draw: corrections to allow for different cliptest cases
[mesa.git] / src / mesa / main / mtypes.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file mtypes.h
28 * Main Mesa data structures.
29 *
30 * Please try to mark derived values with a leading underscore ('_').
31 */
32
33 #ifndef MTYPES_H
34 #define MTYPES_H
35
36
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/mfeatures.h"
40 #include "glapi/glapi.h"
41 #include "math/m_matrix.h" /* GLmatrix */
42 #include "main/simple_list.h" /* struct simple_node */
43
44 /* Shader stages. Note that these will become 5 with tessellation.
45 * These MUST have the same values as PIPE_SHADER_*
46 */
47 #define MESA_SHADER_VERTEX 0
48 #define MESA_SHADER_FRAGMENT 1
49 #define MESA_SHADER_GEOMETRY 2
50 #define MESA_SHADER_TYPES 3
51
52
53 /**
54 * Color channel data type.
55 */
56 #if CHAN_BITS == 8
57 typedef GLubyte GLchan;
58 #define CHAN_MAX 255
59 #define CHAN_MAXF 255.0F
60 #define CHAN_TYPE GL_UNSIGNED_BYTE
61 #elif CHAN_BITS == 16
62 typedef GLushort GLchan;
63 #define CHAN_MAX 65535
64 #define CHAN_MAXF 65535.0F
65 #define CHAN_TYPE GL_UNSIGNED_SHORT
66 #elif CHAN_BITS == 32
67 typedef GLfloat GLchan;
68 #define CHAN_MAX 1.0
69 #define CHAN_MAXF 1.0F
70 #define CHAN_TYPE GL_FLOAT
71 #else
72 #error "illegal number of color channel bits"
73 #endif
74
75
76 /**
77 * Stencil buffer data type.
78 */
79 #if STENCIL_BITS==8
80 typedef GLubyte GLstencil;
81 #elif STENCIL_BITS==16
82 typedef GLushort GLstencil;
83 #else
84 # error "illegal number of stencil bits"
85 #endif
86
87
88 /**
89 * \name 64-bit extension of GLbitfield.
90 */
91 /*@{*/
92 typedef GLuint64 GLbitfield64;
93
94 #define BITFIELD64_ONE 1ULL
95 #define BITFIELD64_ALLONES ~0ULL
96
97 /** Set a single bit */
98 #define BITFIELD64_BIT(b) (BITFIELD64_ONE << (b))
99
100 /** Set a mask of the least significant \c b bits */
101 #define BITFIELD64_MASK(b) (((b) >= 64) ? BITFIELD64_ALLONES : \
102 (BITFIELD64_BIT(b) - 1))
103
104 /**
105 * Set all bits from l (low bit) to h (high bit), inclusive.
106 *
107 * \note \C BITFIELD_64_RANGE(0, 63) return 64 set bits.
108 */
109 #define BITFIELD64_RANGE(l, h) (BITFIELD64_MASK((h) + 1) & ~BITFIELD64_MASK(l))
110 /*@}*/
111
112
113 /**
114 * \name Some forward type declarations
115 */
116 /*@{*/
117 struct _mesa_HashTable;
118 struct gl_attrib_node;
119 struct gl_list_extensions;
120 struct gl_meta_state;
121 struct gl_pixelstore_attrib;
122 struct gl_program_cache;
123 struct gl_texture_format;
124 struct gl_texture_image;
125 struct gl_texture_object;
126 struct st_context;
127 typedef struct __GLcontextRec GLcontext;
128 typedef struct __GLcontextModesRec GLvisual;
129 typedef struct gl_framebuffer GLframebuffer;
130 /*@}*/
131
132
133
134 /**
135 * Indexes for vertex program attributes.
136 * GL_NV_vertex_program aliases generic attributes over the conventional
137 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
138 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
139 * generic attributes are distinct/separate).
140 */
141 typedef enum
142 {
143 VERT_ATTRIB_POS = 0,
144 VERT_ATTRIB_WEIGHT = 1,
145 VERT_ATTRIB_NORMAL = 2,
146 VERT_ATTRIB_COLOR0 = 3,
147 VERT_ATTRIB_COLOR1 = 4,
148 VERT_ATTRIB_FOG = 5,
149 VERT_ATTRIB_COLOR_INDEX = 6,
150 VERT_ATTRIB_POINT_SIZE = 6, /*alias*/
151 VERT_ATTRIB_EDGEFLAG = 7,
152 VERT_ATTRIB_TEX0 = 8,
153 VERT_ATTRIB_TEX1 = 9,
154 VERT_ATTRIB_TEX2 = 10,
155 VERT_ATTRIB_TEX3 = 11,
156 VERT_ATTRIB_TEX4 = 12,
157 VERT_ATTRIB_TEX5 = 13,
158 VERT_ATTRIB_TEX6 = 14,
159 VERT_ATTRIB_TEX7 = 15,
160 VERT_ATTRIB_GENERIC0 = 16,
161 VERT_ATTRIB_GENERIC1 = 17,
162 VERT_ATTRIB_GENERIC2 = 18,
163 VERT_ATTRIB_GENERIC3 = 19,
164 VERT_ATTRIB_GENERIC4 = 20,
165 VERT_ATTRIB_GENERIC5 = 21,
166 VERT_ATTRIB_GENERIC6 = 22,
167 VERT_ATTRIB_GENERIC7 = 23,
168 VERT_ATTRIB_GENERIC8 = 24,
169 VERT_ATTRIB_GENERIC9 = 25,
170 VERT_ATTRIB_GENERIC10 = 26,
171 VERT_ATTRIB_GENERIC11 = 27,
172 VERT_ATTRIB_GENERIC12 = 28,
173 VERT_ATTRIB_GENERIC13 = 29,
174 VERT_ATTRIB_GENERIC14 = 30,
175 VERT_ATTRIB_GENERIC15 = 31,
176 VERT_ATTRIB_MAX = 32
177 } gl_vert_attrib;
178
179 /**
180 * Bitflags for vertex attributes.
181 * These are used in bitfields in many places.
182 */
183 /*@{*/
184 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
185 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
186 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
187 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
188 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
189 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
190 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
191 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
192 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
193 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
194 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
195 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
196 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
197 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
198 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
199 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
200 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
201 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
202 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
203 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
204 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
205 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
206 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
207 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
208 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
209 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
210 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
211 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
212 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
213 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
214 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
215 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
216
217 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
218 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
219 /*@}*/
220
221
222 /**
223 * Indexes for vertex program result attributes
224 */
225 typedef enum
226 {
227 VERT_RESULT_HPOS = 0,
228 VERT_RESULT_COL0 = 1,
229 VERT_RESULT_COL1 = 2,
230 VERT_RESULT_FOGC = 3,
231 VERT_RESULT_TEX0 = 4,
232 VERT_RESULT_TEX1 = 5,
233 VERT_RESULT_TEX2 = 6,
234 VERT_RESULT_TEX3 = 7,
235 VERT_RESULT_TEX4 = 8,
236 VERT_RESULT_TEX5 = 9,
237 VERT_RESULT_TEX6 = 10,
238 VERT_RESULT_TEX7 = 11,
239 VERT_RESULT_PSIZ = 12,
240 VERT_RESULT_BFC0 = 13,
241 VERT_RESULT_BFC1 = 14,
242 VERT_RESULT_EDGE = 15,
243 VERT_RESULT_VAR0 = 16, /**< shader varying */
244 VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
245 } gl_vert_result;
246
247
248 /*********************************************/
249
250 /**
251 * Indexes for geometry program attributes.
252 */
253 typedef enum
254 {
255 GEOM_ATTRIB_POSITION = 0,
256 GEOM_ATTRIB_COLOR0 = 1,
257 GEOM_ATTRIB_COLOR1 = 2,
258 GEOM_ATTRIB_SECONDARY_COLOR0 = 3,
259 GEOM_ATTRIB_SECONDARY_COLOR1 = 4,
260 GEOM_ATTRIB_FOG_FRAG_COORD = 5,
261 GEOM_ATTRIB_POINT_SIZE = 6,
262 GEOM_ATTRIB_CLIP_VERTEX = 7,
263 GEOM_ATTRIB_PRIMITIVE_ID = 8,
264 GEOM_ATTRIB_TEX_COORD = 9,
265
266 GEOM_ATTRIB_VAR0 = 16,
267 GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING)
268 } gl_geom_attrib;
269
270 /**
271 * Bitflags for geometry attributes.
272 * These are used in bitfields in many places.
273 */
274 /*@{*/
275 #define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0)
276 #define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1)
277 #define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0)
278 #define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1)
279 #define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD)
280 #define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD)
281 #define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION)
282 #define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE)
283 #define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX)
284 #define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID)
285 #define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0)
286
287 #define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g)))
288 /*@}*/
289
290
291 /**
292 * Indexes for geometry program result attributes
293 */
294 /*@{*/
295 typedef enum {
296 GEOM_RESULT_POS = 0,
297 GEOM_RESULT_COL0 = 1,
298 GEOM_RESULT_COL1 = 2,
299 GEOM_RESULT_SCOL0 = 3,
300 GEOM_RESULT_SCOL1 = 4,
301 GEOM_RESULT_FOGC = 5,
302 GEOM_RESULT_TEX0 = 6,
303 GEOM_RESULT_TEX1 = 7,
304 GEOM_RESULT_TEX2 = 8,
305 GEOM_RESULT_TEX3 = 9,
306 GEOM_RESULT_TEX4 = 10,
307 GEOM_RESULT_TEX5 = 11,
308 GEOM_RESULT_TEX6 = 12,
309 GEOM_RESULT_TEX7 = 13,
310 GEOM_RESULT_PSIZ = 14,
311 GEOM_RESULT_CLPV = 15,
312 GEOM_RESULT_PRID = 16,
313 GEOM_RESULT_LAYR = 17,
314 GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */
315 /* ### we need to -2 because var0 is 18 instead 16 like in the others */
316 GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2)
317 } gl_geom_result;
318 /*@}*/
319
320 /**
321 * Indexes for fragment program input attributes.
322 */
323 typedef enum
324 {
325 FRAG_ATTRIB_WPOS = 0,
326 FRAG_ATTRIB_COL0 = 1,
327 FRAG_ATTRIB_COL1 = 2,
328 FRAG_ATTRIB_FOGC = 3,
329 FRAG_ATTRIB_TEX0 = 4,
330 FRAG_ATTRIB_TEX1 = 5,
331 FRAG_ATTRIB_TEX2 = 6,
332 FRAG_ATTRIB_TEX3 = 7,
333 FRAG_ATTRIB_TEX4 = 8,
334 FRAG_ATTRIB_TEX5 = 9,
335 FRAG_ATTRIB_TEX6 = 10,
336 FRAG_ATTRIB_TEX7 = 11,
337 FRAG_ATTRIB_FACE = 12, /**< front/back face */
338 FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */
339 FRAG_ATTRIB_VAR0 = 14, /**< shader varying */
340 FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
341 } gl_frag_attrib;
342
343 /**
344 * Bitflags for fragment program input attributes.
345 */
346 /*@{*/
347 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
348 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
349 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
350 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
351 #define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
352 #define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
353 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
354 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
355 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
356 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
357 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
358 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
359 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
360 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
361 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
362
363 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
364 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
365
366 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
367 FRAG_BIT_TEX1| \
368 FRAG_BIT_TEX2| \
369 FRAG_BIT_TEX3| \
370 FRAG_BIT_TEX4| \
371 FRAG_BIT_TEX5| \
372 FRAG_BIT_TEX6| \
373 FRAG_BIT_TEX7)
374 /*@}*/
375
376
377 /**
378 * Fragment program results
379 */
380 typedef enum
381 {
382 FRAG_RESULT_DEPTH = 0,
383 FRAG_RESULT_COLOR = 1,
384 FRAG_RESULT_DATA0 = 2,
385 FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
386 } gl_frag_result;
387
388
389 /**
390 * Indexes for all renderbuffers
391 */
392 typedef enum
393 {
394 /* the four standard color buffers */
395 BUFFER_FRONT_LEFT,
396 BUFFER_BACK_LEFT,
397 BUFFER_FRONT_RIGHT,
398 BUFFER_BACK_RIGHT,
399 BUFFER_DEPTH,
400 BUFFER_STENCIL,
401 BUFFER_ACCUM,
402 /* optional aux buffer */
403 BUFFER_AUX0,
404 /* generic renderbuffers */
405 BUFFER_COLOR0,
406 BUFFER_COLOR1,
407 BUFFER_COLOR2,
408 BUFFER_COLOR3,
409 BUFFER_COLOR4,
410 BUFFER_COLOR5,
411 BUFFER_COLOR6,
412 BUFFER_COLOR7,
413 BUFFER_COUNT
414 } gl_buffer_index;
415
416 /**
417 * Bit flags for all renderbuffers
418 */
419 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
420 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
421 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
422 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
423 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
424 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
425 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
426 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
427 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
428 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
429 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
430 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
431 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
432 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
433 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
434 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
435 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
436 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
437 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
438
439 /**
440 * Mask of all the color buffer bits (but not accum).
441 */
442 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
443 BUFFER_BIT_BACK_LEFT | \
444 BUFFER_BIT_FRONT_RIGHT | \
445 BUFFER_BIT_BACK_RIGHT | \
446 BUFFER_BIT_AUX0 | \
447 BUFFER_BIT_COLOR0 | \
448 BUFFER_BIT_COLOR1 | \
449 BUFFER_BIT_COLOR2 | \
450 BUFFER_BIT_COLOR3 | \
451 BUFFER_BIT_COLOR4 | \
452 BUFFER_BIT_COLOR5 | \
453 BUFFER_BIT_COLOR6 | \
454 BUFFER_BIT_COLOR7)
455
456
457 /**
458 * Data structure for color tables
459 */
460 struct gl_color_table
461 {
462 GLenum InternalFormat; /**< The user-specified format */
463 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
464 GLuint Size; /**< number of entries in table */
465 GLfloat *TableF; /**< Color table, floating point values */
466 GLubyte *TableUB; /**< Color table, ubyte values */
467 GLubyte RedSize;
468 GLubyte GreenSize;
469 GLubyte BlueSize;
470 GLubyte AlphaSize;
471 GLubyte LuminanceSize;
472 GLubyte IntensitySize;
473 };
474
475
476 /**
477 * \name Bit flags used for updating material values.
478 */
479 /*@{*/
480 #define MAT_ATTRIB_FRONT_AMBIENT 0
481 #define MAT_ATTRIB_BACK_AMBIENT 1
482 #define MAT_ATTRIB_FRONT_DIFFUSE 2
483 #define MAT_ATTRIB_BACK_DIFFUSE 3
484 #define MAT_ATTRIB_FRONT_SPECULAR 4
485 #define MAT_ATTRIB_BACK_SPECULAR 5
486 #define MAT_ATTRIB_FRONT_EMISSION 6
487 #define MAT_ATTRIB_BACK_EMISSION 7
488 #define MAT_ATTRIB_FRONT_SHININESS 8
489 #define MAT_ATTRIB_BACK_SHININESS 9
490 #define MAT_ATTRIB_FRONT_INDEXES 10
491 #define MAT_ATTRIB_BACK_INDEXES 11
492 #define MAT_ATTRIB_MAX 12
493
494 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
495 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
496 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
497 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
498 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
499 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
500
501 #define MAT_INDEX_AMBIENT 0
502 #define MAT_INDEX_DIFFUSE 1
503 #define MAT_INDEX_SPECULAR 2
504
505 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
506 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
507 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
508 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
509 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
510 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
511 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
512 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
513 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
514 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
515 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
516 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
517
518
519 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
520 MAT_BIT_FRONT_AMBIENT | \
521 MAT_BIT_FRONT_DIFFUSE | \
522 MAT_BIT_FRONT_SPECULAR | \
523 MAT_BIT_FRONT_SHININESS | \
524 MAT_BIT_FRONT_INDEXES)
525
526 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
527 MAT_BIT_BACK_AMBIENT | \
528 MAT_BIT_BACK_DIFFUSE | \
529 MAT_BIT_BACK_SPECULAR | \
530 MAT_BIT_BACK_SHININESS | \
531 MAT_BIT_BACK_INDEXES)
532
533 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
534 /*@}*/
535
536
537 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
538 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
539
540 /**
541 * Material shininess lookup table.
542 */
543 struct gl_shine_tab
544 {
545 struct gl_shine_tab *next, *prev;
546 GLfloat tab[SHINE_TABLE_SIZE+1];
547 GLfloat shininess;
548 GLuint refcount;
549 };
550
551
552 /**
553 * Light source state.
554 */
555 struct gl_light
556 {
557 struct gl_light *next; /**< double linked list with sentinel */
558 struct gl_light *prev;
559
560 GLfloat Ambient[4]; /**< ambient color */
561 GLfloat Diffuse[4]; /**< diffuse color */
562 GLfloat Specular[4]; /**< specular color */
563 GLfloat EyePosition[4]; /**< position in eye coordinates */
564 GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
565 GLfloat SpotExponent;
566 GLfloat SpotCutoff; /**< in degrees */
567 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
568 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
569 GLfloat ConstantAttenuation;
570 GLfloat LinearAttenuation;
571 GLfloat QuadraticAttenuation;
572 GLboolean Enabled; /**< On/off flag */
573
574 /**
575 * \name Derived fields
576 */
577 /*@{*/
578 GLbitfield _Flags; /**< State */
579
580 GLfloat _Position[4]; /**< position in eye/obj coordinates */
581 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
582 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
583 GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
584 GLfloat _VP_inf_spot_attenuation;
585
586 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
587 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
588 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
589 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
590 GLfloat _dli; /**< CI diffuse light intensity */
591 GLfloat _sli; /**< CI specular light intensity */
592 /*@}*/
593 };
594
595
596 /**
597 * Light model state.
598 */
599 struct gl_lightmodel
600 {
601 GLfloat Ambient[4]; /**< ambient color */
602 GLboolean LocalViewer; /**< Local (or infinite) view point? */
603 GLboolean TwoSide; /**< Two (or one) sided lighting? */
604 GLenum ColorControl; /**< either GL_SINGLE_COLOR
605 * or GL_SEPARATE_SPECULAR_COLOR */
606 };
607
608
609 /**
610 * Material state.
611 */
612 struct gl_material
613 {
614 GLfloat Attrib[MAT_ATTRIB_MAX][4];
615 };
616
617
618 /**
619 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
620 */
621 struct gl_accum_attrib
622 {
623 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
624 };
625
626
627 /**
628 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
629 */
630 struct gl_colorbuffer_attrib
631 {
632 GLuint ClearIndex; /**< Index to use for glClear */
633 GLclampf ClearColor[4]; /**< Color to use for glClear */
634
635 GLuint IndexMask; /**< Color index write mask */
636 GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
637
638 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
639
640 /**
641 * \name alpha testing
642 */
643 /*@{*/
644 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
645 GLenum AlphaFunc; /**< Alpha test function */
646 GLclampf AlphaRef; /**< Alpha reference value */
647 /*@}*/
648
649 /**
650 * \name Blending
651 */
652 /*@{*/
653 GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */
654 GLenum BlendSrcRGB; /**< Blending source operator */
655 GLenum BlendDstRGB; /**< Blending destination operator */
656 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
657 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
658 GLenum BlendEquationRGB; /**< Blending equation */
659 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
660 GLfloat BlendColor[4]; /**< Blending color */
661 /*@}*/
662
663 /**
664 * \name Logic op
665 */
666 /*@{*/
667 GLenum LogicOp; /**< Logic operator */
668 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
669 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
670 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
671 /*@}*/
672
673 GLboolean DitherFlag; /**< Dither enable flag */
674
675 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
676 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
677 };
678
679
680 /**
681 * Current attribute group (GL_CURRENT_BIT).
682 */
683 struct gl_current_attrib
684 {
685 /**
686 * \name Current vertex attributes.
687 * \note Values are valid only after FLUSH_VERTICES has been called.
688 * \note Index and Edgeflag current values are stored as floats in the
689 * SIX and SEVEN attribute slots.
690 */
691 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
692
693 /**
694 * \name Current raster position attributes (always valid).
695 * \note This set of attributes is very similar to the SWvertex struct.
696 */
697 /*@{*/
698 GLfloat RasterPos[4];
699 GLfloat RasterDistance;
700 GLfloat RasterColor[4];
701 GLfloat RasterSecondaryColor[4];
702 GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
703 GLboolean RasterPosValid;
704 /*@}*/
705 };
706
707
708 /**
709 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
710 */
711 struct gl_depthbuffer_attrib
712 {
713 GLenum Func; /**< Function for depth buffer compare */
714 GLclampd Clear; /**< Value to clear depth buffer to */
715 GLboolean Test; /**< Depth buffering enabled flag */
716 GLboolean Mask; /**< Depth buffer writable? */
717 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
718 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
719 };
720
721
722 /**
723 * Evaluator attribute group (GL_EVAL_BIT).
724 */
725 struct gl_eval_attrib
726 {
727 /**
728 * \name Enable bits
729 */
730 /*@{*/
731 GLboolean Map1Color4;
732 GLboolean Map1Index;
733 GLboolean Map1Normal;
734 GLboolean Map1TextureCoord1;
735 GLboolean Map1TextureCoord2;
736 GLboolean Map1TextureCoord3;
737 GLboolean Map1TextureCoord4;
738 GLboolean Map1Vertex3;
739 GLboolean Map1Vertex4;
740 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
741 GLboolean Map2Color4;
742 GLboolean Map2Index;
743 GLboolean Map2Normal;
744 GLboolean Map2TextureCoord1;
745 GLboolean Map2TextureCoord2;
746 GLboolean Map2TextureCoord3;
747 GLboolean Map2TextureCoord4;
748 GLboolean Map2Vertex3;
749 GLboolean Map2Vertex4;
750 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
751 GLboolean AutoNormal;
752 /*@}*/
753
754 /**
755 * \name Map Grid endpoints and divisions and calculated du values
756 */
757 /*@{*/
758 GLint MapGrid1un;
759 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
760 GLint MapGrid2un, MapGrid2vn;
761 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
762 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
763 /*@}*/
764 };
765
766
767 /**
768 * Fog attribute group (GL_FOG_BIT).
769 */
770 struct gl_fog_attrib
771 {
772 GLboolean Enabled; /**< Fog enabled flag */
773 GLfloat Color[4]; /**< Fog color */
774 GLfloat Density; /**< Density >= 0.0 */
775 GLfloat Start; /**< Start distance in eye coords */
776 GLfloat End; /**< End distance in eye coords */
777 GLfloat Index; /**< Fog index */
778 GLenum Mode; /**< Fog mode */
779 GLboolean ColorSumEnabled;
780 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
781 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
782 };
783
784
785 /**
786 * Hint attribute group (GL_HINT_BIT).
787 *
788 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
789 */
790 struct gl_hint_attrib
791 {
792 GLenum PerspectiveCorrection;
793 GLenum PointSmooth;
794 GLenum LineSmooth;
795 GLenum PolygonSmooth;
796 GLenum Fog;
797 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
798 GLenum TextureCompression; /**< GL_ARB_texture_compression */
799 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
800 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
801 };
802
803 /**
804 * Light state flags.
805 */
806 /*@{*/
807 #define LIGHT_SPOT 0x1
808 #define LIGHT_LOCAL_VIEWER 0x2
809 #define LIGHT_POSITIONAL 0x4
810 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
811 /*@}*/
812
813
814 /**
815 * Lighting attribute group (GL_LIGHT_BIT).
816 */
817 struct gl_light_attrib
818 {
819 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
820 struct gl_lightmodel Model; /**< Lighting model */
821
822 /**
823 * Must flush FLUSH_VERTICES before referencing:
824 */
825 /*@{*/
826 struct gl_material Material; /**< Includes front & back values */
827 /*@}*/
828
829 GLboolean Enabled; /**< Lighting enabled flag */
830 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
831 GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
832 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
833 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
834 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
835 GLboolean ColorMaterialEnabled;
836 GLenum ClampVertexColor;
837
838 struct gl_light EnabledList; /**< List sentinel */
839
840 /**
841 * Derived state for optimizations:
842 */
843 /*@{*/
844 GLboolean _NeedEyeCoords;
845 GLboolean _NeedVertices; /**< Use fast shader? */
846 GLbitfield _Flags; /**< LIGHT_* flags, see above */
847 GLfloat _BaseColor[2][3];
848 /*@}*/
849 };
850
851
852 /**
853 * Line attribute group (GL_LINE_BIT).
854 */
855 struct gl_line_attrib
856 {
857 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
858 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
859 GLushort StipplePattern; /**< Stipple pattern */
860 GLint StippleFactor; /**< Stipple repeat factor */
861 GLfloat Width; /**< Line width */
862 };
863
864
865 /**
866 * Display list attribute group (GL_LIST_BIT).
867 */
868 struct gl_list_attrib
869 {
870 GLuint ListBase;
871 };
872
873
874 /**
875 * Multisample attribute group (GL_MULTISAMPLE_BIT).
876 */
877 struct gl_multisample_attrib
878 {
879 GLboolean Enabled;
880 GLboolean _Enabled; /**< true if Enabled and multisample buffer */
881 GLboolean SampleAlphaToCoverage;
882 GLboolean SampleAlphaToOne;
883 GLboolean SampleCoverage;
884 GLfloat SampleCoverageValue;
885 GLboolean SampleCoverageInvert;
886 };
887
888
889 /**
890 * A pixelmap (see glPixelMap)
891 */
892 struct gl_pixelmap
893 {
894 GLint Size;
895 GLfloat Map[MAX_PIXEL_MAP_TABLE];
896 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
897 };
898
899
900 /**
901 * Collection of all pixelmaps
902 */
903 struct gl_pixelmaps
904 {
905 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
906 struct gl_pixelmap GtoG;
907 struct gl_pixelmap BtoB;
908 struct gl_pixelmap AtoA;
909 struct gl_pixelmap ItoR;
910 struct gl_pixelmap ItoG;
911 struct gl_pixelmap ItoB;
912 struct gl_pixelmap ItoA;
913 struct gl_pixelmap ItoI;
914 struct gl_pixelmap StoS;
915 };
916
917
918 /**
919 * Pixel attribute group (GL_PIXEL_MODE_BIT).
920 */
921 struct gl_pixel_attrib
922 {
923 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
924
925 /*--- Begin Pixel Transfer State ---*/
926 /* Fields are in the order in which they're applied... */
927
928 /** Scale & Bias (index shift, offset) */
929 /*@{*/
930 GLfloat RedBias, RedScale;
931 GLfloat GreenBias, GreenScale;
932 GLfloat BlueBias, BlueScale;
933 GLfloat AlphaBias, AlphaScale;
934 GLfloat DepthBias, DepthScale;
935 GLint IndexShift, IndexOffset;
936 /*@}*/
937
938 /* Pixel Maps */
939 /* Note: actual pixel maps are not part of this attrib group */
940 GLboolean MapColorFlag;
941 GLboolean MapStencilFlag;
942
943 /*--- End Pixel Transfer State ---*/
944
945 /** glPixelZoom */
946 GLfloat ZoomX, ZoomY;
947
948 /** GL_SGI_texture_color_table */
949 GLfloat TextureColorTableScale[4]; /**< RGBA */
950 GLfloat TextureColorTableBias[4]; /**< RGBA */
951 };
952
953
954 /**
955 * Point attribute group (GL_POINT_BIT).
956 */
957 struct gl_point_attrib
958 {
959 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
960 GLfloat Size; /**< User-specified point size */
961 GLfloat Params[3]; /**< GL_EXT_point_parameters */
962 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
963 GLfloat Threshold; /**< GL_EXT_point_parameters */
964 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
965 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
966 GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/
967 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
968 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
969 };
970
971
972 /**
973 * Polygon attribute group (GL_POLYGON_BIT).
974 */
975 struct gl_polygon_attrib
976 {
977 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
978 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
979 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
980 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
981 GLboolean CullFlag; /**< Culling on/off flag */
982 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
983 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
984 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
985 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
986 GLfloat OffsetUnits; /**< Polygon offset units, from user */
987 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
988 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
989 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
990 };
991
992
993 /**
994 * Scissor attributes (GL_SCISSOR_BIT).
995 */
996 struct gl_scissor_attrib
997 {
998 GLboolean Enabled; /**< Scissor test enabled? */
999 GLint X, Y; /**< Lower left corner of box */
1000 GLsizei Width, Height; /**< Size of box */
1001 };
1002
1003
1004 /**
1005 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1006 *
1007 * Three sets of stencil data are tracked so that OpenGL 2.0,
1008 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
1009 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1010 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1011 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1012 * GL_EXT_stencil_two_side GL_BACK state.
1013 *
1014 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1015 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1016 *
1017 * The derived value \c _TestTwoSide is set when the front-face and back-face
1018 * stencil state are different.
1019 */
1020 struct gl_stencil_attrib
1021 {
1022 GLboolean Enabled; /**< Enabled flag */
1023 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1024 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
1025 GLboolean _Enabled; /**< Enabled and stencil buffer present */
1026 GLboolean _TestTwoSide;
1027 GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
1028 GLenum Function[3]; /**< Stencil function */
1029 GLenum FailFunc[3]; /**< Fail function */
1030 GLenum ZPassFunc[3]; /**< Depth buffer pass function */
1031 GLenum ZFailFunc[3]; /**< Depth buffer fail function */
1032 GLint Ref[3]; /**< Reference value */
1033 GLuint ValueMask[3]; /**< Value mask */
1034 GLuint WriteMask[3]; /**< Write mask */
1035 GLuint Clear; /**< Clear value */
1036 };
1037
1038
1039 /**
1040 * An index for each type of texture object. These correspond to the GL
1041 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1042 * Note: the order is from highest priority to lowest priority.
1043 */
1044 typedef enum
1045 {
1046 TEXTURE_2D_ARRAY_INDEX,
1047 TEXTURE_1D_ARRAY_INDEX,
1048 TEXTURE_CUBE_INDEX,
1049 TEXTURE_3D_INDEX,
1050 TEXTURE_RECT_INDEX,
1051 TEXTURE_2D_INDEX,
1052 TEXTURE_1D_INDEX,
1053 NUM_TEXTURE_TARGETS
1054 } gl_texture_index;
1055
1056
1057 /**
1058 * Bit flags for each type of texture object
1059 * Used for Texture.Unit[]._ReallyEnabled flags.
1060 */
1061 /*@{*/
1062 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1063 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1064 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1065 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1066 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1067 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1068 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1069 /*@}*/
1070
1071
1072 /**
1073 * TexGenEnabled flags.
1074 */
1075 /*@{*/
1076 #define S_BIT 1
1077 #define T_BIT 2
1078 #define R_BIT 4
1079 #define Q_BIT 8
1080 #define STR_BITS (S_BIT | T_BIT | R_BIT)
1081 /*@}*/
1082
1083
1084 /**
1085 * Bit flag versions of the corresponding GL_ constants.
1086 */
1087 /*@{*/
1088 #define TEXGEN_SPHERE_MAP 0x1
1089 #define TEXGEN_OBJ_LINEAR 0x2
1090 #define TEXGEN_EYE_LINEAR 0x4
1091 #define TEXGEN_REFLECTION_MAP_NV 0x8
1092 #define TEXGEN_NORMAL_MAP_NV 0x10
1093
1094 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1095 TEXGEN_REFLECTION_MAP_NV | \
1096 TEXGEN_NORMAL_MAP_NV)
1097 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1098 TEXGEN_REFLECTION_MAP_NV | \
1099 TEXGEN_NORMAL_MAP_NV | \
1100 TEXGEN_EYE_LINEAR)
1101 /*@}*/
1102
1103
1104
1105 /** Tex-gen enabled for texture unit? */
1106 #define ENABLE_TEXGEN(unit) (1 << (unit))
1107
1108 /** Non-identity texture matrix for texture unit? */
1109 #define ENABLE_TEXMAT(unit) (1 << (unit))
1110
1111
1112 /**
1113 * Texel fetch function prototype. We use texel fetch functions to
1114 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1115 * texture images. These functions help to isolate us from the gritty
1116 * details of all the various texture image encodings.
1117 *
1118 * \param texImage texture image.
1119 * \param col texel column.
1120 * \param row texel row.
1121 * \param img texel image level/layer.
1122 * \param texelOut output texel (up to 4 GLchans)
1123 */
1124 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1125 GLint col, GLint row, GLint img,
1126 GLchan *texelOut );
1127
1128 /**
1129 * As above, but returns floats.
1130 * Used for depth component images and for upcoming signed/float
1131 * texture images.
1132 */
1133 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1134 GLint col, GLint row, GLint img,
1135 GLfloat *texelOut );
1136
1137
1138 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1139 GLint col, GLint row, GLint img,
1140 const void *texel);
1141
1142
1143 /**
1144 * Texture image state. Describes the dimensions of a texture image,
1145 * the texel format and pointers to Texel Fetch functions.
1146 */
1147 struct gl_texture_image
1148 {
1149 GLint InternalFormat; /**< Internal format as given by the user */
1150 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1151 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1152 * GL_INTENSITY, GL_COLOR_INDEX,
1153 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1154 * only. Used for choosing TexEnv arithmetic.
1155 */
1156 GLuint TexFormat; /**< The actual format: MESA_FORMAT_x */
1157
1158 GLuint Border; /**< 0 or 1 */
1159 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1160 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1161 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1162 GLuint Width2; /**< = Width - 2*Border */
1163 GLuint Height2; /**< = Height - 2*Border */
1164 GLuint Depth2; /**< = Depth - 2*Border */
1165 GLuint WidthLog2; /**< = log2(Width2) */
1166 GLuint HeightLog2; /**< = log2(Height2) */
1167 GLuint DepthLog2; /**< = log2(Depth2) */
1168 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1169 GLfloat WidthScale; /**< used for mipmap LOD computation */
1170 GLfloat HeightScale; /**< used for mipmap LOD computation */
1171 GLfloat DepthScale; /**< used for mipmap LOD computation */
1172 GLboolean IsClientData; /**< Data owned by client? */
1173 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1174
1175 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1176
1177 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1178 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1179
1180 GLuint RowStride; /**< Padded width in units of texels */
1181 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1182 each 2D slice in 'Data', in texels */
1183 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1184
1185 /**
1186 * \name For device driver:
1187 */
1188 /*@{*/
1189 void *DriverData; /**< Arbitrary device driver data */
1190 /*@}*/
1191 };
1192
1193
1194 /**
1195 * Indexes for cube map faces.
1196 */
1197 typedef enum
1198 {
1199 FACE_POS_X = 0,
1200 FACE_NEG_X = 1,
1201 FACE_POS_Y = 2,
1202 FACE_NEG_Y = 3,
1203 FACE_POS_Z = 4,
1204 FACE_NEG_Z = 5,
1205 MAX_FACES = 6
1206 } gl_face_index;
1207
1208
1209 /**
1210 * Texture object state. Contains the array of mipmap images, border color,
1211 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1212 * color palette.
1213 */
1214 struct gl_texture_object
1215 {
1216 _glthread_Mutex Mutex; /**< for thread safety */
1217 GLint RefCount; /**< reference count */
1218 GLuint Name; /**< the user-visible texture object ID */
1219 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1220 GLfloat Priority; /**< in [0,1] */
1221 union {
1222 GLfloat f[4];
1223 GLuint ui[4];
1224 GLint i[4];
1225 } BorderColor; /**< Interpreted according to texture format */
1226 GLenum WrapS; /**< S-axis texture image wrap mode */
1227 GLenum WrapT; /**< T-axis texture image wrap mode */
1228 GLenum WrapR; /**< R-axis texture image wrap mode */
1229 GLenum MinFilter; /**< minification filter */
1230 GLenum MagFilter; /**< magnification filter */
1231 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1232 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1233 GLfloat LodBias; /**< OpenGL 1.4 */
1234 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1235 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1236 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1237 GLenum CompareMode; /**< GL_ARB_shadow */
1238 GLenum CompareFunc; /**< GL_ARB_shadow */
1239 GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
1240 GLenum DepthMode; /**< GL_ARB_depth_texture */
1241 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1242 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1243 GLint CropRect[4]; /**< GL_OES_draw_texture */
1244 GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
1245 GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
1246 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1247 GLboolean _Complete; /**< Is texture object complete? */
1248 GLboolean _RenderToTexture; /**< Any rendering to this texture? */
1249 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
1250
1251 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1252 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1253
1254 /** GL_EXT_paletted_texture */
1255 struct gl_color_table Palette;
1256
1257 /**
1258 * \name For device driver.
1259 * Note: instead of attaching driver data to this pointer, it's preferable
1260 * to instead use this struct as a base class for your own texture object
1261 * class. Driver->NewTextureObject() can be used to implement the
1262 * allocation.
1263 */
1264 void *DriverData; /**< Arbitrary device driver data */
1265 };
1266
1267
1268 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1269 #define MAX_COMBINER_TERMS 4
1270
1271
1272 /**
1273 * Texture combine environment state.
1274 */
1275 struct gl_tex_env_combine_state
1276 {
1277 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1278 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1279 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1280 GLenum SourceRGB[MAX_COMBINER_TERMS];
1281 GLenum SourceA[MAX_COMBINER_TERMS];
1282 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1283 GLenum OperandRGB[MAX_COMBINER_TERMS];
1284 GLenum OperandA[MAX_COMBINER_TERMS];
1285 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1286 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1287 GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
1288 GLuint _NumArgsA; /**< Number of inputs used for the A combiner */
1289 };
1290
1291
1292 /**
1293 * Texture coord generation state.
1294 */
1295 struct gl_texgen
1296 {
1297 GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1298 GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
1299 GLfloat ObjectPlane[4];
1300 GLfloat EyePlane[4];
1301 };
1302
1303
1304 /**
1305 * Texture unit state. Contains enable flags, texture environment/function/
1306 * combiners, texgen state, pointers to current texture objects and
1307 * post-filter color tables.
1308 */
1309 struct gl_texture_unit
1310 {
1311 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1312 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1313
1314 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1315 GLfloat EnvColor[4];
1316
1317 struct gl_texgen GenS;
1318 struct gl_texgen GenT;
1319 struct gl_texgen GenR;
1320 struct gl_texgen GenQ;
1321 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1322 GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1323
1324 GLfloat LodBias; /**< for biasing mipmap levels */
1325 GLenum BumpTarget;
1326 GLfloat RotMatrix[4]; /* 2x2 matrix */
1327
1328 /**
1329 * \name GL_EXT_texture_env_combine
1330 */
1331 struct gl_tex_env_combine_state Combine;
1332
1333 /**
1334 * Derived state based on \c EnvMode and the \c BaseFormat of the
1335 * currently enabled texture.
1336 */
1337 struct gl_tex_env_combine_state _EnvMode;
1338
1339 /**
1340 * Currently enabled combiner state. This will point to either
1341 * \c Combine or \c _EnvMode.
1342 */
1343 struct gl_tex_env_combine_state *_CurrentCombine;
1344
1345 /** Current texture object pointers */
1346 struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
1347
1348 /** Points to highest priority, complete and enabled texture object */
1349 struct gl_texture_object *_Current;
1350
1351 /** GL_SGI_texture_color_table */
1352 /*@{*/
1353 struct gl_color_table ColorTable;
1354 struct gl_color_table ProxyColorTable;
1355 GLboolean ColorTableEnabled;
1356 /*@}*/
1357 };
1358
1359
1360 /**
1361 * Texture attribute group (GL_TEXTURE_BIT).
1362 */
1363 struct gl_texture_attrib
1364 {
1365 GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
1366 struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
1367
1368 struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
1369
1370 /** GL_ARB_seamless_cubemap */
1371 GLboolean CubeMapSeamless;
1372
1373 /** GL_EXT_shared_texture_palette */
1374 GLboolean SharedPalette;
1375 struct gl_color_table Palette;
1376
1377 /** Texture units/samplers used by vertex or fragment texturing */
1378 GLbitfield _EnabledUnits;
1379
1380 /** Texture coord units/sets used for fragment texturing */
1381 GLbitfield _EnabledCoordUnits;
1382
1383 /** Texture coord units that have texgen enabled */
1384 GLbitfield _TexGenEnabled;
1385
1386 /** Texture coord units that have non-identity matrices */
1387 GLbitfield _TexMatEnabled;
1388
1389 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1390 GLbitfield _GenFlags;
1391 };
1392
1393
1394 /**
1395 * Transformation attribute group (GL_TRANSFORM_BIT).
1396 */
1397 struct gl_transform_attrib
1398 {
1399 GLenum MatrixMode; /**< Matrix mode */
1400 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1401 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1402 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1403 GLboolean Normalize; /**< Normalize all normals? */
1404 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1405 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1406 GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
1407
1408 GLfloat CullEyePos[4];
1409 GLfloat CullObjPos[4];
1410 };
1411
1412
1413 /**
1414 * Viewport attribute group (GL_VIEWPORT_BIT).
1415 */
1416 struct gl_viewport_attrib
1417 {
1418 GLint X, Y; /**< position */
1419 GLsizei Width, Height; /**< size */
1420 GLfloat Near, Far; /**< Depth buffer range */
1421 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1422 };
1423
1424
1425 /**
1426 * GL_ARB_vertex/pixel_buffer_object buffer object
1427 */
1428 struct gl_buffer_object
1429 {
1430 _glthread_Mutex Mutex;
1431 GLint RefCount;
1432 GLuint Name;
1433 GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1434 GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
1435 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1436 /** Fields describing a mapped buffer */
1437 /*@{*/
1438 GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
1439 GLvoid *Pointer; /**< User-space address of mapping */
1440 GLintptr Offset; /**< Mapped offset */
1441 GLsizeiptr Length; /**< Mapped length */
1442 /*@}*/
1443 GLboolean Written; /**< Ever written to? (for debugging) */
1444 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
1445 };
1446
1447
1448 /**
1449 * Client pixel packing/unpacking attributes
1450 */
1451 struct gl_pixelstore_attrib
1452 {
1453 GLint Alignment;
1454 GLint RowLength;
1455 GLint SkipPixels;
1456 GLint SkipRows;
1457 GLint ImageHeight;
1458 GLint SkipImages;
1459 GLboolean SwapBytes;
1460 GLboolean LsbFirst;
1461 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1462 GLboolean Invert; /**< GL_MESA_pack_invert */
1463 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1464 };
1465
1466
1467 /**
1468 * Client vertex array attributes
1469 */
1470 struct gl_client_array
1471 {
1472 GLint Size; /**< components per element (1,2,3,4) */
1473 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1474 GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
1475 GLsizei Stride; /**< user-specified stride */
1476 GLsizei StrideB; /**< actual stride in bytes */
1477 const GLubyte *Ptr; /**< Points to array data */
1478 GLboolean Enabled; /**< Enabled flag is a boolean */
1479 GLboolean Normalized; /**< GL_ARB_vertex_program */
1480 GLuint _ElementSize; /**< size of each element in bytes */
1481
1482 struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
1483 GLuint _MaxElement; /**< max element index into array buffer + 1 */
1484 };
1485
1486
1487 /**
1488 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1489 * extension, but a nice encapsulation in any case.
1490 */
1491 struct gl_array_object
1492 {
1493 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1494 GLuint Name;
1495
1496 GLint RefCount;
1497 _glthread_Mutex Mutex;
1498 GLboolean VBOonly; /**< require all arrays to live in VBOs? */
1499
1500 /** Conventional vertex arrays */
1501 /*@{*/
1502 struct gl_client_array Vertex;
1503 struct gl_client_array Weight;
1504 struct gl_client_array Normal;
1505 struct gl_client_array Color;
1506 struct gl_client_array SecondaryColor;
1507 struct gl_client_array FogCoord;
1508 struct gl_client_array Index;
1509 struct gl_client_array EdgeFlag;
1510 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1511 struct gl_client_array PointSize;
1512 /*@}*/
1513
1514 /**
1515 * Generic arrays for vertex programs/shaders.
1516 * For NV vertex programs, these attributes alias and take priority
1517 * over the conventional attribs above. For ARB vertex programs and
1518 * GLSL vertex shaders, these attributes are separate.
1519 */
1520 struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
1521
1522 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1523 GLbitfield _Enabled;
1524
1525 /**
1526 * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
1527 * we can determine the max legal (in bounds) glDrawElements array index.
1528 */
1529 GLuint _MaxElement;
1530 };
1531
1532
1533 /**
1534 * Vertex array state
1535 */
1536 struct gl_array_attrib
1537 {
1538 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1539 struct gl_array_object *ArrayObj;
1540
1541 /** The default vertex array object */
1542 struct gl_array_object *DefaultArrayObj;
1543
1544 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1545 struct _mesa_HashTable *Objects;
1546
1547 GLint ActiveTexture; /**< Client Active Texture */
1548 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1549 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1550
1551 /** GL 3.1 (slightly different from GL_NV_primitive_restart) */
1552 GLboolean PrimitiveRestart;
1553 GLuint RestartIndex;
1554
1555 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1556
1557 /* GL_ARB_vertex_buffer_object */
1558 struct gl_buffer_object *ArrayBufferObj;
1559 struct gl_buffer_object *ElementArrayBufferObj;
1560 };
1561
1562
1563 /**
1564 * Feedback buffer state
1565 */
1566 struct gl_feedback
1567 {
1568 GLenum Type;
1569 GLbitfield _Mask; /**< FB_* bits */
1570 GLfloat *Buffer;
1571 GLuint BufferSize;
1572 GLuint Count;
1573 };
1574
1575
1576 /**
1577 * Selection buffer state
1578 */
1579 struct gl_selection
1580 {
1581 GLuint *Buffer; /**< selection buffer */
1582 GLuint BufferSize; /**< size of the selection buffer */
1583 GLuint BufferCount; /**< number of values in the selection buffer */
1584 GLuint Hits; /**< number of records in the selection buffer */
1585 GLuint NameStackDepth; /**< name stack depth */
1586 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1587 GLboolean HitFlag; /**< hit flag */
1588 GLfloat HitMinZ; /**< minimum hit depth */
1589 GLfloat HitMaxZ; /**< maximum hit depth */
1590 };
1591
1592
1593 /**
1594 * 1-D Evaluator control points
1595 */
1596 struct gl_1d_map
1597 {
1598 GLuint Order; /**< Number of control points */
1599 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1600 GLfloat *Points; /**< Points to contiguous control points */
1601 };
1602
1603
1604 /**
1605 * 2-D Evaluator control points
1606 */
1607 struct gl_2d_map
1608 {
1609 GLuint Uorder; /**< Number of control points in U dimension */
1610 GLuint Vorder; /**< Number of control points in V dimension */
1611 GLfloat u1, u2, du;
1612 GLfloat v1, v2, dv;
1613 GLfloat *Points; /**< Points to contiguous control points */
1614 };
1615
1616
1617 /**
1618 * All evaluator control point state
1619 */
1620 struct gl_evaluators
1621 {
1622 /**
1623 * \name 1-D maps
1624 */
1625 /*@{*/
1626 struct gl_1d_map Map1Vertex3;
1627 struct gl_1d_map Map1Vertex4;
1628 struct gl_1d_map Map1Index;
1629 struct gl_1d_map Map1Color4;
1630 struct gl_1d_map Map1Normal;
1631 struct gl_1d_map Map1Texture1;
1632 struct gl_1d_map Map1Texture2;
1633 struct gl_1d_map Map1Texture3;
1634 struct gl_1d_map Map1Texture4;
1635 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1636 /*@}*/
1637
1638 /**
1639 * \name 2-D maps
1640 */
1641 /*@{*/
1642 struct gl_2d_map Map2Vertex3;
1643 struct gl_2d_map Map2Vertex4;
1644 struct gl_2d_map Map2Index;
1645 struct gl_2d_map Map2Color4;
1646 struct gl_2d_map Map2Normal;
1647 struct gl_2d_map Map2Texture1;
1648 struct gl_2d_map Map2Texture2;
1649 struct gl_2d_map Map2Texture3;
1650 struct gl_2d_map Map2Texture4;
1651 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1652 /*@}*/
1653 };
1654
1655
1656 /**
1657 * Names of the various vertex/fragment program register files, etc.
1658 *
1659 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1660 * All values should fit in a 4-bit field.
1661 *
1662 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1663 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1664 * be "uniform" variables since they can only be set outside glBegin/End.
1665 * They're also all stored in the same Parameters array.
1666 */
1667 typedef enum
1668 {
1669 PROGRAM_TEMPORARY, /**< machine->Temporary[] */
1670 PROGRAM_INPUT, /**< machine->Inputs[] */
1671 PROGRAM_OUTPUT, /**< machine->Outputs[] */
1672 PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */
1673 PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */
1674 PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */
1675 PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */
1676 PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */
1677 PROGRAM_CONSTANT, /**< gl_program->Parameters[] */
1678 PROGRAM_UNIFORM, /**< gl_program->Parameters[] */
1679 PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */
1680 PROGRAM_ADDRESS, /**< machine->AddressReg */
1681 PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */
1682 PROGRAM_UNDEFINED, /**< Invalid/TBD value */
1683 PROGRAM_FILE_MAX
1684 } gl_register_file;
1685
1686
1687 /** Vertex and fragment instructions */
1688 struct prog_instruction;
1689 struct gl_program_parameter_list;
1690 struct gl_uniform_list;
1691
1692
1693 /**
1694 * Base class for any kind of program object
1695 */
1696 struct gl_program
1697 {
1698 GLuint Id;
1699 GLubyte *String; /**< Null-terminated program text */
1700 GLint RefCount;
1701 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1702 GLenum Format; /**< String encoding format */
1703 GLboolean Resident;
1704
1705 struct prog_instruction *Instructions;
1706
1707 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1708 GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
1709 GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
1710 GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
1711 GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1712 GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
1713 GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
1714
1715
1716 /** Named parameters, constants, etc. from program text */
1717 struct gl_program_parameter_list *Parameters;
1718 /** Numbered local parameters */
1719 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1720
1721 /** Vertex/fragment shader varying vars */
1722 struct gl_program_parameter_list *Varying;
1723 /** Vertex program user-defined attributes */
1724 struct gl_program_parameter_list *Attributes;
1725
1726 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1727 GLubyte SamplerUnits[MAX_SAMPLERS];
1728 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1729 gl_texture_index SamplerTargets[MAX_SAMPLERS];
1730
1731 /** Bitmask of which register files are read/written with indirect
1732 * addressing. Mask of (1 << PROGRAM_x) bits.
1733 */
1734 GLbitfield IndirectRegisterFiles;
1735
1736 /** Logical counts */
1737 /*@{*/
1738 GLuint NumInstructions;
1739 GLuint NumTemporaries;
1740 GLuint NumParameters;
1741 GLuint NumAttributes;
1742 GLuint NumAddressRegs;
1743 GLuint NumAluInstructions;
1744 GLuint NumTexInstructions;
1745 GLuint NumTexIndirections;
1746 /*@}*/
1747 /** Native, actual h/w counts */
1748 /*@{*/
1749 GLuint NumNativeInstructions;
1750 GLuint NumNativeTemporaries;
1751 GLuint NumNativeParameters;
1752 GLuint NumNativeAttributes;
1753 GLuint NumNativeAddressRegs;
1754 GLuint NumNativeAluInstructions;
1755 GLuint NumNativeTexInstructions;
1756 GLuint NumNativeTexIndirections;
1757 /*@}*/
1758 };
1759
1760
1761 /** Vertex program object */
1762 struct gl_vertex_program
1763 {
1764 struct gl_program Base; /**< base class */
1765 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1766 GLboolean IsPositionInvariant;
1767 };
1768
1769
1770 /** Geometry program object */
1771 struct gl_geometry_program
1772 {
1773 struct gl_program Base; /**< base class */
1774
1775 GLint VerticesOut;
1776 GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
1777 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
1778 GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
1779 };
1780
1781
1782 /** Fragment program object */
1783 struct gl_fragment_program
1784 {
1785 struct gl_program Base; /**< base class */
1786 GLenum FogOption;
1787 GLboolean UsesKill; /**< shader uses KIL instruction */
1788 GLboolean OriginUpperLeft;
1789 GLboolean PixelCenterInteger;
1790 };
1791
1792
1793 /**
1794 * State common to vertex and fragment programs.
1795 */
1796 struct gl_program_state
1797 {
1798 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1799 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1800 };
1801
1802
1803 /**
1804 * Context state for vertex programs.
1805 */
1806 struct gl_vertex_program_state
1807 {
1808 GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1809 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1810 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1811 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1812 struct gl_vertex_program *Current; /**< User-bound vertex program */
1813
1814 /** Currently enabled and valid vertex program (including internal
1815 * programs, user-defined vertex programs and GLSL vertex shaders).
1816 * This is the program we must use when rendering.
1817 */
1818 struct gl_vertex_program *_Current;
1819
1820 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1821
1822 /* For GL_NV_vertex_program only: */
1823 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1824 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
1825
1826 /** Should fixed-function T&L be implemented with a vertex prog? */
1827 GLboolean _MaintainTnlProgram;
1828
1829 /** Program to emulate fixed-function T&L (see above) */
1830 struct gl_vertex_program *_TnlProgram;
1831
1832 /** Cache of fixed-function programs */
1833 struct gl_program_cache *Cache;
1834
1835 GLboolean _Overriden;
1836 };
1837
1838
1839 /**
1840 * Context state for geometry programs.
1841 */
1842 struct gl_geometry_program_state
1843 {
1844 GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */
1845 GLboolean _Enabled; /**< Enabled and valid program? */
1846 struct gl_geometry_program *Current; /**< user-bound geometry program */
1847
1848 /** Currently enabled and valid program (including internal programs
1849 * and compiled shader programs).
1850 */
1851 struct gl_geometry_program *_Current;
1852
1853 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1854
1855 /** Cache of fixed-function programs */
1856 struct gl_program_cache *Cache;
1857 };
1858
1859 /**
1860 * Context state for fragment programs.
1861 */
1862 struct gl_fragment_program_state
1863 {
1864 GLboolean Enabled; /**< User-set fragment program enable flag */
1865 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1866 struct gl_fragment_program *Current; /**< User-bound fragment program */
1867
1868 /** Currently enabled and valid fragment program (including internal
1869 * programs, user-defined fragment programs and GLSL fragment shaders).
1870 * This is the program we must use when rendering.
1871 */
1872 struct gl_fragment_program *_Current;
1873
1874 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1875
1876 /** Should fixed-function texturing be implemented with a fragment prog? */
1877 GLboolean _MaintainTexEnvProgram;
1878
1879 /** Program to emulate fixed-function texture env/combine (see above) */
1880 struct gl_fragment_program *_TexEnvProgram;
1881
1882 /** Cache of fixed-function programs */
1883 struct gl_program_cache *Cache;
1884 };
1885
1886
1887 /**
1888 * ATI_fragment_shader runtime state
1889 */
1890 #define ATI_FS_INPUT_PRIMARY 0
1891 #define ATI_FS_INPUT_SECONDARY 1
1892
1893 struct atifs_instruction;
1894 struct atifs_setupinst;
1895
1896 /**
1897 * ATI fragment shader
1898 */
1899 struct ati_fragment_shader
1900 {
1901 GLuint Id;
1902 GLint RefCount;
1903 struct atifs_instruction *Instructions[2];
1904 struct atifs_setupinst *SetupInst[2];
1905 GLfloat Constants[8][4];
1906 GLbitfield LocalConstDef; /**< Indicates which constants have been set */
1907 GLubyte numArithInstr[2];
1908 GLubyte regsAssigned[2];
1909 GLubyte NumPasses; /**< 1 or 2 */
1910 GLubyte cur_pass;
1911 GLubyte last_optype;
1912 GLboolean interpinp1;
1913 GLboolean isValid;
1914 GLuint swizzlerq;
1915 };
1916
1917 /**
1918 * Context state for GL_ATI_fragment_shader
1919 */
1920 struct gl_ati_fragment_shader_state
1921 {
1922 GLboolean Enabled;
1923 GLboolean _Enabled; /**< enabled and valid shader? */
1924 GLboolean Compiling;
1925 GLfloat GlobalConstants[8][4];
1926 struct ati_fragment_shader *Current;
1927 };
1928
1929
1930 /**
1931 * Occlusion/timer query object.
1932 */
1933 struct gl_query_object
1934 {
1935 GLenum Target; /**< The query target, when active */
1936 GLuint Id; /**< hash table ID/name */
1937 GLuint64EXT Result; /**< the counter */
1938 GLboolean Active; /**< inside Begin/EndQuery */
1939 GLboolean Ready; /**< result is ready? */
1940 };
1941
1942
1943 /**
1944 * Context state for query objects.
1945 */
1946 struct gl_query_state
1947 {
1948 struct _mesa_HashTable *QueryObjects;
1949 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
1950 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
1951
1952 /** GL_NV_conditional_render */
1953 struct gl_query_object *CondRenderQuery;
1954
1955 /** GL_EXT_transform_feedback */
1956 struct gl_query_object *PrimitivesGenerated;
1957 struct gl_query_object *PrimitivesWritten;
1958
1959 /** GL_ARB_timer_query */
1960 struct gl_query_object *TimeElapsed;
1961
1962 GLenum CondRenderMode;
1963 };
1964
1965
1966 /** Sync object state */
1967 struct gl_sync_object {
1968 struct simple_node link;
1969 GLenum Type; /**< GL_SYNC_FENCE */
1970 GLuint Name; /**< Fence name */
1971 GLint RefCount; /**< Reference count */
1972 GLboolean DeletePending; /**< Object was deleted while there were still
1973 * live references (e.g., sync not yet finished)
1974 */
1975 GLenum SyncCondition;
1976 GLbitfield Flags; /**< Flags passed to glFenceSync */
1977 GLuint StatusFlag:1; /**< Has the sync object been signaled? */
1978 };
1979
1980
1981 /** Set by #pragma directives */
1982 struct gl_sl_pragmas
1983 {
1984 GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
1985 GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
1986 GLboolean Optimize; /**< defaults on */
1987 GLboolean Debug; /**< defaults off */
1988 };
1989
1990
1991 /**
1992 * A GLSL vertex or fragment shader object.
1993 */
1994 struct gl_shader
1995 {
1996 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */
1997 GLuint Name; /**< AKA the handle */
1998 GLint RefCount; /**< Reference count */
1999 GLboolean DeletePending;
2000 GLboolean CompileStatus;
2001 GLboolean Main; /**< shader defines main() */
2002 GLboolean UnresolvedRefs;
2003 const GLchar *Source; /**< Source code string */
2004 GLuint SourceChecksum; /**< for debug/logging purposes */
2005 struct gl_program *Program; /**< Post-compile assembly code */
2006 GLchar *InfoLog;
2007 struct gl_sl_pragmas Pragmas;
2008
2009 unsigned Version; /**< GLSL version used for linking */
2010
2011 struct exec_list *ir;
2012 struct glsl_symbol_table *symbols;
2013
2014 /** Shaders containing built-in functions that are used for linking. */
2015 struct gl_shader *builtins_to_link[16];
2016 unsigned num_builtins_to_link;
2017 };
2018
2019
2020 /**
2021 * A GLSL program object.
2022 * Basically a linked collection of vertex and fragment shaders.
2023 */
2024 struct gl_shader_program
2025 {
2026 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
2027 GLuint Name; /**< aka handle or ID */
2028 GLint RefCount; /**< Reference count */
2029 GLboolean DeletePending;
2030
2031 GLuint NumShaders; /**< number of attached shaders */
2032 struct gl_shader **Shaders; /**< List of attached the shaders */
2033
2034 /** User-defined attribute bindings (glBindAttribLocation) */
2035 struct gl_program_parameter_list *Attributes;
2036
2037 /** Transform feedback varyings */
2038 struct {
2039 GLenum BufferMode;
2040 GLuint NumVarying;
2041 GLchar **VaryingNames; /**< Array [NumVarying] of char * */
2042 } TransformFeedback;
2043
2044 /** Geometry shader state - copied into gl_geometry_program at link time */
2045 struct {
2046 GLint VerticesOut;
2047 GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
2048 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
2049 GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
2050 } Geom;
2051
2052 /* post-link info: */
2053 struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
2054 struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
2055 struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */
2056 struct gl_uniform_list *Uniforms;
2057 struct gl_program_parameter_list *Varying;
2058 GLboolean LinkStatus; /**< GL_LINK_STATUS */
2059 GLboolean Validated;
2060 GLboolean _Used; /**< Ever used for drawing? */
2061 GLchar *InfoLog;
2062
2063 unsigned Version; /**< GLSL version used for linking */
2064
2065 /**
2066 * Per-stage shaders resulting from the first stage of linking.
2067 */
2068 /*@{*/
2069 GLuint _NumLinkedShaders;
2070 struct gl_shader *_LinkedShaders[2];
2071 /*@}*/
2072 };
2073
2074
2075 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2076 #define GLSL_LOG 0x2 /**< Write shaders to files */
2077 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2078 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2079 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2080 #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
2081 #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
2082 #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
2083
2084
2085 /**
2086 * Context state for GLSL vertex/fragment shaders.
2087 */
2088 struct gl_shader_state
2089 {
2090 struct gl_shader_program *CurrentProgram; /**< The user-bound program */
2091 void *MemPool;
2092
2093 GLbitfield Flags; /**< Mask of GLSL_x flags */
2094 };
2095
2096 /**
2097 * Compiler options for a single GLSL shaders type
2098 */
2099 struct gl_shader_compiler_options
2100 {
2101 /** Driver-selectable options: */
2102 GLboolean EmitCondCodes; /**< Use condition codes? */
2103 GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
2104 /**
2105 * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't
2106 * support control flow.
2107 */
2108 GLboolean EmitNoIfs;
2109 GLboolean EmitNoLoops;
2110 GLboolean EmitNoFunctions;
2111 GLboolean EmitNoCont; /**< Emit CONT opcode? */
2112 GLboolean EmitNoMainReturn; /**< Emit CONT/RET opcodes? */
2113 GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */
2114
2115 /**
2116 * \name Forms of indirect addressing the driver cannot do.
2117 */
2118 /*@{*/
2119 GLboolean EmitNoIndirectInput; /**< No indirect addressing of inputs */
2120 GLboolean EmitNoIndirectOutput; /**< No indirect addressing of outputs */
2121 GLboolean EmitNoIndirectTemp; /**< No indirect addressing of temps */
2122 GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */
2123 /*@}*/
2124
2125 GLuint MaxUnrollIterations;
2126
2127 struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
2128 };
2129
2130 /**
2131 * Transform feedback object state
2132 */
2133 struct gl_transform_feedback_object
2134 {
2135 GLuint Name; /**< AKA the object ID */
2136 GLint RefCount;
2137 GLboolean Active; /**< Is transform feedback enabled? */
2138 GLboolean Paused; /**< Is transform feedback paused? */
2139
2140 /** The feedback buffers */
2141 GLuint BufferNames[MAX_FEEDBACK_ATTRIBS];
2142 struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS];
2143
2144 /** Start of feedback data in dest buffer */
2145 GLintptr Offset[MAX_FEEDBACK_ATTRIBS];
2146 /** Max data to put into dest buffer (in bytes) */
2147 GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS];
2148 };
2149
2150
2151 /**
2152 * Context state for transform feedback.
2153 */
2154 struct gl_transform_feedback
2155 {
2156 GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
2157
2158 GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */
2159
2160 /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
2161 struct gl_buffer_object *CurrentBuffer;
2162
2163 /** The table of all transform feedback objects */
2164 struct _mesa_HashTable *Objects;
2165
2166 /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
2167 struct gl_transform_feedback_object *CurrentObject;
2168
2169 /** The default xform-fb object (Name==0) */
2170 struct gl_transform_feedback_object *DefaultObject;
2171 };
2172
2173
2174
2175 /**
2176 * State which can be shared by multiple contexts:
2177 */
2178 struct gl_shared_state
2179 {
2180 _glthread_Mutex Mutex; /**< for thread safety */
2181 GLint RefCount; /**< Reference count */
2182 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2183 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2184
2185 /** Default texture objects (shared by all texture units) */
2186 struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
2187
2188 /** Fallback texture used when a bound texture is incomplete */
2189 struct gl_texture_object *FallbackTex;
2190
2191 /**
2192 * \name Thread safety and statechange notification for texture
2193 * objects.
2194 *
2195 * \todo Improve the granularity of locking.
2196 */
2197 /*@{*/
2198 _glthread_Mutex TexMutex; /**< texobj thread safety */
2199 GLuint TextureStateStamp; /**< state notification for shared tex */
2200 /*@}*/
2201
2202 /** Default buffer object for vertex arrays that aren't in VBOs */
2203 struct gl_buffer_object *NullBufferObj;
2204
2205 /**
2206 * \name Vertex/geometry/fragment programs
2207 */
2208 /*@{*/
2209 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2210 struct gl_vertex_program *DefaultVertexProgram;
2211 struct gl_fragment_program *DefaultFragmentProgram;
2212 struct gl_geometry_program *DefaultGeometryProgram;
2213 /*@}*/
2214
2215 /* GL_ATI_fragment_shader */
2216 struct _mesa_HashTable *ATIShaders;
2217 struct ati_fragment_shader *DefaultFragmentShader;
2218
2219 struct _mesa_HashTable *BufferObjects;
2220
2221 /** Table of both gl_shader and gl_shader_program objects */
2222 struct _mesa_HashTable *ShaderObjects;
2223
2224 /* GL_EXT_framebuffer_object */
2225 struct _mesa_HashTable *RenderBuffers;
2226 struct _mesa_HashTable *FrameBuffers;
2227
2228 /* GL_ARB_sync */
2229 struct simple_node SyncObjects;
2230
2231 void *DriverData; /**< Device driver shared state */
2232 };
2233
2234
2235
2236
2237 /**
2238 * A renderbuffer stores colors or depth values or stencil values.
2239 * A framebuffer object will have a collection of these.
2240 * Data are read/written to the buffer with a handful of Get/Put functions.
2241 *
2242 * Instances of this object are allocated with the Driver's NewRenderbuffer
2243 * hook. Drivers will likely wrap this class inside a driver-specific
2244 * class to simulate inheritance.
2245 */
2246 struct gl_renderbuffer
2247 {
2248 #define RB_MAGIC 0xaabbccdd
2249 int Magic; /** XXX TEMPORARY DEBUG INFO */
2250 _glthread_Mutex Mutex; /**< for thread safety */
2251 GLuint ClassID; /**< Useful for drivers */
2252 GLuint Name;
2253 GLint RefCount;
2254 GLuint Width, Height;
2255 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
2256
2257 GLenum InternalFormat; /**< The user-specified format */
2258 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2259 GL_STENCIL_INDEX. */
2260 GLuint Format; /**< The actual format: MESA_FORMAT_x */
2261
2262 GLubyte NumSamples;
2263
2264 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2265 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2266
2267 /* Used to wrap one renderbuffer around another: */
2268 struct gl_renderbuffer *Wrapped;
2269
2270 /* Delete this renderbuffer */
2271 void (*Delete)(struct gl_renderbuffer *rb);
2272
2273 /* Allocate new storage for this renderbuffer */
2274 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2275 GLenum internalFormat,
2276 GLuint width, GLuint height);
2277
2278 /* Lock/Unlock are called before/after calling the Get/Put functions.
2279 * Not sure this is the right place for these yet.
2280 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2281 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2282 */
2283
2284 /* Return a pointer to the element/pixel at (x,y).
2285 * Should return NULL if the buffer memory can't be directly addressed.
2286 */
2287 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2288 GLint x, GLint y);
2289
2290 /* Get/Read a row of values.
2291 * The values will be of format _BaseFormat and type DataType.
2292 */
2293 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2294 GLint x, GLint y, void *values);
2295
2296 /* Get/Read values at arbitrary locations.
2297 * The values will be of format _BaseFormat and type DataType.
2298 */
2299 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2300 const GLint x[], const GLint y[], void *values);
2301
2302 /* Put/Write a row of values.
2303 * The values will be of format _BaseFormat and type DataType.
2304 */
2305 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2306 GLint x, GLint y, const void *values, const GLubyte *mask);
2307
2308 /* Put/Write a row of RGB values. This is a special-case routine that's
2309 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2310 * a common case for glDrawPixels and some triangle routines.
2311 * The values will be of format GL_RGB and type DataType.
2312 */
2313 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2314 GLint x, GLint y, const void *values, const GLubyte *mask);
2315
2316
2317 /* Put/Write a row of identical values.
2318 * The values will be of format _BaseFormat and type DataType.
2319 */
2320 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2321 GLint x, GLint y, const void *value, const GLubyte *mask);
2322
2323 /* Put/Write values at arbitrary locations.
2324 * The values will be of format _BaseFormat and type DataType.
2325 */
2326 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2327 const GLint x[], const GLint y[], const void *values,
2328 const GLubyte *mask);
2329 /* Put/Write identical values at arbitrary locations.
2330 * The values will be of format _BaseFormat and type DataType.
2331 */
2332 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2333 GLuint count, const GLint x[], const GLint y[],
2334 const void *value, const GLubyte *mask);
2335 };
2336
2337
2338 /**
2339 * A renderbuffer attachment points to either a texture object (and specifies
2340 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2341 */
2342 struct gl_renderbuffer_attachment
2343 {
2344 GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2345 GLboolean Complete;
2346
2347 /**
2348 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2349 * application supplied renderbuffer object.
2350 */
2351 struct gl_renderbuffer *Renderbuffer;
2352
2353 /**
2354 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2355 * supplied texture object.
2356 */
2357 struct gl_texture_object *Texture;
2358 GLuint TextureLevel; /**< Attached mipmap level. */
2359 GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
2360 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
2361 * and 2D array textures */
2362 };
2363
2364
2365 /**
2366 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2367 * In C++ terms, think of this as a base class from which device drivers
2368 * will make derived classes.
2369 */
2370 struct gl_framebuffer
2371 {
2372 _glthread_Mutex Mutex; /**< for thread safety */
2373 /**
2374 * If zero, this is a window system framebuffer. If non-zero, this
2375 * is a FBO framebuffer; note that for some devices (i.e. those with
2376 * a natural pixel coordinate system for FBOs that differs from the
2377 * OpenGL/Mesa coordinate system), this means that the viewport,
2378 * polygon face orientation, and polygon stipple will have to be inverted.
2379 */
2380 GLuint Name;
2381
2382 GLint RefCount;
2383 GLboolean DeletePending;
2384
2385 /**
2386 * The framebuffer's visual. Immutable if this is a window system buffer.
2387 * Computed from attachments if user-made FBO.
2388 */
2389 GLvisual Visual;
2390
2391 GLboolean Initialized;
2392
2393 GLuint Width, Height; /**< size of frame buffer in pixels */
2394
2395 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2396 /*@{*/
2397 GLint _Xmin, _Xmax; /**< inclusive */
2398 GLint _Ymin, _Ymax; /**< exclusive */
2399 /*@}*/
2400
2401 /** \name Derived Z buffer stuff */
2402 /*@{*/
2403 GLuint _DepthMax; /**< Max depth buffer value */
2404 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2405 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2406 /*@}*/
2407
2408 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2409 GLenum _Status;
2410
2411 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2412 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2413
2414 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2415 * attribute group and GL_PIXEL attribute group, respectively.
2416 */
2417 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2418 GLenum ColorReadBuffer;
2419
2420 /** Computed from ColorDraw/ReadBuffer above */
2421 GLuint _NumColorDrawBuffers;
2422 GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
2423 GLint _ColorReadBufferIndex; /* -1 = None */
2424 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
2425 struct gl_renderbuffer *_ColorReadBuffer;
2426
2427 /** The Actual depth/stencil buffers to use. May be wrappers around the
2428 * depth/stencil buffers attached above. */
2429 struct gl_renderbuffer *_DepthBuffer;
2430 struct gl_renderbuffer *_StencilBuffer;
2431
2432 /** Delete this framebuffer */
2433 void (*Delete)(struct gl_framebuffer *fb);
2434 };
2435
2436
2437 /**
2438 * Limits for vertex and fragment programs/shaders.
2439 */
2440 struct gl_program_constants
2441 {
2442 /* logical limits */
2443 GLuint MaxInstructions;
2444 GLuint MaxAluInstructions;
2445 GLuint MaxTexInstructions;
2446 GLuint MaxTexIndirections;
2447 GLuint MaxAttribs;
2448 GLuint MaxTemps;
2449 GLuint MaxAddressRegs;
2450 GLuint MaxParameters;
2451 GLuint MaxLocalParams;
2452 GLuint MaxEnvParams;
2453 /* native/hardware limits */
2454 GLuint MaxNativeInstructions;
2455 GLuint MaxNativeAluInstructions;
2456 GLuint MaxNativeTexInstructions;
2457 GLuint MaxNativeTexIndirections;
2458 GLuint MaxNativeAttribs;
2459 GLuint MaxNativeTemps;
2460 GLuint MaxNativeAddressRegs;
2461 GLuint MaxNativeParameters;
2462 /* For shaders */
2463 GLuint MaxUniformComponents;
2464 /* GL_ARB_geometry_shader4 */
2465 GLuint MaxGeometryTextureImageUnits;
2466 GLuint MaxGeometryVaryingComponents;
2467 GLuint MaxVertexVaryingComponents;
2468 GLuint MaxGeometryUniformComponents;
2469 GLuint MaxGeometryOutputVertices;
2470 GLuint MaxGeometryTotalOutputComponents;
2471 };
2472
2473
2474 /**
2475 * Constants which may be overridden by device driver during context creation
2476 * but are never changed after that.
2477 */
2478 struct gl_constants
2479 {
2480 GLint MaxTextureLevels; /**< Max mipmap levels. */
2481 GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
2482 GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
2483 GLint MaxArrayTextureLayers; /**< Max layers in array textures */
2484 GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
2485 GLuint MaxTextureCoordUnits;
2486 GLuint MaxTextureImageUnits;
2487 GLuint MaxVertexTextureImageUnits;
2488 GLuint MaxCombinedTextureImageUnits;
2489 GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
2490 GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
2491 GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
2492
2493 GLuint MaxArrayLockSize;
2494
2495 GLint SubPixelBits;
2496
2497 GLfloat MinPointSize, MaxPointSize; /**< aliased */
2498 GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */
2499 GLfloat PointSizeGranularity;
2500 GLfloat MinLineWidth, MaxLineWidth; /**< aliased */
2501 GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
2502 GLfloat LineWidthGranularity;
2503
2504 GLuint MaxColorTableSize;
2505
2506 GLuint MaxClipPlanes;
2507 GLuint MaxLights;
2508 GLfloat MaxShininess; /**< GL_NV_light_max_exponent */
2509 GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */
2510
2511 GLuint MaxViewportWidth, MaxViewportHeight;
2512
2513 struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
2514 struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
2515 struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */
2516 GLuint MaxProgramMatrices;
2517 GLuint MaxProgramMatrixStackDepth;
2518
2519 /** vertex array / buffer object bounds checking */
2520 GLboolean CheckArrayBounds;
2521
2522 GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
2523
2524 GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */
2525 GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */
2526 GLuint MaxSamples; /**< GL_ARB_framebuffer_object */
2527
2528 GLuint MaxVarying; /**< Number of float[4] varying parameters */
2529
2530 GLuint GLSLVersion; /**< GLSL version supported (ex: 120 = 1.20) */
2531
2532 /** Which texture units support GL_ATI_envmap_bumpmap as targets */
2533 GLbitfield SupportedBumpUnits;
2534
2535 /**
2536 * Maximum amount of time, measured in nanseconds, that the server can wait.
2537 */
2538 GLuint64 MaxServerWaitTimeout;
2539
2540 /** GL_EXT_provoking_vertex */
2541 GLboolean QuadsFollowProvokingVertexConvention;
2542
2543 /** OpenGL version 3.0 */
2544 GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
2545
2546 /** OpenGL version 3.2 */
2547 GLbitfield ProfileMask; /**< Mask of CONTEXT_x_PROFILE_BIT */
2548
2549 /** GL_EXT_transform_feedback */
2550 GLuint MaxTransformFeedbackSeparateAttribs;
2551 GLuint MaxTransformFeedbackSeparateComponents;
2552 GLuint MaxTransformFeedbackInterleavedComponents;
2553 };
2554
2555
2556 /**
2557 * Enable flag for each OpenGL extension. Different device drivers will
2558 * enable different extensions at runtime.
2559 */
2560 struct gl_extensions
2561 {
2562 GLboolean dummy; /* don't remove this! */
2563 GLboolean ARB_blend_func_extended;
2564 GLboolean ARB_copy_buffer;
2565 GLboolean ARB_depth_buffer_float;
2566 GLboolean ARB_depth_clamp;
2567 GLboolean ARB_depth_texture;
2568 GLboolean ARB_draw_buffers;
2569 GLboolean ARB_draw_elements_base_vertex;
2570 GLboolean ARB_draw_instanced;
2571 GLboolean ARB_fragment_coord_conventions;
2572 GLboolean ARB_fragment_program;
2573 GLboolean ARB_fragment_program_shadow;
2574 GLboolean ARB_fragment_shader;
2575 GLboolean ARB_framebuffer_object;
2576 GLboolean ARB_explicit_attrib_location;
2577 GLboolean ARB_geometry_shader4;
2578 GLboolean ARB_half_float_pixel;
2579 GLboolean ARB_half_float_vertex;
2580 GLboolean ARB_instanced_arrays;
2581 GLboolean ARB_map_buffer_range;
2582 GLboolean ARB_multisample;
2583 GLboolean ARB_multitexture;
2584 GLboolean ARB_occlusion_query;
2585 GLboolean ARB_occlusion_query2;
2586 GLboolean ARB_point_sprite;
2587 GLboolean ARB_sampler_objects;
2588 GLboolean ARB_seamless_cube_map;
2589 GLboolean ARB_shader_objects;
2590 GLboolean ARB_shading_language_100;
2591 GLboolean ARB_shadow;
2592 GLboolean ARB_shadow_ambient;
2593 GLboolean ARB_sync;
2594 GLboolean ARB_texture_border_clamp;
2595 GLboolean ARB_texture_buffer_object;
2596 GLboolean ARB_texture_compression;
2597 GLboolean ARB_texture_cube_map;
2598 GLboolean ARB_texture_env_combine;
2599 GLboolean ARB_texture_env_crossbar;
2600 GLboolean ARB_texture_env_dot3;
2601 GLboolean ARB_texture_float;
2602 GLboolean ARB_texture_mirrored_repeat;
2603 GLboolean ARB_texture_multisample;
2604 GLboolean ARB_texture_non_power_of_two;
2605 GLboolean ARB_texture_rg;
2606 GLboolean ARB_texture_rgb10_a2ui;
2607 GLboolean ARB_timer_query;
2608 GLboolean ARB_transform_feedback2;
2609 GLboolean ARB_transpose_matrix;
2610 GLboolean ARB_uniform_buffer_object;
2611 GLboolean ARB_vertex_array_object;
2612 GLboolean ARB_vertex_buffer_object;
2613 GLboolean ARB_vertex_program;
2614 GLboolean ARB_vertex_shader;
2615 GLboolean ARB_vertex_type_2_10_10_10_rev;
2616 GLboolean ARB_window_pos;
2617 GLboolean EXT_abgr;
2618 GLboolean EXT_bgra;
2619 GLboolean EXT_blend_color;
2620 GLboolean EXT_blend_equation_separate;
2621 GLboolean EXT_blend_func_separate;
2622 GLboolean EXT_blend_logic_op;
2623 GLboolean EXT_blend_minmax;
2624 GLboolean EXT_blend_subtract;
2625 GLboolean EXT_clip_volume_hint;
2626 GLboolean EXT_compiled_vertex_array;
2627 GLboolean EXT_copy_texture;
2628 GLboolean EXT_depth_bounds_test;
2629 GLboolean EXT_draw_buffers2;
2630 GLboolean EXT_draw_range_elements;
2631 GLboolean EXT_fog_coord;
2632 GLboolean EXT_framebuffer_blit;
2633 GLboolean EXT_framebuffer_multisample;
2634 GLboolean EXT_framebuffer_object;
2635 GLboolean EXT_framebuffer_sRGB;
2636 GLboolean EXT_gpu_program_parameters;
2637 GLboolean EXT_multi_draw_arrays;
2638 GLboolean EXT_paletted_texture;
2639 GLboolean EXT_packed_depth_stencil;
2640 GLboolean EXT_packed_float;
2641 GLboolean EXT_packed_pixels;
2642 GLboolean EXT_pixel_buffer_object;
2643 GLboolean EXT_point_parameters;
2644 GLboolean EXT_polygon_offset;
2645 GLboolean EXT_provoking_vertex;
2646 GLboolean EXT_rescale_normal;
2647 GLboolean EXT_shadow_funcs;
2648 GLboolean EXT_secondary_color;
2649 GLboolean EXT_separate_specular_color;
2650 GLboolean EXT_shared_texture_palette;
2651 GLboolean EXT_stencil_wrap;
2652 GLboolean EXT_stencil_two_side;
2653 GLboolean EXT_subtexture;
2654 GLboolean EXT_texture;
2655 GLboolean EXT_texture_object;
2656 GLboolean EXT_texture3D;
2657 GLboolean EXT_texture_array;
2658 GLboolean EXT_texture_compression_s3tc;
2659 GLboolean EXT_texture_compression_rgtc;
2660 GLboolean EXT_texture_env_add;
2661 GLboolean EXT_texture_env_combine;
2662 GLboolean EXT_texture_env_dot3;
2663 GLboolean EXT_texture_filter_anisotropic;
2664 GLboolean EXT_texture_integer;
2665 GLboolean EXT_texture_lod_bias;
2666 GLboolean EXT_texture_mirror_clamp;
2667 GLboolean EXT_texture_shared_exponent;
2668 GLboolean EXT_texture_sRGB;
2669 GLboolean EXT_texture_swizzle;
2670 GLboolean EXT_transform_feedback;
2671 GLboolean EXT_timer_query;
2672 GLboolean EXT_vertex_array;
2673 GLboolean EXT_vertex_array_bgra;
2674 GLboolean EXT_vertex_array_set;
2675 /* vendor extensions */
2676 GLboolean APPLE_client_storage;
2677 GLboolean APPLE_packed_pixels;
2678 GLboolean APPLE_vertex_array_object;
2679 GLboolean APPLE_object_purgeable;
2680 GLboolean ATI_envmap_bumpmap;
2681 GLboolean ATI_texture_mirror_once;
2682 GLboolean ATI_texture_env_combine3;
2683 GLboolean ATI_fragment_shader;
2684 GLboolean ATI_separate_stencil;
2685 GLboolean IBM_rasterpos_clip;
2686 GLboolean IBM_multimode_draw_arrays;
2687 GLboolean MESA_pack_invert;
2688 GLboolean MESA_resize_buffers;
2689 GLboolean MESA_ycbcr_texture;
2690 GLboolean MESA_texture_array;
2691 GLboolean MESA_texture_signed_rgba;
2692 GLboolean NV_blend_square;
2693 GLboolean NV_conditional_render;
2694 GLboolean NV_fragment_program;
2695 GLboolean NV_fragment_program_option;
2696 GLboolean NV_light_max_exponent;
2697 GLboolean NV_point_sprite;
2698 GLboolean NV_primitive_restart;
2699 GLboolean NV_texgen_reflection;
2700 GLboolean NV_texture_env_combine4;
2701 GLboolean NV_texture_rectangle;
2702 GLboolean NV_vertex_program;
2703 GLboolean NV_vertex_program1_1;
2704 GLboolean OES_read_format;
2705 GLboolean SGI_texture_color_table;
2706 GLboolean SGIS_generate_mipmap;
2707 GLboolean SGIS_texture_edge_clamp;
2708 GLboolean SGIS_texture_lod;
2709 GLboolean TDFX_texture_compression_FXT1;
2710 GLboolean S3_s3tc;
2711 GLboolean OES_EGL_image;
2712 GLboolean OES_draw_texture;
2713 /** The extension string */
2714 const GLubyte *String;
2715 /** Number of supported extensions */
2716 GLuint Count;
2717 };
2718
2719
2720 /**
2721 * A stack of matrices (projection, modelview, color, texture, etc).
2722 */
2723 struct gl_matrix_stack
2724 {
2725 GLmatrix *Top; /**< points into Stack */
2726 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2727 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2728 GLuint MaxDepth; /**< size of Stack[] array */
2729 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2730 };
2731
2732
2733 /**
2734 * \name Bits for image transfer operations
2735 * \sa __GLcontextRec::ImageTransferState.
2736 */
2737 /*@{*/
2738 #define IMAGE_SCALE_BIAS_BIT 0x1
2739 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2740 #define IMAGE_MAP_COLOR_BIT 0x4
2741 #define IMAGE_CLAMP_BIT 0x800
2742
2743
2744 /** Pixel Transfer ops */
2745 #define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \
2746 IMAGE_SHIFT_OFFSET_BIT | \
2747 IMAGE_MAP_COLOR_BIT)
2748
2749 /**
2750 * \name Bits to indicate what state has changed.
2751 *
2752 * 4 unused flags.
2753 */
2754 /*@{*/
2755 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2756 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2757 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2758 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2759 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2760 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2761 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2762 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2763 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2764 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2765 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2766 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2767 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2768 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2769 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2770 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2771 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2772 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2773 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2774 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2775 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2776 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2777 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2778 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2779 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2780 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2781 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2782 #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
2783 #define _NEW_PROGRAM_CONSTANTS 0x20000000
2784 #define _NEW_BUFFER_OBJECT 0x40000000
2785 #define _NEW_ALL ~0
2786 /*@}*/
2787
2788
2789 /**
2790 * \name Bits to track array state changes
2791 *
2792 * Also used to summarize array enabled.
2793 */
2794 /*@{*/
2795 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2796 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2797 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2798 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2799 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2800 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2801 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2802 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2803 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
2804 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2805 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2806 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2807 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2808 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2809 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2810 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2811 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2812 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2813 #define _NEW_ARRAY_ALL 0xffffffff
2814
2815
2816 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2817 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2818 /*@}*/
2819
2820
2821
2822 /**
2823 * \name A bunch of flags that we think might be useful to drivers.
2824 *
2825 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2826 */
2827 /*@{*/
2828 #define DD_FLATSHADE 0x1
2829 #define DD_SEPARATE_SPECULAR 0x2
2830 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2831 #define DD_TRI_LIGHT_TWOSIDE 0x8
2832 #define DD_TRI_UNFILLED 0x10
2833 #define DD_TRI_SMOOTH 0x20
2834 #define DD_TRI_STIPPLE 0x40
2835 #define DD_TRI_OFFSET 0x80
2836 #define DD_LINE_SMOOTH 0x100
2837 #define DD_LINE_STIPPLE 0x200
2838 #define DD_LINE_WIDTH 0x400
2839 #define DD_POINT_SMOOTH 0x800
2840 #define DD_POINT_SIZE 0x1000
2841 #define DD_POINT_ATTEN 0x2000
2842 #define DD_TRI_TWOSTENCIL 0x4000
2843 /*@}*/
2844
2845
2846 /**
2847 * \name Define the state changes under which each of these bits might change
2848 */
2849 /*@{*/
2850 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2851 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2852 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2853 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2854 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2855 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2856 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2857 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2858 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2859 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2860 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2861 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2862 #define _DD_NEW_POINT_SIZE _NEW_POINT
2863 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2864 /*@}*/
2865
2866
2867 /**
2868 * Composite state flags
2869 */
2870 /*@{*/
2871 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2872 _NEW_TEXTURE | \
2873 _NEW_POINT | \
2874 _NEW_PROGRAM | \
2875 _NEW_MODELVIEW)
2876
2877 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2878 _NEW_TEXTURE)
2879
2880 #define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL)
2881 /*@}*/
2882
2883
2884
2885
2886 /* This has to be included here. */
2887 #include "dd.h"
2888
2889
2890 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2891
2892 /**
2893 * Core Mesa's support for tnl modules:
2894 */
2895 struct gl_tnl_module
2896 {
2897 /**
2898 * Vertex format to be lazily swapped into current dispatch.
2899 */
2900 const GLvertexformat *Current;
2901
2902 /**
2903 * \name Record of functions swapped out.
2904 * On restore, only need to swap these functions back in.
2905 */
2906 /*@{*/
2907 struct {
2908 _glapi_proc * location;
2909 _glapi_proc function;
2910 } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
2911 GLuint SwapCount;
2912 /*@}*/
2913 };
2914
2915
2916 /**
2917 * Display list flags.
2918 * Strictly this is a tnl-private concept, but it doesn't seem
2919 * worthwhile adding a tnl private structure just to hold this one bit
2920 * of information:
2921 */
2922 #define DLIST_DANGLING_REFS 0x1
2923
2924
2925 /** Opaque declaration of display list payload data type */
2926 union gl_dlist_node;
2927
2928
2929 /**
2930 * Provide a location where information about a display list can be
2931 * collected. Could be extended with driverPrivate structures,
2932 * etc. in the future.
2933 */
2934 struct gl_display_list
2935 {
2936 GLuint Name;
2937 GLbitfield Flags; /**< DLIST_x flags */
2938 /** The dlist commands are in a linked list of nodes */
2939 union gl_dlist_node *Head;
2940 };
2941
2942
2943 /**
2944 * State used during display list compilation and execution.
2945 */
2946 struct gl_dlist_state
2947 {
2948 GLuint CallDepth; /**< Current recursion calling depth */
2949
2950 struct gl_display_list *CurrentList; /**< List currently being compiled */
2951 union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
2952 GLuint CurrentPos; /**< Index into current block of nodes */
2953
2954 GLvertexformat ListVtxfmt;
2955
2956 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2957 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2958
2959 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2960 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2961
2962 GLubyte ActiveIndex;
2963 GLfloat CurrentIndex;
2964
2965 GLubyte ActiveEdgeFlag;
2966 GLboolean CurrentEdgeFlag;
2967
2968 struct {
2969 /* State known to have been set by the currently-compiling display
2970 * list. Used to eliminate some redundant state changes.
2971 */
2972 GLenum ShadeModel;
2973 } Current;
2974 };
2975
2976 /**
2977 * Enum for the OpenGL APIs we know about and may support.
2978 */
2979 typedef enum {
2980 API_OPENGL,
2981 API_OPENGLES,
2982 API_OPENGLES2
2983 } gl_api;
2984
2985 /**
2986 * Mesa rendering context.
2987 *
2988 * This is the central context data structure for Mesa. Almost all
2989 * OpenGL state is contained in this structure.
2990 * Think of this as a base class from which device drivers will derive
2991 * sub classes.
2992 *
2993 * The GLcontext typedef names this structure.
2994 */
2995 struct __GLcontextRec
2996 {
2997 /** State possibly shared with other contexts in the address space */
2998 struct gl_shared_state *Shared;
2999
3000 /** \name API function pointer tables */
3001 /*@{*/
3002 gl_api API;
3003 struct _glapi_table *Save; /**< Display list save functions */
3004 struct _glapi_table *Exec; /**< Execute functions */
3005 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
3006 /*@}*/
3007
3008 GLvisual Visual;
3009 GLframebuffer *DrawBuffer; /**< buffer for writing */
3010 GLframebuffer *ReadBuffer; /**< buffer for reading */
3011 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
3012 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
3013
3014 /**
3015 * Device driver function pointer table
3016 */
3017 struct dd_function_table Driver;
3018
3019 void *DriverCtx; /**< Points to device driver context/state */
3020
3021 /** Core/Driver constants */
3022 struct gl_constants Const;
3023
3024 /** \name The various 4x4 matrix stacks */
3025 /*@{*/
3026 struct gl_matrix_stack ModelviewMatrixStack;
3027 struct gl_matrix_stack ProjectionMatrixStack;
3028 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
3029 struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
3030 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
3031 /*@}*/
3032
3033 /** Combined modelview and projection matrix */
3034 GLmatrix _ModelProjectMatrix;
3035
3036 /** \name Display lists */
3037 struct gl_dlist_state ListState;
3038
3039 GLboolean ExecuteFlag; /**< Execute GL commands? */
3040 GLboolean CompileFlag; /**< Compile GL commands into display list? */
3041
3042 /** Extension information */
3043 struct gl_extensions Extensions;
3044
3045 /** Version info */
3046 GLuint VersionMajor, VersionMinor;
3047 char *VersionString;
3048
3049 /** \name State attribute stack (for glPush/PopAttrib) */
3050 /*@{*/
3051 GLuint AttribStackDepth;
3052 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
3053 /*@}*/
3054
3055 /** \name Renderer attribute groups
3056 *
3057 * We define a struct for each attribute group to make pushing and popping
3058 * attributes easy. Also it's a good organization.
3059 */
3060 /*@{*/
3061 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
3062 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
3063 struct gl_current_attrib Current; /**< Current attributes */
3064 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
3065 struct gl_eval_attrib Eval; /**< Eval attributes */
3066 struct gl_fog_attrib Fog; /**< Fog attributes */
3067 struct gl_hint_attrib Hint; /**< Hint attributes */
3068 struct gl_light_attrib Light; /**< Light attributes */
3069 struct gl_line_attrib Line; /**< Line attributes */
3070 struct gl_list_attrib List; /**< List attributes */
3071 struct gl_multisample_attrib Multisample;
3072 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
3073 struct gl_point_attrib Point; /**< Point attributes */
3074 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
3075 GLuint PolygonStipple[32]; /**< Polygon stipple */
3076 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
3077 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
3078 struct gl_texture_attrib Texture; /**< Texture attributes */
3079 struct gl_transform_attrib Transform; /**< Transformation attributes */
3080 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
3081 /*@}*/
3082
3083 /** \name Client attribute stack */
3084 /*@{*/
3085 GLuint ClientAttribStackDepth;
3086 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
3087 /*@}*/
3088
3089 /** \name Client attribute groups */
3090 /*@{*/
3091 struct gl_array_attrib Array; /**< Vertex arrays */
3092 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
3093 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
3094 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
3095 /*@}*/
3096
3097 /** \name Other assorted state (not pushed/popped on attribute stack) */
3098 /*@{*/
3099 struct gl_pixelmaps PixelMaps;
3100
3101 struct gl_evaluators EvalMap; /**< All evaluators */
3102 struct gl_feedback Feedback; /**< Feedback */
3103 struct gl_selection Select; /**< Selection */
3104
3105 struct gl_program_state Program; /**< general program state */
3106 struct gl_vertex_program_state VertexProgram;
3107 struct gl_fragment_program_state FragmentProgram;
3108 struct gl_geometry_program_state GeometryProgram;
3109 struct gl_ati_fragment_shader_state ATIFragmentShader;
3110
3111 struct gl_shader_state Shader; /**< GLSL shader object state */
3112 struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES];
3113
3114 struct gl_query_state Query; /**< occlusion, timer queries */
3115
3116 struct gl_transform_feedback TransformFeedback;
3117
3118 struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
3119 struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
3120 /*@}*/
3121
3122 struct gl_meta_state *Meta; /**< for "meta" operations */
3123
3124 /* GL_EXT_framebuffer_object */
3125 struct gl_renderbuffer *CurrentRenderbuffer;
3126
3127 GLenum ErrorValue; /**< Last error code */
3128
3129 /**
3130 * Recognize and silence repeated error debug messages in buggy apps.
3131 */
3132 const char *ErrorDebugFmtString;
3133 GLuint ErrorDebugCount;
3134
3135 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3136 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
3137
3138 GLboolean ViewportInitialized; /**< has viewport size been initialized? */
3139
3140 GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
3141
3142 /** \name Derived state */
3143 /*@{*/
3144 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
3145 * state validation so they need to always be current.
3146 */
3147 GLbitfield _TriangleCaps;
3148 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
3149 GLfloat _EyeZDir[3];
3150 GLfloat _ModelViewInvScale;
3151 GLboolean _NeedEyeCoords;
3152 GLboolean _ForceEyeCoords;
3153
3154 GLuint TextureStateTimestamp; /**< detect changes to shared state */
3155
3156 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
3157 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
3158 /**@}*/
3159
3160 struct gl_list_extensions *ListExt; /**< driver dlist extensions */
3161
3162 /** \name For debugging/development only */
3163 /*@{*/
3164 GLboolean FirstTimeCurrent;
3165 /*@}*/
3166
3167 /** Dither disable via MESA_NO_DITHER env var */
3168 GLboolean NoDither;
3169
3170 /** software compression/decompression supported or not */
3171 GLboolean Mesa_DXTn;
3172
3173 /**
3174 * Use dp4 (rather than mul/mad) instructions for position
3175 * transformation?
3176 */
3177 GLboolean mvp_with_dp4;
3178
3179 /** Core tnl module support */
3180 struct gl_tnl_module TnlModule;
3181
3182 /**
3183 * \name Hooks for module contexts.
3184 *
3185 * These will eventually live in the driver or elsewhere.
3186 */
3187 /*@{*/
3188 void *swrast_context;
3189 void *swsetup_context;
3190 void *swtnl_context;
3191 void *swtnl_im;
3192 struct st_context *st;
3193 void *aelt_context;
3194 /*@}*/
3195 };
3196
3197
3198 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3199 extern const char *_mesa_prim_name[GL_POLYGON+4];
3200
3201
3202 #ifdef DEBUG
3203 extern int MESA_VERBOSE;
3204 extern int MESA_DEBUG_FLAGS;
3205 # define MESA_FUNCTION __FUNCTION__
3206 #else
3207 # define MESA_VERBOSE 0
3208 # define MESA_DEBUG_FLAGS 0
3209 # define MESA_FUNCTION "a function"
3210 # ifndef NDEBUG
3211 # define NDEBUG
3212 # endif
3213 #endif
3214
3215
3216 /** The MESA_VERBOSE var is a bitmask of these flags */
3217 enum _verbose
3218 {
3219 VERBOSE_VARRAY = 0x0001,
3220 VERBOSE_TEXTURE = 0x0002,
3221 VERBOSE_MATERIAL = 0x0004,
3222 VERBOSE_PIPELINE = 0x0008,
3223 VERBOSE_DRIVER = 0x0010,
3224 VERBOSE_STATE = 0x0020,
3225 VERBOSE_API = 0x0040,
3226 VERBOSE_DISPLAY_LIST = 0x0100,
3227 VERBOSE_LIGHTING = 0x0200,
3228 VERBOSE_PRIMS = 0x0400,
3229 VERBOSE_VERTS = 0x0800,
3230 VERBOSE_DISASSEM = 0x1000,
3231 VERBOSE_DRAW = 0x2000,
3232 VERBOSE_SWAPBUFFERS = 0x4000
3233 };
3234
3235
3236 /** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
3237 enum _debug
3238 {
3239 DEBUG_ALWAYS_FLUSH = 0x1
3240 };
3241
3242
3243
3244 #endif /* MTYPES_H */