Merge branch 'draw-instanced'
[mesa.git] / src / mesa / main / pixeltransfer.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file pixeltransfer.c
28 * Pixel transfer operations (scale, bias, table lookups, etc)
29 */
30
31
32 #include "glheader.h"
33 #include "colormac.h"
34 #include "pixeltransfer.h"
35 #include "imports.h"
36 #include "mtypes.h"
37
38
39 /*
40 * Apply scale and bias factors to an array of RGBA pixels.
41 */
42 void
43 _mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4],
44 GLfloat rScale, GLfloat gScale,
45 GLfloat bScale, GLfloat aScale,
46 GLfloat rBias, GLfloat gBias,
47 GLfloat bBias, GLfloat aBias)
48 {
49 if (rScale != 1.0 || rBias != 0.0) {
50 GLuint i;
51 for (i = 0; i < n; i++) {
52 rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias;
53 }
54 }
55 if (gScale != 1.0 || gBias != 0.0) {
56 GLuint i;
57 for (i = 0; i < n; i++) {
58 rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias;
59 }
60 }
61 if (bScale != 1.0 || bBias != 0.0) {
62 GLuint i;
63 for (i = 0; i < n; i++) {
64 rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias;
65 }
66 }
67 if (aScale != 1.0 || aBias != 0.0) {
68 GLuint i;
69 for (i = 0; i < n; i++) {
70 rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias;
71 }
72 }
73 }
74
75
76 /*
77 * Apply pixel mapping to an array of floating point RGBA pixels.
78 */
79 void
80 _mesa_map_rgba( const struct gl_context *ctx, GLuint n, GLfloat rgba[][4] )
81 {
82 const GLfloat rscale = (GLfloat) (ctx->PixelMaps.RtoR.Size - 1);
83 const GLfloat gscale = (GLfloat) (ctx->PixelMaps.GtoG.Size - 1);
84 const GLfloat bscale = (GLfloat) (ctx->PixelMaps.BtoB.Size - 1);
85 const GLfloat ascale = (GLfloat) (ctx->PixelMaps.AtoA.Size - 1);
86 const GLfloat *rMap = ctx->PixelMaps.RtoR.Map;
87 const GLfloat *gMap = ctx->PixelMaps.GtoG.Map;
88 const GLfloat *bMap = ctx->PixelMaps.BtoB.Map;
89 const GLfloat *aMap = ctx->PixelMaps.AtoA.Map;
90 GLuint i;
91 for (i=0;i<n;i++) {
92 GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
93 GLfloat g = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
94 GLfloat b = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
95 GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
96 rgba[i][RCOMP] = rMap[IROUND(r * rscale)];
97 rgba[i][GCOMP] = gMap[IROUND(g * gscale)];
98 rgba[i][BCOMP] = bMap[IROUND(b * bscale)];
99 rgba[i][ACOMP] = aMap[IROUND(a * ascale)];
100 }
101 }
102
103 /**
104 * Apply a color table lookup to an array of floating point RGBA colors.
105 */
106 void
107 _mesa_lookup_rgba_float(const struct gl_color_table *table,
108 GLuint n, GLfloat rgba[][4])
109 {
110 const GLint max = table->Size - 1;
111 const GLfloat scale = (GLfloat) max;
112 const GLfloat *lut = table->TableF;
113 GLuint i;
114
115 if (!table->TableF || table->Size == 0)
116 return;
117
118 switch (table->_BaseFormat) {
119 case GL_INTENSITY:
120 /* replace RGBA with I */
121 for (i = 0; i < n; i++) {
122 GLint j = IROUND(rgba[i][RCOMP] * scale);
123 GLfloat c = lut[CLAMP(j, 0, max)];
124 rgba[i][RCOMP] =
125 rgba[i][GCOMP] =
126 rgba[i][BCOMP] =
127 rgba[i][ACOMP] = c;
128 }
129 break;
130 case GL_LUMINANCE:
131 /* replace RGB with L */
132 for (i = 0; i < n; i++) {
133 GLint j = IROUND(rgba[i][RCOMP] * scale);
134 GLfloat c = lut[CLAMP(j, 0, max)];
135 rgba[i][RCOMP] =
136 rgba[i][GCOMP] =
137 rgba[i][BCOMP] = c;
138 }
139 break;
140 case GL_ALPHA:
141 /* replace A with A */
142 for (i = 0; i < n; i++) {
143 GLint j = IROUND(rgba[i][ACOMP] * scale);
144 rgba[i][ACOMP] = lut[CLAMP(j, 0, max)];
145 }
146 break;
147 case GL_LUMINANCE_ALPHA:
148 /* replace RGBA with LLLA */
149 for (i = 0; i < n; i++) {
150 GLint jL = IROUND(rgba[i][RCOMP] * scale);
151 GLint jA = IROUND(rgba[i][ACOMP] * scale);
152 GLfloat luminance, alpha;
153 jL = CLAMP(jL, 0, max);
154 jA = CLAMP(jA, 0, max);
155 luminance = lut[jL * 2 + 0];
156 alpha = lut[jA * 2 + 1];
157 rgba[i][RCOMP] =
158 rgba[i][GCOMP] =
159 rgba[i][BCOMP] = luminance;
160 rgba[i][ACOMP] = alpha;;
161 }
162 break;
163 case GL_RED:
164 /* replace RGB with RGB */
165 for (i = 0; i < n; i++) {
166 GLint jR = IROUND(rgba[i][RCOMP] * scale);
167 jR = CLAMP(jR, 0, max);
168 rgba[i][RCOMP] = lut[jR * 3 + 0];
169 }
170 break;
171 case GL_RG:
172 /* replace RG with RG */
173 for (i = 0; i < n; i++) {
174 GLint jR = IROUND(rgba[i][RCOMP] * scale);
175 GLint jG = IROUND(rgba[i][GCOMP] * scale);
176 jR = CLAMP(jR, 0, max);
177 jG = CLAMP(jG, 0, max);
178 rgba[i][RCOMP] = lut[jR * 3 + 0];
179 rgba[i][GCOMP] = lut[jG * 3 + 1];
180 }
181 break;
182 case GL_RGB:
183 /* replace RGB with RGB */
184 for (i = 0; i < n; i++) {
185 GLint jR = IROUND(rgba[i][RCOMP] * scale);
186 GLint jG = IROUND(rgba[i][GCOMP] * scale);
187 GLint jB = IROUND(rgba[i][BCOMP] * scale);
188 jR = CLAMP(jR, 0, max);
189 jG = CLAMP(jG, 0, max);
190 jB = CLAMP(jB, 0, max);
191 rgba[i][RCOMP] = lut[jR * 3 + 0];
192 rgba[i][GCOMP] = lut[jG * 3 + 1];
193 rgba[i][BCOMP] = lut[jB * 3 + 2];
194 }
195 break;
196 case GL_RGBA:
197 /* replace RGBA with RGBA */
198 for (i = 0; i < n; i++) {
199 GLint jR = IROUND(rgba[i][RCOMP] * scale);
200 GLint jG = IROUND(rgba[i][GCOMP] * scale);
201 GLint jB = IROUND(rgba[i][BCOMP] * scale);
202 GLint jA = IROUND(rgba[i][ACOMP] * scale);
203 jR = CLAMP(jR, 0, max);
204 jG = CLAMP(jG, 0, max);
205 jB = CLAMP(jB, 0, max);
206 jA = CLAMP(jA, 0, max);
207 rgba[i][RCOMP] = lut[jR * 4 + 0];
208 rgba[i][GCOMP] = lut[jG * 4 + 1];
209 rgba[i][BCOMP] = lut[jB * 4 + 2];
210 rgba[i][ACOMP] = lut[jA * 4 + 3];
211 }
212 break;
213 default:
214 _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_float");
215 return;
216 }
217 }
218
219
220
221 /**
222 * Apply a color table lookup to an array of ubyte/RGBA colors.
223 */
224 void
225 _mesa_lookup_rgba_ubyte(const struct gl_color_table *table,
226 GLuint n, GLubyte rgba[][4])
227 {
228 const GLubyte *lut = table->TableUB;
229 const GLfloat scale = (GLfloat) (table->Size - 1) / (GLfloat)255.0;
230 GLuint i;
231
232 if (!table->TableUB || table->Size == 0)
233 return;
234
235 switch (table->_BaseFormat) {
236 case GL_INTENSITY:
237 /* replace RGBA with I */
238 if (table->Size == 256) {
239 for (i = 0; i < n; i++) {
240 const GLubyte c = lut[rgba[i][RCOMP]];
241 rgba[i][RCOMP] =
242 rgba[i][GCOMP] =
243 rgba[i][BCOMP] =
244 rgba[i][ACOMP] = c;
245 }
246 }
247 else {
248 for (i = 0; i < n; i++) {
249 GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
250 rgba[i][RCOMP] =
251 rgba[i][GCOMP] =
252 rgba[i][BCOMP] =
253 rgba[i][ACOMP] = lut[j];
254 }
255 }
256 break;
257 case GL_LUMINANCE:
258 /* replace RGB with L */
259 if (table->Size == 256) {
260 for (i = 0; i < n; i++) {
261 const GLubyte c = lut[rgba[i][RCOMP]];
262 rgba[i][RCOMP] =
263 rgba[i][GCOMP] =
264 rgba[i][BCOMP] = c;
265 }
266 }
267 else {
268 for (i = 0; i < n; i++) {
269 GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
270 rgba[i][RCOMP] =
271 rgba[i][GCOMP] =
272 rgba[i][BCOMP] = lut[j];
273 }
274 }
275 break;
276 case GL_ALPHA:
277 /* replace A with A */
278 if (table->Size == 256) {
279 for (i = 0; i < n; i++) {
280 rgba[i][ACOMP] = lut[rgba[i][ACOMP]];
281 }
282 }
283 else {
284 for (i = 0; i < n; i++) {
285 GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale);
286 rgba[i][ACOMP] = lut[j];
287 }
288 }
289 break;
290 case GL_LUMINANCE_ALPHA:
291 /* replace RGBA with LLLA */
292 if (table->Size == 256) {
293 for (i = 0; i < n; i++) {
294 GLubyte l = lut[rgba[i][RCOMP] * 2 + 0];
295 GLubyte a = lut[rgba[i][ACOMP] * 2 + 1];;
296 rgba[i][RCOMP] =
297 rgba[i][GCOMP] =
298 rgba[i][BCOMP] = l;
299 rgba[i][ACOMP] = a;
300 }
301 }
302 else {
303 for (i = 0; i < n; i++) {
304 GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale);
305 GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
306 GLubyte luminance = lut[jL * 2 + 0];
307 GLubyte alpha = lut[jA * 2 + 1];
308 rgba[i][RCOMP] =
309 rgba[i][GCOMP] =
310 rgba[i][BCOMP] = luminance;
311 rgba[i][ACOMP] = alpha;
312 }
313 }
314 break;
315 case GL_RGB:
316 if (table->Size == 256) {
317 for (i = 0; i < n; i++) {
318 rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 3 + 0];
319 rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 3 + 1];
320 rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 3 + 2];
321 }
322 }
323 else {
324 for (i = 0; i < n; i++) {
325 GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
326 GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
327 GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
328 rgba[i][RCOMP] = lut[jR * 3 + 0];
329 rgba[i][GCOMP] = lut[jG * 3 + 1];
330 rgba[i][BCOMP] = lut[jB * 3 + 2];
331 }
332 }
333 break;
334 case GL_RGBA:
335 if (table->Size == 256) {
336 for (i = 0; i < n; i++) {
337 rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 4 + 0];
338 rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 4 + 1];
339 rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 4 + 2];
340 rgba[i][ACOMP] = lut[rgba[i][ACOMP] * 4 + 3];
341 }
342 }
343 else {
344 for (i = 0; i < n; i++) {
345 GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
346 GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
347 GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
348 GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
349 CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]);
350 CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]);
351 CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]);
352 CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]);
353 }
354 }
355 break;
356 default:
357 _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_chan");
358 return;
359 }
360 }
361
362
363
364 /*
365 * Map color indexes to float rgba values.
366 */
367 void
368 _mesa_map_ci_to_rgba( const struct gl_context *ctx, GLuint n,
369 const GLuint index[], GLfloat rgba[][4] )
370 {
371 GLuint rmask = ctx->PixelMaps.ItoR.Size - 1;
372 GLuint gmask = ctx->PixelMaps.ItoG.Size - 1;
373 GLuint bmask = ctx->PixelMaps.ItoB.Size - 1;
374 GLuint amask = ctx->PixelMaps.ItoA.Size - 1;
375 const GLfloat *rMap = ctx->PixelMaps.ItoR.Map;
376 const GLfloat *gMap = ctx->PixelMaps.ItoG.Map;
377 const GLfloat *bMap = ctx->PixelMaps.ItoB.Map;
378 const GLfloat *aMap = ctx->PixelMaps.ItoA.Map;
379 GLuint i;
380 for (i=0;i<n;i++) {
381 rgba[i][RCOMP] = rMap[index[i] & rmask];
382 rgba[i][GCOMP] = gMap[index[i] & gmask];
383 rgba[i][BCOMP] = bMap[index[i] & bmask];
384 rgba[i][ACOMP] = aMap[index[i] & amask];
385 }
386 }
387
388
389 /**
390 * Map ubyte color indexes to ubyte/RGBA values.
391 */
392 void
393 _mesa_map_ci8_to_rgba8(const struct gl_context *ctx,
394 GLuint n, const GLubyte index[],
395 GLubyte rgba[][4])
396 {
397 GLuint rmask = ctx->PixelMaps.ItoR.Size - 1;
398 GLuint gmask = ctx->PixelMaps.ItoG.Size - 1;
399 GLuint bmask = ctx->PixelMaps.ItoB.Size - 1;
400 GLuint amask = ctx->PixelMaps.ItoA.Size - 1;
401 const GLubyte *rMap = ctx->PixelMaps.ItoR.Map8;
402 const GLubyte *gMap = ctx->PixelMaps.ItoG.Map8;
403 const GLubyte *bMap = ctx->PixelMaps.ItoB.Map8;
404 const GLubyte *aMap = ctx->PixelMaps.ItoA.Map8;
405 GLuint i;
406 for (i=0;i<n;i++) {
407 rgba[i][RCOMP] = rMap[index[i] & rmask];
408 rgba[i][GCOMP] = gMap[index[i] & gmask];
409 rgba[i][BCOMP] = bMap[index[i] & bmask];
410 rgba[i][ACOMP] = aMap[index[i] & amask];
411 }
412 }
413
414
415 void
416 _mesa_scale_and_bias_depth(const struct gl_context *ctx, GLuint n,
417 GLfloat depthValues[])
418 {
419 const GLfloat scale = ctx->Pixel.DepthScale;
420 const GLfloat bias = ctx->Pixel.DepthBias;
421 GLuint i;
422 for (i = 0; i < n; i++) {
423 GLfloat d = depthValues[i] * scale + bias;
424 depthValues[i] = CLAMP(d, 0.0F, 1.0F);
425 }
426 }
427
428
429 void
430 _mesa_scale_and_bias_depth_uint(const struct gl_context *ctx, GLuint n,
431 GLuint depthValues[])
432 {
433 const GLdouble max = (double) 0xffffffff;
434 const GLdouble scale = ctx->Pixel.DepthScale;
435 const GLdouble bias = ctx->Pixel.DepthBias * max;
436 GLuint i;
437 for (i = 0; i < n; i++) {
438 GLdouble d = (GLdouble) depthValues[i] * scale + bias;
439 d = CLAMP(d, 0.0, max);
440 depthValues[i] = (GLuint) d;
441 }
442 }
443
444 /**
445 * Apply various pixel transfer operations to an array of RGBA pixels
446 * as indicated by the transferOps bitmask
447 */
448 void
449 _mesa_apply_rgba_transfer_ops(struct gl_context *ctx, GLbitfield transferOps,
450 GLuint n, GLfloat rgba[][4])
451 {
452 /* scale & bias */
453 if (transferOps & IMAGE_SCALE_BIAS_BIT) {
454 _mesa_scale_and_bias_rgba(n, rgba,
455 ctx->Pixel.RedScale, ctx->Pixel.GreenScale,
456 ctx->Pixel.BlueScale, ctx->Pixel.AlphaScale,
457 ctx->Pixel.RedBias, ctx->Pixel.GreenBias,
458 ctx->Pixel.BlueBias, ctx->Pixel.AlphaBias);
459 }
460 /* color map lookup */
461 if (transferOps & IMAGE_MAP_COLOR_BIT) {
462 _mesa_map_rgba( ctx, n, rgba );
463 }
464
465 /* clamping to [0,1] */
466 if (transferOps & IMAGE_CLAMP_BIT) {
467 GLuint i;
468 for (i = 0; i < n; i++) {
469 rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
470 rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
471 rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
472 rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
473 }
474 }
475 }
476
477
478 /*
479 * Apply color index shift and offset to an array of pixels.
480 */
481 void
482 _mesa_shift_and_offset_ci(const struct gl_context *ctx,
483 GLuint n, GLuint indexes[])
484 {
485 GLint shift = ctx->Pixel.IndexShift;
486 GLint offset = ctx->Pixel.IndexOffset;
487 GLuint i;
488 if (shift > 0) {
489 for (i=0;i<n;i++) {
490 indexes[i] = (indexes[i] << shift) + offset;
491 }
492 }
493 else if (shift < 0) {
494 shift = -shift;
495 for (i=0;i<n;i++) {
496 indexes[i] = (indexes[i] >> shift) + offset;
497 }
498 }
499 else {
500 for (i=0;i<n;i++) {
501 indexes[i] = indexes[i] + offset;
502 }
503 }
504 }
505
506
507
508 /**
509 * Apply color index shift, offset and table lookup to an array
510 * of color indexes;
511 */
512 void
513 _mesa_apply_ci_transfer_ops(const struct gl_context *ctx,
514 GLbitfield transferOps,
515 GLuint n, GLuint indexes[])
516 {
517 if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
518 _mesa_shift_and_offset_ci(ctx, n, indexes);
519 }
520 if (transferOps & IMAGE_MAP_COLOR_BIT) {
521 const GLuint mask = ctx->PixelMaps.ItoI.Size - 1;
522 GLuint i;
523 for (i = 0; i < n; i++) {
524 const GLuint j = indexes[i] & mask;
525 indexes[i] = IROUND(ctx->PixelMaps.ItoI.Map[j]);
526 }
527 }
528 }
529
530
531 /**
532 * Apply stencil index shift, offset and table lookup to an array
533 * of stencil values.
534 */
535 void
536 _mesa_apply_stencil_transfer_ops(const struct gl_context *ctx, GLuint n,
537 GLstencil stencil[])
538 {
539 if (ctx->Pixel.IndexShift != 0 || ctx->Pixel.IndexOffset != 0) {
540 const GLint offset = ctx->Pixel.IndexOffset;
541 GLint shift = ctx->Pixel.IndexShift;
542 GLuint i;
543 if (shift > 0) {
544 for (i = 0; i < n; i++) {
545 stencil[i] = (stencil[i] << shift) + offset;
546 }
547 }
548 else if (shift < 0) {
549 shift = -shift;
550 for (i = 0; i < n; i++) {
551 stencil[i] = (stencil[i] >> shift) + offset;
552 }
553 }
554 else {
555 for (i = 0; i < n; i++) {
556 stencil[i] = stencil[i] + offset;
557 }
558 }
559 }
560 if (ctx->Pixel.MapStencilFlag) {
561 GLuint mask = ctx->PixelMaps.StoS.Size - 1;
562 GLuint i;
563 for (i = 0; i < n; i++) {
564 stencil[i] = (GLstencil)ctx->PixelMaps.StoS.Map[ stencil[i] & mask ];
565 }
566 }
567 }