Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / main / framebuffer.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * Functions for allocating/managing framebuffers and renderbuffers.
28 * Also, routines for reading/writing renderbuffer data as ubytes,
29 * ushorts, uints, etc.
30 */
31
32 #include <stdio.h>
33 #include "glheader.h"
34 #include "imports.h"
35 #include "blend.h"
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "formats.h"
40 #include "macros.h"
41 #include "mtypes.h"
42 #include "fbobject.h"
43 #include "framebuffer.h"
44 #include "renderbuffer.h"
45 #include "texobj.h"
46 #include "glformats.h"
47
48
49
50 /**
51 * Compute/set the _DepthMax field for the given framebuffer.
52 * This value depends on the Z buffer resolution.
53 */
54 static void
55 compute_depth_max(struct gl_framebuffer *fb)
56 {
57 if (fb->Visual.depthBits == 0) {
58 /* Special case. Even if we don't have a depth buffer we need
59 * good values for DepthMax for Z vertex transformation purposes
60 * and for per-fragment fog computation.
61 */
62 fb->_DepthMax = (1 << 16) - 1;
63 }
64 else if (fb->Visual.depthBits < 32) {
65 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
66 }
67 else {
68 /* Special case since shift values greater than or equal to the
69 * number of bits in the left hand expression's type are undefined.
70 */
71 fb->_DepthMax = 0xffffffff;
72 }
73 fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
74
75 /* Minimum resolvable depth value, for polygon offset */
76 fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
77 }
78
79 /**
80 * Create and initialize a gl_framebuffer object.
81 * This is intended for creating _window_system_ framebuffers, not generic
82 * framebuffer objects ala GL_EXT_framebuffer_object.
83 *
84 * \sa _mesa_new_framebuffer
85 */
86 struct gl_framebuffer *
87 _mesa_create_framebuffer(const struct gl_config *visual)
88 {
89 struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
90 assert(visual);
91 if (fb) {
92 _mesa_initialize_window_framebuffer(fb, visual);
93 }
94 return fb;
95 }
96
97
98 /**
99 * Allocate a new gl_framebuffer object.
100 * This is the default function for ctx->Driver.NewFramebuffer().
101 * This is for allocating user-created framebuffers, not window-system
102 * framebuffers!
103 * \sa _mesa_create_framebuffer
104 */
105 struct gl_framebuffer *
106 _mesa_new_framebuffer(struct gl_context *ctx, GLuint name)
107 {
108 struct gl_framebuffer *fb;
109 (void) ctx;
110 assert(name != 0);
111 fb = CALLOC_STRUCT(gl_framebuffer);
112 if (fb) {
113 _mesa_initialize_user_framebuffer(fb, name);
114 }
115 return fb;
116 }
117
118
119 /**
120 * Initialize a gl_framebuffer object. Typically used to initialize
121 * window system-created framebuffers, not user-created framebuffers.
122 * \sa _mesa_initialize_user_framebuffer
123 */
124 void
125 _mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
126 const struct gl_config *visual)
127 {
128 assert(fb);
129 assert(visual);
130
131 memset(fb, 0, sizeof(struct gl_framebuffer));
132
133 mtx_init(&fb->Mutex, mtx_plain);
134
135 fb->RefCount = 1;
136
137 /* save the visual */
138 fb->Visual = *visual;
139
140 /* Init read/draw renderbuffer state */
141 if (visual->doubleBufferMode) {
142 fb->_NumColorDrawBuffers = 1;
143 fb->ColorDrawBuffer[0] = GL_BACK;
144 fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT;
145 fb->ColorReadBuffer = GL_BACK;
146 fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
147 }
148 else {
149 fb->_NumColorDrawBuffers = 1;
150 fb->ColorDrawBuffer[0] = GL_FRONT;
151 fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT;
152 fb->ColorReadBuffer = GL_FRONT;
153 fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
154 }
155
156 fb->Delete = _mesa_destroy_framebuffer;
157 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
158 fb->_AllColorBuffersFixedPoint = !visual->floatMode;
159 fb->_HasSNormOrFloatColorBuffer = visual->floatMode;
160 fb->_HasAttachments = true;
161
162 compute_depth_max(fb);
163 }
164
165
166 /**
167 * Initialize a user-created gl_framebuffer object.
168 * \sa _mesa_initialize_window_framebuffer
169 */
170 void
171 _mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
172 {
173 assert(fb);
174 assert(name);
175
176 memset(fb, 0, sizeof(struct gl_framebuffer));
177
178 fb->Name = name;
179 fb->RefCount = 1;
180 fb->_NumColorDrawBuffers = 1;
181 fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
182 fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
183 fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
184 fb->_ColorReadBufferIndex = BUFFER_COLOR0;
185 fb->Delete = _mesa_destroy_framebuffer;
186 mtx_init(&fb->Mutex, mtx_plain);
187 }
188
189
190 /**
191 * Deallocate buffer and everything attached to it.
192 * Typically called via the gl_framebuffer->Delete() method.
193 */
194 void
195 _mesa_destroy_framebuffer(struct gl_framebuffer *fb)
196 {
197 if (fb) {
198 _mesa_free_framebuffer_data(fb);
199 free(fb->Label);
200 free(fb);
201 }
202 }
203
204
205 /**
206 * Free all the data hanging off the given gl_framebuffer, but don't free
207 * the gl_framebuffer object itself.
208 */
209 void
210 _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
211 {
212 GLuint i;
213
214 assert(fb);
215 assert(fb->RefCount == 0);
216
217 mtx_destroy(&fb->Mutex);
218
219 for (i = 0; i < BUFFER_COUNT; i++) {
220 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
221 if (att->Renderbuffer) {
222 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
223 }
224 if (att->Texture) {
225 _mesa_reference_texobj(&att->Texture, NULL);
226 }
227 assert(!att->Renderbuffer);
228 assert(!att->Texture);
229 att->Type = GL_NONE;
230 }
231 }
232
233
234 /**
235 * Set *ptr to point to fb, with refcounting and locking.
236 * This is normally only called from the _mesa_reference_framebuffer() macro
237 * when there's a real pointer change.
238 */
239 void
240 _mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
241 struct gl_framebuffer *fb)
242 {
243 if (*ptr) {
244 /* unreference old renderbuffer */
245 GLboolean deleteFlag = GL_FALSE;
246 struct gl_framebuffer *oldFb = *ptr;
247
248 mtx_lock(&oldFb->Mutex);
249 assert(oldFb->RefCount > 0);
250 oldFb->RefCount--;
251 deleteFlag = (oldFb->RefCount == 0);
252 mtx_unlock(&oldFb->Mutex);
253
254 if (deleteFlag)
255 oldFb->Delete(oldFb);
256
257 *ptr = NULL;
258 }
259 assert(!*ptr);
260
261 if (fb) {
262 mtx_lock(&fb->Mutex);
263 fb->RefCount++;
264 mtx_unlock(&fb->Mutex);
265 *ptr = fb;
266 }
267 }
268
269
270 /**
271 * Resize the given framebuffer's renderbuffers to the new width and height.
272 * This should only be used for window-system framebuffers, not
273 * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
274 * This will typically be called via ctx->Driver.ResizeBuffers() or directly
275 * from a device driver.
276 *
277 * \note it's possible for ctx to be null since a window can be resized
278 * without a currently bound rendering context.
279 */
280 void
281 _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
282 GLuint width, GLuint height)
283 {
284 GLuint i;
285
286 /* XXX I think we could check if the size is not changing
287 * and return early.
288 */
289
290 /* Can only resize win-sys framebuffer objects */
291 assert(_mesa_is_winsys_fbo(fb));
292
293 for (i = 0; i < BUFFER_COUNT; i++) {
294 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
295 if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
296 struct gl_renderbuffer *rb = att->Renderbuffer;
297 /* only resize if size is changing */
298 if (rb->Width != width || rb->Height != height) {
299 if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
300 assert(rb->Width == width);
301 assert(rb->Height == height);
302 }
303 else {
304 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
305 /* no return */
306 }
307 }
308 }
309 }
310
311 fb->Width = width;
312 fb->Height = height;
313
314 if (ctx) {
315 /* update scissor / window bounds */
316 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
317 /* Signal new buffer state so that swrast will update its clipping
318 * info (the CLIP_BIT flag).
319 */
320 ctx->NewState |= _NEW_BUFFERS;
321 }
322 }
323
324 /**
325 * Examine all the framebuffer's renderbuffers to update the Width/Height
326 * fields of the framebuffer. If we have renderbuffers with different
327 * sizes, set the framebuffer's width and height to the min size.
328 * Note: this is only intended for user-created framebuffers, not
329 * window-system framebuffes.
330 */
331 static void
332 update_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb)
333 {
334 GLuint minWidth = ~0, minHeight = ~0;
335 GLuint i;
336
337 /* user-created framebuffers only */
338 assert(_mesa_is_user_fbo(fb));
339
340 for (i = 0; i < BUFFER_COUNT; i++) {
341 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
342 const struct gl_renderbuffer *rb = att->Renderbuffer;
343 if (rb) {
344 minWidth = MIN2(minWidth, rb->Width);
345 minHeight = MIN2(minHeight, rb->Height);
346 }
347 }
348
349 if (minWidth != ~0U) {
350 fb->Width = minWidth;
351 fb->Height = minHeight;
352 }
353 else {
354 fb->Width = 0;
355 fb->Height = 0;
356 }
357 }
358
359
360
361 /**
362 * Given a bounding box, intersect the bounding box with the scissor of
363 * a specified vieport.
364 *
365 * \param ctx GL context.
366 * \param idx Index of the desired viewport
367 * \param bbox Bounding box for the scissored viewport. Stored as xmin,
368 * xmax, ymin, ymax.
369 */
370 void
371 _mesa_intersect_scissor_bounding_box(const struct gl_context *ctx,
372 unsigned idx, int *bbox)
373 {
374 if (ctx->Scissor.EnableFlags & (1u << idx)) {
375 if (ctx->Scissor.ScissorArray[idx].X > bbox[0]) {
376 bbox[0] = ctx->Scissor.ScissorArray[idx].X;
377 }
378 if (ctx->Scissor.ScissorArray[idx].Y > bbox[2]) {
379 bbox[2] = ctx->Scissor.ScissorArray[idx].Y;
380 }
381 if (ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width < bbox[1]) {
382 bbox[1] = ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width;
383 }
384 if (ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height < bbox[3]) {
385 bbox[3] = ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height;
386 }
387 /* finally, check for empty region */
388 if (bbox[0] > bbox[1]) {
389 bbox[0] = bbox[1];
390 }
391 if (bbox[2] > bbox[3]) {
392 bbox[2] = bbox[3];
393 }
394 }
395 }
396
397 /**
398 * Calculate the inclusive bounding box for the scissor of a specific viewport
399 *
400 * \param ctx GL context.
401 * \param buffer Framebuffer to be checked against
402 * \param idx Index of the desired viewport
403 * \param bbox Bounding box for the scissored viewport. Stored as xmin,
404 * xmax, ymin, ymax.
405 *
406 * \warning This function assumes that the framebuffer dimensions are up to
407 * date (e.g., update_framebuffer_size has been recently called on \c buffer).
408 *
409 * \sa _mesa_clip_to_region
410 */
411 void
412 _mesa_scissor_bounding_box(const struct gl_context *ctx,
413 const struct gl_framebuffer *buffer,
414 unsigned idx, int *bbox)
415 {
416 bbox[0] = 0;
417 bbox[2] = 0;
418 bbox[1] = buffer->Width;
419 bbox[3] = buffer->Height;
420
421 _mesa_intersect_scissor_bounding_box(ctx, idx, bbox);
422
423 assert(bbox[0] <= bbox[1]);
424 assert(bbox[2] <= bbox[3]);
425 }
426
427 /**
428 * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
429 * These values are computed from the buffer's width and height and
430 * the scissor box, if it's enabled.
431 * \param ctx the GL context.
432 */
433 void
434 _mesa_update_draw_buffer_bounds(struct gl_context *ctx,
435 struct gl_framebuffer *buffer)
436 {
437 int bbox[4];
438
439 if (!buffer)
440 return;
441
442 if (_mesa_is_user_fbo(buffer)) {
443 /* user-created framebuffer size depends on the renderbuffers */
444 update_framebuffer_size(ctx, buffer);
445 }
446
447 /* Default to the first scissor as that's always valid */
448 _mesa_scissor_bounding_box(ctx, buffer, 0, bbox);
449 buffer->_Xmin = bbox[0];
450 buffer->_Ymin = bbox[2];
451 buffer->_Xmax = bbox[1];
452 buffer->_Ymax = bbox[3];
453 }
454
455
456 /**
457 * The glGet queries of the framebuffer red/green/blue size, stencil size,
458 * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can
459 * change depending on the renderbuffer bindings. This function updates
460 * the given framebuffer's Visual from the current renderbuffer bindings.
461 *
462 * This may apply to user-created framebuffers or window system framebuffers.
463 *
464 * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
465 * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
466 * The former one is used to convert floating point depth values into
467 * integer Z values.
468 */
469 void
470 _mesa_update_framebuffer_visual(struct gl_context *ctx,
471 struct gl_framebuffer *fb)
472 {
473 GLuint i;
474
475 memset(&fb->Visual, 0, sizeof(fb->Visual));
476 fb->Visual.rgbMode = GL_TRUE; /* assume this */
477
478 #if 0 /* this _might_ be needed */
479 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
480 /* leave visual fields zero'd */
481 return;
482 }
483 #endif
484
485 /* find first RGB renderbuffer */
486 for (i = 0; i < BUFFER_COUNT; i++) {
487 if (fb->Attachment[i].Renderbuffer) {
488 const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
489 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
490 const mesa_format fmt = rb->Format;
491
492 /* Grab samples and sampleBuffers from any attachment point (assuming
493 * the framebuffer is complete, we'll get the same answer from all
494 * attachments).
495 */
496 fb->Visual.samples = rb->NumSamples;
497 fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0;
498
499 if (_mesa_is_legal_color_format(ctx, baseFormat)) {
500 fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
501 fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
502 fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
503 fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
504 fb->Visual.rgbBits = fb->Visual.redBits
505 + fb->Visual.greenBits + fb->Visual.blueBits;
506 if (_mesa_get_format_color_encoding(fmt) == GL_SRGB)
507 fb->Visual.sRGBCapable = ctx->Extensions.EXT_framebuffer_sRGB;
508 break;
509 }
510 }
511 }
512
513 fb->Visual.floatMode = GL_FALSE;
514 for (i = 0; i < BUFFER_COUNT; i++) {
515 if (fb->Attachment[i].Renderbuffer) {
516 const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
517 const mesa_format fmt = rb->Format;
518
519 if (_mesa_get_format_datatype(fmt) == GL_FLOAT) {
520 fb->Visual.floatMode = GL_TRUE;
521 break;
522 }
523 }
524 }
525
526 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
527 const struct gl_renderbuffer *rb =
528 fb->Attachment[BUFFER_DEPTH].Renderbuffer;
529 const mesa_format fmt = rb->Format;
530 fb->Visual.haveDepthBuffer = GL_TRUE;
531 fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
532 }
533
534 if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
535 const struct gl_renderbuffer *rb =
536 fb->Attachment[BUFFER_STENCIL].Renderbuffer;
537 const mesa_format fmt = rb->Format;
538 fb->Visual.haveStencilBuffer = GL_TRUE;
539 fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
540 }
541
542 if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
543 const struct gl_renderbuffer *rb =
544 fb->Attachment[BUFFER_ACCUM].Renderbuffer;
545 const mesa_format fmt = rb->Format;
546 fb->Visual.haveAccumBuffer = GL_TRUE;
547 fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
548 fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
549 fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
550 fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
551 }
552
553 compute_depth_max(fb);
554 }
555
556
557 /*
558 * Example DrawBuffers scenarios:
559 *
560 * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to
561 * "gl_FragColor" or program writes to the "result.color" register:
562 *
563 * fragment color output renderbuffer
564 * --------------------- ---------------
565 * color[0] Front, Back
566 *
567 *
568 * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to
569 * gl_FragData[i] or program writes to result.color[i] registers:
570 *
571 * fragment color output renderbuffer
572 * --------------------- ---------------
573 * color[0] Front
574 * color[1] Aux0
575 * color[3] Aux1
576 *
577 *
578 * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to
579 * gl_FragColor, or fixed function:
580 *
581 * fragment color output renderbuffer
582 * --------------------- ---------------
583 * color[0] Front, Aux0, Aux1
584 *
585 *
586 * In either case, the list of renderbuffers is stored in the
587 * framebuffer->_ColorDrawBuffers[] array and
588 * framebuffer->_NumColorDrawBuffers indicates the number of buffers.
589 * The renderer (like swrast) has to look at the current fragment shader
590 * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine
591 * how to map color outputs to renderbuffers.
592 *
593 * Note that these two calls are equivalent (for fixed function fragment
594 * shading anyway):
595 * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer)
596 * b) glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]);
597 */
598
599
600
601
602 /**
603 * Update the (derived) list of color drawing renderbuffer pointers.
604 * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
605 * writing colors.
606 */
607 static void
608 update_color_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb)
609 {
610 GLuint output;
611
612 /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
613 fb->_ColorDrawBuffers[0] = NULL;
614
615 for (output = 0; output < fb->_NumColorDrawBuffers; output++) {
616 GLint buf = fb->_ColorDrawBufferIndexes[output];
617 if (buf >= 0) {
618 fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer;
619 }
620 else {
621 fb->_ColorDrawBuffers[output] = NULL;
622 }
623 }
624 }
625
626
627 /**
628 * Update the (derived) color read renderbuffer pointer.
629 * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
630 */
631 static void
632 update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
633 {
634 (void) ctx;
635 if (fb->_ColorReadBufferIndex == -1 ||
636 fb->DeletePending ||
637 fb->Width == 0 ||
638 fb->Height == 0) {
639 fb->_ColorReadBuffer = NULL; /* legal! */
640 }
641 else {
642 assert(fb->_ColorReadBufferIndex >= 0);
643 assert(fb->_ColorReadBufferIndex < BUFFER_COUNT);
644 fb->_ColorReadBuffer
645 = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
646 }
647 }
648
649
650 /**
651 * Update a gl_framebuffer's derived state.
652 *
653 * Specifically, update these framebuffer fields:
654 * _ColorDrawBuffers
655 * _NumColorDrawBuffers
656 * _ColorReadBuffer
657 *
658 * If the framebuffer is user-created, make sure it's complete.
659 *
660 * The following functions (at least) can effect framebuffer state:
661 * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
662 * glRenderbufferStorageEXT.
663 */
664 static void
665 update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
666 {
667 if (_mesa_is_winsys_fbo(fb)) {
668 /* This is a window-system framebuffer */
669 /* Need to update the FB's GL_DRAW_BUFFER state to match the
670 * context state (GL_READ_BUFFER too).
671 */
672 if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
673 _mesa_drawbuffers(ctx, fb, ctx->Const.MaxDrawBuffers,
674 ctx->Color.DrawBuffer, NULL);
675 }
676 }
677 else {
678 /* This is a user-created framebuffer.
679 * Completeness only matters for user-created framebuffers.
680 */
681 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
682 _mesa_test_framebuffer_completeness(ctx, fb);
683 }
684 }
685
686 /* Strictly speaking, we don't need to update the draw-state
687 * if this FB is bound as ctx->ReadBuffer (and conversely, the
688 * read-state if this FB is bound as ctx->DrawBuffer), but no
689 * harm.
690 */
691 update_color_draw_buffers(ctx, fb);
692 update_color_read_buffer(ctx, fb);
693
694 compute_depth_max(fb);
695 }
696
697
698 /**
699 * Update state related to the draw/read framebuffers.
700 */
701 void
702 _mesa_update_framebuffer(struct gl_context *ctx,
703 struct gl_framebuffer *readFb,
704 struct gl_framebuffer *drawFb)
705 {
706 assert(ctx);
707
708 update_framebuffer(ctx, drawFb);
709 if (readFb != drawFb)
710 update_framebuffer(ctx, readFb);
711
712 _mesa_update_clamp_vertex_color(ctx, drawFb);
713 _mesa_update_clamp_fragment_color(ctx, drawFb);
714 }
715
716
717 /**
718 * Check if the renderbuffer for a read/draw operation exists.
719 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
720 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
721 * \param reading if TRUE, we're going to read from the buffer,
722 if FALSE, we're going to write to the buffer.
723 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
724 */
725 static GLboolean
726 renderbuffer_exists(struct gl_context *ctx,
727 struct gl_framebuffer *fb,
728 GLenum format,
729 GLboolean reading)
730 {
731 const struct gl_renderbuffer_attachment *att = fb->Attachment;
732
733 /* If we don't know the framebuffer status, update it now */
734 if (fb->_Status == 0) {
735 _mesa_test_framebuffer_completeness(ctx, fb);
736 }
737
738 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
739 return GL_FALSE;
740 }
741
742 switch (format) {
743 case GL_COLOR:
744 case GL_RED:
745 case GL_GREEN:
746 case GL_BLUE:
747 case GL_ALPHA:
748 case GL_LUMINANCE:
749 case GL_LUMINANCE_ALPHA:
750 case GL_INTENSITY:
751 case GL_RG:
752 case GL_RGB:
753 case GL_BGR:
754 case GL_RGBA:
755 case GL_BGRA:
756 case GL_ABGR_EXT:
757 case GL_RED_INTEGER_EXT:
758 case GL_RG_INTEGER:
759 case GL_GREEN_INTEGER_EXT:
760 case GL_BLUE_INTEGER_EXT:
761 case GL_ALPHA_INTEGER_EXT:
762 case GL_RGB_INTEGER_EXT:
763 case GL_RGBA_INTEGER_EXT:
764 case GL_BGR_INTEGER_EXT:
765 case GL_BGRA_INTEGER_EXT:
766 case GL_LUMINANCE_INTEGER_EXT:
767 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
768 if (reading) {
769 /* about to read from a color buffer */
770 const struct gl_renderbuffer *readBuf = fb->_ColorReadBuffer;
771 if (!readBuf) {
772 return GL_FALSE;
773 }
774 assert(_mesa_get_format_bits(readBuf->Format, GL_RED_BITS) > 0 ||
775 _mesa_get_format_bits(readBuf->Format, GL_ALPHA_BITS) > 0 ||
776 _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 ||
777 _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 ||
778 _mesa_get_format_bits(readBuf->Format, GL_INDEX_BITS) > 0);
779 }
780 else {
781 /* about to draw to zero or more color buffers (none is OK) */
782 return GL_TRUE;
783 }
784 break;
785 case GL_DEPTH:
786 case GL_DEPTH_COMPONENT:
787 if (att[BUFFER_DEPTH].Type == GL_NONE) {
788 return GL_FALSE;
789 }
790 break;
791 case GL_STENCIL:
792 case GL_STENCIL_INDEX:
793 if (att[BUFFER_STENCIL].Type == GL_NONE) {
794 return GL_FALSE;
795 }
796 break;
797 case GL_DEPTH_STENCIL_EXT:
798 if (att[BUFFER_DEPTH].Type == GL_NONE ||
799 att[BUFFER_STENCIL].Type == GL_NONE) {
800 return GL_FALSE;
801 }
802 break;
803 default:
804 _mesa_problem(ctx,
805 "Unexpected format 0x%x in renderbuffer_exists",
806 format);
807 return GL_FALSE;
808 }
809
810 /* OK */
811 return GL_TRUE;
812 }
813
814
815 /**
816 * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
817 * glCopyTex[Sub]Image, etc) exists.
818 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
819 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
820 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
821 */
822 GLboolean
823 _mesa_source_buffer_exists(struct gl_context *ctx, GLenum format)
824 {
825 return renderbuffer_exists(ctx, ctx->ReadBuffer, format, GL_TRUE);
826 }
827
828
829 /**
830 * As above, but for drawing operations.
831 */
832 GLboolean
833 _mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format)
834 {
835 return renderbuffer_exists(ctx, ctx->DrawBuffer, format, GL_FALSE);
836 }
837
838
839 /**
840 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query.
841 */
842 GLenum
843 _mesa_get_color_read_format(struct gl_context *ctx)
844 {
845 if (!ctx->ReadBuffer || !ctx->ReadBuffer->_ColorReadBuffer) {
846 /* The spec is unclear how to handle this case, but NVIDIA's
847 * driver generates GL_INVALID_OPERATION.
848 */
849 _mesa_error(ctx, GL_INVALID_OPERATION,
850 "glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT: "
851 "no GL_READ_BUFFER)");
852 return GL_NONE;
853 }
854 else {
855 const GLenum format = ctx->ReadBuffer->_ColorReadBuffer->Format;
856 const GLenum data_type = _mesa_get_format_datatype(format);
857
858 if (format == MESA_FORMAT_B8G8R8A8_UNORM)
859 return GL_BGRA;
860 else if (format == MESA_FORMAT_B5G6R5_UNORM)
861 return GL_BGR;
862
863 switch (data_type) {
864 case GL_UNSIGNED_INT:
865 case GL_INT:
866 return GL_RGBA_INTEGER;
867 default:
868 return GL_RGBA;
869 }
870 }
871 }
872
873
874 /**
875 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query.
876 */
877 GLenum
878 _mesa_get_color_read_type(struct gl_context *ctx)
879 {
880 if (!ctx->ReadBuffer || !ctx->ReadBuffer->_ColorReadBuffer) {
881 /* The spec is unclear how to handle this case, but NVIDIA's
882 * driver generates GL_INVALID_OPERATION.
883 */
884 _mesa_error(ctx, GL_INVALID_OPERATION,
885 "glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE: "
886 "no GL_READ_BUFFER)");
887 return GL_NONE;
888 }
889 else {
890 const GLenum format = ctx->ReadBuffer->_ColorReadBuffer->Format;
891 const GLenum data_type = _mesa_get_format_datatype(format);
892
893 if (format == MESA_FORMAT_B5G6R5_UNORM)
894 return GL_UNSIGNED_SHORT_5_6_5_REV;
895
896 switch (data_type) {
897 case GL_SIGNED_NORMALIZED:
898 return GL_BYTE;
899 case GL_UNSIGNED_INT:
900 case GL_INT:
901 case GL_FLOAT:
902 return data_type;
903 case GL_UNSIGNED_NORMALIZED:
904 default:
905 return GL_UNSIGNED_BYTE;
906 }
907 }
908 }
909
910
911 /**
912 * Returns the read renderbuffer for the specified format.
913 */
914 struct gl_renderbuffer *
915 _mesa_get_read_renderbuffer_for_format(const struct gl_context *ctx,
916 GLenum format)
917 {
918 const struct gl_framebuffer *rfb = ctx->ReadBuffer;
919
920 if (_mesa_is_color_format(format)) {
921 return rfb->Attachment[rfb->_ColorReadBufferIndex].Renderbuffer;
922 } else if (_mesa_is_depth_format(format) ||
923 _mesa_is_depthstencil_format(format)) {
924 return rfb->Attachment[BUFFER_DEPTH].Renderbuffer;
925 } else {
926 return rfb->Attachment[BUFFER_STENCIL].Renderbuffer;
927 }
928 }
929
930
931 /**
932 * Print framebuffer info to stderr, for debugging.
933 */
934 void
935 _mesa_print_framebuffer(const struct gl_framebuffer *fb)
936 {
937 GLuint i;
938
939 fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb);
940 fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height,
941 _mesa_enum_to_string(fb->_Status));
942 fprintf(stderr, " Attachments:\n");
943
944 for (i = 0; i < BUFFER_COUNT; i++) {
945 const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
946 if (att->Type == GL_TEXTURE) {
947 const struct gl_texture_image *texImage = att->Renderbuffer->TexImage;
948 fprintf(stderr,
949 " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
950 i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
951 att->Zoffset, att->Complete);
952 fprintf(stderr, " Size: %u x %u x %u Format %s\n",
953 texImage->Width, texImage->Height, texImage->Depth,
954 _mesa_get_format_name(texImage->TexFormat));
955 }
956 else if (att->Type == GL_RENDERBUFFER) {
957 fprintf(stderr, " %2d: Renderbuffer %u, complete %d\n",
958 i, att->Renderbuffer->Name, att->Complete);
959 fprintf(stderr, " Size: %u x %u Format %s\n",
960 att->Renderbuffer->Width, att->Renderbuffer->Height,
961 _mesa_get_format_name(att->Renderbuffer->Format));
962 }
963 else {
964 fprintf(stderr, " %2d: none\n", i);
965 }
966 }
967 }