glthread: don't insert _mesa_post_marshal_hook into every function
[mesa.git] / src / mesa / main / marshal.h
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** \file marshal.h
25 *
26 * Declarations of functions related to marshalling GL calls from a client
27 * thread to a server thread.
28 */
29
30 #ifndef MARSHAL_H
31 #define MARSHAL_H
32
33 #include "main/glthread.h"
34 #include "main/context.h"
35 #include "main/macros.h"
36 #include "marshal_generated.h"
37
38 struct marshal_cmd_base
39 {
40 /**
41 * Type of command. See enum marshal_dispatch_cmd_id.
42 */
43 uint16_t cmd_id;
44
45 /**
46 * Size of command, in multiples of 4 bytes, including cmd_base.
47 */
48 uint16_t cmd_size;
49 };
50
51 typedef void (*_mesa_unmarshal_func)(struct gl_context *ctx, const void *cmd);
52 extern const _mesa_unmarshal_func _mesa_unmarshal_dispatch[NUM_DISPATCH_CMD];
53
54 static inline void *
55 _mesa_glthread_allocate_command(struct gl_context *ctx,
56 uint16_t cmd_id,
57 int size)
58 {
59 struct glthread_state *glthread = ctx->GLThread;
60 struct glthread_batch *next = &glthread->batches[glthread->next];
61 struct marshal_cmd_base *cmd_base;
62 const int aligned_size = ALIGN(size, 8);
63
64 if (unlikely(next->used + size > MARSHAL_MAX_CMD_SIZE)) {
65 _mesa_glthread_flush_batch(ctx);
66 next = &glthread->batches[glthread->next];
67 }
68
69 cmd_base = (struct marshal_cmd_base *)&next->buffer[next->used];
70 next->used += aligned_size;
71 cmd_base->cmd_id = cmd_id;
72 cmd_base->cmd_size = aligned_size;
73 return cmd_base;
74 }
75
76 /**
77 * Instead of conditionally handling marshaling previously-bound user vertex
78 * array data in draw calls (deprecated and removed in GL core), we just
79 * disable threading at the point where the user sets a user vertex array.
80 */
81 static inline bool
82 _mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
83 {
84 struct glthread_state *glthread = ctx->GLThread;
85
86 return ctx->API != API_OPENGL_CORE && !glthread->vertex_array_is_vbo;
87 }
88
89 /**
90 * Instead of conditionally handling marshaling immediate index data in draw
91 * calls (deprecated and removed in GL core), we just disable threading.
92 */
93 static inline bool
94 _mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
95 {
96 struct glthread_state *glthread = ctx->GLThread;
97
98 return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo;
99 }
100
101 #define DEBUG_MARSHAL_PRINT_CALLS 0
102
103 /**
104 * This is printed when we have fallen back to a sync. This can happen when
105 * MARSHAL_MAX_CMD_SIZE is exceeded.
106 */
107 static inline void
108 debug_print_sync_fallback(const char *func)
109 {
110 #if DEBUG_MARSHAL_PRINT_CALLS
111 printf("fallback to sync: %s\n", func);
112 #endif
113 }
114
115
116 static inline void
117 debug_print_sync(const char *func)
118 {
119 #if DEBUG_MARSHAL_PRINT_CALLS
120 printf("sync: %s\n", func);
121 #endif
122 }
123
124 static inline void
125 debug_print_marshal(const char *func)
126 {
127 #if DEBUG_MARSHAL_PRINT_CALLS
128 printf("marshal: %s\n", func);
129 #endif
130 }
131
132 struct _glapi_table *
133 _mesa_create_marshal_table(const struct gl_context *ctx);
134
135
136 /**
137 * Checks whether we're on a compat context for code-generated
138 * glBindVertexArray().
139 *
140 * In order to decide whether a draw call uses only VBOs for vertex and index
141 * buffers, we track the current vertex and index buffer bindings by
142 * glBindBuffer(). However, the index buffer binding is stored in the vertex
143 * array as opposed to the context. If we were to accurately track whether
144 * the index buffer was a user pointer ot not, we'd have to track it per
145 * vertex array, which would mean synchronizing with the client thread and
146 * looking into the hash table to find the actual vertex array object. That's
147 * more tracking than we'd like to do in the main thread, if possible.
148 *
149 * Instead, just punt for now and disable threading on apps using vertex
150 * arrays and compat contexts. Apps using vertex arrays can probably use a
151 * core context.
152 */
153 static inline bool
154 _mesa_glthread_is_compat_bind_vertex_array(const struct gl_context *ctx)
155 {
156 return ctx->API != API_OPENGL_CORE;
157 }
158
159 struct marshal_cmd_Enable;
160 struct marshal_cmd_ShaderSource;
161 struct marshal_cmd_Flush;
162 struct marshal_cmd_BindBuffer;
163 struct marshal_cmd_BufferData;
164 struct marshal_cmd_BufferSubData;
165 struct marshal_cmd_NamedBufferData;
166 struct marshal_cmd_NamedBufferSubData;
167 struct marshal_cmd_ClearBuffer;
168 #define marshal_cmd_ClearBufferfv marshal_cmd_ClearBuffer
169 #define marshal_cmd_ClearBufferiv marshal_cmd_ClearBuffer
170 #define marshal_cmd_ClearBufferuiv marshal_cmd_ClearBuffer
171 #define marshal_cmd_ClearBufferfi marshal_cmd_ClearBuffer
172
173 void
174 _mesa_unmarshal_Enable(struct gl_context *ctx,
175 const struct marshal_cmd_Enable *cmd);
176
177 void GLAPIENTRY
178 _mesa_marshal_Enable(GLenum cap);
179
180 void GLAPIENTRY
181 _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
182 const GLchar * const *string, const GLint *length);
183
184 void
185 _mesa_unmarshal_ShaderSource(struct gl_context *ctx,
186 const struct marshal_cmd_ShaderSource *cmd);
187
188 void GLAPIENTRY
189 _mesa_marshal_Flush(void);
190
191 void
192 _mesa_unmarshal_Flush(struct gl_context *ctx,
193 const struct marshal_cmd_Flush *cmd);
194
195 void GLAPIENTRY
196 _mesa_marshal_BindBuffer(GLenum target, GLuint buffer);
197
198 void
199 _mesa_unmarshal_BindBuffer(struct gl_context *ctx,
200 const struct marshal_cmd_BindBuffer *cmd);
201
202 void
203 _mesa_unmarshal_BufferData(struct gl_context *ctx,
204 const struct marshal_cmd_BufferData *cmd);
205
206 void GLAPIENTRY
207 _mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
208 GLenum usage);
209
210 void
211 _mesa_unmarshal_BufferSubData(struct gl_context *ctx,
212 const struct marshal_cmd_BufferSubData *cmd);
213
214 void GLAPIENTRY
215 _mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
216 const GLvoid * data);
217
218 void
219 _mesa_unmarshal_NamedBufferData(struct gl_context *ctx,
220 const struct marshal_cmd_NamedBufferData *cmd);
221
222 void GLAPIENTRY
223 _mesa_marshal_NamedBufferData(GLuint buffer, GLsizeiptr size,
224 const GLvoid * data, GLenum usage);
225
226 void
227 _mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
228 const struct marshal_cmd_NamedBufferSubData *cmd);
229
230 void GLAPIENTRY
231 _mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size,
232 const GLvoid * data);
233
234 void
235 _mesa_unmarshal_ClearBufferfv(struct gl_context *ctx,
236 const struct marshal_cmd_ClearBuffer *cmd);
237
238 void GLAPIENTRY
239 _mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
240 const GLfloat *value);
241
242 void
243 _mesa_unmarshal_ClearBufferiv(struct gl_context *ctx,
244 const struct marshal_cmd_ClearBuffer *cmd);
245
246 void GLAPIENTRY
247 _mesa_marshal_ClearBufferiv(GLenum buffer, GLint drawbuffer,
248 const GLint *value);
249
250 void
251 _mesa_unmarshal_ClearBufferuiv(struct gl_context *ctx,
252 const struct marshal_cmd_ClearBuffer *cmd);
253
254 void GLAPIENTRY
255 _mesa_marshal_ClearBufferuiv(GLenum buffer, GLint drawbuffer,
256 const GLuint *value);
257
258 void
259 _mesa_unmarshal_ClearBufferfi(struct gl_context *ctx,
260 const struct marshal_cmd_ClearBuffer *cmd);
261
262 void GLAPIENTRY
263 _mesa_marshal_ClearBufferfi(GLenum buffer, GLint drawbuffer,
264 const GLfloat depth, const GLint stencil);
265
266 #endif /* MARSHAL_H */