mesa: Give _mesa_format_get_color_encoding a clearer name.
[mesa.git] / src / mesa / main / framebuffer.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * Functions for allocating/managing framebuffers and renderbuffers.
28 * Also, routines for reading/writing renderbuffer data as ubytes,
29 * ushorts, uints, etc.
30 */
31
32 #include <stdio.h>
33 #include "glheader.h"
34 #include "imports.h"
35 #include "blend.h"
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "formats.h"
40 #include "macros.h"
41 #include "mtypes.h"
42 #include "fbobject.h"
43 #include "framebuffer.h"
44 #include "renderbuffer.h"
45 #include "texobj.h"
46 #include "glformats.h"
47 #include "state.h"
48
49
50
51 /**
52 * Compute/set the _DepthMax field for the given framebuffer.
53 * This value depends on the Z buffer resolution.
54 */
55 static void
56 compute_depth_max(struct gl_framebuffer *fb)
57 {
58 if (fb->Visual.depthBits == 0) {
59 /* Special case. Even if we don't have a depth buffer we need
60 * good values for DepthMax for Z vertex transformation purposes
61 * and for per-fragment fog computation.
62 */
63 fb->_DepthMax = (1 << 16) - 1;
64 }
65 else if (fb->Visual.depthBits < 32) {
66 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
67 }
68 else {
69 /* Special case since shift values greater than or equal to the
70 * number of bits in the left hand expression's type are undefined.
71 */
72 fb->_DepthMax = 0xffffffff;
73 }
74 fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
75
76 /* Minimum resolvable depth value, for polygon offset */
77 fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
78 }
79
80 /**
81 * Create and initialize a gl_framebuffer object.
82 * This is intended for creating _window_system_ framebuffers, not generic
83 * framebuffer objects ala GL_EXT_framebuffer_object.
84 *
85 * \sa _mesa_new_framebuffer
86 */
87 struct gl_framebuffer *
88 _mesa_create_framebuffer(const struct gl_config *visual)
89 {
90 struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
91 assert(visual);
92 if (fb) {
93 _mesa_initialize_window_framebuffer(fb, visual);
94 }
95 return fb;
96 }
97
98
99 /**
100 * Allocate a new gl_framebuffer object.
101 * This is the default function for ctx->Driver.NewFramebuffer().
102 * This is for allocating user-created framebuffers, not window-system
103 * framebuffers!
104 * \sa _mesa_create_framebuffer
105 */
106 struct gl_framebuffer *
107 _mesa_new_framebuffer(struct gl_context *ctx, GLuint name)
108 {
109 struct gl_framebuffer *fb;
110 (void) ctx;
111 assert(name != 0);
112 fb = CALLOC_STRUCT(gl_framebuffer);
113 if (fb) {
114 _mesa_initialize_user_framebuffer(fb, name);
115 }
116 return fb;
117 }
118
119
120 /**
121 * Initialize a gl_framebuffer object. Typically used to initialize
122 * window system-created framebuffers, not user-created framebuffers.
123 * \sa _mesa_initialize_user_framebuffer
124 */
125 void
126 _mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
127 const struct gl_config *visual)
128 {
129 assert(fb);
130 assert(visual);
131
132 memset(fb, 0, sizeof(struct gl_framebuffer));
133
134 simple_mtx_init(&fb->Mutex, mtx_plain);
135
136 fb->RefCount = 1;
137
138 /* save the visual */
139 fb->Visual = *visual;
140
141 /* Init read/draw renderbuffer state */
142 if (visual->doubleBufferMode) {
143 fb->_NumColorDrawBuffers = 1;
144 fb->ColorDrawBuffer[0] = GL_BACK;
145 fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT;
146 fb->ColorReadBuffer = GL_BACK;
147 fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
148 }
149 else {
150 fb->_NumColorDrawBuffers = 1;
151 fb->ColorDrawBuffer[0] = GL_FRONT;
152 fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT;
153 fb->ColorReadBuffer = GL_FRONT;
154 fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
155 }
156
157 fb->Delete = _mesa_destroy_framebuffer;
158 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
159 fb->_AllColorBuffersFixedPoint = !visual->floatMode;
160 fb->_HasSNormOrFloatColorBuffer = visual->floatMode;
161 fb->_HasAttachments = true;
162 fb->FlipY = true;
163
164 fb->SampleLocationTable = NULL;
165 fb->ProgrammableSampleLocations = 0;
166 fb->SampleLocationPixelGrid = 0;
167
168 compute_depth_max(fb);
169 }
170
171
172 /**
173 * Initialize a user-created gl_framebuffer object.
174 * \sa _mesa_initialize_window_framebuffer
175 */
176 void
177 _mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
178 {
179 assert(fb);
180 assert(name);
181
182 memset(fb, 0, sizeof(struct gl_framebuffer));
183
184 fb->Name = name;
185 fb->RefCount = 1;
186 fb->_NumColorDrawBuffers = 1;
187 fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
188 fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
189 fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
190 fb->_ColorReadBufferIndex = BUFFER_COLOR0;
191 fb->SampleLocationTable = NULL;
192 fb->ProgrammableSampleLocations = 0;
193 fb->SampleLocationPixelGrid = 0;
194 fb->Delete = _mesa_destroy_framebuffer;
195 simple_mtx_init(&fb->Mutex, mtx_plain);
196 }
197
198
199 /**
200 * Deallocate buffer and everything attached to it.
201 * Typically called via the gl_framebuffer->Delete() method.
202 */
203 void
204 _mesa_destroy_framebuffer(struct gl_framebuffer *fb)
205 {
206 if (fb) {
207 _mesa_free_framebuffer_data(fb);
208 free(fb->Label);
209 free(fb);
210 }
211 }
212
213
214 /**
215 * Free all the data hanging off the given gl_framebuffer, but don't free
216 * the gl_framebuffer object itself.
217 */
218 void
219 _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
220 {
221 assert(fb);
222 assert(fb->RefCount == 0);
223
224 simple_mtx_destroy(&fb->Mutex);
225
226 for (unsigned i = 0; i < BUFFER_COUNT; i++) {
227 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
228 if (att->Renderbuffer) {
229 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
230 }
231 if (att->Texture) {
232 _mesa_reference_texobj(&att->Texture, NULL);
233 }
234 assert(!att->Renderbuffer);
235 assert(!att->Texture);
236 att->Type = GL_NONE;
237 }
238
239 free(fb->SampleLocationTable);
240 fb->SampleLocationTable = NULL;
241 }
242
243
244 /**
245 * Set *ptr to point to fb, with refcounting and locking.
246 * This is normally only called from the _mesa_reference_framebuffer() macro
247 * when there's a real pointer change.
248 */
249 void
250 _mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
251 struct gl_framebuffer *fb)
252 {
253 if (*ptr) {
254 /* unreference old renderbuffer */
255 GLboolean deleteFlag = GL_FALSE;
256 struct gl_framebuffer *oldFb = *ptr;
257
258 simple_mtx_lock(&oldFb->Mutex);
259 assert(oldFb->RefCount > 0);
260 oldFb->RefCount--;
261 deleteFlag = (oldFb->RefCount == 0);
262 simple_mtx_unlock(&oldFb->Mutex);
263
264 if (deleteFlag)
265 oldFb->Delete(oldFb);
266
267 *ptr = NULL;
268 }
269
270 if (fb) {
271 simple_mtx_lock(&fb->Mutex);
272 fb->RefCount++;
273 simple_mtx_unlock(&fb->Mutex);
274 *ptr = fb;
275 }
276 }
277
278
279 /**
280 * Resize the given framebuffer's renderbuffers to the new width and height.
281 * This should only be used for window-system framebuffers, not
282 * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
283 * This will typically be called directly from a device driver.
284 *
285 * \note it's possible for ctx to be null since a window can be resized
286 * without a currently bound rendering context.
287 */
288 void
289 _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
290 GLuint width, GLuint height)
291 {
292 /* XXX I think we could check if the size is not changing
293 * and return early.
294 */
295
296 /* Can only resize win-sys framebuffer objects */
297 assert(_mesa_is_winsys_fbo(fb));
298
299 for (unsigned i = 0; i < BUFFER_COUNT; i++) {
300 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
301 if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
302 struct gl_renderbuffer *rb = att->Renderbuffer;
303 /* only resize if size is changing */
304 if (rb->Width != width || rb->Height != height) {
305 if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
306 assert(rb->Width == width);
307 assert(rb->Height == height);
308 }
309 else {
310 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
311 /* no return */
312 }
313 }
314 }
315 }
316
317 fb->Width = width;
318 fb->Height = height;
319
320 if (ctx) {
321 /* update scissor / window bounds */
322 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
323 /* Signal new buffer state so that swrast will update its clipping
324 * info (the CLIP_BIT flag).
325 */
326 ctx->NewState |= _NEW_BUFFERS;
327 }
328 }
329
330 /**
331 * Given a bounding box, intersect the bounding box with the scissor of
332 * a specified vieport.
333 *
334 * \param ctx GL context.
335 * \param idx Index of the desired viewport
336 * \param bbox Bounding box for the scissored viewport. Stored as xmin,
337 * xmax, ymin, ymax.
338 */
339 void
340 _mesa_intersect_scissor_bounding_box(const struct gl_context *ctx,
341 unsigned idx, int *bbox)
342 {
343 if (ctx->Scissor.EnableFlags & (1u << idx)) {
344 if (ctx->Scissor.ScissorArray[idx].X > bbox[0]) {
345 bbox[0] = ctx->Scissor.ScissorArray[idx].X;
346 }
347 if (ctx->Scissor.ScissorArray[idx].Y > bbox[2]) {
348 bbox[2] = ctx->Scissor.ScissorArray[idx].Y;
349 }
350 if (ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width < bbox[1]) {
351 bbox[1] = ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width;
352 }
353 if (ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height < bbox[3]) {
354 bbox[3] = ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height;
355 }
356 /* finally, check for empty region */
357 if (bbox[0] > bbox[1]) {
358 bbox[0] = bbox[1];
359 }
360 if (bbox[2] > bbox[3]) {
361 bbox[2] = bbox[3];
362 }
363 }
364 }
365
366 /**
367 * Calculate the inclusive bounding box for the scissor of a specific viewport
368 *
369 * \param ctx GL context.
370 * \param buffer Framebuffer to be checked against
371 * \param idx Index of the desired viewport
372 * \param bbox Bounding box for the scissored viewport. Stored as xmin,
373 * xmax, ymin, ymax.
374 *
375 * \warning This function assumes that the framebuffer dimensions are up to
376 * date.
377 *
378 * \sa _mesa_clip_to_region
379 */
380 static void
381 scissor_bounding_box(const struct gl_context *ctx,
382 const struct gl_framebuffer *buffer,
383 unsigned idx, int *bbox)
384 {
385 bbox[0] = 0;
386 bbox[2] = 0;
387 bbox[1] = buffer->Width;
388 bbox[3] = buffer->Height;
389
390 _mesa_intersect_scissor_bounding_box(ctx, idx, bbox);
391
392 assert(bbox[0] <= bbox[1]);
393 assert(bbox[2] <= bbox[3]);
394 }
395
396 /**
397 * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
398 * These values are computed from the buffer's width and height and
399 * the scissor box, if it's enabled.
400 * \param ctx the GL context.
401 */
402 void
403 _mesa_update_draw_buffer_bounds(struct gl_context *ctx,
404 struct gl_framebuffer *buffer)
405 {
406 int bbox[4];
407
408 if (!buffer)
409 return;
410
411 /* Default to the first scissor as that's always valid */
412 scissor_bounding_box(ctx, buffer, 0, bbox);
413 buffer->_Xmin = bbox[0];
414 buffer->_Ymin = bbox[2];
415 buffer->_Xmax = bbox[1];
416 buffer->_Ymax = bbox[3];
417 }
418
419
420 /**
421 * The glGet queries of the framebuffer red/green/blue size, stencil size,
422 * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can
423 * change depending on the renderbuffer bindings. This function updates
424 * the given framebuffer's Visual from the current renderbuffer bindings.
425 *
426 * This may apply to user-created framebuffers or window system framebuffers.
427 *
428 * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
429 * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
430 * The former one is used to convert floating point depth values into
431 * integer Z values.
432 */
433 void
434 _mesa_update_framebuffer_visual(struct gl_context *ctx,
435 struct gl_framebuffer *fb)
436 {
437 memset(&fb->Visual, 0, sizeof(fb->Visual));
438 fb->Visual.rgbMode = GL_TRUE; /* assume this */
439
440 /* find first RGB renderbuffer */
441 for (unsigned i = 0; i < BUFFER_COUNT; i++) {
442 if (fb->Attachment[i].Renderbuffer) {
443 const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
444 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
445 const mesa_format fmt = rb->Format;
446
447 /* Grab samples and sampleBuffers from any attachment point (assuming
448 * the framebuffer is complete, we'll get the same answer from all
449 * attachments).
450 */
451 fb->Visual.samples = rb->NumSamples;
452 fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0;
453
454 if (_mesa_is_legal_color_format(ctx, baseFormat)) {
455 fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
456 fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
457 fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
458 fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
459 fb->Visual.rgbBits = fb->Visual.redBits
460 + fb->Visual.greenBits + fb->Visual.blueBits;
461 if (_mesa_is_format_srgb(fmt))
462 fb->Visual.sRGBCapable = ctx->Extensions.EXT_sRGB;
463 break;
464 }
465 }
466 }
467
468 fb->Visual.floatMode = GL_FALSE;
469 for (unsigned i = 0; i < BUFFER_COUNT; i++) {
470 if (fb->Attachment[i].Renderbuffer) {
471 const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
472 const mesa_format fmt = rb->Format;
473
474 if (_mesa_get_format_datatype(fmt) == GL_FLOAT) {
475 fb->Visual.floatMode = GL_TRUE;
476 break;
477 }
478 }
479 }
480
481 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
482 const struct gl_renderbuffer *rb =
483 fb->Attachment[BUFFER_DEPTH].Renderbuffer;
484 const mesa_format fmt = rb->Format;
485 fb->Visual.haveDepthBuffer = GL_TRUE;
486 fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
487 }
488
489 if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
490 const struct gl_renderbuffer *rb =
491 fb->Attachment[BUFFER_STENCIL].Renderbuffer;
492 const mesa_format fmt = rb->Format;
493 fb->Visual.haveStencilBuffer = GL_TRUE;
494 fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
495 }
496
497 if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
498 const struct gl_renderbuffer *rb =
499 fb->Attachment[BUFFER_ACCUM].Renderbuffer;
500 const mesa_format fmt = rb->Format;
501 fb->Visual.haveAccumBuffer = GL_TRUE;
502 fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
503 fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
504 fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
505 fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
506 }
507
508 compute_depth_max(fb);
509 }
510
511
512 /*
513 * Example DrawBuffers scenarios:
514 *
515 * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to
516 * "gl_FragColor" or program writes to the "result.color" register:
517 *
518 * fragment color output renderbuffer
519 * --------------------- ---------------
520 * color[0] Front, Back
521 *
522 *
523 * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to
524 * gl_FragData[i] or program writes to result.color[i] registers:
525 *
526 * fragment color output renderbuffer
527 * --------------------- ---------------
528 * color[0] Front
529 * color[1] Aux0
530 * color[3] Aux1
531 *
532 *
533 * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to
534 * gl_FragColor, or fixed function:
535 *
536 * fragment color output renderbuffer
537 * --------------------- ---------------
538 * color[0] Front, Aux0, Aux1
539 *
540 *
541 * In either case, the list of renderbuffers is stored in the
542 * framebuffer->_ColorDrawBuffers[] array and
543 * framebuffer->_NumColorDrawBuffers indicates the number of buffers.
544 * The renderer (like swrast) has to look at the current fragment shader
545 * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine
546 * how to map color outputs to renderbuffers.
547 *
548 * Note that these two calls are equivalent (for fixed function fragment
549 * shading anyway):
550 * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer)
551 * b) glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]);
552 */
553
554
555
556
557 /**
558 * Update the (derived) list of color drawing renderbuffer pointers.
559 * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
560 * writing colors.
561 */
562 static void
563 update_color_draw_buffers(struct gl_framebuffer *fb)
564 {
565 GLuint output;
566
567 /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
568 fb->_ColorDrawBuffers[0] = NULL;
569
570 for (output = 0; output < fb->_NumColorDrawBuffers; output++) {
571 gl_buffer_index buf = fb->_ColorDrawBufferIndexes[output];
572 if (buf != BUFFER_NONE) {
573 fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer;
574 }
575 else {
576 fb->_ColorDrawBuffers[output] = NULL;
577 }
578 }
579 }
580
581
582 /**
583 * Update the (derived) color read renderbuffer pointer.
584 * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
585 */
586 static void
587 update_color_read_buffer(struct gl_framebuffer *fb)
588 {
589 if (fb->_ColorReadBufferIndex == BUFFER_NONE ||
590 fb->DeletePending ||
591 fb->Width == 0 ||
592 fb->Height == 0) {
593 fb->_ColorReadBuffer = NULL; /* legal! */
594 }
595 else {
596 assert(fb->_ColorReadBufferIndex >= 0);
597 assert(fb->_ColorReadBufferIndex < BUFFER_COUNT);
598 fb->_ColorReadBuffer
599 = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
600 }
601 }
602
603
604 /**
605 * Update a gl_framebuffer's derived state.
606 *
607 * Specifically, update these framebuffer fields:
608 * _ColorDrawBuffers
609 * _NumColorDrawBuffers
610 * _ColorReadBuffer
611 *
612 * If the framebuffer is user-created, make sure it's complete.
613 *
614 * The following functions (at least) can effect framebuffer state:
615 * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
616 * glRenderbufferStorageEXT.
617 */
618 static void
619 update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
620 {
621 if (_mesa_is_winsys_fbo(fb)) {
622 /* This is a window-system framebuffer */
623 /* Need to update the FB's GL_DRAW_BUFFER state to match the
624 * context state (GL_READ_BUFFER too).
625 */
626 if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
627 _mesa_drawbuffers(ctx, fb, ctx->Const.MaxDrawBuffers,
628 ctx->Color.DrawBuffer, NULL);
629 }
630
631 /* Call device driver function if fb is the bound draw buffer. */
632 if (fb == ctx->DrawBuffer) {
633 if (ctx->Driver.DrawBufferAllocate)
634 ctx->Driver.DrawBufferAllocate(ctx);
635 }
636 }
637 else {
638 /* This is a user-created framebuffer.
639 * Completeness only matters for user-created framebuffers.
640 */
641 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
642 _mesa_test_framebuffer_completeness(ctx, fb);
643 }
644 }
645
646 /* Strictly speaking, we don't need to update the draw-state
647 * if this FB is bound as ctx->ReadBuffer (and conversely, the
648 * read-state if this FB is bound as ctx->DrawBuffer), but no
649 * harm.
650 */
651 update_color_draw_buffers(fb);
652 update_color_read_buffer(fb);
653
654 compute_depth_max(fb);
655 }
656
657
658 /**
659 * Update state related to the draw/read framebuffers.
660 */
661 void
662 _mesa_update_framebuffer(struct gl_context *ctx,
663 struct gl_framebuffer *readFb,
664 struct gl_framebuffer *drawFb)
665 {
666 assert(ctx);
667
668 update_framebuffer(ctx, drawFb);
669 if (readFb != drawFb)
670 update_framebuffer(ctx, readFb);
671
672 _mesa_update_clamp_vertex_color(ctx, drawFb);
673 _mesa_update_clamp_fragment_color(ctx, drawFb);
674 }
675
676
677 /**
678 * Check if the renderbuffer for a read/draw operation exists.
679 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
680 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
681 * \param reading if TRUE, we're going to read from the buffer,
682 if FALSE, we're going to write to the buffer.
683 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
684 */
685 static GLboolean
686 renderbuffer_exists(struct gl_context *ctx,
687 struct gl_framebuffer *fb,
688 GLenum format,
689 GLboolean reading)
690 {
691 const struct gl_renderbuffer_attachment *att = fb->Attachment;
692
693 /* If we don't know the framebuffer status, update it now */
694 if (fb->_Status == 0) {
695 _mesa_test_framebuffer_completeness(ctx, fb);
696 }
697
698 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
699 return GL_FALSE;
700 }
701
702 switch (format) {
703 case GL_COLOR:
704 case GL_RED:
705 case GL_GREEN:
706 case GL_BLUE:
707 case GL_ALPHA:
708 case GL_LUMINANCE:
709 case GL_LUMINANCE_ALPHA:
710 case GL_INTENSITY:
711 case GL_RG:
712 case GL_RGB:
713 case GL_BGR:
714 case GL_RGBA:
715 case GL_BGRA:
716 case GL_ABGR_EXT:
717 case GL_RED_INTEGER_EXT:
718 case GL_RG_INTEGER:
719 case GL_GREEN_INTEGER_EXT:
720 case GL_BLUE_INTEGER_EXT:
721 case GL_ALPHA_INTEGER_EXT:
722 case GL_RGB_INTEGER_EXT:
723 case GL_RGBA_INTEGER_EXT:
724 case GL_BGR_INTEGER_EXT:
725 case GL_BGRA_INTEGER_EXT:
726 case GL_LUMINANCE_INTEGER_EXT:
727 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
728 if (reading) {
729 /* about to read from a color buffer */
730 const struct gl_renderbuffer *readBuf = fb->_ColorReadBuffer;
731 if (!readBuf) {
732 return GL_FALSE;
733 }
734 assert(_mesa_get_format_bits(readBuf->Format, GL_RED_BITS) > 0 ||
735 _mesa_get_format_bits(readBuf->Format, GL_ALPHA_BITS) > 0 ||
736 _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 ||
737 _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 ||
738 _mesa_get_format_bits(readBuf->Format, GL_INDEX_BITS) > 0);
739 }
740 else {
741 /* about to draw to zero or more color buffers (none is OK) */
742 return GL_TRUE;
743 }
744 break;
745 case GL_DEPTH:
746 case GL_DEPTH_COMPONENT:
747 if (att[BUFFER_DEPTH].Type == GL_NONE) {
748 return GL_FALSE;
749 }
750 break;
751 case GL_STENCIL:
752 case GL_STENCIL_INDEX:
753 if (att[BUFFER_STENCIL].Type == GL_NONE) {
754 return GL_FALSE;
755 }
756 break;
757 case GL_DEPTH_STENCIL_EXT:
758 if (att[BUFFER_DEPTH].Type == GL_NONE ||
759 att[BUFFER_STENCIL].Type == GL_NONE) {
760 return GL_FALSE;
761 }
762 break;
763 default:
764 _mesa_problem(ctx,
765 "Unexpected format 0x%x in renderbuffer_exists",
766 format);
767 return GL_FALSE;
768 }
769
770 /* OK */
771 return GL_TRUE;
772 }
773
774
775 /**
776 * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
777 * glCopyTex[Sub]Image, etc) exists.
778 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
779 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
780 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
781 */
782 GLboolean
783 _mesa_source_buffer_exists(struct gl_context *ctx, GLenum format)
784 {
785 return renderbuffer_exists(ctx, ctx->ReadBuffer, format, GL_TRUE);
786 }
787
788
789 /**
790 * As above, but for drawing operations.
791 */
792 GLboolean
793 _mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format)
794 {
795 return renderbuffer_exists(ctx, ctx->DrawBuffer, format, GL_FALSE);
796 }
797
798
799 /**
800 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES queries (using
801 * GetIntegerv, GetFramebufferParameteriv, etc)
802 *
803 * If @fb is NULL, the method returns the value for the current bound
804 * framebuffer.
805 */
806 GLenum
807 _mesa_get_color_read_format(struct gl_context *ctx,
808 struct gl_framebuffer *fb,
809 const char *caller)
810 {
811 if (ctx->NewState)
812 _mesa_update_state(ctx);
813
814 if (fb == NULL)
815 fb = ctx->ReadBuffer;
816
817 if (!fb || !fb->_ColorReadBuffer) {
818 /*
819 * From OpenGL 4.5 spec, section 18.2.2 "ReadPixels":
820 *
821 * "An INVALID_OPERATION error is generated by GetIntegerv if pname
822 * is IMPLEMENTATION_COLOR_READ_FORMAT or IMPLEMENTATION_COLOR_-
823 * READ_TYPE and any of:
824 * * the read framebuffer is not framebuffer complete.
825 * * the read framebuffer is a framebuffer object, and the selected
826 * read buffer (see section 18.2.1) has no image attached.
827 * * the selected read buffer is NONE."
828 *
829 * There is not equivalent quote for GetFramebufferParameteriv or
830 * GetNamedFramebufferParameteriv, but from section 9.2.3 "Framebuffer
831 * Object Queries":
832 *
833 * "Values of framebuffer-dependent state are identical to those that
834 * would be obtained were the framebuffer object bound and queried
835 * using the simple state queries in that table."
836 *
837 * Where "using the simple state queries" refer to use GetIntegerv. So
838 * we will assume that on that situation the same error should be
839 * triggered too.
840 */
841 _mesa_error(ctx, GL_INVALID_OPERATION,
842 "%s(GL_IMPLEMENTATION_COLOR_READ_FORMAT: no GL_READ_BUFFER)",
843 caller);
844 return GL_NONE;
845 }
846 else {
847 const mesa_format format = fb->_ColorReadBuffer->Format;
848
849 switch (format) {
850 case MESA_FORMAT_RGBA_UINT8:
851 return GL_RGBA_INTEGER;
852 case MESA_FORMAT_B8G8R8A8_UNORM:
853 return GL_BGRA;
854 case MESA_FORMAT_B5G6R5_UNORM:
855 case MESA_FORMAT_R11G11B10_FLOAT:
856 return GL_RGB;
857 case MESA_FORMAT_RG_FLOAT32:
858 case MESA_FORMAT_RG_FLOAT16:
859 case MESA_FORMAT_R8G8_UNORM:
860 case MESA_FORMAT_R8G8_SNORM:
861 return GL_RG;
862 case MESA_FORMAT_RG_SINT32:
863 case MESA_FORMAT_RG_UINT32:
864 case MESA_FORMAT_RG_SINT16:
865 case MESA_FORMAT_RG_UINT16:
866 case MESA_FORMAT_RG_SINT8:
867 case MESA_FORMAT_RG_UINT8:
868 return GL_RG_INTEGER;
869 case MESA_FORMAT_R_FLOAT32:
870 case MESA_FORMAT_R_FLOAT16:
871 case MESA_FORMAT_R_UNORM16:
872 case MESA_FORMAT_R_UNORM8:
873 case MESA_FORMAT_R_SNORM16:
874 case MESA_FORMAT_R_SNORM8:
875 return GL_RED;
876 case MESA_FORMAT_R_SINT32:
877 case MESA_FORMAT_R_UINT32:
878 case MESA_FORMAT_R_SINT16:
879 case MESA_FORMAT_R_UINT16:
880 case MESA_FORMAT_R_SINT8:
881 case MESA_FORMAT_R_UINT8:
882 return GL_RED_INTEGER;
883 default:
884 break;
885 }
886
887 if (_mesa_is_format_integer(format))
888 return GL_RGBA_INTEGER;
889 else
890 return GL_RGBA;
891 }
892 }
893
894
895 /**
896 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES queries (using
897 * GetIntegerv, GetFramebufferParameteriv, etc)
898 *
899 * If @fb is NULL, the method returns the value for the current bound
900 * framebuffer.
901 */
902 GLenum
903 _mesa_get_color_read_type(struct gl_context *ctx,
904 struct gl_framebuffer *fb,
905 const char *caller)
906 {
907 if (ctx->NewState)
908 _mesa_update_state(ctx);
909
910 if (fb == NULL)
911 fb = ctx->ReadBuffer;
912
913 if (!fb || !fb->_ColorReadBuffer) {
914 /*
915 * See comment on _mesa_get_color_read_format
916 */
917 _mesa_error(ctx, GL_INVALID_OPERATION,
918 "%s(GL_IMPLEMENTATION_COLOR_READ_TYPE: no GL_READ_BUFFER)",
919 caller);
920 return GL_NONE;
921 }
922 else {
923 const mesa_format format = fb->_ColorReadBuffer->Format;
924 GLenum data_type;
925 GLuint comps;
926
927 _mesa_uncompressed_format_to_type_and_comps(format, &data_type, &comps);
928
929 return data_type;
930 }
931 }
932
933
934 /**
935 * Returns the read renderbuffer for the specified format.
936 */
937 struct gl_renderbuffer *
938 _mesa_get_read_renderbuffer_for_format(const struct gl_context *ctx,
939 GLenum format)
940 {
941 const struct gl_framebuffer *rfb = ctx->ReadBuffer;
942
943 if (_mesa_is_color_format(format)) {
944 return rfb->Attachment[rfb->_ColorReadBufferIndex].Renderbuffer;
945 } else if (_mesa_is_depth_format(format) ||
946 _mesa_is_depthstencil_format(format)) {
947 return rfb->Attachment[BUFFER_DEPTH].Renderbuffer;
948 } else {
949 return rfb->Attachment[BUFFER_STENCIL].Renderbuffer;
950 }
951 }
952
953
954 /**
955 * Print framebuffer info to stderr, for debugging.
956 */
957 void
958 _mesa_print_framebuffer(const struct gl_framebuffer *fb)
959 {
960 fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb);
961 fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height,
962 _mesa_enum_to_string(fb->_Status));
963 fprintf(stderr, " Attachments:\n");
964
965 for (unsigned i = 0; i < BUFFER_COUNT; i++) {
966 const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
967 if (att->Type == GL_TEXTURE) {
968 const struct gl_texture_image *texImage = att->Renderbuffer->TexImage;
969 fprintf(stderr,
970 " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
971 i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
972 att->Zoffset, att->Complete);
973 fprintf(stderr, " Size: %u x %u x %u Format %s\n",
974 texImage->Width, texImage->Height, texImage->Depth,
975 _mesa_get_format_name(texImage->TexFormat));
976 }
977 else if (att->Type == GL_RENDERBUFFER) {
978 fprintf(stderr, " %2d: Renderbuffer %u, complete %d\n",
979 i, att->Renderbuffer->Name, att->Complete);
980 fprintf(stderr, " Size: %u x %u Format %s\n",
981 att->Renderbuffer->Width, att->Renderbuffer->Height,
982 _mesa_get_format_name(att->Renderbuffer->Format));
983 }
984 else {
985 fprintf(stderr, " %2d: none\n", i);
986 }
987 }
988 }
989
990 bool
991 _mesa_is_front_buffer_reading(const struct gl_framebuffer *fb)
992 {
993 if (!fb || _mesa_is_user_fbo(fb))
994 return false;
995
996 return fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT;
997 }
998
999 bool
1000 _mesa_is_front_buffer_drawing(const struct gl_framebuffer *fb)
1001 {
1002 if (!fb || _mesa_is_user_fbo(fb))
1003 return false;
1004
1005 return (fb->_NumColorDrawBuffers >= 1 &&
1006 fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT);
1007 }
1008
1009 static inline GLuint
1010 _mesa_geometric_nonvalidated_samples(const struct gl_framebuffer *buffer)
1011 {
1012 return buffer->_HasAttachments ?
1013 buffer->Visual.samples :
1014 buffer->DefaultGeometry.NumSamples;
1015 }
1016
1017 bool
1018 _mesa_is_multisample_enabled(const struct gl_context *ctx)
1019 {
1020 /* The sample count may not be validated by the driver, but when it is set,
1021 * we know that is in a valid range and no driver should ever validate a
1022 * multisampled framebuffer to non-multisampled and vice-versa.
1023 */
1024 return ctx->Multisample.Enabled &&
1025 ctx->DrawBuffer &&
1026 _mesa_geometric_nonvalidated_samples(ctx->DrawBuffer) >= 1;
1027 }
1028
1029 /**
1030 * Is alpha testing enabled and applicable to the currently bound
1031 * framebuffer?
1032 */
1033 bool
1034 _mesa_is_alpha_test_enabled(const struct gl_context *ctx)
1035 {
1036 bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
1037 return (ctx->Color.AlphaEnabled && !buffer0_is_integer);
1038 }
1039
1040 /**
1041 * Is alpha to coverage enabled and applicable to the currently bound
1042 * framebuffer?
1043 */
1044 bool
1045 _mesa_is_alpha_to_coverage_enabled(const struct gl_context *ctx)
1046 {
1047 bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
1048 return (ctx->Multisample.SampleAlphaToCoverage &&
1049 _mesa_is_multisample_enabled(ctx) &&
1050 !buffer0_is_integer);
1051 }