mesa: remove BUILD_FOR_SNAP bits
[mesa.git] / src / mesa / main / glheader.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file glheader.h
28 * Wrapper for GL/gl.h and GL/glext.h
29 */
30
31
32 #ifndef GLHEADER_H
33 #define GLHEADER_H
34
35
36 #ifdef WGLAPI
37 #undef WGLAPI
38 #endif
39
40
41 #if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
42 # if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
43 # define WGLAPI __declspec(dllexport)
44 # elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
45 # define WGLAPI __declspec(dllimport)
46 # else /* for use with static link lib build of Win32 edition only */
47 # define WGLAPI __declspec(dllimport)
48 # endif /* _STATIC_MESA support */
49 #endif /* WIN32 / CYGWIN bracket */
50
51
52 #define GL_GLEXT_PROTOTYPES
53 #include "GL/gl.h"
54 #include "GL/glext.h"
55
56
57 #ifdef __cplusplus
58 extern "C" {
59 #endif
60
61
62 typedef int GLclampx;
63
64
65 #ifndef GL_OES_EGL_image
66 typedef void *GLeglImageOES;
67 #endif
68
69
70 #ifndef GL_OES_EGL_image_external
71 #define GL_TEXTURE_EXTERNAL_OES 0x8D65
72 #define GL_SAMPLER_EXTERNAL_OES 0x8D66
73 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
74 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
75 #endif
76
77
78 #ifndef GL_OES_point_size_array
79 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C
80 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
81 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
82 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
83 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
84 #endif
85
86
87 #ifndef GL_OES_draw_texture
88 #define GL_TEXTURE_CROP_RECT_OES 0x8B9D
89 #endif
90
91
92 #ifndef GL_PROGRAM_BINARY_LENGTH_OES
93 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
94 #endif
95
96 /* GLES 2.0 tokens */
97 #ifndef GL_RGB565
98 #define GL_RGB565 0x8D62
99 #endif
100
101 #ifndef GL_TEXTURE_GEN_STR_OES
102 #define GL_TEXTURE_GEN_STR_OES 0x8D60
103 #endif
104
105 #ifndef GL_OES_compressed_paletted_texture
106 #define GL_PALETTE4_RGB8_OES 0x8B90
107 #define GL_PALETTE4_RGBA8_OES 0x8B91
108 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
109 #define GL_PALETTE4_RGBA4_OES 0x8B93
110 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
111 #define GL_PALETTE8_RGB8_OES 0x8B95
112 #define GL_PALETTE8_RGBA8_OES 0x8B96
113 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
114 #define GL_PALETTE8_RGBA4_OES 0x8B98
115 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
116 #endif
117
118 #ifndef GL_ES_VERSION_2_0
119 #define GL_SHADER_BINARY_FORMATS 0x8DF8
120 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
121 #define GL_SHADER_COMPILER 0x8DFA
122 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
123 #define GL_MAX_VARYING_VECTORS 0x8DFC
124 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
125 #endif
126
127 #ifndef GL_ATI_texture_compression_3dc
128 #define GL_ATI_texture_compression_3dc 1
129 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
130 #endif
131
132 #ifndef GL_OES_compressed_ETC1_RGB8_texture
133 #define GL_ETC1_RGB8_OES 0x8D64
134 #endif
135
136
137 /* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
138 */
139 #ifndef GL_HALF_FLOAT_OES
140 #define GL_HALF_FLOAT_OES 0x8D61
141 #endif
142
143
144 /**
145 * Internal token to represent a GLSL shader program (a collection of
146 * one or more shaders that get linked together). Note that GLSL
147 * shaders and shader programs share one name space (one hash table)
148 * so we need a value that's different from any of the
149 * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
150 */
151 #define GL_SHADER_PROGRAM_MESA 0x9999
152
153
154 /**
155 * Internal token for geometry programs.
156 * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
157 */
158 #define MESA_GEOMETRY_PROGRAM 0x8c26
159
160 /* Several fields of struct gl_config can take these as values. Since
161 * GLX header files may not be available everywhere they need to be used,
162 * redefine them here.
163 */
164 #define GLX_NONE 0x8000
165 #define GLX_SLOW_CONFIG 0x8001
166 #define GLX_TRUE_COLOR 0x8002
167 #define GLX_DIRECT_COLOR 0x8003
168 #define GLX_PSEUDO_COLOR 0x8004
169 #define GLX_STATIC_COLOR 0x8005
170 #define GLX_GRAY_SCALE 0x8006
171 #define GLX_STATIC_GRAY 0x8007
172 #define GLX_TRANSPARENT_RGB 0x8008
173 #define GLX_TRANSPARENT_INDEX 0x8009
174 #define GLX_NON_CONFORMANT_CONFIG 0x800D
175 #define GLX_SWAP_EXCHANGE_OML 0x8061
176 #define GLX_SWAP_COPY_OML 0x8062
177 #define GLX_SWAP_UNDEFINED_OML 0x8063
178
179 #define GLX_DONT_CARE 0xFFFFFFFF
180
181
182 #ifdef __cplusplus
183 }
184 #endif
185
186 #endif /* GLHEADER_H */