2 * Copyright © 2012 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
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11 * The above copyright notice and this permission notice (including the next
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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26 * Declarations of functions related to marshalling GL calls from a client
27 * thread to a server thread.
33 #include "main/glthread.h"
34 #include "main/context.h"
36 struct marshal_cmd_base
39 * Type of command. See enum marshal_dispatch_cmd_id.
44 * Size of command, in multiples of 4 bytes, including cmd_base.
51 _mesa_glthread_allocate_command(struct gl_context
*ctx
,
55 struct glthread_state
*glthread
= ctx
->GLThread
;
56 struct marshal_cmd_base
*cmd_base
;
58 if (unlikely(glthread
->batch
->used
+ size
> MARSHAL_MAX_CMD_SIZE
))
59 _mesa_glthread_flush_batch(ctx
);
61 cmd_base
= (struct marshal_cmd_base
*)
62 &glthread
->batch
->buffer
[glthread
->batch
->used
];
63 glthread
->batch
->used
+= size
;
64 cmd_base
->cmd_id
= cmd_id
;
65 cmd_base
->cmd_size
= size
;
69 #define DEBUG_MARSHAL_PRINT_CALLS 0
72 debug_print_sync(const char *func
)
74 #if DEBUG_MARSHAL_PRINT_CALLS
75 printf("sync: %s\n", func
);
80 debug_print_marshal(const char *func
)
82 #if DEBUG_MARSHAL_PRINT_CALLS
83 printf("marshal: %s\n", func
);
88 debug_print_unmarshal(const char *func
)
90 #if DEBUG_MARSHAL_PRINT_CALLS
91 printf("unmarshal: %s\n", func
);
96 _mesa_create_marshal_table(const struct gl_context
*ctx
);
99 _mesa_unmarshal_dispatch_cmd(struct gl_context
*ctx
, const void *cmd
);
102 _mesa_post_marshal_hook(struct gl_context
*ctx
)
104 /* This can be enabled for debugging whether a failure is a synchronization
105 * problem between the main thread and the worker thread, or a failure in
106 * how we actually marshal.
109 _mesa_glthread_finish(ctx
);
114 * Checks whether we're on a compat context for code-generated
115 * glBindVertexArray().
117 * In order to decide whether a draw call uses only VBOs for vertex and index
118 * buffers, we track the current vertex and index buffer bindings by
119 * glBindBuffer(). However, the index buffer binding is stored in the vertex
120 * array as opposed to the context. If we were to accurately track whether
121 * the index buffer was a user pointer ot not, we'd have to track it per
122 * vertex array, which would mean synchronizing with the client thread and
123 * looking into the hash table to find the actual vertex array object. That's
124 * more tracking than we'd like to do in the main thread, if possible.
126 * Instead, just punt for now and disable threading on apps using vertex
127 * arrays and compat contexts. Apps using vertex arrays can probably use a
131 _mesa_glthread_is_compat_bind_vertex_array(const struct gl_context
*ctx
)
133 return ctx
->API
!= API_OPENGL_CORE
;
137 * Instead of conditionally handling marshaling previously-bound user vertex
138 * array data in draw calls (deprecated and removed in GL core), we just
139 * disable threading at the point where the user sets a user vertex array.
142 _mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context
*ctx
)
144 struct glthread_state
*glthread
= ctx
->GLThread
;
146 return ctx
->API
!= API_OPENGL_CORE
&& !glthread
->vertex_array_is_vbo
;
150 * Instead of conditionally handling marshaling immediate index data in draw
151 * calls (deprecated and removed in GL core), we just disable threading.
154 _mesa_glthread_is_non_vbo_draw_elements(const struct gl_context
*ctx
)
156 struct glthread_state
*glthread
= ctx
->GLThread
;
158 return ctx
->API
!= API_OPENGL_CORE
&& !glthread
->element_array_is_vbo
;
161 struct marshal_cmd_ShaderSource
;
162 struct marshal_cmd_Flush
;
163 struct marshal_cmd_BindBuffer
;
166 _mesa_marshal_ShaderSource(GLuint shader
, GLsizei count
,
167 const GLchar
* const *string
, const GLint
*length
);
170 _mesa_unmarshal_ShaderSource(struct gl_context
*ctx
,
171 const struct marshal_cmd_ShaderSource
*cmd
);
174 _mesa_marshal_Flush(void);
177 _mesa_unmarshal_Flush(struct gl_context
*ctx
,
178 const struct marshal_cmd_Flush
*cmd
);
181 _mesa_marshal_BindBuffer(GLenum target
, GLuint buffer
);
184 _mesa_unmarshal_BindBuffer(struct gl_context
*ctx
,
185 const struct marshal_cmd_BindBuffer
*cmd
);
187 #endif /* MARSHAL_H */