7f233409ea977b513d21c05d58b7ed7bd081eff7
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "enable.h"
30 #include "enums.h"
31 #include "extensions.h"
32 #include "get.h"
33 #include "macros.h"
34 #include "mtypes.h"
35 #include "state.h"
36 #include "texcompress.h"
37 #include "framebuffer.h"
38 #include "samplerobj.h"
39 #include "stencil.h"
40
41 /* This is a table driven implemetation of the glGet*v() functions.
42 * The basic idea is that most getters just look up an int somewhere
43 * in struct gl_context and then convert it to a bool or float according to
44 * which of glGetIntegerv() glGetBooleanv() etc is being called.
45 * Instead of generating code to do this, we can just record the enum
46 * value and the offset into struct gl_context in an array of structs. Then
47 * in glGet*(), we lookup the struct for the enum in question, and use
48 * the offset to get the int we need.
49 *
50 * Sometimes we need to look up a float, a boolean, a bit in a
51 * bitfield, a matrix or other types instead, so we need to track the
52 * type of the value in struct gl_context. And sometimes the value isn't in
53 * struct gl_context but in the drawbuffer, the array object, current texture
54 * unit, or maybe it's a computed value. So we need to also track
55 * where or how to find the value. Finally, we sometimes need to
56 * check that one of a number of extensions are enabled, the GL
57 * version or flush or call _mesa_update_state(). This is done by
58 * attaching optional extra information to the value description
59 * struct, it's sort of like an array of opcodes that describe extra
60 * checks or actions.
61 *
62 * Putting all this together we end up with struct value_desc below,
63 * and with a couple of macros to help, the table of struct value_desc
64 * is about as concise as the specification in the old python script.
65 */
66
67 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
68 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
69 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
70 (GLint) ((F) * 65536.0f) )
71
72 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
73 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
74 ((I) < SHRT_MIN) ? INT_MIN : \
75 (GLint) ((I) * 65536) )
76
77 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
78 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
79
80 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
81 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
82 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
83 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
84
85 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
86 #define ENUM_TO_FIXED(E) (E)
87
88 enum value_type {
89 TYPE_INVALID,
90 TYPE_INT,
91 TYPE_INT_2,
92 TYPE_INT_3,
93 TYPE_INT_4,
94 TYPE_INT_N,
95 TYPE_INT64,
96 TYPE_ENUM,
97 TYPE_ENUM_2,
98 TYPE_BOOLEAN,
99 TYPE_BIT_0,
100 TYPE_BIT_1,
101 TYPE_BIT_2,
102 TYPE_BIT_3,
103 TYPE_BIT_4,
104 TYPE_BIT_5,
105 TYPE_BIT_6,
106 TYPE_BIT_7,
107 TYPE_FLOAT,
108 TYPE_FLOAT_2,
109 TYPE_FLOAT_3,
110 TYPE_FLOAT_4,
111 TYPE_FLOATN,
112 TYPE_FLOATN_2,
113 TYPE_FLOATN_3,
114 TYPE_FLOATN_4,
115 TYPE_DOUBLEN,
116 TYPE_MATRIX,
117 TYPE_MATRIX_T,
118 TYPE_CONST
119 };
120
121 enum value_location {
122 LOC_BUFFER,
123 LOC_CONTEXT,
124 LOC_ARRAY,
125 LOC_TEXUNIT,
126 LOC_CUSTOM
127 };
128
129 enum value_extra {
130 EXTRA_END = 0x8000,
131 EXTRA_VERSION_30,
132 EXTRA_VERSION_31,
133 EXTRA_VERSION_32,
134 EXTRA_VERSION_40,
135 EXTRA_API_GL,
136 EXTRA_API_GL_CORE,
137 EXTRA_API_ES2,
138 EXTRA_API_ES3,
139 EXTRA_NEW_BUFFERS,
140 EXTRA_NEW_FRAG_CLAMP,
141 EXTRA_VALID_DRAW_BUFFER,
142 EXTRA_VALID_TEXTURE_UNIT,
143 EXTRA_VALID_CLIP_DISTANCE,
144 EXTRA_FLUSH_CURRENT,
145 EXTRA_GLSL_130,
146 EXTRA_EXT_UBO_GS4,
147 EXTRA_EXT_ATOMICS_GS4,
148 };
149
150 #define NO_EXTRA NULL
151 #define NO_OFFSET 0
152
153 struct value_desc {
154 GLenum pname;
155 GLubyte location; /**< enum value_location */
156 GLubyte type; /**< enum value_type */
157 int offset;
158 const int *extra;
159 };
160
161 union value {
162 GLfloat value_float;
163 GLfloat value_float_4[4];
164 GLmatrix *value_matrix;
165 GLint value_int;
166 GLint value_int_4[4];
167 GLint64 value_int64;
168 GLenum value_enum;
169
170 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
171 struct {
172 GLint n, ints[100];
173 } value_int_n;
174 GLboolean value_bool;
175 };
176
177 #define BUFFER_FIELD(field, type) \
178 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
179 #define CONTEXT_FIELD(field, type) \
180 LOC_CONTEXT, type, offsetof(struct gl_context, field)
181 #define ARRAY_FIELD(field, type) \
182 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
183 #undef CONST /* already defined through windows.h */
184 #define CONST(value) \
185 LOC_CONTEXT, TYPE_CONST, value
186
187 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
188 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
189 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
190
191 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
192 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
193 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
194 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
195 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
196 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
197 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
198 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
199 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
200 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
201 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
202 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
203 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
204 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
205 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
206 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
207 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
208 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
209 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
210 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
211
212 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
213 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
214 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
215
216 #define EXT(f) \
217 offsetof(struct gl_extensions, f)
218
219 #define EXTRA_EXT(e) \
220 static const int extra_##e[] = { \
221 EXT(e), EXTRA_END \
222 }
223
224 #define EXTRA_EXT2(e1, e2) \
225 static const int extra_##e1##_##e2[] = { \
226 EXT(e1), EXT(e2), EXTRA_END \
227 }
228
229 /* The 'extra' mechanism is a way to specify extra checks (such as
230 * extensions or specific gl versions) or actions (flush current, new
231 * buffers) that we need to do before looking up an enum. We need to
232 * declare them all up front so we can refer to them in the value_desc
233 * structs below.
234 *
235 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
236 * versions, listing multiple ones in an array means an error will be thrown
237 * only if none of them are available. If you need to check for "AND"
238 * behavior, you would need to make a custom EXTRA_ enum.
239 */
240
241 static const int extra_new_buffers[] = {
242 EXTRA_NEW_BUFFERS,
243 EXTRA_END
244 };
245
246 static const int extra_new_frag_clamp[] = {
247 EXTRA_NEW_FRAG_CLAMP,
248 EXTRA_END
249 };
250
251 static const int extra_valid_draw_buffer[] = {
252 EXTRA_VALID_DRAW_BUFFER,
253 EXTRA_END
254 };
255
256 static const int extra_valid_texture_unit[] = {
257 EXTRA_VALID_TEXTURE_UNIT,
258 EXTRA_END
259 };
260
261 static const int extra_valid_clip_distance[] = {
262 EXTRA_VALID_CLIP_DISTANCE,
263 EXTRA_END
264 };
265
266 static const int extra_flush_current_valid_texture_unit[] = {
267 EXTRA_FLUSH_CURRENT,
268 EXTRA_VALID_TEXTURE_UNIT,
269 EXTRA_END
270 };
271
272 static const int extra_flush_current[] = {
273 EXTRA_FLUSH_CURRENT,
274 EXTRA_END
275 };
276
277 static const int extra_EXT_texture_integer[] = {
278 EXT(EXT_texture_integer),
279 EXTRA_END
280 };
281
282 static const int extra_EXT_texture_integer_and_new_buffers[] = {
283 EXT(EXT_texture_integer),
284 EXTRA_NEW_BUFFERS,
285 EXTRA_END
286 };
287
288 static const int extra_GLSL_130_es3[] = {
289 EXTRA_GLSL_130,
290 EXTRA_API_ES3,
291 EXTRA_END
292 };
293
294 static const int extra_texture_buffer_object[] = {
295 EXTRA_API_GL_CORE,
296 EXTRA_VERSION_31,
297 EXT(ARB_texture_buffer_object),
298 EXTRA_END
299 };
300
301 static const int extra_ARB_transform_feedback2_api_es3[] = {
302 EXT(ARB_transform_feedback2),
303 EXTRA_API_ES3,
304 EXTRA_END
305 };
306
307 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
308 EXTRA_EXT_UBO_GS4,
309 EXTRA_END
310 };
311
312 static const int extra_ARB_ES2_compatibility_api_es2[] = {
313 EXT(ARB_ES2_compatibility),
314 EXTRA_API_ES2,
315 EXTRA_END
316 };
317
318 static const int extra_ARB_ES3_compatibility_api_es3[] = {
319 EXT(ARB_ES3_compatibility),
320 EXTRA_API_ES3,
321 EXTRA_END
322 };
323
324 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
325 EXT(EXT_framebuffer_sRGB),
326 EXTRA_NEW_BUFFERS,
327 EXTRA_END
328 };
329
330 static const int extra_MESA_texture_array_es3[] = {
331 EXT(MESA_texture_array),
332 EXTRA_API_ES3,
333 EXTRA_END
334 };
335
336 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
337 EXTRA_EXT_ATOMICS_GS4,
338 EXTRA_END
339 };
340
341 EXTRA_EXT(ARB_texture_cube_map);
342 EXTRA_EXT(MESA_texture_array);
343 EXTRA_EXT(NV_fog_distance);
344 EXTRA_EXT(EXT_texture_filter_anisotropic);
345 EXTRA_EXT(NV_point_sprite);
346 EXTRA_EXT(NV_texture_rectangle);
347 EXTRA_EXT(EXT_stencil_two_side);
348 EXTRA_EXT(EXT_depth_bounds_test);
349 EXTRA_EXT(ARB_depth_clamp);
350 EXTRA_EXT(ATI_fragment_shader);
351 EXTRA_EXT(EXT_framebuffer_blit);
352 EXTRA_EXT(EXT_provoking_vertex);
353 EXTRA_EXT(ARB_fragment_shader);
354 EXTRA_EXT(ARB_fragment_program);
355 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
356 EXTRA_EXT(ARB_seamless_cube_map);
357 EXTRA_EXT(ARB_sync);
358 EXTRA_EXT(ARB_vertex_shader);
359 EXTRA_EXT(EXT_transform_feedback);
360 EXTRA_EXT(ARB_transform_feedback3);
361 EXTRA_EXT(EXT_pixel_buffer_object);
362 EXTRA_EXT(ARB_vertex_program);
363 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
364 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
365 EXTRA_EXT(ARB_geometry_shader4);
366 EXTRA_EXT(ARB_color_buffer_float);
367 EXTRA_EXT(EXT_framebuffer_sRGB);
368 EXTRA_EXT(OES_EGL_image_external);
369 EXTRA_EXT(ARB_blend_func_extended);
370 EXTRA_EXT(ARB_uniform_buffer_object);
371 EXTRA_EXT(ARB_timer_query);
372 EXTRA_EXT(ARB_map_buffer_alignment);
373 EXTRA_EXT(ARB_texture_cube_map_array);
374 EXTRA_EXT(ARB_texture_buffer_range);
375 EXTRA_EXT(ARB_texture_multisample);
376 EXTRA_EXT(ARB_texture_gather);
377 EXTRA_EXT(ARB_shader_atomic_counters);
378 EXTRA_EXT(ARB_draw_indirect);
379
380 static const int
381 extra_ARB_color_buffer_float_or_glcore[] = {
382 EXT(ARB_color_buffer_float),
383 EXTRA_API_GL_CORE,
384 EXTRA_END
385 };
386
387 static const int
388 extra_NV_primitive_restart[] = {
389 EXT(NV_primitive_restart),
390 EXTRA_END
391 };
392
393 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
394 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
395 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
396 static const int extra_version_40[] = { EXTRA_VERSION_40, EXTRA_END };
397
398 static const int extra_gl30_es3[] = {
399 EXTRA_VERSION_30,
400 EXTRA_API_ES3,
401 EXTRA_END,
402 };
403
404 static const int extra_gl32_es3[] = {
405 EXTRA_VERSION_32,
406 EXTRA_API_ES3,
407 EXTRA_END,
408 };
409
410 static const int extra_gl32_ARB_geometry_shader4[] = {
411 EXTRA_VERSION_32,
412 EXT(ARB_geometry_shader4),
413 EXTRA_END
414 };
415
416 static const int extra_gl40_ARB_sample_shading[] = {
417 EXTRA_VERSION_40,
418 EXT(ARB_sample_shading),
419 EXTRA_END
420 };
421
422 static const int
423 extra_ARB_vertex_program_api_es2[] = {
424 EXT(ARB_vertex_program),
425 EXTRA_API_ES2,
426 EXTRA_END
427 };
428
429 /* The ReadBuffer get token is valid under either full GL or under
430 * GLES2 if the NV_read_buffer extension is available. */
431 static const int
432 extra_NV_read_buffer_api_gl[] = {
433 EXTRA_API_ES2,
434 EXTRA_API_GL,
435 EXTRA_END
436 };
437
438 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
439 EXTRA_API_GL_CORE,
440 EXT(ARB_color_buffer_float),
441 EXTRA_NEW_BUFFERS,
442 EXTRA_END
443 };
444
445 /* This is the big table describing all the enums we accept in
446 * glGet*v(). The table is partitioned into six parts: enums
447 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
448 * between OpenGL and GLES, enums exclusive to GLES, etc for the
449 * remaining combinations. To look up the enums valid in a given API
450 * we will use a hash table specific to that API. These tables are in
451 * turn generated at build time and included through get_hash.h.
452 */
453
454 #include "get_hash.h"
455
456 /* All we need now is a way to look up the value struct from the enum.
457 * The code generated by gcc for the old generated big switch
458 * statement is a big, balanced, open coded if/else tree, essentially
459 * an unrolled binary search. It would be natural to sort the new
460 * enum table and use bsearch(), but we will use a read-only hash
461 * table instead. bsearch() has a nice guaranteed worst case
462 * performance, but we're also guaranteed to hit that worst case
463 * (log2(n) iterations) for about half the enums. Instead, using an
464 * open addressing hash table, we can find the enum on the first try
465 * for 80% of the enums, 1 collision for 10% and never more than 5
466 * collisions for any enum (typical numbers). And the code is very
467 * simple, even though it feels a little magic. */
468
469 #ifdef GET_DEBUG
470 static void
471 print_table_stats(int api)
472 {
473 int i, j, collisions[11], count, hash, mask;
474 const struct value_desc *d;
475 const char *api_names[] = {
476 [API_OPENGL_COMPAT] = "GL",
477 [API_OPENGL_CORE] = "GL_CORE",
478 [API_OPENGLES] = "GLES",
479 [API_OPENGLES2] = "GLES2",
480 };
481 const char *api_name;
482
483 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
484 count = 0;
485 mask = Elements(table(api)) - 1;
486 memset(collisions, 0, sizeof collisions);
487
488 for (i = 0; i < Elements(table(api)); i++) {
489 if (!table(api)[i])
490 continue;
491 count++;
492 d = &values[table(api)[i]];
493 hash = (d->pname * prime_factor);
494 j = 0;
495 while (1) {
496 if (values[table(api)[hash & mask]].pname == d->pname)
497 break;
498 hash += prime_step;
499 j++;
500 }
501
502 if (j < 10)
503 collisions[j]++;
504 else
505 collisions[10]++;
506 }
507
508 printf("number of enums for %s: %d (total %ld)\n",
509 api_name, count, Elements(values));
510 for (i = 0; i < Elements(collisions) - 1; i++)
511 if (collisions[i] > 0)
512 printf(" %d enums with %d %scollisions\n",
513 collisions[i], i, i == 10 ? "or more " : "");
514 }
515 #endif
516
517 /**
518 * Initialize the enum hash for a given API
519 *
520 * This is called from one_time_init() to insert the enum values that
521 * are valid for the API in question into the enum hash table.
522 *
523 * \param the current context, for determining the API in question
524 */
525 void _mesa_init_get_hash(struct gl_context *ctx)
526 {
527 #ifdef GET_DEBUG
528 print_table_stats(ctx->API);
529 #else
530 (void) ctx;
531 #endif
532 }
533
534 /**
535 * Handle irregular enums
536 *
537 * Some values don't conform to the "well-known type at context
538 * pointer + offset" pattern, so we have this function to catch all
539 * the corner cases. Typically, it's a computed value or a one-off
540 * pointer to a custom struct or something.
541 *
542 * In this case we can't return a pointer to the value, so we'll have
543 * to use the temporary variable 'v' declared back in the calling
544 * glGet*v() function to store the result.
545 *
546 * \param ctx the current context
547 * \param d the struct value_desc that describes the enum
548 * \param v pointer to the tmp declared in the calling glGet*v() function
549 */
550 static void
551 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
552 {
553 struct gl_buffer_object **buffer_obj;
554 struct gl_vertex_attrib_array *array;
555 GLuint unit, *p;
556
557 switch (d->pname) {
558 case GL_MAJOR_VERSION:
559 v->value_int = ctx->Version / 10;
560 break;
561 case GL_MINOR_VERSION:
562 v->value_int = ctx->Version % 10;
563 break;
564
565 case GL_TEXTURE_1D:
566 case GL_TEXTURE_2D:
567 case GL_TEXTURE_3D:
568 case GL_TEXTURE_1D_ARRAY_EXT:
569 case GL_TEXTURE_2D_ARRAY_EXT:
570 case GL_TEXTURE_CUBE_MAP_ARB:
571 case GL_TEXTURE_RECTANGLE_NV:
572 case GL_TEXTURE_EXTERNAL_OES:
573 v->value_bool = _mesa_IsEnabled(d->pname);
574 break;
575
576 case GL_LINE_STIPPLE_PATTERN:
577 /* This is the only GLushort, special case it here by promoting
578 * to an int rather than introducing a new type. */
579 v->value_int = ctx->Line.StipplePattern;
580 break;
581
582 case GL_CURRENT_RASTER_TEXTURE_COORDS:
583 unit = ctx->Texture.CurrentUnit;
584 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
585 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
586 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
587 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
588 break;
589
590 case GL_CURRENT_TEXTURE_COORDS:
591 unit = ctx->Texture.CurrentUnit;
592 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
593 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
594 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
595 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
596 break;
597
598 case GL_COLOR_WRITEMASK:
599 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
600 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
601 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
602 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
603 break;
604
605 case GL_EDGE_FLAG:
606 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
607 break;
608
609 case GL_READ_BUFFER:
610 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
611 break;
612
613 case GL_MAP2_GRID_DOMAIN:
614 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
615 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
616 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
617 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
618 break;
619
620 case GL_TEXTURE_STACK_DEPTH:
621 unit = ctx->Texture.CurrentUnit;
622 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
623 break;
624 case GL_TEXTURE_MATRIX:
625 unit = ctx->Texture.CurrentUnit;
626 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
627 break;
628
629 case GL_TEXTURE_COORD_ARRAY:
630 case GL_TEXTURE_COORD_ARRAY_SIZE:
631 case GL_TEXTURE_COORD_ARRAY_TYPE:
632 case GL_TEXTURE_COORD_ARRAY_STRIDE:
633 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
634 v->value_int = *(GLuint *) ((char *) array + d->offset);
635 break;
636
637 case GL_ACTIVE_TEXTURE_ARB:
638 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
639 break;
640 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
641 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
642 break;
643
644 case GL_MODELVIEW_STACK_DEPTH:
645 case GL_PROJECTION_STACK_DEPTH:
646 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
647 break;
648
649 case GL_MAX_TEXTURE_SIZE:
650 case GL_MAX_3D_TEXTURE_SIZE:
651 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
652 p = (GLuint *) ((char *) ctx + d->offset);
653 v->value_int = 1 << (*p - 1);
654 break;
655
656 case GL_SCISSOR_BOX:
657 v->value_int_4[0] = ctx->Scissor.X;
658 v->value_int_4[1] = ctx->Scissor.Y;
659 v->value_int_4[2] = ctx->Scissor.Width;
660 v->value_int_4[3] = ctx->Scissor.Height;
661 break;
662
663 case GL_LIST_INDEX:
664 v->value_int =
665 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
666 break;
667 case GL_LIST_MODE:
668 if (!ctx->CompileFlag)
669 v->value_enum = 0;
670 else if (ctx->ExecuteFlag)
671 v->value_enum = GL_COMPILE_AND_EXECUTE;
672 else
673 v->value_enum = GL_COMPILE;
674 break;
675
676 case GL_VIEWPORT:
677 v->value_int_4[0] = ctx->Viewport.X;
678 v->value_int_4[1] = ctx->Viewport.Y;
679 v->value_int_4[2] = ctx->Viewport.Width;
680 v->value_int_4[3] = ctx->Viewport.Height;
681 break;
682
683 case GL_ACTIVE_STENCIL_FACE_EXT:
684 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
685 break;
686
687 case GL_STENCIL_FAIL:
688 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
689 break;
690 case GL_STENCIL_FUNC:
691 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
692 break;
693 case GL_STENCIL_PASS_DEPTH_FAIL:
694 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
695 break;
696 case GL_STENCIL_PASS_DEPTH_PASS:
697 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
698 break;
699 case GL_STENCIL_REF:
700 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
701 break;
702 case GL_STENCIL_BACK_REF:
703 v->value_int = _mesa_get_stencil_ref(ctx, 1);
704 break;
705 case GL_STENCIL_VALUE_MASK:
706 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
707 break;
708 case GL_STENCIL_WRITEMASK:
709 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
710 break;
711
712 case GL_NUM_EXTENSIONS:
713 v->value_int = _mesa_get_extension_count(ctx);
714 break;
715
716 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
717 v->value_int = _mesa_get_color_read_type(ctx);
718 break;
719 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
720 v->value_int = _mesa_get_color_read_format(ctx);
721 break;
722
723 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
724 v->value_int = ctx->CurrentStack->Depth + 1;
725 break;
726 case GL_CURRENT_MATRIX_ARB:
727 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
728 v->value_matrix = ctx->CurrentStack->Top;
729 break;
730
731 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
732 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
733 break;
734 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
735 v->value_int_n.n =
736 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
737 ASSERT(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
738 break;
739
740 case GL_MAX_VARYING_FLOATS_ARB:
741 v->value_int = ctx->Const.MaxVarying * 4;
742 break;
743
744 /* Various object names */
745
746 case GL_TEXTURE_BINDING_1D:
747 case GL_TEXTURE_BINDING_2D:
748 case GL_TEXTURE_BINDING_3D:
749 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
750 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
751 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
752 case GL_TEXTURE_BINDING_RECTANGLE_NV:
753 case GL_TEXTURE_BINDING_EXTERNAL_OES:
754 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
755 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
756 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
757 unit = ctx->Texture.CurrentUnit;
758 v->value_int =
759 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
760 break;
761
762 /* GL_ARB_vertex_buffer_object */
763 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
764 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
765 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
766 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
767 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
768 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
769 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
770 buffer_obj = (struct gl_buffer_object **)
771 ((char *) ctx->Array.ArrayObj + d->offset);
772 v->value_int = (*buffer_obj)->Name;
773 break;
774 case GL_ARRAY_BUFFER_BINDING_ARB:
775 v->value_int = ctx->Array.ArrayBufferObj->Name;
776 break;
777 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
778 v->value_int =
779 ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
780 break;
781 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
782 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
783 break;
784
785 /* ARB_copy_buffer */
786 case GL_COPY_READ_BUFFER:
787 v->value_int = ctx->CopyReadBuffer->Name;
788 break;
789 case GL_COPY_WRITE_BUFFER:
790 v->value_int = ctx->CopyWriteBuffer->Name;
791 break;
792
793 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
794 v->value_int = ctx->Pack.BufferObj->Name;
795 break;
796 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
797 v->value_int = ctx->Unpack.BufferObj->Name;
798 break;
799 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
800 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
801 break;
802 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
803 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
804 break;
805 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
806 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
807 break;
808 case GL_TRANSFORM_FEEDBACK_BINDING:
809 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
810 break;
811 case GL_CURRENT_PROGRAM:
812 v->value_int =
813 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
814 break;
815 case GL_READ_FRAMEBUFFER_BINDING_EXT:
816 v->value_int = ctx->ReadBuffer->Name;
817 break;
818 case GL_RENDERBUFFER_BINDING_EXT:
819 v->value_int =
820 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
821 break;
822 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
823 v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
824 break;
825
826 case GL_FOG_COLOR:
827 if (_mesa_get_clamp_fragment_color(ctx))
828 COPY_4FV(v->value_float_4, ctx->Fog.Color);
829 else
830 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
831 break;
832 case GL_COLOR_CLEAR_VALUE:
833 if (_mesa_get_clamp_fragment_color(ctx)) {
834 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
835 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
836 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
837 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
838 } else
839 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
840 break;
841 case GL_BLEND_COLOR_EXT:
842 if (_mesa_get_clamp_fragment_color(ctx))
843 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
844 else
845 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
846 break;
847 case GL_ALPHA_TEST_REF:
848 if (_mesa_get_clamp_fragment_color(ctx))
849 v->value_float = ctx->Color.AlphaRef;
850 else
851 v->value_float = ctx->Color.AlphaRefUnclamped;
852 break;
853 case GL_MAX_VERTEX_UNIFORM_VECTORS:
854 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
855 break;
856
857 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
858 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
859 break;
860
861 /* GL_ARB_texture_buffer_object */
862 case GL_TEXTURE_BUFFER_ARB:
863 v->value_int = ctx->Texture.BufferObject->Name;
864 break;
865 case GL_TEXTURE_BINDING_BUFFER_ARB:
866 unit = ctx->Texture.CurrentUnit;
867 v->value_int =
868 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
869 break;
870 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
871 {
872 struct gl_buffer_object *buf =
873 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
874 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
875 v->value_int = buf ? buf->Name : 0;
876 }
877 break;
878 case GL_TEXTURE_BUFFER_FORMAT_ARB:
879 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
880 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
881 break;
882
883 /* GL_ARB_sampler_objects */
884 case GL_SAMPLER_BINDING:
885 {
886 struct gl_sampler_object *samp =
887 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
888
889 /*
890 * The sampler object may have been deleted on another context,
891 * so we try to lookup the sampler object before returning its Name.
892 */
893 if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
894 v->value_int = samp->Name;
895 } else {
896 v->value_int = 0;
897 }
898 }
899 break;
900 /* GL_ARB_uniform_buffer_object */
901 case GL_UNIFORM_BUFFER_BINDING:
902 v->value_int = ctx->UniformBuffer->Name;
903 break;
904 /* GL_ARB_timer_query */
905 case GL_TIMESTAMP:
906 if (ctx->Driver.GetTimestamp) {
907 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
908 }
909 else {
910 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
911 }
912 break;
913 /* GL_ARB_shader_atomic_counters */
914 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
915 v->value_int = ctx->AtomicBuffer->Name;
916 break;
917 /* GL_ARB_draw_indirect */
918 case GL_DRAW_INDIRECT_BUFFER_BINDING:
919 v->value_int = ctx->DrawIndirectBuffer->Name;
920 break;
921 }
922 }
923
924 /**
925 * Check extra constraints on a struct value_desc descriptor
926 *
927 * If a struct value_desc has a non-NULL extra pointer, it means that
928 * there are a number of extra constraints to check or actions to
929 * perform. The extras is just an integer array where each integer
930 * encode different constraints or actions.
931 *
932 * \param ctx current context
933 * \param func name of calling glGet*v() function for error reporting
934 * \param d the struct value_desc that has the extra constraints
935 *
936 * \return GL_FALSE if all of the constraints were not satisfied,
937 * otherwise GL_TRUE.
938 */
939 static GLboolean
940 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
941 {
942 const GLuint version = ctx->Version;
943 GLboolean api_check = GL_FALSE;
944 GLboolean api_found = GL_FALSE;
945 const int *e;
946
947 for (e = d->extra; *e != EXTRA_END; e++) {
948 switch (*e) {
949 case EXTRA_VERSION_30:
950 api_check = GL_TRUE;
951 if (version >= 30)
952 api_found = GL_TRUE;
953 break;
954 case EXTRA_VERSION_31:
955 api_check = GL_TRUE;
956 if (version >= 31)
957 api_found = GL_TRUE;
958 break;
959 case EXTRA_VERSION_32:
960 api_check = GL_TRUE;
961 if (version >= 32)
962 api_found = GL_TRUE;
963 break;
964 case EXTRA_NEW_FRAG_CLAMP:
965 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
966 _mesa_update_state(ctx);
967 break;
968 case EXTRA_API_ES2:
969 api_check = GL_TRUE;
970 if (ctx->API == API_OPENGLES2)
971 api_found = GL_TRUE;
972 break;
973 case EXTRA_API_ES3:
974 api_check = GL_TRUE;
975 if (_mesa_is_gles3(ctx))
976 api_found = GL_TRUE;
977 break;
978 case EXTRA_API_GL:
979 api_check = GL_TRUE;
980 if (_mesa_is_desktop_gl(ctx))
981 api_found = GL_TRUE;
982 break;
983 case EXTRA_API_GL_CORE:
984 api_check = GL_TRUE;
985 if (ctx->API == API_OPENGL_CORE)
986 api_found = GL_TRUE;
987 break;
988 case EXTRA_NEW_BUFFERS:
989 if (ctx->NewState & _NEW_BUFFERS)
990 _mesa_update_state(ctx);
991 break;
992 case EXTRA_FLUSH_CURRENT:
993 FLUSH_CURRENT(ctx, 0);
994 break;
995 case EXTRA_VALID_DRAW_BUFFER:
996 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
997 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
998 func, d->pname - GL_DRAW_BUFFER0_ARB);
999 return GL_FALSE;
1000 }
1001 break;
1002 case EXTRA_VALID_TEXTURE_UNIT:
1003 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1004 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1005 func, ctx->Texture.CurrentUnit);
1006 return GL_FALSE;
1007 }
1008 break;
1009 case EXTRA_VALID_CLIP_DISTANCE:
1010 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1011 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1012 func, d->pname - GL_CLIP_DISTANCE0);
1013 return GL_FALSE;
1014 }
1015 break;
1016 case EXTRA_GLSL_130:
1017 api_check = GL_TRUE;
1018 if (ctx->Const.GLSLVersion >= 130)
1019 api_found = GL_TRUE;
1020 break;
1021 case EXTRA_EXT_UBO_GS4:
1022 api_check = GL_TRUE;
1023 api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
1024 _mesa_has_geometry_shaders(ctx));
1025 break;
1026 case EXTRA_EXT_ATOMICS_GS4:
1027 api_check = GL_TRUE;
1028 api_found = (ctx->Extensions.ARB_shader_atomic_counters &&
1029 _mesa_has_geometry_shaders(ctx));
1030 break;
1031 case EXTRA_END:
1032 break;
1033 default: /* *e is a offset into the extension struct */
1034 api_check = GL_TRUE;
1035 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1036 api_found = GL_TRUE;
1037 break;
1038 }
1039 }
1040
1041 if (api_check && !api_found) {
1042 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1043 _mesa_lookup_enum_by_nr(d->pname));
1044 return GL_FALSE;
1045 }
1046
1047 return GL_TRUE;
1048 }
1049
1050 static const struct value_desc error_value =
1051 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1052
1053 /**
1054 * Find the struct value_desc corresponding to the enum 'pname'.
1055 *
1056 * We hash the enum value to get an index into the 'table' array,
1057 * which holds the index in the 'values' array of struct value_desc.
1058 * Once we've found the entry, we do the extra checks, if any, then
1059 * look up the value and return a pointer to it.
1060 *
1061 * If the value has to be computed (for example, it's the result of a
1062 * function call or we need to add 1 to it), we use the tmp 'v' to
1063 * store the result.
1064 *
1065 * \param func name of glGet*v() func for error reporting
1066 * \param pname the enum value we're looking up
1067 * \param p is were we return the pointer to the value
1068 * \param v a tmp union value variable in the calling glGet*v() function
1069 *
1070 * \return the struct value_desc corresponding to the enum or a struct
1071 * value_desc of TYPE_INVALID if not found. This lets the calling
1072 * glGet*v() function jump right into a switch statement and
1073 * handle errors there instead of having to check for NULL.
1074 */
1075 static const struct value_desc *
1076 find_value(const char *func, GLenum pname, void **p, union value *v)
1077 {
1078 GET_CURRENT_CONTEXT(ctx);
1079 struct gl_texture_unit *unit;
1080 int mask, hash;
1081 const struct value_desc *d;
1082 int api;
1083
1084 api = ctx->API;
1085 /* We index into the table_set[] list of per-API hash tables using the API's
1086 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1087 * value since it's compatible with GLES2 its entry in table_set[] is at the
1088 * end.
1089 */
1090 STATIC_ASSERT(Elements(table_set) == API_OPENGL_LAST + 2);
1091 if (_mesa_is_gles3(ctx)) {
1092 api = API_OPENGL_LAST + 1;
1093 }
1094 mask = Elements(table(api)) - 1;
1095 hash = (pname * prime_factor);
1096 while (1) {
1097 int idx = table(api)[hash & mask];
1098
1099 /* If the enum isn't valid, the hash walk ends with index 0,
1100 * pointing to the first entry of values[] which doesn't hold
1101 * any valid enum. */
1102 if (unlikely(idx == 0)) {
1103 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1104 _mesa_lookup_enum_by_nr(pname));
1105 return &error_value;
1106 }
1107
1108 d = &values[idx];
1109 if (likely(d->pname == pname))
1110 break;
1111
1112 hash += prime_step;
1113 }
1114
1115 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1116 return &error_value;
1117
1118 switch (d->location) {
1119 case LOC_BUFFER:
1120 *p = ((char *) ctx->DrawBuffer + d->offset);
1121 return d;
1122 case LOC_CONTEXT:
1123 *p = ((char *) ctx + d->offset);
1124 return d;
1125 case LOC_ARRAY:
1126 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1127 return d;
1128 case LOC_TEXUNIT:
1129 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1130 *p = ((char *) unit + d->offset);
1131 return d;
1132 case LOC_CUSTOM:
1133 find_custom_value(ctx, d, v);
1134 *p = v;
1135 return d;
1136 default:
1137 assert(0);
1138 break;
1139 }
1140
1141 /* silence warning */
1142 return &error_value;
1143 }
1144
1145 static const int transpose[] = {
1146 0, 4, 8, 12,
1147 1, 5, 9, 13,
1148 2, 6, 10, 14,
1149 3, 7, 11, 15
1150 };
1151
1152 void GLAPIENTRY
1153 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1154 {
1155 const struct value_desc *d;
1156 union value v;
1157 GLmatrix *m;
1158 int shift, i;
1159 void *p;
1160
1161 d = find_value("glGetBooleanv", pname, &p, &v);
1162 switch (d->type) {
1163 case TYPE_INVALID:
1164 break;
1165 case TYPE_CONST:
1166 params[0] = INT_TO_BOOLEAN(d->offset);
1167 break;
1168
1169 case TYPE_FLOAT_4:
1170 case TYPE_FLOATN_4:
1171 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1172 case TYPE_FLOAT_3:
1173 case TYPE_FLOATN_3:
1174 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1175 case TYPE_FLOAT_2:
1176 case TYPE_FLOATN_2:
1177 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1178 case TYPE_FLOAT:
1179 case TYPE_FLOATN:
1180 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1181 break;
1182
1183 case TYPE_DOUBLEN:
1184 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1185 break;
1186
1187 case TYPE_INT_4:
1188 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1189 case TYPE_INT_3:
1190 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1191 case TYPE_INT_2:
1192 case TYPE_ENUM_2:
1193 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1194 case TYPE_INT:
1195 case TYPE_ENUM:
1196 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1197 break;
1198
1199 case TYPE_INT_N:
1200 for (i = 0; i < v.value_int_n.n; i++)
1201 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1202 break;
1203
1204 case TYPE_INT64:
1205 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1206 break;
1207
1208 case TYPE_BOOLEAN:
1209 params[0] = ((GLboolean*) p)[0];
1210 break;
1211
1212 case TYPE_MATRIX:
1213 m = *(GLmatrix **) p;
1214 for (i = 0; i < 16; i++)
1215 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1216 break;
1217
1218 case TYPE_MATRIX_T:
1219 m = *(GLmatrix **) p;
1220 for (i = 0; i < 16; i++)
1221 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1222 break;
1223
1224 case TYPE_BIT_0:
1225 case TYPE_BIT_1:
1226 case TYPE_BIT_2:
1227 case TYPE_BIT_3:
1228 case TYPE_BIT_4:
1229 case TYPE_BIT_5:
1230 case TYPE_BIT_6:
1231 case TYPE_BIT_7:
1232 shift = d->type - TYPE_BIT_0;
1233 params[0] = (*(GLbitfield *) p >> shift) & 1;
1234 break;
1235 }
1236 }
1237
1238 void GLAPIENTRY
1239 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1240 {
1241 const struct value_desc *d;
1242 union value v;
1243 GLmatrix *m;
1244 int shift, i;
1245 void *p;
1246
1247 d = find_value("glGetFloatv", pname, &p, &v);
1248 switch (d->type) {
1249 case TYPE_INVALID:
1250 break;
1251 case TYPE_CONST:
1252 params[0] = (GLfloat) d->offset;
1253 break;
1254
1255 case TYPE_FLOAT_4:
1256 case TYPE_FLOATN_4:
1257 params[3] = ((GLfloat *) p)[3];
1258 case TYPE_FLOAT_3:
1259 case TYPE_FLOATN_3:
1260 params[2] = ((GLfloat *) p)[2];
1261 case TYPE_FLOAT_2:
1262 case TYPE_FLOATN_2:
1263 params[1] = ((GLfloat *) p)[1];
1264 case TYPE_FLOAT:
1265 case TYPE_FLOATN:
1266 params[0] = ((GLfloat *) p)[0];
1267 break;
1268
1269 case TYPE_DOUBLEN:
1270 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1271 break;
1272
1273 case TYPE_INT_4:
1274 params[3] = (GLfloat) (((GLint *) p)[3]);
1275 case TYPE_INT_3:
1276 params[2] = (GLfloat) (((GLint *) p)[2]);
1277 case TYPE_INT_2:
1278 case TYPE_ENUM_2:
1279 params[1] = (GLfloat) (((GLint *) p)[1]);
1280 case TYPE_INT:
1281 case TYPE_ENUM:
1282 params[0] = (GLfloat) (((GLint *) p)[0]);
1283 break;
1284
1285 case TYPE_INT_N:
1286 for (i = 0; i < v.value_int_n.n; i++)
1287 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1288 break;
1289
1290 case TYPE_INT64:
1291 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1292 break;
1293
1294 case TYPE_BOOLEAN:
1295 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1296 break;
1297
1298 case TYPE_MATRIX:
1299 m = *(GLmatrix **) p;
1300 for (i = 0; i < 16; i++)
1301 params[i] = m->m[i];
1302 break;
1303
1304 case TYPE_MATRIX_T:
1305 m = *(GLmatrix **) p;
1306 for (i = 0; i < 16; i++)
1307 params[i] = m->m[transpose[i]];
1308 break;
1309
1310 case TYPE_BIT_0:
1311 case TYPE_BIT_1:
1312 case TYPE_BIT_2:
1313 case TYPE_BIT_3:
1314 case TYPE_BIT_4:
1315 case TYPE_BIT_5:
1316 case TYPE_BIT_6:
1317 case TYPE_BIT_7:
1318 shift = d->type - TYPE_BIT_0;
1319 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1320 break;
1321 }
1322 }
1323
1324 void GLAPIENTRY
1325 _mesa_GetIntegerv(GLenum pname, GLint *params)
1326 {
1327 const struct value_desc *d;
1328 union value v;
1329 GLmatrix *m;
1330 int shift, i;
1331 void *p;
1332
1333 d = find_value("glGetIntegerv", pname, &p, &v);
1334 switch (d->type) {
1335 case TYPE_INVALID:
1336 break;
1337 case TYPE_CONST:
1338 params[0] = d->offset;
1339 break;
1340
1341 case TYPE_FLOAT_4:
1342 params[3] = IROUND(((GLfloat *) p)[3]);
1343 case TYPE_FLOAT_3:
1344 params[2] = IROUND(((GLfloat *) p)[2]);
1345 case TYPE_FLOAT_2:
1346 params[1] = IROUND(((GLfloat *) p)[1]);
1347 case TYPE_FLOAT:
1348 params[0] = IROUND(((GLfloat *) p)[0]);
1349 break;
1350
1351 case TYPE_FLOATN_4:
1352 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1353 case TYPE_FLOATN_3:
1354 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1355 case TYPE_FLOATN_2:
1356 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1357 case TYPE_FLOATN:
1358 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1359 break;
1360
1361 case TYPE_DOUBLEN:
1362 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1363 break;
1364
1365 case TYPE_INT_4:
1366 params[3] = ((GLint *) p)[3];
1367 case TYPE_INT_3:
1368 params[2] = ((GLint *) p)[2];
1369 case TYPE_INT_2:
1370 case TYPE_ENUM_2:
1371 params[1] = ((GLint *) p)[1];
1372 case TYPE_INT:
1373 case TYPE_ENUM:
1374 params[0] = ((GLint *) p)[0];
1375 break;
1376
1377 case TYPE_INT_N:
1378 for (i = 0; i < v.value_int_n.n; i++)
1379 params[i] = v.value_int_n.ints[i];
1380 break;
1381
1382 case TYPE_INT64:
1383 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1384 break;
1385
1386 case TYPE_BOOLEAN:
1387 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1388 break;
1389
1390 case TYPE_MATRIX:
1391 m = *(GLmatrix **) p;
1392 for (i = 0; i < 16; i++)
1393 params[i] = FLOAT_TO_INT(m->m[i]);
1394 break;
1395
1396 case TYPE_MATRIX_T:
1397 m = *(GLmatrix **) p;
1398 for (i = 0; i < 16; i++)
1399 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1400 break;
1401
1402 case TYPE_BIT_0:
1403 case TYPE_BIT_1:
1404 case TYPE_BIT_2:
1405 case TYPE_BIT_3:
1406 case TYPE_BIT_4:
1407 case TYPE_BIT_5:
1408 case TYPE_BIT_6:
1409 case TYPE_BIT_7:
1410 shift = d->type - TYPE_BIT_0;
1411 params[0] = (*(GLbitfield *) p >> shift) & 1;
1412 break;
1413 }
1414 }
1415
1416 void GLAPIENTRY
1417 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1418 {
1419 const struct value_desc *d;
1420 union value v;
1421 GLmatrix *m;
1422 int shift, i;
1423 void *p;
1424
1425 d = find_value("glGetInteger64v", pname, &p, &v);
1426 switch (d->type) {
1427 case TYPE_INVALID:
1428 break;
1429 case TYPE_CONST:
1430 params[0] = d->offset;
1431 break;
1432
1433 case TYPE_FLOAT_4:
1434 params[3] = IROUND64(((GLfloat *) p)[3]);
1435 case TYPE_FLOAT_3:
1436 params[2] = IROUND64(((GLfloat *) p)[2]);
1437 case TYPE_FLOAT_2:
1438 params[1] = IROUND64(((GLfloat *) p)[1]);
1439 case TYPE_FLOAT:
1440 params[0] = IROUND64(((GLfloat *) p)[0]);
1441 break;
1442
1443 case TYPE_FLOATN_4:
1444 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1445 case TYPE_FLOATN_3:
1446 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1447 case TYPE_FLOATN_2:
1448 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1449 case TYPE_FLOATN:
1450 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1451 break;
1452
1453 case TYPE_DOUBLEN:
1454 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1455 break;
1456
1457 case TYPE_INT_4:
1458 params[3] = ((GLint *) p)[3];
1459 case TYPE_INT_3:
1460 params[2] = ((GLint *) p)[2];
1461 case TYPE_INT_2:
1462 case TYPE_ENUM_2:
1463 params[1] = ((GLint *) p)[1];
1464 case TYPE_INT:
1465 case TYPE_ENUM:
1466 params[0] = ((GLint *) p)[0];
1467 break;
1468
1469 case TYPE_INT_N:
1470 for (i = 0; i < v.value_int_n.n; i++)
1471 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1472 break;
1473
1474 case TYPE_INT64:
1475 params[0] = ((GLint64 *) p)[0];
1476 break;
1477
1478 case TYPE_BOOLEAN:
1479 params[0] = ((GLboolean*) p)[0];
1480 break;
1481
1482 case TYPE_MATRIX:
1483 m = *(GLmatrix **) p;
1484 for (i = 0; i < 16; i++)
1485 params[i] = FLOAT_TO_INT64(m->m[i]);
1486 break;
1487
1488 case TYPE_MATRIX_T:
1489 m = *(GLmatrix **) p;
1490 for (i = 0; i < 16; i++)
1491 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1492 break;
1493
1494 case TYPE_BIT_0:
1495 case TYPE_BIT_1:
1496 case TYPE_BIT_2:
1497 case TYPE_BIT_3:
1498 case TYPE_BIT_4:
1499 case TYPE_BIT_5:
1500 case TYPE_BIT_6:
1501 case TYPE_BIT_7:
1502 shift = d->type - TYPE_BIT_0;
1503 params[0] = (*(GLbitfield *) p >> shift) & 1;
1504 break;
1505 }
1506 }
1507
1508 void GLAPIENTRY
1509 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1510 {
1511 const struct value_desc *d;
1512 union value v;
1513 GLmatrix *m;
1514 int shift, i;
1515 void *p;
1516
1517 d = find_value("glGetDoublev", pname, &p, &v);
1518 switch (d->type) {
1519 case TYPE_INVALID:
1520 break;
1521 case TYPE_CONST:
1522 params[0] = d->offset;
1523 break;
1524
1525 case TYPE_FLOAT_4:
1526 case TYPE_FLOATN_4:
1527 params[3] = ((GLfloat *) p)[3];
1528 case TYPE_FLOAT_3:
1529 case TYPE_FLOATN_3:
1530 params[2] = ((GLfloat *) p)[2];
1531 case TYPE_FLOAT_2:
1532 case TYPE_FLOATN_2:
1533 params[1] = ((GLfloat *) p)[1];
1534 case TYPE_FLOAT:
1535 case TYPE_FLOATN:
1536 params[0] = ((GLfloat *) p)[0];
1537 break;
1538
1539 case TYPE_DOUBLEN:
1540 params[0] = ((GLdouble *) p)[0];
1541 break;
1542
1543 case TYPE_INT_4:
1544 params[3] = ((GLint *) p)[3];
1545 case TYPE_INT_3:
1546 params[2] = ((GLint *) p)[2];
1547 case TYPE_INT_2:
1548 case TYPE_ENUM_2:
1549 params[1] = ((GLint *) p)[1];
1550 case TYPE_INT:
1551 case TYPE_ENUM:
1552 params[0] = ((GLint *) p)[0];
1553 break;
1554
1555 case TYPE_INT_N:
1556 for (i = 0; i < v.value_int_n.n; i++)
1557 params[i] = v.value_int_n.ints[i];
1558 break;
1559
1560 case TYPE_INT64:
1561 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1562 break;
1563
1564 case TYPE_BOOLEAN:
1565 params[0] = *(GLboolean*) p;
1566 break;
1567
1568 case TYPE_MATRIX:
1569 m = *(GLmatrix **) p;
1570 for (i = 0; i < 16; i++)
1571 params[i] = m->m[i];
1572 break;
1573
1574 case TYPE_MATRIX_T:
1575 m = *(GLmatrix **) p;
1576 for (i = 0; i < 16; i++)
1577 params[i] = m->m[transpose[i]];
1578 break;
1579
1580 case TYPE_BIT_0:
1581 case TYPE_BIT_1:
1582 case TYPE_BIT_2:
1583 case TYPE_BIT_3:
1584 case TYPE_BIT_4:
1585 case TYPE_BIT_5:
1586 case TYPE_BIT_6:
1587 case TYPE_BIT_7:
1588 shift = d->type - TYPE_BIT_0;
1589 params[0] = (*(GLbitfield *) p >> shift) & 1;
1590 break;
1591 }
1592 }
1593
1594 static enum value_type
1595 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1596 {
1597 GET_CURRENT_CONTEXT(ctx);
1598
1599 switch (pname) {
1600
1601 case GL_BLEND:
1602 if (index >= ctx->Const.MaxDrawBuffers)
1603 goto invalid_value;
1604 if (!ctx->Extensions.EXT_draw_buffers2)
1605 goto invalid_enum;
1606 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1607 return TYPE_INT;
1608
1609 case GL_BLEND_SRC:
1610 /* fall-through */
1611 case GL_BLEND_SRC_RGB:
1612 if (index >= ctx->Const.MaxDrawBuffers)
1613 goto invalid_value;
1614 if (!ctx->Extensions.ARB_draw_buffers_blend)
1615 goto invalid_enum;
1616 v->value_int = ctx->Color.Blend[index].SrcRGB;
1617 return TYPE_INT;
1618 case GL_BLEND_SRC_ALPHA:
1619 if (index >= ctx->Const.MaxDrawBuffers)
1620 goto invalid_value;
1621 if (!ctx->Extensions.ARB_draw_buffers_blend)
1622 goto invalid_enum;
1623 v->value_int = ctx->Color.Blend[index].SrcA;
1624 return TYPE_INT;
1625 case GL_BLEND_DST:
1626 /* fall-through */
1627 case GL_BLEND_DST_RGB:
1628 if (index >= ctx->Const.MaxDrawBuffers)
1629 goto invalid_value;
1630 if (!ctx->Extensions.ARB_draw_buffers_blend)
1631 goto invalid_enum;
1632 v->value_int = ctx->Color.Blend[index].DstRGB;
1633 return TYPE_INT;
1634 case GL_BLEND_DST_ALPHA:
1635 if (index >= ctx->Const.MaxDrawBuffers)
1636 goto invalid_value;
1637 if (!ctx->Extensions.ARB_draw_buffers_blend)
1638 goto invalid_enum;
1639 v->value_int = ctx->Color.Blend[index].DstA;
1640 return TYPE_INT;
1641 case GL_BLEND_EQUATION_RGB:
1642 if (index >= ctx->Const.MaxDrawBuffers)
1643 goto invalid_value;
1644 if (!ctx->Extensions.ARB_draw_buffers_blend)
1645 goto invalid_enum;
1646 v->value_int = ctx->Color.Blend[index].EquationRGB;
1647 return TYPE_INT;
1648 case GL_BLEND_EQUATION_ALPHA:
1649 if (index >= ctx->Const.MaxDrawBuffers)
1650 goto invalid_value;
1651 if (!ctx->Extensions.ARB_draw_buffers_blend)
1652 goto invalid_enum;
1653 v->value_int = ctx->Color.Blend[index].EquationA;
1654 return TYPE_INT;
1655
1656 case GL_COLOR_WRITEMASK:
1657 if (index >= ctx->Const.MaxDrawBuffers)
1658 goto invalid_value;
1659 if (!ctx->Extensions.EXT_draw_buffers2)
1660 goto invalid_enum;
1661 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1662 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1663 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1664 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1665 return TYPE_INT_4;
1666
1667 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1668 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1669 goto invalid_value;
1670 if (!ctx->Extensions.EXT_transform_feedback)
1671 goto invalid_enum;
1672 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1673 return TYPE_INT64;
1674
1675 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1676 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1677 goto invalid_value;
1678 if (!ctx->Extensions.EXT_transform_feedback)
1679 goto invalid_enum;
1680 v->value_int64
1681 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1682 return TYPE_INT64;
1683
1684 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1685 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1686 goto invalid_value;
1687 if (!ctx->Extensions.EXT_transform_feedback)
1688 goto invalid_enum;
1689 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1690 return TYPE_INT;
1691
1692 case GL_UNIFORM_BUFFER_BINDING:
1693 if (index >= ctx->Const.MaxUniformBufferBindings)
1694 goto invalid_value;
1695 if (!ctx->Extensions.ARB_uniform_buffer_object)
1696 goto invalid_enum;
1697 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1698 return TYPE_INT;
1699
1700 case GL_UNIFORM_BUFFER_START:
1701 if (index >= ctx->Const.MaxUniformBufferBindings)
1702 goto invalid_value;
1703 if (!ctx->Extensions.ARB_uniform_buffer_object)
1704 goto invalid_enum;
1705 v->value_int = ctx->UniformBufferBindings[index].Offset;
1706 return TYPE_INT;
1707
1708 case GL_UNIFORM_BUFFER_SIZE:
1709 if (index >= ctx->Const.MaxUniformBufferBindings)
1710 goto invalid_value;
1711 if (!ctx->Extensions.ARB_uniform_buffer_object)
1712 goto invalid_enum;
1713 v->value_int = ctx->UniformBufferBindings[index].Size;
1714 return TYPE_INT;
1715
1716 /* ARB_texture_multisample / GL3.2 */
1717 case GL_SAMPLE_MASK_VALUE:
1718 if (index != 0)
1719 goto invalid_value;
1720 if (!ctx->Extensions.ARB_texture_multisample)
1721 goto invalid_enum;
1722 v->value_int = ctx->Multisample.SampleMaskValue;
1723 return TYPE_INT;
1724
1725 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1726 if (!ctx->Extensions.ARB_shader_atomic_counters)
1727 goto invalid_enum;
1728 if (index >= ctx->Const.MaxAtomicBufferBindings)
1729 goto invalid_value;
1730 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
1731 return TYPE_INT;
1732
1733 case GL_ATOMIC_COUNTER_BUFFER_START:
1734 if (!ctx->Extensions.ARB_shader_atomic_counters)
1735 goto invalid_enum;
1736 if (index >= ctx->Const.MaxAtomicBufferBindings)
1737 goto invalid_value;
1738 v->value_int64 = ctx->AtomicBufferBindings[index].Offset;
1739 return TYPE_INT64;
1740
1741 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
1742 if (!ctx->Extensions.ARB_shader_atomic_counters)
1743 goto invalid_enum;
1744 if (index >= ctx->Const.MaxAtomicBufferBindings)
1745 goto invalid_value;
1746 v->value_int64 = ctx->AtomicBufferBindings[index].Size;
1747 return TYPE_INT64;
1748
1749 case GL_VERTEX_BINDING_DIVISOR:
1750 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays)
1751 goto invalid_enum;
1752 if (index >= ctx->Const.VertexProgram.MaxAttribs)
1753 goto invalid_value;
1754 v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
1755 return TYPE_INT;
1756
1757 case GL_VERTEX_BINDING_OFFSET:
1758 if (!_mesa_is_desktop_gl(ctx))
1759 goto invalid_enum;
1760 if (index >= ctx->Const.VertexProgram.MaxAttribs)
1761 goto invalid_value;
1762 v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset;
1763 return TYPE_INT;
1764
1765 case GL_VERTEX_BINDING_STRIDE:
1766 if (!_mesa_is_desktop_gl(ctx))
1767 goto invalid_enum;
1768 if (index >= ctx->Const.VertexProgram.MaxAttribs)
1769 goto invalid_value;
1770 v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
1771 return TYPE_INT;
1772 }
1773
1774 invalid_enum:
1775 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1776 _mesa_lookup_enum_by_nr(pname));
1777 return TYPE_INVALID;
1778 invalid_value:
1779 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1780 _mesa_lookup_enum_by_nr(pname));
1781 return TYPE_INVALID;
1782 }
1783
1784 void GLAPIENTRY
1785 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
1786 {
1787 union value v;
1788 enum value_type type =
1789 find_value_indexed("glGetBooleani_v", pname, index, &v);
1790
1791 switch (type) {
1792 case TYPE_INT:
1793 params[0] = INT_TO_BOOLEAN(v.value_int);
1794 break;
1795 case TYPE_INT_4:
1796 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1797 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1798 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1799 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1800 break;
1801 case TYPE_INT64:
1802 params[0] = INT64_TO_BOOLEAN(v.value_int);
1803 break;
1804 default:
1805 ; /* nothing - GL error was recorded */
1806 }
1807 }
1808
1809 void GLAPIENTRY
1810 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
1811 {
1812 union value v;
1813 enum value_type type =
1814 find_value_indexed("glGetIntegeri_v", pname, index, &v);
1815
1816 switch (type) {
1817 case TYPE_INT:
1818 params[0] = v.value_int;
1819 break;
1820 case TYPE_INT_4:
1821 params[0] = v.value_int_4[0];
1822 params[1] = v.value_int_4[1];
1823 params[2] = v.value_int_4[2];
1824 params[3] = v.value_int_4[3];
1825 break;
1826 case TYPE_INT64:
1827 params[0] = INT64_TO_INT(v.value_int);
1828 break;
1829 default:
1830 ; /* nothing - GL error was recorded */
1831 }
1832 }
1833
1834 void GLAPIENTRY
1835 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
1836 {
1837 union value v;
1838 enum value_type type =
1839 find_value_indexed("glGetInteger64i_v", pname, index, &v);
1840
1841 switch (type) {
1842 case TYPE_INT:
1843 params[0] = v.value_int;
1844 break;
1845 case TYPE_INT_4:
1846 params[0] = v.value_int_4[0];
1847 params[1] = v.value_int_4[1];
1848 params[2] = v.value_int_4[2];
1849 params[3] = v.value_int_4[3];
1850 break;
1851 case TYPE_INT64:
1852 params[0] = v.value_int;
1853 break;
1854 default:
1855 ; /* nothing - GL error was recorded */
1856 }
1857 }
1858
1859 void GLAPIENTRY
1860 _mesa_GetFixedv(GLenum pname, GLfixed *params)
1861 {
1862 const struct value_desc *d;
1863 union value v;
1864 GLmatrix *m;
1865 int shift, i;
1866 void *p;
1867
1868 d = find_value("glGetDoublev", pname, &p, &v);
1869 switch (d->type) {
1870 case TYPE_INVALID:
1871 break;
1872 case TYPE_CONST:
1873 params[0] = INT_TO_FIXED(d->offset);
1874 break;
1875
1876 case TYPE_FLOAT_4:
1877 case TYPE_FLOATN_4:
1878 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
1879 case TYPE_FLOAT_3:
1880 case TYPE_FLOATN_3:
1881 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
1882 case TYPE_FLOAT_2:
1883 case TYPE_FLOATN_2:
1884 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
1885 case TYPE_FLOAT:
1886 case TYPE_FLOATN:
1887 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
1888 break;
1889
1890 case TYPE_DOUBLEN:
1891 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
1892 break;
1893
1894 case TYPE_INT_4:
1895 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
1896 case TYPE_INT_3:
1897 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
1898 case TYPE_INT_2:
1899 case TYPE_ENUM_2:
1900 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
1901 case TYPE_INT:
1902 case TYPE_ENUM:
1903 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
1904 break;
1905
1906 case TYPE_INT_N:
1907 for (i = 0; i < v.value_int_n.n; i++)
1908 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
1909 break;
1910
1911 case TYPE_INT64:
1912 params[0] = ((GLint64 *) p)[0];
1913 break;
1914
1915 case TYPE_BOOLEAN:
1916 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
1917 break;
1918
1919 case TYPE_MATRIX:
1920 m = *(GLmatrix **) p;
1921 for (i = 0; i < 16; i++)
1922 params[i] = FLOAT_TO_FIXED(m->m[i]);
1923 break;
1924
1925 case TYPE_MATRIX_T:
1926 m = *(GLmatrix **) p;
1927 for (i = 0; i < 16; i++)
1928 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
1929 break;
1930
1931 case TYPE_BIT_0:
1932 case TYPE_BIT_1:
1933 case TYPE_BIT_2:
1934 case TYPE_BIT_3:
1935 case TYPE_BIT_4:
1936 case TYPE_BIT_5:
1937 case TYPE_BIT_6:
1938 case TYPE_BIT_7:
1939 shift = d->type - TYPE_BIT_0;
1940 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
1941 break;
1942 }
1943 }