Be more consistant with paths in #includes. Eventually, eliminate a bunch of -I...
[mesa.git] / src / mesa / main / hash.c
1 /**
2 * \file hash.c
3 * Generic hash table.
4 *
5 * Used for display lists, texture objects, vertex/fragment programs,
6 * buffer objects, etc. The hash functions are thread-safe.
7 *
8 * \note key=0 is illegal.
9 *
10 * \author Brian Paul
11 */
12
13 /*
14 * Mesa 3-D graphics library
15 * Version: 6.5.1
16 *
17 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
18 *
19 * Permission is hereby granted, free of charge, to any person obtaining a
20 * copy of this software and associated documentation files (the "Software"),
21 * to deal in the Software without restriction, including without limitation
22 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
23 * and/or sell copies of the Software, and to permit persons to whom the
24 * Software is furnished to do so, subject to the following conditions:
25 *
26 * The above copyright notice and this permission notice shall be included
27 * in all copies or substantial portions of the Software.
28 *
29 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
30 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
31 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
32 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
33 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
34 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
35 */
36
37
38 #include "glheader.h"
39 #include "imports.h"
40 #include "glapi/glthread.h"
41 #include "hash.h"
42
43
44 #define TABLE_SIZE 1023 /**< Size of lookup table/array */
45
46 #define HASH_FUNC(K) ((K) % TABLE_SIZE)
47
48
49 /**
50 * An entry in the hash table.
51 */
52 struct HashEntry {
53 GLuint Key; /**< the entry's key */
54 void *Data; /**< the entry's data */
55 struct HashEntry *Next; /**< pointer to next entry */
56 };
57
58
59 /**
60 * The hash table data structure.
61 */
62 struct _mesa_HashTable {
63 struct HashEntry *Table[TABLE_SIZE]; /**< the lookup table */
64 GLuint MaxKey; /**< highest key inserted so far */
65 _glthread_Mutex Mutex; /**< mutual exclusion lock */
66 GLboolean InDeleteAll; /**< Debug check */
67 };
68
69
70
71 /**
72 * Create a new hash table.
73 *
74 * \return pointer to a new, empty hash table.
75 */
76 struct _mesa_HashTable *
77 _mesa_NewHashTable(void)
78 {
79 struct _mesa_HashTable *table = CALLOC_STRUCT(_mesa_HashTable);
80 if (table) {
81 _glthread_INIT_MUTEX(table->Mutex);
82 }
83 return table;
84 }
85
86
87
88 /**
89 * Delete a hash table.
90 * Frees each entry on the hash table and then the hash table structure itself.
91 * Note that the caller should have already traversed the table and deleted
92 * the objects in the table (i.e. We don't free the entries' data pointer).
93 *
94 * \param table the hash table to delete.
95 */
96 void
97 _mesa_DeleteHashTable(struct _mesa_HashTable *table)
98 {
99 GLuint pos;
100 assert(table);
101 for (pos = 0; pos < TABLE_SIZE; pos++) {
102 struct HashEntry *entry = table->Table[pos];
103 while (entry) {
104 struct HashEntry *next = entry->Next;
105 if (entry->Data) {
106 _mesa_problem(NULL,
107 "In _mesa_DeleteHashTable, found non-freed data");
108 }
109 _mesa_free(entry);
110 entry = next;
111 }
112 }
113 _glthread_DESTROY_MUTEX(table->Mutex);
114 _mesa_free(table);
115 }
116
117
118
119 /**
120 * Lookup an entry in the hash table.
121 *
122 * \param table the hash table.
123 * \param key the key.
124 *
125 * \return pointer to user's data or NULL if key not in table
126 */
127 void *
128 _mesa_HashLookup(const struct _mesa_HashTable *table, GLuint key)
129 {
130 GLuint pos;
131 const struct HashEntry *entry;
132
133 assert(table);
134 assert(key);
135
136 pos = HASH_FUNC(key);
137 entry = table->Table[pos];
138 while (entry) {
139 if (entry->Key == key) {
140 return entry->Data;
141 }
142 entry = entry->Next;
143 }
144 return NULL;
145 }
146
147
148
149 /**
150 * Insert a key/pointer pair into the hash table.
151 * If an entry with this key already exists we'll replace the existing entry.
152 *
153 * \param table the hash table.
154 * \param key the key (not zero).
155 * \param data pointer to user data.
156 */
157 void
158 _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data)
159 {
160 /* search for existing entry with this key */
161 GLuint pos;
162 struct HashEntry *entry;
163
164 assert(table);
165 assert(key);
166
167 _glthread_LOCK_MUTEX(table->Mutex);
168
169 if (key > table->MaxKey)
170 table->MaxKey = key;
171
172 pos = HASH_FUNC(key);
173
174 /* check if replacing an existing entry with same key */
175 for (entry = table->Table[pos]; entry; entry = entry->Next) {
176 if (entry->Key == key) {
177 /* replace entry's data */
178 #if 0 /* not sure this check is always valid */
179 if (entry->Data) {
180 _mesa_problem(NULL, "Memory leak detected in _mesa_HashInsert");
181 }
182 #endif
183 entry->Data = data;
184 _glthread_UNLOCK_MUTEX(table->Mutex);
185 return;
186 }
187 }
188
189 /* alloc and insert new table entry */
190 entry = MALLOC_STRUCT(HashEntry);
191 entry->Key = key;
192 entry->Data = data;
193 entry->Next = table->Table[pos];
194 table->Table[pos] = entry;
195
196 _glthread_UNLOCK_MUTEX(table->Mutex);
197 }
198
199
200
201 /**
202 * Remove an entry from the hash table.
203 *
204 * \param table the hash table.
205 * \param key key of entry to remove.
206 *
207 * While holding the hash table's lock, searches the entry with the matching
208 * key and unlinks it.
209 */
210 void
211 _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key)
212 {
213 GLuint pos;
214 struct HashEntry *entry, *prev;
215
216 assert(table);
217 assert(key);
218
219 /* have to check this outside of mutex lock */
220 if (table->InDeleteAll) {
221 _mesa_problem(NULL, "_mesa_HashRemove illegally called from "
222 "_mesa_HashDeleteAll callback function");
223 return;
224 }
225
226 _glthread_LOCK_MUTEX(table->Mutex);
227
228 pos = HASH_FUNC(key);
229 prev = NULL;
230 entry = table->Table[pos];
231 while (entry) {
232 if (entry->Key == key) {
233 /* found it! */
234 if (prev) {
235 prev->Next = entry->Next;
236 }
237 else {
238 table->Table[pos] = entry->Next;
239 }
240 _mesa_free(entry);
241 _glthread_UNLOCK_MUTEX(table->Mutex);
242 return;
243 }
244 prev = entry;
245 entry = entry->Next;
246 }
247
248 _glthread_UNLOCK_MUTEX(table->Mutex);
249 }
250
251
252
253 /**
254 * Delete all entries in a hash table, but don't delete the table itself.
255 * Invoke the given callback function for each table entry.
256 *
257 * \param table the hash table to delete
258 * \param callback the callback function
259 * \param userData arbitrary pointer to pass along to the callback
260 * (this is typically a GLcontext pointer)
261 */
262 void
263 _mesa_HashDeleteAll(struct _mesa_HashTable *table,
264 void (*callback)(GLuint key, void *data, void *userData),
265 void *userData)
266 {
267 GLuint pos;
268 ASSERT(table);
269 ASSERT(callback);
270 _glthread_LOCK_MUTEX(table->Mutex);
271 table->InDeleteAll = GL_TRUE;
272 for (pos = 0; pos < TABLE_SIZE; pos++) {
273 struct HashEntry *entry, *next;
274 for (entry = table->Table[pos]; entry; entry = next) {
275 callback(entry->Key, entry->Data, userData);
276 next = entry->Next;
277 _mesa_free(entry);
278 }
279 table->Table[pos] = NULL;
280 }
281 table->InDeleteAll = GL_FALSE;
282 _glthread_UNLOCK_MUTEX(table->Mutex);
283 }
284
285
286 /**
287 * Walk over all entries in a hash table, calling callback function for each.
288 * \param table the hash table to walk
289 * \param callback the callback function
290 * \param userData arbitrary pointer to pass along to the callback
291 * (this is typically a GLcontext pointer)
292 */
293 void
294 _mesa_HashWalk(const struct _mesa_HashTable *table,
295 void (*callback)(GLuint key, void *data, void *userData),
296 void *userData)
297 {
298 /* cast-away const */
299 struct _mesa_HashTable *table2 = (struct _mesa_HashTable *) table;
300 GLuint pos;
301 ASSERT(table);
302 ASSERT(callback);
303 _glthread_UNLOCK_MUTEX(table2->Mutex);
304 for (pos = 0; pos < TABLE_SIZE; pos++) {
305 struct HashEntry *entry;
306 for (entry = table->Table[pos]; entry; entry = entry->Next) {
307 callback(entry->Key, entry->Data, userData);
308 }
309 }
310 _glthread_UNLOCK_MUTEX(table2->Mutex);
311 }
312
313
314 /**
315 * Return the key of the "first" entry in the hash table.
316 * While holding the lock, walks through all table positions until finding
317 * the first entry of the first non-empty one.
318 *
319 * \param table the hash table
320 * \return key for the "first" entry in the hash table.
321 */
322 GLuint
323 _mesa_HashFirstEntry(struct _mesa_HashTable *table)
324 {
325 GLuint pos;
326 assert(table);
327 _glthread_LOCK_MUTEX(table->Mutex);
328 for (pos = 0; pos < TABLE_SIZE; pos++) {
329 if (table->Table[pos]) {
330 _glthread_UNLOCK_MUTEX(table->Mutex);
331 return table->Table[pos]->Key;
332 }
333 }
334 _glthread_UNLOCK_MUTEX(table->Mutex);
335 return 0;
336 }
337
338
339 /**
340 * Given a hash table key, return the next key. This is used to walk
341 * over all entries in the table. Note that the keys returned during
342 * walking won't be in any particular order.
343 * \return next hash key or 0 if end of table.
344 */
345 GLuint
346 _mesa_HashNextEntry(const struct _mesa_HashTable *table, GLuint key)
347 {
348 const struct HashEntry *entry;
349 GLuint pos;
350
351 assert(table);
352 assert(key);
353
354 /* Find the entry with given key */
355 pos = HASH_FUNC(key);
356 for (entry = table->Table[pos]; entry ; entry = entry->Next) {
357 if (entry->Key == key) {
358 break;
359 }
360 }
361
362 if (!entry) {
363 /* the given key was not found, so we can't find the next entry */
364 return 0;
365 }
366
367 if (entry->Next) {
368 /* return next in linked list */
369 return entry->Next->Key;
370 }
371 else {
372 /* look for next non-empty table slot */
373 pos++;
374 while (pos < TABLE_SIZE) {
375 if (table->Table[pos]) {
376 return table->Table[pos]->Key;
377 }
378 pos++;
379 }
380 return 0;
381 }
382 }
383
384
385 /**
386 * Dump contents of hash table for debugging.
387 *
388 * \param table the hash table.
389 */
390 void
391 _mesa_HashPrint(const struct _mesa_HashTable *table)
392 {
393 GLuint pos;
394 assert(table);
395 for (pos = 0; pos < TABLE_SIZE; pos++) {
396 const struct HashEntry *entry = table->Table[pos];
397 while (entry) {
398 _mesa_debug(NULL, "%u %p\n", entry->Key, entry->Data);
399 entry = entry->Next;
400 }
401 }
402 }
403
404
405
406 /**
407 * Find a block of adjacent unused hash keys.
408 *
409 * \param table the hash table.
410 * \param numKeys number of keys needed.
411 *
412 * \return Starting key of free block or 0 if failure.
413 *
414 * If there are enough free keys between the maximum key existing in the table
415 * (_mesa_HashTable::MaxKey) and the maximum key possible, then simply return
416 * the adjacent key. Otherwise do a full search for a free key block in the
417 * allowable key range.
418 */
419 GLuint
420 _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys)
421 {
422 const GLuint maxKey = ~((GLuint) 0);
423 _glthread_LOCK_MUTEX(table->Mutex);
424 if (maxKey - numKeys > table->MaxKey) {
425 /* the quick solution */
426 _glthread_UNLOCK_MUTEX(table->Mutex);
427 return table->MaxKey + 1;
428 }
429 else {
430 /* the slow solution */
431 GLuint freeCount = 0;
432 GLuint freeStart = 1;
433 GLuint key;
434 for (key = 1; key != maxKey; key++) {
435 if (_mesa_HashLookup(table, key)) {
436 /* darn, this key is already in use */
437 freeCount = 0;
438 freeStart = key+1;
439 }
440 else {
441 /* this key not in use, check if we've found enough */
442 freeCount++;
443 if (freeCount == numKeys) {
444 _glthread_UNLOCK_MUTEX(table->Mutex);
445 return freeStart;
446 }
447 }
448 }
449 /* cannot allocate a block of numKeys consecutive keys */
450 _glthread_UNLOCK_MUTEX(table->Mutex);
451 return 0;
452 }
453 }
454
455
456 #if 0 /* debug only */
457
458 /**
459 * Test walking over all the entries in a hash table.
460 */
461 static void
462 test_hash_walking(void)
463 {
464 struct _mesa_HashTable *t = _mesa_NewHashTable();
465 const GLuint limit = 50000;
466 GLuint i;
467
468 /* create some entries */
469 for (i = 0; i < limit; i++) {
470 GLuint dummy;
471 GLuint k = (rand() % (limit * 10)) + 1;
472 while (_mesa_HashLookup(t, k)) {
473 /* id already in use, try another */
474 k = (rand() % (limit * 10)) + 1;
475 }
476 _mesa_HashInsert(t, k, &dummy);
477 }
478
479 /* walk over all entries */
480 {
481 GLuint k = _mesa_HashFirstEntry(t);
482 GLuint count = 0;
483 while (k) {
484 GLuint knext = _mesa_HashNextEntry(t, k);
485 assert(knext != k);
486 _mesa_HashRemove(t, k);
487 count++;
488 k = knext;
489 }
490 assert(count == limit);
491 k = _mesa_HashFirstEntry(t);
492 assert(k==0);
493 }
494
495 _mesa_DeleteHashTable(t);
496 }
497
498
499 void
500 _mesa_test_hash_functions(void)
501 {
502 int a, b, c;
503 struct _mesa_HashTable *t;
504
505 t = _mesa_NewHashTable();
506 _mesa_HashInsert(t, 501, &a);
507 _mesa_HashInsert(t, 10, &c);
508 _mesa_HashInsert(t, 0xfffffff8, &b);
509 /*_mesa_HashPrint(t);*/
510
511 assert(_mesa_HashLookup(t,501));
512 assert(!_mesa_HashLookup(t,1313));
513 assert(_mesa_HashFindFreeKeyBlock(t, 100));
514
515 _mesa_DeleteHashTable(t);
516
517 test_hash_walking();
518 }
519
520 #endif