2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 * Functions for allocating/managing framebuffers and renderbuffers.
28 * Also, routines for reading/writing renderbuffer data as ubytes,
29 * ushorts, uints, etc.
42 #include "framebuffer.h"
43 #include "renderbuffer.h"
45 #include "glformats.h"
50 * Compute/set the _DepthMax field for the given framebuffer.
51 * This value depends on the Z buffer resolution.
54 compute_depth_max(struct gl_framebuffer
*fb
)
56 if (fb
->Visual
.depthBits
== 0) {
57 /* Special case. Even if we don't have a depth buffer we need
58 * good values for DepthMax for Z vertex transformation purposes
59 * and for per-fragment fog computation.
61 fb
->_DepthMax
= (1 << 16) - 1;
63 else if (fb
->Visual
.depthBits
< 32) {
64 fb
->_DepthMax
= (1 << fb
->Visual
.depthBits
) - 1;
67 /* Special case since shift values greater than or equal to the
68 * number of bits in the left hand expression's type are undefined.
70 fb
->_DepthMax
= 0xffffffff;
72 fb
->_DepthMaxF
= (GLfloat
) fb
->_DepthMax
;
74 /* Minimum resolvable depth value, for polygon offset */
75 fb
->_MRD
= (GLfloat
)1.0 / fb
->_DepthMaxF
;
79 * Create and initialize a gl_framebuffer object.
80 * This is intended for creating _window_system_ framebuffers, not generic
81 * framebuffer objects ala GL_EXT_framebuffer_object.
83 * \sa _mesa_new_framebuffer
85 struct gl_framebuffer
*
86 _mesa_create_framebuffer(const struct gl_config
*visual
)
88 struct gl_framebuffer
*fb
= CALLOC_STRUCT(gl_framebuffer
);
91 _mesa_initialize_window_framebuffer(fb
, visual
);
98 * Allocate a new gl_framebuffer object.
99 * This is the default function for ctx->Driver.NewFramebuffer().
100 * This is for allocating user-created framebuffers, not window-system
102 * \sa _mesa_create_framebuffer
104 struct gl_framebuffer
*
105 _mesa_new_framebuffer(struct gl_context
*ctx
, GLuint name
)
107 struct gl_framebuffer
*fb
;
110 fb
= CALLOC_STRUCT(gl_framebuffer
);
112 _mesa_initialize_user_framebuffer(fb
, name
);
119 * Initialize a gl_framebuffer object. Typically used to initialize
120 * window system-created framebuffers, not user-created framebuffers.
121 * \sa _mesa_initialize_user_framebuffer
124 _mesa_initialize_window_framebuffer(struct gl_framebuffer
*fb
,
125 const struct gl_config
*visual
)
130 memset(fb
, 0, sizeof(struct gl_framebuffer
));
132 _glthread_INIT_MUTEX(fb
->Mutex
);
136 /* save the visual */
137 fb
->Visual
= *visual
;
139 /* Init read/draw renderbuffer state */
140 if (visual
->doubleBufferMode
) {
141 fb
->_NumColorDrawBuffers
= 1;
142 fb
->ColorDrawBuffer
[0] = GL_BACK
;
143 fb
->_ColorDrawBufferIndexes
[0] = BUFFER_BACK_LEFT
;
144 fb
->ColorReadBuffer
= GL_BACK
;
145 fb
->_ColorReadBufferIndex
= BUFFER_BACK_LEFT
;
148 fb
->_NumColorDrawBuffers
= 1;
149 fb
->ColorDrawBuffer
[0] = GL_FRONT
;
150 fb
->_ColorDrawBufferIndexes
[0] = BUFFER_FRONT_LEFT
;
151 fb
->ColorReadBuffer
= GL_FRONT
;
152 fb
->_ColorReadBufferIndex
= BUFFER_FRONT_LEFT
;
155 fb
->Delete
= _mesa_destroy_framebuffer
;
156 fb
->_Status
= GL_FRAMEBUFFER_COMPLETE_EXT
;
157 fb
->_AllColorBuffersFixedPoint
= !visual
->floatMode
;
159 compute_depth_max(fb
);
164 * Initialize a user-created gl_framebuffer object.
165 * \sa _mesa_initialize_window_framebuffer
168 _mesa_initialize_user_framebuffer(struct gl_framebuffer
*fb
, GLuint name
)
173 memset(fb
, 0, sizeof(struct gl_framebuffer
));
177 fb
->_NumColorDrawBuffers
= 1;
178 fb
->ColorDrawBuffer
[0] = GL_COLOR_ATTACHMENT0_EXT
;
179 fb
->_ColorDrawBufferIndexes
[0] = BUFFER_COLOR0
;
180 fb
->ColorReadBuffer
= GL_COLOR_ATTACHMENT0_EXT
;
181 fb
->_ColorReadBufferIndex
= BUFFER_COLOR0
;
182 fb
->Delete
= _mesa_destroy_framebuffer
;
183 _glthread_INIT_MUTEX(fb
->Mutex
);
188 * Deallocate buffer and everything attached to it.
189 * Typically called via the gl_framebuffer->Delete() method.
192 _mesa_destroy_framebuffer(struct gl_framebuffer
*fb
)
195 _mesa_free_framebuffer_data(fb
);
202 * Free all the data hanging off the given gl_framebuffer, but don't free
203 * the gl_framebuffer object itself.
206 _mesa_free_framebuffer_data(struct gl_framebuffer
*fb
)
211 assert(fb
->RefCount
== 0);
213 _glthread_DESTROY_MUTEX(fb
->Mutex
);
215 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
216 struct gl_renderbuffer_attachment
*att
= &fb
->Attachment
[i
];
217 if (att
->Renderbuffer
) {
218 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
);
221 _mesa_reference_texobj(&att
->Texture
, NULL
);
223 ASSERT(!att
->Renderbuffer
);
224 ASSERT(!att
->Texture
);
231 * Set *ptr to point to fb, with refcounting and locking.
232 * This is normally only called from the _mesa_reference_framebuffer() macro
233 * when there's a real pointer change.
236 _mesa_reference_framebuffer_(struct gl_framebuffer
**ptr
,
237 struct gl_framebuffer
*fb
)
240 /* unreference old renderbuffer */
241 GLboolean deleteFlag
= GL_FALSE
;
242 struct gl_framebuffer
*oldFb
= *ptr
;
244 _glthread_LOCK_MUTEX(oldFb
->Mutex
);
245 ASSERT(oldFb
->RefCount
> 0);
247 deleteFlag
= (oldFb
->RefCount
== 0);
248 _glthread_UNLOCK_MUTEX(oldFb
->Mutex
);
251 oldFb
->Delete(oldFb
);
258 _glthread_LOCK_MUTEX(fb
->Mutex
);
260 _glthread_UNLOCK_MUTEX(fb
->Mutex
);
267 * Resize the given framebuffer's renderbuffers to the new width and height.
268 * This should only be used for window-system framebuffers, not
269 * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
270 * This will typically be called via ctx->Driver.ResizeBuffers() or directly
271 * from a device driver.
273 * \note it's possible for ctx to be null since a window can be resized
274 * without a currently bound rendering context.
277 _mesa_resize_framebuffer(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
278 GLuint width
, GLuint height
)
282 /* XXX I think we could check if the size is not changing
286 /* Can only resize win-sys framebuffer objects */
287 assert(_mesa_is_winsys_fbo(fb
));
289 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
290 struct gl_renderbuffer_attachment
*att
= &fb
->Attachment
[i
];
291 if (att
->Type
== GL_RENDERBUFFER_EXT
&& att
->Renderbuffer
) {
292 struct gl_renderbuffer
*rb
= att
->Renderbuffer
;
293 /* only resize if size is changing */
294 if (rb
->Width
!= width
|| rb
->Height
!= height
) {
295 if (rb
->AllocStorage(ctx
, rb
, rb
->InternalFormat
, width
, height
)) {
296 ASSERT(rb
->Width
== width
);
297 ASSERT(rb
->Height
== height
);
300 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "Resizing framebuffer");
311 /* update scissor / window bounds */
312 _mesa_update_draw_buffer_bounds(ctx
);
313 /* Signal new buffer state so that swrast will update its clipping
314 * info (the CLIP_BIT flag).
316 ctx
->NewState
|= _NEW_BUFFERS
;
323 * XXX THIS IS OBSOLETE - drivers should take care of detecting window
324 * size changes and act accordingly, likely calling _mesa_resize_framebuffer().
326 * GL_MESA_resize_buffers extension.
328 * When this function is called, we'll ask the window system how large
329 * the current window is. If it's a new size, we'll call the driver's
330 * ResizeBuffers function. The driver will then resize its color buffers
331 * as needed, and maybe call the swrast's routine for reallocating
332 * swrast-managed depth/stencil/accum/etc buffers.
333 * \note This function should only be called through the GL API, not
334 * from device drivers (as was done in the past).
337 _mesa_resizebuffers( struct gl_context
*ctx
)
339 FLUSH_VERTICES(ctx
, 0);
341 if (MESA_VERBOSE
& VERBOSE_API
)
342 _mesa_debug(ctx
, "glResizeBuffersMESA\n");
344 if (!ctx
->Driver
.GetBufferSize
) {
348 if (ctx
->WinSysDrawBuffer
) {
349 GLuint newWidth
, newHeight
;
350 struct gl_framebuffer
*buffer
= ctx
->WinSysDrawBuffer
;
352 assert(_mesa_is_winsys_fbo(buffer
));
354 /* ask device driver for size of output buffer */
355 ctx
->Driver
.GetBufferSize( buffer
, &newWidth
, &newHeight
);
357 /* see if size of device driver's color buffer (window) has changed */
358 if (buffer
->Width
!= newWidth
|| buffer
->Height
!= newHeight
) {
359 if (ctx
->Driver
.ResizeBuffers
)
360 ctx
->Driver
.ResizeBuffers(ctx
, buffer
, newWidth
, newHeight
);
364 if (ctx
->WinSysReadBuffer
365 && ctx
->WinSysReadBuffer
!= ctx
->WinSysDrawBuffer
) {
366 GLuint newWidth
, newHeight
;
367 struct gl_framebuffer
*buffer
= ctx
->WinSysReadBuffer
;
369 assert(_mesa_is_winsys_fbo(buffer
));
371 /* ask device driver for size of read buffer */
372 ctx
->Driver
.GetBufferSize( buffer
, &newWidth
, &newHeight
);
374 /* see if size of device driver's color buffer (window) has changed */
375 if (buffer
->Width
!= newWidth
|| buffer
->Height
!= newHeight
) {
376 if (ctx
->Driver
.ResizeBuffers
)
377 ctx
->Driver
.ResizeBuffers(ctx
, buffer
, newWidth
, newHeight
);
381 ctx
->NewState
|= _NEW_BUFFERS
; /* to update scissor / window bounds */
386 * XXX THIS IS OBSOLETE
389 _mesa_ResizeBuffersMESA( void )
391 GET_CURRENT_CONTEXT(ctx
);
393 if (ctx
->Extensions
.MESA_resize_buffers
)
394 _mesa_resizebuffers( ctx
);
400 * Examine all the framebuffer's renderbuffers to update the Width/Height
401 * fields of the framebuffer. If we have renderbuffers with different
402 * sizes, set the framebuffer's width and height to the min size.
403 * Note: this is only intended for user-created framebuffers, not
404 * window-system framebuffes.
407 update_framebuffer_size(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
409 GLuint minWidth
= ~0, minHeight
= ~0;
412 /* user-created framebuffers only */
413 assert(_mesa_is_user_fbo(fb
));
415 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
416 struct gl_renderbuffer_attachment
*att
= &fb
->Attachment
[i
];
417 const struct gl_renderbuffer
*rb
= att
->Renderbuffer
;
419 minWidth
= MIN2(minWidth
, rb
->Width
);
420 minHeight
= MIN2(minHeight
, rb
->Height
);
424 if (minWidth
!= ~0) {
425 fb
->Width
= minWidth
;
426 fb
->Height
= minHeight
;
436 * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
437 * These values are computed from the buffer's width and height and
438 * the scissor box, if it's enabled.
439 * \param ctx the GL context.
442 _mesa_update_draw_buffer_bounds(struct gl_context
*ctx
)
444 struct gl_framebuffer
*buffer
= ctx
->DrawBuffer
;
449 if (_mesa_is_user_fbo(buffer
)) {
450 /* user-created framebuffer size depends on the renderbuffers */
451 update_framebuffer_size(ctx
, buffer
);
456 buffer
->_Xmax
= buffer
->Width
;
457 buffer
->_Ymax
= buffer
->Height
;
459 if (ctx
->Scissor
.Enabled
) {
460 if (ctx
->Scissor
.X
> buffer
->_Xmin
) {
461 buffer
->_Xmin
= ctx
->Scissor
.X
;
463 if (ctx
->Scissor
.Y
> buffer
->_Ymin
) {
464 buffer
->_Ymin
= ctx
->Scissor
.Y
;
466 if (ctx
->Scissor
.X
+ ctx
->Scissor
.Width
< buffer
->_Xmax
) {
467 buffer
->_Xmax
= ctx
->Scissor
.X
+ ctx
->Scissor
.Width
;
469 if (ctx
->Scissor
.Y
+ ctx
->Scissor
.Height
< buffer
->_Ymax
) {
470 buffer
->_Ymax
= ctx
->Scissor
.Y
+ ctx
->Scissor
.Height
;
472 /* finally, check for empty region */
473 if (buffer
->_Xmin
> buffer
->_Xmax
) {
474 buffer
->_Xmin
= buffer
->_Xmax
;
476 if (buffer
->_Ymin
> buffer
->_Ymax
) {
477 buffer
->_Ymin
= buffer
->_Ymax
;
481 ASSERT(buffer
->_Xmin
<= buffer
->_Xmax
);
482 ASSERT(buffer
->_Ymin
<= buffer
->_Ymax
);
487 * The glGet queries of the framebuffer red/green/blue size, stencil size,
488 * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can
489 * change depending on the renderbuffer bindings. This function updates
490 * the given framebuffer's Visual from the current renderbuffer bindings.
492 * This may apply to user-created framebuffers or window system framebuffers.
494 * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
495 * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
496 * The former one is used to convert floating point depth values into
500 _mesa_update_framebuffer_visual(struct gl_context
*ctx
,
501 struct gl_framebuffer
*fb
)
505 memset(&fb
->Visual
, 0, sizeof(fb
->Visual
));
506 fb
->Visual
.rgbMode
= GL_TRUE
; /* assume this */
508 #if 0 /* this _might_ be needed */
509 if (fb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
510 /* leave visual fields zero'd */
515 /* find first RGB renderbuffer */
516 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
517 if (fb
->Attachment
[i
].Renderbuffer
) {
518 const struct gl_renderbuffer
*rb
= fb
->Attachment
[i
].Renderbuffer
;
519 const GLenum baseFormat
= _mesa_get_format_base_format(rb
->Format
);
520 const gl_format fmt
= rb
->Format
;
522 /* Grab samples and sampleBuffers from any attachment point (assuming
523 * the framebuffer is complete, we'll get the same answer from all
526 fb
->Visual
.samples
= rb
->NumSamples
;
527 fb
->Visual
.sampleBuffers
= rb
->NumSamples
> 0 ? 1 : 0;
529 if (_mesa_is_legal_color_format(ctx
, baseFormat
)) {
530 fb
->Visual
.redBits
= _mesa_get_format_bits(fmt
, GL_RED_BITS
);
531 fb
->Visual
.greenBits
= _mesa_get_format_bits(fmt
, GL_GREEN_BITS
);
532 fb
->Visual
.blueBits
= _mesa_get_format_bits(fmt
, GL_BLUE_BITS
);
533 fb
->Visual
.alphaBits
= _mesa_get_format_bits(fmt
, GL_ALPHA_BITS
);
534 fb
->Visual
.rgbBits
= fb
->Visual
.redBits
535 + fb
->Visual
.greenBits
+ fb
->Visual
.blueBits
;
536 if (_mesa_get_format_color_encoding(fmt
) == GL_SRGB
)
537 fb
->Visual
.sRGBCapable
= ctx
->Extensions
.EXT_framebuffer_sRGB
;
543 fb
->Visual
.floatMode
= GL_FALSE
;
544 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
545 if (fb
->Attachment
[i
].Renderbuffer
) {
546 const struct gl_renderbuffer
*rb
= fb
->Attachment
[i
].Renderbuffer
;
547 const gl_format fmt
= rb
->Format
;
549 if (_mesa_get_format_datatype(fmt
) == GL_FLOAT
) {
550 fb
->Visual
.floatMode
= GL_TRUE
;
556 if (fb
->Attachment
[BUFFER_DEPTH
].Renderbuffer
) {
557 const struct gl_renderbuffer
*rb
=
558 fb
->Attachment
[BUFFER_DEPTH
].Renderbuffer
;
559 const gl_format fmt
= rb
->Format
;
560 fb
->Visual
.haveDepthBuffer
= GL_TRUE
;
561 fb
->Visual
.depthBits
= _mesa_get_format_bits(fmt
, GL_DEPTH_BITS
);
564 if (fb
->Attachment
[BUFFER_STENCIL
].Renderbuffer
) {
565 const struct gl_renderbuffer
*rb
=
566 fb
->Attachment
[BUFFER_STENCIL
].Renderbuffer
;
567 const gl_format fmt
= rb
->Format
;
568 fb
->Visual
.haveStencilBuffer
= GL_TRUE
;
569 fb
->Visual
.stencilBits
= _mesa_get_format_bits(fmt
, GL_STENCIL_BITS
);
572 if (fb
->Attachment
[BUFFER_ACCUM
].Renderbuffer
) {
573 const struct gl_renderbuffer
*rb
=
574 fb
->Attachment
[BUFFER_ACCUM
].Renderbuffer
;
575 const gl_format fmt
= rb
->Format
;
576 fb
->Visual
.haveAccumBuffer
= GL_TRUE
;
577 fb
->Visual
.accumRedBits
= _mesa_get_format_bits(fmt
, GL_RED_BITS
);
578 fb
->Visual
.accumGreenBits
= _mesa_get_format_bits(fmt
, GL_GREEN_BITS
);
579 fb
->Visual
.accumBlueBits
= _mesa_get_format_bits(fmt
, GL_BLUE_BITS
);
580 fb
->Visual
.accumAlphaBits
= _mesa_get_format_bits(fmt
, GL_ALPHA_BITS
);
583 compute_depth_max(fb
);
588 * Example DrawBuffers scenarios:
590 * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to
591 * "gl_FragColor" or program writes to the "result.color" register:
593 * fragment color output renderbuffer
594 * --------------------- ---------------
595 * color[0] Front, Back
598 * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to
599 * gl_FragData[i] or program writes to result.color[i] registers:
601 * fragment color output renderbuffer
602 * --------------------- ---------------
608 * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to
609 * gl_FragColor, or fixed function:
611 * fragment color output renderbuffer
612 * --------------------- ---------------
613 * color[0] Front, Aux0, Aux1
616 * In either case, the list of renderbuffers is stored in the
617 * framebuffer->_ColorDrawBuffers[] array and
618 * framebuffer->_NumColorDrawBuffers indicates the number of buffers.
619 * The renderer (like swrast) has to look at the current fragment shader
620 * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine
621 * how to map color outputs to renderbuffers.
623 * Note that these two calls are equivalent (for fixed function fragment
625 * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer)
626 * b) glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]);
633 * Update the (derived) list of color drawing renderbuffer pointers.
634 * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
638 update_color_draw_buffers(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
642 /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
643 fb
->_ColorDrawBuffers
[0] = NULL
;
645 for (output
= 0; output
< fb
->_NumColorDrawBuffers
; output
++) {
646 GLint buf
= fb
->_ColorDrawBufferIndexes
[output
];
648 fb
->_ColorDrawBuffers
[output
] = fb
->Attachment
[buf
].Renderbuffer
;
651 fb
->_ColorDrawBuffers
[output
] = NULL
;
658 * Update the (derived) color read renderbuffer pointer.
659 * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
662 update_color_read_buffer(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
665 if (fb
->_ColorReadBufferIndex
== -1 ||
669 fb
->_ColorReadBuffer
= NULL
; /* legal! */
672 ASSERT(fb
->_ColorReadBufferIndex
>= 0);
673 ASSERT(fb
->_ColorReadBufferIndex
< BUFFER_COUNT
);
675 = fb
->Attachment
[fb
->_ColorReadBufferIndex
].Renderbuffer
;
681 * Update a gl_framebuffer's derived state.
683 * Specifically, update these framebuffer fields:
685 * _NumColorDrawBuffers
688 * If the framebuffer is user-created, make sure it's complete.
690 * The following functions (at least) can effect framebuffer state:
691 * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
692 * glRenderbufferStorageEXT.
695 update_framebuffer(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
697 if (_mesa_is_winsys_fbo(fb
)) {
698 /* This is a window-system framebuffer */
699 /* Need to update the FB's GL_DRAW_BUFFER state to match the
700 * context state (GL_READ_BUFFER too).
702 if (fb
->ColorDrawBuffer
[0] != ctx
->Color
.DrawBuffer
[0]) {
703 _mesa_drawbuffers(ctx
, ctx
->Const
.MaxDrawBuffers
,
704 ctx
->Color
.DrawBuffer
, NULL
);
708 /* This is a user-created framebuffer.
709 * Completeness only matters for user-created framebuffers.
711 if (fb
->_Status
!= GL_FRAMEBUFFER_COMPLETE
) {
712 _mesa_test_framebuffer_completeness(ctx
, fb
);
716 /* Strictly speaking, we don't need to update the draw-state
717 * if this FB is bound as ctx->ReadBuffer (and conversely, the
718 * read-state if this FB is bound as ctx->DrawBuffer), but no
721 update_color_draw_buffers(ctx
, fb
);
722 update_color_read_buffer(ctx
, fb
);
724 compute_depth_max(fb
);
729 * Update state related to the current draw/read framebuffers.
732 _mesa_update_framebuffer(struct gl_context
*ctx
)
734 struct gl_framebuffer
*drawFb
;
735 struct gl_framebuffer
*readFb
;
738 drawFb
= ctx
->DrawBuffer
;
739 readFb
= ctx
->ReadBuffer
;
741 update_framebuffer(ctx
, drawFb
);
742 if (readFb
!= drawFb
)
743 update_framebuffer(ctx
, readFb
);
748 * Check if the renderbuffer for a read/draw operation exists.
749 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
750 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
751 * \param reading if TRUE, we're going to read from the buffer,
752 if FALSE, we're going to write to the buffer.
753 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
756 renderbuffer_exists(struct gl_context
*ctx
,
757 struct gl_framebuffer
*fb
,
761 const struct gl_renderbuffer_attachment
*att
= fb
->Attachment
;
763 /* If we don't know the framebuffer status, update it now */
764 if (fb
->_Status
== 0) {
765 _mesa_test_framebuffer_completeness(ctx
, fb
);
768 if (fb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
779 case GL_LUMINANCE_ALPHA
:
787 case GL_RED_INTEGER_EXT
:
789 case GL_GREEN_INTEGER_EXT
:
790 case GL_BLUE_INTEGER_EXT
:
791 case GL_ALPHA_INTEGER_EXT
:
792 case GL_RGB_INTEGER_EXT
:
793 case GL_RGBA_INTEGER_EXT
:
794 case GL_BGR_INTEGER_EXT
:
795 case GL_BGRA_INTEGER_EXT
:
796 case GL_LUMINANCE_INTEGER_EXT
:
797 case GL_LUMINANCE_ALPHA_INTEGER_EXT
:
799 /* about to read from a color buffer */
800 const struct gl_renderbuffer
*readBuf
= fb
->_ColorReadBuffer
;
804 ASSERT(_mesa_get_format_bits(readBuf
->Format
, GL_RED_BITS
) > 0 ||
805 _mesa_get_format_bits(readBuf
->Format
, GL_ALPHA_BITS
) > 0 ||
806 _mesa_get_format_bits(readBuf
->Format
, GL_TEXTURE_LUMINANCE_SIZE
) > 0 ||
807 _mesa_get_format_bits(readBuf
->Format
, GL_TEXTURE_INTENSITY_SIZE
) > 0 ||
808 _mesa_get_format_bits(readBuf
->Format
, GL_INDEX_BITS
) > 0);
811 /* about to draw to zero or more color buffers (none is OK) */
816 case GL_DEPTH_COMPONENT
:
817 if (att
[BUFFER_DEPTH
].Type
== GL_NONE
) {
822 case GL_STENCIL_INDEX
:
823 if (att
[BUFFER_STENCIL
].Type
== GL_NONE
) {
827 case GL_DEPTH_STENCIL_EXT
:
828 if (att
[BUFFER_DEPTH
].Type
== GL_NONE
||
829 att
[BUFFER_STENCIL
].Type
== GL_NONE
) {
835 "Unexpected format 0x%x in renderbuffer_exists",
846 * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
847 * glCopyTex[Sub]Image, etc) exists.
848 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
849 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
850 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
853 _mesa_source_buffer_exists(struct gl_context
*ctx
, GLenum format
)
855 return renderbuffer_exists(ctx
, ctx
->ReadBuffer
, format
, GL_TRUE
);
860 * As above, but for drawing operations.
863 _mesa_dest_buffer_exists(struct gl_context
*ctx
, GLenum format
)
865 return renderbuffer_exists(ctx
, ctx
->DrawBuffer
, format
, GL_FALSE
);
870 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query.
873 _mesa_get_color_read_format(struct gl_context
*ctx
)
875 const GLenum data_type
= _mesa_get_format_datatype(
876 ctx
->ReadBuffer
->_ColorReadBuffer
->Format
);
878 switch (ctx
->ReadBuffer
->_ColorReadBuffer
->Format
) {
879 case MESA_FORMAT_ARGB8888
:
881 case MESA_FORMAT_RGB565
:
884 if (data_type
== GL_UNSIGNED_INT
|| data_type
== GL_INT
) {
885 return GL_RGBA_INTEGER
;
894 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query.
897 _mesa_get_color_read_type(struct gl_context
*ctx
)
899 const GLenum data_type
= _mesa_get_format_datatype(
900 ctx
->ReadBuffer
->_ColorReadBuffer
->Format
);
902 switch (ctx
->ReadBuffer
->_ColorReadBuffer
->Format
) {
903 case MESA_FORMAT_RGB565
:
904 return GL_UNSIGNED_SHORT_5_6_5_REV
;
910 case GL_SIGNED_NORMALIZED
:
912 case GL_UNSIGNED_INT
:
916 case GL_UNSIGNED_NORMALIZED
:
918 return GL_UNSIGNED_BYTE
;
924 * Returns the read renderbuffer for the specified format.
926 struct gl_renderbuffer
*
927 _mesa_get_read_renderbuffer_for_format(const struct gl_context
*ctx
,
930 const struct gl_framebuffer
*rfb
= ctx
->ReadBuffer
;
932 if (_mesa_is_color_format(format
)) {
933 return rfb
->Attachment
[rfb
->_ColorReadBufferIndex
].Renderbuffer
;
934 } else if (_mesa_is_depth_format(format
) ||
935 _mesa_is_depthstencil_format(format
)) {
936 return rfb
->Attachment
[BUFFER_DEPTH
].Renderbuffer
;
938 return rfb
->Attachment
[BUFFER_STENCIL
].Renderbuffer
;
944 * Print framebuffer info to stderr, for debugging.
947 _mesa_print_framebuffer(const struct gl_framebuffer
*fb
)
951 fprintf(stderr
, "Mesa Framebuffer %u at %p\n", fb
->Name
, (void *) fb
);
952 fprintf(stderr
, " Size: %u x %u Status: %s\n", fb
->Width
, fb
->Height
,
953 _mesa_lookup_enum_by_nr(fb
->_Status
));
954 fprintf(stderr
, " Attachments:\n");
956 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
957 const struct gl_renderbuffer_attachment
*att
= &fb
->Attachment
[i
];
958 if (att
->Type
== GL_TEXTURE
) {
959 const struct gl_texture_image
*texImage
=
960 _mesa_get_attachment_teximage_const(att
);
962 " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
963 i
, att
->Texture
->Name
, att
->TextureLevel
, att
->CubeMapFace
,
964 att
->Zoffset
, att
->Complete
);
965 fprintf(stderr
, " Size: %u x %u x %u Format %s\n",
966 texImage
->Width
, texImage
->Height
, texImage
->Depth
,
967 _mesa_get_format_name(texImage
->TexFormat
));
969 else if (att
->Type
== GL_RENDERBUFFER
) {
970 fprintf(stderr
, " %2d: Renderbuffer %u, complete %d\n",
971 i
, att
->Renderbuffer
->Name
, att
->Complete
);
972 fprintf(stderr
, " Size: %u x %u Format %s\n",
973 att
->Renderbuffer
->Width
, att
->Renderbuffer
->Height
,
974 _mesa_get_format_name(att
->Renderbuffer
->Format
));
977 fprintf(stderr
, " %2d: none\n", i
);