mesa: implement glGet queries for GL_ARB_draw_buffers_blend
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mfeatures.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
37
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64 #undef CONST
65
66 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
67 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
68 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
69 (GLint) ((F) * 65536.0f) )
70
71 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
72 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
73 ((I) < SHRT_MIN) ? INT_MIN : \
74 (GLint) ((I) * 65536) )
75
76 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
78
79 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
80 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
81 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
82 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
83
84 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
85 #define ENUM_TO_FIXED(E) (E)
86
87 enum value_type {
88 TYPE_INVALID,
89 TYPE_API_MASK,
90 TYPE_INT,
91 TYPE_INT_2,
92 TYPE_INT_3,
93 TYPE_INT_4,
94 TYPE_INT_N,
95 TYPE_INT64,
96 TYPE_ENUM,
97 TYPE_ENUM_2,
98 TYPE_BOOLEAN,
99 TYPE_BIT_0,
100 TYPE_BIT_1,
101 TYPE_BIT_2,
102 TYPE_BIT_3,
103 TYPE_BIT_4,
104 TYPE_BIT_5,
105 TYPE_FLOAT,
106 TYPE_FLOAT_2,
107 TYPE_FLOAT_3,
108 TYPE_FLOAT_4,
109 TYPE_FLOATN,
110 TYPE_FLOATN_2,
111 TYPE_FLOATN_3,
112 TYPE_FLOATN_4,
113 TYPE_DOUBLEN,
114 TYPE_MATRIX,
115 TYPE_MATRIX_T,
116 TYPE_CONST
117 };
118
119 enum value_location {
120 LOC_BUFFER,
121 LOC_CONTEXT,
122 LOC_ARRAY,
123 LOC_TEXUNIT,
124 LOC_CUSTOM
125 };
126
127 enum value_extra {
128 EXTRA_END = 0x8000,
129 EXTRA_VERSION_30,
130 EXTRA_VERSION_31,
131 EXTRA_VERSION_32,
132 EXTRA_VERSION_ES2,
133 EXTRA_NEW_BUFFERS,
134 EXTRA_VALID_DRAW_BUFFER,
135 EXTRA_VALID_TEXTURE_UNIT,
136 EXTRA_FLUSH_CURRENT,
137 };
138
139 #define NO_EXTRA NULL
140 #define NO_OFFSET 0
141
142 struct value_desc {
143 GLenum pname;
144 GLubyte location; /**< enum value_location */
145 GLubyte type; /**< enum value_type */
146 int offset;
147 const int *extra;
148 };
149
150 union value {
151 GLfloat value_float;
152 GLfloat value_float_4[4];
153 GLmatrix *value_matrix;
154 GLint value_int;
155 GLint value_int_4[4];
156 GLint64 value_int64;
157 GLenum value_enum;
158
159 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
160 struct {
161 GLint n, ints[100];
162 } value_int_n;
163 GLboolean value_bool;
164 };
165
166 #define BUFFER_FIELD(field, type) \
167 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
168 #define CONTEXT_FIELD(field, type) \
169 LOC_CONTEXT, type, offsetof(struct gl_context, field)
170 #define ARRAY_FIELD(field, type) \
171 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
172 #define CONST(value) \
173 LOC_CONTEXT, TYPE_CONST, value
174
175 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
176 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
177 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
178
179 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
180 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
181 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
182 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
183 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
184 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
185 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
186 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
187 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
188 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
189 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
190 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
191 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
192 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
193 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
194 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
195 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
196 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
197
198 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
199 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
200 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
201
202 #define EXT(f) \
203 offsetof(struct gl_extensions, f)
204
205 #define EXTRA_EXT(e) \
206 static const int extra_##e[] = { \
207 EXT(e), EXTRA_END \
208 }
209
210 #define EXTRA_EXT2(e1, e2) \
211 static const int extra_##e1##_##e2[] = { \
212 EXT(e1), EXT(e2), EXTRA_END \
213 }
214
215 /* The 'extra' mechanism is a way to specify extra checks (such as
216 * extensions or specific gl versions) or actions (flush current, new
217 * buffers) that we need to do before looking up an enum. We need to
218 * declare them all up front so we can refer to them in the value_desc
219 * structs below. */
220
221 static const int extra_new_buffers[] = {
222 EXTRA_NEW_BUFFERS,
223 EXTRA_END
224 };
225
226 static const int extra_valid_draw_buffer[] = {
227 EXTRA_VALID_DRAW_BUFFER,
228 EXTRA_END
229 };
230
231 static const int extra_valid_texture_unit[] = {
232 EXTRA_VALID_TEXTURE_UNIT,
233 EXTRA_END
234 };
235
236 static const int extra_flush_current_valid_texture_unit[] = {
237 EXTRA_FLUSH_CURRENT,
238 EXTRA_VALID_TEXTURE_UNIT,
239 EXTRA_END
240 };
241
242 static const int extra_flush_current[] = {
243 EXTRA_FLUSH_CURRENT,
244 EXTRA_END
245 };
246
247 static const int extra_new_buffers_OES_read_format[] = {
248 EXTRA_NEW_BUFFERS,
249 EXT(OES_read_format),
250 EXTRA_END
251 };
252
253 static const int extra_EXT_secondary_color_flush_current[] = {
254 EXT(EXT_secondary_color),
255 EXTRA_FLUSH_CURRENT,
256 EXTRA_END
257 };
258
259 static const int extra_EXT_fog_coord_flush_current[] = {
260 EXT(EXT_fog_coord),
261 EXTRA_FLUSH_CURRENT,
262 EXTRA_END
263 };
264
265 static const int extra_EXT_texture_integer[] = {
266 EXT(EXT_texture_integer),
267 EXTRA_END
268 };
269
270 static const int extra_EXT_gpu_shader4[] = {
271 EXT(EXT_gpu_shader4),
272 EXTRA_END
273 };
274
275
276 EXTRA_EXT(ARB_ES2_compatibility);
277 EXTRA_EXT(ARB_multitexture);
278 EXTRA_EXT(ARB_texture_cube_map);
279 EXTRA_EXT(MESA_texture_array);
280 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
281 EXTRA_EXT(EXT_secondary_color);
282 EXTRA_EXT(EXT_fog_coord);
283 EXTRA_EXT(EXT_texture_lod_bias);
284 EXTRA_EXT(EXT_texture_filter_anisotropic);
285 EXTRA_EXT(IBM_rasterpos_clip);
286 EXTRA_EXT(NV_point_sprite);
287 EXTRA_EXT(SGIS_generate_mipmap);
288 EXTRA_EXT(NV_vertex_program);
289 EXTRA_EXT(NV_fragment_program);
290 EXTRA_EXT(NV_texture_rectangle);
291 EXTRA_EXT(EXT_stencil_two_side);
292 EXTRA_EXT(NV_light_max_exponent);
293 EXTRA_EXT(SGI_texture_color_table);
294 EXTRA_EXT(EXT_depth_bounds_test);
295 EXTRA_EXT(ARB_depth_clamp);
296 EXTRA_EXT(ATI_fragment_shader);
297 EXTRA_EXT(EXT_framebuffer_blit);
298 EXTRA_EXT(ARB_shader_objects);
299 EXTRA_EXT(EXT_provoking_vertex);
300 EXTRA_EXT(ARB_fragment_shader);
301 EXTRA_EXT(ARB_fragment_program);
302 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
303 EXTRA_EXT(EXT_framebuffer_object);
304 EXTRA_EXT(APPLE_vertex_array_object);
305 EXTRA_EXT(ARB_seamless_cube_map);
306 EXTRA_EXT(EXT_compiled_vertex_array);
307 EXTRA_EXT(ARB_sync);
308 EXTRA_EXT(ARB_vertex_shader);
309 EXTRA_EXT(EXT_transform_feedback);
310 EXTRA_EXT(ARB_transform_feedback2);
311 EXTRA_EXT(EXT_pixel_buffer_object);
312 EXTRA_EXT(ARB_vertex_program);
313 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
314 EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
315 EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
316 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
317 EXTRA_EXT(ARB_vertex_buffer_object);
318 EXTRA_EXT(ARB_geometry_shader4);
319 EXTRA_EXT(ARB_copy_buffer);
320
321 static const int
322 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
323 EXT(ARB_vertex_program),
324 EXT(ARB_fragment_program),
325 EXT(NV_vertex_program),
326 EXTRA_END
327 };
328
329 static const int
330 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
331 EXT(NV_vertex_program),
332 EXT(ARB_vertex_program),
333 EXT(ARB_fragment_program),
334 EXT(NV_vertex_program),
335 EXTRA_END
336 };
337
338 static const int
339 extra_NV_primitive_restart[] = {
340 EXT(NV_primitive_restart),
341 EXTRA_END
342 };
343
344 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
345 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
346 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
347
348 static const int
349 extra_ARB_vertex_program_version_es2[] = {
350 EXT(ARB_vertex_program),
351 EXTRA_VERSION_ES2,
352 EXTRA_END
353 };
354
355 #define API_OPENGL_BIT (1 << API_OPENGL)
356 #define API_OPENGLES_BIT (1 << API_OPENGLES)
357 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
358
359 /* This is the big table describing all the enums we accept in
360 * glGet*v(). The table is partitioned into six parts: enums
361 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
362 * between OpenGL and GLES, enums exclusive to GLES, etc for the
363 * remaining combinations. When we add the enums to the hash table in
364 * _mesa_init_get_hash(), we only add the enums for the API we're
365 * instantiating and the different sections are guarded by #if
366 * FEATURE_GL etc to make sure we only compile in the enums we may
367 * need. */
368
369 static const struct value_desc values[] = {
370 /* Enums shared between OpenGL, GLES1 and GLES2 */
371 { 0, 0, TYPE_API_MASK,
372 API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
373 { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
374 { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
375 { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
376 { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
377 { GL_COLOR_CLEAR_VALUE, CONTEXT_FIELD(Color.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
378 { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
379 { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
380 { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
381 { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
382 { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
383 { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
384 { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
385 { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
386 { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
387 { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
388 { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
389 { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
390 { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
391 { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
392 { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
393 { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
394 { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
395 offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
396 { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
397 { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
398 { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
399 { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
400 { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
401 { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
402 { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
403 { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
404 { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
405 { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
406 { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
407 { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
408 { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
409 { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
410 { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
411 { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
412 { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
413 { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
414 { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
415 { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
416 { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
417 { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
418 { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
419
420 /* GL_ARB_multitexture */
421 { GL_ACTIVE_TEXTURE_ARB,
422 LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
423
424 /* Note that all the OES_* extensions require that the Mesa "struct
425 * gl_extensions" include a member with the name of the extension.
426 * That structure does not yet include OES extensions (and we're
427 * not sure whether it will). If it does, all the OES_*
428 * extensions below should mark the dependency. */
429
430 /* GL_ARB_texture_cube_map */
431 { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
432 TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
433 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
434 offsetof(struct gl_context, Const.MaxCubeTextureLevels),
435 extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
436
437 /* XXX: OES_blend_subtract */
438 { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
439 { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
440 { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
441 { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
442
443 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
444 * defined identically to GL_BLEND_EQUATION. */
445 { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA },
446 { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA },
447
448 /* GL_ARB_texture_compression */
449 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
450 { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
451
452 /* GL_ARB_multisample */
453 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
454 CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
455 { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
456 { GL_SAMPLE_COVERAGE_VALUE_ARB,
457 CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
458 { GL_SAMPLE_COVERAGE_INVERT_ARB,
459 CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
460 { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
461 { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
462
463 /* GL_SGIS_generate_mipmap */
464 { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap),
465 extra_SGIS_generate_mipmap },
466
467 /* GL_ARB_vertex_buffer_object */
468 { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
469
470 /* GL_ARB_vertex_buffer_object */
471 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
472 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0,
473 extra_ARB_vertex_buffer_object },
474
475 /* GL_ARB_copy_buffer */
476 { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
477 { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
478
479 /* GL_OES_read_format */
480 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
481 extra_new_buffers_OES_read_format },
482 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
483 extra_new_buffers_OES_read_format },
484
485 /* GL_EXT_framebuffer_object */
486 { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
487 extra_EXT_framebuffer_object },
488 { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
489 extra_EXT_framebuffer_object },
490 { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
491 extra_EXT_framebuffer_object },
492
493 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
494 * GLSL: */
495 { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
496
497 #if FEATURE_GL || FEATURE_ES1
498 /* Enums in OpenGL and GLES1 */
499 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
500 { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
501 { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
502 { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
503 { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
504 { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
505 { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
506 { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
507 { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
508 { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
509 { GL_LIGHT_MODEL_AMBIENT,
510 CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
511 { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
512 { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
513 { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
514 { GL_ALPHA_TEST_REF, CONTEXT_FIELD(Color.AlphaRef, TYPE_FLOATN), NO_EXTRA },
515 { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
516 { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA },
517 { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA },
518 { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA },
519 { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA },
520 { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA },
521 { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA },
522 { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
523 { GL_CURRENT_COLOR,
524 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
525 extra_flush_current },
526 { GL_CURRENT_NORMAL,
527 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
528 extra_flush_current },
529 { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
530 extra_flush_current_valid_texture_unit },
531 { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
532 { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
533 { GL_FOG_COLOR, CONTEXT_FIELD(Fog.Color[0], TYPE_FLOATN_4), NO_EXTRA },
534 { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
535 { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
536 { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
537 { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
538 { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
539 { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
540 { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
541 { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
542 { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
543 { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
544 { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
545 { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
546 { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
547 { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
548 { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
549 { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
550 offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
551 { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
552 { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
553 { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
554 { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
555 { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
556 { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
557 { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
558 { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
559 { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
560 { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
561 { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
562 { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
563 offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
564 { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
565 { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
566 { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
567 { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
568 { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
569 extra_valid_texture_unit },
570
571 { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA },
572 { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA },
573 { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA },
574 { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA },
575 { GL_NORMAL_ARRAY, ARRAY_ENUM(Normal.Enabled), NO_EXTRA },
576 { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA },
577 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA },
578 { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA },
579 { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA },
580 { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA },
581 { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA },
582 { GL_TEXTURE_COORD_ARRAY,
583 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
584 { GL_TEXTURE_COORD_ARRAY_SIZE,
585 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Size), NO_EXTRA },
586 { GL_TEXTURE_COORD_ARRAY_TYPE,
587 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Type), NO_EXTRA },
588 { GL_TEXTURE_COORD_ARRAY_STRIDE,
589 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Stride), NO_EXTRA },
590
591 /* GL_ARB_ES2_compatibility */
592 { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility },
593 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying),
594 extra_ARB_ES2_compatibility },
595 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
596 extra_ARB_ES2_compatibility },
597 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
598 extra_ARB_ES2_compatibility },
599
600 /* GL_ARB_multitexture */
601 { GL_MAX_TEXTURE_UNITS_ARB,
602 CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture },
603 { GL_CLIENT_ACTIVE_TEXTURE_ARB,
604 LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
605
606 /* GL_ARB_texture_cube_map */
607 { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
608 /* S, T, and R are always set at the same time */
609 { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
610 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
611
612 /* GL_ARB_multisample */
613 { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
614 { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
615
616 /* GL_ARB_vertex_buffer_object */
617 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
618 offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA },
619 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
620 offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA },
621 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
622 offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA },
623 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
624
625 /* GL_OES_point_sprite */
626 { GL_POINT_SPRITE_NV,
627 CONTEXT_BOOL(Point.PointSprite),
628 extra_NV_point_sprite_ARB_point_sprite },
629
630 /* GL_ARB_fragment_shader */
631 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
632 CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
633 extra_ARB_fragment_shader },
634
635 /* GL_ARB_vertex_shader */
636 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
637 CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
638 extra_ARB_vertex_shader },
639 { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
640 extra_ARB_vertex_shader },
641
642 /* GL_EXT_texture_lod_bias */
643 { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
644 extra_EXT_texture_lod_bias },
645
646 /* GL_EXT_texture_filter_anisotropic */
647 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
648 CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
649 extra_EXT_texture_filter_anisotropic },
650 #endif /* FEATURE_GL || FEATURE_ES1 */
651
652 #if FEATURE_ES1
653 { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
654 /* XXX: OES_matrix_get */
655 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
656 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
657 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
658
659 /* OES_point_size_array */
660 { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) },
661 { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) },
662 { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) },
663 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
664 #endif /* FEATURE_ES1 */
665
666 #if FEATURE_GL || FEATURE_ES2
667 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
668 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
669 { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
670 { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
671 CONTEXT_INT(Const.MaxTextureCoordUnits),
672 extra_ARB_fragment_program_NV_fragment_program },
673
674 /* GL_ARB_draw_buffers */
675 { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
676
677 { GL_BLEND_COLOR_EXT, CONTEXT_FIELD(Color.BlendColor[0], TYPE_FLOATN_4), NO_EXTRA },
678 /* GL_ARB_fragment_program */
679 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
680 CONTEXT_INT(Const.MaxTextureImageUnits),
681 extra_ARB_fragment_program_NV_fragment_program },
682 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
683 CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
684 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
685 CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
686 extra_ARB_vertex_shader },
687
688 /* GL_ARB_shader_objects
689 * Actually, this token isn't part of GL_ARB_shader_objects, but is
690 * close enough for now. */
691 { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
692
693 /* OpenGL 2.0 */
694 { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
695 { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
696 { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
697 { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
698 { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
699 { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
700 { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
701
702 { GL_MAX_VERTEX_ATTRIBS_ARB,
703 CONTEXT_INT(Const.VertexProgram.MaxAttribs),
704 extra_ARB_vertex_program_version_es2 },
705
706 /* OES_texture_3D */
707 { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
708 { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
709 offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
710
711 /* GL_ARB_fragment_program/OES_standard_derivatives */
712 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
713 CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
714 #endif /* FEATURE_GL || FEATURE_ES2 */
715
716 #if FEATURE_ES2
717 /* Enums unique to OpenGL ES 2.0 */
718 { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
719 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
720 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
721 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
722 { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
723 /* OES_get_program_binary */
724 { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
725 { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
726 #endif /* FEATURE_ES2 */
727
728 #if FEATURE_GL
729 /* Remaining enums are only in OpenGL */
730 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
731 { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
732 { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
733 { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
734 { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
735 { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
736 { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
737 { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
738 { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
739 { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
740 { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
741 { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
742 { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
743 { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
744 { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
745 { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
746 { GL_CURRENT_INDEX,
747 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
748 extra_flush_current },
749 { GL_CURRENT_RASTER_COLOR,
750 CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
751 { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
752 { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
753 { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
754 { GL_CURRENT_RASTER_SECONDARY_COLOR,
755 CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
756 { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
757 extra_valid_texture_unit },
758 { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
759 { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
760 { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
761 { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
762 { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
763 { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
764 { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
765 { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
766 { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
767 { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
768 { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
769 { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
770 { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
771 { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
772 { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
773 { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
774 { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
775 { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
776 { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
777 { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
778 { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
779 { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
780 { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
781 { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
782 { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
783 { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
784 { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
785 { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
786 { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
787 { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
788 { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
789 { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
790 { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
791 { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
792 { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
793 { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
794 { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
795 { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
796 { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
797 { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
798 { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
799 { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
800 { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
801 { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
802 { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
803 { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
804 { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
805 { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
806 { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
807 { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
808 { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
809 { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
810 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
811
812 { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
813 { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
814 { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
815 { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
816 { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
817 { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
818 { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
819 { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
820 { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
821 { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
822 { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
823 { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
824 { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
825 { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
826 { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
827 { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
828 { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
829 { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
830 { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
831 { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
832 { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
833 { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
834 { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
835 { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
836 { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
837 { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
838 { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
839 { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
840 { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
841 { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
842 { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
843 { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
844 { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
845 { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
846 { GL_RGBA_MODE, CONST(1), NO_EXTRA },
847 { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
848 { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette), NO_EXTRA },
849
850 { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
851
852 { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
853 { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
854 { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
855 { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
856
857 { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
858 { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
859 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
860 { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
861 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
862 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
863 CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
864
865 { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
866 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
867 { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
868 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
869 { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
870 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
871 { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
872 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
873 { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
874 { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
875 { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
876 { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
877 { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
878 { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
879 { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
880 { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA },
881 { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
882 { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
883
884 /* Vertex arrays */
885 { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
886 { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
887 { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
888 { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA },
889 { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA },
890 { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA },
891 { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
892 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
893 { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA },
894 { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA },
895 { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
896
897 /* GL_ARB_texture_compression */
898 { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
899
900 /* GL_EXT_compiled_vertex_array */
901 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
902 extra_EXT_compiled_vertex_array },
903 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
904 extra_EXT_compiled_vertex_array },
905
906 /* GL_ARB_transpose_matrix */
907 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
908 CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
909 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
910 CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
911 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
912
913 /* GL_SGI_texture_color_table */
914 { GL_TEXTURE_COLOR_TABLE_SGI, LOC_TEXUNIT, TYPE_BOOLEAN,
915 offsetof(struct gl_texture_unit, ColorTableEnabled),
916 extra_SGI_texture_color_table },
917
918 /* GL_EXT_secondary_color */
919 { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
920 extra_EXT_secondary_color_ARB_vertex_program },
921 { GL_CURRENT_SECONDARY_COLOR_EXT,
922 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
923 extra_EXT_secondary_color_flush_current },
924 { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled),
925 extra_EXT_secondary_color },
926 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type),
927 extra_EXT_secondary_color },
928 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride),
929 extra_EXT_secondary_color },
930 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size),
931 extra_EXT_secondary_color },
932
933 /* GL_EXT_fog_coord */
934 { GL_CURRENT_FOG_COORDINATE_EXT,
935 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
936 extra_EXT_fog_coord_flush_current },
937 { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled),
938 extra_EXT_fog_coord },
939 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type),
940 extra_EXT_fog_coord },
941 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride),
942 extra_EXT_fog_coord },
943 { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
944 extra_EXT_fog_coord },
945
946 /* GL_IBM_rasterpos_clip */
947 { GL_RASTER_POSITION_UNCLIPPED_IBM,
948 CONTEXT_BOOL(Transform.RasterPositionUnclipped),
949 extra_IBM_rasterpos_clip },
950
951 /* GL_NV_point_sprite */
952 { GL_POINT_SPRITE_R_MODE_NV,
953 CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
954 { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
955 extra_NV_point_sprite_ARB_point_sprite },
956
957 /* GL_NV_vertex_program */
958 { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
959 extra_NV_vertex_program },
960 { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled),
961 extra_NV_vertex_program },
962 { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled),
963 extra_NV_vertex_program },
964 { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled),
965 extra_NV_vertex_program },
966 { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled),
967 extra_NV_vertex_program },
968 { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled),
969 extra_NV_vertex_program },
970 { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled),
971 extra_NV_vertex_program },
972 { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled),
973 extra_NV_vertex_program },
974 { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled),
975 extra_NV_vertex_program },
976 { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled),
977 extra_NV_vertex_program },
978 { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled),
979 extra_NV_vertex_program },
980 { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled),
981 extra_NV_vertex_program },
982 { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled),
983 extra_NV_vertex_program },
984 { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled),
985 extra_NV_vertex_program },
986 { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled),
987 extra_NV_vertex_program },
988 { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled),
989 extra_NV_vertex_program },
990 { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled),
991 extra_NV_vertex_program },
992 { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
993 extra_NV_vertex_program },
994 { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
995 extra_NV_vertex_program },
996 { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
997 extra_NV_vertex_program },
998 { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
999 extra_NV_vertex_program },
1000 { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
1001 extra_NV_vertex_program },
1002 { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
1003 extra_NV_vertex_program },
1004 { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
1005 extra_NV_vertex_program },
1006 { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
1007 extra_NV_vertex_program },
1008 { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
1009 extra_NV_vertex_program },
1010 { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
1011 extra_NV_vertex_program },
1012 { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
1013 extra_NV_vertex_program },
1014 { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
1015 extra_NV_vertex_program },
1016 { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
1017 extra_NV_vertex_program },
1018 { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
1019 extra_NV_vertex_program },
1020 { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
1021 extra_NV_vertex_program },
1022 { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
1023 extra_NV_vertex_program },
1024
1025 /* GL_NV_fragment_program */
1026 { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
1027 extra_NV_fragment_program },
1028 { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1029 extra_NV_fragment_program },
1030 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
1031 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
1032 extra_NV_fragment_program },
1033
1034 /* GL_NV_texture_rectangle */
1035 { GL_TEXTURE_RECTANGLE_NV,
1036 LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
1037 { GL_TEXTURE_BINDING_RECTANGLE_NV,
1038 LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
1039 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
1040 CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
1041
1042 /* GL_EXT_stencil_two_side */
1043 { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
1044 extra_EXT_stencil_two_side },
1045 { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
1046
1047 /* GL_NV_light_max_exponent */
1048 { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
1049 extra_NV_light_max_exponent },
1050 { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
1051 extra_NV_light_max_exponent },
1052
1053 /* GL_NV_primitive_restart */
1054 { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
1055 extra_NV_primitive_restart },
1056 { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
1057 extra_NV_primitive_restart },
1058
1059 /* GL_ARB_vertex_buffer_object */
1060 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1061 offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA },
1062 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1063 offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA },
1064 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1065 offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA },
1066 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1067 offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA },
1068
1069 /* GL_EXT_pixel_buffer_object */
1070 { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1071 extra_EXT_pixel_buffer_object },
1072 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1073 extra_EXT_pixel_buffer_object },
1074
1075 /* GL_ARB_vertex_program */
1076 { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
1077 CONTEXT_BOOL(VertexProgram.Enabled),
1078 extra_ARB_vertex_program_NV_vertex_program },
1079 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1080 CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
1081 extra_ARB_vertex_program_NV_vertex_program },
1082 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1083 CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
1084 extra_ARB_vertex_program_NV_vertex_program },
1085 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1086 CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
1087 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1088 { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
1089 CONTEXT_INT(Const.MaxProgramMatrices),
1090 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1091 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1092 LOC_CUSTOM, TYPE_INT, 0,
1093 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1094
1095 { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1096 LOC_CUSTOM, TYPE_MATRIX, 0,
1097 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1098 { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1099 LOC_CUSTOM, TYPE_MATRIX, 0,
1100 extra_ARB_vertex_program_ARB_fragment_program },
1101
1102 { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
1103 CONTEXT_INT(Program.ErrorPos),
1104 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1105
1106 /* GL_ARB_fragment_program */
1107 { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
1108 extra_ARB_fragment_program },
1109
1110 /* GL_EXT_depth_bounds_test */
1111 { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
1112 extra_EXT_depth_bounds_test },
1113 { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
1114 extra_EXT_depth_bounds_test },
1115
1116 /* GL_ARB_depth_clamp*/
1117 { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
1118 extra_ARB_depth_clamp },
1119
1120 /* GL_ARB_draw_buffers */
1121 { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
1122 { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
1123 extra_valid_draw_buffer },
1124 { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
1125 extra_valid_draw_buffer },
1126 { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
1127 extra_valid_draw_buffer },
1128 { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
1129 extra_valid_draw_buffer },
1130 { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
1131 extra_valid_draw_buffer },
1132 { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
1133 extra_valid_draw_buffer },
1134 { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
1135 extra_valid_draw_buffer },
1136
1137 /* GL_ATI_fragment_shader */
1138 { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
1139 { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
1140 { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
1141 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
1142 { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
1143 { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
1144 { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
1145 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
1146 CONST(3), extra_ATI_fragment_shader },
1147
1148 /* GL_EXT_framebuffer_object */
1149 { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments),
1150 extra_EXT_framebuffer_object },
1151
1152 /* GL_EXT_framebuffer_blit
1153 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1154 { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1155 extra_EXT_framebuffer_blit },
1156
1157 /* GL_EXT_provoking_vertex */
1158 { GL_PROVOKING_VERTEX_EXT,
1159 CONTEXT_BOOL(Light.ProvokingVertex), extra_EXT_provoking_vertex },
1160 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
1161 CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
1162 extra_EXT_provoking_vertex },
1163
1164 /* GL_ARB_framebuffer_object */
1165 { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
1166 extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
1167
1168 /* GL_APPLE_vertex_array_object */
1169 { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
1170 extra_APPLE_vertex_array_object },
1171
1172 /* GL_ARB_seamless_cube_map */
1173 { GL_TEXTURE_CUBE_MAP_SEAMLESS,
1174 CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
1175
1176 /* GL_ARB_sync */
1177 { GL_MAX_SERVER_WAIT_TIMEOUT,
1178 CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
1179
1180 /* GL_EXT_texture_integer */
1181 { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
1182 extra_EXT_texture_integer },
1183
1184 /* GL_EXT_transform_feedback */
1185 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1186 extra_EXT_transform_feedback },
1187 { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard),
1188 extra_EXT_transform_feedback },
1189 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
1190 CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
1191 extra_EXT_transform_feedback },
1192 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
1193 CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs),
1194 extra_EXT_transform_feedback },
1195 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
1196 CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
1197 extra_EXT_transform_feedback },
1198
1199 /* GL_ARB_transform_feedback2 */
1200 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1201 extra_ARB_transform_feedback2 },
1202 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1203 extra_ARB_transform_feedback2 },
1204 { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1205 extra_ARB_transform_feedback2 },
1206
1207 /* GL_ARB_geometry_shader4 */
1208 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
1209 CONTEXT_INT(Const.GeometryProgram.MaxGeometryTextureImageUnits),
1210 extra_ARB_geometry_shader4 },
1211 { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
1212 CONTEXT_INT(Const.GeometryProgram.MaxGeometryOutputVertices),
1213 extra_ARB_geometry_shader4 },
1214 { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
1215 CONTEXT_INT(Const.GeometryProgram.MaxGeometryTotalOutputComponents),
1216 extra_ARB_geometry_shader4 },
1217 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
1218 CONTEXT_INT(Const.GeometryProgram.MaxGeometryUniformComponents),
1219 extra_ARB_geometry_shader4 },
1220 { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
1221 CONTEXT_INT(Const.GeometryProgram.MaxGeometryVaryingComponents),
1222 extra_ARB_geometry_shader4 },
1223 { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
1224 CONTEXT_INT(Const.GeometryProgram.MaxVertexVaryingComponents),
1225 extra_ARB_geometry_shader4 },
1226
1227 /* GL_EXT_gpu_shader4 / GL 3.0 */
1228 { GL_MIN_PROGRAM_TEXEL_OFFSET,
1229 CONTEXT_INT(Const.MinProgramTexelOffset),
1230 extra_EXT_gpu_shader4 },
1231 { GL_MAX_PROGRAM_TEXEL_OFFSET,
1232 CONTEXT_INT(Const.MaxProgramTexelOffset),
1233 extra_EXT_gpu_shader4 },
1234
1235 /* GL 3.0 */
1236 { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1237 { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
1238 { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 },
1239 { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 },
1240
1241 /* GL 3.1 */
1242 /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
1243 * vs. GL_PRIMITIVE_RESTART!
1244 */
1245 { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
1246 extra_version_31 },
1247 { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
1248 extra_version_31 },
1249
1250
1251 /* GL 3.2 */
1252 { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
1253 extra_version_32 },
1254 #endif /* FEATURE_GL */
1255 };
1256
1257 /* All we need now is a way to look up the value struct from the enum.
1258 * The code generated by gcc for the old generated big switch
1259 * statement is a big, balanced, open coded if/else tree, essentially
1260 * an unrolled binary search. It would be natural to sort the new
1261 * enum table and use bsearch(), but we will use a read-only hash
1262 * table instead. bsearch() has a nice guaranteed worst case
1263 * performance, but we're also guaranteed to hit that worst case
1264 * (log2(n) iterations) for about half the enums. Instead, using an
1265 * open addressing hash table, we can find the enum on the first try
1266 * for 80% of the enums, 1 collision for 10% and never more than 5
1267 * collisions for any enum (typical numbers). And the code is very
1268 * simple, even though it feels a little magic. */
1269
1270 static unsigned short table[1024];
1271 static const int prime_factor = 89, prime_step = 281;
1272
1273 #ifdef GET_DEBUG
1274 static void
1275 print_table_stats(void)
1276 {
1277 int i, j, collisions[11], count, hash, mask;
1278 const struct value_desc *d;
1279
1280 count = 0;
1281 mask = Elements(table) - 1;
1282 memset(collisions, 0, sizeof collisions);
1283
1284 for (i = 0; i < Elements(table); i++) {
1285 if (!table[i])
1286 continue;
1287 count++;
1288 d = &values[table[i]];
1289 hash = (d->pname * prime_factor);
1290 j = 0;
1291 while (1) {
1292 if (values[table[hash & mask]].pname == d->pname)
1293 break;
1294 hash += prime_step;
1295 j++;
1296 }
1297
1298 if (j < 10)
1299 collisions[j]++;
1300 else
1301 collisions[10]++;
1302 }
1303
1304 printf("number of enums: %d (total %d)\n", count, Elements(values));
1305 for (i = 0; i < Elements(collisions) - 1; i++)
1306 if (collisions[i] > 0)
1307 printf(" %d enums with %d %scollisions\n",
1308 collisions[i], i, i == 10 ? "or more " : "");
1309 }
1310 #endif
1311
1312 /**
1313 * Initialize the enum hash for a given API
1314 *
1315 * This is called from one_time_init() to insert the enum values that
1316 * are valid for the API in question into the enum hash table.
1317 *
1318 * \param the current context, for determining the API in question
1319 */
1320 void _mesa_init_get_hash(struct gl_context *ctx)
1321 {
1322 int i, hash, index, mask;
1323 int api_mask = 0, api_bit;
1324
1325 mask = Elements(table) - 1;
1326 api_bit = 1 << ctx->API;
1327
1328 for (i = 0; i < Elements(values); i++) {
1329 if (values[i].type == TYPE_API_MASK) {
1330 api_mask = values[i].offset;
1331 continue;
1332 }
1333 if (!(api_mask & api_bit))
1334 continue;
1335
1336 hash = (values[i].pname * prime_factor) & mask;
1337 while (1) {
1338 index = hash & mask;
1339 if (!table[index]) {
1340 table[index] = i;
1341 break;
1342 }
1343 hash += prime_step;
1344 }
1345 }
1346
1347 #ifdef GET_DEBUG
1348 print_table_stats();
1349 #endif
1350 }
1351
1352 /**
1353 * Handle irregular enums
1354 *
1355 * Some values don't conform to the "well-known type at context
1356 * pointer + offset" pattern, so we have this function to catch all
1357 * the corner cases. Typically, it's a computed value or a one-off
1358 * pointer to a custom struct or something.
1359 *
1360 * In this case we can't return a pointer to the value, so we'll have
1361 * to use the temporary variable 'v' declared back in the calling
1362 * glGet*v() function to store the result.
1363 *
1364 * \param ctx the current context
1365 * \param d the struct value_desc that describes the enum
1366 * \param v pointer to the tmp declared in the calling glGet*v() function
1367 */
1368 static void
1369 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
1370 {
1371 struct gl_buffer_object *buffer_obj;
1372 struct gl_client_array *array;
1373 GLuint unit, *p;
1374
1375 switch (d->pname) {
1376 case GL_TEXTURE_1D:
1377 case GL_TEXTURE_2D:
1378 case GL_TEXTURE_3D:
1379 case GL_TEXTURE_1D_ARRAY_EXT:
1380 case GL_TEXTURE_2D_ARRAY_EXT:
1381 case GL_TEXTURE_CUBE_MAP_ARB:
1382 case GL_TEXTURE_RECTANGLE_NV:
1383 v->value_bool = _mesa_IsEnabled(d->pname);
1384 break;
1385
1386 case GL_LINE_STIPPLE_PATTERN:
1387 /* This is the only GLushort, special case it here by promoting
1388 * to an int rather than introducing a new type. */
1389 v->value_int = ctx->Line.StipplePattern;
1390 break;
1391
1392 case GL_CURRENT_RASTER_TEXTURE_COORDS:
1393 unit = ctx->Texture.CurrentUnit;
1394 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
1395 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
1396 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
1397 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
1398 break;
1399
1400 case GL_CURRENT_TEXTURE_COORDS:
1401 unit = ctx->Texture.CurrentUnit;
1402 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
1403 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
1404 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
1405 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
1406 break;
1407
1408 case GL_COLOR_WRITEMASK:
1409 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
1410 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
1411 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
1412 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
1413 break;
1414
1415 case GL_EDGE_FLAG:
1416 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
1417 break;
1418
1419 case GL_READ_BUFFER:
1420 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
1421 break;
1422
1423 case GL_MAP2_GRID_DOMAIN:
1424 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
1425 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
1426 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
1427 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
1428 break;
1429
1430 case GL_TEXTURE_STACK_DEPTH:
1431 unit = ctx->Texture.CurrentUnit;
1432 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
1433 break;
1434 case GL_TEXTURE_MATRIX:
1435 unit = ctx->Texture.CurrentUnit;
1436 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
1437 break;
1438
1439 case GL_TEXTURE_COORD_ARRAY:
1440 case GL_TEXTURE_COORD_ARRAY_SIZE:
1441 case GL_TEXTURE_COORD_ARRAY_TYPE:
1442 case GL_TEXTURE_COORD_ARRAY_STRIDE:
1443 array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture];
1444 v->value_int = *(GLuint *) ((char *) array + d->offset);
1445 break;
1446
1447 case GL_ACTIVE_TEXTURE_ARB:
1448 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
1449 break;
1450 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1451 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
1452 break;
1453
1454 case GL_MODELVIEW_STACK_DEPTH:
1455 case GL_PROJECTION_STACK_DEPTH:
1456 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
1457 break;
1458
1459 case GL_MAX_TEXTURE_SIZE:
1460 case GL_MAX_3D_TEXTURE_SIZE:
1461 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1462 p = (GLuint *) ((char *) ctx + d->offset);
1463 v->value_int = 1 << (*p - 1);
1464 break;
1465
1466 case GL_SCISSOR_BOX:
1467 v->value_int_4[0] = ctx->Scissor.X;
1468 v->value_int_4[1] = ctx->Scissor.Y;
1469 v->value_int_4[2] = ctx->Scissor.Width;
1470 v->value_int_4[3] = ctx->Scissor.Height;
1471 break;
1472
1473 case GL_LIST_INDEX:
1474 v->value_int =
1475 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
1476 break;
1477 case GL_LIST_MODE:
1478 if (!ctx->CompileFlag)
1479 v->value_enum = 0;
1480 else if (ctx->ExecuteFlag)
1481 v->value_enum = GL_COMPILE_AND_EXECUTE;
1482 else
1483 v->value_enum = GL_COMPILE;
1484 break;
1485
1486 case GL_VIEWPORT:
1487 v->value_int_4[0] = ctx->Viewport.X;
1488 v->value_int_4[1] = ctx->Viewport.Y;
1489 v->value_int_4[2] = ctx->Viewport.Width;
1490 v->value_int_4[3] = ctx->Viewport.Height;
1491 break;
1492
1493 case GL_ACTIVE_STENCIL_FACE_EXT:
1494 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
1495 break;
1496
1497 case GL_STENCIL_FAIL:
1498 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
1499 break;
1500 case GL_STENCIL_FUNC:
1501 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
1502 break;
1503 case GL_STENCIL_PASS_DEPTH_FAIL:
1504 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
1505 break;
1506 case GL_STENCIL_PASS_DEPTH_PASS:
1507 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
1508 break;
1509 case GL_STENCIL_REF:
1510 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
1511 break;
1512 case GL_STENCIL_VALUE_MASK:
1513 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
1514 break;
1515 case GL_STENCIL_WRITEMASK:
1516 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
1517 break;
1518
1519 case GL_NUM_EXTENSIONS:
1520 v->value_int = _mesa_get_extension_count(ctx);
1521 break;
1522
1523 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1524 v->value_int = _mesa_get_color_read_type(ctx);
1525 break;
1526 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1527 v->value_int = _mesa_get_color_read_format(ctx);
1528 break;
1529
1530 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1531 v->value_int = ctx->CurrentStack->Depth + 1;
1532 break;
1533 case GL_CURRENT_MATRIX_ARB:
1534 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1535 v->value_matrix = ctx->CurrentStack->Top;
1536 break;
1537
1538 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1539 v->value_int = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
1540 break;
1541 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1542 v->value_int_n.n =
1543 _mesa_get_compressed_formats(ctx, v->value_int_n.ints, GL_FALSE);
1544 ASSERT(v->value_int_n.n <= 100);
1545 break;
1546
1547 case GL_MAX_VARYING_FLOATS_ARB:
1548 v->value_int = ctx->Const.MaxVarying * 4;
1549 break;
1550
1551 /* Various object names */
1552
1553 case GL_TEXTURE_BINDING_1D:
1554 case GL_TEXTURE_BINDING_2D:
1555 case GL_TEXTURE_BINDING_3D:
1556 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
1557 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
1558 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1559 case GL_TEXTURE_BINDING_RECTANGLE_NV:
1560 unit = ctx->Texture.CurrentUnit;
1561 v->value_int =
1562 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
1563 break;
1564
1565 /* GL_ARB_vertex_buffer_object */
1566 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1567 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1568 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1569 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1570 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1571 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1572 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1573 buffer_obj = (struct gl_buffer_object *)
1574 ((char *) ctx->Array.ArrayObj + d->offset);
1575 v->value_int = buffer_obj->Name;
1576 break;
1577 case GL_ARRAY_BUFFER_BINDING_ARB:
1578 v->value_int = ctx->Array.ArrayBufferObj->Name;
1579 break;
1580 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1581 v->value_int =
1582 ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
1583 break;
1584 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1585 v->value_int = ctx->Array.ElementArrayBufferObj->Name;
1586 break;
1587
1588 /* ARB_copy_buffer */
1589 case GL_COPY_READ_BUFFER:
1590 v->value_int = ctx->CopyReadBuffer->Name;
1591 break;
1592 case GL_COPY_WRITE_BUFFER:
1593 v->value_int = ctx->CopyWriteBuffer->Name;
1594 break;
1595
1596 case GL_FRAGMENT_PROGRAM_BINDING_NV:
1597 v->value_int =
1598 ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
1599 break;
1600 case GL_VERTEX_PROGRAM_BINDING_NV:
1601 v->value_int =
1602 ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
1603 break;
1604 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1605 v->value_int = ctx->Pack.BufferObj->Name;
1606 break;
1607 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1608 v->value_int = ctx->Unpack.BufferObj->Name;
1609 break;
1610 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1611 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1612 break;
1613 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1614 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1615 break;
1616 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1617 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1618 break;
1619 case GL_TRANSFORM_FEEDBACK_BINDING:
1620 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1621 break;
1622 case GL_CURRENT_PROGRAM:
1623 v->value_int =
1624 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1625 break;
1626 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1627 v->value_int = ctx->ReadBuffer->Name;
1628 break;
1629 case GL_RENDERBUFFER_BINDING_EXT:
1630 v->value_int =
1631 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1632 break;
1633 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1634 v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
1635 break;
1636
1637 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1638 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
1639 break;
1640
1641 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1642 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
1643 break;
1644 }
1645 }
1646
1647 /**
1648 * Check extra constraints on a struct value_desc descriptor
1649 *
1650 * If a struct value_desc has a non-NULL extra pointer, it means that
1651 * there are a number of extra constraints to check or actions to
1652 * perform. The extras is just an integer array where each integer
1653 * encode different constraints or actions.
1654 *
1655 * \param ctx current context
1656 * \param func name of calling glGet*v() function for error reporting
1657 * \param d the struct value_desc that has the extra constraints
1658 *
1659 * \return GL_FALSE if one of the constraints was not satisfied,
1660 * otherwise GL_TRUE.
1661 */
1662 static GLboolean
1663 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1664 {
1665 const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
1666 int total, enabled;
1667 const int *e;
1668
1669 total = 0;
1670 enabled = 0;
1671 for (e = d->extra; *e != EXTRA_END; e++)
1672 switch (*e) {
1673 case EXTRA_VERSION_30:
1674 if (version >= 30) {
1675 total++;
1676 enabled++;
1677 }
1678 break;
1679 case EXTRA_VERSION_31:
1680 if (version >= 31) {
1681 total++;
1682 enabled++;
1683 }
1684 break;
1685 case EXTRA_VERSION_32:
1686 if (version >= 32) {
1687 total++;
1688 enabled++;
1689 }
1690 break;
1691 case EXTRA_VERSION_ES2:
1692 if (ctx->API == API_OPENGLES2) {
1693 total++;
1694 enabled++;
1695 }
1696 break;
1697 case EXTRA_NEW_BUFFERS:
1698 if (ctx->NewState & _NEW_BUFFERS)
1699 _mesa_update_state(ctx);
1700 break;
1701 case EXTRA_FLUSH_CURRENT:
1702 FLUSH_CURRENT(ctx, 0);
1703 break;
1704 case EXTRA_VALID_DRAW_BUFFER:
1705 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1706 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1707 func, d->pname - GL_DRAW_BUFFER0_ARB);
1708 return GL_FALSE;
1709 }
1710 break;
1711 case EXTRA_VALID_TEXTURE_UNIT:
1712 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1713 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1714 func, ctx->Texture.CurrentUnit);
1715 return GL_FALSE;
1716 }
1717 break;
1718 case EXTRA_END:
1719 break;
1720 default: /* *e is a offset into the extension struct */
1721 total++;
1722 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1723 enabled++;
1724 break;
1725 }
1726
1727 if (total > 0 && enabled == 0) {
1728 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1729 _mesa_lookup_enum_by_nr(d->pname));
1730 return GL_FALSE;
1731 }
1732
1733 return GL_TRUE;
1734 }
1735
1736 static const struct value_desc error_value =
1737 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1738
1739 /**
1740 * Find the struct value_desc corresponding to the enum 'pname'.
1741 *
1742 * We hash the enum value to get an index into the 'table' array,
1743 * which holds the index in the 'values' array of struct value_desc.
1744 * Once we've found the entry, we do the extra checks, if any, then
1745 * look up the value and return a pointer to it.
1746 *
1747 * If the value has to be computed (for example, it's the result of a
1748 * function call or we need to add 1 to it), we use the tmp 'v' to
1749 * store the result.
1750 *
1751 * \param func name of glGet*v() func for error reporting
1752 * \param pname the enum value we're looking up
1753 * \param p is were we return the pointer to the value
1754 * \param v a tmp union value variable in the calling glGet*v() function
1755 *
1756 * \return the struct value_desc corresponding to the enum or a struct
1757 * value_desc of TYPE_INVALID if not found. This lets the calling
1758 * glGet*v() function jump right into a switch statement and
1759 * handle errors there instead of having to check for NULL.
1760 */
1761 static const struct value_desc *
1762 find_value(const char *func, GLenum pname, void **p, union value *v)
1763 {
1764 GET_CURRENT_CONTEXT(ctx);
1765 struct gl_texture_unit *unit;
1766 int mask, hash;
1767 const struct value_desc *d;
1768
1769 mask = Elements(table) - 1;
1770 hash = (pname * prime_factor);
1771 while (1) {
1772 d = &values[table[hash & mask]];
1773
1774 /* If the enum isn't valid, the hash walk ends with index 0,
1775 * which is the API mask entry at the beginning of values[]. */
1776 if (unlikely(d->type == TYPE_API_MASK)) {
1777 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1778 _mesa_lookup_enum_by_nr(pname));
1779 return &error_value;
1780 }
1781
1782 if (likely(d->pname == pname))
1783 break;
1784
1785 hash += prime_step;
1786 }
1787
1788 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1789 return &error_value;
1790
1791 switch (d->location) {
1792 case LOC_BUFFER:
1793 *p = ((char *) ctx->DrawBuffer + d->offset);
1794 return d;
1795 case LOC_CONTEXT:
1796 *p = ((char *) ctx + d->offset);
1797 return d;
1798 case LOC_ARRAY:
1799 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1800 return d;
1801 case LOC_TEXUNIT:
1802 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1803 *p = ((char *) unit + d->offset);
1804 return d;
1805 case LOC_CUSTOM:
1806 find_custom_value(ctx, d, v);
1807 *p = v;
1808 return d;
1809 default:
1810 assert(0);
1811 break;
1812 }
1813
1814 /* silence warning */
1815 return &error_value;
1816 }
1817
1818 static const int transpose[] = {
1819 0, 4, 8, 12,
1820 1, 5, 9, 13,
1821 2, 6, 10, 14,
1822 3, 7, 11, 15
1823 };
1824
1825 void GLAPIENTRY
1826 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1827 {
1828 const struct value_desc *d;
1829 union value v;
1830 GLmatrix *m;
1831 int shift, i;
1832 void *p;
1833
1834 d = find_value("glGetBooleanv", pname, &p, &v);
1835 switch (d->type) {
1836 case TYPE_INVALID:
1837 break;
1838 case TYPE_CONST:
1839 params[0] = INT_TO_BOOLEAN(d->offset);
1840 break;
1841
1842 case TYPE_FLOAT_4:
1843 case TYPE_FLOATN_4:
1844 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1845 case TYPE_FLOAT_3:
1846 case TYPE_FLOATN_3:
1847 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1848 case TYPE_FLOAT_2:
1849 case TYPE_FLOATN_2:
1850 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1851 case TYPE_FLOAT:
1852 case TYPE_FLOATN:
1853 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1854 break;
1855
1856 case TYPE_DOUBLEN:
1857 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1858 break;
1859
1860 case TYPE_INT_4:
1861 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1862 case TYPE_INT_3:
1863 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1864 case TYPE_INT_2:
1865 case TYPE_ENUM_2:
1866 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1867 case TYPE_INT:
1868 case TYPE_ENUM:
1869 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1870 break;
1871
1872 case TYPE_INT_N:
1873 for (i = 0; i < v.value_int_n.n; i++)
1874 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1875 break;
1876
1877 case TYPE_INT64:
1878 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1879 break;
1880
1881 case TYPE_BOOLEAN:
1882 params[0] = ((GLboolean*) p)[0];
1883 break;
1884
1885 case TYPE_MATRIX:
1886 m = *(GLmatrix **) p;
1887 for (i = 0; i < 16; i++)
1888 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1889 break;
1890
1891 case TYPE_MATRIX_T:
1892 m = *(GLmatrix **) p;
1893 for (i = 0; i < 16; i++)
1894 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1895 break;
1896
1897 case TYPE_BIT_0:
1898 case TYPE_BIT_1:
1899 case TYPE_BIT_2:
1900 case TYPE_BIT_3:
1901 case TYPE_BIT_4:
1902 case TYPE_BIT_5:
1903 shift = d->type - TYPE_BIT_0;
1904 params[0] = (*(GLbitfield *) p >> shift) & 1;
1905 break;
1906 }
1907 }
1908
1909 void GLAPIENTRY
1910 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1911 {
1912 const struct value_desc *d;
1913 union value v;
1914 GLmatrix *m;
1915 int shift, i;
1916 void *p;
1917
1918 d = find_value("glGetFloatv", pname, &p, &v);
1919 switch (d->type) {
1920 case TYPE_INVALID:
1921 break;
1922 case TYPE_CONST:
1923 params[0] = (GLfloat) d->offset;
1924 break;
1925
1926 case TYPE_FLOAT_4:
1927 case TYPE_FLOATN_4:
1928 params[3] = ((GLfloat *) p)[3];
1929 case TYPE_FLOAT_3:
1930 case TYPE_FLOATN_3:
1931 params[2] = ((GLfloat *) p)[2];
1932 case TYPE_FLOAT_2:
1933 case TYPE_FLOATN_2:
1934 params[1] = ((GLfloat *) p)[1];
1935 case TYPE_FLOAT:
1936 case TYPE_FLOATN:
1937 params[0] = ((GLfloat *) p)[0];
1938 break;
1939
1940 case TYPE_DOUBLEN:
1941 params[0] = ((GLdouble *) p)[0];
1942 break;
1943
1944 case TYPE_INT_4:
1945 params[3] = (GLfloat) (((GLint *) p)[3]);
1946 case TYPE_INT_3:
1947 params[2] = (GLfloat) (((GLint *) p)[2]);
1948 case TYPE_INT_2:
1949 case TYPE_ENUM_2:
1950 params[1] = (GLfloat) (((GLint *) p)[1]);
1951 case TYPE_INT:
1952 case TYPE_ENUM:
1953 params[0] = (GLfloat) (((GLint *) p)[0]);
1954 break;
1955
1956 case TYPE_INT_N:
1957 for (i = 0; i < v.value_int_n.n; i++)
1958 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1959 break;
1960
1961 case TYPE_INT64:
1962 params[0] = ((GLint64 *) p)[0];
1963 break;
1964
1965 case TYPE_BOOLEAN:
1966 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1967 break;
1968
1969 case TYPE_MATRIX:
1970 m = *(GLmatrix **) p;
1971 for (i = 0; i < 16; i++)
1972 params[i] = m->m[i];
1973 break;
1974
1975 case TYPE_MATRIX_T:
1976 m = *(GLmatrix **) p;
1977 for (i = 0; i < 16; i++)
1978 params[i] = m->m[transpose[i]];
1979 break;
1980
1981 case TYPE_BIT_0:
1982 case TYPE_BIT_1:
1983 case TYPE_BIT_2:
1984 case TYPE_BIT_3:
1985 case TYPE_BIT_4:
1986 case TYPE_BIT_5:
1987 shift = d->type - TYPE_BIT_0;
1988 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1989 break;
1990 }
1991 }
1992
1993 void GLAPIENTRY
1994 _mesa_GetIntegerv(GLenum pname, GLint *params)
1995 {
1996 const struct value_desc *d;
1997 union value v;
1998 GLmatrix *m;
1999 int shift, i;
2000 void *p;
2001
2002 d = find_value("glGetIntegerv", pname, &p, &v);
2003 switch (d->type) {
2004 case TYPE_INVALID:
2005 break;
2006 case TYPE_CONST:
2007 params[0] = d->offset;
2008 break;
2009
2010 case TYPE_FLOAT_4:
2011 params[3] = IROUND(((GLfloat *) p)[3]);
2012 case TYPE_FLOAT_3:
2013 params[2] = IROUND(((GLfloat *) p)[2]);
2014 case TYPE_FLOAT_2:
2015 params[1] = IROUND(((GLfloat *) p)[1]);
2016 case TYPE_FLOAT:
2017 params[0] = IROUND(((GLfloat *) p)[0]);
2018 break;
2019
2020 case TYPE_FLOATN_4:
2021 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2022 case TYPE_FLOATN_3:
2023 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2024 case TYPE_FLOATN_2:
2025 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2026 case TYPE_FLOATN:
2027 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2028 break;
2029
2030 case TYPE_DOUBLEN:
2031 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2032 break;
2033
2034 case TYPE_INT_4:
2035 params[3] = ((GLint *) p)[3];
2036 case TYPE_INT_3:
2037 params[2] = ((GLint *) p)[2];
2038 case TYPE_INT_2:
2039 case TYPE_ENUM_2:
2040 params[1] = ((GLint *) p)[1];
2041 case TYPE_INT:
2042 case TYPE_ENUM:
2043 params[0] = ((GLint *) p)[0];
2044 break;
2045
2046 case TYPE_INT_N:
2047 for (i = 0; i < v.value_int_n.n; i++)
2048 params[i] = v.value_int_n.ints[i];
2049 break;
2050
2051 case TYPE_INT64:
2052 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2053 break;
2054
2055 case TYPE_BOOLEAN:
2056 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2057 break;
2058
2059 case TYPE_MATRIX:
2060 m = *(GLmatrix **) p;
2061 for (i = 0; i < 16; i++)
2062 params[i] = FLOAT_TO_INT(m->m[i]);
2063 break;
2064
2065 case TYPE_MATRIX_T:
2066 m = *(GLmatrix **) p;
2067 for (i = 0; i < 16; i++)
2068 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2069 break;
2070
2071 case TYPE_BIT_0:
2072 case TYPE_BIT_1:
2073 case TYPE_BIT_2:
2074 case TYPE_BIT_3:
2075 case TYPE_BIT_4:
2076 case TYPE_BIT_5:
2077 shift = d->type - TYPE_BIT_0;
2078 params[0] = (*(GLbitfield *) p >> shift) & 1;
2079 break;
2080 }
2081 }
2082
2083 #if FEATURE_ARB_sync
2084 void GLAPIENTRY
2085 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2086 {
2087 const struct value_desc *d;
2088 union value v;
2089 GLmatrix *m;
2090 int shift, i;
2091 void *p;
2092
2093 d = find_value("glGetInteger64v", pname, &p, &v);
2094 switch (d->type) {
2095 case TYPE_INVALID:
2096 break;
2097 case TYPE_CONST:
2098 params[0] = d->offset;
2099 break;
2100
2101 case TYPE_FLOAT_4:
2102 params[3] = IROUND64(((GLfloat *) p)[3]);
2103 case TYPE_FLOAT_3:
2104 params[2] = IROUND64(((GLfloat *) p)[2]);
2105 case TYPE_FLOAT_2:
2106 params[1] = IROUND64(((GLfloat *) p)[1]);
2107 case TYPE_FLOAT:
2108 params[0] = IROUND64(((GLfloat *) p)[0]);
2109 break;
2110
2111 case TYPE_FLOATN_4:
2112 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
2113 case TYPE_FLOATN_3:
2114 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
2115 case TYPE_FLOATN_2:
2116 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
2117 case TYPE_FLOATN:
2118 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
2119 break;
2120
2121 case TYPE_DOUBLEN:
2122 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
2123 break;
2124
2125 case TYPE_INT_4:
2126 params[3] = ((GLint *) p)[3];
2127 case TYPE_INT_3:
2128 params[2] = ((GLint *) p)[2];
2129 case TYPE_INT_2:
2130 case TYPE_ENUM_2:
2131 params[1] = ((GLint *) p)[1];
2132 case TYPE_INT:
2133 case TYPE_ENUM:
2134 params[0] = ((GLint *) p)[0];
2135 break;
2136
2137 case TYPE_INT_N:
2138 for (i = 0; i < v.value_int_n.n; i++)
2139 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2140 break;
2141
2142 case TYPE_INT64:
2143 params[0] = ((GLint64 *) p)[0];
2144 break;
2145
2146 case TYPE_BOOLEAN:
2147 params[0] = ((GLboolean*) p)[0];
2148 break;
2149
2150 case TYPE_MATRIX:
2151 m = *(GLmatrix **) p;
2152 for (i = 0; i < 16; i++)
2153 params[i] = FLOAT_TO_INT64(m->m[i]);
2154 break;
2155
2156 case TYPE_MATRIX_T:
2157 m = *(GLmatrix **) p;
2158 for (i = 0; i < 16; i++)
2159 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2160 break;
2161
2162 case TYPE_BIT_0:
2163 case TYPE_BIT_1:
2164 case TYPE_BIT_2:
2165 case TYPE_BIT_3:
2166 case TYPE_BIT_4:
2167 case TYPE_BIT_5:
2168 shift = d->type - TYPE_BIT_0;
2169 params[0] = (*(GLbitfield *) p >> shift) & 1;
2170 break;
2171 }
2172 }
2173 #endif /* FEATURE_ARB_sync */
2174
2175 void GLAPIENTRY
2176 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2177 {
2178 const struct value_desc *d;
2179 union value v;
2180 GLmatrix *m;
2181 int shift, i;
2182 void *p;
2183
2184 d = find_value("glGetDoublev", pname, &p, &v);
2185 switch (d->type) {
2186 case TYPE_INVALID:
2187 break;
2188 case TYPE_CONST:
2189 params[0] = d->offset;
2190 break;
2191
2192 case TYPE_FLOAT_4:
2193 case TYPE_FLOATN_4:
2194 params[3] = ((GLfloat *) p)[3];
2195 case TYPE_FLOAT_3:
2196 case TYPE_FLOATN_3:
2197 params[2] = ((GLfloat *) p)[2];
2198 case TYPE_FLOAT_2:
2199 case TYPE_FLOATN_2:
2200 params[1] = ((GLfloat *) p)[1];
2201 case TYPE_FLOAT:
2202 case TYPE_FLOATN:
2203 params[0] = ((GLfloat *) p)[0];
2204 break;
2205
2206 case TYPE_DOUBLEN:
2207 params[0] = ((GLdouble *) p)[0];
2208 break;
2209
2210 case TYPE_INT_4:
2211 params[3] = ((GLint *) p)[3];
2212 case TYPE_INT_3:
2213 params[2] = ((GLint *) p)[2];
2214 case TYPE_INT_2:
2215 case TYPE_ENUM_2:
2216 params[1] = ((GLint *) p)[1];
2217 case TYPE_INT:
2218 case TYPE_ENUM:
2219 params[0] = ((GLint *) p)[0];
2220 break;
2221
2222 case TYPE_INT_N:
2223 for (i = 0; i < v.value_int_n.n; i++)
2224 params[i] = v.value_int_n.ints[i];
2225 break;
2226
2227 case TYPE_INT64:
2228 params[0] = ((GLint64 *) p)[0];
2229 break;
2230
2231 case TYPE_BOOLEAN:
2232 params[0] = *(GLboolean*) p;
2233 break;
2234
2235 case TYPE_MATRIX:
2236 m = *(GLmatrix **) p;
2237 for (i = 0; i < 16; i++)
2238 params[i] = m->m[i];
2239 break;
2240
2241 case TYPE_MATRIX_T:
2242 m = *(GLmatrix **) p;
2243 for (i = 0; i < 16; i++)
2244 params[i] = m->m[transpose[i]];
2245 break;
2246
2247 case TYPE_BIT_0:
2248 case TYPE_BIT_1:
2249 case TYPE_BIT_2:
2250 case TYPE_BIT_3:
2251 case TYPE_BIT_4:
2252 case TYPE_BIT_5:
2253 shift = d->type - TYPE_BIT_0;
2254 params[0] = (*(GLbitfield *) p >> shift) & 1;
2255 break;
2256 }
2257 }
2258
2259 static enum value_type
2260 find_value_indexed(const char *func, GLenum pname, int index, union value *v)
2261 {
2262 GET_CURRENT_CONTEXT(ctx);
2263
2264 switch (pname) {
2265
2266 case GL_BLEND:
2267 if (index >= ctx->Const.MaxDrawBuffers)
2268 goto invalid_value;
2269 if (!ctx->Extensions.EXT_draw_buffers2)
2270 goto invalid_enum;
2271 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2272 return TYPE_INT;
2273
2274 case GL_BLEND_SRC:
2275 /* fall-through */
2276 case GL_BLEND_SRC_RGB:
2277 if (index >= ctx->Const.MaxDrawBuffers)
2278 goto invalid_value;
2279 if (!ctx->Extensions.ARB_draw_buffers_blend)
2280 goto invalid_enum;
2281 v->value_int = ctx->Color.Blend[index].SrcRGB;
2282 return TYPE_INT;
2283 case GL_BLEND_SRC_ALPHA:
2284 if (index >= ctx->Const.MaxDrawBuffers)
2285 goto invalid_value;
2286 if (!ctx->Extensions.ARB_draw_buffers_blend)
2287 goto invalid_enum;
2288 v->value_int = ctx->Color.Blend[index].SrcA;
2289 return TYPE_INT;
2290 case GL_BLEND_DST:
2291 /* fall-through */
2292 case GL_BLEND_DST_RGB:
2293 if (index >= ctx->Const.MaxDrawBuffers)
2294 goto invalid_value;
2295 if (!ctx->Extensions.ARB_draw_buffers_blend)
2296 goto invalid_enum;
2297 v->value_int = ctx->Color.Blend[index].DstRGB;
2298 return TYPE_INT;
2299 case GL_BLEND_DST_ALPHA:
2300 if (index >= ctx->Const.MaxDrawBuffers)
2301 goto invalid_value;
2302 if (!ctx->Extensions.ARB_draw_buffers_blend)
2303 goto invalid_enum;
2304 v->value_int = ctx->Color.Blend[index].DstA;
2305 return TYPE_INT;
2306 case GL_BLEND_EQUATION_RGB:
2307 if (index >= ctx->Const.MaxDrawBuffers)
2308 goto invalid_value;
2309 if (!ctx->Extensions.ARB_draw_buffers_blend)
2310 goto invalid_enum;
2311 v->value_int = ctx->Color.Blend[index].EquationRGB;
2312 return TYPE_INT;
2313 case GL_BLEND_EQUATION_ALPHA:
2314 if (index >= ctx->Const.MaxDrawBuffers)
2315 goto invalid_value;
2316 if (!ctx->Extensions.ARB_draw_buffers_blend)
2317 goto invalid_enum;
2318 v->value_int = ctx->Color.Blend[index].EquationA;
2319 return TYPE_INT;
2320
2321 case GL_COLOR_WRITEMASK:
2322 if (index >= ctx->Const.MaxDrawBuffers)
2323 goto invalid_value;
2324 if (!ctx->Extensions.EXT_draw_buffers2)
2325 goto invalid_enum;
2326 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2327 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2328 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2329 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2330 return TYPE_INT_4;
2331
2332 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2333 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2334 goto invalid_value;
2335 if (!ctx->Extensions.EXT_transform_feedback)
2336 goto invalid_enum;
2337 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2338 return TYPE_INT64;
2339
2340 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2341 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2342 goto invalid_value;
2343 if (!ctx->Extensions.EXT_transform_feedback)
2344 goto invalid_enum;
2345 v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
2346 return TYPE_INT64;
2347
2348 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2349 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2350 goto invalid_value;
2351 if (!ctx->Extensions.EXT_transform_feedback)
2352 goto invalid_enum;
2353 v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name;
2354 return TYPE_INT;
2355 }
2356
2357 invalid_enum:
2358 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2359 _mesa_lookup_enum_by_nr(pname));
2360 return TYPE_INVALID;
2361 invalid_value:
2362 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2363 _mesa_lookup_enum_by_nr(pname));
2364 return TYPE_INVALID;
2365 }
2366
2367 void GLAPIENTRY
2368 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
2369 {
2370 union value v;
2371 enum value_type type =
2372 find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
2373
2374 switch (type) {
2375 case TYPE_INT:
2376 params[0] = INT_TO_BOOLEAN(v.value_int);
2377 break;
2378 case TYPE_INT_4:
2379 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2380 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2381 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2382 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2383 break;
2384 case TYPE_INT64:
2385 params[0] = INT64_TO_BOOLEAN(v.value_int);
2386 break;
2387 default:
2388 ; /* nothing - GL error was recorded */
2389 }
2390 }
2391
2392 void GLAPIENTRY
2393 _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
2394 {
2395 union value v;
2396 enum value_type type =
2397 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2398
2399 switch (type) {
2400 case TYPE_INT:
2401 params[0] = v.value_int;
2402 break;
2403 case TYPE_INT_4:
2404 params[0] = v.value_int_4[0];
2405 params[1] = v.value_int_4[1];
2406 params[2] = v.value_int_4[2];
2407 params[3] = v.value_int_4[3];
2408 break;
2409 case TYPE_INT64:
2410 params[0] = INT64_TO_INT(v.value_int);
2411 break;
2412 default:
2413 ; /* nothing - GL error was recorded */
2414 }
2415 }
2416
2417 #if FEATURE_ARB_sync
2418 void GLAPIENTRY
2419 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
2420 {
2421 union value v;
2422 enum value_type type =
2423 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2424
2425 switch (type) {
2426 case TYPE_INT:
2427 params[0] = v.value_int;
2428 break;
2429 case TYPE_INT_4:
2430 params[0] = v.value_int_4[0];
2431 params[1] = v.value_int_4[1];
2432 params[2] = v.value_int_4[2];
2433 params[3] = v.value_int_4[3];
2434 break;
2435 case TYPE_INT64:
2436 params[0] = v.value_int;
2437 break;
2438 default:
2439 ; /* nothing - GL error was recorded */
2440 }
2441 }
2442 #endif /* FEATURE_ARB_sync */
2443
2444 #if FEATURE_ES1
2445 void GLAPIENTRY
2446 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2447 {
2448 const struct value_desc *d;
2449 union value v;
2450 GLmatrix *m;
2451 int shift, i;
2452 void *p;
2453
2454 d = find_value("glGetDoublev", pname, &p, &v);
2455 switch (d->type) {
2456 case TYPE_INVALID:
2457 break;
2458 case TYPE_CONST:
2459 params[0] = INT_TO_FIXED(d->offset);
2460 break;
2461
2462 case TYPE_FLOAT_4:
2463 case TYPE_FLOATN_4:
2464 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2465 case TYPE_FLOAT_3:
2466 case TYPE_FLOATN_3:
2467 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2468 case TYPE_FLOAT_2:
2469 case TYPE_FLOATN_2:
2470 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2471 case TYPE_FLOAT:
2472 case TYPE_FLOATN:
2473 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2474 break;
2475
2476 case TYPE_DOUBLEN:
2477 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2478 break;
2479
2480 case TYPE_INT_4:
2481 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2482 case TYPE_INT_3:
2483 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2484 case TYPE_INT_2:
2485 case TYPE_ENUM_2:
2486 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2487 case TYPE_INT:
2488 case TYPE_ENUM:
2489 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2490 break;
2491
2492 case TYPE_INT_N:
2493 for (i = 0; i < v.value_int_n.n; i++)
2494 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2495 break;
2496
2497 case TYPE_INT64:
2498 params[0] = ((GLint64 *) p)[0];
2499 break;
2500
2501 case TYPE_BOOLEAN:
2502 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2503 break;
2504
2505 case TYPE_MATRIX:
2506 m = *(GLmatrix **) p;
2507 for (i = 0; i < 16; i++)
2508 params[i] = FLOAT_TO_FIXED(m->m[i]);
2509 break;
2510
2511 case TYPE_MATRIX_T:
2512 m = *(GLmatrix **) p;
2513 for (i = 0; i < 16; i++)
2514 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2515 break;
2516
2517 case TYPE_BIT_0:
2518 case TYPE_BIT_1:
2519 case TYPE_BIT_2:
2520 case TYPE_BIT_3:
2521 case TYPE_BIT_4:
2522 case TYPE_BIT_5:
2523 shift = d->type - TYPE_BIT_0;
2524 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2525 break;
2526 }
2527 }
2528 #endif