mesa: Drop manual checks for outside begin/end.
[mesa.git] / src / mesa / main / framebuffer.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.2
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * Functions for allocating/managing framebuffers and renderbuffers.
28 * Also, routines for reading/writing renderbuffer data as ubytes,
29 * ushorts, uints, etc.
30 */
31
32
33 #include "glheader.h"
34 #include "imports.h"
35 #include "buffers.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "formats.h"
39 #include "macros.h"
40 #include "mtypes.h"
41 #include "fbobject.h"
42 #include "framebuffer.h"
43 #include "renderbuffer.h"
44 #include "texobj.h"
45 #include "glformats.h"
46
47
48
49 /**
50 * Compute/set the _DepthMax field for the given framebuffer.
51 * This value depends on the Z buffer resolution.
52 */
53 static void
54 compute_depth_max(struct gl_framebuffer *fb)
55 {
56 if (fb->Visual.depthBits == 0) {
57 /* Special case. Even if we don't have a depth buffer we need
58 * good values for DepthMax for Z vertex transformation purposes
59 * and for per-fragment fog computation.
60 */
61 fb->_DepthMax = (1 << 16) - 1;
62 }
63 else if (fb->Visual.depthBits < 32) {
64 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
65 }
66 else {
67 /* Special case since shift values greater than or equal to the
68 * number of bits in the left hand expression's type are undefined.
69 */
70 fb->_DepthMax = 0xffffffff;
71 }
72 fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
73
74 /* Minimum resolvable depth value, for polygon offset */
75 fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
76 }
77
78 /**
79 * Create and initialize a gl_framebuffer object.
80 * This is intended for creating _window_system_ framebuffers, not generic
81 * framebuffer objects ala GL_EXT_framebuffer_object.
82 *
83 * \sa _mesa_new_framebuffer
84 */
85 struct gl_framebuffer *
86 _mesa_create_framebuffer(const struct gl_config *visual)
87 {
88 struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
89 assert(visual);
90 if (fb) {
91 _mesa_initialize_window_framebuffer(fb, visual);
92 }
93 return fb;
94 }
95
96
97 /**
98 * Allocate a new gl_framebuffer object.
99 * This is the default function for ctx->Driver.NewFramebuffer().
100 * This is for allocating user-created framebuffers, not window-system
101 * framebuffers!
102 * \sa _mesa_create_framebuffer
103 */
104 struct gl_framebuffer *
105 _mesa_new_framebuffer(struct gl_context *ctx, GLuint name)
106 {
107 struct gl_framebuffer *fb;
108 (void) ctx;
109 assert(name != 0);
110 fb = CALLOC_STRUCT(gl_framebuffer);
111 if (fb) {
112 _mesa_initialize_user_framebuffer(fb, name);
113 }
114 return fb;
115 }
116
117
118 /**
119 * Initialize a gl_framebuffer object. Typically used to initialize
120 * window system-created framebuffers, not user-created framebuffers.
121 * \sa _mesa_initialize_user_framebuffer
122 */
123 void
124 _mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
125 const struct gl_config *visual)
126 {
127 assert(fb);
128 assert(visual);
129
130 memset(fb, 0, sizeof(struct gl_framebuffer));
131
132 _glthread_INIT_MUTEX(fb->Mutex);
133
134 fb->RefCount = 1;
135
136 /* save the visual */
137 fb->Visual = *visual;
138
139 /* Init read/draw renderbuffer state */
140 if (visual->doubleBufferMode) {
141 fb->_NumColorDrawBuffers = 1;
142 fb->ColorDrawBuffer[0] = GL_BACK;
143 fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT;
144 fb->ColorReadBuffer = GL_BACK;
145 fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
146 }
147 else {
148 fb->_NumColorDrawBuffers = 1;
149 fb->ColorDrawBuffer[0] = GL_FRONT;
150 fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT;
151 fb->ColorReadBuffer = GL_FRONT;
152 fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
153 }
154
155 fb->Delete = _mesa_destroy_framebuffer;
156 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
157
158 compute_depth_max(fb);
159 }
160
161
162 /**
163 * Initialize a user-created gl_framebuffer object.
164 * \sa _mesa_initialize_window_framebuffer
165 */
166 void
167 _mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
168 {
169 assert(fb);
170 assert(name);
171
172 memset(fb, 0, sizeof(struct gl_framebuffer));
173
174 fb->Name = name;
175 fb->RefCount = 1;
176 fb->_NumColorDrawBuffers = 1;
177 fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
178 fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
179 fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
180 fb->_ColorReadBufferIndex = BUFFER_COLOR0;
181 fb->Delete = _mesa_destroy_framebuffer;
182 _glthread_INIT_MUTEX(fb->Mutex);
183 }
184
185
186 /**
187 * Deallocate buffer and everything attached to it.
188 * Typically called via the gl_framebuffer->Delete() method.
189 */
190 void
191 _mesa_destroy_framebuffer(struct gl_framebuffer *fb)
192 {
193 if (fb) {
194 _mesa_free_framebuffer_data(fb);
195 free(fb);
196 }
197 }
198
199
200 /**
201 * Free all the data hanging off the given gl_framebuffer, but don't free
202 * the gl_framebuffer object itself.
203 */
204 void
205 _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
206 {
207 GLuint i;
208
209 assert(fb);
210 assert(fb->RefCount == 0);
211
212 _glthread_DESTROY_MUTEX(fb->Mutex);
213
214 for (i = 0; i < BUFFER_COUNT; i++) {
215 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
216 if (att->Renderbuffer) {
217 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
218 }
219 if (att->Texture) {
220 _mesa_reference_texobj(&att->Texture, NULL);
221 }
222 ASSERT(!att->Renderbuffer);
223 ASSERT(!att->Texture);
224 att->Type = GL_NONE;
225 }
226 }
227
228
229 /**
230 * Set *ptr to point to fb, with refcounting and locking.
231 * This is normally only called from the _mesa_reference_framebuffer() macro
232 * when there's a real pointer change.
233 */
234 void
235 _mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
236 struct gl_framebuffer *fb)
237 {
238 if (*ptr) {
239 /* unreference old renderbuffer */
240 GLboolean deleteFlag = GL_FALSE;
241 struct gl_framebuffer *oldFb = *ptr;
242
243 _glthread_LOCK_MUTEX(oldFb->Mutex);
244 ASSERT(oldFb->RefCount > 0);
245 oldFb->RefCount--;
246 deleteFlag = (oldFb->RefCount == 0);
247 _glthread_UNLOCK_MUTEX(oldFb->Mutex);
248
249 if (deleteFlag)
250 oldFb->Delete(oldFb);
251
252 *ptr = NULL;
253 }
254 assert(!*ptr);
255
256 if (fb) {
257 _glthread_LOCK_MUTEX(fb->Mutex);
258 fb->RefCount++;
259 _glthread_UNLOCK_MUTEX(fb->Mutex);
260 *ptr = fb;
261 }
262 }
263
264
265 /**
266 * Resize the given framebuffer's renderbuffers to the new width and height.
267 * This should only be used for window-system framebuffers, not
268 * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
269 * This will typically be called via ctx->Driver.ResizeBuffers() or directly
270 * from a device driver.
271 *
272 * \note it's possible for ctx to be null since a window can be resized
273 * without a currently bound rendering context.
274 */
275 void
276 _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
277 GLuint width, GLuint height)
278 {
279 GLuint i;
280
281 /* XXX I think we could check if the size is not changing
282 * and return early.
283 */
284
285 /* Can only resize win-sys framebuffer objects */
286 assert(_mesa_is_winsys_fbo(fb));
287
288 for (i = 0; i < BUFFER_COUNT; i++) {
289 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
290 if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
291 struct gl_renderbuffer *rb = att->Renderbuffer;
292 /* only resize if size is changing */
293 if (rb->Width != width || rb->Height != height) {
294 if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
295 ASSERT(rb->Width == width);
296 ASSERT(rb->Height == height);
297 }
298 else {
299 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
300 /* no return */
301 }
302 }
303 }
304 }
305
306 fb->Width = width;
307 fb->Height = height;
308
309 if (ctx) {
310 /* update scissor / window bounds */
311 _mesa_update_draw_buffer_bounds(ctx);
312 /* Signal new buffer state so that swrast will update its clipping
313 * info (the CLIP_BIT flag).
314 */
315 ctx->NewState |= _NEW_BUFFERS;
316 }
317 }
318
319
320
321 /**
322 * XXX THIS IS OBSOLETE - drivers should take care of detecting window
323 * size changes and act accordingly, likely calling _mesa_resize_framebuffer().
324 *
325 * GL_MESA_resize_buffers extension.
326 *
327 * When this function is called, we'll ask the window system how large
328 * the current window is. If it's a new size, we'll call the driver's
329 * ResizeBuffers function. The driver will then resize its color buffers
330 * as needed, and maybe call the swrast's routine for reallocating
331 * swrast-managed depth/stencil/accum/etc buffers.
332 * \note This function should only be called through the GL API, not
333 * from device drivers (as was done in the past).
334 */
335 void
336 _mesa_resizebuffers( struct gl_context *ctx )
337 {
338 FLUSH_VERTICES(ctx, 0);
339
340 if (MESA_VERBOSE & VERBOSE_API)
341 _mesa_debug(ctx, "glResizeBuffersMESA\n");
342
343 if (!ctx->Driver.GetBufferSize) {
344 return;
345 }
346
347 if (ctx->WinSysDrawBuffer) {
348 GLuint newWidth, newHeight;
349 struct gl_framebuffer *buffer = ctx->WinSysDrawBuffer;
350
351 assert(_mesa_is_winsys_fbo(buffer));
352
353 /* ask device driver for size of output buffer */
354 ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
355
356 /* see if size of device driver's color buffer (window) has changed */
357 if (buffer->Width != newWidth || buffer->Height != newHeight) {
358 if (ctx->Driver.ResizeBuffers)
359 ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
360 }
361 }
362
363 if (ctx->WinSysReadBuffer
364 && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) {
365 GLuint newWidth, newHeight;
366 struct gl_framebuffer *buffer = ctx->WinSysReadBuffer;
367
368 assert(_mesa_is_winsys_fbo(buffer));
369
370 /* ask device driver for size of read buffer */
371 ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
372
373 /* see if size of device driver's color buffer (window) has changed */
374 if (buffer->Width != newWidth || buffer->Height != newHeight) {
375 if (ctx->Driver.ResizeBuffers)
376 ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
377 }
378 }
379
380 ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
381 }
382
383
384 /*
385 * XXX THIS IS OBSOLETE
386 */
387 void GLAPIENTRY
388 _mesa_ResizeBuffersMESA( void )
389 {
390 GET_CURRENT_CONTEXT(ctx);
391
392 if (ctx->Extensions.MESA_resize_buffers)
393 _mesa_resizebuffers( ctx );
394 }
395
396
397
398 /**
399 * Examine all the framebuffer's renderbuffers to update the Width/Height
400 * fields of the framebuffer. If we have renderbuffers with different
401 * sizes, set the framebuffer's width and height to the min size.
402 * Note: this is only intended for user-created framebuffers, not
403 * window-system framebuffes.
404 */
405 static void
406 update_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb)
407 {
408 GLuint minWidth = ~0, minHeight = ~0;
409 GLuint i;
410
411 /* user-created framebuffers only */
412 assert(_mesa_is_user_fbo(fb));
413
414 for (i = 0; i < BUFFER_COUNT; i++) {
415 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
416 const struct gl_renderbuffer *rb = att->Renderbuffer;
417 if (rb) {
418 minWidth = MIN2(minWidth, rb->Width);
419 minHeight = MIN2(minHeight, rb->Height);
420 }
421 }
422
423 if (minWidth != ~0) {
424 fb->Width = minWidth;
425 fb->Height = minHeight;
426 }
427 else {
428 fb->Width = 0;
429 fb->Height = 0;
430 }
431 }
432
433
434 /**
435 * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
436 * These values are computed from the buffer's width and height and
437 * the scissor box, if it's enabled.
438 * \param ctx the GL context.
439 */
440 void
441 _mesa_update_draw_buffer_bounds(struct gl_context *ctx)
442 {
443 struct gl_framebuffer *buffer = ctx->DrawBuffer;
444
445 if (!buffer)
446 return;
447
448 if (_mesa_is_user_fbo(buffer)) {
449 /* user-created framebuffer size depends on the renderbuffers */
450 update_framebuffer_size(ctx, buffer);
451 }
452
453 buffer->_Xmin = 0;
454 buffer->_Ymin = 0;
455 buffer->_Xmax = buffer->Width;
456 buffer->_Ymax = buffer->Height;
457
458 if (ctx->Scissor.Enabled) {
459 if (ctx->Scissor.X > buffer->_Xmin) {
460 buffer->_Xmin = ctx->Scissor.X;
461 }
462 if (ctx->Scissor.Y > buffer->_Ymin) {
463 buffer->_Ymin = ctx->Scissor.Y;
464 }
465 if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) {
466 buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
467 }
468 if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) {
469 buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
470 }
471 /* finally, check for empty region */
472 if (buffer->_Xmin > buffer->_Xmax) {
473 buffer->_Xmin = buffer->_Xmax;
474 }
475 if (buffer->_Ymin > buffer->_Ymax) {
476 buffer->_Ymin = buffer->_Ymax;
477 }
478 }
479
480 ASSERT(buffer->_Xmin <= buffer->_Xmax);
481 ASSERT(buffer->_Ymin <= buffer->_Ymax);
482 }
483
484
485 /**
486 * The glGet queries of the framebuffer red/green/blue size, stencil size,
487 * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can
488 * change depending on the renderbuffer bindings. This function updates
489 * the given framebuffer's Visual from the current renderbuffer bindings.
490 *
491 * This may apply to user-created framebuffers or window system framebuffers.
492 *
493 * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
494 * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
495 * The former one is used to convert floating point depth values into
496 * integer Z values.
497 */
498 void
499 _mesa_update_framebuffer_visual(struct gl_context *ctx,
500 struct gl_framebuffer *fb)
501 {
502 GLuint i;
503
504 memset(&fb->Visual, 0, sizeof(fb->Visual));
505 fb->Visual.rgbMode = GL_TRUE; /* assume this */
506
507 #if 0 /* this _might_ be needed */
508 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
509 /* leave visual fields zero'd */
510 return;
511 }
512 #endif
513
514 /* find first RGB renderbuffer */
515 for (i = 0; i < BUFFER_COUNT; i++) {
516 if (fb->Attachment[i].Renderbuffer) {
517 const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
518 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
519 const gl_format fmt = rb->Format;
520
521 /* Grab samples and sampleBuffers from any attachment point (assuming
522 * the framebuffer is complete, we'll get the same answer from all
523 * attachments).
524 */
525 fb->Visual.samples = rb->NumSamples;
526 fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0;
527
528 if (_mesa_is_legal_color_format(ctx, baseFormat)) {
529 fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
530 fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
531 fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
532 fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
533 fb->Visual.rgbBits = fb->Visual.redBits
534 + fb->Visual.greenBits + fb->Visual.blueBits;
535 if (_mesa_get_format_color_encoding(fmt) == GL_SRGB)
536 fb->Visual.sRGBCapable = ctx->Extensions.EXT_framebuffer_sRGB;
537 break;
538 }
539 }
540 }
541
542 fb->Visual.floatMode = GL_FALSE;
543 for (i = 0; i < BUFFER_COUNT; i++) {
544 if (fb->Attachment[i].Renderbuffer) {
545 const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
546 const gl_format fmt = rb->Format;
547
548 if (_mesa_get_format_datatype(fmt) == GL_FLOAT) {
549 fb->Visual.floatMode = GL_TRUE;
550 break;
551 }
552 }
553 }
554
555 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
556 const struct gl_renderbuffer *rb =
557 fb->Attachment[BUFFER_DEPTH].Renderbuffer;
558 const gl_format fmt = rb->Format;
559 fb->Visual.haveDepthBuffer = GL_TRUE;
560 fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
561 }
562
563 if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
564 const struct gl_renderbuffer *rb =
565 fb->Attachment[BUFFER_STENCIL].Renderbuffer;
566 const gl_format fmt = rb->Format;
567 fb->Visual.haveStencilBuffer = GL_TRUE;
568 fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
569 }
570
571 if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
572 const struct gl_renderbuffer *rb =
573 fb->Attachment[BUFFER_ACCUM].Renderbuffer;
574 const gl_format fmt = rb->Format;
575 fb->Visual.haveAccumBuffer = GL_TRUE;
576 fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
577 fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
578 fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
579 fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
580 }
581
582 compute_depth_max(fb);
583 }
584
585
586 /*
587 * Example DrawBuffers scenarios:
588 *
589 * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to
590 * "gl_FragColor" or program writes to the "result.color" register:
591 *
592 * fragment color output renderbuffer
593 * --------------------- ---------------
594 * color[0] Front, Back
595 *
596 *
597 * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to
598 * gl_FragData[i] or program writes to result.color[i] registers:
599 *
600 * fragment color output renderbuffer
601 * --------------------- ---------------
602 * color[0] Front
603 * color[1] Aux0
604 * color[3] Aux1
605 *
606 *
607 * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to
608 * gl_FragColor, or fixed function:
609 *
610 * fragment color output renderbuffer
611 * --------------------- ---------------
612 * color[0] Front, Aux0, Aux1
613 *
614 *
615 * In either case, the list of renderbuffers is stored in the
616 * framebuffer->_ColorDrawBuffers[] array and
617 * framebuffer->_NumColorDrawBuffers indicates the number of buffers.
618 * The renderer (like swrast) has to look at the current fragment shader
619 * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine
620 * how to map color outputs to renderbuffers.
621 *
622 * Note that these two calls are equivalent (for fixed function fragment
623 * shading anyway):
624 * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer)
625 * b) glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]);
626 */
627
628
629
630
631 /**
632 * Update the (derived) list of color drawing renderbuffer pointers.
633 * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
634 * writing colors.
635 */
636 static void
637 update_color_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb)
638 {
639 GLuint output;
640
641 /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
642 fb->_ColorDrawBuffers[0] = NULL;
643
644 for (output = 0; output < fb->_NumColorDrawBuffers; output++) {
645 GLint buf = fb->_ColorDrawBufferIndexes[output];
646 if (buf >= 0) {
647 fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer;
648 }
649 else {
650 fb->_ColorDrawBuffers[output] = NULL;
651 }
652 }
653 }
654
655
656 /**
657 * Update the (derived) color read renderbuffer pointer.
658 * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
659 */
660 static void
661 update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
662 {
663 (void) ctx;
664 if (fb->_ColorReadBufferIndex == -1 ||
665 fb->DeletePending ||
666 fb->Width == 0 ||
667 fb->Height == 0) {
668 fb->_ColorReadBuffer = NULL; /* legal! */
669 }
670 else {
671 ASSERT(fb->_ColorReadBufferIndex >= 0);
672 ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT);
673 fb->_ColorReadBuffer
674 = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
675 }
676 }
677
678
679 /**
680 * Update a gl_framebuffer's derived state.
681 *
682 * Specifically, update these framebuffer fields:
683 * _ColorDrawBuffers
684 * _NumColorDrawBuffers
685 * _ColorReadBuffer
686 *
687 * If the framebuffer is user-created, make sure it's complete.
688 *
689 * The following functions (at least) can effect framebuffer state:
690 * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
691 * glRenderbufferStorageEXT.
692 */
693 static void
694 update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
695 {
696 if (_mesa_is_winsys_fbo(fb)) {
697 /* This is a window-system framebuffer */
698 /* Need to update the FB's GL_DRAW_BUFFER state to match the
699 * context state (GL_READ_BUFFER too).
700 */
701 if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
702 _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers,
703 ctx->Color.DrawBuffer, NULL);
704 }
705 }
706 else {
707 /* This is a user-created framebuffer.
708 * Completeness only matters for user-created framebuffers.
709 */
710 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
711 _mesa_test_framebuffer_completeness(ctx, fb);
712 }
713 }
714
715 /* Strictly speaking, we don't need to update the draw-state
716 * if this FB is bound as ctx->ReadBuffer (and conversely, the
717 * read-state if this FB is bound as ctx->DrawBuffer), but no
718 * harm.
719 */
720 update_color_draw_buffers(ctx, fb);
721 update_color_read_buffer(ctx, fb);
722
723 compute_depth_max(fb);
724 }
725
726
727 /**
728 * Update state related to the current draw/read framebuffers.
729 */
730 void
731 _mesa_update_framebuffer(struct gl_context *ctx)
732 {
733 struct gl_framebuffer *drawFb;
734 struct gl_framebuffer *readFb;
735
736 assert(ctx);
737 drawFb = ctx->DrawBuffer;
738 readFb = ctx->ReadBuffer;
739
740 update_framebuffer(ctx, drawFb);
741 if (readFb != drawFb)
742 update_framebuffer(ctx, readFb);
743 }
744
745
746 /**
747 * Check if the renderbuffer for a read/draw operation exists.
748 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
749 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
750 * \param reading if TRUE, we're going to read from the buffer,
751 if FALSE, we're going to write to the buffer.
752 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
753 */
754 static GLboolean
755 renderbuffer_exists(struct gl_context *ctx,
756 struct gl_framebuffer *fb,
757 GLenum format,
758 GLboolean reading)
759 {
760 const struct gl_renderbuffer_attachment *att = fb->Attachment;
761
762 /* If we don't know the framebuffer status, update it now */
763 if (fb->_Status == 0) {
764 _mesa_test_framebuffer_completeness(ctx, fb);
765 }
766
767 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
768 return GL_FALSE;
769 }
770
771 switch (format) {
772 case GL_COLOR:
773 case GL_RED:
774 case GL_GREEN:
775 case GL_BLUE:
776 case GL_ALPHA:
777 case GL_LUMINANCE:
778 case GL_LUMINANCE_ALPHA:
779 case GL_INTENSITY:
780 case GL_RG:
781 case GL_RGB:
782 case GL_BGR:
783 case GL_RGBA:
784 case GL_BGRA:
785 case GL_ABGR_EXT:
786 case GL_RED_INTEGER_EXT:
787 case GL_RG_INTEGER:
788 case GL_GREEN_INTEGER_EXT:
789 case GL_BLUE_INTEGER_EXT:
790 case GL_ALPHA_INTEGER_EXT:
791 case GL_RGB_INTEGER_EXT:
792 case GL_RGBA_INTEGER_EXT:
793 case GL_BGR_INTEGER_EXT:
794 case GL_BGRA_INTEGER_EXT:
795 case GL_LUMINANCE_INTEGER_EXT:
796 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
797 if (reading) {
798 /* about to read from a color buffer */
799 const struct gl_renderbuffer *readBuf = fb->_ColorReadBuffer;
800 if (!readBuf) {
801 return GL_FALSE;
802 }
803 ASSERT(_mesa_get_format_bits(readBuf->Format, GL_RED_BITS) > 0 ||
804 _mesa_get_format_bits(readBuf->Format, GL_ALPHA_BITS) > 0 ||
805 _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 ||
806 _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 ||
807 _mesa_get_format_bits(readBuf->Format, GL_INDEX_BITS) > 0);
808 }
809 else {
810 /* about to draw to zero or more color buffers (none is OK) */
811 return GL_TRUE;
812 }
813 break;
814 case GL_DEPTH:
815 case GL_DEPTH_COMPONENT:
816 if (att[BUFFER_DEPTH].Type == GL_NONE) {
817 return GL_FALSE;
818 }
819 break;
820 case GL_STENCIL:
821 case GL_STENCIL_INDEX:
822 if (att[BUFFER_STENCIL].Type == GL_NONE) {
823 return GL_FALSE;
824 }
825 break;
826 case GL_DEPTH_STENCIL_EXT:
827 if (att[BUFFER_DEPTH].Type == GL_NONE ||
828 att[BUFFER_STENCIL].Type == GL_NONE) {
829 return GL_FALSE;
830 }
831 break;
832 default:
833 _mesa_problem(ctx,
834 "Unexpected format 0x%x in renderbuffer_exists",
835 format);
836 return GL_FALSE;
837 }
838
839 /* OK */
840 return GL_TRUE;
841 }
842
843
844 /**
845 * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
846 * glCopyTex[Sub]Image, etc) exists.
847 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
848 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
849 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
850 */
851 GLboolean
852 _mesa_source_buffer_exists(struct gl_context *ctx, GLenum format)
853 {
854 return renderbuffer_exists(ctx, ctx->ReadBuffer, format, GL_TRUE);
855 }
856
857
858 /**
859 * As above, but for drawing operations.
860 */
861 GLboolean
862 _mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format)
863 {
864 return renderbuffer_exists(ctx, ctx->DrawBuffer, format, GL_FALSE);
865 }
866
867
868 /**
869 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query.
870 */
871 GLenum
872 _mesa_get_color_read_format(struct gl_context *ctx)
873 {
874 const GLenum data_type = _mesa_get_format_datatype(
875 ctx->ReadBuffer->_ColorReadBuffer->Format);
876
877 switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
878 case MESA_FORMAT_ARGB8888:
879 return GL_BGRA;
880 case MESA_FORMAT_RGB565:
881 return GL_BGR;
882 default:
883 if (data_type == GL_UNSIGNED_INT || data_type == GL_INT) {
884 return GL_RGBA_INTEGER;
885 } else {
886 return GL_RGBA;
887 }
888 }
889 }
890
891
892 /**
893 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query.
894 */
895 GLenum
896 _mesa_get_color_read_type(struct gl_context *ctx)
897 {
898 const GLenum data_type = _mesa_get_format_datatype(
899 ctx->ReadBuffer->_ColorReadBuffer->Format);
900
901 switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
902 case MESA_FORMAT_RGB565:
903 return GL_UNSIGNED_SHORT_5_6_5_REV;
904 default:
905 break;
906 }
907
908 switch (data_type) {
909 case GL_SIGNED_NORMALIZED:
910 return GL_BYTE;
911 case GL_UNSIGNED_INT:
912 case GL_INT:
913 case GL_FLOAT:
914 return data_type;
915 case GL_UNSIGNED_NORMALIZED:
916 default:
917 return GL_UNSIGNED_BYTE;
918 }
919 }
920
921
922 /**
923 * Returns the read renderbuffer for the specified format.
924 */
925 struct gl_renderbuffer *
926 _mesa_get_read_renderbuffer_for_format(struct gl_context *ctx,
927 GLenum format)
928 {
929 struct gl_framebuffer *rfb = ctx->ReadBuffer;
930
931 if (_mesa_is_color_format(format)) {
932 return rfb->Attachment[rfb->_ColorReadBufferIndex].Renderbuffer;
933 } else if (_mesa_is_depth_format(format) ||
934 _mesa_is_depthstencil_format(format)) {
935 return rfb->Attachment[BUFFER_DEPTH].Renderbuffer;
936 } else {
937 return rfb->Attachment[BUFFER_STENCIL].Renderbuffer;
938 }
939 }
940
941
942 /**
943 * Print framebuffer info to stderr, for debugging.
944 */
945 void
946 _mesa_print_framebuffer(const struct gl_framebuffer *fb)
947 {
948 GLuint i;
949
950 fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb);
951 fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height,
952 _mesa_lookup_enum_by_nr(fb->_Status));
953 fprintf(stderr, " Attachments:\n");
954
955 for (i = 0; i < BUFFER_COUNT; i++) {
956 const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
957 if (att->Type == GL_TEXTURE) {
958 const struct gl_texture_image *texImage =
959 _mesa_get_attachment_teximage_const(att);
960 fprintf(stderr,
961 " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
962 i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
963 att->Zoffset, att->Complete);
964 fprintf(stderr, " Size: %u x %u x %u Format %s\n",
965 texImage->Width, texImage->Height, texImage->Depth,
966 _mesa_get_format_name(texImage->TexFormat));
967 }
968 else if (att->Type == GL_RENDERBUFFER) {
969 fprintf(stderr, " %2d: Renderbuffer %u, complete %d\n",
970 i, att->Renderbuffer->Name, att->Complete);
971 fprintf(stderr, " Size: %u x %u Format %s\n",
972 att->Renderbuffer->Width, att->Renderbuffer->Height,
973 _mesa_get_format_name(att->Renderbuffer->Format));
974 }
975 else {
976 fprintf(stderr, " %2d: none\n", i);
977 }
978 }
979 }