mesa: fix empty program log length
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62
63 /**
64 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
65 */
66 GLbitfield
67 _mesa_get_shader_flags(void)
68 {
69 GLbitfield flags = 0x0;
70 const char *env = getenv("MESA_GLSL");
71
72 if (env) {
73 if (strstr(env, "dump_on_error"))
74 flags |= GLSL_DUMP_ON_ERROR;
75 else if (strstr(env, "dump"))
76 flags |= GLSL_DUMP;
77 if (strstr(env, "log"))
78 flags |= GLSL_LOG;
79 if (strstr(env, "nopvert"))
80 flags |= GLSL_NOP_VERT;
81 if (strstr(env, "nopfrag"))
82 flags |= GLSL_NOP_FRAG;
83 if (strstr(env, "nopt"))
84 flags |= GLSL_NO_OPT;
85 else if (strstr(env, "opt"))
86 flags |= GLSL_OPT;
87 if (strstr(env, "uniform"))
88 flags |= GLSL_UNIFORMS;
89 if (strstr(env, "useprog"))
90 flags |= GLSL_USE_PROG;
91 if (strstr(env, "errors"))
92 flags |= GLSL_REPORT_ERRORS;
93 }
94
95 return flags;
96 }
97
98 /**
99 * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
100 */
101 const char *
102 _mesa_get_shader_capture_path(void)
103 {
104 static bool read_env_var = false;
105 static const char *path = NULL;
106
107 if (!read_env_var) {
108 path = getenv("MESA_SHADER_CAPTURE_PATH");
109 read_env_var = true;
110 }
111
112 return path;
113 }
114
115 /**
116 * Initialize context's shader state.
117 */
118 void
119 _mesa_init_shader_state(struct gl_context *ctx)
120 {
121 /* Device drivers may override these to control what kind of instructions
122 * are generated by the GLSL compiler.
123 */
124 struct gl_shader_compiler_options options;
125 gl_shader_stage sh;
126 int i;
127
128 memset(&options, 0, sizeof(options));
129 options.MaxUnrollIterations = 32;
130 options.MaxIfDepth = UINT_MAX;
131
132 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
133 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
134
135 ctx->Shader.Flags = _mesa_get_shader_flags();
136
137 if (ctx->Shader.Flags != 0)
138 ctx->Const.GenerateTemporaryNames = true;
139
140 /* Extended for ARB_separate_shader_objects */
141 ctx->Shader.RefCount = 1;
142 mtx_init(&ctx->Shader.Mutex, mtx_plain);
143
144 ctx->TessCtrlProgram.patch_vertices = 3;
145 for (i = 0; i < 4; ++i)
146 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
147 for (i = 0; i < 2; ++i)
148 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
149 }
150
151
152 /**
153 * Free the per-context shader-related state.
154 */
155 void
156 _mesa_free_shader_state(struct gl_context *ctx)
157 {
158 int i;
159 for (i = 0; i < MESA_SHADER_STAGES; i++) {
160 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
161 NULL);
162 }
163 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
164 NULL);
165 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
166
167 /* Extended for ARB_separate_shader_objects */
168 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
169
170 assert(ctx->Shader.RefCount == 1);
171 mtx_destroy(&ctx->Shader.Mutex);
172 }
173
174
175 /**
176 * Copy string from <src> to <dst>, up to maxLength characters, returning
177 * length of <dst> in <length>.
178 * \param src the strings source
179 * \param maxLength max chars to copy
180 * \param length returns number of chars copied
181 * \param dst the string destination
182 */
183 void
184 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
185 GLsizei *length, const GLchar *src)
186 {
187 GLsizei len;
188 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
189 dst[len] = src[len];
190 if (maxLength > 0)
191 dst[len] = 0;
192 if (length)
193 *length = len;
194 }
195
196
197
198 /**
199 * Confirm that the a shader type is valid and supported by the implementation
200 *
201 * \param ctx Current GL context
202 * \param type Shader target
203 *
204 */
205 bool
206 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
207 {
208 /* Note: when building built-in GLSL functions, this function may be
209 * invoked with ctx == NULL. In that case, we can only validate that it's
210 * a shader target we recognize, not that it's supported in the current
211 * context. But that's fine--we don't need any further validation than
212 * that when building built-in GLSL functions.
213 */
214
215 switch (type) {
216 case GL_FRAGMENT_SHADER:
217 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
218 case GL_VERTEX_SHADER:
219 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
220 case GL_GEOMETRY_SHADER_ARB:
221 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
222 case GL_TESS_CONTROL_SHADER:
223 case GL_TESS_EVALUATION_SHADER:
224 return ctx == NULL || _mesa_has_tessellation(ctx);
225 case GL_COMPUTE_SHADER:
226 return ctx == NULL || _mesa_has_compute_shaders(ctx);
227 default:
228 return false;
229 }
230 }
231
232
233 static GLboolean
234 is_program(struct gl_context *ctx, GLuint name)
235 {
236 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
237 return shProg ? GL_TRUE : GL_FALSE;
238 }
239
240
241 static GLboolean
242 is_shader(struct gl_context *ctx, GLuint name)
243 {
244 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
245 return shader ? GL_TRUE : GL_FALSE;
246 }
247
248
249 /**
250 * Attach shader to a shader program.
251 */
252 static void
253 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
254 {
255 struct gl_shader_program *shProg;
256 struct gl_shader *sh;
257 GLuint i, n;
258
259 const bool same_type_disallowed = _mesa_is_gles(ctx);
260
261 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
262 if (!shProg)
263 return;
264
265 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
266 if (!sh) {
267 return;
268 }
269
270 n = shProg->NumShaders;
271 for (i = 0; i < n; i++) {
272 if (shProg->Shaders[i] == sh) {
273 /* The shader is already attched to this program. The
274 * GL_ARB_shader_objects spec says:
275 *
276 * "The error INVALID_OPERATION is generated by AttachObjectARB
277 * if <obj> is already attached to <containerObj>."
278 */
279 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
280 return;
281 } else if (same_type_disallowed &&
282 shProg->Shaders[i]->Stage == sh->Stage) {
283 /* Shader with the same type is already attached to this program,
284 * OpenGL ES 2.0 and 3.0 specs say:
285 *
286 * "Multiple shader objects of the same type may not be attached
287 * to a single program object. [...] The error INVALID_OPERATION
288 * is generated if [...] another shader object of the same type
289 * as shader is already attached to program."
290 */
291 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
292 return;
293 }
294 }
295
296 /* grow list */
297 shProg->Shaders = realloc(shProg->Shaders,
298 (n + 1) * sizeof(struct gl_shader *));
299 if (!shProg->Shaders) {
300 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
301 return;
302 }
303
304 /* append */
305 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
306 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
307 shProg->NumShaders++;
308 }
309
310
311 static GLuint
312 create_shader(struct gl_context *ctx, GLenum type)
313 {
314 struct gl_shader *sh;
315 GLuint name;
316
317 if (!_mesa_validate_shader_target(ctx, type)) {
318 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)",
319 _mesa_enum_to_string(type));
320 return 0;
321 }
322
323 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
324 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
325 sh = _mesa_new_shader(name, _mesa_shader_enum_to_shader_stage(type));
326 sh->Type = type;
327 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
328 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
329
330 return name;
331 }
332
333
334 static GLuint
335 create_shader_program(struct gl_context *ctx)
336 {
337 GLuint name;
338 struct gl_shader_program *shProg;
339
340 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
341
342 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
343
344 shProg = _mesa_new_shader_program(name);
345
346 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg);
347
348 assert(shProg->RefCount == 1);
349
350 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
351
352 return name;
353 }
354
355
356 /**
357 * Delete a shader program. Actually, just decrement the program's
358 * reference count and mark it as DeletePending.
359 * Used to implement glDeleteProgram() and glDeleteObjectARB().
360 */
361 static void
362 delete_shader_program(struct gl_context *ctx, GLuint name)
363 {
364 /*
365 * NOTE: deleting shaders/programs works a bit differently than
366 * texture objects (and buffer objects, etc). Shader/program
367 * handles/IDs exist in the hash table until the object is really
368 * deleted (refcount==0). With texture objects, the handle/ID is
369 * removed from the hash table in glDeleteTextures() while the tex
370 * object itself might linger until its refcount goes to zero.
371 */
372 struct gl_shader_program *shProg;
373
374 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
375 if (!shProg)
376 return;
377
378 if (!shProg->DeletePending) {
379 shProg->DeletePending = GL_TRUE;
380
381 /* effectively, decr shProg's refcount */
382 _mesa_reference_shader_program(ctx, &shProg, NULL);
383 }
384 }
385
386
387 static void
388 delete_shader(struct gl_context *ctx, GLuint shader)
389 {
390 struct gl_shader *sh;
391
392 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
393 if (!sh)
394 return;
395
396 if (!sh->DeletePending) {
397 sh->DeletePending = GL_TRUE;
398
399 /* effectively, decr sh's refcount */
400 _mesa_reference_shader(ctx, &sh, NULL);
401 }
402 }
403
404
405 static void
406 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
407 {
408 struct gl_shader_program *shProg;
409 GLuint n;
410 GLuint i, j;
411
412 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
413 if (!shProg)
414 return;
415
416 n = shProg->NumShaders;
417
418 for (i = 0; i < n; i++) {
419 if (shProg->Shaders[i]->Name == shader) {
420 /* found it */
421 struct gl_shader **newList;
422
423 /* release */
424 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
425
426 /* alloc new, smaller array */
427 newList = malloc((n - 1) * sizeof(struct gl_shader *));
428 if (!newList) {
429 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
430 return;
431 }
432 /* Copy old list entries to new list, skipping removed entry at [i] */
433 for (j = 0; j < i; j++) {
434 newList[j] = shProg->Shaders[j];
435 }
436 while (++i < n) {
437 newList[j++] = shProg->Shaders[i];
438 }
439
440 /* Free old list and install new one */
441 free(shProg->Shaders);
442 shProg->Shaders = newList;
443 shProg->NumShaders = n - 1;
444
445 #ifdef DEBUG
446 /* sanity check - make sure the new list's entries are sensible */
447 for (j = 0; j < shProg->NumShaders; j++) {
448 assert(shProg->Shaders[j]->Stage == MESA_SHADER_VERTEX ||
449 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_CTRL ||
450 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_EVAL ||
451 shProg->Shaders[j]->Stage == MESA_SHADER_GEOMETRY ||
452 shProg->Shaders[j]->Stage == MESA_SHADER_FRAGMENT);
453 assert(shProg->Shaders[j]->RefCount > 0);
454 }
455 #endif
456
457 return;
458 }
459 }
460
461 /* not found */
462 {
463 GLenum err;
464 if (is_shader(ctx, shader) || is_program(ctx, shader))
465 err = GL_INVALID_OPERATION;
466 else
467 err = GL_INVALID_VALUE;
468 _mesa_error(ctx, err, "glDetachShader(shader)");
469 return;
470 }
471 }
472
473
474 /**
475 * Return list of shaders attached to shader program.
476 */
477 static void
478 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
479 GLsizei *count, GLuint *obj)
480 {
481 struct gl_shader_program *shProg;
482
483 if (maxCount < 0) {
484 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
485 return;
486 }
487
488 shProg =
489 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
490
491 if (shProg) {
492 GLuint i;
493 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
494 obj[i] = shProg->Shaders[i]->Name;
495 }
496 if (count)
497 *count = i;
498 }
499 }
500
501
502 /**
503 * glGetHandleARB() - return ID/name of currently bound shader program.
504 */
505 static GLuint
506 get_handle(struct gl_context *ctx, GLenum pname)
507 {
508 if (pname == GL_PROGRAM_OBJECT_ARB) {
509 if (ctx->_Shader->ActiveProgram)
510 return ctx->_Shader->ActiveProgram->Name;
511 else
512 return 0;
513 }
514 else {
515 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
516 return 0;
517 }
518 }
519
520
521 /**
522 * Check if a geometry shader query is valid at this time. If not, report an
523 * error and return false.
524 *
525 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
526 *
527 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
528 * are queried for a program which has not been linked successfully, or
529 * which does not contain objects to form a geometry shader, then an
530 * INVALID_OPERATION error is generated."
531 */
532 static bool
533 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
534 {
535 if (shProg->LinkStatus &&
536 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
537 return true;
538 }
539
540 _mesa_error(ctx, GL_INVALID_OPERATION,
541 "glGetProgramv(linked geometry shader required)");
542 return false;
543 }
544
545
546 /**
547 * Check if a tessellation control shader query is valid at this time.
548 * If not, report an error and return false.
549 *
550 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
551 *
552 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
553 * not been linked successfully, or which does not contain objects to
554 * form a tessellation control shader, then an INVALID_OPERATION error is
555 * generated."
556 */
557 static bool
558 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
559 {
560 if (shProg->LinkStatus &&
561 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
562 return true;
563 }
564
565 _mesa_error(ctx, GL_INVALID_OPERATION,
566 "glGetProgramv(linked tessellation control shader required)");
567 return false;
568 }
569
570
571 /**
572 * Check if a tessellation evaluation shader query is valid at this time.
573 * If not, report an error and return false.
574 *
575 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
576 *
577 * "If any of the pname values in this paragraph are queried for a program
578 * which has not been linked successfully, or which does not contain
579 * objects to form a tessellation evaluation shader, then an
580 * INVALID_OPERATION error is generated."
581 *
582 */
583 static bool
584 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
585 {
586 if (shProg->LinkStatus &&
587 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
588 return true;
589 }
590
591 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
592 "evaluation shader required)");
593 return false;
594 }
595
596
597 /**
598 * glGetProgramiv() - get shader program state.
599 * Note that this is for GLSL shader programs, not ARB vertex/fragment
600 * programs (see glGetProgramivARB).
601 */
602 static void
603 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
604 GLint *params)
605 {
606 struct gl_shader_program *shProg
607 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
608
609 /* Is transform feedback available in this context?
610 */
611 const bool has_xfb =
612 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
613 || ctx->API == API_OPENGL_CORE
614 || _mesa_is_gles3(ctx);
615
616 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
617 * and GL 3.2) are available in this context
618 */
619 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
620 const bool has_tess = _mesa_has_tessellation(ctx);
621
622 /* Are uniform buffer objects available in this context?
623 */
624 const bool has_ubo =
625 (ctx->API == API_OPENGL_COMPAT &&
626 ctx->Extensions.ARB_uniform_buffer_object)
627 || ctx->API == API_OPENGL_CORE
628 || _mesa_is_gles3(ctx);
629
630 if (!shProg) {
631 return;
632 }
633
634 switch (pname) {
635 case GL_DELETE_STATUS:
636 *params = shProg->DeletePending;
637 return;
638 case GL_LINK_STATUS:
639 *params = shProg->LinkStatus;
640 return;
641 case GL_VALIDATE_STATUS:
642 *params = shProg->Validated;
643 return;
644 case GL_INFO_LOG_LENGTH:
645 *params = (shProg->InfoLog && shProg->InfoLog[0] != '\0') ?
646 strlen(shProg->InfoLog) + 1 : 0;
647 return;
648 case GL_ATTACHED_SHADERS:
649 *params = shProg->NumShaders;
650 return;
651 case GL_ACTIVE_ATTRIBUTES:
652 *params = _mesa_count_active_attribs(shProg);
653 return;
654 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
655 *params = _mesa_longest_attribute_name_length(shProg);
656 return;
657 case GL_ACTIVE_UNIFORMS: {
658 unsigned i;
659 const unsigned num_uniforms =
660 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
661 for (*params = 0, i = 0; i < num_uniforms; i++) {
662 if (!shProg->UniformStorage[i].is_shader_storage)
663 (*params)++;
664 }
665 return;
666 }
667 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
668 unsigned i;
669 GLint max_len = 0;
670 const unsigned num_uniforms =
671 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
672
673 for (i = 0; i < num_uniforms; i++) {
674 if (shProg->UniformStorage[i].is_shader_storage)
675 continue;
676
677 /* Add one for the terminating NUL character for a non-array, and
678 * 4 for the "[0]" and the NUL for an array.
679 */
680 const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
681 ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
682
683 if (len > max_len)
684 max_len = len;
685 }
686
687 *params = max_len;
688 return;
689 }
690 case GL_TRANSFORM_FEEDBACK_VARYINGS:
691 if (!has_xfb)
692 break;
693 *params = shProg->TransformFeedback.NumVarying;
694 return;
695 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
696 unsigned i;
697 GLint max_len = 0;
698 if (!has_xfb)
699 break;
700
701 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
702 /* Add one for the terminating NUL character.
703 */
704 const GLint len =
705 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
706
707 if (len > max_len)
708 max_len = len;
709 }
710
711 *params = max_len;
712 return;
713 }
714 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
715 if (!has_xfb)
716 break;
717 *params = shProg->TransformFeedback.BufferMode;
718 return;
719 case GL_GEOMETRY_VERTICES_OUT:
720 if (!has_core_gs)
721 break;
722 if (check_gs_query(ctx, shProg)) {
723 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
724 info.Geom.VerticesOut;
725 }
726 return;
727 case GL_GEOMETRY_SHADER_INVOCATIONS:
728 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
729 break;
730 if (check_gs_query(ctx, shProg)) {
731 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
732 info.Geom.Invocations;
733 }
734 return;
735 case GL_GEOMETRY_INPUT_TYPE:
736 if (!has_core_gs)
737 break;
738 if (check_gs_query(ctx, shProg)) {
739 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
740 info.Geom.InputType;
741 }
742 return;
743 case GL_GEOMETRY_OUTPUT_TYPE:
744 if (!has_core_gs)
745 break;
746 if (check_gs_query(ctx, shProg)) {
747 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
748 info.Geom.OutputType;
749 }
750 return;
751 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
752 unsigned i;
753 GLint max_len = 0;
754
755 if (!has_ubo)
756 break;
757
758 for (i = 0; i < shProg->NumUniformBlocks; i++) {
759 /* Add one for the terminating NUL character.
760 */
761 const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
762
763 if (len > max_len)
764 max_len = len;
765 }
766
767 *params = max_len;
768 return;
769 }
770 case GL_ACTIVE_UNIFORM_BLOCKS:
771 if (!has_ubo)
772 break;
773
774 *params = shProg->NumUniformBlocks;
775 return;
776 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
777 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
778 * only available with desktop OpenGL 3.0+ with the
779 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
780 *
781 * On desktop, we ignore the 3.0+ requirement because it is silly.
782 */
783 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
784 break;
785
786 *params = shProg->BinaryRetreivableHint;
787 return;
788 case GL_PROGRAM_BINARY_LENGTH:
789 *params = 0;
790 return;
791 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
792 if (!ctx->Extensions.ARB_shader_atomic_counters)
793 break;
794
795 *params = shProg->NumAtomicBuffers;
796 return;
797 case GL_COMPUTE_WORK_GROUP_SIZE: {
798 int i;
799 if (!_mesa_has_compute_shaders(ctx))
800 break;
801 if (!shProg->LinkStatus) {
802 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
803 "linked)");
804 return;
805 }
806 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
807 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
808 "shaders)");
809 return;
810 }
811 for (i = 0; i < 3; i++)
812 params[i] = shProg->Comp.LocalSize[i];
813 return;
814 }
815 case GL_PROGRAM_SEPARABLE:
816 /* If the program has not been linked, return initial value 0. */
817 *params = (shProg->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
818 return;
819
820 /* ARB_tessellation_shader */
821 case GL_TESS_CONTROL_OUTPUT_VERTICES:
822 if (!has_tess)
823 break;
824 if (check_tcs_query(ctx, shProg)) {
825 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
826 info.TessCtrl.VerticesOut;
827 }
828 return;
829 case GL_TESS_GEN_MODE:
830 if (!has_tess)
831 break;
832 if (check_tes_query(ctx, shProg)) {
833 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
834 info.TessEval.PrimitiveMode;
835 }
836 return;
837 case GL_TESS_GEN_SPACING:
838 if (!has_tess)
839 break;
840 if (check_tes_query(ctx, shProg)) {
841 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
842 info.TessEval.Spacing;
843 }
844 return;
845 case GL_TESS_GEN_VERTEX_ORDER:
846 if (!has_tess)
847 break;
848 if (check_tes_query(ctx, shProg)) {
849 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
850 info.TessEval.VertexOrder;
851 }
852 return;
853 case GL_TESS_GEN_POINT_MODE:
854 if (!has_tess)
855 break;
856 if (check_tes_query(ctx, shProg)) {
857 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
858 info.TessEval.PointMode;
859 }
860 return;
861 default:
862 break;
863 }
864
865 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
866 _mesa_enum_to_string(pname));
867 }
868
869
870 /**
871 * glGetShaderiv() - get GLSL shader state
872 */
873 static void
874 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
875 {
876 struct gl_shader *shader =
877 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
878
879 if (!shader) {
880 return;
881 }
882
883 switch (pname) {
884 case GL_SHADER_TYPE:
885 *params = shader->Type;
886 break;
887 case GL_DELETE_STATUS:
888 *params = shader->DeletePending;
889 break;
890 case GL_COMPILE_STATUS:
891 *params = shader->CompileStatus;
892 break;
893 case GL_INFO_LOG_LENGTH:
894 *params = (shader->InfoLog && shader->InfoLog[0] != '\0') ?
895 strlen(shader->InfoLog) + 1 : 0;
896 break;
897 case GL_SHADER_SOURCE_LENGTH:
898 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
899 break;
900 default:
901 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
902 return;
903 }
904 }
905
906
907 static void
908 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
909 GLsizei *length, GLchar *infoLog)
910 {
911 struct gl_shader_program *shProg;
912
913 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
914 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
915 *
916 * "If a negative number is provided where an argument of type sizei or
917 * sizeiptr is specified, an INVALID_VALUE error is generated."
918 */
919 if (bufSize < 0) {
920 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
921 return;
922 }
923
924 shProg = _mesa_lookup_shader_program_err(ctx, program,
925 "glGetProgramInfoLog(program)");
926 if (!shProg) {
927 return;
928 }
929
930 _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
931 }
932
933
934 static void
935 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
936 GLsizei *length, GLchar *infoLog)
937 {
938 struct gl_shader *sh;
939
940 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
941 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
942 *
943 * "If a negative number is provided where an argument of type sizei or
944 * sizeiptr is specified, an INVALID_VALUE error is generated."
945 */
946 if (bufSize < 0) {
947 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
948 return;
949 }
950
951 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
952 if (!sh) {
953 return;
954 }
955
956 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
957 }
958
959
960 /**
961 * Return shader source code.
962 */
963 static void
964 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
965 GLsizei *length, GLchar *sourceOut)
966 {
967 struct gl_shader *sh;
968
969 if (maxLength < 0) {
970 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
971 return;
972 }
973
974 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
975 if (!sh) {
976 return;
977 }
978 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
979 }
980
981
982 /**
983 * Set/replace shader source code. A helper function used by
984 * glShaderSource[ARB].
985 */
986 static void
987 shader_source(struct gl_shader *sh, const GLchar *source)
988 {
989 assert(sh);
990
991 /* free old shader source string and install new one */
992 free((void *)sh->Source);
993 sh->Source = source;
994 #ifdef DEBUG
995 sh->SourceChecksum = _mesa_str_checksum(sh->Source);
996 #endif
997 }
998
999
1000 /**
1001 * Compile a shader.
1002 */
1003 void
1004 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
1005 {
1006 if (!sh)
1007 return;
1008
1009 if (!sh->Source) {
1010 /* If the user called glCompileShader without first calling
1011 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
1012 */
1013 sh->CompileStatus = GL_FALSE;
1014 } else {
1015 if (ctx->_Shader->Flags & GLSL_DUMP) {
1016 _mesa_log("GLSL source for %s shader %d:\n",
1017 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1018 _mesa_log("%s\n", sh->Source);
1019 }
1020
1021 /* this call will set the shader->CompileStatus field to indicate if
1022 * compilation was successful.
1023 */
1024 _mesa_glsl_compile_shader(ctx, sh, false, false);
1025
1026 if (ctx->_Shader->Flags & GLSL_LOG) {
1027 _mesa_write_shader_to_file(sh);
1028 }
1029
1030 if (ctx->_Shader->Flags & GLSL_DUMP) {
1031 if (sh->CompileStatus) {
1032 if (sh->ir) {
1033 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
1034 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
1035 } else {
1036 _mesa_log("No GLSL IR for shader %d (shader may be from "
1037 "cache)\n", sh->Name);
1038 }
1039 _mesa_log("\n\n");
1040 } else {
1041 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
1042 }
1043 if (sh->InfoLog && sh->InfoLog[0] != 0) {
1044 _mesa_log("GLSL shader %d info log:\n", sh->Name);
1045 _mesa_log("%s\n", sh->InfoLog);
1046 }
1047 }
1048 }
1049
1050 if (!sh->CompileStatus) {
1051 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1052 _mesa_log("GLSL source for %s shader %d:\n",
1053 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1054 _mesa_log("%s\n", sh->Source);
1055 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1056 }
1057
1058 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1059 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1060 sh->Name, sh->InfoLog);
1061 }
1062 }
1063 }
1064
1065
1066 /**
1067 * Link a program's shaders.
1068 */
1069 void
1070 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1071 {
1072 if (!shProg)
1073 return;
1074
1075 /* From the ARB_transform_feedback2 specification:
1076 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1077 * the name of a program being used by one or more transform feedback
1078 * objects, even if the objects are not currently bound or are paused."
1079 */
1080 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1081 _mesa_error(ctx, GL_INVALID_OPERATION,
1082 "glLinkProgram(transform feedback is using the program)");
1083 return;
1084 }
1085
1086 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1087
1088 _mesa_glsl_link_shader(ctx, shProg);
1089
1090 /* Capture .shader_test files. */
1091 const char *capture_path = _mesa_get_shader_capture_path();
1092 if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
1093 FILE *file;
1094 char *filename = ralloc_asprintf(NULL, "%s/%u.shader_test",
1095 capture_path, shProg->Name);
1096 file = fopen(filename, "w");
1097 if (file) {
1098 fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
1099 shProg->IsES ? " ES" : "",
1100 shProg->Version / 100, shProg->Version % 100);
1101 if (shProg->SeparateShader)
1102 fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
1103 fprintf(file, "\n");
1104
1105 for (unsigned i = 0; i < shProg->NumShaders; i++) {
1106 fprintf(file, "[%s shader]\n%s\n",
1107 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1108 shProg->Shaders[i]->Source);
1109 }
1110 fclose(file);
1111 } else {
1112 _mesa_warning(ctx, "Failed to open %s", filename);
1113 }
1114
1115 ralloc_free(filename);
1116 }
1117
1118 if (shProg->LinkStatus == GL_FALSE &&
1119 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1120 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1121 shProg->Name, shProg->InfoLog);
1122 }
1123
1124 /* debug code */
1125 if (0) {
1126 GLuint i;
1127
1128 printf("Link %u shaders in program %u: %s\n",
1129 shProg->NumShaders, shProg->Name,
1130 shProg->LinkStatus ? "Success" : "Failed");
1131
1132 for (i = 0; i < shProg->NumShaders; i++) {
1133 printf(" shader %u, stage %u\n",
1134 shProg->Shaders[i]->Name,
1135 shProg->Shaders[i]->Stage);
1136 }
1137 }
1138 }
1139
1140
1141 /**
1142 * Print basic shader info (for debug).
1143 */
1144 static void
1145 print_shader_info(const struct gl_shader_program *shProg)
1146 {
1147 GLuint i;
1148
1149 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1150 for (i = 0; i < shProg->NumShaders; i++) {
1151 printf(" %s shader %u, checksum %u\n",
1152 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1153 shProg->Shaders[i]->Name,
1154 shProg->Shaders[i]->SourceChecksum);
1155 }
1156 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1157 printf(" vert prog %u\n",
1158 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1159 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1160 printf(" frag prog %u\n",
1161 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1162 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1163 printf(" geom prog %u\n",
1164 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1165 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1166 printf(" tesc prog %u\n",
1167 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1168 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1169 printf(" tese prog %u\n",
1170 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1171 }
1172
1173
1174 /**
1175 * Use the named shader program for subsequent glUniform calls
1176 */
1177 void
1178 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1179 const char *caller)
1180 {
1181 if ((shProg != NULL) && !shProg->LinkStatus) {
1182 _mesa_error(ctx, GL_INVALID_OPERATION,
1183 "%s(program %u not linked)", caller, shProg->Name);
1184 return;
1185 }
1186
1187 if (ctx->Shader.ActiveProgram != shProg) {
1188 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1189 }
1190 }
1191
1192
1193 static void
1194 use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
1195 struct gl_shader_program *shProg,
1196 struct gl_pipeline_object *shTarget)
1197 {
1198 struct gl_shader_program **target;
1199
1200 target = &shTarget->CurrentProgram[stage];
1201 if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
1202 shProg = NULL;
1203
1204 if (shProg)
1205 _mesa_shader_program_init_subroutine_defaults(ctx, shProg);
1206
1207 if (*target != shProg) {
1208 /* Program is current, flush it */
1209 if (shTarget == ctx->_Shader) {
1210 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1211 }
1212
1213 /* If the shader is also bound as the current rendering shader, unbind
1214 * it from that binding point as well. This ensures that the correct
1215 * semantics of glDeleteProgram are maintained.
1216 */
1217 switch (stage) {
1218 case MESA_SHADER_VERTEX:
1219 case MESA_SHADER_TESS_CTRL:
1220 case MESA_SHADER_TESS_EVAL:
1221 case MESA_SHADER_GEOMETRY:
1222 case MESA_SHADER_COMPUTE:
1223 /* Empty for now. */
1224 break;
1225 case MESA_SHADER_FRAGMENT:
1226 if (*target == ctx->_Shader->_CurrentFragmentProgram) {
1227 _mesa_reference_shader_program(ctx,
1228 &ctx->_Shader->_CurrentFragmentProgram,
1229 NULL);
1230 }
1231 break;
1232 }
1233
1234 _mesa_reference_shader_program(ctx, target, shProg);
1235 return;
1236 }
1237 }
1238
1239
1240 /**
1241 * Use the named shader program for subsequent rendering.
1242 */
1243 void
1244 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1245 {
1246 int i;
1247 for (i = 0; i < MESA_SHADER_STAGES; i++)
1248 use_shader_program(ctx, i, shProg, &ctx->Shader);
1249 _mesa_active_program(ctx, shProg, "glUseProgram");
1250 }
1251
1252
1253 /**
1254 * Do validation of the given shader program.
1255 * \param errMsg returns error message if validation fails.
1256 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1257 */
1258 static GLboolean
1259 validate_shader_program(const struct gl_shader_program *shProg,
1260 char *errMsg)
1261 {
1262 if (!shProg->LinkStatus) {
1263 return GL_FALSE;
1264 }
1265
1266 /* From the GL spec, a program is invalid if any of these are true:
1267
1268 any two active samplers in the current program object are of
1269 different types, but refer to the same texture image unit,
1270
1271 any active sampler in the current program object refers to a texture
1272 image unit where fixed-function fragment processing accesses a
1273 texture target that does not match the sampler type, or
1274
1275 the sum of the number of active samplers in the program and the
1276 number of texture image units enabled for fixed-function fragment
1277 processing exceeds the combined limit on the total number of texture
1278 image units allowed.
1279 */
1280
1281 /*
1282 * Check: any two active samplers in the current program object are of
1283 * different types, but refer to the same texture image unit,
1284 */
1285 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1286 return GL_FALSE;
1287
1288 return GL_TRUE;
1289 }
1290
1291
1292 /**
1293 * Called via glValidateProgram()
1294 */
1295 static void
1296 validate_program(struct gl_context *ctx, GLuint program)
1297 {
1298 struct gl_shader_program *shProg;
1299 char errMsg[100] = "";
1300
1301 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1302 if (!shProg) {
1303 return;
1304 }
1305
1306 shProg->Validated = validate_shader_program(shProg, errMsg);
1307 if (!shProg->Validated) {
1308 /* update info log */
1309 if (shProg->InfoLog) {
1310 ralloc_free(shProg->InfoLog);
1311 }
1312 shProg->InfoLog = ralloc_strdup(shProg, errMsg);
1313 }
1314 }
1315
1316
1317
1318 void GLAPIENTRY
1319 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1320 {
1321 GET_CURRENT_CONTEXT(ctx);
1322 attach_shader(ctx, program, shader);
1323 }
1324
1325
1326 void GLAPIENTRY
1327 _mesa_AttachShader(GLuint program, GLuint shader)
1328 {
1329 GET_CURRENT_CONTEXT(ctx);
1330 attach_shader(ctx, program, shader);
1331 }
1332
1333
1334 void GLAPIENTRY
1335 _mesa_CompileShader(GLuint shaderObj)
1336 {
1337 GET_CURRENT_CONTEXT(ctx);
1338 if (MESA_VERBOSE & VERBOSE_API)
1339 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1340 _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
1341 "glCompileShader"));
1342 }
1343
1344
1345 GLuint GLAPIENTRY
1346 _mesa_CreateShader(GLenum type)
1347 {
1348 GET_CURRENT_CONTEXT(ctx);
1349 if (MESA_VERBOSE & VERBOSE_API)
1350 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1351 return create_shader(ctx, type);
1352 }
1353
1354
1355 GLhandleARB GLAPIENTRY
1356 _mesa_CreateShaderObjectARB(GLenum type)
1357 {
1358 GET_CURRENT_CONTEXT(ctx);
1359 return create_shader(ctx, type);
1360 }
1361
1362
1363 GLuint GLAPIENTRY
1364 _mesa_CreateProgram(void)
1365 {
1366 GET_CURRENT_CONTEXT(ctx);
1367 if (MESA_VERBOSE & VERBOSE_API)
1368 _mesa_debug(ctx, "glCreateProgram\n");
1369 return create_shader_program(ctx);
1370 }
1371
1372
1373 GLhandleARB GLAPIENTRY
1374 _mesa_CreateProgramObjectARB(void)
1375 {
1376 GET_CURRENT_CONTEXT(ctx);
1377 return create_shader_program(ctx);
1378 }
1379
1380
1381 void GLAPIENTRY
1382 _mesa_DeleteObjectARB(GLhandleARB obj)
1383 {
1384 if (MESA_VERBOSE & VERBOSE_API) {
1385 GET_CURRENT_CONTEXT(ctx);
1386 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
1387 }
1388
1389 if (obj) {
1390 GET_CURRENT_CONTEXT(ctx);
1391 FLUSH_VERTICES(ctx, 0);
1392 if (is_program(ctx, obj)) {
1393 delete_shader_program(ctx, obj);
1394 }
1395 else if (is_shader(ctx, obj)) {
1396 delete_shader(ctx, obj);
1397 }
1398 else {
1399 /* error? */
1400 }
1401 }
1402 }
1403
1404
1405 void GLAPIENTRY
1406 _mesa_DeleteProgram(GLuint name)
1407 {
1408 if (name) {
1409 GET_CURRENT_CONTEXT(ctx);
1410 FLUSH_VERTICES(ctx, 0);
1411 delete_shader_program(ctx, name);
1412 }
1413 }
1414
1415
1416 void GLAPIENTRY
1417 _mesa_DeleteShader(GLuint name)
1418 {
1419 if (name) {
1420 GET_CURRENT_CONTEXT(ctx);
1421 FLUSH_VERTICES(ctx, 0);
1422 delete_shader(ctx, name);
1423 }
1424 }
1425
1426
1427 void GLAPIENTRY
1428 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1429 {
1430 GET_CURRENT_CONTEXT(ctx);
1431 detach_shader(ctx, program, shader);
1432 }
1433
1434
1435 void GLAPIENTRY
1436 _mesa_DetachShader(GLuint program, GLuint shader)
1437 {
1438 GET_CURRENT_CONTEXT(ctx);
1439 detach_shader(ctx, program, shader);
1440 }
1441
1442
1443 void GLAPIENTRY
1444 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1445 GLsizei * count, GLhandleARB * obj)
1446 {
1447 GET_CURRENT_CONTEXT(ctx);
1448 get_attached_shaders(ctx, container, maxCount, count, obj);
1449 }
1450
1451
1452 void GLAPIENTRY
1453 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1454 GLsizei *count, GLuint *obj)
1455 {
1456 GET_CURRENT_CONTEXT(ctx);
1457 get_attached_shaders(ctx, program, maxCount, count, obj);
1458 }
1459
1460
1461 void GLAPIENTRY
1462 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1463 GLcharARB * infoLog)
1464 {
1465 GET_CURRENT_CONTEXT(ctx);
1466 if (is_program(ctx, object)) {
1467 get_program_info_log(ctx, object, maxLength, length, infoLog);
1468 }
1469 else if (is_shader(ctx, object)) {
1470 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1471 }
1472 else {
1473 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1474 }
1475 }
1476
1477
1478 void GLAPIENTRY
1479 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1480 {
1481 GET_CURRENT_CONTEXT(ctx);
1482 /* Implement in terms of GetProgramiv, GetShaderiv */
1483 if (is_program(ctx, object)) {
1484 if (pname == GL_OBJECT_TYPE_ARB) {
1485 *params = GL_PROGRAM_OBJECT_ARB;
1486 }
1487 else {
1488 get_programiv(ctx, object, pname, params);
1489 }
1490 }
1491 else if (is_shader(ctx, object)) {
1492 if (pname == GL_OBJECT_TYPE_ARB) {
1493 *params = GL_SHADER_OBJECT_ARB;
1494 }
1495 else {
1496 get_shaderiv(ctx, object, pname, params);
1497 }
1498 }
1499 else {
1500 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1501 }
1502 }
1503
1504
1505 void GLAPIENTRY
1506 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1507 GLfloat *params)
1508 {
1509 GLint iparams[1] = {0}; /* XXX is one element enough? */
1510 _mesa_GetObjectParameterivARB(object, pname, iparams);
1511 params[0] = (GLfloat) iparams[0];
1512 }
1513
1514
1515 void GLAPIENTRY
1516 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1517 {
1518 GET_CURRENT_CONTEXT(ctx);
1519 get_programiv(ctx, program, pname, params);
1520 }
1521
1522
1523 void GLAPIENTRY
1524 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1525 {
1526 GET_CURRENT_CONTEXT(ctx);
1527 get_shaderiv(ctx, shader, pname, params);
1528 }
1529
1530
1531 void GLAPIENTRY
1532 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1533 GLsizei *length, GLchar *infoLog)
1534 {
1535 GET_CURRENT_CONTEXT(ctx);
1536 get_program_info_log(ctx, program, bufSize, length, infoLog);
1537 }
1538
1539
1540 void GLAPIENTRY
1541 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1542 GLsizei *length, GLchar *infoLog)
1543 {
1544 GET_CURRENT_CONTEXT(ctx);
1545 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1546 }
1547
1548
1549 void GLAPIENTRY
1550 _mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
1551 GLsizei *length, GLchar *sourceOut)
1552 {
1553 GET_CURRENT_CONTEXT(ctx);
1554 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1555 }
1556
1557
1558 GLhandleARB GLAPIENTRY
1559 _mesa_GetHandleARB(GLenum pname)
1560 {
1561 GET_CURRENT_CONTEXT(ctx);
1562 return get_handle(ctx, pname);
1563 }
1564
1565
1566 GLboolean GLAPIENTRY
1567 _mesa_IsProgram(GLuint name)
1568 {
1569 GET_CURRENT_CONTEXT(ctx);
1570 return is_program(ctx, name);
1571 }
1572
1573
1574 GLboolean GLAPIENTRY
1575 _mesa_IsShader(GLuint name)
1576 {
1577 GET_CURRENT_CONTEXT(ctx);
1578 return is_shader(ctx, name);
1579 }
1580
1581
1582 void GLAPIENTRY
1583 _mesa_LinkProgram(GLuint programObj)
1584 {
1585 GET_CURRENT_CONTEXT(ctx);
1586 if (MESA_VERBOSE & VERBOSE_API)
1587 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1588 _mesa_link_program(ctx, _mesa_lookup_shader_program_err(ctx, programObj,
1589 "glLinkProgram"));
1590 }
1591
1592 #if defined(HAVE_SHA1)
1593 /**
1594 * Generate a SHA-1 hash value string for given source string.
1595 */
1596 static void
1597 generate_sha1(const char *source, char sha_str[64])
1598 {
1599 unsigned char sha[20];
1600 _mesa_sha1_compute(source, strlen(source), sha);
1601 _mesa_sha1_format(sha_str, sha);
1602 }
1603
1604 /**
1605 * Construct a full path for shader replacement functionality using
1606 * following format:
1607 *
1608 * <path>/<stage prefix>_<CHECKSUM>.glsl
1609 */
1610 static char *
1611 construct_name(const gl_shader_stage stage, const char *source,
1612 const char *path)
1613 {
1614 char sha[64];
1615 static const char *types[] = {
1616 "VS", "TC", "TE", "GS", "FS", "CS",
1617 };
1618
1619 generate_sha1(source, sha);
1620 return ralloc_asprintf(NULL, "%s/%s_%s.glsl", path, types[stage], sha);
1621 }
1622
1623 /**
1624 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1625 */
1626 static void
1627 dump_shader(const gl_shader_stage stage, const char *source)
1628 {
1629 static bool path_exists = true;
1630 char *dump_path;
1631 FILE *f;
1632
1633 if (!path_exists)
1634 return;
1635
1636 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1637 if (!dump_path) {
1638 path_exists = false;
1639 return;
1640 }
1641
1642 char *name = construct_name(stage, source, dump_path);
1643
1644 f = fopen(name, "w");
1645 if (f) {
1646 fputs(source, f);
1647 fclose(f);
1648 } else {
1649 GET_CURRENT_CONTEXT(ctx);
1650 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1651 strerror(errno));
1652 }
1653 ralloc_free(name);
1654 }
1655
1656 /**
1657 * Read shader source code from a file.
1658 * Useful for debugging to override an app's shader.
1659 */
1660 static GLcharARB *
1661 read_shader(const gl_shader_stage stage, const char *source)
1662 {
1663 char *read_path;
1664 static bool path_exists = true;
1665 int len, shader_size = 0;
1666 GLcharARB *buffer;
1667 FILE *f;
1668
1669 if (!path_exists)
1670 return NULL;
1671
1672 read_path = getenv("MESA_SHADER_READ_PATH");
1673 if (!read_path) {
1674 path_exists = false;
1675 return NULL;
1676 }
1677
1678 char *name = construct_name(stage, source, read_path);
1679 f = fopen(name, "r");
1680 ralloc_free(name);
1681 if (!f)
1682 return NULL;
1683
1684 /* allocate enough room for the entire shader */
1685 fseek(f, 0, SEEK_END);
1686 shader_size = ftell(f);
1687 rewind(f);
1688 assert(shader_size);
1689
1690 /* add one for terminating zero */
1691 shader_size++;
1692
1693 buffer = malloc(shader_size);
1694 assert(buffer);
1695
1696 len = fread(buffer, 1, shader_size, f);
1697 buffer[len] = 0;
1698
1699 fclose(f);
1700
1701 return buffer;
1702 }
1703 #endif /* HAVE_SHA1 */
1704
1705 /**
1706 * Called via glShaderSource() and glShaderSourceARB() API functions.
1707 * Basically, concatenate the source code strings into one long string
1708 * and pass it to _mesa_shader_source().
1709 */
1710 void GLAPIENTRY
1711 _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
1712 const GLchar * const * string, const GLint * length)
1713 {
1714 GET_CURRENT_CONTEXT(ctx);
1715 GLint *offsets;
1716 GLsizei i, totalLength;
1717 GLcharARB *source;
1718 struct gl_shader *sh;
1719
1720 #if defined(HAVE_SHA1)
1721 GLcharARB *replacement;
1722 #endif /* HAVE_SHA1 */
1723
1724 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1725 if (!sh)
1726 return;
1727
1728 if (string == NULL) {
1729 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1730 return;
1731 }
1732
1733 /*
1734 * This array holds offsets of where the appropriate string ends, thus the
1735 * last element will be set to the total length of the source code.
1736 */
1737 offsets = malloc(count * sizeof(GLint));
1738 if (offsets == NULL) {
1739 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1740 return;
1741 }
1742
1743 for (i = 0; i < count; i++) {
1744 if (string[i] == NULL) {
1745 free((GLvoid *) offsets);
1746 _mesa_error(ctx, GL_INVALID_OPERATION,
1747 "glShaderSourceARB(null string)");
1748 return;
1749 }
1750 if (length == NULL || length[i] < 0)
1751 offsets[i] = strlen(string[i]);
1752 else
1753 offsets[i] = length[i];
1754 /* accumulate string lengths */
1755 if (i > 0)
1756 offsets[i] += offsets[i - 1];
1757 }
1758
1759 /* Total length of source string is sum off all strings plus two.
1760 * One extra byte for terminating zero, another extra byte to silence
1761 * valgrind warnings in the parser/grammer code.
1762 */
1763 totalLength = offsets[count - 1] + 2;
1764 source = malloc(totalLength * sizeof(GLcharARB));
1765 if (source == NULL) {
1766 free((GLvoid *) offsets);
1767 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1768 return;
1769 }
1770
1771 for (i = 0; i < count; i++) {
1772 GLint start = (i > 0) ? offsets[i - 1] : 0;
1773 memcpy(source + start, string[i],
1774 (offsets[i] - start) * sizeof(GLcharARB));
1775 }
1776 source[totalLength - 1] = '\0';
1777 source[totalLength - 2] = '\0';
1778
1779 #if defined(HAVE_SHA1)
1780 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1781 * if corresponding entry found from MESA_SHADER_READ_PATH.
1782 */
1783 dump_shader(sh->Stage, source);
1784
1785 replacement = read_shader(sh->Stage, source);
1786 if (replacement) {
1787 free(source);
1788 source = replacement;
1789 }
1790 #endif /* HAVE_SHA1 */
1791
1792 shader_source(sh, source);
1793
1794 free(offsets);
1795 }
1796
1797
1798 void GLAPIENTRY
1799 _mesa_UseProgram(GLuint program)
1800 {
1801 GET_CURRENT_CONTEXT(ctx);
1802 struct gl_shader_program *shProg;
1803
1804 if (MESA_VERBOSE & VERBOSE_API)
1805 _mesa_debug(ctx, "glUseProgram %u\n", program);
1806
1807 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1808 _mesa_error(ctx, GL_INVALID_OPERATION,
1809 "glUseProgram(transform feedback active)");
1810 return;
1811 }
1812
1813 if (program) {
1814 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1815 if (!shProg) {
1816 return;
1817 }
1818 if (!shProg->LinkStatus) {
1819 _mesa_error(ctx, GL_INVALID_OPERATION,
1820 "glUseProgram(program %u not linked)", program);
1821 return;
1822 }
1823
1824 /* debug code */
1825 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1826 print_shader_info(shProg);
1827 }
1828 }
1829 else {
1830 shProg = NULL;
1831 }
1832
1833 /* The ARB_separate_shader_object spec says:
1834 *
1835 * "The executable code for an individual shader stage is taken from
1836 * the current program for that stage. If there is a current program
1837 * object established by UseProgram, that program is considered current
1838 * for all stages. Otherwise, if there is a bound program pipeline
1839 * object (section 2.14.PPO), the program bound to the appropriate
1840 * stage of the pipeline object is considered current."
1841 */
1842 if (program) {
1843 /* Attach shader state to the binding point */
1844 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1845 /* Update the program */
1846 _mesa_use_program(ctx, shProg);
1847 } else {
1848 /* Must be done first: detach the progam */
1849 _mesa_use_program(ctx, shProg);
1850 /* Unattach shader_state binding point */
1851 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1852 /* If a pipeline was bound, rebind it */
1853 if (ctx->Pipeline.Current) {
1854 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1855 }
1856 }
1857 }
1858
1859
1860 void GLAPIENTRY
1861 _mesa_ValidateProgram(GLuint program)
1862 {
1863 GET_CURRENT_CONTEXT(ctx);
1864 validate_program(ctx, program);
1865 }
1866
1867
1868 /**
1869 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1870 */
1871 void GLAPIENTRY
1872 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1873 GLint* range, GLint* precision)
1874 {
1875 const struct gl_program_constants *limits;
1876 const struct gl_precision *p;
1877 GET_CURRENT_CONTEXT(ctx);
1878
1879 switch (shadertype) {
1880 case GL_VERTEX_SHADER:
1881 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1882 break;
1883 case GL_FRAGMENT_SHADER:
1884 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1885 break;
1886 default:
1887 _mesa_error(ctx, GL_INVALID_ENUM,
1888 "glGetShaderPrecisionFormat(shadertype)");
1889 return;
1890 }
1891
1892 switch (precisiontype) {
1893 case GL_LOW_FLOAT:
1894 p = &limits->LowFloat;
1895 break;
1896 case GL_MEDIUM_FLOAT:
1897 p = &limits->MediumFloat;
1898 break;
1899 case GL_HIGH_FLOAT:
1900 p = &limits->HighFloat;
1901 break;
1902 case GL_LOW_INT:
1903 p = &limits->LowInt;
1904 break;
1905 case GL_MEDIUM_INT:
1906 p = &limits->MediumInt;
1907 break;
1908 case GL_HIGH_INT:
1909 p = &limits->HighInt;
1910 break;
1911 default:
1912 _mesa_error(ctx, GL_INVALID_ENUM,
1913 "glGetShaderPrecisionFormat(precisiontype)");
1914 return;
1915 }
1916
1917 range[0] = p->RangeMin;
1918 range[1] = p->RangeMax;
1919 precision[0] = p->Precision;
1920 }
1921
1922
1923 /**
1924 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1925 */
1926 void GLAPIENTRY
1927 _mesa_ReleaseShaderCompiler(void)
1928 {
1929 _mesa_destroy_shader_compiler_caches();
1930 }
1931
1932
1933 /**
1934 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1935 */
1936 void GLAPIENTRY
1937 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1938 const void* binary, GLint length)
1939 {
1940 GET_CURRENT_CONTEXT(ctx);
1941 (void) shaders;
1942 (void) binaryformat;
1943 (void) binary;
1944
1945 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1946 * page 88 of the OpenGL 4.5 specs state:
1947 *
1948 * "An INVALID_VALUE error is generated if count or length is negative.
1949 * An INVALID_ENUM error is generated if binaryformat is not a supported
1950 * format returned in SHADER_BINARY_FORMATS."
1951 */
1952 if (n < 0 || length < 0) {
1953 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
1954 return;
1955 }
1956
1957 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
1958 }
1959
1960
1961 void GLAPIENTRY
1962 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1963 GLenum *binaryFormat, GLvoid *binary)
1964 {
1965 struct gl_shader_program *shProg;
1966 GLsizei length_dummy;
1967 GET_CURRENT_CONTEXT(ctx);
1968
1969 if (bufSize < 0){
1970 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1971 return;
1972 }
1973
1974 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1975 if (!shProg)
1976 return;
1977
1978 /* The ARB_get_program_binary spec says:
1979 *
1980 * "If <length> is NULL, then no length is returned."
1981 *
1982 * Ensure that length always points to valid storage to avoid multiple NULL
1983 * pointer checks below.
1984 */
1985 if (length == NULL)
1986 length = &length_dummy;
1987
1988
1989 /* The ARB_get_program_binary spec says:
1990 *
1991 * "When a program object's LINK_STATUS is FALSE, its program binary
1992 * length is zero, and a call to GetProgramBinary will generate an
1993 * INVALID_OPERATION error.
1994 */
1995 if (!shProg->LinkStatus) {
1996 _mesa_error(ctx, GL_INVALID_OPERATION,
1997 "glGetProgramBinary(program %u not linked)",
1998 shProg->Name);
1999 *length = 0;
2000 return;
2001 }
2002
2003 *length = 0;
2004 _mesa_error(ctx, GL_INVALID_OPERATION,
2005 "glGetProgramBinary(driver supports zero binary formats)");
2006
2007 (void) binaryFormat;
2008 (void) binary;
2009 }
2010
2011 void GLAPIENTRY
2012 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
2013 const GLvoid *binary, GLsizei length)
2014 {
2015 struct gl_shader_program *shProg;
2016 GET_CURRENT_CONTEXT(ctx);
2017
2018 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
2019 if (!shProg)
2020 return;
2021
2022 (void) binaryFormat;
2023 (void) binary;
2024
2025 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
2026 *
2027 * "If a negative number is provided where an argument of type sizei or
2028 * sizeiptr is specified, an INVALID_VALUE error is generated."
2029 */
2030 if (length < 0) {
2031 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
2032 return;
2033 }
2034
2035 /* The ARB_get_program_binary spec says:
2036 *
2037 * "<binaryFormat> and <binary> must be those returned by a previous
2038 * call to GetProgramBinary, and <length> must be the length of the
2039 * program binary as returned by GetProgramBinary or GetProgramiv with
2040 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
2041 * setting the LINK_STATUS of <program> to FALSE, if these conditions
2042 * are not met."
2043 *
2044 * Since any value of binaryFormat passed "is not one of those specified as
2045 * allowable for [this] command, an INVALID_ENUM error is generated."
2046 */
2047 shProg->LinkStatus = GL_FALSE;
2048 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
2049 }
2050
2051
2052 void GLAPIENTRY
2053 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
2054 {
2055 struct gl_shader_program *shProg;
2056 GET_CURRENT_CONTEXT(ctx);
2057
2058 shProg = _mesa_lookup_shader_program_err(ctx, program,
2059 "glProgramParameteri");
2060 if (!shProg)
2061 return;
2062
2063 switch (pname) {
2064 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
2065 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2066 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2067 * even be in the dispatch table, so we shouldn't need to expclicitly
2068 * check here.
2069 *
2070 * On desktop, we ignore the 3.0+ requirement because it is silly.
2071 */
2072
2073 /* The ARB_get_program_binary extension spec says:
2074 *
2075 * "An INVALID_VALUE error is generated if the <value> argument to
2076 * ProgramParameteri is not TRUE or FALSE."
2077 */
2078 if (value != GL_TRUE && value != GL_FALSE) {
2079 goto invalid_value;
2080 }
2081
2082 /* No need to notify the driver. Any changes will actually take effect
2083 * the next time the shader is linked.
2084 *
2085 * The ARB_get_program_binary extension spec says:
2086 *
2087 * "To indicate that a program binary is likely to be retrieved,
2088 * ProgramParameteri should be called with <pname>
2089 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2090 * will not be in effect until the next time LinkProgram or
2091 * ProgramBinary has been called successfully."
2092 *
2093 * The resloution of issue 9 in the extension spec also says:
2094 *
2095 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2096 * to indicate to the GL implementation that this program will
2097 * likely be saved with GetProgramBinary at some point. This will
2098 * give the GL implementation the opportunity to track any state
2099 * changes made to the program before being saved such that when it
2100 * is loaded again a recompile can be avoided."
2101 */
2102 shProg->BinaryRetreivableHint = value;
2103 return;
2104
2105 case GL_PROGRAM_SEPARABLE:
2106 /* Spec imply that the behavior is the same as ARB_get_program_binary
2107 * Chapter 7.3 Program Objects
2108 */
2109 if (value != GL_TRUE && value != GL_FALSE) {
2110 goto invalid_value;
2111 }
2112 shProg->SeparateShader = value;
2113 return;
2114
2115 default:
2116 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2117 _mesa_enum_to_string(pname));
2118 return;
2119 }
2120
2121 invalid_value:
2122 _mesa_error(ctx, GL_INVALID_VALUE,
2123 "glProgramParameteri(pname=%s, value=%d): "
2124 "value must be 0 or 1.",
2125 _mesa_enum_to_string(pname),
2126 value);
2127 }
2128
2129
2130 void
2131 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
2132 struct gl_shader_program *shProg,
2133 struct gl_pipeline_object *shTarget)
2134 {
2135 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
2136 use_shader_program(ctx, stage, shProg, shTarget);
2137 }
2138
2139
2140 /**
2141 * Copy program-specific data generated by linking from the gl_shader_program
2142 * object to the gl_program object referred to by the gl_linked_shader.
2143 *
2144 * This function expects _mesa_reference_program() to have been previously
2145 * called setting the gl_linked_shaders program reference.
2146 */
2147 void
2148 _mesa_copy_linked_program_data(const struct gl_shader_program *src,
2149 struct gl_linked_shader *dst_sh)
2150 {
2151 assert(dst_sh->Program);
2152
2153 struct gl_program *dst = dst_sh->Program;
2154
2155 dst->info.num_abos = dst_sh->NumAtomicBuffers;
2156 dst->info.num_images = dst_sh->NumImages;
2157
2158 switch (dst_sh->Stage) {
2159 case MESA_SHADER_VERTEX:
2160 dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
2161 dst->CullDistanceArraySize = src->Vert.CullDistanceArraySize;
2162 break;
2163 case MESA_SHADER_TESS_CTRL: {
2164 dst->info.tcs.vertices_out = dst_sh->info.TessCtrl.VerticesOut;
2165 break;
2166 }
2167 case MESA_SHADER_TESS_EVAL: {
2168 dst->info.tes.primitive_mode = dst_sh->info.TessEval.PrimitiveMode;
2169 dst->info.tes.spacing = dst_sh->info.TessEval.Spacing;
2170 dst->info.tes.vertex_order = dst_sh->info.TessEval.VertexOrder;
2171 dst->info.tes.point_mode = dst_sh->info.TessEval.PointMode;
2172 dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
2173 dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
2174 break;
2175 }
2176 case MESA_SHADER_GEOMETRY: {
2177 dst->info.gs.vertices_in = src->Geom.VerticesIn;
2178 dst->info.gs.vertices_out = dst_sh->info.Geom.VerticesOut;
2179 dst->info.gs.invocations = dst_sh->info.Geom.Invocations;
2180 dst->info.gs.input_primitive = dst_sh->info.Geom.InputType;
2181 dst->info.gs.output_primitive = dst_sh->info.Geom.OutputType;
2182 dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
2183 dst->CullDistanceArraySize = src->Geom.CullDistanceArraySize;
2184 dst->info.gs.uses_end_primitive = src->Geom.UsesEndPrimitive;
2185 dst->info.gs.uses_streams = src->Geom.UsesStreams;
2186 break;
2187 }
2188 case MESA_SHADER_FRAGMENT: {
2189 dst->info.fs.depth_layout = src->FragDepthLayout;
2190 dst->info.fs.early_fragment_tests = dst_sh->info.EarlyFragmentTests;
2191 break;
2192 }
2193 case MESA_SHADER_COMPUTE: {
2194 for (int i = 0; i < 3; i++)
2195 dst->info.cs.local_size[i] = src->Comp.LocalSize[i];
2196 dst->info.cs.shared_size = src->Comp.SharedSize;
2197 break;
2198 }
2199 default:
2200 break;
2201 }
2202 }
2203
2204 /**
2205 * ARB_separate_shader_objects: Compile & Link Program
2206 */
2207 GLuint GLAPIENTRY
2208 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2209 const GLchar* const *strings)
2210 {
2211 GET_CURRENT_CONTEXT(ctx);
2212
2213 const GLuint shader = create_shader(ctx, type);
2214 GLuint program = 0;
2215
2216 /*
2217 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2218 * GL_INVALID_VALUE should be generated if count < 0
2219 */
2220 if (count < 0) {
2221 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2222 return program;
2223 }
2224
2225 if (shader) {
2226 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
2227
2228 _mesa_ShaderSource(shader, count, strings, NULL);
2229 _mesa_compile_shader(ctx, sh);
2230
2231 program = create_shader_program(ctx);
2232 if (program) {
2233 struct gl_shader_program *shProg;
2234 GLint compiled = GL_FALSE;
2235
2236 shProg = _mesa_lookup_shader_program(ctx, program);
2237
2238 shProg->SeparateShader = GL_TRUE;
2239
2240 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2241 if (compiled) {
2242 attach_shader(ctx, program, shader);
2243 _mesa_link_program(ctx, shProg);
2244 detach_shader(ctx, program, shader);
2245
2246 #if 0
2247 /* Possibly... */
2248 if (active-user-defined-varyings-in-linked-program) {
2249 append-error-to-info-log;
2250 shProg->LinkStatus = GL_FALSE;
2251 }
2252 #endif
2253 }
2254 if (sh->InfoLog)
2255 ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
2256 }
2257
2258 delete_shader(ctx, shader);
2259 }
2260
2261 return program;
2262 }
2263
2264
2265 /**
2266 * For GL_ARB_tessellation_shader
2267 */
2268 extern void GLAPIENTRY
2269 _mesa_PatchParameteri(GLenum pname, GLint value)
2270 {
2271 GET_CURRENT_CONTEXT(ctx);
2272
2273 if (!_mesa_has_tessellation(ctx)) {
2274 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2275 return;
2276 }
2277
2278 if (pname != GL_PATCH_VERTICES) {
2279 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2280 return;
2281 }
2282
2283 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2284 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2285 return;
2286 }
2287
2288 ctx->TessCtrlProgram.patch_vertices = value;
2289 }
2290
2291
2292 extern void GLAPIENTRY
2293 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2294 {
2295 GET_CURRENT_CONTEXT(ctx);
2296
2297 if (!_mesa_has_tessellation(ctx)) {
2298 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2299 return;
2300 }
2301
2302 switch(pname) {
2303 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2304 FLUSH_VERTICES(ctx, 0);
2305 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2306 4 * sizeof(GLfloat));
2307 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2308 return;
2309 case GL_PATCH_DEFAULT_INNER_LEVEL:
2310 FLUSH_VERTICES(ctx, 0);
2311 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2312 2 * sizeof(GLfloat));
2313 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2314 return;
2315 default:
2316 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2317 return;
2318 }
2319 }
2320
2321 /**
2322 * ARB_shader_subroutine
2323 */
2324 GLint GLAPIENTRY
2325 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2326 const GLchar *name)
2327 {
2328 GET_CURRENT_CONTEXT(ctx);
2329 const char *api_name = "glGetSubroutineUniformLocation";
2330 struct gl_shader_program *shProg;
2331 GLenum resource_type;
2332 gl_shader_stage stage;
2333
2334 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2335 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2336 return -1;
2337 }
2338
2339 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2340 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2341 return -1;
2342 }
2343
2344 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2345 if (!shProg)
2346 return -1;
2347
2348 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2349 if (!shProg->_LinkedShaders[stage]) {
2350 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2351 return -1;
2352 }
2353
2354 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2355 return _mesa_program_resource_location(shProg, resource_type, name);
2356 }
2357
2358 GLuint GLAPIENTRY
2359 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2360 const GLchar *name)
2361 {
2362 GET_CURRENT_CONTEXT(ctx);
2363 const char *api_name = "glGetSubroutineIndex";
2364 struct gl_shader_program *shProg;
2365 struct gl_program_resource *res;
2366 GLenum resource_type;
2367 gl_shader_stage stage;
2368
2369 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2370 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2371 return -1;
2372 }
2373
2374 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2375 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2376 return -1;
2377 }
2378
2379 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2380 if (!shProg)
2381 return -1;
2382
2383 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2384 if (!shProg->_LinkedShaders[stage]) {
2385 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2386 return -1;
2387 }
2388
2389 resource_type = _mesa_shader_stage_to_subroutine(stage);
2390 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2391 if (!res) {
2392 return -1;
2393 }
2394
2395 return _mesa_program_resource_index(shProg, res);
2396 }
2397
2398
2399 GLvoid GLAPIENTRY
2400 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2401 GLuint index, GLenum pname, GLint *values)
2402 {
2403 GET_CURRENT_CONTEXT(ctx);
2404 const char *api_name = "glGetActiveSubroutineUniformiv";
2405 struct gl_shader_program *shProg;
2406 struct gl_linked_shader *sh;
2407 gl_shader_stage stage;
2408 struct gl_program_resource *res;
2409 const struct gl_uniform_storage *uni;
2410 GLenum resource_type;
2411 int count, i, j;
2412
2413 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2414 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2415 return;
2416 }
2417
2418 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2419 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2420 return;
2421 }
2422
2423 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2424 if (!shProg)
2425 return;
2426
2427 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2428 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2429
2430 sh = shProg->_LinkedShaders[stage];
2431 if (!sh) {
2432 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2433 return;
2434 }
2435
2436 if (index >= sh->NumSubroutineUniforms) {
2437 _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
2438 return;
2439 }
2440
2441 switch (pname) {
2442 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2443 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2444 if (res) {
2445 uni = res->Data;
2446 values[0] = uni->num_compatible_subroutines;
2447 }
2448 break;
2449 }
2450 case GL_COMPATIBLE_SUBROUTINES: {
2451 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2452 if (res) {
2453 uni = res->Data;
2454 count = 0;
2455 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2456 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2457 for (j = 0; j < fn->num_compat_types; j++) {
2458 if (fn->types[j] == uni->type) {
2459 values[count++] = i;
2460 break;
2461 }
2462 }
2463 }
2464 }
2465 break;
2466 }
2467 case GL_UNIFORM_SIZE:
2468 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2469 if (res) {
2470 uni = res->Data;
2471 values[0] = uni->array_elements ? uni->array_elements : 1;
2472 }
2473 break;
2474 case GL_UNIFORM_NAME_LENGTH:
2475 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2476 if (res) {
2477 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2478 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2479 }
2480 break;
2481 default:
2482 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2483 return;
2484 }
2485 }
2486
2487
2488 GLvoid GLAPIENTRY
2489 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2490 GLuint index, GLsizei bufsize,
2491 GLsizei *length, GLchar *name)
2492 {
2493 GET_CURRENT_CONTEXT(ctx);
2494 const char *api_name = "glGetActiveSubroutineUniformName";
2495 struct gl_shader_program *shProg;
2496 GLenum resource_type;
2497 gl_shader_stage stage;
2498
2499 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2500 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2501 return;
2502 }
2503
2504 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2505 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2506 return;
2507 }
2508
2509 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2510 if (!shProg)
2511 return;
2512
2513 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2514 if (!shProg->_LinkedShaders[stage]) {
2515 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2516 return;
2517 }
2518
2519 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2520 /* get program resource name */
2521 _mesa_get_program_resource_name(shProg, resource_type,
2522 index, bufsize,
2523 length, name, api_name);
2524 }
2525
2526
2527 GLvoid GLAPIENTRY
2528 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2529 GLuint index, GLsizei bufsize,
2530 GLsizei *length, GLchar *name)
2531 {
2532 GET_CURRENT_CONTEXT(ctx);
2533 const char *api_name = "glGetActiveSubroutineName";
2534 struct gl_shader_program *shProg;
2535 GLenum resource_type;
2536 gl_shader_stage stage;
2537
2538 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2539 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2540 return;
2541 }
2542
2543 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2544 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2545 return;
2546 }
2547
2548 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2549 if (!shProg)
2550 return;
2551
2552 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2553 if (!shProg->_LinkedShaders[stage]) {
2554 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2555 return;
2556 }
2557 resource_type = _mesa_shader_stage_to_subroutine(stage);
2558 _mesa_get_program_resource_name(shProg, resource_type,
2559 index, bufsize,
2560 length, name, api_name);
2561 }
2562
2563 GLvoid GLAPIENTRY
2564 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2565 const GLuint *indices)
2566 {
2567 GET_CURRENT_CONTEXT(ctx);
2568 const char *api_name = "glUniformSubroutinesuiv";
2569 struct gl_shader_program *shProg;
2570 struct gl_linked_shader *sh;
2571 gl_shader_stage stage;
2572 int i;
2573
2574 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2575 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2576 return;
2577 }
2578
2579 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2580 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2581 return;
2582 }
2583
2584 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2585 shProg = ctx->_Shader->CurrentProgram[stage];
2586 if (!shProg) {
2587 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2588 return;
2589 }
2590
2591 sh = shProg->_LinkedShaders[stage];
2592 if (!sh) {
2593 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2594 return;
2595 }
2596
2597 if (count != sh->NumSubroutineUniformRemapTable) {
2598 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2599 return;
2600 }
2601
2602 i = 0;
2603 do {
2604 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2605 if (uni == NULL) {
2606 i++;
2607 continue;
2608 }
2609
2610 int uni_count = uni->array_elements ? uni->array_elements : 1;
2611 int j, k, f;
2612
2613 for (j = i; j < i + uni_count; j++) {
2614 struct gl_subroutine_function *subfn = NULL;
2615 if (indices[j] > sh->MaxSubroutineFunctionIndex) {
2616 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2617 return;
2618 }
2619
2620 for (f = 0; f < sh->NumSubroutineFunctions; f++) {
2621 if (sh->SubroutineFunctions[f].index == indices[j])
2622 subfn = &sh->SubroutineFunctions[f];
2623 }
2624
2625 if (!subfn) {
2626 continue;
2627 }
2628
2629 for (k = 0; k < subfn->num_compat_types; k++) {
2630 if (subfn->types[k] == uni->type)
2631 break;
2632 }
2633 if (k == subfn->num_compat_types) {
2634 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2635 return;
2636 }
2637
2638 ctx->SubroutineIndex[sh->Stage].IndexPtr[j] = indices[j];
2639 }
2640 i += uni_count;
2641 } while(i < count);
2642
2643 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2644 }
2645
2646
2647 GLvoid GLAPIENTRY
2648 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2649 GLuint *params)
2650 {
2651 GET_CURRENT_CONTEXT(ctx);
2652 const char *api_name = "glGetUniformSubroutineuiv";
2653 struct gl_shader_program *shProg;
2654 struct gl_linked_shader *sh;
2655 gl_shader_stage stage;
2656
2657 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2658 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2659 return;
2660 }
2661
2662 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2663 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2664 return;
2665 }
2666
2667 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2668 shProg = ctx->_Shader->CurrentProgram[stage];
2669 if (!shProg) {
2670 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2671 return;
2672 }
2673
2674 sh = shProg->_LinkedShaders[stage];
2675 if (!sh) {
2676 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2677 return;
2678 }
2679
2680 if (location >= sh->NumSubroutineUniformRemapTable) {
2681 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2682 return;
2683 }
2684
2685 *params = ctx->SubroutineIndex[sh->Stage].IndexPtr[location];
2686 }
2687
2688
2689 GLvoid GLAPIENTRY
2690 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2691 GLenum pname, GLint *values)
2692 {
2693 GET_CURRENT_CONTEXT(ctx);
2694 const char *api_name = "glGetProgramStageiv";
2695 struct gl_shader_program *shProg;
2696 struct gl_linked_shader *sh;
2697 gl_shader_stage stage;
2698
2699 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2700 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2701 return;
2702 }
2703
2704 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2705 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2706 return;
2707 }
2708
2709 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2710 if (!shProg)
2711 return;
2712
2713 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2714 sh = shProg->_LinkedShaders[stage];
2715
2716 /* ARB_shader_subroutine doesn't ask the program to be linked, or list any
2717 * INVALID_OPERATION in the case of not be linked.
2718 *
2719 * And for some pnames, like GL_ACTIVE_SUBROUTINE_UNIFORMS, you can ask the
2720 * same info using other specs (ARB_program_interface_query), without the
2721 * need of the program to be linked, being the value for that case 0.
2722 *
2723 * But at the same time, some other methods require the program to be
2724 * linked for pname related to locations, so it would be inconsistent to
2725 * not do the same here. So we are:
2726 * * Return GL_INVALID_OPERATION if not linked only for locations.
2727 * * Setting a default value of 0, to be returned if not linked.
2728 */
2729 if (!sh) {
2730 values[0] = 0;
2731 if (pname == GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS) {
2732 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2733 }
2734 return;
2735 }
2736
2737 switch (pname) {
2738 case GL_ACTIVE_SUBROUTINES:
2739 values[0] = sh->NumSubroutineFunctions;
2740 break;
2741 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2742 values[0] = sh->NumSubroutineUniformRemapTable;
2743 break;
2744 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2745 values[0] = sh->NumSubroutineUniforms;
2746 break;
2747 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2748 {
2749 unsigned i;
2750 GLint max_len = 0;
2751 GLenum resource_type;
2752 struct gl_program_resource *res;
2753
2754 resource_type = _mesa_shader_stage_to_subroutine(stage);
2755 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2756 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2757 if (res) {
2758 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2759 if (len > max_len)
2760 max_len = len;
2761 }
2762 }
2763 values[0] = max_len;
2764 break;
2765 }
2766 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2767 {
2768 unsigned i;
2769 GLint max_len = 0;
2770 GLenum resource_type;
2771 struct gl_program_resource *res;
2772
2773 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2774 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2775 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2776 if (res) {
2777 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
2778 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2779
2780 if (len > max_len)
2781 max_len = len;
2782 }
2783 }
2784 values[0] = max_len;
2785 break;
2786 }
2787 default:
2788 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2789 values[0] = -1;
2790 break;
2791 }
2792 }
2793
2794 static int
2795 find_compat_subroutine(struct gl_linked_shader *sh,
2796 const struct glsl_type *type)
2797 {
2798 int i, j;
2799
2800 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2801 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2802 for (j = 0; j < fn->num_compat_types; j++) {
2803 if (fn->types[j] == type)
2804 return i;
2805 }
2806 }
2807 return 0;
2808 }
2809
2810 static void
2811 _mesa_shader_write_subroutine_index(struct gl_context *ctx,
2812 struct gl_linked_shader *sh)
2813 {
2814 int i, j;
2815
2816 if (sh->NumSubroutineUniformRemapTable == 0)
2817 return;
2818
2819 i = 0;
2820 do {
2821 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2822 int uni_count;
2823 int val;
2824
2825 if (!uni) {
2826 i++;
2827 continue;
2828 }
2829
2830 uni_count = uni->array_elements ? uni->array_elements : 1;
2831 for (j = 0; j < uni_count; j++) {
2832 val = ctx->SubroutineIndex[sh->Stage].IndexPtr[i + j];
2833 memcpy(&uni->storage[j], &val, sizeof(int));
2834 }
2835
2836 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2837 i += uni_count;
2838 } while(i < sh->NumSubroutineUniformRemapTable);
2839 }
2840
2841 void
2842 _mesa_shader_write_subroutine_indices(struct gl_context *ctx,
2843 gl_shader_stage stage)
2844 {
2845 if (ctx->_Shader->CurrentProgram[stage] &&
2846 ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage])
2847 _mesa_shader_write_subroutine_index(ctx,
2848 ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage]);
2849 }
2850
2851 static void
2852 _mesa_shader_init_subroutine_defaults(struct gl_context *ctx,
2853 struct gl_linked_shader *sh)
2854 {
2855 int i;
2856 struct gl_subroutine_index_binding *binding = &ctx->SubroutineIndex[sh->Stage];
2857 if (binding->NumIndex != sh->NumSubroutineUniformRemapTable) {
2858 binding->IndexPtr = realloc(binding->IndexPtr,
2859 sh->NumSubroutineUniformRemapTable * (sizeof(GLuint)));
2860 binding->NumIndex = sh->NumSubroutineUniformRemapTable;
2861 }
2862
2863 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2864 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2865
2866 if (!uni)
2867 continue;
2868
2869 binding->IndexPtr[i] = find_compat_subroutine(sh, uni->type);
2870 }
2871 }
2872
2873 void
2874 _mesa_shader_program_init_subroutine_defaults(struct gl_context *ctx,
2875 struct gl_shader_program *shProg)
2876 {
2877 int i;
2878
2879 if (!shProg)
2880 return;
2881
2882 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2883 if (!shProg->_LinkedShaders[i])
2884 continue;
2885
2886 _mesa_shader_init_subroutine_defaults(ctx, shProg->_LinkedShaders[i]);
2887 }
2888 }