main/framebuffer: refactor _mesa_get_color_read_format/type
[mesa.git] / src / mesa / main / framebuffer.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * Functions for allocating/managing framebuffers and renderbuffers.
28 * Also, routines for reading/writing renderbuffer data as ubytes,
29 * ushorts, uints, etc.
30 */
31
32 #include <stdio.h>
33 #include "glheader.h"
34 #include "imports.h"
35 #include "blend.h"
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "formats.h"
40 #include "macros.h"
41 #include "mtypes.h"
42 #include "fbobject.h"
43 #include "framebuffer.h"
44 #include "renderbuffer.h"
45 #include "texobj.h"
46 #include "glformats.h"
47 #include "state.h"
48
49
50
51 /**
52 * Compute/set the _DepthMax field for the given framebuffer.
53 * This value depends on the Z buffer resolution.
54 */
55 static void
56 compute_depth_max(struct gl_framebuffer *fb)
57 {
58 if (fb->Visual.depthBits == 0) {
59 /* Special case. Even if we don't have a depth buffer we need
60 * good values for DepthMax for Z vertex transformation purposes
61 * and for per-fragment fog computation.
62 */
63 fb->_DepthMax = (1 << 16) - 1;
64 }
65 else if (fb->Visual.depthBits < 32) {
66 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
67 }
68 else {
69 /* Special case since shift values greater than or equal to the
70 * number of bits in the left hand expression's type are undefined.
71 */
72 fb->_DepthMax = 0xffffffff;
73 }
74 fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
75
76 /* Minimum resolvable depth value, for polygon offset */
77 fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
78 }
79
80 /**
81 * Create and initialize a gl_framebuffer object.
82 * This is intended for creating _window_system_ framebuffers, not generic
83 * framebuffer objects ala GL_EXT_framebuffer_object.
84 *
85 * \sa _mesa_new_framebuffer
86 */
87 struct gl_framebuffer *
88 _mesa_create_framebuffer(const struct gl_config *visual)
89 {
90 struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
91 assert(visual);
92 if (fb) {
93 _mesa_initialize_window_framebuffer(fb, visual);
94 }
95 return fb;
96 }
97
98
99 /**
100 * Allocate a new gl_framebuffer object.
101 * This is the default function for ctx->Driver.NewFramebuffer().
102 * This is for allocating user-created framebuffers, not window-system
103 * framebuffers!
104 * \sa _mesa_create_framebuffer
105 */
106 struct gl_framebuffer *
107 _mesa_new_framebuffer(struct gl_context *ctx, GLuint name)
108 {
109 struct gl_framebuffer *fb;
110 (void) ctx;
111 assert(name != 0);
112 fb = CALLOC_STRUCT(gl_framebuffer);
113 if (fb) {
114 _mesa_initialize_user_framebuffer(fb, name);
115 }
116 return fb;
117 }
118
119
120 /**
121 * Initialize a gl_framebuffer object. Typically used to initialize
122 * window system-created framebuffers, not user-created framebuffers.
123 * \sa _mesa_initialize_user_framebuffer
124 */
125 void
126 _mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
127 const struct gl_config *visual)
128 {
129 assert(fb);
130 assert(visual);
131
132 memset(fb, 0, sizeof(struct gl_framebuffer));
133
134 mtx_init(&fb->Mutex, mtx_plain);
135
136 fb->RefCount = 1;
137
138 /* save the visual */
139 fb->Visual = *visual;
140
141 /* Init read/draw renderbuffer state */
142 if (visual->doubleBufferMode) {
143 fb->_NumColorDrawBuffers = 1;
144 fb->ColorDrawBuffer[0] = GL_BACK;
145 fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT;
146 fb->ColorReadBuffer = GL_BACK;
147 fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
148 }
149 else {
150 fb->_NumColorDrawBuffers = 1;
151 fb->ColorDrawBuffer[0] = GL_FRONT;
152 fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT;
153 fb->ColorReadBuffer = GL_FRONT;
154 fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
155 }
156
157 fb->Delete = _mesa_destroy_framebuffer;
158 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
159 fb->_AllColorBuffersFixedPoint = !visual->floatMode;
160 fb->_HasSNormOrFloatColorBuffer = visual->floatMode;
161 fb->_HasAttachments = true;
162
163 compute_depth_max(fb);
164 }
165
166
167 /**
168 * Initialize a user-created gl_framebuffer object.
169 * \sa _mesa_initialize_window_framebuffer
170 */
171 void
172 _mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
173 {
174 assert(fb);
175 assert(name);
176
177 memset(fb, 0, sizeof(struct gl_framebuffer));
178
179 fb->Name = name;
180 fb->RefCount = 1;
181 fb->_NumColorDrawBuffers = 1;
182 fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
183 fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
184 fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
185 fb->_ColorReadBufferIndex = BUFFER_COLOR0;
186 fb->Delete = _mesa_destroy_framebuffer;
187 mtx_init(&fb->Mutex, mtx_plain);
188 }
189
190
191 /**
192 * Deallocate buffer and everything attached to it.
193 * Typically called via the gl_framebuffer->Delete() method.
194 */
195 void
196 _mesa_destroy_framebuffer(struct gl_framebuffer *fb)
197 {
198 if (fb) {
199 _mesa_free_framebuffer_data(fb);
200 free(fb->Label);
201 free(fb);
202 }
203 }
204
205
206 /**
207 * Free all the data hanging off the given gl_framebuffer, but don't free
208 * the gl_framebuffer object itself.
209 */
210 void
211 _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
212 {
213 GLuint i;
214
215 assert(fb);
216 assert(fb->RefCount == 0);
217
218 mtx_destroy(&fb->Mutex);
219
220 for (i = 0; i < BUFFER_COUNT; i++) {
221 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
222 if (att->Renderbuffer) {
223 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
224 }
225 if (att->Texture) {
226 _mesa_reference_texobj(&att->Texture, NULL);
227 }
228 assert(!att->Renderbuffer);
229 assert(!att->Texture);
230 att->Type = GL_NONE;
231 }
232 }
233
234
235 /**
236 * Set *ptr to point to fb, with refcounting and locking.
237 * This is normally only called from the _mesa_reference_framebuffer() macro
238 * when there's a real pointer change.
239 */
240 void
241 _mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
242 struct gl_framebuffer *fb)
243 {
244 if (*ptr) {
245 /* unreference old renderbuffer */
246 GLboolean deleteFlag = GL_FALSE;
247 struct gl_framebuffer *oldFb = *ptr;
248
249 mtx_lock(&oldFb->Mutex);
250 assert(oldFb->RefCount > 0);
251 oldFb->RefCount--;
252 deleteFlag = (oldFb->RefCount == 0);
253 mtx_unlock(&oldFb->Mutex);
254
255 if (deleteFlag)
256 oldFb->Delete(oldFb);
257
258 *ptr = NULL;
259 }
260
261 if (fb) {
262 mtx_lock(&fb->Mutex);
263 fb->RefCount++;
264 mtx_unlock(&fb->Mutex);
265 *ptr = fb;
266 }
267 }
268
269
270 /**
271 * Resize the given framebuffer's renderbuffers to the new width and height.
272 * This should only be used for window-system framebuffers, not
273 * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
274 * This will typically be called directly from a device driver.
275 *
276 * \note it's possible for ctx to be null since a window can be resized
277 * without a currently bound rendering context.
278 */
279 void
280 _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
281 GLuint width, GLuint height)
282 {
283 GLuint i;
284
285 /* XXX I think we could check if the size is not changing
286 * and return early.
287 */
288
289 /* Can only resize win-sys framebuffer objects */
290 assert(_mesa_is_winsys_fbo(fb));
291
292 for (i = 0; i < BUFFER_COUNT; i++) {
293 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
294 if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
295 struct gl_renderbuffer *rb = att->Renderbuffer;
296 /* only resize if size is changing */
297 if (rb->Width != width || rb->Height != height) {
298 if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
299 assert(rb->Width == width);
300 assert(rb->Height == height);
301 }
302 else {
303 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
304 /* no return */
305 }
306 }
307 }
308 }
309
310 fb->Width = width;
311 fb->Height = height;
312
313 if (ctx) {
314 /* update scissor / window bounds */
315 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
316 /* Signal new buffer state so that swrast will update its clipping
317 * info (the CLIP_BIT flag).
318 */
319 ctx->NewState |= _NEW_BUFFERS;
320 }
321 }
322
323 /**
324 * Examine all the framebuffer's renderbuffers to update the Width/Height
325 * fields of the framebuffer. If we have renderbuffers with different
326 * sizes, set the framebuffer's width and height to the min size.
327 * Note: this is only intended for user-created framebuffers, not
328 * window-system framebuffes.
329 */
330 static void
331 update_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb)
332 {
333 GLuint minWidth = ~0, minHeight = ~0;
334 GLuint i;
335
336 /* user-created framebuffers only */
337 assert(_mesa_is_user_fbo(fb));
338
339 for (i = 0; i < BUFFER_COUNT; i++) {
340 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
341 const struct gl_renderbuffer *rb = att->Renderbuffer;
342 if (rb) {
343 minWidth = MIN2(minWidth, rb->Width);
344 minHeight = MIN2(minHeight, rb->Height);
345 }
346 }
347
348 if (minWidth != ~0U) {
349 fb->Width = minWidth;
350 fb->Height = minHeight;
351 }
352 else {
353 fb->Width = 0;
354 fb->Height = 0;
355 }
356 }
357
358
359
360 /**
361 * Given a bounding box, intersect the bounding box with the scissor of
362 * a specified vieport.
363 *
364 * \param ctx GL context.
365 * \param idx Index of the desired viewport
366 * \param bbox Bounding box for the scissored viewport. Stored as xmin,
367 * xmax, ymin, ymax.
368 */
369 void
370 _mesa_intersect_scissor_bounding_box(const struct gl_context *ctx,
371 unsigned idx, int *bbox)
372 {
373 if (ctx->Scissor.EnableFlags & (1u << idx)) {
374 if (ctx->Scissor.ScissorArray[idx].X > bbox[0]) {
375 bbox[0] = ctx->Scissor.ScissorArray[idx].X;
376 }
377 if (ctx->Scissor.ScissorArray[idx].Y > bbox[2]) {
378 bbox[2] = ctx->Scissor.ScissorArray[idx].Y;
379 }
380 if (ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width < bbox[1]) {
381 bbox[1] = ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width;
382 }
383 if (ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height < bbox[3]) {
384 bbox[3] = ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height;
385 }
386 /* finally, check for empty region */
387 if (bbox[0] > bbox[1]) {
388 bbox[0] = bbox[1];
389 }
390 if (bbox[2] > bbox[3]) {
391 bbox[2] = bbox[3];
392 }
393 }
394 }
395
396 /**
397 * Calculate the inclusive bounding box for the scissor of a specific viewport
398 *
399 * \param ctx GL context.
400 * \param buffer Framebuffer to be checked against
401 * \param idx Index of the desired viewport
402 * \param bbox Bounding box for the scissored viewport. Stored as xmin,
403 * xmax, ymin, ymax.
404 *
405 * \warning This function assumes that the framebuffer dimensions are up to
406 * date (e.g., update_framebuffer_size has been recently called on \c buffer).
407 *
408 * \sa _mesa_clip_to_region
409 */
410 void
411 _mesa_scissor_bounding_box(const struct gl_context *ctx,
412 const struct gl_framebuffer *buffer,
413 unsigned idx, int *bbox)
414 {
415 bbox[0] = 0;
416 bbox[2] = 0;
417 bbox[1] = buffer->Width;
418 bbox[3] = buffer->Height;
419
420 _mesa_intersect_scissor_bounding_box(ctx, idx, bbox);
421
422 assert(bbox[0] <= bbox[1]);
423 assert(bbox[2] <= bbox[3]);
424 }
425
426 /**
427 * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
428 * These values are computed from the buffer's width and height and
429 * the scissor box, if it's enabled.
430 * \param ctx the GL context.
431 */
432 void
433 _mesa_update_draw_buffer_bounds(struct gl_context *ctx,
434 struct gl_framebuffer *buffer)
435 {
436 int bbox[4];
437
438 if (!buffer)
439 return;
440
441 if (_mesa_is_user_fbo(buffer)) {
442 /* user-created framebuffer size depends on the renderbuffers */
443 update_framebuffer_size(ctx, buffer);
444 }
445
446 /* Default to the first scissor as that's always valid */
447 _mesa_scissor_bounding_box(ctx, buffer, 0, bbox);
448 buffer->_Xmin = bbox[0];
449 buffer->_Ymin = bbox[2];
450 buffer->_Xmax = bbox[1];
451 buffer->_Ymax = bbox[3];
452 }
453
454
455 /**
456 * The glGet queries of the framebuffer red/green/blue size, stencil size,
457 * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can
458 * change depending on the renderbuffer bindings. This function updates
459 * the given framebuffer's Visual from the current renderbuffer bindings.
460 *
461 * This may apply to user-created framebuffers or window system framebuffers.
462 *
463 * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
464 * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
465 * The former one is used to convert floating point depth values into
466 * integer Z values.
467 */
468 void
469 _mesa_update_framebuffer_visual(struct gl_context *ctx,
470 struct gl_framebuffer *fb)
471 {
472 GLuint i;
473
474 memset(&fb->Visual, 0, sizeof(fb->Visual));
475 fb->Visual.rgbMode = GL_TRUE; /* assume this */
476
477 #if 0 /* this _might_ be needed */
478 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
479 /* leave visual fields zero'd */
480 return;
481 }
482 #endif
483
484 /* find first RGB renderbuffer */
485 for (i = 0; i < BUFFER_COUNT; i++) {
486 if (fb->Attachment[i].Renderbuffer) {
487 const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
488 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
489 const mesa_format fmt = rb->Format;
490
491 /* Grab samples and sampleBuffers from any attachment point (assuming
492 * the framebuffer is complete, we'll get the same answer from all
493 * attachments).
494 */
495 fb->Visual.samples = rb->NumSamples;
496 fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0;
497
498 if (_mesa_is_legal_color_format(ctx, baseFormat)) {
499 fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
500 fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
501 fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
502 fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
503 fb->Visual.rgbBits = fb->Visual.redBits
504 + fb->Visual.greenBits + fb->Visual.blueBits;
505 if (_mesa_get_format_color_encoding(fmt) == GL_SRGB)
506 fb->Visual.sRGBCapable = ctx->Extensions.EXT_framebuffer_sRGB;
507 break;
508 }
509 }
510 }
511
512 fb->Visual.floatMode = GL_FALSE;
513 for (i = 0; i < BUFFER_COUNT; i++) {
514 if (fb->Attachment[i].Renderbuffer) {
515 const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
516 const mesa_format fmt = rb->Format;
517
518 if (_mesa_get_format_datatype(fmt) == GL_FLOAT) {
519 fb->Visual.floatMode = GL_TRUE;
520 break;
521 }
522 }
523 }
524
525 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
526 const struct gl_renderbuffer *rb =
527 fb->Attachment[BUFFER_DEPTH].Renderbuffer;
528 const mesa_format fmt = rb->Format;
529 fb->Visual.haveDepthBuffer = GL_TRUE;
530 fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
531 }
532
533 if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
534 const struct gl_renderbuffer *rb =
535 fb->Attachment[BUFFER_STENCIL].Renderbuffer;
536 const mesa_format fmt = rb->Format;
537 fb->Visual.haveStencilBuffer = GL_TRUE;
538 fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
539 }
540
541 if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
542 const struct gl_renderbuffer *rb =
543 fb->Attachment[BUFFER_ACCUM].Renderbuffer;
544 const mesa_format fmt = rb->Format;
545 fb->Visual.haveAccumBuffer = GL_TRUE;
546 fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
547 fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
548 fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
549 fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
550 }
551
552 compute_depth_max(fb);
553 }
554
555
556 /*
557 * Example DrawBuffers scenarios:
558 *
559 * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to
560 * "gl_FragColor" or program writes to the "result.color" register:
561 *
562 * fragment color output renderbuffer
563 * --------------------- ---------------
564 * color[0] Front, Back
565 *
566 *
567 * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to
568 * gl_FragData[i] or program writes to result.color[i] registers:
569 *
570 * fragment color output renderbuffer
571 * --------------------- ---------------
572 * color[0] Front
573 * color[1] Aux0
574 * color[3] Aux1
575 *
576 *
577 * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to
578 * gl_FragColor, or fixed function:
579 *
580 * fragment color output renderbuffer
581 * --------------------- ---------------
582 * color[0] Front, Aux0, Aux1
583 *
584 *
585 * In either case, the list of renderbuffers is stored in the
586 * framebuffer->_ColorDrawBuffers[] array and
587 * framebuffer->_NumColorDrawBuffers indicates the number of buffers.
588 * The renderer (like swrast) has to look at the current fragment shader
589 * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine
590 * how to map color outputs to renderbuffers.
591 *
592 * Note that these two calls are equivalent (for fixed function fragment
593 * shading anyway):
594 * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer)
595 * b) glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]);
596 */
597
598
599
600
601 /**
602 * Update the (derived) list of color drawing renderbuffer pointers.
603 * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
604 * writing colors.
605 */
606 static void
607 update_color_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb)
608 {
609 GLuint output;
610
611 /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
612 fb->_ColorDrawBuffers[0] = NULL;
613
614 for (output = 0; output < fb->_NumColorDrawBuffers; output++) {
615 GLint buf = fb->_ColorDrawBufferIndexes[output];
616 if (buf >= 0) {
617 fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer;
618 }
619 else {
620 fb->_ColorDrawBuffers[output] = NULL;
621 }
622 }
623 }
624
625
626 /**
627 * Update the (derived) color read renderbuffer pointer.
628 * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
629 */
630 static void
631 update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
632 {
633 (void) ctx;
634 if (fb->_ColorReadBufferIndex == -1 ||
635 fb->DeletePending ||
636 fb->Width == 0 ||
637 fb->Height == 0) {
638 fb->_ColorReadBuffer = NULL; /* legal! */
639 }
640 else {
641 assert(fb->_ColorReadBufferIndex >= 0);
642 assert(fb->_ColorReadBufferIndex < BUFFER_COUNT);
643 fb->_ColorReadBuffer
644 = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
645 }
646 }
647
648
649 /**
650 * Update a gl_framebuffer's derived state.
651 *
652 * Specifically, update these framebuffer fields:
653 * _ColorDrawBuffers
654 * _NumColorDrawBuffers
655 * _ColorReadBuffer
656 *
657 * If the framebuffer is user-created, make sure it's complete.
658 *
659 * The following functions (at least) can effect framebuffer state:
660 * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
661 * glRenderbufferStorageEXT.
662 */
663 static void
664 update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
665 {
666 if (_mesa_is_winsys_fbo(fb)) {
667 /* This is a window-system framebuffer */
668 /* Need to update the FB's GL_DRAW_BUFFER state to match the
669 * context state (GL_READ_BUFFER too).
670 */
671 if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
672 _mesa_drawbuffers(ctx, fb, ctx->Const.MaxDrawBuffers,
673 ctx->Color.DrawBuffer, NULL);
674 }
675 }
676 else {
677 /* This is a user-created framebuffer.
678 * Completeness only matters for user-created framebuffers.
679 */
680 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
681 _mesa_test_framebuffer_completeness(ctx, fb);
682 }
683 }
684
685 /* Strictly speaking, we don't need to update the draw-state
686 * if this FB is bound as ctx->ReadBuffer (and conversely, the
687 * read-state if this FB is bound as ctx->DrawBuffer), but no
688 * harm.
689 */
690 update_color_draw_buffers(ctx, fb);
691 update_color_read_buffer(ctx, fb);
692
693 compute_depth_max(fb);
694 }
695
696
697 /**
698 * Update state related to the draw/read framebuffers.
699 */
700 void
701 _mesa_update_framebuffer(struct gl_context *ctx,
702 struct gl_framebuffer *readFb,
703 struct gl_framebuffer *drawFb)
704 {
705 assert(ctx);
706
707 update_framebuffer(ctx, drawFb);
708 if (readFb != drawFb)
709 update_framebuffer(ctx, readFb);
710
711 _mesa_update_clamp_vertex_color(ctx, drawFb);
712 _mesa_update_clamp_fragment_color(ctx, drawFb);
713 }
714
715
716 /**
717 * Check if the renderbuffer for a read/draw operation exists.
718 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
719 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
720 * \param reading if TRUE, we're going to read from the buffer,
721 if FALSE, we're going to write to the buffer.
722 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
723 */
724 static GLboolean
725 renderbuffer_exists(struct gl_context *ctx,
726 struct gl_framebuffer *fb,
727 GLenum format,
728 GLboolean reading)
729 {
730 const struct gl_renderbuffer_attachment *att = fb->Attachment;
731
732 /* If we don't know the framebuffer status, update it now */
733 if (fb->_Status == 0) {
734 _mesa_test_framebuffer_completeness(ctx, fb);
735 }
736
737 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
738 return GL_FALSE;
739 }
740
741 switch (format) {
742 case GL_COLOR:
743 case GL_RED:
744 case GL_GREEN:
745 case GL_BLUE:
746 case GL_ALPHA:
747 case GL_LUMINANCE:
748 case GL_LUMINANCE_ALPHA:
749 case GL_INTENSITY:
750 case GL_RG:
751 case GL_RGB:
752 case GL_BGR:
753 case GL_RGBA:
754 case GL_BGRA:
755 case GL_ABGR_EXT:
756 case GL_RED_INTEGER_EXT:
757 case GL_RG_INTEGER:
758 case GL_GREEN_INTEGER_EXT:
759 case GL_BLUE_INTEGER_EXT:
760 case GL_ALPHA_INTEGER_EXT:
761 case GL_RGB_INTEGER_EXT:
762 case GL_RGBA_INTEGER_EXT:
763 case GL_BGR_INTEGER_EXT:
764 case GL_BGRA_INTEGER_EXT:
765 case GL_LUMINANCE_INTEGER_EXT:
766 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
767 if (reading) {
768 /* about to read from a color buffer */
769 const struct gl_renderbuffer *readBuf = fb->_ColorReadBuffer;
770 if (!readBuf) {
771 return GL_FALSE;
772 }
773 assert(_mesa_get_format_bits(readBuf->Format, GL_RED_BITS) > 0 ||
774 _mesa_get_format_bits(readBuf->Format, GL_ALPHA_BITS) > 0 ||
775 _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 ||
776 _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 ||
777 _mesa_get_format_bits(readBuf->Format, GL_INDEX_BITS) > 0);
778 }
779 else {
780 /* about to draw to zero or more color buffers (none is OK) */
781 return GL_TRUE;
782 }
783 break;
784 case GL_DEPTH:
785 case GL_DEPTH_COMPONENT:
786 if (att[BUFFER_DEPTH].Type == GL_NONE) {
787 return GL_FALSE;
788 }
789 break;
790 case GL_STENCIL:
791 case GL_STENCIL_INDEX:
792 if (att[BUFFER_STENCIL].Type == GL_NONE) {
793 return GL_FALSE;
794 }
795 break;
796 case GL_DEPTH_STENCIL_EXT:
797 if (att[BUFFER_DEPTH].Type == GL_NONE ||
798 att[BUFFER_STENCIL].Type == GL_NONE) {
799 return GL_FALSE;
800 }
801 break;
802 default:
803 _mesa_problem(ctx,
804 "Unexpected format 0x%x in renderbuffer_exists",
805 format);
806 return GL_FALSE;
807 }
808
809 /* OK */
810 return GL_TRUE;
811 }
812
813
814 /**
815 * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
816 * glCopyTex[Sub]Image, etc) exists.
817 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
818 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
819 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
820 */
821 GLboolean
822 _mesa_source_buffer_exists(struct gl_context *ctx, GLenum format)
823 {
824 return renderbuffer_exists(ctx, ctx->ReadBuffer, format, GL_TRUE);
825 }
826
827
828 /**
829 * As above, but for drawing operations.
830 */
831 GLboolean
832 _mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format)
833 {
834 return renderbuffer_exists(ctx, ctx->DrawBuffer, format, GL_FALSE);
835 }
836
837
838 /**
839 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES queries (using
840 * GetIntegerv, GetFramebufferParameteriv, etc)
841 *
842 * If @fb is NULL, the method returns the value for the current bound
843 * framebuffer.
844 */
845 GLenum
846 _mesa_get_color_read_format(struct gl_context *ctx,
847 struct gl_framebuffer *fb,
848 const char *caller)
849 {
850 if (ctx->NewState)
851 _mesa_update_state(ctx);
852
853 if (fb == NULL)
854 fb = ctx->ReadBuffer;
855
856 if (!fb || !fb->_ColorReadBuffer) {
857 /*
858 * From OpenGL 4.5 spec, section 18.2.2 "ReadPixels":
859 *
860 * "An INVALID_OPERATION error is generated by GetIntegerv if pname
861 * is IMPLEMENTATION_COLOR_READ_FORMAT or IMPLEMENTATION_COLOR_-
862 * READ_TYPE and any of:
863 * * the read framebuffer is not framebuffer complete.
864 * * the read framebuffer is a framebuffer object, and the selected
865 * read buffer (see section 18.2.1) has no image attached.
866 * * the selected read buffer is NONE."
867 *
868 * There is not equivalent quote for GetFramebufferParameteriv or
869 * GetNamedFramebufferParameteriv, but from section 9.2.3 "Framebuffer
870 * Object Queries":
871 *
872 * "Values of framebuffer-dependent state are identical to those that
873 * would be obtained were the framebuffer object bound and queried
874 * using the simple state queries in that table."
875 *
876 * Where "using the simple state queries" refer to use GetIntegerv. So
877 * we will assume that on that situation the same error should be
878 * triggered too.
879 */
880 _mesa_error(ctx, GL_INVALID_OPERATION,
881 "%s(GL_IMPLEMENTATION_COLOR_READ_FORMAT: no GL_READ_BUFFER)",
882 caller);
883 return GL_NONE;
884 }
885 else {
886 const mesa_format format = fb->_ColorReadBuffer->Format;
887 const GLenum data_type = _mesa_get_format_datatype(format);
888
889 if (format == MESA_FORMAT_B8G8R8A8_UNORM)
890 return GL_BGRA;
891 else if (format == MESA_FORMAT_B5G6R5_UNORM)
892 return GL_RGB;
893 else if (format == MESA_FORMAT_R_UNORM8)
894 return GL_RED;
895
896 switch (data_type) {
897 case GL_UNSIGNED_INT:
898 case GL_INT:
899 return GL_RGBA_INTEGER;
900 default:
901 return GL_RGBA;
902 }
903 }
904 }
905
906
907 /**
908 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES queries (using
909 * GetIntegerv, GetFramebufferParameteriv, etc)
910 *
911 * If @fb is NULL, the method returns the value for the current bound
912 * framebuffer.
913 */
914 GLenum
915 _mesa_get_color_read_type(struct gl_context *ctx,
916 struct gl_framebuffer *fb,
917 const char *caller)
918 {
919 if (ctx->NewState)
920 _mesa_update_state(ctx);
921
922 if (fb == NULL)
923 fb = ctx->ReadBuffer;
924
925 if (!fb || !fb->_ColorReadBuffer) {
926 /*
927 * See comment on _mesa_get_color_read_format
928 */
929 _mesa_error(ctx, GL_INVALID_OPERATION,
930 "%s(GL_IMPLEMENTATION_COLOR_READ_TYPE: no GL_READ_BUFFER)",
931 caller);
932 return GL_NONE;
933 }
934 else {
935 const GLenum format = fb->_ColorReadBuffer->Format;
936 const GLenum data_type = _mesa_get_format_datatype(format);
937
938 if (format == MESA_FORMAT_B5G6R5_UNORM)
939 return GL_UNSIGNED_SHORT_5_6_5;
940
941 switch (data_type) {
942 case GL_SIGNED_NORMALIZED:
943 return GL_BYTE;
944 case GL_UNSIGNED_INT:
945 case GL_INT:
946 case GL_FLOAT:
947 return data_type;
948 case GL_UNSIGNED_NORMALIZED:
949 default:
950 return GL_UNSIGNED_BYTE;
951 }
952 }
953 }
954
955
956 /**
957 * Returns the read renderbuffer for the specified format.
958 */
959 struct gl_renderbuffer *
960 _mesa_get_read_renderbuffer_for_format(const struct gl_context *ctx,
961 GLenum format)
962 {
963 const struct gl_framebuffer *rfb = ctx->ReadBuffer;
964
965 if (_mesa_is_color_format(format)) {
966 return rfb->Attachment[rfb->_ColorReadBufferIndex].Renderbuffer;
967 } else if (_mesa_is_depth_format(format) ||
968 _mesa_is_depthstencil_format(format)) {
969 return rfb->Attachment[BUFFER_DEPTH].Renderbuffer;
970 } else {
971 return rfb->Attachment[BUFFER_STENCIL].Renderbuffer;
972 }
973 }
974
975
976 /**
977 * Print framebuffer info to stderr, for debugging.
978 */
979 void
980 _mesa_print_framebuffer(const struct gl_framebuffer *fb)
981 {
982 GLuint i;
983
984 fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb);
985 fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height,
986 _mesa_enum_to_string(fb->_Status));
987 fprintf(stderr, " Attachments:\n");
988
989 for (i = 0; i < BUFFER_COUNT; i++) {
990 const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
991 if (att->Type == GL_TEXTURE) {
992 const struct gl_texture_image *texImage = att->Renderbuffer->TexImage;
993 fprintf(stderr,
994 " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
995 i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
996 att->Zoffset, att->Complete);
997 fprintf(stderr, " Size: %u x %u x %u Format %s\n",
998 texImage->Width, texImage->Height, texImage->Depth,
999 _mesa_get_format_name(texImage->TexFormat));
1000 }
1001 else if (att->Type == GL_RENDERBUFFER) {
1002 fprintf(stderr, " %2d: Renderbuffer %u, complete %d\n",
1003 i, att->Renderbuffer->Name, att->Complete);
1004 fprintf(stderr, " Size: %u x %u Format %s\n",
1005 att->Renderbuffer->Width, att->Renderbuffer->Height,
1006 _mesa_get_format_name(att->Renderbuffer->Format));
1007 }
1008 else {
1009 fprintf(stderr, " %2d: none\n", i);
1010 }
1011 }
1012 }
1013
1014 bool
1015 _mesa_is_front_buffer_reading(const struct gl_framebuffer *fb)
1016 {
1017 if (!fb || _mesa_is_user_fbo(fb))
1018 return false;
1019
1020 return fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT;
1021 }
1022
1023 bool
1024 _mesa_is_front_buffer_drawing(const struct gl_framebuffer *fb)
1025 {
1026 if (!fb || _mesa_is_user_fbo(fb))
1027 return false;
1028
1029 return (fb->_NumColorDrawBuffers >= 1 &&
1030 fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT);
1031 }
1032
1033 static inline GLuint
1034 _mesa_geometric_nonvalidated_samples(const struct gl_framebuffer *buffer)
1035 {
1036 return buffer->_HasAttachments ?
1037 buffer->Visual.samples :
1038 buffer->DefaultGeometry.NumSamples;
1039 }
1040
1041 bool
1042 _mesa_is_multisample_enabled(const struct gl_context *ctx)
1043 {
1044 /* The sample count may not be validated by the driver, but when it is set,
1045 * we know that is in a valid range and no driver should ever validate a
1046 * multisampled framebuffer to non-multisampled and vice-versa.
1047 */
1048 return ctx->Multisample.Enabled &&
1049 ctx->DrawBuffer &&
1050 _mesa_geometric_nonvalidated_samples(ctx->DrawBuffer) >= 1;
1051 }
1052
1053 /**
1054 * Is alpha testing enabled and applicable to the currently bound
1055 * framebuffer?
1056 */
1057 bool
1058 _mesa_is_alpha_test_enabled(const struct gl_context *ctx)
1059 {
1060 bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
1061 return (ctx->Color.AlphaEnabled && !buffer0_is_integer);
1062 }
1063
1064 /**
1065 * Is alpha to coverage enabled and applicable to the currently bound
1066 * framebuffer?
1067 */
1068 bool
1069 _mesa_is_alpha_to_coverage_enabled(const struct gl_context *ctx)
1070 {
1071 bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
1072 return (ctx->Multisample.SampleAlphaToCoverage &&
1073 _mesa_is_multisample_enabled(ctx) &&
1074 !buffer0_is_integer);
1075 }