Be more consistant with paths in #includes. Eventually, eliminate a bunch of -I...
[mesa.git] / src / mesa / main / mtypes.h
1 /**
2 * \file mtypes.h
3 * Main Mesa data structures.
4 *
5 * Please try to mark derived values with a leading underscore ('_').
6 */
7
8 /*
9 * Mesa 3-D graphics library
10 * Version: 6.5.3
11 *
12 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
13 *
14 * Permission is hereby granted, free of charge, to any person obtaining a
15 * copy of this software and associated documentation files (the "Software"),
16 * to deal in the Software without restriction, including without limitation
17 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
18 * and/or sell copies of the Software, and to permit persons to whom the
19 * Software is furnished to do so, subject to the following conditions:
20 *
21 * The above copyright notice and this permission notice shall be included
22 * in all copies or substantial portions of the Software.
23 *
24 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
25 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
27 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
28 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
29 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 */
31
32
33
34 #ifndef TYPES_H
35 #define TYPES_H
36
37
38 #include "glheader.h"
39 #include <GL/internal/glcore.h> /* __GLcontextModes (GLvisual) */
40 #include "config.h" /* Hardwired parameters */
41 #include "glapi/glapitable.h"
42 #include "glapi/glthread.h"
43 #include "math/m_matrix.h" /* GLmatrix */
44 #include "bitset.h"
45
46
47 /**
48 * Special, internal token
49 */
50 #define GL_SHADER_PROGRAM_MESA 0x9999
51
52
53 /**
54 * Color channel data type.
55 */
56 #if CHAN_BITS == 8
57 typedef GLubyte GLchan;
58 #define CHAN_MAX 255
59 #define CHAN_MAXF 255.0F
60 #define CHAN_TYPE GL_UNSIGNED_BYTE
61 #elif CHAN_BITS == 16
62 typedef GLushort GLchan;
63 #define CHAN_MAX 65535
64 #define CHAN_MAXF 65535.0F
65 #define CHAN_TYPE GL_UNSIGNED_SHORT
66 #elif CHAN_BITS == 32
67 typedef GLfloat GLchan;
68 #define CHAN_MAX 1.0
69 #define CHAN_MAXF 1.0F
70 #define CHAN_TYPE GL_FLOAT
71 #else
72 #error "illegal number of color channel bits"
73 #endif
74
75
76 /**
77 * Stencil buffer data type.
78 */
79 #if STENCIL_BITS==8
80 typedef GLubyte GLstencil;
81 #elif STENCIL_BITS==16
82 typedef GLushort GLstencil;
83 #else
84 # error "illegal number of stencil bits"
85 #endif
86
87
88 /**
89 * Fixed point data type.
90 */
91 typedef int GLfixed;
92 /*
93 * Fixed point arithmetic macros
94 */
95 #ifndef FIXED_FRAC_BITS
96 #define FIXED_FRAC_BITS 11
97 #endif
98
99 #define FIXED_SHIFT FIXED_FRAC_BITS
100 #define FIXED_ONE (1 << FIXED_SHIFT)
101 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
102 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
103 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
104 #define FIXED_EPSILON 1
105 #define FIXED_SCALE ((float) FIXED_ONE)
106 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
107 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
108 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
109 #define IntToFixed(I) ((I) << FIXED_SHIFT)
110 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
111 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
112 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
113 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
114 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
115 #define PosFloatToFixed(X) FloatToFixed(X)
116 #define SignedFloatToFixed(X) FloatToFixed(X)
117
118
119
120 /**
121 * \name Some forward type declarations
122 */
123 /*@{*/
124 struct _mesa_HashTable;
125 struct gl_pixelstore_attrib;
126 struct gl_texture_format;
127 struct gl_texture_image;
128 struct gl_texture_object;
129 typedef struct __GLcontextRec GLcontext;
130 typedef struct __GLcontextModesRec GLvisual;
131 typedef struct gl_framebuffer GLframebuffer;
132 /*@}*/
133
134
135
136 /**
137 * Indexes for vertex program attributes.
138 * GL_NV_vertex_program aliases generic attributes over the conventional
139 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
140 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
141 * generic attributes are distinct/separate).
142 */
143 enum
144 {
145 VERT_ATTRIB_POS = 0,
146 VERT_ATTRIB_WEIGHT = 1,
147 VERT_ATTRIB_NORMAL = 2,
148 VERT_ATTRIB_COLOR0 = 3,
149 VERT_ATTRIB_COLOR1 = 4,
150 VERT_ATTRIB_FOG = 5,
151 VERT_ATTRIB_COLOR_INDEX = 6,
152 VERT_ATTRIB_EDGEFLAG = 7,
153 VERT_ATTRIB_TEX0 = 8,
154 VERT_ATTRIB_TEX1 = 9,
155 VERT_ATTRIB_TEX2 = 10,
156 VERT_ATTRIB_TEX3 = 11,
157 VERT_ATTRIB_TEX4 = 12,
158 VERT_ATTRIB_TEX5 = 13,
159 VERT_ATTRIB_TEX6 = 14,
160 VERT_ATTRIB_TEX7 = 15,
161 VERT_ATTRIB_GENERIC0 = 16,
162 VERT_ATTRIB_GENERIC1 = 17,
163 VERT_ATTRIB_GENERIC2 = 18,
164 VERT_ATTRIB_GENERIC3 = 19,
165 VERT_ATTRIB_GENERIC4 = 20,
166 VERT_ATTRIB_GENERIC5 = 21,
167 VERT_ATTRIB_GENERIC6 = 22,
168 VERT_ATTRIB_GENERIC7 = 23,
169 VERT_ATTRIB_GENERIC8 = 24,
170 VERT_ATTRIB_GENERIC9 = 25,
171 VERT_ATTRIB_GENERIC10 = 26,
172 VERT_ATTRIB_GENERIC11 = 27,
173 VERT_ATTRIB_GENERIC12 = 28,
174 VERT_ATTRIB_GENERIC13 = 29,
175 VERT_ATTRIB_GENERIC14 = 30,
176 VERT_ATTRIB_GENERIC15 = 31,
177 VERT_ATTRIB_MAX = 32
178 };
179
180 /**
181 * Bitflags for vertex attributes.
182 * These are used in bitfields in many places.
183 */
184 /*@{*/
185 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
186 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
187 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
188 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
189 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
190 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
191 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
192 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
193 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
194 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
195 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
196 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
197 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
198 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
199 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
200 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
201 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
202 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
203 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
204 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
205 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
206 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
207 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
208 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
209 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
210 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
211 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
212 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
213 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
214 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
215 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
216 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
217
218 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
219 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
220 /*@}*/
221
222
223 /**
224 * Indexes for vertex program result attributes
225 */
226 /*@{*/
227 #define VERT_RESULT_HPOS 0
228 #define VERT_RESULT_COL0 1
229 #define VERT_RESULT_COL1 2
230 #define VERT_RESULT_FOGC 3
231 #define VERT_RESULT_TEX0 4
232 #define VERT_RESULT_TEX1 5
233 #define VERT_RESULT_TEX2 6
234 #define VERT_RESULT_TEX3 7
235 #define VERT_RESULT_TEX4 8
236 #define VERT_RESULT_TEX5 9
237 #define VERT_RESULT_TEX6 10
238 #define VERT_RESULT_TEX7 11
239 #define VERT_RESULT_PSIZ 12
240 #define VERT_RESULT_BFC0 13
241 #define VERT_RESULT_BFC1 14
242 #define VERT_RESULT_EDGE 15
243 #define VERT_RESULT_VAR0 16 /**< shader varying */
244 #define VERT_RESULT_MAX (VERT_RESULT_VAR0 + MAX_VARYING)
245 /*@}*/
246
247
248 /**
249 * Indexes for fragment program input attributes.
250 */
251 enum
252 {
253 FRAG_ATTRIB_WPOS = 0,
254 FRAG_ATTRIB_COL0 = 1,
255 FRAG_ATTRIB_COL1 = 2,
256 FRAG_ATTRIB_FOGC = 3,
257 FRAG_ATTRIB_TEX0 = 4,
258 FRAG_ATTRIB_TEX1 = 5,
259 FRAG_ATTRIB_TEX2 = 6,
260 FRAG_ATTRIB_TEX3 = 7,
261 FRAG_ATTRIB_TEX4 = 8,
262 FRAG_ATTRIB_TEX5 = 9,
263 FRAG_ATTRIB_TEX6 = 10,
264 FRAG_ATTRIB_TEX7 = 11,
265 FRAG_ATTRIB_VAR0 = 12, /**< shader varying */
266 FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
267 };
268
269 /**
270 * Bitflags for fragment program input attributes.
271 */
272 /*@{*/
273 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
274 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
275 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
276 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
277 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
278 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
279 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
280 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
281 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
282 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
283 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
284 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
285 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
286
287 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
288 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
289
290 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
291 FRAG_BIT_TEX1| \
292 FRAG_BIT_TEX2| \
293 FRAG_BIT_TEX3| \
294 FRAG_BIT_TEX4| \
295 FRAG_BIT_TEX5| \
296 FRAG_BIT_TEX6| \
297 FRAG_BIT_TEX7)
298 /*@}*/
299
300
301 /**
302 * Fragment program results
303 */
304 enum
305 {
306 FRAG_RESULT_COLR = 0,
307 FRAG_RESULT_COLH = 1,
308 FRAG_RESULT_DEPR = 2,
309 FRAG_RESULT_DATA0 = 3,
310 FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
311 };
312
313
314 /**
315 * Indexes for all renderbuffers
316 */
317 enum {
318 BUFFER_FRONT_LEFT = 0, /* the four standard color buffers */
319 BUFFER_BACK_LEFT = 1,
320 BUFFER_FRONT_RIGHT = 2,
321 BUFFER_BACK_RIGHT = 3,
322 BUFFER_AUX0 = 4, /* optional aux buffer */
323 BUFFER_AUX1 = 5,
324 BUFFER_AUX2 = 6,
325 BUFFER_AUX3 = 7,
326 BUFFER_DEPTH = 8,
327 BUFFER_STENCIL = 9,
328 BUFFER_ACCUM = 10,
329 BUFFER_COLOR0 = 11, /* generic renderbuffers */
330 BUFFER_COLOR1 = 12,
331 BUFFER_COLOR2 = 13,
332 BUFFER_COLOR3 = 14,
333 BUFFER_COLOR4 = 15,
334 BUFFER_COLOR5 = 16,
335 BUFFER_COLOR6 = 17,
336 BUFFER_COLOR7 = 18,
337 BUFFER_COUNT = 19
338 };
339
340 /**
341 * Bit flags for all renderbuffers
342 */
343 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
344 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
345 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
346 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
347 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
348 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
349 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
350 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
351 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
352 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
353 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
354 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
355 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
356 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
357 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
358 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
359 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
360 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
361 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
362
363 /**
364 * Mask of all the color buffer bits (but not accum).
365 */
366 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
367 BUFFER_BIT_BACK_LEFT | \
368 BUFFER_BIT_FRONT_RIGHT | \
369 BUFFER_BIT_BACK_RIGHT | \
370 BUFFER_BIT_AUX0 | \
371 BUFFER_BIT_AUX1 | \
372 BUFFER_BIT_AUX2 | \
373 BUFFER_BIT_AUX3 | \
374 BUFFER_BIT_COLOR0 | \
375 BUFFER_BIT_COLOR1 | \
376 BUFFER_BIT_COLOR2 | \
377 BUFFER_BIT_COLOR3 | \
378 BUFFER_BIT_COLOR4 | \
379 BUFFER_BIT_COLOR5 | \
380 BUFFER_BIT_COLOR6 | \
381 BUFFER_BIT_COLOR7)
382
383
384 /** The pixel transfer path has three color tables: */
385 /*@{*/
386 #define COLORTABLE_PRECONVOLUTION 0
387 #define COLORTABLE_POSTCONVOLUTION 1
388 #define COLORTABLE_POSTCOLORMATRIX 2
389 #define COLORTABLE_MAX 3
390 /*@}*/
391
392
393 /**
394 * Data structure for color tables
395 */
396 struct gl_color_table
397 {
398 GLenum InternalFormat; /**< The user-specified format */
399 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
400 GLuint Size; /**< number of entries in table */
401 GLfloat *TableF; /**< Color table, floating point values */
402 GLubyte *TableUB; /**< Color table, ubyte values */
403 GLubyte RedSize;
404 GLubyte GreenSize;
405 GLubyte BlueSize;
406 GLubyte AlphaSize;
407 GLubyte LuminanceSize;
408 GLubyte IntensitySize;
409 };
410
411
412 /**
413 * \name Bit flags used for updating material values.
414 */
415 /*@{*/
416 #define MAT_ATTRIB_FRONT_AMBIENT 0
417 #define MAT_ATTRIB_BACK_AMBIENT 1
418 #define MAT_ATTRIB_FRONT_DIFFUSE 2
419 #define MAT_ATTRIB_BACK_DIFFUSE 3
420 #define MAT_ATTRIB_FRONT_SPECULAR 4
421 #define MAT_ATTRIB_BACK_SPECULAR 5
422 #define MAT_ATTRIB_FRONT_EMISSION 6
423 #define MAT_ATTRIB_BACK_EMISSION 7
424 #define MAT_ATTRIB_FRONT_SHININESS 8
425 #define MAT_ATTRIB_BACK_SHININESS 9
426 #define MAT_ATTRIB_FRONT_INDEXES 10
427 #define MAT_ATTRIB_BACK_INDEXES 11
428 #define MAT_ATTRIB_MAX 12
429
430 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
431 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
432 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
433 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
434 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
435 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
436
437 #define MAT_INDEX_AMBIENT 0
438 #define MAT_INDEX_DIFFUSE 1
439 #define MAT_INDEX_SPECULAR 2
440
441 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
442 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
443 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
444 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
445 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
446 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
447 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
448 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
449 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
450 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
451 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
452 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
453
454
455 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
456 MAT_BIT_FRONT_AMBIENT | \
457 MAT_BIT_FRONT_DIFFUSE | \
458 MAT_BIT_FRONT_SPECULAR | \
459 MAT_BIT_FRONT_SHININESS | \
460 MAT_BIT_FRONT_INDEXES)
461
462 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
463 MAT_BIT_BACK_AMBIENT | \
464 MAT_BIT_BACK_DIFFUSE | \
465 MAT_BIT_BACK_SPECULAR | \
466 MAT_BIT_BACK_SHININESS | \
467 MAT_BIT_BACK_INDEXES)
468
469 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
470 /*@}*/
471
472
473 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
474 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
475
476 /**
477 * Material shininess lookup table.
478 */
479 struct gl_shine_tab
480 {
481 struct gl_shine_tab *next, *prev;
482 GLfloat tab[SHINE_TABLE_SIZE+1];
483 GLfloat shininess;
484 GLuint refcount;
485 };
486
487
488 /**
489 * Light source state.
490 */
491 struct gl_light
492 {
493 struct gl_light *next; /**< double linked list with sentinel */
494 struct gl_light *prev;
495
496 GLfloat Ambient[4]; /**< ambient color */
497 GLfloat Diffuse[4]; /**< diffuse color */
498 GLfloat Specular[4]; /**< specular color */
499 GLfloat EyePosition[4]; /**< position in eye coordinates */
500 GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */
501 GLfloat SpotExponent;
502 GLfloat SpotCutoff; /**< in degrees */
503 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
504 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
505 GLfloat ConstantAttenuation;
506 GLfloat LinearAttenuation;
507 GLfloat QuadraticAttenuation;
508 GLboolean Enabled; /**< On/off flag */
509
510 /**
511 * \name Derived fields
512 */
513 /*@{*/
514 GLbitfield _Flags; /**< State */
515
516 GLfloat _Position[4]; /**< position in eye/obj coordinates */
517 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
518 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
519 GLfloat _NormDirection[4]; /**< normalized spotlight direction */
520 GLfloat _VP_inf_spot_attenuation;
521
522 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
523 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
524 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
525 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
526 GLfloat _dli; /**< CI diffuse light intensity */
527 GLfloat _sli; /**< CI specular light intensity */
528 /*@}*/
529 };
530
531
532 /**
533 * Light model state.
534 */
535 struct gl_lightmodel
536 {
537 GLfloat Ambient[4]; /**< ambient color */
538 GLboolean LocalViewer; /**< Local (or infinite) view point? */
539 GLboolean TwoSide; /**< Two (or one) sided lighting? */
540 GLenum ColorControl; /**< either GL_SINGLE_COLOR
541 * or GL_SEPARATE_SPECULAR_COLOR */
542 };
543
544
545 /**
546 * Material state.
547 */
548 struct gl_material
549 {
550 GLfloat Attrib[MAT_ATTRIB_MAX][4];
551 };
552
553
554 /**
555 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
556 */
557 struct gl_accum_attrib
558 {
559 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
560 };
561
562
563 /**
564 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
565 */
566 struct gl_colorbuffer_attrib
567 {
568 GLuint ClearIndex; /**< Index to use for glClear */
569 GLclampf ClearColor[4]; /**< Color to use for glClear */
570
571 GLuint IndexMask; /**< Color index write mask */
572 GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
573
574 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
575
576 /**
577 * \name alpha testing
578 */
579 /*@{*/
580 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
581 GLenum AlphaFunc; /**< Alpha test function */
582 GLclampf AlphaRef; /**< Alpha reference value */
583 /*@}*/
584
585 /**
586 * \name Blending
587 */
588 /*@{*/
589 GLboolean BlendEnabled; /**< Blending enabled flag */
590 GLenum BlendSrcRGB; /**< Blending source operator */
591 GLenum BlendDstRGB; /**< Blending destination operator */
592 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
593 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
594 GLenum BlendEquationRGB; /**< Blending equation */
595 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
596 GLfloat BlendColor[4]; /**< Blending color */
597 /*@}*/
598
599 /**
600 * \name Logic op
601 */
602 /*@{*/
603 GLenum LogicOp; /**< Logic operator */
604 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
605 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
606 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
607 /*@}*/
608
609 GLboolean DitherFlag; /**< Dither enable flag */
610
611 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
612 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
613 };
614
615
616 /**
617 * Current attribute group (GL_CURRENT_BIT).
618 */
619 struct gl_current_attrib
620 {
621 /**
622 * \name Current vertex attributes.
623 * \note Values are valid only after FLUSH_VERTICES has been called.
624 * \note Index and Edgeflag current values are stored as floats in the
625 * SIX and SEVEN attribute slots.
626 */
627 /*@{*/
628 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
629 /*@}*/
630
631 /**
632 * \name Current raster position attributes (always valid).
633 * \note This set of attributes is very similar to the SWvertex struct.
634 */
635 /*@{*/
636 GLfloat RasterPos[4];
637 GLfloat RasterDistance;
638 GLfloat RasterColor[4];
639 GLfloat RasterSecondaryColor[4];
640 GLfloat RasterIndex;
641 GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
642 GLboolean RasterPosValid;
643 /*@}*/
644 };
645
646
647 /**
648 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
649 */
650 struct gl_depthbuffer_attrib
651 {
652 GLenum Func; /**< Function for depth buffer compare */
653 GLclampd Clear; /**< Value to clear depth buffer to */
654 GLboolean Test; /**< Depth buffering enabled flag */
655 GLboolean Mask; /**< Depth buffer writable? */
656 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
657 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
658 };
659
660
661 /**
662 * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
663 */
664 struct gl_enable_attrib
665 {
666 GLboolean AlphaTest;
667 GLboolean AutoNormal;
668 GLboolean Blend;
669 GLbitfield ClipPlanes;
670 GLboolean ColorMaterial;
671 GLboolean ColorTable[COLORTABLE_MAX];
672 GLboolean Convolution1D;
673 GLboolean Convolution2D;
674 GLboolean Separable2D;
675 GLboolean CullFace;
676 GLboolean DepthTest;
677 GLboolean Dither;
678 GLboolean Fog;
679 GLboolean Histogram;
680 GLboolean Light[MAX_LIGHTS];
681 GLboolean Lighting;
682 GLboolean LineSmooth;
683 GLboolean LineStipple;
684 GLboolean IndexLogicOp;
685 GLboolean ColorLogicOp;
686 GLboolean Map1Color4;
687 GLboolean Map1Index;
688 GLboolean Map1Normal;
689 GLboolean Map1TextureCoord1;
690 GLboolean Map1TextureCoord2;
691 GLboolean Map1TextureCoord3;
692 GLboolean Map1TextureCoord4;
693 GLboolean Map1Vertex3;
694 GLboolean Map1Vertex4;
695 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
696 GLboolean Map2Color4;
697 GLboolean Map2Index;
698 GLboolean Map2Normal;
699 GLboolean Map2TextureCoord1;
700 GLboolean Map2TextureCoord2;
701 GLboolean Map2TextureCoord3;
702 GLboolean Map2TextureCoord4;
703 GLboolean Map2Vertex3;
704 GLboolean Map2Vertex4;
705 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
706 GLboolean MinMax;
707 GLboolean Normalize;
708 GLboolean PixelTexture;
709 GLboolean PointSmooth;
710 GLboolean PolygonOffsetPoint;
711 GLboolean PolygonOffsetLine;
712 GLboolean PolygonOffsetFill;
713 GLboolean PolygonSmooth;
714 GLboolean PolygonStipple;
715 GLboolean RescaleNormals;
716 GLboolean Scissor;
717 GLboolean Stencil;
718 GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
719 GLboolean MultisampleEnabled; /* GL_ARB_multisample */
720 GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
721 GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
722 GLboolean SampleCoverage; /* GL_ARB_multisample */
723 GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
724 GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
725 GLuint Texture[MAX_TEXTURE_IMAGE_UNITS];
726 GLuint TexGen[MAX_TEXTURE_COORD_UNITS];
727 /* SGI_texture_color_table */
728 GLboolean TextureColorTable[MAX_TEXTURE_IMAGE_UNITS];
729 /* GL_ARB_vertex_program / GL_NV_vertex_program */
730 GLboolean VertexProgram;
731 GLboolean VertexProgramPointSize;
732 GLboolean VertexProgramTwoSide;
733 /* GL_ARB_point_sprite / GL_NV_point_sprite */
734 GLboolean PointSprite;
735 GLboolean FragmentShaderATI;
736 };
737
738
739 /**
740 * Evaluator attribute group (GL_EVAL_BIT).
741 */
742 struct gl_eval_attrib
743 {
744 /**
745 * \name Enable bits
746 */
747 /*@{*/
748 GLboolean Map1Color4;
749 GLboolean Map1Index;
750 GLboolean Map1Normal;
751 GLboolean Map1TextureCoord1;
752 GLboolean Map1TextureCoord2;
753 GLboolean Map1TextureCoord3;
754 GLboolean Map1TextureCoord4;
755 GLboolean Map1Vertex3;
756 GLboolean Map1Vertex4;
757 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
758 GLboolean Map2Color4;
759 GLboolean Map2Index;
760 GLboolean Map2Normal;
761 GLboolean Map2TextureCoord1;
762 GLboolean Map2TextureCoord2;
763 GLboolean Map2TextureCoord3;
764 GLboolean Map2TextureCoord4;
765 GLboolean Map2Vertex3;
766 GLboolean Map2Vertex4;
767 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
768 GLboolean AutoNormal;
769 /*@}*/
770
771 /**
772 * \name Map Grid endpoints and divisions and calculated du values
773 */
774 /*@{*/
775 GLint MapGrid1un;
776 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
777 GLint MapGrid2un, MapGrid2vn;
778 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
779 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
780 /*@}*/
781 };
782
783
784 /**
785 * Fog attribute group (GL_FOG_BIT).
786 */
787 struct gl_fog_attrib
788 {
789 GLboolean Enabled; /**< Fog enabled flag */
790 GLfloat Color[4]; /**< Fog color */
791 GLfloat Density; /**< Density >= 0.0 */
792 GLfloat Start; /**< Start distance in eye coords */
793 GLfloat End; /**< End distance in eye coords */
794 GLfloat Index; /**< Fog index */
795 GLenum Mode; /**< Fog mode */
796 GLboolean ColorSumEnabled;
797 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
798 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
799 };
800
801
802 /**
803 * Hint attribute group (GL_HINT_BIT).
804 *
805 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
806 */
807 struct gl_hint_attrib
808 {
809 GLenum PerspectiveCorrection;
810 GLenum PointSmooth;
811 GLenum LineSmooth;
812 GLenum PolygonSmooth;
813 GLenum Fog;
814 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
815 GLenum TextureCompression; /**< GL_ARB_texture_compression */
816 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
817 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
818 };
819
820
821 /**
822 * Histogram attributes.
823 */
824 struct gl_histogram_attrib
825 {
826 GLuint Width; /**< number of table entries */
827 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
828 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
829 GLboolean Sink; /**< terminate image transfer? */
830 GLubyte RedSize; /**< Bits per counter */
831 GLubyte GreenSize;
832 GLubyte BlueSize;
833 GLubyte AlphaSize;
834 GLubyte LuminanceSize;
835 };
836
837
838 /**
839 * Color Min/max state.
840 */
841 struct gl_minmax_attrib
842 {
843 GLenum Format;
844 GLboolean Sink;
845 GLfloat Min[4], Max[4]; /**< RGBA */
846 };
847
848
849 /**
850 * Image convolution state.
851 */
852 struct gl_convolution_attrib
853 {
854 GLenum Format;
855 GLenum InternalFormat;
856 GLuint Width;
857 GLuint Height;
858 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
859 };
860
861
862 /**
863 * Light state flags.
864 */
865 /*@{*/
866 #define LIGHT_SPOT 0x1
867 #define LIGHT_LOCAL_VIEWER 0x2
868 #define LIGHT_POSITIONAL 0x4
869 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
870 /*@}*/
871
872
873 /**
874 * Lighting attribute group (GL_LIGHT_BIT).
875 */
876 struct gl_light_attrib
877 {
878 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
879 struct gl_lightmodel Model; /**< Lighting model */
880
881 /**
882 * Must flush FLUSH_VERTICES before referencing:
883 */
884 /*@{*/
885 struct gl_material Material; /**< Includes front & back values */
886 /*@}*/
887
888 GLboolean Enabled; /**< Lighting enabled flag */
889 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
890 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
891 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
892 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
893 GLboolean ColorMaterialEnabled;
894 GLenum ClampVertexColor;
895
896 struct gl_light EnabledList; /**< List sentinel */
897
898 /**
899 * Derived state for optimizations:
900 */
901 /*@{*/
902 GLboolean _NeedEyeCoords;
903 GLboolean _NeedVertices; /**< Use fast shader? */
904 GLbitfield _Flags; /**< LIGHT_* flags, see above */
905 GLfloat _BaseColor[2][3];
906 /*@}*/
907 };
908
909
910 /**
911 * Line attribute group (GL_LINE_BIT).
912 */
913 struct gl_line_attrib
914 {
915 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
916 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
917 GLushort StipplePattern; /**< Stipple pattern */
918 GLint StippleFactor; /**< Stipple repeat factor */
919 GLfloat Width; /**< Line width */
920 GLfloat _Width; /**< Clamped Line width */
921 };
922
923
924 /**
925 * Display list attribute group (GL_LIST_BIT).
926 */
927 struct gl_list_attrib
928 {
929 GLuint ListBase;
930 };
931
932
933 /**
934 * Used by device drivers to hook new commands into display lists.
935 */
936 struct gl_list_instruction
937 {
938 GLuint Size;
939 void (*Execute)( GLcontext *ctx, void *data );
940 void (*Destroy)( GLcontext *ctx, void *data );
941 void (*Print)( GLcontext *ctx, void *data );
942 };
943
944 #define MAX_DLIST_EXT_OPCODES 16
945
946 /**
947 * Used by device drivers to hook new commands into display lists.
948 */
949 struct gl_list_extensions
950 {
951 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
952 GLuint NumOpcodes;
953 };
954
955
956 /**
957 * Multisample attribute group (GL_MULTISAMPLE_BIT).
958 */
959 struct gl_multisample_attrib
960 {
961 GLboolean Enabled;
962 GLboolean SampleAlphaToCoverage;
963 GLboolean SampleAlphaToOne;
964 GLboolean SampleCoverage;
965 GLfloat SampleCoverageValue;
966 GLboolean SampleCoverageInvert;
967 };
968
969
970 /**
971 * A pixelmap (see glPixelMap)
972 */
973 struct gl_pixelmap
974 {
975 GLint Size;
976 GLfloat Map[MAX_PIXEL_MAP_TABLE];
977 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
978 };
979
980
981 /**
982 * Collection of all pixelmaps
983 */
984 struct gl_pixelmaps
985 {
986 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
987 struct gl_pixelmap GtoG;
988 struct gl_pixelmap BtoB;
989 struct gl_pixelmap AtoA;
990 struct gl_pixelmap ItoR;
991 struct gl_pixelmap ItoG;
992 struct gl_pixelmap ItoB;
993 struct gl_pixelmap ItoA;
994 struct gl_pixelmap ItoI;
995 struct gl_pixelmap StoS;
996 };
997
998
999 /**
1000 * Pixel attribute group (GL_PIXEL_MODE_BIT).
1001 */
1002 struct gl_pixel_attrib
1003 {
1004 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
1005
1006 /*--- Begin Pixel Transfer State ---*/
1007 /* Fields are in the order in which they're applied... */
1008
1009 /* Scale & Bias (index shift, offset) */
1010 GLfloat RedBias, RedScale;
1011 GLfloat GreenBias, GreenScale;
1012 GLfloat BlueBias, BlueScale;
1013 GLfloat AlphaBias, AlphaScale;
1014 GLfloat DepthBias, DepthScale;
1015 GLint IndexShift, IndexOffset;
1016
1017 /* Pixel Maps */
1018 /* Note: actual pixel maps are not part of this attrib group */
1019 GLboolean MapColorFlag;
1020 GLboolean MapStencilFlag;
1021
1022 /* There are multiple color table stages: */
1023 GLboolean ColorTableEnabled[COLORTABLE_MAX];
1024 GLfloat ColorTableScale[COLORTABLE_MAX][4]; /**< RGBA */
1025 GLfloat ColorTableBias[COLORTABLE_MAX][4]; /**< RGBA */
1026
1027 /* Convolution (GL_EXT_convolution) */
1028 GLboolean Convolution1DEnabled;
1029 GLboolean Convolution2DEnabled;
1030 GLboolean Separable2DEnabled;
1031 GLfloat ConvolutionBorderColor[3][4];
1032 GLenum ConvolutionBorderMode[3];
1033 GLfloat ConvolutionFilterScale[3][4]; /**< RGBA */
1034 GLfloat ConvolutionFilterBias[3][4]; /**< RGBA */
1035 GLfloat PostConvolutionScale[4]; /**< RGBA */
1036 GLfloat PostConvolutionBias[4]; /**< RGBA */
1037
1038 /* Color matrix (GL_SGI_color_matrix) */
1039 /* Note: the color matrix is not part of this attrib group */
1040 GLfloat PostColorMatrixScale[4]; /**< RGBA */
1041 GLfloat PostColorMatrixBias[4]; /**< RGBA */
1042
1043 /* Histogram & minmax (GL_EXT_histogram) */
1044 /* Note: histogram and minmax data are not part of this attrib group */
1045 GLboolean HistogramEnabled;
1046 GLboolean MinMaxEnabled;
1047
1048 /*--- End Pixel Transfer State ---*/
1049
1050 /* Pixel Zoom */
1051 GLfloat ZoomX, ZoomY;
1052
1053 /** GL_SGI_texture_color_table */
1054 GLfloat TextureColorTableScale[4];
1055 GLfloat TextureColorTableBias[4];
1056 };
1057
1058
1059 /**
1060 * Point attribute group (GL_POINT_BIT).
1061 */
1062 struct gl_point_attrib
1063 {
1064 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
1065 GLfloat Size; /**< User-specified point size */
1066 GLfloat _Size; /**< Size clamped to Const.Min/MaxPointSize */
1067 GLfloat Params[3]; /**< GL_EXT_point_parameters */
1068 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
1069 GLfloat Threshold; /**< GL_EXT_point_parameters */
1070 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
1071 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
1072 GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite */
1073 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
1074 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
1075 };
1076
1077
1078 /**
1079 * Polygon attribute group (GL_POLYGON_BIT).
1080 */
1081 struct gl_polygon_attrib
1082 {
1083 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
1084 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1085 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1086 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
1087 GLboolean CullFlag; /**< Culling on/off flag */
1088 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
1089 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
1090 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
1091 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
1092 GLfloat OffsetUnits; /**< Polygon offset units, from user */
1093 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
1094 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
1095 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
1096 };
1097
1098
1099 /**
1100 * Scissor attributes (GL_SCISSOR_BIT).
1101 */
1102 struct gl_scissor_attrib
1103 {
1104 GLboolean Enabled; /**< Scissor test enabled? */
1105 GLint X, Y; /**< Lower left corner of box */
1106 GLsizei Width, Height; /**< Size of box */
1107 };
1108
1109
1110 /**
1111 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1112 */
1113 struct gl_stencil_attrib
1114 {
1115 GLboolean Enabled; /**< Enabled flag */
1116 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1117 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 1) */
1118 GLboolean _TestTwoSide;
1119 GLenum Function[2]; /**< Stencil function */
1120 GLenum FailFunc[2]; /**< Fail function */
1121 GLenum ZPassFunc[2]; /**< Depth buffer pass function */
1122 GLenum ZFailFunc[2]; /**< Depth buffer fail function */
1123 GLint Ref[2]; /**< Reference value */
1124 GLuint ValueMask[2]; /**< Value mask */
1125 GLuint WriteMask[2]; /**< Write mask */
1126 GLuint Clear; /**< Clear value */
1127 };
1128
1129
1130 #define NUM_TEXTURE_TARGETS 7 /* 1D, 2D, 3D, CUBE, RECT, 1D_STACK, and 2D_STACK */
1131
1132 /**
1133 * An index for each type of texture object
1134 */
1135 /*@{*/
1136 #define TEXTURE_1D_INDEX 0
1137 #define TEXTURE_2D_INDEX 1
1138 #define TEXTURE_3D_INDEX 2
1139 #define TEXTURE_CUBE_INDEX 3
1140 #define TEXTURE_RECT_INDEX 4
1141 #define TEXTURE_1D_ARRAY_INDEX 5
1142 #define TEXTURE_2D_ARRAY_INDEX 6
1143 /*@}*/
1144
1145 /**
1146 * Bit flags for each type of texture object
1147 * Used for Texture.Unit[]._ReallyEnabled flags.
1148 */
1149 /*@{*/
1150 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1151 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1152 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1153 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1154 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1155 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1156 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1157 /*@}*/
1158
1159
1160 /**
1161 * TexGenEnabled flags.
1162 */
1163 /*@{*/
1164 #define S_BIT 1
1165 #define T_BIT 2
1166 #define R_BIT 4
1167 #define Q_BIT 8
1168 /*@}*/
1169
1170
1171 /**
1172 * Bit flag versions of the corresponding GL_ constants.
1173 */
1174 /*@{*/
1175 #define TEXGEN_SPHERE_MAP 0x1
1176 #define TEXGEN_OBJ_LINEAR 0x2
1177 #define TEXGEN_EYE_LINEAR 0x4
1178 #define TEXGEN_REFLECTION_MAP_NV 0x8
1179 #define TEXGEN_NORMAL_MAP_NV 0x10
1180
1181 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1182 TEXGEN_REFLECTION_MAP_NV | \
1183 TEXGEN_NORMAL_MAP_NV)
1184 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1185 TEXGEN_REFLECTION_MAP_NV | \
1186 TEXGEN_NORMAL_MAP_NV | \
1187 TEXGEN_EYE_LINEAR)
1188 /*@}*/
1189
1190
1191 /* A selection of state flags to make driver and module's lives easier. */
1192 #define ENABLE_TEXGEN0 0x1
1193 #define ENABLE_TEXGEN1 0x2
1194 #define ENABLE_TEXGEN2 0x4
1195 #define ENABLE_TEXGEN3 0x8
1196 #define ENABLE_TEXGEN4 0x10
1197 #define ENABLE_TEXGEN5 0x20
1198 #define ENABLE_TEXGEN6 0x40
1199 #define ENABLE_TEXGEN7 0x80
1200
1201 #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
1202 #define ENABLE_TEXMAT1 0x2
1203 #define ENABLE_TEXMAT2 0x4
1204 #define ENABLE_TEXMAT3 0x8
1205 #define ENABLE_TEXMAT4 0x10
1206 #define ENABLE_TEXMAT5 0x20
1207 #define ENABLE_TEXMAT6 0x40
1208 #define ENABLE_TEXMAT7 0x80
1209
1210 #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
1211 #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
1212
1213
1214 /**
1215 * Texel fetch function prototype. We use texel fetch functions to
1216 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1217 * texture images. These functions help to isolate us from the gritty
1218 * details of all the various texture image encodings.
1219 *
1220 * \param texImage texture image.
1221 * \param col texel column.
1222 * \param row texel row.
1223 * \param img texel image level/layer.
1224 * \param texelOut output texel (up to 4 GLchans)
1225 */
1226 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1227 GLint col, GLint row, GLint img,
1228 GLchan *texelOut );
1229
1230 /**
1231 * As above, but returns floats.
1232 * Used for depth component images and for upcoming signed/float
1233 * texture images.
1234 */
1235 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1236 GLint col, GLint row, GLint img,
1237 GLfloat *texelOut );
1238
1239
1240 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1241 GLint col, GLint row, GLint img,
1242 const void *texel);
1243
1244
1245 /**
1246 * This macro defines the (many) parameters to the texstore functions.
1247 * \param dims either 1 or 2 or 3
1248 * \param baseInternalFormat user-specified base internal format
1249 * \param dstFormat destination Mesa texture format
1250 * \param dstAddr destination image address
1251 * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
1252 * \param dstRowStride destination image row stride, in bytes
1253 * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
1254 * \param srcWidth/Height/Depth source image size, in pixels
1255 * \param srcFormat incoming image format
1256 * \param srcType incoming image data type
1257 * \param srcAddr source image address
1258 * \param srcPacking source image packing parameters
1259 */
1260 #define TEXSTORE_PARAMS \
1261 GLcontext *ctx, GLuint dims, \
1262 GLenum baseInternalFormat, \
1263 const struct gl_texture_format *dstFormat, \
1264 GLvoid *dstAddr, \
1265 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
1266 GLint dstRowStride, const GLuint *dstImageOffsets, \
1267 GLint srcWidth, GLint srcHeight, GLint srcDepth, \
1268 GLenum srcFormat, GLenum srcType, \
1269 const GLvoid *srcAddr, \
1270 const struct gl_pixelstore_attrib *srcPacking
1271
1272
1273
1274 /**
1275 * Texture image storage function.
1276 */
1277 typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
1278
1279
1280 /**
1281 * Texture format record
1282 */
1283 struct gl_texture_format
1284 {
1285 GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
1286
1287 GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1288 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1289 * GL_INTENSITY, GL_COLOR_INDEX or
1290 * GL_DEPTH_COMPONENT.
1291 */
1292 GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1293
1294 /**
1295 * Bits per texel component. These are just rough approximations
1296 * for compressed texture formats.
1297 */
1298 /*@{*/
1299 GLubyte RedBits;
1300 GLubyte GreenBits;
1301 GLubyte BlueBits;
1302 GLubyte AlphaBits;
1303 GLubyte LuminanceBits;
1304 GLubyte IntensityBits;
1305 GLubyte IndexBits;
1306 GLubyte DepthBits;
1307 GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */
1308 /*@}*/
1309
1310 GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
1311
1312 StoreTexImageFunc StoreImage;
1313
1314 /**
1315 * \name Texel fetch function pointers
1316 */
1317 /*@{*/
1318 FetchTexelFuncC FetchTexel1D;
1319 FetchTexelFuncC FetchTexel2D;
1320 FetchTexelFuncC FetchTexel3D;
1321 FetchTexelFuncF FetchTexel1Df;
1322 FetchTexelFuncF FetchTexel2Df;
1323 FetchTexelFuncF FetchTexel3Df;
1324 /*@}*/
1325
1326 StoreTexelFunc StoreTexel;
1327 };
1328
1329
1330 #define MAX_3D_TEXTURE_SIZE (1 << (MAX_3D_TEXTURE_LEVELS - 1))
1331
1332 /**
1333 * Texture image state. Describes the dimensions of a texture image,
1334 * the texel format and pointers to Texel Fetch functions.
1335 */
1336 struct gl_texture_image
1337 {
1338 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1339 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1340 * GL_INTENSITY, GL_COLOR_INDEX,
1341 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1342 * only. Used for choosing TexEnv arithmetic.
1343 */
1344 GLint InternalFormat; /**< Internal format as given by the user */
1345 GLuint Border; /**< 0 or 1 */
1346 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1347 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1348 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1349 GLuint Width2; /**< = Width - 2*Border */
1350 GLuint Height2; /**< = Height - 2*Border */
1351 GLuint Depth2; /**< = Depth - 2*Border */
1352 GLuint WidthLog2; /**< = log2(Width2) */
1353 GLuint HeightLog2; /**< = log2(Height2) */
1354 GLuint DepthLog2; /**< = log2(Depth2) */
1355 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1356 GLfloat WidthScale; /**< used for mipmap LOD computation */
1357 GLfloat HeightScale; /**< used for mipmap LOD computation */
1358 GLfloat DepthScale; /**< used for mipmap LOD computation */
1359 GLboolean IsClientData; /**< Data owned by client? */
1360 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1361
1362 const struct gl_texture_format *TexFormat;
1363
1364 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1365
1366 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1367 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1368
1369 GLboolean IsCompressed; /**< GL_ARB_texture_compression */
1370 GLuint CompressedSize; /**< GL_ARB_texture_compression */
1371
1372 GLuint RowStride; /**< == Width unless IsClientData and padded */
1373 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1374 each 2D slice in 'Data', in texels */
1375 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1376
1377 /**
1378 * \name For device driver:
1379 */
1380 /*@{*/
1381 void *DriverData; /**< Arbitrary device driver data */
1382 /*@}*/
1383 };
1384
1385
1386 /**
1387 * Indexes for cube map faces.
1388 */
1389 /*@{*/
1390 #define FACE_POS_X 0
1391 #define FACE_NEG_X 1
1392 #define FACE_POS_Y 2
1393 #define FACE_NEG_Y 3
1394 #define FACE_POS_Z 4
1395 #define FACE_NEG_Z 5
1396 #define MAX_FACES 6
1397 /*@}*/
1398
1399
1400 /**
1401 * Texture object state. Contains the array of mipmap images, border color,
1402 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1403 * color palette.
1404 */
1405 struct gl_texture_object
1406 {
1407 GLint RefCount; /**< reference count */
1408 GLuint Name; /**< the user-visible texture object ID */
1409 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1410 GLfloat Priority; /**< in [0,1] */
1411 GLfloat BorderColor[4]; /**< unclamped */
1412 GLchan _BorderChan[4]; /**< clamped, as GLchan */
1413 GLenum WrapS; /**< S-axis texture image wrap mode */
1414 GLenum WrapT; /**< T-axis texture image wrap mode */
1415 GLenum WrapR; /**< R-axis texture image wrap mode */
1416 GLenum MinFilter; /**< minification filter */
1417 GLenum MagFilter; /**< magnification filter */
1418 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1419 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1420 GLfloat LodBias; /**< OpenGL 1.4 */
1421 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1422 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1423 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1424 GLboolean CompareFlag; /**< GL_SGIX_shadow */
1425 GLenum CompareOperator; /**< GL_SGIX_shadow */
1426 GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */
1427 GLenum CompareMode; /**< GL_ARB_shadow */
1428 GLenum CompareFunc; /**< GL_ARB_shadow */
1429 GLenum _Function; /**< Comparison function derived from
1430 * \c CompareOperator, \c CompareMode, and
1431 * \c CompareFunc.
1432 */
1433 GLenum DepthMode; /**< GL_ARB_depth_texture */
1434 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1435 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1436 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1437 GLboolean _Complete; /**< Is texture object complete? */
1438
1439 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1440 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1441
1442 /** GL_EXT_paletted_texture */
1443 struct gl_color_table Palette;
1444
1445
1446 /**
1447 * \name For device driver.
1448 * Note: instead of attaching driver data to this pointer, it's preferable
1449 * to instead use this struct as a base class for your own texture object
1450 * class. Driver->NewTextureObject() can be used to implement the
1451 * allocation.
1452 */
1453 void *DriverData; /**< Arbitrary device driver data */
1454 };
1455
1456
1457 /**
1458 * Texture combine environment state.
1459 *
1460 * \todo
1461 * If GL_NV_texture_env_combine4 is ever supported, the arrays in this
1462 * structure will need to be expanded for 4 elements.
1463 */
1464 struct gl_tex_env_combine_state
1465 {
1466 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1467 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1468 GLenum SourceRGB[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1469 GLenum SourceA[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1470 GLenum OperandRGB[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
1471 GLenum OperandA[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
1472 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1473 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1474 GLuint _NumArgsRGB; /**< Number of inputs used for the combine mode. */
1475 GLuint _NumArgsA; /**< Number of inputs used for the combine mode. */
1476 };
1477
1478
1479 /**
1480 * Texture unit state. Contains enable flags, texture environment/function/
1481 * combiners, texgen state, pointers to current texture objects and
1482 * post-filter color tables.
1483 */
1484 struct gl_texture_unit
1485 {
1486 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1487 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1488
1489 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1490 GLfloat EnvColor[4];
1491 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1492 /** \name Tex coord generation mode
1493 * Either GL_OBJECT_LINEAR, GL_EYE_LINEAR or GL_SPHERE_MAP. */
1494 /*@{*/
1495 GLenum GenModeS;
1496 GLenum GenModeT;
1497 GLenum GenModeR;
1498 GLenum GenModeQ;
1499 /*@}*/
1500 GLbitfield _GenBitS;
1501 GLbitfield _GenBitT;
1502 GLbitfield _GenBitR;
1503 GLbitfield _GenBitQ;
1504 GLbitfield _GenFlags; /**< bitwise or of _GenBit[STRQ] */
1505 GLfloat ObjectPlaneS[4];
1506 GLfloat ObjectPlaneT[4];
1507 GLfloat ObjectPlaneR[4];
1508 GLfloat ObjectPlaneQ[4];
1509 GLfloat EyePlaneS[4];
1510 GLfloat EyePlaneT[4];
1511 GLfloat EyePlaneR[4];
1512 GLfloat EyePlaneQ[4];
1513 GLfloat LodBias; /**< for biasing mipmap levels */
1514
1515 /**
1516 * \name GL_EXT_texture_env_combine
1517 */
1518 struct gl_tex_env_combine_state Combine;
1519
1520 /**
1521 * Derived state based on \c EnvMode and the \c BaseFormat of the
1522 * currently enabled texture.
1523 */
1524 struct gl_tex_env_combine_state _EnvMode;
1525
1526 /**
1527 * Currently enabled combiner state. This will point to either
1528 * \c Combine or \c _EnvMode.
1529 */
1530 struct gl_tex_env_combine_state *_CurrentCombine;
1531
1532 struct gl_texture_object *Current1D;
1533 struct gl_texture_object *Current2D;
1534 struct gl_texture_object *Current3D;
1535 struct gl_texture_object *CurrentCubeMap; /**< GL_ARB_texture_cube_map */
1536 struct gl_texture_object *CurrentRect; /**< GL_NV_texture_rectangle */
1537 struct gl_texture_object *Current1DArray; /**< GL_MESA_texture_array */
1538 struct gl_texture_object *Current2DArray; /**< GL_MESA_texture_array */
1539
1540 struct gl_texture_object *_Current; /**< Points to really enabled tex obj */
1541
1542 /** These are used for glPush/PopAttrib */
1543 /*@{*/
1544 struct gl_texture_object Saved1D;
1545 struct gl_texture_object Saved2D;
1546 struct gl_texture_object Saved3D;
1547 struct gl_texture_object SavedCubeMap;
1548 struct gl_texture_object SavedRect;
1549 struct gl_texture_object Saved1DArray;
1550 struct gl_texture_object Saved2DArray;
1551 /*@}*/
1552
1553 /** GL_SGI_texture_color_table */
1554 /*@{*/
1555 struct gl_color_table ColorTable;
1556 struct gl_color_table ProxyColorTable;
1557 GLboolean ColorTableEnabled;
1558 /*@}*/
1559 };
1560
1561 struct texenvprog_cache_item {
1562 GLuint hash;
1563 void *key;
1564 struct gl_fragment_program *data;
1565 struct texenvprog_cache_item *next;
1566 };
1567
1568 struct texenvprog_cache {
1569 struct texenvprog_cache_item **items;
1570 GLuint size, n_items;
1571 GLcontext *ctx;
1572 };
1573
1574 /**
1575 * Texture attribute group (GL_TEXTURE_BIT).
1576 */
1577 struct gl_texture_attrib
1578 {
1579 /**
1580 * name multitexture
1581 */
1582 /**@{*/
1583 GLuint CurrentUnit; /**< Active texture unit */
1584 GLbitfield _EnabledUnits; /**< one bit set for each really-enabled unit */
1585 GLbitfield _EnabledCoordUnits; /**< one bit per enabled coordinate unit */
1586 GLbitfield _GenFlags; /**< for texgen */
1587 GLbitfield _TexGenEnabled;
1588 GLbitfield _TexMatEnabled;
1589 /**@}*/
1590
1591 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
1592
1593 struct gl_texture_object *Proxy1D;
1594 struct gl_texture_object *Proxy2D;
1595 struct gl_texture_object *Proxy3D;
1596 struct gl_texture_object *ProxyCubeMap;
1597 struct gl_texture_object *ProxyRect;
1598 struct gl_texture_object *Proxy1DArray;
1599 struct gl_texture_object *Proxy2DArray;
1600
1601 /** GL_EXT_shared_texture_palette */
1602 GLboolean SharedPalette;
1603 struct gl_color_table Palette;
1604
1605 /** Cached texenv fragment programs */
1606 struct texenvprog_cache env_fp_cache;
1607 };
1608
1609
1610 /**
1611 * Transformation attribute group (GL_TRANSFORM_BIT).
1612 */
1613 struct gl_transform_attrib
1614 {
1615 GLenum MatrixMode; /**< Matrix mode */
1616 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1617 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1618 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1619 GLboolean Normalize; /**< Normalize all normals? */
1620 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1621 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1622
1623 GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
1624 GLfloat CullEyePos[4];
1625 GLfloat CullObjPos[4];
1626 };
1627
1628
1629 /**
1630 * Viewport attribute group (GL_VIEWPORT_BIT).
1631 */
1632 struct gl_viewport_attrib
1633 {
1634 GLint X, Y; /**< position */
1635 GLsizei Width, Height; /**< size */
1636 GLfloat Near, Far; /**< Depth buffer range */
1637 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1638 };
1639
1640
1641 /**
1642 * Node for the attribute stack.
1643 */
1644 struct gl_attrib_node
1645 {
1646 GLbitfield kind;
1647 void *data;
1648 struct gl_attrib_node *next;
1649 };
1650
1651
1652 /**
1653 * GL_ARB_vertex/pixel_buffer_object buffer object
1654 */
1655 struct gl_buffer_object
1656 {
1657 GLint RefCount;
1658 GLuint Name;
1659 GLenum Usage;
1660 GLenum Access;
1661 GLvoid *Pointer; /**< Only valid while buffer is mapped */
1662 GLsizeiptrARB Size; /**< Size of storage in bytes */
1663 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1664 GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
1665 };
1666
1667
1668
1669 /**
1670 * Client pixel packing/unpacking attributes
1671 */
1672 struct gl_pixelstore_attrib
1673 {
1674 GLint Alignment;
1675 GLint RowLength;
1676 GLint SkipPixels;
1677 GLint SkipRows;
1678 GLint ImageHeight; /**< for GL_EXT_texture3D */
1679 GLint SkipImages; /**< for GL_EXT_texture3D */
1680 GLboolean SwapBytes;
1681 GLboolean LsbFirst;
1682 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1683 GLboolean Invert; /**< GL_MESA_pack_invert */
1684 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1685 };
1686
1687
1688
1689 /**
1690 * Client vertex array attributes
1691 */
1692 struct gl_client_array
1693 {
1694 GLint Size; /**< components per element (1,2,3,4) */
1695 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1696 GLsizei Stride; /**< user-specified stride */
1697 GLsizei StrideB; /**< actual stride in bytes */
1698 const GLubyte *Ptr; /**< Points to array data */
1699 GLboolean Enabled; /**< Enabled flag is a boolean */
1700 GLboolean Normalized; /**< GL_ARB_vertex_program */
1701
1702 /**< GL_ARB_vertex_buffer_object */
1703 struct gl_buffer_object *BufferObj;
1704 GLuint _MaxElement;
1705 };
1706
1707
1708 /**
1709 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1710 * extension, but a nice encapsulation in any case.
1711 */
1712 struct gl_array_object
1713 {
1714 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1715 GLuint Name;
1716
1717 /** Conventional vertex arrays */
1718 /*@{*/
1719 struct gl_client_array Vertex;
1720 struct gl_client_array Normal;
1721 struct gl_client_array Color;
1722 struct gl_client_array SecondaryColor;
1723 struct gl_client_array FogCoord;
1724 struct gl_client_array Index;
1725 struct gl_client_array EdgeFlag;
1726 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1727 /*@}*/
1728
1729 /** Generic arrays for vertex programs/shaders */
1730 struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX];
1731
1732 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1733 GLbitfield _Enabled;
1734 };
1735
1736
1737 /**
1738 * Vertex array state
1739 */
1740 struct gl_array_attrib
1741 {
1742 struct gl_array_object *ArrayObj;
1743 struct gl_array_object *DefaultArrayObj;
1744
1745 GLint ActiveTexture; /**< Client Active Texture */
1746 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1747 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1748
1749 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1750
1751 #if FEATURE_ARB_vertex_buffer_object
1752 struct gl_buffer_object *NullBufferObj;
1753 struct gl_buffer_object *ArrayBufferObj;
1754 struct gl_buffer_object *ElementArrayBufferObj;
1755 #endif
1756 GLuint _MaxElement; /* Min of all enabled array's maxes */
1757 };
1758
1759
1760 /**
1761 * Feedback buffer state
1762 */
1763 struct gl_feedback
1764 {
1765 GLenum Type;
1766 GLbitfield _Mask; /* FB_* bits */
1767 GLfloat *Buffer;
1768 GLuint BufferSize;
1769 GLuint Count;
1770 };
1771
1772
1773 /**
1774 * Selection buffer state
1775 */
1776 struct gl_selection
1777 {
1778 GLuint *Buffer; /**< selection buffer */
1779 GLuint BufferSize; /**< size of the selection buffer */
1780 GLuint BufferCount; /**< number of values in the selection buffer */
1781 GLuint Hits; /**< number of records in the selection buffer */
1782 GLuint NameStackDepth; /**< name stack depth */
1783 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1784 GLboolean HitFlag; /**< hit flag */
1785 GLfloat HitMinZ; /**< minimum hit depth */
1786 GLfloat HitMaxZ; /**< maximum hit depth */
1787 };
1788
1789
1790 /**
1791 * 1-D Evaluator control points
1792 */
1793 struct gl_1d_map
1794 {
1795 GLuint Order; /**< Number of control points */
1796 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1797 GLfloat *Points; /**< Points to contiguous control points */
1798 };
1799
1800
1801 /**
1802 * 2-D Evaluator control points
1803 */
1804 struct gl_2d_map
1805 {
1806 GLuint Uorder; /**< Number of control points in U dimension */
1807 GLuint Vorder; /**< Number of control points in V dimension */
1808 GLfloat u1, u2, du;
1809 GLfloat v1, v2, dv;
1810 GLfloat *Points; /**< Points to contiguous control points */
1811 };
1812
1813
1814 /**
1815 * All evaluator control point state
1816 */
1817 struct gl_evaluators
1818 {
1819 /**
1820 * \name 1-D maps
1821 */
1822 /*@{*/
1823 struct gl_1d_map Map1Vertex3;
1824 struct gl_1d_map Map1Vertex4;
1825 struct gl_1d_map Map1Index;
1826 struct gl_1d_map Map1Color4;
1827 struct gl_1d_map Map1Normal;
1828 struct gl_1d_map Map1Texture1;
1829 struct gl_1d_map Map1Texture2;
1830 struct gl_1d_map Map1Texture3;
1831 struct gl_1d_map Map1Texture4;
1832 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1833 /*@}*/
1834
1835 /**
1836 * \name 2-D maps
1837 */
1838 /*@{*/
1839 struct gl_2d_map Map2Vertex3;
1840 struct gl_2d_map Map2Vertex4;
1841 struct gl_2d_map Map2Index;
1842 struct gl_2d_map Map2Color4;
1843 struct gl_2d_map Map2Normal;
1844 struct gl_2d_map Map2Texture1;
1845 struct gl_2d_map Map2Texture2;
1846 struct gl_2d_map Map2Texture3;
1847 struct gl_2d_map Map2Texture4;
1848 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1849 /*@}*/
1850 };
1851
1852
1853 /**
1854 * Names of the various vertex/fragment program register files, etc.
1855 *
1856 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1857 * All values should fit in a 4-bit field.
1858 *
1859 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1860 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1861 * be "uniform" variables since they can only be set outside glBegin/End.
1862 * They're also all stored in the same Parameters array.
1863 */
1864 enum register_file
1865 {
1866 PROGRAM_TEMPORARY = 0, /**< machine->Temporary[] */
1867 PROGRAM_LOCAL_PARAM = 1, /**< gl_program->LocalParams[] */
1868 PROGRAM_ENV_PARAM = 2, /**< gl_program->Parameters[] */
1869 PROGRAM_STATE_VAR = 3, /**< gl_program->Parameters[] */
1870 PROGRAM_INPUT = 4, /**< machine->Inputs[] */
1871 PROGRAM_OUTPUT = 5, /**< machine->Outputs[] */
1872 PROGRAM_NAMED_PARAM = 6, /**< gl_program->Parameters[] */
1873 PROGRAM_CONSTANT = 7, /**< gl_program->Parameters[] */
1874 PROGRAM_UNIFORM = 8, /**< gl_program->Parameters[] */
1875 PROGRAM_VARYING = 9, /**< machine->Inputs[]/Outputs[] */
1876 PROGRAM_WRITE_ONLY = 10, /**< A dummy, write-only register */
1877 PROGRAM_ADDRESS = 11, /**< machine->AddressReg */
1878 PROGRAM_SAMPLER = 12, /**< for shader samplers, compile-time only */
1879 PROGRAM_UNDEFINED = 13, /**< Invalid value */
1880 PROGRAM_FILE_MAX
1881 };
1882
1883
1884 /** Vertex and fragment instructions */
1885 struct prog_instruction;
1886 struct gl_program_parameter_list;
1887
1888
1889 /**
1890 * Base class for any kind of program object
1891 */
1892 struct gl_program
1893 {
1894 GLuint Id;
1895 GLubyte *String; /**< Null-terminated program text */
1896 GLint RefCount;
1897 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1898 GLenum Format; /**< String encoding format */
1899 GLboolean Resident;
1900
1901 struct prog_instruction *Instructions;
1902
1903 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1904 GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
1905 GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1906 GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
1907
1908 /** Named parameters, constants, etc. from program text */
1909 struct gl_program_parameter_list *Parameters;
1910 /** Numbered local parameters */
1911 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1912
1913 /** Vertex/fragment shader varying vars */
1914 struct gl_program_parameter_list *Varying;
1915 /** Vertex program user-defined attributes */
1916 struct gl_program_parameter_list *Attributes;
1917
1918 /** Logical counts */
1919 /*@{*/
1920 GLuint NumInstructions;
1921 GLuint NumTemporaries;
1922 GLuint NumParameters;
1923 GLuint NumAttributes;
1924 GLuint NumAddressRegs;
1925 GLuint NumAluInstructions;
1926 GLuint NumTexInstructions;
1927 GLuint NumTexIndirections;
1928 /*@}*/
1929 /** Native, actual h/w counts */
1930 /*@{*/
1931 GLuint NumNativeInstructions;
1932 GLuint NumNativeTemporaries;
1933 GLuint NumNativeParameters;
1934 GLuint NumNativeAttributes;
1935 GLuint NumNativeAddressRegs;
1936 GLuint NumNativeAluInstructions;
1937 GLuint NumNativeTexInstructions;
1938 GLuint NumNativeTexIndirections;
1939 /*@}*/
1940 };
1941
1942
1943 /** Vertex program object */
1944 struct gl_vertex_program
1945 {
1946 struct gl_program Base; /**< base class */
1947 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1948 GLboolean IsPositionInvariant;
1949 void *TnlData; /**< should probably use Base.DriverData */
1950 };
1951
1952
1953 /** Fragment program object */
1954 struct gl_fragment_program
1955 {
1956 struct gl_program Base; /**< base class */
1957 GLenum FogOption;
1958 GLboolean UsesKill;
1959 };
1960
1961
1962 /**
1963 * State common to vertex and fragment programs.
1964 */
1965 struct gl_program_state
1966 {
1967 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1968 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1969 };
1970
1971
1972 /**
1973 * Context state for vertex programs.
1974 */
1975 struct gl_vertex_program_state
1976 {
1977 GLboolean Enabled; /**< GL_VERTEX_PROGRAM_ARB/NV */
1978 GLboolean _Enabled; /**< Enabled and valid program? */
1979 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1980 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1981 struct gl_vertex_program *Current; /**< user-bound vertex program */
1982
1983 /** Currently enabled and valid program (including internal programs
1984 * and compiled shader programs).
1985 */
1986 struct gl_vertex_program *_Current;
1987
1988 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1989
1990 /* For GL_NV_vertex_program only: */
1991 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1992 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
1993
1994 /** Should fixed-function T&L be implemented with a vertex prog? */
1995 GLboolean _MaintainTnlProgram;
1996
1997 /** Program to emulate fixed-function T&L (see above) */
1998 struct gl_vertex_program *_TnlProgram;
1999
2000 #if FEATURE_MESA_program_debug
2001 GLprogramcallbackMESA Callback;
2002 GLvoid *CallbackData;
2003 GLboolean CallbackEnabled;
2004 GLuint CurrentPosition;
2005 #endif
2006 };
2007
2008
2009 /**
2010 * Context state for fragment programs.
2011 */
2012 struct gl_fragment_program_state
2013 {
2014 GLboolean Enabled; /**< User-set fragment program enable flag */
2015 GLboolean _Enabled; /**< Fragment program enabled and valid? */
2016 GLboolean _Active;
2017 struct gl_fragment_program *Current; /**< User-bound fragment program */
2018
2019 /** Currently enabled and valid program (including internal programs
2020 * and compiled shader programs).
2021 */
2022 struct gl_fragment_program *_Current;
2023
2024 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
2025
2026 /** Should fixed-function texturing be implemented with a fragment prog? */
2027 GLboolean _MaintainTexEnvProgram;
2028 GLboolean _UseTexEnvProgram;
2029
2030 /** Program to emulate fixed-function texture env/combine (see above) */
2031 struct gl_fragment_program *_TexEnvProgram;
2032
2033 #if FEATURE_MESA_program_debug
2034 GLprogramcallbackMESA Callback;
2035 GLvoid *CallbackData;
2036 GLboolean CallbackEnabled;
2037 GLuint CurrentPosition;
2038 #endif
2039 };
2040
2041
2042 /**
2043 * ATI_fragment_shader runtime state
2044 */
2045 #define ATI_FS_INPUT_PRIMARY 0
2046 #define ATI_FS_INPUT_SECONDARY 1
2047
2048 struct atifs_instruction;
2049 struct atifs_setupinst;
2050
2051 /**
2052 * ATI fragment shader
2053 */
2054 struct ati_fragment_shader
2055 {
2056 GLuint Id;
2057 GLint RefCount;
2058 struct atifs_instruction *Instructions[2];
2059 struct atifs_setupinst *SetupInst[2];
2060 GLfloat Constants[8][4];
2061 GLbitfield LocalConstDef; /** Indicates which constants have been set */
2062 GLubyte numArithInstr[2];
2063 GLubyte regsAssigned[2];
2064 GLubyte NumPasses; /** 1 or 2 */
2065 GLubyte cur_pass;
2066 GLubyte last_optype;
2067 GLboolean interpinp1;
2068 GLboolean isValid;
2069 GLuint swizzlerq;
2070 };
2071
2072 /**
2073 * Context state for GL_ATI_fragment_shader
2074 */
2075 struct gl_ati_fragment_shader_state
2076 {
2077 GLboolean Enabled;
2078 GLboolean _Enabled; /** enabled and valid shader? */
2079 GLboolean Compiling;
2080 GLfloat GlobalConstants[8][4];
2081 struct ati_fragment_shader *Current;
2082 };
2083
2084
2085 /**
2086 * Occlusion/timer query object.
2087 */
2088 struct gl_query_object
2089 {
2090 GLuint Id;
2091 GLuint64EXT Result; /* the counter */
2092 GLboolean Active; /* inside Begin/EndQuery */
2093 GLboolean Ready; /* result is ready */
2094 };
2095
2096
2097 /**
2098 * Context state for query objects.
2099 */
2100 struct gl_query_state
2101 {
2102 struct _mesa_HashTable *QueryObjects;
2103 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
2104 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
2105 };
2106
2107
2108
2109 /**
2110 * A GLSL shader object.
2111 */
2112 struct gl_shader
2113 {
2114 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
2115 GLuint Name; /**< AKA the handle */
2116 GLint RefCount; /**< Reference count */
2117 GLboolean DeletePending;
2118
2119 const GLchar *Source; /**< Source code string */
2120 GLboolean CompileStatus;
2121 GLuint NumPrograms; /**< size of Programs[] array */
2122 struct gl_program **Programs; /**< Post-compile assembly code */
2123 GLchar *InfoLog;
2124 };
2125
2126
2127 /**
2128 * A GLSL program object. Basically a linked collection of "shaders".
2129 */
2130 struct gl_shader_program
2131 {
2132 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
2133 GLuint Name; /**< aka handle or ID */
2134 GLint RefCount; /**< Reference count */
2135 GLboolean DeletePending;
2136
2137 GLuint NumShaders; /**< number of attached shaders */
2138 struct gl_shader **Shaders; /**< List of attached the shaders */
2139
2140 /* post-link info: */
2141 struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
2142 struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
2143 struct gl_program_parameter_list *Uniforms; /**< Plus constants, etc */
2144 struct gl_program_parameter_list *Varying;
2145 struct gl_program_parameter_list *Attributes; /**< Vertex attributes */
2146 GLboolean LinkStatus; /**< GL_LINK_STATUS */
2147 GLboolean Validated;
2148 GLchar *InfoLog;
2149 };
2150
2151
2152 /**
2153 * Context state for GLSL vertex/fragment shaders.
2154 */
2155 struct gl_shader_state
2156 {
2157 struct gl_shader_program *CurrentProgram; /**< The user-bound program */
2158 /** Driver-selectable options: */
2159 GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */
2160 GLboolean EmitCondCodes; /**< Use condition codes? */
2161 GLboolean EmitComments; /**< Annotated instructions */
2162 void *MemPool;
2163 };
2164
2165
2166 /**
2167 * State which can be shared by multiple contexts:
2168 */
2169 struct gl_shared_state
2170 {
2171 _glthread_Mutex Mutex; /**< for thread safety */
2172 GLint RefCount; /**< Reference count */
2173 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2174 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2175
2176 /**
2177 * \name Default texture objects (shared by all multi-texture units)
2178 */
2179 /*@{*/
2180 struct gl_texture_object *Default1D;
2181 struct gl_texture_object *Default2D;
2182 struct gl_texture_object *Default3D;
2183 struct gl_texture_object *DefaultCubeMap;
2184 struct gl_texture_object *DefaultRect;
2185 struct gl_texture_object *Default1DArray;
2186 struct gl_texture_object *Default2DArray;
2187 /*@}*/
2188
2189 /**
2190 * \name Thread safety and statechange notification for texture
2191 * objects.
2192 *
2193 * \todo Improve the granularity of locking.
2194 */
2195 /*@{*/
2196 _glthread_Mutex TexMutex; /**< texobj thread safety */
2197 GLuint TextureStateStamp; /**< state notification for shared tex */
2198 /*@}*/
2199
2200
2201
2202 /**
2203 * \name Vertex/fragment programs
2204 */
2205 /*@{*/
2206 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2207 #if FEATURE_ARB_vertex_program
2208 struct gl_program *DefaultVertexProgram;
2209 #endif
2210 #if FEATURE_ARB_fragment_program
2211 struct gl_program *DefaultFragmentProgram;
2212 #endif
2213 /*@}*/
2214
2215 #if FEATURE_ATI_fragment_shader
2216 struct _mesa_HashTable *ATIShaders;
2217 struct ati_fragment_shader *DefaultFragmentShader;
2218 #endif
2219
2220 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2221 struct _mesa_HashTable *BufferObjects;
2222 #endif
2223
2224 #if FEATURE_ARB_shader_objects
2225 /** Table of both gl_shader and gl_shader_program objects */
2226 struct _mesa_HashTable *ShaderObjects;
2227 #endif
2228
2229 #if FEATURE_EXT_framebuffer_object
2230 struct _mesa_HashTable *RenderBuffers;
2231 struct _mesa_HashTable *FrameBuffers;
2232 #endif
2233
2234 /** Objects associated with the GL_APPLE_vertex_array_object extension. */
2235 struct _mesa_HashTable *ArrayObjects;
2236
2237 void *DriverData; /**< Device driver shared state */
2238 };
2239
2240
2241
2242
2243 /**
2244 * A renderbuffer stores colors or depth values or stencil values.
2245 * A framebuffer object will have a collection of these.
2246 * Data are read/written to the buffer with a handful of Get/Put functions.
2247 *
2248 * Instances of this object are allocated with the Driver's NewRenderbuffer
2249 * hook. Drivers will likely wrap this class inside a driver-specific
2250 * class to simulate inheritance.
2251 */
2252 struct gl_renderbuffer
2253 {
2254 #define RB_MAGIC 0xaabbccdd
2255 int Magic; /** XXX TEMPORARY DEBUG INFO */
2256 _glthread_Mutex Mutex; /**< for thread safety */
2257 GLuint ClassID; /**< Useful for drivers */
2258 GLuint Name;
2259 GLint RefCount;
2260 GLuint Width, Height;
2261 GLenum InternalFormat; /**< The user-specified format */
2262 GLenum _ActualFormat; /**< The driver-chosen format */
2263 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2264 GL_STENCIL_INDEX. */
2265 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2266 GLubyte RedBits; /**< Bits of red per pixel */
2267 GLubyte GreenBits;
2268 GLubyte BlueBits;
2269 GLubyte AlphaBits;
2270 GLubyte IndexBits;
2271 GLubyte DepthBits;
2272 GLubyte StencilBits;
2273 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2274
2275 /* Used to wrap one renderbuffer around another: */
2276 struct gl_renderbuffer *Wrapped;
2277
2278 /* Delete this renderbuffer */
2279 void (*Delete)(struct gl_renderbuffer *rb);
2280
2281 /* Allocate new storage for this renderbuffer */
2282 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2283 GLenum internalFormat,
2284 GLuint width, GLuint height);
2285
2286 /* Lock/Unlock are called before/after calling the Get/Put functions.
2287 * Not sure this is the right place for these yet.
2288 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2289 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2290 */
2291
2292 /* Return a pointer to the element/pixel at (x,y).
2293 * Should return NULL if the buffer memory can't be directly addressed.
2294 */
2295 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2296 GLint x, GLint y);
2297
2298 /* Get/Read a row of values.
2299 * The values will be of format _BaseFormat and type DataType.
2300 */
2301 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2302 GLint x, GLint y, void *values);
2303
2304 /* Get/Read values at arbitrary locations.
2305 * The values will be of format _BaseFormat and type DataType.
2306 */
2307 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2308 const GLint x[], const GLint y[], void *values);
2309
2310 /* Put/Write a row of values.
2311 * The values will be of format _BaseFormat and type DataType.
2312 */
2313 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2314 GLint x, GLint y, const void *values, const GLubyte *mask);
2315
2316 /* Put/Write a row of RGB values. This is a special-case routine that's
2317 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2318 * a common case for glDrawPixels and some triangle routines.
2319 * The values will be of format GL_RGB and type DataType.
2320 */
2321 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2322 GLint x, GLint y, const void *values, const GLubyte *mask);
2323
2324
2325 /* Put/Write a row of identical values.
2326 * The values will be of format _BaseFormat and type DataType.
2327 */
2328 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2329 GLint x, GLint y, const void *value, const GLubyte *mask);
2330
2331 /* Put/Write values at arbitrary locations.
2332 * The values will be of format _BaseFormat and type DataType.
2333 */
2334 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2335 const GLint x[], const GLint y[], const void *values,
2336 const GLubyte *mask);
2337 /* Put/Write identical values at arbitrary locations.
2338 * The values will be of format _BaseFormat and type DataType.
2339 */
2340 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2341 GLuint count, const GLint x[], const GLint y[],
2342 const void *value, const GLubyte *mask);
2343 };
2344
2345
2346 /**
2347 * A renderbuffer attachment point points to either a texture object
2348 * (and specifies a mipmap level, cube face or 3D texture slice) or
2349 * points to a renderbuffer.
2350 */
2351 struct gl_renderbuffer_attachment
2352 {
2353 GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2354 GLboolean Complete;
2355
2356 /**
2357 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2358 * application supplied renderbuffer object.
2359 */
2360 struct gl_renderbuffer *Renderbuffer;
2361
2362 /**
2363 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2364 * supplied texture object.
2365 */
2366 struct gl_texture_object *Texture;
2367 GLuint TextureLevel; /**< Attached mipmap level. */
2368 GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
2369 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
2370 * and 2D array textures */
2371 };
2372
2373
2374 /**
2375 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2376 * In C++ terms, think of this as a base class from which device drivers
2377 * will make derived classes.
2378 */
2379 struct gl_framebuffer
2380 {
2381 _glthread_Mutex Mutex; /**< for thread safety */
2382 GLuint Name; /* if zero, this is a window system framebuffer */
2383 GLint RefCount;
2384 GLboolean DeletePending;
2385
2386 GLvisual Visual; /**< The framebuffer's visual.
2387 Immutable if this is a window system buffer.
2388 Computed from attachments if user-made FBO. */
2389
2390 GLboolean Initialized;
2391
2392 GLuint Width, Height; /**< size of frame buffer in pixels */
2393
2394 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2395 /*@{*/
2396 GLint _Xmin, _Xmax; /**< inclusive */
2397 GLint _Ymin, _Ymax; /**< exclusive */
2398 /*@}*/
2399
2400 /** \name Derived Z buffer stuff */
2401 /*@{*/
2402 GLuint _DepthMax; /**< Max depth buffer value */
2403 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2404 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2405 /*@}*/
2406
2407 GLenum _Status; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2408
2409 /* Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2410 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2411
2412 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2413 * attribute group and GL_PIXEL attribute group, respectively.
2414 */
2415 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2416 GLenum ColorReadBuffer;
2417
2418 /* These are computed from ColorDrawBuffer and ColorReadBuffer */
2419 GLbitfield _ColorDrawBufferMask[MAX_DRAW_BUFFERS]; /* Mask of BUFFER_BIT_* flags */
2420 GLint _ColorReadBufferIndex; /* -1 = None */
2421
2422 /* These are computed from _ColorDrawBufferMask and _ColorReadBufferIndex */
2423 GLuint _NumColorDrawBuffers[MAX_DRAW_BUFFERS];
2424 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4];
2425 struct gl_renderbuffer *_ColorReadBuffer;
2426
2427 /** The Actual depth/stencil buffers to use. May be wrappers around the
2428 * depth/stencil buffers attached above. */
2429 struct gl_renderbuffer *_DepthBuffer;
2430 struct gl_renderbuffer *_StencilBuffer;
2431
2432 /** Delete this framebuffer */
2433 void (*Delete)(struct gl_framebuffer *fb);
2434 };
2435
2436
2437 /**
2438 * Limits for vertex and fragment programs.
2439 */
2440 struct gl_program_constants
2441 {
2442 /* logical limits */
2443 GLuint MaxInstructions;
2444 GLuint MaxAluInstructions; /* fragment programs only, for now */
2445 GLuint MaxTexInstructions; /* fragment programs only, for now */
2446 GLuint MaxTexIndirections; /* fragment programs only, for now */
2447 GLuint MaxAttribs;
2448 GLuint MaxTemps;
2449 GLuint MaxAddressRegs; /* vertex program only, for now */
2450 GLuint MaxParameters;
2451 GLuint MaxLocalParams;
2452 GLuint MaxEnvParams;
2453 /* native/hardware limits */
2454 GLuint MaxNativeInstructions;
2455 GLuint MaxNativeAluInstructions; /* fragment programs only, for now */
2456 GLuint MaxNativeTexInstructions; /* fragment programs only, for now */
2457 GLuint MaxNativeTexIndirections; /* fragment programs only, for now */
2458 GLuint MaxNativeAttribs;
2459 GLuint MaxNativeTemps;
2460 GLuint MaxNativeAddressRegs; /* vertex program only, for now */
2461 GLuint MaxNativeParameters;
2462 /* For shaders */
2463 GLuint MaxUniformComponents;
2464 };
2465
2466
2467 /**
2468 * Constants which may be overridden by device driver during context creation
2469 * but are never changed after that.
2470 */
2471 struct gl_constants
2472 {
2473 GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */
2474 GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
2475 GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
2476 GLint MaxArrayTextureLayers; /**< Maximum number of layers in an array texture. */
2477 GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
2478 GLuint MaxTextureCoordUnits;
2479 GLuint MaxTextureImageUnits;
2480 GLuint MaxTextureUnits; /* = MIN(CoordUnits, ImageUnits) */
2481 GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
2482 GLfloat MaxTextureLodBias; /* GL_EXT_texture_lod_bias */
2483 GLuint MaxArrayLockSize;
2484 GLint SubPixelBits;
2485 GLfloat MinPointSize, MaxPointSize; /* aliased */
2486 GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */
2487 GLfloat PointSizeGranularity;
2488 GLfloat MinLineWidth, MaxLineWidth; /* aliased */
2489 GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
2490 GLfloat LineWidthGranularity;
2491 GLuint MaxColorTableSize;
2492 GLuint MaxConvolutionWidth;
2493 GLuint MaxConvolutionHeight;
2494 GLuint MaxClipPlanes;
2495 GLuint MaxLights;
2496 GLfloat MaxShininess; /* GL_NV_light_max_exponent */
2497 GLfloat MaxSpotExponent; /* GL_NV_light_max_exponent */
2498 GLuint MaxViewportWidth, MaxViewportHeight;
2499 struct gl_program_constants VertexProgram; /* GL_ARB_vertex_program */
2500 struct gl_program_constants FragmentProgram; /* GL_ARB_fragment_program */
2501 /* shared by vertex and fragment program: */
2502 GLuint MaxProgramMatrices;
2503 GLuint MaxProgramMatrixStackDepth;
2504 /* vertex array / buffer object bounds checking */
2505 GLboolean CheckArrayBounds;
2506 /* GL_ARB_draw_buffers */
2507 GLuint MaxDrawBuffers;
2508 /* GL_OES_read_format */
2509 GLenum ColorReadFormat;
2510 GLenum ColorReadType;
2511 /* GL_EXT_framebuffer_object */
2512 GLuint MaxColorAttachments;
2513 GLuint MaxRenderbufferSize;
2514 /* GL_ARB_vertex_shader */
2515 GLuint MaxVertexTextureImageUnits;
2516 GLuint MaxVarying;
2517 };
2518
2519
2520 /**
2521 * Enable flag for each OpenGL extension. Different device drivers will
2522 * enable different extensions at runtime.
2523 */
2524 struct gl_extensions
2525 {
2526 /**
2527 * \name Flags to quickly test if certain extensions are available.
2528 *
2529 * Not every extension needs to have such a flag, but it's encouraged.
2530 */
2531 /*@{*/
2532 GLboolean dummy; /* don't remove this! */
2533 GLboolean ARB_depth_texture;
2534 GLboolean ARB_draw_buffers;
2535 GLboolean ARB_fragment_program;
2536 GLboolean ARB_fragment_program_shadow;
2537 GLboolean ARB_fragment_shader;
2538 GLboolean ARB_half_float_pixel;
2539 GLboolean ARB_imaging;
2540 GLboolean ARB_multisample;
2541 GLboolean ARB_multitexture;
2542 GLboolean ARB_occlusion_query;
2543 GLboolean ARB_point_sprite;
2544 GLboolean ARB_shader_objects;
2545 GLboolean ARB_shading_language_100;
2546 GLboolean ARB_shading_language_120;
2547 GLboolean ARB_shadow;
2548 GLboolean ARB_texture_border_clamp;
2549 GLboolean ARB_texture_compression;
2550 GLboolean ARB_texture_cube_map;
2551 GLboolean ARB_texture_env_combine;
2552 GLboolean ARB_texture_env_crossbar;
2553 GLboolean ARB_texture_env_dot3;
2554 GLboolean ARB_texture_float;
2555 GLboolean ARB_texture_mirrored_repeat;
2556 GLboolean ARB_texture_non_power_of_two;
2557 GLboolean ARB_transpose_matrix;
2558 GLboolean ARB_vertex_buffer_object;
2559 GLboolean ARB_vertex_program;
2560 GLboolean ARB_vertex_shader;
2561 GLboolean ARB_window_pos;
2562 GLboolean EXT_abgr;
2563 GLboolean EXT_bgra;
2564 GLboolean EXT_blend_color;
2565 GLboolean EXT_blend_equation_separate;
2566 GLboolean EXT_blend_func_separate;
2567 GLboolean EXT_blend_logic_op;
2568 GLboolean EXT_blend_minmax;
2569 GLboolean EXT_blend_subtract;
2570 GLboolean EXT_clip_volume_hint;
2571 GLboolean EXT_cull_vertex;
2572 GLboolean EXT_convolution;
2573 GLboolean EXT_compiled_vertex_array;
2574 GLboolean EXT_copy_texture;
2575 GLboolean EXT_depth_bounds_test;
2576 GLboolean EXT_draw_range_elements;
2577 GLboolean EXT_framebuffer_object;
2578 GLboolean EXT_fog_coord;
2579 GLboolean EXT_framebuffer_blit;
2580 GLboolean EXT_gpu_program_parameters;
2581 GLboolean EXT_histogram;
2582 GLboolean EXT_multi_draw_arrays;
2583 GLboolean EXT_paletted_texture;
2584 GLboolean EXT_packed_depth_stencil;
2585 GLboolean EXT_packed_pixels;
2586 GLboolean EXT_pixel_buffer_object;
2587 GLboolean EXT_point_parameters;
2588 GLboolean EXT_polygon_offset;
2589 GLboolean EXT_rescale_normal;
2590 GLboolean EXT_shadow_funcs;
2591 GLboolean EXT_secondary_color;
2592 GLboolean EXT_separate_specular_color;
2593 GLboolean EXT_shared_texture_palette;
2594 GLboolean EXT_stencil_wrap;
2595 GLboolean EXT_stencil_two_side;
2596 GLboolean EXT_subtexture;
2597 GLboolean EXT_texture;
2598 GLboolean EXT_texture_object;
2599 GLboolean EXT_texture3D;
2600 GLboolean EXT_texture_compression_s3tc;
2601 GLboolean EXT_texture_env_add;
2602 GLboolean EXT_texture_env_combine;
2603 GLboolean EXT_texture_env_dot3;
2604 GLboolean EXT_texture_filter_anisotropic;
2605 GLboolean EXT_texture_lod_bias;
2606 GLboolean EXT_texture_mirror_clamp;
2607 GLboolean EXT_texture_sRGB;
2608 GLboolean EXT_timer_query;
2609 GLboolean EXT_vertex_array;
2610 GLboolean EXT_vertex_array_set;
2611 /* vendor extensions */
2612 GLboolean APPLE_client_storage;
2613 GLboolean APPLE_packed_pixels;
2614 GLboolean APPLE_vertex_array_object;
2615 GLboolean ATI_texture_mirror_once;
2616 GLboolean ATI_texture_env_combine3;
2617 GLboolean ATI_fragment_shader;
2618 GLboolean ATI_separate_stencil;
2619 GLboolean IBM_rasterpos_clip;
2620 GLboolean IBM_multimode_draw_arrays;
2621 GLboolean MESA_pack_invert;
2622 GLboolean MESA_packed_depth_stencil;
2623 GLboolean MESA_program_debug;
2624 GLboolean MESA_resize_buffers;
2625 GLboolean MESA_ycbcr_texture;
2626 GLboolean MESA_texture_array;
2627 GLboolean NV_blend_square;
2628 GLboolean NV_fragment_program;
2629 GLboolean NV_light_max_exponent;
2630 GLboolean NV_point_sprite;
2631 GLboolean NV_texgen_reflection;
2632 GLboolean NV_texture_rectangle;
2633 GLboolean NV_vertex_program;
2634 GLboolean NV_vertex_program1_1;
2635 GLboolean OES_read_format;
2636 GLboolean SGI_color_matrix;
2637 GLboolean SGI_color_table;
2638 GLboolean SGI_texture_color_table;
2639 GLboolean SGIS_generate_mipmap;
2640 GLboolean SGIS_texture_edge_clamp;
2641 GLboolean SGIS_texture_lod;
2642 GLboolean SGIX_depth_texture;
2643 GLboolean SGIX_shadow;
2644 GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
2645 GLboolean TDFX_texture_compression_FXT1;
2646 GLboolean S3_s3tc;
2647 /*@}*/
2648 /* The extension string */
2649 const GLubyte *String;
2650 };
2651
2652
2653 /**
2654 * A stack of matrices (projection, modelview, color, texture, etc).
2655 */
2656 struct gl_matrix_stack
2657 {
2658 GLmatrix *Top; /**< points into Stack */
2659 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2660 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2661 GLuint MaxDepth; /**< size of Stack[] array */
2662 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2663 };
2664
2665
2666 /**
2667 * \name Bits for image transfer operations
2668 *
2669 * \sa __GLcontextRec::ImageTransferState.
2670 */
2671 /*@{*/
2672 #define IMAGE_SCALE_BIAS_BIT 0x1
2673 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2674 #define IMAGE_MAP_COLOR_BIT 0x4
2675 #define IMAGE_COLOR_TABLE_BIT 0x8
2676 #define IMAGE_CONVOLUTION_BIT 0x10
2677 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2678 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2679 #define IMAGE_COLOR_MATRIX_BIT 0x80
2680 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2681 #define IMAGE_HISTOGRAM_BIT 0x200
2682 #define IMAGE_MIN_MAX_BIT 0x400
2683 #define IMAGE_CLAMP_BIT 0x800 /* extra */
2684
2685
2686 /** Pixel Transfer ops up to convolution */
2687 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2688 IMAGE_SHIFT_OFFSET_BIT | \
2689 IMAGE_MAP_COLOR_BIT | \
2690 IMAGE_COLOR_TABLE_BIT)
2691
2692 /** Pixel transfer ops after convolution */
2693 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2694 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2695 IMAGE_COLOR_MATRIX_BIT | \
2696 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2697 IMAGE_HISTOGRAM_BIT | \
2698 IMAGE_MIN_MAX_BIT)
2699 /*@}*/
2700
2701
2702 /**
2703 * \name Bits to indicate what state has changed.
2704 *
2705 * 4 unused flags.
2706 */
2707 /*@{*/
2708 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2709 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2710 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2711 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2712 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2713 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2714 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2715 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2716 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2717 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2718 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2719 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2720 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2721 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2722 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2723 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2724 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2725 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2726 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2727 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2728 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2729 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2730 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2731 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2732 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2733 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2734 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2735 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2736 #define _NEW_ALL ~0
2737 /*@}*/
2738
2739
2740 /**
2741 * \name Bits to track array state changes
2742 *
2743 * Also used to summarize array enabled.
2744 */
2745 /*@{*/
2746 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2747 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2748 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2749 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2750 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2751 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2752 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2753 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2754 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2755 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2756 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2757 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2758 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2759 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2760 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2761 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2762 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2763 #define _NEW_ARRAY_ALL 0xffffffff
2764
2765
2766 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2767 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2768 /*@}*/
2769
2770
2771 /**
2772 * \name A bunch of flags that we think might be useful to drivers.
2773 *
2774 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2775 */
2776 /*@{*/
2777 #define DD_FLATSHADE 0x1
2778 #define DD_SEPARATE_SPECULAR 0x2
2779 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2780 #define DD_TRI_LIGHT_TWOSIDE 0x8
2781 #define DD_TRI_UNFILLED 0x10
2782 #define DD_TRI_SMOOTH 0x20
2783 #define DD_TRI_STIPPLE 0x40
2784 #define DD_TRI_OFFSET 0x80
2785 #define DD_LINE_SMOOTH 0x100
2786 #define DD_LINE_STIPPLE 0x200
2787 #define DD_LINE_WIDTH 0x400
2788 #define DD_POINT_SMOOTH 0x800
2789 #define DD_POINT_SIZE 0x1000
2790 #define DD_POINT_ATTEN 0x2000
2791 #define DD_TRI_TWOSTENCIL 0x4000
2792 /*@}*/
2793
2794
2795 /**
2796 * \name Define the state changes under which each of these bits might change
2797 */
2798 /*@{*/
2799 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2800 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2801 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2802 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2803 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2804 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2805 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2806 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2807 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2808 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2809 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2810 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2811 #define _DD_NEW_POINT_SIZE _NEW_POINT
2812 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2813 /*@}*/
2814
2815
2816 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2817 _NEW_TEXTURE | \
2818 _NEW_POINT | \
2819 _NEW_PROGRAM | \
2820 _NEW_MODELVIEW)
2821
2822 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2823 _NEW_TEXTURE)
2824
2825 #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
2826
2827
2828
2829
2830 /*
2831 * Forward declaration of display list data types:
2832 */
2833 union node;
2834 typedef union node Node;
2835
2836
2837 /* This has to be included here. */
2838 #include "dd.h"
2839
2840
2841 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2842
2843 /**
2844 * Core Mesa's support for tnl modules:
2845 */
2846 struct gl_tnl_module
2847 {
2848 /**
2849 * Vertex format to be lazily swapped into current dispatch.
2850 */
2851 const GLvertexformat *Current;
2852
2853 /**
2854 * \name Record of functions swapped out.
2855 * On restore, only need to swap these functions back in.
2856 */
2857 /*@{*/
2858 struct {
2859 _glapi_proc * location;
2860 _glapi_proc function;
2861 } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
2862 GLuint SwapCount;
2863 /*@}*/
2864 };
2865
2866 /* Strictly this is a tnl/ private concept, but it doesn't seem
2867 * worthwhile adding a tnl private structure just to hold this one bit
2868 * of information:
2869 */
2870 #define MESA_DLIST_DANGLING_REFS 0x1
2871
2872 /* Provide a location where information about a display list can be
2873 * collected. Could be extended with driverPrivate structures,
2874 * etc. in the future.
2875 */
2876 struct mesa_display_list
2877 {
2878 Node *node;
2879 GLuint id;
2880 GLbitfield flags;
2881 };
2882
2883
2884 /**
2885 * State used during display list compilation and execution.
2886 */
2887 struct gl_dlist_state
2888 {
2889 struct mesa_display_list *CallStack[MAX_LIST_NESTING];
2890 GLuint CallDepth; /**< Current recursion calling depth */
2891
2892 struct mesa_display_list *CurrentList;
2893 Node *CurrentListPtr; /**< Head of list being compiled */
2894 GLuint CurrentListNum; /**< Number of the list being compiled */
2895 Node *CurrentBlock; /**< Pointer to current block of nodes */
2896 GLuint CurrentPos; /**< Index into current block of nodes */
2897
2898 GLvertexformat ListVtxfmt;
2899
2900 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2901 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2902
2903 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2904 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2905
2906 GLubyte ActiveIndex;
2907 GLfloat CurrentIndex;
2908
2909 GLubyte ActiveEdgeFlag;
2910 GLboolean CurrentEdgeFlag;
2911 };
2912
2913
2914 /**
2915 * Mesa rendering context.
2916 *
2917 * This is the central context data structure for Mesa. Almost all
2918 * OpenGL state is contained in this structure.
2919 * Think of this as a base class from which device drivers will derive
2920 * sub classes.
2921 *
2922 * The GLcontext typedef names this structure.
2923 */
2924 struct __GLcontextRec
2925 {
2926 /** State possibly shared with other contexts in the address space */
2927 struct gl_shared_state *Shared;
2928
2929 /** \name API function pointer tables */
2930 /*@{*/
2931 struct _glapi_table *Save; /**< Display list save functions */
2932 struct _glapi_table *Exec; /**< Execute functions */
2933 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
2934 /*@}*/
2935
2936 GLvisual Visual;
2937 GLframebuffer *DrawBuffer; /**< buffer for writing */
2938 GLframebuffer *ReadBuffer; /**< buffer for reading */
2939 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
2940 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
2941
2942 /**
2943 * Device driver function pointer table
2944 */
2945 struct dd_function_table Driver;
2946
2947 void *DriverCtx; /**< Points to device driver context/state */
2948
2949 /** Core/Driver constants */
2950 struct gl_constants Const;
2951
2952 /** \name The various 4x4 matrix stacks */
2953 /*@{*/
2954 struct gl_matrix_stack ModelviewMatrixStack;
2955 struct gl_matrix_stack ProjectionMatrixStack;
2956 struct gl_matrix_stack ColorMatrixStack;
2957 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_COORD_UNITS];
2958 struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
2959 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
2960 /*@}*/
2961
2962 /** Combined modelview and projection matrix */
2963 GLmatrix _ModelProjectMatrix;
2964
2965 /** \name Display lists */
2966 struct gl_dlist_state ListState;
2967
2968 GLboolean ExecuteFlag; /**< Execute GL commands? */
2969 GLboolean CompileFlag; /**< Compile GL commands into display list? */
2970
2971 /** Extension information */
2972 struct gl_extensions Extensions;
2973
2974 /** \name State attribute stack (for glPush/PopAttrib) */
2975 /*@{*/
2976 GLuint AttribStackDepth;
2977 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
2978 /*@}*/
2979
2980 /** \name Renderer attribute groups
2981 *
2982 * We define a struct for each attribute group to make pushing and popping
2983 * attributes easy. Also it's a good organization.
2984 */
2985 /*@{*/
2986 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
2987 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
2988 struct gl_current_attrib Current; /**< Current attributes */
2989 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
2990 struct gl_eval_attrib Eval; /**< Eval attributes */
2991 struct gl_fog_attrib Fog; /**< Fog attributes */
2992 struct gl_hint_attrib Hint; /**< Hint attributes */
2993 struct gl_light_attrib Light; /**< Light attributes */
2994 struct gl_line_attrib Line; /**< Line attributes */
2995 struct gl_list_attrib List; /**< List attributes */
2996 struct gl_multisample_attrib Multisample;
2997 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
2998 struct gl_point_attrib Point; /**< Point attributes */
2999 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
3000 GLuint PolygonStipple[32]; /**< Polygon stipple */
3001 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
3002 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
3003 struct gl_texture_attrib Texture; /**< Texture attributes */
3004 struct gl_transform_attrib Transform; /**< Transformation attributes */
3005 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
3006 /*@}*/
3007
3008 /** \name Client attribute stack */
3009 /*@{*/
3010 GLuint ClientAttribStackDepth;
3011 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
3012 /*@}*/
3013
3014 /** \name Client attribute groups */
3015 /*@{*/
3016 struct gl_array_attrib Array; /**< Vertex arrays */
3017 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
3018 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
3019 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
3020 /*@}*/
3021
3022 /** \name Other assorted state (not pushed/popped on attribute stack) */
3023 /*@{*/
3024 struct gl_pixelmaps PixelMaps;
3025 struct gl_histogram_attrib Histogram;
3026 struct gl_minmax_attrib MinMax;
3027 struct gl_convolution_attrib Convolution1D;
3028 struct gl_convolution_attrib Convolution2D;
3029 struct gl_convolution_attrib Separable2D;
3030
3031 struct gl_evaluators EvalMap; /**< All evaluators */
3032 struct gl_feedback Feedback; /**< Feedback */
3033 struct gl_selection Select; /**< Selection */
3034
3035 struct gl_color_table ColorTable[COLORTABLE_MAX];
3036 struct gl_color_table ProxyColorTable[COLORTABLE_MAX];
3037 #if 0
3038 struct gl_color_table PostConvolutionColorTable;
3039 struct gl_color_table ProxyPostConvolutionColorTable;
3040 struct gl_color_table PostColorMatrixColorTable;
3041 struct gl_color_table ProxyPostColorMatrixColorTable;
3042 #endif
3043
3044 struct gl_program_state Program; /**< for vertex or fragment progs */
3045 struct gl_vertex_program_state VertexProgram; /**< GL_ARB/NV_vertex_program */
3046 struct gl_fragment_program_state FragmentProgram; /**< GL_ARB/NV_vertex_program */
3047 struct gl_ati_fragment_shader_state ATIFragmentShader; /**< GL_ATI_fragment_shader */
3048
3049 struct gl_query_state Query; /**< GL_ARB_occlusion_query */
3050
3051 struct gl_shader_state Shader; /**< GLSL shader object state */
3052 /*@}*/
3053
3054 #if FEATURE_EXT_framebuffer_object
3055 struct gl_renderbuffer *CurrentRenderbuffer;
3056 #endif
3057
3058 GLenum ErrorValue; /**< Last error code */
3059 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3060 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
3061
3062 /** \name Derived state */
3063 /*@{*/
3064 GLbitfield _TriangleCaps; /**< bitwise-or of DD_* flags */
3065 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
3066 GLfloat _EyeZDir[3];
3067 GLfloat _ModelViewInvScale;
3068 GLboolean _NeedEyeCoords;
3069 GLboolean _ForceEyeCoords;
3070 GLenum _CurrentProgram; /* currently executing program */
3071
3072 GLuint TextureStateTimestamp; /* detect changes to shared state */
3073
3074 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
3075 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
3076 /**@}*/
3077
3078 struct gl_list_extensions ListExt; /**< driver dlist extensions */
3079
3080
3081 GLuint _Facing; /**< This is a hack for 2-sided stencil test.
3082 *
3083 * We don't have a better way to communicate this value from
3084 * swrast_setup to swrast. */
3085
3086 /** \name For debugging/development only */
3087 /*@{*/
3088 GLboolean FirstTimeCurrent;
3089 /*@}*/
3090
3091 /** Dither disable via MESA_NO_DITHER env var */
3092 GLboolean NoDither;
3093
3094 /** software compression/decompression supported or not */
3095 GLboolean Mesa_DXTn;
3096
3097 /** Core tnl module support */
3098 struct gl_tnl_module TnlModule;
3099
3100 /**
3101 * \name Hooks for module contexts.
3102 *
3103 * These will eventually live in the driver or elsewhere.
3104 */
3105 /*@{*/
3106 void *swrast_context;
3107 void *swsetup_context;
3108 void *swtnl_context;
3109 void *swtnl_im;
3110 void *acache_context;
3111 void *aelt_context;
3112 /*@}*/
3113 };
3114
3115
3116 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3117 extern const char *_mesa_prim_name[GL_POLYGON+4];
3118
3119
3120 #ifdef DEBUG
3121 extern int MESA_VERBOSE;
3122 extern int MESA_DEBUG_FLAGS;
3123 # define MESA_FUNCTION __FUNCTION__
3124 #else
3125 # define MESA_VERBOSE 0
3126 # define MESA_DEBUG_FLAGS 0
3127 # define MESA_FUNCTION "a function"
3128 # ifndef NDEBUG
3129 # define NDEBUG
3130 # endif
3131 #endif
3132
3133
3134 enum _verbose
3135 {
3136 VERBOSE_VARRAY = 0x0001,
3137 VERBOSE_TEXTURE = 0x0002,
3138 VERBOSE_IMMEDIATE = 0x0004,
3139 VERBOSE_PIPELINE = 0x0008,
3140 VERBOSE_DRIVER = 0x0010,
3141 VERBOSE_STATE = 0x0020,
3142 VERBOSE_API = 0x0040,
3143 VERBOSE_DISPLAY_LIST = 0x0100,
3144 VERBOSE_LIGHTING = 0x0200,
3145 VERBOSE_PRIMS = 0x0400,
3146 VERBOSE_VERTS = 0x0800,
3147 VERBOSE_DISASSEM = 0x1000
3148 };
3149
3150
3151 enum _debug
3152 {
3153 DEBUG_ALWAYS_FLUSH = 0x1
3154 };
3155
3156
3157
3158 #define Elements(x) sizeof(x)/sizeof(*(x))
3159
3160
3161 #endif /* TYPES_H */