mesa: add infrastructure for GL_ARB_debug_output
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mfeatures.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
37
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64 #undef CONST
65
66 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
67 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
68 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
69 (GLint) ((F) * 65536.0f) )
70
71 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
72 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
73 ((I) < SHRT_MIN) ? INT_MIN : \
74 (GLint) ((I) * 65536) )
75
76 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
78
79 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
80 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
81 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
82 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
83
84 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
85 #define ENUM_TO_FIXED(E) (E)
86
87 enum value_type {
88 TYPE_INVALID,
89 TYPE_API_MASK,
90 TYPE_INT,
91 TYPE_INT_2,
92 TYPE_INT_3,
93 TYPE_INT_4,
94 TYPE_INT_N,
95 TYPE_INT64,
96 TYPE_ENUM,
97 TYPE_ENUM_2,
98 TYPE_BOOLEAN,
99 TYPE_BIT_0,
100 TYPE_BIT_1,
101 TYPE_BIT_2,
102 TYPE_BIT_3,
103 TYPE_BIT_4,
104 TYPE_BIT_5,
105 TYPE_BIT_6,
106 TYPE_BIT_7,
107 TYPE_FLOAT,
108 TYPE_FLOAT_2,
109 TYPE_FLOAT_3,
110 TYPE_FLOAT_4,
111 TYPE_FLOATN,
112 TYPE_FLOATN_2,
113 TYPE_FLOATN_3,
114 TYPE_FLOATN_4,
115 TYPE_DOUBLEN,
116 TYPE_MATRIX,
117 TYPE_MATRIX_T,
118 TYPE_CONST
119 };
120
121 enum value_location {
122 LOC_BUFFER,
123 LOC_CONTEXT,
124 LOC_ARRAY,
125 LOC_TEXUNIT,
126 LOC_CUSTOM
127 };
128
129 enum value_extra {
130 EXTRA_END = 0x8000,
131 EXTRA_VERSION_30,
132 EXTRA_VERSION_31,
133 EXTRA_VERSION_32,
134 EXTRA_VERSION_ES2,
135 EXTRA_NEW_BUFFERS,
136 EXTRA_NEW_FRAG_CLAMP,
137 EXTRA_VALID_DRAW_BUFFER,
138 EXTRA_VALID_TEXTURE_UNIT,
139 EXTRA_VALID_CLIP_DISTANCE,
140 EXTRA_FLUSH_CURRENT,
141 EXTRA_GLSL_130,
142 };
143
144 #define NO_EXTRA NULL
145 #define NO_OFFSET 0
146
147 struct value_desc {
148 GLenum pname;
149 GLubyte location; /**< enum value_location */
150 GLubyte type; /**< enum value_type */
151 int offset;
152 const int *extra;
153 };
154
155 union value {
156 GLfloat value_float;
157 GLfloat value_float_4[4];
158 GLmatrix *value_matrix;
159 GLint value_int;
160 GLint value_int_4[4];
161 GLint64 value_int64;
162 GLenum value_enum;
163
164 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
165 struct {
166 GLint n, ints[100];
167 } value_int_n;
168 GLboolean value_bool;
169 };
170
171 #define BUFFER_FIELD(field, type) \
172 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
173 #define CONTEXT_FIELD(field, type) \
174 LOC_CONTEXT, type, offsetof(struct gl_context, field)
175 #define ARRAY_FIELD(field, type) \
176 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
177 #define CONST(value) \
178 LOC_CONTEXT, TYPE_CONST, value
179
180 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
181 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
182 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
183
184 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
185 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
186 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
187 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
188 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
189 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
190 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
191 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
192 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
193 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
194 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
195 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
196 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
197 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
198 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
199 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
200 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
201 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
202 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
203 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
204
205 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
206 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
207 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
208
209 #define EXT(f) \
210 offsetof(struct gl_extensions, f)
211
212 #define EXTRA_EXT(e) \
213 static const int extra_##e[] = { \
214 EXT(e), EXTRA_END \
215 }
216
217 #define EXTRA_EXT2(e1, e2) \
218 static const int extra_##e1##_##e2[] = { \
219 EXT(e1), EXT(e2), EXTRA_END \
220 }
221
222 /* The 'extra' mechanism is a way to specify extra checks (such as
223 * extensions or specific gl versions) or actions (flush current, new
224 * buffers) that we need to do before looking up an enum. We need to
225 * declare them all up front so we can refer to them in the value_desc
226 * structs below. */
227
228 static const int extra_new_buffers[] = {
229 EXTRA_NEW_BUFFERS,
230 EXTRA_END
231 };
232
233 static const int extra_new_frag_clamp[] = {
234 EXTRA_NEW_FRAG_CLAMP,
235 EXTRA_END
236 };
237
238 static const int extra_valid_draw_buffer[] = {
239 EXTRA_VALID_DRAW_BUFFER,
240 EXTRA_END
241 };
242
243 static const int extra_valid_texture_unit[] = {
244 EXTRA_VALID_TEXTURE_UNIT,
245 EXTRA_END
246 };
247
248 static const int extra_valid_clip_distance[] = {
249 EXTRA_VALID_CLIP_DISTANCE,
250 EXTRA_END
251 };
252
253 static const int extra_flush_current_valid_texture_unit[] = {
254 EXTRA_FLUSH_CURRENT,
255 EXTRA_VALID_TEXTURE_UNIT,
256 EXTRA_END
257 };
258
259 static const int extra_flush_current[] = {
260 EXTRA_FLUSH_CURRENT,
261 EXTRA_END
262 };
263
264 static const int extra_EXT_secondary_color_flush_current[] = {
265 EXT(EXT_secondary_color),
266 EXTRA_FLUSH_CURRENT,
267 EXTRA_END
268 };
269
270 static const int extra_EXT_fog_coord_flush_current[] = {
271 EXT(EXT_fog_coord),
272 EXTRA_FLUSH_CURRENT,
273 EXTRA_END
274 };
275
276 static const int extra_EXT_texture_integer[] = {
277 EXT(EXT_texture_integer),
278 EXTRA_END
279 };
280
281 static const int extra_GLSL_130[] = {
282 EXTRA_GLSL_130,
283 EXTRA_END
284 };
285
286 static const int extra_ARB_sampler_objects[] = {
287 EXT(ARB_sampler_objects),
288 EXTRA_END
289 };
290
291
292 EXTRA_EXT(ARB_ES2_compatibility);
293 EXTRA_EXT(ARB_texture_cube_map);
294 EXTRA_EXT(MESA_texture_array);
295 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
296 EXTRA_EXT(EXT_secondary_color);
297 EXTRA_EXT(EXT_fog_coord);
298 EXTRA_EXT(NV_fog_distance);
299 EXTRA_EXT(EXT_texture_filter_anisotropic);
300 EXTRA_EXT(IBM_rasterpos_clip);
301 EXTRA_EXT(NV_point_sprite);
302 EXTRA_EXT(NV_vertex_program);
303 EXTRA_EXT(NV_fragment_program);
304 EXTRA_EXT(NV_texture_rectangle);
305 EXTRA_EXT(EXT_stencil_two_side);
306 EXTRA_EXT(NV_light_max_exponent);
307 EXTRA_EXT(EXT_depth_bounds_test);
308 EXTRA_EXT(ARB_depth_clamp);
309 EXTRA_EXT(ATI_fragment_shader);
310 EXTRA_EXT(EXT_framebuffer_blit);
311 EXTRA_EXT(ARB_shader_objects);
312 EXTRA_EXT(EXT_provoking_vertex);
313 EXTRA_EXT(ARB_fragment_shader);
314 EXTRA_EXT(ARB_fragment_program);
315 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
316 EXTRA_EXT(EXT_framebuffer_object);
317 EXTRA_EXT(APPLE_vertex_array_object);
318 EXTRA_EXT(ARB_seamless_cube_map);
319 EXTRA_EXT(EXT_compiled_vertex_array);
320 EXTRA_EXT(ARB_sync);
321 EXTRA_EXT(ARB_vertex_shader);
322 EXTRA_EXT(EXT_transform_feedback);
323 EXTRA_EXT(ARB_transform_feedback2);
324 EXTRA_EXT(EXT_pixel_buffer_object);
325 EXTRA_EXT(ARB_vertex_program);
326 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
327 EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
328 EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
329 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
330 EXTRA_EXT(ARB_geometry_shader4);
331 EXTRA_EXT(ARB_color_buffer_float);
332 EXTRA_EXT(ARB_copy_buffer);
333 EXTRA_EXT(EXT_framebuffer_sRGB);
334 EXTRA_EXT(ARB_texture_buffer_object);
335 EXTRA_EXT(OES_EGL_image_external);
336
337 static const int
338 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
339 EXT(ARB_vertex_program),
340 EXT(ARB_fragment_program),
341 EXT(NV_vertex_program),
342 EXTRA_END
343 };
344
345 static const int
346 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
347 EXT(NV_vertex_program),
348 EXT(ARB_vertex_program),
349 EXT(ARB_fragment_program),
350 EXT(NV_vertex_program),
351 EXTRA_END
352 };
353
354 static const int
355 extra_NV_primitive_restart[] = {
356 EXT(NV_primitive_restart),
357 EXTRA_END
358 };
359
360 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
361 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
362 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
363
364 static const int
365 extra_ARB_vertex_program_version_es2[] = {
366 EXT(ARB_vertex_program),
367 EXTRA_VERSION_ES2,
368 EXTRA_END
369 };
370
371 #define API_OPENGL_BIT (1 << API_OPENGL)
372 #define API_OPENGLES_BIT (1 << API_OPENGLES)
373 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
374
375 /* This is the big table describing all the enums we accept in
376 * glGet*v(). The table is partitioned into six parts: enums
377 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
378 * between OpenGL and GLES, enums exclusive to GLES, etc for the
379 * remaining combinations. When we add the enums to the hash table in
380 * _mesa_init_get_hash(), we only add the enums for the API we're
381 * instantiating and the different sections are guarded by #if
382 * FEATURE_GL etc to make sure we only compile in the enums we may
383 * need. */
384
385 static const struct value_desc values[] = {
386 /* Enums shared between OpenGL, GLES1 and GLES2 */
387 { 0, 0, TYPE_API_MASK,
388 API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
389 { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
390 { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
391 { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
392 { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
393 { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
394 { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
395 { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
396 { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
397 { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
398 { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
399 { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
400 { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
401 { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
402 { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
403 { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
404 { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
405 { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
406 { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
407 { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
408 { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
409 { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
410 { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
411 offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
412 { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
413 { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
414 { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
415 { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
416 { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
417 { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
418 { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
419 { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
420 { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
421 { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
422 { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
423 { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
424 { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
425 { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
426 { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
427 { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
428 { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
429 { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
430 { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
431 { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
432 { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
433 { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
434 { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
435
436 /* GL_ARB_multitexture */
437 { GL_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
438
439 /* Note that all the OES_* extensions require that the Mesa "struct
440 * gl_extensions" include a member with the name of the extension.
441 * That structure does not yet include OES extensions (and we're
442 * not sure whether it will). If it does, all the OES_*
443 * extensions below should mark the dependency. */
444
445 /* GL_ARB_texture_cube_map */
446 { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
447 TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
448 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
449 offsetof(struct gl_context, Const.MaxCubeTextureLevels),
450 extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
451
452 /* XXX: OES_blend_subtract */
453 { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
454 { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
455 { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
456 { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
457
458 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
459 * defined identically to GL_BLEND_EQUATION. */
460 { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA },
461 { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA },
462
463 /* GL_ARB_texture_compression */
464 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
465 { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
466
467 /* GL_ARB_multisample */
468 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
469 CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
470 { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
471 { GL_SAMPLE_COVERAGE_VALUE_ARB,
472 CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
473 { GL_SAMPLE_COVERAGE_INVERT_ARB,
474 CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
475 { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
476 { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
477
478 /* GL_SGIS_generate_mipmap */
479 { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA },
480
481 /* GL_ARB_vertex_buffer_object */
482 { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
483
484 /* GL_ARB_vertex_buffer_object */
485 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
486 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
487
488 /* GL_ARB_color_buffer_float */
489 { GL_CLAMP_VERTEX_COLOR, CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float },
490 { GL_CLAMP_FRAGMENT_COLOR, CONTEXT_ENUM(Color.ClampFragmentColor), extra_ARB_color_buffer_float },
491 { GL_CLAMP_READ_COLOR, CONTEXT_ENUM(Color.ClampReadColor), extra_ARB_color_buffer_float },
492
493 /* GL_ARB_copy_buffer */
494 { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
495 { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
496
497 /* GL_OES_read_format */
498 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
499 extra_new_buffers },
500 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
501 extra_new_buffers },
502
503 /* GL_EXT_framebuffer_object */
504 { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
505 extra_EXT_framebuffer_object },
506 { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
507 extra_EXT_framebuffer_object },
508 { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
509 extra_EXT_framebuffer_object },
510
511 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
512 * GLSL: */
513 { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
514
515 #if FEATURE_GL || FEATURE_ES1
516 /* Enums in OpenGL and GLES1 */
517 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
518 { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
519 { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
520 { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
521 { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
522 { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
523 { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
524 { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
525 { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
526 { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
527 { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
528 { GL_LIGHT_MODEL_AMBIENT,
529 CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
530 { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
531 { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
532 { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
533 { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp },
534 { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
535 { GL_CLIP_DISTANCE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
536 { GL_CLIP_DISTANCE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
537 { GL_CLIP_DISTANCE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
538 { GL_CLIP_DISTANCE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
539 { GL_CLIP_DISTANCE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
540 { GL_CLIP_DISTANCE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
541 { GL_CLIP_DISTANCE6, CONTEXT_BIT6(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
542 { GL_CLIP_DISTANCE7, CONTEXT_BIT7(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
543 { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
544 { GL_CURRENT_COLOR,
545 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
546 extra_flush_current },
547 { GL_CURRENT_NORMAL,
548 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
549 extra_flush_current },
550 { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
551 extra_flush_current_valid_texture_unit },
552 { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
553 { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
554 { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
555 { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
556 { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
557 { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
558 { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
559 { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
560 { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
561 { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
562 { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
563 { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
564 { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
565 { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
566 { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
567 { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
568 { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
569 { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
570 { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
571 offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
572 { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
573 { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
574 { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
575 { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
576 { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
577 { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
578 { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
579 { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
580 { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
581 { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
582 { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
583 { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
584 offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
585 { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
586 { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
587 { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
588 { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
589 { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
590 extra_valid_texture_unit },
591
592 { GL_VERTEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA },
593 { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA },
594 { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA },
595 { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA },
596 { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA },
597 { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA },
598 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA },
599 { GL_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA },
600 { GL_COLOR_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Size), NO_EXTRA },
601 { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA },
602 { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA },
603 { GL_TEXTURE_COORD_ARRAY,
604 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
605 { GL_TEXTURE_COORD_ARRAY_SIZE,
606 LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA },
607 { GL_TEXTURE_COORD_ARRAY_TYPE,
608 LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA },
609 { GL_TEXTURE_COORD_ARRAY_STRIDE,
610 LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA },
611
612 /* GL_ARB_ES2_compatibility */
613 { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility },
614 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying),
615 extra_ARB_ES2_compatibility },
616 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
617 extra_ARB_ES2_compatibility },
618 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
619 extra_ARB_ES2_compatibility },
620
621 /* GL_ARB_multitexture */
622 { GL_MAX_TEXTURE_UNITS, CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA },
623 { GL_CLIENT_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
624
625 /* GL_ARB_texture_cube_map */
626 { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
627 /* S, T, and R are always set at the same time */
628 { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
629 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
630
631 /* GL_ARB_multisample */
632 { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
633 { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
634
635 /* GL_ARB_vertex_buffer_object */
636 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
637 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_POS].BufferObj), NO_EXTRA },
638 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
639 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA },
640 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
641 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA },
642 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
643
644 /* GL_OES_point_sprite */
645 { GL_POINT_SPRITE_NV,
646 CONTEXT_BOOL(Point.PointSprite),
647 extra_NV_point_sprite_ARB_point_sprite },
648
649 /* GL_ARB_fragment_shader */
650 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
651 CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
652 extra_ARB_fragment_shader },
653
654 /* GL_ARB_vertex_shader */
655 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
656 CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
657 extra_ARB_vertex_shader },
658 { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
659 extra_ARB_vertex_shader },
660
661 /* GL_EXT_texture_lod_bias */
662 { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
663 NO_EXTRA },
664
665 /* GL_EXT_texture_filter_anisotropic */
666 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
667 CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
668 extra_EXT_texture_filter_anisotropic },
669 #endif /* FEATURE_GL || FEATURE_ES1 */
670
671 #if FEATURE_ES1
672 { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
673 /* XXX: OES_matrix_get */
674 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
675 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
676 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
677
678 /* OES_point_size_array */
679 { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN) },
680 { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM) },
681 { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT) },
682 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
683 #endif /* FEATURE_ES1 */
684
685 #if FEATURE_GL || FEATURE_ES2
686 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
687 { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
688 CONTEXT_INT(Const.MaxTextureCoordUnits),
689 extra_ARB_fragment_program_NV_fragment_program },
690
691 /* GL_ARB_draw_buffers */
692 { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
693
694 /* GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments */
695 { GL_MAX_COLOR_ATTACHMENTS, CONTEXT_INT(Const.MaxColorAttachments),
696 extra_EXT_framebuffer_object },
697
698 /* GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0) */
699 { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
700 { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
701 extra_valid_draw_buffer },
702 { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
703 extra_valid_draw_buffer },
704 { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
705 extra_valid_draw_buffer },
706 { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
707 extra_valid_draw_buffer },
708 { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
709 extra_valid_draw_buffer },
710 { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
711 extra_valid_draw_buffer },
712 { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
713 extra_valid_draw_buffer },
714
715 { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
716 /* GL_ARB_fragment_program */
717 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
718 CONTEXT_INT(Const.MaxTextureImageUnits),
719 extra_ARB_fragment_program_NV_fragment_program },
720 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
721 CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
722 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
723 CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
724 extra_ARB_vertex_shader },
725
726 /* GL_ARB_shader_objects
727 * Actually, this token isn't part of GL_ARB_shader_objects, but is
728 * close enough for now. */
729 { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
730
731 /* OpenGL 2.0 */
732 { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
733 { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
734 { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
735 { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
736 { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
737 { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
738 { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
739
740 { GL_MAX_VERTEX_ATTRIBS_ARB,
741 CONTEXT_INT(Const.VertexProgram.MaxAttribs),
742 extra_ARB_vertex_program_version_es2 },
743
744 /* OES_texture_3D */
745 { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
746 { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
747 offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
748
749 /* GL_ARB_fragment_program/OES_standard_derivatives */
750 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
751 CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
752 #endif /* FEATURE_GL || FEATURE_ES2 */
753
754 #if FEATURE_ES2
755 /* Enums unique to OpenGL ES 2.0 */
756 { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
757 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
758 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
759 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
760 { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
761 /* OES_get_program_binary */
762 { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
763 { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
764 #endif /* FEATURE_ES2 */
765
766 /* GL_OES_EGL_image_external */
767 { GL_TEXTURE_BINDING_EXTERNAL_OES, LOC_CUSTOM,
768 TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external },
769 { GL_TEXTURE_EXTERNAL_OES, LOC_CUSTOM,
770 TYPE_BOOLEAN, 0, extra_OES_EGL_image_external },
771
772 #if FEATURE_GL
773 /* Remaining enums are only in OpenGL */
774 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
775 { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
776 { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
777 { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
778 { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
779 { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
780 { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
781 { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
782 { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
783 { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
784 { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
785 { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
786 { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
787 { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
788 { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
789 { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
790 { GL_CURRENT_INDEX,
791 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
792 extra_flush_current },
793 { GL_CURRENT_RASTER_COLOR,
794 CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
795 { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
796 { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
797 { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
798 { GL_CURRENT_RASTER_SECONDARY_COLOR,
799 CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
800 { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
801 extra_valid_texture_unit },
802 { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
803 { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
804 { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
805 { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
806 { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
807 { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
808 { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
809 { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
810 { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
811 { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
812 { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
813 { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
814 { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
815 { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
816 { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
817 { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
818 { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
819 { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
820 { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
821 { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
822 { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
823 { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
824 { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
825 { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
826 { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
827 { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
828 { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
829 { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
830 { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
831 { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
832 { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
833 { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
834 { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
835 { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
836 { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
837 { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
838 { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
839 { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
840 { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
841 { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
842 { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
843 { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
844 { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
845 { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
846 { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
847 { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
848 { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
849 { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
850 { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
851 { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
852 { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
853 { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
854 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
855
856 { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
857 { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
858 { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
859 { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
860 { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
861 { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
862 { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
863 { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
864 { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
865 { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
866 { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
867 { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
868 { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
869 { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
870 { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
871 { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
872 { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
873 { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
874 { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
875 { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
876 { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
877 { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
878 { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
879 { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
880 { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
881 { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
882 { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
883 { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
884 { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
885 { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
886 { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
887 { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
888 { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
889 { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
890 { GL_RGBA_MODE, CONST(1), NO_EXTRA },
891 { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
892
893 { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
894
895 { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
896 { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
897 { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
898 { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
899
900 { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
901 { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
902 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
903 { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
904 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
905 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
906 CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
907
908 { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
909 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
910 { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
911 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
912 { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
913 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
914 { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
915 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
916 { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
917 { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
918 { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
919 { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
920 { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
921 { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
922 { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
923 { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
924 { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
925
926 /* Vertex arrays */
927 { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
928 { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
929 { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
930 { GL_INDEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA },
931 { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA },
932 { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA },
933 { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
934 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
935 { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA },
936 { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA },
937 { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
938
939 /* GL_ARB_texture_compression */
940 { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
941
942 /* GL_EXT_compiled_vertex_array */
943 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
944 extra_EXT_compiled_vertex_array },
945 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
946 extra_EXT_compiled_vertex_array },
947
948 /* GL_ARB_transpose_matrix */
949 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
950 CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
951 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
952 CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
953 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
954
955 /* GL_EXT_secondary_color */
956 { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
957 extra_EXT_secondary_color_ARB_vertex_program },
958 { GL_CURRENT_SECONDARY_COLOR_EXT,
959 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
960 extra_EXT_secondary_color_flush_current },
961 { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled),
962 extra_EXT_secondary_color },
963 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type),
964 extra_EXT_secondary_color },
965 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride),
966 extra_EXT_secondary_color },
967 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size),
968 extra_EXT_secondary_color },
969
970 /* GL_EXT_fog_coord */
971 { GL_CURRENT_FOG_COORDINATE_EXT,
972 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
973 extra_EXT_fog_coord_flush_current },
974 { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled),
975 extra_EXT_fog_coord },
976 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type),
977 extra_EXT_fog_coord },
978 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride),
979 extra_EXT_fog_coord },
980 { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
981 extra_EXT_fog_coord },
982
983 /* GL_NV_fog_distance */
984 { GL_FOG_DISTANCE_MODE_NV, CONTEXT_ENUM(Fog.FogDistanceMode),
985 extra_NV_fog_distance },
986
987 /* GL_IBM_rasterpos_clip */
988 { GL_RASTER_POSITION_UNCLIPPED_IBM,
989 CONTEXT_BOOL(Transform.RasterPositionUnclipped),
990 extra_IBM_rasterpos_clip },
991
992 /* GL_NV_point_sprite */
993 { GL_POINT_SPRITE_R_MODE_NV,
994 CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
995 { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
996 extra_NV_point_sprite_ARB_point_sprite },
997
998 /* GL_NV_vertex_program */
999 { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1000 extra_NV_vertex_program },
1001 { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(0)].Enabled),
1002 extra_NV_vertex_program },
1003 { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(1)].Enabled),
1004 extra_NV_vertex_program },
1005 { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(2)].Enabled),
1006 extra_NV_vertex_program },
1007 { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(3)].Enabled),
1008 extra_NV_vertex_program },
1009 { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(4)].Enabled),
1010 extra_NV_vertex_program },
1011 { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(5)].Enabled),
1012 extra_NV_vertex_program },
1013 { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(6)].Enabled),
1014 extra_NV_vertex_program },
1015 { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(7)].Enabled),
1016 extra_NV_vertex_program },
1017 { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(8)].Enabled),
1018 extra_NV_vertex_program },
1019 { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(9)].Enabled),
1020 extra_NV_vertex_program },
1021 { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(10)].Enabled),
1022 extra_NV_vertex_program },
1023 { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(11)].Enabled),
1024 extra_NV_vertex_program },
1025 { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(12)].Enabled),
1026 extra_NV_vertex_program },
1027 { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(13)].Enabled),
1028 extra_NV_vertex_program },
1029 { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(14)].Enabled),
1030 extra_NV_vertex_program },
1031 { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(15)].Enabled),
1032 extra_NV_vertex_program },
1033 { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
1034 extra_NV_vertex_program },
1035 { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
1036 extra_NV_vertex_program },
1037 { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
1038 extra_NV_vertex_program },
1039 { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
1040 extra_NV_vertex_program },
1041 { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
1042 extra_NV_vertex_program },
1043 { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
1044 extra_NV_vertex_program },
1045 { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
1046 extra_NV_vertex_program },
1047 { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
1048 extra_NV_vertex_program },
1049 { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
1050 extra_NV_vertex_program },
1051 { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
1052 extra_NV_vertex_program },
1053 { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
1054 extra_NV_vertex_program },
1055 { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
1056 extra_NV_vertex_program },
1057 { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
1058 extra_NV_vertex_program },
1059 { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
1060 extra_NV_vertex_program },
1061 { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
1062 extra_NV_vertex_program },
1063 { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
1064 extra_NV_vertex_program },
1065
1066 /* GL_NV_fragment_program */
1067 { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
1068 extra_NV_fragment_program },
1069 { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1070 extra_NV_fragment_program },
1071 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
1072 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
1073 extra_NV_fragment_program },
1074
1075 /* GL_NV_texture_rectangle */
1076 { GL_TEXTURE_RECTANGLE_NV,
1077 LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
1078 { GL_TEXTURE_BINDING_RECTANGLE_NV,
1079 LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
1080 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
1081 CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
1082
1083 /* GL_EXT_stencil_two_side */
1084 { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
1085 extra_EXT_stencil_two_side },
1086 { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
1087
1088 /* GL_NV_light_max_exponent */
1089 { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
1090 extra_NV_light_max_exponent },
1091 { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
1092 extra_NV_light_max_exponent },
1093
1094 /* GL_NV_primitive_restart */
1095 { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
1096 extra_NV_primitive_restart },
1097 { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
1098 extra_NV_primitive_restart },
1099
1100 /* GL_ARB_vertex_buffer_object */
1101 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1102 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA },
1103 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1104 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA },
1105 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1106 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA },
1107 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1108 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA },
1109
1110 /* GL_EXT_pixel_buffer_object */
1111 { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1112 extra_EXT_pixel_buffer_object },
1113 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1114 extra_EXT_pixel_buffer_object },
1115
1116 /* GL_ARB_vertex_program */
1117 { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
1118 CONTEXT_BOOL(VertexProgram.Enabled),
1119 extra_ARB_vertex_program_NV_vertex_program },
1120 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1121 CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
1122 extra_ARB_vertex_program_NV_vertex_program },
1123 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1124 CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
1125 extra_ARB_vertex_program_NV_vertex_program },
1126 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1127 CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
1128 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1129 { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
1130 CONTEXT_INT(Const.MaxProgramMatrices),
1131 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1132 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1133 LOC_CUSTOM, TYPE_INT, 0,
1134 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1135
1136 { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1137 LOC_CUSTOM, TYPE_MATRIX, 0,
1138 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1139 { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1140 LOC_CUSTOM, TYPE_MATRIX, 0,
1141 extra_ARB_vertex_program_ARB_fragment_program },
1142
1143 { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
1144 CONTEXT_INT(Program.ErrorPos),
1145 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1146
1147 /* GL_ARB_fragment_program */
1148 { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
1149 extra_ARB_fragment_program },
1150
1151 /* GL_EXT_depth_bounds_test */
1152 { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
1153 extra_EXT_depth_bounds_test },
1154 { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
1155 extra_EXT_depth_bounds_test },
1156
1157 /* GL_ARB_depth_clamp*/
1158 { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
1159 extra_ARB_depth_clamp },
1160
1161 /* GL_ATI_fragment_shader */
1162 { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
1163 { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
1164 { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
1165 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
1166 { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
1167 { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
1168 { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
1169 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
1170 CONST(3), extra_ATI_fragment_shader },
1171
1172 /* GL_EXT_framebuffer_blit
1173 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1174 { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1175 extra_EXT_framebuffer_blit },
1176
1177 /* GL_EXT_provoking_vertex */
1178 { GL_PROVOKING_VERTEX_EXT,
1179 CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex },
1180 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
1181 CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
1182 extra_EXT_provoking_vertex },
1183
1184 /* GL_ARB_framebuffer_object */
1185 { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
1186 extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
1187
1188 /* GL_APPLE_vertex_array_object */
1189 { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
1190 extra_APPLE_vertex_array_object },
1191
1192 /* GL_ARB_seamless_cube_map */
1193 { GL_TEXTURE_CUBE_MAP_SEAMLESS,
1194 CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
1195
1196 /* GL_ARB_sync */
1197 { GL_MAX_SERVER_WAIT_TIMEOUT,
1198 CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
1199
1200 /* GL_EXT_texture_integer */
1201 { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
1202 extra_EXT_texture_integer },
1203
1204 /* GL_EXT_transform_feedback */
1205 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1206 extra_EXT_transform_feedback },
1207 { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(RasterDiscard),
1208 extra_EXT_transform_feedback },
1209 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
1210 CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
1211 extra_EXT_transform_feedback },
1212 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
1213 CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs),
1214 extra_EXT_transform_feedback },
1215 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
1216 CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
1217 extra_EXT_transform_feedback },
1218
1219 /* GL_ARB_transform_feedback2 */
1220 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1221 extra_ARB_transform_feedback2 },
1222 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1223 extra_ARB_transform_feedback2 },
1224 { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1225 extra_ARB_transform_feedback2 },
1226
1227 /* GL_ARB_geometry_shader4 */
1228 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
1229 CONTEXT_INT(Const.MaxGeometryTextureImageUnits),
1230 extra_ARB_geometry_shader4 },
1231 { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
1232 CONTEXT_INT(Const.MaxGeometryOutputVertices),
1233 extra_ARB_geometry_shader4 },
1234 { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
1235 CONTEXT_INT(Const.MaxGeometryTotalOutputComponents),
1236 extra_ARB_geometry_shader4 },
1237 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
1238 CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents),
1239 extra_ARB_geometry_shader4 },
1240 { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
1241 CONTEXT_INT(Const.MaxGeometryVaryingComponents),
1242 extra_ARB_geometry_shader4 },
1243 { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
1244 CONTEXT_INT(Const.MaxVertexVaryingComponents),
1245 extra_ARB_geometry_shader4 },
1246
1247 /* GL_ARB_color_buffer_float */
1248 { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 },
1249
1250 /* GL_EXT_gpu_shader4 / GLSL 1.30 */
1251 { GL_MIN_PROGRAM_TEXEL_OFFSET,
1252 CONTEXT_INT(Const.MinProgramTexelOffset),
1253 extra_GLSL_130 },
1254 { GL_MAX_PROGRAM_TEXEL_OFFSET,
1255 CONTEXT_INT(Const.MaxProgramTexelOffset),
1256 extra_GLSL_130 },
1257
1258 /* GL_ARB_texture_buffer_object */
1259 { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize),
1260 extra_ARB_texture_buffer_object },
1261 { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
1262 extra_ARB_texture_buffer_object },
1263 { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1264 TEXTURE_BUFFER_INDEX, extra_ARB_texture_buffer_object },
1265 { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0,
1266 extra_ARB_texture_buffer_object },
1267 { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
1268 extra_ARB_texture_buffer_object },
1269
1270 /* GL_ARB_sampler_objects / GL 3.3 */
1271 { GL_SAMPLER_BINDING,
1272 LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, extra_ARB_sampler_objects },
1273
1274 /* GL 3.0 */
1275 { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1276 { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
1277 { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 },
1278 { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 },
1279
1280 /* GL3.0 / GL_EXT_framebuffer_sRGB */
1281 { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB },
1282 { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB },
1283
1284 /* GL 3.1 */
1285 /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
1286 * vs. GL_PRIMITIVE_RESTART!
1287 */
1288 { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
1289 extra_version_31 },
1290 { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
1291 extra_version_31 },
1292
1293
1294 /* GL 3.2 */
1295 { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
1296 extra_version_32 },
1297
1298 /* GL_ARB_robustness */
1299 { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA },
1300
1301 /* GL_ARB_debug_output */
1302 { GL_DEBUG_LOGGED_MESSAGES_ARB, CONTEXT_INT(Debug.NumMessages), NO_EXTRA },
1303 { GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB, CONTEXT_INT(Debug.NextMsgLength), NO_EXTRA },
1304 { GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA },
1305 { GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, CONST(MAX_DEBUG_MESSAGE_LENGTH), NO_EXTRA },
1306
1307 #endif /* FEATURE_GL */
1308 };
1309
1310 /* All we need now is a way to look up the value struct from the enum.
1311 * The code generated by gcc for the old generated big switch
1312 * statement is a big, balanced, open coded if/else tree, essentially
1313 * an unrolled binary search. It would be natural to sort the new
1314 * enum table and use bsearch(), but we will use a read-only hash
1315 * table instead. bsearch() has a nice guaranteed worst case
1316 * performance, but we're also guaranteed to hit that worst case
1317 * (log2(n) iterations) for about half the enums. Instead, using an
1318 * open addressing hash table, we can find the enum on the first try
1319 * for 80% of the enums, 1 collision for 10% and never more than 5
1320 * collisions for any enum (typical numbers). And the code is very
1321 * simple, even though it feels a little magic. */
1322
1323 static unsigned short table[1024];
1324 static const int prime_factor = 89, prime_step = 281;
1325
1326 #ifdef GET_DEBUG
1327 static void
1328 print_table_stats(void)
1329 {
1330 int i, j, collisions[11], count, hash, mask;
1331 const struct value_desc *d;
1332
1333 count = 0;
1334 mask = Elements(table) - 1;
1335 memset(collisions, 0, sizeof collisions);
1336
1337 for (i = 0; i < Elements(table); i++) {
1338 if (!table[i])
1339 continue;
1340 count++;
1341 d = &values[table[i]];
1342 hash = (d->pname * prime_factor);
1343 j = 0;
1344 while (1) {
1345 if (values[table[hash & mask]].pname == d->pname)
1346 break;
1347 hash += prime_step;
1348 j++;
1349 }
1350
1351 if (j < 10)
1352 collisions[j]++;
1353 else
1354 collisions[10]++;
1355 }
1356
1357 printf("number of enums: %d (total %d)\n", count, Elements(values));
1358 for (i = 0; i < Elements(collisions) - 1; i++)
1359 if (collisions[i] > 0)
1360 printf(" %d enums with %d %scollisions\n",
1361 collisions[i], i, i == 10 ? "or more " : "");
1362 }
1363 #endif
1364
1365 /**
1366 * Initialize the enum hash for a given API
1367 *
1368 * This is called from one_time_init() to insert the enum values that
1369 * are valid for the API in question into the enum hash table.
1370 *
1371 * \param the current context, for determining the API in question
1372 */
1373 void _mesa_init_get_hash(struct gl_context *ctx)
1374 {
1375 int i, hash, index, mask;
1376 int api_mask = 0, api_bit;
1377
1378 mask = Elements(table) - 1;
1379 api_bit = 1 << ctx->API;
1380
1381 for (i = 0; i < Elements(values); i++) {
1382 if (values[i].type == TYPE_API_MASK) {
1383 api_mask = values[i].offset;
1384 continue;
1385 }
1386 if (!(api_mask & api_bit))
1387 continue;
1388
1389 hash = (values[i].pname * prime_factor) & mask;
1390 while (1) {
1391 index = hash & mask;
1392 if (!table[index]) {
1393 table[index] = i;
1394 break;
1395 }
1396 hash += prime_step;
1397 }
1398 }
1399
1400 #ifdef GET_DEBUG
1401 print_table_stats();
1402 #endif
1403 }
1404
1405 /**
1406 * Handle irregular enums
1407 *
1408 * Some values don't conform to the "well-known type at context
1409 * pointer + offset" pattern, so we have this function to catch all
1410 * the corner cases. Typically, it's a computed value or a one-off
1411 * pointer to a custom struct or something.
1412 *
1413 * In this case we can't return a pointer to the value, so we'll have
1414 * to use the temporary variable 'v' declared back in the calling
1415 * glGet*v() function to store the result.
1416 *
1417 * \param ctx the current context
1418 * \param d the struct value_desc that describes the enum
1419 * \param v pointer to the tmp declared in the calling glGet*v() function
1420 */
1421 static void
1422 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
1423 {
1424 struct gl_buffer_object **buffer_obj;
1425 struct gl_client_array *array;
1426 GLuint unit, *p;
1427
1428 switch (d->pname) {
1429 case GL_TEXTURE_1D:
1430 case GL_TEXTURE_2D:
1431 case GL_TEXTURE_3D:
1432 case GL_TEXTURE_1D_ARRAY_EXT:
1433 case GL_TEXTURE_2D_ARRAY_EXT:
1434 case GL_TEXTURE_CUBE_MAP_ARB:
1435 case GL_TEXTURE_RECTANGLE_NV:
1436 case GL_TEXTURE_EXTERNAL_OES:
1437 v->value_bool = _mesa_IsEnabled(d->pname);
1438 break;
1439
1440 case GL_LINE_STIPPLE_PATTERN:
1441 /* This is the only GLushort, special case it here by promoting
1442 * to an int rather than introducing a new type. */
1443 v->value_int = ctx->Line.StipplePattern;
1444 break;
1445
1446 case GL_CURRENT_RASTER_TEXTURE_COORDS:
1447 unit = ctx->Texture.CurrentUnit;
1448 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
1449 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
1450 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
1451 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
1452 break;
1453
1454 case GL_CURRENT_TEXTURE_COORDS:
1455 unit = ctx->Texture.CurrentUnit;
1456 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
1457 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
1458 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
1459 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
1460 break;
1461
1462 case GL_COLOR_WRITEMASK:
1463 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
1464 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
1465 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
1466 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
1467 break;
1468
1469 case GL_EDGE_FLAG:
1470 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
1471 break;
1472
1473 case GL_READ_BUFFER:
1474 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
1475 break;
1476
1477 case GL_MAP2_GRID_DOMAIN:
1478 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
1479 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
1480 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
1481 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
1482 break;
1483
1484 case GL_TEXTURE_STACK_DEPTH:
1485 unit = ctx->Texture.CurrentUnit;
1486 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
1487 break;
1488 case GL_TEXTURE_MATRIX:
1489 unit = ctx->Texture.CurrentUnit;
1490 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
1491 break;
1492
1493 case GL_TEXTURE_COORD_ARRAY:
1494 case GL_TEXTURE_COORD_ARRAY_SIZE:
1495 case GL_TEXTURE_COORD_ARRAY_TYPE:
1496 case GL_TEXTURE_COORD_ARRAY_STRIDE:
1497 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
1498 v->value_int = *(GLuint *) ((char *) array + d->offset);
1499 break;
1500
1501 case GL_ACTIVE_TEXTURE_ARB:
1502 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
1503 break;
1504 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1505 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
1506 break;
1507
1508 case GL_MODELVIEW_STACK_DEPTH:
1509 case GL_PROJECTION_STACK_DEPTH:
1510 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
1511 break;
1512
1513 case GL_MAX_TEXTURE_SIZE:
1514 case GL_MAX_3D_TEXTURE_SIZE:
1515 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1516 p = (GLuint *) ((char *) ctx + d->offset);
1517 v->value_int = 1 << (*p - 1);
1518 break;
1519
1520 case GL_SCISSOR_BOX:
1521 v->value_int_4[0] = ctx->Scissor.X;
1522 v->value_int_4[1] = ctx->Scissor.Y;
1523 v->value_int_4[2] = ctx->Scissor.Width;
1524 v->value_int_4[3] = ctx->Scissor.Height;
1525 break;
1526
1527 case GL_LIST_INDEX:
1528 v->value_int =
1529 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
1530 break;
1531 case GL_LIST_MODE:
1532 if (!ctx->CompileFlag)
1533 v->value_enum = 0;
1534 else if (ctx->ExecuteFlag)
1535 v->value_enum = GL_COMPILE_AND_EXECUTE;
1536 else
1537 v->value_enum = GL_COMPILE;
1538 break;
1539
1540 case GL_VIEWPORT:
1541 v->value_int_4[0] = ctx->Viewport.X;
1542 v->value_int_4[1] = ctx->Viewport.Y;
1543 v->value_int_4[2] = ctx->Viewport.Width;
1544 v->value_int_4[3] = ctx->Viewport.Height;
1545 break;
1546
1547 case GL_ACTIVE_STENCIL_FACE_EXT:
1548 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
1549 break;
1550
1551 case GL_STENCIL_FAIL:
1552 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
1553 break;
1554 case GL_STENCIL_FUNC:
1555 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
1556 break;
1557 case GL_STENCIL_PASS_DEPTH_FAIL:
1558 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
1559 break;
1560 case GL_STENCIL_PASS_DEPTH_PASS:
1561 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
1562 break;
1563 case GL_STENCIL_REF:
1564 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
1565 break;
1566 case GL_STENCIL_VALUE_MASK:
1567 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
1568 break;
1569 case GL_STENCIL_WRITEMASK:
1570 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
1571 break;
1572
1573 case GL_NUM_EXTENSIONS:
1574 v->value_int = _mesa_get_extension_count(ctx);
1575 break;
1576
1577 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1578 v->value_int = _mesa_get_color_read_type(ctx);
1579 break;
1580 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1581 v->value_int = _mesa_get_color_read_format(ctx);
1582 break;
1583
1584 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1585 v->value_int = ctx->CurrentStack->Depth + 1;
1586 break;
1587 case GL_CURRENT_MATRIX_ARB:
1588 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1589 v->value_matrix = ctx->CurrentStack->Top;
1590 break;
1591
1592 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1593 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
1594 break;
1595 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1596 v->value_int_n.n =
1597 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
1598 ASSERT(v->value_int_n.n <= 100);
1599 break;
1600
1601 case GL_MAX_VARYING_FLOATS_ARB:
1602 v->value_int = ctx->Const.MaxVarying * 4;
1603 break;
1604
1605 /* Various object names */
1606
1607 case GL_TEXTURE_BINDING_1D:
1608 case GL_TEXTURE_BINDING_2D:
1609 case GL_TEXTURE_BINDING_3D:
1610 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
1611 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
1612 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1613 case GL_TEXTURE_BINDING_RECTANGLE_NV:
1614 case GL_TEXTURE_BINDING_EXTERNAL_OES:
1615 unit = ctx->Texture.CurrentUnit;
1616 v->value_int =
1617 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
1618 break;
1619
1620 /* GL_ARB_vertex_buffer_object */
1621 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1622 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1623 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1624 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1625 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1626 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1627 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1628 buffer_obj = (struct gl_buffer_object **)
1629 ((char *) ctx->Array.ArrayObj + d->offset);
1630 v->value_int = (*buffer_obj)->Name;
1631 break;
1632 case GL_ARRAY_BUFFER_BINDING_ARB:
1633 v->value_int = ctx->Array.ArrayBufferObj->Name;
1634 break;
1635 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1636 v->value_int =
1637 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
1638 break;
1639 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1640 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
1641 break;
1642
1643 /* ARB_copy_buffer */
1644 case GL_COPY_READ_BUFFER:
1645 v->value_int = ctx->CopyReadBuffer->Name;
1646 break;
1647 case GL_COPY_WRITE_BUFFER:
1648 v->value_int = ctx->CopyWriteBuffer->Name;
1649 break;
1650
1651 case GL_FRAGMENT_PROGRAM_BINDING_NV:
1652 v->value_int =
1653 ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
1654 break;
1655 case GL_VERTEX_PROGRAM_BINDING_NV:
1656 v->value_int =
1657 ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
1658 break;
1659 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1660 v->value_int = ctx->Pack.BufferObj->Name;
1661 break;
1662 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1663 v->value_int = ctx->Unpack.BufferObj->Name;
1664 break;
1665 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1666 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1667 break;
1668 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1669 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1670 break;
1671 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1672 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1673 break;
1674 case GL_TRANSFORM_FEEDBACK_BINDING:
1675 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1676 break;
1677 case GL_CURRENT_PROGRAM:
1678 v->value_int =
1679 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1680 break;
1681 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1682 v->value_int = ctx->ReadBuffer->Name;
1683 break;
1684 case GL_RENDERBUFFER_BINDING_EXT:
1685 v->value_int =
1686 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1687 break;
1688 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1689 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
1690 break;
1691
1692 case GL_FOG_COLOR:
1693 if(ctx->Color._ClampFragmentColor)
1694 COPY_4FV(v->value_float_4, ctx->Fog.Color);
1695 else
1696 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1697 break;
1698 case GL_COLOR_CLEAR_VALUE:
1699 if(ctx->Color._ClampFragmentColor) {
1700 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1701 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1702 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1703 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1704 } else
1705 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1706 break;
1707 case GL_BLEND_COLOR_EXT:
1708 if(ctx->Color._ClampFragmentColor)
1709 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1710 else
1711 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1712 break;
1713 case GL_ALPHA_TEST_REF:
1714 if(ctx->Color._ClampFragmentColor)
1715 v->value_float = ctx->Color.AlphaRef;
1716 else
1717 v->value_float = ctx->Color.AlphaRefUnclamped;
1718 break;
1719 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1720 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
1721 break;
1722
1723 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1724 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
1725 break;
1726
1727 /* GL_ARB_texture_buffer_object */
1728 case GL_TEXTURE_BUFFER_ARB:
1729 v->value_int = ctx->Texture.BufferObject->Name;
1730 break;
1731 case GL_TEXTURE_BINDING_BUFFER_ARB:
1732 unit = ctx->Texture.CurrentUnit;
1733 v->value_int =
1734 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1735 break;
1736 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1737 {
1738 struct gl_buffer_object *buf =
1739 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1740 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1741 v->value_int = buf ? buf->Name : 0;
1742 }
1743 break;
1744 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1745 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1746 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1747 break;
1748
1749 /* GL_ARB_sampler_objects */
1750 case GL_SAMPLER_BINDING:
1751 {
1752 struct gl_sampler_object *samp =
1753 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1754 v->value_int = samp ? samp->Name : 0;
1755 }
1756 break;
1757 }
1758 }
1759
1760 /**
1761 * Check extra constraints on a struct value_desc descriptor
1762 *
1763 * If a struct value_desc has a non-NULL extra pointer, it means that
1764 * there are a number of extra constraints to check or actions to
1765 * perform. The extras is just an integer array where each integer
1766 * encode different constraints or actions.
1767 *
1768 * \param ctx current context
1769 * \param func name of calling glGet*v() function for error reporting
1770 * \param d the struct value_desc that has the extra constraints
1771 *
1772 * \return GL_FALSE if one of the constraints was not satisfied,
1773 * otherwise GL_TRUE.
1774 */
1775 static GLboolean
1776 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1777 {
1778 const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
1779 int total, enabled;
1780 const int *e;
1781
1782 total = 0;
1783 enabled = 0;
1784 for (e = d->extra; *e != EXTRA_END; e++)
1785 switch (*e) {
1786 case EXTRA_VERSION_30:
1787 if (version >= 30) {
1788 total++;
1789 enabled++;
1790 }
1791 break;
1792 case EXTRA_VERSION_31:
1793 if (version >= 31) {
1794 total++;
1795 enabled++;
1796 }
1797 break;
1798 case EXTRA_VERSION_32:
1799 if (version >= 32) {
1800 total++;
1801 enabled++;
1802 }
1803 break;
1804 case EXTRA_NEW_FRAG_CLAMP:
1805 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1806 _mesa_update_state(ctx);
1807 break;
1808 case EXTRA_VERSION_ES2:
1809 if (ctx->API == API_OPENGLES2) {
1810 total++;
1811 enabled++;
1812 }
1813 break;
1814 case EXTRA_NEW_BUFFERS:
1815 if (ctx->NewState & _NEW_BUFFERS)
1816 _mesa_update_state(ctx);
1817 break;
1818 case EXTRA_FLUSH_CURRENT:
1819 FLUSH_CURRENT(ctx, 0);
1820 break;
1821 case EXTRA_VALID_DRAW_BUFFER:
1822 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1823 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1824 func, d->pname - GL_DRAW_BUFFER0_ARB);
1825 return GL_FALSE;
1826 }
1827 break;
1828 case EXTRA_VALID_TEXTURE_UNIT:
1829 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1830 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1831 func, ctx->Texture.CurrentUnit);
1832 return GL_FALSE;
1833 }
1834 break;
1835 case EXTRA_VALID_CLIP_DISTANCE:
1836 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1837 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1838 func, d->pname - GL_CLIP_DISTANCE0);
1839 return GL_FALSE;
1840 }
1841 break;
1842 case EXTRA_GLSL_130:
1843 if (ctx->Const.GLSLVersion >= 130) {
1844 total++;
1845 enabled++;
1846 }
1847 break;
1848 case EXTRA_END:
1849 break;
1850 default: /* *e is a offset into the extension struct */
1851 total++;
1852 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1853 enabled++;
1854 break;
1855 }
1856
1857 if (total > 0 && enabled == 0) {
1858 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1859 _mesa_lookup_enum_by_nr(d->pname));
1860 return GL_FALSE;
1861 }
1862
1863 return GL_TRUE;
1864 }
1865
1866 static const struct value_desc error_value =
1867 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1868
1869 /**
1870 * Find the struct value_desc corresponding to the enum 'pname'.
1871 *
1872 * We hash the enum value to get an index into the 'table' array,
1873 * which holds the index in the 'values' array of struct value_desc.
1874 * Once we've found the entry, we do the extra checks, if any, then
1875 * look up the value and return a pointer to it.
1876 *
1877 * If the value has to be computed (for example, it's the result of a
1878 * function call or we need to add 1 to it), we use the tmp 'v' to
1879 * store the result.
1880 *
1881 * \param func name of glGet*v() func for error reporting
1882 * \param pname the enum value we're looking up
1883 * \param p is were we return the pointer to the value
1884 * \param v a tmp union value variable in the calling glGet*v() function
1885 *
1886 * \return the struct value_desc corresponding to the enum or a struct
1887 * value_desc of TYPE_INVALID if not found. This lets the calling
1888 * glGet*v() function jump right into a switch statement and
1889 * handle errors there instead of having to check for NULL.
1890 */
1891 static const struct value_desc *
1892 find_value(const char *func, GLenum pname, void **p, union value *v)
1893 {
1894 GET_CURRENT_CONTEXT(ctx);
1895 struct gl_texture_unit *unit;
1896 int mask, hash;
1897 const struct value_desc *d;
1898
1899 mask = Elements(table) - 1;
1900 hash = (pname * prime_factor);
1901 while (1) {
1902 d = &values[table[hash & mask]];
1903
1904 /* If the enum isn't valid, the hash walk ends with index 0,
1905 * which is the API mask entry at the beginning of values[]. */
1906 if (unlikely(d->type == TYPE_API_MASK)) {
1907 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1908 _mesa_lookup_enum_by_nr(pname));
1909 return &error_value;
1910 }
1911
1912 if (likely(d->pname == pname))
1913 break;
1914
1915 hash += prime_step;
1916 }
1917
1918 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1919 return &error_value;
1920
1921 switch (d->location) {
1922 case LOC_BUFFER:
1923 *p = ((char *) ctx->DrawBuffer + d->offset);
1924 return d;
1925 case LOC_CONTEXT:
1926 *p = ((char *) ctx + d->offset);
1927 return d;
1928 case LOC_ARRAY:
1929 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1930 return d;
1931 case LOC_TEXUNIT:
1932 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1933 *p = ((char *) unit + d->offset);
1934 return d;
1935 case LOC_CUSTOM:
1936 find_custom_value(ctx, d, v);
1937 *p = v;
1938 return d;
1939 default:
1940 assert(0);
1941 break;
1942 }
1943
1944 /* silence warning */
1945 return &error_value;
1946 }
1947
1948 static const int transpose[] = {
1949 0, 4, 8, 12,
1950 1, 5, 9, 13,
1951 2, 6, 10, 14,
1952 3, 7, 11, 15
1953 };
1954
1955 void GLAPIENTRY
1956 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1957 {
1958 const struct value_desc *d;
1959 union value v;
1960 GLmatrix *m;
1961 int shift, i;
1962 void *p;
1963 GET_CURRENT_CONTEXT(ctx);
1964
1965 ASSERT_OUTSIDE_BEGIN_END(ctx);
1966
1967 d = find_value("glGetBooleanv", pname, &p, &v);
1968 switch (d->type) {
1969 case TYPE_INVALID:
1970 break;
1971 case TYPE_CONST:
1972 params[0] = INT_TO_BOOLEAN(d->offset);
1973 break;
1974
1975 case TYPE_FLOAT_4:
1976 case TYPE_FLOATN_4:
1977 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1978 case TYPE_FLOAT_3:
1979 case TYPE_FLOATN_3:
1980 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1981 case TYPE_FLOAT_2:
1982 case TYPE_FLOATN_2:
1983 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1984 case TYPE_FLOAT:
1985 case TYPE_FLOATN:
1986 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1987 break;
1988
1989 case TYPE_DOUBLEN:
1990 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1991 break;
1992
1993 case TYPE_INT_4:
1994 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1995 case TYPE_INT_3:
1996 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1997 case TYPE_INT_2:
1998 case TYPE_ENUM_2:
1999 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
2000 case TYPE_INT:
2001 case TYPE_ENUM:
2002 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
2003 break;
2004
2005 case TYPE_INT_N:
2006 for (i = 0; i < v.value_int_n.n; i++)
2007 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2008 break;
2009
2010 case TYPE_INT64:
2011 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
2012 break;
2013
2014 case TYPE_BOOLEAN:
2015 params[0] = ((GLboolean*) p)[0];
2016 break;
2017
2018 case TYPE_MATRIX:
2019 m = *(GLmatrix **) p;
2020 for (i = 0; i < 16; i++)
2021 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
2022 break;
2023
2024 case TYPE_MATRIX_T:
2025 m = *(GLmatrix **) p;
2026 for (i = 0; i < 16; i++)
2027 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
2028 break;
2029
2030 case TYPE_BIT_0:
2031 case TYPE_BIT_1:
2032 case TYPE_BIT_2:
2033 case TYPE_BIT_3:
2034 case TYPE_BIT_4:
2035 case TYPE_BIT_5:
2036 case TYPE_BIT_6:
2037 case TYPE_BIT_7:
2038 shift = d->type - TYPE_BIT_0;
2039 params[0] = (*(GLbitfield *) p >> shift) & 1;
2040 break;
2041 }
2042 }
2043
2044 void GLAPIENTRY
2045 _mesa_GetFloatv(GLenum pname, GLfloat *params)
2046 {
2047 const struct value_desc *d;
2048 union value v;
2049 GLmatrix *m;
2050 int shift, i;
2051 void *p;
2052 GET_CURRENT_CONTEXT(ctx);
2053
2054 ASSERT_OUTSIDE_BEGIN_END(ctx);
2055
2056 d = find_value("glGetFloatv", pname, &p, &v);
2057 switch (d->type) {
2058 case TYPE_INVALID:
2059 break;
2060 case TYPE_CONST:
2061 params[0] = (GLfloat) d->offset;
2062 break;
2063
2064 case TYPE_FLOAT_4:
2065 case TYPE_FLOATN_4:
2066 params[3] = ((GLfloat *) p)[3];
2067 case TYPE_FLOAT_3:
2068 case TYPE_FLOATN_3:
2069 params[2] = ((GLfloat *) p)[2];
2070 case TYPE_FLOAT_2:
2071 case TYPE_FLOATN_2:
2072 params[1] = ((GLfloat *) p)[1];
2073 case TYPE_FLOAT:
2074 case TYPE_FLOATN:
2075 params[0] = ((GLfloat *) p)[0];
2076 break;
2077
2078 case TYPE_DOUBLEN:
2079 params[0] = ((GLdouble *) p)[0];
2080 break;
2081
2082 case TYPE_INT_4:
2083 params[3] = (GLfloat) (((GLint *) p)[3]);
2084 case TYPE_INT_3:
2085 params[2] = (GLfloat) (((GLint *) p)[2]);
2086 case TYPE_INT_2:
2087 case TYPE_ENUM_2:
2088 params[1] = (GLfloat) (((GLint *) p)[1]);
2089 case TYPE_INT:
2090 case TYPE_ENUM:
2091 params[0] = (GLfloat) (((GLint *) p)[0]);
2092 break;
2093
2094 case TYPE_INT_N:
2095 for (i = 0; i < v.value_int_n.n; i++)
2096 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
2097 break;
2098
2099 case TYPE_INT64:
2100 params[0] = ((GLint64 *) p)[0];
2101 break;
2102
2103 case TYPE_BOOLEAN:
2104 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
2105 break;
2106
2107 case TYPE_MATRIX:
2108 m = *(GLmatrix **) p;
2109 for (i = 0; i < 16; i++)
2110 params[i] = m->m[i];
2111 break;
2112
2113 case TYPE_MATRIX_T:
2114 m = *(GLmatrix **) p;
2115 for (i = 0; i < 16; i++)
2116 params[i] = m->m[transpose[i]];
2117 break;
2118
2119 case TYPE_BIT_0:
2120 case TYPE_BIT_1:
2121 case TYPE_BIT_2:
2122 case TYPE_BIT_3:
2123 case TYPE_BIT_4:
2124 case TYPE_BIT_5:
2125 case TYPE_BIT_6:
2126 case TYPE_BIT_7:
2127 shift = d->type - TYPE_BIT_0;
2128 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
2129 break;
2130 }
2131 }
2132
2133 void GLAPIENTRY
2134 _mesa_GetIntegerv(GLenum pname, GLint *params)
2135 {
2136 const struct value_desc *d;
2137 union value v;
2138 GLmatrix *m;
2139 int shift, i;
2140 void *p;
2141 GET_CURRENT_CONTEXT(ctx);
2142
2143 ASSERT_OUTSIDE_BEGIN_END(ctx);
2144
2145 d = find_value("glGetIntegerv", pname, &p, &v);
2146 switch (d->type) {
2147 case TYPE_INVALID:
2148 break;
2149 case TYPE_CONST:
2150 params[0] = d->offset;
2151 break;
2152
2153 case TYPE_FLOAT_4:
2154 params[3] = IROUND(((GLfloat *) p)[3]);
2155 case TYPE_FLOAT_3:
2156 params[2] = IROUND(((GLfloat *) p)[2]);
2157 case TYPE_FLOAT_2:
2158 params[1] = IROUND(((GLfloat *) p)[1]);
2159 case TYPE_FLOAT:
2160 params[0] = IROUND(((GLfloat *) p)[0]);
2161 break;
2162
2163 case TYPE_FLOATN_4:
2164 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2165 case TYPE_FLOATN_3:
2166 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2167 case TYPE_FLOATN_2:
2168 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2169 case TYPE_FLOATN:
2170 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2171 break;
2172
2173 case TYPE_DOUBLEN:
2174 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2175 break;
2176
2177 case TYPE_INT_4:
2178 params[3] = ((GLint *) p)[3];
2179 case TYPE_INT_3:
2180 params[2] = ((GLint *) p)[2];
2181 case TYPE_INT_2:
2182 case TYPE_ENUM_2:
2183 params[1] = ((GLint *) p)[1];
2184 case TYPE_INT:
2185 case TYPE_ENUM:
2186 params[0] = ((GLint *) p)[0];
2187 break;
2188
2189 case TYPE_INT_N:
2190 for (i = 0; i < v.value_int_n.n; i++)
2191 params[i] = v.value_int_n.ints[i];
2192 break;
2193
2194 case TYPE_INT64:
2195 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2196 break;
2197
2198 case TYPE_BOOLEAN:
2199 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2200 break;
2201
2202 case TYPE_MATRIX:
2203 m = *(GLmatrix **) p;
2204 for (i = 0; i < 16; i++)
2205 params[i] = FLOAT_TO_INT(m->m[i]);
2206 break;
2207
2208 case TYPE_MATRIX_T:
2209 m = *(GLmatrix **) p;
2210 for (i = 0; i < 16; i++)
2211 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2212 break;
2213
2214 case TYPE_BIT_0:
2215 case TYPE_BIT_1:
2216 case TYPE_BIT_2:
2217 case TYPE_BIT_3:
2218 case TYPE_BIT_4:
2219 case TYPE_BIT_5:
2220 case TYPE_BIT_6:
2221 case TYPE_BIT_7:
2222 shift = d->type - TYPE_BIT_0;
2223 params[0] = (*(GLbitfield *) p >> shift) & 1;
2224 break;
2225 }
2226 }
2227
2228 #if FEATURE_ARB_sync
2229 void GLAPIENTRY
2230 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2231 {
2232 const struct value_desc *d;
2233 union value v;
2234 GLmatrix *m;
2235 int shift, i;
2236 void *p;
2237 GET_CURRENT_CONTEXT(ctx);
2238
2239 ASSERT_OUTSIDE_BEGIN_END(ctx);
2240
2241 d = find_value("glGetInteger64v", pname, &p, &v);
2242 switch (d->type) {
2243 case TYPE_INVALID:
2244 break;
2245 case TYPE_CONST:
2246 params[0] = d->offset;
2247 break;
2248
2249 case TYPE_FLOAT_4:
2250 params[3] = IROUND64(((GLfloat *) p)[3]);
2251 case TYPE_FLOAT_3:
2252 params[2] = IROUND64(((GLfloat *) p)[2]);
2253 case TYPE_FLOAT_2:
2254 params[1] = IROUND64(((GLfloat *) p)[1]);
2255 case TYPE_FLOAT:
2256 params[0] = IROUND64(((GLfloat *) p)[0]);
2257 break;
2258
2259 case TYPE_FLOATN_4:
2260 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
2261 case TYPE_FLOATN_3:
2262 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
2263 case TYPE_FLOATN_2:
2264 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
2265 case TYPE_FLOATN:
2266 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
2267 break;
2268
2269 case TYPE_DOUBLEN:
2270 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
2271 break;
2272
2273 case TYPE_INT_4:
2274 params[3] = ((GLint *) p)[3];
2275 case TYPE_INT_3:
2276 params[2] = ((GLint *) p)[2];
2277 case TYPE_INT_2:
2278 case TYPE_ENUM_2:
2279 params[1] = ((GLint *) p)[1];
2280 case TYPE_INT:
2281 case TYPE_ENUM:
2282 params[0] = ((GLint *) p)[0];
2283 break;
2284
2285 case TYPE_INT_N:
2286 for (i = 0; i < v.value_int_n.n; i++)
2287 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2288 break;
2289
2290 case TYPE_INT64:
2291 params[0] = ((GLint64 *) p)[0];
2292 break;
2293
2294 case TYPE_BOOLEAN:
2295 params[0] = ((GLboolean*) p)[0];
2296 break;
2297
2298 case TYPE_MATRIX:
2299 m = *(GLmatrix **) p;
2300 for (i = 0; i < 16; i++)
2301 params[i] = FLOAT_TO_INT64(m->m[i]);
2302 break;
2303
2304 case TYPE_MATRIX_T:
2305 m = *(GLmatrix **) p;
2306 for (i = 0; i < 16; i++)
2307 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2308 break;
2309
2310 case TYPE_BIT_0:
2311 case TYPE_BIT_1:
2312 case TYPE_BIT_2:
2313 case TYPE_BIT_3:
2314 case TYPE_BIT_4:
2315 case TYPE_BIT_5:
2316 case TYPE_BIT_6:
2317 case TYPE_BIT_7:
2318 shift = d->type - TYPE_BIT_0;
2319 params[0] = (*(GLbitfield *) p >> shift) & 1;
2320 break;
2321 }
2322 }
2323 #endif /* FEATURE_ARB_sync */
2324
2325 void GLAPIENTRY
2326 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2327 {
2328 const struct value_desc *d;
2329 union value v;
2330 GLmatrix *m;
2331 int shift, i;
2332 void *p;
2333 GET_CURRENT_CONTEXT(ctx);
2334
2335 ASSERT_OUTSIDE_BEGIN_END(ctx);
2336
2337 d = find_value("glGetDoublev", pname, &p, &v);
2338 switch (d->type) {
2339 case TYPE_INVALID:
2340 break;
2341 case TYPE_CONST:
2342 params[0] = d->offset;
2343 break;
2344
2345 case TYPE_FLOAT_4:
2346 case TYPE_FLOATN_4:
2347 params[3] = ((GLfloat *) p)[3];
2348 case TYPE_FLOAT_3:
2349 case TYPE_FLOATN_3:
2350 params[2] = ((GLfloat *) p)[2];
2351 case TYPE_FLOAT_2:
2352 case TYPE_FLOATN_2:
2353 params[1] = ((GLfloat *) p)[1];
2354 case TYPE_FLOAT:
2355 case TYPE_FLOATN:
2356 params[0] = ((GLfloat *) p)[0];
2357 break;
2358
2359 case TYPE_DOUBLEN:
2360 params[0] = ((GLdouble *) p)[0];
2361 break;
2362
2363 case TYPE_INT_4:
2364 params[3] = ((GLint *) p)[3];
2365 case TYPE_INT_3:
2366 params[2] = ((GLint *) p)[2];
2367 case TYPE_INT_2:
2368 case TYPE_ENUM_2:
2369 params[1] = ((GLint *) p)[1];
2370 case TYPE_INT:
2371 case TYPE_ENUM:
2372 params[0] = ((GLint *) p)[0];
2373 break;
2374
2375 case TYPE_INT_N:
2376 for (i = 0; i < v.value_int_n.n; i++)
2377 params[i] = v.value_int_n.ints[i];
2378 break;
2379
2380 case TYPE_INT64:
2381 params[0] = ((GLint64 *) p)[0];
2382 break;
2383
2384 case TYPE_BOOLEAN:
2385 params[0] = *(GLboolean*) p;
2386 break;
2387
2388 case TYPE_MATRIX:
2389 m = *(GLmatrix **) p;
2390 for (i = 0; i < 16; i++)
2391 params[i] = m->m[i];
2392 break;
2393
2394 case TYPE_MATRIX_T:
2395 m = *(GLmatrix **) p;
2396 for (i = 0; i < 16; i++)
2397 params[i] = m->m[transpose[i]];
2398 break;
2399
2400 case TYPE_BIT_0:
2401 case TYPE_BIT_1:
2402 case TYPE_BIT_2:
2403 case TYPE_BIT_3:
2404 case TYPE_BIT_4:
2405 case TYPE_BIT_5:
2406 case TYPE_BIT_6:
2407 case TYPE_BIT_7:
2408 shift = d->type - TYPE_BIT_0;
2409 params[0] = (*(GLbitfield *) p >> shift) & 1;
2410 break;
2411 }
2412 }
2413
2414 static enum value_type
2415 find_value_indexed(const char *func, GLenum pname, int index, union value *v)
2416 {
2417 GET_CURRENT_CONTEXT(ctx);
2418
2419 switch (pname) {
2420
2421 case GL_BLEND:
2422 if (index >= ctx->Const.MaxDrawBuffers)
2423 goto invalid_value;
2424 if (!ctx->Extensions.EXT_draw_buffers2)
2425 goto invalid_enum;
2426 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2427 return TYPE_INT;
2428
2429 case GL_BLEND_SRC:
2430 /* fall-through */
2431 case GL_BLEND_SRC_RGB:
2432 if (index >= ctx->Const.MaxDrawBuffers)
2433 goto invalid_value;
2434 if (!ctx->Extensions.ARB_draw_buffers_blend)
2435 goto invalid_enum;
2436 v->value_int = ctx->Color.Blend[index].SrcRGB;
2437 return TYPE_INT;
2438 case GL_BLEND_SRC_ALPHA:
2439 if (index >= ctx->Const.MaxDrawBuffers)
2440 goto invalid_value;
2441 if (!ctx->Extensions.ARB_draw_buffers_blend)
2442 goto invalid_enum;
2443 v->value_int = ctx->Color.Blend[index].SrcA;
2444 return TYPE_INT;
2445 case GL_BLEND_DST:
2446 /* fall-through */
2447 case GL_BLEND_DST_RGB:
2448 if (index >= ctx->Const.MaxDrawBuffers)
2449 goto invalid_value;
2450 if (!ctx->Extensions.ARB_draw_buffers_blend)
2451 goto invalid_enum;
2452 v->value_int = ctx->Color.Blend[index].DstRGB;
2453 return TYPE_INT;
2454 case GL_BLEND_DST_ALPHA:
2455 if (index >= ctx->Const.MaxDrawBuffers)
2456 goto invalid_value;
2457 if (!ctx->Extensions.ARB_draw_buffers_blend)
2458 goto invalid_enum;
2459 v->value_int = ctx->Color.Blend[index].DstA;
2460 return TYPE_INT;
2461 case GL_BLEND_EQUATION_RGB:
2462 if (index >= ctx->Const.MaxDrawBuffers)
2463 goto invalid_value;
2464 if (!ctx->Extensions.ARB_draw_buffers_blend)
2465 goto invalid_enum;
2466 v->value_int = ctx->Color.Blend[index].EquationRGB;
2467 return TYPE_INT;
2468 case GL_BLEND_EQUATION_ALPHA:
2469 if (index >= ctx->Const.MaxDrawBuffers)
2470 goto invalid_value;
2471 if (!ctx->Extensions.ARB_draw_buffers_blend)
2472 goto invalid_enum;
2473 v->value_int = ctx->Color.Blend[index].EquationA;
2474 return TYPE_INT;
2475
2476 case GL_COLOR_WRITEMASK:
2477 if (index >= ctx->Const.MaxDrawBuffers)
2478 goto invalid_value;
2479 if (!ctx->Extensions.EXT_draw_buffers2)
2480 goto invalid_enum;
2481 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2482 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2483 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2484 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2485 return TYPE_INT_4;
2486
2487 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2488 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2489 goto invalid_value;
2490 if (!ctx->Extensions.EXT_transform_feedback)
2491 goto invalid_enum;
2492 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2493 return TYPE_INT64;
2494
2495 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2496 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2497 goto invalid_value;
2498 if (!ctx->Extensions.EXT_transform_feedback)
2499 goto invalid_enum;
2500 v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
2501 return TYPE_INT64;
2502
2503 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2504 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2505 goto invalid_value;
2506 if (!ctx->Extensions.EXT_transform_feedback)
2507 goto invalid_enum;
2508 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2509 return TYPE_INT;
2510 }
2511
2512 invalid_enum:
2513 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2514 _mesa_lookup_enum_by_nr(pname));
2515 return TYPE_INVALID;
2516 invalid_value:
2517 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2518 _mesa_lookup_enum_by_nr(pname));
2519 return TYPE_INVALID;
2520 }
2521
2522 void GLAPIENTRY
2523 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
2524 {
2525 union value v;
2526 enum value_type type =
2527 find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
2528
2529 switch (type) {
2530 case TYPE_INT:
2531 params[0] = INT_TO_BOOLEAN(v.value_int);
2532 break;
2533 case TYPE_INT_4:
2534 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2535 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2536 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2537 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2538 break;
2539 case TYPE_INT64:
2540 params[0] = INT64_TO_BOOLEAN(v.value_int);
2541 break;
2542 default:
2543 ; /* nothing - GL error was recorded */
2544 }
2545 }
2546
2547 void GLAPIENTRY
2548 _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
2549 {
2550 union value v;
2551 enum value_type type =
2552 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2553
2554 switch (type) {
2555 case TYPE_INT:
2556 params[0] = v.value_int;
2557 break;
2558 case TYPE_INT_4:
2559 params[0] = v.value_int_4[0];
2560 params[1] = v.value_int_4[1];
2561 params[2] = v.value_int_4[2];
2562 params[3] = v.value_int_4[3];
2563 break;
2564 case TYPE_INT64:
2565 params[0] = INT64_TO_INT(v.value_int);
2566 break;
2567 default:
2568 ; /* nothing - GL error was recorded */
2569 }
2570 }
2571
2572 #if FEATURE_ARB_sync
2573 void GLAPIENTRY
2574 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
2575 {
2576 union value v;
2577 enum value_type type =
2578 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2579
2580 switch (type) {
2581 case TYPE_INT:
2582 params[0] = v.value_int;
2583 break;
2584 case TYPE_INT_4:
2585 params[0] = v.value_int_4[0];
2586 params[1] = v.value_int_4[1];
2587 params[2] = v.value_int_4[2];
2588 params[3] = v.value_int_4[3];
2589 break;
2590 case TYPE_INT64:
2591 params[0] = v.value_int;
2592 break;
2593 default:
2594 ; /* nothing - GL error was recorded */
2595 }
2596 }
2597 #endif /* FEATURE_ARB_sync */
2598
2599 #if FEATURE_ES1
2600 void GLAPIENTRY
2601 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2602 {
2603 const struct value_desc *d;
2604 union value v;
2605 GLmatrix *m;
2606 int shift, i;
2607 void *p;
2608
2609 d = find_value("glGetDoublev", pname, &p, &v);
2610 switch (d->type) {
2611 case TYPE_INVALID:
2612 break;
2613 case TYPE_CONST:
2614 params[0] = INT_TO_FIXED(d->offset);
2615 break;
2616
2617 case TYPE_FLOAT_4:
2618 case TYPE_FLOATN_4:
2619 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2620 case TYPE_FLOAT_3:
2621 case TYPE_FLOATN_3:
2622 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2623 case TYPE_FLOAT_2:
2624 case TYPE_FLOATN_2:
2625 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2626 case TYPE_FLOAT:
2627 case TYPE_FLOATN:
2628 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2629 break;
2630
2631 case TYPE_DOUBLEN:
2632 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2633 break;
2634
2635 case TYPE_INT_4:
2636 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2637 case TYPE_INT_3:
2638 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2639 case TYPE_INT_2:
2640 case TYPE_ENUM_2:
2641 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2642 case TYPE_INT:
2643 case TYPE_ENUM:
2644 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2645 break;
2646
2647 case TYPE_INT_N:
2648 for (i = 0; i < v.value_int_n.n; i++)
2649 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2650 break;
2651
2652 case TYPE_INT64:
2653 params[0] = ((GLint64 *) p)[0];
2654 break;
2655
2656 case TYPE_BOOLEAN:
2657 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2658 break;
2659
2660 case TYPE_MATRIX:
2661 m = *(GLmatrix **) p;
2662 for (i = 0; i < 16; i++)
2663 params[i] = FLOAT_TO_FIXED(m->m[i]);
2664 break;
2665
2666 case TYPE_MATRIX_T:
2667 m = *(GLmatrix **) p;
2668 for (i = 0; i < 16; i++)
2669 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2670 break;
2671
2672 case TYPE_BIT_0:
2673 case TYPE_BIT_1:
2674 case TYPE_BIT_2:
2675 case TYPE_BIT_3:
2676 case TYPE_BIT_4:
2677 case TYPE_BIT_5:
2678 case TYPE_BIT_6:
2679 case TYPE_BIT_7:
2680 shift = d->type - TYPE_BIT_0;
2681 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2682 break;
2683 }
2684 }
2685 #endif