mesa/glthread: add custom marshalling for ClearBufferfv()
[mesa.git] / src / mesa / main / marshal.h
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** \file marshal.h
25 *
26 * Declarations of functions related to marshalling GL calls from a client
27 * thread to a server thread.
28 */
29
30 #ifndef MARSHAL_H
31 #define MARSHAL_H
32
33 #include "main/glthread.h"
34 #include "main/context.h"
35
36 struct marshal_cmd_base
37 {
38 /**
39 * Type of command. See enum marshal_dispatch_cmd_id.
40 */
41 uint16_t cmd_id;
42
43 /**
44 * Size of command, in multiples of 4 bytes, including cmd_base.
45 */
46 uint16_t cmd_size;
47 };
48
49 #ifdef HAVE_PTHREAD
50
51 static inline void *
52 _mesa_glthread_allocate_command(struct gl_context *ctx,
53 uint16_t cmd_id,
54 size_t size)
55 {
56 struct glthread_state *glthread = ctx->GLThread;
57 struct marshal_cmd_base *cmd_base;
58
59 if (unlikely(glthread->batch->used + size > MARSHAL_MAX_CMD_SIZE))
60 _mesa_glthread_flush_batch(ctx);
61
62 cmd_base = (struct marshal_cmd_base *)
63 &glthread->batch->buffer[glthread->batch->used];
64 glthread->batch->used += size;
65 cmd_base->cmd_id = cmd_id;
66 cmd_base->cmd_size = size;
67 return cmd_base;
68 }
69
70 /**
71 * Instead of conditionally handling marshaling previously-bound user vertex
72 * array data in draw calls (deprecated and removed in GL core), we just
73 * disable threading at the point where the user sets a user vertex array.
74 */
75 static inline bool
76 _mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
77 {
78 struct glthread_state *glthread = ctx->GLThread;
79
80 return ctx->API != API_OPENGL_CORE && !glthread->vertex_array_is_vbo;
81 }
82
83 /**
84 * Instead of conditionally handling marshaling immediate index data in draw
85 * calls (deprecated and removed in GL core), we just disable threading.
86 */
87 static inline bool
88 _mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
89 {
90 struct glthread_state *glthread = ctx->GLThread;
91
92 return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo;
93 }
94
95 #else
96
97 /* FIXME: dummy functions for non PTHREAD platforms */
98 static inline void *
99 _mesa_glthread_allocate_command(struct gl_context *ctx,
100 uint16_t cmd_id,
101 size_t size)
102 {
103 return NULL;
104 }
105
106 static inline bool
107 _mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
108 {
109 return false;
110 }
111
112 static inline bool
113 _mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
114 {
115 return false;
116 }
117
118 #endif
119
120 #define DEBUG_MARSHAL_PRINT_CALLS 0
121
122 static inline void
123 debug_print_sync(const char *func)
124 {
125 #if DEBUG_MARSHAL_PRINT_CALLS
126 printf("sync: %s\n", func);
127 #endif
128 }
129
130 static inline void
131 debug_print_marshal(const char *func)
132 {
133 #if DEBUG_MARSHAL_PRINT_CALLS
134 printf("marshal: %s\n", func);
135 #endif
136 }
137
138 static inline void
139 debug_print_unmarshal(const char *func)
140 {
141 #if DEBUG_MARSHAL_PRINT_CALLS
142 printf("unmarshal: %s\n", func);
143 #endif
144 }
145
146 struct _glapi_table *
147 _mesa_create_marshal_table(const struct gl_context *ctx);
148
149 size_t
150 _mesa_unmarshal_dispatch_cmd(struct gl_context *ctx, const void *cmd);
151
152 static inline void
153 _mesa_post_marshal_hook(struct gl_context *ctx)
154 {
155 /* This can be enabled for debugging whether a failure is a synchronization
156 * problem between the main thread and the worker thread, or a failure in
157 * how we actually marshal.
158 */
159 if (false)
160 _mesa_glthread_finish(ctx);
161 }
162
163
164 /**
165 * Checks whether we're on a compat context for code-generated
166 * glBindVertexArray().
167 *
168 * In order to decide whether a draw call uses only VBOs for vertex and index
169 * buffers, we track the current vertex and index buffer bindings by
170 * glBindBuffer(). However, the index buffer binding is stored in the vertex
171 * array as opposed to the context. If we were to accurately track whether
172 * the index buffer was a user pointer ot not, we'd have to track it per
173 * vertex array, which would mean synchronizing with the client thread and
174 * looking into the hash table to find the actual vertex array object. That's
175 * more tracking than we'd like to do in the main thread, if possible.
176 *
177 * Instead, just punt for now and disable threading on apps using vertex
178 * arrays and compat contexts. Apps using vertex arrays can probably use a
179 * core context.
180 */
181 static inline bool
182 _mesa_glthread_is_compat_bind_vertex_array(const struct gl_context *ctx)
183 {
184 return ctx->API != API_OPENGL_CORE;
185 }
186
187 struct marshal_cmd_ShaderSource;
188 struct marshal_cmd_Flush;
189 struct marshal_cmd_BindBuffer;
190 struct marshal_cmd_BufferData;
191 struct marshal_cmd_BufferSubData;
192 struct marshal_cmd_ClearBufferfv;
193
194 void GLAPIENTRY
195 _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
196 const GLchar * const *string, const GLint *length);
197
198 void
199 _mesa_unmarshal_ShaderSource(struct gl_context *ctx,
200 const struct marshal_cmd_ShaderSource *cmd);
201
202 void GLAPIENTRY
203 _mesa_marshal_Flush(void);
204
205 void
206 _mesa_unmarshal_Flush(struct gl_context *ctx,
207 const struct marshal_cmd_Flush *cmd);
208
209 void GLAPIENTRY
210 _mesa_marshal_BindBuffer(GLenum target, GLuint buffer);
211
212 void
213 _mesa_unmarshal_BindBuffer(struct gl_context *ctx,
214 const struct marshal_cmd_BindBuffer *cmd);
215
216 void
217 _mesa_unmarshal_BufferData(struct gl_context *ctx,
218 const struct marshal_cmd_BufferData *cmd);
219
220 void GLAPIENTRY
221 _mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
222 GLenum usage);
223
224 void
225 _mesa_unmarshal_BufferSubData(struct gl_context *ctx,
226 const struct marshal_cmd_BufferSubData *cmd);
227
228 void GLAPIENTRY
229 _mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
230 const GLvoid * data);
231
232 void
233 _mesa_unmarshal_ClearBufferfv(struct gl_context *ctx,
234 const struct marshal_cmd_ClearBufferfv *cmd);
235
236 void GLAPIENTRY
237 _mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
238 const GLfloat *value);
239
240 #endif /* MARSHAL_H */