mesa: remove FEATURE_ARB_sync define.
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mfeatures.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
37
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
65 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
66 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
67 (GLint) ((F) * 65536.0f) )
68
69 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
70 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
71 ((I) < SHRT_MIN) ? INT_MIN : \
72 (GLint) ((I) * 65536) )
73
74 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
75 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
76
77 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
78 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
79 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
80 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
81
82 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
83 #define ENUM_TO_FIXED(E) (E)
84
85 enum value_type {
86 TYPE_INVALID,
87 TYPE_API_MASK,
88 TYPE_INT,
89 TYPE_INT_2,
90 TYPE_INT_3,
91 TYPE_INT_4,
92 TYPE_INT_N,
93 TYPE_INT64,
94 TYPE_ENUM,
95 TYPE_ENUM_2,
96 TYPE_BOOLEAN,
97 TYPE_BIT_0,
98 TYPE_BIT_1,
99 TYPE_BIT_2,
100 TYPE_BIT_3,
101 TYPE_BIT_4,
102 TYPE_BIT_5,
103 TYPE_BIT_6,
104 TYPE_BIT_7,
105 TYPE_FLOAT,
106 TYPE_FLOAT_2,
107 TYPE_FLOAT_3,
108 TYPE_FLOAT_4,
109 TYPE_FLOATN,
110 TYPE_FLOATN_2,
111 TYPE_FLOATN_3,
112 TYPE_FLOATN_4,
113 TYPE_DOUBLEN,
114 TYPE_MATRIX,
115 TYPE_MATRIX_T,
116 TYPE_CONST
117 };
118
119 enum value_location {
120 LOC_BUFFER,
121 LOC_CONTEXT,
122 LOC_ARRAY,
123 LOC_TEXUNIT,
124 LOC_CUSTOM
125 };
126
127 enum value_extra {
128 EXTRA_END = 0x8000,
129 EXTRA_VERSION_30,
130 EXTRA_VERSION_31,
131 EXTRA_VERSION_32,
132 EXTRA_API_GL,
133 EXTRA_API_ES2,
134 EXTRA_NEW_BUFFERS,
135 EXTRA_NEW_FRAG_CLAMP,
136 EXTRA_VALID_DRAW_BUFFER,
137 EXTRA_VALID_TEXTURE_UNIT,
138 EXTRA_VALID_CLIP_DISTANCE,
139 EXTRA_FLUSH_CURRENT,
140 EXTRA_GLSL_130,
141 };
142
143 #define NO_EXTRA NULL
144 #define NO_OFFSET 0
145
146 struct value_desc {
147 GLenum pname;
148 GLubyte location; /**< enum value_location */
149 GLubyte type; /**< enum value_type */
150 int offset;
151 const int *extra;
152 };
153
154 union value {
155 GLfloat value_float;
156 GLfloat value_float_4[4];
157 GLmatrix *value_matrix;
158 GLint value_int;
159 GLint value_int_4[4];
160 GLint64 value_int64;
161 GLenum value_enum;
162
163 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
164 struct {
165 GLint n, ints[100];
166 } value_int_n;
167 GLboolean value_bool;
168 };
169
170 #define BUFFER_FIELD(field, type) \
171 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
172 #define CONTEXT_FIELD(field, type) \
173 LOC_CONTEXT, type, offsetof(struct gl_context, field)
174 #define ARRAY_FIELD(field, type) \
175 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
176 #define CONST(value) \
177 LOC_CONTEXT, TYPE_CONST, value
178
179 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
180 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
181 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
182
183 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
184 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
185 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
186 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
187 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
188 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
189 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
190 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
191 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
192 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
193 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
194 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
195 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
196 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
197 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
198 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
199 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
200 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
201 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
202 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
203
204 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
205 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
206 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
207
208 #define EXT(f) \
209 offsetof(struct gl_extensions, f)
210
211 #define EXTRA_EXT(e) \
212 static const int extra_##e[] = { \
213 EXT(e), EXTRA_END \
214 }
215
216 #define EXTRA_EXT2(e1, e2) \
217 static const int extra_##e1##_##e2[] = { \
218 EXT(e1), EXT(e2), EXTRA_END \
219 }
220
221 /* The 'extra' mechanism is a way to specify extra checks (such as
222 * extensions or specific gl versions) or actions (flush current, new
223 * buffers) that we need to do before looking up an enum. We need to
224 * declare them all up front so we can refer to them in the value_desc
225 * structs below. */
226
227 static const int extra_new_buffers[] = {
228 EXTRA_NEW_BUFFERS,
229 EXTRA_END
230 };
231
232 static const int extra_new_frag_clamp[] = {
233 EXTRA_NEW_FRAG_CLAMP,
234 EXTRA_END
235 };
236
237 static const int extra_valid_draw_buffer[] = {
238 EXTRA_VALID_DRAW_BUFFER,
239 EXTRA_END
240 };
241
242 static const int extra_valid_texture_unit[] = {
243 EXTRA_VALID_TEXTURE_UNIT,
244 EXTRA_END
245 };
246
247 static const int extra_valid_clip_distance[] = {
248 EXTRA_VALID_CLIP_DISTANCE,
249 EXTRA_END
250 };
251
252 static const int extra_flush_current_valid_texture_unit[] = {
253 EXTRA_FLUSH_CURRENT,
254 EXTRA_VALID_TEXTURE_UNIT,
255 EXTRA_END
256 };
257
258 static const int extra_flush_current[] = {
259 EXTRA_FLUSH_CURRENT,
260 EXTRA_END
261 };
262
263 static const int extra_EXT_secondary_color_flush_current[] = {
264 EXT(EXT_secondary_color),
265 EXTRA_FLUSH_CURRENT,
266 EXTRA_END
267 };
268
269 static const int extra_EXT_fog_coord_flush_current[] = {
270 EXT(EXT_fog_coord),
271 EXTRA_FLUSH_CURRENT,
272 EXTRA_END
273 };
274
275 static const int extra_EXT_texture_integer[] = {
276 EXT(EXT_texture_integer),
277 EXTRA_END
278 };
279
280 static const int extra_GLSL_130[] = {
281 EXTRA_GLSL_130,
282 EXTRA_END
283 };
284
285 static const int extra_texture_buffer_object[] = {
286 EXTRA_VERSION_31,
287 EXT(ARB_texture_buffer_object),
288 EXTRA_END
289 };
290
291 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
292 EXT(ARB_uniform_buffer_object),
293 EXT(ARB_geometry_shader4),
294 EXTRA_END
295 };
296
297
298 EXTRA_EXT(ARB_ES2_compatibility);
299 EXTRA_EXT(ARB_texture_cube_map);
300 EXTRA_EXT(MESA_texture_array);
301 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
302 EXTRA_EXT(EXT_secondary_color);
303 EXTRA_EXT(EXT_fog_coord);
304 EXTRA_EXT(NV_fog_distance);
305 EXTRA_EXT(EXT_texture_filter_anisotropic);
306 EXTRA_EXT(IBM_rasterpos_clip);
307 EXTRA_EXT(NV_point_sprite);
308 EXTRA_EXT(NV_vertex_program);
309 EXTRA_EXT(NV_fragment_program);
310 EXTRA_EXT(NV_texture_rectangle);
311 EXTRA_EXT(EXT_stencil_two_side);
312 EXTRA_EXT(NV_light_max_exponent);
313 EXTRA_EXT(EXT_depth_bounds_test);
314 EXTRA_EXT(ARB_depth_clamp);
315 EXTRA_EXT(ATI_fragment_shader);
316 EXTRA_EXT(EXT_framebuffer_blit);
317 EXTRA_EXT(ARB_shader_objects);
318 EXTRA_EXT(EXT_provoking_vertex);
319 EXTRA_EXT(ARB_fragment_shader);
320 EXTRA_EXT(ARB_fragment_program);
321 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
322 EXTRA_EXT(EXT_framebuffer_object);
323 EXTRA_EXT(ARB_seamless_cube_map);
324 EXTRA_EXT(EXT_compiled_vertex_array);
325 EXTRA_EXT(ARB_sync);
326 EXTRA_EXT(ARB_vertex_shader);
327 EXTRA_EXT(EXT_transform_feedback);
328 EXTRA_EXT(ARB_transform_feedback2);
329 EXTRA_EXT(ARB_transform_feedback3);
330 EXTRA_EXT(EXT_pixel_buffer_object);
331 EXTRA_EXT(ARB_vertex_program);
332 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
333 EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
334 EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
335 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
336 EXTRA_EXT(ARB_geometry_shader4);
337 EXTRA_EXT(ARB_color_buffer_float);
338 EXTRA_EXT(ARB_copy_buffer);
339 EXTRA_EXT(EXT_framebuffer_sRGB);
340 EXTRA_EXT(ARB_texture_buffer_object);
341 EXTRA_EXT(OES_EGL_image_external);
342 EXTRA_EXT(ARB_blend_func_extended);
343 EXTRA_EXT(ARB_uniform_buffer_object);
344 EXTRA_EXT(ARB_timer_query);
345
346 static const int
347 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
348 EXT(ARB_vertex_program),
349 EXT(ARB_fragment_program),
350 EXT(NV_vertex_program),
351 EXTRA_END
352 };
353
354 static const int
355 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
356 EXT(NV_vertex_program),
357 EXT(ARB_vertex_program),
358 EXT(ARB_fragment_program),
359 EXT(NV_vertex_program),
360 EXTRA_END
361 };
362
363 static const int
364 extra_NV_primitive_restart[] = {
365 EXT(NV_primitive_restart),
366 EXTRA_END
367 };
368
369 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
370 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
371 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
372
373 static const int
374 extra_ARB_vertex_program_api_es2[] = {
375 EXT(ARB_vertex_program),
376 EXTRA_API_ES2,
377 EXTRA_END
378 };
379
380 /* The ReadBuffer get token is valid under either full GL or under
381 * GLES2 if the NV_read_buffer extension is available. */
382 static const int
383 extra_NV_read_buffer_api_gl[] = {
384 EXT(NV_read_buffer),
385 EXTRA_API_GL,
386 EXTRA_END
387 };
388
389 #define API_OPENGL_BIT (1 << API_OPENGL)
390 #define API_OPENGLES_BIT (1 << API_OPENGLES)
391 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
392 #define API_OPENGL_CORE_BIT (1 << API_OPENGL_CORE)
393
394 /* This is the big table describing all the enums we accept in
395 * glGet*v(). The table is partitioned into six parts: enums
396 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
397 * between OpenGL and GLES, enums exclusive to GLES, etc for the
398 * remaining combinations. When we add the enums to the hash table in
399 * _mesa_init_get_hash(), we only add the enums for the API we're
400 * instantiating and the different sections are guarded by #if
401 * FEATURE_GL etc to make sure we only compile in the enums we may
402 * need. */
403
404 static const struct value_desc values[] = {
405 /* Enums shared between OpenGL, GLES1 and GLES2 */
406 { 0, 0, TYPE_API_MASK,
407 API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT |
408 API_OPENGL_CORE_BIT,
409 NO_EXTRA},
410 { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
411 { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
412 { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
413 { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
414 { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
415 { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
416 { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
417 { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
418 { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
419 { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
420 { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
421 { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
422 { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
423 { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
424 { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
425 { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
426 { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
427 { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
428 { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
429 { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
430 { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
431 { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
432 offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
433 { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
434 { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
435 { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
436 { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
437 { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
438 { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
439 { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
440 { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
441 { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
442 { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
443 { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
444 { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
445 { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
446 { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
447 { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
448 { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
449 { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
450 { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
451 { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
452 { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
453 { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
454 { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
455 { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
456
457 /* GL_ARB_multitexture */
458 { GL_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
459
460 /* Note that all the OES_* extensions require that the Mesa "struct
461 * gl_extensions" include a member with the name of the extension.
462 * That structure does not yet include OES extensions (and we're
463 * not sure whether it will). If it does, all the OES_*
464 * extensions below should mark the dependency. */
465
466 /* GL_ARB_texture_cube_map */
467 { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
468 TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
469 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
470 offsetof(struct gl_context, Const.MaxCubeTextureLevels),
471 extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
472
473 /* XXX: OES_blend_subtract */
474 { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
475 { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
476 { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
477 { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
478
479 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
480 * defined identically to GL_BLEND_EQUATION. */
481 { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA },
482 { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA },
483
484 /* GL_ARB_texture_compression */
485 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
486 { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
487
488 /* GL_ARB_multisample */
489 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
490 CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
491 { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
492 { GL_SAMPLE_COVERAGE_VALUE_ARB,
493 CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
494 { GL_SAMPLE_COVERAGE_INVERT_ARB,
495 CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
496 { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
497 { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
498
499 /* GL_SGIS_generate_mipmap */
500 { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA },
501
502 /* GL_ARB_vertex_buffer_object */
503 { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
504
505 /* GL_ARB_vertex_buffer_object */
506 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
507 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
508
509 /* GL_ARB_color_buffer_float */
510 { GL_CLAMP_VERTEX_COLOR, CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float },
511 { GL_CLAMP_FRAGMENT_COLOR, CONTEXT_ENUM(Color.ClampFragmentColor), extra_ARB_color_buffer_float },
512 { GL_CLAMP_READ_COLOR, CONTEXT_ENUM(Color.ClampReadColor), extra_ARB_color_buffer_float },
513
514 /* GL_ARB_copy_buffer */
515 { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
516 { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
517
518 /* GL_OES_read_format */
519 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
520 extra_new_buffers },
521 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
522 extra_new_buffers },
523
524 /* GL_EXT_framebuffer_object */
525 { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
526 extra_EXT_framebuffer_object },
527 { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
528 extra_EXT_framebuffer_object },
529 { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
530 extra_EXT_framebuffer_object },
531
532 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
533 * GLSL: */
534 { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
535
536 /* GL_{APPLE,ARB,OES}_vertex_array_object */
537 { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name), NO_EXTRA },
538
539 #if FEATURE_GL || FEATURE_ES1
540 /* Enums in OpenGL and GLES1 */
541 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGL_CORE_BIT, NO_EXTRA },
542 { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
543 { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
544 { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
545 { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
546 { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
547 { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
548 { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
549 { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
550 { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
551 { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
552 { GL_LIGHT_MODEL_AMBIENT,
553 CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
554 { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
555 { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
556 { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
557 { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp },
558 { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
559 { GL_CLIP_DISTANCE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
560 { GL_CLIP_DISTANCE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
561 { GL_CLIP_DISTANCE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
562 { GL_CLIP_DISTANCE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
563 { GL_CLIP_DISTANCE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
564 { GL_CLIP_DISTANCE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
565 { GL_CLIP_DISTANCE6, CONTEXT_BIT6(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
566 { GL_CLIP_DISTANCE7, CONTEXT_BIT7(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
567 { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
568 { GL_CURRENT_COLOR,
569 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
570 extra_flush_current },
571 { GL_CURRENT_NORMAL,
572 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
573 extra_flush_current },
574 { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
575 extra_flush_current_valid_texture_unit },
576 { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
577 { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
578 { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
579 { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
580 { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
581 { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
582 { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
583 { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
584 { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
585 { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
586 { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
587 { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
588 { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
589 { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
590 { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
591 { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
592 { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
593 { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
594 { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
595 offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
596 { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
597 { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
598 { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
599 { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
600 { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
601 { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
602 { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
603 { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
604 { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
605 { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
606 { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
607 { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
608 offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
609 { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
610 { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
611 { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
612 { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
613 { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
614 extra_valid_texture_unit },
615
616 { GL_VERTEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA },
617 { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA },
618 { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA },
619 { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA },
620 { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA },
621 { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA },
622 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA },
623 { GL_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA },
624 { GL_COLOR_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Size), NO_EXTRA },
625 { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA },
626 { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA },
627 { GL_TEXTURE_COORD_ARRAY,
628 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
629 { GL_TEXTURE_COORD_ARRAY_SIZE,
630 LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA },
631 { GL_TEXTURE_COORD_ARRAY_TYPE,
632 LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA },
633 { GL_TEXTURE_COORD_ARRAY_STRIDE,
634 LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA },
635
636 /* GL_ARB_ES2_compatibility */
637 { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility },
638 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying),
639 extra_ARB_ES2_compatibility },
640 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
641 extra_ARB_ES2_compatibility },
642 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
643 extra_ARB_ES2_compatibility },
644
645 /* GL_ARB_multitexture */
646 { GL_MAX_TEXTURE_UNITS, CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA },
647 { GL_CLIENT_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
648
649 /* GL_ARB_texture_cube_map */
650 { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
651 /* S, T, and R are always set at the same time */
652 { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
653 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
654
655 /* GL_ARB_multisample */
656 { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
657 { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
658
659 /* GL_ARB_vertex_buffer_object */
660 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
661 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_POS].BufferObj), NO_EXTRA },
662 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
663 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA },
664 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
665 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA },
666 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
667
668 /* GL_OES_point_sprite */
669 { GL_POINT_SPRITE_NV,
670 CONTEXT_BOOL(Point.PointSprite),
671 extra_NV_point_sprite_ARB_point_sprite },
672
673 /* GL_ARB_fragment_shader */
674 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
675 CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
676 extra_ARB_fragment_shader },
677
678 /* GL_ARB_vertex_shader */
679 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
680 CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
681 extra_ARB_vertex_shader },
682 { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
683 extra_ARB_vertex_shader },
684
685 /* GL_EXT_texture_lod_bias */
686 { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
687 NO_EXTRA },
688
689 /* GL_EXT_texture_filter_anisotropic */
690 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
691 CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
692 extra_EXT_texture_filter_anisotropic },
693 #endif /* FEATURE_GL || FEATURE_ES1 */
694
695 #if FEATURE_ES1
696 { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
697 /* XXX: OES_matrix_get */
698 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
699 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
700 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
701
702 /* OES_point_size_array */
703 { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN) },
704 { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM) },
705 { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT) },
706 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
707 #endif /* FEATURE_ES1 */
708
709 #if FEATURE_GL || FEATURE_ES2
710 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGL_CORE_BIT | API_OPENGLES2_BIT, NO_EXTRA },
711 { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
712 CONTEXT_INT(Const.MaxTextureCoordUnits),
713 extra_ARB_fragment_program_NV_fragment_program },
714 { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
715 { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
716 { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
717 { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
718 { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
719 { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
720 { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
721 { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
722 { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
723
724 /* GL_ARB_draw_buffers */
725 { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
726
727 /* GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments */
728 { GL_MAX_COLOR_ATTACHMENTS, CONTEXT_INT(Const.MaxColorAttachments),
729 extra_EXT_framebuffer_object },
730
731 /* GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0) */
732 { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
733 { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
734 extra_valid_draw_buffer },
735 { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
736 extra_valid_draw_buffer },
737 { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
738 extra_valid_draw_buffer },
739 { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
740 extra_valid_draw_buffer },
741 { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
742 extra_valid_draw_buffer },
743 { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
744 extra_valid_draw_buffer },
745 { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
746 extra_valid_draw_buffer },
747
748 { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
749 /* GL_ARB_fragment_program */
750 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
751 CONTEXT_INT(Const.MaxTextureImageUnits),
752 extra_ARB_fragment_program_NV_fragment_program },
753 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
754 CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
755 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
756 CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
757 extra_ARB_vertex_shader },
758
759 /* GL_ARB_shader_objects
760 * Actually, this token isn't part of GL_ARB_shader_objects, but is
761 * close enough for now. */
762 { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
763
764 /* OpenGL 2.0 */
765 { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
766 { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
767 { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
768 { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
769 { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
770 { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
771 { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
772
773 { GL_MAX_VERTEX_ATTRIBS_ARB,
774 CONTEXT_INT(Const.VertexProgram.MaxAttribs),
775 extra_ARB_vertex_program_api_es2 },
776
777 /* OES_texture_3D */
778 { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
779 { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
780 offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
781
782 /* GL_ARB_fragment_program/OES_standard_derivatives */
783 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
784 CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
785
786 /* GL_NV_read_buffer */
787 { GL_READ_BUFFER,
788 LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl },
789
790 #endif /* FEATURE_GL || FEATURE_ES2 */
791
792 #if FEATURE_ES1 || FEATURE_ES2
793 { 0, 0, TYPE_API_MASK, API_OPENGLES | API_OPENGLES2_BIT, NO_EXTRA },
794 /* GL_OES_EGL_image_external */
795 { GL_TEXTURE_BINDING_EXTERNAL_OES, LOC_CUSTOM,
796 TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external },
797 { GL_TEXTURE_EXTERNAL_OES, LOC_CUSTOM,
798 TYPE_BOOLEAN, 0, extra_OES_EGL_image_external },
799 #endif
800
801 #if FEATURE_ES2
802 /* Enums unique to OpenGL ES 2.0 */
803 { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
804 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
805 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
806 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
807 { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
808 /* OES_get_program_binary */
809 { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
810 { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
811 #endif /* FEATURE_ES2 */
812
813 #if FEATURE_GL
814 /* Remaining enums are only in OpenGL */
815 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGL_CORE_BIT, NO_EXTRA },
816 { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
817 { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
818 { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
819 { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
820 { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
821 { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
822 { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
823 { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
824 { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
825 { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
826 { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
827 { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
828 { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
829 { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
830 { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
831 { GL_CURRENT_INDEX,
832 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
833 extra_flush_current },
834 { GL_CURRENT_RASTER_COLOR,
835 CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
836 { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
837 { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
838 { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
839 { GL_CURRENT_RASTER_SECONDARY_COLOR,
840 CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
841 { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
842 extra_valid_texture_unit },
843 { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
844 { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
845 { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
846 { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
847 { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
848 { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
849 { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
850 { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
851 { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
852 { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
853 { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
854 { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
855 { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
856 { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
857 { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
858 { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
859 { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
860 { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
861 { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
862 { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
863 { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
864 { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
865 { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
866 { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
867 { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
868 { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
869 { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
870 { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
871 { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
872 { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
873 { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
874 { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
875 { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
876 { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
877 { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
878 { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
879 { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
880 { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
881 { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
882 { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
883 { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
884 { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
885 { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
886 { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
887 { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
888 { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
889 { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
890 { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
891 { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
892 { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
893 { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
894 { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
895 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
896
897 { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
898 { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
899 { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
900 { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
901 { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
902 { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
903 { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
904 { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
905 { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
906 { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
907 { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
908 { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
909 { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
910 { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
911 { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
912 { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
913 { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
914 { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
915 { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
916 { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
917 { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
918 { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
919 { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
920 { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
921 { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
922 { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
923 { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
924 { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
925 { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
926 { GL_RGBA_MODE, CONST(1), NO_EXTRA },
927 { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
928
929 { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
930
931 { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
932 { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
933 { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
934 { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
935
936 { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
937 { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
938 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
939 { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
940 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
941 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
942 CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
943
944 { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
945 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
946 { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
947 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
948 { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
949 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
950 { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
951 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
952 { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
953 { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
954 { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
955 { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
956
957 /* Vertex arrays */
958 { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
959 { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
960 { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
961 { GL_INDEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA },
962 { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA },
963 { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA },
964 { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
965 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
966 { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA },
967 { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA },
968 { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
969
970 /* GL_ARB_texture_compression */
971 { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
972
973 /* GL_EXT_compiled_vertex_array */
974 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
975 extra_EXT_compiled_vertex_array },
976 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
977 extra_EXT_compiled_vertex_array },
978
979 /* GL_ARB_transpose_matrix */
980 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
981 CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
982 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
983 CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
984 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
985
986 /* GL_EXT_secondary_color */
987 { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
988 extra_EXT_secondary_color_ARB_vertex_program },
989 { GL_CURRENT_SECONDARY_COLOR_EXT,
990 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
991 extra_EXT_secondary_color_flush_current },
992 { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled),
993 extra_EXT_secondary_color },
994 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type),
995 extra_EXT_secondary_color },
996 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride),
997 extra_EXT_secondary_color },
998 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size),
999 extra_EXT_secondary_color },
1000
1001 /* GL_EXT_fog_coord */
1002 { GL_CURRENT_FOG_COORDINATE_EXT,
1003 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
1004 extra_EXT_fog_coord_flush_current },
1005 { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled),
1006 extra_EXT_fog_coord },
1007 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type),
1008 extra_EXT_fog_coord },
1009 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride),
1010 extra_EXT_fog_coord },
1011 { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
1012 extra_EXT_fog_coord },
1013
1014 /* GL_NV_fog_distance */
1015 { GL_FOG_DISTANCE_MODE_NV, CONTEXT_ENUM(Fog.FogDistanceMode),
1016 extra_NV_fog_distance },
1017
1018 /* GL_IBM_rasterpos_clip */
1019 { GL_RASTER_POSITION_UNCLIPPED_IBM,
1020 CONTEXT_BOOL(Transform.RasterPositionUnclipped),
1021 extra_IBM_rasterpos_clip },
1022
1023 /* GL_NV_point_sprite */
1024 { GL_POINT_SPRITE_R_MODE_NV,
1025 CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
1026 { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
1027 extra_NV_point_sprite_ARB_point_sprite },
1028
1029 /* GL_NV_vertex_program */
1030 { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1031 extra_NV_vertex_program },
1032 { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(0)].Enabled),
1033 extra_NV_vertex_program },
1034 { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(1)].Enabled),
1035 extra_NV_vertex_program },
1036 { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(2)].Enabled),
1037 extra_NV_vertex_program },
1038 { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(3)].Enabled),
1039 extra_NV_vertex_program },
1040 { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(4)].Enabled),
1041 extra_NV_vertex_program },
1042 { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(5)].Enabled),
1043 extra_NV_vertex_program },
1044 { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(6)].Enabled),
1045 extra_NV_vertex_program },
1046 { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(7)].Enabled),
1047 extra_NV_vertex_program },
1048 { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(8)].Enabled),
1049 extra_NV_vertex_program },
1050 { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(9)].Enabled),
1051 extra_NV_vertex_program },
1052 { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(10)].Enabled),
1053 extra_NV_vertex_program },
1054 { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(11)].Enabled),
1055 extra_NV_vertex_program },
1056 { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(12)].Enabled),
1057 extra_NV_vertex_program },
1058 { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(13)].Enabled),
1059 extra_NV_vertex_program },
1060 { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(14)].Enabled),
1061 extra_NV_vertex_program },
1062 { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(15)].Enabled),
1063 extra_NV_vertex_program },
1064 { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
1065 extra_NV_vertex_program },
1066 { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
1067 extra_NV_vertex_program },
1068 { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
1069 extra_NV_vertex_program },
1070 { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
1071 extra_NV_vertex_program },
1072 { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
1073 extra_NV_vertex_program },
1074 { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
1075 extra_NV_vertex_program },
1076 { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
1077 extra_NV_vertex_program },
1078 { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
1079 extra_NV_vertex_program },
1080 { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
1081 extra_NV_vertex_program },
1082 { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
1083 extra_NV_vertex_program },
1084 { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
1085 extra_NV_vertex_program },
1086 { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
1087 extra_NV_vertex_program },
1088 { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
1089 extra_NV_vertex_program },
1090 { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
1091 extra_NV_vertex_program },
1092 { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
1093 extra_NV_vertex_program },
1094 { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
1095 extra_NV_vertex_program },
1096
1097 /* GL_NV_fragment_program */
1098 { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
1099 extra_NV_fragment_program },
1100 { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1101 extra_NV_fragment_program },
1102 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
1103 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
1104 extra_NV_fragment_program },
1105
1106 /* GL_NV_texture_rectangle */
1107 { GL_TEXTURE_RECTANGLE_NV,
1108 LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
1109 { GL_TEXTURE_BINDING_RECTANGLE_NV,
1110 LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
1111 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
1112 CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
1113
1114 /* GL_EXT_stencil_two_side */
1115 { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
1116 extra_EXT_stencil_two_side },
1117 { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
1118
1119 /* GL_NV_light_max_exponent */
1120 { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
1121 extra_NV_light_max_exponent },
1122 { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
1123 extra_NV_light_max_exponent },
1124
1125 /* GL_NV_primitive_restart */
1126 { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
1127 extra_NV_primitive_restart },
1128 { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
1129 extra_NV_primitive_restart },
1130
1131 /* GL_ARB_vertex_buffer_object */
1132 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1133 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA },
1134 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1135 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA },
1136 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1137 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA },
1138 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1139 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA },
1140
1141 /* GL_EXT_pixel_buffer_object */
1142 { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1143 extra_EXT_pixel_buffer_object },
1144 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1145 extra_EXT_pixel_buffer_object },
1146
1147 /* GL_ARB_vertex_program */
1148 { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
1149 CONTEXT_BOOL(VertexProgram.Enabled),
1150 extra_ARB_vertex_program_NV_vertex_program },
1151 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1152 CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
1153 extra_ARB_vertex_program_NV_vertex_program },
1154 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1155 CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
1156 extra_ARB_vertex_program_NV_vertex_program },
1157 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1158 CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
1159 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1160 { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
1161 CONTEXT_INT(Const.MaxProgramMatrices),
1162 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1163 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1164 LOC_CUSTOM, TYPE_INT, 0,
1165 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1166
1167 { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1168 LOC_CUSTOM, TYPE_MATRIX, 0,
1169 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1170 { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1171 LOC_CUSTOM, TYPE_MATRIX, 0,
1172 extra_ARB_vertex_program_ARB_fragment_program },
1173
1174 { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
1175 CONTEXT_INT(Program.ErrorPos),
1176 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1177
1178 /* GL_ARB_fragment_program */
1179 { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
1180 extra_ARB_fragment_program },
1181
1182 /* GL_EXT_depth_bounds_test */
1183 { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
1184 extra_EXT_depth_bounds_test },
1185 { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
1186 extra_EXT_depth_bounds_test },
1187
1188 /* GL_ARB_depth_clamp*/
1189 { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
1190 extra_ARB_depth_clamp },
1191
1192 /* GL_ATI_fragment_shader */
1193 { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
1194 { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
1195 { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
1196 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
1197 { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
1198 { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
1199 { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
1200 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
1201 CONST(3), extra_ATI_fragment_shader },
1202
1203 /* GL_EXT_framebuffer_blit
1204 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1205 { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1206 extra_EXT_framebuffer_blit },
1207
1208 /* GL_EXT_provoking_vertex */
1209 { GL_PROVOKING_VERTEX_EXT,
1210 CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex },
1211 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
1212 CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
1213 extra_EXT_provoking_vertex },
1214
1215 /* GL_ARB_framebuffer_object */
1216 { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
1217 extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
1218
1219 /* GL_ARB_seamless_cube_map */
1220 { GL_TEXTURE_CUBE_MAP_SEAMLESS,
1221 CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
1222
1223 /* GL_ARB_sync */
1224 { GL_MAX_SERVER_WAIT_TIMEOUT,
1225 CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
1226
1227 /* GL_EXT_texture_integer */
1228 { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
1229 extra_EXT_texture_integer },
1230
1231 /* GL_EXT_transform_feedback */
1232 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1233 extra_EXT_transform_feedback },
1234 { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(RasterDiscard),
1235 extra_EXT_transform_feedback },
1236 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
1237 CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
1238 extra_EXT_transform_feedback },
1239 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
1240 CONTEXT_INT(Const.MaxTransformFeedbackBuffers),
1241 extra_EXT_transform_feedback },
1242 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
1243 CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
1244 extra_EXT_transform_feedback },
1245
1246 /* GL_ARB_transform_feedback2 */
1247 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1248 extra_ARB_transform_feedback2 },
1249 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1250 extra_ARB_transform_feedback2 },
1251 { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1252 extra_ARB_transform_feedback2 },
1253
1254 /* GL_ARB_transform_feedback3 */
1255 { GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,
1256 CONTEXT_INT(Const.MaxTransformFeedbackBuffers),
1257 extra_ARB_transform_feedback3 },
1258 { GL_MAX_VERTEX_STREAMS,
1259 CONTEXT_INT(Const.MaxVertexStreams),
1260 extra_ARB_transform_feedback3 },
1261
1262 /* GL_ARB_geometry_shader4 */
1263 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
1264 CONTEXT_INT(Const.MaxGeometryTextureImageUnits),
1265 extra_ARB_geometry_shader4 },
1266 { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
1267 CONTEXT_INT(Const.MaxGeometryOutputVertices),
1268 extra_ARB_geometry_shader4 },
1269 { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
1270 CONTEXT_INT(Const.MaxGeometryTotalOutputComponents),
1271 extra_ARB_geometry_shader4 },
1272 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
1273 CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents),
1274 extra_ARB_geometry_shader4 },
1275 { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
1276 CONTEXT_INT(Const.MaxGeometryVaryingComponents),
1277 extra_ARB_geometry_shader4 },
1278 { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
1279 CONTEXT_INT(Const.MaxVertexVaryingComponents),
1280 extra_ARB_geometry_shader4 },
1281
1282 /* GL_ARB_color_buffer_float */
1283 { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 },
1284
1285 /* GL_EXT_gpu_shader4 / GLSL 1.30 */
1286 { GL_MIN_PROGRAM_TEXEL_OFFSET,
1287 CONTEXT_INT(Const.MinProgramTexelOffset),
1288 extra_GLSL_130 },
1289 { GL_MAX_PROGRAM_TEXEL_OFFSET,
1290 CONTEXT_INT(Const.MaxProgramTexelOffset),
1291 extra_GLSL_130 },
1292
1293 /* GL_ARB_texture_buffer_object */
1294 { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize),
1295 extra_texture_buffer_object },
1296 { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
1297 extra_texture_buffer_object },
1298 { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1299 TEXTURE_BUFFER_INDEX, extra_texture_buffer_object },
1300 { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0,
1301 extra_texture_buffer_object },
1302 { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
1303 extra_texture_buffer_object },
1304
1305 /* GL_ARB_sampler_objects / GL 3.3 */
1306 { GL_SAMPLER_BINDING,
1307 LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA },
1308
1309 /* GL 3.0 */
1310 { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1311 { GL_MAJOR_VERSION, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1312 { GL_MINOR_VERSION, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1313 { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 },
1314
1315 /* GL3.0 / GL_EXT_framebuffer_sRGB */
1316 { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB },
1317 { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB },
1318
1319 /* GL 3.1 */
1320 /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
1321 * vs. GL_PRIMITIVE_RESTART!
1322 */
1323 { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
1324 extra_version_31 },
1325 { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
1326 extra_version_31 },
1327
1328
1329 /* GL 3.2 */
1330 { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
1331 extra_version_32 },
1332
1333 /* GL_ARB_robustness */
1334 { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA },
1335
1336 /* GL_ARB_debug_output */
1337 { GL_DEBUG_LOGGED_MESSAGES_ARB, CONTEXT_INT(Debug.NumMessages), NO_EXTRA },
1338 { GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB, CONTEXT_INT(Debug.NextMsgLength), NO_EXTRA },
1339 { GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA },
1340 { GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, CONST(MAX_DEBUG_MESSAGE_LENGTH), NO_EXTRA },
1341
1342 { GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended },
1343
1344 /* GL_ARB_uniform_buffer_object */
1345 { GL_MAX_VERTEX_UNIFORM_BLOCKS, CONTEXT_INT(Const.VertexProgram.MaxUniformBlocks),
1346 extra_ARB_uniform_buffer_object },
1347 { GL_MAX_FRAGMENT_UNIFORM_BLOCKS, CONTEXT_INT(Const.FragmentProgram.MaxUniformBlocks),
1348 extra_ARB_uniform_buffer_object },
1349 { GL_MAX_GEOMETRY_UNIFORM_BLOCKS, CONTEXT_INT(Const.GeometryProgram.MaxUniformBlocks),
1350 extra_ARB_uniform_buffer_object_and_geometry_shader },
1351 { GL_MAX_COMBINED_UNIFORM_BLOCKS, CONTEXT_INT(Const.MaxCombinedUniformBlocks),
1352 extra_ARB_uniform_buffer_object },
1353 { GL_MAX_UNIFORM_BLOCK_SIZE, CONTEXT_INT(Const.MaxUniformBlockSize),
1354 extra_ARB_uniform_buffer_object },
1355 { GL_MAX_UNIFORM_BUFFER_BINDINGS, CONTEXT_INT(Const.MaxUniformBufferBindings),
1356 extra_ARB_uniform_buffer_object },
1357
1358 { GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, CONTEXT_INT(Const.VertexProgram.MaxCombinedUniformComponents),
1359 extra_ARB_uniform_buffer_object },
1360 { GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, CONTEXT_INT(Const.FragmentProgram.MaxCombinedUniformComponents),
1361 extra_ARB_uniform_buffer_object },
1362 { GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, CONTEXT_INT(Const.GeometryProgram.MaxCombinedUniformComponents),
1363 extra_ARB_uniform_buffer_object_and_geometry_shader },
1364 { GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, CONTEXT_INT(Const.UniformBufferOffsetAlignment),
1365 extra_ARB_uniform_buffer_object },
1366
1367 { GL_UNIFORM_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object },
1368
1369 /* GL_ARB_timer_query */
1370 { GL_TIMESTAMP, LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query }
1371
1372 #endif /* FEATURE_GL */
1373 };
1374
1375 /* All we need now is a way to look up the value struct from the enum.
1376 * The code generated by gcc for the old generated big switch
1377 * statement is a big, balanced, open coded if/else tree, essentially
1378 * an unrolled binary search. It would be natural to sort the new
1379 * enum table and use bsearch(), but we will use a read-only hash
1380 * table instead. bsearch() has a nice guaranteed worst case
1381 * performance, but we're also guaranteed to hit that worst case
1382 * (log2(n) iterations) for about half the enums. Instead, using an
1383 * open addressing hash table, we can find the enum on the first try
1384 * for 80% of the enums, 1 collision for 10% and never more than 5
1385 * collisions for any enum (typical numbers). And the code is very
1386 * simple, even though it feels a little magic. */
1387
1388 static unsigned short table[1024];
1389 static const int prime_factor = 89, prime_step = 281;
1390
1391 #ifdef GET_DEBUG
1392 static void
1393 print_table_stats(void)
1394 {
1395 int i, j, collisions[11], count, hash, mask;
1396 const struct value_desc *d;
1397
1398 count = 0;
1399 mask = Elements(table) - 1;
1400 memset(collisions, 0, sizeof collisions);
1401
1402 for (i = 0; i < Elements(table); i++) {
1403 if (!table[i])
1404 continue;
1405 count++;
1406 d = &values[table[i]];
1407 hash = (d->pname * prime_factor);
1408 j = 0;
1409 while (1) {
1410 if (values[table[hash & mask]].pname == d->pname)
1411 break;
1412 hash += prime_step;
1413 j++;
1414 }
1415
1416 if (j < 10)
1417 collisions[j]++;
1418 else
1419 collisions[10]++;
1420 }
1421
1422 printf("number of enums: %d (total %d)\n", count, Elements(values));
1423 for (i = 0; i < Elements(collisions) - 1; i++)
1424 if (collisions[i] > 0)
1425 printf(" %d enums with %d %scollisions\n",
1426 collisions[i], i, i == 10 ? "or more " : "");
1427 }
1428 #endif
1429
1430 /**
1431 * Initialize the enum hash for a given API
1432 *
1433 * This is called from one_time_init() to insert the enum values that
1434 * are valid for the API in question into the enum hash table.
1435 *
1436 * \param the current context, for determining the API in question
1437 */
1438 void _mesa_init_get_hash(struct gl_context *ctx)
1439 {
1440 int i, hash, index, mask;
1441 int api_mask = 0, api_bit;
1442
1443 mask = Elements(table) - 1;
1444 api_bit = 1 << ctx->API;
1445
1446 for (i = 0; i < Elements(values); i++) {
1447 if (values[i].type == TYPE_API_MASK) {
1448 api_mask = values[i].offset;
1449 continue;
1450 }
1451 if (!(api_mask & api_bit))
1452 continue;
1453
1454 hash = (values[i].pname * prime_factor) & mask;
1455 while (1) {
1456 index = hash & mask;
1457 if (!table[index]) {
1458 table[index] = i;
1459 break;
1460 }
1461 hash += prime_step;
1462 }
1463 }
1464
1465 #ifdef GET_DEBUG
1466 print_table_stats();
1467 #endif
1468 }
1469
1470 /**
1471 * Handle irregular enums
1472 *
1473 * Some values don't conform to the "well-known type at context
1474 * pointer + offset" pattern, so we have this function to catch all
1475 * the corner cases. Typically, it's a computed value or a one-off
1476 * pointer to a custom struct or something.
1477 *
1478 * In this case we can't return a pointer to the value, so we'll have
1479 * to use the temporary variable 'v' declared back in the calling
1480 * glGet*v() function to store the result.
1481 *
1482 * \param ctx the current context
1483 * \param d the struct value_desc that describes the enum
1484 * \param v pointer to the tmp declared in the calling glGet*v() function
1485 */
1486 static void
1487 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
1488 {
1489 struct gl_buffer_object **buffer_obj;
1490 struct gl_client_array *array;
1491 GLuint unit, *p;
1492
1493 switch (d->pname) {
1494 case GL_MAJOR_VERSION:
1495 v->value_int = ctx->Version / 10;
1496 break;
1497 case GL_MINOR_VERSION:
1498 v->value_int = ctx->Version % 10;
1499 break;
1500
1501 case GL_TEXTURE_1D:
1502 case GL_TEXTURE_2D:
1503 case GL_TEXTURE_3D:
1504 case GL_TEXTURE_1D_ARRAY_EXT:
1505 case GL_TEXTURE_2D_ARRAY_EXT:
1506 case GL_TEXTURE_CUBE_MAP_ARB:
1507 case GL_TEXTURE_RECTANGLE_NV:
1508 case GL_TEXTURE_EXTERNAL_OES:
1509 v->value_bool = _mesa_IsEnabled(d->pname);
1510 break;
1511
1512 case GL_LINE_STIPPLE_PATTERN:
1513 /* This is the only GLushort, special case it here by promoting
1514 * to an int rather than introducing a new type. */
1515 v->value_int = ctx->Line.StipplePattern;
1516 break;
1517
1518 case GL_CURRENT_RASTER_TEXTURE_COORDS:
1519 unit = ctx->Texture.CurrentUnit;
1520 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
1521 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
1522 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
1523 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
1524 break;
1525
1526 case GL_CURRENT_TEXTURE_COORDS:
1527 unit = ctx->Texture.CurrentUnit;
1528 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
1529 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
1530 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
1531 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
1532 break;
1533
1534 case GL_COLOR_WRITEMASK:
1535 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
1536 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
1537 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
1538 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
1539 break;
1540
1541 case GL_EDGE_FLAG:
1542 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
1543 break;
1544
1545 case GL_READ_BUFFER:
1546 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
1547 break;
1548
1549 case GL_MAP2_GRID_DOMAIN:
1550 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
1551 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
1552 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
1553 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
1554 break;
1555
1556 case GL_TEXTURE_STACK_DEPTH:
1557 unit = ctx->Texture.CurrentUnit;
1558 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
1559 break;
1560 case GL_TEXTURE_MATRIX:
1561 unit = ctx->Texture.CurrentUnit;
1562 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
1563 break;
1564
1565 case GL_TEXTURE_COORD_ARRAY:
1566 case GL_TEXTURE_COORD_ARRAY_SIZE:
1567 case GL_TEXTURE_COORD_ARRAY_TYPE:
1568 case GL_TEXTURE_COORD_ARRAY_STRIDE:
1569 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
1570 v->value_int = *(GLuint *) ((char *) array + d->offset);
1571 break;
1572
1573 case GL_ACTIVE_TEXTURE_ARB:
1574 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
1575 break;
1576 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1577 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
1578 break;
1579
1580 case GL_MODELVIEW_STACK_DEPTH:
1581 case GL_PROJECTION_STACK_DEPTH:
1582 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
1583 break;
1584
1585 case GL_MAX_TEXTURE_SIZE:
1586 case GL_MAX_3D_TEXTURE_SIZE:
1587 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1588 p = (GLuint *) ((char *) ctx + d->offset);
1589 v->value_int = 1 << (*p - 1);
1590 break;
1591
1592 case GL_SCISSOR_BOX:
1593 v->value_int_4[0] = ctx->Scissor.X;
1594 v->value_int_4[1] = ctx->Scissor.Y;
1595 v->value_int_4[2] = ctx->Scissor.Width;
1596 v->value_int_4[3] = ctx->Scissor.Height;
1597 break;
1598
1599 case GL_LIST_INDEX:
1600 v->value_int =
1601 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
1602 break;
1603 case GL_LIST_MODE:
1604 if (!ctx->CompileFlag)
1605 v->value_enum = 0;
1606 else if (ctx->ExecuteFlag)
1607 v->value_enum = GL_COMPILE_AND_EXECUTE;
1608 else
1609 v->value_enum = GL_COMPILE;
1610 break;
1611
1612 case GL_VIEWPORT:
1613 v->value_int_4[0] = ctx->Viewport.X;
1614 v->value_int_4[1] = ctx->Viewport.Y;
1615 v->value_int_4[2] = ctx->Viewport.Width;
1616 v->value_int_4[3] = ctx->Viewport.Height;
1617 break;
1618
1619 case GL_ACTIVE_STENCIL_FACE_EXT:
1620 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
1621 break;
1622
1623 case GL_STENCIL_FAIL:
1624 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
1625 break;
1626 case GL_STENCIL_FUNC:
1627 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
1628 break;
1629 case GL_STENCIL_PASS_DEPTH_FAIL:
1630 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
1631 break;
1632 case GL_STENCIL_PASS_DEPTH_PASS:
1633 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
1634 break;
1635 case GL_STENCIL_REF:
1636 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
1637 break;
1638 case GL_STENCIL_VALUE_MASK:
1639 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
1640 break;
1641 case GL_STENCIL_WRITEMASK:
1642 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
1643 break;
1644
1645 case GL_NUM_EXTENSIONS:
1646 v->value_int = _mesa_get_extension_count(ctx);
1647 break;
1648
1649 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1650 v->value_int = _mesa_get_color_read_type(ctx);
1651 break;
1652 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1653 v->value_int = _mesa_get_color_read_format(ctx);
1654 break;
1655
1656 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1657 v->value_int = ctx->CurrentStack->Depth + 1;
1658 break;
1659 case GL_CURRENT_MATRIX_ARB:
1660 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1661 v->value_matrix = ctx->CurrentStack->Top;
1662 break;
1663
1664 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1665 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
1666 break;
1667 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1668 v->value_int_n.n =
1669 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
1670 ASSERT(v->value_int_n.n <= 100);
1671 break;
1672
1673 case GL_MAX_VARYING_FLOATS_ARB:
1674 v->value_int = ctx->Const.MaxVarying * 4;
1675 break;
1676
1677 /* Various object names */
1678
1679 case GL_TEXTURE_BINDING_1D:
1680 case GL_TEXTURE_BINDING_2D:
1681 case GL_TEXTURE_BINDING_3D:
1682 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
1683 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
1684 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1685 case GL_TEXTURE_BINDING_RECTANGLE_NV:
1686 case GL_TEXTURE_BINDING_EXTERNAL_OES:
1687 unit = ctx->Texture.CurrentUnit;
1688 v->value_int =
1689 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
1690 break;
1691
1692 /* GL_ARB_vertex_buffer_object */
1693 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1694 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1695 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1696 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1697 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1698 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1699 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1700 buffer_obj = (struct gl_buffer_object **)
1701 ((char *) ctx->Array.ArrayObj + d->offset);
1702 v->value_int = (*buffer_obj)->Name;
1703 break;
1704 case GL_ARRAY_BUFFER_BINDING_ARB:
1705 v->value_int = ctx->Array.ArrayBufferObj->Name;
1706 break;
1707 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1708 v->value_int =
1709 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
1710 break;
1711 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1712 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
1713 break;
1714
1715 /* ARB_copy_buffer */
1716 case GL_COPY_READ_BUFFER:
1717 v->value_int = ctx->CopyReadBuffer->Name;
1718 break;
1719 case GL_COPY_WRITE_BUFFER:
1720 v->value_int = ctx->CopyWriteBuffer->Name;
1721 break;
1722
1723 case GL_FRAGMENT_PROGRAM_BINDING_NV:
1724 v->value_int =
1725 ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
1726 break;
1727 case GL_VERTEX_PROGRAM_BINDING_NV:
1728 v->value_int =
1729 ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
1730 break;
1731 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1732 v->value_int = ctx->Pack.BufferObj->Name;
1733 break;
1734 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1735 v->value_int = ctx->Unpack.BufferObj->Name;
1736 break;
1737 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1738 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1739 break;
1740 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1741 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1742 break;
1743 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1744 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1745 break;
1746 case GL_TRANSFORM_FEEDBACK_BINDING:
1747 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1748 break;
1749 case GL_CURRENT_PROGRAM:
1750 v->value_int =
1751 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1752 break;
1753 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1754 v->value_int = ctx->ReadBuffer->Name;
1755 break;
1756 case GL_RENDERBUFFER_BINDING_EXT:
1757 v->value_int =
1758 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1759 break;
1760 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1761 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
1762 break;
1763
1764 case GL_FOG_COLOR:
1765 if(ctx->Color._ClampFragmentColor)
1766 COPY_4FV(v->value_float_4, ctx->Fog.Color);
1767 else
1768 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1769 break;
1770 case GL_COLOR_CLEAR_VALUE:
1771 if(ctx->Color._ClampFragmentColor) {
1772 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1773 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1774 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1775 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1776 } else
1777 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1778 break;
1779 case GL_BLEND_COLOR_EXT:
1780 if(ctx->Color._ClampFragmentColor)
1781 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1782 else
1783 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1784 break;
1785 case GL_ALPHA_TEST_REF:
1786 if(ctx->Color._ClampFragmentColor)
1787 v->value_float = ctx->Color.AlphaRef;
1788 else
1789 v->value_float = ctx->Color.AlphaRefUnclamped;
1790 break;
1791 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1792 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
1793 break;
1794
1795 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1796 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
1797 break;
1798
1799 /* GL_ARB_texture_buffer_object */
1800 case GL_TEXTURE_BUFFER_ARB:
1801 v->value_int = ctx->Texture.BufferObject->Name;
1802 break;
1803 case GL_TEXTURE_BINDING_BUFFER_ARB:
1804 unit = ctx->Texture.CurrentUnit;
1805 v->value_int =
1806 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1807 break;
1808 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1809 {
1810 struct gl_buffer_object *buf =
1811 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1812 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1813 v->value_int = buf ? buf->Name : 0;
1814 }
1815 break;
1816 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1817 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1818 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1819 break;
1820
1821 /* GL_ARB_sampler_objects */
1822 case GL_SAMPLER_BINDING:
1823 {
1824 struct gl_sampler_object *samp =
1825 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1826 v->value_int = samp ? samp->Name : 0;
1827 }
1828 break;
1829 /* GL_ARB_uniform_buffer_object */
1830 case GL_UNIFORM_BUFFER_BINDING:
1831 v->value_int = ctx->UniformBuffer->Name;
1832 break;
1833 /* GL_ARB_timer_query */
1834 case GL_TIMESTAMP:
1835 if (ctx->Driver.GetTimestamp) {
1836 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1837 }
1838 else {
1839 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1840 }
1841 break;
1842 }
1843 }
1844
1845 /**
1846 * Check extra constraints on a struct value_desc descriptor
1847 *
1848 * If a struct value_desc has a non-NULL extra pointer, it means that
1849 * there are a number of extra constraints to check or actions to
1850 * perform. The extras is just an integer array where each integer
1851 * encode different constraints or actions.
1852 *
1853 * \param ctx current context
1854 * \param func name of calling glGet*v() function for error reporting
1855 * \param d the struct value_desc that has the extra constraints
1856 *
1857 * \return GL_FALSE if one of the constraints was not satisfied,
1858 * otherwise GL_TRUE.
1859 */
1860 static GLboolean
1861 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1862 {
1863 const GLuint version = ctx->Version;
1864 int total, enabled;
1865 const int *e;
1866
1867 total = 0;
1868 enabled = 0;
1869 for (e = d->extra; *e != EXTRA_END; e++)
1870 switch (*e) {
1871 case EXTRA_VERSION_30:
1872 if (version >= 30) {
1873 total++;
1874 enabled++;
1875 }
1876 break;
1877 case EXTRA_VERSION_31:
1878 if (version >= 31) {
1879 total++;
1880 enabled++;
1881 }
1882 break;
1883 case EXTRA_VERSION_32:
1884 if (version >= 32) {
1885 total++;
1886 enabled++;
1887 }
1888 break;
1889 case EXTRA_NEW_FRAG_CLAMP:
1890 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1891 _mesa_update_state(ctx);
1892 break;
1893 case EXTRA_API_ES2:
1894 if (ctx->API == API_OPENGLES2) {
1895 total++;
1896 enabled++;
1897 }
1898 break;
1899 case EXTRA_API_GL:
1900 if (_mesa_is_desktop_gl(ctx)) {
1901 total++;
1902 enabled++;
1903 }
1904 break;
1905 case EXTRA_NEW_BUFFERS:
1906 if (ctx->NewState & _NEW_BUFFERS)
1907 _mesa_update_state(ctx);
1908 break;
1909 case EXTRA_FLUSH_CURRENT:
1910 FLUSH_CURRENT(ctx, 0);
1911 break;
1912 case EXTRA_VALID_DRAW_BUFFER:
1913 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1914 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1915 func, d->pname - GL_DRAW_BUFFER0_ARB);
1916 return GL_FALSE;
1917 }
1918 break;
1919 case EXTRA_VALID_TEXTURE_UNIT:
1920 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1921 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1922 func, ctx->Texture.CurrentUnit);
1923 return GL_FALSE;
1924 }
1925 break;
1926 case EXTRA_VALID_CLIP_DISTANCE:
1927 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1928 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1929 func, d->pname - GL_CLIP_DISTANCE0);
1930 return GL_FALSE;
1931 }
1932 break;
1933 case EXTRA_GLSL_130:
1934 if (ctx->Const.GLSLVersion >= 130) {
1935 total++;
1936 enabled++;
1937 }
1938 break;
1939 case EXTRA_END:
1940 break;
1941 default: /* *e is a offset into the extension struct */
1942 total++;
1943 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1944 enabled++;
1945 break;
1946 }
1947
1948 if (total > 0 && enabled == 0) {
1949 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1950 _mesa_lookup_enum_by_nr(d->pname));
1951 return GL_FALSE;
1952 }
1953
1954 return GL_TRUE;
1955 }
1956
1957 static const struct value_desc error_value =
1958 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1959
1960 /**
1961 * Find the struct value_desc corresponding to the enum 'pname'.
1962 *
1963 * We hash the enum value to get an index into the 'table' array,
1964 * which holds the index in the 'values' array of struct value_desc.
1965 * Once we've found the entry, we do the extra checks, if any, then
1966 * look up the value and return a pointer to it.
1967 *
1968 * If the value has to be computed (for example, it's the result of a
1969 * function call or we need to add 1 to it), we use the tmp 'v' to
1970 * store the result.
1971 *
1972 * \param func name of glGet*v() func for error reporting
1973 * \param pname the enum value we're looking up
1974 * \param p is were we return the pointer to the value
1975 * \param v a tmp union value variable in the calling glGet*v() function
1976 *
1977 * \return the struct value_desc corresponding to the enum or a struct
1978 * value_desc of TYPE_INVALID if not found. This lets the calling
1979 * glGet*v() function jump right into a switch statement and
1980 * handle errors there instead of having to check for NULL.
1981 */
1982 static const struct value_desc *
1983 find_value(const char *func, GLenum pname, void **p, union value *v)
1984 {
1985 GET_CURRENT_CONTEXT(ctx);
1986 struct gl_texture_unit *unit;
1987 int mask, hash;
1988 const struct value_desc *d;
1989
1990 mask = Elements(table) - 1;
1991 hash = (pname * prime_factor);
1992 while (1) {
1993 d = &values[table[hash & mask]];
1994
1995 /* If the enum isn't valid, the hash walk ends with index 0,
1996 * which is the API mask entry at the beginning of values[]. */
1997 if (unlikely(d->type == TYPE_API_MASK)) {
1998 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1999 _mesa_lookup_enum_by_nr(pname));
2000 return &error_value;
2001 }
2002
2003 if (likely(d->pname == pname))
2004 break;
2005
2006 hash += prime_step;
2007 }
2008
2009 if (unlikely(d->extra && !check_extra(ctx, func, d)))
2010 return &error_value;
2011
2012 switch (d->location) {
2013 case LOC_BUFFER:
2014 *p = ((char *) ctx->DrawBuffer + d->offset);
2015 return d;
2016 case LOC_CONTEXT:
2017 *p = ((char *) ctx + d->offset);
2018 return d;
2019 case LOC_ARRAY:
2020 *p = ((char *) ctx->Array.ArrayObj + d->offset);
2021 return d;
2022 case LOC_TEXUNIT:
2023 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2024 *p = ((char *) unit + d->offset);
2025 return d;
2026 case LOC_CUSTOM:
2027 find_custom_value(ctx, d, v);
2028 *p = v;
2029 return d;
2030 default:
2031 assert(0);
2032 break;
2033 }
2034
2035 /* silence warning */
2036 return &error_value;
2037 }
2038
2039 static const int transpose[] = {
2040 0, 4, 8, 12,
2041 1, 5, 9, 13,
2042 2, 6, 10, 14,
2043 3, 7, 11, 15
2044 };
2045
2046 void GLAPIENTRY
2047 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
2048 {
2049 const struct value_desc *d;
2050 union value v;
2051 GLmatrix *m;
2052 int shift, i;
2053 void *p;
2054 GET_CURRENT_CONTEXT(ctx);
2055
2056 ASSERT_OUTSIDE_BEGIN_END(ctx);
2057
2058 d = find_value("glGetBooleanv", pname, &p, &v);
2059 switch (d->type) {
2060 case TYPE_INVALID:
2061 break;
2062 case TYPE_CONST:
2063 params[0] = INT_TO_BOOLEAN(d->offset);
2064 break;
2065
2066 case TYPE_FLOAT_4:
2067 case TYPE_FLOATN_4:
2068 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
2069 case TYPE_FLOAT_3:
2070 case TYPE_FLOATN_3:
2071 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
2072 case TYPE_FLOAT_2:
2073 case TYPE_FLOATN_2:
2074 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
2075 case TYPE_FLOAT:
2076 case TYPE_FLOATN:
2077 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
2078 break;
2079
2080 case TYPE_DOUBLEN:
2081 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
2082 break;
2083
2084 case TYPE_INT_4:
2085 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
2086 case TYPE_INT_3:
2087 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
2088 case TYPE_INT_2:
2089 case TYPE_ENUM_2:
2090 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
2091 case TYPE_INT:
2092 case TYPE_ENUM:
2093 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
2094 break;
2095
2096 case TYPE_INT_N:
2097 for (i = 0; i < v.value_int_n.n; i++)
2098 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2099 break;
2100
2101 case TYPE_INT64:
2102 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
2103 break;
2104
2105 case TYPE_BOOLEAN:
2106 params[0] = ((GLboolean*) p)[0];
2107 break;
2108
2109 case TYPE_MATRIX:
2110 m = *(GLmatrix **) p;
2111 for (i = 0; i < 16; i++)
2112 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
2113 break;
2114
2115 case TYPE_MATRIX_T:
2116 m = *(GLmatrix **) p;
2117 for (i = 0; i < 16; i++)
2118 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
2119 break;
2120
2121 case TYPE_BIT_0:
2122 case TYPE_BIT_1:
2123 case TYPE_BIT_2:
2124 case TYPE_BIT_3:
2125 case TYPE_BIT_4:
2126 case TYPE_BIT_5:
2127 case TYPE_BIT_6:
2128 case TYPE_BIT_7:
2129 shift = d->type - TYPE_BIT_0;
2130 params[0] = (*(GLbitfield *) p >> shift) & 1;
2131 break;
2132 }
2133 }
2134
2135 void GLAPIENTRY
2136 _mesa_GetFloatv(GLenum pname, GLfloat *params)
2137 {
2138 const struct value_desc *d;
2139 union value v;
2140 GLmatrix *m;
2141 int shift, i;
2142 void *p;
2143 GET_CURRENT_CONTEXT(ctx);
2144
2145 ASSERT_OUTSIDE_BEGIN_END(ctx);
2146
2147 d = find_value("glGetFloatv", pname, &p, &v);
2148 switch (d->type) {
2149 case TYPE_INVALID:
2150 break;
2151 case TYPE_CONST:
2152 params[0] = (GLfloat) d->offset;
2153 break;
2154
2155 case TYPE_FLOAT_4:
2156 case TYPE_FLOATN_4:
2157 params[3] = ((GLfloat *) p)[3];
2158 case TYPE_FLOAT_3:
2159 case TYPE_FLOATN_3:
2160 params[2] = ((GLfloat *) p)[2];
2161 case TYPE_FLOAT_2:
2162 case TYPE_FLOATN_2:
2163 params[1] = ((GLfloat *) p)[1];
2164 case TYPE_FLOAT:
2165 case TYPE_FLOATN:
2166 params[0] = ((GLfloat *) p)[0];
2167 break;
2168
2169 case TYPE_DOUBLEN:
2170 params[0] = ((GLdouble *) p)[0];
2171 break;
2172
2173 case TYPE_INT_4:
2174 params[3] = (GLfloat) (((GLint *) p)[3]);
2175 case TYPE_INT_3:
2176 params[2] = (GLfloat) (((GLint *) p)[2]);
2177 case TYPE_INT_2:
2178 case TYPE_ENUM_2:
2179 params[1] = (GLfloat) (((GLint *) p)[1]);
2180 case TYPE_INT:
2181 case TYPE_ENUM:
2182 params[0] = (GLfloat) (((GLint *) p)[0]);
2183 break;
2184
2185 case TYPE_INT_N:
2186 for (i = 0; i < v.value_int_n.n; i++)
2187 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
2188 break;
2189
2190 case TYPE_INT64:
2191 params[0] = ((GLint64 *) p)[0];
2192 break;
2193
2194 case TYPE_BOOLEAN:
2195 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
2196 break;
2197
2198 case TYPE_MATRIX:
2199 m = *(GLmatrix **) p;
2200 for (i = 0; i < 16; i++)
2201 params[i] = m->m[i];
2202 break;
2203
2204 case TYPE_MATRIX_T:
2205 m = *(GLmatrix **) p;
2206 for (i = 0; i < 16; i++)
2207 params[i] = m->m[transpose[i]];
2208 break;
2209
2210 case TYPE_BIT_0:
2211 case TYPE_BIT_1:
2212 case TYPE_BIT_2:
2213 case TYPE_BIT_3:
2214 case TYPE_BIT_4:
2215 case TYPE_BIT_5:
2216 case TYPE_BIT_6:
2217 case TYPE_BIT_7:
2218 shift = d->type - TYPE_BIT_0;
2219 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
2220 break;
2221 }
2222 }
2223
2224 void GLAPIENTRY
2225 _mesa_GetIntegerv(GLenum pname, GLint *params)
2226 {
2227 const struct value_desc *d;
2228 union value v;
2229 GLmatrix *m;
2230 int shift, i;
2231 void *p;
2232 GET_CURRENT_CONTEXT(ctx);
2233
2234 ASSERT_OUTSIDE_BEGIN_END(ctx);
2235
2236 d = find_value("glGetIntegerv", pname, &p, &v);
2237 switch (d->type) {
2238 case TYPE_INVALID:
2239 break;
2240 case TYPE_CONST:
2241 params[0] = d->offset;
2242 break;
2243
2244 case TYPE_FLOAT_4:
2245 params[3] = IROUND(((GLfloat *) p)[3]);
2246 case TYPE_FLOAT_3:
2247 params[2] = IROUND(((GLfloat *) p)[2]);
2248 case TYPE_FLOAT_2:
2249 params[1] = IROUND(((GLfloat *) p)[1]);
2250 case TYPE_FLOAT:
2251 params[0] = IROUND(((GLfloat *) p)[0]);
2252 break;
2253
2254 case TYPE_FLOATN_4:
2255 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2256 case TYPE_FLOATN_3:
2257 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2258 case TYPE_FLOATN_2:
2259 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2260 case TYPE_FLOATN:
2261 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2262 break;
2263
2264 case TYPE_DOUBLEN:
2265 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2266 break;
2267
2268 case TYPE_INT_4:
2269 params[3] = ((GLint *) p)[3];
2270 case TYPE_INT_3:
2271 params[2] = ((GLint *) p)[2];
2272 case TYPE_INT_2:
2273 case TYPE_ENUM_2:
2274 params[1] = ((GLint *) p)[1];
2275 case TYPE_INT:
2276 case TYPE_ENUM:
2277 params[0] = ((GLint *) p)[0];
2278 break;
2279
2280 case TYPE_INT_N:
2281 for (i = 0; i < v.value_int_n.n; i++)
2282 params[i] = v.value_int_n.ints[i];
2283 break;
2284
2285 case TYPE_INT64:
2286 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2287 break;
2288
2289 case TYPE_BOOLEAN:
2290 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2291 break;
2292
2293 case TYPE_MATRIX:
2294 m = *(GLmatrix **) p;
2295 for (i = 0; i < 16; i++)
2296 params[i] = FLOAT_TO_INT(m->m[i]);
2297 break;
2298
2299 case TYPE_MATRIX_T:
2300 m = *(GLmatrix **) p;
2301 for (i = 0; i < 16; i++)
2302 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2303 break;
2304
2305 case TYPE_BIT_0:
2306 case TYPE_BIT_1:
2307 case TYPE_BIT_2:
2308 case TYPE_BIT_3:
2309 case TYPE_BIT_4:
2310 case TYPE_BIT_5:
2311 case TYPE_BIT_6:
2312 case TYPE_BIT_7:
2313 shift = d->type - TYPE_BIT_0;
2314 params[0] = (*(GLbitfield *) p >> shift) & 1;
2315 break;
2316 }
2317 }
2318
2319 void GLAPIENTRY
2320 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2321 {
2322 const struct value_desc *d;
2323 union value v;
2324 GLmatrix *m;
2325 int shift, i;
2326 void *p;
2327 GET_CURRENT_CONTEXT(ctx);
2328
2329 ASSERT_OUTSIDE_BEGIN_END(ctx);
2330
2331 d = find_value("glGetInteger64v", pname, &p, &v);
2332 switch (d->type) {
2333 case TYPE_INVALID:
2334 break;
2335 case TYPE_CONST:
2336 params[0] = d->offset;
2337 break;
2338
2339 case TYPE_FLOAT_4:
2340 params[3] = IROUND64(((GLfloat *) p)[3]);
2341 case TYPE_FLOAT_3:
2342 params[2] = IROUND64(((GLfloat *) p)[2]);
2343 case TYPE_FLOAT_2:
2344 params[1] = IROUND64(((GLfloat *) p)[1]);
2345 case TYPE_FLOAT:
2346 params[0] = IROUND64(((GLfloat *) p)[0]);
2347 break;
2348
2349 case TYPE_FLOATN_4:
2350 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
2351 case TYPE_FLOATN_3:
2352 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
2353 case TYPE_FLOATN_2:
2354 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
2355 case TYPE_FLOATN:
2356 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
2357 break;
2358
2359 case TYPE_DOUBLEN:
2360 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
2361 break;
2362
2363 case TYPE_INT_4:
2364 params[3] = ((GLint *) p)[3];
2365 case TYPE_INT_3:
2366 params[2] = ((GLint *) p)[2];
2367 case TYPE_INT_2:
2368 case TYPE_ENUM_2:
2369 params[1] = ((GLint *) p)[1];
2370 case TYPE_INT:
2371 case TYPE_ENUM:
2372 params[0] = ((GLint *) p)[0];
2373 break;
2374
2375 case TYPE_INT_N:
2376 for (i = 0; i < v.value_int_n.n; i++)
2377 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2378 break;
2379
2380 case TYPE_INT64:
2381 params[0] = ((GLint64 *) p)[0];
2382 break;
2383
2384 case TYPE_BOOLEAN:
2385 params[0] = ((GLboolean*) p)[0];
2386 break;
2387
2388 case TYPE_MATRIX:
2389 m = *(GLmatrix **) p;
2390 for (i = 0; i < 16; i++)
2391 params[i] = FLOAT_TO_INT64(m->m[i]);
2392 break;
2393
2394 case TYPE_MATRIX_T:
2395 m = *(GLmatrix **) p;
2396 for (i = 0; i < 16; i++)
2397 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2398 break;
2399
2400 case TYPE_BIT_0:
2401 case TYPE_BIT_1:
2402 case TYPE_BIT_2:
2403 case TYPE_BIT_3:
2404 case TYPE_BIT_4:
2405 case TYPE_BIT_5:
2406 case TYPE_BIT_6:
2407 case TYPE_BIT_7:
2408 shift = d->type - TYPE_BIT_0;
2409 params[0] = (*(GLbitfield *) p >> shift) & 1;
2410 break;
2411 }
2412 }
2413
2414 void GLAPIENTRY
2415 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2416 {
2417 const struct value_desc *d;
2418 union value v;
2419 GLmatrix *m;
2420 int shift, i;
2421 void *p;
2422 GET_CURRENT_CONTEXT(ctx);
2423
2424 ASSERT_OUTSIDE_BEGIN_END(ctx);
2425
2426 d = find_value("glGetDoublev", pname, &p, &v);
2427 switch (d->type) {
2428 case TYPE_INVALID:
2429 break;
2430 case TYPE_CONST:
2431 params[0] = d->offset;
2432 break;
2433
2434 case TYPE_FLOAT_4:
2435 case TYPE_FLOATN_4:
2436 params[3] = ((GLfloat *) p)[3];
2437 case TYPE_FLOAT_3:
2438 case TYPE_FLOATN_3:
2439 params[2] = ((GLfloat *) p)[2];
2440 case TYPE_FLOAT_2:
2441 case TYPE_FLOATN_2:
2442 params[1] = ((GLfloat *) p)[1];
2443 case TYPE_FLOAT:
2444 case TYPE_FLOATN:
2445 params[0] = ((GLfloat *) p)[0];
2446 break;
2447
2448 case TYPE_DOUBLEN:
2449 params[0] = ((GLdouble *) p)[0];
2450 break;
2451
2452 case TYPE_INT_4:
2453 params[3] = ((GLint *) p)[3];
2454 case TYPE_INT_3:
2455 params[2] = ((GLint *) p)[2];
2456 case TYPE_INT_2:
2457 case TYPE_ENUM_2:
2458 params[1] = ((GLint *) p)[1];
2459 case TYPE_INT:
2460 case TYPE_ENUM:
2461 params[0] = ((GLint *) p)[0];
2462 break;
2463
2464 case TYPE_INT_N:
2465 for (i = 0; i < v.value_int_n.n; i++)
2466 params[i] = v.value_int_n.ints[i];
2467 break;
2468
2469 case TYPE_INT64:
2470 params[0] = ((GLint64 *) p)[0];
2471 break;
2472
2473 case TYPE_BOOLEAN:
2474 params[0] = *(GLboolean*) p;
2475 break;
2476
2477 case TYPE_MATRIX:
2478 m = *(GLmatrix **) p;
2479 for (i = 0; i < 16; i++)
2480 params[i] = m->m[i];
2481 break;
2482
2483 case TYPE_MATRIX_T:
2484 m = *(GLmatrix **) p;
2485 for (i = 0; i < 16; i++)
2486 params[i] = m->m[transpose[i]];
2487 break;
2488
2489 case TYPE_BIT_0:
2490 case TYPE_BIT_1:
2491 case TYPE_BIT_2:
2492 case TYPE_BIT_3:
2493 case TYPE_BIT_4:
2494 case TYPE_BIT_5:
2495 case TYPE_BIT_6:
2496 case TYPE_BIT_7:
2497 shift = d->type - TYPE_BIT_0;
2498 params[0] = (*(GLbitfield *) p >> shift) & 1;
2499 break;
2500 }
2501 }
2502
2503 static enum value_type
2504 find_value_indexed(const char *func, GLenum pname, int index, union value *v)
2505 {
2506 GET_CURRENT_CONTEXT(ctx);
2507
2508 switch (pname) {
2509
2510 case GL_BLEND:
2511 if (index >= ctx->Const.MaxDrawBuffers)
2512 goto invalid_value;
2513 if (!ctx->Extensions.EXT_draw_buffers2)
2514 goto invalid_enum;
2515 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2516 return TYPE_INT;
2517
2518 case GL_BLEND_SRC:
2519 /* fall-through */
2520 case GL_BLEND_SRC_RGB:
2521 if (index >= ctx->Const.MaxDrawBuffers)
2522 goto invalid_value;
2523 if (!ctx->Extensions.ARB_draw_buffers_blend)
2524 goto invalid_enum;
2525 v->value_int = ctx->Color.Blend[index].SrcRGB;
2526 return TYPE_INT;
2527 case GL_BLEND_SRC_ALPHA:
2528 if (index >= ctx->Const.MaxDrawBuffers)
2529 goto invalid_value;
2530 if (!ctx->Extensions.ARB_draw_buffers_blend)
2531 goto invalid_enum;
2532 v->value_int = ctx->Color.Blend[index].SrcA;
2533 return TYPE_INT;
2534 case GL_BLEND_DST:
2535 /* fall-through */
2536 case GL_BLEND_DST_RGB:
2537 if (index >= ctx->Const.MaxDrawBuffers)
2538 goto invalid_value;
2539 if (!ctx->Extensions.ARB_draw_buffers_blend)
2540 goto invalid_enum;
2541 v->value_int = ctx->Color.Blend[index].DstRGB;
2542 return TYPE_INT;
2543 case GL_BLEND_DST_ALPHA:
2544 if (index >= ctx->Const.MaxDrawBuffers)
2545 goto invalid_value;
2546 if (!ctx->Extensions.ARB_draw_buffers_blend)
2547 goto invalid_enum;
2548 v->value_int = ctx->Color.Blend[index].DstA;
2549 return TYPE_INT;
2550 case GL_BLEND_EQUATION_RGB:
2551 if (index >= ctx->Const.MaxDrawBuffers)
2552 goto invalid_value;
2553 if (!ctx->Extensions.ARB_draw_buffers_blend)
2554 goto invalid_enum;
2555 v->value_int = ctx->Color.Blend[index].EquationRGB;
2556 return TYPE_INT;
2557 case GL_BLEND_EQUATION_ALPHA:
2558 if (index >= ctx->Const.MaxDrawBuffers)
2559 goto invalid_value;
2560 if (!ctx->Extensions.ARB_draw_buffers_blend)
2561 goto invalid_enum;
2562 v->value_int = ctx->Color.Blend[index].EquationA;
2563 return TYPE_INT;
2564
2565 case GL_COLOR_WRITEMASK:
2566 if (index >= ctx->Const.MaxDrawBuffers)
2567 goto invalid_value;
2568 if (!ctx->Extensions.EXT_draw_buffers2)
2569 goto invalid_enum;
2570 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2571 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2572 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2573 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2574 return TYPE_INT_4;
2575
2576 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2577 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2578 goto invalid_value;
2579 if (!ctx->Extensions.EXT_transform_feedback)
2580 goto invalid_enum;
2581 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2582 return TYPE_INT64;
2583
2584 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2585 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2586 goto invalid_value;
2587 if (!ctx->Extensions.EXT_transform_feedback)
2588 goto invalid_enum;
2589 v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
2590 return TYPE_INT64;
2591
2592 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2593 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2594 goto invalid_value;
2595 if (!ctx->Extensions.EXT_transform_feedback)
2596 goto invalid_enum;
2597 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2598 return TYPE_INT;
2599
2600 case GL_UNIFORM_BUFFER_BINDING:
2601 if (index >= ctx->Const.MaxUniformBufferBindings)
2602 goto invalid_value;
2603 if (!ctx->Extensions.ARB_uniform_buffer_object)
2604 goto invalid_enum;
2605 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2606 return TYPE_INT;
2607
2608 case GL_UNIFORM_BUFFER_START:
2609 if (index >= ctx->Const.MaxUniformBufferBindings)
2610 goto invalid_value;
2611 if (!ctx->Extensions.ARB_uniform_buffer_object)
2612 goto invalid_enum;
2613 v->value_int = ctx->UniformBufferBindings[index].Offset;
2614 return TYPE_INT;
2615
2616 case GL_UNIFORM_BUFFER_SIZE:
2617 if (index >= ctx->Const.MaxUniformBufferBindings)
2618 goto invalid_value;
2619 if (!ctx->Extensions.ARB_uniform_buffer_object)
2620 goto invalid_enum;
2621 v->value_int = ctx->UniformBufferBindings[index].Size;
2622 return TYPE_INT;
2623 }
2624
2625 invalid_enum:
2626 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2627 _mesa_lookup_enum_by_nr(pname));
2628 return TYPE_INVALID;
2629 invalid_value:
2630 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2631 _mesa_lookup_enum_by_nr(pname));
2632 return TYPE_INVALID;
2633 }
2634
2635 void GLAPIENTRY
2636 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
2637 {
2638 union value v;
2639 enum value_type type =
2640 find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
2641
2642 switch (type) {
2643 case TYPE_INT:
2644 params[0] = INT_TO_BOOLEAN(v.value_int);
2645 break;
2646 case TYPE_INT_4:
2647 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2648 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2649 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2650 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2651 break;
2652 case TYPE_INT64:
2653 params[0] = INT64_TO_BOOLEAN(v.value_int);
2654 break;
2655 default:
2656 ; /* nothing - GL error was recorded */
2657 }
2658 }
2659
2660 void GLAPIENTRY
2661 _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
2662 {
2663 union value v;
2664 enum value_type type =
2665 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2666
2667 switch (type) {
2668 case TYPE_INT:
2669 params[0] = v.value_int;
2670 break;
2671 case TYPE_INT_4:
2672 params[0] = v.value_int_4[0];
2673 params[1] = v.value_int_4[1];
2674 params[2] = v.value_int_4[2];
2675 params[3] = v.value_int_4[3];
2676 break;
2677 case TYPE_INT64:
2678 params[0] = INT64_TO_INT(v.value_int);
2679 break;
2680 default:
2681 ; /* nothing - GL error was recorded */
2682 }
2683 }
2684
2685 void GLAPIENTRY
2686 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
2687 {
2688 union value v;
2689 enum value_type type =
2690 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2691
2692 switch (type) {
2693 case TYPE_INT:
2694 params[0] = v.value_int;
2695 break;
2696 case TYPE_INT_4:
2697 params[0] = v.value_int_4[0];
2698 params[1] = v.value_int_4[1];
2699 params[2] = v.value_int_4[2];
2700 params[3] = v.value_int_4[3];
2701 break;
2702 case TYPE_INT64:
2703 params[0] = v.value_int;
2704 break;
2705 default:
2706 ; /* nothing - GL error was recorded */
2707 }
2708 }
2709
2710 #if FEATURE_ES1
2711 void GLAPIENTRY
2712 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2713 {
2714 const struct value_desc *d;
2715 union value v;
2716 GLmatrix *m;
2717 int shift, i;
2718 void *p;
2719
2720 d = find_value("glGetDoublev", pname, &p, &v);
2721 switch (d->type) {
2722 case TYPE_INVALID:
2723 break;
2724 case TYPE_CONST:
2725 params[0] = INT_TO_FIXED(d->offset);
2726 break;
2727
2728 case TYPE_FLOAT_4:
2729 case TYPE_FLOATN_4:
2730 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2731 case TYPE_FLOAT_3:
2732 case TYPE_FLOATN_3:
2733 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2734 case TYPE_FLOAT_2:
2735 case TYPE_FLOATN_2:
2736 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2737 case TYPE_FLOAT:
2738 case TYPE_FLOATN:
2739 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2740 break;
2741
2742 case TYPE_DOUBLEN:
2743 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2744 break;
2745
2746 case TYPE_INT_4:
2747 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2748 case TYPE_INT_3:
2749 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2750 case TYPE_INT_2:
2751 case TYPE_ENUM_2:
2752 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2753 case TYPE_INT:
2754 case TYPE_ENUM:
2755 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2756 break;
2757
2758 case TYPE_INT_N:
2759 for (i = 0; i < v.value_int_n.n; i++)
2760 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2761 break;
2762
2763 case TYPE_INT64:
2764 params[0] = ((GLint64 *) p)[0];
2765 break;
2766
2767 case TYPE_BOOLEAN:
2768 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2769 break;
2770
2771 case TYPE_MATRIX:
2772 m = *(GLmatrix **) p;
2773 for (i = 0; i < 16; i++)
2774 params[i] = FLOAT_TO_FIXED(m->m[i]);
2775 break;
2776
2777 case TYPE_MATRIX_T:
2778 m = *(GLmatrix **) p;
2779 for (i = 0; i < 16; i++)
2780 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2781 break;
2782
2783 case TYPE_BIT_0:
2784 case TYPE_BIT_1:
2785 case TYPE_BIT_2:
2786 case TYPE_BIT_3:
2787 case TYPE_BIT_4:
2788 case TYPE_BIT_5:
2789 case TYPE_BIT_6:
2790 case TYPE_BIT_7:
2791 shift = d->type - TYPE_BIT_0;
2792 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2793 break;
2794 }
2795 }
2796 #endif