mesa: implement glGet queries and error handling for ARB_transform_feedback3
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mfeatures.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
37
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64 #undef CONST
65
66 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
67 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
68 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
69 (GLint) ((F) * 65536.0f) )
70
71 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
72 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
73 ((I) < SHRT_MIN) ? INT_MIN : \
74 (GLint) ((I) * 65536) )
75
76 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
78
79 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
80 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
81 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
82 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
83
84 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
85 #define ENUM_TO_FIXED(E) (E)
86
87 enum value_type {
88 TYPE_INVALID,
89 TYPE_API_MASK,
90 TYPE_INT,
91 TYPE_INT_2,
92 TYPE_INT_3,
93 TYPE_INT_4,
94 TYPE_INT_N,
95 TYPE_INT64,
96 TYPE_ENUM,
97 TYPE_ENUM_2,
98 TYPE_BOOLEAN,
99 TYPE_BIT_0,
100 TYPE_BIT_1,
101 TYPE_BIT_2,
102 TYPE_BIT_3,
103 TYPE_BIT_4,
104 TYPE_BIT_5,
105 TYPE_BIT_6,
106 TYPE_BIT_7,
107 TYPE_FLOAT,
108 TYPE_FLOAT_2,
109 TYPE_FLOAT_3,
110 TYPE_FLOAT_4,
111 TYPE_FLOATN,
112 TYPE_FLOATN_2,
113 TYPE_FLOATN_3,
114 TYPE_FLOATN_4,
115 TYPE_DOUBLEN,
116 TYPE_MATRIX,
117 TYPE_MATRIX_T,
118 TYPE_CONST
119 };
120
121 enum value_location {
122 LOC_BUFFER,
123 LOC_CONTEXT,
124 LOC_ARRAY,
125 LOC_TEXUNIT,
126 LOC_CUSTOM
127 };
128
129 enum value_extra {
130 EXTRA_END = 0x8000,
131 EXTRA_VERSION_30,
132 EXTRA_VERSION_31,
133 EXTRA_VERSION_32,
134 EXTRA_API_GL,
135 EXTRA_API_ES2,
136 EXTRA_NEW_BUFFERS,
137 EXTRA_NEW_FRAG_CLAMP,
138 EXTRA_VALID_DRAW_BUFFER,
139 EXTRA_VALID_TEXTURE_UNIT,
140 EXTRA_VALID_CLIP_DISTANCE,
141 EXTRA_FLUSH_CURRENT,
142 EXTRA_GLSL_130,
143 };
144
145 #define NO_EXTRA NULL
146 #define NO_OFFSET 0
147
148 struct value_desc {
149 GLenum pname;
150 GLubyte location; /**< enum value_location */
151 GLubyte type; /**< enum value_type */
152 int offset;
153 const int *extra;
154 };
155
156 union value {
157 GLfloat value_float;
158 GLfloat value_float_4[4];
159 GLmatrix *value_matrix;
160 GLint value_int;
161 GLint value_int_4[4];
162 GLint64 value_int64;
163 GLenum value_enum;
164
165 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
166 struct {
167 GLint n, ints[100];
168 } value_int_n;
169 GLboolean value_bool;
170 };
171
172 #define BUFFER_FIELD(field, type) \
173 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
174 #define CONTEXT_FIELD(field, type) \
175 LOC_CONTEXT, type, offsetof(struct gl_context, field)
176 #define ARRAY_FIELD(field, type) \
177 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
178 #define CONST(value) \
179 LOC_CONTEXT, TYPE_CONST, value
180
181 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
182 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
183 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
184
185 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
186 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
187 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
188 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
189 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
190 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
191 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
192 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
193 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
194 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
195 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
196 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
197 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
198 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
199 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
200 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
201 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
202 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
203 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
204 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
205
206 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
207 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
208 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
209
210 #define EXT(f) \
211 offsetof(struct gl_extensions, f)
212
213 #define EXTRA_EXT(e) \
214 static const int extra_##e[] = { \
215 EXT(e), EXTRA_END \
216 }
217
218 #define EXTRA_EXT2(e1, e2) \
219 static const int extra_##e1##_##e2[] = { \
220 EXT(e1), EXT(e2), EXTRA_END \
221 }
222
223 /* The 'extra' mechanism is a way to specify extra checks (such as
224 * extensions or specific gl versions) or actions (flush current, new
225 * buffers) that we need to do before looking up an enum. We need to
226 * declare them all up front so we can refer to them in the value_desc
227 * structs below. */
228
229 static const int extra_new_buffers[] = {
230 EXTRA_NEW_BUFFERS,
231 EXTRA_END
232 };
233
234 static const int extra_new_frag_clamp[] = {
235 EXTRA_NEW_FRAG_CLAMP,
236 EXTRA_END
237 };
238
239 static const int extra_valid_draw_buffer[] = {
240 EXTRA_VALID_DRAW_BUFFER,
241 EXTRA_END
242 };
243
244 static const int extra_valid_texture_unit[] = {
245 EXTRA_VALID_TEXTURE_UNIT,
246 EXTRA_END
247 };
248
249 static const int extra_valid_clip_distance[] = {
250 EXTRA_VALID_CLIP_DISTANCE,
251 EXTRA_END
252 };
253
254 static const int extra_flush_current_valid_texture_unit[] = {
255 EXTRA_FLUSH_CURRENT,
256 EXTRA_VALID_TEXTURE_UNIT,
257 EXTRA_END
258 };
259
260 static const int extra_flush_current[] = {
261 EXTRA_FLUSH_CURRENT,
262 EXTRA_END
263 };
264
265 static const int extra_EXT_secondary_color_flush_current[] = {
266 EXT(EXT_secondary_color),
267 EXTRA_FLUSH_CURRENT,
268 EXTRA_END
269 };
270
271 static const int extra_EXT_fog_coord_flush_current[] = {
272 EXT(EXT_fog_coord),
273 EXTRA_FLUSH_CURRENT,
274 EXTRA_END
275 };
276
277 static const int extra_EXT_texture_integer[] = {
278 EXT(EXT_texture_integer),
279 EXTRA_END
280 };
281
282 static const int extra_GLSL_130[] = {
283 EXTRA_GLSL_130,
284 EXTRA_END
285 };
286
287 static const int extra_ARB_sampler_objects[] = {
288 EXT(ARB_sampler_objects),
289 EXTRA_END
290 };
291
292 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
293 EXT(ARB_uniform_buffer_object),
294 EXT(ARB_geometry_shader4),
295 EXTRA_END
296 };
297
298
299 EXTRA_EXT(ARB_ES2_compatibility);
300 EXTRA_EXT(ARB_texture_cube_map);
301 EXTRA_EXT(MESA_texture_array);
302 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
303 EXTRA_EXT(EXT_secondary_color);
304 EXTRA_EXT(EXT_fog_coord);
305 EXTRA_EXT(NV_fog_distance);
306 EXTRA_EXT(EXT_texture_filter_anisotropic);
307 EXTRA_EXT(IBM_rasterpos_clip);
308 EXTRA_EXT(NV_point_sprite);
309 EXTRA_EXT(NV_vertex_program);
310 EXTRA_EXT(NV_fragment_program);
311 EXTRA_EXT(NV_texture_rectangle);
312 EXTRA_EXT(EXT_stencil_two_side);
313 EXTRA_EXT(NV_light_max_exponent);
314 EXTRA_EXT(EXT_depth_bounds_test);
315 EXTRA_EXT(ARB_depth_clamp);
316 EXTRA_EXT(ATI_fragment_shader);
317 EXTRA_EXT(EXT_framebuffer_blit);
318 EXTRA_EXT(ARB_shader_objects);
319 EXTRA_EXT(EXT_provoking_vertex);
320 EXTRA_EXT(ARB_fragment_shader);
321 EXTRA_EXT(ARB_fragment_program);
322 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
323 EXTRA_EXT(EXT_framebuffer_object);
324 EXTRA_EXT(APPLE_vertex_array_object);
325 EXTRA_EXT(ARB_seamless_cube_map);
326 EXTRA_EXT(EXT_compiled_vertex_array);
327 EXTRA_EXT(ARB_sync);
328 EXTRA_EXT(ARB_vertex_shader);
329 EXTRA_EXT(EXT_transform_feedback);
330 EXTRA_EXT(ARB_transform_feedback2);
331 EXTRA_EXT(ARB_transform_feedback3);
332 EXTRA_EXT(EXT_pixel_buffer_object);
333 EXTRA_EXT(ARB_vertex_program);
334 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
335 EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
336 EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
337 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
338 EXTRA_EXT(ARB_geometry_shader4);
339 EXTRA_EXT(ARB_color_buffer_float);
340 EXTRA_EXT(ARB_copy_buffer);
341 EXTRA_EXT(EXT_framebuffer_sRGB);
342 EXTRA_EXT(ARB_texture_buffer_object);
343 EXTRA_EXT(OES_EGL_image_external);
344 EXTRA_EXT(ARB_blend_func_extended);
345 EXTRA_EXT(ARB_uniform_buffer_object);
346 EXTRA_EXT(ARB_timer_query);
347
348 static const int
349 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
350 EXT(ARB_vertex_program),
351 EXT(ARB_fragment_program),
352 EXT(NV_vertex_program),
353 EXTRA_END
354 };
355
356 static const int
357 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
358 EXT(NV_vertex_program),
359 EXT(ARB_vertex_program),
360 EXT(ARB_fragment_program),
361 EXT(NV_vertex_program),
362 EXTRA_END
363 };
364
365 static const int
366 extra_NV_primitive_restart[] = {
367 EXT(NV_primitive_restart),
368 EXTRA_END
369 };
370
371 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
372 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
373 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
374
375 static const int
376 extra_ARB_vertex_program_api_es2[] = {
377 EXT(ARB_vertex_program),
378 EXTRA_API_ES2,
379 EXTRA_END
380 };
381
382 /* The ReadBuffer get token is valid under either full GL or under
383 * GLES2 if the NV_read_buffer extension is available. */
384 static const int
385 extra_NV_read_buffer_api_gl[] = {
386 EXT(NV_read_buffer),
387 EXTRA_API_GL,
388 EXTRA_END
389 };
390
391 #define API_OPENGL_BIT (1 << API_OPENGL)
392 #define API_OPENGLES_BIT (1 << API_OPENGLES)
393 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
394
395 /* This is the big table describing all the enums we accept in
396 * glGet*v(). The table is partitioned into six parts: enums
397 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
398 * between OpenGL and GLES, enums exclusive to GLES, etc for the
399 * remaining combinations. When we add the enums to the hash table in
400 * _mesa_init_get_hash(), we only add the enums for the API we're
401 * instantiating and the different sections are guarded by #if
402 * FEATURE_GL etc to make sure we only compile in the enums we may
403 * need. */
404
405 static const struct value_desc values[] = {
406 /* Enums shared between OpenGL, GLES1 and GLES2 */
407 { 0, 0, TYPE_API_MASK,
408 API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
409 { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
410 { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
411 { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
412 { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
413 { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
414 { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
415 { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
416 { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
417 { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
418 { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
419 { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
420 { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
421 { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
422 { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
423 { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
424 { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
425 { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
426 { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
427 { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
428 { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
429 { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
430 { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
431 offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
432 { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
433 { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
434 { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
435 { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
436 { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
437 { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
438 { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
439 { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
440 { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
441 { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
442 { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
443 { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
444 { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
445 { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
446 { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
447 { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
448 { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
449 { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
450 { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
451 { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
452 { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
453 { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
454 { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
455
456 /* GL_ARB_multitexture */
457 { GL_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
458
459 /* Note that all the OES_* extensions require that the Mesa "struct
460 * gl_extensions" include a member with the name of the extension.
461 * That structure does not yet include OES extensions (and we're
462 * not sure whether it will). If it does, all the OES_*
463 * extensions below should mark the dependency. */
464
465 /* GL_ARB_texture_cube_map */
466 { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
467 TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
468 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
469 offsetof(struct gl_context, Const.MaxCubeTextureLevels),
470 extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
471
472 /* XXX: OES_blend_subtract */
473 { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
474 { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
475 { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
476 { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
477
478 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
479 * defined identically to GL_BLEND_EQUATION. */
480 { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA },
481 { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA },
482
483 /* GL_ARB_texture_compression */
484 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
485 { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
486
487 /* GL_ARB_multisample */
488 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
489 CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
490 { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
491 { GL_SAMPLE_COVERAGE_VALUE_ARB,
492 CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
493 { GL_SAMPLE_COVERAGE_INVERT_ARB,
494 CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
495 { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
496 { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
497
498 /* GL_SGIS_generate_mipmap */
499 { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA },
500
501 /* GL_ARB_vertex_buffer_object */
502 { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
503
504 /* GL_ARB_vertex_buffer_object */
505 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
506 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
507
508 /* GL_ARB_color_buffer_float */
509 { GL_CLAMP_VERTEX_COLOR, CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float },
510 { GL_CLAMP_FRAGMENT_COLOR, CONTEXT_ENUM(Color.ClampFragmentColor), extra_ARB_color_buffer_float },
511 { GL_CLAMP_READ_COLOR, CONTEXT_ENUM(Color.ClampReadColor), extra_ARB_color_buffer_float },
512
513 /* GL_ARB_copy_buffer */
514 { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
515 { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
516
517 /* GL_OES_read_format */
518 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
519 extra_new_buffers },
520 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
521 extra_new_buffers },
522
523 /* GL_EXT_framebuffer_object */
524 { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
525 extra_EXT_framebuffer_object },
526 { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
527 extra_EXT_framebuffer_object },
528 { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
529 extra_EXT_framebuffer_object },
530
531 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
532 * GLSL: */
533 { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
534
535 #if FEATURE_GL || FEATURE_ES1
536 /* Enums in OpenGL and GLES1 */
537 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
538 { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
539 { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
540 { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
541 { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
542 { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
543 { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
544 { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
545 { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
546 { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
547 { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
548 { GL_LIGHT_MODEL_AMBIENT,
549 CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
550 { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
551 { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
552 { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
553 { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp },
554 { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
555 { GL_CLIP_DISTANCE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
556 { GL_CLIP_DISTANCE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
557 { GL_CLIP_DISTANCE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
558 { GL_CLIP_DISTANCE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
559 { GL_CLIP_DISTANCE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
560 { GL_CLIP_DISTANCE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
561 { GL_CLIP_DISTANCE6, CONTEXT_BIT6(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
562 { GL_CLIP_DISTANCE7, CONTEXT_BIT7(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
563 { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
564 { GL_CURRENT_COLOR,
565 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
566 extra_flush_current },
567 { GL_CURRENT_NORMAL,
568 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
569 extra_flush_current },
570 { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
571 extra_flush_current_valid_texture_unit },
572 { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
573 { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
574 { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
575 { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
576 { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
577 { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
578 { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
579 { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
580 { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
581 { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
582 { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
583 { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
584 { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
585 { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
586 { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
587 { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
588 { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
589 { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
590 { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
591 offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
592 { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
593 { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
594 { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
595 { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
596 { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
597 { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
598 { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
599 { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
600 { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
601 { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
602 { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
603 { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
604 offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
605 { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
606 { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
607 { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
608 { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
609 { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
610 extra_valid_texture_unit },
611
612 { GL_VERTEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA },
613 { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA },
614 { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA },
615 { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA },
616 { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA },
617 { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA },
618 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA },
619 { GL_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA },
620 { GL_COLOR_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Size), NO_EXTRA },
621 { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA },
622 { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA },
623 { GL_TEXTURE_COORD_ARRAY,
624 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
625 { GL_TEXTURE_COORD_ARRAY_SIZE,
626 LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA },
627 { GL_TEXTURE_COORD_ARRAY_TYPE,
628 LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA },
629 { GL_TEXTURE_COORD_ARRAY_STRIDE,
630 LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA },
631
632 /* GL_ARB_ES2_compatibility */
633 { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility },
634 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying),
635 extra_ARB_ES2_compatibility },
636 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
637 extra_ARB_ES2_compatibility },
638 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
639 extra_ARB_ES2_compatibility },
640
641 /* GL_ARB_multitexture */
642 { GL_MAX_TEXTURE_UNITS, CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA },
643 { GL_CLIENT_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
644
645 /* GL_ARB_texture_cube_map */
646 { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
647 /* S, T, and R are always set at the same time */
648 { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
649 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
650
651 /* GL_ARB_multisample */
652 { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
653 { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
654
655 /* GL_ARB_vertex_buffer_object */
656 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
657 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_POS].BufferObj), NO_EXTRA },
658 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
659 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA },
660 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
661 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA },
662 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
663
664 /* GL_OES_point_sprite */
665 { GL_POINT_SPRITE_NV,
666 CONTEXT_BOOL(Point.PointSprite),
667 extra_NV_point_sprite_ARB_point_sprite },
668
669 /* GL_ARB_fragment_shader */
670 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
671 CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
672 extra_ARB_fragment_shader },
673
674 /* GL_ARB_vertex_shader */
675 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
676 CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
677 extra_ARB_vertex_shader },
678 { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
679 extra_ARB_vertex_shader },
680
681 /* GL_EXT_texture_lod_bias */
682 { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
683 NO_EXTRA },
684
685 /* GL_EXT_texture_filter_anisotropic */
686 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
687 CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
688 extra_EXT_texture_filter_anisotropic },
689 #endif /* FEATURE_GL || FEATURE_ES1 */
690
691 #if FEATURE_ES1
692 { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
693 /* XXX: OES_matrix_get */
694 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
695 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
696 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
697
698 /* OES_point_size_array */
699 { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN) },
700 { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM) },
701 { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT) },
702 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
703 #endif /* FEATURE_ES1 */
704
705 #if FEATURE_GL || FEATURE_ES2
706 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
707 { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
708 CONTEXT_INT(Const.MaxTextureCoordUnits),
709 extra_ARB_fragment_program_NV_fragment_program },
710
711 /* GL_ARB_draw_buffers */
712 { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
713
714 /* GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments */
715 { GL_MAX_COLOR_ATTACHMENTS, CONTEXT_INT(Const.MaxColorAttachments),
716 extra_EXT_framebuffer_object },
717
718 /* GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0) */
719 { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
720 { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
721 extra_valid_draw_buffer },
722 { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
723 extra_valid_draw_buffer },
724 { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
725 extra_valid_draw_buffer },
726 { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
727 extra_valid_draw_buffer },
728 { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
729 extra_valid_draw_buffer },
730 { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
731 extra_valid_draw_buffer },
732 { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
733 extra_valid_draw_buffer },
734
735 { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
736 /* GL_ARB_fragment_program */
737 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
738 CONTEXT_INT(Const.MaxTextureImageUnits),
739 extra_ARB_fragment_program_NV_fragment_program },
740 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
741 CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
742 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
743 CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
744 extra_ARB_vertex_shader },
745
746 /* GL_ARB_shader_objects
747 * Actually, this token isn't part of GL_ARB_shader_objects, but is
748 * close enough for now. */
749 { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
750
751 /* OpenGL 2.0 */
752 { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
753 { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
754 { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
755 { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
756 { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
757 { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
758 { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
759
760 { GL_MAX_VERTEX_ATTRIBS_ARB,
761 CONTEXT_INT(Const.VertexProgram.MaxAttribs),
762 extra_ARB_vertex_program_api_es2 },
763
764 /* OES_texture_3D */
765 { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
766 { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
767 offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
768
769 /* GL_ARB_fragment_program/OES_standard_derivatives */
770 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
771 CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
772
773 /* GL_NV_read_buffer */
774 { GL_READ_BUFFER,
775 LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl },
776
777 #endif /* FEATURE_GL || FEATURE_ES2 */
778
779 #if FEATURE_ES2
780 /* Enums unique to OpenGL ES 2.0 */
781 { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
782 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
783 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
784 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
785 { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
786 /* OES_get_program_binary */
787 { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
788 { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
789 #endif /* FEATURE_ES2 */
790
791 /* GL_OES_EGL_image_external */
792 { GL_TEXTURE_BINDING_EXTERNAL_OES, LOC_CUSTOM,
793 TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external },
794 { GL_TEXTURE_EXTERNAL_OES, LOC_CUSTOM,
795 TYPE_BOOLEAN, 0, extra_OES_EGL_image_external },
796
797 #if FEATURE_GL
798 /* Remaining enums are only in OpenGL */
799 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
800 { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
801 { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
802 { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
803 { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
804 { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
805 { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
806 { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
807 { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
808 { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
809 { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
810 { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
811 { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
812 { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
813 { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
814 { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
815 { GL_CURRENT_INDEX,
816 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
817 extra_flush_current },
818 { GL_CURRENT_RASTER_COLOR,
819 CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
820 { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
821 { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
822 { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
823 { GL_CURRENT_RASTER_SECONDARY_COLOR,
824 CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
825 { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
826 extra_valid_texture_unit },
827 { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
828 { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
829 { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
830 { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
831 { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
832 { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
833 { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
834 { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
835 { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
836 { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
837 { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
838 { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
839 { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
840 { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
841 { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
842 { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
843 { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
844 { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
845 { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
846 { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
847 { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
848 { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
849 { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
850 { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
851 { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
852 { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
853 { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
854 { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
855 { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
856 { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
857 { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
858 { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
859 { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
860 { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
861 { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
862 { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
863 { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
864 { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
865 { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
866 { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
867 { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
868 { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
869 { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
870 { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
871 { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
872 { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
873 { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
874 { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
875 { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
876 { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
877 { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
878 { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
879 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
880
881 { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
882 { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
883 { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
884 { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
885 { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
886 { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
887 { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
888 { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
889 { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
890 { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
891 { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
892 { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
893 { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
894 { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
895 { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
896 { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
897 { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
898 { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
899 { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
900 { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
901 { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
902 { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
903 { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
904 { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
905 { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
906 { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
907 { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
908 { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
909 { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
910 { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
911 { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
912 { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
913 { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
914 { GL_RGBA_MODE, CONST(1), NO_EXTRA },
915 { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
916
917 { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
918
919 { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
920 { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
921 { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
922 { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
923
924 { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
925 { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
926 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
927 { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
928 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
929 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
930 CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
931
932 { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
933 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
934 { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
935 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
936 { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
937 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
938 { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
939 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
940 { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
941 { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
942 { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
943 { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
944 { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
945 { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
946 { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
947 { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
948 { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
949
950 /* Vertex arrays */
951 { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
952 { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
953 { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
954 { GL_INDEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA },
955 { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA },
956 { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA },
957 { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
958 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
959 { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA },
960 { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA },
961 { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
962
963 /* GL_ARB_texture_compression */
964 { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
965
966 /* GL_EXT_compiled_vertex_array */
967 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
968 extra_EXT_compiled_vertex_array },
969 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
970 extra_EXT_compiled_vertex_array },
971
972 /* GL_ARB_transpose_matrix */
973 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
974 CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
975 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
976 CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
977 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
978
979 /* GL_EXT_secondary_color */
980 { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
981 extra_EXT_secondary_color_ARB_vertex_program },
982 { GL_CURRENT_SECONDARY_COLOR_EXT,
983 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
984 extra_EXT_secondary_color_flush_current },
985 { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled),
986 extra_EXT_secondary_color },
987 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type),
988 extra_EXT_secondary_color },
989 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride),
990 extra_EXT_secondary_color },
991 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size),
992 extra_EXT_secondary_color },
993
994 /* GL_EXT_fog_coord */
995 { GL_CURRENT_FOG_COORDINATE_EXT,
996 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
997 extra_EXT_fog_coord_flush_current },
998 { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled),
999 extra_EXT_fog_coord },
1000 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type),
1001 extra_EXT_fog_coord },
1002 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride),
1003 extra_EXT_fog_coord },
1004 { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
1005 extra_EXT_fog_coord },
1006
1007 /* GL_NV_fog_distance */
1008 { GL_FOG_DISTANCE_MODE_NV, CONTEXT_ENUM(Fog.FogDistanceMode),
1009 extra_NV_fog_distance },
1010
1011 /* GL_IBM_rasterpos_clip */
1012 { GL_RASTER_POSITION_UNCLIPPED_IBM,
1013 CONTEXT_BOOL(Transform.RasterPositionUnclipped),
1014 extra_IBM_rasterpos_clip },
1015
1016 /* GL_NV_point_sprite */
1017 { GL_POINT_SPRITE_R_MODE_NV,
1018 CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
1019 { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
1020 extra_NV_point_sprite_ARB_point_sprite },
1021
1022 /* GL_NV_vertex_program */
1023 { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1024 extra_NV_vertex_program },
1025 { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(0)].Enabled),
1026 extra_NV_vertex_program },
1027 { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(1)].Enabled),
1028 extra_NV_vertex_program },
1029 { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(2)].Enabled),
1030 extra_NV_vertex_program },
1031 { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(3)].Enabled),
1032 extra_NV_vertex_program },
1033 { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(4)].Enabled),
1034 extra_NV_vertex_program },
1035 { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(5)].Enabled),
1036 extra_NV_vertex_program },
1037 { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(6)].Enabled),
1038 extra_NV_vertex_program },
1039 { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(7)].Enabled),
1040 extra_NV_vertex_program },
1041 { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(8)].Enabled),
1042 extra_NV_vertex_program },
1043 { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(9)].Enabled),
1044 extra_NV_vertex_program },
1045 { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(10)].Enabled),
1046 extra_NV_vertex_program },
1047 { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(11)].Enabled),
1048 extra_NV_vertex_program },
1049 { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(12)].Enabled),
1050 extra_NV_vertex_program },
1051 { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(13)].Enabled),
1052 extra_NV_vertex_program },
1053 { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(14)].Enabled),
1054 extra_NV_vertex_program },
1055 { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(15)].Enabled),
1056 extra_NV_vertex_program },
1057 { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
1058 extra_NV_vertex_program },
1059 { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
1060 extra_NV_vertex_program },
1061 { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
1062 extra_NV_vertex_program },
1063 { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
1064 extra_NV_vertex_program },
1065 { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
1066 extra_NV_vertex_program },
1067 { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
1068 extra_NV_vertex_program },
1069 { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
1070 extra_NV_vertex_program },
1071 { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
1072 extra_NV_vertex_program },
1073 { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
1074 extra_NV_vertex_program },
1075 { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
1076 extra_NV_vertex_program },
1077 { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
1078 extra_NV_vertex_program },
1079 { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
1080 extra_NV_vertex_program },
1081 { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
1082 extra_NV_vertex_program },
1083 { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
1084 extra_NV_vertex_program },
1085 { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
1086 extra_NV_vertex_program },
1087 { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
1088 extra_NV_vertex_program },
1089
1090 /* GL_NV_fragment_program */
1091 { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
1092 extra_NV_fragment_program },
1093 { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1094 extra_NV_fragment_program },
1095 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
1096 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
1097 extra_NV_fragment_program },
1098
1099 /* GL_NV_texture_rectangle */
1100 { GL_TEXTURE_RECTANGLE_NV,
1101 LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
1102 { GL_TEXTURE_BINDING_RECTANGLE_NV,
1103 LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
1104 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
1105 CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
1106
1107 /* GL_EXT_stencil_two_side */
1108 { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
1109 extra_EXT_stencil_two_side },
1110 { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
1111
1112 /* GL_NV_light_max_exponent */
1113 { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
1114 extra_NV_light_max_exponent },
1115 { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
1116 extra_NV_light_max_exponent },
1117
1118 /* GL_NV_primitive_restart */
1119 { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
1120 extra_NV_primitive_restart },
1121 { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
1122 extra_NV_primitive_restart },
1123
1124 /* GL_ARB_vertex_buffer_object */
1125 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1126 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA },
1127 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1128 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA },
1129 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1130 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA },
1131 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1132 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA },
1133
1134 /* GL_EXT_pixel_buffer_object */
1135 { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1136 extra_EXT_pixel_buffer_object },
1137 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1138 extra_EXT_pixel_buffer_object },
1139
1140 /* GL_ARB_vertex_program */
1141 { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
1142 CONTEXT_BOOL(VertexProgram.Enabled),
1143 extra_ARB_vertex_program_NV_vertex_program },
1144 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1145 CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
1146 extra_ARB_vertex_program_NV_vertex_program },
1147 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1148 CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
1149 extra_ARB_vertex_program_NV_vertex_program },
1150 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1151 CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
1152 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1153 { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
1154 CONTEXT_INT(Const.MaxProgramMatrices),
1155 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1156 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1157 LOC_CUSTOM, TYPE_INT, 0,
1158 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1159
1160 { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1161 LOC_CUSTOM, TYPE_MATRIX, 0,
1162 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1163 { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1164 LOC_CUSTOM, TYPE_MATRIX, 0,
1165 extra_ARB_vertex_program_ARB_fragment_program },
1166
1167 { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
1168 CONTEXT_INT(Program.ErrorPos),
1169 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1170
1171 /* GL_ARB_fragment_program */
1172 { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
1173 extra_ARB_fragment_program },
1174
1175 /* GL_EXT_depth_bounds_test */
1176 { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
1177 extra_EXT_depth_bounds_test },
1178 { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
1179 extra_EXT_depth_bounds_test },
1180
1181 /* GL_ARB_depth_clamp*/
1182 { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
1183 extra_ARB_depth_clamp },
1184
1185 /* GL_ATI_fragment_shader */
1186 { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
1187 { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
1188 { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
1189 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
1190 { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
1191 { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
1192 { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
1193 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
1194 CONST(3), extra_ATI_fragment_shader },
1195
1196 /* GL_EXT_framebuffer_blit
1197 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1198 { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1199 extra_EXT_framebuffer_blit },
1200
1201 /* GL_EXT_provoking_vertex */
1202 { GL_PROVOKING_VERTEX_EXT,
1203 CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex },
1204 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
1205 CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
1206 extra_EXT_provoking_vertex },
1207
1208 /* GL_ARB_framebuffer_object */
1209 { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
1210 extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
1211
1212 /* GL_APPLE_vertex_array_object */
1213 { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
1214 extra_APPLE_vertex_array_object },
1215
1216 /* GL_ARB_seamless_cube_map */
1217 { GL_TEXTURE_CUBE_MAP_SEAMLESS,
1218 CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
1219
1220 /* GL_ARB_sync */
1221 { GL_MAX_SERVER_WAIT_TIMEOUT,
1222 CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
1223
1224 /* GL_EXT_texture_integer */
1225 { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
1226 extra_EXT_texture_integer },
1227
1228 /* GL_EXT_transform_feedback */
1229 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1230 extra_EXT_transform_feedback },
1231 { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(RasterDiscard),
1232 extra_EXT_transform_feedback },
1233 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
1234 CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
1235 extra_EXT_transform_feedback },
1236 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
1237 CONTEXT_INT(Const.MaxTransformFeedbackBuffers),
1238 extra_EXT_transform_feedback },
1239 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
1240 CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
1241 extra_EXT_transform_feedback },
1242
1243 /* GL_ARB_transform_feedback2 */
1244 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1245 extra_ARB_transform_feedback2 },
1246 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1247 extra_ARB_transform_feedback2 },
1248 { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1249 extra_ARB_transform_feedback2 },
1250
1251 /* GL_ARB_transform_feedback3 */
1252 { GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,
1253 CONTEXT_INT(Const.MaxTransformFeedbackBuffers),
1254 extra_ARB_transform_feedback3 },
1255 { GL_MAX_VERTEX_STREAMS,
1256 CONTEXT_INT(Const.MaxVertexStreams),
1257 extra_ARB_transform_feedback3 },
1258
1259 /* GL_ARB_geometry_shader4 */
1260 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
1261 CONTEXT_INT(Const.MaxGeometryTextureImageUnits),
1262 extra_ARB_geometry_shader4 },
1263 { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
1264 CONTEXT_INT(Const.MaxGeometryOutputVertices),
1265 extra_ARB_geometry_shader4 },
1266 { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
1267 CONTEXT_INT(Const.MaxGeometryTotalOutputComponents),
1268 extra_ARB_geometry_shader4 },
1269 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
1270 CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents),
1271 extra_ARB_geometry_shader4 },
1272 { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
1273 CONTEXT_INT(Const.MaxGeometryVaryingComponents),
1274 extra_ARB_geometry_shader4 },
1275 { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
1276 CONTEXT_INT(Const.MaxVertexVaryingComponents),
1277 extra_ARB_geometry_shader4 },
1278
1279 /* GL_ARB_color_buffer_float */
1280 { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 },
1281
1282 /* GL_EXT_gpu_shader4 / GLSL 1.30 */
1283 { GL_MIN_PROGRAM_TEXEL_OFFSET,
1284 CONTEXT_INT(Const.MinProgramTexelOffset),
1285 extra_GLSL_130 },
1286 { GL_MAX_PROGRAM_TEXEL_OFFSET,
1287 CONTEXT_INT(Const.MaxProgramTexelOffset),
1288 extra_GLSL_130 },
1289
1290 /* GL_ARB_texture_buffer_object */
1291 { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize),
1292 extra_ARB_texture_buffer_object },
1293 { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
1294 extra_ARB_texture_buffer_object },
1295 { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1296 TEXTURE_BUFFER_INDEX, extra_ARB_texture_buffer_object },
1297 { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0,
1298 extra_ARB_texture_buffer_object },
1299 { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
1300 extra_ARB_texture_buffer_object },
1301
1302 /* GL_ARB_sampler_objects / GL 3.3 */
1303 { GL_SAMPLER_BINDING,
1304 LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, extra_ARB_sampler_objects },
1305
1306 /* GL 3.0 */
1307 { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1308 { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
1309 { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 },
1310 { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 },
1311
1312 /* GL3.0 / GL_EXT_framebuffer_sRGB */
1313 { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB },
1314 { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB },
1315
1316 /* GL 3.1 */
1317 /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
1318 * vs. GL_PRIMITIVE_RESTART!
1319 */
1320 { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
1321 extra_version_31 },
1322 { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
1323 extra_version_31 },
1324
1325
1326 /* GL 3.2 */
1327 { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
1328 extra_version_32 },
1329
1330 /* GL_ARB_robustness */
1331 { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA },
1332
1333 /* GL_ARB_debug_output */
1334 { GL_DEBUG_LOGGED_MESSAGES_ARB, CONTEXT_INT(Debug.NumMessages), NO_EXTRA },
1335 { GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB, CONTEXT_INT(Debug.NextMsgLength), NO_EXTRA },
1336 { GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA },
1337 { GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, CONST(MAX_DEBUG_MESSAGE_LENGTH), NO_EXTRA },
1338
1339 { GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended },
1340
1341 /* GL_ARB_uniform_buffer_object */
1342 { GL_MAX_VERTEX_UNIFORM_BLOCKS, CONTEXT_INT(Const.VertexProgram.MaxUniformBlocks),
1343 extra_ARB_uniform_buffer_object },
1344 { GL_MAX_FRAGMENT_UNIFORM_BLOCKS, CONTEXT_INT(Const.FragmentProgram.MaxUniformBlocks),
1345 extra_ARB_uniform_buffer_object },
1346 { GL_MAX_GEOMETRY_UNIFORM_BLOCKS, CONTEXT_INT(Const.GeometryProgram.MaxUniformBlocks),
1347 extra_ARB_uniform_buffer_object_and_geometry_shader },
1348 { GL_MAX_COMBINED_UNIFORM_BLOCKS, CONTEXT_INT(Const.MaxCombinedUniformBlocks),
1349 extra_ARB_uniform_buffer_object },
1350 { GL_MAX_UNIFORM_BLOCK_SIZE, CONTEXT_INT(Const.MaxUniformBlockSize),
1351 extra_ARB_uniform_buffer_object },
1352 { GL_MAX_UNIFORM_BUFFER_BINDINGS, CONTEXT_INT(Const.MaxUniformBufferBindings),
1353 extra_ARB_uniform_buffer_object },
1354
1355 { GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, CONTEXT_INT(Const.VertexProgram.MaxCombinedUniformComponents),
1356 extra_ARB_uniform_buffer_object },
1357 { GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, CONTEXT_INT(Const.FragmentProgram.MaxCombinedUniformComponents),
1358 extra_ARB_uniform_buffer_object },
1359 { GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, CONTEXT_INT(Const.GeometryProgram.MaxCombinedUniformComponents),
1360 extra_ARB_uniform_buffer_object_and_geometry_shader },
1361 { GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, CONTEXT_INT(Const.UniformBufferOffsetAlignment),
1362 extra_ARB_uniform_buffer_object },
1363
1364 { GL_UNIFORM_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object },
1365
1366 /* GL_ARB_timer_query */
1367 { GL_TIMESTAMP, LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query }
1368
1369 #endif /* FEATURE_GL */
1370 };
1371
1372 /* All we need now is a way to look up the value struct from the enum.
1373 * The code generated by gcc for the old generated big switch
1374 * statement is a big, balanced, open coded if/else tree, essentially
1375 * an unrolled binary search. It would be natural to sort the new
1376 * enum table and use bsearch(), but we will use a read-only hash
1377 * table instead. bsearch() has a nice guaranteed worst case
1378 * performance, but we're also guaranteed to hit that worst case
1379 * (log2(n) iterations) for about half the enums. Instead, using an
1380 * open addressing hash table, we can find the enum on the first try
1381 * for 80% of the enums, 1 collision for 10% and never more than 5
1382 * collisions for any enum (typical numbers). And the code is very
1383 * simple, even though it feels a little magic. */
1384
1385 static unsigned short table[1024];
1386 static const int prime_factor = 89, prime_step = 281;
1387
1388 #ifdef GET_DEBUG
1389 static void
1390 print_table_stats(void)
1391 {
1392 int i, j, collisions[11], count, hash, mask;
1393 const struct value_desc *d;
1394
1395 count = 0;
1396 mask = Elements(table) - 1;
1397 memset(collisions, 0, sizeof collisions);
1398
1399 for (i = 0; i < Elements(table); i++) {
1400 if (!table[i])
1401 continue;
1402 count++;
1403 d = &values[table[i]];
1404 hash = (d->pname * prime_factor);
1405 j = 0;
1406 while (1) {
1407 if (values[table[hash & mask]].pname == d->pname)
1408 break;
1409 hash += prime_step;
1410 j++;
1411 }
1412
1413 if (j < 10)
1414 collisions[j]++;
1415 else
1416 collisions[10]++;
1417 }
1418
1419 printf("number of enums: %d (total %d)\n", count, Elements(values));
1420 for (i = 0; i < Elements(collisions) - 1; i++)
1421 if (collisions[i] > 0)
1422 printf(" %d enums with %d %scollisions\n",
1423 collisions[i], i, i == 10 ? "or more " : "");
1424 }
1425 #endif
1426
1427 /**
1428 * Initialize the enum hash for a given API
1429 *
1430 * This is called from one_time_init() to insert the enum values that
1431 * are valid for the API in question into the enum hash table.
1432 *
1433 * \param the current context, for determining the API in question
1434 */
1435 void _mesa_init_get_hash(struct gl_context *ctx)
1436 {
1437 int i, hash, index, mask;
1438 int api_mask = 0, api_bit;
1439
1440 mask = Elements(table) - 1;
1441 api_bit = 1 << ctx->API;
1442
1443 for (i = 0; i < Elements(values); i++) {
1444 if (values[i].type == TYPE_API_MASK) {
1445 api_mask = values[i].offset;
1446 continue;
1447 }
1448 if (!(api_mask & api_bit))
1449 continue;
1450
1451 hash = (values[i].pname * prime_factor) & mask;
1452 while (1) {
1453 index = hash & mask;
1454 if (!table[index]) {
1455 table[index] = i;
1456 break;
1457 }
1458 hash += prime_step;
1459 }
1460 }
1461
1462 #ifdef GET_DEBUG
1463 print_table_stats();
1464 #endif
1465 }
1466
1467 /**
1468 * Handle irregular enums
1469 *
1470 * Some values don't conform to the "well-known type at context
1471 * pointer + offset" pattern, so we have this function to catch all
1472 * the corner cases. Typically, it's a computed value or a one-off
1473 * pointer to a custom struct or something.
1474 *
1475 * In this case we can't return a pointer to the value, so we'll have
1476 * to use the temporary variable 'v' declared back in the calling
1477 * glGet*v() function to store the result.
1478 *
1479 * \param ctx the current context
1480 * \param d the struct value_desc that describes the enum
1481 * \param v pointer to the tmp declared in the calling glGet*v() function
1482 */
1483 static void
1484 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
1485 {
1486 struct gl_buffer_object **buffer_obj;
1487 struct gl_client_array *array;
1488 GLuint unit, *p;
1489
1490 switch (d->pname) {
1491 case GL_TEXTURE_1D:
1492 case GL_TEXTURE_2D:
1493 case GL_TEXTURE_3D:
1494 case GL_TEXTURE_1D_ARRAY_EXT:
1495 case GL_TEXTURE_2D_ARRAY_EXT:
1496 case GL_TEXTURE_CUBE_MAP_ARB:
1497 case GL_TEXTURE_RECTANGLE_NV:
1498 case GL_TEXTURE_EXTERNAL_OES:
1499 v->value_bool = _mesa_IsEnabled(d->pname);
1500 break;
1501
1502 case GL_LINE_STIPPLE_PATTERN:
1503 /* This is the only GLushort, special case it here by promoting
1504 * to an int rather than introducing a new type. */
1505 v->value_int = ctx->Line.StipplePattern;
1506 break;
1507
1508 case GL_CURRENT_RASTER_TEXTURE_COORDS:
1509 unit = ctx->Texture.CurrentUnit;
1510 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
1511 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
1512 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
1513 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
1514 break;
1515
1516 case GL_CURRENT_TEXTURE_COORDS:
1517 unit = ctx->Texture.CurrentUnit;
1518 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
1519 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
1520 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
1521 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
1522 break;
1523
1524 case GL_COLOR_WRITEMASK:
1525 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
1526 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
1527 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
1528 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
1529 break;
1530
1531 case GL_EDGE_FLAG:
1532 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
1533 break;
1534
1535 case GL_READ_BUFFER:
1536 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
1537 break;
1538
1539 case GL_MAP2_GRID_DOMAIN:
1540 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
1541 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
1542 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
1543 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
1544 break;
1545
1546 case GL_TEXTURE_STACK_DEPTH:
1547 unit = ctx->Texture.CurrentUnit;
1548 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
1549 break;
1550 case GL_TEXTURE_MATRIX:
1551 unit = ctx->Texture.CurrentUnit;
1552 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
1553 break;
1554
1555 case GL_TEXTURE_COORD_ARRAY:
1556 case GL_TEXTURE_COORD_ARRAY_SIZE:
1557 case GL_TEXTURE_COORD_ARRAY_TYPE:
1558 case GL_TEXTURE_COORD_ARRAY_STRIDE:
1559 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
1560 v->value_int = *(GLuint *) ((char *) array + d->offset);
1561 break;
1562
1563 case GL_ACTIVE_TEXTURE_ARB:
1564 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
1565 break;
1566 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1567 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
1568 break;
1569
1570 case GL_MODELVIEW_STACK_DEPTH:
1571 case GL_PROJECTION_STACK_DEPTH:
1572 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
1573 break;
1574
1575 case GL_MAX_TEXTURE_SIZE:
1576 case GL_MAX_3D_TEXTURE_SIZE:
1577 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1578 p = (GLuint *) ((char *) ctx + d->offset);
1579 v->value_int = 1 << (*p - 1);
1580 break;
1581
1582 case GL_SCISSOR_BOX:
1583 v->value_int_4[0] = ctx->Scissor.X;
1584 v->value_int_4[1] = ctx->Scissor.Y;
1585 v->value_int_4[2] = ctx->Scissor.Width;
1586 v->value_int_4[3] = ctx->Scissor.Height;
1587 break;
1588
1589 case GL_LIST_INDEX:
1590 v->value_int =
1591 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
1592 break;
1593 case GL_LIST_MODE:
1594 if (!ctx->CompileFlag)
1595 v->value_enum = 0;
1596 else if (ctx->ExecuteFlag)
1597 v->value_enum = GL_COMPILE_AND_EXECUTE;
1598 else
1599 v->value_enum = GL_COMPILE;
1600 break;
1601
1602 case GL_VIEWPORT:
1603 v->value_int_4[0] = ctx->Viewport.X;
1604 v->value_int_4[1] = ctx->Viewport.Y;
1605 v->value_int_4[2] = ctx->Viewport.Width;
1606 v->value_int_4[3] = ctx->Viewport.Height;
1607 break;
1608
1609 case GL_ACTIVE_STENCIL_FACE_EXT:
1610 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
1611 break;
1612
1613 case GL_STENCIL_FAIL:
1614 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
1615 break;
1616 case GL_STENCIL_FUNC:
1617 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
1618 break;
1619 case GL_STENCIL_PASS_DEPTH_FAIL:
1620 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
1621 break;
1622 case GL_STENCIL_PASS_DEPTH_PASS:
1623 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
1624 break;
1625 case GL_STENCIL_REF:
1626 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
1627 break;
1628 case GL_STENCIL_VALUE_MASK:
1629 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
1630 break;
1631 case GL_STENCIL_WRITEMASK:
1632 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
1633 break;
1634
1635 case GL_NUM_EXTENSIONS:
1636 v->value_int = _mesa_get_extension_count(ctx);
1637 break;
1638
1639 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1640 v->value_int = _mesa_get_color_read_type(ctx);
1641 break;
1642 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1643 v->value_int = _mesa_get_color_read_format(ctx);
1644 break;
1645
1646 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1647 v->value_int = ctx->CurrentStack->Depth + 1;
1648 break;
1649 case GL_CURRENT_MATRIX_ARB:
1650 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1651 v->value_matrix = ctx->CurrentStack->Top;
1652 break;
1653
1654 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1655 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
1656 break;
1657 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1658 v->value_int_n.n =
1659 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
1660 ASSERT(v->value_int_n.n <= 100);
1661 break;
1662
1663 case GL_MAX_VARYING_FLOATS_ARB:
1664 v->value_int = ctx->Const.MaxVarying * 4;
1665 break;
1666
1667 /* Various object names */
1668
1669 case GL_TEXTURE_BINDING_1D:
1670 case GL_TEXTURE_BINDING_2D:
1671 case GL_TEXTURE_BINDING_3D:
1672 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
1673 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
1674 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1675 case GL_TEXTURE_BINDING_RECTANGLE_NV:
1676 case GL_TEXTURE_BINDING_EXTERNAL_OES:
1677 unit = ctx->Texture.CurrentUnit;
1678 v->value_int =
1679 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
1680 break;
1681
1682 /* GL_ARB_vertex_buffer_object */
1683 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1684 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1685 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1686 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1687 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1688 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1689 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1690 buffer_obj = (struct gl_buffer_object **)
1691 ((char *) ctx->Array.ArrayObj + d->offset);
1692 v->value_int = (*buffer_obj)->Name;
1693 break;
1694 case GL_ARRAY_BUFFER_BINDING_ARB:
1695 v->value_int = ctx->Array.ArrayBufferObj->Name;
1696 break;
1697 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1698 v->value_int =
1699 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
1700 break;
1701 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1702 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
1703 break;
1704
1705 /* ARB_copy_buffer */
1706 case GL_COPY_READ_BUFFER:
1707 v->value_int = ctx->CopyReadBuffer->Name;
1708 break;
1709 case GL_COPY_WRITE_BUFFER:
1710 v->value_int = ctx->CopyWriteBuffer->Name;
1711 break;
1712
1713 case GL_FRAGMENT_PROGRAM_BINDING_NV:
1714 v->value_int =
1715 ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
1716 break;
1717 case GL_VERTEX_PROGRAM_BINDING_NV:
1718 v->value_int =
1719 ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
1720 break;
1721 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1722 v->value_int = ctx->Pack.BufferObj->Name;
1723 break;
1724 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1725 v->value_int = ctx->Unpack.BufferObj->Name;
1726 break;
1727 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1728 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1729 break;
1730 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1731 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1732 break;
1733 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1734 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1735 break;
1736 case GL_TRANSFORM_FEEDBACK_BINDING:
1737 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1738 break;
1739 case GL_CURRENT_PROGRAM:
1740 v->value_int =
1741 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1742 break;
1743 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1744 v->value_int = ctx->ReadBuffer->Name;
1745 break;
1746 case GL_RENDERBUFFER_BINDING_EXT:
1747 v->value_int =
1748 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1749 break;
1750 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1751 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
1752 break;
1753
1754 case GL_FOG_COLOR:
1755 if(ctx->Color._ClampFragmentColor)
1756 COPY_4FV(v->value_float_4, ctx->Fog.Color);
1757 else
1758 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1759 break;
1760 case GL_COLOR_CLEAR_VALUE:
1761 if(ctx->Color._ClampFragmentColor) {
1762 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1763 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1764 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1765 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1766 } else
1767 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1768 break;
1769 case GL_BLEND_COLOR_EXT:
1770 if(ctx->Color._ClampFragmentColor)
1771 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1772 else
1773 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1774 break;
1775 case GL_ALPHA_TEST_REF:
1776 if(ctx->Color._ClampFragmentColor)
1777 v->value_float = ctx->Color.AlphaRef;
1778 else
1779 v->value_float = ctx->Color.AlphaRefUnclamped;
1780 break;
1781 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1782 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
1783 break;
1784
1785 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1786 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
1787 break;
1788
1789 /* GL_ARB_texture_buffer_object */
1790 case GL_TEXTURE_BUFFER_ARB:
1791 v->value_int = ctx->Texture.BufferObject->Name;
1792 break;
1793 case GL_TEXTURE_BINDING_BUFFER_ARB:
1794 unit = ctx->Texture.CurrentUnit;
1795 v->value_int =
1796 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1797 break;
1798 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1799 {
1800 struct gl_buffer_object *buf =
1801 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1802 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1803 v->value_int = buf ? buf->Name : 0;
1804 }
1805 break;
1806 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1807 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1808 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1809 break;
1810
1811 /* GL_ARB_sampler_objects */
1812 case GL_SAMPLER_BINDING:
1813 {
1814 struct gl_sampler_object *samp =
1815 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1816 v->value_int = samp ? samp->Name : 0;
1817 }
1818 break;
1819 /* GL_ARB_uniform_buffer_object */
1820 case GL_UNIFORM_BUFFER_BINDING:
1821 v->value_int = ctx->UniformBuffer->Name;
1822 break;
1823 /* GL_ARB_timer_query */
1824 case GL_TIMESTAMP:
1825 if (ctx->Driver.GetTimestamp) {
1826 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1827 }
1828 else {
1829 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1830 }
1831 break;
1832 }
1833 }
1834
1835 /**
1836 * Check extra constraints on a struct value_desc descriptor
1837 *
1838 * If a struct value_desc has a non-NULL extra pointer, it means that
1839 * there are a number of extra constraints to check or actions to
1840 * perform. The extras is just an integer array where each integer
1841 * encode different constraints or actions.
1842 *
1843 * \param ctx current context
1844 * \param func name of calling glGet*v() function for error reporting
1845 * \param d the struct value_desc that has the extra constraints
1846 *
1847 * \return GL_FALSE if one of the constraints was not satisfied,
1848 * otherwise GL_TRUE.
1849 */
1850 static GLboolean
1851 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1852 {
1853 const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
1854 int total, enabled;
1855 const int *e;
1856
1857 total = 0;
1858 enabled = 0;
1859 for (e = d->extra; *e != EXTRA_END; e++)
1860 switch (*e) {
1861 case EXTRA_VERSION_30:
1862 if (version >= 30) {
1863 total++;
1864 enabled++;
1865 }
1866 break;
1867 case EXTRA_VERSION_31:
1868 if (version >= 31) {
1869 total++;
1870 enabled++;
1871 }
1872 break;
1873 case EXTRA_VERSION_32:
1874 if (version >= 32) {
1875 total++;
1876 enabled++;
1877 }
1878 break;
1879 case EXTRA_NEW_FRAG_CLAMP:
1880 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1881 _mesa_update_state(ctx);
1882 break;
1883 case EXTRA_API_ES2:
1884 if (ctx->API == API_OPENGLES2) {
1885 total++;
1886 enabled++;
1887 }
1888 break;
1889 case EXTRA_API_GL:
1890 if (ctx->API == API_OPENGL) {
1891 total++;
1892 enabled++;
1893 }
1894 break;
1895 case EXTRA_NEW_BUFFERS:
1896 if (ctx->NewState & _NEW_BUFFERS)
1897 _mesa_update_state(ctx);
1898 break;
1899 case EXTRA_FLUSH_CURRENT:
1900 FLUSH_CURRENT(ctx, 0);
1901 break;
1902 case EXTRA_VALID_DRAW_BUFFER:
1903 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1904 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1905 func, d->pname - GL_DRAW_BUFFER0_ARB);
1906 return GL_FALSE;
1907 }
1908 break;
1909 case EXTRA_VALID_TEXTURE_UNIT:
1910 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1911 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1912 func, ctx->Texture.CurrentUnit);
1913 return GL_FALSE;
1914 }
1915 break;
1916 case EXTRA_VALID_CLIP_DISTANCE:
1917 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1918 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1919 func, d->pname - GL_CLIP_DISTANCE0);
1920 return GL_FALSE;
1921 }
1922 break;
1923 case EXTRA_GLSL_130:
1924 if (ctx->Const.GLSLVersion >= 130) {
1925 total++;
1926 enabled++;
1927 }
1928 break;
1929 case EXTRA_END:
1930 break;
1931 default: /* *e is a offset into the extension struct */
1932 total++;
1933 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1934 enabled++;
1935 break;
1936 }
1937
1938 if (total > 0 && enabled == 0) {
1939 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1940 _mesa_lookup_enum_by_nr(d->pname));
1941 return GL_FALSE;
1942 }
1943
1944 return GL_TRUE;
1945 }
1946
1947 static const struct value_desc error_value =
1948 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1949
1950 /**
1951 * Find the struct value_desc corresponding to the enum 'pname'.
1952 *
1953 * We hash the enum value to get an index into the 'table' array,
1954 * which holds the index in the 'values' array of struct value_desc.
1955 * Once we've found the entry, we do the extra checks, if any, then
1956 * look up the value and return a pointer to it.
1957 *
1958 * If the value has to be computed (for example, it's the result of a
1959 * function call or we need to add 1 to it), we use the tmp 'v' to
1960 * store the result.
1961 *
1962 * \param func name of glGet*v() func for error reporting
1963 * \param pname the enum value we're looking up
1964 * \param p is were we return the pointer to the value
1965 * \param v a tmp union value variable in the calling glGet*v() function
1966 *
1967 * \return the struct value_desc corresponding to the enum or a struct
1968 * value_desc of TYPE_INVALID if not found. This lets the calling
1969 * glGet*v() function jump right into a switch statement and
1970 * handle errors there instead of having to check for NULL.
1971 */
1972 static const struct value_desc *
1973 find_value(const char *func, GLenum pname, void **p, union value *v)
1974 {
1975 GET_CURRENT_CONTEXT(ctx);
1976 struct gl_texture_unit *unit;
1977 int mask, hash;
1978 const struct value_desc *d;
1979
1980 mask = Elements(table) - 1;
1981 hash = (pname * prime_factor);
1982 while (1) {
1983 d = &values[table[hash & mask]];
1984
1985 /* If the enum isn't valid, the hash walk ends with index 0,
1986 * which is the API mask entry at the beginning of values[]. */
1987 if (unlikely(d->type == TYPE_API_MASK)) {
1988 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1989 _mesa_lookup_enum_by_nr(pname));
1990 return &error_value;
1991 }
1992
1993 if (likely(d->pname == pname))
1994 break;
1995
1996 hash += prime_step;
1997 }
1998
1999 if (unlikely(d->extra && !check_extra(ctx, func, d)))
2000 return &error_value;
2001
2002 switch (d->location) {
2003 case LOC_BUFFER:
2004 *p = ((char *) ctx->DrawBuffer + d->offset);
2005 return d;
2006 case LOC_CONTEXT:
2007 *p = ((char *) ctx + d->offset);
2008 return d;
2009 case LOC_ARRAY:
2010 *p = ((char *) ctx->Array.ArrayObj + d->offset);
2011 return d;
2012 case LOC_TEXUNIT:
2013 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2014 *p = ((char *) unit + d->offset);
2015 return d;
2016 case LOC_CUSTOM:
2017 find_custom_value(ctx, d, v);
2018 *p = v;
2019 return d;
2020 default:
2021 assert(0);
2022 break;
2023 }
2024
2025 /* silence warning */
2026 return &error_value;
2027 }
2028
2029 static const int transpose[] = {
2030 0, 4, 8, 12,
2031 1, 5, 9, 13,
2032 2, 6, 10, 14,
2033 3, 7, 11, 15
2034 };
2035
2036 void GLAPIENTRY
2037 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
2038 {
2039 const struct value_desc *d;
2040 union value v;
2041 GLmatrix *m;
2042 int shift, i;
2043 void *p;
2044 GET_CURRENT_CONTEXT(ctx);
2045
2046 ASSERT_OUTSIDE_BEGIN_END(ctx);
2047
2048 d = find_value("glGetBooleanv", pname, &p, &v);
2049 switch (d->type) {
2050 case TYPE_INVALID:
2051 break;
2052 case TYPE_CONST:
2053 params[0] = INT_TO_BOOLEAN(d->offset);
2054 break;
2055
2056 case TYPE_FLOAT_4:
2057 case TYPE_FLOATN_4:
2058 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
2059 case TYPE_FLOAT_3:
2060 case TYPE_FLOATN_3:
2061 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
2062 case TYPE_FLOAT_2:
2063 case TYPE_FLOATN_2:
2064 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
2065 case TYPE_FLOAT:
2066 case TYPE_FLOATN:
2067 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
2068 break;
2069
2070 case TYPE_DOUBLEN:
2071 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
2072 break;
2073
2074 case TYPE_INT_4:
2075 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
2076 case TYPE_INT_3:
2077 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
2078 case TYPE_INT_2:
2079 case TYPE_ENUM_2:
2080 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
2081 case TYPE_INT:
2082 case TYPE_ENUM:
2083 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
2084 break;
2085
2086 case TYPE_INT_N:
2087 for (i = 0; i < v.value_int_n.n; i++)
2088 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2089 break;
2090
2091 case TYPE_INT64:
2092 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
2093 break;
2094
2095 case TYPE_BOOLEAN:
2096 params[0] = ((GLboolean*) p)[0];
2097 break;
2098
2099 case TYPE_MATRIX:
2100 m = *(GLmatrix **) p;
2101 for (i = 0; i < 16; i++)
2102 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
2103 break;
2104
2105 case TYPE_MATRIX_T:
2106 m = *(GLmatrix **) p;
2107 for (i = 0; i < 16; i++)
2108 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
2109 break;
2110
2111 case TYPE_BIT_0:
2112 case TYPE_BIT_1:
2113 case TYPE_BIT_2:
2114 case TYPE_BIT_3:
2115 case TYPE_BIT_4:
2116 case TYPE_BIT_5:
2117 case TYPE_BIT_6:
2118 case TYPE_BIT_7:
2119 shift = d->type - TYPE_BIT_0;
2120 params[0] = (*(GLbitfield *) p >> shift) & 1;
2121 break;
2122 }
2123 }
2124
2125 void GLAPIENTRY
2126 _mesa_GetFloatv(GLenum pname, GLfloat *params)
2127 {
2128 const struct value_desc *d;
2129 union value v;
2130 GLmatrix *m;
2131 int shift, i;
2132 void *p;
2133 GET_CURRENT_CONTEXT(ctx);
2134
2135 ASSERT_OUTSIDE_BEGIN_END(ctx);
2136
2137 d = find_value("glGetFloatv", pname, &p, &v);
2138 switch (d->type) {
2139 case TYPE_INVALID:
2140 break;
2141 case TYPE_CONST:
2142 params[0] = (GLfloat) d->offset;
2143 break;
2144
2145 case TYPE_FLOAT_4:
2146 case TYPE_FLOATN_4:
2147 params[3] = ((GLfloat *) p)[3];
2148 case TYPE_FLOAT_3:
2149 case TYPE_FLOATN_3:
2150 params[2] = ((GLfloat *) p)[2];
2151 case TYPE_FLOAT_2:
2152 case TYPE_FLOATN_2:
2153 params[1] = ((GLfloat *) p)[1];
2154 case TYPE_FLOAT:
2155 case TYPE_FLOATN:
2156 params[0] = ((GLfloat *) p)[0];
2157 break;
2158
2159 case TYPE_DOUBLEN:
2160 params[0] = ((GLdouble *) p)[0];
2161 break;
2162
2163 case TYPE_INT_4:
2164 params[3] = (GLfloat) (((GLint *) p)[3]);
2165 case TYPE_INT_3:
2166 params[2] = (GLfloat) (((GLint *) p)[2]);
2167 case TYPE_INT_2:
2168 case TYPE_ENUM_2:
2169 params[1] = (GLfloat) (((GLint *) p)[1]);
2170 case TYPE_INT:
2171 case TYPE_ENUM:
2172 params[0] = (GLfloat) (((GLint *) p)[0]);
2173 break;
2174
2175 case TYPE_INT_N:
2176 for (i = 0; i < v.value_int_n.n; i++)
2177 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
2178 break;
2179
2180 case TYPE_INT64:
2181 params[0] = ((GLint64 *) p)[0];
2182 break;
2183
2184 case TYPE_BOOLEAN:
2185 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
2186 break;
2187
2188 case TYPE_MATRIX:
2189 m = *(GLmatrix **) p;
2190 for (i = 0; i < 16; i++)
2191 params[i] = m->m[i];
2192 break;
2193
2194 case TYPE_MATRIX_T:
2195 m = *(GLmatrix **) p;
2196 for (i = 0; i < 16; i++)
2197 params[i] = m->m[transpose[i]];
2198 break;
2199
2200 case TYPE_BIT_0:
2201 case TYPE_BIT_1:
2202 case TYPE_BIT_2:
2203 case TYPE_BIT_3:
2204 case TYPE_BIT_4:
2205 case TYPE_BIT_5:
2206 case TYPE_BIT_6:
2207 case TYPE_BIT_7:
2208 shift = d->type - TYPE_BIT_0;
2209 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
2210 break;
2211 }
2212 }
2213
2214 void GLAPIENTRY
2215 _mesa_GetIntegerv(GLenum pname, GLint *params)
2216 {
2217 const struct value_desc *d;
2218 union value v;
2219 GLmatrix *m;
2220 int shift, i;
2221 void *p;
2222 GET_CURRENT_CONTEXT(ctx);
2223
2224 ASSERT_OUTSIDE_BEGIN_END(ctx);
2225
2226 d = find_value("glGetIntegerv", pname, &p, &v);
2227 switch (d->type) {
2228 case TYPE_INVALID:
2229 break;
2230 case TYPE_CONST:
2231 params[0] = d->offset;
2232 break;
2233
2234 case TYPE_FLOAT_4:
2235 params[3] = IROUND(((GLfloat *) p)[3]);
2236 case TYPE_FLOAT_3:
2237 params[2] = IROUND(((GLfloat *) p)[2]);
2238 case TYPE_FLOAT_2:
2239 params[1] = IROUND(((GLfloat *) p)[1]);
2240 case TYPE_FLOAT:
2241 params[0] = IROUND(((GLfloat *) p)[0]);
2242 break;
2243
2244 case TYPE_FLOATN_4:
2245 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2246 case TYPE_FLOATN_3:
2247 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2248 case TYPE_FLOATN_2:
2249 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2250 case TYPE_FLOATN:
2251 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2252 break;
2253
2254 case TYPE_DOUBLEN:
2255 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2256 break;
2257
2258 case TYPE_INT_4:
2259 params[3] = ((GLint *) p)[3];
2260 case TYPE_INT_3:
2261 params[2] = ((GLint *) p)[2];
2262 case TYPE_INT_2:
2263 case TYPE_ENUM_2:
2264 params[1] = ((GLint *) p)[1];
2265 case TYPE_INT:
2266 case TYPE_ENUM:
2267 params[0] = ((GLint *) p)[0];
2268 break;
2269
2270 case TYPE_INT_N:
2271 for (i = 0; i < v.value_int_n.n; i++)
2272 params[i] = v.value_int_n.ints[i];
2273 break;
2274
2275 case TYPE_INT64:
2276 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2277 break;
2278
2279 case TYPE_BOOLEAN:
2280 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2281 break;
2282
2283 case TYPE_MATRIX:
2284 m = *(GLmatrix **) p;
2285 for (i = 0; i < 16; i++)
2286 params[i] = FLOAT_TO_INT(m->m[i]);
2287 break;
2288
2289 case TYPE_MATRIX_T:
2290 m = *(GLmatrix **) p;
2291 for (i = 0; i < 16; i++)
2292 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2293 break;
2294
2295 case TYPE_BIT_0:
2296 case TYPE_BIT_1:
2297 case TYPE_BIT_2:
2298 case TYPE_BIT_3:
2299 case TYPE_BIT_4:
2300 case TYPE_BIT_5:
2301 case TYPE_BIT_6:
2302 case TYPE_BIT_7:
2303 shift = d->type - TYPE_BIT_0;
2304 params[0] = (*(GLbitfield *) p >> shift) & 1;
2305 break;
2306 }
2307 }
2308
2309 #if FEATURE_ARB_sync
2310 void GLAPIENTRY
2311 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2312 {
2313 const struct value_desc *d;
2314 union value v;
2315 GLmatrix *m;
2316 int shift, i;
2317 void *p;
2318 GET_CURRENT_CONTEXT(ctx);
2319
2320 ASSERT_OUTSIDE_BEGIN_END(ctx);
2321
2322 d = find_value("glGetInteger64v", pname, &p, &v);
2323 switch (d->type) {
2324 case TYPE_INVALID:
2325 break;
2326 case TYPE_CONST:
2327 params[0] = d->offset;
2328 break;
2329
2330 case TYPE_FLOAT_4:
2331 params[3] = IROUND64(((GLfloat *) p)[3]);
2332 case TYPE_FLOAT_3:
2333 params[2] = IROUND64(((GLfloat *) p)[2]);
2334 case TYPE_FLOAT_2:
2335 params[1] = IROUND64(((GLfloat *) p)[1]);
2336 case TYPE_FLOAT:
2337 params[0] = IROUND64(((GLfloat *) p)[0]);
2338 break;
2339
2340 case TYPE_FLOATN_4:
2341 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
2342 case TYPE_FLOATN_3:
2343 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
2344 case TYPE_FLOATN_2:
2345 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
2346 case TYPE_FLOATN:
2347 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
2348 break;
2349
2350 case TYPE_DOUBLEN:
2351 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
2352 break;
2353
2354 case TYPE_INT_4:
2355 params[3] = ((GLint *) p)[3];
2356 case TYPE_INT_3:
2357 params[2] = ((GLint *) p)[2];
2358 case TYPE_INT_2:
2359 case TYPE_ENUM_2:
2360 params[1] = ((GLint *) p)[1];
2361 case TYPE_INT:
2362 case TYPE_ENUM:
2363 params[0] = ((GLint *) p)[0];
2364 break;
2365
2366 case TYPE_INT_N:
2367 for (i = 0; i < v.value_int_n.n; i++)
2368 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2369 break;
2370
2371 case TYPE_INT64:
2372 params[0] = ((GLint64 *) p)[0];
2373 break;
2374
2375 case TYPE_BOOLEAN:
2376 params[0] = ((GLboolean*) p)[0];
2377 break;
2378
2379 case TYPE_MATRIX:
2380 m = *(GLmatrix **) p;
2381 for (i = 0; i < 16; i++)
2382 params[i] = FLOAT_TO_INT64(m->m[i]);
2383 break;
2384
2385 case TYPE_MATRIX_T:
2386 m = *(GLmatrix **) p;
2387 for (i = 0; i < 16; i++)
2388 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2389 break;
2390
2391 case TYPE_BIT_0:
2392 case TYPE_BIT_1:
2393 case TYPE_BIT_2:
2394 case TYPE_BIT_3:
2395 case TYPE_BIT_4:
2396 case TYPE_BIT_5:
2397 case TYPE_BIT_6:
2398 case TYPE_BIT_7:
2399 shift = d->type - TYPE_BIT_0;
2400 params[0] = (*(GLbitfield *) p >> shift) & 1;
2401 break;
2402 }
2403 }
2404 #endif /* FEATURE_ARB_sync */
2405
2406 void GLAPIENTRY
2407 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2408 {
2409 const struct value_desc *d;
2410 union value v;
2411 GLmatrix *m;
2412 int shift, i;
2413 void *p;
2414 GET_CURRENT_CONTEXT(ctx);
2415
2416 ASSERT_OUTSIDE_BEGIN_END(ctx);
2417
2418 d = find_value("glGetDoublev", pname, &p, &v);
2419 switch (d->type) {
2420 case TYPE_INVALID:
2421 break;
2422 case TYPE_CONST:
2423 params[0] = d->offset;
2424 break;
2425
2426 case TYPE_FLOAT_4:
2427 case TYPE_FLOATN_4:
2428 params[3] = ((GLfloat *) p)[3];
2429 case TYPE_FLOAT_3:
2430 case TYPE_FLOATN_3:
2431 params[2] = ((GLfloat *) p)[2];
2432 case TYPE_FLOAT_2:
2433 case TYPE_FLOATN_2:
2434 params[1] = ((GLfloat *) p)[1];
2435 case TYPE_FLOAT:
2436 case TYPE_FLOATN:
2437 params[0] = ((GLfloat *) p)[0];
2438 break;
2439
2440 case TYPE_DOUBLEN:
2441 params[0] = ((GLdouble *) p)[0];
2442 break;
2443
2444 case TYPE_INT_4:
2445 params[3] = ((GLint *) p)[3];
2446 case TYPE_INT_3:
2447 params[2] = ((GLint *) p)[2];
2448 case TYPE_INT_2:
2449 case TYPE_ENUM_2:
2450 params[1] = ((GLint *) p)[1];
2451 case TYPE_INT:
2452 case TYPE_ENUM:
2453 params[0] = ((GLint *) p)[0];
2454 break;
2455
2456 case TYPE_INT_N:
2457 for (i = 0; i < v.value_int_n.n; i++)
2458 params[i] = v.value_int_n.ints[i];
2459 break;
2460
2461 case TYPE_INT64:
2462 params[0] = ((GLint64 *) p)[0];
2463 break;
2464
2465 case TYPE_BOOLEAN:
2466 params[0] = *(GLboolean*) p;
2467 break;
2468
2469 case TYPE_MATRIX:
2470 m = *(GLmatrix **) p;
2471 for (i = 0; i < 16; i++)
2472 params[i] = m->m[i];
2473 break;
2474
2475 case TYPE_MATRIX_T:
2476 m = *(GLmatrix **) p;
2477 for (i = 0; i < 16; i++)
2478 params[i] = m->m[transpose[i]];
2479 break;
2480
2481 case TYPE_BIT_0:
2482 case TYPE_BIT_1:
2483 case TYPE_BIT_2:
2484 case TYPE_BIT_3:
2485 case TYPE_BIT_4:
2486 case TYPE_BIT_5:
2487 case TYPE_BIT_6:
2488 case TYPE_BIT_7:
2489 shift = d->type - TYPE_BIT_0;
2490 params[0] = (*(GLbitfield *) p >> shift) & 1;
2491 break;
2492 }
2493 }
2494
2495 static enum value_type
2496 find_value_indexed(const char *func, GLenum pname, int index, union value *v)
2497 {
2498 GET_CURRENT_CONTEXT(ctx);
2499
2500 switch (pname) {
2501
2502 case GL_BLEND:
2503 if (index >= ctx->Const.MaxDrawBuffers)
2504 goto invalid_value;
2505 if (!ctx->Extensions.EXT_draw_buffers2)
2506 goto invalid_enum;
2507 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2508 return TYPE_INT;
2509
2510 case GL_BLEND_SRC:
2511 /* fall-through */
2512 case GL_BLEND_SRC_RGB:
2513 if (index >= ctx->Const.MaxDrawBuffers)
2514 goto invalid_value;
2515 if (!ctx->Extensions.ARB_draw_buffers_blend)
2516 goto invalid_enum;
2517 v->value_int = ctx->Color.Blend[index].SrcRGB;
2518 return TYPE_INT;
2519 case GL_BLEND_SRC_ALPHA:
2520 if (index >= ctx->Const.MaxDrawBuffers)
2521 goto invalid_value;
2522 if (!ctx->Extensions.ARB_draw_buffers_blend)
2523 goto invalid_enum;
2524 v->value_int = ctx->Color.Blend[index].SrcA;
2525 return TYPE_INT;
2526 case GL_BLEND_DST:
2527 /* fall-through */
2528 case GL_BLEND_DST_RGB:
2529 if (index >= ctx->Const.MaxDrawBuffers)
2530 goto invalid_value;
2531 if (!ctx->Extensions.ARB_draw_buffers_blend)
2532 goto invalid_enum;
2533 v->value_int = ctx->Color.Blend[index].DstRGB;
2534 return TYPE_INT;
2535 case GL_BLEND_DST_ALPHA:
2536 if (index >= ctx->Const.MaxDrawBuffers)
2537 goto invalid_value;
2538 if (!ctx->Extensions.ARB_draw_buffers_blend)
2539 goto invalid_enum;
2540 v->value_int = ctx->Color.Blend[index].DstA;
2541 return TYPE_INT;
2542 case GL_BLEND_EQUATION_RGB:
2543 if (index >= ctx->Const.MaxDrawBuffers)
2544 goto invalid_value;
2545 if (!ctx->Extensions.ARB_draw_buffers_blend)
2546 goto invalid_enum;
2547 v->value_int = ctx->Color.Blend[index].EquationRGB;
2548 return TYPE_INT;
2549 case GL_BLEND_EQUATION_ALPHA:
2550 if (index >= ctx->Const.MaxDrawBuffers)
2551 goto invalid_value;
2552 if (!ctx->Extensions.ARB_draw_buffers_blend)
2553 goto invalid_enum;
2554 v->value_int = ctx->Color.Blend[index].EquationA;
2555 return TYPE_INT;
2556
2557 case GL_COLOR_WRITEMASK:
2558 if (index >= ctx->Const.MaxDrawBuffers)
2559 goto invalid_value;
2560 if (!ctx->Extensions.EXT_draw_buffers2)
2561 goto invalid_enum;
2562 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2563 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2564 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2565 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2566 return TYPE_INT_4;
2567
2568 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2569 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2570 goto invalid_value;
2571 if (!ctx->Extensions.EXT_transform_feedback)
2572 goto invalid_enum;
2573 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2574 return TYPE_INT64;
2575
2576 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2577 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2578 goto invalid_value;
2579 if (!ctx->Extensions.EXT_transform_feedback)
2580 goto invalid_enum;
2581 v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
2582 return TYPE_INT64;
2583
2584 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2585 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2586 goto invalid_value;
2587 if (!ctx->Extensions.EXT_transform_feedback)
2588 goto invalid_enum;
2589 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2590 return TYPE_INT;
2591
2592 case GL_UNIFORM_BUFFER_BINDING:
2593 if (index >= ctx->Const.MaxUniformBufferBindings)
2594 goto invalid_value;
2595 if (!ctx->Extensions.ARB_uniform_buffer_object)
2596 goto invalid_enum;
2597 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2598 return TYPE_INT;
2599
2600 case GL_UNIFORM_BUFFER_START:
2601 if (index >= ctx->Const.MaxUniformBufferBindings)
2602 goto invalid_value;
2603 if (!ctx->Extensions.ARB_uniform_buffer_object)
2604 goto invalid_enum;
2605 v->value_int = ctx->UniformBufferBindings[index].Offset;
2606 return TYPE_INT;
2607
2608 case GL_UNIFORM_BUFFER_SIZE:
2609 if (index >= ctx->Const.MaxUniformBufferBindings)
2610 goto invalid_value;
2611 if (!ctx->Extensions.ARB_uniform_buffer_object)
2612 goto invalid_enum;
2613 v->value_int = ctx->UniformBufferBindings[index].Size;
2614 return TYPE_INT;
2615 }
2616
2617 invalid_enum:
2618 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2619 _mesa_lookup_enum_by_nr(pname));
2620 return TYPE_INVALID;
2621 invalid_value:
2622 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2623 _mesa_lookup_enum_by_nr(pname));
2624 return TYPE_INVALID;
2625 }
2626
2627 void GLAPIENTRY
2628 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
2629 {
2630 union value v;
2631 enum value_type type =
2632 find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
2633
2634 switch (type) {
2635 case TYPE_INT:
2636 params[0] = INT_TO_BOOLEAN(v.value_int);
2637 break;
2638 case TYPE_INT_4:
2639 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2640 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2641 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2642 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2643 break;
2644 case TYPE_INT64:
2645 params[0] = INT64_TO_BOOLEAN(v.value_int);
2646 break;
2647 default:
2648 ; /* nothing - GL error was recorded */
2649 }
2650 }
2651
2652 void GLAPIENTRY
2653 _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
2654 {
2655 union value v;
2656 enum value_type type =
2657 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2658
2659 switch (type) {
2660 case TYPE_INT:
2661 params[0] = v.value_int;
2662 break;
2663 case TYPE_INT_4:
2664 params[0] = v.value_int_4[0];
2665 params[1] = v.value_int_4[1];
2666 params[2] = v.value_int_4[2];
2667 params[3] = v.value_int_4[3];
2668 break;
2669 case TYPE_INT64:
2670 params[0] = INT64_TO_INT(v.value_int);
2671 break;
2672 default:
2673 ; /* nothing - GL error was recorded */
2674 }
2675 }
2676
2677 #if FEATURE_ARB_sync
2678 void GLAPIENTRY
2679 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
2680 {
2681 union value v;
2682 enum value_type type =
2683 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2684
2685 switch (type) {
2686 case TYPE_INT:
2687 params[0] = v.value_int;
2688 break;
2689 case TYPE_INT_4:
2690 params[0] = v.value_int_4[0];
2691 params[1] = v.value_int_4[1];
2692 params[2] = v.value_int_4[2];
2693 params[3] = v.value_int_4[3];
2694 break;
2695 case TYPE_INT64:
2696 params[0] = v.value_int;
2697 break;
2698 default:
2699 ; /* nothing - GL error was recorded */
2700 }
2701 }
2702 #endif /* FEATURE_ARB_sync */
2703
2704 #if FEATURE_ES1
2705 void GLAPIENTRY
2706 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2707 {
2708 const struct value_desc *d;
2709 union value v;
2710 GLmatrix *m;
2711 int shift, i;
2712 void *p;
2713
2714 d = find_value("glGetDoublev", pname, &p, &v);
2715 switch (d->type) {
2716 case TYPE_INVALID:
2717 break;
2718 case TYPE_CONST:
2719 params[0] = INT_TO_FIXED(d->offset);
2720 break;
2721
2722 case TYPE_FLOAT_4:
2723 case TYPE_FLOATN_4:
2724 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2725 case TYPE_FLOAT_3:
2726 case TYPE_FLOATN_3:
2727 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2728 case TYPE_FLOAT_2:
2729 case TYPE_FLOATN_2:
2730 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2731 case TYPE_FLOAT:
2732 case TYPE_FLOATN:
2733 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2734 break;
2735
2736 case TYPE_DOUBLEN:
2737 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2738 break;
2739
2740 case TYPE_INT_4:
2741 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2742 case TYPE_INT_3:
2743 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2744 case TYPE_INT_2:
2745 case TYPE_ENUM_2:
2746 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2747 case TYPE_INT:
2748 case TYPE_ENUM:
2749 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2750 break;
2751
2752 case TYPE_INT_N:
2753 for (i = 0; i < v.value_int_n.n; i++)
2754 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2755 break;
2756
2757 case TYPE_INT64:
2758 params[0] = ((GLint64 *) p)[0];
2759 break;
2760
2761 case TYPE_BOOLEAN:
2762 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2763 break;
2764
2765 case TYPE_MATRIX:
2766 m = *(GLmatrix **) p;
2767 for (i = 0; i < 16; i++)
2768 params[i] = FLOAT_TO_FIXED(m->m[i]);
2769 break;
2770
2771 case TYPE_MATRIX_T:
2772 m = *(GLmatrix **) p;
2773 for (i = 0; i < 16; i++)
2774 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2775 break;
2776
2777 case TYPE_BIT_0:
2778 case TYPE_BIT_1:
2779 case TYPE_BIT_2:
2780 case TYPE_BIT_3:
2781 case TYPE_BIT_4:
2782 case TYPE_BIT_5:
2783 case TYPE_BIT_6:
2784 case TYPE_BIT_7:
2785 shift = d->type - TYPE_BIT_0;
2786 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2787 break;
2788 }
2789 }
2790 #endif