2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
29 #include "extensions.h"
32 #include "mfeatures.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
64 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
65 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
66 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
67 (GLint) ((F) * 65536.0f) )
69 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
70 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
71 ((I) < SHRT_MIN) ? INT_MIN : \
72 (GLint) ((I) * 65536) )
74 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
75 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
77 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
78 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
79 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
80 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
82 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
83 #define ENUM_TO_FIXED(E) (E)
119 enum value_location
{
135 EXTRA_NEW_FRAG_CLAMP
,
136 EXTRA_VALID_DRAW_BUFFER
,
137 EXTRA_VALID_TEXTURE_UNIT
,
138 EXTRA_VALID_CLIP_DISTANCE
,
143 #define NO_EXTRA NULL
148 GLubyte location
; /**< enum value_location */
149 GLubyte type
; /**< enum value_type */
156 GLfloat value_float_4
[4];
157 GLmatrix
*value_matrix
;
159 GLint value_int_4
[4];
163 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
167 GLboolean value_bool
;
170 #define BUFFER_FIELD(field, type) \
171 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
172 #define CONTEXT_FIELD(field, type) \
173 LOC_CONTEXT, type, offsetof(struct gl_context, field)
174 #define ARRAY_FIELD(field, type) \
175 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
176 #define CONST(value) \
177 LOC_CONTEXT, TYPE_CONST, value
179 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
180 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
181 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
183 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
184 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
185 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
186 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
187 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
188 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
189 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
190 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
191 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
192 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
193 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
194 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
195 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
196 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
197 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
198 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
199 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
200 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
201 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
202 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
204 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
205 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
206 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
209 offsetof(struct gl_extensions, f)
211 #define EXTRA_EXT(e) \
212 static const int extra_##e[] = { \
216 #define EXTRA_EXT2(e1, e2) \
217 static const int extra_##e1##_##e2[] = { \
218 EXT(e1), EXT(e2), EXTRA_END \
221 /* The 'extra' mechanism is a way to specify extra checks (such as
222 * extensions or specific gl versions) or actions (flush current, new
223 * buffers) that we need to do before looking up an enum. We need to
224 * declare them all up front so we can refer to them in the value_desc
227 static const int extra_new_buffers
[] = {
232 static const int extra_new_frag_clamp
[] = {
233 EXTRA_NEW_FRAG_CLAMP
,
237 static const int extra_valid_draw_buffer
[] = {
238 EXTRA_VALID_DRAW_BUFFER
,
242 static const int extra_valid_texture_unit
[] = {
243 EXTRA_VALID_TEXTURE_UNIT
,
247 static const int extra_valid_clip_distance
[] = {
248 EXTRA_VALID_CLIP_DISTANCE
,
252 static const int extra_flush_current_valid_texture_unit
[] = {
254 EXTRA_VALID_TEXTURE_UNIT
,
258 static const int extra_flush_current
[] = {
263 static const int extra_EXT_secondary_color_flush_current
[] = {
264 EXT(EXT_secondary_color
),
269 static const int extra_EXT_fog_coord_flush_current
[] = {
275 static const int extra_EXT_texture_integer
[] = {
276 EXT(EXT_texture_integer
),
280 static const int extra_GLSL_130
[] = {
285 static const int extra_texture_buffer_object
[] = {
287 EXT(ARB_texture_buffer_object
),
291 static const int extra_ARB_uniform_buffer_object_and_geometry_shader
[] = {
292 EXT(ARB_uniform_buffer_object
),
293 EXT(ARB_geometry_shader4
),
298 EXTRA_EXT(ARB_ES2_compatibility
);
299 EXTRA_EXT(ARB_texture_cube_map
);
300 EXTRA_EXT(MESA_texture_array
);
301 EXTRA_EXT2(EXT_secondary_color
, ARB_vertex_program
);
302 EXTRA_EXT(EXT_secondary_color
);
303 EXTRA_EXT(EXT_fog_coord
);
304 EXTRA_EXT(NV_fog_distance
);
305 EXTRA_EXT(EXT_texture_filter_anisotropic
);
306 EXTRA_EXT(IBM_rasterpos_clip
);
307 EXTRA_EXT(NV_point_sprite
);
308 EXTRA_EXT(NV_vertex_program
);
309 EXTRA_EXT(NV_fragment_program
);
310 EXTRA_EXT(NV_texture_rectangle
);
311 EXTRA_EXT(EXT_stencil_two_side
);
312 EXTRA_EXT(NV_light_max_exponent
);
313 EXTRA_EXT(EXT_depth_bounds_test
);
314 EXTRA_EXT(ARB_depth_clamp
);
315 EXTRA_EXT(ATI_fragment_shader
);
316 EXTRA_EXT(EXT_framebuffer_blit
);
317 EXTRA_EXT(ARB_shader_objects
);
318 EXTRA_EXT(EXT_provoking_vertex
);
319 EXTRA_EXT(ARB_fragment_shader
);
320 EXTRA_EXT(ARB_fragment_program
);
321 EXTRA_EXT2(ARB_framebuffer_object
, EXT_framebuffer_multisample
);
322 EXTRA_EXT(EXT_framebuffer_object
);
323 EXTRA_EXT(ARB_seamless_cube_map
);
324 EXTRA_EXT(EXT_compiled_vertex_array
);
326 EXTRA_EXT(ARB_vertex_shader
);
327 EXTRA_EXT(EXT_transform_feedback
);
328 EXTRA_EXT(ARB_transform_feedback2
);
329 EXTRA_EXT(ARB_transform_feedback3
);
330 EXTRA_EXT(EXT_pixel_buffer_object
);
331 EXTRA_EXT(ARB_vertex_program
);
332 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
333 EXTRA_EXT2(ARB_fragment_program
, NV_fragment_program
);
334 EXTRA_EXT2(ARB_vertex_program
, NV_vertex_program
);
335 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
336 EXTRA_EXT(ARB_geometry_shader4
);
337 EXTRA_EXT(ARB_color_buffer_float
);
338 EXTRA_EXT(ARB_copy_buffer
);
339 EXTRA_EXT(EXT_framebuffer_sRGB
);
340 EXTRA_EXT(ARB_texture_buffer_object
);
341 EXTRA_EXT(OES_EGL_image_external
);
342 EXTRA_EXT(ARB_blend_func_extended
);
343 EXTRA_EXT(ARB_uniform_buffer_object
);
344 EXTRA_EXT(ARB_timer_query
);
347 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
[] = {
348 EXT(ARB_vertex_program
),
349 EXT(ARB_fragment_program
),
350 EXT(NV_vertex_program
),
355 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
[] = {
356 EXT(NV_vertex_program
),
357 EXT(ARB_vertex_program
),
358 EXT(ARB_fragment_program
),
359 EXT(NV_vertex_program
),
364 extra_NV_primitive_restart
[] = {
365 EXT(NV_primitive_restart
),
369 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
370 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
371 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
374 extra_ARB_vertex_program_api_es2
[] = {
375 EXT(ARB_vertex_program
),
380 /* The ReadBuffer get token is valid under either full GL or under
381 * GLES2 if the NV_read_buffer extension is available. */
383 extra_NV_read_buffer_api_gl
[] = {
389 #define API_OPENGL_BIT (1 << API_OPENGL)
390 #define API_OPENGLES_BIT (1 << API_OPENGLES)
391 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
392 #define API_OPENGL_CORE_BIT (1 << API_OPENGL_CORE)
394 /* This is the big table describing all the enums we accept in
395 * glGet*v(). The table is partitioned into six parts: enums
396 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
397 * between OpenGL and GLES, enums exclusive to GLES, etc for the
398 * remaining combinations. When we add the enums to the hash table in
399 * _mesa_init_get_hash(), we only add the enums for the API we're
400 * instantiating and the different sections are guarded by #if
401 * FEATURE_GL etc to make sure we only compile in the enums we may
404 static const struct value_desc values
[] = {
405 /* Enums shared between OpenGL, GLES1 and GLES2 */
406 { 0, 0, TYPE_API_MASK
,
407 API_OPENGL_BIT
| API_OPENGLES_BIT
| API_OPENGLES2_BIT
|
410 { GL_ALPHA_BITS
, BUFFER_INT(Visual
.alphaBits
), extra_new_buffers
},
411 { GL_BLEND
, CONTEXT_BIT0(Color
.BlendEnabled
), NO_EXTRA
},
412 { GL_BLEND_SRC
, CONTEXT_ENUM(Color
.Blend
[0].SrcRGB
), NO_EXTRA
},
413 { GL_BLUE_BITS
, BUFFER_INT(Visual
.blueBits
), extra_new_buffers
},
414 { GL_COLOR_CLEAR_VALUE
, LOC_CUSTOM
, TYPE_FLOATN_4
, 0, extra_new_frag_clamp
},
415 { GL_COLOR_WRITEMASK
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
416 { GL_CULL_FACE
, CONTEXT_BOOL(Polygon
.CullFlag
), NO_EXTRA
},
417 { GL_CULL_FACE_MODE
, CONTEXT_ENUM(Polygon
.CullFaceMode
), NO_EXTRA
},
418 { GL_DEPTH_BITS
, BUFFER_INT(Visual
.depthBits
), NO_EXTRA
},
419 { GL_DEPTH_CLEAR_VALUE
, CONTEXT_FIELD(Depth
.Clear
, TYPE_DOUBLEN
), NO_EXTRA
},
420 { GL_DEPTH_FUNC
, CONTEXT_ENUM(Depth
.Func
), NO_EXTRA
},
421 { GL_DEPTH_RANGE
, CONTEXT_FIELD(Viewport
.Near
, TYPE_FLOATN_2
), NO_EXTRA
},
422 { GL_DEPTH_TEST
, CONTEXT_BOOL(Depth
.Test
), NO_EXTRA
},
423 { GL_DEPTH_WRITEMASK
, CONTEXT_BOOL(Depth
.Mask
), NO_EXTRA
},
424 { GL_DITHER
, CONTEXT_BOOL(Color
.DitherFlag
), NO_EXTRA
},
425 { GL_FRONT_FACE
, CONTEXT_ENUM(Polygon
.FrontFace
), NO_EXTRA
},
426 { GL_GREEN_BITS
, BUFFER_INT(Visual
.greenBits
), extra_new_buffers
},
427 { GL_LINE_WIDTH
, CONTEXT_FLOAT(Line
.Width
), NO_EXTRA
},
428 { GL_ALIASED_LINE_WIDTH_RANGE
, CONTEXT_FLOAT2(Const
.MinLineWidth
), NO_EXTRA
},
429 { GL_MAX_ELEMENTS_VERTICES
, CONTEXT_INT(Const
.MaxArrayLockSize
), NO_EXTRA
},
430 { GL_MAX_ELEMENTS_INDICES
, CONTEXT_INT(Const
.MaxArrayLockSize
), NO_EXTRA
},
431 { GL_MAX_TEXTURE_SIZE
, LOC_CUSTOM
, TYPE_INT
,
432 offsetof(struct gl_context
, Const
.MaxTextureLevels
), NO_EXTRA
},
433 { GL_MAX_VIEWPORT_DIMS
, CONTEXT_INT2(Const
.MaxViewportWidth
), NO_EXTRA
},
434 { GL_PACK_ALIGNMENT
, CONTEXT_INT(Pack
.Alignment
), NO_EXTRA
},
435 { GL_ALIASED_POINT_SIZE_RANGE
, CONTEXT_FLOAT2(Const
.MinPointSize
), NO_EXTRA
},
436 { GL_POLYGON_OFFSET_FACTOR
, CONTEXT_FLOAT(Polygon
.OffsetFactor
), NO_EXTRA
},
437 { GL_POLYGON_OFFSET_UNITS
, CONTEXT_FLOAT(Polygon
.OffsetUnits
), NO_EXTRA
},
438 { GL_POLYGON_OFFSET_FILL
, CONTEXT_BOOL(Polygon
.OffsetFill
), NO_EXTRA
},
439 { GL_RED_BITS
, BUFFER_INT(Visual
.redBits
), extra_new_buffers
},
440 { GL_SCISSOR_BOX
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
441 { GL_SCISSOR_TEST
, CONTEXT_BOOL(Scissor
.Enabled
), NO_EXTRA
},
442 { GL_STENCIL_BITS
, BUFFER_INT(Visual
.stencilBits
), NO_EXTRA
},
443 { GL_STENCIL_CLEAR_VALUE
, CONTEXT_INT(Stencil
.Clear
), NO_EXTRA
},
444 { GL_STENCIL_FAIL
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
445 { GL_STENCIL_FUNC
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
446 { GL_STENCIL_PASS_DEPTH_FAIL
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
447 { GL_STENCIL_PASS_DEPTH_PASS
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
448 { GL_STENCIL_REF
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
449 { GL_STENCIL_TEST
, CONTEXT_BOOL(Stencil
.Enabled
), NO_EXTRA
},
450 { GL_STENCIL_VALUE_MASK
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
451 { GL_STENCIL_WRITEMASK
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
452 { GL_SUBPIXEL_BITS
, CONTEXT_INT(Const
.SubPixelBits
), NO_EXTRA
},
453 { GL_TEXTURE_BINDING_2D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_2D_INDEX
, NO_EXTRA
},
454 { GL_UNPACK_ALIGNMENT
, CONTEXT_INT(Unpack
.Alignment
), NO_EXTRA
},
455 { GL_VIEWPORT
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
457 /* GL_ARB_multitexture */
458 { GL_ACTIVE_TEXTURE
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
460 /* Note that all the OES_* extensions require that the Mesa "struct
461 * gl_extensions" include a member with the name of the extension.
462 * That structure does not yet include OES extensions (and we're
463 * not sure whether it will). If it does, all the OES_*
464 * extensions below should mark the dependency. */
466 /* GL_ARB_texture_cube_map */
467 { GL_TEXTURE_BINDING_CUBE_MAP_ARB
, LOC_CUSTOM
, TYPE_INT
,
468 TEXTURE_CUBE_INDEX
, extra_ARB_texture_cube_map
},
469 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
, LOC_CUSTOM
, TYPE_INT
,
470 offsetof(struct gl_context
, Const
.MaxCubeTextureLevels
),
471 extra_ARB_texture_cube_map
}, /* XXX: OES_texture_cube_map */
473 /* XXX: OES_blend_subtract */
474 { GL_BLEND_SRC_RGB_EXT
, CONTEXT_ENUM(Color
.Blend
[0].SrcRGB
), NO_EXTRA
},
475 { GL_BLEND_DST_RGB_EXT
, CONTEXT_ENUM(Color
.Blend
[0].DstRGB
), NO_EXTRA
},
476 { GL_BLEND_SRC_ALPHA_EXT
, CONTEXT_ENUM(Color
.Blend
[0].SrcA
), NO_EXTRA
},
477 { GL_BLEND_DST_ALPHA_EXT
, CONTEXT_ENUM(Color
.Blend
[0].DstA
), NO_EXTRA
},
479 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
480 * defined identically to GL_BLEND_EQUATION. */
481 { GL_BLEND_EQUATION
, CONTEXT_ENUM(Color
.Blend
[0].EquationRGB
), NO_EXTRA
},
482 { GL_BLEND_EQUATION_ALPHA_EXT
, CONTEXT_ENUM(Color
.Blend
[0].EquationA
), NO_EXTRA
},
484 /* GL_ARB_texture_compression */
485 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
486 { GL_COMPRESSED_TEXTURE_FORMATS_ARB
, LOC_CUSTOM
, TYPE_INT_N
, 0, NO_EXTRA
},
488 /* GL_ARB_multisample */
489 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
,
490 CONTEXT_BOOL(Multisample
.SampleAlphaToCoverage
), NO_EXTRA
},
491 { GL_SAMPLE_COVERAGE_ARB
, CONTEXT_BOOL(Multisample
.SampleCoverage
), NO_EXTRA
},
492 { GL_SAMPLE_COVERAGE_VALUE_ARB
,
493 CONTEXT_FLOAT(Multisample
.SampleCoverageValue
), NO_EXTRA
},
494 { GL_SAMPLE_COVERAGE_INVERT_ARB
,
495 CONTEXT_BOOL(Multisample
.SampleCoverageInvert
), NO_EXTRA
},
496 { GL_SAMPLE_BUFFERS_ARB
, BUFFER_INT(Visual
.sampleBuffers
), NO_EXTRA
},
497 { GL_SAMPLES_ARB
, BUFFER_INT(Visual
.samples
), NO_EXTRA
},
499 /* GL_SGIS_generate_mipmap */
500 { GL_GENERATE_MIPMAP_HINT_SGIS
, CONTEXT_ENUM(Hint
.GenerateMipmap
), NO_EXTRA
},
502 /* GL_ARB_vertex_buffer_object */
503 { GL_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
505 /* GL_ARB_vertex_buffer_object */
506 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
507 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
509 /* GL_ARB_color_buffer_float */
510 { GL_CLAMP_VERTEX_COLOR
, CONTEXT_ENUM(Light
.ClampVertexColor
), extra_ARB_color_buffer_float
},
511 { GL_CLAMP_FRAGMENT_COLOR
, CONTEXT_ENUM(Color
.ClampFragmentColor
), extra_ARB_color_buffer_float
},
512 { GL_CLAMP_READ_COLOR
, CONTEXT_ENUM(Color
.ClampReadColor
), extra_ARB_color_buffer_float
},
514 /* GL_ARB_copy_buffer */
515 { GL_COPY_READ_BUFFER
, LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_copy_buffer
},
516 { GL_COPY_WRITE_BUFFER
, LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_copy_buffer
},
518 /* GL_OES_read_format */
519 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
, LOC_CUSTOM
, TYPE_INT
, 0,
521 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
, LOC_CUSTOM
, TYPE_INT
, 0,
524 /* GL_EXT_framebuffer_object */
525 { GL_FRAMEBUFFER_BINDING_EXT
, BUFFER_INT(Name
),
526 extra_EXT_framebuffer_object
},
527 { GL_RENDERBUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
528 extra_EXT_framebuffer_object
},
529 { GL_MAX_RENDERBUFFER_SIZE_EXT
, CONTEXT_INT(Const
.MaxRenderbufferSize
),
530 extra_EXT_framebuffer_object
},
532 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
534 { GL_MAX_CLIP_PLANES
, CONTEXT_INT(Const
.MaxClipPlanes
), NO_EXTRA
},
536 /* GL_{APPLE,ARB,OES}_vertex_array_object */
537 { GL_VERTEX_ARRAY_BINDING_APPLE
, ARRAY_INT(Name
), NO_EXTRA
},
539 #if FEATURE_GL || FEATURE_ES1
540 /* Enums in OpenGL and GLES1 */
541 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
| API_OPENGLES_BIT
| API_OPENGL_CORE_BIT
, NO_EXTRA
},
542 { GL_MAX_LIGHTS
, CONTEXT_INT(Const
.MaxLights
), NO_EXTRA
},
543 { GL_LIGHT0
, CONTEXT_BOOL(Light
.Light
[0].Enabled
), NO_EXTRA
},
544 { GL_LIGHT1
, CONTEXT_BOOL(Light
.Light
[1].Enabled
), NO_EXTRA
},
545 { GL_LIGHT2
, CONTEXT_BOOL(Light
.Light
[2].Enabled
), NO_EXTRA
},
546 { GL_LIGHT3
, CONTEXT_BOOL(Light
.Light
[3].Enabled
), NO_EXTRA
},
547 { GL_LIGHT4
, CONTEXT_BOOL(Light
.Light
[4].Enabled
), NO_EXTRA
},
548 { GL_LIGHT5
, CONTEXT_BOOL(Light
.Light
[5].Enabled
), NO_EXTRA
},
549 { GL_LIGHT6
, CONTEXT_BOOL(Light
.Light
[6].Enabled
), NO_EXTRA
},
550 { GL_LIGHT7
, CONTEXT_BOOL(Light
.Light
[7].Enabled
), NO_EXTRA
},
551 { GL_LIGHTING
, CONTEXT_BOOL(Light
.Enabled
), NO_EXTRA
},
552 { GL_LIGHT_MODEL_AMBIENT
,
553 CONTEXT_FIELD(Light
.Model
.Ambient
[0], TYPE_FLOATN_4
), NO_EXTRA
},
554 { GL_LIGHT_MODEL_TWO_SIDE
, CONTEXT_BOOL(Light
.Model
.TwoSide
), NO_EXTRA
},
555 { GL_ALPHA_TEST
, CONTEXT_BOOL(Color
.AlphaEnabled
), NO_EXTRA
},
556 { GL_ALPHA_TEST_FUNC
, CONTEXT_ENUM(Color
.AlphaFunc
), NO_EXTRA
},
557 { GL_ALPHA_TEST_REF
, LOC_CUSTOM
, TYPE_FLOATN
, 0, extra_new_frag_clamp
},
558 { GL_BLEND_DST
, CONTEXT_ENUM(Color
.Blend
[0].DstRGB
), NO_EXTRA
},
559 { GL_CLIP_DISTANCE0
, CONTEXT_BIT0(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
560 { GL_CLIP_DISTANCE1
, CONTEXT_BIT1(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
561 { GL_CLIP_DISTANCE2
, CONTEXT_BIT2(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
562 { GL_CLIP_DISTANCE3
, CONTEXT_BIT3(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
563 { GL_CLIP_DISTANCE4
, CONTEXT_BIT4(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
564 { GL_CLIP_DISTANCE5
, CONTEXT_BIT5(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
565 { GL_CLIP_DISTANCE6
, CONTEXT_BIT6(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
566 { GL_CLIP_DISTANCE7
, CONTEXT_BIT7(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
567 { GL_COLOR_MATERIAL
, CONTEXT_BOOL(Light
.ColorMaterialEnabled
), NO_EXTRA
},
569 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_COLOR0
][0], TYPE_FLOATN_4
),
570 extra_flush_current
},
572 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_NORMAL
][0], TYPE_FLOATN_3
),
573 extra_flush_current
},
574 { GL_CURRENT_TEXTURE_COORDS
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0,
575 extra_flush_current_valid_texture_unit
},
576 { GL_DISTANCE_ATTENUATION_EXT
, CONTEXT_FLOAT3(Point
.Params
[0]), NO_EXTRA
},
577 { GL_FOG
, CONTEXT_BOOL(Fog
.Enabled
), NO_EXTRA
},
578 { GL_FOG_COLOR
, LOC_CUSTOM
, TYPE_FLOATN_4
, 0, extra_new_frag_clamp
},
579 { GL_FOG_DENSITY
, CONTEXT_FLOAT(Fog
.Density
), NO_EXTRA
},
580 { GL_FOG_END
, CONTEXT_FLOAT(Fog
.End
), NO_EXTRA
},
581 { GL_FOG_HINT
, CONTEXT_ENUM(Hint
.Fog
), NO_EXTRA
},
582 { GL_FOG_MODE
, CONTEXT_ENUM(Fog
.Mode
), NO_EXTRA
},
583 { GL_FOG_START
, CONTEXT_FLOAT(Fog
.Start
), NO_EXTRA
},
584 { GL_LINE_SMOOTH
, CONTEXT_BOOL(Line
.SmoothFlag
), NO_EXTRA
},
585 { GL_LINE_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.LineSmooth
), NO_EXTRA
},
586 { GL_LINE_WIDTH_RANGE
, CONTEXT_FLOAT2(Const
.MinLineWidthAA
), NO_EXTRA
},
587 { GL_COLOR_LOGIC_OP
, CONTEXT_BOOL(Color
.ColorLogicOpEnabled
), NO_EXTRA
},
588 { GL_LOGIC_OP_MODE
, CONTEXT_ENUM(Color
.LogicOp
), NO_EXTRA
},
589 { GL_MATRIX_MODE
, CONTEXT_ENUM(Transform
.MatrixMode
), NO_EXTRA
},
590 { GL_MAX_MODELVIEW_STACK_DEPTH
, CONST(MAX_MODELVIEW_STACK_DEPTH
), NO_EXTRA
},
591 { GL_MAX_PROJECTION_STACK_DEPTH
, CONST(MAX_PROJECTION_STACK_DEPTH
), NO_EXTRA
},
592 { GL_MAX_TEXTURE_STACK_DEPTH
, CONST(MAX_TEXTURE_STACK_DEPTH
), NO_EXTRA
},
593 { GL_MODELVIEW_MATRIX
, CONTEXT_MATRIX(ModelviewMatrixStack
.Top
), NO_EXTRA
},
594 { GL_MODELVIEW_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
,
595 offsetof(struct gl_context
, ModelviewMatrixStack
.Depth
), NO_EXTRA
},
596 { GL_NORMALIZE
, CONTEXT_BOOL(Transform
.Normalize
), NO_EXTRA
},
597 { GL_PACK_SKIP_IMAGES_EXT
, CONTEXT_INT(Pack
.SkipImages
), NO_EXTRA
},
598 { GL_PERSPECTIVE_CORRECTION_HINT
, CONTEXT_ENUM(Hint
.PerspectiveCorrection
), NO_EXTRA
},
599 { GL_POINT_SIZE
, CONTEXT_FLOAT(Point
.Size
), NO_EXTRA
},
600 { GL_POINT_SIZE_RANGE
, CONTEXT_FLOAT2(Const
.MinPointSizeAA
), NO_EXTRA
},
601 { GL_POINT_SMOOTH
, CONTEXT_BOOL(Point
.SmoothFlag
), NO_EXTRA
},
602 { GL_POINT_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.PointSmooth
), NO_EXTRA
},
603 { GL_POINT_SIZE_MIN_EXT
, CONTEXT_FLOAT(Point
.MinSize
), NO_EXTRA
},
604 { GL_POINT_SIZE_MAX_EXT
, CONTEXT_FLOAT(Point
.MaxSize
), NO_EXTRA
},
605 { GL_POINT_FADE_THRESHOLD_SIZE_EXT
, CONTEXT_FLOAT(Point
.Threshold
), NO_EXTRA
},
606 { GL_PROJECTION_MATRIX
, CONTEXT_MATRIX(ProjectionMatrixStack
.Top
), NO_EXTRA
},
607 { GL_PROJECTION_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
,
608 offsetof(struct gl_context
, ProjectionMatrixStack
.Depth
), NO_EXTRA
},
609 { GL_RESCALE_NORMAL
, CONTEXT_BOOL(Transform
.RescaleNormals
), NO_EXTRA
},
610 { GL_SHADE_MODEL
, CONTEXT_ENUM(Light
.ShadeModel
), NO_EXTRA
},
611 { GL_TEXTURE_2D
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
612 { GL_TEXTURE_MATRIX
, LOC_CUSTOM
, TYPE_MATRIX
, 0, extra_valid_texture_unit
},
613 { GL_TEXTURE_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
, 0,
614 extra_valid_texture_unit
},
616 { GL_VERTEX_ARRAY
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_POS
].Enabled
), NO_EXTRA
},
617 { GL_VERTEX_ARRAY_SIZE
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_POS
].Size
), NO_EXTRA
},
618 { GL_VERTEX_ARRAY_TYPE
, ARRAY_ENUM(VertexAttrib
[VERT_ATTRIB_POS
].Type
), NO_EXTRA
},
619 { GL_VERTEX_ARRAY_STRIDE
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_POS
].Stride
), NO_EXTRA
},
620 { GL_NORMAL_ARRAY
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_NORMAL
].Enabled
), NO_EXTRA
},
621 { GL_NORMAL_ARRAY_TYPE
, ARRAY_ENUM(VertexAttrib
[VERT_ATTRIB_NORMAL
].Type
), NO_EXTRA
},
622 { GL_NORMAL_ARRAY_STRIDE
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_NORMAL
].Stride
), NO_EXTRA
},
623 { GL_COLOR_ARRAY
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_COLOR0
].Enabled
), NO_EXTRA
},
624 { GL_COLOR_ARRAY_SIZE
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_COLOR0
].Size
), NO_EXTRA
},
625 { GL_COLOR_ARRAY_TYPE
, ARRAY_ENUM(VertexAttrib
[VERT_ATTRIB_COLOR0
].Type
), NO_EXTRA
},
626 { GL_COLOR_ARRAY_STRIDE
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_COLOR0
].Stride
), NO_EXTRA
},
627 { GL_TEXTURE_COORD_ARRAY
,
628 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Enabled
), NO_EXTRA
},
629 { GL_TEXTURE_COORD_ARRAY_SIZE
,
630 LOC_CUSTOM
, TYPE_INT
, offsetof(struct gl_client_array
, Size
), NO_EXTRA
},
631 { GL_TEXTURE_COORD_ARRAY_TYPE
,
632 LOC_CUSTOM
, TYPE_ENUM
, offsetof(struct gl_client_array
, Type
), NO_EXTRA
},
633 { GL_TEXTURE_COORD_ARRAY_STRIDE
,
634 LOC_CUSTOM
, TYPE_INT
, offsetof(struct gl_client_array
, Stride
), NO_EXTRA
},
636 /* GL_ARB_ES2_compatibility */
637 { GL_SHADER_COMPILER
, CONST(1), extra_ARB_ES2_compatibility
},
638 { GL_MAX_VARYING_VECTORS
, CONTEXT_INT(Const
.MaxVarying
),
639 extra_ARB_ES2_compatibility
},
640 { GL_MAX_VERTEX_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
, 0,
641 extra_ARB_ES2_compatibility
},
642 { GL_MAX_FRAGMENT_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
, 0,
643 extra_ARB_ES2_compatibility
},
645 /* GL_ARB_multitexture */
646 { GL_MAX_TEXTURE_UNITS
, CONTEXT_INT(Const
.MaxTextureUnits
), NO_EXTRA
},
647 { GL_CLIENT_ACTIVE_TEXTURE
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
649 /* GL_ARB_texture_cube_map */
650 { GL_TEXTURE_CUBE_MAP_ARB
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
651 /* S, T, and R are always set at the same time */
652 { GL_TEXTURE_GEN_STR_OES
, LOC_TEXUNIT
, TYPE_BIT_0
,
653 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
655 /* GL_ARB_multisample */
656 { GL_MULTISAMPLE_ARB
, CONTEXT_BOOL(Multisample
.Enabled
), NO_EXTRA
},
657 { GL_SAMPLE_ALPHA_TO_ONE_ARB
, CONTEXT_BOOL(Multisample
.SampleAlphaToOne
), NO_EXTRA
},
659 /* GL_ARB_vertex_buffer_object */
660 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
661 offsetof(struct gl_array_object
, VertexAttrib
[VERT_ATTRIB_POS
].BufferObj
), NO_EXTRA
},
662 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
663 offsetof(struct gl_array_object
, VertexAttrib
[VERT_ATTRIB_NORMAL
].BufferObj
), NO_EXTRA
},
664 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
665 offsetof(struct gl_array_object
, VertexAttrib
[VERT_ATTRIB_COLOR0
].BufferObj
), NO_EXTRA
},
666 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
668 /* GL_OES_point_sprite */
669 { GL_POINT_SPRITE_NV
,
670 CONTEXT_BOOL(Point
.PointSprite
),
671 extra_NV_point_sprite_ARB_point_sprite
},
673 /* GL_ARB_fragment_shader */
674 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
,
675 CONTEXT_INT(Const
.FragmentProgram
.MaxUniformComponents
),
676 extra_ARB_fragment_shader
},
678 /* GL_ARB_vertex_shader */
679 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
,
680 CONTEXT_INT(Const
.VertexProgram
.MaxUniformComponents
),
681 extra_ARB_vertex_shader
},
682 { GL_MAX_VARYING_FLOATS_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
683 extra_ARB_vertex_shader
},
685 /* GL_EXT_texture_lod_bias */
686 { GL_MAX_TEXTURE_LOD_BIAS_EXT
, CONTEXT_FLOAT(Const
.MaxTextureLodBias
),
689 /* GL_EXT_texture_filter_anisotropic */
690 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
,
691 CONTEXT_FLOAT(Const
.MaxTextureMaxAnisotropy
),
692 extra_EXT_texture_filter_anisotropic
},
693 #endif /* FEATURE_GL || FEATURE_ES1 */
696 { 0, 0, TYPE_API_MASK
, API_OPENGLES_BIT
},
697 /* XXX: OES_matrix_get */
698 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES
},
699 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES
},
700 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES
},
702 /* OES_point_size_array */
703 { GL_POINT_SIZE_ARRAY_OES
, ARRAY_FIELD(VertexAttrib
[VERT_ATTRIB_POINT_SIZE
].Enabled
, TYPE_BOOLEAN
) },
704 { GL_POINT_SIZE_ARRAY_TYPE_OES
, ARRAY_FIELD(VertexAttrib
[VERT_ATTRIB_POINT_SIZE
].Type
, TYPE_ENUM
) },
705 { GL_POINT_SIZE_ARRAY_STRIDE_OES
, ARRAY_FIELD(VertexAttrib
[VERT_ATTRIB_POINT_SIZE
].Stride
, TYPE_INT
) },
706 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
, LOC_CUSTOM
, TYPE_INT
, 0 },
707 #endif /* FEATURE_ES1 */
709 #if FEATURE_GL || FEATURE_ES2
710 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
| API_OPENGL_CORE_BIT
| API_OPENGLES2_BIT
, NO_EXTRA
},
711 { GL_MAX_TEXTURE_COORDS_ARB
, /* == GL_MAX_TEXTURE_COORDS_NV */
712 CONTEXT_INT(Const
.MaxTextureCoordUnits
),
713 extra_ARB_fragment_program_NV_fragment_program
},
714 { GL_PACK_IMAGE_HEIGHT_EXT
, CONTEXT_INT(Pack
.ImageHeight
), NO_EXTRA
},
715 { GL_PACK_ROW_LENGTH
, CONTEXT_INT(Pack
.RowLength
), NO_EXTRA
},
716 { GL_PACK_SKIP_PIXELS
, CONTEXT_INT(Pack
.SkipPixels
), NO_EXTRA
},
717 { GL_PACK_SKIP_ROWS
, CONTEXT_INT(Pack
.SkipRows
), NO_EXTRA
},
718 { GL_UNPACK_ROW_LENGTH
, CONTEXT_INT(Unpack
.RowLength
), NO_EXTRA
},
719 { GL_UNPACK_SKIP_PIXELS
, CONTEXT_INT(Unpack
.SkipPixels
), NO_EXTRA
},
720 { GL_UNPACK_SKIP_ROWS
, CONTEXT_INT(Unpack
.SkipRows
), NO_EXTRA
},
721 { GL_UNPACK_SKIP_IMAGES_EXT
, CONTEXT_INT(Unpack
.SkipImages
), NO_EXTRA
},
722 { GL_UNPACK_IMAGE_HEIGHT_EXT
, CONTEXT_INT(Unpack
.ImageHeight
), NO_EXTRA
},
724 /* GL_ARB_draw_buffers */
725 { GL_MAX_DRAW_BUFFERS_ARB
, CONTEXT_INT(Const
.MaxDrawBuffers
), NO_EXTRA
},
727 /* GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments */
728 { GL_MAX_COLOR_ATTACHMENTS
, CONTEXT_INT(Const
.MaxColorAttachments
),
729 extra_EXT_framebuffer_object
},
731 /* GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0) */
732 { GL_DRAW_BUFFER0_ARB
, BUFFER_ENUM(ColorDrawBuffer
[0]), NO_EXTRA
},
733 { GL_DRAW_BUFFER1_ARB
, BUFFER_ENUM(ColorDrawBuffer
[1]),
734 extra_valid_draw_buffer
},
735 { GL_DRAW_BUFFER2_ARB
, BUFFER_ENUM(ColorDrawBuffer
[2]),
736 extra_valid_draw_buffer
},
737 { GL_DRAW_BUFFER3_ARB
, BUFFER_ENUM(ColorDrawBuffer
[3]),
738 extra_valid_draw_buffer
},
739 { GL_DRAW_BUFFER4_ARB
, BUFFER_ENUM(ColorDrawBuffer
[4]),
740 extra_valid_draw_buffer
},
741 { GL_DRAW_BUFFER5_ARB
, BUFFER_ENUM(ColorDrawBuffer
[5]),
742 extra_valid_draw_buffer
},
743 { GL_DRAW_BUFFER6_ARB
, BUFFER_ENUM(ColorDrawBuffer
[6]),
744 extra_valid_draw_buffer
},
745 { GL_DRAW_BUFFER7_ARB
, BUFFER_ENUM(ColorDrawBuffer
[7]),
746 extra_valid_draw_buffer
},
748 { GL_BLEND_COLOR_EXT
, LOC_CUSTOM
, TYPE_FLOATN_4
, 0, extra_new_frag_clamp
},
749 /* GL_ARB_fragment_program */
750 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
751 CONTEXT_INT(Const
.MaxTextureImageUnits
),
752 extra_ARB_fragment_program_NV_fragment_program
},
753 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
,
754 CONTEXT_INT(Const
.MaxVertexTextureImageUnits
), extra_ARB_vertex_shader
},
755 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
,
756 CONTEXT_INT(Const
.MaxCombinedTextureImageUnits
),
757 extra_ARB_vertex_shader
},
759 /* GL_ARB_shader_objects
760 * Actually, this token isn't part of GL_ARB_shader_objects, but is
761 * close enough for now. */
762 { GL_CURRENT_PROGRAM
, LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_shader_objects
},
765 { GL_STENCIL_BACK_FUNC
, CONTEXT_ENUM(Stencil
.Function
[1]), NO_EXTRA
},
766 { GL_STENCIL_BACK_VALUE_MASK
, CONTEXT_INT(Stencil
.ValueMask
[1]), NO_EXTRA
},
767 { GL_STENCIL_BACK_WRITEMASK
, CONTEXT_INT(Stencil
.WriteMask
[1]), NO_EXTRA
},
768 { GL_STENCIL_BACK_REF
, CONTEXT_INT(Stencil
.Ref
[1]), NO_EXTRA
},
769 { GL_STENCIL_BACK_FAIL
, CONTEXT_ENUM(Stencil
.FailFunc
[1]), NO_EXTRA
},
770 { GL_STENCIL_BACK_PASS_DEPTH_FAIL
, CONTEXT_ENUM(Stencil
.ZFailFunc
[1]), NO_EXTRA
},
771 { GL_STENCIL_BACK_PASS_DEPTH_PASS
, CONTEXT_ENUM(Stencil
.ZPassFunc
[1]), NO_EXTRA
},
773 { GL_MAX_VERTEX_ATTRIBS_ARB
,
774 CONTEXT_INT(Const
.VertexProgram
.MaxAttribs
),
775 extra_ARB_vertex_program_api_es2
},
778 { GL_TEXTURE_BINDING_3D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_3D_INDEX
, NO_EXTRA
},
779 { GL_MAX_3D_TEXTURE_SIZE
, LOC_CUSTOM
, TYPE_INT
,
780 offsetof(struct gl_context
, Const
.Max3DTextureLevels
), NO_EXTRA
},
782 /* GL_ARB_fragment_program/OES_standard_derivatives */
783 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
,
784 CONTEXT_ENUM(Hint
.FragmentShaderDerivative
), extra_ARB_fragment_shader
},
786 /* GL_NV_read_buffer */
788 LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, extra_NV_read_buffer_api_gl
},
790 #endif /* FEATURE_GL || FEATURE_ES2 */
792 #if FEATURE_ES1 || FEATURE_ES2
793 { 0, 0, TYPE_API_MASK
, API_OPENGLES
| API_OPENGLES2_BIT
, NO_EXTRA
},
794 /* GL_OES_EGL_image_external */
795 { GL_TEXTURE_BINDING_EXTERNAL_OES
, LOC_CUSTOM
,
796 TYPE_INT
, TEXTURE_EXTERNAL_INDEX
, extra_OES_EGL_image_external
},
797 { GL_TEXTURE_EXTERNAL_OES
, LOC_CUSTOM
,
798 TYPE_BOOLEAN
, 0, extra_OES_EGL_image_external
},
802 /* Enums unique to OpenGL ES 2.0 */
803 { 0, 0, TYPE_API_MASK
, API_OPENGLES2_BIT
, NO_EXTRA
},
804 { GL_MAX_FRAGMENT_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
805 { GL_MAX_VARYING_VECTORS
, CONTEXT_INT(Const
.MaxVarying
), NO_EXTRA
},
806 { GL_MAX_VERTEX_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
807 { GL_SHADER_COMPILER
, CONST(1), NO_EXTRA
},
808 /* OES_get_program_binary */
809 { GL_NUM_SHADER_BINARY_FORMATS
, CONST(0), NO_EXTRA
},
810 { GL_SHADER_BINARY_FORMATS
, CONST(0), NO_EXTRA
},
811 #endif /* FEATURE_ES2 */
814 /* Remaining enums are only in OpenGL */
815 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
| API_OPENGL_CORE_BIT
, NO_EXTRA
},
816 { GL_ACCUM_RED_BITS
, BUFFER_INT(Visual
.accumRedBits
), NO_EXTRA
},
817 { GL_ACCUM_GREEN_BITS
, BUFFER_INT(Visual
.accumGreenBits
), NO_EXTRA
},
818 { GL_ACCUM_BLUE_BITS
, BUFFER_INT(Visual
.accumBlueBits
), NO_EXTRA
},
819 { GL_ACCUM_ALPHA_BITS
, BUFFER_INT(Visual
.accumAlphaBits
), NO_EXTRA
},
820 { GL_ACCUM_CLEAR_VALUE
, CONTEXT_FIELD(Accum
.ClearColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
821 { GL_ALPHA_BIAS
, CONTEXT_FLOAT(Pixel
.AlphaBias
), NO_EXTRA
},
822 { GL_ALPHA_SCALE
, CONTEXT_FLOAT(Pixel
.AlphaScale
), NO_EXTRA
},
823 { GL_ATTRIB_STACK_DEPTH
, CONTEXT_INT(AttribStackDepth
), NO_EXTRA
},
824 { GL_AUTO_NORMAL
, CONTEXT_BOOL(Eval
.AutoNormal
), NO_EXTRA
},
825 { GL_AUX_BUFFERS
, BUFFER_INT(Visual
.numAuxBuffers
), NO_EXTRA
},
826 { GL_BLUE_BIAS
, CONTEXT_FLOAT(Pixel
.BlueBias
), NO_EXTRA
},
827 { GL_BLUE_SCALE
, CONTEXT_FLOAT(Pixel
.BlueScale
), NO_EXTRA
},
828 { GL_CLIENT_ATTRIB_STACK_DEPTH
, CONTEXT_INT(ClientAttribStackDepth
), NO_EXTRA
},
829 { GL_COLOR_MATERIAL_FACE
, CONTEXT_ENUM(Light
.ColorMaterialFace
), NO_EXTRA
},
830 { GL_COLOR_MATERIAL_PARAMETER
, CONTEXT_ENUM(Light
.ColorMaterialMode
), NO_EXTRA
},
832 CONTEXT_FLOAT(Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]),
833 extra_flush_current
},
834 { GL_CURRENT_RASTER_COLOR
,
835 CONTEXT_FIELD(Current
.RasterColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
836 { GL_CURRENT_RASTER_DISTANCE
, CONTEXT_FLOAT(Current
.RasterDistance
), NO_EXTRA
},
837 { GL_CURRENT_RASTER_INDEX
, CONST(1), NO_EXTRA
},
838 { GL_CURRENT_RASTER_POSITION
, CONTEXT_FLOAT4(Current
.RasterPos
[0]), NO_EXTRA
},
839 { GL_CURRENT_RASTER_SECONDARY_COLOR
,
840 CONTEXT_FIELD(Current
.RasterSecondaryColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
841 { GL_CURRENT_RASTER_TEXTURE_COORDS
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0,
842 extra_valid_texture_unit
},
843 { GL_CURRENT_RASTER_POSITION_VALID
, CONTEXT_BOOL(Current
.RasterPosValid
), NO_EXTRA
},
844 { GL_DEPTH_BIAS
, CONTEXT_FLOAT(Pixel
.DepthBias
), NO_EXTRA
},
845 { GL_DEPTH_SCALE
, CONTEXT_FLOAT(Pixel
.DepthScale
), NO_EXTRA
},
846 { GL_DOUBLEBUFFER
, BUFFER_INT(Visual
.doubleBufferMode
), NO_EXTRA
},
847 { GL_DRAW_BUFFER
, BUFFER_ENUM(ColorDrawBuffer
[0]), NO_EXTRA
},
848 { GL_EDGE_FLAG
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
849 { GL_FEEDBACK_BUFFER_SIZE
, CONTEXT_INT(Feedback
.BufferSize
), NO_EXTRA
},
850 { GL_FEEDBACK_BUFFER_TYPE
, CONTEXT_ENUM(Feedback
.Type
), NO_EXTRA
},
851 { GL_FOG_INDEX
, CONTEXT_FLOAT(Fog
.Index
), NO_EXTRA
},
852 { GL_GREEN_BIAS
, CONTEXT_FLOAT(Pixel
.GreenBias
), NO_EXTRA
},
853 { GL_GREEN_SCALE
, CONTEXT_FLOAT(Pixel
.GreenScale
), NO_EXTRA
},
854 { GL_INDEX_BITS
, BUFFER_INT(Visual
.indexBits
), extra_new_buffers
},
855 { GL_INDEX_CLEAR_VALUE
, CONTEXT_INT(Color
.ClearIndex
), NO_EXTRA
},
856 { GL_INDEX_MODE
, CONST(0) , NO_EXTRA
},
857 { GL_INDEX_OFFSET
, CONTEXT_INT(Pixel
.IndexOffset
), NO_EXTRA
},
858 { GL_INDEX_SHIFT
, CONTEXT_INT(Pixel
.IndexShift
), NO_EXTRA
},
859 { GL_INDEX_WRITEMASK
, CONTEXT_INT(Color
.IndexMask
), NO_EXTRA
},
860 { GL_LIGHT_MODEL_COLOR_CONTROL
, CONTEXT_ENUM(Light
.Model
.ColorControl
), NO_EXTRA
},
861 { GL_LIGHT_MODEL_LOCAL_VIEWER
, CONTEXT_BOOL(Light
.Model
.LocalViewer
), NO_EXTRA
},
862 { GL_LINE_STIPPLE
, CONTEXT_BOOL(Line
.StippleFlag
), NO_EXTRA
},
863 { GL_LINE_STIPPLE_PATTERN
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
864 { GL_LINE_STIPPLE_REPEAT
, CONTEXT_INT(Line
.StippleFactor
), NO_EXTRA
},
865 { GL_LINE_WIDTH_GRANULARITY
, CONTEXT_FLOAT(Const
.LineWidthGranularity
), NO_EXTRA
},
866 { GL_LIST_BASE
, CONTEXT_INT(List
.ListBase
), NO_EXTRA
},
867 { GL_LIST_INDEX
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
868 { GL_LIST_MODE
, LOC_CUSTOM
, TYPE_ENUM
, 0, NO_EXTRA
},
869 { GL_INDEX_LOGIC_OP
, CONTEXT_BOOL(Color
.IndexLogicOpEnabled
), NO_EXTRA
},
870 { GL_MAP1_COLOR_4
, CONTEXT_BOOL(Eval
.Map1Color4
), NO_EXTRA
},
871 { GL_MAP1_GRID_DOMAIN
, CONTEXT_FLOAT2(Eval
.MapGrid1u1
), NO_EXTRA
},
872 { GL_MAP1_GRID_SEGMENTS
, CONTEXT_INT(Eval
.MapGrid1un
), NO_EXTRA
},
873 { GL_MAP1_INDEX
, CONTEXT_BOOL(Eval
.Map1Index
), NO_EXTRA
},
874 { GL_MAP1_NORMAL
, CONTEXT_BOOL(Eval
.Map1Normal
), NO_EXTRA
},
875 { GL_MAP1_TEXTURE_COORD_1
, CONTEXT_BOOL(Eval
.Map1TextureCoord1
), NO_EXTRA
},
876 { GL_MAP1_TEXTURE_COORD_2
, CONTEXT_BOOL(Eval
.Map1TextureCoord2
), NO_EXTRA
},
877 { GL_MAP1_TEXTURE_COORD_3
, CONTEXT_BOOL(Eval
.Map1TextureCoord3
), NO_EXTRA
},
878 { GL_MAP1_TEXTURE_COORD_4
, CONTEXT_BOOL(Eval
.Map1TextureCoord4
), NO_EXTRA
},
879 { GL_MAP1_VERTEX_3
, CONTEXT_BOOL(Eval
.Map1Vertex3
), NO_EXTRA
},
880 { GL_MAP1_VERTEX_4
, CONTEXT_BOOL(Eval
.Map1Vertex4
), NO_EXTRA
},
881 { GL_MAP2_COLOR_4
, CONTEXT_BOOL(Eval
.Map2Color4
), NO_EXTRA
},
882 { GL_MAP2_GRID_DOMAIN
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0, NO_EXTRA
},
883 { GL_MAP2_GRID_SEGMENTS
, CONTEXT_INT2(Eval
.MapGrid2un
), NO_EXTRA
},
884 { GL_MAP2_INDEX
, CONTEXT_BOOL(Eval
.Map2Index
), NO_EXTRA
},
885 { GL_MAP2_NORMAL
, CONTEXT_BOOL(Eval
.Map2Normal
), NO_EXTRA
},
886 { GL_MAP2_TEXTURE_COORD_1
, CONTEXT_BOOL(Eval
.Map2TextureCoord1
), NO_EXTRA
},
887 { GL_MAP2_TEXTURE_COORD_2
, CONTEXT_BOOL(Eval
.Map2TextureCoord2
), NO_EXTRA
},
888 { GL_MAP2_TEXTURE_COORD_3
, CONTEXT_BOOL(Eval
.Map2TextureCoord3
), NO_EXTRA
},
889 { GL_MAP2_TEXTURE_COORD_4
, CONTEXT_BOOL(Eval
.Map2TextureCoord4
), NO_EXTRA
},
890 { GL_MAP2_VERTEX_3
, CONTEXT_BOOL(Eval
.Map2Vertex3
), NO_EXTRA
},
891 { GL_MAP2_VERTEX_4
, CONTEXT_BOOL(Eval
.Map2Vertex4
), NO_EXTRA
},
892 { GL_MAP_COLOR
, CONTEXT_BOOL(Pixel
.MapColorFlag
), NO_EXTRA
},
893 { GL_MAP_STENCIL
, CONTEXT_BOOL(Pixel
.MapStencilFlag
), NO_EXTRA
},
894 { GL_MAX_ATTRIB_STACK_DEPTH
, CONST(MAX_ATTRIB_STACK_DEPTH
), NO_EXTRA
},
895 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH
), NO_EXTRA
},
897 { GL_MAX_EVAL_ORDER
, CONST(MAX_EVAL_ORDER
), NO_EXTRA
},
898 { GL_MAX_LIST_NESTING
, CONST(MAX_LIST_NESTING
), NO_EXTRA
},
899 { GL_MAX_NAME_STACK_DEPTH
, CONST(MAX_NAME_STACK_DEPTH
), NO_EXTRA
},
900 { GL_MAX_PIXEL_MAP_TABLE
, CONST(MAX_PIXEL_MAP_TABLE
), NO_EXTRA
},
901 { GL_NAME_STACK_DEPTH
, CONTEXT_INT(Select
.NameStackDepth
), NO_EXTRA
},
902 { GL_PACK_LSB_FIRST
, CONTEXT_BOOL(Pack
.LsbFirst
), NO_EXTRA
},
903 { GL_PACK_SWAP_BYTES
, CONTEXT_BOOL(Pack
.SwapBytes
), NO_EXTRA
},
904 { GL_PACK_INVERT_MESA
, CONTEXT_BOOL(Pack
.Invert
), NO_EXTRA
},
905 { GL_PIXEL_MAP_A_TO_A_SIZE
, CONTEXT_INT(PixelMaps
.AtoA
.Size
), NO_EXTRA
},
906 { GL_PIXEL_MAP_B_TO_B_SIZE
, CONTEXT_INT(PixelMaps
.BtoB
.Size
), NO_EXTRA
},
907 { GL_PIXEL_MAP_G_TO_G_SIZE
, CONTEXT_INT(PixelMaps
.GtoG
.Size
), NO_EXTRA
},
908 { GL_PIXEL_MAP_I_TO_A_SIZE
, CONTEXT_INT(PixelMaps
.ItoA
.Size
), NO_EXTRA
},
909 { GL_PIXEL_MAP_I_TO_B_SIZE
, CONTEXT_INT(PixelMaps
.ItoB
.Size
), NO_EXTRA
},
910 { GL_PIXEL_MAP_I_TO_G_SIZE
, CONTEXT_INT(PixelMaps
.ItoG
.Size
), NO_EXTRA
},
911 { GL_PIXEL_MAP_I_TO_I_SIZE
, CONTEXT_INT(PixelMaps
.ItoI
.Size
), NO_EXTRA
},
912 { GL_PIXEL_MAP_I_TO_R_SIZE
, CONTEXT_INT(PixelMaps
.ItoR
.Size
), NO_EXTRA
},
913 { GL_PIXEL_MAP_R_TO_R_SIZE
, CONTEXT_INT(PixelMaps
.RtoR
.Size
), NO_EXTRA
},
914 { GL_PIXEL_MAP_S_TO_S_SIZE
, CONTEXT_INT(PixelMaps
.StoS
.Size
), NO_EXTRA
},
915 { GL_POINT_SIZE_GRANULARITY
, CONTEXT_FLOAT(Const
.PointSizeGranularity
), NO_EXTRA
},
916 { GL_POLYGON_MODE
, CONTEXT_ENUM2(Polygon
.FrontMode
), NO_EXTRA
},
917 { GL_POLYGON_OFFSET_BIAS_EXT
, CONTEXT_FLOAT(Polygon
.OffsetUnits
), NO_EXTRA
},
918 { GL_POLYGON_OFFSET_POINT
, CONTEXT_BOOL(Polygon
.OffsetPoint
), NO_EXTRA
},
919 { GL_POLYGON_OFFSET_LINE
, CONTEXT_BOOL(Polygon
.OffsetLine
), NO_EXTRA
},
920 { GL_POLYGON_SMOOTH
, CONTEXT_BOOL(Polygon
.SmoothFlag
), NO_EXTRA
},
921 { GL_POLYGON_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.PolygonSmooth
), NO_EXTRA
},
922 { GL_POLYGON_STIPPLE
, CONTEXT_BOOL(Polygon
.StippleFlag
), NO_EXTRA
},
923 { GL_RED_BIAS
, CONTEXT_FLOAT(Pixel
.RedBias
), NO_EXTRA
},
924 { GL_RED_SCALE
, CONTEXT_FLOAT(Pixel
.RedScale
), NO_EXTRA
},
925 { GL_RENDER_MODE
, CONTEXT_ENUM(RenderMode
), NO_EXTRA
},
926 { GL_RGBA_MODE
, CONST(1), NO_EXTRA
},
927 { GL_SELECTION_BUFFER_SIZE
, CONTEXT_INT(Select
.BufferSize
), NO_EXTRA
},
929 { GL_STEREO
, BUFFER_INT(Visual
.stereoMode
), NO_EXTRA
},
931 { GL_TEXTURE_1D
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
932 { GL_TEXTURE_3D
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
933 { GL_TEXTURE_1D_ARRAY_EXT
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
934 { GL_TEXTURE_2D_ARRAY_EXT
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
936 { GL_TEXTURE_BINDING_1D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_1D_INDEX
, NO_EXTRA
},
937 { GL_TEXTURE_BINDING_1D_ARRAY
, LOC_CUSTOM
, TYPE_INT
,
938 TEXTURE_1D_ARRAY_INDEX
, extra_MESA_texture_array
},
939 { GL_TEXTURE_BINDING_2D_ARRAY
, LOC_CUSTOM
, TYPE_INT
,
940 TEXTURE_1D_ARRAY_INDEX
, extra_MESA_texture_array
},
941 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
,
942 CONTEXT_INT(Const
.MaxArrayTextureLayers
), extra_MESA_texture_array
},
944 { GL_TEXTURE_GEN_S
, LOC_TEXUNIT
, TYPE_BIT_0
,
945 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
946 { GL_TEXTURE_GEN_T
, LOC_TEXUNIT
, TYPE_BIT_1
,
947 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
948 { GL_TEXTURE_GEN_R
, LOC_TEXUNIT
, TYPE_BIT_2
,
949 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
950 { GL_TEXTURE_GEN_Q
, LOC_TEXUNIT
, TYPE_BIT_3
,
951 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
952 { GL_UNPACK_LSB_FIRST
, CONTEXT_BOOL(Unpack
.LsbFirst
), NO_EXTRA
},
953 { GL_UNPACK_SWAP_BYTES
, CONTEXT_BOOL(Unpack
.SwapBytes
), NO_EXTRA
},
954 { GL_ZOOM_X
, CONTEXT_FLOAT(Pixel
.ZoomX
), NO_EXTRA
},
955 { GL_ZOOM_Y
, CONTEXT_FLOAT(Pixel
.ZoomY
), NO_EXTRA
},
958 { GL_VERTEX_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
959 { GL_NORMAL_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
960 { GL_COLOR_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
961 { GL_INDEX_ARRAY
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_COLOR_INDEX
].Enabled
), NO_EXTRA
},
962 { GL_INDEX_ARRAY_TYPE
, ARRAY_ENUM(VertexAttrib
[VERT_ATTRIB_COLOR_INDEX
].Type
), NO_EXTRA
},
963 { GL_INDEX_ARRAY_STRIDE
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_COLOR_INDEX
].Stride
), NO_EXTRA
},
964 { GL_INDEX_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
965 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
966 { GL_EDGE_FLAG_ARRAY
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_EDGEFLAG
].Enabled
), NO_EXTRA
},
967 { GL_EDGE_FLAG_ARRAY_STRIDE
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_EDGEFLAG
].Stride
), NO_EXTRA
},
968 { GL_EDGE_FLAG_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
970 /* GL_ARB_texture_compression */
971 { GL_TEXTURE_COMPRESSION_HINT_ARB
, CONTEXT_INT(Hint
.TextureCompression
), NO_EXTRA
},
973 /* GL_EXT_compiled_vertex_array */
974 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
, CONTEXT_INT(Array
.LockFirst
),
975 extra_EXT_compiled_vertex_array
},
976 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
, CONTEXT_INT(Array
.LockCount
),
977 extra_EXT_compiled_vertex_array
},
979 /* GL_ARB_transpose_matrix */
980 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
,
981 CONTEXT_MATRIX_T(ModelviewMatrixStack
), NO_EXTRA
},
982 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB
,
983 CONTEXT_MATRIX_T(ProjectionMatrixStack
.Top
), NO_EXTRA
},
984 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB
, CONTEXT_MATRIX_T(TextureMatrixStack
), NO_EXTRA
},
986 /* GL_EXT_secondary_color */
987 { GL_COLOR_SUM_EXT
, CONTEXT_BOOL(Fog
.ColorSumEnabled
),
988 extra_EXT_secondary_color_ARB_vertex_program
},
989 { GL_CURRENT_SECONDARY_COLOR_EXT
,
990 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_COLOR1
][0], TYPE_FLOATN_4
),
991 extra_EXT_secondary_color_flush_current
},
992 { GL_SECONDARY_COLOR_ARRAY_EXT
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_COLOR1
].Enabled
),
993 extra_EXT_secondary_color
},
994 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
, ARRAY_ENUM(VertexAttrib
[VERT_ATTRIB_COLOR1
].Type
),
995 extra_EXT_secondary_color
},
996 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_COLOR1
].Stride
),
997 extra_EXT_secondary_color
},
998 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_COLOR1
].Size
),
999 extra_EXT_secondary_color
},
1001 /* GL_EXT_fog_coord */
1002 { GL_CURRENT_FOG_COORDINATE_EXT
,
1003 CONTEXT_FLOAT(Current
.Attrib
[VERT_ATTRIB_FOG
][0]),
1004 extra_EXT_fog_coord_flush_current
},
1005 { GL_FOG_COORDINATE_ARRAY_EXT
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_FOG
].Enabled
),
1006 extra_EXT_fog_coord
},
1007 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT
, ARRAY_ENUM(VertexAttrib
[VERT_ATTRIB_FOG
].Type
),
1008 extra_EXT_fog_coord
},
1009 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_FOG
].Stride
),
1010 extra_EXT_fog_coord
},
1011 { GL_FOG_COORDINATE_SOURCE_EXT
, CONTEXT_ENUM(Fog
.FogCoordinateSource
),
1012 extra_EXT_fog_coord
},
1014 /* GL_NV_fog_distance */
1015 { GL_FOG_DISTANCE_MODE_NV
, CONTEXT_ENUM(Fog
.FogDistanceMode
),
1016 extra_NV_fog_distance
},
1018 /* GL_IBM_rasterpos_clip */
1019 { GL_RASTER_POSITION_UNCLIPPED_IBM
,
1020 CONTEXT_BOOL(Transform
.RasterPositionUnclipped
),
1021 extra_IBM_rasterpos_clip
},
1023 /* GL_NV_point_sprite */
1024 { GL_POINT_SPRITE_R_MODE_NV
,
1025 CONTEXT_ENUM(Point
.SpriteRMode
), extra_NV_point_sprite
},
1026 { GL_POINT_SPRITE_COORD_ORIGIN
, CONTEXT_ENUM(Point
.SpriteOrigin
),
1027 extra_NV_point_sprite_ARB_point_sprite
},
1029 /* GL_NV_vertex_program */
1030 { GL_VERTEX_PROGRAM_BINDING_NV
, LOC_CUSTOM
, TYPE_INT
, 0,
1031 extra_NV_vertex_program
},
1032 { GL_VERTEX_ATTRIB_ARRAY0_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(0)].Enabled
),
1033 extra_NV_vertex_program
},
1034 { GL_VERTEX_ATTRIB_ARRAY1_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(1)].Enabled
),
1035 extra_NV_vertex_program
},
1036 { GL_VERTEX_ATTRIB_ARRAY2_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(2)].Enabled
),
1037 extra_NV_vertex_program
},
1038 { GL_VERTEX_ATTRIB_ARRAY3_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(3)].Enabled
),
1039 extra_NV_vertex_program
},
1040 { GL_VERTEX_ATTRIB_ARRAY4_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(4)].Enabled
),
1041 extra_NV_vertex_program
},
1042 { GL_VERTEX_ATTRIB_ARRAY5_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(5)].Enabled
),
1043 extra_NV_vertex_program
},
1044 { GL_VERTEX_ATTRIB_ARRAY6_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(6)].Enabled
),
1045 extra_NV_vertex_program
},
1046 { GL_VERTEX_ATTRIB_ARRAY7_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(7)].Enabled
),
1047 extra_NV_vertex_program
},
1048 { GL_VERTEX_ATTRIB_ARRAY8_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(8)].Enabled
),
1049 extra_NV_vertex_program
},
1050 { GL_VERTEX_ATTRIB_ARRAY9_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(9)].Enabled
),
1051 extra_NV_vertex_program
},
1052 { GL_VERTEX_ATTRIB_ARRAY10_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(10)].Enabled
),
1053 extra_NV_vertex_program
},
1054 { GL_VERTEX_ATTRIB_ARRAY11_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(11)].Enabled
),
1055 extra_NV_vertex_program
},
1056 { GL_VERTEX_ATTRIB_ARRAY12_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(12)].Enabled
),
1057 extra_NV_vertex_program
},
1058 { GL_VERTEX_ATTRIB_ARRAY13_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(13)].Enabled
),
1059 extra_NV_vertex_program
},
1060 { GL_VERTEX_ATTRIB_ARRAY14_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(14)].Enabled
),
1061 extra_NV_vertex_program
},
1062 { GL_VERTEX_ATTRIB_ARRAY15_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(15)].Enabled
),
1063 extra_NV_vertex_program
},
1064 { GL_MAP1_VERTEX_ATTRIB0_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[0]),
1065 extra_NV_vertex_program
},
1066 { GL_MAP1_VERTEX_ATTRIB1_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[1]),
1067 extra_NV_vertex_program
},
1068 { GL_MAP1_VERTEX_ATTRIB2_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[2]),
1069 extra_NV_vertex_program
},
1070 { GL_MAP1_VERTEX_ATTRIB3_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[3]),
1071 extra_NV_vertex_program
},
1072 { GL_MAP1_VERTEX_ATTRIB4_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[4]),
1073 extra_NV_vertex_program
},
1074 { GL_MAP1_VERTEX_ATTRIB5_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[5]),
1075 extra_NV_vertex_program
},
1076 { GL_MAP1_VERTEX_ATTRIB6_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[6]),
1077 extra_NV_vertex_program
},
1078 { GL_MAP1_VERTEX_ATTRIB7_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[7]),
1079 extra_NV_vertex_program
},
1080 { GL_MAP1_VERTEX_ATTRIB8_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[8]),
1081 extra_NV_vertex_program
},
1082 { GL_MAP1_VERTEX_ATTRIB9_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[9]),
1083 extra_NV_vertex_program
},
1084 { GL_MAP1_VERTEX_ATTRIB10_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[10]),
1085 extra_NV_vertex_program
},
1086 { GL_MAP1_VERTEX_ATTRIB11_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[11]),
1087 extra_NV_vertex_program
},
1088 { GL_MAP1_VERTEX_ATTRIB12_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[12]),
1089 extra_NV_vertex_program
},
1090 { GL_MAP1_VERTEX_ATTRIB13_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[13]),
1091 extra_NV_vertex_program
},
1092 { GL_MAP1_VERTEX_ATTRIB14_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[14]),
1093 extra_NV_vertex_program
},
1094 { GL_MAP1_VERTEX_ATTRIB15_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[15]),
1095 extra_NV_vertex_program
},
1097 /* GL_NV_fragment_program */
1098 { GL_FRAGMENT_PROGRAM_NV
, CONTEXT_BOOL(FragmentProgram
.Enabled
),
1099 extra_NV_fragment_program
},
1100 { GL_FRAGMENT_PROGRAM_BINDING_NV
, LOC_CUSTOM
, TYPE_INT
, 0,
1101 extra_NV_fragment_program
},
1102 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
,
1103 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS
),
1104 extra_NV_fragment_program
},
1106 /* GL_NV_texture_rectangle */
1107 { GL_TEXTURE_RECTANGLE_NV
,
1108 LOC_CUSTOM
, TYPE_BOOLEAN
, 0, extra_NV_texture_rectangle
},
1109 { GL_TEXTURE_BINDING_RECTANGLE_NV
,
1110 LOC_CUSTOM
, TYPE_INT
, TEXTURE_RECT_INDEX
, extra_NV_texture_rectangle
},
1111 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
,
1112 CONTEXT_INT(Const
.MaxTextureRectSize
), extra_NV_texture_rectangle
},
1114 /* GL_EXT_stencil_two_side */
1115 { GL_STENCIL_TEST_TWO_SIDE_EXT
, CONTEXT_BOOL(Stencil
.TestTwoSide
),
1116 extra_EXT_stencil_two_side
},
1117 { GL_ACTIVE_STENCIL_FACE_EXT
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
1119 /* GL_NV_light_max_exponent */
1120 { GL_MAX_SHININESS_NV
, CONTEXT_FLOAT(Const
.MaxShininess
),
1121 extra_NV_light_max_exponent
},
1122 { GL_MAX_SPOT_EXPONENT_NV
, CONTEXT_FLOAT(Const
.MaxSpotExponent
),
1123 extra_NV_light_max_exponent
},
1125 /* GL_NV_primitive_restart */
1126 { GL_PRIMITIVE_RESTART_NV
, CONTEXT_BOOL(Array
.PrimitiveRestart
),
1127 extra_NV_primitive_restart
},
1128 { GL_PRIMITIVE_RESTART_INDEX_NV
, CONTEXT_INT(Array
.RestartIndex
),
1129 extra_NV_primitive_restart
},
1131 /* GL_ARB_vertex_buffer_object */
1132 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1133 offsetof(struct gl_array_object
, VertexAttrib
[VERT_ATTRIB_COLOR_INDEX
].BufferObj
), NO_EXTRA
},
1134 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1135 offsetof(struct gl_array_object
, VertexAttrib
[VERT_ATTRIB_EDGEFLAG
].BufferObj
), NO_EXTRA
},
1136 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1137 offsetof(struct gl_array_object
, VertexAttrib
[VERT_ATTRIB_COLOR1
].BufferObj
), NO_EXTRA
},
1138 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1139 offsetof(struct gl_array_object
, VertexAttrib
[VERT_ATTRIB_FOG
].BufferObj
), NO_EXTRA
},
1141 /* GL_EXT_pixel_buffer_object */
1142 { GL_PIXEL_PACK_BUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1143 extra_EXT_pixel_buffer_object
},
1144 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1145 extra_EXT_pixel_buffer_object
},
1147 /* GL_ARB_vertex_program */
1148 { GL_VERTEX_PROGRAM_ARB
, /* == GL_VERTEX_PROGRAM_NV */
1149 CONTEXT_BOOL(VertexProgram
.Enabled
),
1150 extra_ARB_vertex_program_NV_vertex_program
},
1151 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB
, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1152 CONTEXT_BOOL(VertexProgram
.PointSizeEnabled
),
1153 extra_ARB_vertex_program_NV_vertex_program
},
1154 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB
, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1155 CONTEXT_BOOL(VertexProgram
.TwoSideEnabled
),
1156 extra_ARB_vertex_program_NV_vertex_program
},
1157 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1158 CONTEXT_INT(Const
.MaxProgramMatrixStackDepth
),
1159 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1160 { GL_MAX_PROGRAM_MATRICES_ARB
, /* == GL_MAX_TRACK_MATRICES_NV */
1161 CONTEXT_INT(Const
.MaxProgramMatrices
),
1162 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1163 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB
, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1164 LOC_CUSTOM
, TYPE_INT
, 0,
1165 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1167 { GL_CURRENT_MATRIX_ARB
, /* == GL_CURRENT_MATRIX_NV */
1168 LOC_CUSTOM
, TYPE_MATRIX
, 0,
1169 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1170 { GL_TRANSPOSE_CURRENT_MATRIX_ARB
, /* == GL_CURRENT_MATRIX_NV */
1171 LOC_CUSTOM
, TYPE_MATRIX
, 0,
1172 extra_ARB_vertex_program_ARB_fragment_program
},
1174 { GL_PROGRAM_ERROR_POSITION_ARB
, /* == GL_PROGRAM_ERROR_POSITION_NV */
1175 CONTEXT_INT(Program
.ErrorPos
),
1176 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1178 /* GL_ARB_fragment_program */
1179 { GL_FRAGMENT_PROGRAM_ARB
, CONTEXT_BOOL(FragmentProgram
.Enabled
),
1180 extra_ARB_fragment_program
},
1182 /* GL_EXT_depth_bounds_test */
1183 { GL_DEPTH_BOUNDS_TEST_EXT
, CONTEXT_BOOL(Depth
.BoundsTest
),
1184 extra_EXT_depth_bounds_test
},
1185 { GL_DEPTH_BOUNDS_EXT
, CONTEXT_FLOAT2(Depth
.BoundsMin
),
1186 extra_EXT_depth_bounds_test
},
1188 /* GL_ARB_depth_clamp*/
1189 { GL_DEPTH_CLAMP
, CONTEXT_BOOL(Transform
.DepthClamp
),
1190 extra_ARB_depth_clamp
},
1192 /* GL_ATI_fragment_shader */
1193 { GL_NUM_FRAGMENT_REGISTERS_ATI
, CONST(6), extra_ATI_fragment_shader
},
1194 { GL_NUM_FRAGMENT_CONSTANTS_ATI
, CONST(8), extra_ATI_fragment_shader
},
1195 { GL_NUM_PASSES_ATI
, CONST(2), extra_ATI_fragment_shader
},
1196 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI
, CONST(8), extra_ATI_fragment_shader
},
1197 { GL_NUM_INSTRUCTIONS_TOTAL_ATI
, CONST(16), extra_ATI_fragment_shader
},
1198 { GL_COLOR_ALPHA_PAIRING_ATI
, CONST(GL_TRUE
), extra_ATI_fragment_shader
},
1199 { GL_NUM_LOOPBACK_COMPONENTS_ATI
, CONST(3), extra_ATI_fragment_shader
},
1200 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
,
1201 CONST(3), extra_ATI_fragment_shader
},
1203 /* GL_EXT_framebuffer_blit
1204 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1205 { GL_READ_FRAMEBUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1206 extra_EXT_framebuffer_blit
},
1208 /* GL_EXT_provoking_vertex */
1209 { GL_PROVOKING_VERTEX_EXT
,
1210 CONTEXT_ENUM(Light
.ProvokingVertex
), extra_EXT_provoking_vertex
},
1211 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
,
1212 CONTEXT_BOOL(Const
.QuadsFollowProvokingVertexConvention
),
1213 extra_EXT_provoking_vertex
},
1215 /* GL_ARB_framebuffer_object */
1216 { GL_MAX_SAMPLES
, CONTEXT_INT(Const
.MaxSamples
),
1217 extra_ARB_framebuffer_object_EXT_framebuffer_multisample
},
1219 /* GL_ARB_seamless_cube_map */
1220 { GL_TEXTURE_CUBE_MAP_SEAMLESS
,
1221 CONTEXT_BOOL(Texture
.CubeMapSeamless
), extra_ARB_seamless_cube_map
},
1224 { GL_MAX_SERVER_WAIT_TIMEOUT
,
1225 CONTEXT_INT64(Const
.MaxServerWaitTimeout
), extra_ARB_sync
},
1227 /* GL_EXT_texture_integer */
1228 { GL_RGBA_INTEGER_MODE_EXT
, BUFFER_BOOL(_IntegerColor
),
1229 extra_EXT_texture_integer
},
1231 /* GL_EXT_transform_feedback */
1232 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
, LOC_CUSTOM
, TYPE_INT
, 0,
1233 extra_EXT_transform_feedback
},
1234 { GL_RASTERIZER_DISCARD
, CONTEXT_BOOL(RasterDiscard
),
1235 extra_EXT_transform_feedback
},
1236 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
,
1237 CONTEXT_INT(Const
.MaxTransformFeedbackInterleavedComponents
),
1238 extra_EXT_transform_feedback
},
1239 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
,
1240 CONTEXT_INT(Const
.MaxTransformFeedbackBuffers
),
1241 extra_EXT_transform_feedback
},
1242 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
,
1243 CONTEXT_INT(Const
.MaxTransformFeedbackSeparateComponents
),
1244 extra_EXT_transform_feedback
},
1246 /* GL_ARB_transform_feedback2 */
1247 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0,
1248 extra_ARB_transform_feedback2
},
1249 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0,
1250 extra_ARB_transform_feedback2
},
1251 { GL_TRANSFORM_FEEDBACK_BINDING
, LOC_CUSTOM
, TYPE_INT
, 0,
1252 extra_ARB_transform_feedback2
},
1254 /* GL_ARB_transform_feedback3 */
1255 { GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
,
1256 CONTEXT_INT(Const
.MaxTransformFeedbackBuffers
),
1257 extra_ARB_transform_feedback3
},
1258 { GL_MAX_VERTEX_STREAMS
,
1259 CONTEXT_INT(Const
.MaxVertexStreams
),
1260 extra_ARB_transform_feedback3
},
1262 /* GL_ARB_geometry_shader4 */
1263 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
,
1264 CONTEXT_INT(Const
.MaxGeometryTextureImageUnits
),
1265 extra_ARB_geometry_shader4
},
1266 { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
,
1267 CONTEXT_INT(Const
.MaxGeometryOutputVertices
),
1268 extra_ARB_geometry_shader4
},
1269 { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
,
1270 CONTEXT_INT(Const
.MaxGeometryTotalOutputComponents
),
1271 extra_ARB_geometry_shader4
},
1272 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
,
1273 CONTEXT_INT(Const
.GeometryProgram
.MaxUniformComponents
),
1274 extra_ARB_geometry_shader4
},
1275 { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
,
1276 CONTEXT_INT(Const
.MaxGeometryVaryingComponents
),
1277 extra_ARB_geometry_shader4
},
1278 { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
,
1279 CONTEXT_INT(Const
.MaxVertexVaryingComponents
),
1280 extra_ARB_geometry_shader4
},
1282 /* GL_ARB_color_buffer_float */
1283 { GL_RGBA_FLOAT_MODE_ARB
, BUFFER_FIELD(Visual
.floatMode
, TYPE_BOOLEAN
), 0 },
1285 /* GL_EXT_gpu_shader4 / GLSL 1.30 */
1286 { GL_MIN_PROGRAM_TEXEL_OFFSET
,
1287 CONTEXT_INT(Const
.MinProgramTexelOffset
),
1289 { GL_MAX_PROGRAM_TEXEL_OFFSET
,
1290 CONTEXT_INT(Const
.MaxProgramTexelOffset
),
1293 /* GL_ARB_texture_buffer_object */
1294 { GL_MAX_TEXTURE_BUFFER_SIZE_ARB
, CONTEXT_INT(Const
.MaxTextureBufferSize
),
1295 extra_texture_buffer_object
},
1296 { GL_TEXTURE_BINDING_BUFFER_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
1297 extra_texture_buffer_object
},
1298 { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1299 TEXTURE_BUFFER_INDEX
, extra_texture_buffer_object
},
1300 { GL_TEXTURE_BUFFER_FORMAT_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
1301 extra_texture_buffer_object
},
1302 { GL_TEXTURE_BUFFER_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
1303 extra_texture_buffer_object
},
1305 /* GL_ARB_sampler_objects / GL 3.3 */
1306 { GL_SAMPLER_BINDING
,
1307 LOC_CUSTOM
, TYPE_INT
, GL_SAMPLER_BINDING
, NO_EXTRA
},
1310 { GL_NUM_EXTENSIONS
, LOC_CUSTOM
, TYPE_INT
, 0, extra_version_30
},
1311 { GL_MAJOR_VERSION
, LOC_CUSTOM
, TYPE_INT
, 0, extra_version_30
},
1312 { GL_MINOR_VERSION
, LOC_CUSTOM
, TYPE_INT
, 0, extra_version_30
},
1313 { GL_CONTEXT_FLAGS
, CONTEXT_INT(Const
.ContextFlags
), extra_version_30
},
1315 /* GL3.0 / GL_EXT_framebuffer_sRGB */
1316 { GL_FRAMEBUFFER_SRGB_EXT
, CONTEXT_BOOL(Color
.sRGBEnabled
), extra_EXT_framebuffer_sRGB
},
1317 { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
, BUFFER_INT(Visual
.sRGBCapable
), extra_EXT_framebuffer_sRGB
},
1320 /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
1321 * vs. GL_PRIMITIVE_RESTART!
1323 { GL_PRIMITIVE_RESTART
, CONTEXT_BOOL(Array
.PrimitiveRestart
),
1325 { GL_PRIMITIVE_RESTART_INDEX
, CONTEXT_INT(Array
.RestartIndex
),
1330 { GL_CONTEXT_PROFILE_MASK
, CONTEXT_INT(Const
.ProfileMask
),
1333 /* GL_ARB_robustness */
1334 { GL_RESET_NOTIFICATION_STRATEGY_ARB
, CONTEXT_ENUM(Const
.ResetStrategy
), NO_EXTRA
},
1336 /* GL_ARB_debug_output */
1337 { GL_DEBUG_LOGGED_MESSAGES_ARB
, CONTEXT_INT(Debug
.NumMessages
), NO_EXTRA
},
1338 { GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
, CONTEXT_INT(Debug
.NextMsgLength
), NO_EXTRA
},
1339 { GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
, CONST(MAX_DEBUG_LOGGED_MESSAGES
), NO_EXTRA
},
1340 { GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
, CONST(MAX_DEBUG_MESSAGE_LENGTH
), NO_EXTRA
},
1342 { GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
, CONTEXT_INT(Const
.MaxDualSourceDrawBuffers
), extra_ARB_blend_func_extended
},
1344 /* GL_ARB_uniform_buffer_object */
1345 { GL_MAX_VERTEX_UNIFORM_BLOCKS
, CONTEXT_INT(Const
.VertexProgram
.MaxUniformBlocks
),
1346 extra_ARB_uniform_buffer_object
},
1347 { GL_MAX_FRAGMENT_UNIFORM_BLOCKS
, CONTEXT_INT(Const
.FragmentProgram
.MaxUniformBlocks
),
1348 extra_ARB_uniform_buffer_object
},
1349 { GL_MAX_GEOMETRY_UNIFORM_BLOCKS
, CONTEXT_INT(Const
.GeometryProgram
.MaxUniformBlocks
),
1350 extra_ARB_uniform_buffer_object_and_geometry_shader
},
1351 { GL_MAX_COMBINED_UNIFORM_BLOCKS
, CONTEXT_INT(Const
.MaxCombinedUniformBlocks
),
1352 extra_ARB_uniform_buffer_object
},
1353 { GL_MAX_UNIFORM_BLOCK_SIZE
, CONTEXT_INT(Const
.MaxUniformBlockSize
),
1354 extra_ARB_uniform_buffer_object
},
1355 { GL_MAX_UNIFORM_BUFFER_BINDINGS
, CONTEXT_INT(Const
.MaxUniformBufferBindings
),
1356 extra_ARB_uniform_buffer_object
},
1358 { GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
, CONTEXT_INT(Const
.VertexProgram
.MaxCombinedUniformComponents
),
1359 extra_ARB_uniform_buffer_object
},
1360 { GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
, CONTEXT_INT(Const
.FragmentProgram
.MaxCombinedUniformComponents
),
1361 extra_ARB_uniform_buffer_object
},
1362 { GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
, CONTEXT_INT(Const
.GeometryProgram
.MaxCombinedUniformComponents
),
1363 extra_ARB_uniform_buffer_object_and_geometry_shader
},
1364 { GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
, CONTEXT_INT(Const
.UniformBufferOffsetAlignment
),
1365 extra_ARB_uniform_buffer_object
},
1367 { GL_UNIFORM_BUFFER_BINDING
, LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_uniform_buffer_object
},
1369 /* GL_ARB_timer_query */
1370 { GL_TIMESTAMP
, LOC_CUSTOM
, TYPE_INT64
, 0, extra_ARB_timer_query
}
1372 #endif /* FEATURE_GL */
1375 /* All we need now is a way to look up the value struct from the enum.
1376 * The code generated by gcc for the old generated big switch
1377 * statement is a big, balanced, open coded if/else tree, essentially
1378 * an unrolled binary search. It would be natural to sort the new
1379 * enum table and use bsearch(), but we will use a read-only hash
1380 * table instead. bsearch() has a nice guaranteed worst case
1381 * performance, but we're also guaranteed to hit that worst case
1382 * (log2(n) iterations) for about half the enums. Instead, using an
1383 * open addressing hash table, we can find the enum on the first try
1384 * for 80% of the enums, 1 collision for 10% and never more than 5
1385 * collisions for any enum (typical numbers). And the code is very
1386 * simple, even though it feels a little magic. */
1388 static unsigned short table
[1024];
1389 static const int prime_factor
= 89, prime_step
= 281;
1393 print_table_stats(void)
1395 int i
, j
, collisions
[11], count
, hash
, mask
;
1396 const struct value_desc
*d
;
1399 mask
= Elements(table
) - 1;
1400 memset(collisions
, 0, sizeof collisions
);
1402 for (i
= 0; i
< Elements(table
); i
++) {
1406 d
= &values
[table
[i
]];
1407 hash
= (d
->pname
* prime_factor
);
1410 if (values
[table
[hash
& mask
]].pname
== d
->pname
)
1422 printf("number of enums: %d (total %d)\n", count
, Elements(values
));
1423 for (i
= 0; i
< Elements(collisions
) - 1; i
++)
1424 if (collisions
[i
] > 0)
1425 printf(" %d enums with %d %scollisions\n",
1426 collisions
[i
], i
, i
== 10 ? "or more " : "");
1431 * Initialize the enum hash for a given API
1433 * This is called from one_time_init() to insert the enum values that
1434 * are valid for the API in question into the enum hash table.
1436 * \param the current context, for determining the API in question
1438 void _mesa_init_get_hash(struct gl_context
*ctx
)
1440 int i
, hash
, index
, mask
;
1441 int api_mask
= 0, api_bit
;
1443 mask
= Elements(table
) - 1;
1444 api_bit
= 1 << ctx
->API
;
1446 for (i
= 0; i
< Elements(values
); i
++) {
1447 if (values
[i
].type
== TYPE_API_MASK
) {
1448 api_mask
= values
[i
].offset
;
1451 if (!(api_mask
& api_bit
))
1454 hash
= (values
[i
].pname
* prime_factor
) & mask
;
1456 index
= hash
& mask
;
1457 if (!table
[index
]) {
1466 print_table_stats();
1471 * Handle irregular enums
1473 * Some values don't conform to the "well-known type at context
1474 * pointer + offset" pattern, so we have this function to catch all
1475 * the corner cases. Typically, it's a computed value or a one-off
1476 * pointer to a custom struct or something.
1478 * In this case we can't return a pointer to the value, so we'll have
1479 * to use the temporary variable 'v' declared back in the calling
1480 * glGet*v() function to store the result.
1482 * \param ctx the current context
1483 * \param d the struct value_desc that describes the enum
1484 * \param v pointer to the tmp declared in the calling glGet*v() function
1487 find_custom_value(struct gl_context
*ctx
, const struct value_desc
*d
, union value
*v
)
1489 struct gl_buffer_object
**buffer_obj
;
1490 struct gl_client_array
*array
;
1494 case GL_MAJOR_VERSION
:
1495 v
->value_int
= ctx
->Version
/ 10;
1497 case GL_MINOR_VERSION
:
1498 v
->value_int
= ctx
->Version
% 10;
1504 case GL_TEXTURE_1D_ARRAY_EXT
:
1505 case GL_TEXTURE_2D_ARRAY_EXT
:
1506 case GL_TEXTURE_CUBE_MAP_ARB
:
1507 case GL_TEXTURE_RECTANGLE_NV
:
1508 case GL_TEXTURE_EXTERNAL_OES
:
1509 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
1512 case GL_LINE_STIPPLE_PATTERN
:
1513 /* This is the only GLushort, special case it here by promoting
1514 * to an int rather than introducing a new type. */
1515 v
->value_int
= ctx
->Line
.StipplePattern
;
1518 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
1519 unit
= ctx
->Texture
.CurrentUnit
;
1520 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
1521 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
1522 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
1523 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
1526 case GL_CURRENT_TEXTURE_COORDS
:
1527 unit
= ctx
->Texture
.CurrentUnit
;
1528 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
1529 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
1530 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
1531 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
1534 case GL_COLOR_WRITEMASK
:
1535 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
1536 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
1537 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
1538 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
1542 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0;
1545 case GL_READ_BUFFER
:
1546 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
1549 case GL_MAP2_GRID_DOMAIN
:
1550 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
1551 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
1552 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
1553 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
1556 case GL_TEXTURE_STACK_DEPTH
:
1557 unit
= ctx
->Texture
.CurrentUnit
;
1558 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
1560 case GL_TEXTURE_MATRIX
:
1561 unit
= ctx
->Texture
.CurrentUnit
;
1562 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
1565 case GL_TEXTURE_COORD_ARRAY
:
1566 case GL_TEXTURE_COORD_ARRAY_SIZE
:
1567 case GL_TEXTURE_COORD_ARRAY_TYPE
:
1568 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
1569 array
= &ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)];
1570 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
1573 case GL_ACTIVE_TEXTURE_ARB
:
1574 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
1576 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
1577 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
1580 case GL_MODELVIEW_STACK_DEPTH
:
1581 case GL_PROJECTION_STACK_DEPTH
:
1582 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
1585 case GL_MAX_TEXTURE_SIZE
:
1586 case GL_MAX_3D_TEXTURE_SIZE
:
1587 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
1588 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
1589 v
->value_int
= 1 << (*p
- 1);
1592 case GL_SCISSOR_BOX
:
1593 v
->value_int_4
[0] = ctx
->Scissor
.X
;
1594 v
->value_int_4
[1] = ctx
->Scissor
.Y
;
1595 v
->value_int_4
[2] = ctx
->Scissor
.Width
;
1596 v
->value_int_4
[3] = ctx
->Scissor
.Height
;
1601 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
1604 if (!ctx
->CompileFlag
)
1606 else if (ctx
->ExecuteFlag
)
1607 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
1609 v
->value_enum
= GL_COMPILE
;
1613 v
->value_int_4
[0] = ctx
->Viewport
.X
;
1614 v
->value_int_4
[1] = ctx
->Viewport
.Y
;
1615 v
->value_int_4
[2] = ctx
->Viewport
.Width
;
1616 v
->value_int_4
[3] = ctx
->Viewport
.Height
;
1619 case GL_ACTIVE_STENCIL_FACE_EXT
:
1620 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
1623 case GL_STENCIL_FAIL
:
1624 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
1626 case GL_STENCIL_FUNC
:
1627 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
1629 case GL_STENCIL_PASS_DEPTH_FAIL
:
1630 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
1632 case GL_STENCIL_PASS_DEPTH_PASS
:
1633 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
1635 case GL_STENCIL_REF
:
1636 v
->value_int
= ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
];
1638 case GL_STENCIL_VALUE_MASK
:
1639 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
1641 case GL_STENCIL_WRITEMASK
:
1642 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
1645 case GL_NUM_EXTENSIONS
:
1646 v
->value_int
= _mesa_get_extension_count(ctx
);
1649 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
1650 v
->value_int
= _mesa_get_color_read_type(ctx
);
1652 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
1653 v
->value_int
= _mesa_get_color_read_format(ctx
);
1656 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
1657 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
1659 case GL_CURRENT_MATRIX_ARB
:
1660 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
1661 v
->value_matrix
= ctx
->CurrentStack
->Top
;
1664 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
1665 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
);
1667 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
1669 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
);
1670 ASSERT(v
->value_int_n
.n
<= 100);
1673 case GL_MAX_VARYING_FLOATS_ARB
:
1674 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
1677 /* Various object names */
1679 case GL_TEXTURE_BINDING_1D
:
1680 case GL_TEXTURE_BINDING_2D
:
1681 case GL_TEXTURE_BINDING_3D
:
1682 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
1683 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
1684 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
1685 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
1686 case GL_TEXTURE_BINDING_EXTERNAL_OES
:
1687 unit
= ctx
->Texture
.CurrentUnit
;
1689 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
1692 /* GL_ARB_vertex_buffer_object */
1693 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
1694 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
1695 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1696 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
1697 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
1698 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1699 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
1700 buffer_obj
= (struct gl_buffer_object
**)
1701 ((char *) ctx
->Array
.ArrayObj
+ d
->offset
);
1702 v
->value_int
= (*buffer_obj
)->Name
;
1704 case GL_ARRAY_BUFFER_BINDING_ARB
:
1705 v
->value_int
= ctx
->Array
.ArrayBufferObj
->Name
;
1707 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
1709 ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)].BufferObj
->Name
;
1711 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
1712 v
->value_int
= ctx
->Array
.ArrayObj
->ElementArrayBufferObj
->Name
;
1715 /* ARB_copy_buffer */
1716 case GL_COPY_READ_BUFFER
:
1717 v
->value_int
= ctx
->CopyReadBuffer
->Name
;
1719 case GL_COPY_WRITE_BUFFER
:
1720 v
->value_int
= ctx
->CopyWriteBuffer
->Name
;
1723 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
1725 ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0;
1727 case GL_VERTEX_PROGRAM_BINDING_NV
:
1729 ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0;
1731 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
1732 v
->value_int
= ctx
->Pack
.BufferObj
->Name
;
1734 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
1735 v
->value_int
= ctx
->Unpack
.BufferObj
->Name
;
1737 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
1738 v
->value_int
= ctx
->TransformFeedback
.CurrentBuffer
->Name
;
1740 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
:
1741 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Paused
;
1743 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
:
1744 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Active
;
1746 case GL_TRANSFORM_FEEDBACK_BINDING
:
1747 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Name
;
1749 case GL_CURRENT_PROGRAM
:
1751 ctx
->Shader
.ActiveProgram
? ctx
->Shader
.ActiveProgram
->Name
: 0;
1753 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
1754 v
->value_int
= ctx
->ReadBuffer
->Name
;
1756 case GL_RENDERBUFFER_BINDING_EXT
:
1758 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
1760 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
1761 v
->value_int
= ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_POINT_SIZE
].BufferObj
->Name
;
1765 if(ctx
->Color
._ClampFragmentColor
)
1766 COPY_4FV(v
->value_float_4
, ctx
->Fog
.Color
);
1768 COPY_4FV(v
->value_float_4
, ctx
->Fog
.ColorUnclamped
);
1770 case GL_COLOR_CLEAR_VALUE
:
1771 if(ctx
->Color
._ClampFragmentColor
) {
1772 v
->value_float_4
[0] = CLAMP(ctx
->Color
.ClearColor
.f
[0], 0.0F
, 1.0F
);
1773 v
->value_float_4
[1] = CLAMP(ctx
->Color
.ClearColor
.f
[1], 0.0F
, 1.0F
);
1774 v
->value_float_4
[2] = CLAMP(ctx
->Color
.ClearColor
.f
[2], 0.0F
, 1.0F
);
1775 v
->value_float_4
[3] = CLAMP(ctx
->Color
.ClearColor
.f
[3], 0.0F
, 1.0F
);
1777 COPY_4FV(v
->value_float_4
, ctx
->Color
.ClearColor
.f
);
1779 case GL_BLEND_COLOR_EXT
:
1780 if(ctx
->Color
._ClampFragmentColor
)
1781 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColor
);
1783 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColorUnclamped
);
1785 case GL_ALPHA_TEST_REF
:
1786 if(ctx
->Color
._ClampFragmentColor
)
1787 v
->value_float
= ctx
->Color
.AlphaRef
;
1789 v
->value_float
= ctx
->Color
.AlphaRefUnclamped
;
1791 case GL_MAX_VERTEX_UNIFORM_VECTORS
:
1792 v
->value_int
= ctx
->Const
.VertexProgram
.MaxUniformComponents
/ 4;
1795 case GL_MAX_FRAGMENT_UNIFORM_VECTORS
:
1796 v
->value_int
= ctx
->Const
.FragmentProgram
.MaxUniformComponents
/ 4;
1799 /* GL_ARB_texture_buffer_object */
1800 case GL_TEXTURE_BUFFER_ARB
:
1801 v
->value_int
= ctx
->Texture
.BufferObject
->Name
;
1803 case GL_TEXTURE_BINDING_BUFFER_ARB
:
1804 unit
= ctx
->Texture
.CurrentUnit
;
1806 ctx
->Texture
.Unit
[unit
].CurrentTex
[TEXTURE_BUFFER_INDEX
]->Name
;
1808 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
:
1810 struct gl_buffer_object
*buf
=
1811 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
1812 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObject
;
1813 v
->value_int
= buf
? buf
->Name
: 0;
1816 case GL_TEXTURE_BUFFER_FORMAT_ARB
:
1817 v
->value_int
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
1818 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObjectFormat
;
1821 /* GL_ARB_sampler_objects */
1822 case GL_SAMPLER_BINDING
:
1824 struct gl_sampler_object
*samp
=
1825 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Sampler
;
1826 v
->value_int
= samp
? samp
->Name
: 0;
1829 /* GL_ARB_uniform_buffer_object */
1830 case GL_UNIFORM_BUFFER_BINDING
:
1831 v
->value_int
= ctx
->UniformBuffer
->Name
;
1833 /* GL_ARB_timer_query */
1835 if (ctx
->Driver
.GetTimestamp
) {
1836 v
->value_int64
= ctx
->Driver
.GetTimestamp(ctx
);
1839 _mesa_problem(ctx
, "driver doesn't implement GetTimestamp");
1846 * Check extra constraints on a struct value_desc descriptor
1848 * If a struct value_desc has a non-NULL extra pointer, it means that
1849 * there are a number of extra constraints to check or actions to
1850 * perform. The extras is just an integer array where each integer
1851 * encode different constraints or actions.
1853 * \param ctx current context
1854 * \param func name of calling glGet*v() function for error reporting
1855 * \param d the struct value_desc that has the extra constraints
1857 * \return GL_FALSE if one of the constraints was not satisfied,
1858 * otherwise GL_TRUE.
1861 check_extra(struct gl_context
*ctx
, const char *func
, const struct value_desc
*d
)
1863 const GLuint version
= ctx
->Version
;
1869 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++)
1871 case EXTRA_VERSION_30
:
1872 if (version
>= 30) {
1877 case EXTRA_VERSION_31
:
1878 if (version
>= 31) {
1883 case EXTRA_VERSION_32
:
1884 if (version
>= 32) {
1889 case EXTRA_NEW_FRAG_CLAMP
:
1890 if (ctx
->NewState
& (_NEW_BUFFERS
| _NEW_FRAG_CLAMP
))
1891 _mesa_update_state(ctx
);
1894 if (ctx
->API
== API_OPENGLES2
) {
1900 if (_mesa_is_desktop_gl(ctx
)) {
1905 case EXTRA_NEW_BUFFERS
:
1906 if (ctx
->NewState
& _NEW_BUFFERS
)
1907 _mesa_update_state(ctx
);
1909 case EXTRA_FLUSH_CURRENT
:
1910 FLUSH_CURRENT(ctx
, 0);
1912 case EXTRA_VALID_DRAW_BUFFER
:
1913 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1914 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
1915 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
1919 case EXTRA_VALID_TEXTURE_UNIT
:
1920 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
1921 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
1922 func
, ctx
->Texture
.CurrentUnit
);
1926 case EXTRA_VALID_CLIP_DISTANCE
:
1927 if (d
->pname
- GL_CLIP_DISTANCE0
>= ctx
->Const
.MaxClipPlanes
) {
1928 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(clip distance %u)",
1929 func
, d
->pname
- GL_CLIP_DISTANCE0
);
1933 case EXTRA_GLSL_130
:
1934 if (ctx
->Const
.GLSLVersion
>= 130) {
1941 default: /* *e is a offset into the extension struct */
1943 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
1948 if (total
> 0 && enabled
== 0) {
1949 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1950 _mesa_lookup_enum_by_nr(d
->pname
));
1957 static const struct value_desc error_value
=
1958 { 0, 0, TYPE_INVALID
, NO_OFFSET
, NO_EXTRA
};
1961 * Find the struct value_desc corresponding to the enum 'pname'.
1963 * We hash the enum value to get an index into the 'table' array,
1964 * which holds the index in the 'values' array of struct value_desc.
1965 * Once we've found the entry, we do the extra checks, if any, then
1966 * look up the value and return a pointer to it.
1968 * If the value has to be computed (for example, it's the result of a
1969 * function call or we need to add 1 to it), we use the tmp 'v' to
1972 * \param func name of glGet*v() func for error reporting
1973 * \param pname the enum value we're looking up
1974 * \param p is were we return the pointer to the value
1975 * \param v a tmp union value variable in the calling glGet*v() function
1977 * \return the struct value_desc corresponding to the enum or a struct
1978 * value_desc of TYPE_INVALID if not found. This lets the calling
1979 * glGet*v() function jump right into a switch statement and
1980 * handle errors there instead of having to check for NULL.
1982 static const struct value_desc
*
1983 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1985 GET_CURRENT_CONTEXT(ctx
);
1986 struct gl_texture_unit
*unit
;
1988 const struct value_desc
*d
;
1990 mask
= Elements(table
) - 1;
1991 hash
= (pname
* prime_factor
);
1993 d
= &values
[table
[hash
& mask
]];
1995 /* If the enum isn't valid, the hash walk ends with index 0,
1996 * which is the API mask entry at the beginning of values[]. */
1997 if (unlikely(d
->type
== TYPE_API_MASK
)) {
1998 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1999 _mesa_lookup_enum_by_nr(pname
));
2000 return &error_value
;
2003 if (likely(d
->pname
== pname
))
2009 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
2010 return &error_value
;
2012 switch (d
->location
) {
2014 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
2017 *p
= ((char *) ctx
+ d
->offset
);
2020 *p
= ((char *) ctx
->Array
.ArrayObj
+ d
->offset
);
2023 unit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2024 *p
= ((char *) unit
+ d
->offset
);
2027 find_custom_value(ctx
, d
, v
);
2035 /* silence warning */
2036 return &error_value
;
2039 static const int transpose
[] = {
2047 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
2049 const struct value_desc
*d
;
2054 GET_CURRENT_CONTEXT(ctx
);
2056 ASSERT_OUTSIDE_BEGIN_END(ctx
);
2058 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
2063 params
[0] = INT_TO_BOOLEAN(d
->offset
);
2068 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
2071 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
2074 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
2077 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
2081 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
2085 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
2087 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
2090 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
2093 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
2097 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2098 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
2102 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
2106 params
[0] = ((GLboolean
*) p
)[0];
2110 m
= *(GLmatrix
**) p
;
2111 for (i
= 0; i
< 16; i
++)
2112 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
2116 m
= *(GLmatrix
**) p
;
2117 for (i
= 0; i
< 16; i
++)
2118 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
2129 shift
= d
->type
- TYPE_BIT_0
;
2130 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2136 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
2138 const struct value_desc
*d
;
2143 GET_CURRENT_CONTEXT(ctx
);
2145 ASSERT_OUTSIDE_BEGIN_END(ctx
);
2147 d
= find_value("glGetFloatv", pname
, &p
, &v
);
2152 params
[0] = (GLfloat
) d
->offset
;
2157 params
[3] = ((GLfloat
*) p
)[3];
2160 params
[2] = ((GLfloat
*) p
)[2];
2163 params
[1] = ((GLfloat
*) p
)[1];
2166 params
[0] = ((GLfloat
*) p
)[0];
2170 params
[0] = ((GLdouble
*) p
)[0];
2174 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
2176 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
2179 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
2182 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
2186 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2187 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
2191 params
[0] = ((GLint64
*) p
)[0];
2195 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
2199 m
= *(GLmatrix
**) p
;
2200 for (i
= 0; i
< 16; i
++)
2201 params
[i
] = m
->m
[i
];
2205 m
= *(GLmatrix
**) p
;
2206 for (i
= 0; i
< 16; i
++)
2207 params
[i
] = m
->m
[transpose
[i
]];
2218 shift
= d
->type
- TYPE_BIT_0
;
2219 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
2225 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
2227 const struct value_desc
*d
;
2232 GET_CURRENT_CONTEXT(ctx
);
2234 ASSERT_OUTSIDE_BEGIN_END(ctx
);
2236 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
2241 params
[0] = d
->offset
;
2245 params
[3] = IROUND(((GLfloat
*) p
)[3]);
2247 params
[2] = IROUND(((GLfloat
*) p
)[2]);
2249 params
[1] = IROUND(((GLfloat
*) p
)[1]);
2251 params
[0] = IROUND(((GLfloat
*) p
)[0]);
2255 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
2257 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
2259 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
2261 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
2265 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
2269 params
[3] = ((GLint
*) p
)[3];
2271 params
[2] = ((GLint
*) p
)[2];
2274 params
[1] = ((GLint
*) p
)[1];
2277 params
[0] = ((GLint
*) p
)[0];
2281 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2282 params
[i
] = v
.value_int_n
.ints
[i
];
2286 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
2290 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
2294 m
= *(GLmatrix
**) p
;
2295 for (i
= 0; i
< 16; i
++)
2296 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
2300 m
= *(GLmatrix
**) p
;
2301 for (i
= 0; i
< 16; i
++)
2302 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
2313 shift
= d
->type
- TYPE_BIT_0
;
2314 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2320 _mesa_GetInteger64v(GLenum pname
, GLint64
*params
)
2322 const struct value_desc
*d
;
2327 GET_CURRENT_CONTEXT(ctx
);
2329 ASSERT_OUTSIDE_BEGIN_END(ctx
);
2331 d
= find_value("glGetInteger64v", pname
, &p
, &v
);
2336 params
[0] = d
->offset
;
2340 params
[3] = IROUND64(((GLfloat
*) p
)[3]);
2342 params
[2] = IROUND64(((GLfloat
*) p
)[2]);
2344 params
[1] = IROUND64(((GLfloat
*) p
)[1]);
2346 params
[0] = IROUND64(((GLfloat
*) p
)[0]);
2350 params
[3] = FLOAT_TO_INT64(((GLfloat
*) p
)[3]);
2352 params
[2] = FLOAT_TO_INT64(((GLfloat
*) p
)[2]);
2354 params
[1] = FLOAT_TO_INT64(((GLfloat
*) p
)[1]);
2356 params
[0] = FLOAT_TO_INT64(((GLfloat
*) p
)[0]);
2360 params
[0] = FLOAT_TO_INT64(((GLdouble
*) p
)[0]);
2364 params
[3] = ((GLint
*) p
)[3];
2366 params
[2] = ((GLint
*) p
)[2];
2369 params
[1] = ((GLint
*) p
)[1];
2372 params
[0] = ((GLint
*) p
)[0];
2376 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2377 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
2381 params
[0] = ((GLint64
*) p
)[0];
2385 params
[0] = ((GLboolean
*) p
)[0];
2389 m
= *(GLmatrix
**) p
;
2390 for (i
= 0; i
< 16; i
++)
2391 params
[i
] = FLOAT_TO_INT64(m
->m
[i
]);
2395 m
= *(GLmatrix
**) p
;
2396 for (i
= 0; i
< 16; i
++)
2397 params
[i
] = FLOAT_TO_INT64(m
->m
[transpose
[i
]]);
2408 shift
= d
->type
- TYPE_BIT_0
;
2409 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2415 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
2417 const struct value_desc
*d
;
2422 GET_CURRENT_CONTEXT(ctx
);
2424 ASSERT_OUTSIDE_BEGIN_END(ctx
);
2426 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2431 params
[0] = d
->offset
;
2436 params
[3] = ((GLfloat
*) p
)[3];
2439 params
[2] = ((GLfloat
*) p
)[2];
2442 params
[1] = ((GLfloat
*) p
)[1];
2445 params
[0] = ((GLfloat
*) p
)[0];
2449 params
[0] = ((GLdouble
*) p
)[0];
2453 params
[3] = ((GLint
*) p
)[3];
2455 params
[2] = ((GLint
*) p
)[2];
2458 params
[1] = ((GLint
*) p
)[1];
2461 params
[0] = ((GLint
*) p
)[0];
2465 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2466 params
[i
] = v
.value_int_n
.ints
[i
];
2470 params
[0] = ((GLint64
*) p
)[0];
2474 params
[0] = *(GLboolean
*) p
;
2478 m
= *(GLmatrix
**) p
;
2479 for (i
= 0; i
< 16; i
++)
2480 params
[i
] = m
->m
[i
];
2484 m
= *(GLmatrix
**) p
;
2485 for (i
= 0; i
< 16; i
++)
2486 params
[i
] = m
->m
[transpose
[i
]];
2497 shift
= d
->type
- TYPE_BIT_0
;
2498 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2503 static enum value_type
2504 find_value_indexed(const char *func
, GLenum pname
, int index
, union value
*v
)
2506 GET_CURRENT_CONTEXT(ctx
);
2511 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2513 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2515 v
->value_int
= (ctx
->Color
.BlendEnabled
>> index
) & 1;
2520 case GL_BLEND_SRC_RGB
:
2521 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2523 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2525 v
->value_int
= ctx
->Color
.Blend
[index
].SrcRGB
;
2527 case GL_BLEND_SRC_ALPHA
:
2528 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2530 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2532 v
->value_int
= ctx
->Color
.Blend
[index
].SrcA
;
2536 case GL_BLEND_DST_RGB
:
2537 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2539 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2541 v
->value_int
= ctx
->Color
.Blend
[index
].DstRGB
;
2543 case GL_BLEND_DST_ALPHA
:
2544 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2546 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2548 v
->value_int
= ctx
->Color
.Blend
[index
].DstA
;
2550 case GL_BLEND_EQUATION_RGB
:
2551 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2553 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2555 v
->value_int
= ctx
->Color
.Blend
[index
].EquationRGB
;
2557 case GL_BLEND_EQUATION_ALPHA
:
2558 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2560 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2562 v
->value_int
= ctx
->Color
.Blend
[index
].EquationA
;
2565 case GL_COLOR_WRITEMASK
:
2566 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2568 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2570 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0;
2571 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0;
2572 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0;
2573 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0;
2576 case GL_TRANSFORM_FEEDBACK_BUFFER_START
:
2577 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2579 if (!ctx
->Extensions
.EXT_transform_feedback
)
2581 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Offset
[index
];
2584 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
:
2585 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2587 if (!ctx
->Extensions
.EXT_transform_feedback
)
2589 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Size
[index
];
2592 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
2593 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2595 if (!ctx
->Extensions
.EXT_transform_feedback
)
2597 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->BufferNames
[index
];
2600 case GL_UNIFORM_BUFFER_BINDING
:
2601 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2603 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2605 v
->value_int
= ctx
->UniformBufferBindings
[index
].BufferObject
->Name
;
2608 case GL_UNIFORM_BUFFER_START
:
2609 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2611 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2613 v
->value_int
= ctx
->UniformBufferBindings
[index
].Offset
;
2616 case GL_UNIFORM_BUFFER_SIZE
:
2617 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2619 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2621 v
->value_int
= ctx
->UniformBufferBindings
[index
].Size
;
2626 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
2627 _mesa_lookup_enum_by_nr(pname
));
2628 return TYPE_INVALID
;
2630 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(pname=%s)", func
,
2631 _mesa_lookup_enum_by_nr(pname
));
2632 return TYPE_INVALID
;
2636 _mesa_GetBooleanIndexedv( GLenum pname
, GLuint index
, GLboolean
*params
)
2639 enum value_type type
=
2640 find_value_indexed("glGetBooleanIndexedv", pname
, index
, &v
);
2644 params
[0] = INT_TO_BOOLEAN(v
.value_int
);
2647 params
[0] = INT_TO_BOOLEAN(v
.value_int_4
[0]);
2648 params
[1] = INT_TO_BOOLEAN(v
.value_int_4
[1]);
2649 params
[2] = INT_TO_BOOLEAN(v
.value_int_4
[2]);
2650 params
[3] = INT_TO_BOOLEAN(v
.value_int_4
[3]);
2653 params
[0] = INT64_TO_BOOLEAN(v
.value_int
);
2656 ; /* nothing - GL error was recorded */
2661 _mesa_GetIntegerIndexedv( GLenum pname
, GLuint index
, GLint
*params
)
2664 enum value_type type
=
2665 find_value_indexed("glGetIntegerIndexedv", pname
, index
, &v
);
2669 params
[0] = v
.value_int
;
2672 params
[0] = v
.value_int_4
[0];
2673 params
[1] = v
.value_int_4
[1];
2674 params
[2] = v
.value_int_4
[2];
2675 params
[3] = v
.value_int_4
[3];
2678 params
[0] = INT64_TO_INT(v
.value_int
);
2681 ; /* nothing - GL error was recorded */
2686 _mesa_GetInteger64Indexedv( GLenum pname
, GLuint index
, GLint64
*params
)
2689 enum value_type type
=
2690 find_value_indexed("glGetIntegerIndexedv", pname
, index
, &v
);
2694 params
[0] = v
.value_int
;
2697 params
[0] = v
.value_int_4
[0];
2698 params
[1] = v
.value_int_4
[1];
2699 params
[2] = v
.value_int_4
[2];
2700 params
[3] = v
.value_int_4
[3];
2703 params
[0] = v
.value_int
;
2706 ; /* nothing - GL error was recorded */
2712 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
2714 const struct value_desc
*d
;
2720 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2725 params
[0] = INT_TO_FIXED(d
->offset
);
2730 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
2733 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
2736 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
2739 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
2743 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
2747 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
2749 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
2752 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
2755 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
2759 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2760 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
2764 params
[0] = ((GLint64
*) p
)[0];
2768 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
2772 m
= *(GLmatrix
**) p
;
2773 for (i
= 0; i
< 16; i
++)
2774 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
2778 m
= *(GLmatrix
**) p
;
2779 for (i
= 0; i
< 16; i
++)
2780 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
2791 shift
= d
->type
- TYPE_BIT_0
;
2792 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);