mesa: include stdio.h where needed
[mesa.git] / src / mesa / main / framebuffer.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * Functions for allocating/managing framebuffers and renderbuffers.
28 * Also, routines for reading/writing renderbuffer data as ubytes,
29 * ushorts, uints, etc.
30 */
31
32 #include <stdio.h>
33 #include "glheader.h"
34 #include "imports.h"
35 #include "blend.h"
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "formats.h"
40 #include "macros.h"
41 #include "mtypes.h"
42 #include "fbobject.h"
43 #include "framebuffer.h"
44 #include "renderbuffer.h"
45 #include "texobj.h"
46 #include "glformats.h"
47
48
49
50 /**
51 * Compute/set the _DepthMax field for the given framebuffer.
52 * This value depends on the Z buffer resolution.
53 */
54 static void
55 compute_depth_max(struct gl_framebuffer *fb)
56 {
57 if (fb->Visual.depthBits == 0) {
58 /* Special case. Even if we don't have a depth buffer we need
59 * good values for DepthMax for Z vertex transformation purposes
60 * and for per-fragment fog computation.
61 */
62 fb->_DepthMax = (1 << 16) - 1;
63 }
64 else if (fb->Visual.depthBits < 32) {
65 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
66 }
67 else {
68 /* Special case since shift values greater than or equal to the
69 * number of bits in the left hand expression's type are undefined.
70 */
71 fb->_DepthMax = 0xffffffff;
72 }
73 fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
74
75 /* Minimum resolvable depth value, for polygon offset */
76 fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
77 }
78
79 /**
80 * Create and initialize a gl_framebuffer object.
81 * This is intended for creating _window_system_ framebuffers, not generic
82 * framebuffer objects ala GL_EXT_framebuffer_object.
83 *
84 * \sa _mesa_new_framebuffer
85 */
86 struct gl_framebuffer *
87 _mesa_create_framebuffer(const struct gl_config *visual)
88 {
89 struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
90 assert(visual);
91 if (fb) {
92 _mesa_initialize_window_framebuffer(fb, visual);
93 }
94 return fb;
95 }
96
97
98 /**
99 * Allocate a new gl_framebuffer object.
100 * This is the default function for ctx->Driver.NewFramebuffer().
101 * This is for allocating user-created framebuffers, not window-system
102 * framebuffers!
103 * \sa _mesa_create_framebuffer
104 */
105 struct gl_framebuffer *
106 _mesa_new_framebuffer(struct gl_context *ctx, GLuint name)
107 {
108 struct gl_framebuffer *fb;
109 (void) ctx;
110 assert(name != 0);
111 fb = CALLOC_STRUCT(gl_framebuffer);
112 if (fb) {
113 _mesa_initialize_user_framebuffer(fb, name);
114 }
115 return fb;
116 }
117
118
119 /**
120 * Initialize a gl_framebuffer object. Typically used to initialize
121 * window system-created framebuffers, not user-created framebuffers.
122 * \sa _mesa_initialize_user_framebuffer
123 */
124 void
125 _mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
126 const struct gl_config *visual)
127 {
128 assert(fb);
129 assert(visual);
130
131 memset(fb, 0, sizeof(struct gl_framebuffer));
132
133 mtx_init(&fb->Mutex, mtx_plain);
134
135 fb->RefCount = 1;
136
137 /* save the visual */
138 fb->Visual = *visual;
139
140 /* Init read/draw renderbuffer state */
141 if (visual->doubleBufferMode) {
142 fb->_NumColorDrawBuffers = 1;
143 fb->ColorDrawBuffer[0] = GL_BACK;
144 fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT;
145 fb->ColorReadBuffer = GL_BACK;
146 fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
147 }
148 else {
149 fb->_NumColorDrawBuffers = 1;
150 fb->ColorDrawBuffer[0] = GL_FRONT;
151 fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT;
152 fb->ColorReadBuffer = GL_FRONT;
153 fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
154 }
155
156 fb->Delete = _mesa_destroy_framebuffer;
157 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
158 fb->_AllColorBuffersFixedPoint = !visual->floatMode;
159 fb->_HasSNormOrFloatColorBuffer = visual->floatMode;
160
161 compute_depth_max(fb);
162 }
163
164
165 /**
166 * Initialize a user-created gl_framebuffer object.
167 * \sa _mesa_initialize_window_framebuffer
168 */
169 void
170 _mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
171 {
172 assert(fb);
173 assert(name);
174
175 memset(fb, 0, sizeof(struct gl_framebuffer));
176
177 fb->Name = name;
178 fb->RefCount = 1;
179 fb->_NumColorDrawBuffers = 1;
180 fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
181 fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
182 fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
183 fb->_ColorReadBufferIndex = BUFFER_COLOR0;
184 fb->Delete = _mesa_destroy_framebuffer;
185 mtx_init(&fb->Mutex, mtx_plain);
186 }
187
188
189 /**
190 * Deallocate buffer and everything attached to it.
191 * Typically called via the gl_framebuffer->Delete() method.
192 */
193 void
194 _mesa_destroy_framebuffer(struct gl_framebuffer *fb)
195 {
196 if (fb) {
197 _mesa_free_framebuffer_data(fb);
198 free(fb->Label);
199 free(fb);
200 }
201 }
202
203
204 /**
205 * Free all the data hanging off the given gl_framebuffer, but don't free
206 * the gl_framebuffer object itself.
207 */
208 void
209 _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
210 {
211 GLuint i;
212
213 assert(fb);
214 assert(fb->RefCount == 0);
215
216 mtx_destroy(&fb->Mutex);
217
218 for (i = 0; i < BUFFER_COUNT; i++) {
219 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
220 if (att->Renderbuffer) {
221 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
222 }
223 if (att->Texture) {
224 _mesa_reference_texobj(&att->Texture, NULL);
225 }
226 assert(!att->Renderbuffer);
227 assert(!att->Texture);
228 att->Type = GL_NONE;
229 }
230 }
231
232
233 /**
234 * Set *ptr to point to fb, with refcounting and locking.
235 * This is normally only called from the _mesa_reference_framebuffer() macro
236 * when there's a real pointer change.
237 */
238 void
239 _mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
240 struct gl_framebuffer *fb)
241 {
242 if (*ptr) {
243 /* unreference old renderbuffer */
244 GLboolean deleteFlag = GL_FALSE;
245 struct gl_framebuffer *oldFb = *ptr;
246
247 mtx_lock(&oldFb->Mutex);
248 assert(oldFb->RefCount > 0);
249 oldFb->RefCount--;
250 deleteFlag = (oldFb->RefCount == 0);
251 mtx_unlock(&oldFb->Mutex);
252
253 if (deleteFlag)
254 oldFb->Delete(oldFb);
255
256 *ptr = NULL;
257 }
258 assert(!*ptr);
259
260 if (fb) {
261 mtx_lock(&fb->Mutex);
262 fb->RefCount++;
263 mtx_unlock(&fb->Mutex);
264 *ptr = fb;
265 }
266 }
267
268
269 /**
270 * Resize the given framebuffer's renderbuffers to the new width and height.
271 * This should only be used for window-system framebuffers, not
272 * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
273 * This will typically be called via ctx->Driver.ResizeBuffers() or directly
274 * from a device driver.
275 *
276 * \note it's possible for ctx to be null since a window can be resized
277 * without a currently bound rendering context.
278 */
279 void
280 _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
281 GLuint width, GLuint height)
282 {
283 GLuint i;
284
285 /* XXX I think we could check if the size is not changing
286 * and return early.
287 */
288
289 /* Can only resize win-sys framebuffer objects */
290 assert(_mesa_is_winsys_fbo(fb));
291
292 for (i = 0; i < BUFFER_COUNT; i++) {
293 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
294 if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
295 struct gl_renderbuffer *rb = att->Renderbuffer;
296 /* only resize if size is changing */
297 if (rb->Width != width || rb->Height != height) {
298 if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
299 assert(rb->Width == width);
300 assert(rb->Height == height);
301 }
302 else {
303 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
304 /* no return */
305 }
306 }
307 }
308 }
309
310 fb->Width = width;
311 fb->Height = height;
312
313 if (ctx) {
314 /* update scissor / window bounds */
315 _mesa_update_draw_buffer_bounds(ctx);
316 /* Signal new buffer state so that swrast will update its clipping
317 * info (the CLIP_BIT flag).
318 */
319 ctx->NewState |= _NEW_BUFFERS;
320 }
321 }
322
323 /**
324 * Examine all the framebuffer's renderbuffers to update the Width/Height
325 * fields of the framebuffer. If we have renderbuffers with different
326 * sizes, set the framebuffer's width and height to the min size.
327 * Note: this is only intended for user-created framebuffers, not
328 * window-system framebuffes.
329 */
330 static void
331 update_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb)
332 {
333 GLuint minWidth = ~0, minHeight = ~0;
334 GLuint i;
335
336 /* user-created framebuffers only */
337 assert(_mesa_is_user_fbo(fb));
338
339 for (i = 0; i < BUFFER_COUNT; i++) {
340 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
341 const struct gl_renderbuffer *rb = att->Renderbuffer;
342 if (rb) {
343 minWidth = MIN2(minWidth, rb->Width);
344 minHeight = MIN2(minHeight, rb->Height);
345 }
346 }
347
348 if (minWidth != ~0U) {
349 fb->Width = minWidth;
350 fb->Height = minHeight;
351 }
352 else {
353 fb->Width = 0;
354 fb->Height = 0;
355 }
356 }
357
358
359 /**
360 * Calculate the inclusive bounding box for the scissor of a specific viewport
361 *
362 * \param ctx GL context.
363 * \param buffer Framebuffer to be checked against
364 * \param idx Index of the desired viewport
365 * \param bbox Bounding box for the scissored viewport. Stored as xmin,
366 * xmax, ymin, ymax.
367 *
368 * \warning This function assumes that the framebuffer dimensions are up to
369 * date (e.g., update_framebuffer_size has been recently called on \c buffer).
370 *
371 * \sa _mesa_clip_to_region
372 */
373 void
374 _mesa_scissor_bounding_box(const struct gl_context *ctx,
375 const struct gl_framebuffer *buffer,
376 unsigned idx, int *bbox)
377 {
378 bbox[0] = 0;
379 bbox[2] = 0;
380 bbox[1] = buffer->Width;
381 bbox[3] = buffer->Height;
382
383 if (ctx->Scissor.EnableFlags & (1u << idx)) {
384 if (ctx->Scissor.ScissorArray[idx].X > bbox[0]) {
385 bbox[0] = ctx->Scissor.ScissorArray[idx].X;
386 }
387 if (ctx->Scissor.ScissorArray[idx].Y > bbox[2]) {
388 bbox[2] = ctx->Scissor.ScissorArray[idx].Y;
389 }
390 if (ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width < bbox[1]) {
391 bbox[1] = ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width;
392 }
393 if (ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height < bbox[3]) {
394 bbox[3] = ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height;
395 }
396 /* finally, check for empty region */
397 if (bbox[0] > bbox[1]) {
398 bbox[0] = bbox[1];
399 }
400 if (bbox[2] > bbox[3]) {
401 bbox[2] = bbox[3];
402 }
403 }
404
405 assert(bbox[0] <= bbox[1]);
406 assert(bbox[2] <= bbox[3]);
407 }
408
409 /**
410 * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
411 * These values are computed from the buffer's width and height and
412 * the scissor box, if it's enabled.
413 * \param ctx the GL context.
414 */
415 void
416 _mesa_update_draw_buffer_bounds(struct gl_context *ctx)
417 {
418 struct gl_framebuffer *buffer = ctx->DrawBuffer;
419 int bbox[4];
420
421 if (!buffer)
422 return;
423
424 if (_mesa_is_user_fbo(buffer)) {
425 /* user-created framebuffer size depends on the renderbuffers */
426 update_framebuffer_size(ctx, buffer);
427 }
428
429 /* Default to the first scissor as that's always valid */
430 _mesa_scissor_bounding_box(ctx, buffer, 0, bbox);
431 buffer->_Xmin = bbox[0];
432 buffer->_Ymin = bbox[2];
433 buffer->_Xmax = bbox[1];
434 buffer->_Ymax = bbox[3];
435 }
436
437
438 /**
439 * The glGet queries of the framebuffer red/green/blue size, stencil size,
440 * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can
441 * change depending on the renderbuffer bindings. This function updates
442 * the given framebuffer's Visual from the current renderbuffer bindings.
443 *
444 * This may apply to user-created framebuffers or window system framebuffers.
445 *
446 * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
447 * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
448 * The former one is used to convert floating point depth values into
449 * integer Z values.
450 */
451 void
452 _mesa_update_framebuffer_visual(struct gl_context *ctx,
453 struct gl_framebuffer *fb)
454 {
455 GLuint i;
456
457 memset(&fb->Visual, 0, sizeof(fb->Visual));
458 fb->Visual.rgbMode = GL_TRUE; /* assume this */
459
460 #if 0 /* this _might_ be needed */
461 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
462 /* leave visual fields zero'd */
463 return;
464 }
465 #endif
466
467 /* find first RGB renderbuffer */
468 for (i = 0; i < BUFFER_COUNT; i++) {
469 if (fb->Attachment[i].Renderbuffer) {
470 const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
471 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
472 const mesa_format fmt = rb->Format;
473
474 /* Grab samples and sampleBuffers from any attachment point (assuming
475 * the framebuffer is complete, we'll get the same answer from all
476 * attachments).
477 */
478 fb->Visual.samples = rb->NumSamples;
479 fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0;
480
481 if (_mesa_is_legal_color_format(ctx, baseFormat)) {
482 fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
483 fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
484 fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
485 fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
486 fb->Visual.rgbBits = fb->Visual.redBits
487 + fb->Visual.greenBits + fb->Visual.blueBits;
488 if (_mesa_get_format_color_encoding(fmt) == GL_SRGB)
489 fb->Visual.sRGBCapable = ctx->Extensions.EXT_framebuffer_sRGB;
490 break;
491 }
492 }
493 }
494
495 fb->Visual.floatMode = GL_FALSE;
496 for (i = 0; i < BUFFER_COUNT; i++) {
497 if (fb->Attachment[i].Renderbuffer) {
498 const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
499 const mesa_format fmt = rb->Format;
500
501 if (_mesa_get_format_datatype(fmt) == GL_FLOAT) {
502 fb->Visual.floatMode = GL_TRUE;
503 break;
504 }
505 }
506 }
507
508 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
509 const struct gl_renderbuffer *rb =
510 fb->Attachment[BUFFER_DEPTH].Renderbuffer;
511 const mesa_format fmt = rb->Format;
512 fb->Visual.haveDepthBuffer = GL_TRUE;
513 fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
514 }
515
516 if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
517 const struct gl_renderbuffer *rb =
518 fb->Attachment[BUFFER_STENCIL].Renderbuffer;
519 const mesa_format fmt = rb->Format;
520 fb->Visual.haveStencilBuffer = GL_TRUE;
521 fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
522 }
523
524 if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
525 const struct gl_renderbuffer *rb =
526 fb->Attachment[BUFFER_ACCUM].Renderbuffer;
527 const mesa_format fmt = rb->Format;
528 fb->Visual.haveAccumBuffer = GL_TRUE;
529 fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
530 fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
531 fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
532 fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
533 }
534
535 compute_depth_max(fb);
536 }
537
538
539 /*
540 * Example DrawBuffers scenarios:
541 *
542 * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to
543 * "gl_FragColor" or program writes to the "result.color" register:
544 *
545 * fragment color output renderbuffer
546 * --------------------- ---------------
547 * color[0] Front, Back
548 *
549 *
550 * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to
551 * gl_FragData[i] or program writes to result.color[i] registers:
552 *
553 * fragment color output renderbuffer
554 * --------------------- ---------------
555 * color[0] Front
556 * color[1] Aux0
557 * color[3] Aux1
558 *
559 *
560 * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to
561 * gl_FragColor, or fixed function:
562 *
563 * fragment color output renderbuffer
564 * --------------------- ---------------
565 * color[0] Front, Aux0, Aux1
566 *
567 *
568 * In either case, the list of renderbuffers is stored in the
569 * framebuffer->_ColorDrawBuffers[] array and
570 * framebuffer->_NumColorDrawBuffers indicates the number of buffers.
571 * The renderer (like swrast) has to look at the current fragment shader
572 * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine
573 * how to map color outputs to renderbuffers.
574 *
575 * Note that these two calls are equivalent (for fixed function fragment
576 * shading anyway):
577 * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer)
578 * b) glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]);
579 */
580
581
582
583
584 /**
585 * Update the (derived) list of color drawing renderbuffer pointers.
586 * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
587 * writing colors.
588 */
589 static void
590 update_color_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb)
591 {
592 GLuint output;
593
594 /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
595 fb->_ColorDrawBuffers[0] = NULL;
596
597 for (output = 0; output < fb->_NumColorDrawBuffers; output++) {
598 GLint buf = fb->_ColorDrawBufferIndexes[output];
599 if (buf >= 0) {
600 fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer;
601 }
602 else {
603 fb->_ColorDrawBuffers[output] = NULL;
604 }
605 }
606 }
607
608
609 /**
610 * Update the (derived) color read renderbuffer pointer.
611 * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
612 */
613 static void
614 update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
615 {
616 (void) ctx;
617 if (fb->_ColorReadBufferIndex == -1 ||
618 fb->DeletePending ||
619 fb->Width == 0 ||
620 fb->Height == 0) {
621 fb->_ColorReadBuffer = NULL; /* legal! */
622 }
623 else {
624 assert(fb->_ColorReadBufferIndex >= 0);
625 assert(fb->_ColorReadBufferIndex < BUFFER_COUNT);
626 fb->_ColorReadBuffer
627 = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
628 }
629 }
630
631
632 /**
633 * Update a gl_framebuffer's derived state.
634 *
635 * Specifically, update these framebuffer fields:
636 * _ColorDrawBuffers
637 * _NumColorDrawBuffers
638 * _ColorReadBuffer
639 *
640 * If the framebuffer is user-created, make sure it's complete.
641 *
642 * The following functions (at least) can effect framebuffer state:
643 * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
644 * glRenderbufferStorageEXT.
645 */
646 static void
647 update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
648 {
649 if (_mesa_is_winsys_fbo(fb)) {
650 /* This is a window-system framebuffer */
651 /* Need to update the FB's GL_DRAW_BUFFER state to match the
652 * context state (GL_READ_BUFFER too).
653 */
654 if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
655 _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers,
656 ctx->Color.DrawBuffer, NULL);
657 }
658 }
659 else {
660 /* This is a user-created framebuffer.
661 * Completeness only matters for user-created framebuffers.
662 */
663 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
664 _mesa_test_framebuffer_completeness(ctx, fb);
665 }
666 }
667
668 /* Strictly speaking, we don't need to update the draw-state
669 * if this FB is bound as ctx->ReadBuffer (and conversely, the
670 * read-state if this FB is bound as ctx->DrawBuffer), but no
671 * harm.
672 */
673 update_color_draw_buffers(ctx, fb);
674 update_color_read_buffer(ctx, fb);
675
676 compute_depth_max(fb);
677 }
678
679
680 /**
681 * Update state related to the current draw/read framebuffers.
682 */
683 void
684 _mesa_update_framebuffer(struct gl_context *ctx)
685 {
686 struct gl_framebuffer *drawFb;
687 struct gl_framebuffer *readFb;
688
689 assert(ctx);
690 drawFb = ctx->DrawBuffer;
691 readFb = ctx->ReadBuffer;
692
693 update_framebuffer(ctx, drawFb);
694 if (readFb != drawFb)
695 update_framebuffer(ctx, readFb);
696
697 _mesa_update_clamp_vertex_color(ctx);
698 _mesa_update_clamp_fragment_color(ctx);
699 }
700
701
702 /**
703 * Check if the renderbuffer for a read/draw operation exists.
704 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
705 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
706 * \param reading if TRUE, we're going to read from the buffer,
707 if FALSE, we're going to write to the buffer.
708 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
709 */
710 static GLboolean
711 renderbuffer_exists(struct gl_context *ctx,
712 struct gl_framebuffer *fb,
713 GLenum format,
714 GLboolean reading)
715 {
716 const struct gl_renderbuffer_attachment *att = fb->Attachment;
717
718 /* If we don't know the framebuffer status, update it now */
719 if (fb->_Status == 0) {
720 _mesa_test_framebuffer_completeness(ctx, fb);
721 }
722
723 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
724 return GL_FALSE;
725 }
726
727 switch (format) {
728 case GL_COLOR:
729 case GL_RED:
730 case GL_GREEN:
731 case GL_BLUE:
732 case GL_ALPHA:
733 case GL_LUMINANCE:
734 case GL_LUMINANCE_ALPHA:
735 case GL_INTENSITY:
736 case GL_RG:
737 case GL_RGB:
738 case GL_BGR:
739 case GL_RGBA:
740 case GL_BGRA:
741 case GL_ABGR_EXT:
742 case GL_RED_INTEGER_EXT:
743 case GL_RG_INTEGER:
744 case GL_GREEN_INTEGER_EXT:
745 case GL_BLUE_INTEGER_EXT:
746 case GL_ALPHA_INTEGER_EXT:
747 case GL_RGB_INTEGER_EXT:
748 case GL_RGBA_INTEGER_EXT:
749 case GL_BGR_INTEGER_EXT:
750 case GL_BGRA_INTEGER_EXT:
751 case GL_LUMINANCE_INTEGER_EXT:
752 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
753 if (reading) {
754 /* about to read from a color buffer */
755 const struct gl_renderbuffer *readBuf = fb->_ColorReadBuffer;
756 if (!readBuf) {
757 return GL_FALSE;
758 }
759 assert(_mesa_get_format_bits(readBuf->Format, GL_RED_BITS) > 0 ||
760 _mesa_get_format_bits(readBuf->Format, GL_ALPHA_BITS) > 0 ||
761 _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 ||
762 _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 ||
763 _mesa_get_format_bits(readBuf->Format, GL_INDEX_BITS) > 0);
764 }
765 else {
766 /* about to draw to zero or more color buffers (none is OK) */
767 return GL_TRUE;
768 }
769 break;
770 case GL_DEPTH:
771 case GL_DEPTH_COMPONENT:
772 if (att[BUFFER_DEPTH].Type == GL_NONE) {
773 return GL_FALSE;
774 }
775 break;
776 case GL_STENCIL:
777 case GL_STENCIL_INDEX:
778 if (att[BUFFER_STENCIL].Type == GL_NONE) {
779 return GL_FALSE;
780 }
781 break;
782 case GL_DEPTH_STENCIL_EXT:
783 if (att[BUFFER_DEPTH].Type == GL_NONE ||
784 att[BUFFER_STENCIL].Type == GL_NONE) {
785 return GL_FALSE;
786 }
787 break;
788 default:
789 _mesa_problem(ctx,
790 "Unexpected format 0x%x in renderbuffer_exists",
791 format);
792 return GL_FALSE;
793 }
794
795 /* OK */
796 return GL_TRUE;
797 }
798
799
800 /**
801 * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
802 * glCopyTex[Sub]Image, etc) exists.
803 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
804 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
805 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
806 */
807 GLboolean
808 _mesa_source_buffer_exists(struct gl_context *ctx, GLenum format)
809 {
810 return renderbuffer_exists(ctx, ctx->ReadBuffer, format, GL_TRUE);
811 }
812
813
814 /**
815 * As above, but for drawing operations.
816 */
817 GLboolean
818 _mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format)
819 {
820 return renderbuffer_exists(ctx, ctx->DrawBuffer, format, GL_FALSE);
821 }
822
823
824 /**
825 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query.
826 */
827 GLenum
828 _mesa_get_color_read_format(struct gl_context *ctx)
829 {
830 if (!ctx->ReadBuffer || !ctx->ReadBuffer->_ColorReadBuffer) {
831 /* The spec is unclear how to handle this case, but NVIDIA's
832 * driver generates GL_INVALID_OPERATION.
833 */
834 _mesa_error(ctx, GL_INVALID_OPERATION,
835 "glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT: "
836 "no GL_READ_BUFFER)");
837 return GL_NONE;
838 }
839 else {
840 const GLenum format = ctx->ReadBuffer->_ColorReadBuffer->Format;
841 const GLenum data_type = _mesa_get_format_datatype(format);
842
843 if (format == MESA_FORMAT_B8G8R8A8_UNORM)
844 return GL_BGRA;
845 else if (format == MESA_FORMAT_B5G6R5_UNORM)
846 return GL_BGR;
847
848 switch (data_type) {
849 case GL_UNSIGNED_INT:
850 case GL_INT:
851 return GL_RGBA_INTEGER;
852 default:
853 return GL_RGBA;
854 }
855 }
856 }
857
858
859 /**
860 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query.
861 */
862 GLenum
863 _mesa_get_color_read_type(struct gl_context *ctx)
864 {
865 if (!ctx->ReadBuffer || !ctx->ReadBuffer->_ColorReadBuffer) {
866 /* The spec is unclear how to handle this case, but NVIDIA's
867 * driver generates GL_INVALID_OPERATION.
868 */
869 _mesa_error(ctx, GL_INVALID_OPERATION,
870 "glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE: "
871 "no GL_READ_BUFFER)");
872 return GL_NONE;
873 }
874 else {
875 const GLenum format = ctx->ReadBuffer->_ColorReadBuffer->Format;
876 const GLenum data_type = _mesa_get_format_datatype(format);
877
878 if (format == MESA_FORMAT_B5G6R5_UNORM)
879 return GL_UNSIGNED_SHORT_5_6_5_REV;
880
881 switch (data_type) {
882 case GL_SIGNED_NORMALIZED:
883 return GL_BYTE;
884 case GL_UNSIGNED_INT:
885 case GL_INT:
886 case GL_FLOAT:
887 return data_type;
888 case GL_UNSIGNED_NORMALIZED:
889 default:
890 return GL_UNSIGNED_BYTE;
891 }
892 }
893 }
894
895
896 /**
897 * Returns the read renderbuffer for the specified format.
898 */
899 struct gl_renderbuffer *
900 _mesa_get_read_renderbuffer_for_format(const struct gl_context *ctx,
901 GLenum format)
902 {
903 const struct gl_framebuffer *rfb = ctx->ReadBuffer;
904
905 if (_mesa_is_color_format(format)) {
906 return rfb->Attachment[rfb->_ColorReadBufferIndex].Renderbuffer;
907 } else if (_mesa_is_depth_format(format) ||
908 _mesa_is_depthstencil_format(format)) {
909 return rfb->Attachment[BUFFER_DEPTH].Renderbuffer;
910 } else {
911 return rfb->Attachment[BUFFER_STENCIL].Renderbuffer;
912 }
913 }
914
915
916 /**
917 * Print framebuffer info to stderr, for debugging.
918 */
919 void
920 _mesa_print_framebuffer(const struct gl_framebuffer *fb)
921 {
922 GLuint i;
923
924 fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb);
925 fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height,
926 _mesa_lookup_enum_by_nr(fb->_Status));
927 fprintf(stderr, " Attachments:\n");
928
929 for (i = 0; i < BUFFER_COUNT; i++) {
930 const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
931 if (att->Type == GL_TEXTURE) {
932 const struct gl_texture_image *texImage = att->Renderbuffer->TexImage;
933 fprintf(stderr,
934 " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
935 i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
936 att->Zoffset, att->Complete);
937 fprintf(stderr, " Size: %u x %u x %u Format %s\n",
938 texImage->Width, texImage->Height, texImage->Depth,
939 _mesa_get_format_name(texImage->TexFormat));
940 }
941 else if (att->Type == GL_RENDERBUFFER) {
942 fprintf(stderr, " %2d: Renderbuffer %u, complete %d\n",
943 i, att->Renderbuffer->Name, att->Complete);
944 fprintf(stderr, " Size: %u x %u Format %s\n",
945 att->Renderbuffer->Width, att->Renderbuffer->Height,
946 _mesa_get_format_name(att->Renderbuffer->Format));
947 }
948 else {
949 fprintf(stderr, " %2d: none\n", i);
950 }
951 }
952 }