Drop GLcontext typedef and use struct gl_context instead
[mesa.git] / src / mesa / main / hint.c
1
2 /*
3 * Mesa 3-D graphics library
4 * Version: 4.1
5 *
6 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include "glheader.h"
28 #include "enums.h"
29 #include "context.h"
30 #include "hint.h"
31 #include "imports.h"
32
33
34
35 void GLAPIENTRY
36 _mesa_Hint( GLenum target, GLenum mode )
37 {
38 GET_CURRENT_CONTEXT(ctx);
39 ASSERT_OUTSIDE_BEGIN_END(ctx);
40
41 if (MESA_VERBOSE & VERBOSE_API)
42 _mesa_debug(ctx, "glHint %s %d\n",
43 _mesa_lookup_enum_by_nr(target), mode);
44
45 if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) {
46 _mesa_error(ctx, GL_INVALID_ENUM, "glHint(mode)");
47 return;
48 }
49
50 switch (target) {
51 case GL_FOG_HINT:
52 if (ctx->Hint.Fog == mode)
53 return;
54 FLUSH_VERTICES(ctx, _NEW_HINT);
55 ctx->Hint.Fog = mode;
56 break;
57 case GL_LINE_SMOOTH_HINT:
58 if (ctx->Hint.LineSmooth == mode)
59 return;
60 FLUSH_VERTICES(ctx, _NEW_HINT);
61 ctx->Hint.LineSmooth = mode;
62 break;
63 case GL_PERSPECTIVE_CORRECTION_HINT:
64 if (ctx->Hint.PerspectiveCorrection == mode)
65 return;
66 FLUSH_VERTICES(ctx, _NEW_HINT);
67 ctx->Hint.PerspectiveCorrection = mode;
68 break;
69 case GL_POINT_SMOOTH_HINT:
70 if (ctx->Hint.PointSmooth == mode)
71 return;
72 FLUSH_VERTICES(ctx, _NEW_HINT);
73 ctx->Hint.PointSmooth = mode;
74 break;
75 case GL_POLYGON_SMOOTH_HINT:
76 if (ctx->Hint.PolygonSmooth == mode)
77 return;
78 FLUSH_VERTICES(ctx, _NEW_HINT);
79 ctx->Hint.PolygonSmooth = mode;
80 break;
81
82 /* GL_EXT_clip_volume_hint */
83 case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
84 if (ctx->Hint.ClipVolumeClipping == mode)
85 return;
86 FLUSH_VERTICES(ctx, _NEW_HINT);
87 ctx->Hint.ClipVolumeClipping = mode;
88 break;
89
90 /* GL_ARB_texture_compression */
91 case GL_TEXTURE_COMPRESSION_HINT_ARB:
92 if (ctx->Hint.TextureCompression == mode)
93 return;
94 FLUSH_VERTICES(ctx, _NEW_HINT);
95 ctx->Hint.TextureCompression = mode;
96 break;
97
98 /* GL_SGIS_generate_mipmap */
99 case GL_GENERATE_MIPMAP_HINT_SGIS:
100 if (ctx->Hint.GenerateMipmap == mode)
101 return;
102 FLUSH_VERTICES(ctx, _NEW_HINT);
103 ctx->Hint.GenerateMipmap = mode;
104 break;
105
106 /* GL_ARB_fragment_shader */
107 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
108 if (!ctx->Extensions.ARB_fragment_shader) {
109 _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
110 return;
111 }
112 if (ctx->Hint.FragmentShaderDerivative == mode)
113 return;
114 FLUSH_VERTICES(ctx, _NEW_HINT);
115 ctx->Hint.FragmentShaderDerivative = mode;
116 break;
117
118 default:
119 _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
120 return;
121 }
122
123 if (ctx->Driver.Hint) {
124 (*ctx->Driver.Hint)( ctx, target, mode );
125 }
126 }
127
128
129 /**********************************************************************/
130 /***** Initialization *****/
131 /**********************************************************************/
132
133 void _mesa_init_hint( struct gl_context * ctx )
134 {
135 /* Hint group */
136 ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
137 ctx->Hint.PointSmooth = GL_DONT_CARE;
138 ctx->Hint.LineSmooth = GL_DONT_CARE;
139 ctx->Hint.PolygonSmooth = GL_DONT_CARE;
140 ctx->Hint.Fog = GL_DONT_CARE;
141 ctx->Hint.ClipVolumeClipping = GL_DONT_CARE;
142 ctx->Hint.TextureCompression = GL_DONT_CARE;
143 ctx->Hint.GenerateMipmap = GL_DONT_CARE;
144 ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE;
145 }