mesa: Add a function to set up the default renderbuffer accessors.
[mesa.git] / src / mesa / main / renderbuffer.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef RENDERBUFFER_H
27 #define RENDERBUFFER_H
28
29 #include "glheader.h"
30 #include "mtypes.h"
31
32 struct gl_context;
33 struct gl_framebuffer;
34 struct gl_renderbuffer;
35
36 extern void
37 _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);
38
39 extern struct gl_renderbuffer *
40 _mesa_new_renderbuffer(struct gl_context *ctx, GLuint name);
41
42 extern void
43 _mesa_delete_renderbuffer(struct gl_renderbuffer *rb);
44
45
46 extern struct gl_renderbuffer *
47 _mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name);
48
49 extern void
50 _mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb);
51
52 extern GLboolean
53 _mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
54 GLenum internalFormat,
55 GLuint width, GLuint height);
56
57 extern GLboolean
58 _mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
59 GLuint rgbBits, GLuint alphaBits,
60 GLboolean frontLeft, GLboolean backLeft,
61 GLboolean frontRight, GLboolean backRight);
62
63 extern GLboolean
64 _mesa_add_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
65 GLuint alphaBits,
66 GLboolean frontLeft, GLboolean backLeft,
67 GLboolean frontRight, GLboolean backRight);
68
69 extern void
70 _mesa_copy_soft_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb);
71
72 extern GLboolean
73 _mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
74 GLuint depthBits);
75
76 extern GLboolean
77 _mesa_add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
78 GLuint stencilBits);
79
80
81 extern GLboolean
82 _mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
83 GLuint redBits, GLuint greenBits,
84 GLuint blueBits, GLuint alphaBits);
85
86 extern GLboolean
87 _mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
88 GLuint bits, GLuint numBuffers);
89
90 extern void
91 _mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
92 GLboolean color,
93 GLboolean depth,
94 GLboolean stencil,
95 GLboolean accum,
96 GLboolean alpha,
97 GLboolean aux);
98
99 extern void
100 _mesa_add_renderbuffer(struct gl_framebuffer *fb,
101 gl_buffer_index bufferName, struct gl_renderbuffer *rb);
102
103 extern void
104 _mesa_remove_renderbuffer(struct gl_framebuffer *fb,
105 gl_buffer_index bufferName);
106
107 extern void
108 _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
109 struct gl_renderbuffer *rb);
110
111 extern struct gl_renderbuffer *
112 _mesa_new_depthstencil_renderbuffer(struct gl_context *ctx, GLuint name);
113
114
115 #endif /* RENDERBUFFER_H */