mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.
[mesa.git] / src / mesa / main / matrix.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file matrix.c
29 * Matrix operations.
30 *
31 * \note
32 * -# 4x4 transformation matrices are stored in memory in column major order.
33 * -# Points/vertices are to be thought of as column vectors.
34 * -# Transformation of a point p by a matrix M is: p' = M * p
35 */
36
37
38 #include "glheader.h"
39 #include "imports.h"
40 #include "context.h"
41 #include "enums.h"
42 #include "macros.h"
43 #include "matrix.h"
44 #include "mtypes.h"
45 #include "math/m_matrix.h"
46
47
48 /**
49 * Apply a perspective projection matrix.
50 *
51 * \param left left clipping plane coordinate.
52 * \param right right clipping plane coordinate.
53 * \param bottom bottom clipping plane coordinate.
54 * \param top top clipping plane coordinate.
55 * \param nearval distance to the near clipping plane.
56 * \param farval distance to the far clipping plane.
57 *
58 * \sa glFrustum().
59 *
60 * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
61 * the top matrix of the current matrix stack and sets
62 * __struct gl_contextRec::NewState.
63 */
64 void GLAPIENTRY
65 _mesa_Frustum( GLdouble left, GLdouble right,
66 GLdouble bottom, GLdouble top,
67 GLdouble nearval, GLdouble farval )
68 {
69 GET_CURRENT_CONTEXT(ctx);
70
71 FLUSH_VERTICES(ctx, 0);
72
73 if (nearval <= 0.0 ||
74 farval <= 0.0 ||
75 nearval == farval ||
76 left == right ||
77 top == bottom)
78 {
79 _mesa_error( ctx, GL_INVALID_VALUE, "glFrustum" );
80 return;
81 }
82
83 _math_matrix_frustum( ctx->CurrentStack->Top,
84 (GLfloat) left, (GLfloat) right,
85 (GLfloat) bottom, (GLfloat) top,
86 (GLfloat) nearval, (GLfloat) farval );
87 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
88 }
89
90
91 /**
92 * Apply an orthographic projection matrix.
93 *
94 * \param left left clipping plane coordinate.
95 * \param right right clipping plane coordinate.
96 * \param bottom bottom clipping plane coordinate.
97 * \param top top clipping plane coordinate.
98 * \param nearval distance to the near clipping plane.
99 * \param farval distance to the far clipping plane.
100 *
101 * \sa glOrtho().
102 *
103 * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
104 * the top matrix of the current matrix stack and sets
105 * __struct gl_contextRec::NewState.
106 */
107 void GLAPIENTRY
108 _mesa_Ortho( GLdouble left, GLdouble right,
109 GLdouble bottom, GLdouble top,
110 GLdouble nearval, GLdouble farval )
111 {
112 GET_CURRENT_CONTEXT(ctx);
113
114 FLUSH_VERTICES(ctx, 0);
115
116 if (MESA_VERBOSE & VERBOSE_API)
117 _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
118 left, right, bottom, top, nearval, farval);
119
120 if (left == right ||
121 bottom == top ||
122 nearval == farval)
123 {
124 _mesa_error( ctx, GL_INVALID_VALUE, "glOrtho" );
125 return;
126 }
127
128 _math_matrix_ortho( ctx->CurrentStack->Top,
129 (GLfloat) left, (GLfloat) right,
130 (GLfloat) bottom, (GLfloat) top,
131 (GLfloat) nearval, (GLfloat) farval );
132 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
133 }
134
135
136 /**
137 * Set the current matrix stack.
138 *
139 * \param mode matrix stack.
140 *
141 * \sa glMatrixMode().
142 *
143 * Flushes the vertices, validates the parameter and updates
144 * __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode
145 * with the specified matrix stack.
146 */
147 void GLAPIENTRY
148 _mesa_MatrixMode( GLenum mode )
149 {
150 GET_CURRENT_CONTEXT(ctx);
151
152 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
153 return;
154 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
155
156 switch (mode) {
157 case GL_MODELVIEW:
158 ctx->CurrentStack = &ctx->ModelviewMatrixStack;
159 break;
160 case GL_PROJECTION:
161 ctx->CurrentStack = &ctx->ProjectionMatrixStack;
162 break;
163 case GL_TEXTURE:
164 /* This error check is disabled because if we're called from
165 * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
166 * we'll generate an unexpected error.
167 * From the GL_ARB_vertex_shader spec it sounds like we should instead
168 * do error checking in other places when we actually try to access
169 * texture matrices beyond MaxTextureCoordUnits.
170 */
171 #if 0
172 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
173 _mesa_error(ctx, GL_INVALID_OPERATION,
174 "glMatrixMode(invalid tex unit %d)",
175 ctx->Texture.CurrentUnit);
176 return;
177 }
178 #endif
179 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack));
180 ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
181 break;
182 case GL_MATRIX0_ARB:
183 case GL_MATRIX1_ARB:
184 case GL_MATRIX2_ARB:
185 case GL_MATRIX3_ARB:
186 case GL_MATRIX4_ARB:
187 case GL_MATRIX5_ARB:
188 case GL_MATRIX6_ARB:
189 case GL_MATRIX7_ARB:
190 if (ctx->API == API_OPENGL_COMPAT
191 && (ctx->Extensions.ARB_vertex_program ||
192 ctx->Extensions.ARB_fragment_program)) {
193 const GLuint m = mode - GL_MATRIX0_ARB;
194 if (m > ctx->Const.MaxProgramMatrices) {
195 _mesa_error(ctx, GL_INVALID_ENUM,
196 "glMatrixMode(GL_MATRIX%d_ARB)", m);
197 return;
198 }
199 ctx->CurrentStack = &ctx->ProgramMatrixStack[m];
200 }
201 else {
202 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
203 return;
204 }
205 break;
206 default:
207 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
208 return;
209 }
210
211 ctx->Transform.MatrixMode = mode;
212 }
213
214
215 /**
216 * Push the current matrix stack.
217 *
218 * \sa glPushMatrix().
219 *
220 * Verifies the current matrix stack is not full, and duplicates the top-most
221 * matrix in the stack.
222 * Marks __struct gl_contextRec::NewState with the stack dirty flag.
223 */
224 void GLAPIENTRY
225 _mesa_PushMatrix( void )
226 {
227 GET_CURRENT_CONTEXT(ctx);
228 struct gl_matrix_stack *stack = ctx->CurrentStack;
229
230 if (MESA_VERBOSE&VERBOSE_API)
231 _mesa_debug(ctx, "glPushMatrix %s\n",
232 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
233
234 if (stack->Depth + 1 >= stack->MaxDepth) {
235 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
236 _mesa_error(ctx, GL_STACK_OVERFLOW,
237 "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
238 ctx->Texture.CurrentUnit);
239 }
240 else {
241 _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
242 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
243 }
244 return;
245 }
246 _math_matrix_copy( &stack->Stack[stack->Depth + 1],
247 &stack->Stack[stack->Depth] );
248 stack->Depth++;
249 stack->Top = &(stack->Stack[stack->Depth]);
250 ctx->NewState |= stack->DirtyFlag;
251 }
252
253
254 /**
255 * Pop the current matrix stack.
256 *
257 * \sa glPopMatrix().
258 *
259 * Flushes the vertices, verifies the current matrix stack is not empty, and
260 * moves the stack head down.
261 * Marks __struct gl_contextRec::NewState with the dirty stack flag.
262 */
263 void GLAPIENTRY
264 _mesa_PopMatrix( void )
265 {
266 GET_CURRENT_CONTEXT(ctx);
267 struct gl_matrix_stack *stack = ctx->CurrentStack;
268
269 FLUSH_VERTICES(ctx, 0);
270
271 if (MESA_VERBOSE&VERBOSE_API)
272 _mesa_debug(ctx, "glPopMatrix %s\n",
273 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
274
275 if (stack->Depth == 0) {
276 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
277 _mesa_error(ctx, GL_STACK_UNDERFLOW,
278 "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
279 ctx->Texture.CurrentUnit);
280 }
281 else {
282 _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
283 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
284 }
285 return;
286 }
287 stack->Depth--;
288 stack->Top = &(stack->Stack[stack->Depth]);
289 ctx->NewState |= stack->DirtyFlag;
290 }
291
292
293 /**
294 * Replace the current matrix with the identity matrix.
295 *
296 * \sa glLoadIdentity().
297 *
298 * Flushes the vertices and calls _math_matrix_set_identity() with the
299 * top-most matrix in the current stack.
300 * Marks __struct gl_contextRec::NewState with the stack dirty flag.
301 */
302 void GLAPIENTRY
303 _mesa_LoadIdentity( void )
304 {
305 GET_CURRENT_CONTEXT(ctx);
306
307 FLUSH_VERTICES(ctx, 0);
308
309 if (MESA_VERBOSE & VERBOSE_API)
310 _mesa_debug(ctx, "glLoadIdentity()\n");
311
312 _math_matrix_set_identity( ctx->CurrentStack->Top );
313 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
314 }
315
316
317 /**
318 * Replace the current matrix with a given matrix.
319 *
320 * \param m matrix.
321 *
322 * \sa glLoadMatrixf().
323 *
324 * Flushes the vertices and calls _math_matrix_loadf() with the top-most
325 * matrix in the current stack and the given matrix.
326 * Marks __struct gl_contextRec::NewState with the dirty stack flag.
327 */
328 void GLAPIENTRY
329 _mesa_LoadMatrixf( const GLfloat *m )
330 {
331 GET_CURRENT_CONTEXT(ctx);
332 if (!m) return;
333 if (MESA_VERBOSE & VERBOSE_API)
334 _mesa_debug(ctx,
335 "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
336 m[0], m[4], m[8], m[12],
337 m[1], m[5], m[9], m[13],
338 m[2], m[6], m[10], m[14],
339 m[3], m[7], m[11], m[15]);
340
341 FLUSH_VERTICES(ctx, 0);
342 _math_matrix_loadf( ctx->CurrentStack->Top, m );
343 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
344 }
345
346
347 /**
348 * Multiply the current matrix with a given matrix.
349 *
350 * \param m matrix.
351 *
352 * \sa glMultMatrixf().
353 *
354 * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
355 * matrix in the current stack and the given matrix. Marks
356 * __struct gl_contextRec::NewState with the dirty stack flag.
357 */
358 void GLAPIENTRY
359 _mesa_MultMatrixf( const GLfloat *m )
360 {
361 GET_CURRENT_CONTEXT(ctx);
362 if (!m) return;
363 if (MESA_VERBOSE & VERBOSE_API)
364 _mesa_debug(ctx,
365 "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
366 m[0], m[4], m[8], m[12],
367 m[1], m[5], m[9], m[13],
368 m[2], m[6], m[10], m[14],
369 m[3], m[7], m[11], m[15]);
370
371 FLUSH_VERTICES(ctx, 0);
372 _math_matrix_mul_floats( ctx->CurrentStack->Top, m );
373 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
374 }
375
376
377 /**
378 * Multiply the current matrix with a rotation matrix.
379 *
380 * \param angle angle of rotation, in degrees.
381 * \param x rotation vector x coordinate.
382 * \param y rotation vector y coordinate.
383 * \param z rotation vector z coordinate.
384 *
385 * \sa glRotatef().
386 *
387 * Flushes the vertices and calls _math_matrix_rotate() with the top-most
388 * matrix in the current stack and the given parameters. Marks
389 * __struct gl_contextRec::NewState with the dirty stack flag.
390 */
391 void GLAPIENTRY
392 _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
393 {
394 GET_CURRENT_CONTEXT(ctx);
395
396 FLUSH_VERTICES(ctx, 0);
397 if (angle != 0.0F) {
398 _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
399 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
400 }
401 }
402
403
404 /**
405 * Multiply the current matrix with a general scaling matrix.
406 *
407 * \param x x axis scale factor.
408 * \param y y axis scale factor.
409 * \param z z axis scale factor.
410 *
411 * \sa glScalef().
412 *
413 * Flushes the vertices and calls _math_matrix_scale() with the top-most
414 * matrix in the current stack and the given parameters. Marks
415 * __struct gl_contextRec::NewState with the dirty stack flag.
416 */
417 void GLAPIENTRY
418 _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
419 {
420 GET_CURRENT_CONTEXT(ctx);
421
422 FLUSH_VERTICES(ctx, 0);
423 _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
424 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
425 }
426
427
428 /**
429 * Multiply the current matrix with a translation matrix.
430 *
431 * \param x translation vector x coordinate.
432 * \param y translation vector y coordinate.
433 * \param z translation vector z coordinate.
434 *
435 * \sa glTranslatef().
436 *
437 * Flushes the vertices and calls _math_matrix_translate() with the top-most
438 * matrix in the current stack and the given parameters. Marks
439 * __struct gl_contextRec::NewState with the dirty stack flag.
440 */
441 void GLAPIENTRY
442 _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
443 {
444 GET_CURRENT_CONTEXT(ctx);
445
446 FLUSH_VERTICES(ctx, 0);
447 _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
448 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
449 }
450
451
452 void GLAPIENTRY
453 _mesa_LoadMatrixd( const GLdouble *m )
454 {
455 GLint i;
456 GLfloat f[16];
457 if (!m) return;
458 for (i = 0; i < 16; i++)
459 f[i] = (GLfloat) m[i];
460 _mesa_LoadMatrixf(f);
461 }
462
463 void GLAPIENTRY
464 _mesa_MultMatrixd( const GLdouble *m )
465 {
466 GLint i;
467 GLfloat f[16];
468 if (!m) return;
469 for (i = 0; i < 16; i++)
470 f[i] = (GLfloat) m[i];
471 _mesa_MultMatrixf( f );
472 }
473
474
475 void GLAPIENTRY
476 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
477 {
478 _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
479 }
480
481
482 void GLAPIENTRY
483 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
484 {
485 _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
486 }
487
488
489 void GLAPIENTRY
490 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
491 {
492 _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
493 }
494
495
496 void GLAPIENTRY
497 _mesa_LoadTransposeMatrixf( const GLfloat *m )
498 {
499 GLfloat tm[16];
500 if (!m) return;
501 _math_transposef(tm, m);
502 _mesa_LoadMatrixf(tm);
503 }
504
505
506 void GLAPIENTRY
507 _mesa_LoadTransposeMatrixd( const GLdouble *m )
508 {
509 GLfloat tm[16];
510 if (!m) return;
511 _math_transposefd(tm, m);
512 _mesa_LoadMatrixf(tm);
513 }
514
515
516 void GLAPIENTRY
517 _mesa_MultTransposeMatrixf( const GLfloat *m )
518 {
519 GLfloat tm[16];
520 if (!m) return;
521 _math_transposef(tm, m);
522 _mesa_MultMatrixf(tm);
523 }
524
525
526 void GLAPIENTRY
527 _mesa_MultTransposeMatrixd( const GLdouble *m )
528 {
529 GLfloat tm[16];
530 if (!m) return;
531 _math_transposefd(tm, m);
532 _mesa_MultMatrixf(tm);
533 }
534
535
536
537 /**********************************************************************/
538 /** \name State management */
539 /*@{*/
540
541
542 /**
543 * Update the projection matrix stack.
544 *
545 * \param ctx GL context.
546 *
547 * Calls _math_matrix_analyse() with the top-matrix of the projection matrix
548 * stack, and recomputes user clip positions if necessary.
549 *
550 * \note This routine references __struct gl_contextRec::Tranform attribute
551 * values to compute userclip positions in clip space, but is only called on
552 * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to
553 * date across changes to the __struct gl_contextRec::Transform attributes.
554 */
555 static void
556 update_projection( struct gl_context *ctx )
557 {
558 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
559
560 /* Recompute clip plane positions in clipspace. This is also done
561 * in _mesa_ClipPlane().
562 */
563 if (ctx->Transform.ClipPlanesEnabled) {
564 GLuint p;
565 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
566 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
567 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
568 ctx->Transform.EyeUserPlane[p],
569 ctx->ProjectionMatrixStack.Top->inv );
570 }
571 }
572 }
573 }
574
575
576 /**
577 * Calculate the combined modelview-projection matrix.
578 *
579 * \param ctx GL context.
580 *
581 * Multiplies the top matrices of the projection and model view stacks into
582 * __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix()
583 * and analyzes the resulting matrix via _math_matrix_analyse().
584 */
585 static void
586 calculate_model_project_matrix( struct gl_context *ctx )
587 {
588 _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
589 ctx->ProjectionMatrixStack.Top,
590 ctx->ModelviewMatrixStack.Top );
591
592 _math_matrix_analyse( &ctx->_ModelProjectMatrix );
593 }
594
595
596 /**
597 * Updates the combined modelview-projection matrix.
598 *
599 * \param ctx GL context.
600 * \param new_state new state bit mask.
601 *
602 * If there is a new model view matrix then analyzes it. If there is a new
603 * projection matrix, updates it. Finally calls
604 * calculate_model_project_matrix() to recalculate the modelview-projection
605 * matrix.
606 */
607 void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
608 {
609 if (new_state & _NEW_MODELVIEW) {
610 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
611
612 /* Bring cull position up to date.
613 */
614 TRANSFORM_POINT3( ctx->Transform.CullObjPos,
615 ctx->ModelviewMatrixStack.Top->inv,
616 ctx->Transform.CullEyePos );
617 }
618
619
620 if (new_state & _NEW_PROJECTION)
621 update_projection( ctx );
622
623 /* Keep ModelviewProject up to date always to allow tnl
624 * implementations that go model->clip even when eye is required.
625 */
626 calculate_model_project_matrix(ctx);
627 }
628
629 /*@}*/
630
631
632 /**********************************************************************/
633 /** Matrix stack initialization */
634 /*@{*/
635
636
637 /**
638 * Initialize a matrix stack.
639 *
640 * \param stack matrix stack.
641 * \param maxDepth maximum stack depth.
642 * \param dirtyFlag dirty flag.
643 *
644 * Allocates an array of \p maxDepth elements for the matrix stack and calls
645 * _math_matrix_ctr() for each element to initialize it.
646 */
647 static void
648 init_matrix_stack( struct gl_matrix_stack *stack,
649 GLuint maxDepth, GLuint dirtyFlag )
650 {
651 GLuint i;
652
653 stack->Depth = 0;
654 stack->MaxDepth = maxDepth;
655 stack->DirtyFlag = dirtyFlag;
656 /* The stack */
657 stack->Stack = calloc(maxDepth, sizeof(GLmatrix));
658 for (i = 0; i < maxDepth; i++) {
659 _math_matrix_ctr(&stack->Stack[i]);
660 }
661 stack->Top = stack->Stack;
662 }
663
664 /**
665 * Free matrix stack.
666 *
667 * \param stack matrix stack.
668 *
669 * Calls _math_matrix_dtr() for each element of the matrix stack and
670 * frees the array.
671 */
672 static void
673 free_matrix_stack( struct gl_matrix_stack *stack )
674 {
675 GLuint i;
676 for (i = 0; i < stack->MaxDepth; i++) {
677 _math_matrix_dtr(&stack->Stack[i]);
678 }
679 free(stack->Stack);
680 stack->Stack = stack->Top = NULL;
681 }
682
683 /*@}*/
684
685
686 /**********************************************************************/
687 /** \name Initialization */
688 /*@{*/
689
690
691 /**
692 * Initialize the context matrix data.
693 *
694 * \param ctx GL context.
695 *
696 * Initializes each of the matrix stacks and the combined modelview-projection
697 * matrix.
698 */
699 void _mesa_init_matrix( struct gl_context * ctx )
700 {
701 GLint i;
702
703 /* Initialize matrix stacks */
704 init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
705 _NEW_MODELVIEW);
706 init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
707 _NEW_PROJECTION);
708 for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
709 init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
710 _NEW_TEXTURE_MATRIX);
711 for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
712 init_matrix_stack(&ctx->ProgramMatrixStack[i],
713 MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
714 ctx->CurrentStack = &ctx->ModelviewMatrixStack;
715
716 /* Init combined Modelview*Projection matrix */
717 _math_matrix_ctr( &ctx->_ModelProjectMatrix );
718 }
719
720
721 /**
722 * Free the context matrix data.
723 *
724 * \param ctx GL context.
725 *
726 * Frees each of the matrix stacks and the combined modelview-projection
727 * matrix.
728 */
729 void _mesa_free_matrix_data( struct gl_context *ctx )
730 {
731 GLint i;
732
733 free_matrix_stack(&ctx->ModelviewMatrixStack);
734 free_matrix_stack(&ctx->ProjectionMatrixStack);
735 for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
736 free_matrix_stack(&ctx->TextureMatrixStack[i]);
737 for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
738 free_matrix_stack(&ctx->ProgramMatrixStack[i]);
739 /* combined Modelview*Projection matrix */
740 _math_matrix_dtr( &ctx->_ModelProjectMatrix );
741
742 }
743
744
745 /**
746 * Initialize the context transform attribute group.
747 *
748 * \param ctx GL context.
749 *
750 * \todo Move this to a new file with other 'transform' routines.
751 */
752 void _mesa_init_transform( struct gl_context *ctx )
753 {
754 GLuint i;
755
756 /* Transformation group */
757 ctx->Transform.MatrixMode = GL_MODELVIEW;
758 ctx->Transform.Normalize = GL_FALSE;
759 ctx->Transform.RescaleNormals = GL_FALSE;
760 ctx->Transform.RasterPositionUnclipped = GL_FALSE;
761 for (i=0;i<ctx->Const.MaxClipPlanes;i++) {
762 ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
763 }
764 ctx->Transform.ClipPlanesEnabled = 0;
765
766 ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 );
767 ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 );
768 }
769
770
771 /*@}*/