2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
29 #include "extensions.h"
32 #include "mfeatures.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
66 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
67 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
68 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
69 (GLint) ((F) * 65536.0f) )
71 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
72 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
73 ((I) < SHRT_MIN) ? INT_MIN : \
74 (GLint) ((I) * 65536) )
76 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
79 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
80 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
81 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
82 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
84 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
85 #define ENUM_TO_FIXED(E) (E)
119 enum value_location
{
134 EXTRA_NEW_FRAG_CLAMP
,
135 EXTRA_VALID_DRAW_BUFFER
,
136 EXTRA_VALID_TEXTURE_UNIT
,
140 #define NO_EXTRA NULL
145 GLubyte location
; /**< enum value_location */
146 GLubyte type
; /**< enum value_type */
153 GLfloat value_float_4
[4];
154 GLmatrix
*value_matrix
;
156 GLint value_int_4
[4];
160 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
164 GLboolean value_bool
;
167 #define BUFFER_FIELD(field, type) \
168 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
169 #define CONTEXT_FIELD(field, type) \
170 LOC_CONTEXT, type, offsetof(struct gl_context, field)
171 #define ARRAY_FIELD(field, type) \
172 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
173 #define CONST(value) \
174 LOC_CONTEXT, TYPE_CONST, value
176 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
177 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
178 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
180 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
181 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
182 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
183 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
184 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
185 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
186 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
187 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
188 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
189 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
190 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
191 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
192 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
193 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
194 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
195 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
196 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
197 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
199 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
200 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
201 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
204 offsetof(struct gl_extensions, f)
206 #define EXTRA_EXT(e) \
207 static const int extra_##e[] = { \
211 #define EXTRA_EXT2(e1, e2) \
212 static const int extra_##e1##_##e2[] = { \
213 EXT(e1), EXT(e2), EXTRA_END \
216 /* The 'extra' mechanism is a way to specify extra checks (such as
217 * extensions or specific gl versions) or actions (flush current, new
218 * buffers) that we need to do before looking up an enum. We need to
219 * declare them all up front so we can refer to them in the value_desc
222 static const int extra_new_buffers
[] = {
227 static const int extra_new_frag_clamp
[] = {
228 EXTRA_NEW_FRAG_CLAMP
,
232 static const int extra_valid_draw_buffer
[] = {
233 EXTRA_VALID_DRAW_BUFFER
,
237 static const int extra_valid_texture_unit
[] = {
238 EXTRA_VALID_TEXTURE_UNIT
,
242 static const int extra_flush_current_valid_texture_unit
[] = {
244 EXTRA_VALID_TEXTURE_UNIT
,
248 static const int extra_flush_current
[] = {
253 static const int extra_new_buffers_OES_read_format
[] = {
255 EXT(OES_read_format
),
259 static const int extra_EXT_secondary_color_flush_current
[] = {
260 EXT(EXT_secondary_color
),
265 static const int extra_EXT_fog_coord_flush_current
[] = {
271 static const int extra_EXT_texture_integer
[] = {
272 EXT(EXT_texture_integer
),
276 static const int extra_EXT_gpu_shader4
[] = {
277 EXT(EXT_gpu_shader4
),
281 static const int extra_ARB_sampler_objects
[] = {
282 EXT(ARB_sampler_objects
),
287 EXTRA_EXT(ARB_ES2_compatibility
);
288 EXTRA_EXT(ARB_multitexture
);
289 EXTRA_EXT(ARB_texture_cube_map
);
290 EXTRA_EXT(MESA_texture_array
);
291 EXTRA_EXT2(EXT_secondary_color
, ARB_vertex_program
);
292 EXTRA_EXT(EXT_secondary_color
);
293 EXTRA_EXT(EXT_fog_coord
);
294 EXTRA_EXT(EXT_texture_lod_bias
);
295 EXTRA_EXT(EXT_texture_filter_anisotropic
);
296 EXTRA_EXT(IBM_rasterpos_clip
);
297 EXTRA_EXT(NV_point_sprite
);
298 EXTRA_EXT(SGIS_generate_mipmap
);
299 EXTRA_EXT(NV_vertex_program
);
300 EXTRA_EXT(NV_fragment_program
);
301 EXTRA_EXT(NV_texture_rectangle
);
302 EXTRA_EXT(EXT_stencil_two_side
);
303 EXTRA_EXT(NV_light_max_exponent
);
304 EXTRA_EXT(EXT_depth_bounds_test
);
305 EXTRA_EXT(ARB_depth_clamp
);
306 EXTRA_EXT(ATI_fragment_shader
);
307 EXTRA_EXT(EXT_framebuffer_blit
);
308 EXTRA_EXT(ARB_shader_objects
);
309 EXTRA_EXT(EXT_provoking_vertex
);
310 EXTRA_EXT(ARB_fragment_shader
);
311 EXTRA_EXT(ARB_fragment_program
);
312 EXTRA_EXT2(ARB_framebuffer_object
, EXT_framebuffer_multisample
);
313 EXTRA_EXT(EXT_framebuffer_object
);
314 EXTRA_EXT(APPLE_vertex_array_object
);
315 EXTRA_EXT(ARB_seamless_cube_map
);
316 EXTRA_EXT(EXT_compiled_vertex_array
);
318 EXTRA_EXT(ARB_vertex_shader
);
319 EXTRA_EXT(EXT_transform_feedback
);
320 EXTRA_EXT(ARB_transform_feedback2
);
321 EXTRA_EXT(EXT_pixel_buffer_object
);
322 EXTRA_EXT(ARB_vertex_program
);
323 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
324 EXTRA_EXT2(ARB_fragment_program
, NV_fragment_program
);
325 EXTRA_EXT2(ARB_vertex_program
, NV_vertex_program
);
326 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
327 EXTRA_EXT(ARB_vertex_buffer_object
);
328 EXTRA_EXT(ARB_geometry_shader4
);
329 EXTRA_EXT(ARB_copy_buffer
);
330 EXTRA_EXT(EXT_framebuffer_sRGB
);
331 EXTRA_EXT(ARB_texture_buffer_object
);
334 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
[] = {
335 EXT(ARB_vertex_program
),
336 EXT(ARB_fragment_program
),
337 EXT(NV_vertex_program
),
342 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
[] = {
343 EXT(NV_vertex_program
),
344 EXT(ARB_vertex_program
),
345 EXT(ARB_fragment_program
),
346 EXT(NV_vertex_program
),
351 extra_NV_primitive_restart
[] = {
352 EXT(NV_primitive_restart
),
356 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
357 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
358 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
361 extra_ARB_vertex_program_version_es2
[] = {
362 EXT(ARB_vertex_program
),
367 #define API_OPENGL_BIT (1 << API_OPENGL)
368 #define API_OPENGLES_BIT (1 << API_OPENGLES)
369 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
371 /* This is the big table describing all the enums we accept in
372 * glGet*v(). The table is partitioned into six parts: enums
373 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
374 * between OpenGL and GLES, enums exclusive to GLES, etc for the
375 * remaining combinations. When we add the enums to the hash table in
376 * _mesa_init_get_hash(), we only add the enums for the API we're
377 * instantiating and the different sections are guarded by #if
378 * FEATURE_GL etc to make sure we only compile in the enums we may
381 static const struct value_desc values
[] = {
382 /* Enums shared between OpenGL, GLES1 and GLES2 */
383 { 0, 0, TYPE_API_MASK
,
384 API_OPENGL_BIT
| API_OPENGLES_BIT
| API_OPENGLES2_BIT
, NO_EXTRA
},
385 { GL_ALPHA_BITS
, BUFFER_INT(Visual
.alphaBits
), extra_new_buffers
},
386 { GL_BLEND
, CONTEXT_BIT0(Color
.BlendEnabled
), NO_EXTRA
},
387 { GL_BLEND_SRC
, CONTEXT_ENUM(Color
.Blend
[0].SrcRGB
), NO_EXTRA
},
388 { GL_BLUE_BITS
, BUFFER_INT(Visual
.blueBits
), extra_new_buffers
},
389 { GL_COLOR_CLEAR_VALUE
, LOC_CUSTOM
, TYPE_FLOATN_4
, 0, extra_new_frag_clamp
},
390 { GL_COLOR_WRITEMASK
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
391 { GL_CULL_FACE
, CONTEXT_BOOL(Polygon
.CullFlag
), NO_EXTRA
},
392 { GL_CULL_FACE_MODE
, CONTEXT_ENUM(Polygon
.CullFaceMode
), NO_EXTRA
},
393 { GL_DEPTH_BITS
, BUFFER_INT(Visual
.depthBits
), NO_EXTRA
},
394 { GL_DEPTH_CLEAR_VALUE
, CONTEXT_FIELD(Depth
.Clear
, TYPE_DOUBLEN
), NO_EXTRA
},
395 { GL_DEPTH_FUNC
, CONTEXT_ENUM(Depth
.Func
), NO_EXTRA
},
396 { GL_DEPTH_RANGE
, CONTEXT_FIELD(Viewport
.Near
, TYPE_FLOATN_2
), NO_EXTRA
},
397 { GL_DEPTH_TEST
, CONTEXT_BOOL(Depth
.Test
), NO_EXTRA
},
398 { GL_DEPTH_WRITEMASK
, CONTEXT_BOOL(Depth
.Mask
), NO_EXTRA
},
399 { GL_DITHER
, CONTEXT_BOOL(Color
.DitherFlag
), NO_EXTRA
},
400 { GL_FRONT_FACE
, CONTEXT_ENUM(Polygon
.FrontFace
), NO_EXTRA
},
401 { GL_GREEN_BITS
, BUFFER_INT(Visual
.greenBits
), extra_new_buffers
},
402 { GL_LINE_WIDTH
, CONTEXT_FLOAT(Line
.Width
), NO_EXTRA
},
403 { GL_ALIASED_LINE_WIDTH_RANGE
, CONTEXT_FLOAT2(Const
.MinLineWidth
), NO_EXTRA
},
404 { GL_MAX_ELEMENTS_VERTICES
, CONTEXT_INT(Const
.MaxArrayLockSize
), NO_EXTRA
},
405 { GL_MAX_ELEMENTS_INDICES
, CONTEXT_INT(Const
.MaxArrayLockSize
), NO_EXTRA
},
406 { GL_MAX_TEXTURE_SIZE
, LOC_CUSTOM
, TYPE_INT
,
407 offsetof(struct gl_context
, Const
.MaxTextureLevels
), NO_EXTRA
},
408 { GL_MAX_VIEWPORT_DIMS
, CONTEXT_INT2(Const
.MaxViewportWidth
), NO_EXTRA
},
409 { GL_PACK_ALIGNMENT
, CONTEXT_INT(Pack
.Alignment
), NO_EXTRA
},
410 { GL_ALIASED_POINT_SIZE_RANGE
, CONTEXT_FLOAT2(Const
.MinPointSize
), NO_EXTRA
},
411 { GL_POLYGON_OFFSET_FACTOR
, CONTEXT_FLOAT(Polygon
.OffsetFactor
), NO_EXTRA
},
412 { GL_POLYGON_OFFSET_UNITS
, CONTEXT_FLOAT(Polygon
.OffsetUnits
), NO_EXTRA
},
413 { GL_POLYGON_OFFSET_FILL
, CONTEXT_BOOL(Polygon
.OffsetFill
), NO_EXTRA
},
414 { GL_RED_BITS
, BUFFER_INT(Visual
.redBits
), extra_new_buffers
},
415 { GL_SCISSOR_BOX
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
416 { GL_SCISSOR_TEST
, CONTEXT_BOOL(Scissor
.Enabled
), NO_EXTRA
},
417 { GL_STENCIL_BITS
, BUFFER_INT(Visual
.stencilBits
), NO_EXTRA
},
418 { GL_STENCIL_CLEAR_VALUE
, CONTEXT_INT(Stencil
.Clear
), NO_EXTRA
},
419 { GL_STENCIL_FAIL
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
420 { GL_STENCIL_FUNC
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
421 { GL_STENCIL_PASS_DEPTH_FAIL
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
422 { GL_STENCIL_PASS_DEPTH_PASS
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
423 { GL_STENCIL_REF
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
424 { GL_STENCIL_TEST
, CONTEXT_BOOL(Stencil
.Enabled
), NO_EXTRA
},
425 { GL_STENCIL_VALUE_MASK
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
426 { GL_STENCIL_WRITEMASK
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
427 { GL_SUBPIXEL_BITS
, CONTEXT_INT(Const
.SubPixelBits
), NO_EXTRA
},
428 { GL_TEXTURE_BINDING_2D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_2D_INDEX
, NO_EXTRA
},
429 { GL_UNPACK_ALIGNMENT
, CONTEXT_INT(Unpack
.Alignment
), NO_EXTRA
},
430 { GL_VIEWPORT
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
432 /* GL_ARB_multitexture */
433 { GL_ACTIVE_TEXTURE_ARB
,
434 LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_multitexture
},
436 /* Note that all the OES_* extensions require that the Mesa "struct
437 * gl_extensions" include a member with the name of the extension.
438 * That structure does not yet include OES extensions (and we're
439 * not sure whether it will). If it does, all the OES_*
440 * extensions below should mark the dependency. */
442 /* GL_ARB_texture_cube_map */
443 { GL_TEXTURE_BINDING_CUBE_MAP_ARB
, LOC_CUSTOM
, TYPE_INT
,
444 TEXTURE_CUBE_INDEX
, extra_ARB_texture_cube_map
},
445 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
, LOC_CUSTOM
, TYPE_INT
,
446 offsetof(struct gl_context
, Const
.MaxCubeTextureLevels
),
447 extra_ARB_texture_cube_map
}, /* XXX: OES_texture_cube_map */
449 /* XXX: OES_blend_subtract */
450 { GL_BLEND_SRC_RGB_EXT
, CONTEXT_ENUM(Color
.Blend
[0].SrcRGB
), NO_EXTRA
},
451 { GL_BLEND_DST_RGB_EXT
, CONTEXT_ENUM(Color
.Blend
[0].DstRGB
), NO_EXTRA
},
452 { GL_BLEND_SRC_ALPHA_EXT
, CONTEXT_ENUM(Color
.Blend
[0].SrcA
), NO_EXTRA
},
453 { GL_BLEND_DST_ALPHA_EXT
, CONTEXT_ENUM(Color
.Blend
[0].DstA
), NO_EXTRA
},
455 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
456 * defined identically to GL_BLEND_EQUATION. */
457 { GL_BLEND_EQUATION
, CONTEXT_ENUM(Color
.Blend
[0].EquationRGB
), NO_EXTRA
},
458 { GL_BLEND_EQUATION_ALPHA_EXT
, CONTEXT_ENUM(Color
.Blend
[0].EquationA
), NO_EXTRA
},
460 /* GL_ARB_texture_compression */
461 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
462 { GL_COMPRESSED_TEXTURE_FORMATS_ARB
, LOC_CUSTOM
, TYPE_INT_N
, 0, NO_EXTRA
},
464 /* GL_ARB_multisample */
465 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
,
466 CONTEXT_BOOL(Multisample
.SampleAlphaToCoverage
), NO_EXTRA
},
467 { GL_SAMPLE_COVERAGE_ARB
, CONTEXT_BOOL(Multisample
.SampleCoverage
), NO_EXTRA
},
468 { GL_SAMPLE_COVERAGE_VALUE_ARB
,
469 CONTEXT_FLOAT(Multisample
.SampleCoverageValue
), NO_EXTRA
},
470 { GL_SAMPLE_COVERAGE_INVERT_ARB
,
471 CONTEXT_BOOL(Multisample
.SampleCoverageInvert
), NO_EXTRA
},
472 { GL_SAMPLE_BUFFERS_ARB
, BUFFER_INT(Visual
.sampleBuffers
), NO_EXTRA
},
473 { GL_SAMPLES_ARB
, BUFFER_INT(Visual
.samples
), NO_EXTRA
},
475 /* GL_SGIS_generate_mipmap */
476 { GL_GENERATE_MIPMAP_HINT_SGIS
, CONTEXT_ENUM(Hint
.GenerateMipmap
),
477 extra_SGIS_generate_mipmap
},
479 /* GL_ARB_vertex_buffer_object */
480 { GL_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
482 /* GL_ARB_vertex_buffer_object */
483 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
484 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
485 extra_ARB_vertex_buffer_object
},
487 /* GL_ARB_copy_buffer */
488 { GL_COPY_READ_BUFFER
, LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_copy_buffer
},
489 { GL_COPY_WRITE_BUFFER
, LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_copy_buffer
},
491 /* GL_OES_read_format */
492 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
, LOC_CUSTOM
, TYPE_INT
, 0,
493 extra_new_buffers_OES_read_format
},
494 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
, LOC_CUSTOM
, TYPE_INT
, 0,
495 extra_new_buffers_OES_read_format
},
497 /* GL_EXT_framebuffer_object */
498 { GL_FRAMEBUFFER_BINDING_EXT
, BUFFER_INT(Name
),
499 extra_EXT_framebuffer_object
},
500 { GL_RENDERBUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
501 extra_EXT_framebuffer_object
},
502 { GL_MAX_RENDERBUFFER_SIZE_EXT
, CONTEXT_INT(Const
.MaxRenderbufferSize
),
503 extra_EXT_framebuffer_object
},
505 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
507 { GL_MAX_CLIP_PLANES
, CONTEXT_INT(Const
.MaxClipPlanes
), NO_EXTRA
},
509 #if FEATURE_GL || FEATURE_ES1
510 /* Enums in OpenGL and GLES1 */
511 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
| API_OPENGLES_BIT
, NO_EXTRA
},
512 { GL_LIGHT0
, CONTEXT_BOOL(Light
.Light
[0].Enabled
), NO_EXTRA
},
513 { GL_LIGHT1
, CONTEXT_BOOL(Light
.Light
[1].Enabled
), NO_EXTRA
},
514 { GL_LIGHT2
, CONTEXT_BOOL(Light
.Light
[2].Enabled
), NO_EXTRA
},
515 { GL_LIGHT3
, CONTEXT_BOOL(Light
.Light
[3].Enabled
), NO_EXTRA
},
516 { GL_LIGHT4
, CONTEXT_BOOL(Light
.Light
[4].Enabled
), NO_EXTRA
},
517 { GL_LIGHT5
, CONTEXT_BOOL(Light
.Light
[5].Enabled
), NO_EXTRA
},
518 { GL_LIGHT6
, CONTEXT_BOOL(Light
.Light
[6].Enabled
), NO_EXTRA
},
519 { GL_LIGHT7
, CONTEXT_BOOL(Light
.Light
[7].Enabled
), NO_EXTRA
},
520 { GL_LIGHTING
, CONTEXT_BOOL(Light
.Enabled
), NO_EXTRA
},
521 { GL_LIGHT_MODEL_AMBIENT
,
522 CONTEXT_FIELD(Light
.Model
.Ambient
[0], TYPE_FLOATN_4
), NO_EXTRA
},
523 { GL_LIGHT_MODEL_TWO_SIDE
, CONTEXT_BOOL(Light
.Model
.TwoSide
), NO_EXTRA
},
524 { GL_ALPHA_TEST
, CONTEXT_BOOL(Color
.AlphaEnabled
), NO_EXTRA
},
525 { GL_ALPHA_TEST_FUNC
, CONTEXT_ENUM(Color
.AlphaFunc
), NO_EXTRA
},
526 { GL_ALPHA_TEST_REF
, LOC_CUSTOM
, TYPE_FLOATN
, 0, extra_new_frag_clamp
},
527 { GL_BLEND_DST
, CONTEXT_ENUM(Color
.Blend
[0].DstRGB
), NO_EXTRA
},
528 { GL_CLIP_PLANE0
, CONTEXT_BIT0(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
529 { GL_CLIP_PLANE1
, CONTEXT_BIT1(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
530 { GL_CLIP_PLANE2
, CONTEXT_BIT2(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
531 { GL_CLIP_PLANE3
, CONTEXT_BIT3(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
532 { GL_CLIP_PLANE4
, CONTEXT_BIT4(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
533 { GL_CLIP_PLANE5
, CONTEXT_BIT5(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
534 { GL_COLOR_MATERIAL
, CONTEXT_BOOL(Light
.ColorMaterialEnabled
), NO_EXTRA
},
536 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_COLOR0
][0], TYPE_FLOATN_4
),
537 extra_flush_current
},
539 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_NORMAL
][0], TYPE_FLOATN_3
),
540 extra_flush_current
},
541 { GL_CURRENT_TEXTURE_COORDS
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0,
542 extra_flush_current_valid_texture_unit
},
543 { GL_DISTANCE_ATTENUATION_EXT
, CONTEXT_FLOAT3(Point
.Params
[0]), NO_EXTRA
},
544 { GL_FOG
, CONTEXT_BOOL(Fog
.Enabled
), NO_EXTRA
},
545 { GL_FOG_COLOR
, LOC_CUSTOM
, TYPE_FLOATN_4
, 0, extra_new_frag_clamp
},
546 { GL_FOG_DENSITY
, CONTEXT_FLOAT(Fog
.Density
), NO_EXTRA
},
547 { GL_FOG_END
, CONTEXT_FLOAT(Fog
.End
), NO_EXTRA
},
548 { GL_FOG_HINT
, CONTEXT_ENUM(Hint
.Fog
), NO_EXTRA
},
549 { GL_FOG_MODE
, CONTEXT_ENUM(Fog
.Mode
), NO_EXTRA
},
550 { GL_FOG_START
, CONTEXT_FLOAT(Fog
.Start
), NO_EXTRA
},
551 { GL_LINE_SMOOTH
, CONTEXT_BOOL(Line
.SmoothFlag
), NO_EXTRA
},
552 { GL_LINE_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.LineSmooth
), NO_EXTRA
},
553 { GL_LINE_WIDTH_RANGE
, CONTEXT_FLOAT2(Const
.MinLineWidthAA
), NO_EXTRA
},
554 { GL_COLOR_LOGIC_OP
, CONTEXT_BOOL(Color
.ColorLogicOpEnabled
), NO_EXTRA
},
555 { GL_LOGIC_OP_MODE
, CONTEXT_ENUM(Color
.LogicOp
), NO_EXTRA
},
556 { GL_MATRIX_MODE
, CONTEXT_ENUM(Transform
.MatrixMode
), NO_EXTRA
},
557 { GL_MAX_MODELVIEW_STACK_DEPTH
, CONST(MAX_MODELVIEW_STACK_DEPTH
), NO_EXTRA
},
558 { GL_MAX_PROJECTION_STACK_DEPTH
, CONST(MAX_PROJECTION_STACK_DEPTH
), NO_EXTRA
},
559 { GL_MAX_TEXTURE_STACK_DEPTH
, CONST(MAX_TEXTURE_STACK_DEPTH
), NO_EXTRA
},
560 { GL_MODELVIEW_MATRIX
, CONTEXT_MATRIX(ModelviewMatrixStack
.Top
), NO_EXTRA
},
561 { GL_MODELVIEW_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
,
562 offsetof(struct gl_context
, ModelviewMatrixStack
.Depth
), NO_EXTRA
},
563 { GL_NORMALIZE
, CONTEXT_BOOL(Transform
.Normalize
), NO_EXTRA
},
564 { GL_PACK_SKIP_IMAGES_EXT
, CONTEXT_INT(Pack
.SkipImages
), NO_EXTRA
},
565 { GL_PERSPECTIVE_CORRECTION_HINT
, CONTEXT_ENUM(Hint
.PerspectiveCorrection
), NO_EXTRA
},
566 { GL_POINT_SIZE
, CONTEXT_FLOAT(Point
.Size
), NO_EXTRA
},
567 { GL_POINT_SIZE_RANGE
, CONTEXT_FLOAT2(Const
.MinPointSizeAA
), NO_EXTRA
},
568 { GL_POINT_SMOOTH
, CONTEXT_BOOL(Point
.SmoothFlag
), NO_EXTRA
},
569 { GL_POINT_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.PointSmooth
), NO_EXTRA
},
570 { GL_POINT_SIZE_MIN_EXT
, CONTEXT_FLOAT(Point
.MinSize
), NO_EXTRA
},
571 { GL_POINT_SIZE_MAX_EXT
, CONTEXT_FLOAT(Point
.MaxSize
), NO_EXTRA
},
572 { GL_POINT_FADE_THRESHOLD_SIZE_EXT
, CONTEXT_FLOAT(Point
.Threshold
), NO_EXTRA
},
573 { GL_PROJECTION_MATRIX
, CONTEXT_MATRIX(ProjectionMatrixStack
.Top
), NO_EXTRA
},
574 { GL_PROJECTION_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
,
575 offsetof(struct gl_context
, ProjectionMatrixStack
.Depth
), NO_EXTRA
},
576 { GL_RESCALE_NORMAL
, CONTEXT_BOOL(Transform
.RescaleNormals
), NO_EXTRA
},
577 { GL_SHADE_MODEL
, CONTEXT_ENUM(Light
.ShadeModel
), NO_EXTRA
},
578 { GL_TEXTURE_2D
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
579 { GL_TEXTURE_MATRIX
, LOC_CUSTOM
, TYPE_MATRIX
, 0, extra_valid_texture_unit
},
580 { GL_TEXTURE_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
, 0,
581 extra_valid_texture_unit
},
583 { GL_VERTEX_ARRAY
, ARRAY_BOOL(Vertex
.Enabled
), NO_EXTRA
},
584 { GL_VERTEX_ARRAY_SIZE
, ARRAY_INT(Vertex
.Size
), NO_EXTRA
},
585 { GL_VERTEX_ARRAY_TYPE
, ARRAY_ENUM(Vertex
.Type
), NO_EXTRA
},
586 { GL_VERTEX_ARRAY_STRIDE
, ARRAY_INT(Vertex
.Stride
), NO_EXTRA
},
587 { GL_NORMAL_ARRAY
, ARRAY_BOOL(Normal
.Enabled
), NO_EXTRA
},
588 { GL_NORMAL_ARRAY_TYPE
, ARRAY_ENUM(Normal
.Type
), NO_EXTRA
},
589 { GL_NORMAL_ARRAY_STRIDE
, ARRAY_INT(Normal
.Stride
), NO_EXTRA
},
590 { GL_COLOR_ARRAY
, ARRAY_BOOL(Color
.Enabled
), NO_EXTRA
},
591 { GL_COLOR_ARRAY_SIZE
, ARRAY_INT(Color
.Size
), NO_EXTRA
},
592 { GL_COLOR_ARRAY_TYPE
, ARRAY_ENUM(Color
.Type
), NO_EXTRA
},
593 { GL_COLOR_ARRAY_STRIDE
, ARRAY_INT(Color
.Stride
), NO_EXTRA
},
594 { GL_TEXTURE_COORD_ARRAY
,
595 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Enabled
), NO_EXTRA
},
596 { GL_TEXTURE_COORD_ARRAY_SIZE
,
597 LOC_CUSTOM
, TYPE_INT
, offsetof(struct gl_client_array
, Size
), NO_EXTRA
},
598 { GL_TEXTURE_COORD_ARRAY_TYPE
,
599 LOC_CUSTOM
, TYPE_ENUM
, offsetof(struct gl_client_array
, Type
), NO_EXTRA
},
600 { GL_TEXTURE_COORD_ARRAY_STRIDE
,
601 LOC_CUSTOM
, TYPE_INT
, offsetof(struct gl_client_array
, Stride
), NO_EXTRA
},
603 /* GL_ARB_ES2_compatibility */
604 { GL_SHADER_COMPILER
, CONST(1), extra_ARB_ES2_compatibility
},
605 { GL_MAX_VARYING_VECTORS
, CONTEXT_INT(Const
.MaxVarying
),
606 extra_ARB_ES2_compatibility
},
607 { GL_MAX_VERTEX_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
, 0,
608 extra_ARB_ES2_compatibility
},
609 { GL_MAX_FRAGMENT_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
, 0,
610 extra_ARB_ES2_compatibility
},
612 /* GL_ARB_multitexture */
613 { GL_MAX_TEXTURE_UNITS_ARB
,
614 CONTEXT_INT(Const
.MaxTextureUnits
), extra_ARB_multitexture
},
615 { GL_CLIENT_ACTIVE_TEXTURE_ARB
,
616 LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_multitexture
},
618 /* GL_ARB_texture_cube_map */
619 { GL_TEXTURE_CUBE_MAP_ARB
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
620 /* S, T, and R are always set at the same time */
621 { GL_TEXTURE_GEN_STR_OES
, LOC_TEXUNIT
, TYPE_BIT_0
,
622 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
624 /* GL_ARB_multisample */
625 { GL_MULTISAMPLE_ARB
, CONTEXT_BOOL(Multisample
.Enabled
), NO_EXTRA
},
626 { GL_SAMPLE_ALPHA_TO_ONE_ARB
, CONTEXT_BOOL(Multisample
.SampleAlphaToOne
), NO_EXTRA
},
628 /* GL_ARB_vertex_buffer_object */
629 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
630 offsetof(struct gl_array_object
, Vertex
.BufferObj
), NO_EXTRA
},
631 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
632 offsetof(struct gl_array_object
, Normal
.BufferObj
), NO_EXTRA
},
633 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
634 offsetof(struct gl_array_object
, Color
.BufferObj
), NO_EXTRA
},
635 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
637 /* GL_OES_point_sprite */
638 { GL_POINT_SPRITE_NV
,
639 CONTEXT_BOOL(Point
.PointSprite
),
640 extra_NV_point_sprite_ARB_point_sprite
},
642 /* GL_ARB_fragment_shader */
643 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
,
644 CONTEXT_INT(Const
.FragmentProgram
.MaxUniformComponents
),
645 extra_ARB_fragment_shader
},
647 /* GL_ARB_vertex_shader */
648 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
,
649 CONTEXT_INT(Const
.VertexProgram
.MaxUniformComponents
),
650 extra_ARB_vertex_shader
},
651 { GL_MAX_VARYING_FLOATS_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
652 extra_ARB_vertex_shader
},
654 /* GL_EXT_texture_lod_bias */
655 { GL_MAX_TEXTURE_LOD_BIAS_EXT
, CONTEXT_FLOAT(Const
.MaxTextureLodBias
),
656 extra_EXT_texture_lod_bias
},
658 /* GL_EXT_texture_filter_anisotropic */
659 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
,
660 CONTEXT_FLOAT(Const
.MaxTextureMaxAnisotropy
),
661 extra_EXT_texture_filter_anisotropic
},
662 #endif /* FEATURE_GL || FEATURE_ES1 */
665 { 0, 0, TYPE_API_MASK
, API_OPENGLES_BIT
},
666 /* XXX: OES_matrix_get */
667 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES
},
668 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES
},
669 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES
},
671 /* OES_point_size_array */
672 { GL_POINT_SIZE_ARRAY_OES
, ARRAY_FIELD(PointSize
.Enabled
, TYPE_BOOLEAN
) },
673 { GL_POINT_SIZE_ARRAY_TYPE_OES
, ARRAY_FIELD(PointSize
.Type
, TYPE_ENUM
) },
674 { GL_POINT_SIZE_ARRAY_STRIDE_OES
, ARRAY_FIELD(PointSize
.Stride
, TYPE_INT
) },
675 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
, LOC_CUSTOM
, TYPE_INT
, 0 },
676 #endif /* FEATURE_ES1 */
678 #if FEATURE_GL || FEATURE_ES2
679 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
| API_OPENGLES2_BIT
, NO_EXTRA
},
680 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
681 { GL_MAX_LIGHTS
, CONTEXT_INT(Const
.MaxLights
), NO_EXTRA
},
682 { GL_MAX_TEXTURE_COORDS_ARB
, /* == GL_MAX_TEXTURE_COORDS_NV */
683 CONTEXT_INT(Const
.MaxTextureCoordUnits
),
684 extra_ARB_fragment_program_NV_fragment_program
},
686 /* GL_ARB_draw_buffers */
687 { GL_MAX_DRAW_BUFFERS_ARB
, CONTEXT_INT(Const
.MaxDrawBuffers
), NO_EXTRA
},
689 { GL_BLEND_COLOR_EXT
, LOC_CUSTOM
, TYPE_FLOATN_4
, 0, extra_new_frag_clamp
},
690 /* GL_ARB_fragment_program */
691 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
692 CONTEXT_INT(Const
.MaxTextureImageUnits
),
693 extra_ARB_fragment_program_NV_fragment_program
},
694 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
,
695 CONTEXT_INT(Const
.MaxVertexTextureImageUnits
), extra_ARB_vertex_shader
},
696 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
,
697 CONTEXT_INT(Const
.MaxCombinedTextureImageUnits
),
698 extra_ARB_vertex_shader
},
700 /* GL_ARB_shader_objects
701 * Actually, this token isn't part of GL_ARB_shader_objects, but is
702 * close enough for now. */
703 { GL_CURRENT_PROGRAM
, LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_shader_objects
},
706 { GL_STENCIL_BACK_FUNC
, CONTEXT_ENUM(Stencil
.Function
[1]), NO_EXTRA
},
707 { GL_STENCIL_BACK_VALUE_MASK
, CONTEXT_INT(Stencil
.ValueMask
[1]), NO_EXTRA
},
708 { GL_STENCIL_BACK_WRITEMASK
, CONTEXT_INT(Stencil
.WriteMask
[1]), NO_EXTRA
},
709 { GL_STENCIL_BACK_REF
, CONTEXT_INT(Stencil
.Ref
[1]), NO_EXTRA
},
710 { GL_STENCIL_BACK_FAIL
, CONTEXT_ENUM(Stencil
.FailFunc
[1]), NO_EXTRA
},
711 { GL_STENCIL_BACK_PASS_DEPTH_FAIL
, CONTEXT_ENUM(Stencil
.ZFailFunc
[1]), NO_EXTRA
},
712 { GL_STENCIL_BACK_PASS_DEPTH_PASS
, CONTEXT_ENUM(Stencil
.ZPassFunc
[1]), NO_EXTRA
},
714 { GL_MAX_VERTEX_ATTRIBS_ARB
,
715 CONTEXT_INT(Const
.VertexProgram
.MaxAttribs
),
716 extra_ARB_vertex_program_version_es2
},
719 { GL_TEXTURE_BINDING_3D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_3D_INDEX
, NO_EXTRA
},
720 { GL_MAX_3D_TEXTURE_SIZE
, LOC_CUSTOM
, TYPE_INT
,
721 offsetof(struct gl_context
, Const
.Max3DTextureLevels
), NO_EXTRA
},
723 /* GL_ARB_fragment_program/OES_standard_derivatives */
724 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
,
725 CONTEXT_ENUM(Hint
.FragmentShaderDerivative
), extra_ARB_fragment_shader
},
726 #endif /* FEATURE_GL || FEATURE_ES2 */
729 /* Enums unique to OpenGL ES 2.0 */
730 { 0, 0, TYPE_API_MASK
, API_OPENGLES2_BIT
, NO_EXTRA
},
731 { GL_MAX_FRAGMENT_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
732 { GL_MAX_VARYING_VECTORS
, CONTEXT_INT(Const
.MaxVarying
), NO_EXTRA
},
733 { GL_MAX_VERTEX_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
734 { GL_SHADER_COMPILER
, CONST(1), NO_EXTRA
},
735 /* OES_get_program_binary */
736 { GL_NUM_SHADER_BINARY_FORMATS
, CONST(0), NO_EXTRA
},
737 { GL_SHADER_BINARY_FORMATS
, CONST(0), NO_EXTRA
},
738 #endif /* FEATURE_ES2 */
741 /* Remaining enums are only in OpenGL */
742 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
, NO_EXTRA
},
743 { GL_ACCUM_RED_BITS
, BUFFER_INT(Visual
.accumRedBits
), NO_EXTRA
},
744 { GL_ACCUM_GREEN_BITS
, BUFFER_INT(Visual
.accumGreenBits
), NO_EXTRA
},
745 { GL_ACCUM_BLUE_BITS
, BUFFER_INT(Visual
.accumBlueBits
), NO_EXTRA
},
746 { GL_ACCUM_ALPHA_BITS
, BUFFER_INT(Visual
.accumAlphaBits
), NO_EXTRA
},
747 { GL_ACCUM_CLEAR_VALUE
, CONTEXT_FIELD(Accum
.ClearColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
748 { GL_ALPHA_BIAS
, CONTEXT_FLOAT(Pixel
.AlphaBias
), NO_EXTRA
},
749 { GL_ALPHA_SCALE
, CONTEXT_FLOAT(Pixel
.AlphaScale
), NO_EXTRA
},
750 { GL_ATTRIB_STACK_DEPTH
, CONTEXT_INT(AttribStackDepth
), NO_EXTRA
},
751 { GL_AUTO_NORMAL
, CONTEXT_BOOL(Eval
.AutoNormal
), NO_EXTRA
},
752 { GL_AUX_BUFFERS
, BUFFER_INT(Visual
.numAuxBuffers
), NO_EXTRA
},
753 { GL_BLUE_BIAS
, CONTEXT_FLOAT(Pixel
.BlueBias
), NO_EXTRA
},
754 { GL_BLUE_SCALE
, CONTEXT_FLOAT(Pixel
.BlueScale
), NO_EXTRA
},
755 { GL_CLIENT_ATTRIB_STACK_DEPTH
, CONTEXT_INT(ClientAttribStackDepth
), NO_EXTRA
},
756 { GL_COLOR_MATERIAL_FACE
, CONTEXT_ENUM(Light
.ColorMaterialFace
), NO_EXTRA
},
757 { GL_COLOR_MATERIAL_PARAMETER
, CONTEXT_ENUM(Light
.ColorMaterialMode
), NO_EXTRA
},
759 CONTEXT_FLOAT(Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]),
760 extra_flush_current
},
761 { GL_CURRENT_RASTER_COLOR
,
762 CONTEXT_FIELD(Current
.RasterColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
763 { GL_CURRENT_RASTER_DISTANCE
, CONTEXT_FLOAT(Current
.RasterDistance
), NO_EXTRA
},
764 { GL_CURRENT_RASTER_INDEX
, CONST(1), NO_EXTRA
},
765 { GL_CURRENT_RASTER_POSITION
, CONTEXT_FLOAT4(Current
.RasterPos
[0]), NO_EXTRA
},
766 { GL_CURRENT_RASTER_SECONDARY_COLOR
,
767 CONTEXT_FIELD(Current
.RasterSecondaryColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
768 { GL_CURRENT_RASTER_TEXTURE_COORDS
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0,
769 extra_valid_texture_unit
},
770 { GL_CURRENT_RASTER_POSITION_VALID
, CONTEXT_BOOL(Current
.RasterPosValid
), NO_EXTRA
},
771 { GL_DEPTH_BIAS
, CONTEXT_FLOAT(Pixel
.DepthBias
), NO_EXTRA
},
772 { GL_DEPTH_SCALE
, CONTEXT_FLOAT(Pixel
.DepthScale
), NO_EXTRA
},
773 { GL_DOUBLEBUFFER
, BUFFER_INT(Visual
.doubleBufferMode
), NO_EXTRA
},
774 { GL_DRAW_BUFFER
, BUFFER_ENUM(ColorDrawBuffer
[0]), NO_EXTRA
},
775 { GL_EDGE_FLAG
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
776 { GL_FEEDBACK_BUFFER_SIZE
, CONTEXT_INT(Feedback
.BufferSize
), NO_EXTRA
},
777 { GL_FEEDBACK_BUFFER_TYPE
, CONTEXT_ENUM(Feedback
.Type
), NO_EXTRA
},
778 { GL_FOG_INDEX
, CONTEXT_FLOAT(Fog
.Index
), NO_EXTRA
},
779 { GL_GREEN_BIAS
, CONTEXT_FLOAT(Pixel
.GreenBias
), NO_EXTRA
},
780 { GL_GREEN_SCALE
, CONTEXT_FLOAT(Pixel
.GreenScale
), NO_EXTRA
},
781 { GL_INDEX_BITS
, BUFFER_INT(Visual
.indexBits
), extra_new_buffers
},
782 { GL_INDEX_CLEAR_VALUE
, CONTEXT_INT(Color
.ClearIndex
), NO_EXTRA
},
783 { GL_INDEX_MODE
, CONST(0) , NO_EXTRA
},
784 { GL_INDEX_OFFSET
, CONTEXT_INT(Pixel
.IndexOffset
), NO_EXTRA
},
785 { GL_INDEX_SHIFT
, CONTEXT_INT(Pixel
.IndexShift
), NO_EXTRA
},
786 { GL_INDEX_WRITEMASK
, CONTEXT_INT(Color
.IndexMask
), NO_EXTRA
},
787 { GL_LIGHT_MODEL_COLOR_CONTROL
, CONTEXT_ENUM(Light
.Model
.ColorControl
), NO_EXTRA
},
788 { GL_LIGHT_MODEL_LOCAL_VIEWER
, CONTEXT_BOOL(Light
.Model
.LocalViewer
), NO_EXTRA
},
789 { GL_LINE_STIPPLE
, CONTEXT_BOOL(Line
.StippleFlag
), NO_EXTRA
},
790 { GL_LINE_STIPPLE_PATTERN
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
791 { GL_LINE_STIPPLE_REPEAT
, CONTEXT_INT(Line
.StippleFactor
), NO_EXTRA
},
792 { GL_LINE_WIDTH_GRANULARITY
, CONTEXT_FLOAT(Const
.LineWidthGranularity
), NO_EXTRA
},
793 { GL_LIST_BASE
, CONTEXT_INT(List
.ListBase
), NO_EXTRA
},
794 { GL_LIST_INDEX
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
795 { GL_LIST_MODE
, LOC_CUSTOM
, TYPE_ENUM
, 0, NO_EXTRA
},
796 { GL_INDEX_LOGIC_OP
, CONTEXT_BOOL(Color
.IndexLogicOpEnabled
), NO_EXTRA
},
797 { GL_MAP1_COLOR_4
, CONTEXT_BOOL(Eval
.Map1Color4
), NO_EXTRA
},
798 { GL_MAP1_GRID_DOMAIN
, CONTEXT_FLOAT2(Eval
.MapGrid1u1
), NO_EXTRA
},
799 { GL_MAP1_GRID_SEGMENTS
, CONTEXT_INT(Eval
.MapGrid1un
), NO_EXTRA
},
800 { GL_MAP1_INDEX
, CONTEXT_BOOL(Eval
.Map1Index
), NO_EXTRA
},
801 { GL_MAP1_NORMAL
, CONTEXT_BOOL(Eval
.Map1Normal
), NO_EXTRA
},
802 { GL_MAP1_TEXTURE_COORD_1
, CONTEXT_BOOL(Eval
.Map1TextureCoord1
), NO_EXTRA
},
803 { GL_MAP1_TEXTURE_COORD_2
, CONTEXT_BOOL(Eval
.Map1TextureCoord2
), NO_EXTRA
},
804 { GL_MAP1_TEXTURE_COORD_3
, CONTEXT_BOOL(Eval
.Map1TextureCoord3
), NO_EXTRA
},
805 { GL_MAP1_TEXTURE_COORD_4
, CONTEXT_BOOL(Eval
.Map1TextureCoord4
), NO_EXTRA
},
806 { GL_MAP1_VERTEX_3
, CONTEXT_BOOL(Eval
.Map1Vertex3
), NO_EXTRA
},
807 { GL_MAP1_VERTEX_4
, CONTEXT_BOOL(Eval
.Map1Vertex4
), NO_EXTRA
},
808 { GL_MAP2_COLOR_4
, CONTEXT_BOOL(Eval
.Map2Color4
), NO_EXTRA
},
809 { GL_MAP2_GRID_DOMAIN
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0, NO_EXTRA
},
810 { GL_MAP2_GRID_SEGMENTS
, CONTEXT_INT2(Eval
.MapGrid2un
), NO_EXTRA
},
811 { GL_MAP2_INDEX
, CONTEXT_BOOL(Eval
.Map2Index
), NO_EXTRA
},
812 { GL_MAP2_NORMAL
, CONTEXT_BOOL(Eval
.Map2Normal
), NO_EXTRA
},
813 { GL_MAP2_TEXTURE_COORD_1
, CONTEXT_BOOL(Eval
.Map2TextureCoord1
), NO_EXTRA
},
814 { GL_MAP2_TEXTURE_COORD_2
, CONTEXT_BOOL(Eval
.Map2TextureCoord2
), NO_EXTRA
},
815 { GL_MAP2_TEXTURE_COORD_3
, CONTEXT_BOOL(Eval
.Map2TextureCoord3
), NO_EXTRA
},
816 { GL_MAP2_TEXTURE_COORD_4
, CONTEXT_BOOL(Eval
.Map2TextureCoord4
), NO_EXTRA
},
817 { GL_MAP2_VERTEX_3
, CONTEXT_BOOL(Eval
.Map2Vertex3
), NO_EXTRA
},
818 { GL_MAP2_VERTEX_4
, CONTEXT_BOOL(Eval
.Map2Vertex4
), NO_EXTRA
},
819 { GL_MAP_COLOR
, CONTEXT_BOOL(Pixel
.MapColorFlag
), NO_EXTRA
},
820 { GL_MAP_STENCIL
, CONTEXT_BOOL(Pixel
.MapStencilFlag
), NO_EXTRA
},
821 { GL_MAX_ATTRIB_STACK_DEPTH
, CONST(MAX_ATTRIB_STACK_DEPTH
), NO_EXTRA
},
822 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH
), NO_EXTRA
},
824 { GL_MAX_EVAL_ORDER
, CONST(MAX_EVAL_ORDER
), NO_EXTRA
},
825 { GL_MAX_LIST_NESTING
, CONST(MAX_LIST_NESTING
), NO_EXTRA
},
826 { GL_MAX_NAME_STACK_DEPTH
, CONST(MAX_NAME_STACK_DEPTH
), NO_EXTRA
},
827 { GL_MAX_PIXEL_MAP_TABLE
, CONST(MAX_PIXEL_MAP_TABLE
), NO_EXTRA
},
828 { GL_NAME_STACK_DEPTH
, CONTEXT_INT(Select
.NameStackDepth
), NO_EXTRA
},
829 { GL_PACK_LSB_FIRST
, CONTEXT_BOOL(Pack
.LsbFirst
), NO_EXTRA
},
830 { GL_PACK_ROW_LENGTH
, CONTEXT_INT(Pack
.RowLength
), NO_EXTRA
},
831 { GL_PACK_SKIP_PIXELS
, CONTEXT_INT(Pack
.SkipPixels
), NO_EXTRA
},
832 { GL_PACK_SKIP_ROWS
, CONTEXT_INT(Pack
.SkipRows
), NO_EXTRA
},
833 { GL_PACK_SWAP_BYTES
, CONTEXT_BOOL(Pack
.SwapBytes
), NO_EXTRA
},
834 { GL_PACK_IMAGE_HEIGHT_EXT
, CONTEXT_INT(Pack
.ImageHeight
), NO_EXTRA
},
835 { GL_PACK_INVERT_MESA
, CONTEXT_BOOL(Pack
.Invert
), NO_EXTRA
},
836 { GL_PIXEL_MAP_A_TO_A_SIZE
, CONTEXT_INT(PixelMaps
.AtoA
.Size
), NO_EXTRA
},
837 { GL_PIXEL_MAP_B_TO_B_SIZE
, CONTEXT_INT(PixelMaps
.BtoB
.Size
), NO_EXTRA
},
838 { GL_PIXEL_MAP_G_TO_G_SIZE
, CONTEXT_INT(PixelMaps
.GtoG
.Size
), NO_EXTRA
},
839 { GL_PIXEL_MAP_I_TO_A_SIZE
, CONTEXT_INT(PixelMaps
.ItoA
.Size
), NO_EXTRA
},
840 { GL_PIXEL_MAP_I_TO_B_SIZE
, CONTEXT_INT(PixelMaps
.ItoB
.Size
), NO_EXTRA
},
841 { GL_PIXEL_MAP_I_TO_G_SIZE
, CONTEXT_INT(PixelMaps
.ItoG
.Size
), NO_EXTRA
},
842 { GL_PIXEL_MAP_I_TO_I_SIZE
, CONTEXT_INT(PixelMaps
.ItoI
.Size
), NO_EXTRA
},
843 { GL_PIXEL_MAP_I_TO_R_SIZE
, CONTEXT_INT(PixelMaps
.ItoR
.Size
), NO_EXTRA
},
844 { GL_PIXEL_MAP_R_TO_R_SIZE
, CONTEXT_INT(PixelMaps
.RtoR
.Size
), NO_EXTRA
},
845 { GL_PIXEL_MAP_S_TO_S_SIZE
, CONTEXT_INT(PixelMaps
.StoS
.Size
), NO_EXTRA
},
846 { GL_POINT_SIZE_GRANULARITY
, CONTEXT_FLOAT(Const
.PointSizeGranularity
), NO_EXTRA
},
847 { GL_POLYGON_MODE
, CONTEXT_ENUM2(Polygon
.FrontMode
), NO_EXTRA
},
848 { GL_POLYGON_OFFSET_BIAS_EXT
, CONTEXT_FLOAT(Polygon
.OffsetUnits
), NO_EXTRA
},
849 { GL_POLYGON_OFFSET_POINT
, CONTEXT_BOOL(Polygon
.OffsetPoint
), NO_EXTRA
},
850 { GL_POLYGON_OFFSET_LINE
, CONTEXT_BOOL(Polygon
.OffsetLine
), NO_EXTRA
},
851 { GL_POLYGON_SMOOTH
, CONTEXT_BOOL(Polygon
.SmoothFlag
), NO_EXTRA
},
852 { GL_POLYGON_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.PolygonSmooth
), NO_EXTRA
},
853 { GL_POLYGON_STIPPLE
, CONTEXT_BOOL(Polygon
.StippleFlag
), NO_EXTRA
},
854 { GL_READ_BUFFER
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
855 { GL_RED_BIAS
, CONTEXT_FLOAT(Pixel
.RedBias
), NO_EXTRA
},
856 { GL_RED_SCALE
, CONTEXT_FLOAT(Pixel
.RedScale
), NO_EXTRA
},
857 { GL_RENDER_MODE
, CONTEXT_ENUM(RenderMode
), NO_EXTRA
},
858 { GL_RGBA_MODE
, CONST(1), NO_EXTRA
},
859 { GL_SELECTION_BUFFER_SIZE
, CONTEXT_INT(Select
.BufferSize
), NO_EXTRA
},
861 { GL_STEREO
, BUFFER_INT(Visual
.stereoMode
), NO_EXTRA
},
863 { GL_TEXTURE_1D
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
864 { GL_TEXTURE_3D
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
865 { GL_TEXTURE_1D_ARRAY_EXT
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
866 { GL_TEXTURE_2D_ARRAY_EXT
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
868 { GL_TEXTURE_BINDING_1D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_1D_INDEX
, NO_EXTRA
},
869 { GL_TEXTURE_BINDING_1D_ARRAY
, LOC_CUSTOM
, TYPE_INT
,
870 TEXTURE_1D_ARRAY_INDEX
, extra_MESA_texture_array
},
871 { GL_TEXTURE_BINDING_2D_ARRAY
, LOC_CUSTOM
, TYPE_INT
,
872 TEXTURE_1D_ARRAY_INDEX
, extra_MESA_texture_array
},
873 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
,
874 CONTEXT_INT(Const
.MaxArrayTextureLayers
), extra_MESA_texture_array
},
876 { GL_TEXTURE_GEN_S
, LOC_TEXUNIT
, TYPE_BIT_0
,
877 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
878 { GL_TEXTURE_GEN_T
, LOC_TEXUNIT
, TYPE_BIT_1
,
879 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
880 { GL_TEXTURE_GEN_R
, LOC_TEXUNIT
, TYPE_BIT_2
,
881 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
882 { GL_TEXTURE_GEN_Q
, LOC_TEXUNIT
, TYPE_BIT_3
,
883 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
884 { GL_UNPACK_LSB_FIRST
, CONTEXT_BOOL(Unpack
.LsbFirst
), NO_EXTRA
},
885 { GL_UNPACK_ROW_LENGTH
, CONTEXT_INT(Unpack
.RowLength
), NO_EXTRA
},
886 { GL_UNPACK_SKIP_PIXELS
, CONTEXT_INT(Unpack
.SkipPixels
), NO_EXTRA
},
887 { GL_UNPACK_SKIP_ROWS
, CONTEXT_INT(Unpack
.SkipRows
), NO_EXTRA
},
888 { GL_UNPACK_SWAP_BYTES
, CONTEXT_BOOL(Unpack
.SwapBytes
), NO_EXTRA
},
889 { GL_UNPACK_SKIP_IMAGES_EXT
, CONTEXT_INT(Unpack
.SkipImages
), NO_EXTRA
},
890 { GL_UNPACK_IMAGE_HEIGHT_EXT
, CONTEXT_INT(Unpack
.ImageHeight
), NO_EXTRA
},
891 { GL_UNPACK_CLIENT_STORAGE_APPLE
, CONTEXT_BOOL(Unpack
.ClientStorage
), NO_EXTRA
},
892 { GL_ZOOM_X
, CONTEXT_FLOAT(Pixel
.ZoomX
), NO_EXTRA
},
893 { GL_ZOOM_Y
, CONTEXT_FLOAT(Pixel
.ZoomY
), NO_EXTRA
},
896 { GL_VERTEX_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
897 { GL_NORMAL_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
898 { GL_COLOR_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
899 { GL_INDEX_ARRAY
, ARRAY_BOOL(Index
.Enabled
), NO_EXTRA
},
900 { GL_INDEX_ARRAY_TYPE
, ARRAY_ENUM(Index
.Type
), NO_EXTRA
},
901 { GL_INDEX_ARRAY_STRIDE
, ARRAY_INT(Index
.Stride
), NO_EXTRA
},
902 { GL_INDEX_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
903 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
904 { GL_EDGE_FLAG_ARRAY
, ARRAY_BOOL(EdgeFlag
.Enabled
), NO_EXTRA
},
905 { GL_EDGE_FLAG_ARRAY_STRIDE
, ARRAY_INT(EdgeFlag
.Stride
), NO_EXTRA
},
906 { GL_EDGE_FLAG_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
908 /* GL_ARB_texture_compression */
909 { GL_TEXTURE_COMPRESSION_HINT_ARB
, CONTEXT_INT(Hint
.TextureCompression
), NO_EXTRA
},
911 /* GL_EXT_compiled_vertex_array */
912 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
, CONTEXT_INT(Array
.LockFirst
),
913 extra_EXT_compiled_vertex_array
},
914 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
, CONTEXT_INT(Array
.LockCount
),
915 extra_EXT_compiled_vertex_array
},
917 /* GL_ARB_transpose_matrix */
918 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
,
919 CONTEXT_MATRIX_T(ModelviewMatrixStack
), NO_EXTRA
},
920 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB
,
921 CONTEXT_MATRIX_T(ProjectionMatrixStack
.Top
), NO_EXTRA
},
922 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB
, CONTEXT_MATRIX_T(TextureMatrixStack
), NO_EXTRA
},
924 /* GL_EXT_secondary_color */
925 { GL_COLOR_SUM_EXT
, CONTEXT_BOOL(Fog
.ColorSumEnabled
),
926 extra_EXT_secondary_color_ARB_vertex_program
},
927 { GL_CURRENT_SECONDARY_COLOR_EXT
,
928 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_COLOR1
][0], TYPE_FLOATN_4
),
929 extra_EXT_secondary_color_flush_current
},
930 { GL_SECONDARY_COLOR_ARRAY_EXT
, ARRAY_BOOL(SecondaryColor
.Enabled
),
931 extra_EXT_secondary_color
},
932 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
, ARRAY_ENUM(SecondaryColor
.Type
),
933 extra_EXT_secondary_color
},
934 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
, ARRAY_INT(SecondaryColor
.Stride
),
935 extra_EXT_secondary_color
},
936 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
, ARRAY_INT(SecondaryColor
.Size
),
937 extra_EXT_secondary_color
},
939 /* GL_EXT_fog_coord */
940 { GL_CURRENT_FOG_COORDINATE_EXT
,
941 CONTEXT_FLOAT(Current
.Attrib
[VERT_ATTRIB_FOG
][0]),
942 extra_EXT_fog_coord_flush_current
},
943 { GL_FOG_COORDINATE_ARRAY_EXT
, ARRAY_BOOL(FogCoord
.Enabled
),
944 extra_EXT_fog_coord
},
945 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT
, ARRAY_ENUM(FogCoord
.Type
),
946 extra_EXT_fog_coord
},
947 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
, ARRAY_INT(FogCoord
.Stride
),
948 extra_EXT_fog_coord
},
949 { GL_FOG_COORDINATE_SOURCE_EXT
, CONTEXT_ENUM(Fog
.FogCoordinateSource
),
950 extra_EXT_fog_coord
},
952 /* GL_IBM_rasterpos_clip */
953 { GL_RASTER_POSITION_UNCLIPPED_IBM
,
954 CONTEXT_BOOL(Transform
.RasterPositionUnclipped
),
955 extra_IBM_rasterpos_clip
},
957 /* GL_NV_point_sprite */
958 { GL_POINT_SPRITE_R_MODE_NV
,
959 CONTEXT_ENUM(Point
.SpriteRMode
), extra_NV_point_sprite
},
960 { GL_POINT_SPRITE_COORD_ORIGIN
, CONTEXT_ENUM(Point
.SpriteOrigin
),
961 extra_NV_point_sprite_ARB_point_sprite
},
963 /* GL_NV_vertex_program */
964 { GL_VERTEX_PROGRAM_BINDING_NV
, LOC_CUSTOM
, TYPE_INT
, 0,
965 extra_NV_vertex_program
},
966 { GL_VERTEX_ATTRIB_ARRAY0_NV
, ARRAY_BOOL(VertexAttrib
[0].Enabled
),
967 extra_NV_vertex_program
},
968 { GL_VERTEX_ATTRIB_ARRAY1_NV
, ARRAY_BOOL(VertexAttrib
[1].Enabled
),
969 extra_NV_vertex_program
},
970 { GL_VERTEX_ATTRIB_ARRAY2_NV
, ARRAY_BOOL(VertexAttrib
[2].Enabled
),
971 extra_NV_vertex_program
},
972 { GL_VERTEX_ATTRIB_ARRAY3_NV
, ARRAY_BOOL(VertexAttrib
[3].Enabled
),
973 extra_NV_vertex_program
},
974 { GL_VERTEX_ATTRIB_ARRAY4_NV
, ARRAY_BOOL(VertexAttrib
[4].Enabled
),
975 extra_NV_vertex_program
},
976 { GL_VERTEX_ATTRIB_ARRAY5_NV
, ARRAY_BOOL(VertexAttrib
[5].Enabled
),
977 extra_NV_vertex_program
},
978 { GL_VERTEX_ATTRIB_ARRAY6_NV
, ARRAY_BOOL(VertexAttrib
[6].Enabled
),
979 extra_NV_vertex_program
},
980 { GL_VERTEX_ATTRIB_ARRAY7_NV
, ARRAY_BOOL(VertexAttrib
[7].Enabled
),
981 extra_NV_vertex_program
},
982 { GL_VERTEX_ATTRIB_ARRAY8_NV
, ARRAY_BOOL(VertexAttrib
[8].Enabled
),
983 extra_NV_vertex_program
},
984 { GL_VERTEX_ATTRIB_ARRAY9_NV
, ARRAY_BOOL(VertexAttrib
[9].Enabled
),
985 extra_NV_vertex_program
},
986 { GL_VERTEX_ATTRIB_ARRAY10_NV
, ARRAY_BOOL(VertexAttrib
[10].Enabled
),
987 extra_NV_vertex_program
},
988 { GL_VERTEX_ATTRIB_ARRAY11_NV
, ARRAY_BOOL(VertexAttrib
[11].Enabled
),
989 extra_NV_vertex_program
},
990 { GL_VERTEX_ATTRIB_ARRAY12_NV
, ARRAY_BOOL(VertexAttrib
[12].Enabled
),
991 extra_NV_vertex_program
},
992 { GL_VERTEX_ATTRIB_ARRAY13_NV
, ARRAY_BOOL(VertexAttrib
[13].Enabled
),
993 extra_NV_vertex_program
},
994 { GL_VERTEX_ATTRIB_ARRAY14_NV
, ARRAY_BOOL(VertexAttrib
[14].Enabled
),
995 extra_NV_vertex_program
},
996 { GL_VERTEX_ATTRIB_ARRAY15_NV
, ARRAY_BOOL(VertexAttrib
[15].Enabled
),
997 extra_NV_vertex_program
},
998 { GL_MAP1_VERTEX_ATTRIB0_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[0]),
999 extra_NV_vertex_program
},
1000 { GL_MAP1_VERTEX_ATTRIB1_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[1]),
1001 extra_NV_vertex_program
},
1002 { GL_MAP1_VERTEX_ATTRIB2_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[2]),
1003 extra_NV_vertex_program
},
1004 { GL_MAP1_VERTEX_ATTRIB3_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[3]),
1005 extra_NV_vertex_program
},
1006 { GL_MAP1_VERTEX_ATTRIB4_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[4]),
1007 extra_NV_vertex_program
},
1008 { GL_MAP1_VERTEX_ATTRIB5_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[5]),
1009 extra_NV_vertex_program
},
1010 { GL_MAP1_VERTEX_ATTRIB6_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[6]),
1011 extra_NV_vertex_program
},
1012 { GL_MAP1_VERTEX_ATTRIB7_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[7]),
1013 extra_NV_vertex_program
},
1014 { GL_MAP1_VERTEX_ATTRIB8_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[8]),
1015 extra_NV_vertex_program
},
1016 { GL_MAP1_VERTEX_ATTRIB9_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[9]),
1017 extra_NV_vertex_program
},
1018 { GL_MAP1_VERTEX_ATTRIB10_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[10]),
1019 extra_NV_vertex_program
},
1020 { GL_MAP1_VERTEX_ATTRIB11_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[11]),
1021 extra_NV_vertex_program
},
1022 { GL_MAP1_VERTEX_ATTRIB12_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[12]),
1023 extra_NV_vertex_program
},
1024 { GL_MAP1_VERTEX_ATTRIB13_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[13]),
1025 extra_NV_vertex_program
},
1026 { GL_MAP1_VERTEX_ATTRIB14_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[14]),
1027 extra_NV_vertex_program
},
1028 { GL_MAP1_VERTEX_ATTRIB15_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[15]),
1029 extra_NV_vertex_program
},
1031 /* GL_NV_fragment_program */
1032 { GL_FRAGMENT_PROGRAM_NV
, CONTEXT_BOOL(FragmentProgram
.Enabled
),
1033 extra_NV_fragment_program
},
1034 { GL_FRAGMENT_PROGRAM_BINDING_NV
, LOC_CUSTOM
, TYPE_INT
, 0,
1035 extra_NV_fragment_program
},
1036 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
,
1037 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS
),
1038 extra_NV_fragment_program
},
1040 /* GL_NV_texture_rectangle */
1041 { GL_TEXTURE_RECTANGLE_NV
,
1042 LOC_CUSTOM
, TYPE_BOOLEAN
, 0, extra_NV_texture_rectangle
},
1043 { GL_TEXTURE_BINDING_RECTANGLE_NV
,
1044 LOC_CUSTOM
, TYPE_INT
, TEXTURE_RECT_INDEX
, extra_NV_texture_rectangle
},
1045 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
,
1046 CONTEXT_INT(Const
.MaxTextureRectSize
), extra_NV_texture_rectangle
},
1048 /* GL_EXT_stencil_two_side */
1049 { GL_STENCIL_TEST_TWO_SIDE_EXT
, CONTEXT_BOOL(Stencil
.TestTwoSide
),
1050 extra_EXT_stencil_two_side
},
1051 { GL_ACTIVE_STENCIL_FACE_EXT
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
1053 /* GL_NV_light_max_exponent */
1054 { GL_MAX_SHININESS_NV
, CONTEXT_FLOAT(Const
.MaxShininess
),
1055 extra_NV_light_max_exponent
},
1056 { GL_MAX_SPOT_EXPONENT_NV
, CONTEXT_FLOAT(Const
.MaxSpotExponent
),
1057 extra_NV_light_max_exponent
},
1059 /* GL_NV_primitive_restart */
1060 { GL_PRIMITIVE_RESTART_NV
, CONTEXT_BOOL(Array
.PrimitiveRestart
),
1061 extra_NV_primitive_restart
},
1062 { GL_PRIMITIVE_RESTART_INDEX_NV
, CONTEXT_INT(Array
.RestartIndex
),
1063 extra_NV_primitive_restart
},
1065 /* GL_ARB_vertex_buffer_object */
1066 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1067 offsetof(struct gl_array_object
, Index
.BufferObj
), NO_EXTRA
},
1068 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1069 offsetof(struct gl_array_object
, EdgeFlag
.BufferObj
), NO_EXTRA
},
1070 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1071 offsetof(struct gl_array_object
, SecondaryColor
.BufferObj
), NO_EXTRA
},
1072 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1073 offsetof(struct gl_array_object
, FogCoord
.BufferObj
), NO_EXTRA
},
1075 /* GL_EXT_pixel_buffer_object */
1076 { GL_PIXEL_PACK_BUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1077 extra_EXT_pixel_buffer_object
},
1078 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1079 extra_EXT_pixel_buffer_object
},
1081 /* GL_ARB_vertex_program */
1082 { GL_VERTEX_PROGRAM_ARB
, /* == GL_VERTEX_PROGRAM_NV */
1083 CONTEXT_BOOL(VertexProgram
.Enabled
),
1084 extra_ARB_vertex_program_NV_vertex_program
},
1085 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB
, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1086 CONTEXT_BOOL(VertexProgram
.PointSizeEnabled
),
1087 extra_ARB_vertex_program_NV_vertex_program
},
1088 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB
, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1089 CONTEXT_BOOL(VertexProgram
.TwoSideEnabled
),
1090 extra_ARB_vertex_program_NV_vertex_program
},
1091 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1092 CONTEXT_INT(Const
.MaxProgramMatrixStackDepth
),
1093 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1094 { GL_MAX_PROGRAM_MATRICES_ARB
, /* == GL_MAX_TRACK_MATRICES_NV */
1095 CONTEXT_INT(Const
.MaxProgramMatrices
),
1096 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1097 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB
, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1098 LOC_CUSTOM
, TYPE_INT
, 0,
1099 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1101 { GL_CURRENT_MATRIX_ARB
, /* == GL_CURRENT_MATRIX_NV */
1102 LOC_CUSTOM
, TYPE_MATRIX
, 0,
1103 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1104 { GL_TRANSPOSE_CURRENT_MATRIX_ARB
, /* == GL_CURRENT_MATRIX_NV */
1105 LOC_CUSTOM
, TYPE_MATRIX
, 0,
1106 extra_ARB_vertex_program_ARB_fragment_program
},
1108 { GL_PROGRAM_ERROR_POSITION_ARB
, /* == GL_PROGRAM_ERROR_POSITION_NV */
1109 CONTEXT_INT(Program
.ErrorPos
),
1110 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1112 /* GL_ARB_fragment_program */
1113 { GL_FRAGMENT_PROGRAM_ARB
, CONTEXT_BOOL(FragmentProgram
.Enabled
),
1114 extra_ARB_fragment_program
},
1116 /* GL_EXT_depth_bounds_test */
1117 { GL_DEPTH_BOUNDS_TEST_EXT
, CONTEXT_BOOL(Depth
.BoundsTest
),
1118 extra_EXT_depth_bounds_test
},
1119 { GL_DEPTH_BOUNDS_EXT
, CONTEXT_FLOAT2(Depth
.BoundsMin
),
1120 extra_EXT_depth_bounds_test
},
1122 /* GL_ARB_depth_clamp*/
1123 { GL_DEPTH_CLAMP
, CONTEXT_BOOL(Transform
.DepthClamp
),
1124 extra_ARB_depth_clamp
},
1126 /* GL_ARB_draw_buffers */
1127 { GL_DRAW_BUFFER0_ARB
, BUFFER_ENUM(ColorDrawBuffer
[0]), NO_EXTRA
},
1128 { GL_DRAW_BUFFER1_ARB
, BUFFER_ENUM(ColorDrawBuffer
[1]),
1129 extra_valid_draw_buffer
},
1130 { GL_DRAW_BUFFER2_ARB
, BUFFER_ENUM(ColorDrawBuffer
[2]),
1131 extra_valid_draw_buffer
},
1132 { GL_DRAW_BUFFER3_ARB
, BUFFER_ENUM(ColorDrawBuffer
[3]),
1133 extra_valid_draw_buffer
},
1134 { GL_DRAW_BUFFER4_ARB
, BUFFER_ENUM(ColorDrawBuffer
[4]),
1135 extra_valid_draw_buffer
},
1136 { GL_DRAW_BUFFER5_ARB
, BUFFER_ENUM(ColorDrawBuffer
[5]),
1137 extra_valid_draw_buffer
},
1138 { GL_DRAW_BUFFER6_ARB
, BUFFER_ENUM(ColorDrawBuffer
[6]),
1139 extra_valid_draw_buffer
},
1140 { GL_DRAW_BUFFER7_ARB
, BUFFER_ENUM(ColorDrawBuffer
[7]),
1141 extra_valid_draw_buffer
},
1143 /* GL_ATI_fragment_shader */
1144 { GL_NUM_FRAGMENT_REGISTERS_ATI
, CONST(6), extra_ATI_fragment_shader
},
1145 { GL_NUM_FRAGMENT_CONSTANTS_ATI
, CONST(8), extra_ATI_fragment_shader
},
1146 { GL_NUM_PASSES_ATI
, CONST(2), extra_ATI_fragment_shader
},
1147 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI
, CONST(8), extra_ATI_fragment_shader
},
1148 { GL_NUM_INSTRUCTIONS_TOTAL_ATI
, CONST(16), extra_ATI_fragment_shader
},
1149 { GL_COLOR_ALPHA_PAIRING_ATI
, CONST(GL_TRUE
), extra_ATI_fragment_shader
},
1150 { GL_NUM_LOOPBACK_COMPONENTS_ATI
, CONST(3), extra_ATI_fragment_shader
},
1151 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
,
1152 CONST(3), extra_ATI_fragment_shader
},
1154 /* GL_EXT_framebuffer_object */
1155 { GL_MAX_COLOR_ATTACHMENTS_EXT
, CONTEXT_INT(Const
.MaxColorAttachments
),
1156 extra_EXT_framebuffer_object
},
1158 /* GL_EXT_framebuffer_blit
1159 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1160 { GL_READ_FRAMEBUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1161 extra_EXT_framebuffer_blit
},
1163 /* GL_EXT_provoking_vertex */
1164 { GL_PROVOKING_VERTEX_EXT
,
1165 CONTEXT_ENUM(Light
.ProvokingVertex
), extra_EXT_provoking_vertex
},
1166 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
,
1167 CONTEXT_BOOL(Const
.QuadsFollowProvokingVertexConvention
),
1168 extra_EXT_provoking_vertex
},
1170 /* GL_ARB_framebuffer_object */
1171 { GL_MAX_SAMPLES
, CONTEXT_INT(Const
.MaxSamples
),
1172 extra_ARB_framebuffer_object_EXT_framebuffer_multisample
},
1174 /* GL_APPLE_vertex_array_object */
1175 { GL_VERTEX_ARRAY_BINDING_APPLE
, ARRAY_INT(Name
),
1176 extra_APPLE_vertex_array_object
},
1178 /* GL_ARB_seamless_cube_map */
1179 { GL_TEXTURE_CUBE_MAP_SEAMLESS
,
1180 CONTEXT_BOOL(Texture
.CubeMapSeamless
), extra_ARB_seamless_cube_map
},
1183 { GL_MAX_SERVER_WAIT_TIMEOUT
,
1184 CONTEXT_INT64(Const
.MaxServerWaitTimeout
), extra_ARB_sync
},
1186 /* GL_EXT_texture_integer */
1187 { GL_RGBA_INTEGER_MODE_EXT
, BUFFER_BOOL(_IntegerColor
),
1188 extra_EXT_texture_integer
},
1190 /* GL_EXT_transform_feedback */
1191 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
, LOC_CUSTOM
, TYPE_INT
, 0,
1192 extra_EXT_transform_feedback
},
1193 { GL_RASTERIZER_DISCARD
, CONTEXT_BOOL(TransformFeedback
.RasterDiscard
),
1194 extra_EXT_transform_feedback
},
1195 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
,
1196 CONTEXT_INT(Const
.MaxTransformFeedbackInterleavedComponents
),
1197 extra_EXT_transform_feedback
},
1198 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
,
1199 CONTEXT_INT(Const
.MaxTransformFeedbackSeparateAttribs
),
1200 extra_EXT_transform_feedback
},
1201 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
,
1202 CONTEXT_INT(Const
.MaxTransformFeedbackSeparateComponents
),
1203 extra_EXT_transform_feedback
},
1205 /* GL_ARB_transform_feedback2 */
1206 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0,
1207 extra_ARB_transform_feedback2
},
1208 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0,
1209 extra_ARB_transform_feedback2
},
1210 { GL_TRANSFORM_FEEDBACK_BINDING
, LOC_CUSTOM
, TYPE_INT
, 0,
1211 extra_ARB_transform_feedback2
},
1213 /* GL_ARB_geometry_shader4 */
1214 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
,
1215 CONTEXT_INT(Const
.MaxGeometryTextureImageUnits
),
1216 extra_ARB_geometry_shader4
},
1217 { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
,
1218 CONTEXT_INT(Const
.MaxGeometryOutputVertices
),
1219 extra_ARB_geometry_shader4
},
1220 { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
,
1221 CONTEXT_INT(Const
.MaxGeometryTotalOutputComponents
),
1222 extra_ARB_geometry_shader4
},
1223 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
,
1224 CONTEXT_INT(Const
.GeometryProgram
.MaxUniformComponents
),
1225 extra_ARB_geometry_shader4
},
1226 { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
,
1227 CONTEXT_INT(Const
.MaxGeometryVaryingComponents
),
1228 extra_ARB_geometry_shader4
},
1229 { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
,
1230 CONTEXT_INT(Const
.MaxVertexVaryingComponents
),
1231 extra_ARB_geometry_shader4
},
1233 /* GL_ARB_color_buffer_float */
1234 { GL_RGBA_FLOAT_MODE_ARB
, BUFFER_FIELD(Visual
.floatMode
, TYPE_BOOLEAN
), 0 },
1236 /* GL_EXT_gpu_shader4 / GL 3.0 */
1237 { GL_MIN_PROGRAM_TEXEL_OFFSET
,
1238 CONTEXT_INT(Const
.MinProgramTexelOffset
),
1239 extra_EXT_gpu_shader4
},
1240 { GL_MAX_PROGRAM_TEXEL_OFFSET
,
1241 CONTEXT_INT(Const
.MaxProgramTexelOffset
),
1242 extra_EXT_gpu_shader4
},
1244 /* GL_ARB_texture_buffer_object */
1245 { GL_MAX_TEXTURE_BUFFER_SIZE_ARB
, CONTEXT_INT(Const
.MaxTextureBufferSize
),
1246 extra_ARB_texture_buffer_object
},
1247 { GL_TEXTURE_BINDING_BUFFER_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
1248 extra_ARB_texture_buffer_object
},
1249 { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1250 TEXTURE_BUFFER_INDEX
, extra_ARB_texture_buffer_object
},
1251 { GL_TEXTURE_BUFFER_FORMAT_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
1252 extra_ARB_texture_buffer_object
},
1253 { GL_TEXTURE_BUFFER_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
1254 extra_ARB_texture_buffer_object
},
1256 /* GL_ARB_sampler_objects / GL 3.3 */
1257 { GL_SAMPLER_BINDING
,
1258 LOC_CUSTOM
, TYPE_INT
, GL_SAMPLER_BINDING
, extra_ARB_sampler_objects
},
1261 { GL_NUM_EXTENSIONS
, LOC_CUSTOM
, TYPE_INT
, 0, extra_version_30
},
1262 { GL_MAJOR_VERSION
, CONTEXT_INT(VersionMajor
), extra_version_30
},
1263 { GL_MINOR_VERSION
, CONTEXT_INT(VersionMinor
), extra_version_30
},
1264 { GL_CONTEXT_FLAGS
, CONTEXT_INT(Const
.ContextFlags
), extra_version_30
},
1266 /* GL3.0 / GL_EXT_framebuffer_sRGB */
1267 { GL_FRAMEBUFFER_SRGB_EXT
, CONTEXT_BOOL(Color
.sRGBEnabled
), extra_EXT_framebuffer_sRGB
},
1268 { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
, BUFFER_INT(Visual
.sRGBCapable
), extra_EXT_framebuffer_sRGB
},
1271 /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
1272 * vs. GL_PRIMITIVE_RESTART!
1274 { GL_PRIMITIVE_RESTART
, CONTEXT_BOOL(Array
.PrimitiveRestart
),
1276 { GL_PRIMITIVE_RESTART_INDEX
, CONTEXT_INT(Array
.RestartIndex
),
1281 { GL_CONTEXT_PROFILE_MASK
, CONTEXT_INT(Const
.ProfileMask
),
1284 /* GL_ARB_robustness */
1285 { GL_RESET_NOTIFICATION_STRATEGY_ARB
, CONTEXT_ENUM(Const
.ResetStrategy
), NO_EXTRA
},
1286 #endif /* FEATURE_GL */
1289 /* All we need now is a way to look up the value struct from the enum.
1290 * The code generated by gcc for the old generated big switch
1291 * statement is a big, balanced, open coded if/else tree, essentially
1292 * an unrolled binary search. It would be natural to sort the new
1293 * enum table and use bsearch(), but we will use a read-only hash
1294 * table instead. bsearch() has a nice guaranteed worst case
1295 * performance, but we're also guaranteed to hit that worst case
1296 * (log2(n) iterations) for about half the enums. Instead, using an
1297 * open addressing hash table, we can find the enum on the first try
1298 * for 80% of the enums, 1 collision for 10% and never more than 5
1299 * collisions for any enum (typical numbers). And the code is very
1300 * simple, even though it feels a little magic. */
1302 static unsigned short table
[1024];
1303 static const int prime_factor
= 89, prime_step
= 281;
1307 print_table_stats(void)
1309 int i
, j
, collisions
[11], count
, hash
, mask
;
1310 const struct value_desc
*d
;
1313 mask
= Elements(table
) - 1;
1314 memset(collisions
, 0, sizeof collisions
);
1316 for (i
= 0; i
< Elements(table
); i
++) {
1320 d
= &values
[table
[i
]];
1321 hash
= (d
->pname
* prime_factor
);
1324 if (values
[table
[hash
& mask
]].pname
== d
->pname
)
1336 printf("number of enums: %d (total %d)\n", count
, Elements(values
));
1337 for (i
= 0; i
< Elements(collisions
) - 1; i
++)
1338 if (collisions
[i
] > 0)
1339 printf(" %d enums with %d %scollisions\n",
1340 collisions
[i
], i
, i
== 10 ? "or more " : "");
1345 * Initialize the enum hash for a given API
1347 * This is called from one_time_init() to insert the enum values that
1348 * are valid for the API in question into the enum hash table.
1350 * \param the current context, for determining the API in question
1352 void _mesa_init_get_hash(struct gl_context
*ctx
)
1354 int i
, hash
, index
, mask
;
1355 int api_mask
= 0, api_bit
;
1357 mask
= Elements(table
) - 1;
1358 api_bit
= 1 << ctx
->API
;
1360 for (i
= 0; i
< Elements(values
); i
++) {
1361 if (values
[i
].type
== TYPE_API_MASK
) {
1362 api_mask
= values
[i
].offset
;
1365 if (!(api_mask
& api_bit
))
1368 hash
= (values
[i
].pname
* prime_factor
) & mask
;
1370 index
= hash
& mask
;
1371 if (!table
[index
]) {
1380 print_table_stats();
1385 * Handle irregular enums
1387 * Some values don't conform to the "well-known type at context
1388 * pointer + offset" pattern, so we have this function to catch all
1389 * the corner cases. Typically, it's a computed value or a one-off
1390 * pointer to a custom struct or something.
1392 * In this case we can't return a pointer to the value, so we'll have
1393 * to use the temporary variable 'v' declared back in the calling
1394 * glGet*v() function to store the result.
1396 * \param ctx the current context
1397 * \param d the struct value_desc that describes the enum
1398 * \param v pointer to the tmp declared in the calling glGet*v() function
1401 find_custom_value(struct gl_context
*ctx
, const struct value_desc
*d
, union value
*v
)
1403 struct gl_buffer_object
**buffer_obj
;
1404 struct gl_client_array
*array
;
1411 case GL_TEXTURE_1D_ARRAY_EXT
:
1412 case GL_TEXTURE_2D_ARRAY_EXT
:
1413 case GL_TEXTURE_CUBE_MAP_ARB
:
1414 case GL_TEXTURE_RECTANGLE_NV
:
1415 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
1418 case GL_LINE_STIPPLE_PATTERN
:
1419 /* This is the only GLushort, special case it here by promoting
1420 * to an int rather than introducing a new type. */
1421 v
->value_int
= ctx
->Line
.StipplePattern
;
1424 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
1425 unit
= ctx
->Texture
.CurrentUnit
;
1426 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
1427 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
1428 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
1429 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
1432 case GL_CURRENT_TEXTURE_COORDS
:
1433 unit
= ctx
->Texture
.CurrentUnit
;
1434 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
1435 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
1436 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
1437 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
1440 case GL_COLOR_WRITEMASK
:
1441 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
1442 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
1443 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
1444 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
1448 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0;
1451 case GL_READ_BUFFER
:
1452 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
1455 case GL_MAP2_GRID_DOMAIN
:
1456 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
1457 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
1458 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
1459 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
1462 case GL_TEXTURE_STACK_DEPTH
:
1463 unit
= ctx
->Texture
.CurrentUnit
;
1464 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
1466 case GL_TEXTURE_MATRIX
:
1467 unit
= ctx
->Texture
.CurrentUnit
;
1468 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
1471 case GL_TEXTURE_COORD_ARRAY
:
1472 case GL_TEXTURE_COORD_ARRAY_SIZE
:
1473 case GL_TEXTURE_COORD_ARRAY_TYPE
:
1474 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
1475 array
= &ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
];
1476 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
1479 case GL_ACTIVE_TEXTURE_ARB
:
1480 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
1482 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
1483 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
1486 case GL_MODELVIEW_STACK_DEPTH
:
1487 case GL_PROJECTION_STACK_DEPTH
:
1488 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
1491 case GL_MAX_TEXTURE_SIZE
:
1492 case GL_MAX_3D_TEXTURE_SIZE
:
1493 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
1494 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
1495 v
->value_int
= 1 << (*p
- 1);
1498 case GL_SCISSOR_BOX
:
1499 v
->value_int_4
[0] = ctx
->Scissor
.X
;
1500 v
->value_int_4
[1] = ctx
->Scissor
.Y
;
1501 v
->value_int_4
[2] = ctx
->Scissor
.Width
;
1502 v
->value_int_4
[3] = ctx
->Scissor
.Height
;
1507 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
1510 if (!ctx
->CompileFlag
)
1512 else if (ctx
->ExecuteFlag
)
1513 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
1515 v
->value_enum
= GL_COMPILE
;
1519 v
->value_int_4
[0] = ctx
->Viewport
.X
;
1520 v
->value_int_4
[1] = ctx
->Viewport
.Y
;
1521 v
->value_int_4
[2] = ctx
->Viewport
.Width
;
1522 v
->value_int_4
[3] = ctx
->Viewport
.Height
;
1525 case GL_ACTIVE_STENCIL_FACE_EXT
:
1526 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
1529 case GL_STENCIL_FAIL
:
1530 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
1532 case GL_STENCIL_FUNC
:
1533 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
1535 case GL_STENCIL_PASS_DEPTH_FAIL
:
1536 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
1538 case GL_STENCIL_PASS_DEPTH_PASS
:
1539 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
1541 case GL_STENCIL_REF
:
1542 v
->value_int
= ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
];
1544 case GL_STENCIL_VALUE_MASK
:
1545 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
1547 case GL_STENCIL_WRITEMASK
:
1548 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
1551 case GL_NUM_EXTENSIONS
:
1552 v
->value_int
= _mesa_get_extension_count(ctx
);
1555 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
1556 v
->value_int
= _mesa_get_color_read_type(ctx
);
1558 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
1559 v
->value_int
= _mesa_get_color_read_format(ctx
);
1562 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
1563 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
1565 case GL_CURRENT_MATRIX_ARB
:
1566 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
1567 v
->value_matrix
= ctx
->CurrentStack
->Top
;
1570 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
1571 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
);
1573 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
1575 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
);
1576 ASSERT(v
->value_int_n
.n
<= 100);
1579 case GL_MAX_VARYING_FLOATS_ARB
:
1580 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
1583 /* Various object names */
1585 case GL_TEXTURE_BINDING_1D
:
1586 case GL_TEXTURE_BINDING_2D
:
1587 case GL_TEXTURE_BINDING_3D
:
1588 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
1589 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
1590 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
1591 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
1592 unit
= ctx
->Texture
.CurrentUnit
;
1594 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
1597 /* GL_ARB_vertex_buffer_object */
1598 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
1599 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
1600 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1601 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
1602 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
1603 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1604 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
1605 buffer_obj
= (struct gl_buffer_object
**)
1606 ((char *) ctx
->Array
.ArrayObj
+ d
->offset
);
1607 v
->value_int
= (*buffer_obj
)->Name
;
1609 case GL_ARRAY_BUFFER_BINDING_ARB
:
1610 v
->value_int
= ctx
->Array
.ArrayBufferObj
->Name
;
1612 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
1614 ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
;
1616 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
1617 v
->value_int
= ctx
->Array
.ElementArrayBufferObj
->Name
;
1620 /* ARB_copy_buffer */
1621 case GL_COPY_READ_BUFFER
:
1622 v
->value_int
= ctx
->CopyReadBuffer
->Name
;
1624 case GL_COPY_WRITE_BUFFER
:
1625 v
->value_int
= ctx
->CopyWriteBuffer
->Name
;
1628 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
1630 ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0;
1632 case GL_VERTEX_PROGRAM_BINDING_NV
:
1634 ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0;
1636 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
1637 v
->value_int
= ctx
->Pack
.BufferObj
->Name
;
1639 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
1640 v
->value_int
= ctx
->Unpack
.BufferObj
->Name
;
1642 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
1643 v
->value_int
= ctx
->TransformFeedback
.CurrentBuffer
->Name
;
1645 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
:
1646 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Paused
;
1648 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
:
1649 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Active
;
1651 case GL_TRANSFORM_FEEDBACK_BINDING
:
1652 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Name
;
1654 case GL_CURRENT_PROGRAM
:
1656 ctx
->Shader
.ActiveProgram
? ctx
->Shader
.ActiveProgram
->Name
: 0;
1658 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
1659 v
->value_int
= ctx
->ReadBuffer
->Name
;
1661 case GL_RENDERBUFFER_BINDING_EXT
:
1663 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
1665 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
1666 v
->value_int
= ctx
->Array
.ArrayObj
->PointSize
.BufferObj
->Name
;
1670 if(ctx
->Color
._ClampFragmentColor
)
1671 COPY_4FV(v
->value_float_4
, ctx
->Fog
.Color
);
1673 COPY_4FV(v
->value_float_4
, ctx
->Fog
.ColorUnclamped
);
1675 case GL_COLOR_CLEAR_VALUE
:
1676 if(ctx
->Color
._ClampFragmentColor
) {
1677 v
->value_float_4
[0] = CLAMP(ctx
->Color
.ClearColor
.f
[0], 0.0F
, 1.0F
);
1678 v
->value_float_4
[1] = CLAMP(ctx
->Color
.ClearColor
.f
[1], 0.0F
, 1.0F
);
1679 v
->value_float_4
[2] = CLAMP(ctx
->Color
.ClearColor
.f
[2], 0.0F
, 1.0F
);
1680 v
->value_float_4
[3] = CLAMP(ctx
->Color
.ClearColor
.f
[3], 0.0F
, 1.0F
);
1682 COPY_4FV(v
->value_float_4
, ctx
->Color
.ClearColor
.f
);
1684 case GL_BLEND_COLOR_EXT
:
1685 if(ctx
->Color
._ClampFragmentColor
)
1686 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColor
);
1688 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColorUnclamped
);
1690 case GL_ALPHA_TEST_REF
:
1691 if(ctx
->Color
._ClampFragmentColor
)
1692 v
->value_float
= ctx
->Color
.AlphaRef
;
1694 v
->value_float
= ctx
->Color
.AlphaRefUnclamped
;
1696 case GL_MAX_VERTEX_UNIFORM_VECTORS
:
1697 v
->value_int
= ctx
->Const
.VertexProgram
.MaxUniformComponents
/ 4;
1700 case GL_MAX_FRAGMENT_UNIFORM_VECTORS
:
1701 v
->value_int
= ctx
->Const
.FragmentProgram
.MaxUniformComponents
/ 4;
1704 /* GL_ARB_texture_buffer_object */
1705 case GL_TEXTURE_BUFFER_ARB
:
1706 v
->value_int
= ctx
->Texture
.BufferObject
->Name
;
1708 case GL_TEXTURE_BINDING_BUFFER_ARB
:
1709 unit
= ctx
->Texture
.CurrentUnit
;
1711 ctx
->Texture
.Unit
[unit
].CurrentTex
[TEXTURE_BUFFER_INDEX
]->Name
;
1713 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
:
1715 struct gl_buffer_object
*buf
=
1716 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
1717 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObject
;
1718 v
->value_int
= buf
? buf
->Name
: 0;
1721 case GL_TEXTURE_BUFFER_FORMAT_ARB
:
1722 v
->value_int
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
1723 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObjectFormat
;
1726 /* GL_ARB_sampler_objects */
1727 case GL_SAMPLER_BINDING
:
1729 struct gl_sampler_object
*samp
=
1730 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Sampler
;
1731 v
->value_int
= samp
? samp
->Name
: 0;
1738 * Check extra constraints on a struct value_desc descriptor
1740 * If a struct value_desc has a non-NULL extra pointer, it means that
1741 * there are a number of extra constraints to check or actions to
1742 * perform. The extras is just an integer array where each integer
1743 * encode different constraints or actions.
1745 * \param ctx current context
1746 * \param func name of calling glGet*v() function for error reporting
1747 * \param d the struct value_desc that has the extra constraints
1749 * \return GL_FALSE if one of the constraints was not satisfied,
1750 * otherwise GL_TRUE.
1753 check_extra(struct gl_context
*ctx
, const char *func
, const struct value_desc
*d
)
1755 const GLuint version
= ctx
->VersionMajor
* 10 + ctx
->VersionMinor
;
1761 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++)
1763 case EXTRA_VERSION_30
:
1764 if (version
>= 30) {
1769 case EXTRA_VERSION_31
:
1770 if (version
>= 31) {
1775 case EXTRA_VERSION_32
:
1776 if (version
>= 32) {
1781 case EXTRA_NEW_FRAG_CLAMP
:
1782 if (ctx
->NewState
& (_NEW_BUFFERS
| _NEW_FRAG_CLAMP
))
1783 _mesa_update_state(ctx
);
1785 case EXTRA_VERSION_ES2
:
1786 if (ctx
->API
== API_OPENGLES2
) {
1791 case EXTRA_NEW_BUFFERS
:
1792 if (ctx
->NewState
& _NEW_BUFFERS
)
1793 _mesa_update_state(ctx
);
1795 case EXTRA_FLUSH_CURRENT
:
1796 FLUSH_CURRENT(ctx
, 0);
1798 case EXTRA_VALID_DRAW_BUFFER
:
1799 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1800 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
1801 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
1805 case EXTRA_VALID_TEXTURE_UNIT
:
1806 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
1807 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
1808 func
, ctx
->Texture
.CurrentUnit
);
1814 default: /* *e is a offset into the extension struct */
1816 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
1821 if (total
> 0 && enabled
== 0) {
1822 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1823 _mesa_lookup_enum_by_nr(d
->pname
));
1830 static const struct value_desc error_value
=
1831 { 0, 0, TYPE_INVALID
, NO_OFFSET
, NO_EXTRA
};
1834 * Find the struct value_desc corresponding to the enum 'pname'.
1836 * We hash the enum value to get an index into the 'table' array,
1837 * which holds the index in the 'values' array of struct value_desc.
1838 * Once we've found the entry, we do the extra checks, if any, then
1839 * look up the value and return a pointer to it.
1841 * If the value has to be computed (for example, it's the result of a
1842 * function call or we need to add 1 to it), we use the tmp 'v' to
1845 * \param func name of glGet*v() func for error reporting
1846 * \param pname the enum value we're looking up
1847 * \param p is were we return the pointer to the value
1848 * \param v a tmp union value variable in the calling glGet*v() function
1850 * \return the struct value_desc corresponding to the enum or a struct
1851 * value_desc of TYPE_INVALID if not found. This lets the calling
1852 * glGet*v() function jump right into a switch statement and
1853 * handle errors there instead of having to check for NULL.
1855 static const struct value_desc
*
1856 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1858 GET_CURRENT_CONTEXT(ctx
);
1859 struct gl_texture_unit
*unit
;
1861 const struct value_desc
*d
;
1863 mask
= Elements(table
) - 1;
1864 hash
= (pname
* prime_factor
);
1866 d
= &values
[table
[hash
& mask
]];
1868 /* If the enum isn't valid, the hash walk ends with index 0,
1869 * which is the API mask entry at the beginning of values[]. */
1870 if (unlikely(d
->type
== TYPE_API_MASK
)) {
1871 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1872 _mesa_lookup_enum_by_nr(pname
));
1873 return &error_value
;
1876 if (likely(d
->pname
== pname
))
1882 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
1883 return &error_value
;
1885 switch (d
->location
) {
1887 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
1890 *p
= ((char *) ctx
+ d
->offset
);
1893 *p
= ((char *) ctx
->Array
.ArrayObj
+ d
->offset
);
1896 unit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1897 *p
= ((char *) unit
+ d
->offset
);
1900 find_custom_value(ctx
, d
, v
);
1908 /* silence warning */
1909 return &error_value
;
1912 static const int transpose
[] = {
1920 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
1922 const struct value_desc
*d
;
1928 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
1933 params
[0] = INT_TO_BOOLEAN(d
->offset
);
1938 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
1941 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
1944 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
1947 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
1951 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
1955 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
1957 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
1960 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
1963 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
1967 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1968 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1972 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
1976 params
[0] = ((GLboolean
*) p
)[0];
1980 m
= *(GLmatrix
**) p
;
1981 for (i
= 0; i
< 16; i
++)
1982 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
1986 m
= *(GLmatrix
**) p
;
1987 for (i
= 0; i
< 16; i
++)
1988 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
1997 shift
= d
->type
- TYPE_BIT_0
;
1998 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2004 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
2006 const struct value_desc
*d
;
2012 d
= find_value("glGetFloatv", pname
, &p
, &v
);
2017 params
[0] = (GLfloat
) d
->offset
;
2022 params
[3] = ((GLfloat
*) p
)[3];
2025 params
[2] = ((GLfloat
*) p
)[2];
2028 params
[1] = ((GLfloat
*) p
)[1];
2031 params
[0] = ((GLfloat
*) p
)[0];
2035 params
[0] = ((GLdouble
*) p
)[0];
2039 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
2041 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
2044 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
2047 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
2051 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2052 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
2056 params
[0] = ((GLint64
*) p
)[0];
2060 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
2064 m
= *(GLmatrix
**) p
;
2065 for (i
= 0; i
< 16; i
++)
2066 params
[i
] = m
->m
[i
];
2070 m
= *(GLmatrix
**) p
;
2071 for (i
= 0; i
< 16; i
++)
2072 params
[i
] = m
->m
[transpose
[i
]];
2081 shift
= d
->type
- TYPE_BIT_0
;
2082 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
2088 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
2090 const struct value_desc
*d
;
2096 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
2101 params
[0] = d
->offset
;
2105 params
[3] = IROUND(((GLfloat
*) p
)[3]);
2107 params
[2] = IROUND(((GLfloat
*) p
)[2]);
2109 params
[1] = IROUND(((GLfloat
*) p
)[1]);
2111 params
[0] = IROUND(((GLfloat
*) p
)[0]);
2115 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
2117 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
2119 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
2121 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
2125 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
2129 params
[3] = ((GLint
*) p
)[3];
2131 params
[2] = ((GLint
*) p
)[2];
2134 params
[1] = ((GLint
*) p
)[1];
2137 params
[0] = ((GLint
*) p
)[0];
2141 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2142 params
[i
] = v
.value_int_n
.ints
[i
];
2146 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
2150 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
2154 m
= *(GLmatrix
**) p
;
2155 for (i
= 0; i
< 16; i
++)
2156 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
2160 m
= *(GLmatrix
**) p
;
2161 for (i
= 0; i
< 16; i
++)
2162 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
2171 shift
= d
->type
- TYPE_BIT_0
;
2172 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2177 #if FEATURE_ARB_sync
2179 _mesa_GetInteger64v(GLenum pname
, GLint64
*params
)
2181 const struct value_desc
*d
;
2187 d
= find_value("glGetInteger64v", pname
, &p
, &v
);
2192 params
[0] = d
->offset
;
2196 params
[3] = IROUND64(((GLfloat
*) p
)[3]);
2198 params
[2] = IROUND64(((GLfloat
*) p
)[2]);
2200 params
[1] = IROUND64(((GLfloat
*) p
)[1]);
2202 params
[0] = IROUND64(((GLfloat
*) p
)[0]);
2206 params
[3] = FLOAT_TO_INT64(((GLfloat
*) p
)[3]);
2208 params
[2] = FLOAT_TO_INT64(((GLfloat
*) p
)[2]);
2210 params
[1] = FLOAT_TO_INT64(((GLfloat
*) p
)[1]);
2212 params
[0] = FLOAT_TO_INT64(((GLfloat
*) p
)[0]);
2216 params
[0] = FLOAT_TO_INT64(((GLdouble
*) p
)[0]);
2220 params
[3] = ((GLint
*) p
)[3];
2222 params
[2] = ((GLint
*) p
)[2];
2225 params
[1] = ((GLint
*) p
)[1];
2228 params
[0] = ((GLint
*) p
)[0];
2232 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2233 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
2237 params
[0] = ((GLint64
*) p
)[0];
2241 params
[0] = ((GLboolean
*) p
)[0];
2245 m
= *(GLmatrix
**) p
;
2246 for (i
= 0; i
< 16; i
++)
2247 params
[i
] = FLOAT_TO_INT64(m
->m
[i
]);
2251 m
= *(GLmatrix
**) p
;
2252 for (i
= 0; i
< 16; i
++)
2253 params
[i
] = FLOAT_TO_INT64(m
->m
[transpose
[i
]]);
2262 shift
= d
->type
- TYPE_BIT_0
;
2263 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2267 #endif /* FEATURE_ARB_sync */
2270 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
2272 const struct value_desc
*d
;
2278 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2283 params
[0] = d
->offset
;
2288 params
[3] = ((GLfloat
*) p
)[3];
2291 params
[2] = ((GLfloat
*) p
)[2];
2294 params
[1] = ((GLfloat
*) p
)[1];
2297 params
[0] = ((GLfloat
*) p
)[0];
2301 params
[0] = ((GLdouble
*) p
)[0];
2305 params
[3] = ((GLint
*) p
)[3];
2307 params
[2] = ((GLint
*) p
)[2];
2310 params
[1] = ((GLint
*) p
)[1];
2313 params
[0] = ((GLint
*) p
)[0];
2317 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2318 params
[i
] = v
.value_int_n
.ints
[i
];
2322 params
[0] = ((GLint64
*) p
)[0];
2326 params
[0] = *(GLboolean
*) p
;
2330 m
= *(GLmatrix
**) p
;
2331 for (i
= 0; i
< 16; i
++)
2332 params
[i
] = m
->m
[i
];
2336 m
= *(GLmatrix
**) p
;
2337 for (i
= 0; i
< 16; i
++)
2338 params
[i
] = m
->m
[transpose
[i
]];
2347 shift
= d
->type
- TYPE_BIT_0
;
2348 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2353 static enum value_type
2354 find_value_indexed(const char *func
, GLenum pname
, int index
, union value
*v
)
2356 GET_CURRENT_CONTEXT(ctx
);
2361 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2363 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2365 v
->value_int
= (ctx
->Color
.BlendEnabled
>> index
) & 1;
2370 case GL_BLEND_SRC_RGB
:
2371 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2373 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2375 v
->value_int
= ctx
->Color
.Blend
[index
].SrcRGB
;
2377 case GL_BLEND_SRC_ALPHA
:
2378 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2380 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2382 v
->value_int
= ctx
->Color
.Blend
[index
].SrcA
;
2386 case GL_BLEND_DST_RGB
:
2387 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2389 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2391 v
->value_int
= ctx
->Color
.Blend
[index
].DstRGB
;
2393 case GL_BLEND_DST_ALPHA
:
2394 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2396 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2398 v
->value_int
= ctx
->Color
.Blend
[index
].DstA
;
2400 case GL_BLEND_EQUATION_RGB
:
2401 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2403 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2405 v
->value_int
= ctx
->Color
.Blend
[index
].EquationRGB
;
2407 case GL_BLEND_EQUATION_ALPHA
:
2408 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2410 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2412 v
->value_int
= ctx
->Color
.Blend
[index
].EquationA
;
2415 case GL_COLOR_WRITEMASK
:
2416 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2418 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2420 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0;
2421 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0;
2422 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0;
2423 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0;
2426 case GL_TRANSFORM_FEEDBACK_BUFFER_START
:
2427 if (index
>= ctx
->Const
.MaxTransformFeedbackSeparateAttribs
)
2429 if (!ctx
->Extensions
.EXT_transform_feedback
)
2431 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Offset
[index
];
2434 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
:
2435 if (index
>= ctx
->Const
.MaxTransformFeedbackSeparateAttribs
)
2437 if (!ctx
->Extensions
.EXT_transform_feedback
)
2439 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Size
[index
];
2442 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
2443 if (index
>= ctx
->Const
.MaxTransformFeedbackSeparateAttribs
)
2445 if (!ctx
->Extensions
.EXT_transform_feedback
)
2447 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Buffers
[index
]->Name
;
2452 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
2453 _mesa_lookup_enum_by_nr(pname
));
2454 return TYPE_INVALID
;
2456 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(pname=%s)", func
,
2457 _mesa_lookup_enum_by_nr(pname
));
2458 return TYPE_INVALID
;
2462 _mesa_GetBooleanIndexedv( GLenum pname
, GLuint index
, GLboolean
*params
)
2465 enum value_type type
=
2466 find_value_indexed("glGetBooleanIndexedv", pname
, index
, &v
);
2470 params
[0] = INT_TO_BOOLEAN(v
.value_int
);
2473 params
[0] = INT_TO_BOOLEAN(v
.value_int_4
[0]);
2474 params
[1] = INT_TO_BOOLEAN(v
.value_int_4
[1]);
2475 params
[2] = INT_TO_BOOLEAN(v
.value_int_4
[2]);
2476 params
[3] = INT_TO_BOOLEAN(v
.value_int_4
[3]);
2479 params
[0] = INT64_TO_BOOLEAN(v
.value_int
);
2482 ; /* nothing - GL error was recorded */
2487 _mesa_GetIntegerIndexedv( GLenum pname
, GLuint index
, GLint
*params
)
2490 enum value_type type
=
2491 find_value_indexed("glGetIntegerIndexedv", pname
, index
, &v
);
2495 params
[0] = v
.value_int
;
2498 params
[0] = v
.value_int_4
[0];
2499 params
[1] = v
.value_int_4
[1];
2500 params
[2] = v
.value_int_4
[2];
2501 params
[3] = v
.value_int_4
[3];
2504 params
[0] = INT64_TO_INT(v
.value_int
);
2507 ; /* nothing - GL error was recorded */
2511 #if FEATURE_ARB_sync
2513 _mesa_GetInteger64Indexedv( GLenum pname
, GLuint index
, GLint64
*params
)
2516 enum value_type type
=
2517 find_value_indexed("glGetIntegerIndexedv", pname
, index
, &v
);
2521 params
[0] = v
.value_int
;
2524 params
[0] = v
.value_int_4
[0];
2525 params
[1] = v
.value_int_4
[1];
2526 params
[2] = v
.value_int_4
[2];
2527 params
[3] = v
.value_int_4
[3];
2530 params
[0] = v
.value_int
;
2533 ; /* nothing - GL error was recorded */
2536 #endif /* FEATURE_ARB_sync */
2540 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
2542 const struct value_desc
*d
;
2548 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2553 params
[0] = INT_TO_FIXED(d
->offset
);
2558 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
2561 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
2564 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
2567 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
2571 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
2575 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
2577 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
2580 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
2583 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
2587 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2588 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
2592 params
[0] = ((GLint64
*) p
)[0];
2596 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
2600 m
= *(GLmatrix
**) p
;
2601 for (i
= 0; i
< 16; i
++)
2602 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
2606 m
= *(GLmatrix
**) p
;
2607 for (i
= 0; i
< 16; i
++)
2608 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
2617 shift
= d
->type
- TYPE_BIT_0
;
2618 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);