Merge remote branch 'origin/mesa_7_6_branch'
[mesa.git] / src / mesa / main / mtypes.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file mtypes.h
28 * Main Mesa data structures.
29 *
30 * Please try to mark derived values with a leading underscore ('_').
31 */
32
33 #ifndef MTYPES_H
34 #define MTYPES_H
35
36
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/compiler.h"
40 #include "main/mfeatures.h"
41 #include "glapi/glapi.h"
42 #include "math/m_matrix.h" /* GLmatrix */
43 #include "main/simple_list.h" /* struct simple_node */
44
45
46 /**
47 * Color channel data type.
48 */
49 #if CHAN_BITS == 8
50 typedef GLubyte GLchan;
51 #define CHAN_MAX 255
52 #define CHAN_MAXF 255.0F
53 #define CHAN_TYPE GL_UNSIGNED_BYTE
54 #elif CHAN_BITS == 16
55 typedef GLushort GLchan;
56 #define CHAN_MAX 65535
57 #define CHAN_MAXF 65535.0F
58 #define CHAN_TYPE GL_UNSIGNED_SHORT
59 #elif CHAN_BITS == 32
60 typedef GLfloat GLchan;
61 #define CHAN_MAX 1.0
62 #define CHAN_MAXF 1.0F
63 #define CHAN_TYPE GL_FLOAT
64 #else
65 #error "illegal number of color channel bits"
66 #endif
67
68
69 /**
70 * Stencil buffer data type.
71 */
72 #if STENCIL_BITS==8
73 typedef GLubyte GLstencil;
74 #elif STENCIL_BITS==16
75 typedef GLushort GLstencil;
76 #else
77 # error "illegal number of stencil bits"
78 #endif
79
80
81 /**
82 * \name Some forward type declarations
83 */
84 /*@{*/
85 struct _mesa_HashTable;
86 struct gl_attrib_node;
87 struct gl_list_extensions;
88 struct gl_meta_state;
89 struct gl_pixelstore_attrib;
90 struct gl_program_cache;
91 struct gl_texture_format;
92 struct gl_texture_image;
93 struct gl_texture_object;
94 struct st_context;
95 typedef struct __GLcontextRec GLcontext;
96 typedef struct __GLcontextModesRec GLvisual;
97 typedef struct gl_framebuffer GLframebuffer;
98 /*@}*/
99
100
101
102 /**
103 * Indexes for vertex program attributes.
104 * GL_NV_vertex_program aliases generic attributes over the conventional
105 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
106 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
107 * generic attributes are distinct/separate).
108 */
109 typedef enum
110 {
111 VERT_ATTRIB_POS = 0,
112 VERT_ATTRIB_WEIGHT = 1,
113 VERT_ATTRIB_NORMAL = 2,
114 VERT_ATTRIB_COLOR0 = 3,
115 VERT_ATTRIB_COLOR1 = 4,
116 VERT_ATTRIB_FOG = 5,
117 VERT_ATTRIB_COLOR_INDEX = 6,
118 VERT_ATTRIB_POINT_SIZE = 6, /*alias*/
119 VERT_ATTRIB_EDGEFLAG = 7,
120 VERT_ATTRIB_TEX0 = 8,
121 VERT_ATTRIB_TEX1 = 9,
122 VERT_ATTRIB_TEX2 = 10,
123 VERT_ATTRIB_TEX3 = 11,
124 VERT_ATTRIB_TEX4 = 12,
125 VERT_ATTRIB_TEX5 = 13,
126 VERT_ATTRIB_TEX6 = 14,
127 VERT_ATTRIB_TEX7 = 15,
128 VERT_ATTRIB_GENERIC0 = 16,
129 VERT_ATTRIB_GENERIC1 = 17,
130 VERT_ATTRIB_GENERIC2 = 18,
131 VERT_ATTRIB_GENERIC3 = 19,
132 VERT_ATTRIB_GENERIC4 = 20,
133 VERT_ATTRIB_GENERIC5 = 21,
134 VERT_ATTRIB_GENERIC6 = 22,
135 VERT_ATTRIB_GENERIC7 = 23,
136 VERT_ATTRIB_GENERIC8 = 24,
137 VERT_ATTRIB_GENERIC9 = 25,
138 VERT_ATTRIB_GENERIC10 = 26,
139 VERT_ATTRIB_GENERIC11 = 27,
140 VERT_ATTRIB_GENERIC12 = 28,
141 VERT_ATTRIB_GENERIC13 = 29,
142 VERT_ATTRIB_GENERIC14 = 30,
143 VERT_ATTRIB_GENERIC15 = 31,
144 VERT_ATTRIB_MAX = 32
145 } gl_vert_attrib;
146
147 /**
148 * Bitflags for vertex attributes.
149 * These are used in bitfields in many places.
150 */
151 /*@{*/
152 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
153 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
154 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
155 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
156 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
157 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
158 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
159 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
160 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
161 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
162 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
163 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
164 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
165 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
166 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
167 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
168 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
169 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
170 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
171 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
172 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
173 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
174 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
175 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
176 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
177 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
178 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
179 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
180 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
181 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
182 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
183 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
184
185 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
186 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
187 /*@}*/
188
189
190 /**
191 * Indexes for vertex program result attributes
192 */
193 typedef enum
194 {
195 VERT_RESULT_HPOS = 0,
196 VERT_RESULT_COL0 = 1,
197 VERT_RESULT_COL1 = 2,
198 VERT_RESULT_FOGC = 3,
199 VERT_RESULT_TEX0 = 4,
200 VERT_RESULT_TEX1 = 5,
201 VERT_RESULT_TEX2 = 6,
202 VERT_RESULT_TEX3 = 7,
203 VERT_RESULT_TEX4 = 8,
204 VERT_RESULT_TEX5 = 9,
205 VERT_RESULT_TEX6 = 10,
206 VERT_RESULT_TEX7 = 11,
207 VERT_RESULT_PSIZ = 12,
208 VERT_RESULT_BFC0 = 13,
209 VERT_RESULT_BFC1 = 14,
210 VERT_RESULT_EDGE = 15,
211 VERT_RESULT_VAR0 = 16, /**< shader varying */
212 VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
213 } gl_vert_result;
214
215
216 /**
217 * Indexes for fragment program input attributes.
218 */
219 typedef enum
220 {
221 FRAG_ATTRIB_WPOS = 0,
222 FRAG_ATTRIB_COL0 = 1,
223 FRAG_ATTRIB_COL1 = 2,
224 FRAG_ATTRIB_FOGC = 3,
225 FRAG_ATTRIB_TEX0 = 4,
226 FRAG_ATTRIB_TEX1 = 5,
227 FRAG_ATTRIB_TEX2 = 6,
228 FRAG_ATTRIB_TEX3 = 7,
229 FRAG_ATTRIB_TEX4 = 8,
230 FRAG_ATTRIB_TEX5 = 9,
231 FRAG_ATTRIB_TEX6 = 10,
232 FRAG_ATTRIB_TEX7 = 11,
233 FRAG_ATTRIB_FACE = 12, /**< front/back face */
234 FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */
235 FRAG_ATTRIB_VAR0 = 14, /**< shader varying */
236 FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
237 } gl_frag_attrib;
238
239 /**
240 * Bitflags for fragment program input attributes.
241 */
242 /*@{*/
243 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
244 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
245 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
246 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
247 #define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
248 #define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
249 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
250 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
251 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
252 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
253 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
254 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
255 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
256 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
257 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
258
259 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
260 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
261
262 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
263 FRAG_BIT_TEX1| \
264 FRAG_BIT_TEX2| \
265 FRAG_BIT_TEX3| \
266 FRAG_BIT_TEX4| \
267 FRAG_BIT_TEX5| \
268 FRAG_BIT_TEX6| \
269 FRAG_BIT_TEX7)
270 /*@}*/
271
272
273 /**
274 * Fragment program results
275 */
276 typedef enum
277 {
278 FRAG_RESULT_DEPTH = 0,
279 FRAG_RESULT_COLOR = 1,
280 FRAG_RESULT_DATA0 = 2,
281 FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
282 } gl_frag_result;
283
284
285 /**
286 * Indexes for all renderbuffers
287 */
288 typedef enum
289 {
290 /* the four standard color buffers */
291 BUFFER_FRONT_LEFT,
292 BUFFER_BACK_LEFT,
293 BUFFER_FRONT_RIGHT,
294 BUFFER_BACK_RIGHT,
295 BUFFER_DEPTH,
296 BUFFER_STENCIL,
297 BUFFER_ACCUM,
298 /* optional aux buffer */
299 BUFFER_AUX0,
300 /* generic renderbuffers */
301 BUFFER_COLOR0,
302 BUFFER_COLOR1,
303 BUFFER_COLOR2,
304 BUFFER_COLOR3,
305 BUFFER_COLOR4,
306 BUFFER_COLOR5,
307 BUFFER_COLOR6,
308 BUFFER_COLOR7,
309 BUFFER_COUNT
310 } gl_buffer_index;
311
312 /**
313 * Bit flags for all renderbuffers
314 */
315 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
316 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
317 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
318 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
319 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
320 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
321 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
322 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
323 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
324 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
325 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
326 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
327 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
328 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
329 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
330 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
331 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
332 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
333 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
334
335 /**
336 * Mask of all the color buffer bits (but not accum).
337 */
338 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
339 BUFFER_BIT_BACK_LEFT | \
340 BUFFER_BIT_FRONT_RIGHT | \
341 BUFFER_BIT_BACK_RIGHT | \
342 BUFFER_BIT_AUX0 | \
343 BUFFER_BIT_COLOR0 | \
344 BUFFER_BIT_COLOR1 | \
345 BUFFER_BIT_COLOR2 | \
346 BUFFER_BIT_COLOR3 | \
347 BUFFER_BIT_COLOR4 | \
348 BUFFER_BIT_COLOR5 | \
349 BUFFER_BIT_COLOR6 | \
350 BUFFER_BIT_COLOR7)
351
352
353 /** The pixel transfer path has three color tables: */
354 typedef enum
355 {
356 COLORTABLE_PRECONVOLUTION,
357 COLORTABLE_POSTCONVOLUTION,
358 COLORTABLE_POSTCOLORMATRIX,
359 COLORTABLE_MAX
360 } gl_colortable_index;
361
362
363 /**
364 * Data structure for color tables
365 */
366 struct gl_color_table
367 {
368 GLenum InternalFormat; /**< The user-specified format */
369 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
370 GLuint Size; /**< number of entries in table */
371 GLfloat *TableF; /**< Color table, floating point values */
372 GLubyte *TableUB; /**< Color table, ubyte values */
373 GLubyte RedSize;
374 GLubyte GreenSize;
375 GLubyte BlueSize;
376 GLubyte AlphaSize;
377 GLubyte LuminanceSize;
378 GLubyte IntensitySize;
379 };
380
381
382 /**
383 * \name Bit flags used for updating material values.
384 */
385 /*@{*/
386 #define MAT_ATTRIB_FRONT_AMBIENT 0
387 #define MAT_ATTRIB_BACK_AMBIENT 1
388 #define MAT_ATTRIB_FRONT_DIFFUSE 2
389 #define MAT_ATTRIB_BACK_DIFFUSE 3
390 #define MAT_ATTRIB_FRONT_SPECULAR 4
391 #define MAT_ATTRIB_BACK_SPECULAR 5
392 #define MAT_ATTRIB_FRONT_EMISSION 6
393 #define MAT_ATTRIB_BACK_EMISSION 7
394 #define MAT_ATTRIB_FRONT_SHININESS 8
395 #define MAT_ATTRIB_BACK_SHININESS 9
396 #define MAT_ATTRIB_FRONT_INDEXES 10
397 #define MAT_ATTRIB_BACK_INDEXES 11
398 #define MAT_ATTRIB_MAX 12
399
400 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
401 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
402 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
403 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
404 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
405 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
406
407 #define MAT_INDEX_AMBIENT 0
408 #define MAT_INDEX_DIFFUSE 1
409 #define MAT_INDEX_SPECULAR 2
410
411 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
412 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
413 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
414 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
415 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
416 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
417 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
418 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
419 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
420 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
421 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
422 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
423
424
425 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
426 MAT_BIT_FRONT_AMBIENT | \
427 MAT_BIT_FRONT_DIFFUSE | \
428 MAT_BIT_FRONT_SPECULAR | \
429 MAT_BIT_FRONT_SHININESS | \
430 MAT_BIT_FRONT_INDEXES)
431
432 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
433 MAT_BIT_BACK_AMBIENT | \
434 MAT_BIT_BACK_DIFFUSE | \
435 MAT_BIT_BACK_SPECULAR | \
436 MAT_BIT_BACK_SHININESS | \
437 MAT_BIT_BACK_INDEXES)
438
439 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
440 /*@}*/
441
442
443 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
444 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
445
446 /**
447 * Material shininess lookup table.
448 */
449 struct gl_shine_tab
450 {
451 struct gl_shine_tab *next, *prev;
452 GLfloat tab[SHINE_TABLE_SIZE+1];
453 GLfloat shininess;
454 GLuint refcount;
455 };
456
457
458 /**
459 * Light source state.
460 */
461 struct gl_light
462 {
463 struct gl_light *next; /**< double linked list with sentinel */
464 struct gl_light *prev;
465
466 GLfloat Ambient[4]; /**< ambient color */
467 GLfloat Diffuse[4]; /**< diffuse color */
468 GLfloat Specular[4]; /**< specular color */
469 GLfloat EyePosition[4]; /**< position in eye coordinates */
470 GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
471 GLfloat SpotExponent;
472 GLfloat SpotCutoff; /**< in degrees */
473 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
474 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
475 GLfloat ConstantAttenuation;
476 GLfloat LinearAttenuation;
477 GLfloat QuadraticAttenuation;
478 GLboolean Enabled; /**< On/off flag */
479
480 /**
481 * \name Derived fields
482 */
483 /*@{*/
484 GLbitfield _Flags; /**< State */
485
486 GLfloat _Position[4]; /**< position in eye/obj coordinates */
487 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
488 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
489 GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
490 GLfloat _VP_inf_spot_attenuation;
491
492 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
493 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
494 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
495 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
496 GLfloat _dli; /**< CI diffuse light intensity */
497 GLfloat _sli; /**< CI specular light intensity */
498 /*@}*/
499 };
500
501
502 /**
503 * Light model state.
504 */
505 struct gl_lightmodel
506 {
507 GLfloat Ambient[4]; /**< ambient color */
508 GLboolean LocalViewer; /**< Local (or infinite) view point? */
509 GLboolean TwoSide; /**< Two (or one) sided lighting? */
510 GLenum ColorControl; /**< either GL_SINGLE_COLOR
511 * or GL_SEPARATE_SPECULAR_COLOR */
512 };
513
514
515 /**
516 * Material state.
517 */
518 struct gl_material
519 {
520 GLfloat Attrib[MAT_ATTRIB_MAX][4];
521 };
522
523
524 /**
525 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
526 */
527 struct gl_accum_attrib
528 {
529 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
530 };
531
532
533 /**
534 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
535 */
536 struct gl_colorbuffer_attrib
537 {
538 GLuint ClearIndex; /**< Index to use for glClear */
539 GLclampf ClearColor[4]; /**< Color to use for glClear */
540
541 GLuint IndexMask; /**< Color index write mask */
542 GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
543
544 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
545
546 /**
547 * \name alpha testing
548 */
549 /*@{*/
550 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
551 GLenum AlphaFunc; /**< Alpha test function */
552 GLclampf AlphaRef; /**< Alpha reference value */
553 /*@}*/
554
555 /**
556 * \name Blending
557 */
558 /*@{*/
559 GLboolean BlendEnabled; /**< Blending enabled flag */
560 GLenum BlendSrcRGB; /**< Blending source operator */
561 GLenum BlendDstRGB; /**< Blending destination operator */
562 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
563 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
564 GLenum BlendEquationRGB; /**< Blending equation */
565 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
566 GLfloat BlendColor[4]; /**< Blending color */
567 /*@}*/
568
569 /**
570 * \name Logic op
571 */
572 /*@{*/
573 GLenum LogicOp; /**< Logic operator */
574 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
575 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
576 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
577 /*@}*/
578
579 GLboolean DitherFlag; /**< Dither enable flag */
580
581 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
582 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
583 };
584
585
586 /**
587 * Current attribute group (GL_CURRENT_BIT).
588 */
589 struct gl_current_attrib
590 {
591 /**
592 * \name Current vertex attributes.
593 * \note Values are valid only after FLUSH_VERTICES has been called.
594 * \note Index and Edgeflag current values are stored as floats in the
595 * SIX and SEVEN attribute slots.
596 */
597 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
598
599 /**
600 * \name Current raster position attributes (always valid).
601 * \note This set of attributes is very similar to the SWvertex struct.
602 */
603 /*@{*/
604 GLfloat RasterPos[4];
605 GLfloat RasterDistance;
606 GLfloat RasterColor[4];
607 GLfloat RasterSecondaryColor[4];
608 GLfloat RasterIndex;
609 GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];
610 GLboolean RasterPosValid;
611 /*@}*/
612 };
613
614
615 /**
616 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
617 */
618 struct gl_depthbuffer_attrib
619 {
620 GLenum Func; /**< Function for depth buffer compare */
621 GLclampd Clear; /**< Value to clear depth buffer to */
622 GLboolean Test; /**< Depth buffering enabled flag */
623 GLboolean Mask; /**< Depth buffer writable? */
624 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
625 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
626 };
627
628
629 /**
630 * Evaluator attribute group (GL_EVAL_BIT).
631 */
632 struct gl_eval_attrib
633 {
634 /**
635 * \name Enable bits
636 */
637 /*@{*/
638 GLboolean Map1Color4;
639 GLboolean Map1Index;
640 GLboolean Map1Normal;
641 GLboolean Map1TextureCoord1;
642 GLboolean Map1TextureCoord2;
643 GLboolean Map1TextureCoord3;
644 GLboolean Map1TextureCoord4;
645 GLboolean Map1Vertex3;
646 GLboolean Map1Vertex4;
647 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
648 GLboolean Map2Color4;
649 GLboolean Map2Index;
650 GLboolean Map2Normal;
651 GLboolean Map2TextureCoord1;
652 GLboolean Map2TextureCoord2;
653 GLboolean Map2TextureCoord3;
654 GLboolean Map2TextureCoord4;
655 GLboolean Map2Vertex3;
656 GLboolean Map2Vertex4;
657 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
658 GLboolean AutoNormal;
659 /*@}*/
660
661 /**
662 * \name Map Grid endpoints and divisions and calculated du values
663 */
664 /*@{*/
665 GLint MapGrid1un;
666 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
667 GLint MapGrid2un, MapGrid2vn;
668 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
669 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
670 /*@}*/
671 };
672
673
674 /**
675 * Fog attribute group (GL_FOG_BIT).
676 */
677 struct gl_fog_attrib
678 {
679 GLboolean Enabled; /**< Fog enabled flag */
680 GLfloat Color[4]; /**< Fog color */
681 GLfloat Density; /**< Density >= 0.0 */
682 GLfloat Start; /**< Start distance in eye coords */
683 GLfloat End; /**< End distance in eye coords */
684 GLfloat Index; /**< Fog index */
685 GLenum Mode; /**< Fog mode */
686 GLboolean ColorSumEnabled;
687 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
688 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
689 };
690
691
692 /**
693 * Hint attribute group (GL_HINT_BIT).
694 *
695 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
696 */
697 struct gl_hint_attrib
698 {
699 GLenum PerspectiveCorrection;
700 GLenum PointSmooth;
701 GLenum LineSmooth;
702 GLenum PolygonSmooth;
703 GLenum Fog;
704 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
705 GLenum TextureCompression; /**< GL_ARB_texture_compression */
706 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
707 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
708 };
709
710
711 /**
712 * Histogram attributes.
713 */
714 struct gl_histogram_attrib
715 {
716 GLuint Width; /**< number of table entries */
717 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
718 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
719 GLboolean Sink; /**< terminate image transfer? */
720 GLubyte RedSize; /**< Bits per counter */
721 GLubyte GreenSize;
722 GLubyte BlueSize;
723 GLubyte AlphaSize;
724 GLubyte LuminanceSize;
725 };
726
727
728 /**
729 * Color Min/max state.
730 */
731 struct gl_minmax_attrib
732 {
733 GLenum Format;
734 GLboolean Sink;
735 GLfloat Min[4], Max[4]; /**< RGBA */
736 };
737
738
739 /**
740 * Image convolution state.
741 */
742 struct gl_convolution_attrib
743 {
744 GLenum Format;
745 GLenum InternalFormat;
746 GLuint Width;
747 GLuint Height;
748 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
749 };
750
751
752 /**
753 * Light state flags.
754 */
755 /*@{*/
756 #define LIGHT_SPOT 0x1
757 #define LIGHT_LOCAL_VIEWER 0x2
758 #define LIGHT_POSITIONAL 0x4
759 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
760 /*@}*/
761
762
763 /**
764 * Lighting attribute group (GL_LIGHT_BIT).
765 */
766 struct gl_light_attrib
767 {
768 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
769 struct gl_lightmodel Model; /**< Lighting model */
770
771 /**
772 * Must flush FLUSH_VERTICES before referencing:
773 */
774 /*@{*/
775 struct gl_material Material; /**< Includes front & back values */
776 /*@}*/
777
778 GLboolean Enabled; /**< Lighting enabled flag */
779 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
780 GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
781 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
782 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
783 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
784 GLboolean ColorMaterialEnabled;
785 GLenum ClampVertexColor;
786
787 struct gl_light EnabledList; /**< List sentinel */
788
789 /**
790 * Derived state for optimizations:
791 */
792 /*@{*/
793 GLboolean _NeedEyeCoords;
794 GLboolean _NeedVertices; /**< Use fast shader? */
795 GLbitfield _Flags; /**< LIGHT_* flags, see above */
796 GLfloat _BaseColor[2][3];
797 /*@}*/
798 };
799
800
801 /**
802 * Line attribute group (GL_LINE_BIT).
803 */
804 struct gl_line_attrib
805 {
806 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
807 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
808 GLushort StipplePattern; /**< Stipple pattern */
809 GLint StippleFactor; /**< Stipple repeat factor */
810 GLfloat Width; /**< Line width */
811 };
812
813
814 /**
815 * Display list attribute group (GL_LIST_BIT).
816 */
817 struct gl_list_attrib
818 {
819 GLuint ListBase;
820 };
821
822
823 /**
824 * Multisample attribute group (GL_MULTISAMPLE_BIT).
825 */
826 struct gl_multisample_attrib
827 {
828 GLboolean Enabled;
829 GLboolean _Enabled; /**< true if Enabled and multisample buffer */
830 GLboolean SampleAlphaToCoverage;
831 GLboolean SampleAlphaToOne;
832 GLboolean SampleCoverage;
833 GLfloat SampleCoverageValue;
834 GLboolean SampleCoverageInvert;
835 };
836
837
838 /**
839 * A pixelmap (see glPixelMap)
840 */
841 struct gl_pixelmap
842 {
843 GLint Size;
844 GLfloat Map[MAX_PIXEL_MAP_TABLE];
845 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
846 };
847
848
849 /**
850 * Collection of all pixelmaps
851 */
852 struct gl_pixelmaps
853 {
854 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
855 struct gl_pixelmap GtoG;
856 struct gl_pixelmap BtoB;
857 struct gl_pixelmap AtoA;
858 struct gl_pixelmap ItoR;
859 struct gl_pixelmap ItoG;
860 struct gl_pixelmap ItoB;
861 struct gl_pixelmap ItoA;
862 struct gl_pixelmap ItoI;
863 struct gl_pixelmap StoS;
864 };
865
866
867 /**
868 * Pixel attribute group (GL_PIXEL_MODE_BIT).
869 */
870 struct gl_pixel_attrib
871 {
872 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
873
874 /*--- Begin Pixel Transfer State ---*/
875 /* Fields are in the order in which they're applied... */
876
877 /** Scale & Bias (index shift, offset) */
878 /*@{*/
879 GLfloat RedBias, RedScale;
880 GLfloat GreenBias, GreenScale;
881 GLfloat BlueBias, BlueScale;
882 GLfloat AlphaBias, AlphaScale;
883 GLfloat DepthBias, DepthScale;
884 GLint IndexShift, IndexOffset;
885 /*@}*/
886
887 /* Pixel Maps */
888 /* Note: actual pixel maps are not part of this attrib group */
889 GLboolean MapColorFlag;
890 GLboolean MapStencilFlag;
891
892 /* There are multiple color table stages: */
893 GLboolean ColorTableEnabled[COLORTABLE_MAX];
894 GLfloat ColorTableScale[COLORTABLE_MAX][4]; /**< RGBA */
895 GLfloat ColorTableBias[COLORTABLE_MAX][4]; /**< RGBA */
896
897 /* Convolution (GL_EXT_convolution) */
898 GLboolean Convolution1DEnabled;
899 GLboolean Convolution2DEnabled;
900 GLboolean Separable2DEnabled;
901 GLfloat ConvolutionBorderColor[3][4]; /**< RGBA */
902 GLenum ConvolutionBorderMode[3];
903 GLfloat ConvolutionFilterScale[3][4]; /**< RGBA */
904 GLfloat ConvolutionFilterBias[3][4]; /**< RGBA */
905 GLfloat PostConvolutionScale[4]; /**< RGBA */
906 GLfloat PostConvolutionBias[4]; /**< RGBA */
907
908 /* Color matrix (GL_SGI_color_matrix) */
909 /* Note: the color matrix is not part of this attrib group */
910 GLfloat PostColorMatrixScale[4]; /**< RGBA */
911 GLfloat PostColorMatrixBias[4]; /**< RGBA */
912
913 /* Histogram & minmax (GL_EXT_histogram) */
914 /* Note: histogram and minmax data are not part of this attrib group */
915 GLboolean HistogramEnabled;
916 GLboolean MinMaxEnabled;
917
918 /*--- End Pixel Transfer State ---*/
919
920 /** glPixelZoom */
921 GLfloat ZoomX, ZoomY;
922
923 /** GL_SGI_texture_color_table */
924 GLfloat TextureColorTableScale[4]; /**< RGBA */
925 GLfloat TextureColorTableBias[4]; /**< RGBA */
926 };
927
928
929 /**
930 * Point attribute group (GL_POINT_BIT).
931 */
932 struct gl_point_attrib
933 {
934 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
935 GLfloat Size; /**< User-specified point size */
936 GLfloat Params[3]; /**< GL_EXT_point_parameters */
937 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
938 GLfloat Threshold; /**< GL_EXT_point_parameters */
939 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
940 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
941 GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_ARB_point_sprite */
942 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
943 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
944 };
945
946
947 /**
948 * Polygon attribute group (GL_POLYGON_BIT).
949 */
950 struct gl_polygon_attrib
951 {
952 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
953 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
954 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
955 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
956 GLboolean CullFlag; /**< Culling on/off flag */
957 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
958 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
959 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
960 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
961 GLfloat OffsetUnits; /**< Polygon offset units, from user */
962 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
963 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
964 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
965 };
966
967
968 /**
969 * Scissor attributes (GL_SCISSOR_BIT).
970 */
971 struct gl_scissor_attrib
972 {
973 GLboolean Enabled; /**< Scissor test enabled? */
974 GLint X, Y; /**< Lower left corner of box */
975 GLsizei Width, Height; /**< Size of box */
976 };
977
978
979 /**
980 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
981 *
982 * Three sets of stencil data are tracked so that OpenGL 2.0,
983 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
984 * simultaneously. In each of the stencil state arrays, element 0 corresponds
985 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
986 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
987 * GL_EXT_stencil_two_side GL_BACK state.
988 *
989 * The derived value \c _BackFace is either 1 or 2 depending on whether or
990 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
991 *
992 * The derived value \c _TestTwoSide is set when the front-face and back-face
993 * stencil state are different.
994 */
995 struct gl_stencil_attrib
996 {
997 GLboolean Enabled; /**< Enabled flag */
998 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
999 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
1000 GLboolean _Enabled; /**< Enabled and stencil buffer present */
1001 GLboolean _TestTwoSide;
1002 GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
1003 GLenum Function[3]; /**< Stencil function */
1004 GLenum FailFunc[3]; /**< Fail function */
1005 GLenum ZPassFunc[3]; /**< Depth buffer pass function */
1006 GLenum ZFailFunc[3]; /**< Depth buffer fail function */
1007 GLint Ref[3]; /**< Reference value */
1008 GLuint ValueMask[3]; /**< Value mask */
1009 GLuint WriteMask[3]; /**< Write mask */
1010 GLuint Clear; /**< Clear value */
1011 };
1012
1013
1014 /**
1015 * An index for each type of texture object. These correspond to the GL
1016 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1017 * Note: the order is from highest priority to lowest priority.
1018 */
1019 typedef enum
1020 {
1021 TEXTURE_2D_ARRAY_INDEX,
1022 TEXTURE_1D_ARRAY_INDEX,
1023 TEXTURE_CUBE_INDEX,
1024 TEXTURE_3D_INDEX,
1025 TEXTURE_RECT_INDEX,
1026 TEXTURE_2D_INDEX,
1027 TEXTURE_1D_INDEX,
1028 NUM_TEXTURE_TARGETS
1029 } gl_texture_index;
1030
1031
1032 /**
1033 * Bit flags for each type of texture object
1034 * Used for Texture.Unit[]._ReallyEnabled flags.
1035 */
1036 /*@{*/
1037 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1038 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1039 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1040 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1041 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1042 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1043 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1044 /*@}*/
1045
1046
1047 /**
1048 * TexGenEnabled flags.
1049 */
1050 /*@{*/
1051 #define S_BIT 1
1052 #define T_BIT 2
1053 #define R_BIT 4
1054 #define Q_BIT 8
1055 /*@}*/
1056
1057
1058 /**
1059 * Bit flag versions of the corresponding GL_ constants.
1060 */
1061 /*@{*/
1062 #define TEXGEN_SPHERE_MAP 0x1
1063 #define TEXGEN_OBJ_LINEAR 0x2
1064 #define TEXGEN_EYE_LINEAR 0x4
1065 #define TEXGEN_REFLECTION_MAP_NV 0x8
1066 #define TEXGEN_NORMAL_MAP_NV 0x10
1067
1068 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1069 TEXGEN_REFLECTION_MAP_NV | \
1070 TEXGEN_NORMAL_MAP_NV)
1071 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1072 TEXGEN_REFLECTION_MAP_NV | \
1073 TEXGEN_NORMAL_MAP_NV | \
1074 TEXGEN_EYE_LINEAR)
1075 /*@}*/
1076
1077
1078
1079 /** Tex-gen enabled for texture unit? */
1080 #define ENABLE_TEXGEN(unit) (1 << (unit))
1081
1082 /** Non-identity texture matrix for texture unit? */
1083 #define ENABLE_TEXMAT(unit) (1 << (unit))
1084
1085
1086 /**
1087 * Texel fetch function prototype. We use texel fetch functions to
1088 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1089 * texture images. These functions help to isolate us from the gritty
1090 * details of all the various texture image encodings.
1091 *
1092 * \param texImage texture image.
1093 * \param col texel column.
1094 * \param row texel row.
1095 * \param img texel image level/layer.
1096 * \param texelOut output texel (up to 4 GLchans)
1097 */
1098 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1099 GLint col, GLint row, GLint img,
1100 GLchan *texelOut );
1101
1102 /**
1103 * As above, but returns floats.
1104 * Used for depth component images and for upcoming signed/float
1105 * texture images.
1106 */
1107 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1108 GLint col, GLint row, GLint img,
1109 GLfloat *texelOut );
1110
1111
1112 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1113 GLint col, GLint row, GLint img,
1114 const void *texel);
1115
1116
1117 /**
1118 * This macro defines the (many) parameters to the texstore functions.
1119 * \param dims either 1 or 2 or 3
1120 * \param baseInternalFormat user-specified base internal format
1121 * \param dstFormat destination Mesa texture format
1122 * \param dstAddr destination image address
1123 * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
1124 * \param dstRowStride destination image row stride, in bytes
1125 * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
1126 * \param srcWidth/Height/Depth source image size, in pixels
1127 * \param srcFormat incoming image format
1128 * \param srcType incoming image data type
1129 * \param srcAddr source image address
1130 * \param srcPacking source image packing parameters
1131 */
1132 #define TEXSTORE_PARAMS \
1133 GLcontext *ctx, GLuint dims, \
1134 GLenum baseInternalFormat, \
1135 const struct gl_texture_format *dstFormat, \
1136 GLvoid *dstAddr, \
1137 GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
1138 GLint dstRowStride, const GLuint *dstImageOffsets, \
1139 GLint srcWidth, GLint srcHeight, GLint srcDepth, \
1140 GLenum srcFormat, GLenum srcType, \
1141 const GLvoid *srcAddr, \
1142 const struct gl_pixelstore_attrib *srcPacking
1143
1144
1145
1146 /**
1147 * Texture image storage function.
1148 */
1149 typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
1150
1151
1152 /**
1153 * Texture format record
1154 */
1155 struct gl_texture_format
1156 {
1157 GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
1158
1159 GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1160 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1161 * GL_INTENSITY, GL_COLOR_INDEX or
1162 * GL_DEPTH_COMPONENT.
1163 */
1164 GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1165
1166 /**
1167 * Bits per texel component. These are just rough approximations
1168 * for compressed texture formats.
1169 */
1170 /*@{*/
1171 GLubyte RedBits;
1172 GLubyte GreenBits;
1173 GLubyte BlueBits;
1174 GLubyte AlphaBits;
1175 GLubyte LuminanceBits;
1176 GLubyte IntensityBits;
1177 GLubyte IndexBits;
1178 GLubyte DepthBits;
1179 GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */
1180 /*@}*/
1181
1182 GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
1183
1184 StoreTexImageFunc StoreImage;
1185
1186 /**
1187 * \name Texel fetch function pointers
1188 */
1189 /*@{*/
1190 FetchTexelFuncC FetchTexel1D;
1191 FetchTexelFuncC FetchTexel2D;
1192 FetchTexelFuncC FetchTexel3D;
1193 FetchTexelFuncF FetchTexel1Df;
1194 FetchTexelFuncF FetchTexel2Df;
1195 FetchTexelFuncF FetchTexel3Df;
1196 /*@}*/
1197
1198 StoreTexelFunc StoreTexel;
1199 };
1200
1201
1202 /**
1203 * Texture image state. Describes the dimensions of a texture image,
1204 * the texel format and pointers to Texel Fetch functions.
1205 */
1206 struct gl_texture_image
1207 {
1208 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1209 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1210 * GL_INTENSITY, GL_COLOR_INDEX,
1211 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1212 * only. Used for choosing TexEnv arithmetic.
1213 */
1214 GLint InternalFormat; /**< Internal format as given by the user */
1215 GLuint Border; /**< 0 or 1 */
1216 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1217 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1218 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1219 GLuint Width2; /**< = Width - 2*Border */
1220 GLuint Height2; /**< = Height - 2*Border */
1221 GLuint Depth2; /**< = Depth - 2*Border */
1222 GLuint WidthLog2; /**< = log2(Width2) */
1223 GLuint HeightLog2; /**< = log2(Height2) */
1224 GLuint DepthLog2; /**< = log2(Depth2) */
1225 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1226 GLfloat WidthScale; /**< used for mipmap LOD computation */
1227 GLfloat HeightScale; /**< used for mipmap LOD computation */
1228 GLfloat DepthScale; /**< used for mipmap LOD computation */
1229 GLboolean IsClientData; /**< Data owned by client? */
1230 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1231
1232 const struct gl_texture_format *TexFormat;
1233
1234 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1235
1236 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1237 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1238
1239 GLboolean IsCompressed; /**< GL_ARB_texture_compression */
1240 GLuint CompressedSize; /**< GL_ARB_texture_compression */
1241
1242 GLuint RowStride; /**< Padded width in units of texels */
1243 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1244 each 2D slice in 'Data', in texels */
1245 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1246
1247 /**
1248 * \name For device driver:
1249 */
1250 /*@{*/
1251 void *DriverData; /**< Arbitrary device driver data */
1252 /*@}*/
1253 };
1254
1255
1256 /**
1257 * Indexes for cube map faces.
1258 */
1259 typedef enum
1260 {
1261 FACE_POS_X = 0,
1262 FACE_NEG_X = 1,
1263 FACE_POS_Y = 2,
1264 FACE_NEG_Y = 3,
1265 FACE_POS_Z = 4,
1266 FACE_NEG_Z = 5,
1267 MAX_FACES = 6
1268 } gl_face_index;
1269
1270
1271 /**
1272 * Texture object state. Contains the array of mipmap images, border color,
1273 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1274 * color palette.
1275 */
1276 struct gl_texture_object
1277 {
1278 _glthread_Mutex Mutex; /**< for thread safety */
1279 GLint RefCount; /**< reference count */
1280 GLuint Name; /**< the user-visible texture object ID */
1281 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1282 GLfloat Priority; /**< in [0,1] */
1283 GLfloat BorderColor[4]; /**< unclamped */
1284 GLenum WrapS; /**< S-axis texture image wrap mode */
1285 GLenum WrapT; /**< T-axis texture image wrap mode */
1286 GLenum WrapR; /**< R-axis texture image wrap mode */
1287 GLenum MinFilter; /**< minification filter */
1288 GLenum MagFilter; /**< magnification filter */
1289 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1290 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1291 GLfloat LodBias; /**< OpenGL 1.4 */
1292 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1293 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1294 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1295 GLenum CompareMode; /**< GL_ARB_shadow */
1296 GLenum CompareFunc; /**< GL_ARB_shadow */
1297 GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
1298 GLenum DepthMode; /**< GL_ARB_depth_texture */
1299 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1300 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1301 GLint CropRect[4]; /**< GL_OES_draw_texture */
1302 GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
1303 GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
1304 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1305 GLboolean _Complete; /**< Is texture object complete? */
1306 GLboolean _RenderToTexture; /**< Any rendering to this texture? */
1307
1308 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1309 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1310
1311 /** GL_EXT_paletted_texture */
1312 struct gl_color_table Palette;
1313
1314 /**
1315 * \name For device driver.
1316 * Note: instead of attaching driver data to this pointer, it's preferable
1317 * to instead use this struct as a base class for your own texture object
1318 * class. Driver->NewTextureObject() can be used to implement the
1319 * allocation.
1320 */
1321 void *DriverData; /**< Arbitrary device driver data */
1322 };
1323
1324
1325 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1326 #define MAX_COMBINER_TERMS 4
1327
1328
1329 /**
1330 * Texture combine environment state.
1331 */
1332 struct gl_tex_env_combine_state
1333 {
1334 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1335 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1336 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1337 GLenum SourceRGB[MAX_COMBINER_TERMS];
1338 GLenum SourceA[MAX_COMBINER_TERMS];
1339 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1340 GLenum OperandRGB[MAX_COMBINER_TERMS];
1341 GLenum OperandA[MAX_COMBINER_TERMS];
1342 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1343 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1344 GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
1345 GLuint _NumArgsA; /**< Number of inputs used for the A combiner */
1346 };
1347
1348
1349 /**
1350 * Texture coord generation state.
1351 */
1352 struct gl_texgen
1353 {
1354 GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1355 GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
1356 GLfloat ObjectPlane[4];
1357 GLfloat EyePlane[4];
1358 };
1359
1360
1361 /**
1362 * Texture unit state. Contains enable flags, texture environment/function/
1363 * combiners, texgen state, pointers to current texture objects and
1364 * post-filter color tables.
1365 */
1366 struct gl_texture_unit
1367 {
1368 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1369 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1370
1371 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1372 GLfloat EnvColor[4];
1373
1374 struct gl_texgen GenS;
1375 struct gl_texgen GenT;
1376 struct gl_texgen GenR;
1377 struct gl_texgen GenQ;
1378 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1379 GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1380
1381 GLfloat LodBias; /**< for biasing mipmap levels */
1382 GLenum BumpTarget;
1383 GLfloat RotMatrix[4]; /* 2x2 matrix */
1384
1385 /**
1386 * \name GL_EXT_texture_env_combine
1387 */
1388 struct gl_tex_env_combine_state Combine;
1389
1390 /**
1391 * Derived state based on \c EnvMode and the \c BaseFormat of the
1392 * currently enabled texture.
1393 */
1394 struct gl_tex_env_combine_state _EnvMode;
1395
1396 /**
1397 * Currently enabled combiner state. This will point to either
1398 * \c Combine or \c _EnvMode.
1399 */
1400 struct gl_tex_env_combine_state *_CurrentCombine;
1401
1402 /** Current texture object pointers */
1403 struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
1404
1405 /** Points to highest priority, complete and enabled texture object */
1406 struct gl_texture_object *_Current;
1407
1408 /** GL_SGI_texture_color_table */
1409 /*@{*/
1410 struct gl_color_table ColorTable;
1411 struct gl_color_table ProxyColorTable;
1412 GLboolean ColorTableEnabled;
1413 /*@}*/
1414 };
1415
1416
1417 /**
1418 * Texture attribute group (GL_TEXTURE_BIT).
1419 */
1420 struct gl_texture_attrib
1421 {
1422 GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
1423 struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
1424
1425 struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
1426
1427 /** GL_ARB_seamless_cubemap */
1428 GLboolean CubeMapSeamless;
1429
1430 /** GL_EXT_shared_texture_palette */
1431 GLboolean SharedPalette;
1432 struct gl_color_table Palette;
1433
1434 /** Texture units/samplers used by vertex or fragment texturing */
1435 GLbitfield _EnabledUnits;
1436
1437 /** Texture coord units/sets used for fragment texturing */
1438 GLbitfield _EnabledCoordUnits;
1439
1440 /** Texture coord units that have texgen enabled */
1441 GLbitfield _TexGenEnabled;
1442
1443 /** Texture coord units that have non-identity matrices */
1444 GLbitfield _TexMatEnabled;
1445
1446 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1447 GLbitfield _GenFlags;
1448 };
1449
1450
1451 /**
1452 * Transformation attribute group (GL_TRANSFORM_BIT).
1453 */
1454 struct gl_transform_attrib
1455 {
1456 GLenum MatrixMode; /**< Matrix mode */
1457 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1458 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1459 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1460 GLboolean Normalize; /**< Normalize all normals? */
1461 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1462 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1463 GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
1464
1465 GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
1466 GLfloat CullEyePos[4];
1467 GLfloat CullObjPos[4];
1468 };
1469
1470
1471 /**
1472 * Viewport attribute group (GL_VIEWPORT_BIT).
1473 */
1474 struct gl_viewport_attrib
1475 {
1476 GLint X, Y; /**< position */
1477 GLsizei Width, Height; /**< size */
1478 GLfloat Near, Far; /**< Depth buffer range */
1479 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1480 };
1481
1482
1483 /**
1484 * GL_ARB_vertex/pixel_buffer_object buffer object
1485 */
1486 struct gl_buffer_object
1487 {
1488 GLint RefCount;
1489 GLuint Name;
1490 GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1491 GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
1492 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1493 /** Fields describing a mapped buffer */
1494 /*@{*/
1495 GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
1496 GLvoid *Pointer; /**< User-space address of mapping */
1497 GLintptr Offset; /**< Mapped offset */
1498 GLsizeiptr Length; /**< Mapped length */
1499 /*@}*/
1500 GLboolean Written; /**< Ever written to? (for debugging) */
1501 };
1502
1503
1504 /**
1505 * Client pixel packing/unpacking attributes
1506 */
1507 struct gl_pixelstore_attrib
1508 {
1509 GLint Alignment;
1510 GLint RowLength;
1511 GLint SkipPixels;
1512 GLint SkipRows;
1513 GLint ImageHeight;
1514 GLint SkipImages;
1515 GLboolean SwapBytes;
1516 GLboolean LsbFirst;
1517 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1518 GLboolean Invert; /**< GL_MESA_pack_invert */
1519 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1520 };
1521
1522
1523 /**
1524 * Client vertex array attributes
1525 */
1526 struct gl_client_array
1527 {
1528 GLint Size; /**< components per element (1,2,3,4) */
1529 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1530 GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
1531 GLsizei Stride; /**< user-specified stride */
1532 GLsizei StrideB; /**< actual stride in bytes */
1533 const GLubyte *Ptr; /**< Points to array data */
1534 GLboolean Enabled; /**< Enabled flag is a boolean */
1535 GLboolean Normalized; /**< GL_ARB_vertex_program */
1536 GLuint _ElementSize; /**< size of each element in bytes */
1537
1538 struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
1539 GLuint _MaxElement; /**< max element index into array buffer + 1 */
1540 };
1541
1542
1543 /**
1544 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1545 * extension, but a nice encapsulation in any case.
1546 */
1547 struct gl_array_object
1548 {
1549 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1550 GLuint Name;
1551
1552 GLint RefCount;
1553 _glthread_Mutex Mutex;
1554 GLboolean VBOonly; /**< require all arrays to live in VBOs? */
1555
1556 /** Conventional vertex arrays */
1557 /*@{*/
1558 struct gl_client_array Vertex;
1559 struct gl_client_array Weight;
1560 struct gl_client_array Normal;
1561 struct gl_client_array Color;
1562 struct gl_client_array SecondaryColor;
1563 struct gl_client_array FogCoord;
1564 struct gl_client_array Index;
1565 struct gl_client_array EdgeFlag;
1566 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1567 struct gl_client_array PointSize;
1568 /*@}*/
1569
1570 /**
1571 * Generic arrays for vertex programs/shaders.
1572 * For NV vertex programs, these attributes alias and take priority
1573 * over the conventional attribs above. For ARB vertex programs and
1574 * GLSL vertex shaders, these attributes are separate.
1575 */
1576 struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
1577
1578 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1579 GLbitfield _Enabled;
1580
1581 /**
1582 * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
1583 * we can determine the max legal (in bounds) glDrawElements array index.
1584 */
1585 GLuint _MaxElement;
1586 };
1587
1588
1589 /**
1590 * Vertex array state
1591 */
1592 struct gl_array_attrib
1593 {
1594 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1595 struct gl_array_object *ArrayObj;
1596
1597 /** The default vertex array object */
1598 struct gl_array_object *DefaultArrayObj;
1599
1600 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1601 struct _mesa_HashTable *Objects;
1602
1603 GLint ActiveTexture; /**< Client Active Texture */
1604 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1605 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1606
1607 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1608
1609 #if FEATURE_ARB_vertex_buffer_object
1610 struct gl_buffer_object *ArrayBufferObj;
1611 struct gl_buffer_object *ElementArrayBufferObj;
1612 #endif
1613 };
1614
1615
1616 /**
1617 * Feedback buffer state
1618 */
1619 struct gl_feedback
1620 {
1621 GLenum Type;
1622 GLbitfield _Mask; /**< FB_* bits */
1623 GLfloat *Buffer;
1624 GLuint BufferSize;
1625 GLuint Count;
1626 };
1627
1628
1629 /**
1630 * Selection buffer state
1631 */
1632 struct gl_selection
1633 {
1634 GLuint *Buffer; /**< selection buffer */
1635 GLuint BufferSize; /**< size of the selection buffer */
1636 GLuint BufferCount; /**< number of values in the selection buffer */
1637 GLuint Hits; /**< number of records in the selection buffer */
1638 GLuint NameStackDepth; /**< name stack depth */
1639 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1640 GLboolean HitFlag; /**< hit flag */
1641 GLfloat HitMinZ; /**< minimum hit depth */
1642 GLfloat HitMaxZ; /**< maximum hit depth */
1643 };
1644
1645
1646 /**
1647 * 1-D Evaluator control points
1648 */
1649 struct gl_1d_map
1650 {
1651 GLuint Order; /**< Number of control points */
1652 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1653 GLfloat *Points; /**< Points to contiguous control points */
1654 };
1655
1656
1657 /**
1658 * 2-D Evaluator control points
1659 */
1660 struct gl_2d_map
1661 {
1662 GLuint Uorder; /**< Number of control points in U dimension */
1663 GLuint Vorder; /**< Number of control points in V dimension */
1664 GLfloat u1, u2, du;
1665 GLfloat v1, v2, dv;
1666 GLfloat *Points; /**< Points to contiguous control points */
1667 };
1668
1669
1670 /**
1671 * All evaluator control point state
1672 */
1673 struct gl_evaluators
1674 {
1675 /**
1676 * \name 1-D maps
1677 */
1678 /*@{*/
1679 struct gl_1d_map Map1Vertex3;
1680 struct gl_1d_map Map1Vertex4;
1681 struct gl_1d_map Map1Index;
1682 struct gl_1d_map Map1Color4;
1683 struct gl_1d_map Map1Normal;
1684 struct gl_1d_map Map1Texture1;
1685 struct gl_1d_map Map1Texture2;
1686 struct gl_1d_map Map1Texture3;
1687 struct gl_1d_map Map1Texture4;
1688 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1689 /*@}*/
1690
1691 /**
1692 * \name 2-D maps
1693 */
1694 /*@{*/
1695 struct gl_2d_map Map2Vertex3;
1696 struct gl_2d_map Map2Vertex4;
1697 struct gl_2d_map Map2Index;
1698 struct gl_2d_map Map2Color4;
1699 struct gl_2d_map Map2Normal;
1700 struct gl_2d_map Map2Texture1;
1701 struct gl_2d_map Map2Texture2;
1702 struct gl_2d_map Map2Texture3;
1703 struct gl_2d_map Map2Texture4;
1704 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1705 /*@}*/
1706 };
1707
1708
1709 /**
1710 * Names of the various vertex/fragment program register files, etc.
1711 *
1712 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1713 * All values should fit in a 4-bit field.
1714 *
1715 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1716 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1717 * be "uniform" variables since they can only be set outside glBegin/End.
1718 * They're also all stored in the same Parameters array.
1719 */
1720 typedef enum
1721 {
1722 PROGRAM_TEMPORARY, /**< machine->Temporary[] */
1723 PROGRAM_INPUT, /**< machine->Inputs[] */
1724 PROGRAM_OUTPUT, /**< machine->Outputs[] */
1725 PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */
1726 PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */
1727 PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */
1728 PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */
1729 PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */
1730 PROGRAM_CONSTANT, /**< gl_program->Parameters[] */
1731 PROGRAM_UNIFORM, /**< gl_program->Parameters[] */
1732 PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */
1733 PROGRAM_ADDRESS, /**< machine->AddressReg */
1734 PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */
1735 PROGRAM_UNDEFINED, /**< Invalid/TBD value */
1736 PROGRAM_FILE_MAX
1737 } gl_register_file;
1738
1739
1740 /** Vertex and fragment instructions */
1741 struct prog_instruction;
1742 struct gl_program_parameter_list;
1743 struct gl_uniform_list;
1744
1745
1746 /**
1747 * Base class for any kind of program object
1748 */
1749 struct gl_program
1750 {
1751 GLuint Id;
1752 GLubyte *String; /**< Null-terminated program text */
1753 GLint RefCount;
1754 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1755 GLenum Format; /**< String encoding format */
1756 GLboolean Resident;
1757
1758 struct prog_instruction *Instructions;
1759
1760 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1761 GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
1762 GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
1763 GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
1764 GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1765 GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
1766 GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
1767
1768
1769 /** Named parameters, constants, etc. from program text */
1770 struct gl_program_parameter_list *Parameters;
1771 /** Numbered local parameters */
1772 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1773
1774 /** Vertex/fragment shader varying vars */
1775 struct gl_program_parameter_list *Varying;
1776 /** Vertex program user-defined attributes */
1777 struct gl_program_parameter_list *Attributes;
1778
1779 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1780 GLubyte SamplerUnits[MAX_SAMPLERS];
1781 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1782 gl_texture_index SamplerTargets[MAX_SAMPLERS];
1783
1784 /** Logical counts */
1785 /*@{*/
1786 GLuint NumInstructions;
1787 GLuint NumTemporaries;
1788 GLuint NumParameters;
1789 GLuint NumAttributes;
1790 GLuint NumAddressRegs;
1791 GLuint NumAluInstructions;
1792 GLuint NumTexInstructions;
1793 GLuint NumTexIndirections;
1794 /*@}*/
1795 /** Native, actual h/w counts */
1796 /*@{*/
1797 GLuint NumNativeInstructions;
1798 GLuint NumNativeTemporaries;
1799 GLuint NumNativeParameters;
1800 GLuint NumNativeAttributes;
1801 GLuint NumNativeAddressRegs;
1802 GLuint NumNativeAluInstructions;
1803 GLuint NumNativeTexInstructions;
1804 GLuint NumNativeTexIndirections;
1805 /*@}*/
1806 };
1807
1808
1809 /** Vertex program object */
1810 struct gl_vertex_program
1811 {
1812 struct gl_program Base; /**< base class */
1813 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1814 GLboolean IsPositionInvariant;
1815 };
1816
1817
1818 /** Fragment program object */
1819 struct gl_fragment_program
1820 {
1821 struct gl_program Base; /**< base class */
1822 GLenum FogOption;
1823 GLboolean UsesKill; /**< shader uses KIL instruction */
1824 };
1825
1826
1827 /**
1828 * State common to vertex and fragment programs.
1829 */
1830 struct gl_program_state
1831 {
1832 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1833 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1834 };
1835
1836
1837 /**
1838 * Context state for vertex programs.
1839 */
1840 struct gl_vertex_program_state
1841 {
1842 GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1843 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1844 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1845 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1846 struct gl_vertex_program *Current; /**< User-bound vertex program */
1847
1848 /** Currently enabled and valid vertex program (including internal
1849 * programs, user-defined vertex programs and GLSL vertex shaders).
1850 * This is the program we must use when rendering.
1851 */
1852 struct gl_vertex_program *_Current;
1853
1854 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1855
1856 /* For GL_NV_vertex_program only: */
1857 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1858 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
1859
1860 /** Should fixed-function T&L be implemented with a vertex prog? */
1861 GLboolean _MaintainTnlProgram;
1862
1863 /** Program to emulate fixed-function T&L (see above) */
1864 struct gl_vertex_program *_TnlProgram;
1865
1866 /** Cache of fixed-function programs */
1867 struct gl_program_cache *Cache;
1868
1869 GLboolean _Overriden;
1870 };
1871
1872
1873 /**
1874 * Context state for fragment programs.
1875 */
1876 struct gl_fragment_program_state
1877 {
1878 GLboolean Enabled; /**< User-set fragment program enable flag */
1879 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1880 struct gl_fragment_program *Current; /**< User-bound fragment program */
1881
1882 /** Currently enabled and valid fragment program (including internal
1883 * programs, user-defined fragment programs and GLSL fragment shaders).
1884 * This is the program we must use when rendering.
1885 */
1886 struct gl_fragment_program *_Current;
1887
1888 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1889
1890 /** Should fixed-function texturing be implemented with a fragment prog? */
1891 GLboolean _MaintainTexEnvProgram;
1892
1893 /** Program to emulate fixed-function texture env/combine (see above) */
1894 struct gl_fragment_program *_TexEnvProgram;
1895
1896 /** Cache of fixed-function programs */
1897 struct gl_program_cache *Cache;
1898 };
1899
1900
1901 /**
1902 * ATI_fragment_shader runtime state
1903 */
1904 #define ATI_FS_INPUT_PRIMARY 0
1905 #define ATI_FS_INPUT_SECONDARY 1
1906
1907 struct atifs_instruction;
1908 struct atifs_setupinst;
1909
1910 /**
1911 * ATI fragment shader
1912 */
1913 struct ati_fragment_shader
1914 {
1915 GLuint Id;
1916 GLint RefCount;
1917 struct atifs_instruction *Instructions[2];
1918 struct atifs_setupinst *SetupInst[2];
1919 GLfloat Constants[8][4];
1920 GLbitfield LocalConstDef; /**< Indicates which constants have been set */
1921 GLubyte numArithInstr[2];
1922 GLubyte regsAssigned[2];
1923 GLubyte NumPasses; /**< 1 or 2 */
1924 GLubyte cur_pass;
1925 GLubyte last_optype;
1926 GLboolean interpinp1;
1927 GLboolean isValid;
1928 GLuint swizzlerq;
1929 };
1930
1931 /**
1932 * Context state for GL_ATI_fragment_shader
1933 */
1934 struct gl_ati_fragment_shader_state
1935 {
1936 GLboolean Enabled;
1937 GLboolean _Enabled; /**< enabled and valid shader? */
1938 GLboolean Compiling;
1939 GLfloat GlobalConstants[8][4];
1940 struct ati_fragment_shader *Current;
1941 };
1942
1943
1944 /**
1945 * Occlusion/timer query object.
1946 */
1947 struct gl_query_object
1948 {
1949 GLenum Target; /**< The query target, when active */
1950 GLuint Id; /**< hash table ID/name */
1951 GLuint64EXT Result; /**< the counter */
1952 GLboolean Active; /**< inside Begin/EndQuery */
1953 GLboolean Ready; /**< result is ready? */
1954 };
1955
1956
1957 /**
1958 * Context state for query objects.
1959 */
1960 struct gl_query_state
1961 {
1962 struct _mesa_HashTable *QueryObjects;
1963 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
1964 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
1965 };
1966
1967
1968 /** Sync object state */
1969 struct gl_sync_object {
1970 struct simple_node link;
1971 GLenum Type; /**< GL_SYNC_FENCE */
1972 GLuint Name; /**< Fence name */
1973 GLint RefCount; /**< Reference count */
1974 GLboolean DeletePending; /**< Object was deleted while there were still
1975 * live references (e.g., sync not yet finished)
1976 */
1977 GLenum SyncCondition;
1978 GLbitfield Flags; /**< Flags passed to glFenceSync */
1979 GLuint StatusFlag:1; /**< Has the sync object been signaled? */
1980 };
1981
1982
1983 /** Set by #pragma directives */
1984 struct gl_sl_pragmas
1985 {
1986 GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
1987 GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
1988 GLboolean Optimize; /**< defaults on */
1989 GLboolean Debug; /**< defaults off */
1990 };
1991
1992
1993 /**
1994 * A GLSL vertex or fragment shader object.
1995 */
1996 struct gl_shader
1997 {
1998 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
1999 GLuint Name; /**< AKA the handle */
2000 GLint RefCount; /**< Reference count */
2001 GLboolean DeletePending;
2002 GLboolean CompileStatus;
2003 GLboolean Main; /**< shader defines main() */
2004 GLboolean UnresolvedRefs;
2005 const GLchar *Source; /**< Source code string */
2006 GLuint SourceChecksum; /**< for debug/logging purposes */
2007 struct gl_program *Program; /**< Post-compile assembly code */
2008 GLchar *InfoLog;
2009 struct gl_sl_pragmas Pragmas;
2010 };
2011
2012
2013 /**
2014 * A GLSL program object.
2015 * Basically a linked collection of vertex and fragment shaders.
2016 */
2017 struct gl_shader_program
2018 {
2019 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
2020 GLuint Name; /**< aka handle or ID */
2021 GLint RefCount; /**< Reference count */
2022 GLboolean DeletePending;
2023
2024 GLuint NumShaders; /**< number of attached shaders */
2025 struct gl_shader **Shaders; /**< List of attached the shaders */
2026
2027 /** User-defined attribute bindings (glBindAttribLocation) */
2028 struct gl_program_parameter_list *Attributes;
2029
2030 /* post-link info: */
2031 struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
2032 struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
2033 struct gl_uniform_list *Uniforms;
2034 struct gl_program_parameter_list *Varying;
2035 GLboolean LinkStatus; /**< GL_LINK_STATUS */
2036 GLboolean Validated;
2037 GLboolean _Used; /**< Ever used for drawing? */
2038 GLchar *InfoLog;
2039 };
2040
2041
2042 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2043 #define GLSL_LOG 0x2 /**< Write shaders to files */
2044 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2045 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2046 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2047 #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
2048 #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
2049 #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
2050
2051
2052 /**
2053 * Context state for GLSL vertex/fragment shaders.
2054 */
2055 struct gl_shader_state
2056 {
2057 struct gl_shader_program *CurrentProgram; /**< The user-bound program */
2058 /** Driver-selectable options: */
2059 GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */
2060 GLboolean EmitContReturn; /**< Emit CONT/RET opcodes? */
2061 GLboolean EmitCondCodes; /**< Use condition codes? */
2062 GLboolean EmitComments; /**< Annotated instructions */
2063 GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
2064 void *MemPool;
2065 GLbitfield Flags; /**< Mask of GLSL_x flags */
2066 struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
2067 };
2068
2069
2070 /**
2071 * State which can be shared by multiple contexts:
2072 */
2073 struct gl_shared_state
2074 {
2075 _glthread_Mutex Mutex; /**< for thread safety */
2076 GLint RefCount; /**< Reference count */
2077 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2078 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2079
2080 /** Default texture objects (shared by all texture units) */
2081 struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
2082
2083 /** Fallback texture used when a bound texture is incomplete */
2084 struct gl_texture_object *FallbackTex;
2085
2086 /**
2087 * \name Thread safety and statechange notification for texture
2088 * objects.
2089 *
2090 * \todo Improve the granularity of locking.
2091 */
2092 /*@{*/
2093 _glthread_Mutex TexMutex; /**< texobj thread safety */
2094 GLuint TextureStateStamp; /**< state notification for shared tex */
2095 /*@}*/
2096
2097 /** Default buffer object for vertex arrays that aren't in VBOs */
2098 struct gl_buffer_object *NullBufferObj;
2099
2100 /**
2101 * \name Vertex/fragment programs
2102 */
2103 /*@{*/
2104 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2105 #if FEATURE_ARB_vertex_program
2106 struct gl_vertex_program *DefaultVertexProgram;
2107 #endif
2108 #if FEATURE_ARB_fragment_program
2109 struct gl_fragment_program *DefaultFragmentProgram;
2110 #endif
2111 /*@}*/
2112
2113 #if FEATURE_ATI_fragment_shader
2114 struct _mesa_HashTable *ATIShaders;
2115 struct ati_fragment_shader *DefaultFragmentShader;
2116 #endif
2117
2118 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2119 struct _mesa_HashTable *BufferObjects;
2120 #endif
2121
2122 #if FEATURE_ARB_shader_objects
2123 /** Table of both gl_shader and gl_shader_program objects */
2124 struct _mesa_HashTable *ShaderObjects;
2125 #endif
2126
2127 #if FEATURE_EXT_framebuffer_object
2128 struct _mesa_HashTable *RenderBuffers;
2129 struct _mesa_HashTable *FrameBuffers;
2130 #endif
2131
2132 #if FEATURE_ARB_sync
2133 struct simple_node SyncObjects;
2134 #endif
2135
2136 void *DriverData; /**< Device driver shared state */
2137 };
2138
2139
2140
2141
2142 /**
2143 * A renderbuffer stores colors or depth values or stencil values.
2144 * A framebuffer object will have a collection of these.
2145 * Data are read/written to the buffer with a handful of Get/Put functions.
2146 *
2147 * Instances of this object are allocated with the Driver's NewRenderbuffer
2148 * hook. Drivers will likely wrap this class inside a driver-specific
2149 * class to simulate inheritance.
2150 */
2151 struct gl_renderbuffer
2152 {
2153 #define RB_MAGIC 0xaabbccdd
2154 int Magic; /** XXX TEMPORARY DEBUG INFO */
2155 _glthread_Mutex Mutex; /**< for thread safety */
2156 GLuint ClassID; /**< Useful for drivers */
2157 GLuint Name;
2158 GLint RefCount;
2159 GLuint Width, Height;
2160 GLenum InternalFormat; /**< The user-specified format */
2161 GLenum _ActualFormat; /**< The driver-chosen format */
2162 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2163 GL_STENCIL_INDEX. */
2164 GLenum ColorEncoding; /**< GL_LINEAR or GL_SRGB */
2165 GLenum ComponentType; /**< GL_FLOAT, GL_INT, GL_UNSIGNED_INT,
2166 GL_UNSIGNED_NORMALIZED or GL_INDEX */
2167 GLubyte RedBits; /**< Bits of red per pixel */
2168 GLubyte GreenBits;
2169 GLubyte BlueBits;
2170 GLubyte AlphaBits;
2171 GLubyte IndexBits;
2172 GLubyte DepthBits;
2173 GLubyte StencilBits;
2174 GLubyte NumSamples;
2175
2176 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2177 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2178
2179 /* Used to wrap one renderbuffer around another: */
2180 struct gl_renderbuffer *Wrapped;
2181
2182 /* Delete this renderbuffer */
2183 void (*Delete)(struct gl_renderbuffer *rb);
2184
2185 /* Allocate new storage for this renderbuffer */
2186 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2187 GLenum internalFormat,
2188 GLuint width, GLuint height);
2189
2190 /* Lock/Unlock are called before/after calling the Get/Put functions.
2191 * Not sure this is the right place for these yet.
2192 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2193 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2194 */
2195
2196 /* Return a pointer to the element/pixel at (x,y).
2197 * Should return NULL if the buffer memory can't be directly addressed.
2198 */
2199 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2200 GLint x, GLint y);
2201
2202 /* Get/Read a row of values.
2203 * The values will be of format _BaseFormat and type DataType.
2204 */
2205 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2206 GLint x, GLint y, void *values);
2207
2208 /* Get/Read values at arbitrary locations.
2209 * The values will be of format _BaseFormat and type DataType.
2210 */
2211 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2212 const GLint x[], const GLint y[], void *values);
2213
2214 /* Put/Write a row of values.
2215 * The values will be of format _BaseFormat and type DataType.
2216 */
2217 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2218 GLint x, GLint y, const void *values, const GLubyte *mask);
2219
2220 /* Put/Write a row of RGB values. This is a special-case routine that's
2221 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2222 * a common case for glDrawPixels and some triangle routines.
2223 * The values will be of format GL_RGB and type DataType.
2224 */
2225 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2226 GLint x, GLint y, const void *values, const GLubyte *mask);
2227
2228
2229 /* Put/Write a row of identical values.
2230 * The values will be of format _BaseFormat and type DataType.
2231 */
2232 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2233 GLint x, GLint y, const void *value, const GLubyte *mask);
2234
2235 /* Put/Write values at arbitrary locations.
2236 * The values will be of format _BaseFormat and type DataType.
2237 */
2238 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2239 const GLint x[], const GLint y[], const void *values,
2240 const GLubyte *mask);
2241 /* Put/Write identical values at arbitrary locations.
2242 * The values will be of format _BaseFormat and type DataType.
2243 */
2244 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2245 GLuint count, const GLint x[], const GLint y[],
2246 const void *value, const GLubyte *mask);
2247 };
2248
2249
2250 /**
2251 * A renderbuffer attachment points to either a texture object (and specifies
2252 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2253 */
2254 struct gl_renderbuffer_attachment
2255 {
2256 GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2257 GLboolean Complete;
2258
2259 /**
2260 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2261 * application supplied renderbuffer object.
2262 */
2263 struct gl_renderbuffer *Renderbuffer;
2264
2265 /**
2266 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2267 * supplied texture object.
2268 */
2269 struct gl_texture_object *Texture;
2270 GLuint TextureLevel; /**< Attached mipmap level. */
2271 GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
2272 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
2273 * and 2D array textures */
2274 };
2275
2276
2277 /**
2278 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2279 * In C++ terms, think of this as a base class from which device drivers
2280 * will make derived classes.
2281 */
2282 struct gl_framebuffer
2283 {
2284 _glthread_Mutex Mutex; /**< for thread safety */
2285 /**
2286 * If zero, this is a window system framebuffer. If non-zero, this
2287 * is a FBO framebuffer; note that for some devices (i.e. those with
2288 * a natural pixel coordinate system for FBOs that differs from the
2289 * OpenGL/Mesa coordinate system), this means that the viewport,
2290 * polygon face orientation, and polygon stipple will have to be inverted.
2291 */
2292 GLuint Name;
2293
2294 GLint RefCount;
2295 GLboolean DeletePending;
2296
2297 /**
2298 * The framebuffer's visual. Immutable if this is a window system buffer.
2299 * Computed from attachments if user-made FBO.
2300 */
2301 GLvisual Visual;
2302
2303 GLboolean Initialized;
2304
2305 GLuint Width, Height; /**< size of frame buffer in pixels */
2306
2307 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2308 /*@{*/
2309 GLint _Xmin, _Xmax; /**< inclusive */
2310 GLint _Ymin, _Ymax; /**< exclusive */
2311 /*@}*/
2312
2313 /** \name Derived Z buffer stuff */
2314 /*@{*/
2315 GLuint _DepthMax; /**< Max depth buffer value */
2316 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2317 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2318 /*@}*/
2319
2320 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2321 GLenum _Status;
2322
2323 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2324 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2325
2326 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2327 * attribute group and GL_PIXEL attribute group, respectively.
2328 */
2329 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2330 GLenum ColorReadBuffer;
2331
2332 /** Computed from ColorDraw/ReadBuffer above */
2333 GLuint _NumColorDrawBuffers;
2334 GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
2335 GLint _ColorReadBufferIndex; /* -1 = None */
2336 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
2337 struct gl_renderbuffer *_ColorReadBuffer;
2338
2339 /** The Actual depth/stencil buffers to use. May be wrappers around the
2340 * depth/stencil buffers attached above. */
2341 struct gl_renderbuffer *_DepthBuffer;
2342 struct gl_renderbuffer *_StencilBuffer;
2343
2344 /** Delete this framebuffer */
2345 void (*Delete)(struct gl_framebuffer *fb);
2346 };
2347
2348
2349 /**
2350 * Limits for vertex and fragment programs.
2351 */
2352 struct gl_program_constants
2353 {
2354 /* logical limits */
2355 GLuint MaxInstructions;
2356 GLuint MaxAluInstructions; /* fragment programs only, for now */
2357 GLuint MaxTexInstructions; /* fragment programs only, for now */
2358 GLuint MaxTexIndirections; /* fragment programs only, for now */
2359 GLuint MaxAttribs;
2360 GLuint MaxTemps;
2361 GLuint MaxAddressRegs; /* vertex program only, for now */
2362 GLuint MaxParameters;
2363 GLuint MaxLocalParams;
2364 GLuint MaxEnvParams;
2365 /* native/hardware limits */
2366 GLuint MaxNativeInstructions;
2367 GLuint MaxNativeAluInstructions; /* fragment programs only, for now */
2368 GLuint MaxNativeTexInstructions; /* fragment programs only, for now */
2369 GLuint MaxNativeTexIndirections; /* fragment programs only, for now */
2370 GLuint MaxNativeAttribs;
2371 GLuint MaxNativeTemps;
2372 GLuint MaxNativeAddressRegs; /* vertex program only, for now */
2373 GLuint MaxNativeParameters;
2374 /* For shaders */
2375 GLuint MaxUniformComponents;
2376 };
2377
2378
2379 /**
2380 * Constants which may be overridden by device driver during context creation
2381 * but are never changed after that.
2382 */
2383 struct gl_constants
2384 {
2385 GLint MaxTextureLevels; /**< Max mipmap levels. */
2386 GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
2387 GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
2388 GLint MaxArrayTextureLayers; /**< Max layers in array textures */
2389 GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
2390 GLuint MaxTextureCoordUnits;
2391 GLuint MaxTextureImageUnits;
2392 GLuint MaxVertexTextureImageUnits;
2393 GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
2394 GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
2395 GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
2396
2397 GLuint MaxArrayLockSize;
2398
2399 GLint SubPixelBits;
2400
2401 GLfloat MinPointSize, MaxPointSize; /**< aliased */
2402 GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */
2403 GLfloat PointSizeGranularity;
2404 GLfloat MinLineWidth, MaxLineWidth; /**< aliased */
2405 GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
2406 GLfloat LineWidthGranularity;
2407
2408 GLuint MaxColorTableSize;
2409 GLuint MaxConvolutionWidth;
2410 GLuint MaxConvolutionHeight;
2411
2412 GLuint MaxClipPlanes;
2413 GLuint MaxLights;
2414 GLfloat MaxShininess; /**< GL_NV_light_max_exponent */
2415 GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */
2416
2417 GLuint MaxViewportWidth, MaxViewportHeight;
2418
2419 struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
2420 struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
2421 GLuint MaxProgramMatrices;
2422 GLuint MaxProgramMatrixStackDepth;
2423
2424 /** vertex array / buffer object bounds checking */
2425 GLboolean CheckArrayBounds;
2426
2427 GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
2428
2429 GLenum ColorReadFormat; /**< GL_OES_read_format */
2430 GLenum ColorReadType; /**< GL_OES_read_format */
2431
2432 GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */
2433 GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */
2434 GLuint MaxSamples; /**< GL_ARB_framebuffer_object */
2435
2436 GLuint MaxVarying; /**< Number of float[4] varying parameters */
2437
2438 GLbitfield SupportedBumpUnits; /**> units supporting GL_ATI_envmap_bumpmap as targets */
2439
2440 /**
2441 * Maximum amount of time, measured in nanseconds, that the server can wait.
2442 */
2443 GLuint64 MaxServerWaitTimeout;
2444
2445
2446 /**< GL_EXT_provoking_vertex */
2447 GLboolean QuadsFollowProvokingVertexConvention;
2448 };
2449
2450
2451 /**
2452 * Enable flag for each OpenGL extension. Different device drivers will
2453 * enable different extensions at runtime.
2454 */
2455 struct gl_extensions
2456 {
2457 GLboolean dummy; /* don't remove this! */
2458 GLboolean ARB_copy_buffer;
2459 GLboolean ARB_depth_texture;
2460 GLboolean ARB_depth_clamp;
2461 GLboolean ARB_draw_buffers;
2462 GLboolean ARB_draw_elements_base_vertex;
2463 GLboolean ARB_fragment_program;
2464 GLboolean ARB_fragment_program_shadow;
2465 GLboolean ARB_fragment_shader;
2466 GLboolean ARB_framebuffer_object;
2467 GLboolean ARB_half_float_pixel;
2468 GLboolean ARB_imaging;
2469 GLboolean ARB_map_buffer_range;
2470 GLboolean ARB_multisample;
2471 GLboolean ARB_multitexture;
2472 GLboolean ARB_occlusion_query;
2473 GLboolean ARB_point_sprite;
2474 GLboolean ARB_seamless_cube_map;
2475 GLboolean ARB_shader_objects;
2476 GLboolean ARB_shading_language_100;
2477 GLboolean ARB_shading_language_120;
2478 GLboolean ARB_shadow;
2479 GLboolean ARB_shadow_ambient; /* or GL_ARB_shadow_ambient */
2480 GLboolean ARB_sync;
2481 GLboolean ARB_texture_border_clamp;
2482 GLboolean ARB_texture_compression;
2483 GLboolean ARB_texture_cube_map;
2484 GLboolean ARB_texture_env_combine;
2485 GLboolean ARB_texture_env_crossbar;
2486 GLboolean ARB_texture_env_dot3;
2487 GLboolean ARB_texture_float;
2488 GLboolean ARB_texture_mirrored_repeat;
2489 GLboolean ARB_texture_non_power_of_two;
2490 GLboolean ARB_transpose_matrix;
2491 GLboolean ARB_vertex_array_object;
2492 GLboolean ARB_vertex_buffer_object;
2493 GLboolean ARB_vertex_program;
2494 GLboolean ARB_vertex_shader;
2495 GLboolean ARB_window_pos;
2496 GLboolean EXT_abgr;
2497 GLboolean EXT_bgra;
2498 GLboolean EXT_blend_color;
2499 GLboolean EXT_blend_equation_separate;
2500 GLboolean EXT_blend_func_separate;
2501 GLboolean EXT_blend_logic_op;
2502 GLboolean EXT_blend_minmax;
2503 GLboolean EXT_blend_subtract;
2504 GLboolean EXT_clip_volume_hint;
2505 GLboolean EXT_cull_vertex;
2506 GLboolean EXT_convolution;
2507 GLboolean EXT_compiled_vertex_array;
2508 GLboolean EXT_copy_texture;
2509 GLboolean EXT_depth_bounds_test;
2510 GLboolean EXT_draw_range_elements;
2511 GLboolean EXT_framebuffer_object;
2512 GLboolean EXT_fog_coord;
2513 GLboolean EXT_framebuffer_blit;
2514 GLboolean EXT_gpu_program_parameters;
2515 GLboolean EXT_histogram;
2516 GLboolean EXT_multi_draw_arrays;
2517 GLboolean EXT_paletted_texture;
2518 GLboolean EXT_packed_depth_stencil;
2519 GLboolean EXT_packed_pixels;
2520 GLboolean EXT_pixel_buffer_object;
2521 GLboolean EXT_point_parameters;
2522 GLboolean EXT_polygon_offset;
2523 GLboolean EXT_provoking_vertex;
2524 GLboolean EXT_rescale_normal;
2525 GLboolean EXT_shadow_funcs;
2526 GLboolean EXT_secondary_color;
2527 GLboolean EXT_separate_specular_color;
2528 GLboolean EXT_shared_texture_palette;
2529 GLboolean EXT_stencil_wrap;
2530 GLboolean EXT_stencil_two_side;
2531 GLboolean EXT_subtexture;
2532 GLboolean EXT_texture;
2533 GLboolean EXT_texture_object;
2534 GLboolean EXT_texture3D;
2535 GLboolean EXT_texture_compression_s3tc;
2536 GLboolean EXT_texture_env_add;
2537 GLboolean EXT_texture_env_combine;
2538 GLboolean EXT_texture_env_dot3;
2539 GLboolean EXT_texture_filter_anisotropic;
2540 GLboolean EXT_texture_lod_bias;
2541 GLboolean EXT_texture_mirror_clamp;
2542 GLboolean EXT_texture_sRGB;
2543 GLboolean EXT_texture_swizzle;
2544 GLboolean EXT_timer_query;
2545 GLboolean EXT_vertex_array;
2546 GLboolean EXT_vertex_array_bgra;
2547 GLboolean EXT_vertex_array_set;
2548 /* vendor extensions */
2549 GLboolean APPLE_client_storage;
2550 GLboolean APPLE_packed_pixels;
2551 GLboolean APPLE_vertex_array_object;
2552 GLboolean ATI_envmap_bumpmap;
2553 GLboolean ATI_texture_mirror_once;
2554 GLboolean ATI_texture_env_combine3;
2555 GLboolean ATI_fragment_shader;
2556 GLboolean ATI_separate_stencil;
2557 GLboolean IBM_rasterpos_clip;
2558 GLboolean IBM_multimode_draw_arrays;
2559 GLboolean MESA_pack_invert;
2560 GLboolean MESA_packed_depth_stencil;
2561 GLboolean MESA_resize_buffers;
2562 GLboolean MESA_ycbcr_texture;
2563 GLboolean MESA_texture_array;
2564 GLboolean MESA_texture_signed_rgba;
2565 GLboolean NV_blend_square;
2566 GLboolean NV_fragment_program;
2567 GLboolean NV_fragment_program_option;
2568 GLboolean NV_light_max_exponent;
2569 GLboolean NV_point_sprite;
2570 GLboolean NV_texgen_reflection;
2571 GLboolean NV_texture_env_combine4;
2572 GLboolean NV_texture_rectangle;
2573 GLboolean NV_vertex_program;
2574 GLboolean NV_vertex_program1_1;
2575 GLboolean OES_read_format;
2576 GLboolean SGI_color_matrix;
2577 GLboolean SGI_color_table;
2578 GLboolean SGI_texture_color_table;
2579 GLboolean SGIS_generate_mipmap;
2580 GLboolean SGIS_texture_edge_clamp;
2581 GLboolean SGIS_texture_lod;
2582 GLboolean TDFX_texture_compression_FXT1;
2583 GLboolean S3_s3tc;
2584 /** The extension string */
2585 const GLubyte *String;
2586 };
2587
2588
2589 /**
2590 * A stack of matrices (projection, modelview, color, texture, etc).
2591 */
2592 struct gl_matrix_stack
2593 {
2594 GLmatrix *Top; /**< points into Stack */
2595 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2596 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2597 GLuint MaxDepth; /**< size of Stack[] array */
2598 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2599 };
2600
2601
2602 /**
2603 * \name Bits for image transfer operations
2604 * \sa __GLcontextRec::ImageTransferState.
2605 */
2606 /*@{*/
2607 #define IMAGE_SCALE_BIAS_BIT 0x1
2608 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2609 #define IMAGE_MAP_COLOR_BIT 0x4
2610 #define IMAGE_COLOR_TABLE_BIT 0x8
2611 #define IMAGE_CONVOLUTION_BIT 0x10
2612 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2613 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2614 #define IMAGE_COLOR_MATRIX_BIT 0x80
2615 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2616 #define IMAGE_HISTOGRAM_BIT 0x200
2617 #define IMAGE_MIN_MAX_BIT 0x400
2618 #define IMAGE_CLAMP_BIT 0x800
2619
2620
2621 /** Pixel Transfer ops up to convolution */
2622 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2623 IMAGE_SHIFT_OFFSET_BIT | \
2624 IMAGE_MAP_COLOR_BIT | \
2625 IMAGE_COLOR_TABLE_BIT)
2626
2627 /** Pixel transfer ops after convolution */
2628 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2629 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2630 IMAGE_COLOR_MATRIX_BIT | \
2631 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2632 IMAGE_HISTOGRAM_BIT | \
2633 IMAGE_MIN_MAX_BIT)
2634 /*@}*/
2635
2636
2637 /**
2638 * \name Bits to indicate what state has changed.
2639 *
2640 * 4 unused flags.
2641 */
2642 /*@{*/
2643 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2644 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2645 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2646 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2647 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2648 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2649 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2650 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2651 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2652 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2653 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2654 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2655 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2656 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2657 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2658 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2659 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2660 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2661 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2662 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2663 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2664 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2665 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2666 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2667 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2668 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2669 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2670 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2671 #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
2672 #define _NEW_PROGRAM_CONSTANTS 0x20000000
2673 #define _NEW_BUFFER_OBJECT 0x40000000
2674 #define _NEW_ALL ~0
2675 /*@}*/
2676
2677
2678 /**
2679 * \name Bits to track array state changes
2680 *
2681 * Also used to summarize array enabled.
2682 */
2683 /*@{*/
2684 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2685 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2686 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2687 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2688 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2689 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2690 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2691 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2692 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
2693 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2694 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2695 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2696 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2697 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2698 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2699 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2700 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2701 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2702 #define _NEW_ARRAY_ALL 0xffffffff
2703
2704
2705 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2706 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2707 /*@}*/
2708
2709
2710
2711 /**
2712 * \name A bunch of flags that we think might be useful to drivers.
2713 *
2714 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2715 */
2716 /*@{*/
2717 #define DD_FLATSHADE 0x1
2718 #define DD_SEPARATE_SPECULAR 0x2
2719 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2720 #define DD_TRI_LIGHT_TWOSIDE 0x8
2721 #define DD_TRI_UNFILLED 0x10
2722 #define DD_TRI_SMOOTH 0x20
2723 #define DD_TRI_STIPPLE 0x40
2724 #define DD_TRI_OFFSET 0x80
2725 #define DD_LINE_SMOOTH 0x100
2726 #define DD_LINE_STIPPLE 0x200
2727 #define DD_LINE_WIDTH 0x400
2728 #define DD_POINT_SMOOTH 0x800
2729 #define DD_POINT_SIZE 0x1000
2730 #define DD_POINT_ATTEN 0x2000
2731 #define DD_TRI_TWOSTENCIL 0x4000
2732 /*@}*/
2733
2734
2735 /**
2736 * \name Define the state changes under which each of these bits might change
2737 */
2738 /*@{*/
2739 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2740 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2741 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2742 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2743 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2744 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2745 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2746 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2747 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2748 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2749 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2750 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2751 #define _DD_NEW_POINT_SIZE _NEW_POINT
2752 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2753 /*@}*/
2754
2755
2756 /**
2757 * Composite state flags
2758 */
2759 /*@{*/
2760 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2761 _NEW_TEXTURE | \
2762 _NEW_POINT | \
2763 _NEW_PROGRAM | \
2764 _NEW_MODELVIEW)
2765
2766 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2767 _NEW_TEXTURE)
2768
2769 #define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL | \
2770 _NEW_COLOR_MATRIX)
2771 /*@}*/
2772
2773
2774
2775
2776 /* This has to be included here. */
2777 #include "dd.h"
2778
2779
2780 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2781
2782 /**
2783 * Core Mesa's support for tnl modules:
2784 */
2785 struct gl_tnl_module
2786 {
2787 /**
2788 * Vertex format to be lazily swapped into current dispatch.
2789 */
2790 const GLvertexformat *Current;
2791
2792 /**
2793 * \name Record of functions swapped out.
2794 * On restore, only need to swap these functions back in.
2795 */
2796 /*@{*/
2797 struct {
2798 _glapi_proc * location;
2799 _glapi_proc function;
2800 } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
2801 GLuint SwapCount;
2802 /*@}*/
2803 };
2804
2805
2806 /**
2807 * Display list flags.
2808 * Strictly this is a tnl-private concept, but it doesn't seem
2809 * worthwhile adding a tnl private structure just to hold this one bit
2810 * of information:
2811 */
2812 #define DLIST_DANGLING_REFS 0x1
2813
2814
2815 /** Opaque declaration of display list payload data type */
2816 union gl_dlist_node;
2817
2818
2819 /**
2820 * Provide a location where information about a display list can be
2821 * collected. Could be extended with driverPrivate structures,
2822 * etc. in the future.
2823 */
2824 struct gl_display_list
2825 {
2826 GLuint Name;
2827 GLbitfield Flags; /**< DLIST_x flags */
2828 /** The dlist commands are in a linked list of nodes */
2829 union gl_dlist_node *Head;
2830 };
2831
2832
2833 /**
2834 * State used during display list compilation and execution.
2835 */
2836 struct gl_dlist_state
2837 {
2838 GLuint CallDepth; /**< Current recursion calling depth */
2839
2840 struct gl_display_list *CurrentList; /**< List currently being compiled */
2841 union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
2842 GLuint CurrentPos; /**< Index into current block of nodes */
2843
2844 GLvertexformat ListVtxfmt;
2845
2846 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
2847 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
2848
2849 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
2850 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
2851
2852 GLubyte ActiveIndex;
2853 GLfloat CurrentIndex;
2854
2855 GLubyte ActiveEdgeFlag;
2856 GLboolean CurrentEdgeFlag;
2857
2858 struct {
2859 /* State known to have been set by the currently-compiling display
2860 * list. Used to eliminate some redundant state changes.
2861 */
2862 GLenum ShadeModel;
2863 } Current;
2864 };
2865
2866
2867 /**
2868 * Mesa rendering context.
2869 *
2870 * This is the central context data structure for Mesa. Almost all
2871 * OpenGL state is contained in this structure.
2872 * Think of this as a base class from which device drivers will derive
2873 * sub classes.
2874 *
2875 * The GLcontext typedef names this structure.
2876 */
2877 struct __GLcontextRec
2878 {
2879 /** State possibly shared with other contexts in the address space */
2880 struct gl_shared_state *Shared;
2881
2882 /** \name API function pointer tables */
2883 /*@{*/
2884 struct _glapi_table *Save; /**< Display list save functions */
2885 struct _glapi_table *Exec; /**< Execute functions */
2886 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
2887 /*@}*/
2888
2889 GLvisual Visual;
2890 GLframebuffer *DrawBuffer; /**< buffer for writing */
2891 GLframebuffer *ReadBuffer; /**< buffer for reading */
2892 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
2893 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
2894
2895 /**
2896 * Device driver function pointer table
2897 */
2898 struct dd_function_table Driver;
2899
2900 void *DriverCtx; /**< Points to device driver context/state */
2901
2902 /** Core/Driver constants */
2903 struct gl_constants Const;
2904
2905 /** \name The various 4x4 matrix stacks */
2906 /*@{*/
2907 struct gl_matrix_stack ModelviewMatrixStack;
2908 struct gl_matrix_stack ProjectionMatrixStack;
2909 struct gl_matrix_stack ColorMatrixStack;
2910 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
2911 struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
2912 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
2913 /*@}*/
2914
2915 /** Combined modelview and projection matrix */
2916 GLmatrix _ModelProjectMatrix;
2917
2918 /** \name Display lists */
2919 struct gl_dlist_state ListState;
2920
2921 GLboolean ExecuteFlag; /**< Execute GL commands? */
2922 GLboolean CompileFlag; /**< Compile GL commands into display list? */
2923
2924 /** Extension information */
2925 struct gl_extensions Extensions;
2926
2927 /** \name State attribute stack (for glPush/PopAttrib) */
2928 /*@{*/
2929 GLuint AttribStackDepth;
2930 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
2931 /*@}*/
2932
2933 /** \name Renderer attribute groups
2934 *
2935 * We define a struct for each attribute group to make pushing and popping
2936 * attributes easy. Also it's a good organization.
2937 */
2938 /*@{*/
2939 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
2940 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
2941 struct gl_current_attrib Current; /**< Current attributes */
2942 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
2943 struct gl_eval_attrib Eval; /**< Eval attributes */
2944 struct gl_fog_attrib Fog; /**< Fog attributes */
2945 struct gl_hint_attrib Hint; /**< Hint attributes */
2946 struct gl_light_attrib Light; /**< Light attributes */
2947 struct gl_line_attrib Line; /**< Line attributes */
2948 struct gl_list_attrib List; /**< List attributes */
2949 struct gl_multisample_attrib Multisample;
2950 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
2951 struct gl_point_attrib Point; /**< Point attributes */
2952 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
2953 GLuint PolygonStipple[32]; /**< Polygon stipple */
2954 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
2955 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
2956 struct gl_texture_attrib Texture; /**< Texture attributes */
2957 struct gl_transform_attrib Transform; /**< Transformation attributes */
2958 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
2959 /*@}*/
2960
2961 /** \name Client attribute stack */
2962 /*@{*/
2963 GLuint ClientAttribStackDepth;
2964 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
2965 /*@}*/
2966
2967 /** \name Client attribute groups */
2968 /*@{*/
2969 struct gl_array_attrib Array; /**< Vertex arrays */
2970 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
2971 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
2972 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
2973 /*@}*/
2974
2975 /** \name Other assorted state (not pushed/popped on attribute stack) */
2976 /*@{*/
2977 struct gl_pixelmaps PixelMaps;
2978 struct gl_histogram_attrib Histogram;
2979 struct gl_minmax_attrib MinMax;
2980 struct gl_convolution_attrib Convolution1D;
2981 struct gl_convolution_attrib Convolution2D;
2982 struct gl_convolution_attrib Separable2D;
2983
2984 struct gl_evaluators EvalMap; /**< All evaluators */
2985 struct gl_feedback Feedback; /**< Feedback */
2986 struct gl_selection Select; /**< Selection */
2987
2988 struct gl_color_table ColorTable[COLORTABLE_MAX];
2989 struct gl_color_table ProxyColorTable[COLORTABLE_MAX];
2990
2991 struct gl_program_state Program; /**< general program state */
2992 struct gl_vertex_program_state VertexProgram;
2993 struct gl_fragment_program_state FragmentProgram;
2994 struct gl_ati_fragment_shader_state ATIFragmentShader;
2995
2996 struct gl_shader_state Shader; /**< GLSL shader object state */
2997
2998 struct gl_query_state Query; /**< occlusion, timer queries */
2999
3000 struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
3001 struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
3002 /*@}*/
3003
3004 struct gl_meta_state *Meta; /**< for "meta" operations */
3005
3006 #if FEATURE_EXT_framebuffer_object
3007 struct gl_renderbuffer *CurrentRenderbuffer;
3008 #endif
3009
3010 GLenum ErrorValue; /**< Last error code */
3011
3012 /**
3013 * Recognize and silence repeated error debug messages in buggy apps.
3014 */
3015 const char *ErrorDebugFmtString;
3016 GLuint ErrorDebugCount;
3017
3018 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3019 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
3020
3021 GLboolean ViewportInitialized; /**< has viewport size been initialized? */
3022
3023 GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
3024
3025 /** \name Derived state */
3026 /*@{*/
3027 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
3028 * state validation so they need to always be current.
3029 */
3030 GLbitfield _TriangleCaps;
3031 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
3032 GLfloat _EyeZDir[3];
3033 GLfloat _ModelViewInvScale;
3034 GLboolean _NeedEyeCoords;
3035 GLboolean _ForceEyeCoords;
3036
3037 GLuint TextureStateTimestamp; /**< detect changes to shared state */
3038
3039 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
3040 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
3041 /**@}*/
3042
3043 struct gl_list_extensions *ListExt; /**< driver dlist extensions */
3044
3045 /** \name For debugging/development only */
3046 /*@{*/
3047 GLboolean FirstTimeCurrent;
3048 /*@}*/
3049
3050 /** Dither disable via MESA_NO_DITHER env var */
3051 GLboolean NoDither;
3052
3053 /** software compression/decompression supported or not */
3054 GLboolean Mesa_DXTn;
3055
3056 /**
3057 * Use dp4 (rather than mul/mad) instructions for position
3058 * transformation?
3059 */
3060 GLboolean mvp_with_dp4;
3061
3062 /** Core tnl module support */
3063 struct gl_tnl_module TnlModule;
3064
3065 /**
3066 * \name Hooks for module contexts.
3067 *
3068 * These will eventually live in the driver or elsewhere.
3069 */
3070 /*@{*/
3071 void *swrast_context;
3072 void *swsetup_context;
3073 void *swtnl_context;
3074 void *swtnl_im;
3075 struct st_context *st;
3076 void *aelt_context;
3077 /*@}*/
3078 };
3079
3080
3081 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3082 extern const char *_mesa_prim_name[GL_POLYGON+4];
3083
3084
3085 #ifdef DEBUG
3086 extern int MESA_VERBOSE;
3087 extern int MESA_DEBUG_FLAGS;
3088 # define MESA_FUNCTION __FUNCTION__
3089 #else
3090 # define MESA_VERBOSE 0
3091 # define MESA_DEBUG_FLAGS 0
3092 # define MESA_FUNCTION "a function"
3093 # ifndef NDEBUG
3094 # define NDEBUG
3095 # endif
3096 #endif
3097
3098
3099 /** The MESA_VERBOSE var is a bitmask of these flags */
3100 enum _verbose
3101 {
3102 VERBOSE_VARRAY = 0x0001,
3103 VERBOSE_TEXTURE = 0x0002,
3104 VERBOSE_MATERIAL = 0x0004,
3105 VERBOSE_PIPELINE = 0x0008,
3106 VERBOSE_DRIVER = 0x0010,
3107 VERBOSE_STATE = 0x0020,
3108 VERBOSE_API = 0x0040,
3109 VERBOSE_DISPLAY_LIST = 0x0100,
3110 VERBOSE_LIGHTING = 0x0200,
3111 VERBOSE_PRIMS = 0x0400,
3112 VERBOSE_VERTS = 0x0800,
3113 VERBOSE_DISASSEM = 0x1000,
3114 VERBOSE_DRAW = 0x2000,
3115 VERBOSE_SWAPBUFFERS = 0x4000
3116 };
3117
3118
3119 /** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
3120 enum _debug
3121 {
3122 DEBUG_ALWAYS_FLUSH = 0x1
3123 };
3124
3125
3126
3127 #endif /* MTYPES_H */