st/mesa: allow R8 to not be exposed as renderable by driver
[mesa.git] / src / mesa / main / matrix.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file matrix.c
29 * Matrix operations.
30 *
31 * \note
32 * -# 4x4 transformation matrices are stored in memory in column major order.
33 * -# Points/vertices are to be thought of as column vectors.
34 * -# Transformation of a point p by a matrix M is: p' = M * p
35 */
36
37
38 #include "glheader.h"
39
40 #include "context.h"
41 #include "enums.h"
42 #include "macros.h"
43 #include "matrix.h"
44 #include "mtypes.h"
45 #include "math/m_matrix.h"
46 #include "util/bitscan.h"
47
48
49 static struct gl_matrix_stack *
50 get_named_matrix_stack(struct gl_context *ctx, GLenum mode, const char* caller)
51 {
52 switch (mode) {
53 case GL_MODELVIEW:
54 return &ctx->ModelviewMatrixStack;
55 case GL_PROJECTION:
56 return &ctx->ProjectionMatrixStack;
57 case GL_TEXTURE:
58 /* This error check is disabled because if we're called from
59 * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
60 * we'll generate an unexpected error.
61 * From the GL_ARB_vertex_shader spec it sounds like we should instead
62 * do error checking in other places when we actually try to access
63 * texture matrices beyond MaxTextureCoordUnits.
64 */
65 #if 0
66 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
67 _mesa_error(ctx, GL_INVALID_OPERATION,
68 "glMatrixMode(invalid tex unit %d)",
69 ctx->Texture.CurrentUnit);
70 return;
71 }
72 #endif
73 assert(ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->TextureMatrixStack));
74 return &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
75 case GL_MATRIX0_ARB:
76 case GL_MATRIX1_ARB:
77 case GL_MATRIX2_ARB:
78 case GL_MATRIX3_ARB:
79 case GL_MATRIX4_ARB:
80 case GL_MATRIX5_ARB:
81 case GL_MATRIX6_ARB:
82 case GL_MATRIX7_ARB:
83 if (ctx->API == API_OPENGL_COMPAT
84 && (ctx->Extensions.ARB_vertex_program ||
85 ctx->Extensions.ARB_fragment_program)) {
86 const GLuint m = mode - GL_MATRIX0_ARB;
87 if (m <= ctx->Const.MaxProgramMatrices)
88 return &ctx->ProgramMatrixStack[m];
89 }
90 /* fallthrough */
91 default:
92 break;
93 }
94 if (mode >= GL_TEXTURE0 && mode < (GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits)) {
95 return &ctx->TextureMatrixStack[mode - GL_TEXTURE0];
96 }
97 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
98 return NULL;
99 }
100
101
102 static void matrix_frustum(struct gl_matrix_stack* stack,
103 GLdouble left, GLdouble right,
104 GLdouble bottom, GLdouble top,
105 GLdouble nearval, GLdouble farval,
106 const char* caller)
107 {
108 GET_CURRENT_CONTEXT(ctx);
109 if (nearval <= 0.0 ||
110 farval <= 0.0 ||
111 nearval == farval ||
112 left == right ||
113 top == bottom) {
114 _mesa_error(ctx, GL_INVALID_VALUE, "%s", caller);
115 return;
116 }
117
118 FLUSH_VERTICES(ctx, 0);
119
120 _math_matrix_frustum(stack->Top,
121 (GLfloat) left, (GLfloat) right,
122 (GLfloat) bottom, (GLfloat) top,
123 (GLfloat) nearval, (GLfloat) farval);
124 ctx->NewState |= stack->DirtyFlag;
125 }
126
127
128 /**
129 * Apply a perspective projection matrix.
130 *
131 * \param left left clipping plane coordinate.
132 * \param right right clipping plane coordinate.
133 * \param bottom bottom clipping plane coordinate.
134 * \param top top clipping plane coordinate.
135 * \param nearval distance to the near clipping plane.
136 * \param farval distance to the far clipping plane.
137 *
138 * \sa glFrustum().
139 *
140 * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
141 * the top matrix of the current matrix stack and sets
142 * __struct gl_contextRec::NewState.
143 */
144 void GLAPIENTRY
145 _mesa_Frustum( GLdouble left, GLdouble right,
146 GLdouble bottom, GLdouble top,
147 GLdouble nearval, GLdouble farval )
148 {
149 GET_CURRENT_CONTEXT(ctx);
150 matrix_frustum(ctx->CurrentStack,
151 (GLfloat) left, (GLfloat) right,
152 (GLfloat) bottom, (GLfloat) top,
153 (GLfloat) nearval, (GLfloat) farval,
154 "glFrustum");
155 }
156
157
158 void GLAPIENTRY
159 _mesa_MatrixFrustumEXT( GLenum matrixMode,
160 GLdouble left, GLdouble right,
161 GLdouble bottom, GLdouble top,
162 GLdouble nearval, GLdouble farval )
163 {
164 GET_CURRENT_CONTEXT(ctx);
165 struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
166 "glMatrixFrustumEXT");
167 if (!stack)
168 return;
169
170 matrix_frustum(stack,
171 (GLfloat) left, (GLfloat) right,
172 (GLfloat) bottom, (GLfloat) top,
173 (GLfloat) nearval, (GLfloat) farval,
174 "glMatrixFrustumEXT");
175 }
176
177
178 static void
179 matrix_ortho(struct gl_matrix_stack* stack,
180 GLdouble left, GLdouble right,
181 GLdouble bottom, GLdouble top,
182 GLdouble nearval, GLdouble farval,
183 const char* caller)
184 {
185 GET_CURRENT_CONTEXT(ctx);
186
187 if (MESA_VERBOSE & VERBOSE_API)
188 _mesa_debug(ctx, "%s(%f, %f, %f, %f, %f, %f)\n", caller,
189 left, right, bottom, top, nearval, farval);
190
191 if (left == right ||
192 bottom == top ||
193 nearval == farval)
194 {
195 _mesa_error( ctx, GL_INVALID_VALUE, "%s", caller );
196 return;
197 }
198
199 FLUSH_VERTICES(ctx, 0);
200
201 _math_matrix_ortho( stack->Top,
202 (GLfloat) left, (GLfloat) right,
203 (GLfloat) bottom, (GLfloat) top,
204 (GLfloat) nearval, (GLfloat) farval );
205 ctx->NewState |= stack->DirtyFlag;
206 }
207
208
209 /**
210 * Apply an orthographic projection matrix.
211 *
212 * \param left left clipping plane coordinate.
213 * \param right right clipping plane coordinate.
214 * \param bottom bottom clipping plane coordinate.
215 * \param top top clipping plane coordinate.
216 * \param nearval distance to the near clipping plane.
217 * \param farval distance to the far clipping plane.
218 *
219 * \sa glOrtho().
220 *
221 * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
222 * the top matrix of the current matrix stack and sets
223 * __struct gl_contextRec::NewState.
224 */
225 void GLAPIENTRY
226 _mesa_Ortho( GLdouble left, GLdouble right,
227 GLdouble bottom, GLdouble top,
228 GLdouble nearval, GLdouble farval )
229 {
230 GET_CURRENT_CONTEXT(ctx);
231 matrix_ortho(ctx->CurrentStack,
232 (GLfloat) left, (GLfloat) right,
233 (GLfloat) bottom, (GLfloat) top,
234 (GLfloat) nearval, (GLfloat) farval,
235 "glOrtho");
236 }
237
238
239 void GLAPIENTRY
240 _mesa_MatrixOrthoEXT( GLenum matrixMode,
241 GLdouble left, GLdouble right,
242 GLdouble bottom, GLdouble top,
243 GLdouble nearval, GLdouble farval )
244 {
245 GET_CURRENT_CONTEXT(ctx);
246 struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
247 "glMatrixOrthoEXT");
248 if (!stack)
249 return;
250
251 matrix_ortho(stack,
252 (GLfloat) left, (GLfloat) right,
253 (GLfloat) bottom, (GLfloat) top,
254 (GLfloat) nearval, (GLfloat) farval,
255 "glMatrixOrthoEXT");
256 }
257
258
259 /**
260 * Set the current matrix stack.
261 *
262 * \param mode matrix stack.
263 *
264 * \sa glMatrixMode().
265 *
266 * Flushes the vertices, validates the parameter and updates
267 * __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode
268 * with the specified matrix stack.
269 */
270 void GLAPIENTRY
271 _mesa_MatrixMode( GLenum mode )
272 {
273 struct gl_matrix_stack * stack;
274 GET_CURRENT_CONTEXT(ctx);
275
276 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
277 return;
278
279 if (mode >= GL_TEXTURE0 && mode < (GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits)) {
280 stack = NULL;
281 } else {
282 stack = get_named_matrix_stack(ctx, mode, "glMatrixMode");
283 }
284
285 if (stack) {
286 ctx->CurrentStack = stack;
287 ctx->Transform.MatrixMode = mode;
288 }
289 }
290
291
292 static void
293 push_matrix(struct gl_context *ctx, struct gl_matrix_stack *stack,
294 GLenum matrixMode, const char *func)
295 {
296 if (stack->Depth + 1 >= stack->MaxDepth) {
297 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
298 _mesa_error(ctx, GL_STACK_OVERFLOW, "%s(mode=GL_TEXTURE, unit=%d)",
299 func, ctx->Texture.CurrentUnit);
300 } else {
301 _mesa_error(ctx, GL_STACK_OVERFLOW, "%s(mode=%s)",
302 func, _mesa_enum_to_string(matrixMode));
303 }
304 return;
305 }
306
307 if (stack->Depth + 1 >= stack->StackSize) {
308 unsigned new_stack_size = stack->StackSize * 2;
309 unsigned i;
310 GLmatrix *new_stack = realloc(stack->Stack,
311 sizeof(*new_stack) * new_stack_size);
312
313 if (!new_stack) {
314 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
315 return;
316 }
317
318 for (i = stack->StackSize; i < new_stack_size; i++)
319 _math_matrix_ctr(&new_stack[i]);
320
321 stack->Stack = new_stack;
322 stack->StackSize = new_stack_size;
323 }
324
325 _math_matrix_copy( &stack->Stack[stack->Depth + 1],
326 &stack->Stack[stack->Depth] );
327 stack->Depth++;
328 stack->Top = &(stack->Stack[stack->Depth]);
329 ctx->NewState |= stack->DirtyFlag;
330 }
331
332
333 /**
334 * Push the current matrix stack.
335 *
336 * \sa glPushMatrix().
337 *
338 * Verifies the current matrix stack is not full, and duplicates the top-most
339 * matrix in the stack.
340 * Marks __struct gl_contextRec::NewState with the stack dirty flag.
341 */
342 void GLAPIENTRY
343 _mesa_PushMatrix( void )
344 {
345 GET_CURRENT_CONTEXT(ctx);
346 struct gl_matrix_stack *stack = ctx->CurrentStack;
347
348 if (MESA_VERBOSE&VERBOSE_API)
349 _mesa_debug(ctx, "glPushMatrix %s\n",
350 _mesa_enum_to_string(ctx->Transform.MatrixMode));
351
352 push_matrix(ctx, stack, ctx->Transform.MatrixMode, "glPushMatrix");
353 }
354
355
356 void GLAPIENTRY
357 _mesa_MatrixPushEXT( GLenum matrixMode )
358 {
359 GET_CURRENT_CONTEXT(ctx);
360 struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
361 "glMatrixPushEXT");
362 ASSERT_OUTSIDE_BEGIN_END(ctx);
363 if (stack)
364 push_matrix(ctx, stack, matrixMode, "glMatrixPushEXT");
365 }
366
367
368 static GLboolean
369 pop_matrix( struct gl_context *ctx, struct gl_matrix_stack *stack )
370 {
371 if (stack->Depth == 0)
372 return GL_FALSE;
373
374 stack->Depth--;
375 stack->Top = &(stack->Stack[stack->Depth]);
376 ctx->NewState |= stack->DirtyFlag;
377 return GL_TRUE;
378 }
379
380
381 /**
382 * Pop the current matrix stack.
383 *
384 * \sa glPopMatrix().
385 *
386 * Flushes the vertices, verifies the current matrix stack is not empty, and
387 * moves the stack head down.
388 * Marks __struct gl_contextRec::NewState with the dirty stack flag.
389 */
390 void GLAPIENTRY
391 _mesa_PopMatrix( void )
392 {
393 GET_CURRENT_CONTEXT(ctx);
394 struct gl_matrix_stack *stack = ctx->CurrentStack;
395
396 FLUSH_VERTICES(ctx, 0);
397
398 if (MESA_VERBOSE&VERBOSE_API)
399 _mesa_debug(ctx, "glPopMatrix %s\n",
400 _mesa_enum_to_string(ctx->Transform.MatrixMode));
401
402 if (!pop_matrix(ctx, stack)) {
403 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
404 _mesa_error(ctx, GL_STACK_UNDERFLOW,
405 "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
406 ctx->Texture.CurrentUnit);
407 }
408 else {
409 _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
410 _mesa_enum_to_string(ctx->Transform.MatrixMode));
411 }
412 }
413 }
414
415
416 void GLAPIENTRY
417 _mesa_MatrixPopEXT( GLenum matrixMode )
418 {
419 GET_CURRENT_CONTEXT(ctx);
420 struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
421 "glMatrixPopEXT");
422 if (!stack)
423 return;
424
425 if (!pop_matrix(ctx, stack)) {
426 if (matrixMode == GL_TEXTURE) {
427 _mesa_error(ctx, GL_STACK_UNDERFLOW,
428 "glMatrixPopEXT(mode=GL_TEXTURE, unit=%d)",
429 ctx->Texture.CurrentUnit);
430 }
431 else {
432 _mesa_error(ctx, GL_STACK_UNDERFLOW, "glMatrixPopEXT(mode=%s)",
433 _mesa_enum_to_string(matrixMode));
434 }
435 }
436 }
437
438
439 void
440 _mesa_load_identity_matrix(struct gl_context *ctx, struct gl_matrix_stack *stack)
441 {
442 FLUSH_VERTICES(ctx, 0);
443
444 _math_matrix_set_identity(stack->Top);
445 ctx->NewState |= stack->DirtyFlag;
446 }
447
448
449 /**
450 * Replace the current matrix with the identity matrix.
451 *
452 * \sa glLoadIdentity().
453 *
454 * Flushes the vertices and calls _math_matrix_set_identity() with the
455 * top-most matrix in the current stack.
456 * Marks __struct gl_contextRec::NewState with the stack dirty flag.
457 */
458 void GLAPIENTRY
459 _mesa_LoadIdentity( void )
460 {
461 GET_CURRENT_CONTEXT(ctx);
462
463 if (MESA_VERBOSE & VERBOSE_API)
464 _mesa_debug(ctx, "glLoadIdentity()\n");
465
466 _mesa_load_identity_matrix(ctx, ctx->CurrentStack);
467 }
468
469
470 void GLAPIENTRY
471 _mesa_MatrixLoadIdentityEXT( GLenum matrixMode )
472 {
473 struct gl_matrix_stack *stack;
474 GET_CURRENT_CONTEXT(ctx);
475 stack = get_named_matrix_stack(ctx, matrixMode, "glMatrixLoadIdentityEXT");
476 if (!stack)
477 return;
478
479 _mesa_load_identity_matrix(ctx, stack);
480 }
481
482
483 void
484 _mesa_load_matrix(struct gl_context *ctx, struct gl_matrix_stack *stack,
485 const GLfloat *m)
486 {
487 if (memcmp(m, stack->Top->m, 16 * sizeof(GLfloat)) != 0) {
488 FLUSH_VERTICES(ctx, 0);
489 _math_matrix_loadf(stack->Top, m);
490 ctx->NewState |= stack->DirtyFlag;
491 }
492 }
493
494
495 static void
496 matrix_load(struct gl_context *ctx, struct gl_matrix_stack *stack,
497 const GLfloat *m, const char* caller)
498 {
499 if (!m) return;
500 if (MESA_VERBOSE & VERBOSE_API)
501 _mesa_debug(ctx,
502 "%s(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
503 caller,
504 m[0], m[4], m[8], m[12],
505 m[1], m[5], m[9], m[13],
506 m[2], m[6], m[10], m[14],
507 m[3], m[7], m[11], m[15]);
508
509 _mesa_load_matrix(ctx, stack, m);
510 }
511
512
513 /**
514 * Replace the current matrix with a given matrix.
515 *
516 * \param m matrix.
517 *
518 * \sa glLoadMatrixf().
519 *
520 * Flushes the vertices and calls _math_matrix_loadf() with the top-most
521 * matrix in the current stack and the given matrix.
522 * Marks __struct gl_contextRec::NewState with the dirty stack flag.
523 */
524 void GLAPIENTRY
525 _mesa_LoadMatrixf( const GLfloat *m )
526 {
527 GET_CURRENT_CONTEXT(ctx);
528 matrix_load(ctx, ctx->CurrentStack, m, "glLoadMatrix");
529 }
530
531
532 /**
533 * Replace the named matrix with a given matrix.
534 *
535 * \param matrixMode matrix to replace
536 * \param m matrix
537 *
538 * \sa glLoadMatrixf().
539 */
540 void GLAPIENTRY
541 _mesa_MatrixLoadfEXT( GLenum matrixMode, const GLfloat *m )
542 {
543 GET_CURRENT_CONTEXT(ctx);
544 struct gl_matrix_stack * stack =
545 get_named_matrix_stack(ctx, matrixMode, "glMatrixLoadfEXT");
546 if (!stack)
547 return;
548
549 matrix_load(ctx, stack, m, "glMatrixLoadfEXT");
550 }
551
552
553 static void
554 matrix_mult(struct gl_matrix_stack *stack, const GLfloat *m, const char* caller)
555 {
556 GET_CURRENT_CONTEXT(ctx);
557 if (!m) return;
558 if (MESA_VERBOSE & VERBOSE_API)
559 _mesa_debug(ctx,
560 "%s(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
561 caller,
562 m[0], m[4], m[8], m[12],
563 m[1], m[5], m[9], m[13],
564 m[2], m[6], m[10], m[14],
565 m[3], m[7], m[11], m[15]);
566
567 FLUSH_VERTICES(ctx, 0);
568 _math_matrix_mul_floats(stack->Top, m);
569 ctx->NewState |= stack->DirtyFlag;
570 }
571
572
573 /**
574 * Multiply the current matrix with a given matrix.
575 *
576 * \param m matrix.
577 *
578 * \sa glMultMatrixf().
579 *
580 * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
581 * matrix in the current stack and the given matrix. Marks
582 * __struct gl_contextRec::NewState with the dirty stack flag.
583 */
584 void GLAPIENTRY
585 _mesa_MultMatrixf( const GLfloat *m )
586 {
587 GET_CURRENT_CONTEXT(ctx);
588 matrix_mult(ctx->CurrentStack, m, "glMultMatrix");
589 }
590
591
592 void GLAPIENTRY
593 _mesa_MatrixMultfEXT( GLenum matrixMode, const GLfloat *m )
594 {
595 GET_CURRENT_CONTEXT(ctx);
596 struct gl_matrix_stack * stack =
597 get_named_matrix_stack(ctx, matrixMode, "glMatrixMultfEXT");
598 if (!stack)
599 return;
600
601 matrix_mult(stack, m, "glMultMatrix");
602 }
603
604
605 static void
606 matrix_rotate(struct gl_matrix_stack *stack, GLfloat angle,
607 GLfloat x, GLfloat y, GLfloat z, const char* caller)
608 {
609 GET_CURRENT_CONTEXT(ctx);
610
611 FLUSH_VERTICES(ctx, 0);
612 if (angle != 0.0F) {
613 _math_matrix_rotate(stack->Top, angle, x, y, z);
614 ctx->NewState |=stack->DirtyFlag;
615 }
616 }
617
618
619 /**
620 * Multiply the current matrix with a rotation matrix.
621 *
622 * \param angle angle of rotation, in degrees.
623 * \param x rotation vector x coordinate.
624 * \param y rotation vector y coordinate.
625 * \param z rotation vector z coordinate.
626 *
627 * \sa glRotatef().
628 *
629 * Flushes the vertices and calls _math_matrix_rotate() with the top-most
630 * matrix in the current stack and the given parameters. Marks
631 * __struct gl_contextRec::NewState with the dirty stack flag.
632 */
633 void GLAPIENTRY
634 _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
635 {
636 GET_CURRENT_CONTEXT(ctx);
637 matrix_rotate(ctx->CurrentStack, angle, x, y, z, "glRotatef");
638 }
639
640
641 void GLAPIENTRY
642 _mesa_MatrixRotatefEXT( GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
643 {
644 GET_CURRENT_CONTEXT(ctx);
645 struct gl_matrix_stack *stack =
646 get_named_matrix_stack(ctx, matrixMode, "glMatrixRotatefEXT");
647 if (!stack)
648 return;
649
650 matrix_rotate(stack, angle, x, y, z, "glMatrixRotatefEXT");
651 }
652
653
654 /**
655 * Multiply the current matrix with a general scaling matrix.
656 *
657 * \param x x axis scale factor.
658 * \param y y axis scale factor.
659 * \param z z axis scale factor.
660 *
661 * \sa glScalef().
662 *
663 * Flushes the vertices and calls _math_matrix_scale() with the top-most
664 * matrix in the current stack and the given parameters. Marks
665 * __struct gl_contextRec::NewState with the dirty stack flag.
666 */
667 void GLAPIENTRY
668 _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
669 {
670 GET_CURRENT_CONTEXT(ctx);
671
672 FLUSH_VERTICES(ctx, 0);
673 _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
674 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
675 }
676
677
678 void GLAPIENTRY
679 _mesa_MatrixScalefEXT( GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z )
680 {
681 struct gl_matrix_stack *stack;
682 GET_CURRENT_CONTEXT(ctx);
683
684 stack = get_named_matrix_stack(ctx, matrixMode, "glMatrixScalefEXT");
685 if (!stack)
686 return;
687
688 FLUSH_VERTICES(ctx, 0);
689 _math_matrix_scale(stack->Top, x, y, z);
690 ctx->NewState |= stack->DirtyFlag;
691 }
692
693
694 /**
695 * Multiply the current matrix with a translation matrix.
696 *
697 * \param x translation vector x coordinate.
698 * \param y translation vector y coordinate.
699 * \param z translation vector z coordinate.
700 *
701 * \sa glTranslatef().
702 *
703 * Flushes the vertices and calls _math_matrix_translate() with the top-most
704 * matrix in the current stack and the given parameters. Marks
705 * __struct gl_contextRec::NewState with the dirty stack flag.
706 */
707 void GLAPIENTRY
708 _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
709 {
710 GET_CURRENT_CONTEXT(ctx);
711
712 FLUSH_VERTICES(ctx, 0);
713 _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
714 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
715 }
716
717
718 void GLAPIENTRY
719 _mesa_MatrixTranslatefEXT( GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z )
720 {
721 GET_CURRENT_CONTEXT(ctx);
722 struct gl_matrix_stack *stack =
723 get_named_matrix_stack(ctx, matrixMode, "glMatrixTranslatefEXT");
724 if (!stack)
725 return;
726
727 FLUSH_VERTICES(ctx, 0);
728 _math_matrix_translate(stack->Top, x, y, z);
729 ctx->NewState |= stack->DirtyFlag;
730 }
731
732
733 void GLAPIENTRY
734 _mesa_LoadMatrixd( const GLdouble *m )
735 {
736 GLint i;
737 GLfloat f[16];
738 if (!m) return;
739 for (i = 0; i < 16; i++)
740 f[i] = (GLfloat) m[i];
741 _mesa_LoadMatrixf(f);
742 }
743
744
745 void GLAPIENTRY
746 _mesa_MatrixLoaddEXT( GLenum matrixMode, const GLdouble *m )
747 {
748 GLfloat f[16];
749 if (!m) return;
750 for (unsigned i = 0; i < 16; i++)
751 f[i] = (GLfloat) m[i];
752 _mesa_MatrixLoadfEXT(matrixMode, f);
753 }
754
755
756 void GLAPIENTRY
757 _mesa_MultMatrixd( const GLdouble *m )
758 {
759 GLint i;
760 GLfloat f[16];
761 if (!m) return;
762 for (i = 0; i < 16; i++)
763 f[i] = (GLfloat) m[i];
764 _mesa_MultMatrixf( f );
765 }
766
767
768 void GLAPIENTRY
769 _mesa_MatrixMultdEXT( GLenum matrixMode, const GLdouble *m )
770 {
771 GLfloat f[16];
772 if (!m) return;
773 for (unsigned i = 0; i < 16; i++)
774 f[i] = (GLfloat) m[i];
775 _mesa_MatrixMultfEXT(matrixMode, f);
776 }
777
778
779 void GLAPIENTRY
780 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
781 {
782 _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
783 }
784
785
786 void GLAPIENTRY
787 _mesa_MatrixRotatedEXT( GLenum matrixMode, GLdouble angle,
788 GLdouble x, GLdouble y, GLdouble z )
789 {
790 _mesa_MatrixRotatefEXT(matrixMode, (GLfloat) angle,
791 (GLfloat) x, (GLfloat) y, (GLfloat) z);
792 }
793
794
795 void GLAPIENTRY
796 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
797 {
798 _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
799 }
800
801
802 void GLAPIENTRY
803 _mesa_MatrixScaledEXT( GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z )
804 {
805 _mesa_MatrixScalefEXT(matrixMode, (GLfloat) x, (GLfloat) y, (GLfloat) z);
806 }
807
808
809 void GLAPIENTRY
810 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
811 {
812 _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
813 }
814
815
816 void GLAPIENTRY
817 _mesa_MatrixTranslatedEXT( GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z )
818 {
819 _mesa_MatrixTranslatefEXT(matrixMode, (GLfloat) x, (GLfloat) y, (GLfloat) z);
820 }
821
822
823 void GLAPIENTRY
824 _mesa_LoadTransposeMatrixf( const GLfloat *m )
825 {
826 GLfloat tm[16];
827 if (!m) return;
828 _math_transposef(tm, m);
829 _mesa_LoadMatrixf(tm);
830 }
831
832 void GLAPIENTRY
833 _mesa_MatrixLoadTransposefEXT( GLenum matrixMode, const GLfloat *m )
834 {
835 GLfloat tm[16];
836 if (!m) return;
837 _math_transposef(tm, m);
838 _mesa_MatrixLoadfEXT(matrixMode, tm);
839 }
840
841 void GLAPIENTRY
842 _mesa_LoadTransposeMatrixd( const GLdouble *m )
843 {
844 GLfloat tm[16];
845 if (!m) return;
846 _math_transposefd(tm, m);
847 _mesa_LoadMatrixf(tm);
848 }
849
850 void GLAPIENTRY
851 _mesa_MatrixLoadTransposedEXT( GLenum matrixMode, const GLdouble *m )
852 {
853 GLfloat tm[16];
854 if (!m) return;
855 _math_transposefd(tm, m);
856 _mesa_MatrixLoadfEXT(matrixMode, tm);
857 }
858
859 void GLAPIENTRY
860 _mesa_MultTransposeMatrixf( const GLfloat *m )
861 {
862 GLfloat tm[16];
863 if (!m) return;
864 _math_transposef(tm, m);
865 _mesa_MultMatrixf(tm);
866 }
867
868 void GLAPIENTRY
869 _mesa_MatrixMultTransposefEXT( GLenum matrixMode, const GLfloat *m )
870 {
871 GLfloat tm[16];
872 if (!m) return;
873 _math_transposef(tm, m);
874 _mesa_MatrixMultfEXT(matrixMode, tm);
875 }
876
877 void GLAPIENTRY
878 _mesa_MultTransposeMatrixd( const GLdouble *m )
879 {
880 GLfloat tm[16];
881 if (!m) return;
882 _math_transposefd(tm, m);
883 _mesa_MultMatrixf(tm);
884 }
885
886 void GLAPIENTRY
887 _mesa_MatrixMultTransposedEXT( GLenum matrixMode, const GLdouble *m )
888 {
889 GLfloat tm[16];
890 if (!m) return;
891 _math_transposefd(tm, m);
892 _mesa_MatrixMultfEXT(matrixMode, tm);
893 }
894
895 /**********************************************************************/
896 /** \name State management */
897 /*@{*/
898
899
900 /**
901 * Update the projection matrix stack.
902 *
903 * \param ctx GL context.
904 *
905 * Calls _math_matrix_analyse() with the top-matrix of the projection matrix
906 * stack, and recomputes user clip positions if necessary.
907 *
908 * \note This routine references __struct gl_contextRec::Tranform attribute
909 * values to compute userclip positions in clip space, but is only called on
910 * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to
911 * date across changes to the __struct gl_contextRec::Transform attributes.
912 */
913 static void
914 update_projection( struct gl_context *ctx )
915 {
916 GLbitfield mask;
917
918 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
919
920 /* Recompute clip plane positions in clipspace. This is also done
921 * in _mesa_ClipPlane().
922 */
923 mask = ctx->Transform.ClipPlanesEnabled;
924 while (mask) {
925 const int p = u_bit_scan(&mask);
926
927 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
928 ctx->Transform.EyeUserPlane[p],
929 ctx->ProjectionMatrixStack.Top->inv );
930 }
931 }
932
933
934 /**
935 * Calculate the combined modelview-projection matrix.
936 *
937 * \param ctx GL context.
938 *
939 * Multiplies the top matrices of the projection and model view stacks into
940 * __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix()
941 * and analyzes the resulting matrix via _math_matrix_analyse().
942 */
943 static void
944 calculate_model_project_matrix( struct gl_context *ctx )
945 {
946 _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
947 ctx->ProjectionMatrixStack.Top,
948 ctx->ModelviewMatrixStack.Top );
949
950 _math_matrix_analyse( &ctx->_ModelProjectMatrix );
951 }
952
953
954 /**
955 * Updates the combined modelview-projection matrix.
956 *
957 * \param ctx GL context.
958 * \param new_state new state bit mask.
959 *
960 * If there is a new model view matrix then analyzes it. If there is a new
961 * projection matrix, updates it. Finally calls
962 * calculate_model_project_matrix() to recalculate the modelview-projection
963 * matrix.
964 */
965 void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
966 {
967 if (new_state & _NEW_MODELVIEW)
968 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
969
970 if (new_state & _NEW_PROJECTION)
971 update_projection( ctx );
972
973 /* Keep ModelviewProject up to date always to allow tnl
974 * implementations that go model->clip even when eye is required.
975 */
976 calculate_model_project_matrix(ctx);
977 }
978
979 /*@}*/
980
981
982 /**********************************************************************/
983 /** Matrix stack initialization */
984 /*@{*/
985
986
987 /**
988 * Initialize a matrix stack.
989 *
990 * \param stack matrix stack.
991 * \param maxDepth maximum stack depth.
992 * \param dirtyFlag dirty flag.
993 *
994 * Allocates an array of \p maxDepth elements for the matrix stack and calls
995 * _math_matrix_ctr() for each element to initialize it.
996 */
997 static void
998 init_matrix_stack(struct gl_matrix_stack *stack,
999 GLuint maxDepth, GLuint dirtyFlag)
1000 {
1001 stack->Depth = 0;
1002 stack->MaxDepth = maxDepth;
1003 stack->DirtyFlag = dirtyFlag;
1004 /* The stack will be dynamically resized at glPushMatrix() time */
1005 stack->Stack = calloc(1, sizeof(GLmatrix));
1006 stack->StackSize = 1;
1007 _math_matrix_ctr(&stack->Stack[0]);
1008 stack->Top = stack->Stack;
1009 }
1010
1011 /**
1012 * Free matrix stack.
1013 *
1014 * \param stack matrix stack.
1015 *
1016 * Calls _math_matrix_dtr() for each element of the matrix stack and
1017 * frees the array.
1018 */
1019 static void
1020 free_matrix_stack( struct gl_matrix_stack *stack )
1021 {
1022 GLuint i;
1023 for (i = 0; i < stack->StackSize; i++) {
1024 _math_matrix_dtr(&stack->Stack[i]);
1025 }
1026 free(stack->Stack);
1027 stack->Stack = stack->Top = NULL;
1028 stack->StackSize = 0;
1029 }
1030
1031 /*@}*/
1032
1033
1034 /**********************************************************************/
1035 /** \name Initialization */
1036 /*@{*/
1037
1038
1039 /**
1040 * Initialize the context matrix data.
1041 *
1042 * \param ctx GL context.
1043 *
1044 * Initializes each of the matrix stacks and the combined modelview-projection
1045 * matrix.
1046 */
1047 void _mesa_init_matrix( struct gl_context * ctx )
1048 {
1049 GLuint i;
1050
1051 /* Initialize matrix stacks */
1052 init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
1053 _NEW_MODELVIEW);
1054 init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
1055 _NEW_PROJECTION);
1056 for (i = 0; i < ARRAY_SIZE(ctx->TextureMatrixStack); i++)
1057 init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
1058 _NEW_TEXTURE_MATRIX);
1059 for (i = 0; i < ARRAY_SIZE(ctx->ProgramMatrixStack); i++)
1060 init_matrix_stack(&ctx->ProgramMatrixStack[i],
1061 MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
1062 ctx->CurrentStack = &ctx->ModelviewMatrixStack;
1063
1064 /* Init combined Modelview*Projection matrix */
1065 _math_matrix_ctr( &ctx->_ModelProjectMatrix );
1066 }
1067
1068
1069 /**
1070 * Free the context matrix data.
1071 *
1072 * \param ctx GL context.
1073 *
1074 * Frees each of the matrix stacks and the combined modelview-projection
1075 * matrix.
1076 */
1077 void _mesa_free_matrix_data( struct gl_context *ctx )
1078 {
1079 GLuint i;
1080
1081 free_matrix_stack(&ctx->ModelviewMatrixStack);
1082 free_matrix_stack(&ctx->ProjectionMatrixStack);
1083 for (i = 0; i < ARRAY_SIZE(ctx->TextureMatrixStack); i++)
1084 free_matrix_stack(&ctx->TextureMatrixStack[i]);
1085 for (i = 0; i < ARRAY_SIZE(ctx->ProgramMatrixStack); i++)
1086 free_matrix_stack(&ctx->ProgramMatrixStack[i]);
1087 /* combined Modelview*Projection matrix */
1088 _math_matrix_dtr( &ctx->_ModelProjectMatrix );
1089
1090 }
1091
1092
1093 /**
1094 * Initialize the context transform attribute group.
1095 *
1096 * \param ctx GL context.
1097 *
1098 * \todo Move this to a new file with other 'transform' routines.
1099 */
1100 void _mesa_init_transform( struct gl_context *ctx )
1101 {
1102 GLuint i;
1103
1104 /* Transformation group */
1105 ctx->Transform.MatrixMode = GL_MODELVIEW;
1106 ctx->Transform.Normalize = GL_FALSE;
1107 ctx->Transform.RescaleNormals = GL_FALSE;
1108 ctx->Transform.RasterPositionUnclipped = GL_FALSE;
1109 for (i=0;i<ctx->Const.MaxClipPlanes;i++) {
1110 ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
1111 }
1112 ctx->Transform.ClipPlanesEnabled = 0;
1113 }
1114
1115
1116 /*@}*/