Merge branch 'llvm-cliptest-viewport'
[mesa.git] / src / mesa / main / rastpos.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file rastpos.c
28 * Raster position operations.
29 */
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "feedback.h"
34 #include "macros.h"
35 #include "rastpos.h"
36 #include "state.h"
37 #include "main/dispatch.h"
38
39
40 #if FEATURE_rastpos
41
42
43 /**
44 * Helper function for all the RasterPos functions.
45 */
46 static void
47 rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
48 {
49 GET_CURRENT_CONTEXT(ctx);
50 GLfloat p[4];
51
52 p[0] = x;
53 p[1] = y;
54 p[2] = z;
55 p[3] = w;
56
57 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
58 FLUSH_CURRENT(ctx, 0);
59
60 if (ctx->NewState)
61 _mesa_update_state( ctx );
62
63 ctx->Driver.RasterPos(ctx, p);
64 }
65
66
67 static void GLAPIENTRY
68 _mesa_RasterPos2d(GLdouble x, GLdouble y)
69 {
70 rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0);
71 }
72
73 static void GLAPIENTRY
74 _mesa_RasterPos2f(GLfloat x, GLfloat y)
75 {
76 rasterpos(x, y, 0.0F, 1.0F);
77 }
78
79 static void GLAPIENTRY
80 _mesa_RasterPos2i(GLint x, GLint y)
81 {
82 rasterpos((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
83 }
84
85 static void GLAPIENTRY
86 _mesa_RasterPos2s(GLshort x, GLshort y)
87 {
88 rasterpos(x, y, 0.0F, 1.0F);
89 }
90
91 static void GLAPIENTRY
92 _mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
93 {
94 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
95 }
96
97 static void GLAPIENTRY
98 _mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
99 {
100 rasterpos(x, y, z, 1.0F);
101 }
102
103 static void GLAPIENTRY
104 _mesa_RasterPos3i(GLint x, GLint y, GLint z)
105 {
106 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
107 }
108
109 static void GLAPIENTRY
110 _mesa_RasterPos3s(GLshort x, GLshort y, GLshort z)
111 {
112 rasterpos(x, y, z, 1.0F);
113 }
114
115 static void GLAPIENTRY
116 _mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
117 {
118 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
119 }
120
121 static void GLAPIENTRY
122 _mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
123 {
124 rasterpos(x, y, z, w);
125 }
126
127 static void GLAPIENTRY
128 _mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
129 {
130 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
131 }
132
133 static void GLAPIENTRY
134 _mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
135 {
136 rasterpos(x, y, z, w);
137 }
138
139 static void GLAPIENTRY
140 _mesa_RasterPos2dv(const GLdouble *v)
141 {
142 rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
143 }
144
145 static void GLAPIENTRY
146 _mesa_RasterPos2fv(const GLfloat *v)
147 {
148 rasterpos(v[0], v[1], 0.0F, 1.0F);
149 }
150
151 static void GLAPIENTRY
152 _mesa_RasterPos2iv(const GLint *v)
153 {
154 rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
155 }
156
157 static void GLAPIENTRY
158 _mesa_RasterPos2sv(const GLshort *v)
159 {
160 rasterpos(v[0], v[1], 0.0F, 1.0F);
161 }
162
163 static void GLAPIENTRY
164 _mesa_RasterPos3dv(const GLdouble *v)
165 {
166 rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
167 }
168
169 static void GLAPIENTRY
170 _mesa_RasterPos3fv(const GLfloat *v)
171 {
172 rasterpos(v[0], v[1], v[2], 1.0F);
173 }
174
175 static void GLAPIENTRY
176 _mesa_RasterPos3iv(const GLint *v)
177 {
178 rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
179 }
180
181 static void GLAPIENTRY
182 _mesa_RasterPos3sv(const GLshort *v)
183 {
184 rasterpos(v[0], v[1], v[2], 1.0F);
185 }
186
187 static void GLAPIENTRY
188 _mesa_RasterPos4dv(const GLdouble *v)
189 {
190 rasterpos((GLfloat) v[0], (GLfloat) v[1],
191 (GLfloat) v[2], (GLfloat) v[3]);
192 }
193
194 static void GLAPIENTRY
195 _mesa_RasterPos4fv(const GLfloat *v)
196 {
197 rasterpos(v[0], v[1], v[2], v[3]);
198 }
199
200 static void GLAPIENTRY
201 _mesa_RasterPos4iv(const GLint *v)
202 {
203 rasterpos((GLfloat) v[0], (GLfloat) v[1],
204 (GLfloat) v[2], (GLfloat) v[3]);
205 }
206
207 static void GLAPIENTRY
208 _mesa_RasterPos4sv(const GLshort *v)
209 {
210 rasterpos(v[0], v[1], v[2], v[3]);
211 }
212
213
214 /**********************************************************************/
215 /*** GL_ARB_window_pos / GL_MESA_window_pos ***/
216 /**********************************************************************/
217
218
219 /**
220 * All glWindowPosMESA and glWindowPosARB commands call this function to
221 * update the current raster position.
222 */
223 static void
224 window_pos3f(GLfloat x, GLfloat y, GLfloat z)
225 {
226 GET_CURRENT_CONTEXT(ctx);
227 GLfloat z2;
228
229 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
230 FLUSH_CURRENT(ctx, 0);
231
232 z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->Viewport.Far - ctx->Viewport.Near)
233 + ctx->Viewport.Near;
234
235 /* set raster position */
236 ctx->Current.RasterPos[0] = x;
237 ctx->Current.RasterPos[1] = y;
238 ctx->Current.RasterPos[2] = z2;
239 ctx->Current.RasterPos[3] = 1.0F;
240
241 ctx->Current.RasterPosValid = GL_TRUE;
242
243 if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
244 ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
245 else
246 ctx->Current.RasterDistance = 0.0;
247
248 /* raster color = current color or index */
249 ctx->Current.RasterColor[0]
250 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F);
251 ctx->Current.RasterColor[1]
252 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F);
253 ctx->Current.RasterColor[2]
254 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F);
255 ctx->Current.RasterColor[3]
256 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F);
257 ctx->Current.RasterSecondaryColor[0]
258 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F);
259 ctx->Current.RasterSecondaryColor[1]
260 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F);
261 ctx->Current.RasterSecondaryColor[2]
262 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F);
263 ctx->Current.RasterSecondaryColor[3]
264 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F);
265
266 /* raster texcoord = current texcoord */
267 {
268 GLuint texSet;
269 for (texSet = 0; texSet < ctx->Const.MaxTextureCoordUnits; texSet++) {
270 assert(texSet < Elements(ctx->Current.RasterTexCoords));
271 COPY_4FV( ctx->Current.RasterTexCoords[texSet],
272 ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] );
273 }
274 }
275
276 if (ctx->RenderMode==GL_SELECT) {
277 _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
278 }
279 }
280
281
282 /* This is just to support the GL_MESA_window_pos version */
283 static void
284 window_pos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
285 {
286 GET_CURRENT_CONTEXT(ctx);
287 window_pos3f(x, y, z);
288 ctx->Current.RasterPos[3] = w;
289 }
290
291
292 static void GLAPIENTRY
293 _mesa_WindowPos2dMESA(GLdouble x, GLdouble y)
294 {
295 window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
296 }
297
298 static void GLAPIENTRY
299 _mesa_WindowPos2fMESA(GLfloat x, GLfloat y)
300 {
301 window_pos4f(x, y, 0.0F, 1.0F);
302 }
303
304 static void GLAPIENTRY
305 _mesa_WindowPos2iMESA(GLint x, GLint y)
306 {
307 window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
308 }
309
310 static void GLAPIENTRY
311 _mesa_WindowPos2sMESA(GLshort x, GLshort y)
312 {
313 window_pos4f(x, y, 0.0F, 1.0F);
314 }
315
316 static void GLAPIENTRY
317 _mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
318 {
319 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
320 }
321
322 static void GLAPIENTRY
323 _mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
324 {
325 window_pos4f(x, y, z, 1.0F);
326 }
327
328 static void GLAPIENTRY
329 _mesa_WindowPos3iMESA(GLint x, GLint y, GLint z)
330 {
331 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
332 }
333
334 static void GLAPIENTRY
335 _mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
336 {
337 window_pos4f(x, y, z, 1.0F);
338 }
339
340 static void GLAPIENTRY
341 _mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
342 {
343 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
344 }
345
346 static void GLAPIENTRY
347 _mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
348 {
349 window_pos4f(x, y, z, w);
350 }
351
352 static void GLAPIENTRY
353 _mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
354 {
355 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
356 }
357
358 static void GLAPIENTRY
359 _mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
360 {
361 window_pos4f(x, y, z, w);
362 }
363
364 static void GLAPIENTRY
365 _mesa_WindowPos2dvMESA(const GLdouble *v)
366 {
367 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
368 }
369
370 static void GLAPIENTRY
371 _mesa_WindowPos2fvMESA(const GLfloat *v)
372 {
373 window_pos4f(v[0], v[1], 0.0F, 1.0F);
374 }
375
376 static void GLAPIENTRY
377 _mesa_WindowPos2ivMESA(const GLint *v)
378 {
379 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
380 }
381
382 static void GLAPIENTRY
383 _mesa_WindowPos2svMESA(const GLshort *v)
384 {
385 window_pos4f(v[0], v[1], 0.0F, 1.0F);
386 }
387
388 static void GLAPIENTRY
389 _mesa_WindowPos3dvMESA(const GLdouble *v)
390 {
391 window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
392 }
393
394 static void GLAPIENTRY
395 _mesa_WindowPos3fvMESA(const GLfloat *v)
396 {
397 window_pos4f(v[0], v[1], v[2], 1.0);
398 }
399
400 static void GLAPIENTRY
401 _mesa_WindowPos3ivMESA(const GLint *v)
402 {
403 window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
404 }
405
406 static void GLAPIENTRY
407 _mesa_WindowPos3svMESA(const GLshort *v)
408 {
409 window_pos4f(v[0], v[1], v[2], 1.0F);
410 }
411
412 static void GLAPIENTRY
413 _mesa_WindowPos4dvMESA(const GLdouble *v)
414 {
415 window_pos4f((GLfloat) v[0], (GLfloat) v[1],
416 (GLfloat) v[2], (GLfloat) v[3]);
417 }
418
419 static void GLAPIENTRY
420 _mesa_WindowPos4fvMESA(const GLfloat *v)
421 {
422 window_pos4f(v[0], v[1], v[2], v[3]);
423 }
424
425 static void GLAPIENTRY
426 _mesa_WindowPos4ivMESA(const GLint *v)
427 {
428 window_pos4f((GLfloat) v[0], (GLfloat) v[1],
429 (GLfloat) v[2], (GLfloat) v[3]);
430 }
431
432 static void GLAPIENTRY
433 _mesa_WindowPos4svMESA(const GLshort *v)
434 {
435 window_pos4f(v[0], v[1], v[2], v[3]);
436 }
437
438
439 #if 0
440
441 /*
442 * OpenGL implementation of glWindowPos*MESA()
443 */
444 void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
445 {
446 GLfloat fx, fy;
447
448 /* Push current matrix mode and viewport attributes */
449 glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT );
450
451 /* Setup projection parameters */
452 glMatrixMode( GL_PROJECTION );
453 glPushMatrix();
454 glLoadIdentity();
455 glMatrixMode( GL_MODELVIEW );
456 glPushMatrix();
457 glLoadIdentity();
458
459 glDepthRange( z, z );
460 glViewport( (int) x - 1, (int) y - 1, 2, 2 );
461
462 /* set the raster (window) position */
463 fx = x - (int) x;
464 fy = y - (int) y;
465 glRasterPos4f( fx, fy, 0.0, w );
466
467 /* restore matrices, viewport and matrix mode */
468 glPopMatrix();
469 glMatrixMode( GL_PROJECTION );
470 glPopMatrix();
471
472 glPopAttrib();
473 }
474
475 #endif
476
477
478 void
479 _mesa_init_rastpos_dispatch(struct _glapi_table *disp)
480 {
481 SET_RasterPos2f(disp, _mesa_RasterPos2f);
482 SET_RasterPos2fv(disp, _mesa_RasterPos2fv);
483 SET_RasterPos2i(disp, _mesa_RasterPos2i);
484 SET_RasterPos2iv(disp, _mesa_RasterPos2iv);
485 SET_RasterPos2d(disp, _mesa_RasterPos2d);
486 SET_RasterPos2dv(disp, _mesa_RasterPos2dv);
487 SET_RasterPos2s(disp, _mesa_RasterPos2s);
488 SET_RasterPos2sv(disp, _mesa_RasterPos2sv);
489 SET_RasterPos3d(disp, _mesa_RasterPos3d);
490 SET_RasterPos3dv(disp, _mesa_RasterPos3dv);
491 SET_RasterPos3f(disp, _mesa_RasterPos3f);
492 SET_RasterPos3fv(disp, _mesa_RasterPos3fv);
493 SET_RasterPos3i(disp, _mesa_RasterPos3i);
494 SET_RasterPos3iv(disp, _mesa_RasterPos3iv);
495 SET_RasterPos3s(disp, _mesa_RasterPos3s);
496 SET_RasterPos3sv(disp, _mesa_RasterPos3sv);
497 SET_RasterPos4d(disp, _mesa_RasterPos4d);
498 SET_RasterPos4dv(disp, _mesa_RasterPos4dv);
499 SET_RasterPos4f(disp, _mesa_RasterPos4f);
500 SET_RasterPos4fv(disp, _mesa_RasterPos4fv);
501 SET_RasterPos4i(disp, _mesa_RasterPos4i);
502 SET_RasterPos4iv(disp, _mesa_RasterPos4iv);
503 SET_RasterPos4s(disp, _mesa_RasterPos4s);
504 SET_RasterPos4sv(disp, _mesa_RasterPos4sv);
505
506 /* 197. GL_MESA_window_pos */
507 SET_WindowPos2dMESA(disp, _mesa_WindowPos2dMESA);
508 SET_WindowPos2dvMESA(disp, _mesa_WindowPos2dvMESA);
509 SET_WindowPos2fMESA(disp, _mesa_WindowPos2fMESA);
510 SET_WindowPos2fvMESA(disp, _mesa_WindowPos2fvMESA);
511 SET_WindowPos2iMESA(disp, _mesa_WindowPos2iMESA);
512 SET_WindowPos2ivMESA(disp, _mesa_WindowPos2ivMESA);
513 SET_WindowPos2sMESA(disp, _mesa_WindowPos2sMESA);
514 SET_WindowPos2svMESA(disp, _mesa_WindowPos2svMESA);
515 SET_WindowPos3dMESA(disp, _mesa_WindowPos3dMESA);
516 SET_WindowPos3dvMESA(disp, _mesa_WindowPos3dvMESA);
517 SET_WindowPos3fMESA(disp, _mesa_WindowPos3fMESA);
518 SET_WindowPos3fvMESA(disp, _mesa_WindowPos3fvMESA);
519 SET_WindowPos3iMESA(disp, _mesa_WindowPos3iMESA);
520 SET_WindowPos3ivMESA(disp, _mesa_WindowPos3ivMESA);
521 SET_WindowPos3sMESA(disp, _mesa_WindowPos3sMESA);
522 SET_WindowPos3svMESA(disp, _mesa_WindowPos3svMESA);
523 SET_WindowPos4dMESA(disp, _mesa_WindowPos4dMESA);
524 SET_WindowPos4dvMESA(disp, _mesa_WindowPos4dvMESA);
525 SET_WindowPos4fMESA(disp, _mesa_WindowPos4fMESA);
526 SET_WindowPos4fvMESA(disp, _mesa_WindowPos4fvMESA);
527 SET_WindowPos4iMESA(disp, _mesa_WindowPos4iMESA);
528 SET_WindowPos4ivMESA(disp, _mesa_WindowPos4ivMESA);
529 SET_WindowPos4sMESA(disp, _mesa_WindowPos4sMESA);
530 SET_WindowPos4svMESA(disp, _mesa_WindowPos4svMESA);
531 }
532
533
534 #endif /* FEATURE_rastpos */
535
536
537 /**********************************************************************/
538 /** \name Initialization */
539 /**********************************************************************/
540 /*@{*/
541
542 /**
543 * Initialize the context current raster position information.
544 *
545 * \param ctx GL context.
546 *
547 * Initialize the current raster position information in
548 * __struct gl_contextRec::Current, and adds the extension entry points to the
549 * dispatcher.
550 */
551 void _mesa_init_rastpos( struct gl_context * ctx )
552 {
553 int i;
554
555 ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 );
556 ctx->Current.RasterDistance = 0.0;
557 ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
558 ASSIGN_4V( ctx->Current.RasterSecondaryColor, 0.0, 0.0, 0.0, 1.0 );
559 for (i = 0; i < Elements(ctx->Current.RasterTexCoords); i++)
560 ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 );
561 ctx->Current.RasterPosValid = GL_TRUE;
562 }
563
564 /*@}*/