glthread: track for each VAO whether the user has set a user pointer
[mesa.git] / src / mesa / main / marshal.h
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** \file marshal.h
25 *
26 * Declarations of functions related to marshalling GL calls from a client
27 * thread to a server thread.
28 */
29
30 #ifndef MARSHAL_H
31 #define MARSHAL_H
32
33 #include "main/glthread.h"
34 #include "main/context.h"
35 #include "main/macros.h"
36 #include "marshal_generated.h"
37
38 struct marshal_cmd_base
39 {
40 /**
41 * Type of command. See enum marshal_dispatch_cmd_id.
42 */
43 uint16_t cmd_id;
44
45 /**
46 * Size of command, in multiples of 4 bytes, including cmd_base.
47 */
48 uint16_t cmd_size;
49 };
50
51 typedef void (*_mesa_unmarshal_func)(struct gl_context *ctx, const void *cmd);
52 extern const _mesa_unmarshal_func _mesa_unmarshal_dispatch[NUM_DISPATCH_CMD];
53
54 static inline void *
55 _mesa_glthread_allocate_command(struct gl_context *ctx,
56 uint16_t cmd_id,
57 int size)
58 {
59 struct glthread_state *glthread = ctx->GLThread;
60 struct glthread_batch *next = &glthread->batches[glthread->next];
61 struct marshal_cmd_base *cmd_base;
62 const int aligned_size = ALIGN(size, 8);
63
64 if (unlikely(next->used + size > MARSHAL_MAX_CMD_SIZE)) {
65 _mesa_glthread_flush_batch(ctx);
66 next = &glthread->batches[glthread->next];
67 }
68
69 cmd_base = (struct marshal_cmd_base *)&next->buffer[next->used];
70 next->used += aligned_size;
71 cmd_base->cmd_id = cmd_id;
72 cmd_base->cmd_size = aligned_size;
73 return cmd_base;
74 }
75
76 /**
77 * Instead of conditionally handling marshaling immediate index data in draw
78 * calls (deprecated and removed in GL core), we just disable threading.
79 */
80 static inline bool
81 _mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
82 {
83 struct glthread_state *glthread = ctx->GLThread;
84
85 return ctx->API != API_OPENGL_CORE &&
86 (glthread->CurrentVAO->IndexBufferIsUserPointer ||
87 glthread->CurrentVAO->HasUserPointer);
88 }
89
90 static inline bool
91 _mesa_glthread_is_non_vbo_draw_arrays(const struct gl_context *ctx)
92 {
93 struct glthread_state *glthread = ctx->GLThread;
94
95 return ctx->API != API_OPENGL_CORE && glthread->CurrentVAO->HasUserPointer;
96 }
97
98 static inline bool
99 _mesa_glthread_is_non_vbo_draw_arrays_indirect(const struct gl_context *ctx)
100 {
101 struct glthread_state *glthread = ctx->GLThread;
102
103 return ctx->API != API_OPENGL_CORE &&
104 (!glthread->draw_indirect_buffer_is_vbo ||
105 glthread->CurrentVAO->HasUserPointer );
106 }
107
108 static inline bool
109 _mesa_glthread_is_non_vbo_draw_elements_indirect(const struct gl_context *ctx)
110 {
111 struct glthread_state *glthread = ctx->GLThread;
112
113 return ctx->API != API_OPENGL_CORE &&
114 (!glthread->draw_indirect_buffer_is_vbo ||
115 glthread->CurrentVAO->IndexBufferIsUserPointer ||
116 glthread->CurrentVAO->HasUserPointer);
117 }
118
119 #define DEBUG_MARSHAL_PRINT_CALLS 0
120
121 /**
122 * This is printed when we have fallen back to a sync. This can happen when
123 * MARSHAL_MAX_CMD_SIZE is exceeded.
124 */
125 static inline void
126 debug_print_sync_fallback(const char *func)
127 {
128 #if DEBUG_MARSHAL_PRINT_CALLS
129 printf("fallback to sync: %s\n", func);
130 #endif
131 }
132
133
134 static inline void
135 debug_print_sync(const char *func)
136 {
137 #if DEBUG_MARSHAL_PRINT_CALLS
138 printf("sync: %s\n", func);
139 #endif
140 }
141
142 static inline void
143 debug_print_marshal(const char *func)
144 {
145 #if DEBUG_MARSHAL_PRINT_CALLS
146 printf("marshal: %s\n", func);
147 #endif
148 }
149
150 struct _glapi_table *
151 _mesa_create_marshal_table(const struct gl_context *ctx);
152
153 struct marshal_cmd_ShaderSource;
154 struct marshal_cmd_BindBuffer;
155 struct marshal_cmd_BufferData;
156 struct marshal_cmd_BufferSubData;
157 struct marshal_cmd_NamedBufferData;
158 struct marshal_cmd_NamedBufferSubData;
159
160 void GLAPIENTRY
161 _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
162 const GLchar * const *string, const GLint *length);
163
164 void
165 _mesa_unmarshal_ShaderSource(struct gl_context *ctx,
166 const struct marshal_cmd_ShaderSource *cmd);
167
168 void GLAPIENTRY
169 _mesa_marshal_BindBuffer(GLenum target, GLuint buffer);
170
171 void
172 _mesa_unmarshal_BindBuffer(struct gl_context *ctx,
173 const struct marshal_cmd_BindBuffer *cmd);
174
175 void
176 _mesa_unmarshal_BufferData(struct gl_context *ctx,
177 const struct marshal_cmd_BufferData *cmd);
178
179 void GLAPIENTRY
180 _mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
181 GLenum usage);
182
183 void
184 _mesa_unmarshal_BufferSubData(struct gl_context *ctx,
185 const struct marshal_cmd_BufferSubData *cmd);
186
187 void GLAPIENTRY
188 _mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
189 const GLvoid * data);
190
191 void
192 _mesa_unmarshal_NamedBufferData(struct gl_context *ctx,
193 const struct marshal_cmd_NamedBufferData *cmd);
194
195 void GLAPIENTRY
196 _mesa_marshal_NamedBufferData(GLuint buffer, GLsizeiptr size,
197 const GLvoid * data, GLenum usage);
198
199 void
200 _mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
201 const struct marshal_cmd_NamedBufferSubData *cmd);
202
203 void GLAPIENTRY
204 _mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size,
205 const GLvoid * data);
206
207 static inline unsigned
208 _mesa_buffer_enum_to_count(GLenum buffer)
209 {
210 switch (buffer) {
211 case GL_COLOR:
212 return 4;
213 case GL_DEPTH_STENCIL:
214 return 2;
215 case GL_STENCIL:
216 case GL_DEPTH:
217 return 1;
218 default:
219 return 0;
220 }
221 }
222
223 static inline unsigned
224 _mesa_tex_param_enum_to_count(GLenum pname)
225 {
226 switch (pname) {
227 case GL_TEXTURE_MIN_FILTER:
228 case GL_TEXTURE_MAG_FILTER:
229 case GL_TEXTURE_WRAP_S:
230 case GL_TEXTURE_WRAP_T:
231 case GL_TEXTURE_WRAP_R:
232 case GL_TEXTURE_BASE_LEVEL:
233 case GL_TEXTURE_MAX_LEVEL:
234 case GL_GENERATE_MIPMAP_SGIS:
235 case GL_TEXTURE_COMPARE_MODE_ARB:
236 case GL_TEXTURE_COMPARE_FUNC_ARB:
237 case GL_DEPTH_TEXTURE_MODE_ARB:
238 case GL_DEPTH_STENCIL_TEXTURE_MODE:
239 case GL_TEXTURE_SRGB_DECODE_EXT:
240 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
241 case GL_TEXTURE_SWIZZLE_R:
242 case GL_TEXTURE_SWIZZLE_G:
243 case GL_TEXTURE_SWIZZLE_B:
244 case GL_TEXTURE_SWIZZLE_A:
245 case GL_TEXTURE_MIN_LOD:
246 case GL_TEXTURE_MAX_LOD:
247 case GL_TEXTURE_PRIORITY:
248 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
249 case GL_TEXTURE_LOD_BIAS:
250 case GL_TEXTURE_TILING_EXT:
251 return 1;
252 case GL_TEXTURE_CROP_RECT_OES:
253 case GL_TEXTURE_SWIZZLE_RGBA:
254 case GL_TEXTURE_BORDER_COLOR:
255 return 4;
256 default:
257 return 0;
258 }
259 }
260
261 static inline unsigned
262 _mesa_fog_enum_to_count(GLenum pname)
263 {
264 switch (pname) {
265 case GL_FOG_MODE:
266 case GL_FOG_DENSITY:
267 case GL_FOG_START:
268 case GL_FOG_END:
269 case GL_FOG_INDEX:
270 case GL_FOG_COORDINATE_SOURCE_EXT:
271 case GL_FOG_DISTANCE_MODE_NV:
272 return 1;
273 case GL_FOG_COLOR:
274 return 4;
275 default:
276 return 0;
277 }
278 }
279
280 static inline unsigned
281 _mesa_light_enum_to_count(GLenum pname)
282 {
283 switch (pname) {
284 case GL_AMBIENT:
285 case GL_DIFFUSE:
286 case GL_SPECULAR:
287 case GL_POSITION:
288 return 4;
289 case GL_SPOT_DIRECTION:
290 return 3;
291 case GL_SPOT_EXPONENT:
292 case GL_SPOT_CUTOFF:
293 case GL_CONSTANT_ATTENUATION:
294 case GL_LINEAR_ATTENUATION:
295 case GL_QUADRATIC_ATTENUATION:
296 return 1;
297 default:
298 return 0;
299 }
300 }
301
302 static inline unsigned
303 _mesa_light_model_enum_to_count(GLenum pname)
304 {
305 switch (pname) {
306 case GL_LIGHT_MODEL_AMBIENT:
307 return 4;
308 case GL_LIGHT_MODEL_LOCAL_VIEWER:
309 case GL_LIGHT_MODEL_TWO_SIDE:
310 case GL_LIGHT_MODEL_COLOR_CONTROL:
311 return 1;
312 default:
313 return 0;
314 }
315 }
316
317 static inline unsigned
318 _mesa_texenv_enum_to_count(GLenum pname)
319 {
320 switch (pname) {
321 case GL_TEXTURE_ENV_MODE:
322 case GL_COMBINE_RGB:
323 case GL_COMBINE_ALPHA:
324 case GL_SOURCE0_RGB:
325 case GL_SOURCE1_RGB:
326 case GL_SOURCE2_RGB:
327 case GL_SOURCE3_RGB_NV:
328 case GL_SOURCE0_ALPHA:
329 case GL_SOURCE1_ALPHA:
330 case GL_SOURCE2_ALPHA:
331 case GL_SOURCE3_ALPHA_NV:
332 case GL_OPERAND0_RGB:
333 case GL_OPERAND1_RGB:
334 case GL_OPERAND2_RGB:
335 case GL_OPERAND3_RGB_NV:
336 case GL_OPERAND0_ALPHA:
337 case GL_OPERAND1_ALPHA:
338 case GL_OPERAND2_ALPHA:
339 case GL_OPERAND3_ALPHA_NV:
340 case GL_RGB_SCALE:
341 case GL_ALPHA_SCALE:
342 case GL_TEXTURE_LOD_BIAS_EXT:
343 case GL_COORD_REPLACE_NV:
344 return 1;
345 case GL_TEXTURE_ENV_COLOR:
346 return 4;
347 default:
348 return 0;
349 }
350 }
351
352 static inline unsigned
353 _mesa_texgen_enum_to_count(GLenum pname)
354 {
355 switch (pname) {
356 case GL_TEXTURE_GEN_MODE:
357 return 1;
358 case GL_OBJECT_PLANE:
359 case GL_EYE_PLANE:
360 return 4;
361 default:
362 return 0;
363 }
364 }
365
366 static inline unsigned
367 _mesa_material_enum_to_count(GLenum pname)
368 {
369 switch (pname) {
370 case GL_EMISSION:
371 case GL_AMBIENT:
372 case GL_DIFFUSE:
373 case GL_SPECULAR:
374 case GL_AMBIENT_AND_DIFFUSE:
375 return 4;
376 case GL_COLOR_INDEXES:
377 return 3;
378 case GL_SHININESS:
379 return 1;
380 default:
381 return 0;
382 }
383 }
384
385 static inline unsigned
386 _mesa_point_param_enum_to_count(GLenum pname)
387 {
388 switch (pname) {
389 case GL_DISTANCE_ATTENUATION_EXT:
390 return 3;
391 case GL_POINT_SIZE_MIN_EXT:
392 case GL_POINT_SIZE_MAX_EXT:
393 case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
394 case GL_POINT_SPRITE_R_MODE_NV:
395 case GL_POINT_SPRITE_COORD_ORIGIN:
396 return 1;
397 default:
398 return 0;
399 }
400 }
401
402 static inline unsigned
403 _mesa_calllists_enum_to_count(GLenum type)
404 {
405 switch (type) {
406 case GL_BYTE:
407 case GL_UNSIGNED_BYTE:
408 return 1;
409 case GL_SHORT:
410 case GL_UNSIGNED_SHORT:
411 case GL_2_BYTES:
412 return 2;
413 case GL_3_BYTES:
414 return 3;
415 case GL_INT:
416 case GL_UNSIGNED_INT:
417 case GL_FLOAT:
418 case GL_4_BYTES:
419 return 4;
420 default:
421 return 0;
422 }
423 }
424
425 static inline unsigned
426 _mesa_patch_param_enum_to_count(GLenum pname)
427 {
428 switch (pname) {
429 case GL_PATCH_DEFAULT_OUTER_LEVEL:
430 return 4;
431 case GL_PATCH_DEFAULT_INNER_LEVEL:
432 return 2;
433 default:
434 return 0;
435 }
436 }
437
438 static inline unsigned
439 _mesa_memobj_enum_to_count(GLenum pname)
440 {
441 switch (pname) {
442 case GL_DEDICATED_MEMORY_OBJECT_EXT:
443 return 1;
444 default:
445 return 0;
446 }
447 }
448
449 static inline unsigned
450 _mesa_semaphore_enum_to_count(GLenum pname)
451 {
452 switch (pname) {
453 /* EXT_semaphore and EXT_semaphore_fd define no parameters */
454 default:
455 return 0;
456 }
457 }
458
459 #endif /* MARSHAL_H */