Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
[mesa.git] / src / mesa / main / light.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #ifndef LIGHT_H
28 #define LIGHT_H
29
30
31 #include "mtypes.h"
32
33 extern void GLAPIENTRY
34 _mesa_ShadeModel( GLenum mode );
35
36 extern void GLAPIENTRY
37 _mesa_ProvokingVertexEXT(GLenum mode);
38
39
40 #if _HAVE_FULL_GL
41 extern void GLAPIENTRY
42 _mesa_ColorMaterial( GLenum face, GLenum mode );
43
44 extern void GLAPIENTRY
45 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param );
46
47 extern void GLAPIENTRY
48 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params );
49
50 extern void GLAPIENTRY
51 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params );
52
53 extern void GLAPIENTRY
54 _mesa_Lighti( GLenum light, GLenum pname, GLint param );
55
56 extern void GLAPIENTRY
57 _mesa_LightModelf( GLenum pname, GLfloat param );
58
59 extern void GLAPIENTRY
60 _mesa_LightModelfv( GLenum pname, const GLfloat *params );
61
62 extern void GLAPIENTRY
63 _mesa_LightModeli( GLenum pname, GLint param );
64
65 extern void GLAPIENTRY
66 _mesa_LightModeliv( GLenum pname, const GLint *params );
67
68 extern void GLAPIENTRY
69 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params );
70
71 extern void GLAPIENTRY
72 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
73
74 extern void GLAPIENTRY
75 _mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
76
77 extern void GLAPIENTRY
78 _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params );
79
80
81 extern void
82 _mesa_light(GLcontext *ctx, GLuint lnum, GLenum pname, const GLfloat *params);
83
84
85 /* Lerp between adjacent values in the f(x) lookup table, giving a
86 * continuous function, with adequeate overall accuracy. (Though
87 * still pretty good compared to a straight lookup).
88 * Result should be a GLfloat.
89 */
90 #define GET_SHINE_TAB_ENTRY( table, dp, result ) \
91 do { \
92 struct gl_shine_tab *_tab = table; \
93 float f = (dp * (SHINE_TABLE_SIZE-1)); \
94 int k = (int) f; \
95 if (k < 0 /* gcc may cast an overflow float value to negative int value*/ \
96 || k > SHINE_TABLE_SIZE-2) \
97 result = (GLfloat) _mesa_pow( dp, _tab->shininess ); \
98 else \
99 result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \
100 } while (0)
101
102
103 extern GLuint _mesa_material_bitmask( GLcontext *ctx,
104 GLenum face, GLenum pname,
105 GLuint legal,
106 const char * );
107
108 extern void _mesa_invalidate_spot_exp_table( struct gl_light *l );
109
110 extern void _mesa_invalidate_shine_table( GLcontext *ctx, GLuint i );
111
112 extern void _mesa_validate_all_lighting_tables( GLcontext *ctx );
113
114 extern void _mesa_update_lighting( GLcontext *ctx );
115
116 extern void _mesa_update_tnl_spaces( GLcontext *ctx, GLuint new_state );
117
118 extern void _mesa_update_material( GLcontext *ctx,
119 GLuint bitmask );
120
121 extern void _mesa_copy_materials( struct gl_material *dst,
122 const struct gl_material *src,
123 GLuint bitmask );
124
125 extern void _mesa_update_color_material( GLcontext *ctx,
126 const GLfloat rgba[4] );
127
128 extern void _mesa_init_lighting( GLcontext *ctx );
129
130 extern void _mesa_free_lighting_data( GLcontext *ctx );
131
132 extern void _mesa_allow_light_in_model( GLcontext *ctx, GLboolean flag );
133
134 #else
135 #define _mesa_update_color_material( c, r ) ((void)0)
136 #define _mesa_validate_all_lighting_tables( c ) ((void)0)
137 #define _mesa_invalidate_spot_exp_table( l ) ((void)0)
138 #define _mesa_material_bitmask( c, f, p, l, s ) 0
139 #define _mesa_init_lighting( c ) ((void)0)
140 #define _mesa_free_lighting_data( c ) ((void)0)
141 #define _mesa_update_lighting( c ) ((void)0)
142 #define _mesa_update_tnl_spaces( c, n ) ((void)0)
143 #define GET_SHINE_TAB_ENTRY( table, dp, result ) ((result)=0)
144 #endif
145
146 #endif