Don't cast the return value of malloc/realloc
[mesa.git] / src / mesa / main / pack.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THEA AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file pack.c
28 * Image and pixel span packing and unpacking.
29 */
30
31
32 /*
33 * XXX: MSVC takes forever to compile this module for x86_64 unless we disable
34 * this global optimization.
35 *
36 * See also:
37 * - http://msdn.microsoft.com/en-us/library/1yk3ydd7.aspx
38 * - http://msdn.microsoft.com/en-us/library/chh3fb0k.aspx
39 */
40 #if defined(_MSC_VER) && defined(_M_X64)
41 # pragma optimize( "g", off )
42 #endif
43
44
45 #include "glheader.h"
46 #include "colormac.h"
47 #include "enums.h"
48 #include "image.h"
49 #include "imports.h"
50 #include "macros.h"
51 #include "mtypes.h"
52 #include "pack.h"
53 #include "pixeltransfer.h"
54 #include "imports.h"
55 #include "glformats.h"
56 #include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
57 #include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
58
59
60 /**
61 * Flip the 8 bits in each byte of the given array.
62 *
63 * \param p array.
64 * \param n number of bytes.
65 *
66 * \todo try this trick to flip bytes someday:
67 * \code
68 * v = ((v & 0x55555555) << 1) | ((v >> 1) & 0x55555555);
69 * v = ((v & 0x33333333) << 2) | ((v >> 2) & 0x33333333);
70 * v = ((v & 0x0f0f0f0f) << 4) | ((v >> 4) & 0x0f0f0f0f);
71 * \endcode
72 */
73 static void
74 flip_bytes( GLubyte *p, GLuint n )
75 {
76 GLuint i, a, b;
77 for (i = 0; i < n; i++) {
78 b = (GLuint) p[i]; /* words are often faster than bytes */
79 a = ((b & 0x01) << 7) |
80 ((b & 0x02) << 5) |
81 ((b & 0x04) << 3) |
82 ((b & 0x08) << 1) |
83 ((b & 0x10) >> 1) |
84 ((b & 0x20) >> 3) |
85 ((b & 0x40) >> 5) |
86 ((b & 0x80) >> 7);
87 p[i] = (GLubyte) a;
88 }
89 }
90
91
92
93 /*
94 * Unpack a 32x32 pixel polygon stipple from user memory using the
95 * current pixel unpack settings.
96 */
97 void
98 _mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
99 const struct gl_pixelstore_attrib *unpacking )
100 {
101 GLubyte *ptrn = (GLubyte *) _mesa_unpack_bitmap(32, 32, pattern, unpacking);
102 if (ptrn) {
103 /* Convert pattern from GLubytes to GLuints and handle big/little
104 * endian differences
105 */
106 GLubyte *p = ptrn;
107 GLint i;
108 for (i = 0; i < 32; i++) {
109 dest[i] = (p[0] << 24)
110 | (p[1] << 16)
111 | (p[2] << 8)
112 | (p[3] );
113 p += 4;
114 }
115 free(ptrn);
116 }
117 }
118
119
120 /*
121 * Pack polygon stipple into user memory given current pixel packing
122 * settings.
123 */
124 void
125 _mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
126 const struct gl_pixelstore_attrib *packing )
127 {
128 /* Convert pattern from GLuints to GLubytes to handle big/little
129 * endian differences.
130 */
131 GLubyte ptrn[32*4];
132 GLint i;
133 for (i = 0; i < 32; i++) {
134 ptrn[i * 4 + 0] = (GLubyte) ((pattern[i] >> 24) & 0xff);
135 ptrn[i * 4 + 1] = (GLubyte) ((pattern[i] >> 16) & 0xff);
136 ptrn[i * 4 + 2] = (GLubyte) ((pattern[i] >> 8 ) & 0xff);
137 ptrn[i * 4 + 3] = (GLubyte) ((pattern[i] ) & 0xff);
138 }
139
140 _mesa_pack_bitmap(32, 32, ptrn, dest, packing);
141 }
142
143
144 /*
145 * Unpack bitmap data. Resulting data will be in most-significant-bit-first
146 * order with row alignment = 1 byte.
147 */
148 GLvoid *
149 _mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
150 const struct gl_pixelstore_attrib *packing )
151 {
152 GLint bytes, row, width_in_bytes;
153 GLubyte *buffer, *dst;
154
155 if (!pixels)
156 return NULL;
157
158 /* Alloc dest storage */
159 bytes = ((width + 7) / 8 * height);
160 buffer = malloc( bytes );
161 if (!buffer)
162 return NULL;
163
164 width_in_bytes = CEILING( width, 8 );
165 dst = buffer;
166 for (row = 0; row < height; row++) {
167 const GLubyte *src = (const GLubyte *)
168 _mesa_image_address2d(packing, pixels, width, height,
169 GL_COLOR_INDEX, GL_BITMAP, row, 0);
170 if (!src) {
171 free(buffer);
172 return NULL;
173 }
174
175 if ((packing->SkipPixels & 7) == 0) {
176 memcpy( dst, src, width_in_bytes );
177 if (packing->LsbFirst) {
178 flip_bytes( dst, width_in_bytes );
179 }
180 }
181 else {
182 /* handling SkipPixels is a bit tricky (no pun intended!) */
183 GLint i;
184 if (packing->LsbFirst) {
185 GLubyte srcMask = 1 << (packing->SkipPixels & 0x7);
186 GLubyte dstMask = 128;
187 const GLubyte *s = src;
188 GLubyte *d = dst;
189 *d = 0;
190 for (i = 0; i < width; i++) {
191 if (*s & srcMask) {
192 *d |= dstMask;
193 }
194 if (srcMask == 128) {
195 srcMask = 1;
196 s++;
197 }
198 else {
199 srcMask = srcMask << 1;
200 }
201 if (dstMask == 1) {
202 dstMask = 128;
203 d++;
204 *d = 0;
205 }
206 else {
207 dstMask = dstMask >> 1;
208 }
209 }
210 }
211 else {
212 GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7);
213 GLubyte dstMask = 128;
214 const GLubyte *s = src;
215 GLubyte *d = dst;
216 *d = 0;
217 for (i = 0; i < width; i++) {
218 if (*s & srcMask) {
219 *d |= dstMask;
220 }
221 if (srcMask == 1) {
222 srcMask = 128;
223 s++;
224 }
225 else {
226 srcMask = srcMask >> 1;
227 }
228 if (dstMask == 1) {
229 dstMask = 128;
230 d++;
231 *d = 0;
232 }
233 else {
234 dstMask = dstMask >> 1;
235 }
236 }
237 }
238 }
239 dst += width_in_bytes;
240 }
241
242 return buffer;
243 }
244
245
246 /*
247 * Pack bitmap data.
248 */
249 void
250 _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
251 GLubyte *dest, const struct gl_pixelstore_attrib *packing )
252 {
253 GLint row, width_in_bytes;
254 const GLubyte *src;
255
256 if (!source)
257 return;
258
259 width_in_bytes = CEILING( width, 8 );
260 src = source;
261 for (row = 0; row < height; row++) {
262 GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dest,
263 width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
264 if (!dst)
265 return;
266
267 if ((packing->SkipPixels & 7) == 0) {
268 memcpy( dst, src, width_in_bytes );
269 if (packing->LsbFirst) {
270 flip_bytes( dst, width_in_bytes );
271 }
272 }
273 else {
274 /* handling SkipPixels is a bit tricky (no pun intended!) */
275 GLint i;
276 if (packing->LsbFirst) {
277 GLubyte srcMask = 128;
278 GLubyte dstMask = 1 << (packing->SkipPixels & 0x7);
279 const GLubyte *s = src;
280 GLubyte *d = dst;
281 *d = 0;
282 for (i = 0; i < width; i++) {
283 if (*s & srcMask) {
284 *d |= dstMask;
285 }
286 if (srcMask == 1) {
287 srcMask = 128;
288 s++;
289 }
290 else {
291 srcMask = srcMask >> 1;
292 }
293 if (dstMask == 128) {
294 dstMask = 1;
295 d++;
296 *d = 0;
297 }
298 else {
299 dstMask = dstMask << 1;
300 }
301 }
302 }
303 else {
304 GLubyte srcMask = 128;
305 GLubyte dstMask = 128 >> (packing->SkipPixels & 0x7);
306 const GLubyte *s = src;
307 GLubyte *d = dst;
308 *d = 0;
309 for (i = 0; i < width; i++) {
310 if (*s & srcMask) {
311 *d |= dstMask;
312 }
313 if (srcMask == 1) {
314 srcMask = 128;
315 s++;
316 }
317 else {
318 srcMask = srcMask >> 1;
319 }
320 if (dstMask == 1) {
321 dstMask = 128;
322 d++;
323 *d = 0;
324 }
325 else {
326 dstMask = dstMask >> 1;
327 }
328 }
329 }
330 }
331 src += width_in_bytes;
332 }
333 }
334
335
336 /**
337 * Get indexes of color components for a basic color format, such as
338 * GL_RGBA, GL_RED, GL_LUMINANCE_ALPHA, etc. Return -1 for indexes
339 * that do not apply.
340 */
341 static void
342 get_component_indexes(GLenum format,
343 GLint *redIndex,
344 GLint *greenIndex,
345 GLint *blueIndex,
346 GLint *alphaIndex,
347 GLint *luminanceIndex,
348 GLint *intensityIndex)
349 {
350 *redIndex = -1;
351 *greenIndex = -1;
352 *blueIndex = -1;
353 *alphaIndex = -1;
354 *luminanceIndex = -1;
355 *intensityIndex = -1;
356
357 switch (format) {
358 case GL_LUMINANCE:
359 case GL_LUMINANCE_INTEGER_EXT:
360 *luminanceIndex = 0;
361 break;
362 case GL_LUMINANCE_ALPHA:
363 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
364 *luminanceIndex = 0;
365 *alphaIndex = 1;
366 break;
367 case GL_INTENSITY:
368 *intensityIndex = 0;
369 break;
370 case GL_RED:
371 case GL_RED_INTEGER_EXT:
372 *redIndex = 0;
373 break;
374 case GL_GREEN:
375 case GL_GREEN_INTEGER_EXT:
376 *greenIndex = 0;
377 break;
378 case GL_BLUE:
379 case GL_BLUE_INTEGER_EXT:
380 *blueIndex = 0;
381 break;
382 case GL_ALPHA:
383 case GL_ALPHA_INTEGER_EXT:
384 *alphaIndex = 0;
385 break;
386 case GL_RG:
387 case GL_RG_INTEGER:
388 *redIndex = 0;
389 *greenIndex = 1;
390 break;
391 case GL_RGB:
392 case GL_RGB_INTEGER_EXT:
393 *redIndex = 0;
394 *greenIndex = 1;
395 *blueIndex = 2;
396 break;
397 case GL_BGR:
398 case GL_BGR_INTEGER_EXT:
399 *blueIndex = 0;
400 *greenIndex = 1;
401 *redIndex = 2;
402 break;
403 case GL_RGBA:
404 case GL_RGBA_INTEGER_EXT:
405 *redIndex = 0;
406 *greenIndex = 1;
407 *blueIndex = 2;
408 *alphaIndex = 3;
409 break;
410 case GL_BGRA:
411 case GL_BGRA_INTEGER:
412 *redIndex = 2;
413 *greenIndex = 1;
414 *blueIndex = 0;
415 *alphaIndex = 3;
416 break;
417 case GL_ABGR_EXT:
418 *redIndex = 3;
419 *greenIndex = 2;
420 *blueIndex = 1;
421 *alphaIndex = 0;
422 break;
423 case GL_DU8DV8_ATI:
424 case GL_DUDV_ATI:
425 *redIndex = 0;
426 *greenIndex = 1;
427 break;
428 default:
429 assert(0 && "bad format in get_component_indexes()");
430 }
431 }
432
433
434
435 /**
436 * For small integer types, return the min and max possible values.
437 * Used for clamping floats to unscaled integer types.
438 * \return GL_TRUE if type is handled, GL_FALSE otherwise.
439 */
440 static GLboolean
441 get_type_min_max(GLenum type, GLfloat *min, GLfloat *max)
442 {
443 switch (type) {
444 case GL_BYTE:
445 *min = -128.0;
446 *max = 127.0;
447 return GL_TRUE;
448 case GL_UNSIGNED_BYTE:
449 *min = 0.0;
450 *max = 255.0;
451 return GL_TRUE;
452 case GL_SHORT:
453 *min = -32768.0;
454 *max = 32767.0;
455 return GL_TRUE;
456 case GL_UNSIGNED_SHORT:
457 *min = 0.0;
458 *max = 65535.0;
459 return GL_TRUE;
460 default:
461 return GL_FALSE;
462 }
463 }
464
465 /* Customization of unsigned integer packing.
466 */
467 #define SRC_TYPE GLuint
468
469 #define DST_TYPE GLuint
470 #define SRC_CONVERT(x) (x)
471 #define FN_NAME pack_uint_from_uint_rgba
472 #include "pack_tmp.h"
473 #undef DST_TYPE
474 #undef SRC_CONVERT
475 #undef FN_NAME
476
477 #define DST_TYPE GLint
478 #define SRC_CONVERT(x) MIN2(x, 0x7fffffff)
479 #define FN_NAME pack_int_from_uint_rgba
480 #include "pack_tmp.h"
481 #undef DST_TYPE
482 #undef SRC_CONVERT
483 #undef FN_NAME
484
485 #define DST_TYPE GLushort
486 #define SRC_CONVERT(x) MIN2(x, 0xffff)
487 #define FN_NAME pack_ushort_from_uint_rgba
488 #include "pack_tmp.h"
489 #undef DST_TYPE
490 #undef SRC_CONVERT
491 #undef FN_NAME
492
493 #define DST_TYPE GLshort
494 #define SRC_CONVERT(x) CLAMP((int)x, -32768, 32767)
495 #define FN_NAME pack_short_from_uint_rgba
496 #include "pack_tmp.h"
497 #undef DST_TYPE
498 #undef SRC_CONVERT
499 #undef FN_NAME
500
501 #define DST_TYPE GLubyte
502 #define SRC_CONVERT(x) MIN2(x, 0xff)
503 #define FN_NAME pack_ubyte_from_uint_rgba
504 #include "pack_tmp.h"
505 #undef DST_TYPE
506 #undef SRC_CONVERT
507 #undef FN_NAME
508
509 #define DST_TYPE GLbyte
510 #define SRC_CONVERT(x) CLAMP((int)x, -128, 127)
511 #define FN_NAME pack_byte_from_uint_rgba
512 #include "pack_tmp.h"
513 #undef DST_TYPE
514 #undef SRC_CONVERT
515 #undef FN_NAME
516
517 #undef SRC_TYPE
518
519 static void
520 _pack_rgba_span_from_uints_problem(struct gl_context *ctx,
521 GLenum dstFormat, GLenum dstType)
522 {
523 _mesa_problem(ctx,
524 "Unsupported type (%s) / format (%s) "
525 "in _mesa_pack_rgba_span_from_uints",
526 _mesa_lookup_enum_by_nr(dstType),
527 _mesa_lookup_enum_by_nr(dstFormat));
528 }
529
530 void
531 _mesa_pack_rgba_span_from_uints(struct gl_context *ctx, GLuint n, GLuint rgba[][4],
532 GLenum dstFormat, GLenum dstType,
533 GLvoid *dstAddr)
534 {
535 GLuint i;
536
537 switch(dstType) {
538 case GL_UNSIGNED_INT:
539 pack_uint_from_uint_rgba(ctx, dstAddr, dstFormat, rgba, n);
540 break;
541 case GL_INT:
542 pack_int_from_uint_rgba(ctx, dstAddr, dstFormat, rgba, n);
543 break;
544 case GL_UNSIGNED_SHORT:
545 pack_ushort_from_uint_rgba(ctx, dstAddr, dstFormat, rgba, n);
546 break;
547 case GL_SHORT:
548 pack_short_from_uint_rgba(ctx, dstAddr, dstFormat, rgba, n);
549 break;
550 case GL_UNSIGNED_BYTE:
551 pack_ubyte_from_uint_rgba(ctx, dstAddr, dstFormat, rgba, n);
552 break;
553 case GL_BYTE:
554 pack_byte_from_uint_rgba(ctx, dstAddr, dstFormat, rgba, n);
555 break;
556 case GL_UNSIGNED_BYTE_3_3_2:
557 if ((dstFormat == GL_RGB) || (dstFormat == GL_RGB_INTEGER)) {
558 GLubyte *dst = (GLubyte *) dstAddr;
559 for (i=0;i<n;i++) {
560 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 7) << 5)
561 | (CLAMP(rgba[i][GCOMP], 0, 7) << 2)
562 | (CLAMP(rgba[i][BCOMP], 0, 3) );
563 }
564 } else {
565 _pack_rgba_span_from_uints_problem(ctx, dstFormat, dstType);
566 }
567 break;
568 case GL_UNSIGNED_BYTE_2_3_3_REV:
569 if ((dstFormat == GL_RGB) || (dstFormat == GL_RGB_INTEGER)) {
570 GLubyte *dst = (GLubyte *) dstAddr;
571 for (i=0;i<n;i++) {
572 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 7) )
573 | (CLAMP(rgba[i][GCOMP], 0, 7) << 3)
574 | (CLAMP(rgba[i][BCOMP], 0, 3) << 6);
575 }
576 } else {
577 _pack_rgba_span_from_uints_problem(ctx, dstFormat, dstType);
578 }
579 break;
580 case GL_UNSIGNED_SHORT_5_6_5:
581 if ((dstFormat == GL_RGB) || (dstFormat == GL_RGB_INTEGER)) {
582 GLushort *dst = (GLushort *) dstAddr;
583 for (i=0;i<n;i++) {
584 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 31) << 11)
585 | (CLAMP(rgba[i][GCOMP], 0, 63) << 5)
586 | (CLAMP(rgba[i][BCOMP], 0, 31) );
587 }
588 } else {
589 _pack_rgba_span_from_uints_problem(ctx, dstFormat, dstType);
590 }
591 break;
592 case GL_UNSIGNED_SHORT_5_6_5_REV:
593 if ((dstFormat == GL_RGB) || (dstFormat == GL_RGB_INTEGER)) {
594 GLushort *dst = (GLushort *) dstAddr;
595 for (i=0;i<n;i++) {
596 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 31) )
597 | (CLAMP(rgba[i][GCOMP], 0, 63) << 5)
598 | (CLAMP(rgba[i][BCOMP], 0, 31) << 11);
599 }
600 } else {
601 _pack_rgba_span_from_uints_problem(ctx, dstFormat, dstType);
602 }
603 break;
604 case GL_UNSIGNED_SHORT_4_4_4_4:
605 if ((dstFormat == GL_RGBA) || (dstFormat == GL_RGBA_INTEGER_EXT)) {
606 GLushort *dst = (GLushort *) dstAddr;
607 for (i=0;i<n;i++) {
608 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 15) << 12)
609 | (CLAMP(rgba[i][GCOMP], 0, 15) << 8)
610 | (CLAMP(rgba[i][BCOMP], 0, 15) << 4)
611 | (CLAMP(rgba[i][ACOMP], 0, 15) );
612 }
613 }
614 else if ((dstFormat == GL_BGRA) || (dstFormat == GL_BGRA_INTEGER)) {
615 GLushort *dst = (GLushort *) dstAddr;
616 for (i=0;i<n;i++) {
617 dst[i] = (CLAMP(rgba[i][BCOMP], 0, 15) << 12)
618 | (CLAMP(rgba[i][GCOMP], 0, 15) << 8)
619 | (CLAMP(rgba[i][RCOMP], 0, 15) << 4)
620 | (CLAMP(rgba[i][ACOMP], 0, 15) );
621 }
622 }
623 else if (dstFormat == GL_ABGR_EXT) {
624 GLushort *dst = (GLushort *) dstAddr;
625 for (i=0;i<n;i++) {
626 dst[i] = (CLAMP(rgba[i][ACOMP], 0, 15) << 12)
627 | (CLAMP(rgba[i][BCOMP], 0, 15) << 8)
628 | (CLAMP(rgba[i][GCOMP], 0, 15) << 4)
629 | (CLAMP(rgba[i][RCOMP], 0, 15) );
630 }
631 } else {
632 _pack_rgba_span_from_uints_problem(ctx, dstFormat, dstType);
633 }
634 break;
635 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
636 if ((dstFormat == GL_RGBA) || (dstFormat == GL_RGBA_INTEGER_EXT)) {
637 GLushort *dst = (GLushort *) dstAddr;
638 for (i=0;i<n;i++) {
639 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 15) )
640 | (CLAMP(rgba[i][GCOMP], 0, 15) << 4)
641 | (CLAMP(rgba[i][BCOMP], 0, 15) << 8)
642 | (CLAMP(rgba[i][ACOMP], 0, 15) << 12);
643 }
644 }
645 else if ((dstFormat == GL_BGRA) || (dstFormat == GL_BGRA_INTEGER)) {
646 GLushort *dst = (GLushort *) dstAddr;
647 for (i=0;i<n;i++) {
648 dst[i] = (CLAMP(rgba[i][BCOMP], 0, 15) )
649 | (CLAMP(rgba[i][GCOMP], 0, 15) << 4)
650 | (CLAMP(rgba[i][RCOMP], 0, 15) << 8)
651 | (CLAMP(rgba[i][ACOMP], 0, 15) << 12);
652 }
653 }
654 else if (dstFormat == GL_ABGR_EXT) {
655 GLushort *dst = (GLushort *) dstAddr;
656 for (i=0;i<n;i++) {
657 dst[i] = (CLAMP(rgba[i][ACOMP], 0, 15) )
658 | (CLAMP(rgba[i][BCOMP], 0, 15) << 4)
659 | (CLAMP(rgba[i][GCOMP], 0, 15) << 8)
660 | (CLAMP(rgba[i][RCOMP], 0, 15) << 12);
661 }
662 } else {
663 _pack_rgba_span_from_uints_problem(ctx, dstFormat, dstType);
664 }
665 break;
666 case GL_UNSIGNED_SHORT_5_5_5_1:
667 if ((dstFormat == GL_RGBA) || (dstFormat == GL_RGBA_INTEGER_EXT)) {
668 GLushort *dst = (GLushort *) dstAddr;
669 for (i=0;i<n;i++) {
670 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 31) << 11)
671 | (CLAMP(rgba[i][GCOMP], 0, 31) << 6)
672 | (CLAMP(rgba[i][BCOMP], 0, 31) << 1)
673 | (CLAMP(rgba[i][ACOMP], 0, 1) );
674 }
675 }
676 else if ((dstFormat == GL_BGRA) || (dstFormat == GL_BGRA_INTEGER)) {
677 GLushort *dst = (GLushort *) dstAddr;
678 for (i=0;i<n;i++) {
679 dst[i] = (CLAMP(rgba[i][BCOMP], 0, 31) << 11)
680 | (CLAMP(rgba[i][GCOMP], 0, 31) << 6)
681 | (CLAMP(rgba[i][RCOMP], 0, 31) << 1)
682 | (CLAMP(rgba[i][ACOMP], 0, 1) );
683 }
684 }
685 else if (dstFormat == GL_ABGR_EXT) {
686 GLushort *dst = (GLushort *) dstAddr;
687 for (i=0;i<n;i++) {
688 dst[i] = (CLAMP(rgba[i][ACOMP], 0, 31) << 11)
689 | (CLAMP(rgba[i][BCOMP], 0, 31) << 6)
690 | (CLAMP(rgba[i][GCOMP], 0, 31) << 1)
691 | (CLAMP(rgba[i][RCOMP], 0, 1) );
692 }
693 } else {
694 _pack_rgba_span_from_uints_problem(ctx, dstFormat, dstType);
695 }
696 break;
697 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
698 if ((dstFormat == GL_RGBA) || (dstFormat == GL_RGBA_INTEGER_EXT)) {
699 GLushort *dst = (GLushort *) dstAddr;
700 for (i=0;i<n;i++) {
701 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 31) )
702 | (CLAMP(rgba[i][GCOMP], 0, 31) << 5)
703 | (CLAMP(rgba[i][BCOMP], 0, 31) << 10)
704 | (CLAMP(rgba[i][ACOMP], 0, 1) << 15);
705 }
706 }
707 else if ((dstFormat == GL_BGRA) || (dstFormat == GL_BGRA_INTEGER)) {
708 GLushort *dst = (GLushort *) dstAddr;
709 for (i=0;i<n;i++) {
710 dst[i] = (CLAMP(rgba[i][BCOMP], 0, 31) )
711 | (CLAMP(rgba[i][GCOMP], 0, 31) << 5)
712 | (CLAMP(rgba[i][RCOMP], 0, 31) << 10)
713 | (CLAMP(rgba[i][ACOMP], 0, 1) << 15);
714 }
715 }
716 else if (dstFormat == GL_ABGR_EXT) {
717 GLushort *dst = (GLushort *) dstAddr;
718 for (i=0;i<n;i++) {
719 dst[i] = (CLAMP(rgba[i][ACOMP], 0, 31) )
720 | (CLAMP(rgba[i][BCOMP], 0, 31) << 5)
721 | (CLAMP(rgba[i][GCOMP], 0, 31) << 10)
722 | (CLAMP(rgba[i][RCOMP], 0, 1) << 15);
723 }
724 } else {
725 _pack_rgba_span_from_uints_problem(ctx, dstFormat, dstType);
726 }
727 break;
728 case GL_UNSIGNED_INT_8_8_8_8:
729 if ((dstFormat == GL_RGBA) || (dstFormat == GL_RGBA_INTEGER_EXT)) {
730 GLuint *dst = (GLuint *) dstAddr;
731 for (i=0;i<n;i++) {
732 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 255) << 24)
733 | (CLAMP(rgba[i][GCOMP], 0, 255) << 16)
734 | (CLAMP(rgba[i][BCOMP], 0, 255) << 8)
735 | (CLAMP(rgba[i][ACOMP], 0, 255) );
736 }
737 }
738 else if ((dstFormat == GL_BGRA) || (dstFormat == GL_BGRA_INTEGER)) {
739 GLuint *dst = (GLuint *) dstAddr;
740 for (i=0;i<n;i++) {
741 dst[i] = (CLAMP(rgba[i][BCOMP], 0, 255) << 24)
742 | (CLAMP(rgba[i][GCOMP], 0, 255) << 16)
743 | (CLAMP(rgba[i][RCOMP], 0, 255) << 8)
744 | (CLAMP(rgba[i][ACOMP], 0, 255) );
745 }
746 }
747 else if (dstFormat == GL_ABGR_EXT) {
748 GLuint *dst = (GLuint *) dstAddr;
749 for (i=0;i<n;i++) {
750 dst[i] = (CLAMP(rgba[i][ACOMP], 0, 255) << 24)
751 | (CLAMP(rgba[i][BCOMP], 0, 255) << 16)
752 | (CLAMP(rgba[i][GCOMP], 0, 255) << 8)
753 | (CLAMP(rgba[i][RCOMP], 0, 255) );
754 }
755 } else {
756 _pack_rgba_span_from_uints_problem(ctx, dstFormat, dstType);
757 }
758 break;
759 case GL_UNSIGNED_INT_8_8_8_8_REV:
760 if ((dstFormat == GL_RGBA) || (dstFormat == GL_RGBA_INTEGER_EXT)) {
761 GLuint *dst = (GLuint *) dstAddr;
762 for (i=0;i<n;i++) {
763 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 255) )
764 | (CLAMP(rgba[i][GCOMP], 0, 255) << 8)
765 | (CLAMP(rgba[i][BCOMP], 0, 255) << 16)
766 | (CLAMP(rgba[i][ACOMP], 0, 255) << 24);
767 }
768 }
769 else if ((dstFormat == GL_BGRA) || (dstFormat == GL_BGRA_INTEGER)) {
770 GLuint *dst = (GLuint *) dstAddr;
771 for (i=0;i<n;i++) {
772 dst[i] = (CLAMP(rgba[i][BCOMP], 0, 255) )
773 | (CLAMP(rgba[i][GCOMP], 0, 255) << 8)
774 | (CLAMP(rgba[i][RCOMP], 0, 255) << 16)
775 | (CLAMP(rgba[i][ACOMP], 0, 255) << 24);
776 }
777 }
778 else if (dstFormat == GL_ABGR_EXT) {
779 GLuint *dst = (GLuint *) dstAddr;
780 for (i=0;i<n;i++) {
781 dst[i] = (CLAMP(rgba[i][ACOMP], 0, 255) )
782 | (CLAMP(rgba[i][BCOMP], 0, 255) << 8)
783 | (CLAMP(rgba[i][GCOMP], 0, 255) << 16)
784 | (CLAMP(rgba[i][RCOMP], 0, 255) << 24);
785 }
786 } else {
787 _pack_rgba_span_from_uints_problem(ctx, dstFormat, dstType);
788 }
789 break;
790 case GL_UNSIGNED_INT_10_10_10_2:
791 if ((dstFormat == GL_RGBA) || (dstFormat == GL_RGBA_INTEGER_EXT)) {
792 GLuint *dst = (GLuint *) dstAddr;
793 for (i=0;i<n;i++) {
794 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 1023) << 22)
795 | (CLAMP(rgba[i][GCOMP], 0, 1023) << 12)
796 | (CLAMP(rgba[i][BCOMP], 0, 1023) << 2)
797 | (CLAMP(rgba[i][ACOMP], 0, 3) );
798 }
799 }
800 else if ((dstFormat == GL_BGRA) || (dstFormat == GL_BGRA_INTEGER)) {
801 GLuint *dst = (GLuint *) dstAddr;
802 for (i=0;i<n;i++) {
803 dst[i] = (CLAMP(rgba[i][BCOMP], 0, 1023) << 22)
804 | (CLAMP(rgba[i][GCOMP], 0, 1023) << 12)
805 | (CLAMP(rgba[i][RCOMP], 0, 1023) << 2)
806 | (CLAMP(rgba[i][ACOMP], 0, 3) );
807 }
808 }
809 else if (dstFormat == GL_ABGR_EXT) {
810 GLuint *dst = (GLuint *) dstAddr;
811 for (i=0;i<n;i++) {
812 dst[i] = (CLAMP(rgba[i][ACOMP], 0, 1023) << 22)
813 | (CLAMP(rgba[i][BCOMP], 0, 1023) << 12)
814 | (CLAMP(rgba[i][GCOMP], 0, 1023) << 2)
815 | (CLAMP(rgba[i][RCOMP], 0, 3) );
816 }
817 } else {
818 _pack_rgba_span_from_uints_problem(ctx, dstFormat, dstType);
819 }
820 break;
821 case GL_UNSIGNED_INT_2_10_10_10_REV:
822 if ((dstFormat == GL_RGBA) || (dstFormat == GL_RGBA_INTEGER_EXT)) {
823 GLuint *dst = (GLuint *) dstAddr;
824 for (i=0;i<n;i++) {
825 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 1023) )
826 | (CLAMP(rgba[i][GCOMP], 0, 1023) << 10)
827 | (CLAMP(rgba[i][BCOMP], 0, 1023) << 20)
828 | (CLAMP(rgba[i][ACOMP], 0, 3) << 30);
829 }
830 }
831 else if ((dstFormat == GL_BGRA) || (dstFormat == GL_BGRA_INTEGER)) {
832 GLuint *dst = (GLuint *) dstAddr;
833 for (i=0;i<n;i++) {
834 dst[i] = (CLAMP(rgba[i][BCOMP], 0, 1023) )
835 | (CLAMP(rgba[i][GCOMP], 0, 1023) << 10)
836 | (CLAMP(rgba[i][RCOMP], 0, 1023) << 20)
837 | (CLAMP(rgba[i][ACOMP], 0, 3) << 30);
838 }
839 }
840 else if (dstFormat == GL_ABGR_EXT) {
841 GLuint *dst = (GLuint *) dstAddr;
842 for (i=0;i<n;i++) {
843 dst[i] = (CLAMP(rgba[i][ACOMP], 0, 1023) )
844 | (CLAMP(rgba[i][BCOMP], 0, 1023) << 10)
845 | (CLAMP(rgba[i][GCOMP], 0, 1023) << 20)
846 | (CLAMP(rgba[i][RCOMP], 0, 3) << 30);
847 }
848 } else {
849 _pack_rgba_span_from_uints_problem(ctx, dstFormat, dstType);
850 }
851 break;
852 default:
853 _pack_rgba_span_from_uints_problem(ctx, dstFormat, dstType);
854 return;
855 }
856 }
857
858
859 /* Customization of signed integer packing.
860 */
861 #define SRC_TYPE GLint
862
863 #define DST_TYPE GLuint
864 #define SRC_CONVERT(x) MAX2(x, 0)
865 #define FN_NAME pack_uint_from_int_rgba
866 #include "pack_tmp.h"
867 #undef DST_TYPE
868 #undef SRC_CONVERT
869 #undef FN_NAME
870
871 #define DST_TYPE GLushort
872 #define SRC_CONVERT(x) MAX2(x, 0)
873 #define FN_NAME pack_ushort_from_int_rgba
874 #include "pack_tmp.h"
875 #undef DST_TYPE
876 #undef SRC_CONVERT
877 #undef FN_NAME
878
879 #define DST_TYPE GLshort
880 #define SRC_CONVERT(x) CLAMP(x, -0x8000, 0x7fff)
881 #define FN_NAME pack_short_from_int_rgba
882 #include "pack_tmp.h"
883 #undef DST_TYPE
884 #undef SRC_CONVERT
885 #undef FN_NAME
886
887 #define DST_TYPE GLubyte
888 #define SRC_CONVERT(x) MAX2(x, 0)
889 #define FN_NAME pack_ubyte_from_int_rgba
890 #include "pack_tmp.h"
891 #undef DST_TYPE
892 #undef SRC_CONVERT
893 #undef FN_NAME
894
895 #define DST_TYPE GLbyte
896 #define SRC_CONVERT(x) CLAMP(x, -0x80, 0x7f)
897 #define FN_NAME pack_byte_from_int_rgba
898 #include "pack_tmp.h"
899 #undef DST_TYPE
900 #undef SRC_CONVERT
901 #undef FN_NAME
902
903 #undef SRC_TYPE
904
905 static void
906 _pack_rgba_span_from_ints_problem(struct gl_context *ctx,
907 GLenum dstFormat, GLenum dstType)
908 {
909 _mesa_problem(ctx,
910 "Unsupported type (%s) / format (%s) "
911 "in _mesa_pack_rgba_span_from_ints",
912 _mesa_lookup_enum_by_nr(dstType),
913 _mesa_lookup_enum_by_nr(dstFormat));
914 }
915
916 void
917 _mesa_pack_rgba_span_from_ints(struct gl_context *ctx, GLuint n, GLint rgba[][4],
918 GLenum dstFormat, GLenum dstType,
919 GLvoid *dstAddr)
920 {
921 GLuint i;
922
923 switch(dstType) {
924 case GL_UNSIGNED_INT:
925 pack_uint_from_int_rgba(ctx, dstAddr, dstFormat, rgba, n);
926 break;
927 case GL_INT:
928 /* No conversion necessary. */
929 pack_uint_from_uint_rgba(ctx, dstAddr, dstFormat, (GLuint (*)[4]) rgba, n);
930 break;
931 case GL_UNSIGNED_SHORT:
932 pack_ushort_from_int_rgba(ctx, dstAddr, dstFormat, rgba, n);
933 break;
934 case GL_SHORT:
935 pack_short_from_int_rgba(ctx, dstAddr, dstFormat, rgba, n);
936 break;
937 case GL_UNSIGNED_BYTE:
938 pack_ubyte_from_int_rgba(ctx, dstAddr, dstFormat, rgba, n);
939 break;
940 case GL_BYTE:
941 pack_byte_from_int_rgba(ctx, dstAddr, dstFormat, rgba, n);
942 break;
943 case GL_UNSIGNED_BYTE_3_3_2:
944 if ((dstFormat == GL_RGB) || (dstFormat == GL_RGB_INTEGER)) {
945 GLubyte *dst = (GLubyte *) dstAddr;
946 for (i=0;i<n;i++) {
947 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 7) << 5)
948 | (CLAMP(rgba[i][GCOMP], 0, 7) << 2)
949 | (CLAMP(rgba[i][BCOMP], 0, 3) );
950 }
951 } else {
952 _pack_rgba_span_from_ints_problem(ctx, dstFormat, dstType);
953 }
954 break;
955 case GL_UNSIGNED_BYTE_2_3_3_REV:
956 if ((dstFormat == GL_RGB) || (dstFormat == GL_RGB_INTEGER)) {
957 GLubyte *dst = (GLubyte *) dstAddr;
958 for (i=0;i<n;i++) {
959 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 7) )
960 | (CLAMP(rgba[i][GCOMP], 0, 7) << 3)
961 | (CLAMP(rgba[i][BCOMP], 0, 3) << 6);
962 }
963 } else {
964 _pack_rgba_span_from_ints_problem(ctx, dstFormat, dstType);
965 }
966 break;
967 case GL_UNSIGNED_SHORT_5_6_5:
968 if ((dstFormat == GL_RGB) || (dstFormat == GL_RGB_INTEGER)) {
969 GLushort *dst = (GLushort *) dstAddr;
970 for (i=0;i<n;i++) {
971 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 31) << 11)
972 | (CLAMP(rgba[i][GCOMP], 0, 63) << 5)
973 | (CLAMP(rgba[i][BCOMP], 0, 31) );
974 }
975 } else {
976 _pack_rgba_span_from_ints_problem(ctx, dstFormat, dstType);
977 }
978 break;
979 case GL_UNSIGNED_SHORT_5_6_5_REV:
980 if ((dstFormat == GL_RGB) || (dstFormat == GL_RGB_INTEGER)) {
981 GLushort *dst = (GLushort *) dstAddr;
982 for (i=0;i<n;i++) {
983 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 31) )
984 | (CLAMP(rgba[i][GCOMP], 0, 63) << 5)
985 | (CLAMP(rgba[i][BCOMP], 0, 31) << 11);
986 }
987 } else {
988 _pack_rgba_span_from_ints_problem(ctx, dstFormat, dstType);
989 }
990 break;
991 case GL_UNSIGNED_SHORT_4_4_4_4:
992 if ((dstFormat == GL_RGBA) || (dstFormat == GL_RGBA_INTEGER_EXT)) {
993 GLushort *dst = (GLushort *) dstAddr;
994 for (i=0;i<n;i++) {
995 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 15) << 12)
996 | (CLAMP(rgba[i][GCOMP], 0, 15) << 8)
997 | (CLAMP(rgba[i][BCOMP], 0, 15) << 4)
998 | (CLAMP(rgba[i][ACOMP], 0, 15) );
999 }
1000 }
1001 else if ((dstFormat == GL_BGRA) || (dstFormat == GL_BGRA_INTEGER)) {
1002 GLushort *dst = (GLushort *) dstAddr;
1003 for (i=0;i<n;i++) {
1004 dst[i] = (CLAMP(rgba[i][BCOMP], 0, 15) << 12)
1005 | (CLAMP(rgba[i][GCOMP], 0, 15) << 8)
1006 | (CLAMP(rgba[i][RCOMP], 0, 15) << 4)
1007 | (CLAMP(rgba[i][ACOMP], 0, 15) );
1008 }
1009 }
1010 else if (dstFormat == GL_ABGR_EXT) {
1011 GLushort *dst = (GLushort *) dstAddr;
1012 for (i=0;i<n;i++) {
1013 dst[i] = (CLAMP(rgba[i][ACOMP], 0, 15) << 12)
1014 | (CLAMP(rgba[i][BCOMP], 0, 15) << 8)
1015 | (CLAMP(rgba[i][GCOMP], 0, 15) << 4)
1016 | (CLAMP(rgba[i][RCOMP], 0, 15) );
1017 }
1018 } else {
1019 _pack_rgba_span_from_ints_problem(ctx, dstFormat, dstType);
1020 }
1021 break;
1022 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
1023 if ((dstFormat == GL_RGBA) || (dstFormat == GL_RGBA_INTEGER_EXT)) {
1024 GLushort *dst = (GLushort *) dstAddr;
1025 for (i=0;i<n;i++) {
1026 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 15) )
1027 | (CLAMP(rgba[i][GCOMP], 0, 15) << 4)
1028 | (CLAMP(rgba[i][BCOMP], 0, 15) << 8)
1029 | (CLAMP(rgba[i][ACOMP], 0, 15) << 12);
1030 }
1031 }
1032 else if ((dstFormat == GL_BGRA) || (dstFormat == GL_BGRA_INTEGER)) {
1033 GLushort *dst = (GLushort *) dstAddr;
1034 for (i=0;i<n;i++) {
1035 dst[i] = (CLAMP(rgba[i][BCOMP], 0, 15) )
1036 | (CLAMP(rgba[i][GCOMP], 0, 15) << 4)
1037 | (CLAMP(rgba[i][RCOMP], 0, 15) << 8)
1038 | (CLAMP(rgba[i][ACOMP], 0, 15) << 12);
1039 }
1040 }
1041 else if (dstFormat == GL_ABGR_EXT) {
1042 GLushort *dst = (GLushort *) dstAddr;
1043 for (i=0;i<n;i++) {
1044 dst[i] = (CLAMP(rgba[i][ACOMP], 0, 15) )
1045 | (CLAMP(rgba[i][BCOMP], 0, 15) << 4)
1046 | (CLAMP(rgba[i][GCOMP], 0, 15) << 8)
1047 | (CLAMP(rgba[i][RCOMP], 0, 15) << 12);
1048 }
1049 } else {
1050 _pack_rgba_span_from_ints_problem(ctx, dstFormat, dstType);
1051 }
1052 break;
1053 case GL_UNSIGNED_SHORT_5_5_5_1:
1054 if ((dstFormat == GL_RGBA) || (dstFormat == GL_RGBA_INTEGER_EXT)) {
1055 GLushort *dst = (GLushort *) dstAddr;
1056 for (i=0;i<n;i++) {
1057 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 31) << 11)
1058 | (CLAMP(rgba[i][GCOMP], 0, 31) << 6)
1059 | (CLAMP(rgba[i][BCOMP], 0, 31) << 1)
1060 | (CLAMP(rgba[i][ACOMP], 0, 1) );
1061 }
1062 }
1063 else if ((dstFormat == GL_BGRA) || (dstFormat == GL_BGRA_INTEGER)) {
1064 GLushort *dst = (GLushort *) dstAddr;
1065 for (i=0;i<n;i++) {
1066 dst[i] = (CLAMP(rgba[i][BCOMP], 0, 31) << 11)
1067 | (CLAMP(rgba[i][GCOMP], 0, 31) << 6)
1068 | (CLAMP(rgba[i][RCOMP], 0, 31) << 1)
1069 | (CLAMP(rgba[i][ACOMP], 0, 1) );
1070 }
1071 }
1072 else if (dstFormat == GL_ABGR_EXT) {
1073 GLushort *dst = (GLushort *) dstAddr;
1074 for (i=0;i<n;i++) {
1075 dst[i] = (CLAMP(rgba[i][ACOMP], 0, 31) << 11)
1076 | (CLAMP(rgba[i][BCOMP], 0, 31) << 6)
1077 | (CLAMP(rgba[i][GCOMP], 0, 31) << 1)
1078 | (CLAMP(rgba[i][RCOMP], 0, 1) );
1079 }
1080 } else {
1081 _pack_rgba_span_from_ints_problem(ctx, dstFormat, dstType);
1082 }
1083 break;
1084 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
1085 if ((dstFormat == GL_RGBA) || (dstFormat == GL_RGBA_INTEGER_EXT)) {
1086 GLushort *dst = (GLushort *) dstAddr;
1087 for (i=0;i<n;i++) {
1088 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 31) )
1089 | (CLAMP(rgba[i][GCOMP], 0, 31) << 5)
1090 | (CLAMP(rgba[i][BCOMP], 0, 31) << 10)
1091 | (CLAMP(rgba[i][ACOMP], 0, 1) << 15);
1092 }
1093 }
1094 else if ((dstFormat == GL_BGRA) || (dstFormat == GL_BGRA_INTEGER)) {
1095 GLushort *dst = (GLushort *) dstAddr;
1096 for (i=0;i<n;i++) {
1097 dst[i] = (CLAMP(rgba[i][BCOMP], 0, 31) )
1098 | (CLAMP(rgba[i][GCOMP], 0, 31) << 5)
1099 | (CLAMP(rgba[i][RCOMP], 0, 31) << 10)
1100 | (CLAMP(rgba[i][ACOMP], 0, 1) << 15);
1101 }
1102 }
1103 else if (dstFormat == GL_ABGR_EXT) {
1104 GLushort *dst = (GLushort *) dstAddr;
1105 for (i=0;i<n;i++) {
1106 dst[i] = (CLAMP(rgba[i][ACOMP], 0, 31) )
1107 | (CLAMP(rgba[i][BCOMP], 0, 31) << 5)
1108 | (CLAMP(rgba[i][GCOMP], 0, 31) << 10)
1109 | (CLAMP(rgba[i][RCOMP], 0, 1) << 15);
1110 }
1111 } else {
1112 _pack_rgba_span_from_ints_problem(ctx, dstFormat, dstType);
1113 }
1114 break;
1115 case GL_UNSIGNED_INT_8_8_8_8:
1116 if ((dstFormat == GL_RGBA) || (dstFormat == GL_RGBA_INTEGER_EXT)) {
1117 GLuint *dst = (GLuint *) dstAddr;
1118 for (i=0;i<n;i++) {
1119 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 255) << 24)
1120 | (CLAMP(rgba[i][GCOMP], 0, 255) << 16)
1121 | (CLAMP(rgba[i][BCOMP], 0, 255) << 8)
1122 | (CLAMP(rgba[i][ACOMP], 0, 255) );
1123 }
1124 }
1125 else if ((dstFormat == GL_BGRA) || (dstFormat == GL_BGRA_INTEGER)) {
1126 GLuint *dst = (GLuint *) dstAddr;
1127 for (i=0;i<n;i++) {
1128 dst[i] = (CLAMP(rgba[i][BCOMP], 0, 255) << 24)
1129 | (CLAMP(rgba[i][GCOMP], 0, 255) << 16)
1130 | (CLAMP(rgba[i][RCOMP], 0, 255) << 8)
1131 | (CLAMP(rgba[i][ACOMP], 0, 255) );
1132 }
1133 }
1134 else if (dstFormat == GL_ABGR_EXT) {
1135 GLuint *dst = (GLuint *) dstAddr;
1136 for (i=0;i<n;i++) {
1137 dst[i] = (CLAMP(rgba[i][ACOMP], 0, 255) << 24)
1138 | (CLAMP(rgba[i][BCOMP], 0, 255) << 16)
1139 | (CLAMP(rgba[i][GCOMP], 0, 255) << 8)
1140 | (CLAMP(rgba[i][RCOMP], 0, 255) );
1141 }
1142 } else {
1143 _pack_rgba_span_from_ints_problem(ctx, dstFormat, dstType);
1144 }
1145 break;
1146 case GL_UNSIGNED_INT_8_8_8_8_REV:
1147 if ((dstFormat == GL_RGBA) || (dstFormat == GL_RGBA_INTEGER_EXT)) {
1148 GLuint *dst = (GLuint *) dstAddr;
1149 for (i=0;i<n;i++) {
1150 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 255) )
1151 | (CLAMP(rgba[i][GCOMP], 0, 255) << 8)
1152 | (CLAMP(rgba[i][BCOMP], 0, 255) << 16)
1153 | (CLAMP(rgba[i][ACOMP], 0, 255) << 24);
1154 }
1155 }
1156 else if ((dstFormat == GL_BGRA) || (dstFormat == GL_BGRA_INTEGER)) {
1157 GLuint *dst = (GLuint *) dstAddr;
1158 for (i=0;i<n;i++) {
1159 dst[i] = (CLAMP(rgba[i][BCOMP], 0, 255) )
1160 | (CLAMP(rgba[i][GCOMP], 0, 255) << 8)
1161 | (CLAMP(rgba[i][RCOMP], 0, 255) << 16)
1162 | (CLAMP(rgba[i][ACOMP], 0, 255) << 24);
1163 }
1164 }
1165 else if (dstFormat == GL_ABGR_EXT) {
1166 GLuint *dst = (GLuint *) dstAddr;
1167 for (i=0;i<n;i++) {
1168 dst[i] = (CLAMP(rgba[i][ACOMP], 0, 255) )
1169 | (CLAMP(rgba[i][BCOMP], 0, 255) << 8)
1170 | (CLAMP(rgba[i][GCOMP], 0, 255) << 16)
1171 | (CLAMP(rgba[i][RCOMP], 0, 255) << 24);
1172 }
1173 } else {
1174 _pack_rgba_span_from_ints_problem(ctx, dstFormat, dstType);
1175 }
1176 break;
1177 case GL_UNSIGNED_INT_10_10_10_2:
1178 if ((dstFormat == GL_RGBA) || (dstFormat == GL_RGBA_INTEGER_EXT)) {
1179 GLuint *dst = (GLuint *) dstAddr;
1180 for (i=0;i<n;i++) {
1181 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 1023) << 22)
1182 | (CLAMP(rgba[i][GCOMP], 0, 1023) << 12)
1183 | (CLAMP(rgba[i][BCOMP], 0, 1023) << 2)
1184 | (CLAMP(rgba[i][ACOMP], 0, 3) );
1185 }
1186 }
1187 else if ((dstFormat == GL_BGRA) || (dstFormat == GL_BGRA_INTEGER)) {
1188 GLuint *dst = (GLuint *) dstAddr;
1189 for (i=0;i<n;i++) {
1190 dst[i] = (CLAMP(rgba[i][BCOMP], 0, 1023) << 22)
1191 | (CLAMP(rgba[i][GCOMP], 0, 1023) << 12)
1192 | (CLAMP(rgba[i][RCOMP], 0, 1023) << 2)
1193 | (CLAMP(rgba[i][ACOMP], 0, 3) );
1194 }
1195 }
1196 else if (dstFormat == GL_ABGR_EXT) {
1197 GLuint *dst = (GLuint *) dstAddr;
1198 for (i=0;i<n;i++) {
1199 dst[i] = (CLAMP(rgba[i][ACOMP], 0, 1023) << 22)
1200 | (CLAMP(rgba[i][BCOMP], 0, 1023) << 12)
1201 | (CLAMP(rgba[i][GCOMP], 0, 1023) << 2)
1202 | (CLAMP(rgba[i][RCOMP], 0, 3) );
1203 }
1204 } else {
1205 _pack_rgba_span_from_ints_problem(ctx, dstFormat, dstType);
1206 }
1207 break;
1208 case GL_UNSIGNED_INT_2_10_10_10_REV:
1209 if ((dstFormat == GL_RGBA) || (dstFormat == GL_RGBA_INTEGER_EXT)) {
1210 GLuint *dst = (GLuint *) dstAddr;
1211 for (i=0;i<n;i++) {
1212 dst[i] = (CLAMP(rgba[i][RCOMP], 0, 1023) )
1213 | (CLAMP(rgba[i][GCOMP], 0, 1023) << 10)
1214 | (CLAMP(rgba[i][BCOMP], 0, 1023) << 20)
1215 | (CLAMP(rgba[i][ACOMP], 0, 3) << 30);
1216 }
1217 }
1218 else if ((dstFormat == GL_BGRA) || (dstFormat == GL_BGRA_INTEGER)) {
1219 GLuint *dst = (GLuint *) dstAddr;
1220 for (i=0;i<n;i++) {
1221 dst[i] = (CLAMP(rgba[i][BCOMP], 0, 1023) )
1222 | (CLAMP(rgba[i][GCOMP], 0, 1023) << 10)
1223 | (CLAMP(rgba[i][RCOMP], 0, 1023) << 20)
1224 | (CLAMP(rgba[i][ACOMP], 0, 3) << 30);
1225 }
1226 }
1227 else if (dstFormat == GL_ABGR_EXT) {
1228 GLuint *dst = (GLuint *) dstAddr;
1229 for (i=0;i<n;i++) {
1230 dst[i] = (CLAMP(rgba[i][ACOMP], 0, 1023) )
1231 | (CLAMP(rgba[i][BCOMP], 0, 1023) << 10)
1232 | (CLAMP(rgba[i][GCOMP], 0, 1023) << 20)
1233 | (CLAMP(rgba[i][RCOMP], 0, 3) << 30);
1234 }
1235 } else {
1236 _pack_rgba_span_from_ints_problem(ctx, dstFormat, dstType);
1237 }
1238 break;
1239 default:
1240 _pack_rgba_span_from_ints_problem(ctx, dstFormat, dstType);
1241 return;
1242 }
1243 }
1244
1245
1246 /**
1247 * Used to pack an array [][4] of RGBA float colors as specified
1248 * by the dstFormat, dstType and dstPacking. Used by glReadPixels.
1249 * Historically, the RGBA values were in [0,1] and rescaled to fit
1250 * into GLubytes, etc. But with new integer formats, the RGBA values
1251 * may have any value and we don't always rescale when converting to
1252 * integers.
1253 *
1254 * Note: the rgba values will be modified by this function when any pixel
1255 * transfer ops are enabled.
1256 */
1257 void
1258 _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
1259 GLenum dstFormat, GLenum dstType,
1260 GLvoid *dstAddr,
1261 const struct gl_pixelstore_attrib *dstPacking,
1262 GLbitfield transferOps)
1263 {
1264 GLfloat *luminance;
1265 const GLint comps = _mesa_components_in_format(dstFormat);
1266 const GLboolean intDstFormat = _mesa_is_enum_format_integer(dstFormat);
1267 GLuint i;
1268
1269 if (dstFormat == GL_LUMINANCE ||
1270 dstFormat == GL_LUMINANCE_ALPHA ||
1271 dstFormat == GL_LUMINANCE_INTEGER_EXT ||
1272 dstFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT) {
1273 luminance = malloc(n * sizeof(GLfloat));
1274 if (!luminance) {
1275 _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
1276 return;
1277 }
1278 }
1279 else {
1280 luminance = NULL;
1281 }
1282
1283 /* EXT_texture_integer specifies no transfer ops on integer
1284 * types in the resolved issues section. Just set them to 0
1285 * for integer surfaces.
1286 */
1287 if (intDstFormat)
1288 transferOps = 0;
1289
1290 if (transferOps) {
1291 _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
1292 }
1293
1294 /*
1295 * Component clamping (besides clamping to [0,1] in
1296 * _mesa_apply_rgba_transfer_ops()).
1297 */
1298 if (intDstFormat) {
1299 /* clamping to dest type's min/max values */
1300 GLfloat min, max;
1301 if (get_type_min_max(dstType, &min, &max)) {
1302 for (i = 0; i < n; i++) {
1303 rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], min, max);
1304 rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], min, max);
1305 rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], min, max);
1306 rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], min, max);
1307 }
1308 }
1309 }
1310 else if (dstFormat == GL_LUMINANCE || dstFormat == GL_LUMINANCE_ALPHA) {
1311 /* compute luminance values */
1312 if (transferOps & IMAGE_CLAMP_BIT) {
1313 for (i = 0; i < n; i++) {
1314 GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
1315 luminance[i] = CLAMP(sum, 0.0F, 1.0F);
1316 }
1317 }
1318 else {
1319 for (i = 0; i < n; i++) {
1320 luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
1321 }
1322 }
1323 }
1324
1325 /*
1326 * Pack/store the pixels. Ugh! Lots of cases!!!
1327 */
1328 switch (dstType) {
1329 case GL_UNSIGNED_BYTE:
1330 {
1331 GLubyte *dst = (GLubyte *) dstAddr;
1332 switch (dstFormat) {
1333 case GL_RED:
1334 for (i=0;i<n;i++)
1335 dst[i] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
1336 break;
1337 case GL_GREEN:
1338 for (i=0;i<n;i++)
1339 dst[i] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
1340 break;
1341 case GL_BLUE:
1342 for (i=0;i<n;i++)
1343 dst[i] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
1344 break;
1345 case GL_ALPHA:
1346 for (i=0;i<n;i++)
1347 dst[i] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
1348 break;
1349 case GL_LUMINANCE:
1350 for (i=0;i<n;i++)
1351 dst[i] = FLOAT_TO_UBYTE(luminance[i]);
1352 break;
1353 case GL_LUMINANCE_ALPHA:
1354 for (i=0;i<n;i++) {
1355 dst[i*2+0] = FLOAT_TO_UBYTE(luminance[i]);
1356 dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
1357 }
1358 break;
1359 case GL_RG:
1360 for (i=0;i<n;i++) {
1361 dst[i*2+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
1362 dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
1363 }
1364 break;
1365 case GL_RGB:
1366 for (i=0;i<n;i++) {
1367 dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
1368 dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
1369 dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
1370 }
1371 break;
1372 case GL_RGBA:
1373 for (i=0;i<n;i++) {
1374 dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
1375 dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
1376 dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
1377 dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
1378 }
1379 break;
1380 case GL_BGR:
1381 for (i=0;i<n;i++) {
1382 dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
1383 dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
1384 dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
1385 }
1386 break;
1387 case GL_BGRA:
1388 for (i=0;i<n;i++) {
1389 dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
1390 dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
1391 dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
1392 dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
1393 }
1394 break;
1395 case GL_ABGR_EXT:
1396 for (i=0;i<n;i++) {
1397 dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
1398 dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
1399 dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
1400 dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
1401 }
1402 break;
1403 case GL_RED_INTEGER_EXT:
1404 for (i=0;i<n;i++) {
1405 dst[i] = (GLubyte) rgba[i][RCOMP];
1406 }
1407 break;
1408 case GL_GREEN_INTEGER_EXT:
1409 for (i=0;i<n;i++) {
1410 dst[i] = (GLubyte) rgba[i][GCOMP];
1411 }
1412 break;
1413 case GL_BLUE_INTEGER_EXT:
1414 for (i=0;i<n;i++) {
1415 dst[i] = (GLubyte) rgba[i][BCOMP];
1416 }
1417 break;
1418 case GL_ALPHA_INTEGER_EXT:
1419 for (i=0;i<n;i++) {
1420 dst[i] = (GLubyte) rgba[i][ACOMP];
1421 }
1422 break;
1423 case GL_RG_INTEGER:
1424 for (i=0;i<n;i++) {
1425 dst[i*2+0] = (GLubyte) rgba[i][RCOMP];
1426 dst[i*2+1] = (GLubyte) rgba[i][GCOMP];
1427 }
1428 break;
1429 case GL_RGB_INTEGER_EXT:
1430 for (i=0;i<n;i++) {
1431 dst[i*3+0] = (GLubyte) rgba[i][RCOMP];
1432 dst[i*3+1] = (GLubyte) rgba[i][GCOMP];
1433 dst[i*3+2] = (GLubyte) rgba[i][BCOMP];
1434 }
1435 break;
1436 case GL_RGBA_INTEGER_EXT:
1437 for (i=0;i<n;i++) {
1438 dst[i*4+0] = (GLubyte) rgba[i][RCOMP];
1439 dst[i*4+1] = (GLubyte) rgba[i][GCOMP];
1440 dst[i*4+2] = (GLubyte) rgba[i][BCOMP];
1441 dst[i*4+3] = (GLubyte) rgba[i][ACOMP];
1442 }
1443 break;
1444 case GL_BGR_INTEGER_EXT:
1445 for (i=0;i<n;i++) {
1446 dst[i*3+0] = (GLubyte) rgba[i][BCOMP];
1447 dst[i*3+1] = (GLubyte) rgba[i][GCOMP];
1448 dst[i*3+2] = (GLubyte) rgba[i][RCOMP];
1449 }
1450 break;
1451 case GL_BGRA_INTEGER_EXT:
1452 for (i=0;i<n;i++) {
1453 dst[i*4+0] = (GLubyte) rgba[i][BCOMP];
1454 dst[i*4+1] = (GLubyte) rgba[i][GCOMP];
1455 dst[i*4+2] = (GLubyte) rgba[i][RCOMP];
1456 dst[i*4+3] = (GLubyte) rgba[i][ACOMP];
1457 }
1458 break;
1459 case GL_LUMINANCE_INTEGER_EXT:
1460 for (i=0;i<n;i++) {
1461 dst[i*2+0] = (GLubyte) (rgba[i][RCOMP] +
1462 rgba[i][GCOMP] +
1463 rgba[i][BCOMP]);
1464 dst[i*2+1] = (GLubyte) rgba[i][ACOMP];
1465 }
1466 break;
1467 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
1468 for (i=0;i<n;i++) {
1469 dst[i] = (GLubyte) (rgba[i][RCOMP] +
1470 rgba[i][GCOMP] +
1471 rgba[i][BCOMP]);
1472 }
1473 break;
1474 case GL_DUDV_ATI:
1475 case GL_DU8DV8_ATI:
1476 for (i=0;i<n;i++) {
1477 dst[i*2+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
1478 dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
1479 }
1480 break;
1481 default:
1482 _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
1483 }
1484 }
1485 break;
1486 case GL_BYTE:
1487 {
1488 GLbyte *dst = (GLbyte *) dstAddr;
1489 switch (dstFormat) {
1490 case GL_RED:
1491 for (i=0;i<n;i++)
1492 dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
1493 break;
1494 case GL_GREEN:
1495 for (i=0;i<n;i++)
1496 dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
1497 break;
1498 case GL_BLUE:
1499 for (i=0;i<n;i++)
1500 dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
1501 break;
1502 case GL_ALPHA:
1503 for (i=0;i<n;i++)
1504 dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
1505 break;
1506 case GL_LUMINANCE:
1507 for (i=0;i<n;i++)
1508 dst[i] = FLOAT_TO_BYTE(luminance[i]);
1509 break;
1510 case GL_LUMINANCE_ALPHA:
1511 for (i=0;i<n;i++) {
1512 dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]);
1513 dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
1514 }
1515 break;
1516 case GL_RG:
1517 for (i=0;i<n;i++) {
1518 dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
1519 dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
1520 }
1521 break;
1522 case GL_RGB:
1523 for (i=0;i<n;i++) {
1524 dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
1525 dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
1526 dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
1527 }
1528 break;
1529 case GL_RGBA:
1530 for (i=0;i<n;i++) {
1531 dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
1532 dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
1533 dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
1534 dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
1535 }
1536 break;
1537 case GL_BGR:
1538 for (i=0;i<n;i++) {
1539 dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
1540 dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
1541 dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
1542 }
1543 break;
1544 case GL_BGRA:
1545 for (i=0;i<n;i++) {
1546 dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
1547 dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
1548 dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
1549 dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
1550 }
1551 break;
1552 case GL_ABGR_EXT:
1553 for (i=0;i<n;i++) {
1554 dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
1555 dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
1556 dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
1557 dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
1558 }
1559 break;
1560 case GL_RED_INTEGER_EXT:
1561 for (i=0;i<n;i++) {
1562 dst[i] = (GLbyte) rgba[i][RCOMP];
1563 }
1564 break;
1565 case GL_GREEN_INTEGER_EXT:
1566 for (i=0;i<n;i++) {
1567 dst[i] = (GLbyte) rgba[i][GCOMP];
1568 }
1569 break;
1570 case GL_BLUE_INTEGER_EXT:
1571 for (i=0;i<n;i++) {
1572 dst[i] = (GLbyte) rgba[i][BCOMP];
1573 }
1574 break;
1575 case GL_ALPHA_INTEGER_EXT:
1576 for (i=0;i<n;i++) {
1577 dst[i] = (GLbyte) rgba[i][ACOMP];
1578 }
1579 break;
1580 case GL_RG_INTEGER:
1581 for (i=0;i<n;i++) {
1582 dst[i*2+0] = (GLbyte) rgba[i][RCOMP];
1583 dst[i*2+1] = (GLbyte) rgba[i][GCOMP];
1584 }
1585 break;
1586 case GL_RGB_INTEGER_EXT:
1587 for (i=0;i<n;i++) {
1588 dst[i*3+0] = (GLbyte) rgba[i][RCOMP];
1589 dst[i*3+1] = (GLbyte) rgba[i][GCOMP];
1590 dst[i*3+2] = (GLbyte) rgba[i][BCOMP];
1591 }
1592 break;
1593 case GL_RGBA_INTEGER_EXT:
1594 for (i=0;i<n;i++) {
1595 dst[i*4+0] = (GLbyte) rgba[i][RCOMP];
1596 dst[i*4+1] = (GLbyte) rgba[i][GCOMP];
1597 dst[i*4+2] = (GLbyte) rgba[i][BCOMP];
1598 dst[i*4+3] = (GLbyte) rgba[i][ACOMP];
1599 }
1600 break;
1601 case GL_BGR_INTEGER_EXT:
1602 for (i=0;i<n;i++) {
1603 dst[i*3+0] = (GLbyte) rgba[i][BCOMP];
1604 dst[i*3+1] = (GLbyte) rgba[i][GCOMP];
1605 dst[i*3+2] = (GLbyte) rgba[i][RCOMP];
1606 }
1607 break;
1608 case GL_BGRA_INTEGER_EXT:
1609 for (i=0;i<n;i++) {
1610 dst[i*4+0] = (GLbyte) rgba[i][BCOMP];
1611 dst[i*4+1] = (GLbyte) rgba[i][GCOMP];
1612 dst[i*4+2] = (GLbyte) rgba[i][RCOMP];
1613 dst[i*4+3] = (GLbyte) rgba[i][ACOMP];
1614 }
1615 break;
1616 case GL_LUMINANCE_INTEGER_EXT:
1617 for (i=0;i<n;i++) {
1618 dst[i*2+0] = (GLbyte) (rgba[i][RCOMP] +
1619 rgba[i][GCOMP] +
1620 rgba[i][BCOMP]);
1621 dst[i*2+1] = (GLbyte) rgba[i][ACOMP];
1622 }
1623 break;
1624 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
1625 for (i=0;i<n;i++) {
1626 dst[i] = (GLbyte) (rgba[i][RCOMP] +
1627 rgba[i][GCOMP] +
1628 rgba[i][BCOMP]);
1629 }
1630 break;
1631 case GL_DUDV_ATI:
1632 case GL_DU8DV8_ATI:
1633 for (i=0;i<n;i++) {
1634 dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
1635 dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
1636 }
1637 break;
1638 default:
1639 _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
1640 }
1641 }
1642 break;
1643 case GL_UNSIGNED_SHORT:
1644 {
1645 GLushort *dst = (GLushort *) dstAddr;
1646 switch (dstFormat) {
1647 case GL_RED:
1648 for (i=0;i<n;i++)
1649 CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][RCOMP]);
1650 break;
1651 case GL_GREEN:
1652 for (i=0;i<n;i++)
1653 CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][GCOMP]);
1654 break;
1655 case GL_BLUE:
1656 for (i=0;i<n;i++)
1657 CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][BCOMP]);
1658 break;
1659 case GL_ALPHA:
1660 for (i=0;i<n;i++)
1661 CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][ACOMP]);
1662 break;
1663 case GL_LUMINANCE:
1664 for (i=0;i<n;i++)
1665 UNCLAMPED_FLOAT_TO_USHORT(dst[i], luminance[i]);
1666 break;
1667 case GL_LUMINANCE_ALPHA:
1668 for (i=0;i<n;i++) {
1669 UNCLAMPED_FLOAT_TO_USHORT(dst[i*2+0], luminance[i]);
1670 CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][ACOMP]);
1671 }
1672 break;
1673 case GL_RG:
1674 for (i=0;i<n;i++) {
1675 CLAMPED_FLOAT_TO_USHORT(dst[i*2+0], rgba[i][RCOMP]);
1676 CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][GCOMP]);
1677 }
1678 break;
1679 case GL_RGB:
1680 for (i=0;i<n;i++) {
1681 CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][RCOMP]);
1682 CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
1683 CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][BCOMP]);
1684 }
1685 break;
1686 case GL_RGBA:
1687 for (i=0;i<n;i++) {
1688 CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][RCOMP]);
1689 CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
1690 CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][BCOMP]);
1691 CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
1692 }
1693 break;
1694 case GL_BGR:
1695 for (i=0;i<n;i++) {
1696 CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][BCOMP]);
1697 CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
1698 CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][RCOMP]);
1699 }
1700 break;
1701 case GL_BGRA:
1702 for (i=0;i<n;i++) {
1703 CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][BCOMP]);
1704 CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
1705 CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][RCOMP]);
1706 CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
1707 }
1708 break;
1709 case GL_ABGR_EXT:
1710 for (i=0;i<n;i++) {
1711 CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][ACOMP]);
1712 CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][BCOMP]);
1713 CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][GCOMP]);
1714 CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][RCOMP]);
1715 }
1716 break;
1717 case GL_RED_INTEGER_EXT:
1718 for (i=0;i<n;i++) {
1719 dst[i] = (GLushort) rgba[i][RCOMP];
1720 }
1721 break;
1722 case GL_GREEN_INTEGER_EXT:
1723 for (i=0;i<n;i++) {
1724 dst[i] = (GLushort) rgba[i][GCOMP];
1725 }
1726 break;
1727 case GL_BLUE_INTEGER_EXT:
1728 for (i=0;i<n;i++) {
1729 dst[i] = (GLushort) rgba[i][BCOMP];
1730 }
1731 break;
1732 case GL_ALPHA_INTEGER_EXT:
1733 for (i=0;i<n;i++) {
1734 dst[i] = (GLushort) rgba[i][ACOMP];
1735 }
1736 break;
1737 case GL_RG_INTEGER:
1738 for (i=0;i<n;i++) {
1739 dst[i*2+0] = (GLushort) rgba[i][RCOMP];
1740 dst[i*2+1] = (GLushort) rgba[i][GCOMP];
1741 }
1742 break;
1743 case GL_RGB_INTEGER_EXT:
1744 for (i=0;i<n;i++) {
1745 dst[i*3+0] = (GLushort) rgba[i][RCOMP];
1746 dst[i*3+1] = (GLushort) rgba[i][GCOMP];
1747 dst[i*3+2] = (GLushort) rgba[i][BCOMP];
1748 }
1749 break;
1750 case GL_RGBA_INTEGER_EXT:
1751 for (i=0;i<n;i++) {
1752 dst[i*4+0] = (GLushort) rgba[i][RCOMP];
1753 dst[i*4+1] = (GLushort) rgba[i][GCOMP];
1754 dst[i*4+2] = (GLushort) rgba[i][BCOMP];
1755 dst[i*4+3] = (GLushort) rgba[i][ACOMP];
1756 }
1757 break;
1758 case GL_BGR_INTEGER_EXT:
1759 for (i=0;i<n;i++) {
1760 dst[i*3+0] = (GLushort) rgba[i][BCOMP];
1761 dst[i*3+1] = (GLushort) rgba[i][GCOMP];
1762 dst[i*3+2] = (GLushort) rgba[i][RCOMP];
1763 }
1764 break;
1765 case GL_BGRA_INTEGER_EXT:
1766 for (i=0;i<n;i++) {
1767 dst[i*4+0] = (GLushort) rgba[i][BCOMP];
1768 dst[i*4+1] = (GLushort) rgba[i][GCOMP];
1769 dst[i*4+2] = (GLushort) rgba[i][RCOMP];
1770 dst[i*4+3] = (GLushort) rgba[i][ACOMP];
1771 }
1772 break;
1773 case GL_LUMINANCE_INTEGER_EXT:
1774 for (i=0;i<n;i++) {
1775 dst[i*2+0] = (GLushort) (rgba[i][RCOMP] +
1776 rgba[i][GCOMP] +
1777 rgba[i][BCOMP]);
1778 dst[i*2+1] = (GLushort) rgba[i][ACOMP];
1779 }
1780 break;
1781 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
1782 for (i=0;i<n;i++) {
1783 dst[i] = (GLushort) (rgba[i][RCOMP] +
1784 rgba[i][GCOMP] +
1785 rgba[i][BCOMP]);
1786 }
1787 break;
1788 case GL_DUDV_ATI:
1789 case GL_DU8DV8_ATI:
1790 for (i=0;i<n;i++) {
1791 dst[i*2+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
1792 dst[i*2+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
1793 }
1794 break;
1795 default:
1796 _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
1797 }
1798 }
1799 break;
1800 case GL_SHORT:
1801 {
1802 GLshort *dst = (GLshort *) dstAddr;
1803 switch (dstFormat) {
1804 case GL_RED:
1805 for (i=0;i<n;i++)
1806 dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
1807 break;
1808 case GL_GREEN:
1809 for (i=0;i<n;i++)
1810 dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
1811 break;
1812 case GL_BLUE:
1813 for (i=0;i<n;i++)
1814 dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
1815 break;
1816 case GL_ALPHA:
1817 for (i=0;i<n;i++)
1818 dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
1819 break;
1820 case GL_LUMINANCE:
1821 for (i=0;i<n;i++)
1822 dst[i] = FLOAT_TO_SHORT(luminance[i]);
1823 break;
1824 case GL_LUMINANCE_ALPHA:
1825 for (i=0;i<n;i++) {
1826 dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]);
1827 dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
1828 }
1829 break;
1830 case GL_RG:
1831 for (i=0;i<n;i++) {
1832 dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
1833 dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
1834 }
1835 break;
1836 case GL_RGB:
1837 for (i=0;i<n;i++) {
1838 dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
1839 dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
1840 dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
1841 }
1842 break;
1843 case GL_RGBA:
1844 for (i=0;i<n;i++) {
1845 dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
1846 dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
1847 dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
1848 dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
1849 }
1850 break;
1851 case GL_BGR:
1852 for (i=0;i<n;i++) {
1853 dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
1854 dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
1855 dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
1856 }
1857 break;
1858 case GL_BGRA:
1859 for (i=0;i<n;i++) {
1860 dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
1861 dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
1862 dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
1863 dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
1864 }
1865 break;
1866 case GL_ABGR_EXT:
1867 for (i=0;i<n;i++) {
1868 dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
1869 dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
1870 dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
1871 dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
1872 }
1873 break;
1874 case GL_RED_INTEGER_EXT:
1875 for (i=0;i<n;i++) {
1876 dst[i] = (GLshort) rgba[i][RCOMP];
1877 }
1878 break;
1879 case GL_GREEN_INTEGER_EXT:
1880 for (i=0;i<n;i++) {
1881 dst[i] = (GLshort) rgba[i][GCOMP];
1882 }
1883 break;
1884 case GL_BLUE_INTEGER_EXT:
1885 for (i=0;i<n;i++) {
1886 dst[i] = (GLshort) rgba[i][BCOMP];
1887 }
1888 break;
1889 case GL_ALPHA_INTEGER_EXT:
1890 for (i=0;i<n;i++) {
1891 dst[i] = (GLshort) rgba[i][ACOMP];
1892 }
1893 break;
1894 case GL_RG_INTEGER:
1895 for (i=0;i<n;i++) {
1896 dst[i*2+0] = (GLshort) rgba[i][RCOMP];
1897 dst[i*2+1] = (GLshort) rgba[i][GCOMP];
1898 }
1899 break;
1900 case GL_RGB_INTEGER_EXT:
1901 for (i=0;i<n;i++) {
1902 dst[i*3+0] = (GLshort) rgba[i][RCOMP];
1903 dst[i*3+1] = (GLshort) rgba[i][GCOMP];
1904 dst[i*3+2] = (GLshort) rgba[i][BCOMP];
1905 }
1906 break;
1907 case GL_RGBA_INTEGER_EXT:
1908 for (i=0;i<n;i++) {
1909 dst[i*4+0] = (GLshort) rgba[i][RCOMP];
1910 dst[i*4+1] = (GLshort) rgba[i][GCOMP];
1911 dst[i*4+2] = (GLshort) rgba[i][BCOMP];
1912 dst[i*4+3] = (GLshort) rgba[i][ACOMP];
1913 }
1914 break;
1915 case GL_BGR_INTEGER_EXT:
1916 for (i=0;i<n;i++) {
1917 dst[i*3+0] = (GLshort) rgba[i][BCOMP];
1918 dst[i*3+1] = (GLshort) rgba[i][GCOMP];
1919 dst[i*3+2] = (GLshort) rgba[i][RCOMP];
1920 }
1921 break;
1922 case GL_BGRA_INTEGER_EXT:
1923 for (i=0;i<n;i++) {
1924 dst[i*4+0] = (GLshort) rgba[i][BCOMP];
1925 dst[i*4+1] = (GLshort) rgba[i][GCOMP];
1926 dst[i*4+2] = (GLshort) rgba[i][RCOMP];
1927 dst[i*4+3] = (GLshort) rgba[i][ACOMP];
1928 }
1929 break;
1930 case GL_LUMINANCE_INTEGER_EXT:
1931 for (i=0;i<n;i++) {
1932 dst[i*2+0] = (GLshort) (rgba[i][RCOMP] +
1933 rgba[i][GCOMP] +
1934 rgba[i][BCOMP]);
1935 dst[i*2+1] = (GLshort) rgba[i][ACOMP];
1936 }
1937 break;
1938 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
1939 for (i=0;i<n;i++) {
1940 dst[i] = (GLshort) (rgba[i][RCOMP] +
1941 rgba[i][GCOMP] +
1942 rgba[i][BCOMP]);
1943 }
1944 break;
1945 case GL_DUDV_ATI:
1946 case GL_DU8DV8_ATI:
1947 for (i=0;i<n;i++) {
1948 dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
1949 dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
1950 }
1951 break;
1952 default:
1953 _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
1954 }
1955 }
1956 break;
1957 case GL_UNSIGNED_INT:
1958 {
1959 GLuint *dst = (GLuint *) dstAddr;
1960 switch (dstFormat) {
1961 case GL_RED:
1962 for (i=0;i<n;i++)
1963 dst[i] = FLOAT_TO_UINT(rgba[i][RCOMP]);
1964 break;
1965 case GL_GREEN:
1966 for (i=0;i<n;i++)
1967 dst[i] = FLOAT_TO_UINT(rgba[i][GCOMP]);
1968 break;
1969 case GL_BLUE:
1970 for (i=0;i<n;i++)
1971 dst[i] = FLOAT_TO_UINT(rgba[i][BCOMP]);
1972 break;
1973 case GL_ALPHA:
1974 for (i=0;i<n;i++)
1975 dst[i] = FLOAT_TO_UINT(rgba[i][ACOMP]);
1976 break;
1977 case GL_LUMINANCE:
1978 for (i=0;i<n;i++)
1979 dst[i] = FLOAT_TO_UINT(luminance[i]);
1980 break;
1981 case GL_LUMINANCE_ALPHA:
1982 for (i=0;i<n;i++) {
1983 dst[i*2+0] = FLOAT_TO_UINT(luminance[i]);
1984 dst[i*2+1] = FLOAT_TO_UINT(rgba[i][ACOMP]);
1985 }
1986 break;
1987 case GL_RG:
1988 for (i=0;i<n;i++) {
1989 dst[i*2+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
1990 dst[i*2+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
1991 }
1992 break;
1993 case GL_RGB:
1994 for (i=0;i<n;i++) {
1995 dst[i*3+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
1996 dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
1997 dst[i*3+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
1998 }
1999 break;
2000 case GL_RGBA:
2001 for (i=0;i<n;i++) {
2002 dst[i*4+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
2003 dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
2004 dst[i*4+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
2005 dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
2006 }
2007 break;
2008 case GL_BGR:
2009 for (i=0;i<n;i++) {
2010 dst[i*3+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
2011 dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
2012 dst[i*3+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
2013 }
2014 break;
2015 case GL_BGRA:
2016 for (i=0;i<n;i++) {
2017 dst[i*4+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
2018 dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
2019 dst[i*4+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
2020 dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
2021 }
2022 break;
2023 case GL_ABGR_EXT:
2024 for (i=0;i<n;i++) {
2025 dst[i*4+0] = FLOAT_TO_UINT(rgba[i][ACOMP]);
2026 dst[i*4+1] = FLOAT_TO_UINT(rgba[i][BCOMP]);
2027 dst[i*4+2] = FLOAT_TO_UINT(rgba[i][GCOMP]);
2028 dst[i*4+3] = FLOAT_TO_UINT(rgba[i][RCOMP]);
2029 }
2030 break;
2031 case GL_RED_INTEGER_EXT:
2032 for (i=0;i<n;i++) {
2033 dst[i] = (GLuint) rgba[i][RCOMP];
2034 }
2035 break;
2036 case GL_GREEN_INTEGER_EXT:
2037 for (i=0;i<n;i++) {
2038 dst[i] = (GLuint) rgba[i][GCOMP];
2039 }
2040 break;
2041 case GL_BLUE_INTEGER_EXT:
2042 for (i=0;i<n;i++) {
2043 dst[i] = (GLuint) rgba[i][BCOMP];
2044 }
2045 break;
2046 case GL_ALPHA_INTEGER_EXT:
2047 for (i=0;i<n;i++) {
2048 dst[i] = (GLuint) rgba[i][ACOMP];
2049 }
2050 break;
2051 case GL_RG_INTEGER:
2052 for (i=0;i<n;i++) {
2053 dst[i*2+0] = (GLuint) rgba[i][RCOMP];
2054 dst[i*2+1] = (GLuint) rgba[i][GCOMP];
2055 }
2056 break;
2057 case GL_RGB_INTEGER_EXT:
2058 for (i=0;i<n;i++) {
2059 dst[i*3+0] = (GLuint) rgba[i][RCOMP];
2060 dst[i*3+1] = (GLuint) rgba[i][GCOMP];
2061 dst[i*3+2] = (GLuint) rgba[i][BCOMP];
2062 }
2063 break;
2064 case GL_RGBA_INTEGER_EXT:
2065 for (i=0;i<n;i++) {
2066 dst[i*4+0] = (GLuint) rgba[i][RCOMP];
2067 dst[i*4+1] = (GLuint) rgba[i][GCOMP];
2068 dst[i*4+2] = (GLuint) rgba[i][BCOMP];
2069 dst[i*4+3] = (GLuint) rgba[i][ACOMP];
2070 }
2071 break;
2072 case GL_BGR_INTEGER_EXT:
2073 for (i=0;i<n;i++) {
2074 dst[i*3+0] = (GLuint) rgba[i][BCOMP];
2075 dst[i*3+1] = (GLuint) rgba[i][GCOMP];
2076 dst[i*3+2] = (GLuint) rgba[i][RCOMP];
2077 }
2078 break;
2079 case GL_BGRA_INTEGER_EXT:
2080 for (i=0;i<n;i++) {
2081 dst[i*4+0] = (GLuint) rgba[i][BCOMP];
2082 dst[i*4+1] = (GLuint) rgba[i][GCOMP];
2083 dst[i*4+2] = (GLuint) rgba[i][RCOMP];
2084 dst[i*4+3] = (GLuint) rgba[i][ACOMP];
2085 }
2086 break;
2087 case GL_LUMINANCE_INTEGER_EXT:
2088 for (i=0;i<n;i++) {
2089 dst[i*2+0] = (GLuint) (rgba[i][RCOMP] +
2090 rgba[i][GCOMP] +
2091 rgba[i][BCOMP]);
2092 dst[i*2+1] = (GLuint) rgba[i][ACOMP];
2093 }
2094 break;
2095 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
2096 for (i=0;i<n;i++) {
2097 dst[i] = (GLuint) (rgba[i][RCOMP] +
2098 rgba[i][GCOMP] +
2099 rgba[i][BCOMP]);
2100 }
2101 break;
2102 case GL_DUDV_ATI:
2103 case GL_DU8DV8_ATI:
2104 for (i=0;i<n;i++) {
2105 dst[i*2+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
2106 dst[i*2+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
2107 }
2108 break;
2109 default:
2110 _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
2111 }
2112 }
2113 break;
2114 case GL_INT:
2115 {
2116 GLint *dst = (GLint *) dstAddr;
2117 switch (dstFormat) {
2118 case GL_RED:
2119 for (i=0;i<n;i++)
2120 dst[i] = FLOAT_TO_INT(rgba[i][RCOMP]);
2121 break;
2122 case GL_GREEN:
2123 for (i=0;i<n;i++)
2124 dst[i] = FLOAT_TO_INT(rgba[i][GCOMP]);
2125 break;
2126 case GL_BLUE:
2127 for (i=0;i<n;i++)
2128 dst[i] = FLOAT_TO_INT(rgba[i][BCOMP]);
2129 break;
2130 case GL_ALPHA:
2131 for (i=0;i<n;i++)
2132 dst[i] = FLOAT_TO_INT(rgba[i][ACOMP]);
2133 break;
2134 case GL_LUMINANCE:
2135 for (i=0;i<n;i++)
2136 dst[i] = FLOAT_TO_INT(luminance[i]);
2137 break;
2138 case GL_LUMINANCE_ALPHA:
2139 for (i=0;i<n;i++) {
2140 dst[i*2+0] = FLOAT_TO_INT(luminance[i]);
2141 dst[i*2+1] = FLOAT_TO_INT(rgba[i][ACOMP]);
2142 }
2143 break;
2144 case GL_RG:
2145 for (i=0;i<n;i++) {
2146 dst[i*2+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
2147 dst[i*2+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
2148 }
2149 break;
2150 case GL_RGB:
2151 for (i=0;i<n;i++) {
2152 dst[i*3+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
2153 dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
2154 dst[i*3+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
2155 }
2156 break;
2157 case GL_RGBA:
2158 for (i=0;i<n;i++) {
2159 dst[i*4+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
2160 dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
2161 dst[i*4+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
2162 dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
2163 }
2164 break;
2165 case GL_BGR:
2166 for (i=0;i<n;i++) {
2167 dst[i*3+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
2168 dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
2169 dst[i*3+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
2170 }
2171 break;
2172 case GL_BGRA:
2173 for (i=0;i<n;i++) {
2174 dst[i*4+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
2175 dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
2176 dst[i*4+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
2177 dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
2178 }
2179 break;
2180 case GL_ABGR_EXT:
2181 for (i=0;i<n;i++) {
2182 dst[i*4+0] = FLOAT_TO_INT(rgba[i][ACOMP]);
2183 dst[i*4+1] = FLOAT_TO_INT(rgba[i][BCOMP]);
2184 dst[i*4+2] = FLOAT_TO_INT(rgba[i][GCOMP]);
2185 dst[i*4+3] = FLOAT_TO_INT(rgba[i][RCOMP]);
2186 }
2187 break;
2188 case GL_DUDV_ATI:
2189 case GL_DU8DV8_ATI:
2190 for (i=0;i<n;i++) {
2191 dst[i*2+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
2192 dst[i*2+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
2193 }
2194 break;
2195 case GL_RED_INTEGER_EXT:
2196 for (i=0;i<n;i++) {
2197 dst[i] = (GLint) rgba[i][RCOMP];
2198 }
2199 break;
2200 case GL_GREEN_INTEGER_EXT:
2201 for (i=0;i<n;i++) {
2202 dst[i] = (GLint) rgba[i][GCOMP];
2203 }
2204 break;
2205 case GL_BLUE_INTEGER_EXT:
2206 for (i=0;i<n;i++) {
2207 dst[i] = (GLint) rgba[i][BCOMP];
2208 }
2209 break;
2210 case GL_ALPHA_INTEGER_EXT:
2211 for (i=0;i<n;i++) {
2212 dst[i] = (GLint) rgba[i][ACOMP];
2213 }
2214 break;
2215 case GL_RG_INTEGER:
2216 for (i=0;i<n;i++) {
2217 dst[i*2+0] = (GLint) rgba[i][RCOMP];
2218 dst[i*2+1] = (GLint) rgba[i][GCOMP];
2219 }
2220 break;
2221 case GL_RGB_INTEGER_EXT:
2222 for (i=0;i<n;i++) {
2223 dst[i*3+0] = (GLint) rgba[i][RCOMP];
2224 dst[i*3+1] = (GLint) rgba[i][GCOMP];
2225 dst[i*3+2] = (GLint) rgba[i][BCOMP];
2226 }
2227 break;
2228 case GL_RGBA_INTEGER_EXT:
2229 for (i=0;i<n;i++) {
2230 dst[i*4+0] = (GLint) rgba[i][RCOMP];
2231 dst[i*4+1] = (GLint) rgba[i][GCOMP];
2232 dst[i*4+2] = (GLint) rgba[i][BCOMP];
2233 dst[i*4+3] = (GLint) rgba[i][ACOMP];
2234 }
2235 break;
2236 case GL_BGR_INTEGER_EXT:
2237 for (i=0;i<n;i++) {
2238 dst[i*3+0] = (GLint) rgba[i][BCOMP];
2239 dst[i*3+1] = (GLint) rgba[i][GCOMP];
2240 dst[i*3+2] = (GLint) rgba[i][RCOMP];
2241 }
2242 break;
2243 case GL_BGRA_INTEGER_EXT:
2244 for (i=0;i<n;i++) {
2245 dst[i*4+0] = (GLint) rgba[i][BCOMP];
2246 dst[i*4+1] = (GLint) rgba[i][GCOMP];
2247 dst[i*4+2] = (GLint) rgba[i][RCOMP];
2248 dst[i*4+3] = (GLint) rgba[i][ACOMP];
2249 }
2250 break;
2251 case GL_LUMINANCE_INTEGER_EXT:
2252 for (i=0;i<n;i++) {
2253 dst[i*2+0] = (GLint) (rgba[i][RCOMP] +
2254 rgba[i][GCOMP] +
2255 rgba[i][BCOMP]);
2256 dst[i*2+1] = (GLint) rgba[i][ACOMP];
2257 }
2258 break;
2259 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
2260 for (i=0;i<n;i++) {
2261 dst[i] = (GLint) (rgba[i][RCOMP] +
2262 rgba[i][GCOMP] +
2263 rgba[i][BCOMP]);
2264 }
2265 break;
2266 default:
2267 _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
2268 }
2269 }
2270 break;
2271 case GL_FLOAT:
2272 {
2273 GLfloat *dst = (GLfloat *) dstAddr;
2274 switch (dstFormat) {
2275 case GL_RED:
2276 for (i=0;i<n;i++)
2277 dst[i] = rgba[i][RCOMP];
2278 break;
2279 case GL_GREEN:
2280 for (i=0;i<n;i++)
2281 dst[i] = rgba[i][GCOMP];
2282 break;
2283 case GL_BLUE:
2284 for (i=0;i<n;i++)
2285 dst[i] = rgba[i][BCOMP];
2286 break;
2287 case GL_ALPHA:
2288 for (i=0;i<n;i++)
2289 dst[i] = rgba[i][ACOMP];
2290 break;
2291 case GL_LUMINANCE:
2292 for (i=0;i<n;i++)
2293 dst[i] = luminance[i];
2294 break;
2295 case GL_LUMINANCE_ALPHA:
2296 for (i=0;i<n;i++) {
2297 dst[i*2+0] = luminance[i];
2298 dst[i*2+1] = rgba[i][ACOMP];
2299 }
2300 break;
2301 case GL_RG:
2302 for (i=0;i<n;i++) {
2303 dst[i*2+0] = rgba[i][RCOMP];
2304 dst[i*2+1] = rgba[i][GCOMP];
2305 }
2306 break;
2307 case GL_RGB:
2308 for (i=0;i<n;i++) {
2309 dst[i*3+0] = rgba[i][RCOMP];
2310 dst[i*3+1] = rgba[i][GCOMP];
2311 dst[i*3+2] = rgba[i][BCOMP];
2312 }
2313 break;
2314 case GL_RGBA:
2315 for (i=0;i<n;i++) {
2316 dst[i*4+0] = rgba[i][RCOMP];
2317 dst[i*4+1] = rgba[i][GCOMP];
2318 dst[i*4+2] = rgba[i][BCOMP];
2319 dst[i*4+3] = rgba[i][ACOMP];
2320 }
2321 break;
2322 case GL_BGR:
2323 for (i=0;i<n;i++) {
2324 dst[i*3+0] = rgba[i][BCOMP];
2325 dst[i*3+1] = rgba[i][GCOMP];
2326 dst[i*3+2] = rgba[i][RCOMP];
2327 }
2328 break;
2329 case GL_BGRA:
2330 for (i=0;i<n;i++) {
2331 dst[i*4+0] = rgba[i][BCOMP];
2332 dst[i*4+1] = rgba[i][GCOMP];
2333 dst[i*4+2] = rgba[i][RCOMP];
2334 dst[i*4+3] = rgba[i][ACOMP];
2335 }
2336 break;
2337 case GL_ABGR_EXT:
2338 for (i=0;i<n;i++) {
2339 dst[i*4+0] = rgba[i][ACOMP];
2340 dst[i*4+1] = rgba[i][BCOMP];
2341 dst[i*4+2] = rgba[i][GCOMP];
2342 dst[i*4+3] = rgba[i][RCOMP];
2343 }
2344 break;
2345 case GL_DUDV_ATI:
2346 case GL_DU8DV8_ATI:
2347 for (i=0;i<n;i++) {
2348 dst[i*2+0] = rgba[i][RCOMP];
2349 dst[i*2+1] = rgba[i][GCOMP];
2350 }
2351 break;
2352 default:
2353 _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
2354 }
2355 }
2356 break;
2357 case GL_HALF_FLOAT_ARB:
2358 {
2359 GLhalfARB *dst = (GLhalfARB *) dstAddr;
2360 switch (dstFormat) {
2361 case GL_RED:
2362 for (i=0;i<n;i++)
2363 dst[i] = _mesa_float_to_half(rgba[i][RCOMP]);
2364 break;
2365 case GL_GREEN:
2366 for (i=0;i<n;i++)
2367 dst[i] = _mesa_float_to_half(rgba[i][GCOMP]);
2368 break;
2369 case GL_BLUE:
2370 for (i=0;i<n;i++)
2371 dst[i] = _mesa_float_to_half(rgba[i][BCOMP]);
2372 break;
2373 case GL_ALPHA:
2374 for (i=0;i<n;i++)
2375 dst[i] = _mesa_float_to_half(rgba[i][ACOMP]);
2376 break;
2377 case GL_LUMINANCE:
2378 for (i=0;i<n;i++)
2379 dst[i] = _mesa_float_to_half(luminance[i]);
2380 break;
2381 case GL_LUMINANCE_ALPHA:
2382 for (i=0;i<n;i++) {
2383 dst[i*2+0] = _mesa_float_to_half(luminance[i]);
2384 dst[i*2+1] = _mesa_float_to_half(rgba[i][ACOMP]);
2385 }
2386 break;
2387 case GL_RG:
2388 for (i=0;i<n;i++) {
2389 dst[i*2+0] = _mesa_float_to_half(rgba[i][RCOMP]);
2390 dst[i*2+1] = _mesa_float_to_half(rgba[i][GCOMP]);
2391 }
2392 break;
2393 case GL_RGB:
2394 for (i=0;i<n;i++) {
2395 dst[i*3+0] = _mesa_float_to_half(rgba[i][RCOMP]);
2396 dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]);
2397 dst[i*3+2] = _mesa_float_to_half(rgba[i][BCOMP]);
2398 }
2399 break;
2400 case GL_RGBA:
2401 for (i=0;i<n;i++) {
2402 dst[i*4+0] = _mesa_float_to_half(rgba[i][RCOMP]);
2403 dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]);
2404 dst[i*4+2] = _mesa_float_to_half(rgba[i][BCOMP]);
2405 dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]);
2406 }
2407 break;
2408 case GL_BGR:
2409 for (i=0;i<n;i++) {
2410 dst[i*3+0] = _mesa_float_to_half(rgba[i][BCOMP]);
2411 dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]);
2412 dst[i*3+2] = _mesa_float_to_half(rgba[i][RCOMP]);
2413 }
2414 break;
2415 case GL_BGRA:
2416 for (i=0;i<n;i++) {
2417 dst[i*4+0] = _mesa_float_to_half(rgba[i][BCOMP]);
2418 dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]);
2419 dst[i*4+2] = _mesa_float_to_half(rgba[i][RCOMP]);
2420 dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]);
2421 }
2422 break;
2423 case GL_ABGR_EXT:
2424 for (i=0;i<n;i++) {
2425 dst[i*4+0] = _mesa_float_to_half(rgba[i][ACOMP]);
2426 dst[i*4+1] = _mesa_float_to_half(rgba[i][BCOMP]);
2427 dst[i*4+2] = _mesa_float_to_half(rgba[i][GCOMP]);
2428 dst[i*4+3] = _mesa_float_to_half(rgba[i][RCOMP]);
2429 }
2430 break;
2431 case GL_DUDV_ATI:
2432 case GL_DU8DV8_ATI:
2433 for (i=0;i<n;i++) {
2434 dst[i*2+0] = _mesa_float_to_half(rgba[i][RCOMP]);
2435 dst[i*2+1] = _mesa_float_to_half(rgba[i][GCOMP]);
2436 }
2437 break;
2438 default:
2439 _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
2440 }
2441 }
2442 break;
2443 case GL_UNSIGNED_BYTE_3_3_2:
2444 if (dstFormat == GL_RGB) {
2445 GLubyte *dst = (GLubyte *) dstAddr;
2446 for (i=0;i<n;i++) {
2447 dst[i] = (F_TO_I(rgba[i][RCOMP] * 7.0F) << 5)
2448 | (F_TO_I(rgba[i][GCOMP] * 7.0F) << 2)
2449 | (F_TO_I(rgba[i][BCOMP] * 3.0F) );
2450 }
2451 }
2452 break;
2453 case GL_UNSIGNED_BYTE_2_3_3_REV:
2454 if (dstFormat == GL_RGB) {
2455 GLubyte *dst = (GLubyte *) dstAddr;
2456 for (i=0;i<n;i++) {
2457 dst[i] = (F_TO_I(rgba[i][RCOMP] * 7.0F) )
2458 | (F_TO_I(rgba[i][GCOMP] * 7.0F) << 3)
2459 | (F_TO_I(rgba[i][BCOMP] * 3.0F) << 6);
2460 }
2461 }
2462 break;
2463 case GL_UNSIGNED_SHORT_5_6_5:
2464 if (dstFormat == GL_RGB) {
2465 GLushort *dst = (GLushort *) dstAddr;
2466 for (i=0;i<n;i++) {
2467 dst[i] = (F_TO_I(rgba[i][RCOMP] * 31.0F) << 11)
2468 | (F_TO_I(rgba[i][GCOMP] * 63.0F) << 5)
2469 | (F_TO_I(rgba[i][BCOMP] * 31.0F) );
2470 }
2471 }
2472 break;
2473 case GL_UNSIGNED_SHORT_5_6_5_REV:
2474 if (dstFormat == GL_RGB) {
2475 GLushort *dst = (GLushort *) dstAddr;
2476 for (i=0;i<n;i++) {
2477 dst[i] = (F_TO_I(rgba[i][RCOMP] * 31.0F) )
2478 | (F_TO_I(rgba[i][GCOMP] * 63.0F) << 5)
2479 | (F_TO_I(rgba[i][BCOMP] * 31.0F) << 11);
2480 }
2481 }
2482 break;
2483 case GL_UNSIGNED_SHORT_4_4_4_4:
2484 if (dstFormat == GL_RGBA) {
2485 GLushort *dst = (GLushort *) dstAddr;
2486 for (i=0;i<n;i++) {
2487 dst[i] = (F_TO_I(rgba[i][RCOMP] * 15.0F) << 12)
2488 | (F_TO_I(rgba[i][GCOMP] * 15.0F) << 8)
2489 | (F_TO_I(rgba[i][BCOMP] * 15.0F) << 4)
2490 | (F_TO_I(rgba[i][ACOMP] * 15.0F) );
2491 }
2492 }
2493 else if (dstFormat == GL_BGRA) {
2494 GLushort *dst = (GLushort *) dstAddr;
2495 for (i=0;i<n;i++) {
2496 dst[i] = (F_TO_I(rgba[i][BCOMP] * 15.0F) << 12)
2497 | (F_TO_I(rgba[i][GCOMP] * 15.0F) << 8)
2498 | (F_TO_I(rgba[i][RCOMP] * 15.0F) << 4)
2499 | (F_TO_I(rgba[i][ACOMP] * 15.0F) );
2500 }
2501 }
2502 else if (dstFormat == GL_ABGR_EXT) {
2503 GLushort *dst = (GLushort *) dstAddr;
2504 for (i=0;i<n;i++) {
2505 dst[i] = (F_TO_I(rgba[i][ACOMP] * 15.0F) << 12)
2506 | (F_TO_I(rgba[i][BCOMP] * 15.0F) << 8)
2507 | (F_TO_I(rgba[i][GCOMP] * 15.0F) << 4)
2508 | (F_TO_I(rgba[i][RCOMP] * 15.0F) );
2509 }
2510 }
2511 break;
2512 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
2513 if (dstFormat == GL_RGBA) {
2514 GLushort *dst = (GLushort *) dstAddr;
2515 for (i=0;i<n;i++) {
2516 dst[i] = (F_TO_I(rgba[i][RCOMP] * 15.0F) )
2517 | (F_TO_I(rgba[i][GCOMP] * 15.0F) << 4)
2518 | (F_TO_I(rgba[i][BCOMP] * 15.0F) << 8)
2519 | (F_TO_I(rgba[i][ACOMP] * 15.0F) << 12);
2520 }
2521 }
2522 else if (dstFormat == GL_BGRA) {
2523 GLushort *dst = (GLushort *) dstAddr;
2524 for (i=0;i<n;i++) {
2525 dst[i] = (F_TO_I(rgba[i][BCOMP] * 15.0F) )
2526 | (F_TO_I(rgba[i][GCOMP] * 15.0F) << 4)
2527 | (F_TO_I(rgba[i][RCOMP] * 15.0F) << 8)
2528 | (F_TO_I(rgba[i][ACOMP] * 15.0F) << 12);
2529 }
2530 }
2531 else if (dstFormat == GL_ABGR_EXT) {
2532 GLushort *dst = (GLushort *) dstAddr;
2533 for (i=0;i<n;i++) {
2534 dst[i] = (F_TO_I(rgba[i][ACOMP] * 15.0F) )
2535 | (F_TO_I(rgba[i][BCOMP] * 15.0F) << 4)
2536 | (F_TO_I(rgba[i][GCOMP] * 15.0F) << 8)
2537 | (F_TO_I(rgba[i][RCOMP] * 15.0F) << 12);
2538 }
2539 }
2540 break;
2541 case GL_UNSIGNED_SHORT_5_5_5_1:
2542 if (dstFormat == GL_RGBA) {
2543 GLushort *dst = (GLushort *) dstAddr;
2544 for (i=0;i<n;i++) {
2545 dst[i] = (F_TO_I(rgba[i][RCOMP] * 31.0F) << 11)
2546 | (F_TO_I(rgba[i][GCOMP] * 31.0F) << 6)
2547 | (F_TO_I(rgba[i][BCOMP] * 31.0F) << 1)
2548 | (F_TO_I(rgba[i][ACOMP] * 1.0F) );
2549 }
2550 }
2551 else if (dstFormat == GL_BGRA) {
2552 GLushort *dst = (GLushort *) dstAddr;
2553 for (i=0;i<n;i++) {
2554 dst[i] = (F_TO_I(rgba[i][BCOMP] * 31.0F) << 11)
2555 | (F_TO_I(rgba[i][GCOMP] * 31.0F) << 6)
2556 | (F_TO_I(rgba[i][RCOMP] * 31.0F) << 1)
2557 | (F_TO_I(rgba[i][ACOMP] * 1.0F) );
2558 }
2559 }
2560 else if (dstFormat == GL_ABGR_EXT) {
2561 GLushort *dst = (GLushort *) dstAddr;
2562 for (i=0;i<n;i++) {
2563 dst[i] = (F_TO_I(rgba[i][ACOMP] * 31.0F) << 11)
2564 | (F_TO_I(rgba[i][BCOMP] * 31.0F) << 6)
2565 | (F_TO_I(rgba[i][GCOMP] * 31.0F) << 1)
2566 | (F_TO_I(rgba[i][RCOMP] * 1.0F) );
2567 }
2568 }
2569 break;
2570 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
2571 if (dstFormat == GL_RGBA) {
2572 GLushort *dst = (GLushort *) dstAddr;
2573 for (i=0;i<n;i++) {
2574 dst[i] = (F_TO_I(rgba[i][RCOMP] * 31.0F) )
2575 | (F_TO_I(rgba[i][GCOMP] * 31.0F) << 5)
2576 | (F_TO_I(rgba[i][BCOMP] * 31.0F) << 10)
2577 | (F_TO_I(rgba[i][ACOMP] * 1.0F) << 15);
2578 }
2579 }
2580 else if (dstFormat == GL_BGRA) {
2581 GLushort *dst = (GLushort *) dstAddr;
2582 for (i=0;i<n;i++) {
2583 dst[i] = (F_TO_I(rgba[i][BCOMP] * 31.0F) )
2584 | (F_TO_I(rgba[i][GCOMP] * 31.0F) << 5)
2585 | (F_TO_I(rgba[i][RCOMP] * 31.0F) << 10)
2586 | (F_TO_I(rgba[i][ACOMP] * 1.0F) << 15);
2587 }
2588 }
2589 else if (dstFormat == GL_ABGR_EXT) {
2590 GLushort *dst = (GLushort *) dstAddr;
2591 for (i=0;i<n;i++) {
2592 dst[i] = (F_TO_I(rgba[i][ACOMP] * 31.0F) )
2593 | (F_TO_I(rgba[i][BCOMP] * 31.0F) << 5)
2594 | (F_TO_I(rgba[i][GCOMP] * 31.0F) << 10)
2595 | (F_TO_I(rgba[i][RCOMP] * 1.0F) << 15);
2596 }
2597 }
2598 break;
2599 case GL_UNSIGNED_INT_8_8_8_8:
2600 if (dstFormat == GL_RGBA) {
2601 GLuint *dst = (GLuint *) dstAddr;
2602 for (i=0;i<n;i++) {
2603 dst[i] = (F_TO_I(rgba[i][RCOMP] * 255.F) << 24)
2604 | (F_TO_I(rgba[i][GCOMP] * 255.F) << 16)
2605 | (F_TO_I(rgba[i][BCOMP] * 255.F) << 8)
2606 | (F_TO_I(rgba[i][ACOMP] * 255.F) );
2607 }
2608 }
2609 else if (dstFormat == GL_BGRA) {
2610 GLuint *dst = (GLuint *) dstAddr;
2611 for (i=0;i<n;i++) {
2612 dst[i] = (F_TO_I(rgba[i][BCOMP] * 255.F) << 24)
2613 | (F_TO_I(rgba[i][GCOMP] * 255.F) << 16)
2614 | (F_TO_I(rgba[i][RCOMP] * 255.F) << 8)
2615 | (F_TO_I(rgba[i][ACOMP] * 255.F) );
2616 }
2617 }
2618 else if (dstFormat == GL_ABGR_EXT) {
2619 GLuint *dst = (GLuint *) dstAddr;
2620 for (i=0;i<n;i++) {
2621 dst[i] = (F_TO_I(rgba[i][ACOMP] * 255.F) << 24)
2622 | (F_TO_I(rgba[i][BCOMP] * 255.F) << 16)
2623 | (F_TO_I(rgba[i][GCOMP] * 255.F) << 8)
2624 | (F_TO_I(rgba[i][RCOMP] * 255.F) );
2625 }
2626 }
2627 break;
2628 case GL_UNSIGNED_INT_8_8_8_8_REV:
2629 if (dstFormat == GL_RGBA) {
2630 GLuint *dst = (GLuint *) dstAddr;
2631 for (i=0;i<n;i++) {
2632 dst[i] = (F_TO_I(rgba[i][RCOMP] * 255.0F) )
2633 | (F_TO_I(rgba[i][GCOMP] * 255.0F) << 8)
2634 | (F_TO_I(rgba[i][BCOMP] * 255.0F) << 16)
2635 | (F_TO_I(rgba[i][ACOMP] * 255.0F) << 24);
2636 }
2637 }
2638 else if (dstFormat == GL_BGRA) {
2639 GLuint *dst = (GLuint *) dstAddr;
2640 for (i=0;i<n;i++) {
2641 dst[i] = (F_TO_I(rgba[i][BCOMP] * 255.0F) )
2642 | (F_TO_I(rgba[i][GCOMP] * 255.0F) << 8)
2643 | (F_TO_I(rgba[i][RCOMP] * 255.0F) << 16)
2644 | (F_TO_I(rgba[i][ACOMP] * 255.0F) << 24);
2645 }
2646 }
2647 else if (dstFormat == GL_ABGR_EXT) {
2648 GLuint *dst = (GLuint *) dstAddr;
2649 for (i=0;i<n;i++) {
2650 dst[i] = (F_TO_I(rgba[i][ACOMP] * 255.0F) )
2651 | (F_TO_I(rgba[i][BCOMP] * 255.0F) << 8)
2652 | (F_TO_I(rgba[i][GCOMP] * 255.0F) << 16)
2653 | (F_TO_I(rgba[i][RCOMP] * 255.0F) << 24);
2654 }
2655 }
2656 break;
2657 case GL_UNSIGNED_INT_10_10_10_2:
2658 if (dstFormat == GL_RGBA) {
2659 GLuint *dst = (GLuint *) dstAddr;
2660 for (i=0;i<n;i++) {
2661 dst[i] = (F_TO_I(rgba[i][RCOMP] * 1023.0F) << 22)
2662 | (F_TO_I(rgba[i][GCOMP] * 1023.0F) << 12)
2663 | (F_TO_I(rgba[i][BCOMP] * 1023.0F) << 2)
2664 | (F_TO_I(rgba[i][ACOMP] * 3.0F) );
2665 }
2666 }
2667 else if (dstFormat == GL_BGRA) {
2668 GLuint *dst = (GLuint *) dstAddr;
2669 for (i=0;i<n;i++) {
2670 dst[i] = (F_TO_I(rgba[i][BCOMP] * 1023.0F) << 22)
2671 | (F_TO_I(rgba[i][GCOMP] * 1023.0F) << 12)
2672 | (F_TO_I(rgba[i][RCOMP] * 1023.0F) << 2)
2673 | (F_TO_I(rgba[i][ACOMP] * 3.0F) );
2674 }
2675 }
2676 else if (dstFormat == GL_ABGR_EXT) {
2677 GLuint *dst = (GLuint *) dstAddr;
2678 for (i=0;i<n;i++) {
2679 dst[i] = (F_TO_I(rgba[i][ACOMP] * 1023.0F) << 22)
2680 | (F_TO_I(rgba[i][BCOMP] * 1023.0F) << 12)
2681 | (F_TO_I(rgba[i][GCOMP] * 1023.0F) << 2)
2682 | (F_TO_I(rgba[i][RCOMP] * 3.0F) );
2683 }
2684 }
2685 break;
2686 case GL_UNSIGNED_INT_2_10_10_10_REV:
2687 if (dstFormat == GL_RGBA) {
2688 GLuint *dst = (GLuint *) dstAddr;
2689 for (i=0;i<n;i++) {
2690 dst[i] = (F_TO_I(rgba[i][RCOMP] * 1023.0F) )
2691 | (F_TO_I(rgba[i][GCOMP] * 1023.0F) << 10)
2692 | (F_TO_I(rgba[i][BCOMP] * 1023.0F) << 20)
2693 | (F_TO_I(rgba[i][ACOMP] * 3.0F) << 30);
2694 }
2695 }
2696 else if (dstFormat == GL_BGRA) {
2697 GLuint *dst = (GLuint *) dstAddr;
2698 for (i=0;i<n;i++) {
2699 dst[i] = (F_TO_I(rgba[i][BCOMP] * 1023.0F) )
2700 | (F_TO_I(rgba[i][GCOMP] * 1023.0F) << 10)
2701 | (F_TO_I(rgba[i][RCOMP] * 1023.0F) << 20)
2702 | (F_TO_I(rgba[i][ACOMP] * 3.0F) << 30);
2703 }
2704 }
2705 else if (dstFormat == GL_ABGR_EXT) {
2706 GLuint *dst = (GLuint *) dstAddr;
2707 for (i=0;i<n;i++) {
2708 dst[i] = (F_TO_I(rgba[i][ACOMP] * 1023.0F) )
2709 | (F_TO_I(rgba[i][BCOMP] * 1023.0F) << 10)
2710 | (F_TO_I(rgba[i][GCOMP] * 1023.0F) << 20)
2711 | (F_TO_I(rgba[i][RCOMP] * 3.0F) << 30);
2712 }
2713 }
2714 break;
2715 case GL_UNSIGNED_INT_5_9_9_9_REV:
2716 {
2717 GLuint *dst = (GLuint *) dstAddr;
2718 for (i = 0; i < n; i++) {
2719 dst[i] = float3_to_rgb9e5(rgba[i]);
2720 }
2721 }
2722 break;
2723 case GL_UNSIGNED_INT_10F_11F_11F_REV:
2724 {
2725 GLuint *dst = (GLuint *) dstAddr;
2726 for (i = 0; i < n; i++) {
2727 dst[i] = float3_to_r11g11b10f(rgba[i]);
2728 }
2729 }
2730 break;
2731 default:
2732 _mesa_problem(ctx, "bad type in _mesa_pack_rgba_span_float");
2733 free(luminance);
2734 return;
2735 }
2736
2737 if (dstPacking->SwapBytes) {
2738 GLint swapSize = _mesa_sizeof_packed_type(dstType);
2739 if (swapSize == 2) {
2740 _mesa_swap2((GLushort *) dstAddr, n * comps);
2741 }
2742 else if (swapSize == 4) {
2743 _mesa_swap4((GLuint *) dstAddr, n * comps);
2744 }
2745 }
2746
2747 free(luminance);
2748 }
2749
2750
2751
2752 #define SWAP2BYTE(VALUE) \
2753 { \
2754 GLubyte *bytes = (GLubyte *) &(VALUE); \
2755 GLubyte tmp = bytes[0]; \
2756 bytes[0] = bytes[1]; \
2757 bytes[1] = tmp; \
2758 }
2759
2760 #define SWAP4BYTE(VALUE) \
2761 { \
2762 GLubyte *bytes = (GLubyte *) &(VALUE); \
2763 GLubyte tmp = bytes[0]; \
2764 bytes[0] = bytes[3]; \
2765 bytes[3] = tmp; \
2766 tmp = bytes[1]; \
2767 bytes[1] = bytes[2]; \
2768 bytes[2] = tmp; \
2769 }
2770
2771
2772 static void
2773 extract_uint_indexes(GLuint n, GLuint indexes[],
2774 GLenum srcFormat, GLenum srcType, const GLvoid *src,
2775 const struct gl_pixelstore_attrib *unpack )
2776 {
2777 ASSERT(srcFormat == GL_COLOR_INDEX || srcFormat == GL_STENCIL_INDEX);
2778
2779 ASSERT(srcType == GL_BITMAP ||
2780 srcType == GL_UNSIGNED_BYTE ||
2781 srcType == GL_BYTE ||
2782 srcType == GL_UNSIGNED_SHORT ||
2783 srcType == GL_SHORT ||
2784 srcType == GL_UNSIGNED_INT ||
2785 srcType == GL_INT ||
2786 srcType == GL_UNSIGNED_INT_24_8_EXT ||
2787 srcType == GL_HALF_FLOAT_ARB ||
2788 srcType == GL_FLOAT ||
2789 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
2790
2791 switch (srcType) {
2792 case GL_BITMAP:
2793 {
2794 GLubyte *ubsrc = (GLubyte *) src;
2795 if (unpack->LsbFirst) {
2796 GLubyte mask = 1 << (unpack->SkipPixels & 0x7);
2797 GLuint i;
2798 for (i = 0; i < n; i++) {
2799 indexes[i] = (*ubsrc & mask) ? 1 : 0;
2800 if (mask == 128) {
2801 mask = 1;
2802 ubsrc++;
2803 }
2804 else {
2805 mask = mask << 1;
2806 }
2807 }
2808 }
2809 else {
2810 GLubyte mask = 128 >> (unpack->SkipPixels & 0x7);
2811 GLuint i;
2812 for (i = 0; i < n; i++) {
2813 indexes[i] = (*ubsrc & mask) ? 1 : 0;
2814 if (mask == 1) {
2815 mask = 128;
2816 ubsrc++;
2817 }
2818 else {
2819 mask = mask >> 1;
2820 }
2821 }
2822 }
2823 }
2824 break;
2825 case GL_UNSIGNED_BYTE:
2826 {
2827 GLuint i;
2828 const GLubyte *s = (const GLubyte *) src;
2829 for (i = 0; i < n; i++)
2830 indexes[i] = s[i];
2831 }
2832 break;
2833 case GL_BYTE:
2834 {
2835 GLuint i;
2836 const GLbyte *s = (const GLbyte *) src;
2837 for (i = 0; i < n; i++)
2838 indexes[i] = s[i];
2839 }
2840 break;
2841 case GL_UNSIGNED_SHORT:
2842 {
2843 GLuint i;
2844 const GLushort *s = (const GLushort *) src;
2845 if (unpack->SwapBytes) {
2846 for (i = 0; i < n; i++) {
2847 GLushort value = s[i];
2848 SWAP2BYTE(value);
2849 indexes[i] = value;
2850 }
2851 }
2852 else {
2853 for (i = 0; i < n; i++)
2854 indexes[i] = s[i];
2855 }
2856 }
2857 break;
2858 case GL_SHORT:
2859 {
2860 GLuint i;
2861 const GLshort *s = (const GLshort *) src;
2862 if (unpack->SwapBytes) {
2863 for (i = 0; i < n; i++) {
2864 GLshort value = s[i];
2865 SWAP2BYTE(value);
2866 indexes[i] = value;
2867 }
2868 }
2869 else {
2870 for (i = 0; i < n; i++)
2871 indexes[i] = s[i];
2872 }
2873 }
2874 break;
2875 case GL_UNSIGNED_INT:
2876 {
2877 GLuint i;
2878 const GLuint *s = (const GLuint *) src;
2879 if (unpack->SwapBytes) {
2880 for (i = 0; i < n; i++) {
2881 GLuint value = s[i];
2882 SWAP4BYTE(value);
2883 indexes[i] = value;
2884 }
2885 }
2886 else {
2887 for (i = 0; i < n; i++)
2888 indexes[i] = s[i];
2889 }
2890 }
2891 break;
2892 case GL_INT:
2893 {
2894 GLuint i;
2895 const GLint *s = (const GLint *) src;
2896 if (unpack->SwapBytes) {
2897 for (i = 0; i < n; i++) {
2898 GLint value = s[i];
2899 SWAP4BYTE(value);
2900 indexes[i] = value;
2901 }
2902 }
2903 else {
2904 for (i = 0; i < n; i++)
2905 indexes[i] = s[i];
2906 }
2907 }
2908 break;
2909 case GL_FLOAT:
2910 {
2911 GLuint i;
2912 const GLfloat *s = (const GLfloat *) src;
2913 if (unpack->SwapBytes) {
2914 for (i = 0; i < n; i++) {
2915 GLfloat value = s[i];
2916 SWAP4BYTE(value);
2917 indexes[i] = (GLuint) value;
2918 }
2919 }
2920 else {
2921 for (i = 0; i < n; i++)
2922 indexes[i] = (GLuint) s[i];
2923 }
2924 }
2925 break;
2926 case GL_HALF_FLOAT_ARB:
2927 {
2928 GLuint i;
2929 const GLhalfARB *s = (const GLhalfARB *) src;
2930 if (unpack->SwapBytes) {
2931 for (i = 0; i < n; i++) {
2932 GLhalfARB value = s[i];
2933 SWAP2BYTE(value);
2934 indexes[i] = (GLuint) _mesa_half_to_float(value);
2935 }
2936 }
2937 else {
2938 for (i = 0; i < n; i++)
2939 indexes[i] = (GLuint) _mesa_half_to_float(s[i]);
2940 }
2941 }
2942 break;
2943 case GL_UNSIGNED_INT_24_8_EXT:
2944 {
2945 GLuint i;
2946 const GLuint *s = (const GLuint *) src;
2947 if (unpack->SwapBytes) {
2948 for (i = 0; i < n; i++) {
2949 GLuint value = s[i];
2950 SWAP4BYTE(value);
2951 indexes[i] = value & 0xff; /* lower 8 bits */
2952 }
2953 }
2954 else {
2955 for (i = 0; i < n; i++)
2956 indexes[i] = s[i] & 0xff; /* lower 8 bits */
2957 }
2958 }
2959 break;
2960 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
2961 {
2962 GLuint i;
2963 const GLuint *s = (const GLuint *) src;
2964 if (unpack->SwapBytes) {
2965 for (i = 0; i < n; i++) {
2966 GLuint value = s[i*2+1];
2967 SWAP4BYTE(value);
2968 indexes[i] = value & 0xff; /* lower 8 bits */
2969 }
2970 }
2971 else {
2972 for (i = 0; i < n; i++)
2973 indexes[i] = s[i*2+1] & 0xff; /* lower 8 bits */
2974 }
2975 }
2976 break;
2977
2978 default:
2979 _mesa_problem(NULL, "bad srcType in extract_uint_indexes");
2980 return;
2981 }
2982 }
2983
2984
2985 /**
2986 * Return source/dest RGBA indexes for unpacking pixels.
2987 */
2988 static void
2989 get_component_mapping(GLenum format,
2990 GLint *rSrc,
2991 GLint *gSrc,
2992 GLint *bSrc,
2993 GLint *aSrc,
2994 GLint *rDst,
2995 GLint *gDst,
2996 GLint *bDst,
2997 GLint *aDst)
2998 {
2999 switch (format) {
3000 case GL_RED:
3001 case GL_RED_INTEGER_EXT:
3002 *rSrc = 0;
3003 *gSrc = *bSrc = *aSrc = -1;
3004 break;
3005 case GL_GREEN:
3006 case GL_GREEN_INTEGER_EXT:
3007 *gSrc = 0;
3008 *rSrc = *bSrc = *aSrc = -1;
3009 break;
3010 case GL_BLUE:
3011 case GL_BLUE_INTEGER_EXT:
3012 *bSrc = 0;
3013 *rSrc = *gSrc = *aSrc = -1;
3014 break;
3015 case GL_ALPHA:
3016 case GL_ALPHA_INTEGER_EXT:
3017 *rSrc = *gSrc = *bSrc = -1;
3018 *aSrc = 0;
3019 break;
3020 case GL_LUMINANCE:
3021 case GL_LUMINANCE_INTEGER_EXT:
3022 *rSrc = *gSrc = *bSrc = 0;
3023 *aSrc = -1;
3024 break;
3025 case GL_LUMINANCE_ALPHA:
3026 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
3027 *rSrc = *gSrc = *bSrc = 0;
3028 *aSrc = 1;
3029 break;
3030 case GL_INTENSITY:
3031 *rSrc = *gSrc = *bSrc = *aSrc = 0;
3032 break;
3033 case GL_RG:
3034 case GL_RG_INTEGER:
3035 *rSrc = 0;
3036 *gSrc = 1;
3037 *bSrc = -1;
3038 *aSrc = -1;
3039 *rDst = 0;
3040 *gDst = 1;
3041 *bDst = 2;
3042 *aDst = 3;
3043 break;
3044 case GL_RGB:
3045 case GL_RGB_INTEGER:
3046 *rSrc = 0;
3047 *gSrc = 1;
3048 *bSrc = 2;
3049 *aSrc = -1;
3050 *rDst = 0;
3051 *gDst = 1;
3052 *bDst = 2;
3053 *aDst = 3;
3054 break;
3055 case GL_BGR:
3056 case GL_BGR_INTEGER:
3057 *rSrc = 2;
3058 *gSrc = 1;
3059 *bSrc = 0;
3060 *aSrc = -1;
3061 *rDst = 2;
3062 *gDst = 1;
3063 *bDst = 0;
3064 *aDst = 3;
3065 break;
3066 case GL_RGBA:
3067 case GL_RGBA_INTEGER:
3068 *rSrc = 0;
3069 *gSrc = 1;
3070 *bSrc = 2;
3071 *aSrc = 3;
3072 *rDst = 0;
3073 *gDst = 1;
3074 *bDst = 2;
3075 *aDst = 3;
3076 break;
3077 case GL_BGRA:
3078 case GL_BGRA_INTEGER:
3079 *rSrc = 2;
3080 *gSrc = 1;
3081 *bSrc = 0;
3082 *aSrc = 3;
3083 *rDst = 2;
3084 *gDst = 1;
3085 *bDst = 0;
3086 *aDst = 3;
3087 break;
3088 case GL_ABGR_EXT:
3089 *rSrc = 3;
3090 *gSrc = 2;
3091 *bSrc = 1;
3092 *aSrc = 0;
3093 *rDst = 3;
3094 *gDst = 2;
3095 *bDst = 1;
3096 *aDst = 0;
3097 break;
3098 case GL_DU8DV8_ATI:
3099 case GL_DUDV_ATI:
3100 *rSrc = 0;
3101 *gSrc = 1;
3102 *bSrc = -1;
3103 *aSrc = -1;
3104 break;
3105 default:
3106 _mesa_problem(NULL, "bad srcFormat %s in get_component_mapping",
3107 _mesa_lookup_enum_by_nr(format));
3108 return;
3109 }
3110 }
3111
3112
3113
3114 /*
3115 * This function extracts floating point RGBA values from arbitrary
3116 * image data. srcFormat and srcType are the format and type parameters
3117 * passed to glDrawPixels, glTexImage[123]D, glTexSubImage[123]D, etc.
3118 *
3119 * Refering to section 3.6.4 of the OpenGL 1.2 spec, this function
3120 * implements the "Conversion to floating point", "Conversion to RGB",
3121 * and "Final Expansion to RGBA" operations.
3122 *
3123 * Args: n - number of pixels
3124 * rgba - output colors
3125 * srcFormat - format of incoming data
3126 * srcType - data type of incoming data
3127 * src - source data pointer
3128 * swapBytes - perform byteswapping of incoming data?
3129 */
3130 static void
3131 extract_float_rgba(GLuint n, GLfloat rgba[][4],
3132 GLenum srcFormat, GLenum srcType, const GLvoid *src,
3133 GLboolean swapBytes)
3134 {
3135 GLint rSrc, gSrc, bSrc, aSrc;
3136 GLint stride;
3137 GLint rDst, bDst, gDst, aDst;
3138 GLboolean intFormat;
3139 GLfloat rs = 1.0f, gs = 1.0f, bs = 1.0f, as = 1.0f; /* scale factors */
3140
3141 ASSERT(srcFormat == GL_RED ||
3142 srcFormat == GL_GREEN ||
3143 srcFormat == GL_BLUE ||
3144 srcFormat == GL_ALPHA ||
3145 srcFormat == GL_LUMINANCE ||
3146 srcFormat == GL_LUMINANCE_ALPHA ||
3147 srcFormat == GL_INTENSITY ||
3148 srcFormat == GL_RG ||
3149 srcFormat == GL_RGB ||
3150 srcFormat == GL_BGR ||
3151 srcFormat == GL_RGBA ||
3152 srcFormat == GL_BGRA ||
3153 srcFormat == GL_ABGR_EXT ||
3154 srcFormat == GL_DU8DV8_ATI ||
3155 srcFormat == GL_DUDV_ATI ||
3156 srcFormat == GL_RED_INTEGER_EXT ||
3157 srcFormat == GL_GREEN_INTEGER_EXT ||
3158 srcFormat == GL_BLUE_INTEGER_EXT ||
3159 srcFormat == GL_ALPHA_INTEGER_EXT ||
3160 srcFormat == GL_RG_INTEGER ||
3161 srcFormat == GL_RGB_INTEGER_EXT ||
3162 srcFormat == GL_RGBA_INTEGER_EXT ||
3163 srcFormat == GL_BGR_INTEGER_EXT ||
3164 srcFormat == GL_BGRA_INTEGER_EXT ||
3165 srcFormat == GL_LUMINANCE_INTEGER_EXT ||
3166 srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT);
3167
3168 ASSERT(srcType == GL_UNSIGNED_BYTE ||
3169 srcType == GL_BYTE ||
3170 srcType == GL_UNSIGNED_SHORT ||
3171 srcType == GL_SHORT ||
3172 srcType == GL_UNSIGNED_INT ||
3173 srcType == GL_INT ||
3174 srcType == GL_HALF_FLOAT_ARB ||
3175 srcType == GL_FLOAT ||
3176 srcType == GL_UNSIGNED_BYTE_3_3_2 ||
3177 srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
3178 srcType == GL_UNSIGNED_SHORT_5_6_5 ||
3179 srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
3180 srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
3181 srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
3182 srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
3183 srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
3184 srcType == GL_UNSIGNED_INT_8_8_8_8 ||
3185 srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
3186 srcType == GL_UNSIGNED_INT_10_10_10_2 ||
3187 srcType == GL_UNSIGNED_INT_2_10_10_10_REV ||
3188 srcType == GL_UNSIGNED_INT_5_9_9_9_REV ||
3189 srcType == GL_UNSIGNED_INT_10F_11F_11F_REV);
3190
3191 get_component_mapping(srcFormat,
3192 &rSrc, &gSrc, &bSrc, &aSrc,
3193 &rDst, &gDst, &bDst, &aDst);
3194
3195 stride = _mesa_components_in_format(srcFormat);
3196
3197 intFormat = _mesa_is_enum_format_integer(srcFormat);
3198
3199 #define PROCESS(SRC_INDEX, DST_INDEX, DEFAULT_FLT, DEFAULT_INT, TYPE, CONVERSION) \
3200 if ((SRC_INDEX) < 0) { \
3201 GLuint i; \
3202 if (intFormat) { \
3203 for (i = 0; i < n; i++) { \
3204 rgba[i][DST_INDEX] = DEFAULT_INT; \
3205 } \
3206 } \
3207 else { \
3208 for (i = 0; i < n; i++) { \
3209 rgba[i][DST_INDEX] = DEFAULT_FLT; \
3210 } \
3211 } \
3212 } \
3213 else if (swapBytes) { \
3214 const TYPE *s = (const TYPE *) src; \
3215 GLuint i; \
3216 for (i = 0; i < n; i++) { \
3217 TYPE value = s[SRC_INDEX]; \
3218 if (sizeof(TYPE) == 2) { \
3219 SWAP2BYTE(value); \
3220 } \
3221 else if (sizeof(TYPE) == 4) { \
3222 SWAP4BYTE(value); \
3223 } \
3224 if (intFormat) \
3225 rgba[i][DST_INDEX] = (GLfloat) value; \
3226 else \
3227 rgba[i][DST_INDEX] = (GLfloat) CONVERSION(value); \
3228 s += stride; \
3229 } \
3230 } \
3231 else { \
3232 const TYPE *s = (const TYPE *) src; \
3233 GLuint i; \
3234 if (intFormat) { \
3235 for (i = 0; i < n; i++) { \
3236 rgba[i][DST_INDEX] = (GLfloat) s[SRC_INDEX]; \
3237 s += stride; \
3238 } \
3239 } \
3240 else { \
3241 for (i = 0; i < n; i++) { \
3242 rgba[i][DST_INDEX] = (GLfloat) CONVERSION(s[SRC_INDEX]); \
3243 s += stride; \
3244 } \
3245 } \
3246 }
3247
3248 switch (srcType) {
3249 case GL_UNSIGNED_BYTE:
3250 PROCESS(rSrc, RCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT);
3251 PROCESS(gSrc, GCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT);
3252 PROCESS(bSrc, BCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT);
3253 PROCESS(aSrc, ACOMP, 1.0F, 255, GLubyte, UBYTE_TO_FLOAT);
3254 break;
3255 case GL_BYTE:
3256 PROCESS(rSrc, RCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOATZ);
3257 PROCESS(gSrc, GCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOATZ);
3258 PROCESS(bSrc, BCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOATZ);
3259 PROCESS(aSrc, ACOMP, 1.0F, 127, GLbyte, BYTE_TO_FLOATZ);
3260 break;
3261 case GL_UNSIGNED_SHORT:
3262 PROCESS(rSrc, RCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT);
3263 PROCESS(gSrc, GCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT);
3264 PROCESS(bSrc, BCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT);
3265 PROCESS(aSrc, ACOMP, 1.0F, 0xffff, GLushort, USHORT_TO_FLOAT);
3266 break;
3267 case GL_SHORT:
3268 PROCESS(rSrc, RCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOATZ);
3269 PROCESS(gSrc, GCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOATZ);
3270 PROCESS(bSrc, BCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOATZ);
3271 PROCESS(aSrc, ACOMP, 1.0F, 32767, GLshort, SHORT_TO_FLOATZ);
3272 break;
3273 case GL_UNSIGNED_INT:
3274 PROCESS(rSrc, RCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);
3275 PROCESS(gSrc, GCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);
3276 PROCESS(bSrc, BCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);
3277 PROCESS(aSrc, ACOMP, 1.0F, 0xffffffff, GLuint, UINT_TO_FLOAT);
3278 break;
3279 case GL_INT:
3280 PROCESS(rSrc, RCOMP, 0.0F, 0, GLint, INT_TO_FLOAT);
3281 PROCESS(gSrc, GCOMP, 0.0F, 0, GLint, INT_TO_FLOAT);
3282 PROCESS(bSrc, BCOMP, 0.0F, 0, GLint, INT_TO_FLOAT);
3283 PROCESS(aSrc, ACOMP, 1.0F, 2147483647, GLint, INT_TO_FLOAT);
3284 break;
3285 case GL_FLOAT:
3286 PROCESS(rSrc, RCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
3287 PROCESS(gSrc, GCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
3288 PROCESS(bSrc, BCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
3289 PROCESS(aSrc, ACOMP, 1.0F, 1.0F, GLfloat, (GLfloat));
3290 break;
3291 case GL_HALF_FLOAT_ARB:
3292 PROCESS(rSrc, RCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
3293 PROCESS(gSrc, GCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
3294 PROCESS(bSrc, BCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
3295 PROCESS(aSrc, ACOMP, 1.0F, 1.0F, GLhalfARB, _mesa_half_to_float);
3296 break;
3297 case GL_UNSIGNED_BYTE_3_3_2:
3298 {
3299 const GLubyte *ubsrc = (const GLubyte *) src;
3300 GLuint i;
3301 if (!intFormat) {
3302 rs = 1.0F / 7.0F;
3303 gs = 1.0F / 7.0F;
3304 bs = 1.0F / 3.0F;
3305 }
3306 for (i = 0; i < n; i ++) {
3307 GLubyte p = ubsrc[i];
3308 rgba[i][rDst] = ((p >> 5) ) * rs;
3309 rgba[i][gDst] = ((p >> 2) & 0x7) * gs;
3310 rgba[i][bDst] = ((p ) & 0x3) * bs;
3311 rgba[i][aDst] = 1.0F;
3312 }
3313 }
3314 break;
3315 case GL_UNSIGNED_BYTE_2_3_3_REV:
3316 {
3317 const GLubyte *ubsrc = (const GLubyte *) src;
3318 GLuint i;
3319 if (!intFormat) {
3320 rs = 1.0F / 7.0F;
3321 gs = 1.0F / 7.0F;
3322 bs = 1.0F / 3.0F;
3323 }
3324 for (i = 0; i < n; i ++) {
3325 GLubyte p = ubsrc[i];
3326 rgba[i][rDst] = ((p ) & 0x7) * rs;
3327 rgba[i][gDst] = ((p >> 3) & 0x7) * gs;
3328 rgba[i][bDst] = ((p >> 6) ) * bs;
3329 rgba[i][aDst] = 1.0F;
3330 }
3331 }
3332 break;
3333 case GL_UNSIGNED_SHORT_5_6_5:
3334 if (!intFormat) {
3335 rs = 1.0F / 31.0F;
3336 gs = 1.0F / 63.0F;
3337 bs = 1.0F / 31.0F;
3338 }
3339 if (swapBytes) {
3340 const GLushort *ussrc = (const GLushort *) src;
3341 GLuint i;
3342 for (i = 0; i < n; i ++) {
3343 GLushort p = ussrc[i];
3344 SWAP2BYTE(p);
3345 rgba[i][rDst] = ((p >> 11) ) * rs;
3346 rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
3347 rgba[i][bDst] = ((p ) & 0x1f) * bs;
3348 rgba[i][aDst] = 1.0F;
3349 }
3350 }
3351 else {
3352 const GLushort *ussrc = (const GLushort *) src;
3353 GLuint i;
3354 for (i = 0; i < n; i ++) {
3355 GLushort p = ussrc[i];
3356 rgba[i][rDst] = ((p >> 11) ) * rs;
3357 rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
3358 rgba[i][bDst] = ((p ) & 0x1f) * bs;
3359 rgba[i][aDst] = 1.0F;
3360 }
3361 }
3362 break;
3363 case GL_UNSIGNED_SHORT_5_6_5_REV:
3364 if (!intFormat) {
3365 rs = 1.0F / 31.0F;
3366 gs = 1.0F / 63.0F;
3367 bs = 1.0F / 31.0F;
3368 }
3369 if (swapBytes) {
3370 const GLushort *ussrc = (const GLushort *) src;
3371 GLuint i;
3372 for (i = 0; i < n; i ++) {
3373 GLushort p = ussrc[i];
3374 SWAP2BYTE(p);
3375 rgba[i][rDst] = ((p ) & 0x1f) * rs;
3376 rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
3377 rgba[i][bDst] = ((p >> 11) ) * bs;
3378 rgba[i][aDst] = 1.0F;
3379 }
3380 }
3381 else {
3382 const GLushort *ussrc = (const GLushort *) src;
3383 GLuint i;
3384 for (i = 0; i < n; i ++) {
3385 GLushort p = ussrc[i];
3386 rgba[i][rDst] = ((p ) & 0x1f) * rs;
3387 rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
3388 rgba[i][bDst] = ((p >> 11) ) * bs;
3389 rgba[i][aDst] = 1.0F;
3390 }
3391 }
3392 break;
3393 case GL_UNSIGNED_SHORT_4_4_4_4:
3394 if (!intFormat) {
3395 rs = gs = bs = as = 1.0F / 15.0F;
3396 }
3397 if (swapBytes) {
3398 const GLushort *ussrc = (const GLushort *) src;
3399 GLuint i;
3400 for (i = 0; i < n; i ++) {
3401 GLushort p = ussrc[i];
3402 SWAP2BYTE(p);
3403 rgba[i][rDst] = ((p >> 12) ) * rs;
3404 rgba[i][gDst] = ((p >> 8) & 0xf) * gs;
3405 rgba[i][bDst] = ((p >> 4) & 0xf) * bs;
3406 rgba[i][aDst] = ((p ) & 0xf) * as;
3407 }
3408 }
3409 else {
3410 const GLushort *ussrc = (const GLushort *) src;
3411 GLuint i;
3412 for (i = 0; i < n; i ++) {
3413 GLushort p = ussrc[i];
3414 rgba[i][rDst] = ((p >> 12) ) * rs;
3415 rgba[i][gDst] = ((p >> 8) & 0xf) * gs;
3416 rgba[i][bDst] = ((p >> 4) & 0xf) * bs;
3417 rgba[i][aDst] = ((p ) & 0xf) * as;
3418 }
3419 }
3420 break;
3421 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
3422 if (!intFormat) {
3423 rs = gs = bs = as = 1.0F / 15.0F;
3424 }
3425 if (swapBytes) {
3426 const GLushort *ussrc = (const GLushort *) src;
3427 GLuint i;
3428 for (i = 0; i < n; i ++) {
3429 GLushort p = ussrc[i];
3430 SWAP2BYTE(p);
3431 rgba[i][rDst] = ((p ) & 0xf) * rs;
3432 rgba[i][gDst] = ((p >> 4) & 0xf) * gs;
3433 rgba[i][bDst] = ((p >> 8) & 0xf) * bs;
3434 rgba[i][aDst] = ((p >> 12) ) * as;
3435 }
3436 }
3437 else {
3438 const GLushort *ussrc = (const GLushort *) src;
3439 GLuint i;
3440 for (i = 0; i < n; i ++) {
3441 GLushort p = ussrc[i];
3442 rgba[i][rDst] = ((p ) & 0xf) * rs;
3443 rgba[i][gDst] = ((p >> 4) & 0xf) * gs;
3444 rgba[i][bDst] = ((p >> 8) & 0xf) * bs;
3445 rgba[i][aDst] = ((p >> 12) ) * as;
3446 }
3447 }
3448 break;
3449 case GL_UNSIGNED_SHORT_5_5_5_1:
3450 if (!intFormat) {
3451 rs = gs = bs = 1.0F / 31.0F;
3452 }
3453 if (swapBytes) {
3454 const GLushort *ussrc = (const GLushort *) src;
3455 GLuint i;
3456 for (i = 0; i < n; i ++) {
3457 GLushort p = ussrc[i];
3458 SWAP2BYTE(p);
3459 rgba[i][rDst] = ((p >> 11) ) * rs;
3460 rgba[i][gDst] = ((p >> 6) & 0x1f) * gs;
3461 rgba[i][bDst] = ((p >> 1) & 0x1f) * bs;
3462 rgba[i][aDst] = ((p ) & 0x1) * as;
3463 }
3464 }
3465 else {
3466 const GLushort *ussrc = (const GLushort *) src;
3467 GLuint i;
3468 for (i = 0; i < n; i ++) {
3469 GLushort p = ussrc[i];
3470 rgba[i][rDst] = ((p >> 11) ) * rs;
3471 rgba[i][gDst] = ((p >> 6) & 0x1f) * gs;
3472 rgba[i][bDst] = ((p >> 1) & 0x1f) * bs;
3473 rgba[i][aDst] = ((p ) & 0x1) * as;
3474 }
3475 }
3476 break;
3477 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
3478 if (!intFormat) {
3479 rs = gs = bs = 1.0F / 31.0F;
3480 }
3481 if (swapBytes) {
3482 const GLushort *ussrc = (const GLushort *) src;
3483 GLuint i;
3484 for (i = 0; i < n; i ++) {
3485 GLushort p = ussrc[i];
3486 SWAP2BYTE(p);
3487 rgba[i][rDst] = ((p ) & 0x1f) * rs;
3488 rgba[i][gDst] = ((p >> 5) & 0x1f) * gs;
3489 rgba[i][bDst] = ((p >> 10) & 0x1f) * bs;
3490 rgba[i][aDst] = ((p >> 15) ) * as;
3491 }
3492 }
3493 else {
3494 const GLushort *ussrc = (const GLushort *) src;
3495 GLuint i;
3496 for (i = 0; i < n; i ++) {
3497 GLushort p = ussrc[i];
3498 rgba[i][rDst] = ((p ) & 0x1f) * rs;
3499 rgba[i][gDst] = ((p >> 5) & 0x1f) * gs;
3500 rgba[i][bDst] = ((p >> 10) & 0x1f) * bs;
3501 rgba[i][aDst] = ((p >> 15) ) * as;
3502 }
3503 }
3504 break;
3505 case GL_UNSIGNED_INT_8_8_8_8:
3506 if (swapBytes) {
3507 const GLuint *uisrc = (const GLuint *) src;
3508 GLuint i;
3509 if (intFormat) {
3510 for (i = 0; i < n; i ++) {
3511 GLuint p = uisrc[i];
3512 rgba[i][rDst] = (GLfloat) ((p ) & 0xff);
3513 rgba[i][gDst] = (GLfloat) ((p >> 8) & 0xff);
3514 rgba[i][bDst] = (GLfloat) ((p >> 16) & 0xff);
3515 rgba[i][aDst] = (GLfloat) ((p >> 24) );
3516 }
3517 }
3518 else {
3519 for (i = 0; i < n; i ++) {
3520 GLuint p = uisrc[i];
3521 rgba[i][rDst] = UBYTE_TO_FLOAT((p ) & 0xff);
3522 rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
3523 rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
3524 rgba[i][aDst] = UBYTE_TO_FLOAT((p >> 24) );
3525 }
3526 }
3527 }
3528 else {
3529 const GLuint *uisrc = (const GLuint *) src;
3530 GLuint i;
3531 if (intFormat) {
3532 for (i = 0; i < n; i ++) {
3533 GLuint p = uisrc[i];
3534 rgba[i][rDst] = (GLfloat) ((p >> 24) );
3535 rgba[i][gDst] = (GLfloat) ((p >> 16) & 0xff);
3536 rgba[i][bDst] = (GLfloat) ((p >> 8) & 0xff);
3537 rgba[i][aDst] = (GLfloat) ((p ) & 0xff);
3538 }
3539 }
3540 else {
3541 for (i = 0; i < n; i ++) {
3542 GLuint p = uisrc[i];
3543 rgba[i][rDst] = UBYTE_TO_FLOAT((p >> 24) );
3544 rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
3545 rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
3546 rgba[i][aDst] = UBYTE_TO_FLOAT((p ) & 0xff);
3547 }
3548 }
3549 }
3550 break;
3551 case GL_UNSIGNED_INT_8_8_8_8_REV:
3552 if (swapBytes) {
3553 const GLuint *uisrc = (const GLuint *) src;
3554 GLuint i;
3555 if (intFormat) {
3556 for (i = 0; i < n; i ++) {
3557 GLuint p = uisrc[i];
3558 rgba[i][rDst] = (GLfloat) ((p >> 24) );
3559 rgba[i][gDst] = (GLfloat) ((p >> 16) & 0xff);
3560 rgba[i][bDst] = (GLfloat) ((p >> 8) & 0xff);
3561 rgba[i][aDst] = (GLfloat) ((p ) & 0xff);
3562 }
3563 }
3564 else {
3565 for (i = 0; i < n; i ++) {
3566 GLuint p = uisrc[i];
3567 rgba[i][rDst] = UBYTE_TO_FLOAT((p >> 24) );
3568 rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
3569 rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
3570 rgba[i][aDst] = UBYTE_TO_FLOAT((p ) & 0xff);
3571 }
3572 }
3573 }
3574 else {
3575 const GLuint *uisrc = (const GLuint *) src;
3576 GLuint i;
3577 if (intFormat) {
3578 for (i = 0; i < n; i ++) {
3579 GLuint p = uisrc[i];
3580 rgba[i][rDst] = (GLfloat) ((p ) & 0xff);
3581 rgba[i][gDst] = (GLfloat) ((p >> 8) & 0xff);
3582 rgba[i][bDst] = (GLfloat) ((p >> 16) & 0xff);
3583 rgba[i][aDst] = (GLfloat) ((p >> 24) );
3584 }
3585 }
3586 else {
3587 for (i = 0; i < n; i ++) {
3588 GLuint p = uisrc[i];
3589 rgba[i][rDst] = UBYTE_TO_FLOAT((p ) & 0xff);
3590 rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
3591 rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
3592 rgba[i][aDst] = UBYTE_TO_FLOAT((p >> 24) );
3593 }
3594 }
3595 }
3596 break;
3597 case GL_UNSIGNED_INT_10_10_10_2:
3598 if (!intFormat) {
3599 rs = 1.0F / 1023.0F;
3600 gs = 1.0F / 1023.0F;
3601 bs = 1.0F / 1023.0F;
3602 as = 1.0F / 3.0F;
3603 }
3604 if (swapBytes) {
3605 const GLuint *uisrc = (const GLuint *) src;
3606 GLuint i;
3607 for (i = 0; i < n; i ++) {
3608 GLuint p = uisrc[i];
3609 SWAP4BYTE(p);
3610 rgba[i][rDst] = ((p >> 22) ) * rs;
3611 rgba[i][gDst] = ((p >> 12) & 0x3ff) * gs;
3612 rgba[i][bDst] = ((p >> 2) & 0x3ff) * bs;
3613 rgba[i][aDst] = ((p ) & 0x3 ) * as;
3614 }
3615 }
3616 else {
3617 const GLuint *uisrc = (const GLuint *) src;
3618 GLuint i;
3619 for (i = 0; i < n; i ++) {
3620 GLuint p = uisrc[i];
3621 rgba[i][rDst] = ((p >> 22) ) * rs;
3622 rgba[i][gDst] = ((p >> 12) & 0x3ff) * gs;
3623 rgba[i][bDst] = ((p >> 2) & 0x3ff) * bs;
3624 rgba[i][aDst] = ((p ) & 0x3 ) * as;
3625 }
3626 }
3627 break;
3628 case GL_UNSIGNED_INT_2_10_10_10_REV:
3629 if (!intFormat) {
3630 rs = 1.0F / 1023.0F;
3631 gs = 1.0F / 1023.0F;
3632 bs = 1.0F / 1023.0F;
3633 as = 1.0F / 3.0F;
3634 }
3635 if (swapBytes) {
3636 const GLuint *uisrc = (const GLuint *) src;
3637 GLuint i;
3638 for (i = 0; i < n; i ++) {
3639 GLuint p = uisrc[i];
3640 SWAP4BYTE(p);
3641 rgba[i][rDst] = ((p ) & 0x3ff) * rs;
3642 rgba[i][gDst] = ((p >> 10) & 0x3ff) * gs;
3643 rgba[i][bDst] = ((p >> 20) & 0x3ff) * bs;
3644 rgba[i][aDst] = ((p >> 30) ) * as;
3645 }
3646 }
3647 else {
3648 const GLuint *uisrc = (const GLuint *) src;
3649 GLuint i;
3650 for (i = 0; i < n; i ++) {
3651 GLuint p = uisrc[i];
3652 rgba[i][rDst] = ((p ) & 0x3ff) * rs;
3653 rgba[i][gDst] = ((p >> 10) & 0x3ff) * gs;
3654 rgba[i][bDst] = ((p >> 20) & 0x3ff) * bs;
3655 rgba[i][aDst] = ((p >> 30) ) * as;
3656 }
3657 }
3658 break;
3659 case GL_UNSIGNED_INT_5_9_9_9_REV:
3660 if (swapBytes) {
3661 const GLuint *uisrc = (const GLuint *) src;
3662 GLuint i;
3663 GLfloat f[3];
3664 for (i = 0; i < n; i ++) {
3665 GLuint p = uisrc[i];
3666 SWAP4BYTE(p);
3667 rgb9e5_to_float3(p, f);
3668 rgba[i][rDst] = f[0];
3669 rgba[i][gDst] = f[1];
3670 rgba[i][bDst] = f[2];
3671 rgba[i][aDst] = 1.0F;
3672 }
3673 }
3674 else {
3675 const GLuint *uisrc = (const GLuint *) src;
3676 GLuint i;
3677 GLfloat f[3];
3678 for (i = 0; i < n; i ++) {
3679 rgb9e5_to_float3(uisrc[i], f);
3680 rgba[i][rDst] = f[0];
3681 rgba[i][gDst] = f[1];
3682 rgba[i][bDst] = f[2];
3683 rgba[i][aDst] = 1.0F;
3684 }
3685 }
3686 break;
3687 case GL_UNSIGNED_INT_10F_11F_11F_REV:
3688 if (swapBytes) {
3689 const GLuint *uisrc = (const GLuint *) src;
3690 GLuint i;
3691 GLfloat f[3];
3692 for (i = 0; i < n; i ++) {
3693 GLuint p = uisrc[i];
3694 SWAP4BYTE(p);
3695 r11g11b10f_to_float3(p, f);
3696 rgba[i][rDst] = f[0];
3697 rgba[i][gDst] = f[1];
3698 rgba[i][bDst] = f[2];
3699 rgba[i][aDst] = 1.0F;
3700 }
3701 }
3702 else {
3703 const GLuint *uisrc = (const GLuint *) src;
3704 GLuint i;
3705 GLfloat f[3];
3706 for (i = 0; i < n; i ++) {
3707 r11g11b10f_to_float3(uisrc[i], f);
3708 rgba[i][rDst] = f[0];
3709 rgba[i][gDst] = f[1];
3710 rgba[i][bDst] = f[2];
3711 rgba[i][aDst] = 1.0F;
3712 }
3713 }
3714 break;
3715 default:
3716 _mesa_problem(NULL, "bad srcType in extract float data");
3717 break;
3718 }
3719 #undef PROCESS
3720 }
3721
3722
3723 static inline GLuint
3724 clamp_float_to_uint(GLfloat f)
3725 {
3726 return f < 0.0F ? 0 : F_TO_I(f);
3727 }
3728
3729
3730 static inline GLuint
3731 clamp_half_to_uint(GLhalfARB h)
3732 {
3733 GLfloat f = _mesa_half_to_float(h);
3734 return f < 0.0F ? 0 : F_TO_I(f);
3735 }
3736
3737
3738 /**
3739 * \sa extract_float_rgba()
3740 */
3741 static void
3742 extract_uint_rgba(GLuint n, GLuint rgba[][4],
3743 GLenum srcFormat, GLenum srcType, const GLvoid *src,
3744 GLboolean swapBytes)
3745 {
3746 GLint rSrc, gSrc, bSrc, aSrc;
3747 GLint stride;
3748 GLint rDst, bDst, gDst, aDst;
3749
3750 ASSERT(srcFormat == GL_RED ||
3751 srcFormat == GL_GREEN ||
3752 srcFormat == GL_BLUE ||
3753 srcFormat == GL_ALPHA ||
3754 srcFormat == GL_LUMINANCE ||
3755 srcFormat == GL_LUMINANCE_ALPHA ||
3756 srcFormat == GL_INTENSITY ||
3757 srcFormat == GL_RG ||
3758 srcFormat == GL_RGB ||
3759 srcFormat == GL_BGR ||
3760 srcFormat == GL_RGBA ||
3761 srcFormat == GL_BGRA ||
3762 srcFormat == GL_ABGR_EXT ||
3763 srcFormat == GL_DU8DV8_ATI ||
3764 srcFormat == GL_DUDV_ATI ||
3765 srcFormat == GL_RED_INTEGER_EXT ||
3766 srcFormat == GL_RG_INTEGER ||
3767 srcFormat == GL_GREEN_INTEGER_EXT ||
3768 srcFormat == GL_BLUE_INTEGER_EXT ||
3769 srcFormat == GL_ALPHA_INTEGER_EXT ||
3770 srcFormat == GL_RGB_INTEGER_EXT ||
3771 srcFormat == GL_RGBA_INTEGER_EXT ||
3772 srcFormat == GL_BGR_INTEGER_EXT ||
3773 srcFormat == GL_BGRA_INTEGER_EXT ||
3774 srcFormat == GL_LUMINANCE_INTEGER_EXT ||
3775 srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT);
3776
3777 ASSERT(srcType == GL_UNSIGNED_BYTE ||
3778 srcType == GL_BYTE ||
3779 srcType == GL_UNSIGNED_SHORT ||
3780 srcType == GL_SHORT ||
3781 srcType == GL_UNSIGNED_INT ||
3782 srcType == GL_INT ||
3783 srcType == GL_HALF_FLOAT_ARB ||
3784 srcType == GL_FLOAT ||
3785 srcType == GL_UNSIGNED_BYTE_3_3_2 ||
3786 srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
3787 srcType == GL_UNSIGNED_SHORT_5_6_5 ||
3788 srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
3789 srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
3790 srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
3791 srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
3792 srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
3793 srcType == GL_UNSIGNED_INT_8_8_8_8 ||
3794 srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
3795 srcType == GL_UNSIGNED_INT_10_10_10_2 ||
3796 srcType == GL_UNSIGNED_INT_2_10_10_10_REV ||
3797 srcType == GL_UNSIGNED_INT_5_9_9_9_REV ||
3798 srcType == GL_UNSIGNED_INT_10F_11F_11F_REV);
3799
3800 get_component_mapping(srcFormat,
3801 &rSrc, &gSrc, &bSrc, &aSrc,
3802 &rDst, &gDst, &bDst, &aDst);
3803
3804 stride = _mesa_components_in_format(srcFormat);
3805
3806 #define PROCESS(SRC_INDEX, DST_INDEX, DEFAULT, TYPE, CONVERSION) \
3807 if ((SRC_INDEX) < 0) { \
3808 GLuint i; \
3809 for (i = 0; i < n; i++) { \
3810 rgba[i][DST_INDEX] = DEFAULT; \
3811 } \
3812 } \
3813 else if (swapBytes) { \
3814 const TYPE *s = (const TYPE *) src; \
3815 GLuint i; \
3816 for (i = 0; i < n; i++) { \
3817 TYPE value = s[SRC_INDEX]; \
3818 if (sizeof(TYPE) == 2) { \
3819 SWAP2BYTE(value); \
3820 } \
3821 else if (sizeof(TYPE) == 4) { \
3822 SWAP4BYTE(value); \
3823 } \
3824 rgba[i][DST_INDEX] = CONVERSION(value); \
3825 s += stride; \
3826 } \
3827 } \
3828 else { \
3829 const TYPE *s = (const TYPE *) src; \
3830 GLuint i; \
3831 for (i = 0; i < n; i++) { \
3832 rgba[i][DST_INDEX] = CONVERSION(s[SRC_INDEX]); \
3833 s += stride; \
3834 } \
3835 }
3836
3837 switch (srcType) {
3838 case GL_UNSIGNED_BYTE:
3839 PROCESS(rSrc, RCOMP, 0, GLubyte, (GLuint));
3840 PROCESS(gSrc, GCOMP, 0, GLubyte, (GLuint));
3841 PROCESS(bSrc, BCOMP, 0, GLubyte, (GLuint));
3842 PROCESS(aSrc, ACOMP, 1, GLubyte, (GLuint));
3843 break;
3844 case GL_BYTE:
3845 PROCESS(rSrc, RCOMP, 0, GLbyte, (GLuint));
3846 PROCESS(gSrc, GCOMP, 0, GLbyte, (GLuint));
3847 PROCESS(bSrc, BCOMP, 0, GLbyte, (GLuint));
3848 PROCESS(aSrc, ACOMP, 1, GLbyte, (GLuint));
3849 break;
3850 case GL_UNSIGNED_SHORT:
3851 PROCESS(rSrc, RCOMP, 0, GLushort, (GLuint));
3852 PROCESS(gSrc, GCOMP, 0, GLushort, (GLuint));
3853 PROCESS(bSrc, BCOMP, 0, GLushort, (GLuint));
3854 PROCESS(aSrc, ACOMP, 1, GLushort, (GLuint));
3855 break;
3856 case GL_SHORT:
3857 PROCESS(rSrc, RCOMP, 0, GLshort, (GLuint));
3858 PROCESS(gSrc, GCOMP, 0, GLshort, (GLuint));
3859 PROCESS(bSrc, BCOMP, 0, GLshort, (GLuint));
3860 PROCESS(aSrc, ACOMP, 1, GLshort, (GLuint));
3861 break;
3862 case GL_UNSIGNED_INT:
3863 PROCESS(rSrc, RCOMP, 0, GLuint, (GLuint));
3864 PROCESS(gSrc, GCOMP, 0, GLuint, (GLuint));
3865 PROCESS(bSrc, BCOMP, 0, GLuint, (GLuint));
3866 PROCESS(aSrc, ACOMP, 1, GLuint, (GLuint));
3867 break;
3868 case GL_INT:
3869 PROCESS(rSrc, RCOMP, 0, GLint, (GLuint));
3870 PROCESS(gSrc, GCOMP, 0, GLint, (GLuint));
3871 PROCESS(bSrc, BCOMP, 0, GLint, (GLuint));
3872 PROCESS(aSrc, ACOMP, 1, GLint, (GLuint));
3873 break;
3874 case GL_FLOAT:
3875 PROCESS(rSrc, RCOMP, 0, GLfloat, clamp_float_to_uint);
3876 PROCESS(gSrc, GCOMP, 0, GLfloat, clamp_float_to_uint);
3877 PROCESS(bSrc, BCOMP, 0, GLfloat, clamp_float_to_uint);
3878 PROCESS(aSrc, ACOMP, 1, GLfloat, clamp_float_to_uint);
3879 break;
3880 case GL_HALF_FLOAT_ARB:
3881 PROCESS(rSrc, RCOMP, 0, GLhalfARB, clamp_half_to_uint);
3882 PROCESS(gSrc, GCOMP, 0, GLhalfARB, clamp_half_to_uint);
3883 PROCESS(bSrc, BCOMP, 0, GLhalfARB, clamp_half_to_uint);
3884 PROCESS(aSrc, ACOMP, 1, GLhalfARB, clamp_half_to_uint);
3885 break;
3886 case GL_UNSIGNED_BYTE_3_3_2:
3887 {
3888 const GLubyte *ubsrc = (const GLubyte *) src;
3889 GLuint i;
3890 for (i = 0; i < n; i ++) {
3891 GLubyte p = ubsrc[i];
3892 rgba[i][rDst] = ((p >> 5) );
3893 rgba[i][gDst] = ((p >> 2) & 0x7);
3894 rgba[i][bDst] = ((p ) & 0x3);
3895 rgba[i][aDst] = 1;
3896 }
3897 }
3898 break;
3899 case GL_UNSIGNED_BYTE_2_3_3_REV:
3900 {
3901 const GLubyte *ubsrc = (const GLubyte *) src;
3902 GLuint i;
3903 for (i = 0; i < n; i ++) {
3904 GLubyte p = ubsrc[i];
3905 rgba[i][rDst] = ((p ) & 0x7);
3906 rgba[i][gDst] = ((p >> 3) & 0x7);
3907 rgba[i][bDst] = ((p >> 6) );
3908 rgba[i][aDst] = 1;
3909 }
3910 }
3911 break;
3912 case GL_UNSIGNED_SHORT_5_6_5:
3913 if (swapBytes) {
3914 const GLushort *ussrc = (const GLushort *) src;
3915 GLuint i;
3916 for (i = 0; i < n; i ++) {
3917 GLushort p = ussrc[i];
3918 SWAP2BYTE(p);
3919 rgba[i][rDst] = ((p >> 11) );
3920 rgba[i][gDst] = ((p >> 5) & 0x3f);
3921 rgba[i][bDst] = ((p ) & 0x1f);
3922 rgba[i][aDst] = 1;
3923 }
3924 }
3925 else {
3926 const GLushort *ussrc = (const GLushort *) src;
3927 GLuint i;
3928 for (i = 0; i < n; i ++) {
3929 GLushort p = ussrc[i];
3930 rgba[i][rDst] = ((p >> 11) );
3931 rgba[i][gDst] = ((p >> 5) & 0x3f);
3932 rgba[i][bDst] = ((p ) & 0x1f);
3933 rgba[i][aDst] = 1;
3934 }
3935 }
3936 break;
3937 case GL_UNSIGNED_SHORT_5_6_5_REV:
3938 if (swapBytes) {
3939 const GLushort *ussrc = (const GLushort *) src;
3940 GLuint i;
3941 for (i = 0; i < n; i ++) {
3942 GLushort p = ussrc[i];
3943 SWAP2BYTE(p);
3944 rgba[i][rDst] = ((p ) & 0x1f);
3945 rgba[i][gDst] = ((p >> 5) & 0x3f);
3946 rgba[i][bDst] = ((p >> 11) );
3947 rgba[i][aDst] = 1;
3948 }
3949 }
3950 else {
3951 const GLushort *ussrc = (const GLushort *) src;
3952 GLuint i;
3953 for (i = 0; i < n; i ++) {
3954 GLushort p = ussrc[i];
3955 rgba[i][rDst] = ((p ) & 0x1f);
3956 rgba[i][gDst] = ((p >> 5) & 0x3f);
3957 rgba[i][bDst] = ((p >> 11) );
3958 rgba[i][aDst] = 1;
3959 }
3960 }
3961 break;
3962 case GL_UNSIGNED_SHORT_4_4_4_4:
3963 if (swapBytes) {
3964 const GLushort *ussrc = (const GLushort *) src;
3965 GLuint i;
3966 for (i = 0; i < n; i ++) {
3967 GLushort p = ussrc[i];
3968 SWAP2BYTE(p);
3969 rgba[i][rDst] = ((p >> 12) );
3970 rgba[i][gDst] = ((p >> 8) & 0xf);
3971 rgba[i][bDst] = ((p >> 4) & 0xf);
3972 rgba[i][aDst] = ((p ) & 0xf);
3973 }
3974 }
3975 else {
3976 const GLushort *ussrc = (const GLushort *) src;
3977 GLuint i;
3978 for (i = 0; i < n; i ++) {
3979 GLushort p = ussrc[i];
3980 rgba[i][rDst] = ((p >> 12) );
3981 rgba[i][gDst] = ((p >> 8) & 0xf);
3982 rgba[i][bDst] = ((p >> 4) & 0xf);
3983 rgba[i][aDst] = ((p ) & 0xf);
3984 }
3985 }
3986 break;
3987 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
3988 if (swapBytes) {
3989 const GLushort *ussrc = (const GLushort *) src;
3990 GLuint i;
3991 for (i = 0; i < n; i ++) {
3992 GLushort p = ussrc[i];
3993 SWAP2BYTE(p);
3994 rgba[i][rDst] = ((p ) & 0xf);
3995 rgba[i][gDst] = ((p >> 4) & 0xf);
3996 rgba[i][bDst] = ((p >> 8) & 0xf);
3997 rgba[i][aDst] = ((p >> 12) );
3998 }
3999 }
4000 else {
4001 const GLushort *ussrc = (const GLushort *) src;
4002 GLuint i;
4003 for (i = 0; i < n; i ++) {
4004 GLushort p = ussrc[i];
4005 rgba[i][rDst] = ((p ) & 0xf);
4006 rgba[i][gDst] = ((p >> 4) & 0xf);
4007 rgba[i][bDst] = ((p >> 8) & 0xf);
4008 rgba[i][aDst] = ((p >> 12) );
4009 }
4010 }
4011 break;
4012 case GL_UNSIGNED_SHORT_5_5_5_1:
4013 if (swapBytes) {
4014 const GLushort *ussrc = (const GLushort *) src;
4015 GLuint i;
4016 for (i = 0; i < n; i ++) {
4017 GLushort p = ussrc[i];
4018 SWAP2BYTE(p);
4019 rgba[i][rDst] = ((p >> 11) );
4020 rgba[i][gDst] = ((p >> 6) & 0x1f);
4021 rgba[i][bDst] = ((p >> 1) & 0x1f);
4022 rgba[i][aDst] = ((p ) & 0x1 );
4023 }
4024 }
4025 else {
4026 const GLushort *ussrc = (const GLushort *) src;
4027 GLuint i;
4028 for (i = 0; i < n; i ++) {
4029 GLushort p = ussrc[i];
4030 rgba[i][rDst] = ((p >> 11) );
4031 rgba[i][gDst] = ((p >> 6) & 0x1f);
4032 rgba[i][bDst] = ((p >> 1) & 0x1f);
4033 rgba[i][aDst] = ((p ) & 0x1 );
4034 }
4035 }
4036 break;
4037 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
4038 if (swapBytes) {
4039 const GLushort *ussrc = (const GLushort *) src;
4040 GLuint i;
4041 for (i = 0; i < n; i ++) {
4042 GLushort p = ussrc[i];
4043 SWAP2BYTE(p);
4044 rgba[i][rDst] = ((p ) & 0x1f);
4045 rgba[i][gDst] = ((p >> 5) & 0x1f);
4046 rgba[i][bDst] = ((p >> 10) & 0x1f);
4047 rgba[i][aDst] = ((p >> 15) );
4048 }
4049 }
4050 else {
4051 const GLushort *ussrc = (const GLushort *) src;
4052 GLuint i;
4053 for (i = 0; i < n; i ++) {
4054 GLushort p = ussrc[i];
4055 rgba[i][rDst] = ((p ) & 0x1f);
4056 rgba[i][gDst] = ((p >> 5) & 0x1f);
4057 rgba[i][bDst] = ((p >> 10) & 0x1f);
4058 rgba[i][aDst] = ((p >> 15) );
4059 }
4060 }
4061 break;
4062 case GL_UNSIGNED_INT_8_8_8_8:
4063 if (swapBytes) {
4064 const GLuint *uisrc = (const GLuint *) src;
4065 GLuint i;
4066 for (i = 0; i < n; i ++) {
4067 GLuint p = uisrc[i];
4068 rgba[i][rDst] = ((p ) & 0xff);
4069 rgba[i][gDst] = ((p >> 8) & 0xff);
4070 rgba[i][bDst] = ((p >> 16) & 0xff);
4071 rgba[i][aDst] = ((p >> 24) );
4072 }
4073 }
4074 else {
4075 const GLuint *uisrc = (const GLuint *) src;
4076 GLuint i;
4077 for (i = 0; i < n; i ++) {
4078 GLuint p = uisrc[i];
4079 rgba[i][rDst] = ((p >> 24) );
4080 rgba[i][gDst] = ((p >> 16) & 0xff);
4081 rgba[i][bDst] = ((p >> 8) & 0xff);
4082 rgba[i][aDst] = ((p ) & 0xff);
4083 }
4084 }
4085 break;
4086 case GL_UNSIGNED_INT_8_8_8_8_REV:
4087 if (swapBytes) {
4088 const GLuint *uisrc = (const GLuint *) src;
4089 GLuint i;
4090 for (i = 0; i < n; i ++) {
4091 GLuint p = uisrc[i];
4092 rgba[i][rDst] = ((p >> 24) );
4093 rgba[i][gDst] = ((p >> 16) & 0xff);
4094 rgba[i][bDst] = ((p >> 8) & 0xff);
4095 rgba[i][aDst] = ((p ) & 0xff);
4096 }
4097 }
4098 else {
4099 const GLuint *uisrc = (const GLuint *) src;
4100 GLuint i;
4101 for (i = 0; i < n; i ++) {
4102 GLuint p = uisrc[i];
4103 rgba[i][rDst] = ((p ) & 0xff);
4104 rgba[i][gDst] = ((p >> 8) & 0xff);
4105 rgba[i][bDst] = ((p >> 16) & 0xff);
4106 rgba[i][aDst] = ((p >> 24) );
4107 }
4108 }
4109 break;
4110 case GL_UNSIGNED_INT_10_10_10_2:
4111 if (swapBytes) {
4112 const GLuint *uisrc = (const GLuint *) src;
4113 GLuint i;
4114 for (i = 0; i < n; i ++) {
4115 GLuint p = uisrc[i];
4116 SWAP4BYTE(p);
4117 rgba[i][rDst] = ((p >> 22) );
4118 rgba[i][gDst] = ((p >> 12) & 0x3ff);
4119 rgba[i][bDst] = ((p >> 2) & 0x3ff);
4120 rgba[i][aDst] = ((p ) & 0x3 );
4121 }
4122 }
4123 else {
4124 const GLuint *uisrc = (const GLuint *) src;
4125 GLuint i;
4126 for (i = 0; i < n; i ++) {
4127 GLuint p = uisrc[i];
4128 rgba[i][rDst] = ((p >> 22) );
4129 rgba[i][gDst] = ((p >> 12) & 0x3ff);
4130 rgba[i][bDst] = ((p >> 2) & 0x3ff);
4131 rgba[i][aDst] = ((p ) & 0x3 );
4132 }
4133 }
4134 break;
4135 case GL_UNSIGNED_INT_2_10_10_10_REV:
4136 if (swapBytes) {
4137 const GLuint *uisrc = (const GLuint *) src;
4138 GLuint i;
4139 for (i = 0; i < n; i ++) {
4140 GLuint p = uisrc[i];
4141 SWAP4BYTE(p);
4142 rgba[i][rDst] = ((p ) & 0x3ff);
4143 rgba[i][gDst] = ((p >> 10) & 0x3ff);
4144 rgba[i][bDst] = ((p >> 20) & 0x3ff);
4145 rgba[i][aDst] = ((p >> 30) );
4146 }
4147 }
4148 else {
4149 const GLuint *uisrc = (const GLuint *) src;
4150 GLuint i;
4151 for (i = 0; i < n; i ++) {
4152 GLuint p = uisrc[i];
4153 rgba[i][rDst] = ((p ) & 0x3ff);
4154 rgba[i][gDst] = ((p >> 10) & 0x3ff);
4155 rgba[i][bDst] = ((p >> 20) & 0x3ff);
4156 rgba[i][aDst] = ((p >> 30) );
4157 }
4158 }
4159 break;
4160 case GL_UNSIGNED_INT_5_9_9_9_REV:
4161 if (swapBytes) {
4162 const GLuint *uisrc = (const GLuint *) src;
4163 GLuint i;
4164 float f[3];
4165 for (i = 0; i < n; i ++) {
4166 GLuint p = uisrc[i];
4167 SWAP4BYTE(p);
4168 rgb9e5_to_float3(p, f);
4169 rgba[i][rDst] = clamp_float_to_uint(f[0]);
4170 rgba[i][gDst] = clamp_float_to_uint(f[1]);
4171 rgba[i][bDst] = clamp_float_to_uint(f[2]);
4172 rgba[i][aDst] = 1;
4173 }
4174 }
4175 else {
4176 const GLuint *uisrc = (const GLuint *) src;
4177 GLuint i;
4178 float f[3];
4179 for (i = 0; i < n; i ++) {
4180 GLuint p = uisrc[i];
4181 rgb9e5_to_float3(p, f);
4182 rgba[i][rDst] = clamp_float_to_uint(f[0]);
4183 rgba[i][gDst] = clamp_float_to_uint(f[1]);
4184 rgba[i][bDst] = clamp_float_to_uint(f[2]);
4185 rgba[i][aDst] = 1;
4186 }
4187 }
4188 break;
4189 case GL_UNSIGNED_INT_10F_11F_11F_REV:
4190 if (swapBytes) {
4191 const GLuint *uisrc = (const GLuint *) src;
4192 GLuint i;
4193 float f[3];
4194 for (i = 0; i < n; i ++) {
4195 GLuint p = uisrc[i];
4196 SWAP4BYTE(p);
4197 r11g11b10f_to_float3(p, f);
4198 rgba[i][rDst] = clamp_float_to_uint(f[0]);
4199 rgba[i][gDst] = clamp_float_to_uint(f[1]);
4200 rgba[i][bDst] = clamp_float_to_uint(f[2]);
4201 rgba[i][aDst] = 1;
4202 }
4203 }
4204 else {
4205 const GLuint *uisrc = (const GLuint *) src;
4206 GLuint i;
4207 float f[3];
4208 for (i = 0; i < n; i ++) {
4209 GLuint p = uisrc[i];
4210 r11g11b10f_to_float3(p, f);
4211 rgba[i][rDst] = clamp_float_to_uint(f[0]);
4212 rgba[i][gDst] = clamp_float_to_uint(f[1]);
4213 rgba[i][bDst] = clamp_float_to_uint(f[2]);
4214 rgba[i][aDst] = 1;
4215 }
4216 }
4217 break;
4218 default:
4219 _mesa_problem(NULL, "bad srcType in extract uint data");
4220 break;
4221 }
4222 #undef PROCESS
4223 }
4224
4225
4226
4227 /*
4228 * Unpack a row of color image data from a client buffer according to
4229 * the pixel unpacking parameters.
4230 * Return GLubyte values in the specified dest image format.
4231 * This is used by glDrawPixels and glTexImage?D().
4232 * \param ctx - the context
4233 * n - number of pixels in the span
4234 * dstFormat - format of destination color array
4235 * dest - the destination color array
4236 * srcFormat - source image format
4237 * srcType - source image data type
4238 * source - source image pointer
4239 * srcPacking - pixel unpacking parameters
4240 * transferOps - bitmask of IMAGE_*_BIT values of operations to apply
4241 *
4242 * XXX perhaps expand this to process whole images someday.
4243 */
4244 void
4245 _mesa_unpack_color_span_ubyte(struct gl_context *ctx,
4246 GLuint n, GLenum dstFormat, GLubyte dest[],
4247 GLenum srcFormat, GLenum srcType,
4248 const GLvoid *source,
4249 const struct gl_pixelstore_attrib *srcPacking,
4250 GLbitfield transferOps )
4251 {
4252 GLboolean intFormat = _mesa_is_enum_format_integer(srcFormat);
4253 ASSERT(dstFormat == GL_ALPHA ||
4254 dstFormat == GL_LUMINANCE ||
4255 dstFormat == GL_LUMINANCE_ALPHA ||
4256 dstFormat == GL_INTENSITY ||
4257 dstFormat == GL_RED ||
4258 dstFormat == GL_RG ||
4259 dstFormat == GL_RGB ||
4260 dstFormat == GL_RGBA);
4261
4262 ASSERT(srcFormat == GL_RED ||
4263 srcFormat == GL_GREEN ||
4264 srcFormat == GL_BLUE ||
4265 srcFormat == GL_ALPHA ||
4266 srcFormat == GL_LUMINANCE ||
4267 srcFormat == GL_LUMINANCE_ALPHA ||
4268 srcFormat == GL_INTENSITY ||
4269 srcFormat == GL_RG ||
4270 srcFormat == GL_RGB ||
4271 srcFormat == GL_BGR ||
4272 srcFormat == GL_RGBA ||
4273 srcFormat == GL_BGRA ||
4274 srcFormat == GL_ABGR_EXT ||
4275 srcFormat == GL_COLOR_INDEX);
4276
4277 ASSERT(srcType == GL_BITMAP ||
4278 srcType == GL_UNSIGNED_BYTE ||
4279 srcType == GL_BYTE ||
4280 srcType == GL_UNSIGNED_SHORT ||
4281 srcType == GL_SHORT ||
4282 srcType == GL_UNSIGNED_INT ||
4283 srcType == GL_INT ||
4284 srcType == GL_HALF_FLOAT_ARB ||
4285 srcType == GL_FLOAT ||
4286 srcType == GL_UNSIGNED_BYTE_3_3_2 ||
4287 srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
4288 srcType == GL_UNSIGNED_SHORT_5_6_5 ||
4289 srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
4290 srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
4291 srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
4292 srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
4293 srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
4294 srcType == GL_UNSIGNED_INT_8_8_8_8 ||
4295 srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
4296 srcType == GL_UNSIGNED_INT_10_10_10_2 ||
4297 srcType == GL_UNSIGNED_INT_2_10_10_10_REV ||
4298 srcType == GL_UNSIGNED_INT_5_9_9_9_REV ||
4299 srcType == GL_UNSIGNED_INT_10F_11F_11F_REV);
4300
4301 /* EXT_texture_integer specifies no transfer ops on integer
4302 * types in the resolved issues section. Just set them to 0
4303 * for integer surfaces.
4304 */
4305 if (intFormat)
4306 transferOps = 0;
4307
4308 /* Try simple cases first */
4309 if (transferOps == 0) {
4310 if (srcType == GL_UNSIGNED_BYTE) {
4311 if (dstFormat == GL_RGBA) {
4312 if (srcFormat == GL_RGBA) {
4313 memcpy( dest, source, n * 4 * sizeof(GLubyte) );
4314 return;
4315 }
4316 else if (srcFormat == GL_RGB) {
4317 GLuint i;
4318 const GLubyte *src = (const GLubyte *) source;
4319 GLubyte *dst = dest;
4320 for (i = 0; i < n; i++) {
4321 dst[0] = src[0];
4322 dst[1] = src[1];
4323 dst[2] = src[2];
4324 dst[3] = 255;
4325 src += 3;
4326 dst += 4;
4327 }
4328 return;
4329 }
4330 }
4331 else if (dstFormat == GL_RGB) {
4332 if (srcFormat == GL_RGB) {
4333 memcpy( dest, source, n * 3 * sizeof(GLubyte) );
4334 return;
4335 }
4336 else if (srcFormat == GL_RGBA) {
4337 GLuint i;
4338 const GLubyte *src = (const GLubyte *) source;
4339 GLubyte *dst = dest;
4340 for (i = 0; i < n; i++) {
4341 dst[0] = src[0];
4342 dst[1] = src[1];
4343 dst[2] = src[2];
4344 src += 4;
4345 dst += 3;
4346 }
4347 return;
4348 }
4349 }
4350 else if (dstFormat == srcFormat) {
4351 GLint comps = _mesa_components_in_format(srcFormat);
4352 assert(comps > 0);
4353 memcpy( dest, source, n * comps * sizeof(GLubyte) );
4354 return;
4355 }
4356 }
4357 }
4358
4359
4360 /* general solution begins here */
4361 {
4362 GLint dstComponents;
4363 GLint rDst, gDst, bDst, aDst, lDst, iDst;
4364 GLfloat (*rgba)[4] = malloc(4 * n * sizeof(GLfloat));
4365
4366 if (!rgba) {
4367 _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
4368 return;
4369 }
4370
4371 dstComponents = _mesa_components_in_format( dstFormat );
4372 /* source & dest image formats should have been error checked by now */
4373 assert(dstComponents > 0);
4374
4375 /*
4376 * Extract image data and convert to RGBA floats
4377 */
4378 if (srcFormat == GL_COLOR_INDEX) {
4379 GLuint *indexes = malloc(n * sizeof(GLuint));
4380
4381 if (!indexes) {
4382 _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
4383 free(rgba);
4384 return;
4385 }
4386
4387 extract_uint_indexes(n, indexes, srcFormat, srcType, source,
4388 srcPacking);
4389
4390 /* Convert indexes to RGBA */
4391 if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
4392 _mesa_shift_and_offset_ci(ctx, n, indexes);
4393 }
4394 _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
4395
4396 /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
4397 * with color indexes.
4398 */
4399 transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
4400
4401 free(indexes);
4402 }
4403 else {
4404 /* non-color index data */
4405 extract_float_rgba(n, rgba, srcFormat, srcType, source,
4406 srcPacking->SwapBytes);
4407 }
4408
4409 /* Need to clamp if returning GLubytes */
4410 transferOps |= IMAGE_CLAMP_BIT;
4411
4412 if (transferOps) {
4413 _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
4414 }
4415
4416 get_component_indexes(dstFormat,
4417 &rDst, &gDst, &bDst, &aDst, &lDst, &iDst);
4418
4419 /* Now return the GLubyte data in the requested dstFormat */
4420 if (rDst >= 0) {
4421 GLubyte *dst = dest;
4422 GLuint i;
4423 for (i = 0; i < n; i++) {
4424 CLAMPED_FLOAT_TO_UBYTE(dst[rDst], rgba[i][RCOMP]);
4425 dst += dstComponents;
4426 }
4427 }
4428
4429 if (gDst >= 0) {
4430 GLubyte *dst = dest;
4431 GLuint i;
4432 for (i = 0; i < n; i++) {
4433 CLAMPED_FLOAT_TO_UBYTE(dst[gDst], rgba[i][GCOMP]);
4434 dst += dstComponents;
4435 }
4436 }
4437
4438 if (bDst >= 0) {
4439 GLubyte *dst = dest;
4440 GLuint i;
4441 for (i = 0; i < n; i++) {
4442 CLAMPED_FLOAT_TO_UBYTE(dst[bDst], rgba[i][BCOMP]);
4443 dst += dstComponents;
4444 }
4445 }
4446
4447 if (aDst >= 0) {
4448 GLubyte *dst = dest;
4449 GLuint i;
4450 for (i = 0; i < n; i++) {
4451 CLAMPED_FLOAT_TO_UBYTE(dst[aDst], rgba[i][ACOMP]);
4452 dst += dstComponents;
4453 }
4454 }
4455
4456 if (iDst >= 0) {
4457 GLubyte *dst = dest;
4458 GLuint i;
4459 assert(iDst == 0);
4460 assert(dstComponents == 1);
4461 for (i = 0; i < n; i++) {
4462 /* Intensity comes from red channel */
4463 CLAMPED_FLOAT_TO_UBYTE(dst[i], rgba[i][RCOMP]);
4464 }
4465 }
4466
4467 if (lDst >= 0) {
4468 GLubyte *dst = dest;
4469 GLuint i;
4470 assert(lDst == 0);
4471 for (i = 0; i < n; i++) {
4472 /* Luminance comes from red channel */
4473 CLAMPED_FLOAT_TO_UBYTE(dst[0], rgba[i][RCOMP]);
4474 dst += dstComponents;
4475 }
4476 }
4477
4478 free(rgba);
4479 }
4480 }
4481
4482
4483 /**
4484 * Same as _mesa_unpack_color_span_ubyte(), but return GLfloat data
4485 * instead of GLubyte.
4486 */
4487 void
4488 _mesa_unpack_color_span_float( struct gl_context *ctx,
4489 GLuint n, GLenum dstFormat, GLfloat dest[],
4490 GLenum srcFormat, GLenum srcType,
4491 const GLvoid *source,
4492 const struct gl_pixelstore_attrib *srcPacking,
4493 GLbitfield transferOps )
4494 {
4495 ASSERT(dstFormat == GL_ALPHA ||
4496 dstFormat == GL_LUMINANCE ||
4497 dstFormat == GL_LUMINANCE_ALPHA ||
4498 dstFormat == GL_INTENSITY ||
4499 dstFormat == GL_RED ||
4500 dstFormat == GL_RG ||
4501 dstFormat == GL_RGB ||
4502 dstFormat == GL_RGBA);
4503
4504 ASSERT(srcFormat == GL_RED ||
4505 srcFormat == GL_GREEN ||
4506 srcFormat == GL_BLUE ||
4507 srcFormat == GL_ALPHA ||
4508 srcFormat == GL_LUMINANCE ||
4509 srcFormat == GL_LUMINANCE_ALPHA ||
4510 srcFormat == GL_INTENSITY ||
4511 srcFormat == GL_RG ||
4512 srcFormat == GL_RGB ||
4513 srcFormat == GL_BGR ||
4514 srcFormat == GL_RGBA ||
4515 srcFormat == GL_BGRA ||
4516 srcFormat == GL_ABGR_EXT ||
4517 srcFormat == GL_RED_INTEGER_EXT ||
4518 srcFormat == GL_GREEN_INTEGER_EXT ||
4519 srcFormat == GL_BLUE_INTEGER_EXT ||
4520 srcFormat == GL_ALPHA_INTEGER_EXT ||
4521 srcFormat == GL_RG_INTEGER ||
4522 srcFormat == GL_RGB_INTEGER_EXT ||
4523 srcFormat == GL_RGBA_INTEGER_EXT ||
4524 srcFormat == GL_BGR_INTEGER_EXT ||
4525 srcFormat == GL_BGRA_INTEGER_EXT ||
4526 srcFormat == GL_LUMINANCE_INTEGER_EXT ||
4527 srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT ||
4528 srcFormat == GL_COLOR_INDEX);
4529
4530 ASSERT(srcType == GL_BITMAP ||
4531 srcType == GL_UNSIGNED_BYTE ||
4532 srcType == GL_BYTE ||
4533 srcType == GL_UNSIGNED_SHORT ||
4534 srcType == GL_SHORT ||
4535 srcType == GL_UNSIGNED_INT ||
4536 srcType == GL_INT ||
4537 srcType == GL_HALF_FLOAT_ARB ||
4538 srcType == GL_FLOAT ||
4539 srcType == GL_UNSIGNED_BYTE_3_3_2 ||
4540 srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
4541 srcType == GL_UNSIGNED_SHORT_5_6_5 ||
4542 srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
4543 srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
4544 srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
4545 srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
4546 srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
4547 srcType == GL_UNSIGNED_INT_8_8_8_8 ||
4548 srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
4549 srcType == GL_UNSIGNED_INT_10_10_10_2 ||
4550 srcType == GL_UNSIGNED_INT_2_10_10_10_REV ||
4551 srcType == GL_UNSIGNED_INT_5_9_9_9_REV ||
4552 srcType == GL_UNSIGNED_INT_10F_11F_11F_REV);
4553
4554 /* general solution, no special cases, yet */
4555 {
4556 GLint dstComponents;
4557 GLint rDst, gDst, bDst, aDst, lDst, iDst;
4558 GLfloat (*rgba)[4] = malloc(4 * n * sizeof(GLfloat));
4559 GLboolean intFormat = _mesa_is_enum_format_integer(srcFormat);
4560
4561 if (!rgba) {
4562 _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
4563 return;
4564 }
4565
4566 dstComponents = _mesa_components_in_format( dstFormat );
4567 /* source & dest image formats should have been error checked by now */
4568 assert(dstComponents > 0);
4569
4570 /* EXT_texture_integer specifies no transfer ops on integer
4571 * types in the resolved issues section. Just set them to 0
4572 * for integer surfaces.
4573 */
4574 if (intFormat)
4575 transferOps = 0;
4576
4577 /*
4578 * Extract image data and convert to RGBA floats
4579 */
4580 if (srcFormat == GL_COLOR_INDEX) {
4581 GLuint *indexes = malloc(n * sizeof(GLuint));
4582
4583 if (!indexes) {
4584 _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
4585 free(rgba);
4586 return;
4587 }
4588
4589 extract_uint_indexes(n, indexes, srcFormat, srcType, source,
4590 srcPacking);
4591
4592 /* Convert indexes to RGBA */
4593 if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
4594 _mesa_shift_and_offset_ci(ctx, n, indexes);
4595 }
4596 _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
4597
4598 /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
4599 * with color indexes.
4600 */
4601 transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
4602
4603 free(indexes);
4604 }
4605 else {
4606 /* non-color index data */
4607 extract_float_rgba(n, rgba, srcFormat, srcType, source,
4608 srcPacking->SwapBytes);
4609 }
4610
4611 if (transferOps) {
4612 _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
4613 }
4614
4615 get_component_indexes(dstFormat,
4616 &rDst, &gDst, &bDst, &aDst, &lDst, &iDst);
4617
4618 /* Now pack results in the requested dstFormat */
4619 if (rDst >= 0) {
4620 GLfloat *dst = dest;
4621 GLuint i;
4622 for (i = 0; i < n; i++) {
4623 dst[rDst] = rgba[i][RCOMP];
4624 dst += dstComponents;
4625 }
4626 }
4627
4628 if (gDst >= 0) {
4629 GLfloat *dst = dest;
4630 GLuint i;
4631 for (i = 0; i < n; i++) {
4632 dst[gDst] = rgba[i][GCOMP];
4633 dst += dstComponents;
4634 }
4635 }
4636
4637 if (bDst >= 0) {
4638 GLfloat *dst = dest;
4639 GLuint i;
4640 for (i = 0; i < n; i++) {
4641 dst[bDst] = rgba[i][BCOMP];
4642 dst += dstComponents;
4643 }
4644 }
4645
4646 if (aDst >= 0) {
4647 GLfloat *dst = dest;
4648 GLuint i;
4649 for (i = 0; i < n; i++) {
4650 dst[aDst] = rgba[i][ACOMP];
4651 dst += dstComponents;
4652 }
4653 }
4654
4655 if (iDst >= 0) {
4656 GLfloat *dst = dest;
4657 GLuint i;
4658 assert(iDst == 0);
4659 assert(dstComponents == 1);
4660 for (i = 0; i < n; i++) {
4661 /* Intensity comes from red channel */
4662 dst[i] = rgba[i][RCOMP];
4663 }
4664 }
4665
4666 if (lDst >= 0) {
4667 GLfloat *dst = dest;
4668 GLuint i;
4669 assert(lDst == 0);
4670 for (i = 0; i < n; i++) {
4671 /* Luminance comes from red channel */
4672 dst[0] = rgba[i][RCOMP];
4673 dst += dstComponents;
4674 }
4675 }
4676
4677 free(rgba);
4678 }
4679 }
4680
4681
4682 /**
4683 * Same as _mesa_unpack_color_span_ubyte(), but return GLuint data
4684 * instead of GLubyte.
4685 * No pixel transfer ops are applied.
4686 */
4687 void
4688 _mesa_unpack_color_span_uint(struct gl_context *ctx,
4689 GLuint n, GLenum dstFormat, GLuint *dest,
4690 GLenum srcFormat, GLenum srcType,
4691 const GLvoid *source,
4692 const struct gl_pixelstore_attrib *srcPacking)
4693 {
4694 GLuint (*rgba)[4] = malloc(n * 4 * sizeof(GLfloat));
4695
4696 if (!rgba) {
4697 _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
4698 return;
4699 }
4700
4701 ASSERT(dstFormat == GL_ALPHA ||
4702 dstFormat == GL_LUMINANCE ||
4703 dstFormat == GL_LUMINANCE_ALPHA ||
4704 dstFormat == GL_INTENSITY ||
4705 dstFormat == GL_RED ||
4706 dstFormat == GL_RG ||
4707 dstFormat == GL_RGB ||
4708 dstFormat == GL_RGBA);
4709
4710 ASSERT(srcFormat == GL_RED ||
4711 srcFormat == GL_GREEN ||
4712 srcFormat == GL_BLUE ||
4713 srcFormat == GL_ALPHA ||
4714 srcFormat == GL_LUMINANCE ||
4715 srcFormat == GL_LUMINANCE_ALPHA ||
4716 srcFormat == GL_INTENSITY ||
4717 srcFormat == GL_RG ||
4718 srcFormat == GL_RGB ||
4719 srcFormat == GL_BGR ||
4720 srcFormat == GL_RGBA ||
4721 srcFormat == GL_BGRA ||
4722 srcFormat == GL_ABGR_EXT ||
4723 srcFormat == GL_RED_INTEGER_EXT ||
4724 srcFormat == GL_GREEN_INTEGER_EXT ||
4725 srcFormat == GL_BLUE_INTEGER_EXT ||
4726 srcFormat == GL_ALPHA_INTEGER_EXT ||
4727 srcFormat == GL_RG_INTEGER ||
4728 srcFormat == GL_RGB_INTEGER_EXT ||
4729 srcFormat == GL_RGBA_INTEGER_EXT ||
4730 srcFormat == GL_BGR_INTEGER_EXT ||
4731 srcFormat == GL_BGRA_INTEGER_EXT ||
4732 srcFormat == GL_LUMINANCE_INTEGER_EXT ||
4733 srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT);
4734
4735 ASSERT(srcType == GL_UNSIGNED_BYTE ||
4736 srcType == GL_BYTE ||
4737 srcType == GL_UNSIGNED_SHORT ||
4738 srcType == GL_SHORT ||
4739 srcType == GL_UNSIGNED_INT ||
4740 srcType == GL_INT ||
4741 srcType == GL_HALF_FLOAT_ARB ||
4742 srcType == GL_FLOAT ||
4743 srcType == GL_UNSIGNED_BYTE_3_3_2 ||
4744 srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
4745 srcType == GL_UNSIGNED_SHORT_5_6_5 ||
4746 srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
4747 srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
4748 srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
4749 srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
4750 srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
4751 srcType == GL_UNSIGNED_INT_8_8_8_8 ||
4752 srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
4753 srcType == GL_UNSIGNED_INT_10_10_10_2 ||
4754 srcType == GL_UNSIGNED_INT_2_10_10_10_REV ||
4755 srcType == GL_UNSIGNED_INT_5_9_9_9_REV ||
4756 srcType == GL_UNSIGNED_INT_10F_11F_11F_REV);
4757
4758
4759 /* Extract image data as uint[4] pixels */
4760 extract_uint_rgba(n, rgba, srcFormat, srcType, source,
4761 srcPacking->SwapBytes);
4762
4763 if (dstFormat == GL_RGBA) {
4764 /* simple case */
4765 memcpy(dest, rgba, 4 * sizeof(GLuint) * n);
4766 }
4767 else {
4768 /* general case */
4769 GLint rDst, gDst, bDst, aDst, lDst, iDst;
4770 GLint dstComponents = _mesa_components_in_format( dstFormat );
4771
4772 assert(dstComponents > 0);
4773
4774 get_component_indexes(dstFormat,
4775 &rDst, &gDst, &bDst, &aDst, &lDst, &iDst);
4776
4777 /* Now pack values in the requested dest format */
4778 if (rDst >= 0) {
4779 GLuint *dst = dest;
4780 GLuint i;
4781 for (i = 0; i < n; i++) {
4782 dst[rDst] = rgba[i][RCOMP];
4783 dst += dstComponents;
4784 }
4785 }
4786
4787 if (gDst >= 0) {
4788 GLuint *dst = dest;
4789 GLuint i;
4790 for (i = 0; i < n; i++) {
4791 dst[gDst] = rgba[i][GCOMP];
4792 dst += dstComponents;
4793 }
4794 }
4795
4796 if (bDst >= 0) {
4797 GLuint *dst = dest;
4798 GLuint i;
4799 for (i = 0; i < n; i++) {
4800 dst[bDst] = rgba[i][BCOMP];
4801 dst += dstComponents;
4802 }
4803 }
4804
4805 if (aDst >= 0) {
4806 GLuint *dst = dest;
4807 GLuint i;
4808 for (i = 0; i < n; i++) {
4809 dst[aDst] = rgba[i][ACOMP];
4810 dst += dstComponents;
4811 }
4812 }
4813
4814 if (iDst >= 0) {
4815 GLuint *dst = dest;
4816 GLuint i;
4817 assert(iDst == 0);
4818 assert(dstComponents == 1);
4819 for (i = 0; i < n; i++) {
4820 /* Intensity comes from red channel */
4821 dst[i] = rgba[i][RCOMP];
4822 }
4823 }
4824
4825 if (lDst >= 0) {
4826 GLuint *dst = dest;
4827 GLuint i;
4828 assert(lDst == 0);
4829 for (i = 0; i < n; i++) {
4830 /* Luminance comes from red channel */
4831 dst[0] = rgba[i][RCOMP];
4832 dst += dstComponents;
4833 }
4834 }
4835 }
4836
4837 free(rgba);
4838 }
4839
4840
4841
4842 /**
4843 * Similar to _mesa_unpack_color_span_float(), but for dudv data instead of rgba,
4844 * directly return GLbyte data, no transfer ops apply.
4845 */
4846 void
4847 _mesa_unpack_dudv_span_byte( struct gl_context *ctx,
4848 GLuint n, GLenum dstFormat, GLbyte dest[],
4849 GLenum srcFormat, GLenum srcType,
4850 const GLvoid *source,
4851 const struct gl_pixelstore_attrib *srcPacking,
4852 GLbitfield transferOps )
4853 {
4854 ASSERT(dstFormat == GL_DUDV_ATI);
4855 ASSERT(srcFormat == GL_DUDV_ATI ||
4856 srcFormat == GL_DU8DV8_ATI);
4857
4858 ASSERT(srcType == GL_UNSIGNED_BYTE ||
4859 srcType == GL_BYTE ||
4860 srcType == GL_UNSIGNED_SHORT ||
4861 srcType == GL_SHORT ||
4862 srcType == GL_UNSIGNED_INT ||
4863 srcType == GL_INT ||
4864 srcType == GL_HALF_FLOAT_ARB ||
4865 srcType == GL_FLOAT);
4866
4867 /* general solution */
4868 {
4869 GLint dstComponents;
4870 GLbyte *dst = dest;
4871 GLuint i;
4872 GLfloat (*rgba)[4] = malloc(4 * n * sizeof(GLfloat));
4873
4874 if (!rgba) {
4875 _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
4876 return;
4877 }
4878
4879 dstComponents = _mesa_components_in_format( dstFormat );
4880 /* source & dest image formats should have been error checked by now */
4881 assert(dstComponents > 0);
4882
4883 /*
4884 * Extract image data and convert to RGBA floats
4885 */
4886 extract_float_rgba(n, rgba, srcFormat, srcType, source,
4887 srcPacking->SwapBytes);
4888
4889
4890 /* Now determine which color channels we need to produce.
4891 * And determine the dest index (offset) within each color tuple.
4892 */
4893
4894 /* Now pack results in the requested dstFormat */
4895 for (i = 0; i < n; i++) {
4896 /* not sure - need clamp[-1,1] here? */
4897 dst[0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
4898 dst[1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
4899 dst += dstComponents;
4900 }
4901
4902 free(rgba);
4903 }
4904 }
4905
4906 /*
4907 * Unpack a row of color index data from a client buffer according to
4908 * the pixel unpacking parameters.
4909 * This is (or will be) used by glDrawPixels, glTexImage[123]D, etc.
4910 *
4911 * Args: ctx - the context
4912 * n - number of pixels
4913 * dstType - destination data type
4914 * dest - destination array
4915 * srcType - source pixel type
4916 * source - source data pointer
4917 * srcPacking - pixel unpacking parameters
4918 * transferOps - the pixel transfer operations to apply
4919 */
4920 void
4921 _mesa_unpack_index_span( struct gl_context *ctx, GLuint n,
4922 GLenum dstType, GLvoid *dest,
4923 GLenum srcType, const GLvoid *source,
4924 const struct gl_pixelstore_attrib *srcPacking,
4925 GLbitfield transferOps )
4926 {
4927 ASSERT(srcType == GL_BITMAP ||
4928 srcType == GL_UNSIGNED_BYTE ||
4929 srcType == GL_BYTE ||
4930 srcType == GL_UNSIGNED_SHORT ||
4931 srcType == GL_SHORT ||
4932 srcType == GL_UNSIGNED_INT ||
4933 srcType == GL_INT ||
4934 srcType == GL_HALF_FLOAT_ARB ||
4935 srcType == GL_FLOAT);
4936
4937 ASSERT(dstType == GL_UNSIGNED_BYTE ||
4938 dstType == GL_UNSIGNED_SHORT ||
4939 dstType == GL_UNSIGNED_INT);
4940
4941
4942 transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
4943
4944 /*
4945 * Try simple cases first
4946 */
4947 if (transferOps == 0 && srcType == GL_UNSIGNED_BYTE
4948 && dstType == GL_UNSIGNED_BYTE) {
4949 memcpy(dest, source, n * sizeof(GLubyte));
4950 }
4951 else if (transferOps == 0 && srcType == GL_UNSIGNED_INT
4952 && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) {
4953 memcpy(dest, source, n * sizeof(GLuint));
4954 }
4955 else {
4956 /*
4957 * general solution
4958 */
4959 GLuint *indexes = malloc(n * sizeof(GLuint));
4960
4961 if (!indexes) {
4962 _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
4963 return;
4964 }
4965
4966 extract_uint_indexes(n, indexes, GL_COLOR_INDEX, srcType, source,
4967 srcPacking);
4968
4969 if (transferOps)
4970 _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
4971
4972 /* convert to dest type */
4973 switch (dstType) {
4974 case GL_UNSIGNED_BYTE:
4975 {
4976 GLubyte *dst = (GLubyte *) dest;
4977 GLuint i;
4978 for (i = 0; i < n; i++) {
4979 dst[i] = (GLubyte) (indexes[i] & 0xff);
4980 }
4981 }
4982 break;
4983 case GL_UNSIGNED_SHORT:
4984 {
4985 GLuint *dst = (GLuint *) dest;
4986 GLuint i;
4987 for (i = 0; i < n; i++) {
4988 dst[i] = (GLushort) (indexes[i] & 0xffff);
4989 }
4990 }
4991 break;
4992 case GL_UNSIGNED_INT:
4993 memcpy(dest, indexes, n * sizeof(GLuint));
4994 break;
4995 default:
4996 _mesa_problem(ctx, "bad dstType in _mesa_unpack_index_span");
4997 }
4998
4999 free(indexes);
5000 }
5001 }
5002
5003
5004 void
5005 _mesa_pack_index_span( struct gl_context *ctx, GLuint n,
5006 GLenum dstType, GLvoid *dest, const GLuint *source,
5007 const struct gl_pixelstore_attrib *dstPacking,
5008 GLbitfield transferOps )
5009 {
5010 GLuint *indexes = malloc(n * sizeof(GLuint));
5011
5012 if (!indexes) {
5013 _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
5014 return;
5015 }
5016
5017 transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
5018
5019 if (transferOps & (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT)) {
5020 /* make a copy of input */
5021 memcpy(indexes, source, n * sizeof(GLuint));
5022 _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
5023 source = indexes;
5024 }
5025
5026 switch (dstType) {
5027 case GL_UNSIGNED_BYTE:
5028 {
5029 GLubyte *dst = (GLubyte *) dest;
5030 GLuint i;
5031 for (i = 0; i < n; i++) {
5032 *dst++ = (GLubyte) source[i];
5033 }
5034 }
5035 break;
5036 case GL_BYTE:
5037 {
5038 GLbyte *dst = (GLbyte *) dest;
5039 GLuint i;
5040 for (i = 0; i < n; i++) {
5041 dst[i] = (GLbyte) source[i];
5042 }
5043 }
5044 break;
5045 case GL_UNSIGNED_SHORT:
5046 {
5047 GLushort *dst = (GLushort *) dest;
5048 GLuint i;
5049 for (i = 0; i < n; i++) {
5050 dst[i] = (GLushort) source[i];
5051 }
5052 if (dstPacking->SwapBytes) {
5053 _mesa_swap2( (GLushort *) dst, n );
5054 }
5055 }
5056 break;
5057 case GL_SHORT:
5058 {
5059 GLshort *dst = (GLshort *) dest;
5060 GLuint i;
5061 for (i = 0; i < n; i++) {
5062 dst[i] = (GLshort) source[i];
5063 }
5064 if (dstPacking->SwapBytes) {
5065 _mesa_swap2( (GLushort *) dst, n );
5066 }
5067 }
5068 break;
5069 case GL_UNSIGNED_INT:
5070 {
5071 GLuint *dst = (GLuint *) dest;
5072 GLuint i;
5073 for (i = 0; i < n; i++) {
5074 dst[i] = (GLuint) source[i];
5075 }
5076 if (dstPacking->SwapBytes) {
5077 _mesa_swap4( (GLuint *) dst, n );
5078 }
5079 }
5080 break;
5081 case GL_INT:
5082 {
5083 GLint *dst = (GLint *) dest;
5084 GLuint i;
5085 for (i = 0; i < n; i++) {
5086 dst[i] = (GLint) source[i];
5087 }
5088 if (dstPacking->SwapBytes) {
5089 _mesa_swap4( (GLuint *) dst, n );
5090 }
5091 }
5092 break;
5093 case GL_FLOAT:
5094 {
5095 GLfloat *dst = (GLfloat *) dest;
5096 GLuint i;
5097 for (i = 0; i < n; i++) {
5098 dst[i] = (GLfloat) source[i];
5099 }
5100 if (dstPacking->SwapBytes) {
5101 _mesa_swap4( (GLuint *) dst, n );
5102 }
5103 }
5104 break;
5105 case GL_HALF_FLOAT_ARB:
5106 {
5107 GLhalfARB *dst = (GLhalfARB *) dest;
5108 GLuint i;
5109 for (i = 0; i < n; i++) {
5110 dst[i] = _mesa_float_to_half((GLfloat) source[i]);
5111 }
5112 if (dstPacking->SwapBytes) {
5113 _mesa_swap2( (GLushort *) dst, n );
5114 }
5115 }
5116 break;
5117 default:
5118 _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
5119 }
5120
5121 free(indexes);
5122 }
5123
5124
5125 /*
5126 * Unpack a row of stencil data from a client buffer according to
5127 * the pixel unpacking parameters.
5128 * This is (or will be) used by glDrawPixels
5129 *
5130 * Args: ctx - the context
5131 * n - number of pixels
5132 * dstType - destination data type
5133 * dest - destination array
5134 * srcType - source pixel type
5135 * source - source data pointer
5136 * srcPacking - pixel unpacking parameters
5137 * transferOps - apply offset/bias/lookup ops?
5138 */
5139 void
5140 _mesa_unpack_stencil_span( struct gl_context *ctx, GLuint n,
5141 GLenum dstType, GLvoid *dest,
5142 GLenum srcType, const GLvoid *source,
5143 const struct gl_pixelstore_attrib *srcPacking,
5144 GLbitfield transferOps )
5145 {
5146 ASSERT(srcType == GL_BITMAP ||
5147 srcType == GL_UNSIGNED_BYTE ||
5148 srcType == GL_BYTE ||
5149 srcType == GL_UNSIGNED_SHORT ||
5150 srcType == GL_SHORT ||
5151 srcType == GL_UNSIGNED_INT ||
5152 srcType == GL_INT ||
5153 srcType == GL_UNSIGNED_INT_24_8_EXT ||
5154 srcType == GL_HALF_FLOAT_ARB ||
5155 srcType == GL_FLOAT ||
5156 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
5157
5158 ASSERT(dstType == GL_UNSIGNED_BYTE ||
5159 dstType == GL_UNSIGNED_SHORT ||
5160 dstType == GL_UNSIGNED_INT ||
5161 dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
5162
5163 /* only shift and offset apply to stencil */
5164 transferOps &= IMAGE_SHIFT_OFFSET_BIT;
5165
5166 /*
5167 * Try simple cases first
5168 */
5169 if (transferOps == 0 &&
5170 !ctx->Pixel.MapStencilFlag &&
5171 srcType == GL_UNSIGNED_BYTE &&
5172 dstType == GL_UNSIGNED_BYTE) {
5173 memcpy(dest, source, n * sizeof(GLubyte));
5174 }
5175 else if (transferOps == 0 &&
5176 !ctx->Pixel.MapStencilFlag &&
5177 srcType == GL_UNSIGNED_INT &&
5178 dstType == GL_UNSIGNED_INT &&
5179 !srcPacking->SwapBytes) {
5180 memcpy(dest, source, n * sizeof(GLuint));
5181 }
5182 else {
5183 /*
5184 * general solution
5185 */
5186 GLuint *indexes = malloc(n * sizeof(GLuint));
5187
5188 if (!indexes) {
5189 _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil unpacking");
5190 return;
5191 }
5192
5193 extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source,
5194 srcPacking);
5195
5196 if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
5197 /* shift and offset indexes */
5198 _mesa_shift_and_offset_ci(ctx, n, indexes);
5199 }
5200
5201 if (ctx->Pixel.MapStencilFlag) {
5202 /* Apply stencil lookup table */
5203 const GLuint mask = ctx->PixelMaps.StoS.Size - 1;
5204 GLuint i;
5205 for (i = 0; i < n; i++) {
5206 indexes[i] = (GLuint)ctx->PixelMaps.StoS.Map[ indexes[i] & mask ];
5207 }
5208 }
5209
5210 /* convert to dest type */
5211 switch (dstType) {
5212 case GL_UNSIGNED_BYTE:
5213 {
5214 GLubyte *dst = (GLubyte *) dest;
5215 GLuint i;
5216 for (i = 0; i < n; i++) {
5217 dst[i] = (GLubyte) (indexes[i] & 0xff);
5218 }
5219 }
5220 break;
5221 case GL_UNSIGNED_SHORT:
5222 {
5223 GLuint *dst = (GLuint *) dest;
5224 GLuint i;
5225 for (i = 0; i < n; i++) {
5226 dst[i] = (GLushort) (indexes[i] & 0xffff);
5227 }
5228 }
5229 break;
5230 case GL_UNSIGNED_INT:
5231 memcpy(dest, indexes, n * sizeof(GLuint));
5232 break;
5233 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
5234 {
5235 GLuint *dst = (GLuint *) dest;
5236 GLuint i;
5237 for (i = 0; i < n; i++) {
5238 dst[i*2+1] = indexes[i] & 0xff; /* lower 8 bits */
5239 }
5240 }
5241 break;
5242 default:
5243 _mesa_problem(ctx, "bad dstType in _mesa_unpack_stencil_span");
5244 }
5245
5246 free(indexes);
5247 }
5248 }
5249
5250
5251 void
5252 _mesa_pack_stencil_span( struct gl_context *ctx, GLuint n,
5253 GLenum dstType, GLvoid *dest, const GLubyte *source,
5254 const struct gl_pixelstore_attrib *dstPacking )
5255 {
5256 GLubyte *stencil = malloc(n * sizeof(GLubyte));
5257
5258 if (!stencil) {
5259 _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil packing");
5260 return;
5261 }
5262
5263 if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset ||
5264 ctx->Pixel.MapStencilFlag) {
5265 /* make a copy of input */
5266 memcpy(stencil, source, n * sizeof(GLubyte));
5267 _mesa_apply_stencil_transfer_ops(ctx, n, stencil);
5268 source = stencil;
5269 }
5270
5271 switch (dstType) {
5272 case GL_UNSIGNED_BYTE:
5273 memcpy(dest, source, n);
5274 break;
5275 case GL_BYTE:
5276 {
5277 GLbyte *dst = (GLbyte *) dest;
5278 GLuint i;
5279 for (i=0;i<n;i++) {
5280 dst[i] = (GLbyte) (source[i] & 0x7f);
5281 }
5282 }
5283 break;
5284 case GL_UNSIGNED_SHORT:
5285 {
5286 GLushort *dst = (GLushort *) dest;
5287 GLuint i;
5288 for (i=0;i<n;i++) {
5289 dst[i] = (GLushort) source[i];
5290 }
5291 if (dstPacking->SwapBytes) {
5292 _mesa_swap2( (GLushort *) dst, n );
5293 }
5294 }
5295 break;
5296 case GL_SHORT:
5297 {
5298 GLshort *dst = (GLshort *) dest;
5299 GLuint i;
5300 for (i=0;i<n;i++) {
5301 dst[i] = (GLshort) source[i];
5302 }
5303 if (dstPacking->SwapBytes) {
5304 _mesa_swap2( (GLushort *) dst, n );
5305 }
5306 }
5307 break;
5308 case GL_UNSIGNED_INT:
5309 {
5310 GLuint *dst = (GLuint *) dest;
5311 GLuint i;
5312 for (i=0;i<n;i++) {
5313 dst[i] = (GLuint) source[i];
5314 }
5315 if (dstPacking->SwapBytes) {
5316 _mesa_swap4( (GLuint *) dst, n );
5317 }
5318 }
5319 break;
5320 case GL_INT:
5321 {
5322 GLint *dst = (GLint *) dest;
5323 GLuint i;
5324 for (i=0;i<n;i++) {
5325 dst[i] = (GLint) source[i];
5326 }
5327 if (dstPacking->SwapBytes) {
5328 _mesa_swap4( (GLuint *) dst, n );
5329 }
5330 }
5331 break;
5332 case GL_FLOAT:
5333 {
5334 GLfloat *dst = (GLfloat *) dest;
5335 GLuint i;
5336 for (i=0;i<n;i++) {
5337 dst[i] = (GLfloat) source[i];
5338 }
5339 if (dstPacking->SwapBytes) {
5340 _mesa_swap4( (GLuint *) dst, n );
5341 }
5342 }
5343 break;
5344 case GL_HALF_FLOAT_ARB:
5345 {
5346 GLhalfARB *dst = (GLhalfARB *) dest;
5347 GLuint i;
5348 for (i=0;i<n;i++) {
5349 dst[i] = _mesa_float_to_half( (float) source[i] );
5350 }
5351 if (dstPacking->SwapBytes) {
5352 _mesa_swap2( (GLushort *) dst, n );
5353 }
5354 }
5355 break;
5356 case GL_BITMAP:
5357 if (dstPacking->LsbFirst) {
5358 GLubyte *dst = (GLubyte *) dest;
5359 GLint shift = 0;
5360 GLuint i;
5361 for (i = 0; i < n; i++) {
5362 if (shift == 0)
5363 *dst = 0;
5364 *dst |= ((source[i] != 0) << shift);
5365 shift++;
5366 if (shift == 8) {
5367 shift = 0;
5368 dst++;
5369 }
5370 }
5371 }
5372 else {
5373 GLubyte *dst = (GLubyte *) dest;
5374 GLint shift = 7;
5375 GLuint i;
5376 for (i = 0; i < n; i++) {
5377 if (shift == 7)
5378 *dst = 0;
5379 *dst |= ((source[i] != 0) << shift);
5380 shift--;
5381 if (shift < 0) {
5382 shift = 7;
5383 dst++;
5384 }
5385 }
5386 }
5387 break;
5388 default:
5389 _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
5390 }
5391
5392 free(stencil);
5393 }
5394
5395 #define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT) \
5396 do { \
5397 GLuint i; \
5398 const GLTYPE *src = (const GLTYPE *)source; \
5399 for (i = 0; i < n; i++) { \
5400 GLTYPE value = src[i]; \
5401 if (srcPacking->SwapBytes) { \
5402 if (sizeof(GLTYPE) == 2) { \
5403 SWAP2BYTE(value); \
5404 } else if (sizeof(GLTYPE) == 4) { \
5405 SWAP4BYTE(value); \
5406 } \
5407 } \
5408 depthValues[i] = GLTYPE2FLOAT(value); \
5409 } \
5410 } while (0)
5411
5412
5413 /**
5414 * Unpack a row of depth/z values from memory, returning GLushort, GLuint
5415 * or GLfloat values.
5416 * The glPixelTransfer (scale/bias) params will be applied.
5417 *
5418 * \param dstType one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT
5419 * \param depthMax max value for returned GLushort or GLuint values
5420 * (ignored for GLfloat).
5421 */
5422 void
5423 _mesa_unpack_depth_span( struct gl_context *ctx, GLuint n,
5424 GLenum dstType, GLvoid *dest, GLuint depthMax,
5425 GLenum srcType, const GLvoid *source,
5426 const struct gl_pixelstore_attrib *srcPacking )
5427 {
5428 GLfloat *depthTemp = NULL, *depthValues;
5429 GLboolean needClamp = GL_FALSE;
5430
5431 /* Look for special cases first.
5432 * Not only are these faster, they're less prone to numeric conversion
5433 * problems. Otherwise, converting from an int type to a float then
5434 * back to an int type can introduce errors that will show up as
5435 * artifacts in things like depth peeling which uses glCopyTexImage.
5436 */
5437 if (ctx->Pixel.DepthScale == 1.0 && ctx->Pixel.DepthBias == 0.0) {
5438 if (srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_SHORT) {
5439 const GLuint *src = (const GLuint *) source;
5440 GLushort *dst = (GLushort *) dest;
5441 GLuint i;
5442 for (i = 0; i < n; i++) {
5443 dst[i] = src[i] >> 16;
5444 }
5445 return;
5446 }
5447 if (srcType == GL_UNSIGNED_SHORT
5448 && dstType == GL_UNSIGNED_INT
5449 && depthMax == 0xffffffff) {
5450 const GLushort *src = (const GLushort *) source;
5451 GLuint *dst = (GLuint *) dest;
5452 GLuint i;
5453 for (i = 0; i < n; i++) {
5454 dst[i] = src[i] | (src[i] << 16);
5455 }
5456 return;
5457 }
5458 if (srcType == GL_UNSIGNED_INT_24_8
5459 && dstType == GL_UNSIGNED_INT
5460 && depthMax == 0xffffff) {
5461 const GLuint *src = (const GLuint *) source;
5462 GLuint *dst = (GLuint *) dest;
5463 GLuint i;
5464 for (i = 0; i < n; i++) {
5465 dst[i] = src[i] >> 8;
5466 }
5467 return;
5468 }
5469 /* XXX may want to add additional cases here someday */
5470 }
5471
5472 /* general case path follows */
5473
5474 if (dstType == GL_FLOAT) {
5475 depthValues = (GLfloat *) dest;
5476 }
5477 else {
5478 depthTemp = malloc(n * sizeof(GLfloat));
5479 if (!depthTemp) {
5480 _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
5481 return;
5482 }
5483
5484 depthValues = depthTemp;
5485 }
5486
5487 /* Convert incoming values to GLfloat. Some conversions will require
5488 * clamping, below.
5489 */
5490 switch (srcType) {
5491 case GL_BYTE:
5492 DEPTH_VALUES(GLbyte, BYTE_TO_FLOATZ);
5493 needClamp = GL_TRUE;
5494 break;
5495 case GL_UNSIGNED_BYTE:
5496 DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT);
5497 break;
5498 case GL_SHORT:
5499 DEPTH_VALUES(GLshort, SHORT_TO_FLOATZ);
5500 needClamp = GL_TRUE;
5501 break;
5502 case GL_UNSIGNED_SHORT:
5503 DEPTH_VALUES(GLushort, USHORT_TO_FLOAT);
5504 break;
5505 case GL_INT:
5506 DEPTH_VALUES(GLint, INT_TO_FLOAT);
5507 needClamp = GL_TRUE;
5508 break;
5509 case GL_UNSIGNED_INT:
5510 DEPTH_VALUES(GLuint, UINT_TO_FLOAT);
5511 break;
5512 case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */
5513 if (dstType == GL_UNSIGNED_INT_24_8_EXT &&
5514 depthMax == 0xffffff &&
5515 ctx->Pixel.DepthScale == 1.0 &&
5516 ctx->Pixel.DepthBias == 0.0) {
5517 const GLuint *src = (const GLuint *) source;
5518 GLuint *zValues = (GLuint *) dest;
5519 GLuint i;
5520 for (i = 0; i < n; i++) {
5521 GLuint value = src[i];
5522 if (srcPacking->SwapBytes) {
5523 SWAP4BYTE(value);
5524 }
5525 zValues[i] = value & 0xffffff00;
5526 }
5527 free(depthTemp);
5528 return;
5529 }
5530 else {
5531 const GLuint *src = (const GLuint *) source;
5532 const GLfloat scale = 1.0f / 0xffffff;
5533 GLuint i;
5534 for (i = 0; i < n; i++) {
5535 GLuint value = src[i];
5536 if (srcPacking->SwapBytes) {
5537 SWAP4BYTE(value);
5538 }
5539 depthValues[i] = (value >> 8) * scale;
5540 }
5541 }
5542 break;
5543 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
5544 {
5545 GLuint i;
5546 const GLfloat *src = (const GLfloat *)source;
5547 for (i = 0; i < n; i++) {
5548 GLfloat value = src[i * 2];
5549 if (srcPacking->SwapBytes) {
5550 SWAP4BYTE(value);
5551 }
5552 depthValues[i] = value;
5553 }
5554 needClamp = GL_TRUE;
5555 }
5556 break;
5557 case GL_FLOAT:
5558 DEPTH_VALUES(GLfloat, 1*);
5559 needClamp = GL_TRUE;
5560 break;
5561 case GL_HALF_FLOAT_ARB:
5562 {
5563 GLuint i;
5564 const GLhalfARB *src = (const GLhalfARB *) source;
5565 for (i = 0; i < n; i++) {
5566 GLhalfARB value = src[i];
5567 if (srcPacking->SwapBytes) {
5568 SWAP2BYTE(value);
5569 }
5570 depthValues[i] = _mesa_half_to_float(value);
5571 }
5572 needClamp = GL_TRUE;
5573 }
5574 break;
5575 default:
5576 _mesa_problem(NULL, "bad type in _mesa_unpack_depth_span()");
5577 free(depthTemp);
5578 return;
5579 }
5580
5581 /* apply depth scale and bias */
5582 {
5583 const GLfloat scale = ctx->Pixel.DepthScale;
5584 const GLfloat bias = ctx->Pixel.DepthBias;
5585 if (scale != 1.0 || bias != 0.0) {
5586 GLuint i;
5587 for (i = 0; i < n; i++) {
5588 depthValues[i] = depthValues[i] * scale + bias;
5589 }
5590 needClamp = GL_TRUE;
5591 }
5592 }
5593
5594 /* clamp to [0, 1] */
5595 if (needClamp) {
5596 GLuint i;
5597 for (i = 0; i < n; i++) {
5598 depthValues[i] = (GLfloat)CLAMP(depthValues[i], 0.0, 1.0);
5599 }
5600 }
5601
5602 /*
5603 * Convert values to dstType
5604 */
5605 if (dstType == GL_UNSIGNED_INT) {
5606 GLuint *zValues = (GLuint *) dest;
5607 GLuint i;
5608 if (depthMax <= 0xffffff) {
5609 /* no overflow worries */
5610 for (i = 0; i < n; i++) {
5611 zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax);
5612 }
5613 }
5614 else {
5615 /* need to use double precision to prevent overflow problems */
5616 for (i = 0; i < n; i++) {
5617 GLdouble z = depthValues[i] * (GLdouble) depthMax;
5618 if (z >= (GLdouble) 0xffffffff)
5619 zValues[i] = 0xffffffff;
5620 else
5621 zValues[i] = (GLuint) z;
5622 }
5623 }
5624 }
5625 else if (dstType == GL_UNSIGNED_SHORT) {
5626 GLushort *zValues = (GLushort *) dest;
5627 GLuint i;
5628 ASSERT(depthMax <= 0xffff);
5629 for (i = 0; i < n; i++) {
5630 zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax);
5631 }
5632 }
5633 else if (dstType == GL_FLOAT) {
5634 /* Nothing to do. depthValues is pointing to dest. */
5635 }
5636 else if (dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) {
5637 GLfloat *zValues = (GLfloat*) dest;
5638 GLuint i;
5639 for (i = 0; i < n; i++) {
5640 zValues[i*2] = depthValues[i];
5641 }
5642 }
5643 else {
5644 ASSERT(0);
5645 }
5646
5647 free(depthTemp);
5648 }
5649
5650
5651 /*
5652 * Pack an array of depth values. The values are floats in [0,1].
5653 */
5654 void
5655 _mesa_pack_depth_span( struct gl_context *ctx, GLuint n, GLvoid *dest,
5656 GLenum dstType, const GLfloat *depthSpan,
5657 const struct gl_pixelstore_attrib *dstPacking )
5658 {
5659 GLfloat *depthCopy = malloc(n * sizeof(GLfloat));
5660 if (!depthCopy) {
5661 _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
5662 return;
5663 }
5664
5665 if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
5666 memcpy(depthCopy, depthSpan, n * sizeof(GLfloat));
5667 _mesa_scale_and_bias_depth(ctx, n, depthCopy);
5668 depthSpan = depthCopy;
5669 }
5670
5671 switch (dstType) {
5672 case GL_UNSIGNED_BYTE:
5673 {
5674 GLubyte *dst = (GLubyte *) dest;
5675 GLuint i;
5676 for (i = 0; i < n; i++) {
5677 dst[i] = FLOAT_TO_UBYTE( depthSpan[i] );
5678 }
5679 }
5680 break;
5681 case GL_BYTE:
5682 {
5683 GLbyte *dst = (GLbyte *) dest;
5684 GLuint i;
5685 for (i = 0; i < n; i++) {
5686 dst[i] = FLOAT_TO_BYTE( depthSpan[i] );
5687 }
5688 }
5689 break;
5690 case GL_UNSIGNED_SHORT:
5691 {
5692 GLushort *dst = (GLushort *) dest;
5693 GLuint i;
5694 for (i = 0; i < n; i++) {
5695 CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]);
5696 }
5697 if (dstPacking->SwapBytes) {
5698 _mesa_swap2( (GLushort *) dst, n );
5699 }
5700 }
5701 break;
5702 case GL_SHORT:
5703 {
5704 GLshort *dst = (GLshort *) dest;
5705 GLuint i;
5706 for (i = 0; i < n; i++) {
5707 dst[i] = FLOAT_TO_SHORT( depthSpan[i] );
5708 }
5709 if (dstPacking->SwapBytes) {
5710 _mesa_swap2( (GLushort *) dst, n );
5711 }
5712 }
5713 break;
5714 case GL_UNSIGNED_INT:
5715 {
5716 GLuint *dst = (GLuint *) dest;
5717 GLuint i;
5718 for (i = 0; i < n; i++) {
5719 dst[i] = FLOAT_TO_UINT( depthSpan[i] );
5720 }
5721 if (dstPacking->SwapBytes) {
5722 _mesa_swap4( (GLuint *) dst, n );
5723 }
5724 }
5725 break;
5726 case GL_INT:
5727 {
5728 GLint *dst = (GLint *) dest;
5729 GLuint i;
5730 for (i = 0; i < n; i++) {
5731 dst[i] = FLOAT_TO_INT( depthSpan[i] );
5732 }
5733 if (dstPacking->SwapBytes) {
5734 _mesa_swap4( (GLuint *) dst, n );
5735 }
5736 }
5737 break;
5738 case GL_FLOAT:
5739 {
5740 GLfloat *dst = (GLfloat *) dest;
5741 GLuint i;
5742 for (i = 0; i < n; i++) {
5743 dst[i] = depthSpan[i];
5744 }
5745 if (dstPacking->SwapBytes) {
5746 _mesa_swap4( (GLuint *) dst, n );
5747 }
5748 }
5749 break;
5750 case GL_HALF_FLOAT_ARB:
5751 {
5752 GLhalfARB *dst = (GLhalfARB *) dest;
5753 GLuint i;
5754 for (i = 0; i < n; i++) {
5755 dst[i] = _mesa_float_to_half(depthSpan[i]);
5756 }
5757 if (dstPacking->SwapBytes) {
5758 _mesa_swap2( (GLushort *) dst, n );
5759 }
5760 }
5761 break;
5762 default:
5763 _mesa_problem(ctx, "bad type in _mesa_pack_depth_span");
5764 }
5765
5766 free(depthCopy);
5767 }
5768
5769
5770
5771 /**
5772 * Pack depth and stencil values as GL_DEPTH_STENCIL (GL_UNSIGNED_INT_24_8 etc)
5773 */
5774 void
5775 _mesa_pack_depth_stencil_span(struct gl_context *ctx,GLuint n,
5776 GLenum dstType, GLuint *dest,
5777 const GLfloat *depthVals,
5778 const GLubyte *stencilVals,
5779 const struct gl_pixelstore_attrib *dstPacking)
5780 {
5781 GLfloat *depthCopy = malloc(n * sizeof(GLfloat));
5782 GLubyte *stencilCopy = malloc(n * sizeof(GLubyte));
5783 GLuint i;
5784
5785 if (!depthCopy || !stencilCopy) {
5786 _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
5787 free(depthCopy);
5788 free(stencilCopy);
5789 return;
5790 }
5791
5792 if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
5793 memcpy(depthCopy, depthVals, n * sizeof(GLfloat));
5794 _mesa_scale_and_bias_depth(ctx, n, depthCopy);
5795 depthVals = depthCopy;
5796 }
5797
5798 if (ctx->Pixel.IndexShift ||
5799 ctx->Pixel.IndexOffset ||
5800 ctx->Pixel.MapStencilFlag) {
5801 memcpy(stencilCopy, stencilVals, n * sizeof(GLubyte));
5802 _mesa_apply_stencil_transfer_ops(ctx, n, stencilCopy);
5803 stencilVals = stencilCopy;
5804 }
5805
5806 switch (dstType) {
5807 case GL_UNSIGNED_INT_24_8:
5808 for (i = 0; i < n; i++) {
5809 GLuint z = (GLuint) (depthVals[i] * 0xffffff);
5810 dest[i] = (z << 8) | (stencilVals[i] & 0xff);
5811 }
5812 break;
5813 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
5814 for (i = 0; i < n; i++) {
5815 ((GLfloat*)dest)[i*2] = depthVals[i];
5816 dest[i*2+1] = stencilVals[i] & 0xff;
5817 }
5818 break;
5819 }
5820
5821 if (dstPacking->SwapBytes) {
5822 _mesa_swap4(dest, n);
5823 }
5824
5825 free(depthCopy);
5826 free(stencilCopy);
5827 }
5828
5829
5830
5831
5832 /**
5833 * Unpack image data. Apply byte swapping, byte flipping (bitmap).
5834 * Return all image data in a contiguous block. This is used when we
5835 * compile glDrawPixels, glTexImage, etc into a display list. We
5836 * need a copy of the data in a standard format.
5837 */
5838 void *
5839 _mesa_unpack_image( GLuint dimensions,
5840 GLsizei width, GLsizei height, GLsizei depth,
5841 GLenum format, GLenum type, const GLvoid *pixels,
5842 const struct gl_pixelstore_attrib *unpack )
5843 {
5844 GLint bytesPerRow, compsPerRow;
5845 GLboolean flipBytes, swap2, swap4;
5846
5847 if (!pixels)
5848 return NULL; /* not necessarily an error */
5849
5850 if (width <= 0 || height <= 0 || depth <= 0)
5851 return NULL; /* generate error later */
5852
5853 if (type == GL_BITMAP) {
5854 bytesPerRow = (width + 7) >> 3;
5855 flipBytes = unpack->LsbFirst;
5856 swap2 = swap4 = GL_FALSE;
5857 compsPerRow = 0;
5858 }
5859 else {
5860 const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
5861 GLint components = _mesa_components_in_format(format);
5862 GLint bytesPerComp;
5863
5864 if (_mesa_type_is_packed(type))
5865 components = 1;
5866
5867 if (bytesPerPixel <= 0 || components <= 0)
5868 return NULL; /* bad format or type. generate error later */
5869 bytesPerRow = bytesPerPixel * width;
5870 bytesPerComp = bytesPerPixel / components;
5871 flipBytes = GL_FALSE;
5872 swap2 = (bytesPerComp == 2) && unpack->SwapBytes;
5873 swap4 = (bytesPerComp == 4) && unpack->SwapBytes;
5874 compsPerRow = components * width;
5875 assert(compsPerRow >= width);
5876 }
5877
5878 {
5879 GLubyte *destBuffer
5880 = malloc(bytesPerRow * height * depth);
5881 GLubyte *dst;
5882 GLint img, row;
5883 if (!destBuffer)
5884 return NULL; /* generate GL_OUT_OF_MEMORY later */
5885
5886 dst = destBuffer;
5887 for (img = 0; img < depth; img++) {
5888 for (row = 0; row < height; row++) {
5889 const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels,
5890 width, height, format, type, img, row, 0);
5891
5892 if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) {
5893 GLint i;
5894 flipBytes = GL_FALSE;
5895 if (unpack->LsbFirst) {
5896 GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7);
5897 GLubyte dstMask = 128;
5898 const GLubyte *s = src;
5899 GLubyte *d = dst;
5900 *d = 0;
5901 for (i = 0; i < width; i++) {
5902 if (*s & srcMask) {
5903 *d |= dstMask;
5904 }
5905 if (srcMask == 128) {
5906 srcMask = 1;
5907 s++;
5908 }
5909 else {
5910 srcMask = srcMask << 1;
5911 }
5912 if (dstMask == 1) {
5913 dstMask = 128;
5914 d++;
5915 *d = 0;
5916 }
5917 else {
5918 dstMask = dstMask >> 1;
5919 }
5920 }
5921 }
5922 else {
5923 GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7);
5924 GLubyte dstMask = 128;
5925 const GLubyte *s = src;
5926 GLubyte *d = dst;
5927 *d = 0;
5928 for (i = 0; i < width; i++) {
5929 if (*s & srcMask) {
5930 *d |= dstMask;
5931 }
5932 if (srcMask == 1) {
5933 srcMask = 128;
5934 s++;
5935 }
5936 else {
5937 srcMask = srcMask >> 1;
5938 }
5939 if (dstMask == 1) {
5940 dstMask = 128;
5941 d++;
5942 *d = 0;
5943 }
5944 else {
5945 dstMask = dstMask >> 1;
5946 }
5947 }
5948 }
5949 }
5950 else {
5951 memcpy(dst, src, bytesPerRow);
5952 }
5953
5954 /* byte flipping/swapping */
5955 if (flipBytes) {
5956 flip_bytes((GLubyte *) dst, bytesPerRow);
5957 }
5958 else if (swap2) {
5959 _mesa_swap2((GLushort*) dst, compsPerRow);
5960 }
5961 else if (swap4) {
5962 _mesa_swap4((GLuint*) dst, compsPerRow);
5963 }
5964 dst += bytesPerRow;
5965 }
5966 }
5967 return destBuffer;
5968 }
5969 }
5970
5971
5972
5973 /**
5974 * If we unpack colors from a luminance surface, we'll get pixel colors
5975 * such as (l, l, l, a).
5976 * When we call _mesa_pack_rgba_span_float(format=GL_LUMINANCE), that
5977 * function will compute L=R+G+B before packing. The net effect is we'll
5978 * accidentally store luminance values = 3*l.
5979 * This function compensates for that by converting (aka rebasing) (l,l,l,a)
5980 * to be (l,0,0,a).
5981 * It's a similar story for other formats such as LUMINANCE_ALPHA, ALPHA
5982 * and INTENSITY.
5983 *
5984 * Finally, we also need to do this when the actual surface format does
5985 * not match the logical surface format. For example, suppose the user
5986 * requests a GL_LUMINANCE texture but the driver stores it as RGBA.
5987 * Again, we'll get pixel values like (l,l,l,a).
5988 */
5989 void
5990 _mesa_rebase_rgba_float(GLuint n, GLfloat rgba[][4], GLenum baseFormat)
5991 {
5992 GLuint i;
5993
5994 switch (baseFormat) {
5995 case GL_ALPHA:
5996 for (i = 0; i < n; i++) {
5997 rgba[i][RCOMP] = 0.0F;
5998 rgba[i][GCOMP] = 0.0F;
5999 rgba[i][BCOMP] = 0.0F;
6000 }
6001 break;
6002 case GL_INTENSITY:
6003 /* fall-through */
6004 case GL_LUMINANCE:
6005 for (i = 0; i < n; i++) {
6006 rgba[i][GCOMP] = 0.0F;
6007 rgba[i][BCOMP] = 0.0F;
6008 rgba[i][ACOMP] = 1.0F;
6009 }
6010 break;
6011 case GL_LUMINANCE_ALPHA:
6012 for (i = 0; i < n; i++) {
6013 rgba[i][GCOMP] = 0.0F;
6014 rgba[i][BCOMP] = 0.0F;
6015 }
6016 break;
6017 default:
6018 /* no-op */
6019 ;
6020 }
6021 }
6022
6023
6024 /**
6025 * As above, but GLuint components.
6026 */
6027 void
6028 _mesa_rebase_rgba_uint(GLuint n, GLuint rgba[][4], GLenum baseFormat)
6029 {
6030 GLuint i;
6031
6032 switch (baseFormat) {
6033 case GL_ALPHA:
6034 for (i = 0; i < n; i++) {
6035 rgba[i][RCOMP] = 0;
6036 rgba[i][GCOMP] = 0;
6037 rgba[i][BCOMP] = 0;
6038 }
6039 break;
6040 case GL_INTENSITY:
6041 /* fall-through */
6042 case GL_LUMINANCE:
6043 for (i = 0; i < n; i++) {
6044 rgba[i][GCOMP] = 0;
6045 rgba[i][BCOMP] = 0;
6046 rgba[i][ACOMP] = 1;
6047 }
6048 break;
6049 case GL_LUMINANCE_ALPHA:
6050 for (i = 0; i < n; i++) {
6051 rgba[i][GCOMP] = 0;
6052 rgba[i][BCOMP] = 0;
6053 }
6054 break;
6055 default:
6056 /* no-op */
6057 ;
6058 }
6059 }
6060
6061