1e4b8f6f0bceb3ef61e625fd71a6584d367e46a2
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "debug_output.h"
30 #include "enable.h"
31 #include "enums.h"
32 #include "errors.h"
33 #include "extensions.h"
34 #include "get.h"
35 #include "macros.h"
36 #include "mtypes.h"
37 #include "state.h"
38 #include "texcompress.h"
39 #include "texstate.h"
40 #include "framebuffer.h"
41 #include "samplerobj.h"
42 #include "stencil.h"
43 #include "version.h"
44
45 /* This is a table driven implemetation of the glGet*v() functions.
46 * The basic idea is that most getters just look up an int somewhere
47 * in struct gl_context and then convert it to a bool or float according to
48 * which of glGetIntegerv() glGetBooleanv() etc is being called.
49 * Instead of generating code to do this, we can just record the enum
50 * value and the offset into struct gl_context in an array of structs. Then
51 * in glGet*(), we lookup the struct for the enum in question, and use
52 * the offset to get the int we need.
53 *
54 * Sometimes we need to look up a float, a boolean, a bit in a
55 * bitfield, a matrix or other types instead, so we need to track the
56 * type of the value in struct gl_context. And sometimes the value isn't in
57 * struct gl_context but in the drawbuffer, the array object, current texture
58 * unit, or maybe it's a computed value. So we need to also track
59 * where or how to find the value. Finally, we sometimes need to
60 * check that one of a number of extensions are enabled, the GL
61 * version or flush or call _mesa_update_state(). This is done by
62 * attaching optional extra information to the value description
63 * struct, it's sort of like an array of opcodes that describe extra
64 * checks or actions.
65 *
66 * Putting all this together we end up with struct value_desc below,
67 * and with a couple of macros to help, the table of struct value_desc
68 * is about as concise as the specification in the old python script.
69 */
70
71 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
72 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
73 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
74 (GLint) ((F) * 65536.0f) )
75
76 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
78 ((I) < SHRT_MIN) ? INT_MIN : \
79 (GLint) ((I) * 65536) )
80
81 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
82 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
83
84 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
85 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
86 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
87 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
88
89 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
90 #define ENUM_TO_FIXED(E) (E)
91
92 enum value_type {
93 TYPE_INVALID,
94 TYPE_INT,
95 TYPE_INT_2,
96 TYPE_INT_3,
97 TYPE_INT_4,
98 TYPE_INT_N,
99 TYPE_UINT,
100 TYPE_UINT_2,
101 TYPE_UINT_3,
102 TYPE_UINT_4,
103 TYPE_INT64,
104 TYPE_ENUM16,
105 TYPE_ENUM,
106 TYPE_ENUM_2,
107 TYPE_BOOLEAN,
108 TYPE_BIT_0,
109 TYPE_BIT_1,
110 TYPE_BIT_2,
111 TYPE_BIT_3,
112 TYPE_BIT_4,
113 TYPE_BIT_5,
114 TYPE_BIT_6,
115 TYPE_BIT_7,
116 TYPE_FLOAT,
117 TYPE_FLOAT_2,
118 TYPE_FLOAT_3,
119 TYPE_FLOAT_4,
120 TYPE_FLOAT_8,
121 TYPE_FLOATN,
122 TYPE_FLOATN_2,
123 TYPE_FLOATN_3,
124 TYPE_FLOATN_4,
125 TYPE_DOUBLEN,
126 TYPE_DOUBLEN_2,
127 TYPE_MATRIX,
128 TYPE_MATRIX_T,
129 TYPE_CONST
130 };
131
132 enum value_location {
133 LOC_BUFFER,
134 LOC_CONTEXT,
135 LOC_ARRAY,
136 LOC_TEXUNIT,
137 LOC_CUSTOM
138 };
139
140 enum value_extra {
141 EXTRA_END = 0x8000,
142 EXTRA_VERSION_30,
143 EXTRA_VERSION_31,
144 EXTRA_VERSION_32,
145 EXTRA_VERSION_40,
146 EXTRA_API_GL,
147 EXTRA_API_GL_CORE,
148 EXTRA_API_ES2,
149 EXTRA_API_ES3,
150 EXTRA_API_ES31,
151 EXTRA_API_ES32,
152 EXTRA_NEW_BUFFERS,
153 EXTRA_NEW_FRAG_CLAMP,
154 EXTRA_VALID_DRAW_BUFFER,
155 EXTRA_VALID_TEXTURE_UNIT,
156 EXTRA_VALID_CLIP_DISTANCE,
157 EXTRA_FLUSH_CURRENT,
158 EXTRA_GLSL_130,
159 EXTRA_EXT_UBO_GS,
160 EXTRA_EXT_ATOMICS_GS,
161 EXTRA_EXT_SHADER_IMAGE_GS,
162 EXTRA_EXT_ATOMICS_TESS,
163 EXTRA_EXT_SHADER_IMAGE_TESS,
164 EXTRA_EXT_SSBO_GS,
165 EXTRA_EXT_FB_NO_ATTACH_GS,
166 EXTRA_EXT_ES_GS,
167 EXTRA_EXT_PROVOKING_VERTEX_32,
168 };
169
170 #define NO_EXTRA NULL
171 #define NO_OFFSET 0
172
173 struct value_desc {
174 GLenum pname;
175 GLubyte location; /**< enum value_location */
176 GLubyte type; /**< enum value_type */
177 int offset;
178 const int *extra;
179 };
180
181 union value {
182 GLfloat value_float;
183 GLfloat value_float_4[4];
184 GLdouble value_double_2[2];
185 GLmatrix *value_matrix;
186 GLint value_int;
187 GLint value_int_4[4];
188 GLint64 value_int64;
189 GLenum value_enum;
190
191 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
192 struct {
193 GLint n, ints[100];
194 } value_int_n;
195 GLboolean value_bool;
196 };
197
198 #define BUFFER_FIELD(field, type) \
199 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
200 #define CONTEXT_FIELD(field, type) \
201 LOC_CONTEXT, type, offsetof(struct gl_context, field)
202 #define ARRAY_FIELD(field, type) \
203 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
204 #undef CONST /* already defined through windows.h */
205 #define CONST(value) \
206 LOC_CONTEXT, TYPE_CONST, value
207
208 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
209 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
210 #define BUFFER_ENUM16(field) BUFFER_FIELD(field, TYPE_ENUM16)
211 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
212
213 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
214 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
215 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
216 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
217 #define CONTEXT_ENUM16(field) CONTEXT_FIELD(field, TYPE_ENUM16)
218 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
219 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
220 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
221 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
222 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
223 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
224 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
225 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
226 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
227 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
228 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
229 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
230 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
231 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
232 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
233 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
234 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
235 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
236
237 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
238 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
239 #define ARRAY_ENUM16(field) ARRAY_FIELD(field, TYPE_ENUM16)
240 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
241
242 #define EXT(f) \
243 offsetof(struct gl_extensions, f)
244
245 #define EXTRA_EXT(e) \
246 static const int extra_##e[] = { \
247 EXT(e), EXTRA_END \
248 }
249
250 #define EXTRA_EXT2(e1, e2) \
251 static const int extra_##e1##_##e2[] = { \
252 EXT(e1), EXT(e2), EXTRA_END \
253 }
254
255 /* The 'extra' mechanism is a way to specify extra checks (such as
256 * extensions or specific gl versions) or actions (flush current, new
257 * buffers) that we need to do before looking up an enum. We need to
258 * declare them all up front so we can refer to them in the value_desc
259 * structs below.
260 *
261 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
262 * versions, listing multiple ones in an array means an error will be thrown
263 * only if none of them are available. If you need to check for "AND"
264 * behavior, you would need to make a custom EXTRA_ enum.
265 */
266
267 static const int extra_new_buffers[] = {
268 EXTRA_NEW_BUFFERS,
269 EXTRA_END
270 };
271
272 static const int extra_new_frag_clamp[] = {
273 EXTRA_NEW_FRAG_CLAMP,
274 EXTRA_END
275 };
276
277 static const int extra_valid_draw_buffer[] = {
278 EXTRA_VALID_DRAW_BUFFER,
279 EXTRA_END
280 };
281
282 static const int extra_valid_texture_unit[] = {
283 EXTRA_VALID_TEXTURE_UNIT,
284 EXTRA_END
285 };
286
287 static const int extra_valid_clip_distance[] = {
288 EXTRA_VALID_CLIP_DISTANCE,
289 EXTRA_END
290 };
291
292 static const int extra_flush_current_valid_texture_unit[] = {
293 EXTRA_FLUSH_CURRENT,
294 EXTRA_VALID_TEXTURE_UNIT,
295 EXTRA_END
296 };
297
298 static const int extra_flush_current[] = {
299 EXTRA_FLUSH_CURRENT,
300 EXTRA_END
301 };
302
303 static const int extra_EXT_texture_integer_and_new_buffers[] = {
304 EXT(EXT_texture_integer),
305 EXTRA_NEW_BUFFERS,
306 EXTRA_END
307 };
308
309 static const int extra_GLSL_130_es3[] = {
310 EXTRA_GLSL_130,
311 EXTRA_API_ES3,
312 EXTRA_END
313 };
314
315 static const int extra_texture_buffer_object[] = {
316 EXT(ARB_texture_buffer_object),
317 EXTRA_END
318 };
319
320 static const int extra_ARB_transform_feedback2_api_es3[] = {
321 EXT(ARB_transform_feedback2),
322 EXTRA_API_ES3,
323 EXTRA_END
324 };
325
326 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
327 EXTRA_EXT_UBO_GS,
328 EXTRA_END
329 };
330
331 static const int extra_ARB_ES2_compatibility_api_es2[] = {
332 EXT(ARB_ES2_compatibility),
333 EXTRA_API_ES2,
334 EXTRA_END
335 };
336
337 static const int extra_ARB_ES3_compatibility_api_es3[] = {
338 EXT(ARB_ES3_compatibility),
339 EXTRA_API_ES3,
340 EXTRA_END
341 };
342
343 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
344 EXT(EXT_framebuffer_sRGB),
345 EXTRA_NEW_BUFFERS,
346 EXTRA_END
347 };
348
349 static const int extra_EXT_packed_float[] = {
350 EXT(EXT_packed_float),
351 EXTRA_NEW_BUFFERS,
352 EXTRA_END
353 };
354
355 static const int extra_EXT_texture_array_es3[] = {
356 EXT(EXT_texture_array),
357 EXTRA_API_ES3,
358 EXTRA_END
359 };
360
361 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
362 EXTRA_EXT_ATOMICS_GS,
363 EXTRA_END
364 };
365
366 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
367 EXTRA_EXT_SHADER_IMAGE_GS,
368 EXTRA_END
369 };
370
371 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
372 EXTRA_EXT_ATOMICS_TESS,
373 EXTRA_END
374 };
375
376 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
377 EXTRA_EXT_SHADER_IMAGE_TESS,
378 EXTRA_END
379 };
380
381 /* HACK: remove when ARB_compute_shader is actually supported */
382 static const int extra_ARB_compute_shader_es31[] = {
383 EXT(ARB_compute_shader),
384 EXTRA_API_ES31,
385 EXTRA_END
386 };
387
388 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
389 EXT(ARB_shader_storage_buffer_object),
390 EXTRA_API_ES31,
391 EXTRA_END
392 };
393
394 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
395 EXTRA_EXT_SSBO_GS,
396 EXTRA_END
397 };
398
399 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
400 EXT(ARB_shader_image_load_store),
401 EXT(ARB_shader_storage_buffer_object),
402 EXTRA_API_ES31,
403 EXTRA_END
404 };
405
406 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
407 EXTRA_EXT_FB_NO_ATTACH_GS,
408 EXTRA_END
409 };
410
411 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
412 EXT(ARB_viewport_array),
413 EXTRA_EXT_ES_GS,
414 EXTRA_END
415 };
416
417 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = {
418 EXT(ARB_viewport_array),
419 EXT(OES_viewport_array),
420 EXTRA_END
421 };
422
423 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
424 EXT(ARB_gpu_shader5),
425 EXTRA_EXT_ES_GS,
426 EXTRA_END
427 };
428
429 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
430 EXT(ARB_gpu_shader5),
431 EXT(OES_sample_variables),
432 EXTRA_END
433 };
434
435 static const int extra_ES32[] = {
436 EXT(ARB_ES3_2_compatibility),
437 EXTRA_API_ES32,
438 EXTRA_END
439 };
440
441 static const int extra_KHR_robustness_or_GL[] = {
442 EXT(KHR_robustness),
443 EXTRA_API_GL,
444 EXTRA_API_GL_CORE,
445 EXTRA_END
446 };
447
448 static const int extra_INTEL_conservative_rasterization[] = {
449 EXT(INTEL_conservative_rasterization),
450 EXTRA_END
451 };
452
453 EXTRA_EXT(ARB_texture_cube_map);
454 EXTRA_EXT(EXT_texture_array);
455 EXTRA_EXT(NV_fog_distance);
456 EXTRA_EXT(EXT_texture_filter_anisotropic);
457 EXTRA_EXT(NV_point_sprite);
458 EXTRA_EXT(NV_texture_rectangle);
459 EXTRA_EXT(EXT_stencil_two_side);
460 EXTRA_EXT(EXT_depth_bounds_test);
461 EXTRA_EXT(ARB_depth_clamp);
462 EXTRA_EXT(ATI_fragment_shader);
463 EXTRA_EXT(EXT_provoking_vertex);
464 EXTRA_EXT(ARB_fragment_shader);
465 EXTRA_EXT(ARB_fragment_program);
466 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
467 EXTRA_EXT(ARB_seamless_cube_map);
468 EXTRA_EXT(ARB_sync);
469 EXTRA_EXT(ARB_vertex_shader);
470 EXTRA_EXT(EXT_transform_feedback);
471 EXTRA_EXT(ARB_transform_feedback3);
472 EXTRA_EXT(EXT_pixel_buffer_object);
473 EXTRA_EXT(ARB_vertex_program);
474 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
475 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
476 EXTRA_EXT(ARB_color_buffer_float);
477 EXTRA_EXT(EXT_framebuffer_sRGB);
478 EXTRA_EXT(OES_EGL_image_external);
479 EXTRA_EXT(ARB_blend_func_extended);
480 EXTRA_EXT(ARB_uniform_buffer_object);
481 EXTRA_EXT(ARB_timer_query);
482 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array);
483 EXTRA_EXT(ARB_texture_buffer_range);
484 EXTRA_EXT(ARB_texture_multisample);
485 EXTRA_EXT(ARB_texture_gather);
486 EXTRA_EXT(ARB_shader_atomic_counters);
487 EXTRA_EXT(ARB_draw_indirect);
488 EXTRA_EXT(ARB_shader_image_load_store);
489 EXTRA_EXT(ARB_query_buffer_object);
490 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
491 EXTRA_EXT(INTEL_performance_query);
492 EXTRA_EXT(ARB_explicit_uniform_location);
493 EXTRA_EXT(ARB_clip_control);
494 EXTRA_EXT(ARB_polygon_offset_clamp);
495 EXTRA_EXT(ARB_framebuffer_no_attachments);
496 EXTRA_EXT(ARB_tessellation_shader);
497 EXTRA_EXT(ARB_shader_storage_buffer_object);
498 EXTRA_EXT(ARB_indirect_parameters);
499 EXTRA_EXT(ATI_meminfo);
500 EXTRA_EXT(NVX_gpu_memory_info);
501 EXTRA_EXT(ARB_cull_distance);
502 EXTRA_EXT(EXT_window_rectangles);
503 EXTRA_EXT(KHR_blend_equation_advanced_coherent);
504 EXTRA_EXT(OES_primitive_bounding_box);
505 EXTRA_EXT(ARB_compute_variable_group_size);
506 EXTRA_EXT(KHR_robustness);
507 EXTRA_EXT(ARB_sparse_buffer);
508
509 static const int
510 extra_ARB_color_buffer_float_or_glcore[] = {
511 EXT(ARB_color_buffer_float),
512 EXTRA_API_GL_CORE,
513 EXTRA_END
514 };
515
516 static const int
517 extra_NV_primitive_restart[] = {
518 EXT(NV_primitive_restart),
519 EXTRA_END
520 };
521
522 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
523 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
524 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
525
526 static const int extra_gl30_es3[] = {
527 EXTRA_VERSION_30,
528 EXTRA_API_ES3,
529 EXTRA_END,
530 };
531
532 static const int extra_gl32_es3[] = {
533 EXTRA_VERSION_32,
534 EXTRA_API_ES3,
535 EXTRA_END,
536 };
537
538 static const int extra_version_32_OES_geometry_shader[] = {
539 EXTRA_VERSION_32,
540 EXTRA_EXT_ES_GS,
541 EXTRA_END
542 };
543
544 static const int extra_gl40_ARB_sample_shading[] = {
545 EXTRA_VERSION_40,
546 EXT(ARB_sample_shading),
547 EXTRA_END
548 };
549
550 static const int
551 extra_ARB_vertex_program_api_es2[] = {
552 EXT(ARB_vertex_program),
553 EXTRA_API_ES2,
554 EXTRA_END
555 };
556
557 /* The ReadBuffer get token is valid under either full GL or under
558 * GLES2 if the NV_read_buffer extension is available. */
559 static const int
560 extra_NV_read_buffer_api_gl[] = {
561 EXTRA_API_ES2,
562 EXTRA_API_GL,
563 EXTRA_END
564 };
565
566 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
567 EXTRA_API_GL_CORE,
568 EXT(ARB_color_buffer_float),
569 EXTRA_NEW_BUFFERS,
570 EXTRA_END
571 };
572
573 static const int extra_EXT_shader_framebuffer_fetch[] = {
574 EXTRA_API_ES2,
575 EXTRA_API_ES3,
576 EXT(MESA_shader_framebuffer_fetch),
577 EXTRA_END
578 };
579
580 static const int extra_EXT_provoking_vertex_32[] = {
581 EXTRA_EXT_PROVOKING_VERTEX_32,
582 EXTRA_END
583 };
584
585 static const int extra_EXT_disjoint_timer_query[] = {
586 EXTRA_API_ES2,
587 EXTRA_API_ES3,
588 EXT(EXT_disjoint_timer_query),
589 EXTRA_END
590 };
591
592
593 /* This is the big table describing all the enums we accept in
594 * glGet*v(). The table is partitioned into six parts: enums
595 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
596 * between OpenGL and GLES, enums exclusive to GLES, etc for the
597 * remaining combinations. To look up the enums valid in a given API
598 * we will use a hash table specific to that API. These tables are in
599 * turn generated at build time and included through get_hash.h.
600 */
601
602 #include "get_hash.h"
603
604 /* All we need now is a way to look up the value struct from the enum.
605 * The code generated by gcc for the old generated big switch
606 * statement is a big, balanced, open coded if/else tree, essentially
607 * an unrolled binary search. It would be natural to sort the new
608 * enum table and use bsearch(), but we will use a read-only hash
609 * table instead. bsearch() has a nice guaranteed worst case
610 * performance, but we're also guaranteed to hit that worst case
611 * (log2(n) iterations) for about half the enums. Instead, using an
612 * open addressing hash table, we can find the enum on the first try
613 * for 80% of the enums, 1 collision for 10% and never more than 5
614 * collisions for any enum (typical numbers). And the code is very
615 * simple, even though it feels a little magic. */
616
617 /**
618 * Handle irregular enums
619 *
620 * Some values don't conform to the "well-known type at context
621 * pointer + offset" pattern, so we have this function to catch all
622 * the corner cases. Typically, it's a computed value or a one-off
623 * pointer to a custom struct or something.
624 *
625 * In this case we can't return a pointer to the value, so we'll have
626 * to use the temporary variable 'v' declared back in the calling
627 * glGet*v() function to store the result.
628 *
629 * \param ctx the current context
630 * \param d the struct value_desc that describes the enum
631 * \param v pointer to the tmp declared in the calling glGet*v() function
632 */
633 static void
634 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
635 {
636 struct gl_buffer_object **buffer_obj;
637 struct gl_array_attributes *array;
638 GLuint unit, *p;
639
640 switch (d->pname) {
641 case GL_MAJOR_VERSION:
642 v->value_int = ctx->Version / 10;
643 break;
644 case GL_MINOR_VERSION:
645 v->value_int = ctx->Version % 10;
646 break;
647
648 case GL_TEXTURE_1D:
649 case GL_TEXTURE_2D:
650 case GL_TEXTURE_3D:
651 case GL_TEXTURE_CUBE_MAP:
652 case GL_TEXTURE_RECTANGLE_NV:
653 case GL_TEXTURE_EXTERNAL_OES:
654 v->value_bool = _mesa_IsEnabled(d->pname);
655 break;
656
657 case GL_LINE_STIPPLE_PATTERN:
658 /* This is the only GLushort, special case it here by promoting
659 * to an int rather than introducing a new type. */
660 v->value_int = ctx->Line.StipplePattern;
661 break;
662
663 case GL_CURRENT_RASTER_TEXTURE_COORDS:
664 unit = ctx->Texture.CurrentUnit;
665 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
666 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
667 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
668 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
669 break;
670
671 case GL_CURRENT_TEXTURE_COORDS:
672 unit = ctx->Texture.CurrentUnit;
673 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
674 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
675 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
676 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
677 break;
678
679 case GL_COLOR_WRITEMASK:
680 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
681 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
682 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
683 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
684 break;
685
686 case GL_EDGE_FLAG:
687 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
688 break;
689
690 case GL_READ_BUFFER:
691 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
692 break;
693
694 case GL_MAP2_GRID_DOMAIN:
695 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
696 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
697 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
698 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
699 break;
700
701 case GL_TEXTURE_STACK_DEPTH:
702 unit = ctx->Texture.CurrentUnit;
703 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
704 break;
705 case GL_TEXTURE_MATRIX:
706 unit = ctx->Texture.CurrentUnit;
707 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
708 break;
709
710 case GL_TEXTURE_COORD_ARRAY:
711 case GL_TEXTURE_COORD_ARRAY_SIZE:
712 case GL_TEXTURE_COORD_ARRAY_TYPE:
713 case GL_TEXTURE_COORD_ARRAY_STRIDE:
714 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
715 v->value_int = *(GLuint *) ((char *) array + d->offset);
716 break;
717
718 case GL_ACTIVE_TEXTURE_ARB:
719 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
720 break;
721 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
722 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
723 break;
724
725 case GL_MODELVIEW_STACK_DEPTH:
726 case GL_PROJECTION_STACK_DEPTH:
727 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
728 break;
729
730 case GL_MAX_TEXTURE_SIZE:
731 case GL_MAX_3D_TEXTURE_SIZE:
732 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
733 p = (GLuint *) ((char *) ctx + d->offset);
734 v->value_int = 1 << (*p - 1);
735 break;
736
737 case GL_SCISSOR_BOX:
738 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
739 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
740 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
741 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
742 break;
743
744 case GL_SCISSOR_TEST:
745 v->value_bool = ctx->Scissor.EnableFlags & 1;
746 break;
747
748 case GL_LIST_INDEX:
749 v->value_int =
750 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
751 break;
752 case GL_LIST_MODE:
753 if (!ctx->CompileFlag)
754 v->value_enum = 0;
755 else if (ctx->ExecuteFlag)
756 v->value_enum = GL_COMPILE_AND_EXECUTE;
757 else
758 v->value_enum = GL_COMPILE;
759 break;
760
761 case GL_VIEWPORT:
762 v->value_float_4[0] = ctx->ViewportArray[0].X;
763 v->value_float_4[1] = ctx->ViewportArray[0].Y;
764 v->value_float_4[2] = ctx->ViewportArray[0].Width;
765 v->value_float_4[3] = ctx->ViewportArray[0].Height;
766 break;
767
768 case GL_DEPTH_RANGE:
769 v->value_double_2[0] = ctx->ViewportArray[0].Near;
770 v->value_double_2[1] = ctx->ViewportArray[0].Far;
771 break;
772
773 case GL_ACTIVE_STENCIL_FACE_EXT:
774 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
775 break;
776
777 case GL_STENCIL_FAIL:
778 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
779 break;
780 case GL_STENCIL_FUNC:
781 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
782 break;
783 case GL_STENCIL_PASS_DEPTH_FAIL:
784 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
785 break;
786 case GL_STENCIL_PASS_DEPTH_PASS:
787 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
788 break;
789 case GL_STENCIL_REF:
790 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
791 break;
792 case GL_STENCIL_BACK_REF:
793 v->value_int = _mesa_get_stencil_ref(ctx, 1);
794 break;
795 case GL_STENCIL_VALUE_MASK:
796 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
797 break;
798 case GL_STENCIL_WRITEMASK:
799 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
800 break;
801
802 case GL_NUM_EXTENSIONS:
803 v->value_int = _mesa_get_extension_count(ctx);
804 break;
805
806 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
807 v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv");
808 break;
809 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
810 v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv");
811 break;
812
813 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
814 v->value_int = ctx->CurrentStack->Depth + 1;
815 break;
816 case GL_CURRENT_MATRIX_ARB:
817 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
818 v->value_matrix = ctx->CurrentStack->Top;
819 break;
820
821 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
822 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
823 break;
824 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
825 v->value_int_n.n =
826 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
827 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
828 break;
829
830 case GL_MAX_VARYING_FLOATS_ARB:
831 v->value_int = ctx->Const.MaxVarying * 4;
832 break;
833
834 /* Various object names */
835
836 case GL_TEXTURE_BINDING_1D:
837 case GL_TEXTURE_BINDING_2D:
838 case GL_TEXTURE_BINDING_3D:
839 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
840 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
841 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
842 case GL_TEXTURE_BINDING_RECTANGLE_NV:
843 case GL_TEXTURE_BINDING_EXTERNAL_OES:
844 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
845 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
846 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
847 unit = ctx->Texture.CurrentUnit;
848 v->value_int =
849 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
850 break;
851
852 /* GL_EXT_external_objects */
853 case GL_DRIVER_UUID_EXT:
854 _mesa_get_driver_uuid(ctx, v->value_int_4);
855 break;
856 case GL_DEVICE_UUID_EXT:
857 _mesa_get_device_uuid(ctx, v->value_int_4);
858 break;
859
860 /* GL_EXT_packed_float */
861 case GL_RGBA_SIGNED_COMPONENTS_EXT:
862 {
863 /* Note: we only check the 0th color attachment. */
864 const struct gl_renderbuffer *rb =
865 ctx->DrawBuffer->_ColorDrawBuffers[0];
866 if (rb && _mesa_is_format_signed(rb->Format)) {
867 /* Issue 17 of GL_EXT_packed_float: If a component (such as
868 * alpha) has zero bits, the component should not be considered
869 * signed and so the bit for the respective component should be
870 * zeroed.
871 */
872 GLint r_bits =
873 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
874 GLint g_bits =
875 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
876 GLint b_bits =
877 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
878 GLint a_bits =
879 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
880 GLint l_bits =
881 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
882 GLint i_bits =
883 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
884
885 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
886 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
887 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
888 v->value_int_4[3] = a_bits + i_bits > 0;
889 }
890 else {
891 v->value_int_4[0] =
892 v->value_int_4[1] =
893 v->value_int_4[2] =
894 v->value_int_4[3] = 0;
895 }
896 }
897 break;
898
899 /* GL_ARB_vertex_buffer_object */
900 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
901 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
902 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
903 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
904 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
905 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
906 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
907 buffer_obj = (struct gl_buffer_object **)
908 ((char *) ctx->Array.VAO + d->offset);
909 v->value_int = (*buffer_obj)->Name;
910 break;
911 case GL_ARRAY_BUFFER_BINDING_ARB:
912 v->value_int = ctx->Array.ArrayBufferObj->Name;
913 break;
914 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
915 v->value_int =
916 ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
917 break;
918 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
919 v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
920 break;
921
922 /* ARB_vertex_array_bgra */
923 case GL_COLOR_ARRAY_SIZE:
924 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
925 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
926 break;
927 case GL_SECONDARY_COLOR_ARRAY_SIZE:
928 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
929 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
930 break;
931
932 /* ARB_copy_buffer */
933 case GL_COPY_READ_BUFFER:
934 v->value_int = ctx->CopyReadBuffer->Name;
935 break;
936 case GL_COPY_WRITE_BUFFER:
937 v->value_int = ctx->CopyWriteBuffer->Name;
938 break;
939
940 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
941 v->value_int = ctx->Pack.BufferObj->Name;
942 break;
943 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
944 v->value_int = ctx->Unpack.BufferObj->Name;
945 break;
946 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
947 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
948 break;
949 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
950 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
951 break;
952 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
953 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
954 break;
955 case GL_TRANSFORM_FEEDBACK_BINDING:
956 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
957 break;
958 case GL_CURRENT_PROGRAM:
959 /* The Changelog of the ARB_separate_shader_objects spec says:
960 *
961 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
962 * CURRENT_PROGRAM. In the EXT extension, this
963 * token was aliased to ACTIVE_PROGRAM_EXT, and
964 * was used to indicate the last program set by
965 * either ActiveProgramEXT or UseProgram. In
966 * the ARB extension, the SSO active programs
967 * are now program pipeline object state and
968 * CURRENT_PROGRAM should still be used to query
969 * the last program set by UseProgram (bug 7822).
970 */
971 v->value_int =
972 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
973 break;
974 case GL_READ_FRAMEBUFFER_BINDING_EXT:
975 v->value_int = ctx->ReadBuffer->Name;
976 break;
977 case GL_RENDERBUFFER_BINDING_EXT:
978 v->value_int =
979 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
980 break;
981 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
982 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
983 break;
984
985 case GL_FOG_COLOR:
986 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
987 COPY_4FV(v->value_float_4, ctx->Fog.Color);
988 else
989 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
990 break;
991 case GL_COLOR_CLEAR_VALUE:
992 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
993 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
994 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
995 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
996 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
997 } else
998 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
999 break;
1000 case GL_BLEND_COLOR_EXT:
1001 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1002 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1003 else
1004 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1005 break;
1006 case GL_ALPHA_TEST_REF:
1007 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1008 v->value_float = ctx->Color.AlphaRef;
1009 else
1010 v->value_float = ctx->Color.AlphaRefUnclamped;
1011 break;
1012 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1013 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
1014 break;
1015
1016 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1017 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
1018 break;
1019
1020 /* GL_ARB_texture_buffer_object */
1021 case GL_TEXTURE_BUFFER_ARB:
1022 v->value_int = ctx->Texture.BufferObject->Name;
1023 break;
1024 case GL_TEXTURE_BINDING_BUFFER_ARB:
1025 unit = ctx->Texture.CurrentUnit;
1026 v->value_int =
1027 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1028 break;
1029 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1030 {
1031 struct gl_buffer_object *buf =
1032 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1033 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1034 v->value_int = buf ? buf->Name : 0;
1035 }
1036 break;
1037 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1038 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1039 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1040 break;
1041
1042 /* GL_ARB_sampler_objects */
1043 case GL_SAMPLER_BINDING:
1044 {
1045 struct gl_sampler_object *samp =
1046 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1047 v->value_int = samp ? samp->Name : 0;
1048 }
1049 break;
1050 /* GL_ARB_uniform_buffer_object */
1051 case GL_UNIFORM_BUFFER_BINDING:
1052 v->value_int = ctx->UniformBuffer->Name;
1053 break;
1054 /* GL_ARB_shader_storage_buffer_object */
1055 case GL_SHADER_STORAGE_BUFFER_BINDING:
1056 v->value_int = ctx->ShaderStorageBuffer->Name;
1057 break;
1058 /* GL_ARB_query_buffer_object */
1059 case GL_QUERY_BUFFER_BINDING:
1060 v->value_int = ctx->QueryBuffer->Name;
1061 break;
1062 /* GL_ARB_timer_query */
1063 case GL_TIMESTAMP:
1064 if (ctx->Driver.GetTimestamp) {
1065 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1066 }
1067 else {
1068 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1069 }
1070 break;
1071 /* GL_KHR_DEBUG */
1072 case GL_DEBUG_OUTPUT:
1073 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
1074 case GL_DEBUG_LOGGED_MESSAGES:
1075 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1076 case GL_DEBUG_GROUP_STACK_DEPTH:
1077 v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1078 break;
1079 /* GL_ARB_shader_atomic_counters */
1080 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1081 if (ctx->AtomicBuffer) {
1082 v->value_int = ctx->AtomicBuffer->Name;
1083 } else {
1084 v->value_int = 0;
1085 }
1086 break;
1087 /* GL_ARB_draw_indirect */
1088 case GL_DRAW_INDIRECT_BUFFER_BINDING:
1089 v->value_int = ctx->DrawIndirectBuffer->Name;
1090 break;
1091 /* GL_ARB_indirect_parameters */
1092 case GL_PARAMETER_BUFFER_BINDING_ARB:
1093 v->value_int = ctx->ParameterBuffer->Name;
1094 break;
1095 /* GL_ARB_separate_shader_objects */
1096 case GL_PROGRAM_PIPELINE_BINDING:
1097 if (ctx->Pipeline.Current) {
1098 v->value_int = ctx->Pipeline.Current->Name;
1099 } else {
1100 v->value_int = 0;
1101 }
1102 break;
1103 /* GL_ARB_compute_shader */
1104 case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1105 v->value_int = ctx->DispatchIndirectBuffer->Name;
1106 break;
1107 /* GL_ARB_multisample */
1108 case GL_SAMPLES:
1109 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1110 break;
1111 case GL_SAMPLE_BUFFERS:
1112 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1113 break;
1114 /* GL_EXT_textrue_integer */
1115 case GL_RGBA_INTEGER_MODE_EXT:
1116 v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
1117 break;
1118 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1119 case GL_VBO_FREE_MEMORY_ATI:
1120 case GL_TEXTURE_FREE_MEMORY_ATI:
1121 case GL_RENDERBUFFER_FREE_MEMORY_ATI:
1122 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
1123 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
1124 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
1125 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
1126 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
1127 {
1128 struct gl_memory_info info;
1129
1130 ctx->Driver.QueryMemoryInfo(ctx, &info);
1131
1132 if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
1133 v->value_int = info.total_device_memory;
1134 else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
1135 v->value_int = info.total_device_memory +
1136 info.total_staging_memory;
1137 else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
1138 v->value_int = info.avail_device_memory;
1139 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
1140 v->value_int = info.nr_device_memory_evictions;
1141 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
1142 v->value_int = info.device_memory_evicted;
1143 else {
1144 /* ATI free memory enums.
1145 *
1146 * Since the GPU memory is (usually) page-table based, every two
1147 * consecutive elements are equal. From the GL_ATI_meminfo
1148 * specification:
1149 *
1150 * "param[0] - total memory free in the pool
1151 * param[1] - largest available free block in the pool
1152 * param[2] - total auxiliary memory free
1153 * param[3] - largest auxiliary free block"
1154 *
1155 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1156 * the same numbers here.
1157 */
1158 v->value_int_4[0] = info.avail_device_memory;
1159 v->value_int_4[1] = info.avail_device_memory;
1160 v->value_int_4[2] = info.avail_staging_memory;
1161 v->value_int_4[3] = info.avail_staging_memory;
1162 }
1163 }
1164 break;
1165
1166 /* GL_ARB_get_program_binary */
1167 case GL_PROGRAM_BINARY_FORMATS:
1168 assert(ctx->Const.NumProgramBinaryFormats <= 1);
1169 v->value_int_n.n = MIN2(ctx->Const.NumProgramBinaryFormats, 1);
1170 if (ctx->Const.NumProgramBinaryFormats > 0) {
1171 v->value_int_n.ints[0] = GL_PROGRAM_BINARY_FORMAT_MESA;
1172 }
1173 break;
1174 /* GL_EXT_disjoint_timer_query */
1175 case GL_GPU_DISJOINT_EXT:
1176 {
1177 simple_mtx_lock(&ctx->Shared->Mutex);
1178 v->value_int = ctx->Shared->DisjointOperation;
1179 /* Reset state as expected by the spec. */
1180 ctx->Shared->DisjointOperation = false;
1181 simple_mtx_unlock(&ctx->Shared->Mutex);
1182 }
1183 break;
1184 }
1185 }
1186
1187 /**
1188 * Check extra constraints on a struct value_desc descriptor
1189 *
1190 * If a struct value_desc has a non-NULL extra pointer, it means that
1191 * there are a number of extra constraints to check or actions to
1192 * perform. The extras is just an integer array where each integer
1193 * encode different constraints or actions.
1194 *
1195 * \param ctx current context
1196 * \param func name of calling glGet*v() function for error reporting
1197 * \param d the struct value_desc that has the extra constraints
1198 *
1199 * \return GL_FALSE if all of the constraints were not satisfied,
1200 * otherwise GL_TRUE.
1201 */
1202 static GLboolean
1203 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1204 {
1205 const GLuint version = ctx->Version;
1206 GLboolean api_check = GL_FALSE;
1207 GLboolean api_found = GL_FALSE;
1208 const int *e;
1209
1210 for (e = d->extra; *e != EXTRA_END; e++) {
1211 switch (*e) {
1212 case EXTRA_VERSION_30:
1213 api_check = GL_TRUE;
1214 if (version >= 30)
1215 api_found = GL_TRUE;
1216 break;
1217 case EXTRA_VERSION_31:
1218 api_check = GL_TRUE;
1219 if (version >= 31)
1220 api_found = GL_TRUE;
1221 break;
1222 case EXTRA_VERSION_32:
1223 api_check = GL_TRUE;
1224 if (version >= 32)
1225 api_found = GL_TRUE;
1226 break;
1227 case EXTRA_NEW_FRAG_CLAMP:
1228 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1229 _mesa_update_state(ctx);
1230 break;
1231 case EXTRA_API_ES2:
1232 api_check = GL_TRUE;
1233 if (ctx->API == API_OPENGLES2)
1234 api_found = GL_TRUE;
1235 break;
1236 case EXTRA_API_ES3:
1237 api_check = GL_TRUE;
1238 if (_mesa_is_gles3(ctx))
1239 api_found = GL_TRUE;
1240 break;
1241 case EXTRA_API_ES31:
1242 api_check = GL_TRUE;
1243 if (_mesa_is_gles31(ctx))
1244 api_found = GL_TRUE;
1245 break;
1246 case EXTRA_API_ES32:
1247 api_check = GL_TRUE;
1248 if (_mesa_is_gles32(ctx))
1249 api_found = GL_TRUE;
1250 break;
1251 case EXTRA_API_GL:
1252 api_check = GL_TRUE;
1253 if (_mesa_is_desktop_gl(ctx))
1254 api_found = GL_TRUE;
1255 break;
1256 case EXTRA_API_GL_CORE:
1257 api_check = GL_TRUE;
1258 if (ctx->API == API_OPENGL_CORE)
1259 api_found = GL_TRUE;
1260 break;
1261 case EXTRA_NEW_BUFFERS:
1262 if (ctx->NewState & _NEW_BUFFERS)
1263 _mesa_update_state(ctx);
1264 break;
1265 case EXTRA_FLUSH_CURRENT:
1266 FLUSH_CURRENT(ctx, 0);
1267 break;
1268 case EXTRA_VALID_DRAW_BUFFER:
1269 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1270 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1271 func, d->pname - GL_DRAW_BUFFER0_ARB);
1272 return GL_FALSE;
1273 }
1274 break;
1275 case EXTRA_VALID_TEXTURE_UNIT:
1276 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1277 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1278 func, ctx->Texture.CurrentUnit);
1279 return GL_FALSE;
1280 }
1281 break;
1282 case EXTRA_VALID_CLIP_DISTANCE:
1283 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1284 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1285 func, d->pname - GL_CLIP_DISTANCE0);
1286 return GL_FALSE;
1287 }
1288 break;
1289 case EXTRA_GLSL_130:
1290 api_check = GL_TRUE;
1291 if (ctx->Const.GLSLVersion >= 130)
1292 api_found = GL_TRUE;
1293 break;
1294 case EXTRA_EXT_UBO_GS:
1295 api_check = GL_TRUE;
1296 if (ctx->Extensions.ARB_uniform_buffer_object &&
1297 _mesa_has_geometry_shaders(ctx))
1298 api_found = GL_TRUE;
1299 break;
1300 case EXTRA_EXT_ATOMICS_GS:
1301 api_check = GL_TRUE;
1302 if (ctx->Extensions.ARB_shader_atomic_counters &&
1303 _mesa_has_geometry_shaders(ctx))
1304 api_found = GL_TRUE;
1305 break;
1306 case EXTRA_EXT_SHADER_IMAGE_GS:
1307 api_check = GL_TRUE;
1308 if (ctx->Extensions.ARB_shader_image_load_store &&
1309 _mesa_has_geometry_shaders(ctx))
1310 api_found = GL_TRUE;
1311 break;
1312 case EXTRA_EXT_ATOMICS_TESS:
1313 api_check = GL_TRUE;
1314 api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1315 _mesa_has_tessellation(ctx);
1316 break;
1317 case EXTRA_EXT_SHADER_IMAGE_TESS:
1318 api_check = GL_TRUE;
1319 api_found = ctx->Extensions.ARB_shader_image_load_store &&
1320 _mesa_has_tessellation(ctx);
1321 break;
1322 case EXTRA_EXT_SSBO_GS:
1323 api_check = GL_TRUE;
1324 if (ctx->Extensions.ARB_shader_storage_buffer_object &&
1325 _mesa_has_geometry_shaders(ctx))
1326 api_found = GL_TRUE;
1327 break;
1328 case EXTRA_EXT_FB_NO_ATTACH_GS:
1329 api_check = GL_TRUE;
1330 if (ctx->Extensions.ARB_framebuffer_no_attachments &&
1331 (_mesa_is_desktop_gl(ctx) ||
1332 _mesa_has_OES_geometry_shader(ctx)))
1333 api_found = GL_TRUE;
1334 break;
1335 case EXTRA_EXT_ES_GS:
1336 api_check = GL_TRUE;
1337 if (_mesa_has_OES_geometry_shader(ctx))
1338 api_found = GL_TRUE;
1339 break;
1340 case EXTRA_EXT_PROVOKING_VERTEX_32:
1341 api_check = TRUE;
1342 if (ctx->API == API_OPENGL_COMPAT || version == 32)
1343 api_found = ctx->Extensions.EXT_provoking_vertex;
1344 break;
1345 case EXTRA_END:
1346 break;
1347 default: /* *e is a offset into the extension struct */
1348 api_check = GL_TRUE;
1349 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1350 api_found = GL_TRUE;
1351 break;
1352 }
1353 }
1354
1355 if (api_check && !api_found) {
1356 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1357 _mesa_enum_to_string(d->pname));
1358 return GL_FALSE;
1359 }
1360
1361 return GL_TRUE;
1362 }
1363
1364 static const struct value_desc error_value =
1365 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1366
1367 /**
1368 * Find the struct value_desc corresponding to the enum 'pname'.
1369 *
1370 * We hash the enum value to get an index into the 'table' array,
1371 * which holds the index in the 'values' array of struct value_desc.
1372 * Once we've found the entry, we do the extra checks, if any, then
1373 * look up the value and return a pointer to it.
1374 *
1375 * If the value has to be computed (for example, it's the result of a
1376 * function call or we need to add 1 to it), we use the tmp 'v' to
1377 * store the result.
1378 *
1379 * \param func name of glGet*v() func for error reporting
1380 * \param pname the enum value we're looking up
1381 * \param p is were we return the pointer to the value
1382 * \param v a tmp union value variable in the calling glGet*v() function
1383 *
1384 * \return the struct value_desc corresponding to the enum or a struct
1385 * value_desc of TYPE_INVALID if not found. This lets the calling
1386 * glGet*v() function jump right into a switch statement and
1387 * handle errors there instead of having to check for NULL.
1388 */
1389 static const struct value_desc *
1390 find_value(const char *func, GLenum pname, void **p, union value *v)
1391 {
1392 GET_CURRENT_CONTEXT(ctx);
1393 struct gl_texture_unit *unit;
1394 int mask, hash;
1395 const struct value_desc *d;
1396 int api;
1397
1398 api = ctx->API;
1399 /* We index into the table_set[] list of per-API hash tables using the API's
1400 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1401 * value since it's compatible with GLES2 its entry in table_set[] is at the
1402 * end.
1403 */
1404 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4);
1405 if (ctx->API == API_OPENGLES2) {
1406 if (ctx->Version >= 32)
1407 api = API_OPENGL_LAST + 3;
1408 else if (ctx->Version >= 31)
1409 api = API_OPENGL_LAST + 2;
1410 else if (ctx->Version >= 30)
1411 api = API_OPENGL_LAST + 1;
1412 }
1413 mask = ARRAY_SIZE(table(api)) - 1;
1414 hash = (pname * prime_factor);
1415 while (1) {
1416 int idx = table(api)[hash & mask];
1417
1418 /* If the enum isn't valid, the hash walk ends with index 0,
1419 * pointing to the first entry of values[] which doesn't hold
1420 * any valid enum. */
1421 if (unlikely(idx == 0)) {
1422 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1423 _mesa_enum_to_string(pname));
1424 return &error_value;
1425 }
1426
1427 d = &values[idx];
1428 if (likely(d->pname == pname))
1429 break;
1430
1431 hash += prime_step;
1432 }
1433
1434 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1435 return &error_value;
1436
1437 switch (d->location) {
1438 case LOC_BUFFER:
1439 *p = ((char *) ctx->DrawBuffer + d->offset);
1440 return d;
1441 case LOC_CONTEXT:
1442 *p = ((char *) ctx + d->offset);
1443 return d;
1444 case LOC_ARRAY:
1445 *p = ((char *) ctx->Array.VAO + d->offset);
1446 return d;
1447 case LOC_TEXUNIT:
1448 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1449 *p = ((char *) unit + d->offset);
1450 return d;
1451 case LOC_CUSTOM:
1452 find_custom_value(ctx, d, v);
1453 *p = v;
1454 return d;
1455 default:
1456 assert(0);
1457 break;
1458 }
1459
1460 /* silence warning */
1461 return &error_value;
1462 }
1463
1464 static const int transpose[] = {
1465 0, 4, 8, 12,
1466 1, 5, 9, 13,
1467 2, 6, 10, 14,
1468 3, 7, 11, 15
1469 };
1470
1471 static GLsizei
1472 get_value_size(enum value_type type, const union value *v)
1473 {
1474 switch (type) {
1475 case TYPE_INVALID:
1476 return 0;
1477 case TYPE_CONST:
1478 case TYPE_UINT:
1479 case TYPE_INT:
1480 return sizeof(GLint);
1481 case TYPE_INT_2:
1482 case TYPE_UINT_2:
1483 return sizeof(GLint) * 2;
1484 case TYPE_INT_3:
1485 case TYPE_UINT_3:
1486 return sizeof(GLint) * 3;
1487 case TYPE_INT_4:
1488 case TYPE_UINT_4:
1489 return sizeof(GLint) * 4;
1490 case TYPE_INT_N:
1491 return sizeof(GLint) * v->value_int_n.n;
1492 case TYPE_INT64:
1493 return sizeof(GLint64);
1494 break;
1495 case TYPE_ENUM16:
1496 return sizeof(GLenum16);
1497 case TYPE_ENUM:
1498 return sizeof(GLenum);
1499 case TYPE_ENUM_2:
1500 return sizeof(GLenum) * 2;
1501 case TYPE_BOOLEAN:
1502 return sizeof(GLboolean);
1503 case TYPE_BIT_0:
1504 case TYPE_BIT_1:
1505 case TYPE_BIT_2:
1506 case TYPE_BIT_3:
1507 case TYPE_BIT_4:
1508 case TYPE_BIT_5:
1509 case TYPE_BIT_6:
1510 case TYPE_BIT_7:
1511 return 1;
1512 case TYPE_FLOAT:
1513 case TYPE_FLOATN:
1514 return sizeof(GLfloat);
1515 case TYPE_FLOAT_2:
1516 case TYPE_FLOATN_2:
1517 return sizeof(GLfloat) * 2;
1518 case TYPE_FLOAT_3:
1519 case TYPE_FLOATN_3:
1520 return sizeof(GLfloat) * 3;
1521 case TYPE_FLOAT_4:
1522 case TYPE_FLOATN_4:
1523 return sizeof(GLfloat) * 4;
1524 case TYPE_FLOAT_8:
1525 return sizeof(GLfloat) * 8;
1526 case TYPE_DOUBLEN:
1527 return sizeof(GLdouble);
1528 case TYPE_DOUBLEN_2:
1529 return sizeof(GLdouble) * 2;
1530 case TYPE_MATRIX:
1531 return sizeof (GLfloat) * 16;
1532 case TYPE_MATRIX_T:
1533 return sizeof (GLfloat) * 16;
1534 default:
1535 return -1;
1536 }
1537 }
1538
1539 void GLAPIENTRY
1540 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1541 {
1542 const struct value_desc *d;
1543 union value v;
1544 GLmatrix *m;
1545 int shift, i;
1546 void *p;
1547
1548 d = find_value("glGetBooleanv", pname, &p, &v);
1549 switch (d->type) {
1550 case TYPE_INVALID:
1551 break;
1552 case TYPE_CONST:
1553 params[0] = INT_TO_BOOLEAN(d->offset);
1554 break;
1555
1556 case TYPE_FLOAT_8:
1557 params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
1558 params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
1559 params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
1560 params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
1561 case TYPE_FLOAT_4:
1562 case TYPE_FLOATN_4:
1563 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1564 case TYPE_FLOAT_3:
1565 case TYPE_FLOATN_3:
1566 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1567 case TYPE_FLOAT_2:
1568 case TYPE_FLOATN_2:
1569 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1570 case TYPE_FLOAT:
1571 case TYPE_FLOATN:
1572 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1573 break;
1574
1575 case TYPE_DOUBLEN_2:
1576 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1577 case TYPE_DOUBLEN:
1578 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1579 break;
1580
1581 case TYPE_INT_4:
1582 case TYPE_UINT_4:
1583 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1584 case TYPE_INT_3:
1585 case TYPE_UINT_3:
1586 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1587 case TYPE_INT_2:
1588 case TYPE_UINT_2:
1589 case TYPE_ENUM_2:
1590 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1591 case TYPE_INT:
1592 case TYPE_UINT:
1593 case TYPE_ENUM:
1594 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1595 break;
1596
1597 case TYPE_ENUM16:
1598 params[0] = INT_TO_BOOLEAN(((GLenum16 *) p)[0]);
1599 break;
1600
1601 case TYPE_INT_N:
1602 for (i = 0; i < v.value_int_n.n; i++)
1603 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1604 break;
1605
1606 case TYPE_INT64:
1607 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1608 break;
1609
1610 case TYPE_BOOLEAN:
1611 params[0] = ((GLboolean*) p)[0];
1612 break;
1613
1614 case TYPE_MATRIX:
1615 m = *(GLmatrix **) p;
1616 for (i = 0; i < 16; i++)
1617 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1618 break;
1619
1620 case TYPE_MATRIX_T:
1621 m = *(GLmatrix **) p;
1622 for (i = 0; i < 16; i++)
1623 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1624 break;
1625
1626 case TYPE_BIT_0:
1627 case TYPE_BIT_1:
1628 case TYPE_BIT_2:
1629 case TYPE_BIT_3:
1630 case TYPE_BIT_4:
1631 case TYPE_BIT_5:
1632 case TYPE_BIT_6:
1633 case TYPE_BIT_7:
1634 shift = d->type - TYPE_BIT_0;
1635 params[0] = (*(GLbitfield *) p >> shift) & 1;
1636 break;
1637 }
1638 }
1639
1640 void GLAPIENTRY
1641 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1642 {
1643 const struct value_desc *d;
1644 union value v;
1645 GLmatrix *m;
1646 int shift, i;
1647 void *p;
1648
1649 d = find_value("glGetFloatv", pname, &p, &v);
1650 switch (d->type) {
1651 case TYPE_INVALID:
1652 break;
1653 case TYPE_CONST:
1654 params[0] = (GLfloat) d->offset;
1655 break;
1656
1657 case TYPE_FLOAT_8:
1658 params[7] = ((GLfloat *) p)[7];
1659 params[6] = ((GLfloat *) p)[6];
1660 params[5] = ((GLfloat *) p)[5];
1661 params[4] = ((GLfloat *) p)[4];
1662 case TYPE_FLOAT_4:
1663 case TYPE_FLOATN_4:
1664 params[3] = ((GLfloat *) p)[3];
1665 case TYPE_FLOAT_3:
1666 case TYPE_FLOATN_3:
1667 params[2] = ((GLfloat *) p)[2];
1668 case TYPE_FLOAT_2:
1669 case TYPE_FLOATN_2:
1670 params[1] = ((GLfloat *) p)[1];
1671 case TYPE_FLOAT:
1672 case TYPE_FLOATN:
1673 params[0] = ((GLfloat *) p)[0];
1674 break;
1675
1676 case TYPE_DOUBLEN_2:
1677 params[1] = (GLfloat) (((GLdouble *) p)[1]);
1678 case TYPE_DOUBLEN:
1679 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1680 break;
1681
1682 case TYPE_INT_4:
1683 params[3] = (GLfloat) (((GLint *) p)[3]);
1684 case TYPE_INT_3:
1685 params[2] = (GLfloat) (((GLint *) p)[2]);
1686 case TYPE_INT_2:
1687 case TYPE_ENUM_2:
1688 params[1] = (GLfloat) (((GLint *) p)[1]);
1689 case TYPE_INT:
1690 case TYPE_ENUM:
1691 params[0] = (GLfloat) (((GLint *) p)[0]);
1692 break;
1693
1694 case TYPE_ENUM16:
1695 params[0] = (GLfloat) (((GLenum16 *) p)[0]);
1696 break;
1697
1698 case TYPE_INT_N:
1699 for (i = 0; i < v.value_int_n.n; i++)
1700 params[i] = (GLfloat) v.value_int_n.ints[i];
1701 break;
1702
1703 case TYPE_UINT_4:
1704 params[3] = (GLfloat) (((GLuint *) p)[3]);
1705 case TYPE_UINT_3:
1706 params[2] = (GLfloat) (((GLuint *) p)[2]);
1707 case TYPE_UINT_2:
1708 params[1] = (GLfloat) (((GLuint *) p)[1]);
1709 case TYPE_UINT:
1710 params[0] = (GLfloat) (((GLuint *) p)[0]);
1711 break;
1712
1713 case TYPE_INT64:
1714 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1715 break;
1716
1717 case TYPE_BOOLEAN:
1718 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1719 break;
1720
1721 case TYPE_MATRIX:
1722 m = *(GLmatrix **) p;
1723 for (i = 0; i < 16; i++)
1724 params[i] = m->m[i];
1725 break;
1726
1727 case TYPE_MATRIX_T:
1728 m = *(GLmatrix **) p;
1729 for (i = 0; i < 16; i++)
1730 params[i] = m->m[transpose[i]];
1731 break;
1732
1733 case TYPE_BIT_0:
1734 case TYPE_BIT_1:
1735 case TYPE_BIT_2:
1736 case TYPE_BIT_3:
1737 case TYPE_BIT_4:
1738 case TYPE_BIT_5:
1739 case TYPE_BIT_6:
1740 case TYPE_BIT_7:
1741 shift = d->type - TYPE_BIT_0;
1742 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1743 break;
1744 }
1745 }
1746
1747 void GLAPIENTRY
1748 _mesa_GetIntegerv(GLenum pname, GLint *params)
1749 {
1750 const struct value_desc *d;
1751 union value v;
1752 GLmatrix *m;
1753 int shift, i;
1754 void *p;
1755
1756 d = find_value("glGetIntegerv", pname, &p, &v);
1757 switch (d->type) {
1758 case TYPE_INVALID:
1759 break;
1760 case TYPE_CONST:
1761 params[0] = d->offset;
1762 break;
1763
1764 case TYPE_FLOAT_8:
1765 params[7] = IROUND(((GLfloat *) p)[7]);
1766 params[6] = IROUND(((GLfloat *) p)[6]);
1767 params[5] = IROUND(((GLfloat *) p)[5]);
1768 params[4] = IROUND(((GLfloat *) p)[4]);
1769 case TYPE_FLOAT_4:
1770 params[3] = IROUND(((GLfloat *) p)[3]);
1771 case TYPE_FLOAT_3:
1772 params[2] = IROUND(((GLfloat *) p)[2]);
1773 case TYPE_FLOAT_2:
1774 params[1] = IROUND(((GLfloat *) p)[1]);
1775 case TYPE_FLOAT:
1776 params[0] = IROUND(((GLfloat *) p)[0]);
1777 break;
1778
1779 case TYPE_FLOATN_4:
1780 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1781 case TYPE_FLOATN_3:
1782 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1783 case TYPE_FLOATN_2:
1784 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1785 case TYPE_FLOATN:
1786 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1787 break;
1788
1789 case TYPE_DOUBLEN_2:
1790 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1791 case TYPE_DOUBLEN:
1792 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1793 break;
1794
1795 case TYPE_INT_4:
1796 case TYPE_UINT_4:
1797 params[3] = ((GLint *) p)[3];
1798 case TYPE_INT_3:
1799 case TYPE_UINT_3:
1800 params[2] = ((GLint *) p)[2];
1801 case TYPE_INT_2:
1802 case TYPE_UINT_2:
1803 case TYPE_ENUM_2:
1804 params[1] = ((GLint *) p)[1];
1805 case TYPE_INT:
1806 case TYPE_UINT:
1807 case TYPE_ENUM:
1808 params[0] = ((GLint *) p)[0];
1809 break;
1810
1811 case TYPE_ENUM16:
1812 params[0] = ((GLenum16 *) p)[0];
1813 break;
1814
1815 case TYPE_INT_N:
1816 for (i = 0; i < v.value_int_n.n; i++)
1817 params[i] = v.value_int_n.ints[i];
1818 break;
1819
1820 case TYPE_INT64:
1821 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1822 break;
1823
1824 case TYPE_BOOLEAN:
1825 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1826 break;
1827
1828 case TYPE_MATRIX:
1829 m = *(GLmatrix **) p;
1830 for (i = 0; i < 16; i++)
1831 params[i] = FLOAT_TO_INT(m->m[i]);
1832 break;
1833
1834 case TYPE_MATRIX_T:
1835 m = *(GLmatrix **) p;
1836 for (i = 0; i < 16; i++)
1837 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1838 break;
1839
1840 case TYPE_BIT_0:
1841 case TYPE_BIT_1:
1842 case TYPE_BIT_2:
1843 case TYPE_BIT_3:
1844 case TYPE_BIT_4:
1845 case TYPE_BIT_5:
1846 case TYPE_BIT_6:
1847 case TYPE_BIT_7:
1848 shift = d->type - TYPE_BIT_0;
1849 params[0] = (*(GLbitfield *) p >> shift) & 1;
1850 break;
1851 }
1852 }
1853
1854 void GLAPIENTRY
1855 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1856 {
1857 const struct value_desc *d;
1858 union value v;
1859 GLmatrix *m;
1860 int shift, i;
1861 void *p;
1862
1863 d = find_value("glGetInteger64v", pname, &p, &v);
1864 switch (d->type) {
1865 case TYPE_INVALID:
1866 break;
1867 case TYPE_CONST:
1868 params[0] = d->offset;
1869 break;
1870
1871 case TYPE_FLOAT_8:
1872 params[7] = IROUND64(((GLfloat *) p)[7]);
1873 params[6] = IROUND64(((GLfloat *) p)[6]);
1874 params[5] = IROUND64(((GLfloat *) p)[5]);
1875 params[4] = IROUND64(((GLfloat *) p)[4]);
1876 case TYPE_FLOAT_4:
1877 params[3] = IROUND64(((GLfloat *) p)[3]);
1878 case TYPE_FLOAT_3:
1879 params[2] = IROUND64(((GLfloat *) p)[2]);
1880 case TYPE_FLOAT_2:
1881 params[1] = IROUND64(((GLfloat *) p)[1]);
1882 case TYPE_FLOAT:
1883 params[0] = IROUND64(((GLfloat *) p)[0]);
1884 break;
1885
1886 case TYPE_FLOATN_4:
1887 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1888 case TYPE_FLOATN_3:
1889 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1890 case TYPE_FLOATN_2:
1891 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1892 case TYPE_FLOATN:
1893 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1894 break;
1895
1896 case TYPE_DOUBLEN_2:
1897 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1898 case TYPE_DOUBLEN:
1899 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1900 break;
1901
1902 case TYPE_INT_4:
1903 params[3] = ((GLint *) p)[3];
1904 case TYPE_INT_3:
1905 params[2] = ((GLint *) p)[2];
1906 case TYPE_INT_2:
1907 case TYPE_ENUM_2:
1908 params[1] = ((GLint *) p)[1];
1909 case TYPE_INT:
1910 case TYPE_ENUM:
1911 params[0] = ((GLint *) p)[0];
1912 break;
1913
1914 case TYPE_ENUM16:
1915 params[0] = ((GLenum16 *) p)[0];
1916 break;
1917
1918 case TYPE_INT_N:
1919 for (i = 0; i < v.value_int_n.n; i++)
1920 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1921 break;
1922
1923 case TYPE_UINT_4:
1924 params[3] = ((GLuint *) p)[3];
1925 case TYPE_UINT_3:
1926 params[2] = ((GLuint *) p)[2];
1927 case TYPE_UINT_2:
1928 params[1] = ((GLuint *) p)[1];
1929 case TYPE_UINT:
1930 params[0] = ((GLuint *) p)[0];
1931 break;
1932
1933 case TYPE_INT64:
1934 params[0] = ((GLint64 *) p)[0];
1935 break;
1936
1937 case TYPE_BOOLEAN:
1938 params[0] = ((GLboolean*) p)[0];
1939 break;
1940
1941 case TYPE_MATRIX:
1942 m = *(GLmatrix **) p;
1943 for (i = 0; i < 16; i++)
1944 params[i] = FLOAT_TO_INT64(m->m[i]);
1945 break;
1946
1947 case TYPE_MATRIX_T:
1948 m = *(GLmatrix **) p;
1949 for (i = 0; i < 16; i++)
1950 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1951 break;
1952
1953 case TYPE_BIT_0:
1954 case TYPE_BIT_1:
1955 case TYPE_BIT_2:
1956 case TYPE_BIT_3:
1957 case TYPE_BIT_4:
1958 case TYPE_BIT_5:
1959 case TYPE_BIT_6:
1960 case TYPE_BIT_7:
1961 shift = d->type - TYPE_BIT_0;
1962 params[0] = (*(GLbitfield *) p >> shift) & 1;
1963 break;
1964 }
1965 }
1966
1967 void GLAPIENTRY
1968 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1969 {
1970 const struct value_desc *d;
1971 union value v;
1972 GLmatrix *m;
1973 int shift, i;
1974 void *p;
1975
1976 d = find_value("glGetDoublev", pname, &p, &v);
1977 switch (d->type) {
1978 case TYPE_INVALID:
1979 break;
1980 case TYPE_CONST:
1981 params[0] = d->offset;
1982 break;
1983
1984 case TYPE_FLOAT_8:
1985 params[7] = ((GLfloat *) p)[7];
1986 params[6] = ((GLfloat *) p)[6];
1987 params[5] = ((GLfloat *) p)[5];
1988 params[4] = ((GLfloat *) p)[4];
1989 case TYPE_FLOAT_4:
1990 case TYPE_FLOATN_4:
1991 params[3] = ((GLfloat *) p)[3];
1992 case TYPE_FLOAT_3:
1993 case TYPE_FLOATN_3:
1994 params[2] = ((GLfloat *) p)[2];
1995 case TYPE_FLOAT_2:
1996 case TYPE_FLOATN_2:
1997 params[1] = ((GLfloat *) p)[1];
1998 case TYPE_FLOAT:
1999 case TYPE_FLOATN:
2000 params[0] = ((GLfloat *) p)[0];
2001 break;
2002
2003 case TYPE_DOUBLEN_2:
2004 params[1] = ((GLdouble *) p)[1];
2005 case TYPE_DOUBLEN:
2006 params[0] = ((GLdouble *) p)[0];
2007 break;
2008
2009 case TYPE_INT_4:
2010 params[3] = ((GLint *) p)[3];
2011 case TYPE_INT_3:
2012 params[2] = ((GLint *) p)[2];
2013 case TYPE_INT_2:
2014 case TYPE_ENUM_2:
2015 params[1] = ((GLint *) p)[1];
2016 case TYPE_INT:
2017 case TYPE_ENUM:
2018 params[0] = ((GLint *) p)[0];
2019 break;
2020
2021 case TYPE_ENUM16:
2022 params[0] = ((GLenum16 *) p)[0];
2023 break;
2024
2025 case TYPE_INT_N:
2026 for (i = 0; i < v.value_int_n.n; i++)
2027 params[i] = v.value_int_n.ints[i];
2028 break;
2029
2030 case TYPE_UINT_4:
2031 params[3] = ((GLuint *) p)[3];
2032 case TYPE_UINT_3:
2033 params[2] = ((GLuint *) p)[2];
2034 case TYPE_UINT_2:
2035 params[1] = ((GLuint *) p)[1];
2036 case TYPE_UINT:
2037 params[0] = ((GLuint *) p)[0];
2038 break;
2039
2040 case TYPE_INT64:
2041 params[0] = (GLdouble) (((GLint64 *) p)[0]);
2042 break;
2043
2044 case TYPE_BOOLEAN:
2045 params[0] = *(GLboolean*) p;
2046 break;
2047
2048 case TYPE_MATRIX:
2049 m = *(GLmatrix **) p;
2050 for (i = 0; i < 16; i++)
2051 params[i] = m->m[i];
2052 break;
2053
2054 case TYPE_MATRIX_T:
2055 m = *(GLmatrix **) p;
2056 for (i = 0; i < 16; i++)
2057 params[i] = m->m[transpose[i]];
2058 break;
2059
2060 case TYPE_BIT_0:
2061 case TYPE_BIT_1:
2062 case TYPE_BIT_2:
2063 case TYPE_BIT_3:
2064 case TYPE_BIT_4:
2065 case TYPE_BIT_5:
2066 case TYPE_BIT_6:
2067 case TYPE_BIT_7:
2068 shift = d->type - TYPE_BIT_0;
2069 params[0] = (*(GLbitfield *) p >> shift) & 1;
2070 break;
2071 }
2072 }
2073
2074 void GLAPIENTRY
2075 _mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data)
2076 {
2077 const struct value_desc *d;
2078 union value v;
2079 int shift;
2080 void *p = NULL;
2081 GLsizei size;
2082 const char *func = "glGetUnsignedBytevEXT";
2083
2084 GET_CURRENT_CONTEXT(ctx);
2085
2086 if (!ctx->Extensions.EXT_memory_object) {
2087 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2088 return;
2089 }
2090
2091 d = find_value(func, pname, &p, &v);
2092 size = get_value_size(d->type, &v);
2093 if (size <= 0) {
2094 _mesa_problem(ctx, "invalid value type in GetUnsignedBytevEXT()");
2095 }
2096
2097 switch (d->type) {
2098 case TYPE_BIT_0:
2099 case TYPE_BIT_1:
2100 case TYPE_BIT_2:
2101 case TYPE_BIT_3:
2102 case TYPE_BIT_4:
2103 case TYPE_BIT_5:
2104 case TYPE_BIT_6:
2105 case TYPE_BIT_7:
2106 shift = d->type - TYPE_BIT_0;
2107 data[0] = (*(GLbitfield *) p >> shift) & 1;
2108 break;
2109 case TYPE_CONST:
2110 memcpy(data, &d->offset, size);
2111 break;
2112 case TYPE_INT_N:
2113 memcpy(data, &v.value_int_n.ints, size);
2114 break;
2115 case TYPE_UINT:
2116 case TYPE_INT:
2117 case TYPE_INT_2:
2118 case TYPE_UINT_2:
2119 case TYPE_INT_3:
2120 case TYPE_UINT_3:
2121 case TYPE_INT_4:
2122 case TYPE_UINT_4:
2123 case TYPE_INT64:
2124 case TYPE_ENUM:
2125 case TYPE_ENUM_2:
2126 case TYPE_BOOLEAN:
2127 case TYPE_FLOAT:
2128 case TYPE_FLOATN:
2129 case TYPE_FLOAT_2:
2130 case TYPE_FLOATN_2:
2131 case TYPE_FLOAT_3:
2132 case TYPE_FLOATN_3:
2133 case TYPE_FLOAT_4:
2134 case TYPE_FLOATN_4:
2135 case TYPE_FLOAT_8:
2136 case TYPE_DOUBLEN:
2137 case TYPE_DOUBLEN_2:
2138 case TYPE_MATRIX:
2139 case TYPE_MATRIX_T:
2140 memcpy(data, p, size);
2141 break;
2142 case TYPE_ENUM16: {
2143 GLenum e = *(GLenum16 *)p;
2144 memcpy(data, &e, sizeof(e));
2145 break;
2146 }
2147 default:
2148 break; /* nothing - GL error was recorded */
2149 }
2150 }
2151
2152 /**
2153 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2154 * into the corresponding Mesa texture target index.
2155 * \return TEXTURE_x_INDEX or -1 if binding is invalid
2156 */
2157 static int
2158 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
2159 {
2160 switch (binding) {
2161 case GL_TEXTURE_BINDING_1D:
2162 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
2163 case GL_TEXTURE_BINDING_2D:
2164 return TEXTURE_2D_INDEX;
2165 case GL_TEXTURE_BINDING_3D:
2166 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
2167 case GL_TEXTURE_BINDING_CUBE_MAP:
2168 return ctx->Extensions.ARB_texture_cube_map
2169 ? TEXTURE_CUBE_INDEX : -1;
2170 case GL_TEXTURE_BINDING_RECTANGLE:
2171 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
2172 ? TEXTURE_RECT_INDEX : -1;
2173 case GL_TEXTURE_BINDING_1D_ARRAY:
2174 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
2175 ? TEXTURE_1D_ARRAY_INDEX : -1;
2176 case GL_TEXTURE_BINDING_2D_ARRAY:
2177 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
2178 || _mesa_is_gles3(ctx)
2179 ? TEXTURE_2D_ARRAY_INDEX : -1;
2180 case GL_TEXTURE_BINDING_BUFFER:
2181 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
2182 _mesa_has_OES_texture_buffer(ctx)) ?
2183 TEXTURE_BUFFER_INDEX : -1;
2184 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2185 return _mesa_has_texture_cube_map_array(ctx)
2186 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
2187 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2188 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2189 ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
2190 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2191 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2192 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
2193 default:
2194 return -1;
2195 }
2196 }
2197
2198 static enum value_type
2199 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
2200 {
2201 GET_CURRENT_CONTEXT(ctx);
2202
2203 switch (pname) {
2204
2205 case GL_BLEND:
2206 if (index >= ctx->Const.MaxDrawBuffers)
2207 goto invalid_value;
2208 if (!ctx->Extensions.EXT_draw_buffers2)
2209 goto invalid_enum;
2210 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2211 return TYPE_INT;
2212
2213 case GL_BLEND_SRC:
2214 /* fall-through */
2215 case GL_BLEND_SRC_RGB:
2216 if (index >= ctx->Const.MaxDrawBuffers)
2217 goto invalid_value;
2218 if (!ctx->Extensions.ARB_draw_buffers_blend)
2219 goto invalid_enum;
2220 v->value_int = ctx->Color.Blend[index].SrcRGB;
2221 return TYPE_INT;
2222 case GL_BLEND_SRC_ALPHA:
2223 if (index >= ctx->Const.MaxDrawBuffers)
2224 goto invalid_value;
2225 if (!ctx->Extensions.ARB_draw_buffers_blend)
2226 goto invalid_enum;
2227 v->value_int = ctx->Color.Blend[index].SrcA;
2228 return TYPE_INT;
2229 case GL_BLEND_DST:
2230 /* fall-through */
2231 case GL_BLEND_DST_RGB:
2232 if (index >= ctx->Const.MaxDrawBuffers)
2233 goto invalid_value;
2234 if (!ctx->Extensions.ARB_draw_buffers_blend)
2235 goto invalid_enum;
2236 v->value_int = ctx->Color.Blend[index].DstRGB;
2237 return TYPE_INT;
2238 case GL_BLEND_DST_ALPHA:
2239 if (index >= ctx->Const.MaxDrawBuffers)
2240 goto invalid_value;
2241 if (!ctx->Extensions.ARB_draw_buffers_blend)
2242 goto invalid_enum;
2243 v->value_int = ctx->Color.Blend[index].DstA;
2244 return TYPE_INT;
2245 case GL_BLEND_EQUATION_RGB:
2246 if (index >= ctx->Const.MaxDrawBuffers)
2247 goto invalid_value;
2248 if (!ctx->Extensions.ARB_draw_buffers_blend)
2249 goto invalid_enum;
2250 v->value_int = ctx->Color.Blend[index].EquationRGB;
2251 return TYPE_INT;
2252 case GL_BLEND_EQUATION_ALPHA:
2253 if (index >= ctx->Const.MaxDrawBuffers)
2254 goto invalid_value;
2255 if (!ctx->Extensions.ARB_draw_buffers_blend)
2256 goto invalid_enum;
2257 v->value_int = ctx->Color.Blend[index].EquationA;
2258 return TYPE_INT;
2259
2260 case GL_COLOR_WRITEMASK:
2261 if (index >= ctx->Const.MaxDrawBuffers)
2262 goto invalid_value;
2263 if (!ctx->Extensions.EXT_draw_buffers2)
2264 goto invalid_enum;
2265 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2266 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2267 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2268 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2269 return TYPE_INT_4;
2270
2271 case GL_SCISSOR_BOX:
2272 if (index >= ctx->Const.MaxViewports)
2273 goto invalid_value;
2274 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
2275 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
2276 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
2277 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
2278 return TYPE_INT_4;
2279
2280 case GL_WINDOW_RECTANGLE_EXT:
2281 if (!ctx->Extensions.EXT_window_rectangles)
2282 goto invalid_enum;
2283 if (index >= ctx->Const.MaxWindowRectangles)
2284 goto invalid_value;
2285 v->value_int_4[0] = ctx->Scissor.WindowRects[index].X;
2286 v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y;
2287 v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width;
2288 v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height;
2289 return TYPE_INT_4;
2290
2291 case GL_VIEWPORT:
2292 if (index >= ctx->Const.MaxViewports)
2293 goto invalid_value;
2294 v->value_float_4[0] = ctx->ViewportArray[index].X;
2295 v->value_float_4[1] = ctx->ViewportArray[index].Y;
2296 v->value_float_4[2] = ctx->ViewportArray[index].Width;
2297 v->value_float_4[3] = ctx->ViewportArray[index].Height;
2298 return TYPE_FLOAT_4;
2299
2300 case GL_DEPTH_RANGE:
2301 if (index >= ctx->Const.MaxViewports)
2302 goto invalid_value;
2303 v->value_double_2[0] = ctx->ViewportArray[index].Near;
2304 v->value_double_2[1] = ctx->ViewportArray[index].Far;
2305 return TYPE_DOUBLEN_2;
2306
2307 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2308 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2309 goto invalid_value;
2310 if (!ctx->Extensions.EXT_transform_feedback)
2311 goto invalid_enum;
2312 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2313 return TYPE_INT64;
2314
2315 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2316 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2317 goto invalid_value;
2318 if (!ctx->Extensions.EXT_transform_feedback)
2319 goto invalid_enum;
2320 v->value_int64
2321 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
2322 return TYPE_INT64;
2323
2324 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2325 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2326 goto invalid_value;
2327 if (!ctx->Extensions.EXT_transform_feedback)
2328 goto invalid_enum;
2329 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2330 return TYPE_INT;
2331
2332 case GL_UNIFORM_BUFFER_BINDING:
2333 if (index >= ctx->Const.MaxUniformBufferBindings)
2334 goto invalid_value;
2335 if (!ctx->Extensions.ARB_uniform_buffer_object)
2336 goto invalid_enum;
2337 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2338 return TYPE_INT;
2339
2340 case GL_UNIFORM_BUFFER_START:
2341 if (index >= ctx->Const.MaxUniformBufferBindings)
2342 goto invalid_value;
2343 if (!ctx->Extensions.ARB_uniform_buffer_object)
2344 goto invalid_enum;
2345 v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2346 ctx->UniformBufferBindings[index].Offset;
2347 return TYPE_INT;
2348
2349 case GL_UNIFORM_BUFFER_SIZE:
2350 if (index >= ctx->Const.MaxUniformBufferBindings)
2351 goto invalid_value;
2352 if (!ctx->Extensions.ARB_uniform_buffer_object)
2353 goto invalid_enum;
2354 v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2355 ctx->UniformBufferBindings[index].Size;
2356 return TYPE_INT;
2357
2358 /* ARB_shader_storage_buffer_object */
2359 case GL_SHADER_STORAGE_BUFFER_BINDING:
2360 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2361 goto invalid_enum;
2362 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2363 goto invalid_value;
2364 v->value_int = ctx->ShaderStorageBufferBindings[index].BufferObject->Name;
2365 return TYPE_INT;
2366
2367 case GL_SHADER_STORAGE_BUFFER_START:
2368 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2369 goto invalid_enum;
2370 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2371 goto invalid_value;
2372 v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2373 ctx->ShaderStorageBufferBindings[index].Offset;
2374 return TYPE_INT;
2375
2376 case GL_SHADER_STORAGE_BUFFER_SIZE:
2377 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2378 goto invalid_enum;
2379 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2380 goto invalid_value;
2381 v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2382 ctx->ShaderStorageBufferBindings[index].Size;
2383 return TYPE_INT;
2384
2385 /* ARB_texture_multisample / GL3.2 */
2386 case GL_SAMPLE_MASK_VALUE:
2387 if (index != 0)
2388 goto invalid_value;
2389 if (!ctx->Extensions.ARB_texture_multisample)
2390 goto invalid_enum;
2391 v->value_int = ctx->Multisample.SampleMaskValue;
2392 return TYPE_INT;
2393
2394 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
2395 if (!ctx->Extensions.ARB_shader_atomic_counters)
2396 goto invalid_enum;
2397 if (index >= ctx->Const.MaxAtomicBufferBindings)
2398 goto invalid_value;
2399 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
2400 return TYPE_INT;
2401
2402 case GL_ATOMIC_COUNTER_BUFFER_START:
2403 if (!ctx->Extensions.ARB_shader_atomic_counters)
2404 goto invalid_enum;
2405 if (index >= ctx->Const.MaxAtomicBufferBindings)
2406 goto invalid_value;
2407 v->value_int64 = ctx->AtomicBufferBindings[index].Offset < 0 ? 0 :
2408 ctx->AtomicBufferBindings[index].Offset;
2409 return TYPE_INT64;
2410
2411 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2412 if (!ctx->Extensions.ARB_shader_atomic_counters)
2413 goto invalid_enum;
2414 if (index >= ctx->Const.MaxAtomicBufferBindings)
2415 goto invalid_value;
2416 v->value_int64 = ctx->AtomicBufferBindings[index].Size < 0 ? 0 :
2417 ctx->AtomicBufferBindings[index].Size;
2418 return TYPE_INT64;
2419
2420 case GL_VERTEX_BINDING_DIVISOR:
2421 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2422 !_mesa_is_gles31(ctx))
2423 goto invalid_enum;
2424 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2425 goto invalid_value;
2426 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2427 return TYPE_INT;
2428
2429 case GL_VERTEX_BINDING_OFFSET:
2430 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2431 goto invalid_enum;
2432 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2433 goto invalid_value;
2434 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2435 return TYPE_INT;
2436
2437 case GL_VERTEX_BINDING_STRIDE:
2438 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2439 goto invalid_enum;
2440 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2441 goto invalid_value;
2442 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2443 return TYPE_INT;
2444
2445 case GL_VERTEX_BINDING_BUFFER:
2446 if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
2447 goto invalid_enum;
2448 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2449 goto invalid_value;
2450 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
2451 return TYPE_INT;
2452
2453 /* ARB_shader_image_load_store */
2454 case GL_IMAGE_BINDING_NAME: {
2455 struct gl_texture_object *t;
2456
2457 if (!ctx->Extensions.ARB_shader_image_load_store)
2458 goto invalid_enum;
2459 if (index >= ctx->Const.MaxImageUnits)
2460 goto invalid_value;
2461
2462 t = ctx->ImageUnits[index].TexObj;
2463 v->value_int = (t ? t->Name : 0);
2464 return TYPE_INT;
2465 }
2466
2467 case GL_IMAGE_BINDING_LEVEL:
2468 if (!ctx->Extensions.ARB_shader_image_load_store)
2469 goto invalid_enum;
2470 if (index >= ctx->Const.MaxImageUnits)
2471 goto invalid_value;
2472
2473 v->value_int = ctx->ImageUnits[index].Level;
2474 return TYPE_INT;
2475
2476 case GL_IMAGE_BINDING_LAYERED:
2477 if (!ctx->Extensions.ARB_shader_image_load_store)
2478 goto invalid_enum;
2479 if (index >= ctx->Const.MaxImageUnits)
2480 goto invalid_value;
2481
2482 v->value_int = ctx->ImageUnits[index].Layered;
2483 return TYPE_INT;
2484
2485 case GL_IMAGE_BINDING_LAYER:
2486 if (!ctx->Extensions.ARB_shader_image_load_store)
2487 goto invalid_enum;
2488 if (index >= ctx->Const.MaxImageUnits)
2489 goto invalid_value;
2490
2491 v->value_int = ctx->ImageUnits[index].Layer;
2492 return TYPE_INT;
2493
2494 case GL_IMAGE_BINDING_ACCESS:
2495 if (!ctx->Extensions.ARB_shader_image_load_store)
2496 goto invalid_enum;
2497 if (index >= ctx->Const.MaxImageUnits)
2498 goto invalid_value;
2499
2500 v->value_int = ctx->ImageUnits[index].Access;
2501 return TYPE_INT;
2502
2503 case GL_IMAGE_BINDING_FORMAT:
2504 if (!ctx->Extensions.ARB_shader_image_load_store)
2505 goto invalid_enum;
2506 if (index >= ctx->Const.MaxImageUnits)
2507 goto invalid_value;
2508
2509 v->value_int = ctx->ImageUnits[index].Format;
2510 return TYPE_INT;
2511
2512 /* ARB_direct_state_access */
2513 case GL_TEXTURE_BINDING_1D:
2514 case GL_TEXTURE_BINDING_1D_ARRAY:
2515 case GL_TEXTURE_BINDING_2D:
2516 case GL_TEXTURE_BINDING_2D_ARRAY:
2517 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2518 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2519 case GL_TEXTURE_BINDING_3D:
2520 case GL_TEXTURE_BINDING_BUFFER:
2521 case GL_TEXTURE_BINDING_CUBE_MAP:
2522 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2523 case GL_TEXTURE_BINDING_RECTANGLE: {
2524 int target;
2525
2526 if (ctx->API != API_OPENGL_CORE)
2527 goto invalid_enum;
2528 target = tex_binding_to_index(ctx, pname);
2529 if (target < 0)
2530 goto invalid_enum;
2531 if (index >= _mesa_max_tex_unit(ctx))
2532 goto invalid_value;
2533
2534 v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2535 return TYPE_INT;
2536 }
2537
2538 case GL_SAMPLER_BINDING: {
2539 struct gl_sampler_object *samp;
2540
2541 if (ctx->API != API_OPENGL_CORE)
2542 goto invalid_enum;
2543 if (index >= _mesa_max_tex_unit(ctx))
2544 goto invalid_value;
2545
2546 samp = ctx->Texture.Unit[index].Sampler;
2547 v->value_int = samp ? samp->Name : 0;
2548 return TYPE_INT;
2549 }
2550
2551 case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2552 if (!_mesa_has_compute_shaders(ctx))
2553 goto invalid_enum;
2554 if (index >= 3)
2555 goto invalid_value;
2556 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2557 return TYPE_INT;
2558
2559 case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2560 if (!_mesa_has_compute_shaders(ctx))
2561 goto invalid_enum;
2562 if (index >= 3)
2563 goto invalid_value;
2564 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2565 return TYPE_INT;
2566
2567 /* ARB_compute_variable_group_size */
2568 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
2569 if (!ctx->Extensions.ARB_compute_variable_group_size)
2570 goto invalid_enum;
2571 if (index >= 3)
2572 goto invalid_value;
2573 v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
2574 return TYPE_INT;
2575
2576 /* GL_EXT_external_objects */
2577 case GL_NUM_DEVICE_UUIDS_EXT:
2578 v->value_int = 1;
2579 return TYPE_INT;
2580 case GL_DRIVER_UUID_EXT:
2581 _mesa_get_driver_uuid(ctx, v->value_int_4);
2582 return TYPE_INT_4;
2583 case GL_DEVICE_UUID_EXT:
2584 _mesa_get_device_uuid(ctx, v->value_int_4);
2585 return TYPE_INT_4;
2586 }
2587
2588 invalid_enum:
2589 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2590 _mesa_enum_to_string(pname));
2591 return TYPE_INVALID;
2592 invalid_value:
2593 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2594 _mesa_enum_to_string(pname));
2595 return TYPE_INVALID;
2596 }
2597
2598 void GLAPIENTRY
2599 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2600 {
2601 union value v;
2602 enum value_type type =
2603 find_value_indexed("glGetBooleani_v", pname, index, &v);
2604
2605 switch (type) {
2606 case TYPE_INT:
2607 case TYPE_UINT:
2608 params[0] = INT_TO_BOOLEAN(v.value_int);
2609 break;
2610 case TYPE_INT_4:
2611 case TYPE_UINT_4:
2612 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2613 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2614 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2615 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2616 break;
2617 case TYPE_INT64:
2618 params[0] = INT64_TO_BOOLEAN(v.value_int64);
2619 break;
2620 default:
2621 ; /* nothing - GL error was recorded */
2622 }
2623 }
2624
2625 void GLAPIENTRY
2626 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2627 {
2628 union value v;
2629 enum value_type type =
2630 find_value_indexed("glGetIntegeri_v", pname, index, &v);
2631
2632 switch (type) {
2633 case TYPE_FLOAT_4:
2634 case TYPE_FLOATN_4:
2635 params[3] = IROUND(v.value_float_4[3]);
2636 case TYPE_FLOAT_3:
2637 case TYPE_FLOATN_3:
2638 params[2] = IROUND(v.value_float_4[2]);
2639 case TYPE_FLOAT_2:
2640 case TYPE_FLOATN_2:
2641 params[1] = IROUND(v.value_float_4[1]);
2642 case TYPE_FLOAT:
2643 case TYPE_FLOATN:
2644 params[0] = IROUND(v.value_float_4[0]);
2645 break;
2646
2647 case TYPE_DOUBLEN_2:
2648 params[1] = IROUND(v.value_double_2[1]);
2649 case TYPE_DOUBLEN:
2650 params[0] = IROUND(v.value_double_2[0]);
2651 break;
2652
2653 case TYPE_INT:
2654 case TYPE_UINT:
2655 params[0] = v.value_int;
2656 break;
2657 case TYPE_INT_4:
2658 case TYPE_UINT_4:
2659 params[0] = v.value_int_4[0];
2660 params[1] = v.value_int_4[1];
2661 params[2] = v.value_int_4[2];
2662 params[3] = v.value_int_4[3];
2663 break;
2664 case TYPE_INT64:
2665 params[0] = INT64_TO_INT(v.value_int64);
2666 break;
2667 default:
2668 ; /* nothing - GL error was recorded */
2669 }
2670 }
2671
2672 void GLAPIENTRY
2673 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2674 {
2675 union value v;
2676 enum value_type type =
2677 find_value_indexed("glGetInteger64i_v", pname, index, &v);
2678
2679 switch (type) {
2680 case TYPE_INT:
2681 params[0] = v.value_int;
2682 break;
2683 case TYPE_INT_4:
2684 params[0] = v.value_int_4[0];
2685 params[1] = v.value_int_4[1];
2686 params[2] = v.value_int_4[2];
2687 params[3] = v.value_int_4[3];
2688 break;
2689 case TYPE_UINT:
2690 params[0] = (GLuint) v.value_int;
2691 break;
2692 case TYPE_UINT_4:
2693 params[0] = (GLuint) v.value_int_4[0];
2694 params[1] = (GLuint) v.value_int_4[1];
2695 params[2] = (GLuint) v.value_int_4[2];
2696 params[3] = (GLuint) v.value_int_4[3];
2697 break;
2698 case TYPE_INT64:
2699 params[0] = v.value_int64;
2700 break;
2701 default:
2702 ; /* nothing - GL error was recorded */
2703 }
2704 }
2705
2706 void GLAPIENTRY
2707 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2708 {
2709 int i;
2710 GLmatrix *m;
2711 union value v;
2712 enum value_type type =
2713 find_value_indexed("glGetFloati_v", pname, index, &v);
2714
2715 switch (type) {
2716 case TYPE_FLOAT_4:
2717 case TYPE_FLOATN_4:
2718 params[3] = v.value_float_4[3];
2719 case TYPE_FLOAT_3:
2720 case TYPE_FLOATN_3:
2721 params[2] = v.value_float_4[2];
2722 case TYPE_FLOAT_2:
2723 case TYPE_FLOATN_2:
2724 params[1] = v.value_float_4[1];
2725 case TYPE_FLOAT:
2726 case TYPE_FLOATN:
2727 params[0] = v.value_float_4[0];
2728 break;
2729
2730 case TYPE_DOUBLEN_2:
2731 params[1] = (GLfloat) v.value_double_2[1];
2732 case TYPE_DOUBLEN:
2733 params[0] = (GLfloat) v.value_double_2[0];
2734 break;
2735
2736 case TYPE_INT_4:
2737 params[3] = (GLfloat) v.value_int_4[3];
2738 case TYPE_INT_3:
2739 params[2] = (GLfloat) v.value_int_4[2];
2740 case TYPE_INT_2:
2741 case TYPE_ENUM_2:
2742 params[1] = (GLfloat) v.value_int_4[1];
2743 case TYPE_INT:
2744 case TYPE_ENUM:
2745 case TYPE_ENUM16:
2746 params[0] = (GLfloat) v.value_int_4[0];
2747 break;
2748
2749 case TYPE_INT_N:
2750 for (i = 0; i < v.value_int_n.n; i++)
2751 params[i] = (GLfloat) v.value_int_n.ints[i];
2752 break;
2753
2754 case TYPE_UINT_4:
2755 params[3] = (GLfloat) ((GLuint) v.value_int_4[3]);
2756 case TYPE_UINT_3:
2757 params[2] = (GLfloat) ((GLuint) v.value_int_4[2]);
2758 case TYPE_UINT_2:
2759 params[1] = (GLfloat) ((GLuint) v.value_int_4[1]);
2760 case TYPE_UINT:
2761 params[0] = (GLfloat) ((GLuint) v.value_int_4[0]);
2762 break;
2763
2764 case TYPE_INT64:
2765 params[0] = (GLfloat) v.value_int64;
2766 break;
2767
2768 case TYPE_BOOLEAN:
2769 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
2770 break;
2771
2772 case TYPE_MATRIX:
2773 m = *(GLmatrix **) &v;
2774 for (i = 0; i < 16; i++)
2775 params[i] = m->m[i];
2776 break;
2777
2778 case TYPE_MATRIX_T:
2779 m = *(GLmatrix **) &v;
2780 for (i = 0; i < 16; i++)
2781 params[i] = m->m[transpose[i]];
2782 break;
2783
2784 default:
2785 ;
2786 }
2787 }
2788
2789 void GLAPIENTRY
2790 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
2791 {
2792 int i;
2793 GLmatrix *m;
2794 union value v;
2795 enum value_type type =
2796 find_value_indexed("glGetDoublei_v", pname, index, &v);
2797
2798 switch (type) {
2799 case TYPE_FLOAT_4:
2800 case TYPE_FLOATN_4:
2801 params[3] = (GLdouble) v.value_float_4[3];
2802 case TYPE_FLOAT_3:
2803 case TYPE_FLOATN_3:
2804 params[2] = (GLdouble) v.value_float_4[2];
2805 case TYPE_FLOAT_2:
2806 case TYPE_FLOATN_2:
2807 params[1] = (GLdouble) v.value_float_4[1];
2808 case TYPE_FLOAT:
2809 case TYPE_FLOATN:
2810 params[0] = (GLdouble) v.value_float_4[0];
2811 break;
2812
2813 case TYPE_DOUBLEN_2:
2814 params[1] = v.value_double_2[1];
2815 case TYPE_DOUBLEN:
2816 params[0] = v.value_double_2[0];
2817 break;
2818
2819 case TYPE_INT_4:
2820 params[3] = (GLdouble) v.value_int_4[3];
2821 case TYPE_INT_3:
2822 params[2] = (GLdouble) v.value_int_4[2];
2823 case TYPE_INT_2:
2824 case TYPE_ENUM_2:
2825 params[1] = (GLdouble) v.value_int_4[1];
2826 case TYPE_INT:
2827 case TYPE_ENUM:
2828 case TYPE_ENUM16:
2829 params[0] = (GLdouble) v.value_int_4[0];
2830 break;
2831
2832 case TYPE_INT_N:
2833 for (i = 0; i < v.value_int_n.n; i++)
2834 params[i] = (GLdouble) v.value_int_n.ints[i];
2835 break;
2836
2837 case TYPE_UINT_4:
2838 params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
2839 case TYPE_UINT_3:
2840 params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
2841 case TYPE_UINT_2:
2842 params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
2843 case TYPE_UINT:
2844 params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);
2845 break;
2846
2847 case TYPE_INT64:
2848 params[0] = (GLdouble) v.value_int64;
2849 break;
2850
2851 case TYPE_BOOLEAN:
2852 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
2853 break;
2854
2855 case TYPE_MATRIX:
2856 m = *(GLmatrix **) &v;
2857 for (i = 0; i < 16; i++)
2858 params[i] = (GLdouble) m->m[i];
2859 break;
2860
2861 case TYPE_MATRIX_T:
2862 m = *(GLmatrix **) &v;
2863 for (i = 0; i < 16; i++)
2864 params[i] = (GLdouble) m->m[transpose[i]];
2865 break;
2866
2867 default:
2868 ;
2869 }
2870 }
2871
2872 void GLAPIENTRY
2873 _mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data)
2874 {
2875 GLsizei size;
2876 union value v;
2877 enum value_type type;
2878 const char *func = "glGetUnsignedBytei_vEXT";
2879
2880 GET_CURRENT_CONTEXT(ctx);
2881
2882 if (!ctx->Extensions.EXT_memory_object) {
2883 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2884 return;
2885 }
2886
2887 type = find_value_indexed(func, target, index, &v);
2888 size = get_value_size(type, &v);
2889 if (size <= 0) {
2890 _mesa_problem(ctx, "invalid value type in GetUnsignedBytei_vEXT()");
2891 }
2892
2893 switch (type) {
2894 case TYPE_UINT:
2895 case TYPE_INT:
2896 case TYPE_INT_2:
2897 case TYPE_UINT_2:
2898 case TYPE_INT_3:
2899 case TYPE_UINT_3:
2900 case TYPE_INT_4:
2901 case TYPE_UINT_4:
2902 case TYPE_INT64:
2903 case TYPE_ENUM16:
2904 case TYPE_ENUM:
2905 case TYPE_ENUM_2:
2906 case TYPE_BOOLEAN:
2907 case TYPE_FLOAT:
2908 case TYPE_FLOATN:
2909 case TYPE_FLOAT_2:
2910 case TYPE_FLOATN_2:
2911 case TYPE_FLOAT_3:
2912 case TYPE_FLOATN_3:
2913 case TYPE_FLOAT_4:
2914 case TYPE_FLOATN_4:
2915 case TYPE_FLOAT_8:
2916 case TYPE_DOUBLEN:
2917 case TYPE_DOUBLEN_2:
2918 case TYPE_MATRIX:
2919 case TYPE_MATRIX_T:
2920 memcpy(data, &v.value_int, size);
2921 break;
2922 case TYPE_INT_N:
2923 memcpy(data, &v.value_int_n.ints, size);
2924 break;
2925 default:
2926 break; /* nothing - GL error was recorded */
2927 }
2928 }
2929
2930 void GLAPIENTRY
2931 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2932 {
2933 const struct value_desc *d;
2934 union value v;
2935 GLmatrix *m;
2936 int shift, i;
2937 void *p;
2938
2939 d = find_value("glGetDoublev", pname, &p, &v);
2940 switch (d->type) {
2941 case TYPE_INVALID:
2942 break;
2943 case TYPE_CONST:
2944 params[0] = INT_TO_FIXED(d->offset);
2945 break;
2946
2947 case TYPE_FLOAT_4:
2948 case TYPE_FLOATN_4:
2949 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2950 case TYPE_FLOAT_3:
2951 case TYPE_FLOATN_3:
2952 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2953 case TYPE_FLOAT_2:
2954 case TYPE_FLOATN_2:
2955 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2956 case TYPE_FLOAT:
2957 case TYPE_FLOATN:
2958 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2959 break;
2960
2961 case TYPE_DOUBLEN_2:
2962 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
2963 case TYPE_DOUBLEN:
2964 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2965 break;
2966
2967 case TYPE_INT_4:
2968 case TYPE_UINT_4:
2969 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2970 case TYPE_INT_3:
2971 case TYPE_UINT_3:
2972 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2973 case TYPE_INT_2:
2974 case TYPE_UINT_2:
2975 case TYPE_ENUM_2:
2976 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2977 case TYPE_INT:
2978 case TYPE_UINT:
2979 case TYPE_ENUM:
2980 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2981 break;
2982
2983 case TYPE_ENUM16:
2984 params[0] = INT_TO_FIXED(((GLenum16 *) p)[0]);
2985 break;
2986
2987 case TYPE_INT_N:
2988 for (i = 0; i < v.value_int_n.n; i++)
2989 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2990 break;
2991
2992 case TYPE_INT64:
2993 params[0] = ((GLint64 *) p)[0];
2994 break;
2995
2996 case TYPE_BOOLEAN:
2997 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2998 break;
2999
3000 case TYPE_MATRIX:
3001 m = *(GLmatrix **) p;
3002 for (i = 0; i < 16; i++)
3003 params[i] = FLOAT_TO_FIXED(m->m[i]);
3004 break;
3005
3006 case TYPE_MATRIX_T:
3007 m = *(GLmatrix **) p;
3008 for (i = 0; i < 16; i++)
3009 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
3010 break;
3011
3012 case TYPE_BIT_0:
3013 case TYPE_BIT_1:
3014 case TYPE_BIT_2:
3015 case TYPE_BIT_3:
3016 case TYPE_BIT_4:
3017 case TYPE_BIT_5:
3018 case TYPE_BIT_6:
3019 case TYPE_BIT_7:
3020 shift = d->type - TYPE_BIT_0;
3021 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
3022 break;
3023 }
3024 }