glsl: add param to force shader recompile
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62 #include "util/crc32.h"
63
64 /**
65 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
66 */
67 GLbitfield
68 _mesa_get_shader_flags(void)
69 {
70 GLbitfield flags = 0x0;
71 const char *env = getenv("MESA_GLSL");
72
73 if (env) {
74 if (strstr(env, "dump_on_error"))
75 flags |= GLSL_DUMP_ON_ERROR;
76 else if (strstr(env, "dump"))
77 flags |= GLSL_DUMP;
78 if (strstr(env, "log"))
79 flags |= GLSL_LOG;
80 if (strstr(env, "cache_info"))
81 flags |= GLSL_CACHE_INFO;
82 if (strstr(env, "nopvert"))
83 flags |= GLSL_NOP_VERT;
84 if (strstr(env, "nopfrag"))
85 flags |= GLSL_NOP_FRAG;
86 if (strstr(env, "nopt"))
87 flags |= GLSL_NO_OPT;
88 else if (strstr(env, "opt"))
89 flags |= GLSL_OPT;
90 if (strstr(env, "uniform"))
91 flags |= GLSL_UNIFORMS;
92 if (strstr(env, "useprog"))
93 flags |= GLSL_USE_PROG;
94 if (strstr(env, "errors"))
95 flags |= GLSL_REPORT_ERRORS;
96 }
97
98 return flags;
99 }
100
101 /**
102 * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
103 */
104 const char *
105 _mesa_get_shader_capture_path(void)
106 {
107 static bool read_env_var = false;
108 static const char *path = NULL;
109
110 if (!read_env_var) {
111 path = getenv("MESA_SHADER_CAPTURE_PATH");
112 read_env_var = true;
113 }
114
115 return path;
116 }
117
118 /**
119 * Initialize context's shader state.
120 */
121 void
122 _mesa_init_shader_state(struct gl_context *ctx)
123 {
124 /* Device drivers may override these to control what kind of instructions
125 * are generated by the GLSL compiler.
126 */
127 struct gl_shader_compiler_options options;
128 gl_shader_stage sh;
129 int i;
130
131 memset(&options, 0, sizeof(options));
132 options.MaxUnrollIterations = 32;
133 options.MaxIfDepth = UINT_MAX;
134
135 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
136 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
137
138 ctx->Shader.Flags = _mesa_get_shader_flags();
139
140 if (ctx->Shader.Flags != 0)
141 ctx->Const.GenerateTemporaryNames = true;
142
143 /* Extended for ARB_separate_shader_objects */
144 ctx->Shader.RefCount = 1;
145 mtx_init(&ctx->Shader.Mutex, mtx_plain);
146
147 ctx->TessCtrlProgram.patch_vertices = 3;
148 for (i = 0; i < 4; ++i)
149 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
150 for (i = 0; i < 2; ++i)
151 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
152 }
153
154
155 /**
156 * Free the per-context shader-related state.
157 */
158 void
159 _mesa_free_shader_state(struct gl_context *ctx)
160 {
161 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
162 _mesa_reference_program(ctx, &ctx->Shader.CurrentProgram[i], NULL);
163 }
164 _mesa_reference_program(ctx, &ctx->Shader._CurrentFragmentProgram, NULL);
165 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
166
167 /* Extended for ARB_separate_shader_objects */
168 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
169
170 assert(ctx->Shader.RefCount == 1);
171 mtx_destroy(&ctx->Shader.Mutex);
172 }
173
174
175 /**
176 * Copy string from <src> to <dst>, up to maxLength characters, returning
177 * length of <dst> in <length>.
178 * \param src the strings source
179 * \param maxLength max chars to copy
180 * \param length returns number of chars copied
181 * \param dst the string destination
182 */
183 void
184 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
185 GLsizei *length, const GLchar *src)
186 {
187 GLsizei len;
188 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
189 dst[len] = src[len];
190 if (maxLength > 0)
191 dst[len] = 0;
192 if (length)
193 *length = len;
194 }
195
196
197
198 /**
199 * Confirm that the a shader type is valid and supported by the implementation
200 *
201 * \param ctx Current GL context
202 * \param type Shader target
203 *
204 */
205 bool
206 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
207 {
208 /* Note: when building built-in GLSL functions, this function may be
209 * invoked with ctx == NULL. In that case, we can only validate that it's
210 * a shader target we recognize, not that it's supported in the current
211 * context. But that's fine--we don't need any further validation than
212 * that when building built-in GLSL functions.
213 */
214
215 switch (type) {
216 case GL_FRAGMENT_SHADER:
217 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
218 case GL_VERTEX_SHADER:
219 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
220 case GL_GEOMETRY_SHADER_ARB:
221 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
222 case GL_TESS_CONTROL_SHADER:
223 case GL_TESS_EVALUATION_SHADER:
224 return ctx == NULL || _mesa_has_tessellation(ctx);
225 case GL_COMPUTE_SHADER:
226 return ctx == NULL || _mesa_has_compute_shaders(ctx);
227 default:
228 return false;
229 }
230 }
231
232
233 static GLboolean
234 is_program(struct gl_context *ctx, GLuint name)
235 {
236 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
237 return shProg ? GL_TRUE : GL_FALSE;
238 }
239
240
241 static GLboolean
242 is_shader(struct gl_context *ctx, GLuint name)
243 {
244 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
245 return shader ? GL_TRUE : GL_FALSE;
246 }
247
248
249 /**
250 * Attach shader to a shader program.
251 */
252 static void
253 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
254 {
255 struct gl_shader_program *shProg;
256 struct gl_shader *sh;
257 GLuint i, n;
258
259 const bool same_type_disallowed = _mesa_is_gles(ctx);
260
261 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
262 if (!shProg)
263 return;
264
265 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
266 if (!sh) {
267 return;
268 }
269
270 n = shProg->NumShaders;
271 for (i = 0; i < n; i++) {
272 if (shProg->Shaders[i] == sh) {
273 /* The shader is already attched to this program. The
274 * GL_ARB_shader_objects spec says:
275 *
276 * "The error INVALID_OPERATION is generated by AttachObjectARB
277 * if <obj> is already attached to <containerObj>."
278 */
279 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
280 return;
281 } else if (same_type_disallowed &&
282 shProg->Shaders[i]->Stage == sh->Stage) {
283 /* Shader with the same type is already attached to this program,
284 * OpenGL ES 2.0 and 3.0 specs say:
285 *
286 * "Multiple shader objects of the same type may not be attached
287 * to a single program object. [...] The error INVALID_OPERATION
288 * is generated if [...] another shader object of the same type
289 * as shader is already attached to program."
290 */
291 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
292 return;
293 }
294 }
295
296 /* grow list */
297 shProg->Shaders = realloc(shProg->Shaders,
298 (n + 1) * sizeof(struct gl_shader *));
299 if (!shProg->Shaders) {
300 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
301 return;
302 }
303
304 /* append */
305 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
306 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
307 shProg->NumShaders++;
308 }
309
310
311 static GLuint
312 create_shader(struct gl_context *ctx, GLenum type)
313 {
314 struct gl_shader *sh;
315 GLuint name;
316
317 if (!_mesa_validate_shader_target(ctx, type)) {
318 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)",
319 _mesa_enum_to_string(type));
320 return 0;
321 }
322
323 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
324 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
325 sh = _mesa_new_shader(name, _mesa_shader_enum_to_shader_stage(type));
326 sh->Type = type;
327 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
328 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
329
330 return name;
331 }
332
333
334 static GLuint
335 create_shader_program(struct gl_context *ctx)
336 {
337 GLuint name;
338 struct gl_shader_program *shProg;
339
340 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
341
342 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
343
344 shProg = _mesa_new_shader_program(name);
345
346 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg);
347
348 assert(shProg->RefCount == 1);
349
350 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
351
352 return name;
353 }
354
355
356 /**
357 * Delete a shader program. Actually, just decrement the program's
358 * reference count and mark it as DeletePending.
359 * Used to implement glDeleteProgram() and glDeleteObjectARB().
360 */
361 static void
362 delete_shader_program(struct gl_context *ctx, GLuint name)
363 {
364 /*
365 * NOTE: deleting shaders/programs works a bit differently than
366 * texture objects (and buffer objects, etc). Shader/program
367 * handles/IDs exist in the hash table until the object is really
368 * deleted (refcount==0). With texture objects, the handle/ID is
369 * removed from the hash table in glDeleteTextures() while the tex
370 * object itself might linger until its refcount goes to zero.
371 */
372 struct gl_shader_program *shProg;
373
374 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
375 if (!shProg)
376 return;
377
378 if (!shProg->DeletePending) {
379 shProg->DeletePending = GL_TRUE;
380
381 /* effectively, decr shProg's refcount */
382 _mesa_reference_shader_program(ctx, &shProg, NULL);
383 }
384 }
385
386
387 static void
388 delete_shader(struct gl_context *ctx, GLuint shader)
389 {
390 struct gl_shader *sh;
391
392 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
393 if (!sh)
394 return;
395
396 if (!sh->DeletePending) {
397 sh->DeletePending = GL_TRUE;
398
399 /* effectively, decr sh's refcount */
400 _mesa_reference_shader(ctx, &sh, NULL);
401 }
402 }
403
404
405 static void
406 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
407 {
408 struct gl_shader_program *shProg;
409 GLuint n;
410 GLuint i, j;
411
412 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
413 if (!shProg)
414 return;
415
416 n = shProg->NumShaders;
417
418 for (i = 0; i < n; i++) {
419 if (shProg->Shaders[i]->Name == shader) {
420 /* found it */
421 struct gl_shader **newList;
422
423 /* release */
424 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
425
426 /* alloc new, smaller array */
427 newList = malloc((n - 1) * sizeof(struct gl_shader *));
428 if (!newList) {
429 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
430 return;
431 }
432 /* Copy old list entries to new list, skipping removed entry at [i] */
433 for (j = 0; j < i; j++) {
434 newList[j] = shProg->Shaders[j];
435 }
436 while (++i < n) {
437 newList[j++] = shProg->Shaders[i];
438 }
439
440 /* Free old list and install new one */
441 free(shProg->Shaders);
442 shProg->Shaders = newList;
443 shProg->NumShaders = n - 1;
444
445 #ifdef DEBUG
446 /* sanity check - make sure the new list's entries are sensible */
447 for (j = 0; j < shProg->NumShaders; j++) {
448 assert(shProg->Shaders[j]->Stage == MESA_SHADER_VERTEX ||
449 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_CTRL ||
450 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_EVAL ||
451 shProg->Shaders[j]->Stage == MESA_SHADER_GEOMETRY ||
452 shProg->Shaders[j]->Stage == MESA_SHADER_FRAGMENT);
453 assert(shProg->Shaders[j]->RefCount > 0);
454 }
455 #endif
456
457 return;
458 }
459 }
460
461 /* not found */
462 {
463 GLenum err;
464 if (is_shader(ctx, shader) || is_program(ctx, shader))
465 err = GL_INVALID_OPERATION;
466 else
467 err = GL_INVALID_VALUE;
468 _mesa_error(ctx, err, "glDetachShader(shader)");
469 return;
470 }
471 }
472
473
474 /**
475 * Return list of shaders attached to shader program.
476 */
477 static void
478 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
479 GLsizei *count, GLuint *obj)
480 {
481 struct gl_shader_program *shProg;
482
483 if (maxCount < 0) {
484 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
485 return;
486 }
487
488 shProg =
489 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
490
491 if (shProg) {
492 GLuint i;
493 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
494 obj[i] = shProg->Shaders[i]->Name;
495 }
496 if (count)
497 *count = i;
498 }
499 }
500
501
502 /**
503 * glGetHandleARB() - return ID/name of currently bound shader program.
504 */
505 static GLuint
506 get_handle(struct gl_context *ctx, GLenum pname)
507 {
508 if (pname == GL_PROGRAM_OBJECT_ARB) {
509 if (ctx->_Shader->ActiveProgram)
510 return ctx->_Shader->ActiveProgram->Name;
511 else
512 return 0;
513 }
514 else {
515 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
516 return 0;
517 }
518 }
519
520
521 /**
522 * Check if a geometry shader query is valid at this time. If not, report an
523 * error and return false.
524 *
525 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
526 *
527 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
528 * are queried for a program which has not been linked successfully, or
529 * which does not contain objects to form a geometry shader, then an
530 * INVALID_OPERATION error is generated."
531 */
532 static bool
533 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
534 {
535 if (shProg->data->LinkStatus &&
536 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
537 return true;
538 }
539
540 _mesa_error(ctx, GL_INVALID_OPERATION,
541 "glGetProgramv(linked geometry shader required)");
542 return false;
543 }
544
545
546 /**
547 * Check if a tessellation control shader query is valid at this time.
548 * If not, report an error and return false.
549 *
550 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
551 *
552 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
553 * not been linked successfully, or which does not contain objects to
554 * form a tessellation control shader, then an INVALID_OPERATION error is
555 * generated."
556 */
557 static bool
558 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
559 {
560 if (shProg->data->LinkStatus &&
561 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
562 return true;
563 }
564
565 _mesa_error(ctx, GL_INVALID_OPERATION,
566 "glGetProgramv(linked tessellation control shader required)");
567 return false;
568 }
569
570
571 /**
572 * Check if a tessellation evaluation shader query is valid at this time.
573 * If not, report an error and return false.
574 *
575 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
576 *
577 * "If any of the pname values in this paragraph are queried for a program
578 * which has not been linked successfully, or which does not contain
579 * objects to form a tessellation evaluation shader, then an
580 * INVALID_OPERATION error is generated."
581 *
582 */
583 static bool
584 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
585 {
586 if (shProg->data->LinkStatus &&
587 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
588 return true;
589 }
590
591 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
592 "evaluation shader required)");
593 return false;
594 }
595
596
597 /**
598 * glGetProgramiv() - get shader program state.
599 * Note that this is for GLSL shader programs, not ARB vertex/fragment
600 * programs (see glGetProgramivARB).
601 */
602 static void
603 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
604 GLint *params)
605 {
606 struct gl_shader_program *shProg
607 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
608
609 /* Is transform feedback available in this context?
610 */
611 const bool has_xfb =
612 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
613 || ctx->API == API_OPENGL_CORE
614 || _mesa_is_gles3(ctx);
615
616 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
617 * and GL 3.2) are available in this context
618 */
619 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
620 const bool has_tess = _mesa_has_tessellation(ctx);
621
622 /* Are uniform buffer objects available in this context?
623 */
624 const bool has_ubo =
625 (ctx->API == API_OPENGL_COMPAT &&
626 ctx->Extensions.ARB_uniform_buffer_object)
627 || ctx->API == API_OPENGL_CORE
628 || _mesa_is_gles3(ctx);
629
630 if (!shProg) {
631 return;
632 }
633
634 switch (pname) {
635 case GL_DELETE_STATUS:
636 *params = shProg->DeletePending;
637 return;
638 case GL_LINK_STATUS:
639 *params = shProg->data->LinkStatus ? GL_TRUE : GL_FALSE;
640 return;
641 case GL_VALIDATE_STATUS:
642 *params = shProg->data->Validated;
643 return;
644 case GL_INFO_LOG_LENGTH:
645 *params = (shProg->data->InfoLog && shProg->data->InfoLog[0] != '\0') ?
646 strlen(shProg->data->InfoLog) + 1 : 0;
647 return;
648 case GL_ATTACHED_SHADERS:
649 *params = shProg->NumShaders;
650 return;
651 case GL_ACTIVE_ATTRIBUTES:
652 *params = _mesa_count_active_attribs(shProg);
653 return;
654 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
655 *params = _mesa_longest_attribute_name_length(shProg);
656 return;
657 case GL_ACTIVE_UNIFORMS: {
658 unsigned i;
659 const unsigned num_uniforms =
660 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
661 for (*params = 0, i = 0; i < num_uniforms; i++) {
662 if (!shProg->data->UniformStorage[i].is_shader_storage)
663 (*params)++;
664 }
665 return;
666 }
667 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
668 unsigned i;
669 GLint max_len = 0;
670 const unsigned num_uniforms =
671 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
672
673 for (i = 0; i < num_uniforms; i++) {
674 if (shProg->data->UniformStorage[i].is_shader_storage)
675 continue;
676
677 /* Add one for the terminating NUL character for a non-array, and
678 * 4 for the "[0]" and the NUL for an array.
679 */
680 const GLint len = strlen(shProg->data->UniformStorage[i].name) + 1 +
681 ((shProg->data->UniformStorage[i].array_elements != 0) ? 3 : 0);
682
683 if (len > max_len)
684 max_len = len;
685 }
686
687 *params = max_len;
688 return;
689 }
690 case GL_TRANSFORM_FEEDBACK_VARYINGS:
691 if (!has_xfb)
692 break;
693 *params = shProg->TransformFeedback.NumVarying;
694 return;
695 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
696 unsigned i;
697 GLint max_len = 0;
698 if (!has_xfb)
699 break;
700
701 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
702 /* Add one for the terminating NUL character.
703 */
704 const GLint len =
705 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
706
707 if (len > max_len)
708 max_len = len;
709 }
710
711 *params = max_len;
712 return;
713 }
714 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
715 if (!has_xfb)
716 break;
717 *params = shProg->TransformFeedback.BufferMode;
718 return;
719 case GL_GEOMETRY_VERTICES_OUT:
720 if (!has_core_gs)
721 break;
722 if (check_gs_query(ctx, shProg)) {
723 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
724 Program->info.gs.vertices_out;
725 }
726 return;
727 case GL_GEOMETRY_SHADER_INVOCATIONS:
728 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
729 break;
730 if (check_gs_query(ctx, shProg)) {
731 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
732 Program->info.gs.invocations;
733 }
734 return;
735 case GL_GEOMETRY_INPUT_TYPE:
736 if (!has_core_gs)
737 break;
738 if (check_gs_query(ctx, shProg)) {
739 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
740 Program->info.gs.input_primitive;
741 }
742 return;
743 case GL_GEOMETRY_OUTPUT_TYPE:
744 if (!has_core_gs)
745 break;
746 if (check_gs_query(ctx, shProg)) {
747 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
748 Program->info.gs.output_primitive;
749 }
750 return;
751 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
752 unsigned i;
753 GLint max_len = 0;
754
755 if (!has_ubo)
756 break;
757
758 for (i = 0; i < shProg->data->NumUniformBlocks; i++) {
759 /* Add one for the terminating NUL character.
760 */
761 const GLint len = strlen(shProg->data->UniformBlocks[i].Name) + 1;
762
763 if (len > max_len)
764 max_len = len;
765 }
766
767 *params = max_len;
768 return;
769 }
770 case GL_ACTIVE_UNIFORM_BLOCKS:
771 if (!has_ubo)
772 break;
773
774 *params = shProg->data->NumUniformBlocks;
775 return;
776 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
777 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
778 * only available with desktop OpenGL 3.0+ with the
779 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
780 *
781 * On desktop, we ignore the 3.0+ requirement because it is silly.
782 */
783 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
784 break;
785
786 *params = shProg->BinaryRetreivableHint;
787 return;
788 case GL_PROGRAM_BINARY_LENGTH:
789 *params = 0;
790 return;
791 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
792 if (!ctx->Extensions.ARB_shader_atomic_counters)
793 break;
794
795 *params = shProg->data->NumAtomicBuffers;
796 return;
797 case GL_COMPUTE_WORK_GROUP_SIZE: {
798 int i;
799 if (!_mesa_has_compute_shaders(ctx))
800 break;
801 if (!shProg->data->LinkStatus) {
802 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
803 "linked)");
804 return;
805 }
806 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
807 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
808 "shaders)");
809 return;
810 }
811 for (i = 0; i < 3; i++)
812 params[i] = shProg->_LinkedShaders[MESA_SHADER_COMPUTE]->
813 Program->info.cs.local_size[i];
814 return;
815 }
816 case GL_PROGRAM_SEPARABLE:
817 /* If the program has not been linked, return initial value 0. */
818 *params = (shProg->data->LinkStatus == linking_failure) ? 0 : shProg->SeparateShader;
819 return;
820
821 /* ARB_tessellation_shader */
822 case GL_TESS_CONTROL_OUTPUT_VERTICES:
823 if (!has_tess)
824 break;
825 if (check_tcs_query(ctx, shProg)) {
826 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
827 Program->info.tess.tcs_vertices_out;
828 }
829 return;
830 case GL_TESS_GEN_MODE:
831 if (!has_tess)
832 break;
833 if (check_tes_query(ctx, shProg)) {
834 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
835 Program->info.tess.primitive_mode;
836 }
837 return;
838 case GL_TESS_GEN_SPACING:
839 if (!has_tess)
840 break;
841 if (check_tes_query(ctx, shProg)) {
842 const struct gl_linked_shader *tes =
843 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL];
844 switch (tes->Program->info.tess.spacing) {
845 case TESS_SPACING_EQUAL:
846 *params = GL_EQUAL;
847 break;
848 case TESS_SPACING_FRACTIONAL_ODD:
849 *params = GL_FRACTIONAL_ODD;
850 break;
851 case TESS_SPACING_FRACTIONAL_EVEN:
852 *params = GL_FRACTIONAL_EVEN;
853 break;
854 case TESS_SPACING_UNSPECIFIED:
855 *params = 0;
856 break;
857 }
858 }
859 return;
860 case GL_TESS_GEN_VERTEX_ORDER:
861 if (!has_tess)
862 break;
863 if (check_tes_query(ctx, shProg)) {
864 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
865 Program->info.tess.ccw ? GL_CCW : GL_CW;
866 }
867 return;
868 case GL_TESS_GEN_POINT_MODE:
869 if (!has_tess)
870 break;
871 if (check_tes_query(ctx, shProg)) {
872 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
873 Program->info.tess.point_mode ? GL_TRUE : GL_FALSE;
874 }
875 return;
876 default:
877 break;
878 }
879
880 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
881 _mesa_enum_to_string(pname));
882 }
883
884
885 /**
886 * glGetShaderiv() - get GLSL shader state
887 */
888 static void
889 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
890 {
891 struct gl_shader *shader =
892 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
893
894 if (!shader) {
895 return;
896 }
897
898 switch (pname) {
899 case GL_SHADER_TYPE:
900 *params = shader->Type;
901 break;
902 case GL_DELETE_STATUS:
903 *params = shader->DeletePending;
904 break;
905 case GL_COMPILE_STATUS:
906 *params = shader->CompileStatus;
907 break;
908 case GL_INFO_LOG_LENGTH:
909 *params = (shader->InfoLog && shader->InfoLog[0] != '\0') ?
910 strlen(shader->InfoLog) + 1 : 0;
911 break;
912 case GL_SHADER_SOURCE_LENGTH:
913 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
914 break;
915 default:
916 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
917 return;
918 }
919 }
920
921
922 static void
923 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
924 GLsizei *length, GLchar *infoLog)
925 {
926 struct gl_shader_program *shProg;
927
928 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
929 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
930 *
931 * "If a negative number is provided where an argument of type sizei or
932 * sizeiptr is specified, an INVALID_VALUE error is generated."
933 */
934 if (bufSize < 0) {
935 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
936 return;
937 }
938
939 shProg = _mesa_lookup_shader_program_err(ctx, program,
940 "glGetProgramInfoLog(program)");
941 if (!shProg) {
942 return;
943 }
944
945 _mesa_copy_string(infoLog, bufSize, length, shProg->data->InfoLog);
946 }
947
948
949 static void
950 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
951 GLsizei *length, GLchar *infoLog)
952 {
953 struct gl_shader *sh;
954
955 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
956 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
957 *
958 * "If a negative number is provided where an argument of type sizei or
959 * sizeiptr is specified, an INVALID_VALUE error is generated."
960 */
961 if (bufSize < 0) {
962 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
963 return;
964 }
965
966 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
967 if (!sh) {
968 return;
969 }
970
971 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
972 }
973
974
975 /**
976 * Return shader source code.
977 */
978 static void
979 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
980 GLsizei *length, GLchar *sourceOut)
981 {
982 struct gl_shader *sh;
983
984 if (maxLength < 0) {
985 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
986 return;
987 }
988
989 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
990 if (!sh) {
991 return;
992 }
993 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
994 }
995
996
997 /**
998 * Set/replace shader source code. A helper function used by
999 * glShaderSource[ARB].
1000 */
1001 static void
1002 shader_source(struct gl_shader *sh, const GLchar *source)
1003 {
1004 assert(sh);
1005
1006 /* free old shader source string and install new one */
1007 free((void *)sh->Source);
1008 sh->Source = source;
1009 #ifdef DEBUG
1010 sh->SourceChecksum = util_hash_crc32(sh->Source, strlen(sh->Source));
1011 #endif
1012 }
1013
1014
1015 /**
1016 * Compile a shader.
1017 */
1018 void
1019 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
1020 {
1021 if (!sh)
1022 return;
1023
1024 if (!sh->Source) {
1025 /* If the user called glCompileShader without first calling
1026 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
1027 */
1028 sh->CompileStatus = GL_FALSE;
1029 } else {
1030 if (ctx->_Shader->Flags & GLSL_DUMP) {
1031 _mesa_log("GLSL source for %s shader %d:\n",
1032 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1033 _mesa_log("%s\n", sh->Source);
1034 }
1035
1036 /* this call will set the shader->CompileStatus field to indicate if
1037 * compilation was successful.
1038 */
1039 _mesa_glsl_compile_shader(ctx, sh, false, false, false);
1040
1041 if (ctx->_Shader->Flags & GLSL_LOG) {
1042 _mesa_write_shader_to_file(sh);
1043 }
1044
1045 if (ctx->_Shader->Flags & GLSL_DUMP) {
1046 if (sh->CompileStatus) {
1047 if (sh->ir) {
1048 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
1049 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
1050 } else {
1051 _mesa_log("No GLSL IR for shader %d (shader may be from "
1052 "cache)\n", sh->Name);
1053 }
1054 _mesa_log("\n\n");
1055 } else {
1056 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
1057 }
1058 if (sh->InfoLog && sh->InfoLog[0] != 0) {
1059 _mesa_log("GLSL shader %d info log:\n", sh->Name);
1060 _mesa_log("%s\n", sh->InfoLog);
1061 }
1062 }
1063 }
1064
1065 if (!sh->CompileStatus) {
1066 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1067 _mesa_log("GLSL source for %s shader %d:\n",
1068 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1069 _mesa_log("%s\n", sh->Source);
1070 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1071 }
1072
1073 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1074 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1075 sh->Name, sh->InfoLog);
1076 }
1077 }
1078 }
1079
1080
1081 /**
1082 * Link a program's shaders.
1083 */
1084 void
1085 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1086 {
1087 if (!shProg)
1088 return;
1089
1090 /* From the ARB_transform_feedback2 specification:
1091 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1092 * the name of a program being used by one or more transform feedback
1093 * objects, even if the objects are not currently bound or are paused."
1094 */
1095 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1096 _mesa_error(ctx, GL_INVALID_OPERATION,
1097 "glLinkProgram(transform feedback is using the program)");
1098 return;
1099 }
1100
1101 unsigned programs_in_use = 0;
1102 if (ctx->_Shader)
1103 for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
1104 if (ctx->_Shader->CurrentProgram[stage] &&
1105 ctx->_Shader->CurrentProgram[stage]->Id == shProg->Name) {
1106 programs_in_use |= 1 << stage;
1107 }
1108 }
1109
1110 FLUSH_VERTICES(ctx, 0);
1111 _mesa_glsl_link_shader(ctx, shProg);
1112
1113 /* From section 7.3 (Program Objects) of the OpenGL 4.5 spec:
1114 *
1115 * "If LinkProgram or ProgramBinary successfully re-links a program
1116 * object that is active for any shader stage, then the newly generated
1117 * executable code will be installed as part of the current rendering
1118 * state for all shader stages where the program is active.
1119 * Additionally, the newly generated executable code is made part of
1120 * the state of any program pipeline for all stages where the program
1121 * is attached."
1122 */
1123 if (shProg->data->LinkStatus && programs_in_use) {
1124 while (programs_in_use) {
1125 const int stage = u_bit_scan(&programs_in_use);
1126
1127 struct gl_program *prog = NULL;
1128 if (shProg->_LinkedShaders[stage])
1129 prog = shProg->_LinkedShaders[stage]->Program;
1130
1131 _mesa_use_program(ctx, stage, prog, ctx->_Shader);
1132 }
1133 }
1134
1135 /* Capture .shader_test files. */
1136 const char *capture_path = _mesa_get_shader_capture_path();
1137 if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
1138 FILE *file;
1139 char *filename = ralloc_asprintf(NULL, "%s/%u.shader_test",
1140 capture_path, shProg->Name);
1141 file = fopen(filename, "w");
1142 if (file) {
1143 fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
1144 shProg->IsES ? " ES" : "",
1145 shProg->data->Version / 100, shProg->data->Version % 100);
1146 if (shProg->SeparateShader)
1147 fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
1148 fprintf(file, "\n");
1149
1150 for (unsigned i = 0; i < shProg->NumShaders; i++) {
1151 fprintf(file, "[%s shader]\n%s\n",
1152 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1153 shProg->Shaders[i]->Source);
1154 }
1155 fclose(file);
1156 } else {
1157 _mesa_warning(ctx, "Failed to open %s", filename);
1158 }
1159
1160 ralloc_free(filename);
1161 }
1162
1163 if (shProg->data->LinkStatus == linking_failure &&
1164 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1165 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1166 shProg->Name, shProg->data->InfoLog);
1167 }
1168
1169 /* debug code */
1170 if (0) {
1171 GLuint i;
1172
1173 printf("Link %u shaders in program %u: %s\n",
1174 shProg->NumShaders, shProg->Name,
1175 shProg->data->LinkStatus ? "Success" : "Failed");
1176
1177 for (i = 0; i < shProg->NumShaders; i++) {
1178 printf(" shader %u, stage %u\n",
1179 shProg->Shaders[i]->Name,
1180 shProg->Shaders[i]->Stage);
1181 }
1182 }
1183 }
1184
1185
1186 /**
1187 * Print basic shader info (for debug).
1188 */
1189 static void
1190 print_shader_info(const struct gl_shader_program *shProg)
1191 {
1192 GLuint i;
1193
1194 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1195 for (i = 0; i < shProg->NumShaders; i++) {
1196 #ifdef DEBUG
1197 printf(" %s shader %u, checksum %u\n",
1198 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1199 shProg->Shaders[i]->Name,
1200 shProg->Shaders[i]->SourceChecksum);
1201 #else
1202 printf(" %s shader %u\n",
1203 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1204 shProg->Shaders[i]->Name);
1205 #endif
1206 }
1207 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1208 printf(" vert prog %u\n",
1209 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1210 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1211 printf(" frag prog %u\n",
1212 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1213 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1214 printf(" geom prog %u\n",
1215 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1216 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1217 printf(" tesc prog %u\n",
1218 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1219 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1220 printf(" tese prog %u\n",
1221 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1222 }
1223
1224
1225 /**
1226 * Use the named shader program for subsequent glUniform calls
1227 */
1228 void
1229 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1230 const char *caller)
1231 {
1232 if ((shProg != NULL) && !shProg->data->LinkStatus) {
1233 _mesa_error(ctx, GL_INVALID_OPERATION,
1234 "%s(program %u not linked)", caller, shProg->Name);
1235 return;
1236 }
1237
1238 if (ctx->Shader.ActiveProgram != shProg) {
1239 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1240 }
1241 }
1242
1243
1244 static void
1245 use_program(struct gl_context *ctx, gl_shader_stage stage,
1246 struct gl_program *new_prog, struct gl_pipeline_object *shTarget)
1247 {
1248 struct gl_program **target;
1249
1250 target = &shTarget->CurrentProgram[stage];
1251 if (new_prog) {
1252 _mesa_program_init_subroutine_defaults(ctx, new_prog);
1253 }
1254
1255 if (*target != new_prog) {
1256 /* Program is current, flush it */
1257 if (shTarget == ctx->_Shader) {
1258 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1259 }
1260
1261 /* If the shader is also bound as the current rendering shader, unbind
1262 * it from that binding point as well. This ensures that the correct
1263 * semantics of glDeleteProgram are maintained.
1264 */
1265 switch (stage) {
1266 case MESA_SHADER_VERTEX:
1267 case MESA_SHADER_TESS_CTRL:
1268 case MESA_SHADER_TESS_EVAL:
1269 case MESA_SHADER_GEOMETRY:
1270 case MESA_SHADER_COMPUTE:
1271 /* Empty for now. */
1272 break;
1273 case MESA_SHADER_FRAGMENT:
1274 if (*target == ctx->_Shader->_CurrentFragmentProgram) {
1275 _mesa_reference_program(ctx,
1276 &ctx->_Shader->_CurrentFragmentProgram,
1277 NULL);
1278 }
1279 break;
1280 }
1281
1282 _mesa_reference_program(ctx, target, new_prog);
1283 return;
1284 }
1285 }
1286
1287
1288 /**
1289 * Use the named shader program for subsequent rendering.
1290 */
1291 void
1292 _mesa_use_shader_program(struct gl_context *ctx,
1293 struct gl_shader_program *shProg)
1294 {
1295 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
1296 struct gl_program *new_prog = NULL;
1297 if (shProg && shProg->_LinkedShaders[i])
1298 new_prog = shProg->_LinkedShaders[i]->Program;
1299 use_program(ctx, i, new_prog, &ctx->Shader);
1300 }
1301 _mesa_active_program(ctx, shProg, "glUseProgram");
1302 }
1303
1304
1305 /**
1306 * Do validation of the given shader program.
1307 * \param errMsg returns error message if validation fails.
1308 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1309 */
1310 static GLboolean
1311 validate_shader_program(const struct gl_shader_program *shProg,
1312 char *errMsg)
1313 {
1314 if (!shProg->data->LinkStatus) {
1315 return GL_FALSE;
1316 }
1317
1318 /* From the GL spec, a program is invalid if any of these are true:
1319
1320 any two active samplers in the current program object are of
1321 different types, but refer to the same texture image unit,
1322
1323 any active sampler in the current program object refers to a texture
1324 image unit where fixed-function fragment processing accesses a
1325 texture target that does not match the sampler type, or
1326
1327 the sum of the number of active samplers in the program and the
1328 number of texture image units enabled for fixed-function fragment
1329 processing exceeds the combined limit on the total number of texture
1330 image units allowed.
1331 */
1332
1333 /*
1334 * Check: any two active samplers in the current program object are of
1335 * different types, but refer to the same texture image unit,
1336 */
1337 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1338 return GL_FALSE;
1339
1340 return GL_TRUE;
1341 }
1342
1343
1344 /**
1345 * Called via glValidateProgram()
1346 */
1347 static void
1348 validate_program(struct gl_context *ctx, GLuint program)
1349 {
1350 struct gl_shader_program *shProg;
1351 char errMsg[100] = "";
1352
1353 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1354 if (!shProg) {
1355 return;
1356 }
1357
1358 shProg->data->Validated = validate_shader_program(shProg, errMsg);
1359 if (!shProg->data->Validated) {
1360 /* update info log */
1361 if (shProg->data->InfoLog) {
1362 ralloc_free(shProg->data->InfoLog);
1363 }
1364 shProg->data->InfoLog = ralloc_strdup(shProg->data, errMsg);
1365 }
1366 }
1367
1368
1369
1370 void GLAPIENTRY
1371 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1372 {
1373 GET_CURRENT_CONTEXT(ctx);
1374 attach_shader(ctx, program, shader);
1375 }
1376
1377
1378 void GLAPIENTRY
1379 _mesa_AttachShader(GLuint program, GLuint shader)
1380 {
1381 GET_CURRENT_CONTEXT(ctx);
1382 attach_shader(ctx, program, shader);
1383 }
1384
1385
1386 void GLAPIENTRY
1387 _mesa_CompileShader(GLuint shaderObj)
1388 {
1389 GET_CURRENT_CONTEXT(ctx);
1390 if (MESA_VERBOSE & VERBOSE_API)
1391 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1392 _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
1393 "glCompileShader"));
1394 }
1395
1396
1397 GLuint GLAPIENTRY
1398 _mesa_CreateShader(GLenum type)
1399 {
1400 GET_CURRENT_CONTEXT(ctx);
1401 if (MESA_VERBOSE & VERBOSE_API)
1402 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1403 return create_shader(ctx, type);
1404 }
1405
1406
1407 GLhandleARB GLAPIENTRY
1408 _mesa_CreateShaderObjectARB(GLenum type)
1409 {
1410 GET_CURRENT_CONTEXT(ctx);
1411 return create_shader(ctx, type);
1412 }
1413
1414
1415 GLuint GLAPIENTRY
1416 _mesa_CreateProgram(void)
1417 {
1418 GET_CURRENT_CONTEXT(ctx);
1419 if (MESA_VERBOSE & VERBOSE_API)
1420 _mesa_debug(ctx, "glCreateProgram\n");
1421 return create_shader_program(ctx);
1422 }
1423
1424
1425 GLhandleARB GLAPIENTRY
1426 _mesa_CreateProgramObjectARB(void)
1427 {
1428 GET_CURRENT_CONTEXT(ctx);
1429 return create_shader_program(ctx);
1430 }
1431
1432
1433 void GLAPIENTRY
1434 _mesa_DeleteObjectARB(GLhandleARB obj)
1435 {
1436 if (MESA_VERBOSE & VERBOSE_API) {
1437 GET_CURRENT_CONTEXT(ctx);
1438 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
1439 }
1440
1441 if (obj) {
1442 GET_CURRENT_CONTEXT(ctx);
1443 FLUSH_VERTICES(ctx, 0);
1444 if (is_program(ctx, obj)) {
1445 delete_shader_program(ctx, obj);
1446 }
1447 else if (is_shader(ctx, obj)) {
1448 delete_shader(ctx, obj);
1449 }
1450 else {
1451 /* error? */
1452 }
1453 }
1454 }
1455
1456
1457 void GLAPIENTRY
1458 _mesa_DeleteProgram(GLuint name)
1459 {
1460 if (name) {
1461 GET_CURRENT_CONTEXT(ctx);
1462 FLUSH_VERTICES(ctx, 0);
1463 delete_shader_program(ctx, name);
1464 }
1465 }
1466
1467
1468 void GLAPIENTRY
1469 _mesa_DeleteShader(GLuint name)
1470 {
1471 if (name) {
1472 GET_CURRENT_CONTEXT(ctx);
1473 FLUSH_VERTICES(ctx, 0);
1474 delete_shader(ctx, name);
1475 }
1476 }
1477
1478
1479 void GLAPIENTRY
1480 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1481 {
1482 GET_CURRENT_CONTEXT(ctx);
1483 detach_shader(ctx, program, shader);
1484 }
1485
1486
1487 void GLAPIENTRY
1488 _mesa_DetachShader(GLuint program, GLuint shader)
1489 {
1490 GET_CURRENT_CONTEXT(ctx);
1491 detach_shader(ctx, program, shader);
1492 }
1493
1494
1495 void GLAPIENTRY
1496 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1497 GLsizei * count, GLhandleARB * obj)
1498 {
1499 GET_CURRENT_CONTEXT(ctx);
1500 get_attached_shaders(ctx, container, maxCount, count, obj);
1501 }
1502
1503
1504 void GLAPIENTRY
1505 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1506 GLsizei *count, GLuint *obj)
1507 {
1508 GET_CURRENT_CONTEXT(ctx);
1509 get_attached_shaders(ctx, program, maxCount, count, obj);
1510 }
1511
1512
1513 void GLAPIENTRY
1514 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1515 GLcharARB * infoLog)
1516 {
1517 GET_CURRENT_CONTEXT(ctx);
1518 if (is_program(ctx, object)) {
1519 get_program_info_log(ctx, object, maxLength, length, infoLog);
1520 }
1521 else if (is_shader(ctx, object)) {
1522 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1523 }
1524 else {
1525 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1526 }
1527 }
1528
1529
1530 void GLAPIENTRY
1531 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1532 {
1533 GET_CURRENT_CONTEXT(ctx);
1534 /* Implement in terms of GetProgramiv, GetShaderiv */
1535 if (is_program(ctx, object)) {
1536 if (pname == GL_OBJECT_TYPE_ARB) {
1537 *params = GL_PROGRAM_OBJECT_ARB;
1538 }
1539 else {
1540 get_programiv(ctx, object, pname, params);
1541 }
1542 }
1543 else if (is_shader(ctx, object)) {
1544 if (pname == GL_OBJECT_TYPE_ARB) {
1545 *params = GL_SHADER_OBJECT_ARB;
1546 }
1547 else {
1548 get_shaderiv(ctx, object, pname, params);
1549 }
1550 }
1551 else {
1552 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1553 }
1554 }
1555
1556
1557 void GLAPIENTRY
1558 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1559 GLfloat *params)
1560 {
1561 GLint iparams[1] = {0}; /* XXX is one element enough? */
1562 _mesa_GetObjectParameterivARB(object, pname, iparams);
1563 params[0] = (GLfloat) iparams[0];
1564 }
1565
1566
1567 void GLAPIENTRY
1568 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1569 {
1570 GET_CURRENT_CONTEXT(ctx);
1571 get_programiv(ctx, program, pname, params);
1572 }
1573
1574
1575 void GLAPIENTRY
1576 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1577 {
1578 GET_CURRENT_CONTEXT(ctx);
1579 get_shaderiv(ctx, shader, pname, params);
1580 }
1581
1582
1583 void GLAPIENTRY
1584 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1585 GLsizei *length, GLchar *infoLog)
1586 {
1587 GET_CURRENT_CONTEXT(ctx);
1588 get_program_info_log(ctx, program, bufSize, length, infoLog);
1589 }
1590
1591
1592 void GLAPIENTRY
1593 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1594 GLsizei *length, GLchar *infoLog)
1595 {
1596 GET_CURRENT_CONTEXT(ctx);
1597 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1598 }
1599
1600
1601 void GLAPIENTRY
1602 _mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
1603 GLsizei *length, GLchar *sourceOut)
1604 {
1605 GET_CURRENT_CONTEXT(ctx);
1606 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1607 }
1608
1609
1610 GLhandleARB GLAPIENTRY
1611 _mesa_GetHandleARB(GLenum pname)
1612 {
1613 GET_CURRENT_CONTEXT(ctx);
1614 return get_handle(ctx, pname);
1615 }
1616
1617
1618 GLboolean GLAPIENTRY
1619 _mesa_IsProgram(GLuint name)
1620 {
1621 GET_CURRENT_CONTEXT(ctx);
1622 return is_program(ctx, name);
1623 }
1624
1625
1626 GLboolean GLAPIENTRY
1627 _mesa_IsShader(GLuint name)
1628 {
1629 GET_CURRENT_CONTEXT(ctx);
1630 return is_shader(ctx, name);
1631 }
1632
1633
1634 void GLAPIENTRY
1635 _mesa_LinkProgram(GLuint programObj)
1636 {
1637 GET_CURRENT_CONTEXT(ctx);
1638 if (MESA_VERBOSE & VERBOSE_API)
1639 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1640 _mesa_link_program(ctx, _mesa_lookup_shader_program_err(ctx, programObj,
1641 "glLinkProgram"));
1642 }
1643
1644 #ifdef ENABLE_SHADER_CACHE
1645 /**
1646 * Generate a SHA-1 hash value string for given source string.
1647 */
1648 static void
1649 generate_sha1(const char *source, char sha_str[64])
1650 {
1651 unsigned char sha[20];
1652 _mesa_sha1_compute(source, strlen(source), sha);
1653 _mesa_sha1_format(sha_str, sha);
1654 }
1655
1656 /**
1657 * Construct a full path for shader replacement functionality using
1658 * following format:
1659 *
1660 * <path>/<stage prefix>_<CHECKSUM>.glsl
1661 */
1662 static char *
1663 construct_name(const gl_shader_stage stage, const char *source,
1664 const char *path)
1665 {
1666 char sha[64];
1667 static const char *types[] = {
1668 "VS", "TC", "TE", "GS", "FS", "CS",
1669 };
1670
1671 generate_sha1(source, sha);
1672 return ralloc_asprintf(NULL, "%s/%s_%s.glsl", path, types[stage], sha);
1673 }
1674
1675 /**
1676 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1677 */
1678 static void
1679 dump_shader(const gl_shader_stage stage, const char *source)
1680 {
1681 static bool path_exists = true;
1682 char *dump_path;
1683 FILE *f;
1684
1685 if (!path_exists)
1686 return;
1687
1688 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1689 if (!dump_path) {
1690 path_exists = false;
1691 return;
1692 }
1693
1694 char *name = construct_name(stage, source, dump_path);
1695
1696 f = fopen(name, "w");
1697 if (f) {
1698 fputs(source, f);
1699 fclose(f);
1700 } else {
1701 GET_CURRENT_CONTEXT(ctx);
1702 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1703 strerror(errno));
1704 }
1705 ralloc_free(name);
1706 }
1707
1708 /**
1709 * Read shader source code from a file.
1710 * Useful for debugging to override an app's shader.
1711 */
1712 static GLcharARB *
1713 read_shader(const gl_shader_stage stage, const char *source)
1714 {
1715 char *read_path;
1716 static bool path_exists = true;
1717 int len, shader_size = 0;
1718 GLcharARB *buffer;
1719 FILE *f;
1720
1721 if (!path_exists)
1722 return NULL;
1723
1724 read_path = getenv("MESA_SHADER_READ_PATH");
1725 if (!read_path) {
1726 path_exists = false;
1727 return NULL;
1728 }
1729
1730 char *name = construct_name(stage, source, read_path);
1731 f = fopen(name, "r");
1732 ralloc_free(name);
1733 if (!f)
1734 return NULL;
1735
1736 /* allocate enough room for the entire shader */
1737 fseek(f, 0, SEEK_END);
1738 shader_size = ftell(f);
1739 rewind(f);
1740 assert(shader_size);
1741
1742 /* add one for terminating zero */
1743 shader_size++;
1744
1745 buffer = malloc(shader_size);
1746 assert(buffer);
1747
1748 len = fread(buffer, 1, shader_size, f);
1749 buffer[len] = 0;
1750
1751 fclose(f);
1752
1753 return buffer;
1754 }
1755
1756 #endif /* ENABLE_SHADER_CACHE */
1757
1758 /**
1759 * Called via glShaderSource() and glShaderSourceARB() API functions.
1760 * Basically, concatenate the source code strings into one long string
1761 * and pass it to _mesa_shader_source().
1762 */
1763 void GLAPIENTRY
1764 _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
1765 const GLchar * const * string, const GLint * length)
1766 {
1767 GET_CURRENT_CONTEXT(ctx);
1768 GLint *offsets;
1769 GLsizei i, totalLength;
1770 GLcharARB *source;
1771 struct gl_shader *sh;
1772
1773 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1774 if (!sh)
1775 return;
1776
1777 if (string == NULL) {
1778 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1779 return;
1780 }
1781
1782 /*
1783 * This array holds offsets of where the appropriate string ends, thus the
1784 * last element will be set to the total length of the source code.
1785 */
1786 offsets = malloc(count * sizeof(GLint));
1787 if (offsets == NULL) {
1788 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1789 return;
1790 }
1791
1792 for (i = 0; i < count; i++) {
1793 if (string[i] == NULL) {
1794 free((GLvoid *) offsets);
1795 _mesa_error(ctx, GL_INVALID_OPERATION,
1796 "glShaderSourceARB(null string)");
1797 return;
1798 }
1799 if (length == NULL || length[i] < 0)
1800 offsets[i] = strlen(string[i]);
1801 else
1802 offsets[i] = length[i];
1803 /* accumulate string lengths */
1804 if (i > 0)
1805 offsets[i] += offsets[i - 1];
1806 }
1807
1808 /* Total length of source string is sum off all strings plus two.
1809 * One extra byte for terminating zero, another extra byte to silence
1810 * valgrind warnings in the parser/grammer code.
1811 */
1812 totalLength = offsets[count - 1] + 2;
1813 source = malloc(totalLength * sizeof(GLcharARB));
1814 if (source == NULL) {
1815 free((GLvoid *) offsets);
1816 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1817 return;
1818 }
1819
1820 for (i = 0; i < count; i++) {
1821 GLint start = (i > 0) ? offsets[i - 1] : 0;
1822 memcpy(source + start, string[i],
1823 (offsets[i] - start) * sizeof(GLcharARB));
1824 }
1825 source[totalLength - 1] = '\0';
1826 source[totalLength - 2] = '\0';
1827
1828 #ifdef ENABLE_SHADER_CACHE
1829 GLcharARB *replacement;
1830
1831 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1832 * if corresponding entry found from MESA_SHADER_READ_PATH.
1833 */
1834 dump_shader(sh->Stage, source);
1835
1836 replacement = read_shader(sh->Stage, source);
1837 if (replacement) {
1838 free(source);
1839 source = replacement;
1840 }
1841 #endif /* ENABLE_SHADER_CACHE */
1842
1843 shader_source(sh, source);
1844
1845 free(offsets);
1846 }
1847
1848
1849 void GLAPIENTRY
1850 _mesa_UseProgram(GLuint program)
1851 {
1852 GET_CURRENT_CONTEXT(ctx);
1853 struct gl_shader_program *shProg;
1854
1855 if (MESA_VERBOSE & VERBOSE_API)
1856 _mesa_debug(ctx, "glUseProgram %u\n", program);
1857
1858 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1859 _mesa_error(ctx, GL_INVALID_OPERATION,
1860 "glUseProgram(transform feedback active)");
1861 return;
1862 }
1863
1864 if (program) {
1865 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1866 if (!shProg) {
1867 return;
1868 }
1869 if (!shProg->data->LinkStatus) {
1870 _mesa_error(ctx, GL_INVALID_OPERATION,
1871 "glUseProgram(program %u not linked)", program);
1872 return;
1873 }
1874
1875 /* debug code */
1876 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1877 print_shader_info(shProg);
1878 }
1879 }
1880 else {
1881 shProg = NULL;
1882 }
1883
1884 /* The ARB_separate_shader_object spec says:
1885 *
1886 * "The executable code for an individual shader stage is taken from
1887 * the current program for that stage. If there is a current program
1888 * object established by UseProgram, that program is considered current
1889 * for all stages. Otherwise, if there is a bound program pipeline
1890 * object (section 2.14.PPO), the program bound to the appropriate
1891 * stage of the pipeline object is considered current."
1892 */
1893 if (program) {
1894 /* Attach shader state to the binding point */
1895 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1896 /* Update the program */
1897 _mesa_use_shader_program(ctx, shProg);
1898 } else {
1899 /* Must be done first: detach the progam */
1900 _mesa_use_shader_program(ctx, shProg);
1901 /* Unattach shader_state binding point */
1902 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1903 /* If a pipeline was bound, rebind it */
1904 if (ctx->Pipeline.Current) {
1905 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1906 }
1907 }
1908 }
1909
1910
1911 void GLAPIENTRY
1912 _mesa_ValidateProgram(GLuint program)
1913 {
1914 GET_CURRENT_CONTEXT(ctx);
1915 validate_program(ctx, program);
1916 }
1917
1918
1919 /**
1920 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1921 */
1922 void GLAPIENTRY
1923 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1924 GLint* range, GLint* precision)
1925 {
1926 const struct gl_program_constants *limits;
1927 const struct gl_precision *p;
1928 GET_CURRENT_CONTEXT(ctx);
1929
1930 switch (shadertype) {
1931 case GL_VERTEX_SHADER:
1932 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1933 break;
1934 case GL_FRAGMENT_SHADER:
1935 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1936 break;
1937 default:
1938 _mesa_error(ctx, GL_INVALID_ENUM,
1939 "glGetShaderPrecisionFormat(shadertype)");
1940 return;
1941 }
1942
1943 switch (precisiontype) {
1944 case GL_LOW_FLOAT:
1945 p = &limits->LowFloat;
1946 break;
1947 case GL_MEDIUM_FLOAT:
1948 p = &limits->MediumFloat;
1949 break;
1950 case GL_HIGH_FLOAT:
1951 p = &limits->HighFloat;
1952 break;
1953 case GL_LOW_INT:
1954 p = &limits->LowInt;
1955 break;
1956 case GL_MEDIUM_INT:
1957 p = &limits->MediumInt;
1958 break;
1959 case GL_HIGH_INT:
1960 p = &limits->HighInt;
1961 break;
1962 default:
1963 _mesa_error(ctx, GL_INVALID_ENUM,
1964 "glGetShaderPrecisionFormat(precisiontype)");
1965 return;
1966 }
1967
1968 range[0] = p->RangeMin;
1969 range[1] = p->RangeMax;
1970 precision[0] = p->Precision;
1971 }
1972
1973
1974 /**
1975 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1976 */
1977 void GLAPIENTRY
1978 _mesa_ReleaseShaderCompiler(void)
1979 {
1980 _mesa_destroy_shader_compiler_caches();
1981 }
1982
1983
1984 /**
1985 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1986 */
1987 void GLAPIENTRY
1988 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1989 const void* binary, GLint length)
1990 {
1991 GET_CURRENT_CONTEXT(ctx);
1992 (void) shaders;
1993 (void) binaryformat;
1994 (void) binary;
1995
1996 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1997 * page 88 of the OpenGL 4.5 specs state:
1998 *
1999 * "An INVALID_VALUE error is generated if count or length is negative.
2000 * An INVALID_ENUM error is generated if binaryformat is not a supported
2001 * format returned in SHADER_BINARY_FORMATS."
2002 */
2003 if (n < 0 || length < 0) {
2004 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
2005 return;
2006 }
2007
2008 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
2009 }
2010
2011
2012 void GLAPIENTRY
2013 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
2014 GLenum *binaryFormat, GLvoid *binary)
2015 {
2016 struct gl_shader_program *shProg;
2017 GLsizei length_dummy;
2018 GET_CURRENT_CONTEXT(ctx);
2019
2020 if (bufSize < 0){
2021 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
2022 return;
2023 }
2024
2025 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
2026 if (!shProg)
2027 return;
2028
2029 /* The ARB_get_program_binary spec says:
2030 *
2031 * "If <length> is NULL, then no length is returned."
2032 *
2033 * Ensure that length always points to valid storage to avoid multiple NULL
2034 * pointer checks below.
2035 */
2036 if (length == NULL)
2037 length = &length_dummy;
2038
2039
2040 /* The ARB_get_program_binary spec says:
2041 *
2042 * "When a program object's LINK_STATUS is FALSE, its program binary
2043 * length is zero, and a call to GetProgramBinary will generate an
2044 * INVALID_OPERATION error.
2045 */
2046 if (!shProg->data->LinkStatus) {
2047 _mesa_error(ctx, GL_INVALID_OPERATION,
2048 "glGetProgramBinary(program %u not linked)",
2049 shProg->Name);
2050 *length = 0;
2051 return;
2052 }
2053
2054 *length = 0;
2055 _mesa_error(ctx, GL_INVALID_OPERATION,
2056 "glGetProgramBinary(driver supports zero binary formats)");
2057
2058 (void) binaryFormat;
2059 (void) binary;
2060 }
2061
2062 void GLAPIENTRY
2063 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
2064 const GLvoid *binary, GLsizei length)
2065 {
2066 struct gl_shader_program *shProg;
2067 GET_CURRENT_CONTEXT(ctx);
2068
2069 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
2070 if (!shProg)
2071 return;
2072
2073 (void) binaryFormat;
2074 (void) binary;
2075
2076 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
2077 *
2078 * "If a negative number is provided where an argument of type sizei or
2079 * sizeiptr is specified, an INVALID_VALUE error is generated."
2080 */
2081 if (length < 0) {
2082 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
2083 return;
2084 }
2085
2086 /* The ARB_get_program_binary spec says:
2087 *
2088 * "<binaryFormat> and <binary> must be those returned by a previous
2089 * call to GetProgramBinary, and <length> must be the length of the
2090 * program binary as returned by GetProgramBinary or GetProgramiv with
2091 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
2092 * setting the LINK_STATUS of <program> to FALSE, if these conditions
2093 * are not met."
2094 *
2095 * Since any value of binaryFormat passed "is not one of those specified as
2096 * allowable for [this] command, an INVALID_ENUM error is generated."
2097 */
2098 shProg->data->LinkStatus = linking_failure;
2099 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
2100 }
2101
2102
2103 void GLAPIENTRY
2104 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
2105 {
2106 struct gl_shader_program *shProg;
2107 GET_CURRENT_CONTEXT(ctx);
2108
2109 shProg = _mesa_lookup_shader_program_err(ctx, program,
2110 "glProgramParameteri");
2111 if (!shProg)
2112 return;
2113
2114 switch (pname) {
2115 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
2116 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2117 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2118 * even be in the dispatch table, so we shouldn't need to expclicitly
2119 * check here.
2120 *
2121 * On desktop, we ignore the 3.0+ requirement because it is silly.
2122 */
2123
2124 /* The ARB_get_program_binary extension spec says:
2125 *
2126 * "An INVALID_VALUE error is generated if the <value> argument to
2127 * ProgramParameteri is not TRUE or FALSE."
2128 */
2129 if (value != GL_TRUE && value != GL_FALSE) {
2130 goto invalid_value;
2131 }
2132
2133 /* No need to notify the driver. Any changes will actually take effect
2134 * the next time the shader is linked.
2135 *
2136 * The ARB_get_program_binary extension spec says:
2137 *
2138 * "To indicate that a program binary is likely to be retrieved,
2139 * ProgramParameteri should be called with <pname>
2140 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2141 * will not be in effect until the next time LinkProgram or
2142 * ProgramBinary has been called successfully."
2143 *
2144 * The resloution of issue 9 in the extension spec also says:
2145 *
2146 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2147 * to indicate to the GL implementation that this program will
2148 * likely be saved with GetProgramBinary at some point. This will
2149 * give the GL implementation the opportunity to track any state
2150 * changes made to the program before being saved such that when it
2151 * is loaded again a recompile can be avoided."
2152 */
2153 shProg->BinaryRetreivableHint = value;
2154 return;
2155
2156 case GL_PROGRAM_SEPARABLE:
2157 /* Spec imply that the behavior is the same as ARB_get_program_binary
2158 * Chapter 7.3 Program Objects
2159 */
2160 if (value != GL_TRUE && value != GL_FALSE) {
2161 goto invalid_value;
2162 }
2163 shProg->SeparateShader = value;
2164 return;
2165
2166 default:
2167 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2168 _mesa_enum_to_string(pname));
2169 return;
2170 }
2171
2172 invalid_value:
2173 _mesa_error(ctx, GL_INVALID_VALUE,
2174 "glProgramParameteri(pname=%s, value=%d): "
2175 "value must be 0 or 1.",
2176 _mesa_enum_to_string(pname),
2177 value);
2178 }
2179
2180
2181 void
2182 _mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
2183 struct gl_program *prog,
2184 struct gl_pipeline_object *shTarget)
2185 {
2186 use_program(ctx, stage, prog, shTarget);
2187 }
2188
2189
2190 /**
2191 * Copy program-specific data generated by linking from the gl_shader_program
2192 * object to the gl_program object referred to by the gl_linked_shader.
2193 *
2194 * This function expects _mesa_reference_program() to have been previously
2195 * called setting the gl_linked_shaders program reference.
2196 */
2197 void
2198 _mesa_copy_linked_program_data(const struct gl_shader_program *src,
2199 struct gl_linked_shader *dst_sh)
2200 {
2201 assert(dst_sh->Program);
2202
2203 struct gl_program *dst = dst_sh->Program;
2204
2205 dst->info.separate_shader = src->SeparateShader;
2206
2207 switch (dst_sh->Stage) {
2208 case MESA_SHADER_GEOMETRY: {
2209 dst->info.gs.vertices_in = src->Geom.VerticesIn;
2210 dst->info.gs.uses_end_primitive = src->Geom.UsesEndPrimitive;
2211 dst->info.gs.uses_streams = src->Geom.UsesStreams;
2212 break;
2213 }
2214 case MESA_SHADER_FRAGMENT: {
2215 dst->info.fs.depth_layout = src->FragDepthLayout;
2216 break;
2217 }
2218 case MESA_SHADER_COMPUTE: {
2219 dst->info.cs.shared_size = src->Comp.SharedSize;
2220 break;
2221 }
2222 default:
2223 break;
2224 }
2225 }
2226
2227 /**
2228 * ARB_separate_shader_objects: Compile & Link Program
2229 */
2230 GLuint GLAPIENTRY
2231 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2232 const GLchar* const *strings)
2233 {
2234 GET_CURRENT_CONTEXT(ctx);
2235
2236 const GLuint shader = create_shader(ctx, type);
2237 GLuint program = 0;
2238
2239 /*
2240 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2241 * GL_INVALID_VALUE should be generated if count < 0
2242 */
2243 if (count < 0) {
2244 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2245 return program;
2246 }
2247
2248 if (shader) {
2249 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
2250
2251 _mesa_ShaderSource(shader, count, strings, NULL);
2252 _mesa_compile_shader(ctx, sh);
2253
2254 program = create_shader_program(ctx);
2255 if (program) {
2256 struct gl_shader_program *shProg;
2257 GLint compiled = GL_FALSE;
2258
2259 shProg = _mesa_lookup_shader_program(ctx, program);
2260
2261 shProg->SeparateShader = GL_TRUE;
2262
2263 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2264 if (compiled) {
2265 attach_shader(ctx, program, shader);
2266 _mesa_link_program(ctx, shProg);
2267 detach_shader(ctx, program, shader);
2268
2269 #if 0
2270 /* Possibly... */
2271 if (active-user-defined-varyings-in-linked-program) {
2272 append-error-to-info-log;
2273 shProg->data->LinkStatus = linking_failure;
2274 }
2275 #endif
2276 }
2277 if (sh->InfoLog)
2278 ralloc_strcat(&shProg->data->InfoLog, sh->InfoLog);
2279 }
2280
2281 delete_shader(ctx, shader);
2282 }
2283
2284 return program;
2285 }
2286
2287
2288 /**
2289 * For GL_ARB_tessellation_shader
2290 */
2291 extern void GLAPIENTRY
2292 _mesa_PatchParameteri(GLenum pname, GLint value)
2293 {
2294 GET_CURRENT_CONTEXT(ctx);
2295
2296 if (!_mesa_has_tessellation(ctx)) {
2297 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2298 return;
2299 }
2300
2301 if (pname != GL_PATCH_VERTICES) {
2302 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2303 return;
2304 }
2305
2306 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2307 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2308 return;
2309 }
2310
2311 ctx->TessCtrlProgram.patch_vertices = value;
2312 }
2313
2314
2315 extern void GLAPIENTRY
2316 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2317 {
2318 GET_CURRENT_CONTEXT(ctx);
2319
2320 if (!_mesa_has_tessellation(ctx)) {
2321 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2322 return;
2323 }
2324
2325 switch(pname) {
2326 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2327 FLUSH_VERTICES(ctx, 0);
2328 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2329 4 * sizeof(GLfloat));
2330 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2331 return;
2332 case GL_PATCH_DEFAULT_INNER_LEVEL:
2333 FLUSH_VERTICES(ctx, 0);
2334 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2335 2 * sizeof(GLfloat));
2336 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2337 return;
2338 default:
2339 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2340 return;
2341 }
2342 }
2343
2344 /**
2345 * ARB_shader_subroutine
2346 */
2347 GLint GLAPIENTRY
2348 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2349 const GLchar *name)
2350 {
2351 GET_CURRENT_CONTEXT(ctx);
2352 const char *api_name = "glGetSubroutineUniformLocation";
2353 struct gl_shader_program *shProg;
2354 GLenum resource_type;
2355 gl_shader_stage stage;
2356
2357 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2358 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2359 return -1;
2360 }
2361
2362 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2363 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2364 return -1;
2365 }
2366
2367 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2368 if (!shProg)
2369 return -1;
2370
2371 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2372 if (!shProg->_LinkedShaders[stage]) {
2373 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2374 return -1;
2375 }
2376
2377 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2378 return _mesa_program_resource_location(shProg, resource_type, name);
2379 }
2380
2381 GLuint GLAPIENTRY
2382 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2383 const GLchar *name)
2384 {
2385 GET_CURRENT_CONTEXT(ctx);
2386 const char *api_name = "glGetSubroutineIndex";
2387 struct gl_shader_program *shProg;
2388 struct gl_program_resource *res;
2389 GLenum resource_type;
2390 gl_shader_stage stage;
2391
2392 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2393 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2394 return -1;
2395 }
2396
2397 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2398 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2399 return -1;
2400 }
2401
2402 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2403 if (!shProg)
2404 return -1;
2405
2406 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2407 if (!shProg->_LinkedShaders[stage]) {
2408 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2409 return -1;
2410 }
2411
2412 resource_type = _mesa_shader_stage_to_subroutine(stage);
2413 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2414 if (!res) {
2415 return -1;
2416 }
2417
2418 return _mesa_program_resource_index(shProg, res);
2419 }
2420
2421
2422 GLvoid GLAPIENTRY
2423 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2424 GLuint index, GLenum pname, GLint *values)
2425 {
2426 GET_CURRENT_CONTEXT(ctx);
2427 const char *api_name = "glGetActiveSubroutineUniformiv";
2428 struct gl_shader_program *shProg;
2429 struct gl_linked_shader *sh;
2430 gl_shader_stage stage;
2431 struct gl_program_resource *res;
2432 const struct gl_uniform_storage *uni;
2433 GLenum resource_type;
2434 int count, i, j;
2435
2436 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2437 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2438 return;
2439 }
2440
2441 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2442 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2443 return;
2444 }
2445
2446 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2447 if (!shProg)
2448 return;
2449
2450 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2451 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2452
2453 sh = shProg->_LinkedShaders[stage];
2454 if (!sh) {
2455 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2456 return;
2457 }
2458
2459 struct gl_program *p = shProg->_LinkedShaders[stage]->Program;
2460 if (index >= p->sh.NumSubroutineUniforms) {
2461 _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
2462 return;
2463 }
2464
2465 switch (pname) {
2466 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2467 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2468 if (res) {
2469 uni = res->Data;
2470 values[0] = uni->num_compatible_subroutines;
2471 }
2472 break;
2473 }
2474 case GL_COMPATIBLE_SUBROUTINES: {
2475 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2476 if (res) {
2477 uni = res->Data;
2478 count = 0;
2479 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
2480 struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
2481 for (j = 0; j < fn->num_compat_types; j++) {
2482 if (fn->types[j] == uni->type) {
2483 values[count++] = i;
2484 break;
2485 }
2486 }
2487 }
2488 }
2489 break;
2490 }
2491 case GL_UNIFORM_SIZE:
2492 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2493 if (res) {
2494 uni = res->Data;
2495 values[0] = uni->array_elements ? uni->array_elements : 1;
2496 }
2497 break;
2498 case GL_UNIFORM_NAME_LENGTH:
2499 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2500 if (res) {
2501 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2502 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2503 }
2504 break;
2505 default:
2506 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2507 return;
2508 }
2509 }
2510
2511
2512 GLvoid GLAPIENTRY
2513 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2514 GLuint index, GLsizei bufsize,
2515 GLsizei *length, GLchar *name)
2516 {
2517 GET_CURRENT_CONTEXT(ctx);
2518 const char *api_name = "glGetActiveSubroutineUniformName";
2519 struct gl_shader_program *shProg;
2520 GLenum resource_type;
2521 gl_shader_stage stage;
2522
2523 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2524 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2525 return;
2526 }
2527
2528 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2529 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2530 return;
2531 }
2532
2533 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2534 if (!shProg)
2535 return;
2536
2537 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2538 if (!shProg->_LinkedShaders[stage]) {
2539 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2540 return;
2541 }
2542
2543 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2544 /* get program resource name */
2545 _mesa_get_program_resource_name(shProg, resource_type,
2546 index, bufsize,
2547 length, name, api_name);
2548 }
2549
2550
2551 GLvoid GLAPIENTRY
2552 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2553 GLuint index, GLsizei bufsize,
2554 GLsizei *length, GLchar *name)
2555 {
2556 GET_CURRENT_CONTEXT(ctx);
2557 const char *api_name = "glGetActiveSubroutineName";
2558 struct gl_shader_program *shProg;
2559 GLenum resource_type;
2560 gl_shader_stage stage;
2561
2562 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2563 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2564 return;
2565 }
2566
2567 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2568 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2569 return;
2570 }
2571
2572 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2573 if (!shProg)
2574 return;
2575
2576 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2577 if (!shProg->_LinkedShaders[stage]) {
2578 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2579 return;
2580 }
2581 resource_type = _mesa_shader_stage_to_subroutine(stage);
2582 _mesa_get_program_resource_name(shProg, resource_type,
2583 index, bufsize,
2584 length, name, api_name);
2585 }
2586
2587 GLvoid GLAPIENTRY
2588 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2589 const GLuint *indices)
2590 {
2591 GET_CURRENT_CONTEXT(ctx);
2592 const char *api_name = "glUniformSubroutinesuiv";
2593 gl_shader_stage stage;
2594 int i;
2595
2596 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2597 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2598 return;
2599 }
2600
2601 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2602 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2603 return;
2604 }
2605
2606 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2607 struct gl_program *p = ctx->_Shader->CurrentProgram[stage];
2608 if (!p) {
2609 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2610 return;
2611 }
2612
2613 if (count != p->sh.NumSubroutineUniformRemapTable) {
2614 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2615 return;
2616 }
2617
2618 i = 0;
2619 do {
2620 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
2621 if (uni == NULL) {
2622 i++;
2623 continue;
2624 }
2625
2626 int uni_count = uni->array_elements ? uni->array_elements : 1;
2627 int j, k, f;
2628
2629 for (j = i; j < i + uni_count; j++) {
2630 struct gl_subroutine_function *subfn = NULL;
2631 if (indices[j] > p->sh.MaxSubroutineFunctionIndex) {
2632 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2633 return;
2634 }
2635
2636 for (f = 0; f < p->sh.NumSubroutineFunctions; f++) {
2637 if (p->sh.SubroutineFunctions[f].index == indices[j])
2638 subfn = &p->sh.SubroutineFunctions[f];
2639 }
2640
2641 if (!subfn) {
2642 continue;
2643 }
2644
2645 for (k = 0; k < subfn->num_compat_types; k++) {
2646 if (subfn->types[k] == uni->type)
2647 break;
2648 }
2649 if (k == subfn->num_compat_types) {
2650 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2651 return;
2652 }
2653
2654 ctx->SubroutineIndex[p->info.stage].IndexPtr[j] = indices[j];
2655 }
2656 i += uni_count;
2657 } while(i < count);
2658
2659 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2660 }
2661
2662
2663 GLvoid GLAPIENTRY
2664 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2665 GLuint *params)
2666 {
2667 GET_CURRENT_CONTEXT(ctx);
2668 const char *api_name = "glGetUniformSubroutineuiv";
2669 gl_shader_stage stage;
2670
2671 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2672 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2673 return;
2674 }
2675
2676 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2677 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2678 return;
2679 }
2680
2681 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2682 struct gl_program *p = ctx->_Shader->CurrentProgram[stage];
2683 if (!p) {
2684 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2685 return;
2686 }
2687
2688 if (location >= p->sh.NumSubroutineUniformRemapTable) {
2689 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2690 return;
2691 }
2692
2693 *params = ctx->SubroutineIndex[p->info.stage].IndexPtr[location];
2694 }
2695
2696
2697 GLvoid GLAPIENTRY
2698 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2699 GLenum pname, GLint *values)
2700 {
2701 GET_CURRENT_CONTEXT(ctx);
2702 const char *api_name = "glGetProgramStageiv";
2703 struct gl_shader_program *shProg;
2704 struct gl_linked_shader *sh;
2705 gl_shader_stage stage;
2706
2707 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2708 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2709 return;
2710 }
2711
2712 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2713 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2714 return;
2715 }
2716
2717 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2718 if (!shProg)
2719 return;
2720
2721 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2722 sh = shProg->_LinkedShaders[stage];
2723
2724 /* ARB_shader_subroutine doesn't ask the program to be linked, or list any
2725 * INVALID_OPERATION in the case of not be linked.
2726 *
2727 * And for some pnames, like GL_ACTIVE_SUBROUTINE_UNIFORMS, you can ask the
2728 * same info using other specs (ARB_program_interface_query), without the
2729 * need of the program to be linked, being the value for that case 0.
2730 *
2731 * But at the same time, some other methods require the program to be
2732 * linked for pname related to locations, so it would be inconsistent to
2733 * not do the same here. So we are:
2734 * * Return GL_INVALID_OPERATION if not linked only for locations.
2735 * * Setting a default value of 0, to be returned if not linked.
2736 */
2737 if (!sh) {
2738 values[0] = 0;
2739 if (pname == GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS) {
2740 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2741 }
2742 return;
2743 }
2744
2745 struct gl_program *p = sh->Program;
2746 switch (pname) {
2747 case GL_ACTIVE_SUBROUTINES:
2748 values[0] = p->sh.NumSubroutineFunctions;
2749 break;
2750 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2751 values[0] = p->sh.NumSubroutineUniformRemapTable;
2752 break;
2753 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2754 values[0] = p->sh.NumSubroutineUniforms;
2755 break;
2756 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2757 {
2758 unsigned i;
2759 GLint max_len = 0;
2760 GLenum resource_type;
2761 struct gl_program_resource *res;
2762
2763 resource_type = _mesa_shader_stage_to_subroutine(stage);
2764 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
2765 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2766 if (res) {
2767 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2768 if (len > max_len)
2769 max_len = len;
2770 }
2771 }
2772 values[0] = max_len;
2773 break;
2774 }
2775 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2776 {
2777 unsigned i;
2778 GLint max_len = 0;
2779 GLenum resource_type;
2780 struct gl_program_resource *res;
2781
2782 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2783 for (i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
2784 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2785 if (res) {
2786 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
2787 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2788
2789 if (len > max_len)
2790 max_len = len;
2791 }
2792 }
2793 values[0] = max_len;
2794 break;
2795 }
2796 default:
2797 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2798 values[0] = -1;
2799 break;
2800 }
2801 }
2802
2803 static int
2804 find_compat_subroutine(struct gl_program *p, const struct glsl_type *type)
2805 {
2806 int i, j;
2807
2808 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
2809 struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
2810 for (j = 0; j < fn->num_compat_types; j++) {
2811 if (fn->types[j] == type)
2812 return i;
2813 }
2814 }
2815 return 0;
2816 }
2817
2818 static void
2819 _mesa_shader_write_subroutine_index(struct gl_context *ctx,
2820 struct gl_program *p)
2821 {
2822 int i, j;
2823
2824 if (p->sh.NumSubroutineUniformRemapTable == 0)
2825 return;
2826
2827 i = 0;
2828 do {
2829 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
2830 int uni_count;
2831 int val;
2832
2833 if (!uni) {
2834 i++;
2835 continue;
2836 }
2837
2838 uni_count = uni->array_elements ? uni->array_elements : 1;
2839 for (j = 0; j < uni_count; j++) {
2840 val = ctx->SubroutineIndex[p->info.stage].IndexPtr[i + j];
2841 memcpy(&uni->storage[j], &val, sizeof(int));
2842 }
2843
2844 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2845 i += uni_count;
2846 } while(i < p->sh.NumSubroutineUniformRemapTable);
2847 }
2848
2849 void
2850 _mesa_shader_write_subroutine_indices(struct gl_context *ctx,
2851 gl_shader_stage stage)
2852 {
2853 if (ctx->_Shader->CurrentProgram[stage])
2854 _mesa_shader_write_subroutine_index(ctx,
2855 ctx->_Shader->CurrentProgram[stage]);
2856 }
2857
2858 void
2859 _mesa_program_init_subroutine_defaults(struct gl_context *ctx,
2860 struct gl_program *p)
2861 {
2862 assert(p);
2863
2864 struct gl_subroutine_index_binding *binding = &ctx->SubroutineIndex[p->info.stage];
2865 if (binding->NumIndex != p->sh.NumSubroutineUniformRemapTable) {
2866 binding->IndexPtr = realloc(binding->IndexPtr,
2867 p->sh.NumSubroutineUniformRemapTable * (sizeof(GLuint)));
2868 binding->NumIndex = p->sh.NumSubroutineUniformRemapTable;
2869 }
2870
2871 for (int i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
2872 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
2873
2874 if (!uni)
2875 continue;
2876
2877 binding->IndexPtr[i] = find_compat_subroutine(p, uni->type);
2878 }
2879 }