mesa: Remove ARB_multitexture extension enable flag
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mfeatures.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
37
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64 #undef CONST
65
66 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
67 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
68 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
69 (GLint) ((F) * 65536.0f) )
70
71 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
72 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
73 ((I) < SHRT_MIN) ? INT_MIN : \
74 (GLint) ((I) * 65536) )
75
76 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
78
79 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
80 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
81 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
82 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
83
84 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
85 #define ENUM_TO_FIXED(E) (E)
86
87 enum value_type {
88 TYPE_INVALID,
89 TYPE_API_MASK,
90 TYPE_INT,
91 TYPE_INT_2,
92 TYPE_INT_3,
93 TYPE_INT_4,
94 TYPE_INT_N,
95 TYPE_INT64,
96 TYPE_ENUM,
97 TYPE_ENUM_2,
98 TYPE_BOOLEAN,
99 TYPE_BIT_0,
100 TYPE_BIT_1,
101 TYPE_BIT_2,
102 TYPE_BIT_3,
103 TYPE_BIT_4,
104 TYPE_BIT_5,
105 TYPE_BIT_6,
106 TYPE_BIT_7,
107 TYPE_FLOAT,
108 TYPE_FLOAT_2,
109 TYPE_FLOAT_3,
110 TYPE_FLOAT_4,
111 TYPE_FLOATN,
112 TYPE_FLOATN_2,
113 TYPE_FLOATN_3,
114 TYPE_FLOATN_4,
115 TYPE_DOUBLEN,
116 TYPE_MATRIX,
117 TYPE_MATRIX_T,
118 TYPE_CONST
119 };
120
121 enum value_location {
122 LOC_BUFFER,
123 LOC_CONTEXT,
124 LOC_ARRAY,
125 LOC_TEXUNIT,
126 LOC_CUSTOM
127 };
128
129 enum value_extra {
130 EXTRA_END = 0x8000,
131 EXTRA_VERSION_30,
132 EXTRA_VERSION_31,
133 EXTRA_VERSION_32,
134 EXTRA_VERSION_ES2,
135 EXTRA_NEW_BUFFERS,
136 EXTRA_NEW_FRAG_CLAMP,
137 EXTRA_VALID_DRAW_BUFFER,
138 EXTRA_VALID_TEXTURE_UNIT,
139 EXTRA_VALID_CLIP_DISTANCE,
140 EXTRA_FLUSH_CURRENT,
141 };
142
143 #define NO_EXTRA NULL
144 #define NO_OFFSET 0
145
146 struct value_desc {
147 GLenum pname;
148 GLubyte location; /**< enum value_location */
149 GLubyte type; /**< enum value_type */
150 int offset;
151 const int *extra;
152 };
153
154 union value {
155 GLfloat value_float;
156 GLfloat value_float_4[4];
157 GLmatrix *value_matrix;
158 GLint value_int;
159 GLint value_int_4[4];
160 GLint64 value_int64;
161 GLenum value_enum;
162
163 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
164 struct {
165 GLint n, ints[100];
166 } value_int_n;
167 GLboolean value_bool;
168 };
169
170 #define BUFFER_FIELD(field, type) \
171 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
172 #define CONTEXT_FIELD(field, type) \
173 LOC_CONTEXT, type, offsetof(struct gl_context, field)
174 #define ARRAY_FIELD(field, type) \
175 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
176 #define CONST(value) \
177 LOC_CONTEXT, TYPE_CONST, value
178
179 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
180 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
181 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
182
183 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
184 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
185 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
186 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
187 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
188 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
189 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
190 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
191 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
192 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
193 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
194 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
195 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
196 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
197 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
198 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
199 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
200 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
201 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
202 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
203
204 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
205 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
206 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
207
208 #define EXT(f) \
209 offsetof(struct gl_extensions, f)
210
211 #define EXTRA_EXT(e) \
212 static const int extra_##e[] = { \
213 EXT(e), EXTRA_END \
214 }
215
216 #define EXTRA_EXT2(e1, e2) \
217 static const int extra_##e1##_##e2[] = { \
218 EXT(e1), EXT(e2), EXTRA_END \
219 }
220
221 /* The 'extra' mechanism is a way to specify extra checks (such as
222 * extensions or specific gl versions) or actions (flush current, new
223 * buffers) that we need to do before looking up an enum. We need to
224 * declare them all up front so we can refer to them in the value_desc
225 * structs below. */
226
227 static const int extra_new_buffers[] = {
228 EXTRA_NEW_BUFFERS,
229 EXTRA_END
230 };
231
232 static const int extra_new_frag_clamp[] = {
233 EXTRA_NEW_FRAG_CLAMP,
234 EXTRA_END
235 };
236
237 static const int extra_valid_draw_buffer[] = {
238 EXTRA_VALID_DRAW_BUFFER,
239 EXTRA_END
240 };
241
242 static const int extra_valid_texture_unit[] = {
243 EXTRA_VALID_TEXTURE_UNIT,
244 EXTRA_END
245 };
246
247 static const int extra_valid_clip_distance[] = {
248 EXTRA_VALID_CLIP_DISTANCE,
249 EXTRA_END
250 };
251
252 static const int extra_flush_current_valid_texture_unit[] = {
253 EXTRA_FLUSH_CURRENT,
254 EXTRA_VALID_TEXTURE_UNIT,
255 EXTRA_END
256 };
257
258 static const int extra_flush_current[] = {
259 EXTRA_FLUSH_CURRENT,
260 EXTRA_END
261 };
262
263 static const int extra_EXT_secondary_color_flush_current[] = {
264 EXT(EXT_secondary_color),
265 EXTRA_FLUSH_CURRENT,
266 EXTRA_END
267 };
268
269 static const int extra_EXT_fog_coord_flush_current[] = {
270 EXT(EXT_fog_coord),
271 EXTRA_FLUSH_CURRENT,
272 EXTRA_END
273 };
274
275 static const int extra_EXT_texture_integer[] = {
276 EXT(EXT_texture_integer),
277 EXTRA_END
278 };
279
280 static const int extra_EXT_gpu_shader4[] = {
281 EXT(EXT_gpu_shader4),
282 EXTRA_END
283 };
284
285 static const int extra_ARB_sampler_objects[] = {
286 EXT(ARB_sampler_objects),
287 EXTRA_END
288 };
289
290
291 EXTRA_EXT(ARB_ES2_compatibility);
292 EXTRA_EXT(ARB_texture_cube_map);
293 EXTRA_EXT(MESA_texture_array);
294 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
295 EXTRA_EXT(EXT_secondary_color);
296 EXTRA_EXT(EXT_fog_coord);
297 EXTRA_EXT(EXT_texture_lod_bias);
298 EXTRA_EXT(EXT_texture_filter_anisotropic);
299 EXTRA_EXT(IBM_rasterpos_clip);
300 EXTRA_EXT(NV_point_sprite);
301 EXTRA_EXT(NV_vertex_program);
302 EXTRA_EXT(NV_fragment_program);
303 EXTRA_EXT(NV_texture_rectangle);
304 EXTRA_EXT(EXT_stencil_two_side);
305 EXTRA_EXT(NV_light_max_exponent);
306 EXTRA_EXT(EXT_depth_bounds_test);
307 EXTRA_EXT(ARB_depth_clamp);
308 EXTRA_EXT(ATI_fragment_shader);
309 EXTRA_EXT(EXT_framebuffer_blit);
310 EXTRA_EXT(ARB_shader_objects);
311 EXTRA_EXT(EXT_provoking_vertex);
312 EXTRA_EXT(ARB_fragment_shader);
313 EXTRA_EXT(ARB_fragment_program);
314 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
315 EXTRA_EXT(EXT_framebuffer_object);
316 EXTRA_EXT(APPLE_vertex_array_object);
317 EXTRA_EXT(ARB_seamless_cube_map);
318 EXTRA_EXT(EXT_compiled_vertex_array);
319 EXTRA_EXT(ARB_sync);
320 EXTRA_EXT(ARB_vertex_shader);
321 EXTRA_EXT(EXT_transform_feedback);
322 EXTRA_EXT(ARB_transform_feedback2);
323 EXTRA_EXT(EXT_pixel_buffer_object);
324 EXTRA_EXT(ARB_vertex_program);
325 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
326 EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
327 EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
328 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
329 EXTRA_EXT(ARB_geometry_shader4);
330 EXTRA_EXT(ARB_copy_buffer);
331 EXTRA_EXT(EXT_framebuffer_sRGB);
332 EXTRA_EXT(ARB_texture_buffer_object);
333
334 static const int
335 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
336 EXT(ARB_vertex_program),
337 EXT(ARB_fragment_program),
338 EXT(NV_vertex_program),
339 EXTRA_END
340 };
341
342 static const int
343 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
344 EXT(NV_vertex_program),
345 EXT(ARB_vertex_program),
346 EXT(ARB_fragment_program),
347 EXT(NV_vertex_program),
348 EXTRA_END
349 };
350
351 static const int
352 extra_NV_primitive_restart[] = {
353 EXT(NV_primitive_restart),
354 EXTRA_END
355 };
356
357 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
358 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
359 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
360
361 static const int
362 extra_ARB_vertex_program_version_es2[] = {
363 EXT(ARB_vertex_program),
364 EXTRA_VERSION_ES2,
365 EXTRA_END
366 };
367
368 #define API_OPENGL_BIT (1 << API_OPENGL)
369 #define API_OPENGLES_BIT (1 << API_OPENGLES)
370 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
371
372 /* This is the big table describing all the enums we accept in
373 * glGet*v(). The table is partitioned into six parts: enums
374 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
375 * between OpenGL and GLES, enums exclusive to GLES, etc for the
376 * remaining combinations. When we add the enums to the hash table in
377 * _mesa_init_get_hash(), we only add the enums for the API we're
378 * instantiating and the different sections are guarded by #if
379 * FEATURE_GL etc to make sure we only compile in the enums we may
380 * need. */
381
382 static const struct value_desc values[] = {
383 /* Enums shared between OpenGL, GLES1 and GLES2 */
384 { 0, 0, TYPE_API_MASK,
385 API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
386 { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
387 { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
388 { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
389 { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
390 { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
391 { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
392 { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
393 { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
394 { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
395 { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
396 { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
397 { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
398 { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
399 { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
400 { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
401 { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
402 { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
403 { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
404 { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
405 { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
406 { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
407 { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
408 offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
409 { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
410 { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
411 { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
412 { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
413 { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
414 { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
415 { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
416 { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
417 { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
418 { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
419 { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
420 { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
421 { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
422 { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
423 { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
424 { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
425 { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
426 { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
427 { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
428 { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
429 { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
430 { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
431 { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
432
433 /* GL_ARB_multitexture */
434 { GL_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
435
436 /* Note that all the OES_* extensions require that the Mesa "struct
437 * gl_extensions" include a member with the name of the extension.
438 * That structure does not yet include OES extensions (and we're
439 * not sure whether it will). If it does, all the OES_*
440 * extensions below should mark the dependency. */
441
442 /* GL_ARB_texture_cube_map */
443 { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
444 TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
445 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
446 offsetof(struct gl_context, Const.MaxCubeTextureLevels),
447 extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
448
449 /* XXX: OES_blend_subtract */
450 { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
451 { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
452 { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
453 { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
454
455 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
456 * defined identically to GL_BLEND_EQUATION. */
457 { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA },
458 { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA },
459
460 /* GL_ARB_texture_compression */
461 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
462 { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
463
464 /* GL_ARB_multisample */
465 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
466 CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
467 { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
468 { GL_SAMPLE_COVERAGE_VALUE_ARB,
469 CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
470 { GL_SAMPLE_COVERAGE_INVERT_ARB,
471 CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
472 { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
473 { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
474
475 /* GL_SGIS_generate_mipmap */
476 { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA },
477
478 /* GL_ARB_vertex_buffer_object */
479 { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
480
481 /* GL_ARB_vertex_buffer_object */
482 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
483 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
484
485 /* GL_ARB_copy_buffer */
486 { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
487 { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
488
489 /* GL_OES_read_format */
490 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
491 extra_new_buffers },
492 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
493 extra_new_buffers },
494
495 /* GL_EXT_framebuffer_object */
496 { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
497 extra_EXT_framebuffer_object },
498 { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
499 extra_EXT_framebuffer_object },
500 { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
501 extra_EXT_framebuffer_object },
502
503 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
504 * GLSL: */
505 { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
506
507 #if FEATURE_GL || FEATURE_ES1
508 /* Enums in OpenGL and GLES1 */
509 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
510 { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
511 { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
512 { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
513 { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
514 { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
515 { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
516 { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
517 { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
518 { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
519 { GL_LIGHT_MODEL_AMBIENT,
520 CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
521 { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
522 { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
523 { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
524 { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp },
525 { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
526 { GL_CLIP_DISTANCE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
527 { GL_CLIP_DISTANCE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
528 { GL_CLIP_DISTANCE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
529 { GL_CLIP_DISTANCE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
530 { GL_CLIP_DISTANCE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
531 { GL_CLIP_DISTANCE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
532 { GL_CLIP_DISTANCE6, CONTEXT_BIT6(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
533 { GL_CLIP_DISTANCE7, CONTEXT_BIT7(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
534 { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
535 { GL_CURRENT_COLOR,
536 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
537 extra_flush_current },
538 { GL_CURRENT_NORMAL,
539 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
540 extra_flush_current },
541 { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
542 extra_flush_current_valid_texture_unit },
543 { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
544 { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
545 { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
546 { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
547 { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
548 { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
549 { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
550 { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
551 { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
552 { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
553 { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
554 { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
555 { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
556 { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
557 { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
558 { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
559 { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
560 { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
561 { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
562 offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
563 { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
564 { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
565 { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
566 { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
567 { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
568 { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
569 { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
570 { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
571 { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
572 { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
573 { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
574 { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
575 offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
576 { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
577 { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
578 { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
579 { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
580 { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
581 extra_valid_texture_unit },
582
583 { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA },
584 { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA },
585 { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA },
586 { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA },
587 { GL_NORMAL_ARRAY, ARRAY_BOOL(Normal.Enabled), NO_EXTRA },
588 { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA },
589 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA },
590 { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA },
591 { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA },
592 { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA },
593 { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA },
594 { GL_TEXTURE_COORD_ARRAY,
595 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
596 { GL_TEXTURE_COORD_ARRAY_SIZE,
597 LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA },
598 { GL_TEXTURE_COORD_ARRAY_TYPE,
599 LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA },
600 { GL_TEXTURE_COORD_ARRAY_STRIDE,
601 LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA },
602
603 /* GL_ARB_ES2_compatibility */
604 { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility },
605 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying),
606 extra_ARB_ES2_compatibility },
607 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
608 extra_ARB_ES2_compatibility },
609 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
610 extra_ARB_ES2_compatibility },
611
612 /* GL_ARB_multitexture */
613 { GL_MAX_TEXTURE_UNITS, CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA },
614 { GL_CLIENT_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
615
616 /* GL_ARB_texture_cube_map */
617 { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
618 /* S, T, and R are always set at the same time */
619 { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
620 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
621
622 /* GL_ARB_multisample */
623 { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
624 { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
625
626 /* GL_ARB_vertex_buffer_object */
627 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
628 offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA },
629 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
630 offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA },
631 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
632 offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA },
633 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
634
635 /* GL_OES_point_sprite */
636 { GL_POINT_SPRITE_NV,
637 CONTEXT_BOOL(Point.PointSprite),
638 extra_NV_point_sprite_ARB_point_sprite },
639
640 /* GL_ARB_fragment_shader */
641 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
642 CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
643 extra_ARB_fragment_shader },
644
645 /* GL_ARB_vertex_shader */
646 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
647 CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
648 extra_ARB_vertex_shader },
649 { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
650 extra_ARB_vertex_shader },
651
652 /* GL_EXT_texture_lod_bias */
653 { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
654 extra_EXT_texture_lod_bias },
655
656 /* GL_EXT_texture_filter_anisotropic */
657 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
658 CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
659 extra_EXT_texture_filter_anisotropic },
660 #endif /* FEATURE_GL || FEATURE_ES1 */
661
662 #if FEATURE_ES1
663 { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
664 /* XXX: OES_matrix_get */
665 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
666 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
667 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
668
669 /* OES_point_size_array */
670 { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) },
671 { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) },
672 { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) },
673 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
674 #endif /* FEATURE_ES1 */
675
676 #if FEATURE_GL || FEATURE_ES2
677 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
678 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
679 { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
680 { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
681 CONTEXT_INT(Const.MaxTextureCoordUnits),
682 extra_ARB_fragment_program_NV_fragment_program },
683
684 /* GL_ARB_draw_buffers */
685 { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
686
687 { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
688 /* GL_ARB_fragment_program */
689 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
690 CONTEXT_INT(Const.MaxTextureImageUnits),
691 extra_ARB_fragment_program_NV_fragment_program },
692 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
693 CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
694 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
695 CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
696 extra_ARB_vertex_shader },
697
698 /* GL_ARB_shader_objects
699 * Actually, this token isn't part of GL_ARB_shader_objects, but is
700 * close enough for now. */
701 { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
702
703 /* OpenGL 2.0 */
704 { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
705 { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
706 { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
707 { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
708 { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
709 { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
710 { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
711
712 { GL_MAX_VERTEX_ATTRIBS_ARB,
713 CONTEXT_INT(Const.VertexProgram.MaxAttribs),
714 extra_ARB_vertex_program_version_es2 },
715
716 /* OES_texture_3D */
717 { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
718 { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
719 offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
720
721 /* GL_ARB_fragment_program/OES_standard_derivatives */
722 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
723 CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
724 #endif /* FEATURE_GL || FEATURE_ES2 */
725
726 #if FEATURE_ES2
727 /* Enums unique to OpenGL ES 2.0 */
728 { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
729 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
730 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
731 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
732 { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
733 /* OES_get_program_binary */
734 { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
735 { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
736 #endif /* FEATURE_ES2 */
737
738 #if FEATURE_GL
739 /* Remaining enums are only in OpenGL */
740 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
741 { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
742 { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
743 { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
744 { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
745 { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
746 { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
747 { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
748 { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
749 { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
750 { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
751 { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
752 { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
753 { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
754 { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
755 { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
756 { GL_CURRENT_INDEX,
757 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
758 extra_flush_current },
759 { GL_CURRENT_RASTER_COLOR,
760 CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
761 { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
762 { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
763 { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
764 { GL_CURRENT_RASTER_SECONDARY_COLOR,
765 CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
766 { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
767 extra_valid_texture_unit },
768 { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
769 { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
770 { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
771 { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
772 { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
773 { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
774 { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
775 { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
776 { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
777 { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
778 { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
779 { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
780 { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
781 { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
782 { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
783 { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
784 { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
785 { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
786 { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
787 { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
788 { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
789 { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
790 { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
791 { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
792 { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
793 { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
794 { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
795 { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
796 { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
797 { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
798 { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
799 { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
800 { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
801 { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
802 { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
803 { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
804 { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
805 { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
806 { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
807 { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
808 { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
809 { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
810 { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
811 { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
812 { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
813 { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
814 { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
815 { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
816 { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
817 { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
818 { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
819 { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
820 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
821
822 { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
823 { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
824 { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
825 { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
826 { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
827 { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
828 { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
829 { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
830 { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
831 { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
832 { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
833 { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
834 { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
835 { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
836 { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
837 { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
838 { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
839 { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
840 { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
841 { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
842 { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
843 { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
844 { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
845 { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
846 { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
847 { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
848 { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
849 { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
850 { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
851 { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
852 { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
853 { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
854 { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
855 { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
856 { GL_RGBA_MODE, CONST(1), NO_EXTRA },
857 { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
858
859 { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
860
861 { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
862 { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
863 { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
864 { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
865
866 { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
867 { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
868 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
869 { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
870 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
871 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
872 CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
873
874 { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
875 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
876 { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
877 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
878 { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
879 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
880 { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
881 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
882 { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
883 { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
884 { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
885 { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
886 { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
887 { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
888 { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
889 { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
890 { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
891
892 /* Vertex arrays */
893 { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
894 { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
895 { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
896 { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA },
897 { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA },
898 { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA },
899 { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
900 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
901 { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA },
902 { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA },
903 { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
904
905 /* GL_ARB_texture_compression */
906 { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
907
908 /* GL_EXT_compiled_vertex_array */
909 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
910 extra_EXT_compiled_vertex_array },
911 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
912 extra_EXT_compiled_vertex_array },
913
914 /* GL_ARB_transpose_matrix */
915 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
916 CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
917 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
918 CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
919 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
920
921 /* GL_EXT_secondary_color */
922 { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
923 extra_EXT_secondary_color_ARB_vertex_program },
924 { GL_CURRENT_SECONDARY_COLOR_EXT,
925 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
926 extra_EXT_secondary_color_flush_current },
927 { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled),
928 extra_EXT_secondary_color },
929 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type),
930 extra_EXT_secondary_color },
931 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride),
932 extra_EXT_secondary_color },
933 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size),
934 extra_EXT_secondary_color },
935
936 /* GL_EXT_fog_coord */
937 { GL_CURRENT_FOG_COORDINATE_EXT,
938 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
939 extra_EXT_fog_coord_flush_current },
940 { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled),
941 extra_EXT_fog_coord },
942 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type),
943 extra_EXT_fog_coord },
944 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride),
945 extra_EXT_fog_coord },
946 { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
947 extra_EXT_fog_coord },
948
949 /* GL_IBM_rasterpos_clip */
950 { GL_RASTER_POSITION_UNCLIPPED_IBM,
951 CONTEXT_BOOL(Transform.RasterPositionUnclipped),
952 extra_IBM_rasterpos_clip },
953
954 /* GL_NV_point_sprite */
955 { GL_POINT_SPRITE_R_MODE_NV,
956 CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
957 { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
958 extra_NV_point_sprite_ARB_point_sprite },
959
960 /* GL_NV_vertex_program */
961 { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
962 extra_NV_vertex_program },
963 { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled),
964 extra_NV_vertex_program },
965 { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled),
966 extra_NV_vertex_program },
967 { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled),
968 extra_NV_vertex_program },
969 { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled),
970 extra_NV_vertex_program },
971 { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled),
972 extra_NV_vertex_program },
973 { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled),
974 extra_NV_vertex_program },
975 { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled),
976 extra_NV_vertex_program },
977 { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled),
978 extra_NV_vertex_program },
979 { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled),
980 extra_NV_vertex_program },
981 { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled),
982 extra_NV_vertex_program },
983 { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled),
984 extra_NV_vertex_program },
985 { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled),
986 extra_NV_vertex_program },
987 { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled),
988 extra_NV_vertex_program },
989 { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled),
990 extra_NV_vertex_program },
991 { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled),
992 extra_NV_vertex_program },
993 { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled),
994 extra_NV_vertex_program },
995 { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
996 extra_NV_vertex_program },
997 { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
998 extra_NV_vertex_program },
999 { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
1000 extra_NV_vertex_program },
1001 { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
1002 extra_NV_vertex_program },
1003 { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
1004 extra_NV_vertex_program },
1005 { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
1006 extra_NV_vertex_program },
1007 { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
1008 extra_NV_vertex_program },
1009 { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
1010 extra_NV_vertex_program },
1011 { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
1012 extra_NV_vertex_program },
1013 { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
1014 extra_NV_vertex_program },
1015 { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
1016 extra_NV_vertex_program },
1017 { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
1018 extra_NV_vertex_program },
1019 { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
1020 extra_NV_vertex_program },
1021 { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
1022 extra_NV_vertex_program },
1023 { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
1024 extra_NV_vertex_program },
1025 { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
1026 extra_NV_vertex_program },
1027
1028 /* GL_NV_fragment_program */
1029 { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
1030 extra_NV_fragment_program },
1031 { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1032 extra_NV_fragment_program },
1033 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
1034 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
1035 extra_NV_fragment_program },
1036
1037 /* GL_NV_texture_rectangle */
1038 { GL_TEXTURE_RECTANGLE_NV,
1039 LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
1040 { GL_TEXTURE_BINDING_RECTANGLE_NV,
1041 LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
1042 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
1043 CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
1044
1045 /* GL_EXT_stencil_two_side */
1046 { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
1047 extra_EXT_stencil_two_side },
1048 { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
1049
1050 /* GL_NV_light_max_exponent */
1051 { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
1052 extra_NV_light_max_exponent },
1053 { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
1054 extra_NV_light_max_exponent },
1055
1056 /* GL_NV_primitive_restart */
1057 { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
1058 extra_NV_primitive_restart },
1059 { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
1060 extra_NV_primitive_restart },
1061
1062 /* GL_ARB_vertex_buffer_object */
1063 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1064 offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA },
1065 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1066 offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA },
1067 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1068 offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA },
1069 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1070 offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA },
1071
1072 /* GL_EXT_pixel_buffer_object */
1073 { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1074 extra_EXT_pixel_buffer_object },
1075 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1076 extra_EXT_pixel_buffer_object },
1077
1078 /* GL_ARB_vertex_program */
1079 { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
1080 CONTEXT_BOOL(VertexProgram.Enabled),
1081 extra_ARB_vertex_program_NV_vertex_program },
1082 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1083 CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
1084 extra_ARB_vertex_program_NV_vertex_program },
1085 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1086 CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
1087 extra_ARB_vertex_program_NV_vertex_program },
1088 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1089 CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
1090 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1091 { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
1092 CONTEXT_INT(Const.MaxProgramMatrices),
1093 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1094 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1095 LOC_CUSTOM, TYPE_INT, 0,
1096 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1097
1098 { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1099 LOC_CUSTOM, TYPE_MATRIX, 0,
1100 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1101 { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1102 LOC_CUSTOM, TYPE_MATRIX, 0,
1103 extra_ARB_vertex_program_ARB_fragment_program },
1104
1105 { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
1106 CONTEXT_INT(Program.ErrorPos),
1107 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1108
1109 /* GL_ARB_fragment_program */
1110 { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
1111 extra_ARB_fragment_program },
1112
1113 /* GL_EXT_depth_bounds_test */
1114 { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
1115 extra_EXT_depth_bounds_test },
1116 { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
1117 extra_EXT_depth_bounds_test },
1118
1119 /* GL_ARB_depth_clamp*/
1120 { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
1121 extra_ARB_depth_clamp },
1122
1123 /* GL_ARB_draw_buffers */
1124 { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
1125 { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
1126 extra_valid_draw_buffer },
1127 { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
1128 extra_valid_draw_buffer },
1129 { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
1130 extra_valid_draw_buffer },
1131 { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
1132 extra_valid_draw_buffer },
1133 { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
1134 extra_valid_draw_buffer },
1135 { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
1136 extra_valid_draw_buffer },
1137 { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
1138 extra_valid_draw_buffer },
1139
1140 /* GL_ATI_fragment_shader */
1141 { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
1142 { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
1143 { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
1144 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
1145 { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
1146 { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
1147 { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
1148 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
1149 CONST(3), extra_ATI_fragment_shader },
1150
1151 /* GL_EXT_framebuffer_object */
1152 { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments),
1153 extra_EXT_framebuffer_object },
1154
1155 /* GL_EXT_framebuffer_blit
1156 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1157 { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1158 extra_EXT_framebuffer_blit },
1159
1160 /* GL_EXT_provoking_vertex */
1161 { GL_PROVOKING_VERTEX_EXT,
1162 CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex },
1163 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
1164 CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
1165 extra_EXT_provoking_vertex },
1166
1167 /* GL_ARB_framebuffer_object */
1168 { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
1169 extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
1170
1171 /* GL_APPLE_vertex_array_object */
1172 { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
1173 extra_APPLE_vertex_array_object },
1174
1175 /* GL_ARB_seamless_cube_map */
1176 { GL_TEXTURE_CUBE_MAP_SEAMLESS,
1177 CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
1178
1179 /* GL_ARB_sync */
1180 { GL_MAX_SERVER_WAIT_TIMEOUT,
1181 CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
1182
1183 /* GL_EXT_texture_integer */
1184 { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
1185 extra_EXT_texture_integer },
1186
1187 /* GL_EXT_transform_feedback */
1188 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1189 extra_EXT_transform_feedback },
1190 { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard),
1191 extra_EXT_transform_feedback },
1192 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
1193 CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
1194 extra_EXT_transform_feedback },
1195 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
1196 CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs),
1197 extra_EXT_transform_feedback },
1198 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
1199 CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
1200 extra_EXT_transform_feedback },
1201
1202 /* GL_ARB_transform_feedback2 */
1203 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1204 extra_ARB_transform_feedback2 },
1205 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1206 extra_ARB_transform_feedback2 },
1207 { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1208 extra_ARB_transform_feedback2 },
1209
1210 /* GL_ARB_geometry_shader4 */
1211 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
1212 CONTEXT_INT(Const.MaxGeometryTextureImageUnits),
1213 extra_ARB_geometry_shader4 },
1214 { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
1215 CONTEXT_INT(Const.MaxGeometryOutputVertices),
1216 extra_ARB_geometry_shader4 },
1217 { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
1218 CONTEXT_INT(Const.MaxGeometryTotalOutputComponents),
1219 extra_ARB_geometry_shader4 },
1220 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
1221 CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents),
1222 extra_ARB_geometry_shader4 },
1223 { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
1224 CONTEXT_INT(Const.MaxGeometryVaryingComponents),
1225 extra_ARB_geometry_shader4 },
1226 { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
1227 CONTEXT_INT(Const.MaxVertexVaryingComponents),
1228 extra_ARB_geometry_shader4 },
1229
1230 /* GL_ARB_color_buffer_float */
1231 { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 },
1232
1233 /* GL_EXT_gpu_shader4 / GL 3.0 */
1234 { GL_MIN_PROGRAM_TEXEL_OFFSET,
1235 CONTEXT_INT(Const.MinProgramTexelOffset),
1236 extra_EXT_gpu_shader4 },
1237 { GL_MAX_PROGRAM_TEXEL_OFFSET,
1238 CONTEXT_INT(Const.MaxProgramTexelOffset),
1239 extra_EXT_gpu_shader4 },
1240
1241 /* GL_ARB_texture_buffer_object */
1242 { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize),
1243 extra_ARB_texture_buffer_object },
1244 { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
1245 extra_ARB_texture_buffer_object },
1246 { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1247 TEXTURE_BUFFER_INDEX, extra_ARB_texture_buffer_object },
1248 { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0,
1249 extra_ARB_texture_buffer_object },
1250 { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
1251 extra_ARB_texture_buffer_object },
1252
1253 /* GL_ARB_sampler_objects / GL 3.3 */
1254 { GL_SAMPLER_BINDING,
1255 LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, extra_ARB_sampler_objects },
1256
1257 /* GL 3.0 */
1258 { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1259 { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
1260 { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 },
1261 { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 },
1262
1263 /* GL3.0 / GL_EXT_framebuffer_sRGB */
1264 { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB },
1265 { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB },
1266
1267 /* GL 3.1 */
1268 /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
1269 * vs. GL_PRIMITIVE_RESTART!
1270 */
1271 { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
1272 extra_version_31 },
1273 { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
1274 extra_version_31 },
1275
1276
1277 /* GL 3.2 */
1278 { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
1279 extra_version_32 },
1280
1281 /* GL_ARB_robustness */
1282 { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA },
1283 #endif /* FEATURE_GL */
1284 };
1285
1286 /* All we need now is a way to look up the value struct from the enum.
1287 * The code generated by gcc for the old generated big switch
1288 * statement is a big, balanced, open coded if/else tree, essentially
1289 * an unrolled binary search. It would be natural to sort the new
1290 * enum table and use bsearch(), but we will use a read-only hash
1291 * table instead. bsearch() has a nice guaranteed worst case
1292 * performance, but we're also guaranteed to hit that worst case
1293 * (log2(n) iterations) for about half the enums. Instead, using an
1294 * open addressing hash table, we can find the enum on the first try
1295 * for 80% of the enums, 1 collision for 10% and never more than 5
1296 * collisions for any enum (typical numbers). And the code is very
1297 * simple, even though it feels a little magic. */
1298
1299 static unsigned short table[1024];
1300 static const int prime_factor = 89, prime_step = 281;
1301
1302 #ifdef GET_DEBUG
1303 static void
1304 print_table_stats(void)
1305 {
1306 int i, j, collisions[11], count, hash, mask;
1307 const struct value_desc *d;
1308
1309 count = 0;
1310 mask = Elements(table) - 1;
1311 memset(collisions, 0, sizeof collisions);
1312
1313 for (i = 0; i < Elements(table); i++) {
1314 if (!table[i])
1315 continue;
1316 count++;
1317 d = &values[table[i]];
1318 hash = (d->pname * prime_factor);
1319 j = 0;
1320 while (1) {
1321 if (values[table[hash & mask]].pname == d->pname)
1322 break;
1323 hash += prime_step;
1324 j++;
1325 }
1326
1327 if (j < 10)
1328 collisions[j]++;
1329 else
1330 collisions[10]++;
1331 }
1332
1333 printf("number of enums: %d (total %d)\n", count, Elements(values));
1334 for (i = 0; i < Elements(collisions) - 1; i++)
1335 if (collisions[i] > 0)
1336 printf(" %d enums with %d %scollisions\n",
1337 collisions[i], i, i == 10 ? "or more " : "");
1338 }
1339 #endif
1340
1341 /**
1342 * Initialize the enum hash for a given API
1343 *
1344 * This is called from one_time_init() to insert the enum values that
1345 * are valid for the API in question into the enum hash table.
1346 *
1347 * \param the current context, for determining the API in question
1348 */
1349 void _mesa_init_get_hash(struct gl_context *ctx)
1350 {
1351 int i, hash, index, mask;
1352 int api_mask = 0, api_bit;
1353
1354 mask = Elements(table) - 1;
1355 api_bit = 1 << ctx->API;
1356
1357 for (i = 0; i < Elements(values); i++) {
1358 if (values[i].type == TYPE_API_MASK) {
1359 api_mask = values[i].offset;
1360 continue;
1361 }
1362 if (!(api_mask & api_bit))
1363 continue;
1364
1365 hash = (values[i].pname * prime_factor) & mask;
1366 while (1) {
1367 index = hash & mask;
1368 if (!table[index]) {
1369 table[index] = i;
1370 break;
1371 }
1372 hash += prime_step;
1373 }
1374 }
1375
1376 #ifdef GET_DEBUG
1377 print_table_stats();
1378 #endif
1379 }
1380
1381 /**
1382 * Handle irregular enums
1383 *
1384 * Some values don't conform to the "well-known type at context
1385 * pointer + offset" pattern, so we have this function to catch all
1386 * the corner cases. Typically, it's a computed value or a one-off
1387 * pointer to a custom struct or something.
1388 *
1389 * In this case we can't return a pointer to the value, so we'll have
1390 * to use the temporary variable 'v' declared back in the calling
1391 * glGet*v() function to store the result.
1392 *
1393 * \param ctx the current context
1394 * \param d the struct value_desc that describes the enum
1395 * \param v pointer to the tmp declared in the calling glGet*v() function
1396 */
1397 static void
1398 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
1399 {
1400 struct gl_buffer_object **buffer_obj;
1401 struct gl_client_array *array;
1402 GLuint unit, *p;
1403
1404 switch (d->pname) {
1405 case GL_TEXTURE_1D:
1406 case GL_TEXTURE_2D:
1407 case GL_TEXTURE_3D:
1408 case GL_TEXTURE_1D_ARRAY_EXT:
1409 case GL_TEXTURE_2D_ARRAY_EXT:
1410 case GL_TEXTURE_CUBE_MAP_ARB:
1411 case GL_TEXTURE_RECTANGLE_NV:
1412 v->value_bool = _mesa_IsEnabled(d->pname);
1413 break;
1414
1415 case GL_LINE_STIPPLE_PATTERN:
1416 /* This is the only GLushort, special case it here by promoting
1417 * to an int rather than introducing a new type. */
1418 v->value_int = ctx->Line.StipplePattern;
1419 break;
1420
1421 case GL_CURRENT_RASTER_TEXTURE_COORDS:
1422 unit = ctx->Texture.CurrentUnit;
1423 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
1424 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
1425 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
1426 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
1427 break;
1428
1429 case GL_CURRENT_TEXTURE_COORDS:
1430 unit = ctx->Texture.CurrentUnit;
1431 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
1432 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
1433 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
1434 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
1435 break;
1436
1437 case GL_COLOR_WRITEMASK:
1438 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
1439 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
1440 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
1441 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
1442 break;
1443
1444 case GL_EDGE_FLAG:
1445 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
1446 break;
1447
1448 case GL_READ_BUFFER:
1449 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
1450 break;
1451
1452 case GL_MAP2_GRID_DOMAIN:
1453 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
1454 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
1455 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
1456 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
1457 break;
1458
1459 case GL_TEXTURE_STACK_DEPTH:
1460 unit = ctx->Texture.CurrentUnit;
1461 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
1462 break;
1463 case GL_TEXTURE_MATRIX:
1464 unit = ctx->Texture.CurrentUnit;
1465 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
1466 break;
1467
1468 case GL_TEXTURE_COORD_ARRAY:
1469 case GL_TEXTURE_COORD_ARRAY_SIZE:
1470 case GL_TEXTURE_COORD_ARRAY_TYPE:
1471 case GL_TEXTURE_COORD_ARRAY_STRIDE:
1472 array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture];
1473 v->value_int = *(GLuint *) ((char *) array + d->offset);
1474 break;
1475
1476 case GL_ACTIVE_TEXTURE_ARB:
1477 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
1478 break;
1479 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1480 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
1481 break;
1482
1483 case GL_MODELVIEW_STACK_DEPTH:
1484 case GL_PROJECTION_STACK_DEPTH:
1485 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
1486 break;
1487
1488 case GL_MAX_TEXTURE_SIZE:
1489 case GL_MAX_3D_TEXTURE_SIZE:
1490 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1491 p = (GLuint *) ((char *) ctx + d->offset);
1492 v->value_int = 1 << (*p - 1);
1493 break;
1494
1495 case GL_SCISSOR_BOX:
1496 v->value_int_4[0] = ctx->Scissor.X;
1497 v->value_int_4[1] = ctx->Scissor.Y;
1498 v->value_int_4[2] = ctx->Scissor.Width;
1499 v->value_int_4[3] = ctx->Scissor.Height;
1500 break;
1501
1502 case GL_LIST_INDEX:
1503 v->value_int =
1504 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
1505 break;
1506 case GL_LIST_MODE:
1507 if (!ctx->CompileFlag)
1508 v->value_enum = 0;
1509 else if (ctx->ExecuteFlag)
1510 v->value_enum = GL_COMPILE_AND_EXECUTE;
1511 else
1512 v->value_enum = GL_COMPILE;
1513 break;
1514
1515 case GL_VIEWPORT:
1516 v->value_int_4[0] = ctx->Viewport.X;
1517 v->value_int_4[1] = ctx->Viewport.Y;
1518 v->value_int_4[2] = ctx->Viewport.Width;
1519 v->value_int_4[3] = ctx->Viewport.Height;
1520 break;
1521
1522 case GL_ACTIVE_STENCIL_FACE_EXT:
1523 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
1524 break;
1525
1526 case GL_STENCIL_FAIL:
1527 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
1528 break;
1529 case GL_STENCIL_FUNC:
1530 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
1531 break;
1532 case GL_STENCIL_PASS_DEPTH_FAIL:
1533 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
1534 break;
1535 case GL_STENCIL_PASS_DEPTH_PASS:
1536 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
1537 break;
1538 case GL_STENCIL_REF:
1539 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
1540 break;
1541 case GL_STENCIL_VALUE_MASK:
1542 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
1543 break;
1544 case GL_STENCIL_WRITEMASK:
1545 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
1546 break;
1547
1548 case GL_NUM_EXTENSIONS:
1549 v->value_int = _mesa_get_extension_count(ctx);
1550 break;
1551
1552 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1553 v->value_int = _mesa_get_color_read_type(ctx);
1554 break;
1555 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1556 v->value_int = _mesa_get_color_read_format(ctx);
1557 break;
1558
1559 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1560 v->value_int = ctx->CurrentStack->Depth + 1;
1561 break;
1562 case GL_CURRENT_MATRIX_ARB:
1563 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1564 v->value_matrix = ctx->CurrentStack->Top;
1565 break;
1566
1567 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1568 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
1569 break;
1570 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1571 v->value_int_n.n =
1572 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
1573 ASSERT(v->value_int_n.n <= 100);
1574 break;
1575
1576 case GL_MAX_VARYING_FLOATS_ARB:
1577 v->value_int = ctx->Const.MaxVarying * 4;
1578 break;
1579
1580 /* Various object names */
1581
1582 case GL_TEXTURE_BINDING_1D:
1583 case GL_TEXTURE_BINDING_2D:
1584 case GL_TEXTURE_BINDING_3D:
1585 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
1586 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
1587 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1588 case GL_TEXTURE_BINDING_RECTANGLE_NV:
1589 unit = ctx->Texture.CurrentUnit;
1590 v->value_int =
1591 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
1592 break;
1593
1594 /* GL_ARB_vertex_buffer_object */
1595 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1596 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1597 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1598 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1599 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1600 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1601 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1602 buffer_obj = (struct gl_buffer_object **)
1603 ((char *) ctx->Array.ArrayObj + d->offset);
1604 v->value_int = (*buffer_obj)->Name;
1605 break;
1606 case GL_ARRAY_BUFFER_BINDING_ARB:
1607 v->value_int = ctx->Array.ArrayBufferObj->Name;
1608 break;
1609 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1610 v->value_int =
1611 ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
1612 break;
1613 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1614 v->value_int = ctx->Array.ElementArrayBufferObj->Name;
1615 break;
1616
1617 /* ARB_copy_buffer */
1618 case GL_COPY_READ_BUFFER:
1619 v->value_int = ctx->CopyReadBuffer->Name;
1620 break;
1621 case GL_COPY_WRITE_BUFFER:
1622 v->value_int = ctx->CopyWriteBuffer->Name;
1623 break;
1624
1625 case GL_FRAGMENT_PROGRAM_BINDING_NV:
1626 v->value_int =
1627 ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
1628 break;
1629 case GL_VERTEX_PROGRAM_BINDING_NV:
1630 v->value_int =
1631 ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
1632 break;
1633 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1634 v->value_int = ctx->Pack.BufferObj->Name;
1635 break;
1636 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1637 v->value_int = ctx->Unpack.BufferObj->Name;
1638 break;
1639 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1640 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1641 break;
1642 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1643 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1644 break;
1645 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1646 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1647 break;
1648 case GL_TRANSFORM_FEEDBACK_BINDING:
1649 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1650 break;
1651 case GL_CURRENT_PROGRAM:
1652 v->value_int =
1653 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1654 break;
1655 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1656 v->value_int = ctx->ReadBuffer->Name;
1657 break;
1658 case GL_RENDERBUFFER_BINDING_EXT:
1659 v->value_int =
1660 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1661 break;
1662 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1663 v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
1664 break;
1665
1666 case GL_FOG_COLOR:
1667 if(ctx->Color._ClampFragmentColor)
1668 COPY_4FV(v->value_float_4, ctx->Fog.Color);
1669 else
1670 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1671 break;
1672 case GL_COLOR_CLEAR_VALUE:
1673 if(ctx->Color._ClampFragmentColor) {
1674 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1675 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1676 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1677 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1678 } else
1679 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1680 break;
1681 case GL_BLEND_COLOR_EXT:
1682 if(ctx->Color._ClampFragmentColor)
1683 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1684 else
1685 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1686 break;
1687 case GL_ALPHA_TEST_REF:
1688 if(ctx->Color._ClampFragmentColor)
1689 v->value_float = ctx->Color.AlphaRef;
1690 else
1691 v->value_float = ctx->Color.AlphaRefUnclamped;
1692 break;
1693 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1694 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
1695 break;
1696
1697 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1698 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
1699 break;
1700
1701 /* GL_ARB_texture_buffer_object */
1702 case GL_TEXTURE_BUFFER_ARB:
1703 v->value_int = ctx->Texture.BufferObject->Name;
1704 break;
1705 case GL_TEXTURE_BINDING_BUFFER_ARB:
1706 unit = ctx->Texture.CurrentUnit;
1707 v->value_int =
1708 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1709 break;
1710 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1711 {
1712 struct gl_buffer_object *buf =
1713 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1714 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1715 v->value_int = buf ? buf->Name : 0;
1716 }
1717 break;
1718 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1719 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1720 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1721 break;
1722
1723 /* GL_ARB_sampler_objects */
1724 case GL_SAMPLER_BINDING:
1725 {
1726 struct gl_sampler_object *samp =
1727 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1728 v->value_int = samp ? samp->Name : 0;
1729 }
1730 break;
1731 }
1732 }
1733
1734 /**
1735 * Check extra constraints on a struct value_desc descriptor
1736 *
1737 * If a struct value_desc has a non-NULL extra pointer, it means that
1738 * there are a number of extra constraints to check or actions to
1739 * perform. The extras is just an integer array where each integer
1740 * encode different constraints or actions.
1741 *
1742 * \param ctx current context
1743 * \param func name of calling glGet*v() function for error reporting
1744 * \param d the struct value_desc that has the extra constraints
1745 *
1746 * \return GL_FALSE if one of the constraints was not satisfied,
1747 * otherwise GL_TRUE.
1748 */
1749 static GLboolean
1750 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1751 {
1752 const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
1753 int total, enabled;
1754 const int *e;
1755
1756 total = 0;
1757 enabled = 0;
1758 for (e = d->extra; *e != EXTRA_END; e++)
1759 switch (*e) {
1760 case EXTRA_VERSION_30:
1761 if (version >= 30) {
1762 total++;
1763 enabled++;
1764 }
1765 break;
1766 case EXTRA_VERSION_31:
1767 if (version >= 31) {
1768 total++;
1769 enabled++;
1770 }
1771 break;
1772 case EXTRA_VERSION_32:
1773 if (version >= 32) {
1774 total++;
1775 enabled++;
1776 }
1777 break;
1778 case EXTRA_NEW_FRAG_CLAMP:
1779 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1780 _mesa_update_state(ctx);
1781 break;
1782 case EXTRA_VERSION_ES2:
1783 if (ctx->API == API_OPENGLES2) {
1784 total++;
1785 enabled++;
1786 }
1787 break;
1788 case EXTRA_NEW_BUFFERS:
1789 if (ctx->NewState & _NEW_BUFFERS)
1790 _mesa_update_state(ctx);
1791 break;
1792 case EXTRA_FLUSH_CURRENT:
1793 FLUSH_CURRENT(ctx, 0);
1794 break;
1795 case EXTRA_VALID_DRAW_BUFFER:
1796 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1797 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1798 func, d->pname - GL_DRAW_BUFFER0_ARB);
1799 return GL_FALSE;
1800 }
1801 break;
1802 case EXTRA_VALID_TEXTURE_UNIT:
1803 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1804 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1805 func, ctx->Texture.CurrentUnit);
1806 return GL_FALSE;
1807 }
1808 break;
1809 case EXTRA_VALID_CLIP_DISTANCE:
1810 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1811 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1812 func, d->pname - GL_CLIP_DISTANCE0);
1813 return GL_FALSE;
1814 }
1815 break;
1816 case EXTRA_END:
1817 break;
1818 default: /* *e is a offset into the extension struct */
1819 total++;
1820 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1821 enabled++;
1822 break;
1823 }
1824
1825 if (total > 0 && enabled == 0) {
1826 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1827 _mesa_lookup_enum_by_nr(d->pname));
1828 return GL_FALSE;
1829 }
1830
1831 return GL_TRUE;
1832 }
1833
1834 static const struct value_desc error_value =
1835 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1836
1837 /**
1838 * Find the struct value_desc corresponding to the enum 'pname'.
1839 *
1840 * We hash the enum value to get an index into the 'table' array,
1841 * which holds the index in the 'values' array of struct value_desc.
1842 * Once we've found the entry, we do the extra checks, if any, then
1843 * look up the value and return a pointer to it.
1844 *
1845 * If the value has to be computed (for example, it's the result of a
1846 * function call or we need to add 1 to it), we use the tmp 'v' to
1847 * store the result.
1848 *
1849 * \param func name of glGet*v() func for error reporting
1850 * \param pname the enum value we're looking up
1851 * \param p is were we return the pointer to the value
1852 * \param v a tmp union value variable in the calling glGet*v() function
1853 *
1854 * \return the struct value_desc corresponding to the enum or a struct
1855 * value_desc of TYPE_INVALID if not found. This lets the calling
1856 * glGet*v() function jump right into a switch statement and
1857 * handle errors there instead of having to check for NULL.
1858 */
1859 static const struct value_desc *
1860 find_value(const char *func, GLenum pname, void **p, union value *v)
1861 {
1862 GET_CURRENT_CONTEXT(ctx);
1863 struct gl_texture_unit *unit;
1864 int mask, hash;
1865 const struct value_desc *d;
1866
1867 mask = Elements(table) - 1;
1868 hash = (pname * prime_factor);
1869 while (1) {
1870 d = &values[table[hash & mask]];
1871
1872 /* If the enum isn't valid, the hash walk ends with index 0,
1873 * which is the API mask entry at the beginning of values[]. */
1874 if (unlikely(d->type == TYPE_API_MASK)) {
1875 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1876 _mesa_lookup_enum_by_nr(pname));
1877 return &error_value;
1878 }
1879
1880 if (likely(d->pname == pname))
1881 break;
1882
1883 hash += prime_step;
1884 }
1885
1886 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1887 return &error_value;
1888
1889 switch (d->location) {
1890 case LOC_BUFFER:
1891 *p = ((char *) ctx->DrawBuffer + d->offset);
1892 return d;
1893 case LOC_CONTEXT:
1894 *p = ((char *) ctx + d->offset);
1895 return d;
1896 case LOC_ARRAY:
1897 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1898 return d;
1899 case LOC_TEXUNIT:
1900 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1901 *p = ((char *) unit + d->offset);
1902 return d;
1903 case LOC_CUSTOM:
1904 find_custom_value(ctx, d, v);
1905 *p = v;
1906 return d;
1907 default:
1908 assert(0);
1909 break;
1910 }
1911
1912 /* silence warning */
1913 return &error_value;
1914 }
1915
1916 static const int transpose[] = {
1917 0, 4, 8, 12,
1918 1, 5, 9, 13,
1919 2, 6, 10, 14,
1920 3, 7, 11, 15
1921 };
1922
1923 void GLAPIENTRY
1924 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1925 {
1926 const struct value_desc *d;
1927 union value v;
1928 GLmatrix *m;
1929 int shift, i;
1930 void *p;
1931 GET_CURRENT_CONTEXT(ctx);
1932
1933 ASSERT_OUTSIDE_BEGIN_END(ctx);
1934
1935 d = find_value("glGetBooleanv", pname, &p, &v);
1936 switch (d->type) {
1937 case TYPE_INVALID:
1938 break;
1939 case TYPE_CONST:
1940 params[0] = INT_TO_BOOLEAN(d->offset);
1941 break;
1942
1943 case TYPE_FLOAT_4:
1944 case TYPE_FLOATN_4:
1945 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1946 case TYPE_FLOAT_3:
1947 case TYPE_FLOATN_3:
1948 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1949 case TYPE_FLOAT_2:
1950 case TYPE_FLOATN_2:
1951 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1952 case TYPE_FLOAT:
1953 case TYPE_FLOATN:
1954 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1955 break;
1956
1957 case TYPE_DOUBLEN:
1958 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1959 break;
1960
1961 case TYPE_INT_4:
1962 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1963 case TYPE_INT_3:
1964 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1965 case TYPE_INT_2:
1966 case TYPE_ENUM_2:
1967 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1968 case TYPE_INT:
1969 case TYPE_ENUM:
1970 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1971 break;
1972
1973 case TYPE_INT_N:
1974 for (i = 0; i < v.value_int_n.n; i++)
1975 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1976 break;
1977
1978 case TYPE_INT64:
1979 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1980 break;
1981
1982 case TYPE_BOOLEAN:
1983 params[0] = ((GLboolean*) p)[0];
1984 break;
1985
1986 case TYPE_MATRIX:
1987 m = *(GLmatrix **) p;
1988 for (i = 0; i < 16; i++)
1989 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1990 break;
1991
1992 case TYPE_MATRIX_T:
1993 m = *(GLmatrix **) p;
1994 for (i = 0; i < 16; i++)
1995 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1996 break;
1997
1998 case TYPE_BIT_0:
1999 case TYPE_BIT_1:
2000 case TYPE_BIT_2:
2001 case TYPE_BIT_3:
2002 case TYPE_BIT_4:
2003 case TYPE_BIT_5:
2004 case TYPE_BIT_6:
2005 case TYPE_BIT_7:
2006 shift = d->type - TYPE_BIT_0;
2007 params[0] = (*(GLbitfield *) p >> shift) & 1;
2008 break;
2009 }
2010 }
2011
2012 void GLAPIENTRY
2013 _mesa_GetFloatv(GLenum pname, GLfloat *params)
2014 {
2015 const struct value_desc *d;
2016 union value v;
2017 GLmatrix *m;
2018 int shift, i;
2019 void *p;
2020 GET_CURRENT_CONTEXT(ctx);
2021
2022 ASSERT_OUTSIDE_BEGIN_END(ctx);
2023
2024 d = find_value("glGetFloatv", pname, &p, &v);
2025 switch (d->type) {
2026 case TYPE_INVALID:
2027 break;
2028 case TYPE_CONST:
2029 params[0] = (GLfloat) d->offset;
2030 break;
2031
2032 case TYPE_FLOAT_4:
2033 case TYPE_FLOATN_4:
2034 params[3] = ((GLfloat *) p)[3];
2035 case TYPE_FLOAT_3:
2036 case TYPE_FLOATN_3:
2037 params[2] = ((GLfloat *) p)[2];
2038 case TYPE_FLOAT_2:
2039 case TYPE_FLOATN_2:
2040 params[1] = ((GLfloat *) p)[1];
2041 case TYPE_FLOAT:
2042 case TYPE_FLOATN:
2043 params[0] = ((GLfloat *) p)[0];
2044 break;
2045
2046 case TYPE_DOUBLEN:
2047 params[0] = ((GLdouble *) p)[0];
2048 break;
2049
2050 case TYPE_INT_4:
2051 params[3] = (GLfloat) (((GLint *) p)[3]);
2052 case TYPE_INT_3:
2053 params[2] = (GLfloat) (((GLint *) p)[2]);
2054 case TYPE_INT_2:
2055 case TYPE_ENUM_2:
2056 params[1] = (GLfloat) (((GLint *) p)[1]);
2057 case TYPE_INT:
2058 case TYPE_ENUM:
2059 params[0] = (GLfloat) (((GLint *) p)[0]);
2060 break;
2061
2062 case TYPE_INT_N:
2063 for (i = 0; i < v.value_int_n.n; i++)
2064 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
2065 break;
2066
2067 case TYPE_INT64:
2068 params[0] = ((GLint64 *) p)[0];
2069 break;
2070
2071 case TYPE_BOOLEAN:
2072 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
2073 break;
2074
2075 case TYPE_MATRIX:
2076 m = *(GLmatrix **) p;
2077 for (i = 0; i < 16; i++)
2078 params[i] = m->m[i];
2079 break;
2080
2081 case TYPE_MATRIX_T:
2082 m = *(GLmatrix **) p;
2083 for (i = 0; i < 16; i++)
2084 params[i] = m->m[transpose[i]];
2085 break;
2086
2087 case TYPE_BIT_0:
2088 case TYPE_BIT_1:
2089 case TYPE_BIT_2:
2090 case TYPE_BIT_3:
2091 case TYPE_BIT_4:
2092 case TYPE_BIT_5:
2093 case TYPE_BIT_6:
2094 case TYPE_BIT_7:
2095 shift = d->type - TYPE_BIT_0;
2096 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
2097 break;
2098 }
2099 }
2100
2101 void GLAPIENTRY
2102 _mesa_GetIntegerv(GLenum pname, GLint *params)
2103 {
2104 const struct value_desc *d;
2105 union value v;
2106 GLmatrix *m;
2107 int shift, i;
2108 void *p;
2109 GET_CURRENT_CONTEXT(ctx);
2110
2111 ASSERT_OUTSIDE_BEGIN_END(ctx);
2112
2113 d = find_value("glGetIntegerv", pname, &p, &v);
2114 switch (d->type) {
2115 case TYPE_INVALID:
2116 break;
2117 case TYPE_CONST:
2118 params[0] = d->offset;
2119 break;
2120
2121 case TYPE_FLOAT_4:
2122 params[3] = IROUND(((GLfloat *) p)[3]);
2123 case TYPE_FLOAT_3:
2124 params[2] = IROUND(((GLfloat *) p)[2]);
2125 case TYPE_FLOAT_2:
2126 params[1] = IROUND(((GLfloat *) p)[1]);
2127 case TYPE_FLOAT:
2128 params[0] = IROUND(((GLfloat *) p)[0]);
2129 break;
2130
2131 case TYPE_FLOATN_4:
2132 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2133 case TYPE_FLOATN_3:
2134 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2135 case TYPE_FLOATN_2:
2136 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2137 case TYPE_FLOATN:
2138 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2139 break;
2140
2141 case TYPE_DOUBLEN:
2142 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2143 break;
2144
2145 case TYPE_INT_4:
2146 params[3] = ((GLint *) p)[3];
2147 case TYPE_INT_3:
2148 params[2] = ((GLint *) p)[2];
2149 case TYPE_INT_2:
2150 case TYPE_ENUM_2:
2151 params[1] = ((GLint *) p)[1];
2152 case TYPE_INT:
2153 case TYPE_ENUM:
2154 params[0] = ((GLint *) p)[0];
2155 break;
2156
2157 case TYPE_INT_N:
2158 for (i = 0; i < v.value_int_n.n; i++)
2159 params[i] = v.value_int_n.ints[i];
2160 break;
2161
2162 case TYPE_INT64:
2163 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2164 break;
2165
2166 case TYPE_BOOLEAN:
2167 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2168 break;
2169
2170 case TYPE_MATRIX:
2171 m = *(GLmatrix **) p;
2172 for (i = 0; i < 16; i++)
2173 params[i] = FLOAT_TO_INT(m->m[i]);
2174 break;
2175
2176 case TYPE_MATRIX_T:
2177 m = *(GLmatrix **) p;
2178 for (i = 0; i < 16; i++)
2179 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2180 break;
2181
2182 case TYPE_BIT_0:
2183 case TYPE_BIT_1:
2184 case TYPE_BIT_2:
2185 case TYPE_BIT_3:
2186 case TYPE_BIT_4:
2187 case TYPE_BIT_5:
2188 case TYPE_BIT_6:
2189 case TYPE_BIT_7:
2190 shift = d->type - TYPE_BIT_0;
2191 params[0] = (*(GLbitfield *) p >> shift) & 1;
2192 break;
2193 }
2194 }
2195
2196 #if FEATURE_ARB_sync
2197 void GLAPIENTRY
2198 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2199 {
2200 const struct value_desc *d;
2201 union value v;
2202 GLmatrix *m;
2203 int shift, i;
2204 void *p;
2205 GET_CURRENT_CONTEXT(ctx);
2206
2207 ASSERT_OUTSIDE_BEGIN_END(ctx);
2208
2209 d = find_value("glGetInteger64v", pname, &p, &v);
2210 switch (d->type) {
2211 case TYPE_INVALID:
2212 break;
2213 case TYPE_CONST:
2214 params[0] = d->offset;
2215 break;
2216
2217 case TYPE_FLOAT_4:
2218 params[3] = IROUND64(((GLfloat *) p)[3]);
2219 case TYPE_FLOAT_3:
2220 params[2] = IROUND64(((GLfloat *) p)[2]);
2221 case TYPE_FLOAT_2:
2222 params[1] = IROUND64(((GLfloat *) p)[1]);
2223 case TYPE_FLOAT:
2224 params[0] = IROUND64(((GLfloat *) p)[0]);
2225 break;
2226
2227 case TYPE_FLOATN_4:
2228 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
2229 case TYPE_FLOATN_3:
2230 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
2231 case TYPE_FLOATN_2:
2232 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
2233 case TYPE_FLOATN:
2234 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
2235 break;
2236
2237 case TYPE_DOUBLEN:
2238 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
2239 break;
2240
2241 case TYPE_INT_4:
2242 params[3] = ((GLint *) p)[3];
2243 case TYPE_INT_3:
2244 params[2] = ((GLint *) p)[2];
2245 case TYPE_INT_2:
2246 case TYPE_ENUM_2:
2247 params[1] = ((GLint *) p)[1];
2248 case TYPE_INT:
2249 case TYPE_ENUM:
2250 params[0] = ((GLint *) p)[0];
2251 break;
2252
2253 case TYPE_INT_N:
2254 for (i = 0; i < v.value_int_n.n; i++)
2255 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2256 break;
2257
2258 case TYPE_INT64:
2259 params[0] = ((GLint64 *) p)[0];
2260 break;
2261
2262 case TYPE_BOOLEAN:
2263 params[0] = ((GLboolean*) p)[0];
2264 break;
2265
2266 case TYPE_MATRIX:
2267 m = *(GLmatrix **) p;
2268 for (i = 0; i < 16; i++)
2269 params[i] = FLOAT_TO_INT64(m->m[i]);
2270 break;
2271
2272 case TYPE_MATRIX_T:
2273 m = *(GLmatrix **) p;
2274 for (i = 0; i < 16; i++)
2275 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2276 break;
2277
2278 case TYPE_BIT_0:
2279 case TYPE_BIT_1:
2280 case TYPE_BIT_2:
2281 case TYPE_BIT_3:
2282 case TYPE_BIT_4:
2283 case TYPE_BIT_5:
2284 case TYPE_BIT_6:
2285 case TYPE_BIT_7:
2286 shift = d->type - TYPE_BIT_0;
2287 params[0] = (*(GLbitfield *) p >> shift) & 1;
2288 break;
2289 }
2290 }
2291 #endif /* FEATURE_ARB_sync */
2292
2293 void GLAPIENTRY
2294 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2295 {
2296 const struct value_desc *d;
2297 union value v;
2298 GLmatrix *m;
2299 int shift, i;
2300 void *p;
2301 GET_CURRENT_CONTEXT(ctx);
2302
2303 ASSERT_OUTSIDE_BEGIN_END(ctx);
2304
2305 d = find_value("glGetDoublev", pname, &p, &v);
2306 switch (d->type) {
2307 case TYPE_INVALID:
2308 break;
2309 case TYPE_CONST:
2310 params[0] = d->offset;
2311 break;
2312
2313 case TYPE_FLOAT_4:
2314 case TYPE_FLOATN_4:
2315 params[3] = ((GLfloat *) p)[3];
2316 case TYPE_FLOAT_3:
2317 case TYPE_FLOATN_3:
2318 params[2] = ((GLfloat *) p)[2];
2319 case TYPE_FLOAT_2:
2320 case TYPE_FLOATN_2:
2321 params[1] = ((GLfloat *) p)[1];
2322 case TYPE_FLOAT:
2323 case TYPE_FLOATN:
2324 params[0] = ((GLfloat *) p)[0];
2325 break;
2326
2327 case TYPE_DOUBLEN:
2328 params[0] = ((GLdouble *) p)[0];
2329 break;
2330
2331 case TYPE_INT_4:
2332 params[3] = ((GLint *) p)[3];
2333 case TYPE_INT_3:
2334 params[2] = ((GLint *) p)[2];
2335 case TYPE_INT_2:
2336 case TYPE_ENUM_2:
2337 params[1] = ((GLint *) p)[1];
2338 case TYPE_INT:
2339 case TYPE_ENUM:
2340 params[0] = ((GLint *) p)[0];
2341 break;
2342
2343 case TYPE_INT_N:
2344 for (i = 0; i < v.value_int_n.n; i++)
2345 params[i] = v.value_int_n.ints[i];
2346 break;
2347
2348 case TYPE_INT64:
2349 params[0] = ((GLint64 *) p)[0];
2350 break;
2351
2352 case TYPE_BOOLEAN:
2353 params[0] = *(GLboolean*) p;
2354 break;
2355
2356 case TYPE_MATRIX:
2357 m = *(GLmatrix **) p;
2358 for (i = 0; i < 16; i++)
2359 params[i] = m->m[i];
2360 break;
2361
2362 case TYPE_MATRIX_T:
2363 m = *(GLmatrix **) p;
2364 for (i = 0; i < 16; i++)
2365 params[i] = m->m[transpose[i]];
2366 break;
2367
2368 case TYPE_BIT_0:
2369 case TYPE_BIT_1:
2370 case TYPE_BIT_2:
2371 case TYPE_BIT_3:
2372 case TYPE_BIT_4:
2373 case TYPE_BIT_5:
2374 case TYPE_BIT_6:
2375 case TYPE_BIT_7:
2376 shift = d->type - TYPE_BIT_0;
2377 params[0] = (*(GLbitfield *) p >> shift) & 1;
2378 break;
2379 }
2380 }
2381
2382 static enum value_type
2383 find_value_indexed(const char *func, GLenum pname, int index, union value *v)
2384 {
2385 GET_CURRENT_CONTEXT(ctx);
2386
2387 switch (pname) {
2388
2389 case GL_BLEND:
2390 if (index >= ctx->Const.MaxDrawBuffers)
2391 goto invalid_value;
2392 if (!ctx->Extensions.EXT_draw_buffers2)
2393 goto invalid_enum;
2394 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2395 return TYPE_INT;
2396
2397 case GL_BLEND_SRC:
2398 /* fall-through */
2399 case GL_BLEND_SRC_RGB:
2400 if (index >= ctx->Const.MaxDrawBuffers)
2401 goto invalid_value;
2402 if (!ctx->Extensions.ARB_draw_buffers_blend)
2403 goto invalid_enum;
2404 v->value_int = ctx->Color.Blend[index].SrcRGB;
2405 return TYPE_INT;
2406 case GL_BLEND_SRC_ALPHA:
2407 if (index >= ctx->Const.MaxDrawBuffers)
2408 goto invalid_value;
2409 if (!ctx->Extensions.ARB_draw_buffers_blend)
2410 goto invalid_enum;
2411 v->value_int = ctx->Color.Blend[index].SrcA;
2412 return TYPE_INT;
2413 case GL_BLEND_DST:
2414 /* fall-through */
2415 case GL_BLEND_DST_RGB:
2416 if (index >= ctx->Const.MaxDrawBuffers)
2417 goto invalid_value;
2418 if (!ctx->Extensions.ARB_draw_buffers_blend)
2419 goto invalid_enum;
2420 v->value_int = ctx->Color.Blend[index].DstRGB;
2421 return TYPE_INT;
2422 case GL_BLEND_DST_ALPHA:
2423 if (index >= ctx->Const.MaxDrawBuffers)
2424 goto invalid_value;
2425 if (!ctx->Extensions.ARB_draw_buffers_blend)
2426 goto invalid_enum;
2427 v->value_int = ctx->Color.Blend[index].DstA;
2428 return TYPE_INT;
2429 case GL_BLEND_EQUATION_RGB:
2430 if (index >= ctx->Const.MaxDrawBuffers)
2431 goto invalid_value;
2432 if (!ctx->Extensions.ARB_draw_buffers_blend)
2433 goto invalid_enum;
2434 v->value_int = ctx->Color.Blend[index].EquationRGB;
2435 return TYPE_INT;
2436 case GL_BLEND_EQUATION_ALPHA:
2437 if (index >= ctx->Const.MaxDrawBuffers)
2438 goto invalid_value;
2439 if (!ctx->Extensions.ARB_draw_buffers_blend)
2440 goto invalid_enum;
2441 v->value_int = ctx->Color.Blend[index].EquationA;
2442 return TYPE_INT;
2443
2444 case GL_COLOR_WRITEMASK:
2445 if (index >= ctx->Const.MaxDrawBuffers)
2446 goto invalid_value;
2447 if (!ctx->Extensions.EXT_draw_buffers2)
2448 goto invalid_enum;
2449 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2450 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2451 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2452 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2453 return TYPE_INT_4;
2454
2455 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2456 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2457 goto invalid_value;
2458 if (!ctx->Extensions.EXT_transform_feedback)
2459 goto invalid_enum;
2460 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2461 return TYPE_INT64;
2462
2463 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2464 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2465 goto invalid_value;
2466 if (!ctx->Extensions.EXT_transform_feedback)
2467 goto invalid_enum;
2468 v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
2469 return TYPE_INT64;
2470
2471 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2472 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2473 goto invalid_value;
2474 if (!ctx->Extensions.EXT_transform_feedback)
2475 goto invalid_enum;
2476 v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name;
2477 return TYPE_INT;
2478 }
2479
2480 invalid_enum:
2481 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2482 _mesa_lookup_enum_by_nr(pname));
2483 return TYPE_INVALID;
2484 invalid_value:
2485 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2486 _mesa_lookup_enum_by_nr(pname));
2487 return TYPE_INVALID;
2488 }
2489
2490 void GLAPIENTRY
2491 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
2492 {
2493 union value v;
2494 enum value_type type =
2495 find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
2496
2497 switch (type) {
2498 case TYPE_INT:
2499 params[0] = INT_TO_BOOLEAN(v.value_int);
2500 break;
2501 case TYPE_INT_4:
2502 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2503 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2504 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2505 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2506 break;
2507 case TYPE_INT64:
2508 params[0] = INT64_TO_BOOLEAN(v.value_int);
2509 break;
2510 default:
2511 ; /* nothing - GL error was recorded */
2512 }
2513 }
2514
2515 void GLAPIENTRY
2516 _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
2517 {
2518 union value v;
2519 enum value_type type =
2520 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2521
2522 switch (type) {
2523 case TYPE_INT:
2524 params[0] = v.value_int;
2525 break;
2526 case TYPE_INT_4:
2527 params[0] = v.value_int_4[0];
2528 params[1] = v.value_int_4[1];
2529 params[2] = v.value_int_4[2];
2530 params[3] = v.value_int_4[3];
2531 break;
2532 case TYPE_INT64:
2533 params[0] = INT64_TO_INT(v.value_int);
2534 break;
2535 default:
2536 ; /* nothing - GL error was recorded */
2537 }
2538 }
2539
2540 #if FEATURE_ARB_sync
2541 void GLAPIENTRY
2542 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
2543 {
2544 union value v;
2545 enum value_type type =
2546 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2547
2548 switch (type) {
2549 case TYPE_INT:
2550 params[0] = v.value_int;
2551 break;
2552 case TYPE_INT_4:
2553 params[0] = v.value_int_4[0];
2554 params[1] = v.value_int_4[1];
2555 params[2] = v.value_int_4[2];
2556 params[3] = v.value_int_4[3];
2557 break;
2558 case TYPE_INT64:
2559 params[0] = v.value_int;
2560 break;
2561 default:
2562 ; /* nothing - GL error was recorded */
2563 }
2564 }
2565 #endif /* FEATURE_ARB_sync */
2566
2567 #if FEATURE_ES1
2568 void GLAPIENTRY
2569 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2570 {
2571 const struct value_desc *d;
2572 union value v;
2573 GLmatrix *m;
2574 int shift, i;
2575 void *p;
2576
2577 d = find_value("glGetDoublev", pname, &p, &v);
2578 switch (d->type) {
2579 case TYPE_INVALID:
2580 break;
2581 case TYPE_CONST:
2582 params[0] = INT_TO_FIXED(d->offset);
2583 break;
2584
2585 case TYPE_FLOAT_4:
2586 case TYPE_FLOATN_4:
2587 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2588 case TYPE_FLOAT_3:
2589 case TYPE_FLOATN_3:
2590 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2591 case TYPE_FLOAT_2:
2592 case TYPE_FLOATN_2:
2593 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2594 case TYPE_FLOAT:
2595 case TYPE_FLOATN:
2596 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2597 break;
2598
2599 case TYPE_DOUBLEN:
2600 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2601 break;
2602
2603 case TYPE_INT_4:
2604 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2605 case TYPE_INT_3:
2606 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2607 case TYPE_INT_2:
2608 case TYPE_ENUM_2:
2609 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2610 case TYPE_INT:
2611 case TYPE_ENUM:
2612 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2613 break;
2614
2615 case TYPE_INT_N:
2616 for (i = 0; i < v.value_int_n.n; i++)
2617 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2618 break;
2619
2620 case TYPE_INT64:
2621 params[0] = ((GLint64 *) p)[0];
2622 break;
2623
2624 case TYPE_BOOLEAN:
2625 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2626 break;
2627
2628 case TYPE_MATRIX:
2629 m = *(GLmatrix **) p;
2630 for (i = 0; i < 16; i++)
2631 params[i] = FLOAT_TO_FIXED(m->m[i]);
2632 break;
2633
2634 case TYPE_MATRIX_T:
2635 m = *(GLmatrix **) p;
2636 for (i = 0; i < 16; i++)
2637 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2638 break;
2639
2640 case TYPE_BIT_0:
2641 case TYPE_BIT_1:
2642 case TYPE_BIT_2:
2643 case TYPE_BIT_3:
2644 case TYPE_BIT_4:
2645 case TYPE_BIT_5:
2646 case TYPE_BIT_6:
2647 case TYPE_BIT_7:
2648 shift = d->type - TYPE_BIT_0;
2649 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2650 break;
2651 }
2652 }
2653 #endif