Merge branch 'llvm-cliptest-viewport'
[mesa.git] / src / mesa / main / glheader.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file glheader.h
28 * Wrapper for GL/gl.h and GL/glext.h
29 */
30
31
32 #ifndef GLHEADER_H
33 #define GLHEADER_H
34
35
36 #ifdef WGLAPI
37 #undef WGLAPI
38 #endif
39
40
41 #if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
42 # if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
43 # define WGLAPI __declspec(dllexport)
44 # elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
45 # define WGLAPI __declspec(dllimport)
46 # else /* for use with static link lib build of Win32 edition only */
47 # define WGLAPI __declspec(dllimport)
48 # endif /* _STATIC_MESA support */
49 #endif /* WIN32 / CYGWIN bracket */
50
51
52 #define GL_GLEXT_PROTOTYPES
53 #include "GL/gl.h"
54 #include "GL/glext.h"
55
56
57 /**
58 * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet).
59 */
60 typedef int GLfixed;
61 typedef int GLclampx;
62
63
64 #ifndef GL_OES_EGL_image
65 typedef void *GLeglImageOES;
66 #endif
67
68
69 #ifndef GL_OES_point_size_array
70 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C
71 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
72 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
73 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
74 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
75 #endif
76
77
78 #ifndef GL_OES_draw_texture
79 #define GL_TEXTURE_CROP_RECT_OES 0x8B9D
80 #endif
81
82
83 #ifndef GL_PROGRAM_BINARY_LENGTH_OES
84 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
85 #endif
86
87 /* GLES 2.0 tokens */
88 #ifndef GL_RGB565
89 #define GL_RGB565 0x8D62
90 #endif
91
92 #ifndef GL_TEXTURE_GEN_STR_OES
93 #define GL_TEXTURE_GEN_STR_OES 0x8D60
94 #endif
95
96 #ifndef GL_OES_compressed_paletted_texture
97 #define GL_PALETTE4_RGB8_OES 0x8B90
98 #define GL_PALETTE4_RGBA8_OES 0x8B91
99 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
100 #define GL_PALETTE4_RGBA4_OES 0x8B93
101 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
102 #define GL_PALETTE8_RGB8_OES 0x8B95
103 #define GL_PALETTE8_RGBA8_OES 0x8B96
104 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
105 #define GL_PALETTE8_RGBA4_OES 0x8B98
106 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
107 #endif
108
109 #ifndef GL_OES_matrix_get
110 #define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
111 #define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
112 #define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
113 #endif
114
115 #ifndef GL_ES_VERSION_2_0
116 #define GL_SHADER_BINARY_FORMATS 0x8DF8
117 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
118 #define GL_SHADER_COMPILER 0x8DFA
119 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
120 #define GL_MAX_VARYING_VECTORS 0x8DFC
121 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
122 #endif
123
124
125
126 /**
127 * Internal token to represent a GLSL shader program (a collection of
128 * one or more shaders that get linked together). Note that GLSL
129 * shaders and shader programs share one name space (one hash table)
130 * so we need a value that's different from any of the
131 * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
132 */
133 #define GL_SHADER_PROGRAM_MESA 0x9999
134
135
136 /**
137 * Internal token for geometry programs.
138 * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
139 */
140 #define MESA_GEOMETRY_PROGRAM 0x8c26
141
142 /* Several fields of struct gl_config can take these as values. Since
143 * GLX header files may not be available everywhere they need to be used,
144 * redefine them here.
145 */
146 #define GLX_NONE 0x8000
147 #define GLX_SLOW_CONFIG 0x8001
148 #define GLX_TRUE_COLOR 0x8002
149 #define GLX_DIRECT_COLOR 0x8003
150 #define GLX_PSEUDO_COLOR 0x8004
151 #define GLX_STATIC_COLOR 0x8005
152 #define GLX_GRAY_SCALE 0x8006
153 #define GLX_STATIC_GRAY 0x8007
154 #define GLX_TRANSPARENT_RGB 0x8008
155 #define GLX_TRANSPARENT_INDEX 0x8009
156 #define GLX_NON_CONFORMANT_CONFIG 0x800D
157 #define GLX_SWAP_EXCHANGE_OML 0x8061
158 #define GLX_SWAP_COPY_OML 0x8062
159 #define GLX_SWAP_UNDEFINED_OML 0x8063
160
161 #define GLX_DONT_CARE 0xFFFFFFFF
162
163 #endif /* GLHEADER_H */