mesa: implement ARB_map_buffer_alignment
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mfeatures.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
37
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
65 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
66 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
67 (GLint) ((F) * 65536.0f) )
68
69 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
70 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
71 ((I) < SHRT_MIN) ? INT_MIN : \
72 (GLint) ((I) * 65536) )
73
74 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
75 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
76
77 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
78 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
79 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
80 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
81
82 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
83 #define ENUM_TO_FIXED(E) (E)
84
85 enum value_type {
86 TYPE_INVALID,
87 TYPE_INT,
88 TYPE_INT_2,
89 TYPE_INT_3,
90 TYPE_INT_4,
91 TYPE_INT_N,
92 TYPE_INT64,
93 TYPE_ENUM,
94 TYPE_ENUM_2,
95 TYPE_BOOLEAN,
96 TYPE_BIT_0,
97 TYPE_BIT_1,
98 TYPE_BIT_2,
99 TYPE_BIT_3,
100 TYPE_BIT_4,
101 TYPE_BIT_5,
102 TYPE_BIT_6,
103 TYPE_BIT_7,
104 TYPE_FLOAT,
105 TYPE_FLOAT_2,
106 TYPE_FLOAT_3,
107 TYPE_FLOAT_4,
108 TYPE_FLOATN,
109 TYPE_FLOATN_2,
110 TYPE_FLOATN_3,
111 TYPE_FLOATN_4,
112 TYPE_DOUBLEN,
113 TYPE_MATRIX,
114 TYPE_MATRIX_T,
115 TYPE_CONST
116 };
117
118 enum value_location {
119 LOC_BUFFER,
120 LOC_CONTEXT,
121 LOC_ARRAY,
122 LOC_TEXUNIT,
123 LOC_CUSTOM
124 };
125
126 enum value_extra {
127 EXTRA_END = 0x8000,
128 EXTRA_VERSION_30,
129 EXTRA_VERSION_31,
130 EXTRA_VERSION_32,
131 EXTRA_API_GL,
132 EXTRA_API_ES2,
133 EXTRA_NEW_BUFFERS,
134 EXTRA_NEW_FRAG_CLAMP,
135 EXTRA_VALID_DRAW_BUFFER,
136 EXTRA_VALID_TEXTURE_UNIT,
137 EXTRA_VALID_CLIP_DISTANCE,
138 EXTRA_FLUSH_CURRENT,
139 EXTRA_GLSL_130,
140 };
141
142 #define NO_EXTRA NULL
143 #define NO_OFFSET 0
144
145 struct value_desc {
146 GLenum pname;
147 GLubyte location; /**< enum value_location */
148 GLubyte type; /**< enum value_type */
149 int offset;
150 const int *extra;
151 };
152
153 union value {
154 GLfloat value_float;
155 GLfloat value_float_4[4];
156 GLmatrix *value_matrix;
157 GLint value_int;
158 GLint value_int_4[4];
159 GLint64 value_int64;
160 GLenum value_enum;
161
162 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
163 struct {
164 GLint n, ints[100];
165 } value_int_n;
166 GLboolean value_bool;
167 };
168
169 #define BUFFER_FIELD(field, type) \
170 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
171 #define CONTEXT_FIELD(field, type) \
172 LOC_CONTEXT, type, offsetof(struct gl_context, field)
173 #define ARRAY_FIELD(field, type) \
174 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
175 #undef CONST /* already defined through windows.h */
176 #define CONST(value) \
177 LOC_CONTEXT, TYPE_CONST, value
178
179 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
180 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
181 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
182
183 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
184 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
185 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
186 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
187 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
188 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
189 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
190 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
191 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
192 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
193 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
194 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
195 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
196 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
197 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
198 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
199 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
200 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
201 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
202 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
203
204 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
205 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
206 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
207
208 #define EXT(f) \
209 offsetof(struct gl_extensions, f)
210
211 #define EXTRA_EXT(e) \
212 static const int extra_##e[] = { \
213 EXT(e), EXTRA_END \
214 }
215
216 #define EXTRA_EXT2(e1, e2) \
217 static const int extra_##e1##_##e2[] = { \
218 EXT(e1), EXT(e2), EXTRA_END \
219 }
220
221 /* The 'extra' mechanism is a way to specify extra checks (such as
222 * extensions or specific gl versions) or actions (flush current, new
223 * buffers) that we need to do before looking up an enum. We need to
224 * declare them all up front so we can refer to them in the value_desc
225 * structs below. */
226
227 static const int extra_new_buffers[] = {
228 EXTRA_NEW_BUFFERS,
229 EXTRA_END
230 };
231
232 static const int extra_new_frag_clamp[] = {
233 EXTRA_NEW_FRAG_CLAMP,
234 EXTRA_END
235 };
236
237 static const int extra_valid_draw_buffer[] = {
238 EXTRA_VALID_DRAW_BUFFER,
239 EXTRA_END
240 };
241
242 static const int extra_valid_texture_unit[] = {
243 EXTRA_VALID_TEXTURE_UNIT,
244 EXTRA_END
245 };
246
247 static const int extra_valid_clip_distance[] = {
248 EXTRA_VALID_CLIP_DISTANCE,
249 EXTRA_END
250 };
251
252 static const int extra_flush_current_valid_texture_unit[] = {
253 EXTRA_FLUSH_CURRENT,
254 EXTRA_VALID_TEXTURE_UNIT,
255 EXTRA_END
256 };
257
258 static const int extra_flush_current[] = {
259 EXTRA_FLUSH_CURRENT,
260 EXTRA_END
261 };
262
263 static const int extra_EXT_secondary_color_flush_current[] = {
264 EXT(EXT_secondary_color),
265 EXTRA_FLUSH_CURRENT,
266 EXTRA_END
267 };
268
269 static const int extra_EXT_fog_coord_flush_current[] = {
270 EXT(EXT_fog_coord),
271 EXTRA_FLUSH_CURRENT,
272 EXTRA_END
273 };
274
275 static const int extra_EXT_texture_integer[] = {
276 EXT(EXT_texture_integer),
277 EXTRA_END
278 };
279
280 static const int extra_GLSL_130[] = {
281 EXTRA_GLSL_130,
282 EXTRA_END
283 };
284
285 static const int extra_texture_buffer_object[] = {
286 EXTRA_VERSION_31,
287 EXT(ARB_texture_buffer_object),
288 EXTRA_END
289 };
290
291 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
292 EXT(ARB_uniform_buffer_object),
293 EXT(ARB_geometry_shader4),
294 EXTRA_END
295 };
296
297
298 EXTRA_EXT(ARB_ES2_compatibility);
299 EXTRA_EXT(ARB_texture_cube_map);
300 EXTRA_EXT(MESA_texture_array);
301 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
302 EXTRA_EXT(EXT_secondary_color);
303 EXTRA_EXT(EXT_fog_coord);
304 EXTRA_EXT(NV_fog_distance);
305 EXTRA_EXT(EXT_texture_filter_anisotropic);
306 EXTRA_EXT(IBM_rasterpos_clip);
307 EXTRA_EXT(NV_point_sprite);
308 EXTRA_EXT(NV_texture_rectangle);
309 EXTRA_EXT(EXT_stencil_two_side);
310 EXTRA_EXT(NV_light_max_exponent);
311 EXTRA_EXT(EXT_depth_bounds_test);
312 EXTRA_EXT(ARB_depth_clamp);
313 EXTRA_EXT(ATI_fragment_shader);
314 EXTRA_EXT(EXT_framebuffer_blit);
315 EXTRA_EXT(ARB_shader_objects);
316 EXTRA_EXT(EXT_provoking_vertex);
317 EXTRA_EXT(ARB_fragment_shader);
318 EXTRA_EXT(ARB_fragment_program);
319 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
320 EXTRA_EXT(EXT_framebuffer_object);
321 EXTRA_EXT(ARB_seamless_cube_map);
322 EXTRA_EXT(EXT_compiled_vertex_array);
323 EXTRA_EXT(ARB_sync);
324 EXTRA_EXT(ARB_vertex_shader);
325 EXTRA_EXT(EXT_transform_feedback);
326 EXTRA_EXT(ARB_transform_feedback2);
327 EXTRA_EXT(ARB_transform_feedback3);
328 EXTRA_EXT(EXT_pixel_buffer_object);
329 EXTRA_EXT(ARB_vertex_program);
330 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
331 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
332 EXTRA_EXT(ARB_geometry_shader4);
333 EXTRA_EXT(ARB_color_buffer_float);
334 EXTRA_EXT(ARB_copy_buffer);
335 EXTRA_EXT(EXT_framebuffer_sRGB);
336 EXTRA_EXT(ARB_texture_buffer_object);
337 EXTRA_EXT(OES_EGL_image_external);
338 EXTRA_EXT(ARB_blend_func_extended);
339 EXTRA_EXT(ARB_uniform_buffer_object);
340 EXTRA_EXT(ARB_timer_query);
341 EXTRA_EXT(ARB_map_buffer_alignment);
342
343 static const int
344 extra_NV_primitive_restart[] = {
345 EXT(NV_primitive_restart),
346 EXTRA_END
347 };
348
349 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
350 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
351 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
352
353 static const int
354 extra_ARB_vertex_program_api_es2[] = {
355 EXT(ARB_vertex_program),
356 EXTRA_API_ES2,
357 EXTRA_END
358 };
359
360 /* The ReadBuffer get token is valid under either full GL or under
361 * GLES2 if the NV_read_buffer extension is available. */
362 static const int
363 extra_NV_read_buffer_api_gl[] = {
364 EXT(NV_read_buffer),
365 EXTRA_API_GL,
366 EXTRA_END
367 };
368
369 /* This is the big table describing all the enums we accept in
370 * glGet*v(). The table is partitioned into six parts: enums
371 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
372 * between OpenGL and GLES, enums exclusive to GLES, etc for the
373 * remaining combinations. To look up the enums valid in a given API
374 * we will use a hash table specific to that API. These tables are in
375 * turn generated at build time and included through get_hash.h.
376 * The different sections are guarded by #if FEATURE_GL etc to make
377 * sure we only compile in the enums we may need. */
378
379 #include "get_hash.h"
380
381 /* All we need now is a way to look up the value struct from the enum.
382 * The code generated by gcc for the old generated big switch
383 * statement is a big, balanced, open coded if/else tree, essentially
384 * an unrolled binary search. It would be natural to sort the new
385 * enum table and use bsearch(), but we will use a read-only hash
386 * table instead. bsearch() has a nice guaranteed worst case
387 * performance, but we're also guaranteed to hit that worst case
388 * (log2(n) iterations) for about half the enums. Instead, using an
389 * open addressing hash table, we can find the enum on the first try
390 * for 80% of the enums, 1 collision for 10% and never more than 5
391 * collisions for any enum (typical numbers). And the code is very
392 * simple, even though it feels a little magic. */
393
394 #ifdef GET_DEBUG
395 static void
396 print_table_stats(int api)
397 {
398 int i, j, collisions[11], count, hash, mask;
399 const struct value_desc *d;
400 const char *api_names[] = {
401 [API_OPENGL] = "GL",
402 [API_OPENGL_CORE] = "GL_CORE",
403 [API_OPENGLES] = "GLES",
404 [API_OPENGLES2] = "GLES2",
405 };
406 const char *api_name;
407
408 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
409 count = 0;
410 mask = Elements(table(api)) - 1;
411 memset(collisions, 0, sizeof collisions);
412
413 for (i = 0; i < Elements(table(api)); i++) {
414 if (!table(api)[i])
415 continue;
416 count++;
417 d = &values[table(api)[i]];
418 hash = (d->pname * prime_factor);
419 j = 0;
420 while (1) {
421 if (values[table(api)[hash & mask]].pname == d->pname)
422 break;
423 hash += prime_step;
424 j++;
425 }
426
427 if (j < 10)
428 collisions[j]++;
429 else
430 collisions[10]++;
431 }
432
433 printf("number of enums for %s: %d (total %ld)\n",
434 api_name, count, Elements(values));
435 for (i = 0; i < Elements(collisions) - 1; i++)
436 if (collisions[i] > 0)
437 printf(" %d enums with %d %scollisions\n",
438 collisions[i], i, i == 10 ? "or more " : "");
439 }
440 #endif
441
442 /**
443 * Initialize the enum hash for a given API
444 *
445 * This is called from one_time_init() to insert the enum values that
446 * are valid for the API in question into the enum hash table.
447 *
448 * \param the current context, for determining the API in question
449 */
450 void _mesa_init_get_hash(struct gl_context *ctx)
451 {
452 #ifdef GET_DEBUG
453 print_table_stats();
454 #endif
455 }
456
457 /**
458 * Handle irregular enums
459 *
460 * Some values don't conform to the "well-known type at context
461 * pointer + offset" pattern, so we have this function to catch all
462 * the corner cases. Typically, it's a computed value or a one-off
463 * pointer to a custom struct or something.
464 *
465 * In this case we can't return a pointer to the value, so we'll have
466 * to use the temporary variable 'v' declared back in the calling
467 * glGet*v() function to store the result.
468 *
469 * \param ctx the current context
470 * \param d the struct value_desc that describes the enum
471 * \param v pointer to the tmp declared in the calling glGet*v() function
472 */
473 static void
474 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
475 {
476 struct gl_buffer_object **buffer_obj;
477 struct gl_client_array *array;
478 GLuint unit, *p;
479
480 switch (d->pname) {
481 case GL_MAJOR_VERSION:
482 v->value_int = ctx->Version / 10;
483 break;
484 case GL_MINOR_VERSION:
485 v->value_int = ctx->Version % 10;
486 break;
487
488 case GL_TEXTURE_1D:
489 case GL_TEXTURE_2D:
490 case GL_TEXTURE_3D:
491 case GL_TEXTURE_1D_ARRAY_EXT:
492 case GL_TEXTURE_2D_ARRAY_EXT:
493 case GL_TEXTURE_CUBE_MAP_ARB:
494 case GL_TEXTURE_RECTANGLE_NV:
495 case GL_TEXTURE_EXTERNAL_OES:
496 v->value_bool = _mesa_IsEnabled(d->pname);
497 break;
498
499 case GL_LINE_STIPPLE_PATTERN:
500 /* This is the only GLushort, special case it here by promoting
501 * to an int rather than introducing a new type. */
502 v->value_int = ctx->Line.StipplePattern;
503 break;
504
505 case GL_CURRENT_RASTER_TEXTURE_COORDS:
506 unit = ctx->Texture.CurrentUnit;
507 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
508 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
509 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
510 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
511 break;
512
513 case GL_CURRENT_TEXTURE_COORDS:
514 unit = ctx->Texture.CurrentUnit;
515 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
516 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
517 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
518 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
519 break;
520
521 case GL_COLOR_WRITEMASK:
522 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
523 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
524 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
525 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
526 break;
527
528 case GL_EDGE_FLAG:
529 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
530 break;
531
532 case GL_READ_BUFFER:
533 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
534 break;
535
536 case GL_MAP2_GRID_DOMAIN:
537 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
538 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
539 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
540 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
541 break;
542
543 case GL_TEXTURE_STACK_DEPTH:
544 unit = ctx->Texture.CurrentUnit;
545 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
546 break;
547 case GL_TEXTURE_MATRIX:
548 unit = ctx->Texture.CurrentUnit;
549 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
550 break;
551
552 case GL_TEXTURE_COORD_ARRAY:
553 case GL_TEXTURE_COORD_ARRAY_SIZE:
554 case GL_TEXTURE_COORD_ARRAY_TYPE:
555 case GL_TEXTURE_COORD_ARRAY_STRIDE:
556 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
557 v->value_int = *(GLuint *) ((char *) array + d->offset);
558 break;
559
560 case GL_ACTIVE_TEXTURE_ARB:
561 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
562 break;
563 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
564 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
565 break;
566
567 case GL_MODELVIEW_STACK_DEPTH:
568 case GL_PROJECTION_STACK_DEPTH:
569 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
570 break;
571
572 case GL_MAX_TEXTURE_SIZE:
573 case GL_MAX_3D_TEXTURE_SIZE:
574 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
575 p = (GLuint *) ((char *) ctx + d->offset);
576 v->value_int = 1 << (*p - 1);
577 break;
578
579 case GL_SCISSOR_BOX:
580 v->value_int_4[0] = ctx->Scissor.X;
581 v->value_int_4[1] = ctx->Scissor.Y;
582 v->value_int_4[2] = ctx->Scissor.Width;
583 v->value_int_4[3] = ctx->Scissor.Height;
584 break;
585
586 case GL_LIST_INDEX:
587 v->value_int =
588 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
589 break;
590 case GL_LIST_MODE:
591 if (!ctx->CompileFlag)
592 v->value_enum = 0;
593 else if (ctx->ExecuteFlag)
594 v->value_enum = GL_COMPILE_AND_EXECUTE;
595 else
596 v->value_enum = GL_COMPILE;
597 break;
598
599 case GL_VIEWPORT:
600 v->value_int_4[0] = ctx->Viewport.X;
601 v->value_int_4[1] = ctx->Viewport.Y;
602 v->value_int_4[2] = ctx->Viewport.Width;
603 v->value_int_4[3] = ctx->Viewport.Height;
604 break;
605
606 case GL_ACTIVE_STENCIL_FACE_EXT:
607 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
608 break;
609
610 case GL_STENCIL_FAIL:
611 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
612 break;
613 case GL_STENCIL_FUNC:
614 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
615 break;
616 case GL_STENCIL_PASS_DEPTH_FAIL:
617 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
618 break;
619 case GL_STENCIL_PASS_DEPTH_PASS:
620 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
621 break;
622 case GL_STENCIL_REF:
623 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
624 break;
625 case GL_STENCIL_VALUE_MASK:
626 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
627 break;
628 case GL_STENCIL_WRITEMASK:
629 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
630 break;
631
632 case GL_NUM_EXTENSIONS:
633 v->value_int = _mesa_get_extension_count(ctx);
634 break;
635
636 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
637 v->value_int = _mesa_get_color_read_type(ctx);
638 break;
639 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
640 v->value_int = _mesa_get_color_read_format(ctx);
641 break;
642
643 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
644 v->value_int = ctx->CurrentStack->Depth + 1;
645 break;
646 case GL_CURRENT_MATRIX_ARB:
647 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
648 v->value_matrix = ctx->CurrentStack->Top;
649 break;
650
651 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
652 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
653 break;
654 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
655 v->value_int_n.n =
656 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
657 ASSERT(v->value_int_n.n <= 100);
658 break;
659
660 case GL_MAX_VARYING_FLOATS_ARB:
661 v->value_int = ctx->Const.MaxVarying * 4;
662 break;
663
664 /* Various object names */
665
666 case GL_TEXTURE_BINDING_1D:
667 case GL_TEXTURE_BINDING_2D:
668 case GL_TEXTURE_BINDING_3D:
669 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
670 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
671 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
672 case GL_TEXTURE_BINDING_RECTANGLE_NV:
673 case GL_TEXTURE_BINDING_EXTERNAL_OES:
674 unit = ctx->Texture.CurrentUnit;
675 v->value_int =
676 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
677 break;
678
679 /* GL_ARB_vertex_buffer_object */
680 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
681 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
682 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
683 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
684 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
685 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
686 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
687 buffer_obj = (struct gl_buffer_object **)
688 ((char *) ctx->Array.ArrayObj + d->offset);
689 v->value_int = (*buffer_obj)->Name;
690 break;
691 case GL_ARRAY_BUFFER_BINDING_ARB:
692 v->value_int = ctx->Array.ArrayBufferObj->Name;
693 break;
694 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
695 v->value_int =
696 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
697 break;
698 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
699 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
700 break;
701
702 /* ARB_copy_buffer */
703 case GL_COPY_READ_BUFFER:
704 v->value_int = ctx->CopyReadBuffer->Name;
705 break;
706 case GL_COPY_WRITE_BUFFER:
707 v->value_int = ctx->CopyWriteBuffer->Name;
708 break;
709
710 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
711 v->value_int = ctx->Pack.BufferObj->Name;
712 break;
713 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
714 v->value_int = ctx->Unpack.BufferObj->Name;
715 break;
716 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
717 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
718 break;
719 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
720 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
721 break;
722 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
723 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
724 break;
725 case GL_TRANSFORM_FEEDBACK_BINDING:
726 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
727 break;
728 case GL_CURRENT_PROGRAM:
729 v->value_int =
730 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
731 break;
732 case GL_READ_FRAMEBUFFER_BINDING_EXT:
733 v->value_int = ctx->ReadBuffer->Name;
734 break;
735 case GL_RENDERBUFFER_BINDING_EXT:
736 v->value_int =
737 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
738 break;
739 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
740 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
741 break;
742
743 case GL_FOG_COLOR:
744 if(ctx->Color._ClampFragmentColor)
745 COPY_4FV(v->value_float_4, ctx->Fog.Color);
746 else
747 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
748 break;
749 case GL_COLOR_CLEAR_VALUE:
750 if(ctx->Color._ClampFragmentColor) {
751 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
752 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
753 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
754 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
755 } else
756 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
757 break;
758 case GL_BLEND_COLOR_EXT:
759 if(ctx->Color._ClampFragmentColor)
760 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
761 else
762 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
763 break;
764 case GL_ALPHA_TEST_REF:
765 if(ctx->Color._ClampFragmentColor)
766 v->value_float = ctx->Color.AlphaRef;
767 else
768 v->value_float = ctx->Color.AlphaRefUnclamped;
769 break;
770 case GL_MAX_VERTEX_UNIFORM_VECTORS:
771 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
772 break;
773
774 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
775 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
776 break;
777
778 /* GL_ARB_texture_buffer_object */
779 case GL_TEXTURE_BUFFER_ARB:
780 v->value_int = ctx->Texture.BufferObject->Name;
781 break;
782 case GL_TEXTURE_BINDING_BUFFER_ARB:
783 unit = ctx->Texture.CurrentUnit;
784 v->value_int =
785 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
786 break;
787 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
788 {
789 struct gl_buffer_object *buf =
790 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
791 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
792 v->value_int = buf ? buf->Name : 0;
793 }
794 break;
795 case GL_TEXTURE_BUFFER_FORMAT_ARB:
796 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
797 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
798 break;
799
800 /* GL_ARB_sampler_objects */
801 case GL_SAMPLER_BINDING:
802 {
803 struct gl_sampler_object *samp =
804 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
805 v->value_int = samp ? samp->Name : 0;
806 }
807 break;
808 /* GL_ARB_uniform_buffer_object */
809 case GL_UNIFORM_BUFFER_BINDING:
810 v->value_int = ctx->UniformBuffer->Name;
811 break;
812 /* GL_ARB_timer_query */
813 case GL_TIMESTAMP:
814 if (ctx->Driver.GetTimestamp) {
815 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
816 }
817 else {
818 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
819 }
820 break;
821 }
822 }
823
824 /**
825 * Check extra constraints on a struct value_desc descriptor
826 *
827 * If a struct value_desc has a non-NULL extra pointer, it means that
828 * there are a number of extra constraints to check or actions to
829 * perform. The extras is just an integer array where each integer
830 * encode different constraints or actions.
831 *
832 * \param ctx current context
833 * \param func name of calling glGet*v() function for error reporting
834 * \param d the struct value_desc that has the extra constraints
835 *
836 * \return GL_FALSE if one of the constraints was not satisfied,
837 * otherwise GL_TRUE.
838 */
839 static GLboolean
840 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
841 {
842 const GLuint version = ctx->Version;
843 int total, enabled;
844 const int *e;
845
846 total = 0;
847 enabled = 0;
848 for (e = d->extra; *e != EXTRA_END; e++)
849 switch (*e) {
850 case EXTRA_VERSION_30:
851 if (version >= 30) {
852 total++;
853 enabled++;
854 }
855 break;
856 case EXTRA_VERSION_31:
857 if (version >= 31) {
858 total++;
859 enabled++;
860 }
861 break;
862 case EXTRA_VERSION_32:
863 if (version >= 32) {
864 total++;
865 enabled++;
866 }
867 break;
868 case EXTRA_NEW_FRAG_CLAMP:
869 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
870 _mesa_update_state(ctx);
871 break;
872 case EXTRA_API_ES2:
873 if (ctx->API == API_OPENGLES2) {
874 total++;
875 enabled++;
876 }
877 break;
878 case EXTRA_API_GL:
879 if (_mesa_is_desktop_gl(ctx)) {
880 total++;
881 enabled++;
882 }
883 break;
884 case EXTRA_NEW_BUFFERS:
885 if (ctx->NewState & _NEW_BUFFERS)
886 _mesa_update_state(ctx);
887 break;
888 case EXTRA_FLUSH_CURRENT:
889 FLUSH_CURRENT(ctx, 0);
890 break;
891 case EXTRA_VALID_DRAW_BUFFER:
892 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
893 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
894 func, d->pname - GL_DRAW_BUFFER0_ARB);
895 return GL_FALSE;
896 }
897 break;
898 case EXTRA_VALID_TEXTURE_UNIT:
899 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
900 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
901 func, ctx->Texture.CurrentUnit);
902 return GL_FALSE;
903 }
904 break;
905 case EXTRA_VALID_CLIP_DISTANCE:
906 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
907 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
908 func, d->pname - GL_CLIP_DISTANCE0);
909 return GL_FALSE;
910 }
911 break;
912 case EXTRA_GLSL_130:
913 if (ctx->Const.GLSLVersion >= 130) {
914 total++;
915 enabled++;
916 }
917 break;
918 case EXTRA_END:
919 break;
920 default: /* *e is a offset into the extension struct */
921 total++;
922 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
923 enabled++;
924 break;
925 }
926
927 if (total > 0 && enabled == 0) {
928 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
929 _mesa_lookup_enum_by_nr(d->pname));
930 return GL_FALSE;
931 }
932
933 return GL_TRUE;
934 }
935
936 static const struct value_desc error_value =
937 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
938
939 /**
940 * Find the struct value_desc corresponding to the enum 'pname'.
941 *
942 * We hash the enum value to get an index into the 'table' array,
943 * which holds the index in the 'values' array of struct value_desc.
944 * Once we've found the entry, we do the extra checks, if any, then
945 * look up the value and return a pointer to it.
946 *
947 * If the value has to be computed (for example, it's the result of a
948 * function call or we need to add 1 to it), we use the tmp 'v' to
949 * store the result.
950 *
951 * \param func name of glGet*v() func for error reporting
952 * \param pname the enum value we're looking up
953 * \param p is were we return the pointer to the value
954 * \param v a tmp union value variable in the calling glGet*v() function
955 *
956 * \return the struct value_desc corresponding to the enum or a struct
957 * value_desc of TYPE_INVALID if not found. This lets the calling
958 * glGet*v() function jump right into a switch statement and
959 * handle errors there instead of having to check for NULL.
960 */
961 static const struct value_desc *
962 find_value(const char *func, GLenum pname, void **p, union value *v)
963 {
964 GET_CURRENT_CONTEXT(ctx);
965 struct gl_texture_unit *unit;
966 int mask, hash;
967 const struct value_desc *d;
968 int api;
969
970 api = ctx->API;
971 mask = Elements(table(api)) - 1;
972 hash = (pname * prime_factor);
973 while (1) {
974 int idx = table(api)[hash & mask];
975
976 /* If the enum isn't valid, the hash walk ends with index 0,
977 * pointing to the first entry of values[] which doesn't hold
978 * any valid enum. */
979 if (unlikely(idx == 0)) {
980 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
981 _mesa_lookup_enum_by_nr(pname));
982 return &error_value;
983 }
984
985 d = &values[idx];
986 if (likely(d->pname == pname))
987 break;
988
989 hash += prime_step;
990 }
991
992 if (unlikely(d->extra && !check_extra(ctx, func, d)))
993 return &error_value;
994
995 switch (d->location) {
996 case LOC_BUFFER:
997 *p = ((char *) ctx->DrawBuffer + d->offset);
998 return d;
999 case LOC_CONTEXT:
1000 *p = ((char *) ctx + d->offset);
1001 return d;
1002 case LOC_ARRAY:
1003 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1004 return d;
1005 case LOC_TEXUNIT:
1006 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1007 *p = ((char *) unit + d->offset);
1008 return d;
1009 case LOC_CUSTOM:
1010 find_custom_value(ctx, d, v);
1011 *p = v;
1012 return d;
1013 default:
1014 assert(0);
1015 break;
1016 }
1017
1018 /* silence warning */
1019 return &error_value;
1020 }
1021
1022 static const int transpose[] = {
1023 0, 4, 8, 12,
1024 1, 5, 9, 13,
1025 2, 6, 10, 14,
1026 3, 7, 11, 15
1027 };
1028
1029 void GLAPIENTRY
1030 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1031 {
1032 const struct value_desc *d;
1033 union value v;
1034 GLmatrix *m;
1035 int shift, i;
1036 void *p;
1037 GET_CURRENT_CONTEXT(ctx);
1038
1039 ASSERT_OUTSIDE_BEGIN_END(ctx);
1040
1041 d = find_value("glGetBooleanv", pname, &p, &v);
1042 switch (d->type) {
1043 case TYPE_INVALID:
1044 break;
1045 case TYPE_CONST:
1046 params[0] = INT_TO_BOOLEAN(d->offset);
1047 break;
1048
1049 case TYPE_FLOAT_4:
1050 case TYPE_FLOATN_4:
1051 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1052 case TYPE_FLOAT_3:
1053 case TYPE_FLOATN_3:
1054 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1055 case TYPE_FLOAT_2:
1056 case TYPE_FLOATN_2:
1057 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1058 case TYPE_FLOAT:
1059 case TYPE_FLOATN:
1060 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1061 break;
1062
1063 case TYPE_DOUBLEN:
1064 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1065 break;
1066
1067 case TYPE_INT_4:
1068 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1069 case TYPE_INT_3:
1070 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1071 case TYPE_INT_2:
1072 case TYPE_ENUM_2:
1073 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1074 case TYPE_INT:
1075 case TYPE_ENUM:
1076 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1077 break;
1078
1079 case TYPE_INT_N:
1080 for (i = 0; i < v.value_int_n.n; i++)
1081 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1082 break;
1083
1084 case TYPE_INT64:
1085 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1086 break;
1087
1088 case TYPE_BOOLEAN:
1089 params[0] = ((GLboolean*) p)[0];
1090 break;
1091
1092 case TYPE_MATRIX:
1093 m = *(GLmatrix **) p;
1094 for (i = 0; i < 16; i++)
1095 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1096 break;
1097
1098 case TYPE_MATRIX_T:
1099 m = *(GLmatrix **) p;
1100 for (i = 0; i < 16; i++)
1101 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1102 break;
1103
1104 case TYPE_BIT_0:
1105 case TYPE_BIT_1:
1106 case TYPE_BIT_2:
1107 case TYPE_BIT_3:
1108 case TYPE_BIT_4:
1109 case TYPE_BIT_5:
1110 case TYPE_BIT_6:
1111 case TYPE_BIT_7:
1112 shift = d->type - TYPE_BIT_0;
1113 params[0] = (*(GLbitfield *) p >> shift) & 1;
1114 break;
1115 }
1116 }
1117
1118 void GLAPIENTRY
1119 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1120 {
1121 const struct value_desc *d;
1122 union value v;
1123 GLmatrix *m;
1124 int shift, i;
1125 void *p;
1126 GET_CURRENT_CONTEXT(ctx);
1127
1128 ASSERT_OUTSIDE_BEGIN_END(ctx);
1129
1130 d = find_value("glGetFloatv", pname, &p, &v);
1131 switch (d->type) {
1132 case TYPE_INVALID:
1133 break;
1134 case TYPE_CONST:
1135 params[0] = (GLfloat) d->offset;
1136 break;
1137
1138 case TYPE_FLOAT_4:
1139 case TYPE_FLOATN_4:
1140 params[3] = ((GLfloat *) p)[3];
1141 case TYPE_FLOAT_3:
1142 case TYPE_FLOATN_3:
1143 params[2] = ((GLfloat *) p)[2];
1144 case TYPE_FLOAT_2:
1145 case TYPE_FLOATN_2:
1146 params[1] = ((GLfloat *) p)[1];
1147 case TYPE_FLOAT:
1148 case TYPE_FLOATN:
1149 params[0] = ((GLfloat *) p)[0];
1150 break;
1151
1152 case TYPE_DOUBLEN:
1153 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1154 break;
1155
1156 case TYPE_INT_4:
1157 params[3] = (GLfloat) (((GLint *) p)[3]);
1158 case TYPE_INT_3:
1159 params[2] = (GLfloat) (((GLint *) p)[2]);
1160 case TYPE_INT_2:
1161 case TYPE_ENUM_2:
1162 params[1] = (GLfloat) (((GLint *) p)[1]);
1163 case TYPE_INT:
1164 case TYPE_ENUM:
1165 params[0] = (GLfloat) (((GLint *) p)[0]);
1166 break;
1167
1168 case TYPE_INT_N:
1169 for (i = 0; i < v.value_int_n.n; i++)
1170 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1171 break;
1172
1173 case TYPE_INT64:
1174 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1175 break;
1176
1177 case TYPE_BOOLEAN:
1178 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1179 break;
1180
1181 case TYPE_MATRIX:
1182 m = *(GLmatrix **) p;
1183 for (i = 0; i < 16; i++)
1184 params[i] = m->m[i];
1185 break;
1186
1187 case TYPE_MATRIX_T:
1188 m = *(GLmatrix **) p;
1189 for (i = 0; i < 16; i++)
1190 params[i] = m->m[transpose[i]];
1191 break;
1192
1193 case TYPE_BIT_0:
1194 case TYPE_BIT_1:
1195 case TYPE_BIT_2:
1196 case TYPE_BIT_3:
1197 case TYPE_BIT_4:
1198 case TYPE_BIT_5:
1199 case TYPE_BIT_6:
1200 case TYPE_BIT_7:
1201 shift = d->type - TYPE_BIT_0;
1202 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1203 break;
1204 }
1205 }
1206
1207 void GLAPIENTRY
1208 _mesa_GetIntegerv(GLenum pname, GLint *params)
1209 {
1210 const struct value_desc *d;
1211 union value v;
1212 GLmatrix *m;
1213 int shift, i;
1214 void *p;
1215 GET_CURRENT_CONTEXT(ctx);
1216
1217 ASSERT_OUTSIDE_BEGIN_END(ctx);
1218
1219 d = find_value("glGetIntegerv", pname, &p, &v);
1220 switch (d->type) {
1221 case TYPE_INVALID:
1222 break;
1223 case TYPE_CONST:
1224 params[0] = d->offset;
1225 break;
1226
1227 case TYPE_FLOAT_4:
1228 params[3] = IROUND(((GLfloat *) p)[3]);
1229 case TYPE_FLOAT_3:
1230 params[2] = IROUND(((GLfloat *) p)[2]);
1231 case TYPE_FLOAT_2:
1232 params[1] = IROUND(((GLfloat *) p)[1]);
1233 case TYPE_FLOAT:
1234 params[0] = IROUND(((GLfloat *) p)[0]);
1235 break;
1236
1237 case TYPE_FLOATN_4:
1238 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1239 case TYPE_FLOATN_3:
1240 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1241 case TYPE_FLOATN_2:
1242 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1243 case TYPE_FLOATN:
1244 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1245 break;
1246
1247 case TYPE_DOUBLEN:
1248 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1249 break;
1250
1251 case TYPE_INT_4:
1252 params[3] = ((GLint *) p)[3];
1253 case TYPE_INT_3:
1254 params[2] = ((GLint *) p)[2];
1255 case TYPE_INT_2:
1256 case TYPE_ENUM_2:
1257 params[1] = ((GLint *) p)[1];
1258 case TYPE_INT:
1259 case TYPE_ENUM:
1260 params[0] = ((GLint *) p)[0];
1261 break;
1262
1263 case TYPE_INT_N:
1264 for (i = 0; i < v.value_int_n.n; i++)
1265 params[i] = v.value_int_n.ints[i];
1266 break;
1267
1268 case TYPE_INT64:
1269 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1270 break;
1271
1272 case TYPE_BOOLEAN:
1273 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1274 break;
1275
1276 case TYPE_MATRIX:
1277 m = *(GLmatrix **) p;
1278 for (i = 0; i < 16; i++)
1279 params[i] = FLOAT_TO_INT(m->m[i]);
1280 break;
1281
1282 case TYPE_MATRIX_T:
1283 m = *(GLmatrix **) p;
1284 for (i = 0; i < 16; i++)
1285 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1286 break;
1287
1288 case TYPE_BIT_0:
1289 case TYPE_BIT_1:
1290 case TYPE_BIT_2:
1291 case TYPE_BIT_3:
1292 case TYPE_BIT_4:
1293 case TYPE_BIT_5:
1294 case TYPE_BIT_6:
1295 case TYPE_BIT_7:
1296 shift = d->type - TYPE_BIT_0;
1297 params[0] = (*(GLbitfield *) p >> shift) & 1;
1298 break;
1299 }
1300 }
1301
1302 void GLAPIENTRY
1303 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1304 {
1305 const struct value_desc *d;
1306 union value v;
1307 GLmatrix *m;
1308 int shift, i;
1309 void *p;
1310 GET_CURRENT_CONTEXT(ctx);
1311
1312 ASSERT_OUTSIDE_BEGIN_END(ctx);
1313
1314 d = find_value("glGetInteger64v", pname, &p, &v);
1315 switch (d->type) {
1316 case TYPE_INVALID:
1317 break;
1318 case TYPE_CONST:
1319 params[0] = d->offset;
1320 break;
1321
1322 case TYPE_FLOAT_4:
1323 params[3] = IROUND64(((GLfloat *) p)[3]);
1324 case TYPE_FLOAT_3:
1325 params[2] = IROUND64(((GLfloat *) p)[2]);
1326 case TYPE_FLOAT_2:
1327 params[1] = IROUND64(((GLfloat *) p)[1]);
1328 case TYPE_FLOAT:
1329 params[0] = IROUND64(((GLfloat *) p)[0]);
1330 break;
1331
1332 case TYPE_FLOATN_4:
1333 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1334 case TYPE_FLOATN_3:
1335 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1336 case TYPE_FLOATN_2:
1337 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1338 case TYPE_FLOATN:
1339 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1340 break;
1341
1342 case TYPE_DOUBLEN:
1343 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1344 break;
1345
1346 case TYPE_INT_4:
1347 params[3] = ((GLint *) p)[3];
1348 case TYPE_INT_3:
1349 params[2] = ((GLint *) p)[2];
1350 case TYPE_INT_2:
1351 case TYPE_ENUM_2:
1352 params[1] = ((GLint *) p)[1];
1353 case TYPE_INT:
1354 case TYPE_ENUM:
1355 params[0] = ((GLint *) p)[0];
1356 break;
1357
1358 case TYPE_INT_N:
1359 for (i = 0; i < v.value_int_n.n; i++)
1360 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1361 break;
1362
1363 case TYPE_INT64:
1364 params[0] = ((GLint64 *) p)[0];
1365 break;
1366
1367 case TYPE_BOOLEAN:
1368 params[0] = ((GLboolean*) p)[0];
1369 break;
1370
1371 case TYPE_MATRIX:
1372 m = *(GLmatrix **) p;
1373 for (i = 0; i < 16; i++)
1374 params[i] = FLOAT_TO_INT64(m->m[i]);
1375 break;
1376
1377 case TYPE_MATRIX_T:
1378 m = *(GLmatrix **) p;
1379 for (i = 0; i < 16; i++)
1380 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1381 break;
1382
1383 case TYPE_BIT_0:
1384 case TYPE_BIT_1:
1385 case TYPE_BIT_2:
1386 case TYPE_BIT_3:
1387 case TYPE_BIT_4:
1388 case TYPE_BIT_5:
1389 case TYPE_BIT_6:
1390 case TYPE_BIT_7:
1391 shift = d->type - TYPE_BIT_0;
1392 params[0] = (*(GLbitfield *) p >> shift) & 1;
1393 break;
1394 }
1395 }
1396
1397 void GLAPIENTRY
1398 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1399 {
1400 const struct value_desc *d;
1401 union value v;
1402 GLmatrix *m;
1403 int shift, i;
1404 void *p;
1405 GET_CURRENT_CONTEXT(ctx);
1406
1407 ASSERT_OUTSIDE_BEGIN_END(ctx);
1408
1409 d = find_value("glGetDoublev", pname, &p, &v);
1410 switch (d->type) {
1411 case TYPE_INVALID:
1412 break;
1413 case TYPE_CONST:
1414 params[0] = d->offset;
1415 break;
1416
1417 case TYPE_FLOAT_4:
1418 case TYPE_FLOATN_4:
1419 params[3] = ((GLfloat *) p)[3];
1420 case TYPE_FLOAT_3:
1421 case TYPE_FLOATN_3:
1422 params[2] = ((GLfloat *) p)[2];
1423 case TYPE_FLOAT_2:
1424 case TYPE_FLOATN_2:
1425 params[1] = ((GLfloat *) p)[1];
1426 case TYPE_FLOAT:
1427 case TYPE_FLOATN:
1428 params[0] = ((GLfloat *) p)[0];
1429 break;
1430
1431 case TYPE_DOUBLEN:
1432 params[0] = ((GLdouble *) p)[0];
1433 break;
1434
1435 case TYPE_INT_4:
1436 params[3] = ((GLint *) p)[3];
1437 case TYPE_INT_3:
1438 params[2] = ((GLint *) p)[2];
1439 case TYPE_INT_2:
1440 case TYPE_ENUM_2:
1441 params[1] = ((GLint *) p)[1];
1442 case TYPE_INT:
1443 case TYPE_ENUM:
1444 params[0] = ((GLint *) p)[0];
1445 break;
1446
1447 case TYPE_INT_N:
1448 for (i = 0; i < v.value_int_n.n; i++)
1449 params[i] = v.value_int_n.ints[i];
1450 break;
1451
1452 case TYPE_INT64:
1453 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1454 break;
1455
1456 case TYPE_BOOLEAN:
1457 params[0] = *(GLboolean*) p;
1458 break;
1459
1460 case TYPE_MATRIX:
1461 m = *(GLmatrix **) p;
1462 for (i = 0; i < 16; i++)
1463 params[i] = m->m[i];
1464 break;
1465
1466 case TYPE_MATRIX_T:
1467 m = *(GLmatrix **) p;
1468 for (i = 0; i < 16; i++)
1469 params[i] = m->m[transpose[i]];
1470 break;
1471
1472 case TYPE_BIT_0:
1473 case TYPE_BIT_1:
1474 case TYPE_BIT_2:
1475 case TYPE_BIT_3:
1476 case TYPE_BIT_4:
1477 case TYPE_BIT_5:
1478 case TYPE_BIT_6:
1479 case TYPE_BIT_7:
1480 shift = d->type - TYPE_BIT_0;
1481 params[0] = (*(GLbitfield *) p >> shift) & 1;
1482 break;
1483 }
1484 }
1485
1486 static enum value_type
1487 find_value_indexed(const char *func, GLenum pname, int index, union value *v)
1488 {
1489 GET_CURRENT_CONTEXT(ctx);
1490
1491 switch (pname) {
1492
1493 case GL_BLEND:
1494 if (index >= ctx->Const.MaxDrawBuffers)
1495 goto invalid_value;
1496 if (!ctx->Extensions.EXT_draw_buffers2)
1497 goto invalid_enum;
1498 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1499 return TYPE_INT;
1500
1501 case GL_BLEND_SRC:
1502 /* fall-through */
1503 case GL_BLEND_SRC_RGB:
1504 if (index >= ctx->Const.MaxDrawBuffers)
1505 goto invalid_value;
1506 if (!ctx->Extensions.ARB_draw_buffers_blend)
1507 goto invalid_enum;
1508 v->value_int = ctx->Color.Blend[index].SrcRGB;
1509 return TYPE_INT;
1510 case GL_BLEND_SRC_ALPHA:
1511 if (index >= ctx->Const.MaxDrawBuffers)
1512 goto invalid_value;
1513 if (!ctx->Extensions.ARB_draw_buffers_blend)
1514 goto invalid_enum;
1515 v->value_int = ctx->Color.Blend[index].SrcA;
1516 return TYPE_INT;
1517 case GL_BLEND_DST:
1518 /* fall-through */
1519 case GL_BLEND_DST_RGB:
1520 if (index >= ctx->Const.MaxDrawBuffers)
1521 goto invalid_value;
1522 if (!ctx->Extensions.ARB_draw_buffers_blend)
1523 goto invalid_enum;
1524 v->value_int = ctx->Color.Blend[index].DstRGB;
1525 return TYPE_INT;
1526 case GL_BLEND_DST_ALPHA:
1527 if (index >= ctx->Const.MaxDrawBuffers)
1528 goto invalid_value;
1529 if (!ctx->Extensions.ARB_draw_buffers_blend)
1530 goto invalid_enum;
1531 v->value_int = ctx->Color.Blend[index].DstA;
1532 return TYPE_INT;
1533 case GL_BLEND_EQUATION_RGB:
1534 if (index >= ctx->Const.MaxDrawBuffers)
1535 goto invalid_value;
1536 if (!ctx->Extensions.ARB_draw_buffers_blend)
1537 goto invalid_enum;
1538 v->value_int = ctx->Color.Blend[index].EquationRGB;
1539 return TYPE_INT;
1540 case GL_BLEND_EQUATION_ALPHA:
1541 if (index >= ctx->Const.MaxDrawBuffers)
1542 goto invalid_value;
1543 if (!ctx->Extensions.ARB_draw_buffers_blend)
1544 goto invalid_enum;
1545 v->value_int = ctx->Color.Blend[index].EquationA;
1546 return TYPE_INT;
1547
1548 case GL_COLOR_WRITEMASK:
1549 if (index >= ctx->Const.MaxDrawBuffers)
1550 goto invalid_value;
1551 if (!ctx->Extensions.EXT_draw_buffers2)
1552 goto invalid_enum;
1553 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1554 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1555 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1556 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1557 return TYPE_INT_4;
1558
1559 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1560 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1561 goto invalid_value;
1562 if (!ctx->Extensions.EXT_transform_feedback)
1563 goto invalid_enum;
1564 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1565 return TYPE_INT64;
1566
1567 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1568 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1569 goto invalid_value;
1570 if (!ctx->Extensions.EXT_transform_feedback)
1571 goto invalid_enum;
1572 v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
1573 return TYPE_INT64;
1574
1575 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1576 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1577 goto invalid_value;
1578 if (!ctx->Extensions.EXT_transform_feedback)
1579 goto invalid_enum;
1580 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1581 return TYPE_INT;
1582
1583 case GL_UNIFORM_BUFFER_BINDING:
1584 if (index >= ctx->Const.MaxUniformBufferBindings)
1585 goto invalid_value;
1586 if (!ctx->Extensions.ARB_uniform_buffer_object)
1587 goto invalid_enum;
1588 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1589 return TYPE_INT;
1590
1591 case GL_UNIFORM_BUFFER_START:
1592 if (index >= ctx->Const.MaxUniformBufferBindings)
1593 goto invalid_value;
1594 if (!ctx->Extensions.ARB_uniform_buffer_object)
1595 goto invalid_enum;
1596 v->value_int = ctx->UniformBufferBindings[index].Offset;
1597 return TYPE_INT;
1598
1599 case GL_UNIFORM_BUFFER_SIZE:
1600 if (index >= ctx->Const.MaxUniformBufferBindings)
1601 goto invalid_value;
1602 if (!ctx->Extensions.ARB_uniform_buffer_object)
1603 goto invalid_enum;
1604 v->value_int = ctx->UniformBufferBindings[index].Size;
1605 return TYPE_INT;
1606 }
1607
1608 invalid_enum:
1609 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1610 _mesa_lookup_enum_by_nr(pname));
1611 return TYPE_INVALID;
1612 invalid_value:
1613 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1614 _mesa_lookup_enum_by_nr(pname));
1615 return TYPE_INVALID;
1616 }
1617
1618 void GLAPIENTRY
1619 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
1620 {
1621 union value v;
1622 enum value_type type =
1623 find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
1624
1625 switch (type) {
1626 case TYPE_INT:
1627 params[0] = INT_TO_BOOLEAN(v.value_int);
1628 break;
1629 case TYPE_INT_4:
1630 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1631 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1632 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1633 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1634 break;
1635 case TYPE_INT64:
1636 params[0] = INT64_TO_BOOLEAN(v.value_int);
1637 break;
1638 default:
1639 ; /* nothing - GL error was recorded */
1640 }
1641 }
1642
1643 void GLAPIENTRY
1644 _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
1645 {
1646 union value v;
1647 enum value_type type =
1648 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
1649
1650 switch (type) {
1651 case TYPE_INT:
1652 params[0] = v.value_int;
1653 break;
1654 case TYPE_INT_4:
1655 params[0] = v.value_int_4[0];
1656 params[1] = v.value_int_4[1];
1657 params[2] = v.value_int_4[2];
1658 params[3] = v.value_int_4[3];
1659 break;
1660 case TYPE_INT64:
1661 params[0] = INT64_TO_INT(v.value_int);
1662 break;
1663 default:
1664 ; /* nothing - GL error was recorded */
1665 }
1666 }
1667
1668 void GLAPIENTRY
1669 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
1670 {
1671 union value v;
1672 enum value_type type =
1673 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
1674
1675 switch (type) {
1676 case TYPE_INT:
1677 params[0] = v.value_int;
1678 break;
1679 case TYPE_INT_4:
1680 params[0] = v.value_int_4[0];
1681 params[1] = v.value_int_4[1];
1682 params[2] = v.value_int_4[2];
1683 params[3] = v.value_int_4[3];
1684 break;
1685 case TYPE_INT64:
1686 params[0] = v.value_int;
1687 break;
1688 default:
1689 ; /* nothing - GL error was recorded */
1690 }
1691 }
1692
1693 #if FEATURE_ES1
1694 void GLAPIENTRY
1695 _mesa_GetFixedv(GLenum pname, GLfixed *params)
1696 {
1697 const struct value_desc *d;
1698 union value v;
1699 GLmatrix *m;
1700 int shift, i;
1701 void *p;
1702
1703 d = find_value("glGetDoublev", pname, &p, &v);
1704 switch (d->type) {
1705 case TYPE_INVALID:
1706 break;
1707 case TYPE_CONST:
1708 params[0] = INT_TO_FIXED(d->offset);
1709 break;
1710
1711 case TYPE_FLOAT_4:
1712 case TYPE_FLOATN_4:
1713 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
1714 case TYPE_FLOAT_3:
1715 case TYPE_FLOATN_3:
1716 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
1717 case TYPE_FLOAT_2:
1718 case TYPE_FLOATN_2:
1719 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
1720 case TYPE_FLOAT:
1721 case TYPE_FLOATN:
1722 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
1723 break;
1724
1725 case TYPE_DOUBLEN:
1726 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
1727 break;
1728
1729 case TYPE_INT_4:
1730 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
1731 case TYPE_INT_3:
1732 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
1733 case TYPE_INT_2:
1734 case TYPE_ENUM_2:
1735 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
1736 case TYPE_INT:
1737 case TYPE_ENUM:
1738 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
1739 break;
1740
1741 case TYPE_INT_N:
1742 for (i = 0; i < v.value_int_n.n; i++)
1743 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
1744 break;
1745
1746 case TYPE_INT64:
1747 params[0] = ((GLint64 *) p)[0];
1748 break;
1749
1750 case TYPE_BOOLEAN:
1751 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
1752 break;
1753
1754 case TYPE_MATRIX:
1755 m = *(GLmatrix **) p;
1756 for (i = 0; i < 16; i++)
1757 params[i] = FLOAT_TO_FIXED(m->m[i]);
1758 break;
1759
1760 case TYPE_MATRIX_T:
1761 m = *(GLmatrix **) p;
1762 for (i = 0; i < 16; i++)
1763 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
1764 break;
1765
1766 case TYPE_BIT_0:
1767 case TYPE_BIT_1:
1768 case TYPE_BIT_2:
1769 case TYPE_BIT_3:
1770 case TYPE_BIT_4:
1771 case TYPE_BIT_5:
1772 case TYPE_BIT_6:
1773 case TYPE_BIT_7:
1774 shift = d->type - TYPE_BIT_0;
1775 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
1776 break;
1777 }
1778 }
1779 #endif