2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * Main Mesa data structures.
30 * Please try to mark derived values with a leading underscore ('_').
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/compiler.h"
40 #include "main/mfeatures.h"
41 #include "glapi/glapi.h"
42 #include "math/m_matrix.h" /* GLmatrix */
43 #include "main/simple_list.h" /* struct simple_node */
47 * Color channel data type.
50 typedef GLubyte GLchan
;
52 #define CHAN_MAXF 255.0F
53 #define CHAN_TYPE GL_UNSIGNED_BYTE
55 typedef GLushort GLchan
;
56 #define CHAN_MAX 65535
57 #define CHAN_MAXF 65535.0F
58 #define CHAN_TYPE GL_UNSIGNED_SHORT
60 typedef GLfloat GLchan
;
62 #define CHAN_MAXF 1.0F
63 #define CHAN_TYPE GL_FLOAT
65 #error "illegal number of color channel bits"
70 * Stencil buffer data type.
73 typedef GLubyte GLstencil
;
74 #elif STENCIL_BITS==16
75 typedef GLushort GLstencil
;
77 # error "illegal number of stencil bits"
82 * \name Some forward type declarations
85 struct _mesa_HashTable
;
86 struct gl_attrib_node
;
87 struct gl_list_extensions
;
89 struct gl_pixelstore_attrib
;
90 struct gl_program_cache
;
91 struct gl_texture_format
;
92 struct gl_texture_image
;
93 struct gl_texture_object
;
95 typedef struct __GLcontextRec GLcontext
;
96 typedef struct __GLcontextModesRec GLvisual
;
97 typedef struct gl_framebuffer GLframebuffer
;
103 * Indexes for vertex program attributes.
104 * GL_NV_vertex_program aliases generic attributes over the conventional
105 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
106 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
107 * generic attributes are distinct/separate).
112 VERT_ATTRIB_WEIGHT
= 1,
113 VERT_ATTRIB_NORMAL
= 2,
114 VERT_ATTRIB_COLOR0
= 3,
115 VERT_ATTRIB_COLOR1
= 4,
117 VERT_ATTRIB_COLOR_INDEX
= 6,
118 VERT_ATTRIB_POINT_SIZE
= 6, /*alias*/
119 VERT_ATTRIB_EDGEFLAG
= 7,
120 VERT_ATTRIB_TEX0
= 8,
121 VERT_ATTRIB_TEX1
= 9,
122 VERT_ATTRIB_TEX2
= 10,
123 VERT_ATTRIB_TEX3
= 11,
124 VERT_ATTRIB_TEX4
= 12,
125 VERT_ATTRIB_TEX5
= 13,
126 VERT_ATTRIB_TEX6
= 14,
127 VERT_ATTRIB_TEX7
= 15,
128 VERT_ATTRIB_GENERIC0
= 16,
129 VERT_ATTRIB_GENERIC1
= 17,
130 VERT_ATTRIB_GENERIC2
= 18,
131 VERT_ATTRIB_GENERIC3
= 19,
132 VERT_ATTRIB_GENERIC4
= 20,
133 VERT_ATTRIB_GENERIC5
= 21,
134 VERT_ATTRIB_GENERIC6
= 22,
135 VERT_ATTRIB_GENERIC7
= 23,
136 VERT_ATTRIB_GENERIC8
= 24,
137 VERT_ATTRIB_GENERIC9
= 25,
138 VERT_ATTRIB_GENERIC10
= 26,
139 VERT_ATTRIB_GENERIC11
= 27,
140 VERT_ATTRIB_GENERIC12
= 28,
141 VERT_ATTRIB_GENERIC13
= 29,
142 VERT_ATTRIB_GENERIC14
= 30,
143 VERT_ATTRIB_GENERIC15
= 31,
148 * Bitflags for vertex attributes.
149 * These are used in bitfields in many places.
152 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
153 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
154 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
155 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
156 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
157 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
158 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
159 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
160 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
161 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
162 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
163 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
164 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
165 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
166 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
167 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
168 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
169 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
170 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
171 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
172 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
173 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
174 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
175 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
176 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
177 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
178 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
179 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
180 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
181 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
182 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
183 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
185 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
186 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
191 * Indexes for vertex program result attributes
195 VERT_RESULT_HPOS
= 0,
196 VERT_RESULT_COL0
= 1,
197 VERT_RESULT_COL1
= 2,
198 VERT_RESULT_FOGC
= 3,
199 VERT_RESULT_TEX0
= 4,
200 VERT_RESULT_TEX1
= 5,
201 VERT_RESULT_TEX2
= 6,
202 VERT_RESULT_TEX3
= 7,
203 VERT_RESULT_TEX4
= 8,
204 VERT_RESULT_TEX5
= 9,
205 VERT_RESULT_TEX6
= 10,
206 VERT_RESULT_TEX7
= 11,
207 VERT_RESULT_PSIZ
= 12,
208 VERT_RESULT_BFC0
= 13,
209 VERT_RESULT_BFC1
= 14,
210 VERT_RESULT_EDGE
= 15,
211 VERT_RESULT_VAR0
= 16, /**< shader varying */
212 VERT_RESULT_MAX
= (VERT_RESULT_VAR0
+ MAX_VARYING
)
217 * Indexes for fragment program input attributes.
221 FRAG_ATTRIB_WPOS
= 0,
222 FRAG_ATTRIB_COL0
= 1,
223 FRAG_ATTRIB_COL1
= 2,
224 FRAG_ATTRIB_FOGC
= 3,
225 FRAG_ATTRIB_TEX0
= 4,
226 FRAG_ATTRIB_TEX1
= 5,
227 FRAG_ATTRIB_TEX2
= 6,
228 FRAG_ATTRIB_TEX3
= 7,
229 FRAG_ATTRIB_TEX4
= 8,
230 FRAG_ATTRIB_TEX5
= 9,
231 FRAG_ATTRIB_TEX6
= 10,
232 FRAG_ATTRIB_TEX7
= 11,
233 FRAG_ATTRIB_FACE
= 12, /**< front/back face */
234 FRAG_ATTRIB_PNTC
= 13, /**< sprite/point coord */
235 FRAG_ATTRIB_VAR0
= 14, /**< shader varying */
236 FRAG_ATTRIB_MAX
= (FRAG_ATTRIB_VAR0
+ MAX_VARYING
)
240 * Bitflags for fragment program input attributes.
243 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
244 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
245 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
246 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
247 #define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
248 #define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
249 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
250 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
251 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
252 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
253 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
254 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
255 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
256 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
257 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
259 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
260 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
262 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
274 * Fragment program results
278 FRAG_RESULT_DEPTH
= 0,
279 FRAG_RESULT_COLOR
= 1,
280 FRAG_RESULT_DATA0
= 2,
281 FRAG_RESULT_MAX
= (FRAG_RESULT_DATA0
+ MAX_DRAW_BUFFERS
)
286 * Indexes for all renderbuffers
290 /* the four standard color buffers */
298 /* optional aux buffer */
300 /* generic renderbuffers */
313 * Bit flags for all renderbuffers
315 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
316 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
317 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
318 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
319 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
320 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
321 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
322 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
323 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
324 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
325 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
326 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
327 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
328 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
329 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
330 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
331 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
332 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
333 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
336 * Mask of all the color buffer bits (but not accum).
338 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
339 BUFFER_BIT_BACK_LEFT | \
340 BUFFER_BIT_FRONT_RIGHT | \
341 BUFFER_BIT_BACK_RIGHT | \
343 BUFFER_BIT_COLOR0 | \
344 BUFFER_BIT_COLOR1 | \
345 BUFFER_BIT_COLOR2 | \
346 BUFFER_BIT_COLOR3 | \
347 BUFFER_BIT_COLOR4 | \
348 BUFFER_BIT_COLOR5 | \
349 BUFFER_BIT_COLOR6 | \
353 /** The pixel transfer path has three color tables: */
356 COLORTABLE_PRECONVOLUTION
,
357 COLORTABLE_POSTCONVOLUTION
,
358 COLORTABLE_POSTCOLORMATRIX
,
360 } gl_colortable_index
;
364 * Data structure for color tables
366 struct gl_color_table
368 GLenum InternalFormat
; /**< The user-specified format */
369 GLenum _BaseFormat
; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
370 GLuint Size
; /**< number of entries in table */
371 GLfloat
*TableF
; /**< Color table, floating point values */
372 GLubyte
*TableUB
; /**< Color table, ubyte values */
377 GLubyte LuminanceSize
;
378 GLubyte IntensitySize
;
383 * \name Bit flags used for updating material values.
386 #define MAT_ATTRIB_FRONT_AMBIENT 0
387 #define MAT_ATTRIB_BACK_AMBIENT 1
388 #define MAT_ATTRIB_FRONT_DIFFUSE 2
389 #define MAT_ATTRIB_BACK_DIFFUSE 3
390 #define MAT_ATTRIB_FRONT_SPECULAR 4
391 #define MAT_ATTRIB_BACK_SPECULAR 5
392 #define MAT_ATTRIB_FRONT_EMISSION 6
393 #define MAT_ATTRIB_BACK_EMISSION 7
394 #define MAT_ATTRIB_FRONT_SHININESS 8
395 #define MAT_ATTRIB_BACK_SHININESS 9
396 #define MAT_ATTRIB_FRONT_INDEXES 10
397 #define MAT_ATTRIB_BACK_INDEXES 11
398 #define MAT_ATTRIB_MAX 12
400 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
401 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
402 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
403 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
404 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
405 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
407 #define MAT_INDEX_AMBIENT 0
408 #define MAT_INDEX_DIFFUSE 1
409 #define MAT_INDEX_SPECULAR 2
411 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
412 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
413 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
414 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
415 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
416 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
417 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
418 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
419 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
420 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
421 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
422 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
425 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
426 MAT_BIT_FRONT_AMBIENT | \
427 MAT_BIT_FRONT_DIFFUSE | \
428 MAT_BIT_FRONT_SPECULAR | \
429 MAT_BIT_FRONT_SHININESS | \
430 MAT_BIT_FRONT_INDEXES)
432 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
433 MAT_BIT_BACK_AMBIENT | \
434 MAT_BIT_BACK_DIFFUSE | \
435 MAT_BIT_BACK_SPECULAR | \
436 MAT_BIT_BACK_SHININESS | \
437 MAT_BIT_BACK_INDEXES)
439 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
443 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
444 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
447 * Material shininess lookup table.
451 struct gl_shine_tab
*next
, *prev
;
452 GLfloat tab
[SHINE_TABLE_SIZE
+1];
459 * Light source state.
463 struct gl_light
*next
; /**< double linked list with sentinel */
464 struct gl_light
*prev
;
466 GLfloat Ambient
[4]; /**< ambient color */
467 GLfloat Diffuse
[4]; /**< diffuse color */
468 GLfloat Specular
[4]; /**< specular color */
469 GLfloat EyePosition
[4]; /**< position in eye coordinates */
470 GLfloat SpotDirection
[4]; /**< spotlight direction in eye coordinates */
471 GLfloat SpotExponent
;
472 GLfloat SpotCutoff
; /**< in degrees */
473 GLfloat _CosCutoffNeg
; /**< = cos(SpotCutoff) */
474 GLfloat _CosCutoff
; /**< = MAX(0, cos(SpotCutoff)) */
475 GLfloat ConstantAttenuation
;
476 GLfloat LinearAttenuation
;
477 GLfloat QuadraticAttenuation
;
478 GLboolean Enabled
; /**< On/off flag */
481 * \name Derived fields
484 GLbitfield _Flags
; /**< State */
486 GLfloat _Position
[4]; /**< position in eye/obj coordinates */
487 GLfloat _VP_inf_norm
[3]; /**< Norm direction to infinite light */
488 GLfloat _h_inf_norm
[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
489 GLfloat _NormSpotDirection
[4]; /**< normalized spotlight direction */
490 GLfloat _VP_inf_spot_attenuation
;
492 GLfloat _SpotExpTable
[EXP_TABLE_SIZE
][2]; /**< to replace a pow() call */
493 GLfloat _MatAmbient
[2][3]; /**< material ambient * light ambient */
494 GLfloat _MatDiffuse
[2][3]; /**< material diffuse * light diffuse */
495 GLfloat _MatSpecular
[2][3]; /**< material spec * light specular */
496 GLfloat _dli
; /**< CI diffuse light intensity */
497 GLfloat _sli
; /**< CI specular light intensity */
507 GLfloat Ambient
[4]; /**< ambient color */
508 GLboolean LocalViewer
; /**< Local (or infinite) view point? */
509 GLboolean TwoSide
; /**< Two (or one) sided lighting? */
510 GLenum ColorControl
; /**< either GL_SINGLE_COLOR
511 * or GL_SEPARATE_SPECULAR_COLOR */
520 GLfloat Attrib
[MAT_ATTRIB_MAX
][4];
525 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
527 struct gl_accum_attrib
529 GLfloat ClearColor
[4]; /**< Accumulation buffer clear color */
534 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
536 struct gl_colorbuffer_attrib
538 GLuint ClearIndex
; /**< Index to use for glClear */
539 GLclampf ClearColor
[4]; /**< Color to use for glClear */
541 GLuint IndexMask
; /**< Color index write mask */
542 GLubyte ColorMask
[4]; /**< Each flag is 0xff or 0x0 */
544 GLenum DrawBuffer
[MAX_DRAW_BUFFERS
]; /**< Which buffer to draw into */
547 * \name alpha testing
550 GLboolean AlphaEnabled
; /**< Alpha test enabled flag */
551 GLenum AlphaFunc
; /**< Alpha test function */
552 GLclampf AlphaRef
; /**< Alpha reference value */
559 GLboolean BlendEnabled
; /**< Blending enabled flag */
560 GLenum BlendSrcRGB
; /**< Blending source operator */
561 GLenum BlendDstRGB
; /**< Blending destination operator */
562 GLenum BlendSrcA
; /**< GL_INGR_blend_func_separate */
563 GLenum BlendDstA
; /**< GL_INGR_blend_func_separate */
564 GLenum BlendEquationRGB
; /**< Blending equation */
565 GLenum BlendEquationA
; /**< GL_EXT_blend_equation_separate */
566 GLfloat BlendColor
[4]; /**< Blending color */
573 GLenum LogicOp
; /**< Logic operator */
574 GLboolean IndexLogicOpEnabled
; /**< Color index logic op enabled flag */
575 GLboolean ColorLogicOpEnabled
; /**< RGBA logic op enabled flag */
576 GLboolean _LogicOpEnabled
; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
579 GLboolean DitherFlag
; /**< Dither enable flag */
581 GLenum ClampFragmentColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
582 GLenum ClampReadColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
587 * Current attribute group (GL_CURRENT_BIT).
589 struct gl_current_attrib
592 * \name Current vertex attributes.
593 * \note Values are valid only after FLUSH_VERTICES has been called.
594 * \note Index and Edgeflag current values are stored as floats in the
595 * SIX and SEVEN attribute slots.
597 GLfloat Attrib
[VERT_ATTRIB_MAX
][4]; /**< Position, color, texcoords, etc */
600 * \name Current raster position attributes (always valid).
601 * \note This set of attributes is very similar to the SWvertex struct.
604 GLfloat RasterPos
[4];
605 GLfloat RasterDistance
;
606 GLfloat RasterColor
[4];
607 GLfloat RasterSecondaryColor
[4];
609 GLfloat RasterTexCoords
[MAX_TEXTURE_UNITS
][4];
610 GLboolean RasterPosValid
;
616 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
618 struct gl_depthbuffer_attrib
620 GLenum Func
; /**< Function for depth buffer compare */
621 GLclampd Clear
; /**< Value to clear depth buffer to */
622 GLboolean Test
; /**< Depth buffering enabled flag */
623 GLboolean Mask
; /**< Depth buffer writable? */
624 GLboolean BoundsTest
; /**< GL_EXT_depth_bounds_test */
625 GLfloat BoundsMin
, BoundsMax
;/**< GL_EXT_depth_bounds_test */
630 * Evaluator attribute group (GL_EVAL_BIT).
632 struct gl_eval_attrib
638 GLboolean Map1Color4
;
640 GLboolean Map1Normal
;
641 GLboolean Map1TextureCoord1
;
642 GLboolean Map1TextureCoord2
;
643 GLboolean Map1TextureCoord3
;
644 GLboolean Map1TextureCoord4
;
645 GLboolean Map1Vertex3
;
646 GLboolean Map1Vertex4
;
647 GLboolean Map1Attrib
[16]; /* GL_NV_vertex_program */
648 GLboolean Map2Color4
;
650 GLboolean Map2Normal
;
651 GLboolean Map2TextureCoord1
;
652 GLboolean Map2TextureCoord2
;
653 GLboolean Map2TextureCoord3
;
654 GLboolean Map2TextureCoord4
;
655 GLboolean Map2Vertex3
;
656 GLboolean Map2Vertex4
;
657 GLboolean Map2Attrib
[16]; /* GL_NV_vertex_program */
658 GLboolean AutoNormal
;
662 * \name Map Grid endpoints and divisions and calculated du values
666 GLfloat MapGrid1u1
, MapGrid1u2
, MapGrid1du
;
667 GLint MapGrid2un
, MapGrid2vn
;
668 GLfloat MapGrid2u1
, MapGrid2u2
, MapGrid2du
;
669 GLfloat MapGrid2v1
, MapGrid2v2
, MapGrid2dv
;
675 * Fog attribute group (GL_FOG_BIT).
679 GLboolean Enabled
; /**< Fog enabled flag */
680 GLfloat Color
[4]; /**< Fog color */
681 GLfloat Density
; /**< Density >= 0.0 */
682 GLfloat Start
; /**< Start distance in eye coords */
683 GLfloat End
; /**< End distance in eye coords */
684 GLfloat Index
; /**< Fog index */
685 GLenum Mode
; /**< Fog mode */
686 GLboolean ColorSumEnabled
;
687 GLenum FogCoordinateSource
; /**< GL_EXT_fog_coord */
688 GLfloat _Scale
; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
693 * Hint attribute group (GL_HINT_BIT).
695 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
697 struct gl_hint_attrib
699 GLenum PerspectiveCorrection
;
702 GLenum PolygonSmooth
;
704 GLenum ClipVolumeClipping
; /**< GL_EXT_clip_volume_hint */
705 GLenum TextureCompression
; /**< GL_ARB_texture_compression */
706 GLenum GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
707 GLenum FragmentShaderDerivative
; /**< GL_ARB_fragment_shader */
712 * Histogram attributes.
714 struct gl_histogram_attrib
716 GLuint Width
; /**< number of table entries */
717 GLint Format
; /**< GL_ALPHA, GL_RGB, etc */
718 GLuint Count
[HISTOGRAM_TABLE_SIZE
][4]; /**< the histogram */
719 GLboolean Sink
; /**< terminate image transfer? */
720 GLubyte RedSize
; /**< Bits per counter */
724 GLubyte LuminanceSize
;
729 * Color Min/max state.
731 struct gl_minmax_attrib
735 GLfloat Min
[4], Max
[4]; /**< RGBA */
740 * Image convolution state.
742 struct gl_convolution_attrib
745 GLenum InternalFormat
;
748 GLfloat Filter
[MAX_CONVOLUTION_WIDTH
* MAX_CONVOLUTION_HEIGHT
* 4];
756 #define LIGHT_SPOT 0x1
757 #define LIGHT_LOCAL_VIEWER 0x2
758 #define LIGHT_POSITIONAL 0x4
759 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
764 * Lighting attribute group (GL_LIGHT_BIT).
766 struct gl_light_attrib
768 struct gl_light Light
[MAX_LIGHTS
]; /**< Array of light sources */
769 struct gl_lightmodel Model
; /**< Lighting model */
772 * Must flush FLUSH_VERTICES before referencing:
775 struct gl_material Material
; /**< Includes front & back values */
778 GLboolean Enabled
; /**< Lighting enabled flag */
779 GLenum ShadeModel
; /**< GL_FLAT or GL_SMOOTH */
780 GLenum ProvokingVertex
; /**< GL_EXT_provoking_vertex */
781 GLenum ColorMaterialFace
; /**< GL_FRONT, BACK or FRONT_AND_BACK */
782 GLenum ColorMaterialMode
; /**< GL_AMBIENT, GL_DIFFUSE, etc */
783 GLbitfield ColorMaterialBitmask
; /**< bitmask formed from Face and Mode */
784 GLboolean ColorMaterialEnabled
;
785 GLenum ClampVertexColor
;
787 struct gl_light EnabledList
; /**< List sentinel */
790 * Derived state for optimizations:
793 GLboolean _NeedEyeCoords
;
794 GLboolean _NeedVertices
; /**< Use fast shader? */
795 GLbitfield _Flags
; /**< LIGHT_* flags, see above */
796 GLfloat _BaseColor
[2][3];
802 * Line attribute group (GL_LINE_BIT).
804 struct gl_line_attrib
806 GLboolean SmoothFlag
; /**< GL_LINE_SMOOTH enabled? */
807 GLboolean StippleFlag
; /**< GL_LINE_STIPPLE enabled? */
808 GLushort StipplePattern
; /**< Stipple pattern */
809 GLint StippleFactor
; /**< Stipple repeat factor */
810 GLfloat Width
; /**< Line width */
815 * Display list attribute group (GL_LIST_BIT).
817 struct gl_list_attrib
824 * Multisample attribute group (GL_MULTISAMPLE_BIT).
826 struct gl_multisample_attrib
829 GLboolean _Enabled
; /**< true if Enabled and multisample buffer */
830 GLboolean SampleAlphaToCoverage
;
831 GLboolean SampleAlphaToOne
;
832 GLboolean SampleCoverage
;
833 GLfloat SampleCoverageValue
;
834 GLboolean SampleCoverageInvert
;
839 * A pixelmap (see glPixelMap)
844 GLfloat Map
[MAX_PIXEL_MAP_TABLE
];
845 GLubyte Map8
[MAX_PIXEL_MAP_TABLE
]; /**< converted to 8-bit color */
850 * Collection of all pixelmaps
854 struct gl_pixelmap RtoR
; /**< i.e. GL_PIXEL_MAP_R_TO_R */
855 struct gl_pixelmap GtoG
;
856 struct gl_pixelmap BtoB
;
857 struct gl_pixelmap AtoA
;
858 struct gl_pixelmap ItoR
;
859 struct gl_pixelmap ItoG
;
860 struct gl_pixelmap ItoB
;
861 struct gl_pixelmap ItoA
;
862 struct gl_pixelmap ItoI
;
863 struct gl_pixelmap StoS
;
868 * Pixel attribute group (GL_PIXEL_MODE_BIT).
870 struct gl_pixel_attrib
872 GLenum ReadBuffer
; /**< source buffer for glRead/CopyPixels() */
874 /*--- Begin Pixel Transfer State ---*/
875 /* Fields are in the order in which they're applied... */
877 /** Scale & Bias (index shift, offset) */
879 GLfloat RedBias
, RedScale
;
880 GLfloat GreenBias
, GreenScale
;
881 GLfloat BlueBias
, BlueScale
;
882 GLfloat AlphaBias
, AlphaScale
;
883 GLfloat DepthBias
, DepthScale
;
884 GLint IndexShift
, IndexOffset
;
888 /* Note: actual pixel maps are not part of this attrib group */
889 GLboolean MapColorFlag
;
890 GLboolean MapStencilFlag
;
892 /* There are multiple color table stages: */
893 GLboolean ColorTableEnabled
[COLORTABLE_MAX
];
894 GLfloat ColorTableScale
[COLORTABLE_MAX
][4]; /**< RGBA */
895 GLfloat ColorTableBias
[COLORTABLE_MAX
][4]; /**< RGBA */
897 /* Convolution (GL_EXT_convolution) */
898 GLboolean Convolution1DEnabled
;
899 GLboolean Convolution2DEnabled
;
900 GLboolean Separable2DEnabled
;
901 GLfloat ConvolutionBorderColor
[3][4]; /**< RGBA */
902 GLenum ConvolutionBorderMode
[3];
903 GLfloat ConvolutionFilterScale
[3][4]; /**< RGBA */
904 GLfloat ConvolutionFilterBias
[3][4]; /**< RGBA */
905 GLfloat PostConvolutionScale
[4]; /**< RGBA */
906 GLfloat PostConvolutionBias
[4]; /**< RGBA */
908 /* Color matrix (GL_SGI_color_matrix) */
909 /* Note: the color matrix is not part of this attrib group */
910 GLfloat PostColorMatrixScale
[4]; /**< RGBA */
911 GLfloat PostColorMatrixBias
[4]; /**< RGBA */
913 /* Histogram & minmax (GL_EXT_histogram) */
914 /* Note: histogram and minmax data are not part of this attrib group */
915 GLboolean HistogramEnabled
;
916 GLboolean MinMaxEnabled
;
918 /*--- End Pixel Transfer State ---*/
921 GLfloat ZoomX
, ZoomY
;
923 /** GL_SGI_texture_color_table */
924 GLfloat TextureColorTableScale
[4]; /**< RGBA */
925 GLfloat TextureColorTableBias
[4]; /**< RGBA */
930 * Point attribute group (GL_POINT_BIT).
932 struct gl_point_attrib
934 GLboolean SmoothFlag
; /**< True if GL_POINT_SMOOTH is enabled */
935 GLfloat Size
; /**< User-specified point size */
936 GLfloat Params
[3]; /**< GL_EXT_point_parameters */
937 GLfloat MinSize
, MaxSize
; /**< GL_EXT_point_parameters */
938 GLfloat Threshold
; /**< GL_EXT_point_parameters */
939 GLboolean _Attenuated
; /**< True if Params != [1, 0, 0] */
940 GLboolean PointSprite
; /**< GL_NV/ARB_point_sprite */
941 GLboolean CoordReplace
[MAX_TEXTURE_UNITS
]; /**< GL_ARB_point_sprite */
942 GLenum SpriteRMode
; /**< GL_NV_point_sprite (only!) */
943 GLenum SpriteOrigin
; /**< GL_ARB_point_sprite */
948 * Polygon attribute group (GL_POLYGON_BIT).
950 struct gl_polygon_attrib
952 GLenum FrontFace
; /**< Either GL_CW or GL_CCW */
953 GLenum FrontMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
954 GLenum BackMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
955 GLboolean _FrontBit
; /**< 0=GL_CCW, 1=GL_CW */
956 GLboolean CullFlag
; /**< Culling on/off flag */
957 GLboolean SmoothFlag
; /**< True if GL_POLYGON_SMOOTH is enabled */
958 GLboolean StippleFlag
; /**< True if GL_POLYGON_STIPPLE is enabled */
959 GLenum CullFaceMode
; /**< Culling mode GL_FRONT or GL_BACK */
960 GLfloat OffsetFactor
; /**< Polygon offset factor, from user */
961 GLfloat OffsetUnits
; /**< Polygon offset units, from user */
962 GLboolean OffsetPoint
; /**< Offset in GL_POINT mode */
963 GLboolean OffsetLine
; /**< Offset in GL_LINE mode */
964 GLboolean OffsetFill
; /**< Offset in GL_FILL mode */
969 * Scissor attributes (GL_SCISSOR_BIT).
971 struct gl_scissor_attrib
973 GLboolean Enabled
; /**< Scissor test enabled? */
974 GLint X
, Y
; /**< Lower left corner of box */
975 GLsizei Width
, Height
; /**< Size of box */
980 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
982 * Three sets of stencil data are tracked so that OpenGL 2.0,
983 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
984 * simultaneously. In each of the stencil state arrays, element 0 corresponds
985 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
986 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
987 * GL_EXT_stencil_two_side GL_BACK state.
989 * The derived value \c _BackFace is either 1 or 2 depending on whether or
990 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
992 * The derived value \c _TestTwoSide is set when the front-face and back-face
993 * stencil state are different.
995 struct gl_stencil_attrib
997 GLboolean Enabled
; /**< Enabled flag */
998 GLboolean TestTwoSide
; /**< GL_EXT_stencil_two_side */
999 GLubyte ActiveFace
; /**< GL_EXT_stencil_two_side (0 or 2) */
1000 GLboolean _Enabled
; /**< Enabled and stencil buffer present */
1001 GLboolean _TestTwoSide
;
1002 GLubyte _BackFace
; /**< Current back stencil state (1 or 2) */
1003 GLenum Function
[3]; /**< Stencil function */
1004 GLenum FailFunc
[3]; /**< Fail function */
1005 GLenum ZPassFunc
[3]; /**< Depth buffer pass function */
1006 GLenum ZFailFunc
[3]; /**< Depth buffer fail function */
1007 GLint Ref
[3]; /**< Reference value */
1008 GLuint ValueMask
[3]; /**< Value mask */
1009 GLuint WriteMask
[3]; /**< Write mask */
1010 GLuint Clear
; /**< Clear value */
1015 * An index for each type of texture object. These correspond to the GL
1016 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1017 * Note: the order is from highest priority to lowest priority.
1021 TEXTURE_2D_ARRAY_INDEX
,
1022 TEXTURE_1D_ARRAY_INDEX
,
1033 * Bit flags for each type of texture object
1034 * Used for Texture.Unit[]._ReallyEnabled flags.
1037 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1038 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1039 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1040 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1041 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1042 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1043 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1048 * TexGenEnabled flags.
1059 * Bit flag versions of the corresponding GL_ constants.
1062 #define TEXGEN_SPHERE_MAP 0x1
1063 #define TEXGEN_OBJ_LINEAR 0x2
1064 #define TEXGEN_EYE_LINEAR 0x4
1065 #define TEXGEN_REFLECTION_MAP_NV 0x8
1066 #define TEXGEN_NORMAL_MAP_NV 0x10
1068 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1069 TEXGEN_REFLECTION_MAP_NV | \
1070 TEXGEN_NORMAL_MAP_NV)
1071 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1072 TEXGEN_REFLECTION_MAP_NV | \
1073 TEXGEN_NORMAL_MAP_NV | \
1079 /** Tex-gen enabled for texture unit? */
1080 #define ENABLE_TEXGEN(unit) (1 << (unit))
1082 /** Non-identity texture matrix for texture unit? */
1083 #define ENABLE_TEXMAT(unit) (1 << (unit))
1087 * Texel fetch function prototype. We use texel fetch functions to
1088 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1089 * texture images. These functions help to isolate us from the gritty
1090 * details of all the various texture image encodings.
1092 * \param texImage texture image.
1093 * \param col texel column.
1094 * \param row texel row.
1095 * \param img texel image level/layer.
1096 * \param texelOut output texel (up to 4 GLchans)
1098 typedef void (*FetchTexelFuncC
)( const struct gl_texture_image
*texImage
,
1099 GLint col
, GLint row
, GLint img
,
1103 * As above, but returns floats.
1104 * Used for depth component images and for upcoming signed/float
1107 typedef void (*FetchTexelFuncF
)( const struct gl_texture_image
*texImage
,
1108 GLint col
, GLint row
, GLint img
,
1109 GLfloat
*texelOut
);
1112 typedef void (*StoreTexelFunc
)(struct gl_texture_image
*texImage
,
1113 GLint col
, GLint row
, GLint img
,
1118 * Texture image state. Describes the dimensions of a texture image,
1119 * the texel format and pointers to Texel Fetch functions.
1121 struct gl_texture_image
1123 GLint InternalFormat
; /**< Internal format as given by the user */
1124 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1125 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1126 * GL_INTENSITY, GL_COLOR_INDEX,
1127 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1128 * only. Used for choosing TexEnv arithmetic.
1130 GLuint TexFormat
; /**< The actual format: MESA_FORMAT_x */
1132 GLuint Border
; /**< 0 or 1 */
1133 GLuint Width
; /**< = 2^WidthLog2 + 2*Border */
1134 GLuint Height
; /**< = 2^HeightLog2 + 2*Border */
1135 GLuint Depth
; /**< = 2^DepthLog2 + 2*Border */
1136 GLuint Width2
; /**< = Width - 2*Border */
1137 GLuint Height2
; /**< = Height - 2*Border */
1138 GLuint Depth2
; /**< = Depth - 2*Border */
1139 GLuint WidthLog2
; /**< = log2(Width2) */
1140 GLuint HeightLog2
; /**< = log2(Height2) */
1141 GLuint DepthLog2
; /**< = log2(Depth2) */
1142 GLuint MaxLog2
; /**< = MAX(WidthLog2, HeightLog2) */
1143 GLfloat WidthScale
; /**< used for mipmap LOD computation */
1144 GLfloat HeightScale
; /**< used for mipmap LOD computation */
1145 GLfloat DepthScale
; /**< used for mipmap LOD computation */
1146 GLboolean IsClientData
; /**< Data owned by client? */
1147 GLboolean _IsPowerOfTwo
; /**< Are all dimensions powers of two? */
1149 struct gl_texture_object
*TexObject
; /**< Pointer back to parent object */
1151 FetchTexelFuncC FetchTexelc
; /**< GLchan texel fetch function pointer */
1152 FetchTexelFuncF FetchTexelf
; /**< Float texel fetch function pointer */
1154 GLuint RowStride
; /**< Padded width in units of texels */
1155 GLuint
*ImageOffsets
; /**< if 3D texture: array [Depth] of offsets to
1156 each 2D slice in 'Data', in texels */
1157 GLvoid
*Data
; /**< Image data, accessed via FetchTexel() */
1160 * \name For device driver:
1163 void *DriverData
; /**< Arbitrary device driver data */
1169 * Indexes for cube map faces.
1184 * Texture object state. Contains the array of mipmap images, border color,
1185 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1188 struct gl_texture_object
1190 _glthread_Mutex Mutex
; /**< for thread safety */
1191 GLint RefCount
; /**< reference count */
1192 GLuint Name
; /**< the user-visible texture object ID */
1193 GLenum Target
; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1194 GLfloat Priority
; /**< in [0,1] */
1195 GLfloat BorderColor
[4]; /**< unclamped */
1196 GLenum WrapS
; /**< S-axis texture image wrap mode */
1197 GLenum WrapT
; /**< T-axis texture image wrap mode */
1198 GLenum WrapR
; /**< R-axis texture image wrap mode */
1199 GLenum MinFilter
; /**< minification filter */
1200 GLenum MagFilter
; /**< magnification filter */
1201 GLfloat MinLod
; /**< min lambda, OpenGL 1.2 */
1202 GLfloat MaxLod
; /**< max lambda, OpenGL 1.2 */
1203 GLfloat LodBias
; /**< OpenGL 1.4 */
1204 GLint BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
1205 GLint MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
1206 GLfloat MaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
1207 GLenum CompareMode
; /**< GL_ARB_shadow */
1208 GLenum CompareFunc
; /**< GL_ARB_shadow */
1209 GLfloat CompareFailValue
; /**< GL_ARB_shadow_ambient */
1210 GLenum DepthMode
; /**< GL_ARB_depth_texture */
1211 GLint _MaxLevel
; /**< actual max mipmap level (q in the spec) */
1212 GLfloat _MaxLambda
; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1213 GLint CropRect
[4]; /**< GL_OES_draw_texture */
1214 GLenum Swizzle
[4]; /**< GL_EXT_texture_swizzle */
1215 GLuint _Swizzle
; /**< same as Swizzle, but SWIZZLE_* format */
1216 GLboolean GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
1217 GLboolean _Complete
; /**< Is texture object complete? */
1218 GLboolean _RenderToTexture
; /**< Any rendering to this texture? */
1220 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1221 struct gl_texture_image
*Image
[MAX_FACES
][MAX_TEXTURE_LEVELS
];
1223 /** GL_EXT_paletted_texture */
1224 struct gl_color_table Palette
;
1227 * \name For device driver.
1228 * Note: instead of attaching driver data to this pointer, it's preferable
1229 * to instead use this struct as a base class for your own texture object
1230 * class. Driver->NewTextureObject() can be used to implement the
1233 void *DriverData
; /**< Arbitrary device driver data */
1237 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1238 #define MAX_COMBINER_TERMS 4
1242 * Texture combine environment state.
1244 struct gl_tex_env_combine_state
1246 GLenum ModeRGB
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1247 GLenum ModeA
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1248 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1249 GLenum SourceRGB
[MAX_COMBINER_TERMS
];
1250 GLenum SourceA
[MAX_COMBINER_TERMS
];
1251 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1252 GLenum OperandRGB
[MAX_COMBINER_TERMS
];
1253 GLenum OperandA
[MAX_COMBINER_TERMS
];
1254 GLuint ScaleShiftRGB
; /**< 0, 1 or 2 */
1255 GLuint ScaleShiftA
; /**< 0, 1 or 2 */
1256 GLuint _NumArgsRGB
; /**< Number of inputs used for the RGB combiner */
1257 GLuint _NumArgsA
; /**< Number of inputs used for the A combiner */
1262 * Texture coord generation state.
1266 GLenum Mode
; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1267 GLbitfield _ModeBit
; /**< TEXGEN_x bit corresponding to Mode */
1268 GLfloat ObjectPlane
[4];
1269 GLfloat EyePlane
[4];
1274 * Texture unit state. Contains enable flags, texture environment/function/
1275 * combiners, texgen state, pointers to current texture objects and
1276 * post-filter color tables.
1278 struct gl_texture_unit
1280 GLbitfield Enabled
; /**< bitmask of TEXTURE_*_BIT flags */
1281 GLbitfield _ReallyEnabled
; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1283 GLenum EnvMode
; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1284 GLfloat EnvColor
[4];
1286 struct gl_texgen GenS
;
1287 struct gl_texgen GenT
;
1288 struct gl_texgen GenR
;
1289 struct gl_texgen GenQ
;
1290 GLbitfield TexGenEnabled
; /**< Bitwise-OR of [STRQ]_BIT values */
1291 GLbitfield _GenFlags
; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1293 GLfloat LodBias
; /**< for biasing mipmap levels */
1295 GLfloat RotMatrix
[4]; /* 2x2 matrix */
1298 * \name GL_EXT_texture_env_combine
1300 struct gl_tex_env_combine_state Combine
;
1303 * Derived state based on \c EnvMode and the \c BaseFormat of the
1304 * currently enabled texture.
1306 struct gl_tex_env_combine_state _EnvMode
;
1309 * Currently enabled combiner state. This will point to either
1310 * \c Combine or \c _EnvMode.
1312 struct gl_tex_env_combine_state
*_CurrentCombine
;
1314 /** Current texture object pointers */
1315 struct gl_texture_object
*CurrentTex
[NUM_TEXTURE_TARGETS
];
1317 /** Points to highest priority, complete and enabled texture object */
1318 struct gl_texture_object
*_Current
;
1320 /** GL_SGI_texture_color_table */
1322 struct gl_color_table ColorTable
;
1323 struct gl_color_table ProxyColorTable
;
1324 GLboolean ColorTableEnabled
;
1330 * Texture attribute group (GL_TEXTURE_BIT).
1332 struct gl_texture_attrib
1334 GLuint CurrentUnit
; /**< GL_ACTIVE_TEXTURE */
1335 struct gl_texture_unit Unit
[MAX_TEXTURE_UNITS
];
1337 struct gl_texture_object
*ProxyTex
[NUM_TEXTURE_TARGETS
];
1339 /** GL_ARB_seamless_cubemap */
1340 GLboolean CubeMapSeamless
;
1342 /** GL_EXT_shared_texture_palette */
1343 GLboolean SharedPalette
;
1344 struct gl_color_table Palette
;
1346 /** Texture units/samplers used by vertex or fragment texturing */
1347 GLbitfield _EnabledUnits
;
1349 /** Texture coord units/sets used for fragment texturing */
1350 GLbitfield _EnabledCoordUnits
;
1352 /** Texture coord units that have texgen enabled */
1353 GLbitfield _TexGenEnabled
;
1355 /** Texture coord units that have non-identity matrices */
1356 GLbitfield _TexMatEnabled
;
1358 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1359 GLbitfield _GenFlags
;
1364 * Transformation attribute group (GL_TRANSFORM_BIT).
1366 struct gl_transform_attrib
1368 GLenum MatrixMode
; /**< Matrix mode */
1369 GLfloat EyeUserPlane
[MAX_CLIP_PLANES
][4]; /**< User clip planes */
1370 GLfloat _ClipUserPlane
[MAX_CLIP_PLANES
][4]; /**< derived */
1371 GLbitfield ClipPlanesEnabled
; /**< on/off bitmask */
1372 GLboolean Normalize
; /**< Normalize all normals? */
1373 GLboolean RescaleNormals
; /**< GL_EXT_rescale_normal */
1374 GLboolean RasterPositionUnclipped
; /**< GL_IBM_rasterpos_clip */
1375 GLboolean DepthClamp
; /**< GL_ARB_depth_clamp */
1377 GLboolean CullVertexFlag
; /**< True if GL_CULL_VERTEX_EXT is enabled */
1378 GLfloat CullEyePos
[4];
1379 GLfloat CullObjPos
[4];
1384 * Viewport attribute group (GL_VIEWPORT_BIT).
1386 struct gl_viewport_attrib
1388 GLint X
, Y
; /**< position */
1389 GLsizei Width
, Height
; /**< size */
1390 GLfloat Near
, Far
; /**< Depth buffer range */
1391 GLmatrix _WindowMap
; /**< Mapping transformation as a matrix. */
1396 * GL_ARB_vertex/pixel_buffer_object buffer object
1398 struct gl_buffer_object
1402 GLenum Usage
; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1403 GLsizeiptrARB Size
; /**< Size of buffer storage in bytes */
1404 GLubyte
*Data
; /**< Location of storage either in RAM or VRAM. */
1405 /** Fields describing a mapped buffer */
1407 GLbitfield AccessFlags
; /**< Mask of GL_MAP_x_BIT flags */
1408 GLvoid
*Pointer
; /**< User-space address of mapping */
1409 GLintptr Offset
; /**< Mapped offset */
1410 GLsizeiptr Length
; /**< Mapped length */
1412 GLboolean Written
; /**< Ever written to? (for debugging) */
1417 * Client pixel packing/unpacking attributes
1419 struct gl_pixelstore_attrib
1427 GLboolean SwapBytes
;
1429 GLboolean ClientStorage
; /**< GL_APPLE_client_storage */
1430 GLboolean Invert
; /**< GL_MESA_pack_invert */
1431 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_pixel_buffer_object */
1436 * Client vertex array attributes
1438 struct gl_client_array
1440 GLint Size
; /**< components per element (1,2,3,4) */
1441 GLenum Type
; /**< datatype: GL_FLOAT, GL_INT, etc */
1442 GLenum Format
; /**< default: GL_RGBA, but may be GL_BGRA */
1443 GLsizei Stride
; /**< user-specified stride */
1444 GLsizei StrideB
; /**< actual stride in bytes */
1445 const GLubyte
*Ptr
; /**< Points to array data */
1446 GLboolean Enabled
; /**< Enabled flag is a boolean */
1447 GLboolean Normalized
; /**< GL_ARB_vertex_program */
1448 GLuint _ElementSize
; /**< size of each element in bytes */
1450 struct gl_buffer_object
*BufferObj
;/**< GL_ARB_vertex_buffer_object */
1451 GLuint _MaxElement
; /**< max element index into array buffer + 1 */
1456 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1457 * extension, but a nice encapsulation in any case.
1459 struct gl_array_object
1461 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1465 _glthread_Mutex Mutex
;
1466 GLboolean VBOonly
; /**< require all arrays to live in VBOs? */
1468 /** Conventional vertex arrays */
1470 struct gl_client_array Vertex
;
1471 struct gl_client_array Weight
;
1472 struct gl_client_array Normal
;
1473 struct gl_client_array Color
;
1474 struct gl_client_array SecondaryColor
;
1475 struct gl_client_array FogCoord
;
1476 struct gl_client_array Index
;
1477 struct gl_client_array EdgeFlag
;
1478 struct gl_client_array TexCoord
[MAX_TEXTURE_COORD_UNITS
];
1479 struct gl_client_array PointSize
;
1483 * Generic arrays for vertex programs/shaders.
1484 * For NV vertex programs, these attributes alias and take priority
1485 * over the conventional attribs above. For ARB vertex programs and
1486 * GLSL vertex shaders, these attributes are separate.
1488 struct gl_client_array VertexAttrib
[MAX_VERTEX_GENERIC_ATTRIBS
];
1490 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1491 GLbitfield _Enabled
;
1494 * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
1495 * we can determine the max legal (in bounds) glDrawElements array index.
1502 * Vertex array state
1504 struct gl_array_attrib
1506 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1507 struct gl_array_object
*ArrayObj
;
1509 /** The default vertex array object */
1510 struct gl_array_object
*DefaultArrayObj
;
1512 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1513 struct _mesa_HashTable
*Objects
;
1515 GLint ActiveTexture
; /**< Client Active Texture */
1516 GLuint LockFirst
; /**< GL_EXT_compiled_vertex_array */
1517 GLuint LockCount
; /**< GL_EXT_compiled_vertex_array */
1519 GLbitfield NewState
; /**< mask of _NEW_ARRAY_* values */
1521 #if FEATURE_ARB_vertex_buffer_object
1522 struct gl_buffer_object
*ArrayBufferObj
;
1523 struct gl_buffer_object
*ElementArrayBufferObj
;
1529 * Feedback buffer state
1534 GLbitfield _Mask
; /**< FB_* bits */
1542 * Selection buffer state
1546 GLuint
*Buffer
; /**< selection buffer */
1547 GLuint BufferSize
; /**< size of the selection buffer */
1548 GLuint BufferCount
; /**< number of values in the selection buffer */
1549 GLuint Hits
; /**< number of records in the selection buffer */
1550 GLuint NameStackDepth
; /**< name stack depth */
1551 GLuint NameStack
[MAX_NAME_STACK_DEPTH
]; /**< name stack */
1552 GLboolean HitFlag
; /**< hit flag */
1553 GLfloat HitMinZ
; /**< minimum hit depth */
1554 GLfloat HitMaxZ
; /**< maximum hit depth */
1559 * 1-D Evaluator control points
1563 GLuint Order
; /**< Number of control points */
1564 GLfloat u1
, u2
, du
; /**< u1, u2, 1.0/(u2-u1) */
1565 GLfloat
*Points
; /**< Points to contiguous control points */
1570 * 2-D Evaluator control points
1574 GLuint Uorder
; /**< Number of control points in U dimension */
1575 GLuint Vorder
; /**< Number of control points in V dimension */
1578 GLfloat
*Points
; /**< Points to contiguous control points */
1583 * All evaluator control point state
1585 struct gl_evaluators
1591 struct gl_1d_map Map1Vertex3
;
1592 struct gl_1d_map Map1Vertex4
;
1593 struct gl_1d_map Map1Index
;
1594 struct gl_1d_map Map1Color4
;
1595 struct gl_1d_map Map1Normal
;
1596 struct gl_1d_map Map1Texture1
;
1597 struct gl_1d_map Map1Texture2
;
1598 struct gl_1d_map Map1Texture3
;
1599 struct gl_1d_map Map1Texture4
;
1600 struct gl_1d_map Map1Attrib
[16]; /**< GL_NV_vertex_program */
1607 struct gl_2d_map Map2Vertex3
;
1608 struct gl_2d_map Map2Vertex4
;
1609 struct gl_2d_map Map2Index
;
1610 struct gl_2d_map Map2Color4
;
1611 struct gl_2d_map Map2Normal
;
1612 struct gl_2d_map Map2Texture1
;
1613 struct gl_2d_map Map2Texture2
;
1614 struct gl_2d_map Map2Texture3
;
1615 struct gl_2d_map Map2Texture4
;
1616 struct gl_2d_map Map2Attrib
[16]; /**< GL_NV_vertex_program */
1622 * Names of the various vertex/fragment program register files, etc.
1624 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1625 * All values should fit in a 4-bit field.
1627 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1628 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1629 * be "uniform" variables since they can only be set outside glBegin/End.
1630 * They're also all stored in the same Parameters array.
1634 PROGRAM_TEMPORARY
, /**< machine->Temporary[] */
1635 PROGRAM_INPUT
, /**< machine->Inputs[] */
1636 PROGRAM_OUTPUT
, /**< machine->Outputs[] */
1637 PROGRAM_VARYING
, /**< machine->Inputs[]/Outputs[] */
1638 PROGRAM_LOCAL_PARAM
, /**< gl_program->LocalParams[] */
1639 PROGRAM_ENV_PARAM
, /**< gl_program->Parameters[] */
1640 PROGRAM_STATE_VAR
, /**< gl_program->Parameters[] */
1641 PROGRAM_NAMED_PARAM
, /**< gl_program->Parameters[] */
1642 PROGRAM_CONSTANT
, /**< gl_program->Parameters[] */
1643 PROGRAM_UNIFORM
, /**< gl_program->Parameters[] */
1644 PROGRAM_WRITE_ONLY
, /**< A dummy, write-only register */
1645 PROGRAM_ADDRESS
, /**< machine->AddressReg */
1646 PROGRAM_SAMPLER
, /**< for shader samplers, compile-time only */
1647 PROGRAM_UNDEFINED
, /**< Invalid/TBD value */
1652 /** Vertex and fragment instructions */
1653 struct prog_instruction
;
1654 struct gl_program_parameter_list
;
1655 struct gl_uniform_list
;
1659 * Base class for any kind of program object
1664 GLubyte
*String
; /**< Null-terminated program text */
1666 GLenum Target
; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1667 GLenum Format
; /**< String encoding format */
1670 struct prog_instruction
*Instructions
;
1672 GLbitfield InputsRead
; /**< Bitmask of which input regs are read */
1673 GLbitfield OutputsWritten
; /**< Bitmask of which output regs are written to */
1674 GLbitfield InputFlags
[MAX_PROGRAM_INPUTS
]; /**< PROG_PARAM_BIT_x flags */
1675 GLbitfield OutputFlags
[MAX_PROGRAM_OUTPUTS
]; /**< PROG_PARAM_BIT_x flags */
1676 GLbitfield TexturesUsed
[MAX_TEXTURE_UNITS
]; /**< TEXTURE_x_BIT bitmask */
1677 GLbitfield SamplersUsed
; /**< Bitfield of which samplers are used */
1678 GLbitfield ShadowSamplers
; /**< Texture units used for shadow sampling. */
1681 /** Named parameters, constants, etc. from program text */
1682 struct gl_program_parameter_list
*Parameters
;
1683 /** Numbered local parameters */
1684 GLfloat LocalParams
[MAX_PROGRAM_LOCAL_PARAMS
][4];
1686 /** Vertex/fragment shader varying vars */
1687 struct gl_program_parameter_list
*Varying
;
1688 /** Vertex program user-defined attributes */
1689 struct gl_program_parameter_list
*Attributes
;
1691 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1692 GLubyte SamplerUnits
[MAX_SAMPLERS
];
1693 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1694 gl_texture_index SamplerTargets
[MAX_SAMPLERS
];
1696 /** Logical counts */
1698 GLuint NumInstructions
;
1699 GLuint NumTemporaries
;
1700 GLuint NumParameters
;
1701 GLuint NumAttributes
;
1702 GLuint NumAddressRegs
;
1703 GLuint NumAluInstructions
;
1704 GLuint NumTexInstructions
;
1705 GLuint NumTexIndirections
;
1707 /** Native, actual h/w counts */
1709 GLuint NumNativeInstructions
;
1710 GLuint NumNativeTemporaries
;
1711 GLuint NumNativeParameters
;
1712 GLuint NumNativeAttributes
;
1713 GLuint NumNativeAddressRegs
;
1714 GLuint NumNativeAluInstructions
;
1715 GLuint NumNativeTexInstructions
;
1716 GLuint NumNativeTexIndirections
;
1721 /** Vertex program object */
1722 struct gl_vertex_program
1724 struct gl_program Base
; /**< base class */
1725 GLboolean IsNVProgram
; /**< is this a GL_NV_vertex_program program? */
1726 GLboolean IsPositionInvariant
;
1730 /** Fragment program object */
1731 struct gl_fragment_program
1733 struct gl_program Base
; /**< base class */
1735 GLboolean UsesKill
; /**< shader uses KIL instruction */
1740 * State common to vertex and fragment programs.
1742 struct gl_program_state
1744 GLint ErrorPos
; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1745 const char *ErrorString
; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1750 * Context state for vertex programs.
1752 struct gl_vertex_program_state
1754 GLboolean Enabled
; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1755 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
1756 GLboolean PointSizeEnabled
; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1757 GLboolean TwoSideEnabled
; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1758 struct gl_vertex_program
*Current
; /**< User-bound vertex program */
1760 /** Currently enabled and valid vertex program (including internal
1761 * programs, user-defined vertex programs and GLSL vertex shaders).
1762 * This is the program we must use when rendering.
1764 struct gl_vertex_program
*_Current
;
1766 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
1768 /* For GL_NV_vertex_program only: */
1769 GLenum TrackMatrix
[MAX_PROGRAM_ENV_PARAMS
/ 4];
1770 GLenum TrackMatrixTransform
[MAX_PROGRAM_ENV_PARAMS
/ 4];
1772 /** Should fixed-function T&L be implemented with a vertex prog? */
1773 GLboolean _MaintainTnlProgram
;
1775 /** Program to emulate fixed-function T&L (see above) */
1776 struct gl_vertex_program
*_TnlProgram
;
1778 /** Cache of fixed-function programs */
1779 struct gl_program_cache
*Cache
;
1781 GLboolean _Overriden
;
1786 * Context state for fragment programs.
1788 struct gl_fragment_program_state
1790 GLboolean Enabled
; /**< User-set fragment program enable flag */
1791 GLboolean _Enabled
; /**< Enabled and _valid_ user program? */
1792 struct gl_fragment_program
*Current
; /**< User-bound fragment program */
1794 /** Currently enabled and valid fragment program (including internal
1795 * programs, user-defined fragment programs and GLSL fragment shaders).
1796 * This is the program we must use when rendering.
1798 struct gl_fragment_program
*_Current
;
1800 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
1802 /** Should fixed-function texturing be implemented with a fragment prog? */
1803 GLboolean _MaintainTexEnvProgram
;
1805 /** Program to emulate fixed-function texture env/combine (see above) */
1806 struct gl_fragment_program
*_TexEnvProgram
;
1808 /** Cache of fixed-function programs */
1809 struct gl_program_cache
*Cache
;
1814 * ATI_fragment_shader runtime state
1816 #define ATI_FS_INPUT_PRIMARY 0
1817 #define ATI_FS_INPUT_SECONDARY 1
1819 struct atifs_instruction
;
1820 struct atifs_setupinst
;
1823 * ATI fragment shader
1825 struct ati_fragment_shader
1829 struct atifs_instruction
*Instructions
[2];
1830 struct atifs_setupinst
*SetupInst
[2];
1831 GLfloat Constants
[8][4];
1832 GLbitfield LocalConstDef
; /**< Indicates which constants have been set */
1833 GLubyte numArithInstr
[2];
1834 GLubyte regsAssigned
[2];
1835 GLubyte NumPasses
; /**< 1 or 2 */
1837 GLubyte last_optype
;
1838 GLboolean interpinp1
;
1844 * Context state for GL_ATI_fragment_shader
1846 struct gl_ati_fragment_shader_state
1849 GLboolean _Enabled
; /**< enabled and valid shader? */
1850 GLboolean Compiling
;
1851 GLfloat GlobalConstants
[8][4];
1852 struct ati_fragment_shader
*Current
;
1857 * Occlusion/timer query object.
1859 struct gl_query_object
1861 GLenum Target
; /**< The query target, when active */
1862 GLuint Id
; /**< hash table ID/name */
1863 GLuint64EXT Result
; /**< the counter */
1864 GLboolean Active
; /**< inside Begin/EndQuery */
1865 GLboolean Ready
; /**< result is ready? */
1870 * Context state for query objects.
1872 struct gl_query_state
1874 struct _mesa_HashTable
*QueryObjects
;
1875 struct gl_query_object
*CurrentOcclusionObject
; /* GL_ARB_occlusion_query */
1876 struct gl_query_object
*CurrentTimerObject
; /* GL_EXT_timer_query */
1880 /** Sync object state */
1881 struct gl_sync_object
{
1882 struct simple_node link
;
1883 GLenum Type
; /**< GL_SYNC_FENCE */
1884 GLuint Name
; /**< Fence name */
1885 GLint RefCount
; /**< Reference count */
1886 GLboolean DeletePending
; /**< Object was deleted while there were still
1887 * live references (e.g., sync not yet finished)
1889 GLenum SyncCondition
;
1890 GLbitfield Flags
; /**< Flags passed to glFenceSync */
1891 GLuint StatusFlag
:1; /**< Has the sync object been signaled? */
1895 /** Set by #pragma directives */
1896 struct gl_sl_pragmas
1898 GLboolean IgnoreOptimize
; /**< ignore #pragma optimize(on/off) ? */
1899 GLboolean IgnoreDebug
; /**< ignore #pragma debug(on/off) ? */
1900 GLboolean Optimize
; /**< defaults on */
1901 GLboolean Debug
; /**< defaults off */
1906 * A GLSL vertex or fragment shader object.
1910 GLenum Type
; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
1911 GLuint Name
; /**< AKA the handle */
1912 GLint RefCount
; /**< Reference count */
1913 GLboolean DeletePending
;
1914 GLboolean CompileStatus
;
1915 GLboolean Main
; /**< shader defines main() */
1916 GLboolean UnresolvedRefs
;
1917 const GLchar
*Source
; /**< Source code string */
1918 GLuint SourceChecksum
; /**< for debug/logging purposes */
1919 struct gl_program
*Program
; /**< Post-compile assembly code */
1921 struct gl_sl_pragmas Pragmas
;
1926 * A GLSL program object.
1927 * Basically a linked collection of vertex and fragment shaders.
1929 struct gl_shader_program
1931 GLenum Type
; /**< Always GL_SHADER_PROGRAM (internal token) */
1932 GLuint Name
; /**< aka handle or ID */
1933 GLint RefCount
; /**< Reference count */
1934 GLboolean DeletePending
;
1936 GLuint NumShaders
; /**< number of attached shaders */
1937 struct gl_shader
**Shaders
; /**< List of attached the shaders */
1939 /** User-defined attribute bindings (glBindAttribLocation) */
1940 struct gl_program_parameter_list
*Attributes
;
1942 /* post-link info: */
1943 struct gl_vertex_program
*VertexProgram
; /**< Linked vertex program */
1944 struct gl_fragment_program
*FragmentProgram
; /**< Linked fragment prog */
1945 struct gl_uniform_list
*Uniforms
;
1946 struct gl_program_parameter_list
*Varying
;
1947 GLboolean LinkStatus
; /**< GL_LINK_STATUS */
1948 GLboolean Validated
;
1949 GLboolean _Used
; /**< Ever used for drawing? */
1954 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
1955 #define GLSL_LOG 0x2 /**< Write shaders to files */
1956 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
1957 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
1958 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
1959 #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
1960 #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
1961 #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
1965 * Context state for GLSL vertex/fragment shaders.
1967 struct gl_shader_state
1969 struct gl_shader_program
*CurrentProgram
; /**< The user-bound program */
1970 /** Driver-selectable options: */
1971 GLboolean EmitHighLevelInstructions
; /**< IF/ELSE/ENDIF vs. BRA, etc. */
1972 GLboolean EmitContReturn
; /**< Emit CONT/RET opcodes? */
1973 GLboolean EmitCondCodes
; /**< Use condition codes? */
1974 GLboolean EmitComments
; /**< Annotated instructions */
1975 GLboolean EmitNVTempInitialization
; /**< 0-fill NV temp registers */
1977 GLbitfield Flags
; /**< Mask of GLSL_x flags */
1978 struct gl_sl_pragmas DefaultPragmas
; /**< Default #pragma settings */
1983 * State which can be shared by multiple contexts:
1985 struct gl_shared_state
1987 _glthread_Mutex Mutex
; /**< for thread safety */
1988 GLint RefCount
; /**< Reference count */
1989 struct _mesa_HashTable
*DisplayList
; /**< Display lists hash table */
1990 struct _mesa_HashTable
*TexObjects
; /**< Texture objects hash table */
1992 /** Default texture objects (shared by all texture units) */
1993 struct gl_texture_object
*DefaultTex
[NUM_TEXTURE_TARGETS
];
1995 /** Fallback texture used when a bound texture is incomplete */
1996 struct gl_texture_object
*FallbackTex
;
1999 * \name Thread safety and statechange notification for texture
2002 * \todo Improve the granularity of locking.
2005 _glthread_Mutex TexMutex
; /**< texobj thread safety */
2006 GLuint TextureStateStamp
; /**< state notification for shared tex */
2009 /** Default buffer object for vertex arrays that aren't in VBOs */
2010 struct gl_buffer_object
*NullBufferObj
;
2013 * \name Vertex/fragment programs
2016 struct _mesa_HashTable
*Programs
; /**< All vertex/fragment programs */
2017 #if FEATURE_ARB_vertex_program
2018 struct gl_vertex_program
*DefaultVertexProgram
;
2020 #if FEATURE_ARB_fragment_program
2021 struct gl_fragment_program
*DefaultFragmentProgram
;
2025 #if FEATURE_ATI_fragment_shader
2026 struct _mesa_HashTable
*ATIShaders
;
2027 struct ati_fragment_shader
*DefaultFragmentShader
;
2030 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2031 struct _mesa_HashTable
*BufferObjects
;
2034 #if FEATURE_ARB_shader_objects
2035 /** Table of both gl_shader and gl_shader_program objects */
2036 struct _mesa_HashTable
*ShaderObjects
;
2039 #if FEATURE_EXT_framebuffer_object
2040 struct _mesa_HashTable
*RenderBuffers
;
2041 struct _mesa_HashTable
*FrameBuffers
;
2044 #if FEATURE_ARB_sync
2045 struct simple_node SyncObjects
;
2048 void *DriverData
; /**< Device driver shared state */
2055 * A renderbuffer stores colors or depth values or stencil values.
2056 * A framebuffer object will have a collection of these.
2057 * Data are read/written to the buffer with a handful of Get/Put functions.
2059 * Instances of this object are allocated with the Driver's NewRenderbuffer
2060 * hook. Drivers will likely wrap this class inside a driver-specific
2061 * class to simulate inheritance.
2063 struct gl_renderbuffer
2065 #define RB_MAGIC 0xaabbccdd
2066 int Magic
; /** XXX TEMPORARY DEBUG INFO */
2067 _glthread_Mutex Mutex
; /**< for thread safety */
2068 GLuint ClassID
; /**< Useful for drivers */
2071 GLuint Width
, Height
;
2073 GLenum InternalFormat
; /**< The user-specified format */
2074 GLenum _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2075 GL_STENCIL_INDEX. */
2076 GLuint Format
; /**< The actual format: MESA_FORMAT_x */
2080 GLenum DataType
; /**< Type of values passed to the Get/Put functions */
2081 GLvoid
*Data
; /**< This may not be used by some kinds of RBs */
2083 /* Used to wrap one renderbuffer around another: */
2084 struct gl_renderbuffer
*Wrapped
;
2086 /* Delete this renderbuffer */
2087 void (*Delete
)(struct gl_renderbuffer
*rb
);
2089 /* Allocate new storage for this renderbuffer */
2090 GLboolean (*AllocStorage
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2091 GLenum internalFormat
,
2092 GLuint width
, GLuint height
);
2094 /* Lock/Unlock are called before/after calling the Get/Put functions.
2095 * Not sure this is the right place for these yet.
2096 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2097 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2100 /* Return a pointer to the element/pixel at (x,y).
2101 * Should return NULL if the buffer memory can't be directly addressed.
2103 void *(*GetPointer
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2106 /* Get/Read a row of values.
2107 * The values will be of format _BaseFormat and type DataType.
2109 void (*GetRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2110 GLint x
, GLint y
, void *values
);
2112 /* Get/Read values at arbitrary locations.
2113 * The values will be of format _BaseFormat and type DataType.
2115 void (*GetValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2116 const GLint x
[], const GLint y
[], void *values
);
2118 /* Put/Write a row of values.
2119 * The values will be of format _BaseFormat and type DataType.
2121 void (*PutRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2122 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
);
2124 /* Put/Write a row of RGB values. This is a special-case routine that's
2125 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2126 * a common case for glDrawPixels and some triangle routines.
2127 * The values will be of format GL_RGB and type DataType.
2129 void (*PutRowRGB
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2130 GLint x
, GLint y
, const void *values
, const GLubyte
*mask
);
2133 /* Put/Write a row of identical values.
2134 * The values will be of format _BaseFormat and type DataType.
2136 void (*PutMonoRow
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2137 GLint x
, GLint y
, const void *value
, const GLubyte
*mask
);
2139 /* Put/Write values at arbitrary locations.
2140 * The values will be of format _BaseFormat and type DataType.
2142 void (*PutValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
, GLuint count
,
2143 const GLint x
[], const GLint y
[], const void *values
,
2144 const GLubyte
*mask
);
2145 /* Put/Write identical values at arbitrary locations.
2146 * The values will be of format _BaseFormat and type DataType.
2148 void (*PutMonoValues
)(GLcontext
*ctx
, struct gl_renderbuffer
*rb
,
2149 GLuint count
, const GLint x
[], const GLint y
[],
2150 const void *value
, const GLubyte
*mask
);
2155 * A renderbuffer attachment points to either a texture object (and specifies
2156 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2158 struct gl_renderbuffer_attachment
2160 GLenum Type
; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2164 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2165 * application supplied renderbuffer object.
2167 struct gl_renderbuffer
*Renderbuffer
;
2170 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2171 * supplied texture object.
2173 struct gl_texture_object
*Texture
;
2174 GLuint TextureLevel
; /**< Attached mipmap level. */
2175 GLuint CubeMapFace
; /**< 0 .. 5, for cube map textures. */
2176 GLuint Zoffset
; /**< Slice for 3D textures, or layer for both 1D
2177 * and 2D array textures */
2182 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2183 * In C++ terms, think of this as a base class from which device drivers
2184 * will make derived classes.
2186 struct gl_framebuffer
2188 _glthread_Mutex Mutex
; /**< for thread safety */
2190 * If zero, this is a window system framebuffer. If non-zero, this
2191 * is a FBO framebuffer; note that for some devices (i.e. those with
2192 * a natural pixel coordinate system for FBOs that differs from the
2193 * OpenGL/Mesa coordinate system), this means that the viewport,
2194 * polygon face orientation, and polygon stipple will have to be inverted.
2199 GLboolean DeletePending
;
2202 * The framebuffer's visual. Immutable if this is a window system buffer.
2203 * Computed from attachments if user-made FBO.
2207 GLboolean Initialized
;
2209 GLuint Width
, Height
; /**< size of frame buffer in pixels */
2211 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2213 GLint _Xmin
, _Xmax
; /**< inclusive */
2214 GLint _Ymin
, _Ymax
; /**< exclusive */
2217 /** \name Derived Z buffer stuff */
2219 GLuint _DepthMax
; /**< Max depth buffer value */
2220 GLfloat _DepthMaxF
; /**< Float max depth buffer value */
2221 GLfloat _MRD
; /**< minimum resolvable difference in Z values */
2224 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2227 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2228 struct gl_renderbuffer_attachment Attachment
[BUFFER_COUNT
];
2230 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2231 * attribute group and GL_PIXEL attribute group, respectively.
2233 GLenum ColorDrawBuffer
[MAX_DRAW_BUFFERS
];
2234 GLenum ColorReadBuffer
;
2236 /** Computed from ColorDraw/ReadBuffer above */
2237 GLuint _NumColorDrawBuffers
;
2238 GLint _ColorDrawBufferIndexes
[MAX_DRAW_BUFFERS
]; /**< BUFFER_x or -1 */
2239 GLint _ColorReadBufferIndex
; /* -1 = None */
2240 struct gl_renderbuffer
*_ColorDrawBuffers
[MAX_DRAW_BUFFERS
];
2241 struct gl_renderbuffer
*_ColorReadBuffer
;
2243 /** The Actual depth/stencil buffers to use. May be wrappers around the
2244 * depth/stencil buffers attached above. */
2245 struct gl_renderbuffer
*_DepthBuffer
;
2246 struct gl_renderbuffer
*_StencilBuffer
;
2248 /** Delete this framebuffer */
2249 void (*Delete
)(struct gl_framebuffer
*fb
);
2254 * Limits for vertex and fragment programs.
2256 struct gl_program_constants
2258 /* logical limits */
2259 GLuint MaxInstructions
;
2260 GLuint MaxAluInstructions
; /* fragment programs only, for now */
2261 GLuint MaxTexInstructions
; /* fragment programs only, for now */
2262 GLuint MaxTexIndirections
; /* fragment programs only, for now */
2265 GLuint MaxAddressRegs
; /* vertex program only, for now */
2266 GLuint MaxParameters
;
2267 GLuint MaxLocalParams
;
2268 GLuint MaxEnvParams
;
2269 /* native/hardware limits */
2270 GLuint MaxNativeInstructions
;
2271 GLuint MaxNativeAluInstructions
; /* fragment programs only, for now */
2272 GLuint MaxNativeTexInstructions
; /* fragment programs only, for now */
2273 GLuint MaxNativeTexIndirections
; /* fragment programs only, for now */
2274 GLuint MaxNativeAttribs
;
2275 GLuint MaxNativeTemps
;
2276 GLuint MaxNativeAddressRegs
; /* vertex program only, for now */
2277 GLuint MaxNativeParameters
;
2279 GLuint MaxUniformComponents
;
2284 * Constants which may be overridden by device driver during context creation
2285 * but are never changed after that.
2289 GLint MaxTextureLevels
; /**< Max mipmap levels. */
2290 GLint Max3DTextureLevels
; /**< Max mipmap levels for 3D textures */
2291 GLint MaxCubeTextureLevels
; /**< Max mipmap levels for cube textures */
2292 GLint MaxArrayTextureLayers
; /**< Max layers in array textures */
2293 GLint MaxTextureRectSize
; /**< Max rectangle texture size, in pixes */
2294 GLuint MaxTextureCoordUnits
;
2295 GLuint MaxTextureImageUnits
;
2296 GLuint MaxVertexTextureImageUnits
;
2297 GLuint MaxTextureUnits
; /**< = MIN(CoordUnits, ImageUnits) */
2298 GLfloat MaxTextureMaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
2299 GLfloat MaxTextureLodBias
; /**< GL_EXT_texture_lod_bias */
2301 GLuint MaxArrayLockSize
;
2305 GLfloat MinPointSize
, MaxPointSize
; /**< aliased */
2306 GLfloat MinPointSizeAA
, MaxPointSizeAA
; /**< antialiased */
2307 GLfloat PointSizeGranularity
;
2308 GLfloat MinLineWidth
, MaxLineWidth
; /**< aliased */
2309 GLfloat MinLineWidthAA
, MaxLineWidthAA
; /**< antialiased */
2310 GLfloat LineWidthGranularity
;
2312 GLuint MaxColorTableSize
;
2313 GLuint MaxConvolutionWidth
;
2314 GLuint MaxConvolutionHeight
;
2316 GLuint MaxClipPlanes
;
2318 GLfloat MaxShininess
; /**< GL_NV_light_max_exponent */
2319 GLfloat MaxSpotExponent
; /**< GL_NV_light_max_exponent */
2321 GLuint MaxViewportWidth
, MaxViewportHeight
;
2323 struct gl_program_constants VertexProgram
; /**< GL_ARB_vertex_program */
2324 struct gl_program_constants FragmentProgram
; /**< GL_ARB_fragment_program */
2325 GLuint MaxProgramMatrices
;
2326 GLuint MaxProgramMatrixStackDepth
;
2328 /** vertex array / buffer object bounds checking */
2329 GLboolean CheckArrayBounds
;
2331 GLuint MaxDrawBuffers
; /**< GL_ARB_draw_buffers */
2333 GLenum ColorReadFormat
; /**< GL_OES_read_format */
2334 GLenum ColorReadType
; /**< GL_OES_read_format */
2336 GLuint MaxColorAttachments
; /**< GL_EXT_framebuffer_object */
2337 GLuint MaxRenderbufferSize
; /**< GL_EXT_framebuffer_object */
2338 GLuint MaxSamples
; /**< GL_ARB_framebuffer_object */
2340 GLuint MaxVarying
; /**< Number of float[4] varying parameters */
2342 GLbitfield SupportedBumpUnits
; /**> units supporting GL_ATI_envmap_bumpmap as targets */
2345 * Maximum amount of time, measured in nanseconds, that the server can wait.
2347 GLuint64 MaxServerWaitTimeout
;
2350 /**< GL_EXT_provoking_vertex */
2351 GLboolean QuadsFollowProvokingVertexConvention
;
2356 * Enable flag for each OpenGL extension. Different device drivers will
2357 * enable different extensions at runtime.
2359 struct gl_extensions
2361 GLboolean dummy
; /* don't remove this! */
2362 GLboolean ARB_copy_buffer
;
2363 GLboolean ARB_depth_texture
;
2364 GLboolean ARB_depth_clamp
;
2365 GLboolean ARB_draw_buffers
;
2366 GLboolean ARB_draw_elements_base_vertex
;
2367 GLboolean ARB_fragment_program
;
2368 GLboolean ARB_fragment_program_shadow
;
2369 GLboolean ARB_fragment_shader
;
2370 GLboolean ARB_framebuffer_object
;
2371 GLboolean ARB_half_float_pixel
;
2372 GLboolean ARB_imaging
;
2373 GLboolean ARB_map_buffer_range
;
2374 GLboolean ARB_multisample
;
2375 GLboolean ARB_multitexture
;
2376 GLboolean ARB_occlusion_query
;
2377 GLboolean ARB_point_sprite
;
2378 GLboolean ARB_seamless_cube_map
;
2379 GLboolean ARB_shader_objects
;
2380 GLboolean ARB_shading_language_100
;
2381 GLboolean ARB_shading_language_120
;
2382 GLboolean ARB_shadow
;
2383 GLboolean ARB_shadow_ambient
; /* or GL_ARB_shadow_ambient */
2385 GLboolean ARB_texture_border_clamp
;
2386 GLboolean ARB_texture_compression
;
2387 GLboolean ARB_texture_cube_map
;
2388 GLboolean ARB_texture_env_combine
;
2389 GLboolean ARB_texture_env_crossbar
;
2390 GLboolean ARB_texture_env_dot3
;
2391 GLboolean ARB_texture_float
;
2392 GLboolean ARB_texture_mirrored_repeat
;
2393 GLboolean ARB_texture_non_power_of_two
;
2394 GLboolean ARB_transpose_matrix
;
2395 GLboolean ARB_vertex_array_object
;
2396 GLboolean ARB_vertex_buffer_object
;
2397 GLboolean ARB_vertex_program
;
2398 GLboolean ARB_vertex_shader
;
2399 GLboolean ARB_window_pos
;
2402 GLboolean EXT_blend_color
;
2403 GLboolean EXT_blend_equation_separate
;
2404 GLboolean EXT_blend_func_separate
;
2405 GLboolean EXT_blend_logic_op
;
2406 GLboolean EXT_blend_minmax
;
2407 GLboolean EXT_blend_subtract
;
2408 GLboolean EXT_clip_volume_hint
;
2409 GLboolean EXT_cull_vertex
;
2410 GLboolean EXT_convolution
;
2411 GLboolean EXT_compiled_vertex_array
;
2412 GLboolean EXT_copy_texture
;
2413 GLboolean EXT_depth_bounds_test
;
2414 GLboolean EXT_draw_range_elements
;
2415 GLboolean EXT_framebuffer_object
;
2416 GLboolean EXT_fog_coord
;
2417 GLboolean EXT_framebuffer_blit
;
2418 GLboolean EXT_gpu_program_parameters
;
2419 GLboolean EXT_histogram
;
2420 GLboolean EXT_multi_draw_arrays
;
2421 GLboolean EXT_paletted_texture
;
2422 GLboolean EXT_packed_depth_stencil
;
2423 GLboolean EXT_packed_pixels
;
2424 GLboolean EXT_pixel_buffer_object
;
2425 GLboolean EXT_point_parameters
;
2426 GLboolean EXT_polygon_offset
;
2427 GLboolean EXT_provoking_vertex
;
2428 GLboolean EXT_rescale_normal
;
2429 GLboolean EXT_shadow_funcs
;
2430 GLboolean EXT_secondary_color
;
2431 GLboolean EXT_separate_specular_color
;
2432 GLboolean EXT_shared_texture_palette
;
2433 GLboolean EXT_stencil_wrap
;
2434 GLboolean EXT_stencil_two_side
;
2435 GLboolean EXT_subtexture
;
2436 GLboolean EXT_texture
;
2437 GLboolean EXT_texture_object
;
2438 GLboolean EXT_texture3D
;
2439 GLboolean EXT_texture_compression_s3tc
;
2440 GLboolean EXT_texture_env_add
;
2441 GLboolean EXT_texture_env_combine
;
2442 GLboolean EXT_texture_env_dot3
;
2443 GLboolean EXT_texture_filter_anisotropic
;
2444 GLboolean EXT_texture_lod_bias
;
2445 GLboolean EXT_texture_mirror_clamp
;
2446 GLboolean EXT_texture_sRGB
;
2447 GLboolean EXT_texture_swizzle
;
2448 GLboolean EXT_timer_query
;
2449 GLboolean EXT_vertex_array
;
2450 GLboolean EXT_vertex_array_bgra
;
2451 GLboolean EXT_vertex_array_set
;
2452 /* vendor extensions */
2453 GLboolean APPLE_client_storage
;
2454 GLboolean APPLE_packed_pixels
;
2455 GLboolean APPLE_vertex_array_object
;
2456 GLboolean ATI_envmap_bumpmap
;
2457 GLboolean ATI_texture_mirror_once
;
2458 GLboolean ATI_texture_env_combine3
;
2459 GLboolean ATI_fragment_shader
;
2460 GLboolean ATI_separate_stencil
;
2461 GLboolean IBM_rasterpos_clip
;
2462 GLboolean IBM_multimode_draw_arrays
;
2463 GLboolean MESA_pack_invert
;
2464 GLboolean MESA_packed_depth_stencil
;
2465 GLboolean MESA_resize_buffers
;
2466 GLboolean MESA_ycbcr_texture
;
2467 GLboolean MESA_texture_array
;
2468 GLboolean MESA_texture_signed_rgba
;
2469 GLboolean NV_blend_square
;
2470 GLboolean NV_fragment_program
;
2471 GLboolean NV_fragment_program_option
;
2472 GLboolean NV_light_max_exponent
;
2473 GLboolean NV_point_sprite
;
2474 GLboolean NV_texgen_reflection
;
2475 GLboolean NV_texture_env_combine4
;
2476 GLboolean NV_texture_rectangle
;
2477 GLboolean NV_vertex_program
;
2478 GLboolean NV_vertex_program1_1
;
2479 GLboolean OES_read_format
;
2480 GLboolean SGI_color_matrix
;
2481 GLboolean SGI_color_table
;
2482 GLboolean SGI_texture_color_table
;
2483 GLboolean SGIS_generate_mipmap
;
2484 GLboolean SGIS_texture_edge_clamp
;
2485 GLboolean SGIS_texture_lod
;
2486 GLboolean TDFX_texture_compression_FXT1
;
2488 /** The extension string */
2489 const GLubyte
*String
;
2494 * A stack of matrices (projection, modelview, color, texture, etc).
2496 struct gl_matrix_stack
2498 GLmatrix
*Top
; /**< points into Stack */
2499 GLmatrix
*Stack
; /**< array [MaxDepth] of GLmatrix */
2500 GLuint Depth
; /**< 0 <= Depth < MaxDepth */
2501 GLuint MaxDepth
; /**< size of Stack[] array */
2502 GLuint DirtyFlag
; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2507 * \name Bits for image transfer operations
2508 * \sa __GLcontextRec::ImageTransferState.
2511 #define IMAGE_SCALE_BIAS_BIT 0x1
2512 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2513 #define IMAGE_MAP_COLOR_BIT 0x4
2514 #define IMAGE_COLOR_TABLE_BIT 0x8
2515 #define IMAGE_CONVOLUTION_BIT 0x10
2516 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2517 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2518 #define IMAGE_COLOR_MATRIX_BIT 0x80
2519 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2520 #define IMAGE_HISTOGRAM_BIT 0x200
2521 #define IMAGE_MIN_MAX_BIT 0x400
2522 #define IMAGE_CLAMP_BIT 0x800
2525 /** Pixel Transfer ops up to convolution */
2526 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2527 IMAGE_SHIFT_OFFSET_BIT | \
2528 IMAGE_MAP_COLOR_BIT | \
2529 IMAGE_COLOR_TABLE_BIT)
2531 /** Pixel transfer ops after convolution */
2532 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2533 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2534 IMAGE_COLOR_MATRIX_BIT | \
2535 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2536 IMAGE_HISTOGRAM_BIT | \
2542 * \name Bits to indicate what state has changed.
2547 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2548 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2549 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2550 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2551 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2552 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2553 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2554 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2555 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2556 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2557 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2558 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2559 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2560 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2561 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2562 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2563 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2564 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2565 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2566 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2567 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2568 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2569 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2570 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2571 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2572 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2573 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2574 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2575 #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
2576 #define _NEW_PROGRAM_CONSTANTS 0x20000000
2577 #define _NEW_BUFFER_OBJECT 0x40000000
2583 * \name Bits to track array state changes
2585 * Also used to summarize array enabled.
2588 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2589 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2590 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2591 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2592 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2593 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2594 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2595 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2596 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
2597 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2598 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2599 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2600 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2601 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2602 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2603 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2604 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2605 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2606 #define _NEW_ARRAY_ALL 0xffffffff
2609 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2610 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2616 * \name A bunch of flags that we think might be useful to drivers.
2618 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2621 #define DD_FLATSHADE 0x1
2622 #define DD_SEPARATE_SPECULAR 0x2
2623 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2624 #define DD_TRI_LIGHT_TWOSIDE 0x8
2625 #define DD_TRI_UNFILLED 0x10
2626 #define DD_TRI_SMOOTH 0x20
2627 #define DD_TRI_STIPPLE 0x40
2628 #define DD_TRI_OFFSET 0x80
2629 #define DD_LINE_SMOOTH 0x100
2630 #define DD_LINE_STIPPLE 0x200
2631 #define DD_LINE_WIDTH 0x400
2632 #define DD_POINT_SMOOTH 0x800
2633 #define DD_POINT_SIZE 0x1000
2634 #define DD_POINT_ATTEN 0x2000
2635 #define DD_TRI_TWOSTENCIL 0x4000
2640 * \name Define the state changes under which each of these bits might change
2643 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2644 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2645 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2646 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2647 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2648 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2649 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2650 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2651 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2652 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2653 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2654 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2655 #define _DD_NEW_POINT_SIZE _NEW_POINT
2656 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2661 * Composite state flags
2664 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2670 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2673 #define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL | \
2680 /* This has to be included here. */
2684 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2687 * Core Mesa's support for tnl modules:
2689 struct gl_tnl_module
2692 * Vertex format to be lazily swapped into current dispatch.
2694 const GLvertexformat
*Current
;
2697 * \name Record of functions swapped out.
2698 * On restore, only need to swap these functions back in.
2702 _glapi_proc
* location
;
2703 _glapi_proc function
;
2704 } Swapped
[NUM_VERTEX_FORMAT_ENTRIES
];
2711 * Display list flags.
2712 * Strictly this is a tnl-private concept, but it doesn't seem
2713 * worthwhile adding a tnl private structure just to hold this one bit
2716 #define DLIST_DANGLING_REFS 0x1
2719 /** Opaque declaration of display list payload data type */
2720 union gl_dlist_node
;
2724 * Provide a location where information about a display list can be
2725 * collected. Could be extended with driverPrivate structures,
2726 * etc. in the future.
2728 struct gl_display_list
2731 GLbitfield Flags
; /**< DLIST_x flags */
2732 /** The dlist commands are in a linked list of nodes */
2733 union gl_dlist_node
*Head
;
2738 * State used during display list compilation and execution.
2740 struct gl_dlist_state
2742 GLuint CallDepth
; /**< Current recursion calling depth */
2744 struct gl_display_list
*CurrentList
; /**< List currently being compiled */
2745 union gl_dlist_node
*CurrentBlock
; /**< Pointer to current block of nodes */
2746 GLuint CurrentPos
; /**< Index into current block of nodes */
2748 GLvertexformat ListVtxfmt
;
2750 GLubyte ActiveAttribSize
[VERT_ATTRIB_MAX
];
2751 GLfloat CurrentAttrib
[VERT_ATTRIB_MAX
][4];
2753 GLubyte ActiveMaterialSize
[MAT_ATTRIB_MAX
];
2754 GLfloat CurrentMaterial
[MAT_ATTRIB_MAX
][4];
2756 GLubyte ActiveIndex
;
2757 GLfloat CurrentIndex
;
2759 GLubyte ActiveEdgeFlag
;
2760 GLboolean CurrentEdgeFlag
;
2763 /* State known to have been set by the currently-compiling display
2764 * list. Used to eliminate some redundant state changes.
2772 * Mesa rendering context.
2774 * This is the central context data structure for Mesa. Almost all
2775 * OpenGL state is contained in this structure.
2776 * Think of this as a base class from which device drivers will derive
2779 * The GLcontext typedef names this structure.
2781 struct __GLcontextRec
2783 /** State possibly shared with other contexts in the address space */
2784 struct gl_shared_state
*Shared
;
2786 /** \name API function pointer tables */
2788 struct _glapi_table
*Save
; /**< Display list save functions */
2789 struct _glapi_table
*Exec
; /**< Execute functions */
2790 struct _glapi_table
*CurrentDispatch
; /**< == Save or Exec !! */
2794 GLframebuffer
*DrawBuffer
; /**< buffer for writing */
2795 GLframebuffer
*ReadBuffer
; /**< buffer for reading */
2796 GLframebuffer
*WinSysDrawBuffer
; /**< set with MakeCurrent */
2797 GLframebuffer
*WinSysReadBuffer
; /**< set with MakeCurrent */
2800 * Device driver function pointer table
2802 struct dd_function_table Driver
;
2804 void *DriverCtx
; /**< Points to device driver context/state */
2806 /** Core/Driver constants */
2807 struct gl_constants Const
;
2809 /** \name The various 4x4 matrix stacks */
2811 struct gl_matrix_stack ModelviewMatrixStack
;
2812 struct gl_matrix_stack ProjectionMatrixStack
;
2813 struct gl_matrix_stack ColorMatrixStack
;
2814 struct gl_matrix_stack TextureMatrixStack
[MAX_TEXTURE_UNITS
];
2815 struct gl_matrix_stack ProgramMatrixStack
[MAX_PROGRAM_MATRICES
];
2816 struct gl_matrix_stack
*CurrentStack
; /**< Points to one of the above stacks */
2819 /** Combined modelview and projection matrix */
2820 GLmatrix _ModelProjectMatrix
;
2822 /** \name Display lists */
2823 struct gl_dlist_state ListState
;
2825 GLboolean ExecuteFlag
; /**< Execute GL commands? */
2826 GLboolean CompileFlag
; /**< Compile GL commands into display list? */
2828 /** Extension information */
2829 struct gl_extensions Extensions
;
2831 /** \name State attribute stack (for glPush/PopAttrib) */
2833 GLuint AttribStackDepth
;
2834 struct gl_attrib_node
*AttribStack
[MAX_ATTRIB_STACK_DEPTH
];
2837 /** \name Renderer attribute groups
2839 * We define a struct for each attribute group to make pushing and popping
2840 * attributes easy. Also it's a good organization.
2843 struct gl_accum_attrib Accum
; /**< Accum buffer attributes */
2844 struct gl_colorbuffer_attrib Color
; /**< Color buffer attributes */
2845 struct gl_current_attrib Current
; /**< Current attributes */
2846 struct gl_depthbuffer_attrib Depth
; /**< Depth buffer attributes */
2847 struct gl_eval_attrib Eval
; /**< Eval attributes */
2848 struct gl_fog_attrib Fog
; /**< Fog attributes */
2849 struct gl_hint_attrib Hint
; /**< Hint attributes */
2850 struct gl_light_attrib Light
; /**< Light attributes */
2851 struct gl_line_attrib Line
; /**< Line attributes */
2852 struct gl_list_attrib List
; /**< List attributes */
2853 struct gl_multisample_attrib Multisample
;
2854 struct gl_pixel_attrib Pixel
; /**< Pixel attributes */
2855 struct gl_point_attrib Point
; /**< Point attributes */
2856 struct gl_polygon_attrib Polygon
; /**< Polygon attributes */
2857 GLuint PolygonStipple
[32]; /**< Polygon stipple */
2858 struct gl_scissor_attrib Scissor
; /**< Scissor attributes */
2859 struct gl_stencil_attrib Stencil
; /**< Stencil buffer attributes */
2860 struct gl_texture_attrib Texture
; /**< Texture attributes */
2861 struct gl_transform_attrib Transform
; /**< Transformation attributes */
2862 struct gl_viewport_attrib Viewport
; /**< Viewport attributes */
2865 /** \name Client attribute stack */
2867 GLuint ClientAttribStackDepth
;
2868 struct gl_attrib_node
*ClientAttribStack
[MAX_CLIENT_ATTRIB_STACK_DEPTH
];
2871 /** \name Client attribute groups */
2873 struct gl_array_attrib Array
; /**< Vertex arrays */
2874 struct gl_pixelstore_attrib Pack
; /**< Pixel packing */
2875 struct gl_pixelstore_attrib Unpack
; /**< Pixel unpacking */
2876 struct gl_pixelstore_attrib DefaultPacking
; /**< Default params */
2879 /** \name Other assorted state (not pushed/popped on attribute stack) */
2881 struct gl_pixelmaps PixelMaps
;
2882 struct gl_histogram_attrib Histogram
;
2883 struct gl_minmax_attrib MinMax
;
2884 struct gl_convolution_attrib Convolution1D
;
2885 struct gl_convolution_attrib Convolution2D
;
2886 struct gl_convolution_attrib Separable2D
;
2888 struct gl_evaluators EvalMap
; /**< All evaluators */
2889 struct gl_feedback Feedback
; /**< Feedback */
2890 struct gl_selection Select
; /**< Selection */
2892 struct gl_color_table ColorTable
[COLORTABLE_MAX
];
2893 struct gl_color_table ProxyColorTable
[COLORTABLE_MAX
];
2895 struct gl_program_state Program
; /**< general program state */
2896 struct gl_vertex_program_state VertexProgram
;
2897 struct gl_fragment_program_state FragmentProgram
;
2898 struct gl_ati_fragment_shader_state ATIFragmentShader
;
2900 struct gl_shader_state Shader
; /**< GLSL shader object state */
2902 struct gl_query_state Query
; /**< occlusion, timer queries */
2904 struct gl_buffer_object
*CopyReadBuffer
; /**< GL_ARB_copy_buffer */
2905 struct gl_buffer_object
*CopyWriteBuffer
; /**< GL_ARB_copy_buffer */
2908 struct gl_meta_state
*Meta
; /**< for "meta" operations */
2910 #if FEATURE_EXT_framebuffer_object
2911 struct gl_renderbuffer
*CurrentRenderbuffer
;
2914 GLenum ErrorValue
; /**< Last error code */
2917 * Recognize and silence repeated error debug messages in buggy apps.
2919 const char *ErrorDebugFmtString
;
2920 GLuint ErrorDebugCount
;
2922 GLenum RenderMode
; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
2923 GLbitfield NewState
; /**< bitwise-or of _NEW_* flags */
2925 GLboolean ViewportInitialized
; /**< has viewport size been initialized? */
2927 GLbitfield varying_vp_inputs
; /**< mask of VERT_BIT_* flags */
2929 /** \name Derived state */
2931 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
2932 * state validation so they need to always be current.
2934 GLbitfield _TriangleCaps
;
2935 GLbitfield _ImageTransferState
;/**< bitwise-or of IMAGE_*_BIT flags */
2936 GLfloat _EyeZDir
[3];
2937 GLfloat _ModelViewInvScale
;
2938 GLboolean _NeedEyeCoords
;
2939 GLboolean _ForceEyeCoords
;
2941 GLuint TextureStateTimestamp
; /**< detect changes to shared state */
2943 struct gl_shine_tab
*_ShineTable
[2]; /**< Active shine tables */
2944 struct gl_shine_tab
*_ShineTabList
; /**< MRU list of inactive shine tables */
2947 struct gl_list_extensions
*ListExt
; /**< driver dlist extensions */
2949 /** \name For debugging/development only */
2951 GLboolean FirstTimeCurrent
;
2954 /** Dither disable via MESA_NO_DITHER env var */
2957 /** software compression/decompression supported or not */
2958 GLboolean Mesa_DXTn
;
2961 * Use dp4 (rather than mul/mad) instructions for position
2964 GLboolean mvp_with_dp4
;
2966 /** Core tnl module support */
2967 struct gl_tnl_module TnlModule
;
2970 * \name Hooks for module contexts.
2972 * These will eventually live in the driver or elsewhere.
2975 void *swrast_context
;
2976 void *swsetup_context
;
2977 void *swtnl_context
;
2979 struct st_context
*st
;
2985 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
2986 extern const char *_mesa_prim_name
[GL_POLYGON
+4];
2990 extern int MESA_VERBOSE
;
2991 extern int MESA_DEBUG_FLAGS
;
2992 # define MESA_FUNCTION __FUNCTION__
2994 # define MESA_VERBOSE 0
2995 # define MESA_DEBUG_FLAGS 0
2996 # define MESA_FUNCTION "a function"
3003 /** The MESA_VERBOSE var is a bitmask of these flags */
3006 VERBOSE_VARRAY
= 0x0001,
3007 VERBOSE_TEXTURE
= 0x0002,
3008 VERBOSE_MATERIAL
= 0x0004,
3009 VERBOSE_PIPELINE
= 0x0008,
3010 VERBOSE_DRIVER
= 0x0010,
3011 VERBOSE_STATE
= 0x0020,
3012 VERBOSE_API
= 0x0040,
3013 VERBOSE_DISPLAY_LIST
= 0x0100,
3014 VERBOSE_LIGHTING
= 0x0200,
3015 VERBOSE_PRIMS
= 0x0400,
3016 VERBOSE_VERTS
= 0x0800,
3017 VERBOSE_DISASSEM
= 0x1000,
3018 VERBOSE_DRAW
= 0x2000,
3019 VERBOSE_SWAPBUFFERS
= 0x4000
3023 /** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
3026 DEBUG_ALWAYS_FLUSH
= 0x1
3031 #endif /* MTYPES_H */