mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.
[mesa.git] / src / mesa / main / rastpos.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file rastpos.c
28 * Raster position operations.
29 */
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "feedback.h"
34 #include "macros.h"
35 #include "mtypes.h"
36 #include "rastpos.h"
37 #include "state.h"
38 #include "main/dispatch.h"
39
40
41 /**
42 * Helper function for all the RasterPos functions.
43 */
44 static void
45 rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
46 {
47 GET_CURRENT_CONTEXT(ctx);
48 GLfloat p[4];
49
50 p[0] = x;
51 p[1] = y;
52 p[2] = z;
53 p[3] = w;
54
55 FLUSH_VERTICES(ctx, 0);
56 FLUSH_CURRENT(ctx, 0);
57
58 if (ctx->NewState)
59 _mesa_update_state( ctx );
60
61 ctx->Driver.RasterPos(ctx, p);
62 }
63
64
65 void GLAPIENTRY
66 _mesa_RasterPos2d(GLdouble x, GLdouble y)
67 {
68 rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0);
69 }
70
71 void GLAPIENTRY
72 _mesa_RasterPos2f(GLfloat x, GLfloat y)
73 {
74 rasterpos(x, y, 0.0F, 1.0F);
75 }
76
77 void GLAPIENTRY
78 _mesa_RasterPos2i(GLint x, GLint y)
79 {
80 rasterpos((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
81 }
82
83 void GLAPIENTRY
84 _mesa_RasterPos2s(GLshort x, GLshort y)
85 {
86 rasterpos(x, y, 0.0F, 1.0F);
87 }
88
89 void GLAPIENTRY
90 _mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
91 {
92 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
93 }
94
95 void GLAPIENTRY
96 _mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
97 {
98 rasterpos(x, y, z, 1.0F);
99 }
100
101 void GLAPIENTRY
102 _mesa_RasterPos3i(GLint x, GLint y, GLint z)
103 {
104 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
105 }
106
107 void GLAPIENTRY
108 _mesa_RasterPos3s(GLshort x, GLshort y, GLshort z)
109 {
110 rasterpos(x, y, z, 1.0F);
111 }
112
113 void GLAPIENTRY
114 _mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
115 {
116 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
117 }
118
119 void GLAPIENTRY
120 _mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
121 {
122 rasterpos(x, y, z, w);
123 }
124
125 void GLAPIENTRY
126 _mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
127 {
128 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
129 }
130
131 void GLAPIENTRY
132 _mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
133 {
134 rasterpos(x, y, z, w);
135 }
136
137 void GLAPIENTRY
138 _mesa_RasterPos2dv(const GLdouble *v)
139 {
140 rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
141 }
142
143 void GLAPIENTRY
144 _mesa_RasterPos2fv(const GLfloat *v)
145 {
146 rasterpos(v[0], v[1], 0.0F, 1.0F);
147 }
148
149 void GLAPIENTRY
150 _mesa_RasterPos2iv(const GLint *v)
151 {
152 rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
153 }
154
155 void GLAPIENTRY
156 _mesa_RasterPos2sv(const GLshort *v)
157 {
158 rasterpos(v[0], v[1], 0.0F, 1.0F);
159 }
160
161 void GLAPIENTRY
162 _mesa_RasterPos3dv(const GLdouble *v)
163 {
164 rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
165 }
166
167 void GLAPIENTRY
168 _mesa_RasterPos3fv(const GLfloat *v)
169 {
170 rasterpos(v[0], v[1], v[2], 1.0F);
171 }
172
173 void GLAPIENTRY
174 _mesa_RasterPos3iv(const GLint *v)
175 {
176 rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
177 }
178
179 void GLAPIENTRY
180 _mesa_RasterPos3sv(const GLshort *v)
181 {
182 rasterpos(v[0], v[1], v[2], 1.0F);
183 }
184
185 void GLAPIENTRY
186 _mesa_RasterPos4dv(const GLdouble *v)
187 {
188 rasterpos((GLfloat) v[0], (GLfloat) v[1],
189 (GLfloat) v[2], (GLfloat) v[3]);
190 }
191
192 void GLAPIENTRY
193 _mesa_RasterPos4fv(const GLfloat *v)
194 {
195 rasterpos(v[0], v[1], v[2], v[3]);
196 }
197
198 void GLAPIENTRY
199 _mesa_RasterPos4iv(const GLint *v)
200 {
201 rasterpos((GLfloat) v[0], (GLfloat) v[1],
202 (GLfloat) v[2], (GLfloat) v[3]);
203 }
204
205 void GLAPIENTRY
206 _mesa_RasterPos4sv(const GLshort *v)
207 {
208 rasterpos(v[0], v[1], v[2], v[3]);
209 }
210
211
212 /**********************************************************************/
213 /*** GL_ARB_window_pos / GL_MESA_window_pos ***/
214 /**********************************************************************/
215
216
217 /**
218 * All glWindowPosMESA and glWindowPosARB commands call this function to
219 * update the current raster position.
220 */
221 static void
222 window_pos3f(GLfloat x, GLfloat y, GLfloat z)
223 {
224 GET_CURRENT_CONTEXT(ctx);
225 GLfloat z2;
226
227 FLUSH_VERTICES(ctx, 0);
228 FLUSH_CURRENT(ctx, 0);
229
230 z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->Viewport.Far - ctx->Viewport.Near)
231 + ctx->Viewport.Near;
232
233 /* set raster position */
234 ctx->Current.RasterPos[0] = x;
235 ctx->Current.RasterPos[1] = y;
236 ctx->Current.RasterPos[2] = z2;
237 ctx->Current.RasterPos[3] = 1.0F;
238
239 ctx->Current.RasterPosValid = GL_TRUE;
240
241 if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
242 ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
243 else
244 ctx->Current.RasterDistance = 0.0;
245
246 /* raster color = current color or index */
247 ctx->Current.RasterColor[0]
248 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F);
249 ctx->Current.RasterColor[1]
250 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F);
251 ctx->Current.RasterColor[2]
252 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F);
253 ctx->Current.RasterColor[3]
254 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F);
255 ctx->Current.RasterSecondaryColor[0]
256 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F);
257 ctx->Current.RasterSecondaryColor[1]
258 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F);
259 ctx->Current.RasterSecondaryColor[2]
260 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F);
261 ctx->Current.RasterSecondaryColor[3]
262 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F);
263
264 /* raster texcoord = current texcoord */
265 {
266 GLuint texSet;
267 for (texSet = 0; texSet < ctx->Const.MaxTextureCoordUnits; texSet++) {
268 assert(texSet < Elements(ctx->Current.RasterTexCoords));
269 COPY_4FV( ctx->Current.RasterTexCoords[texSet],
270 ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] );
271 }
272 }
273
274 if (ctx->RenderMode==GL_SELECT) {
275 _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
276 }
277 }
278
279
280 /* This is just to support the GL_MESA_window_pos version */
281 static void
282 window_pos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
283 {
284 GET_CURRENT_CONTEXT(ctx);
285 window_pos3f(x, y, z);
286 ctx->Current.RasterPos[3] = w;
287 }
288
289
290 void GLAPIENTRY
291 _mesa_WindowPos2d(GLdouble x, GLdouble y)
292 {
293 window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
294 }
295
296 void GLAPIENTRY
297 _mesa_WindowPos2f(GLfloat x, GLfloat y)
298 {
299 window_pos4f(x, y, 0.0F, 1.0F);
300 }
301
302 void GLAPIENTRY
303 _mesa_WindowPos2i(GLint x, GLint y)
304 {
305 window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
306 }
307
308 void GLAPIENTRY
309 _mesa_WindowPos2s(GLshort x, GLshort y)
310 {
311 window_pos4f(x, y, 0.0F, 1.0F);
312 }
313
314 void GLAPIENTRY
315 _mesa_WindowPos3d(GLdouble x, GLdouble y, GLdouble z)
316 {
317 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
318 }
319
320 void GLAPIENTRY
321 _mesa_WindowPos3f(GLfloat x, GLfloat y, GLfloat z)
322 {
323 window_pos4f(x, y, z, 1.0F);
324 }
325
326 void GLAPIENTRY
327 _mesa_WindowPos3i(GLint x, GLint y, GLint z)
328 {
329 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
330 }
331
332 void GLAPIENTRY
333 _mesa_WindowPos3s(GLshort x, GLshort y, GLshort z)
334 {
335 window_pos4f(x, y, z, 1.0F);
336 }
337
338 void GLAPIENTRY
339 _mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
340 {
341 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
342 }
343
344 void GLAPIENTRY
345 _mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
346 {
347 window_pos4f(x, y, z, w);
348 }
349
350 void GLAPIENTRY
351 _mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
352 {
353 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
354 }
355
356 void GLAPIENTRY
357 _mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
358 {
359 window_pos4f(x, y, z, w);
360 }
361
362 void GLAPIENTRY
363 _mesa_WindowPos2dv(const GLdouble *v)
364 {
365 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
366 }
367
368 void GLAPIENTRY
369 _mesa_WindowPos2fv(const GLfloat *v)
370 {
371 window_pos4f(v[0], v[1], 0.0F, 1.0F);
372 }
373
374 void GLAPIENTRY
375 _mesa_WindowPos2iv(const GLint *v)
376 {
377 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
378 }
379
380 void GLAPIENTRY
381 _mesa_WindowPos2sv(const GLshort *v)
382 {
383 window_pos4f(v[0], v[1], 0.0F, 1.0F);
384 }
385
386 void GLAPIENTRY
387 _mesa_WindowPos3dv(const GLdouble *v)
388 {
389 window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
390 }
391
392 void GLAPIENTRY
393 _mesa_WindowPos3fv(const GLfloat *v)
394 {
395 window_pos4f(v[0], v[1], v[2], 1.0);
396 }
397
398 void GLAPIENTRY
399 _mesa_WindowPos3iv(const GLint *v)
400 {
401 window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
402 }
403
404 void GLAPIENTRY
405 _mesa_WindowPos3sv(const GLshort *v)
406 {
407 window_pos4f(v[0], v[1], v[2], 1.0F);
408 }
409
410 void GLAPIENTRY
411 _mesa_WindowPos4dvMESA(const GLdouble *v)
412 {
413 window_pos4f((GLfloat) v[0], (GLfloat) v[1],
414 (GLfloat) v[2], (GLfloat) v[3]);
415 }
416
417 void GLAPIENTRY
418 _mesa_WindowPos4fvMESA(const GLfloat *v)
419 {
420 window_pos4f(v[0], v[1], v[2], v[3]);
421 }
422
423 void GLAPIENTRY
424 _mesa_WindowPos4ivMESA(const GLint *v)
425 {
426 window_pos4f((GLfloat) v[0], (GLfloat) v[1],
427 (GLfloat) v[2], (GLfloat) v[3]);
428 }
429
430 void GLAPIENTRY
431 _mesa_WindowPos4svMESA(const GLshort *v)
432 {
433 window_pos4f(v[0], v[1], v[2], v[3]);
434 }
435
436
437 #if 0
438
439 /*
440 * OpenGL implementation of glWindowPos*MESA()
441 */
442 void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
443 {
444 GLfloat fx, fy;
445
446 /* Push current matrix mode and viewport attributes */
447 glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT );
448
449 /* Setup projection parameters */
450 glMatrixMode( GL_PROJECTION );
451 glPushMatrix();
452 glLoadIdentity();
453 glMatrixMode( GL_MODELVIEW );
454 glPushMatrix();
455 glLoadIdentity();
456
457 glDepthRange( z, z );
458 glViewport( (int) x - 1, (int) y - 1, 2, 2 );
459
460 /* set the raster (window) position */
461 fx = x - (int) x;
462 fy = y - (int) y;
463 glRasterPos4f( fx, fy, 0.0, w );
464
465 /* restore matrices, viewport and matrix mode */
466 glPopMatrix();
467 glMatrixMode( GL_PROJECTION );
468 glPopMatrix();
469
470 glPopAttrib();
471 }
472
473 #endif
474
475
476 /**********************************************************************/
477 /** \name Initialization */
478 /**********************************************************************/
479 /*@{*/
480
481 /**
482 * Initialize the context current raster position information.
483 *
484 * \param ctx GL context.
485 *
486 * Initialize the current raster position information in
487 * __struct gl_contextRec::Current, and adds the extension entry points to the
488 * dispatcher.
489 */
490 void _mesa_init_rastpos( struct gl_context * ctx )
491 {
492 int i;
493
494 ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 );
495 ctx->Current.RasterDistance = 0.0;
496 ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
497 ASSIGN_4V( ctx->Current.RasterSecondaryColor, 0.0, 0.0, 0.0, 1.0 );
498 for (i = 0; i < Elements(ctx->Current.RasterTexCoords); i++)
499 ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 );
500 ctx->Current.RasterPosValid = GL_TRUE;
501 }
502
503 /*@}*/