mesa: Add block depth field in struct gl_format_info
[mesa.git] / src / mesa / main / format_info.py
1 #!/usr/bin/env python
2 #
3 # Copyright 2014 Intel Corporation
4 #
5 # Permission is hereby granted, free of charge, to any person obtaining a
6 # copy of this software and associated documentation files (the
7 # "Software"), to deal in the Software without restriction, including
8 # without limitation the rights to use, copy, modify, merge, publish,
9 # distribute, sub license, and/or sell copies of the Software, and to
10 # permit persons to whom the Software is furnished to do so, subject to
11 # the following conditions:
12 #
13 # The above copyright notice and this permission notice (including the
14 # next paragraph) shall be included in all copies or substantial portions
15 # of the Software.
16 #
17 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 # IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 # ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 # TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 # SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24
25 import format_parser as parser
26 import sys
27
28 def get_gl_base_format(fmat):
29 if fmat.name == 'MESA_FORMAT_NONE':
30 return 'GL_NONE'
31 elif fmat.name in ['MESA_FORMAT_YCBCR', 'MESA_FORMAT_YCBCR_REV']:
32 return 'GL_YCBCR_MESA'
33 elif fmat.has_channel('r'):
34 if fmat.has_channel('g'):
35 if fmat.has_channel('b'):
36 if fmat.has_channel('a'):
37 return 'GL_RGBA'
38 else:
39 return 'GL_RGB'
40 else:
41 return 'GL_RG'
42 else:
43 return 'GL_RED'
44 elif fmat.has_channel('l'):
45 if fmat.has_channel('a'):
46 return 'GL_LUMINANCE_ALPHA'
47 else:
48 return 'GL_LUMINANCE'
49 elif fmat.has_channel('a') and fmat.num_channels() == 1:
50 return 'GL_ALPHA'
51 elif fmat.has_channel('z'):
52 if fmat.has_channel('s'):
53 return 'GL_DEPTH_STENCIL'
54 else:
55 return 'GL_DEPTH_COMPONENT'
56 elif fmat.has_channel('s'):
57 return 'GL_STENCIL_INDEX'
58 elif fmat.has_channel('i') and fmat.num_channels() == 1:
59 return 'GL_INTENSITY'
60 else:
61 sys.exit("error, could not determine base format for {0}, check swizzle".format(fmat.name));
62
63 def get_gl_data_type(fmat):
64 if fmat.is_compressed():
65 if 'FLOAT' in fmat.name:
66 return 'GL_FLOAT'
67 elif 'SIGNED' in fmat.name or 'SNORM' in fmat.name:
68 return 'GL_SIGNED_NORMALIZED'
69 else:
70 return 'GL_UNSIGNED_NORMALIZED'
71 elif fmat.name in ['MESA_FORMAT_YCBCR', 'MESA_FORMAT_YCBCR_REV']:
72 return 'GL_UNSIGNED_NORMALIZED'
73
74 channel = None
75 for chan in fmat.channels:
76 if chan.type == 'x' and len(fmat.channels) > 1:
77 continue # We can do better
78 elif chan.name == 's' and fmat.has_channel('z'):
79 continue # We'll use the type from the depth instead
80
81 channel = chan
82 break;
83
84 if channel.type == parser.UNSIGNED:
85 if channel.norm:
86 return 'GL_UNSIGNED_NORMALIZED'
87 else:
88 return 'GL_UNSIGNED_INT'
89 elif channel.type == parser.SIGNED:
90 if channel.norm:
91 return 'GL_SIGNED_NORMALIZED'
92 else:
93 return 'GL_INT'
94 elif channel.type == parser.FLOAT:
95 return 'GL_FLOAT'
96 elif channel.type == parser.VOID:
97 return 'GL_NONE'
98 else:
99 assert False
100
101 def get_channel_bits(fmat, chan_name):
102 if fmat.is_compressed():
103 # These values are pretty-much bogus, but OpenGL requires that we
104 # return an "approximate" number of bits.
105 if fmat.layout == 's3tc':
106 return 4 if fmat.has_channel(chan_name) else 0
107 elif fmat.layout == 'fxt1':
108 if chan_name in 'rgb':
109 return 4
110 elif chan_name == 'a':
111 return 1 if fmat.has_channel('a') else 0
112 else:
113 return 0
114 elif fmat.layout in ('rgtc', 'latc'):
115 return 8 if fmat.has_channel(chan_name) else 0
116 elif fmat.layout in ('etc1', 'etc2'):
117 if fmat.name.endswith('_ALPHA1') and chan_name == 'a':
118 return 1
119
120 bits = 11 if fmat.name.endswith('11_EAC') else 8
121 return bits if fmat.has_channel(chan_name) else 0
122 elif fmat.layout == 'bptc':
123 bits = 16 if fmat.name.endswith('_FLOAT') else 8
124 return bits if fmat.has_channel(chan_name) else 0
125 elif fmat.layout == 'astc':
126 bits = 16 if 'RGBA' in fmat.name else 8
127 return bits if fmat.has_channel(chan_name) else 0
128 else:
129 assert False
130 else:
131 # Uncompressed textures
132 for chan in fmat.channels:
133 if chan.name == chan_name:
134 return chan.size
135 return 0
136
137 formats = parser.parse(sys.argv[1])
138
139 print '''
140 /*
141 * Mesa 3-D graphics library
142 *
143 * Copyright (c) 2014 Intel Corporation
144 *
145 * Permission is hereby granted, free of charge, to any person obtaining a
146 * copy of this software and associated documentation files (the "Software"),
147 * to deal in the Software without restriction, including without limitation
148 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
149 * and/or sell copies of the Software, and to permit persons to whom the
150 * Software is furnished to do so, subject to the following conditions:
151 *
152 * The above copyright notice and this permission notice shall be included
153 * in all copies or substantial portions of the Software.
154 *
155 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
156 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
157 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
158 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
159 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
160 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
161 * OTHER DEALINGS IN THE SOFTWARE.
162 */
163
164 /*
165 * This file is AUTOGENERATED by format_info.py. Do not edit it
166 * manually or commit it into version control.
167 */
168
169 static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
170 {
171 '''
172
173 for fmat in formats:
174 print ' {'
175 print ' {0},'.format(fmat.name)
176 print ' "{0}",'.format(fmat.name)
177 print ' {0},'.format('MESA_FORMAT_LAYOUT_' + fmat.layout.upper())
178 print ' {0},'.format(get_gl_base_format(fmat))
179 print ' {0},'.format(get_gl_data_type(fmat))
180
181 bits = [ get_channel_bits(fmat, name) for name in ['r', 'g', 'b', 'a']]
182 print ' {0},'.format(', '.join(map(str, bits)))
183 bits = [ get_channel_bits(fmat, name) for name in ['l', 'i', 'z', 's']]
184 print ' {0},'.format(', '.join(map(str, bits)))
185
186 print ' {0:d},'.format(fmat.colorspace == 'srgb')
187
188 print ' {0}, {1}, {2}, {3},'.format(fmat.block_width, fmat.block_height,
189 fmat.block_depth,
190 int(fmat.block_size() / 8))
191
192 print ' {{ {0} }},'.format(', '.join(map(str, fmat.swizzle)))
193 if fmat.is_array():
194 chan = fmat.array_element()
195 norm = chan.norm or chan.type == parser.FLOAT
196 print ' MESA_ARRAY_FORMAT({0}),'.format(', '.join([
197 str(chan.size / 8),
198 str(int(chan.sign)),
199 str(int(chan.type == parser.FLOAT)),
200 str(int(norm)),
201 str(len(fmat.channels)),
202 str(fmat.swizzle[0]),
203 str(fmat.swizzle[1]),
204 str(fmat.swizzle[2]),
205 str(fmat.swizzle[3]),
206 ]))
207 else:
208 print ' 0,'
209 print ' },'
210
211 print '};'