2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
40 #include "main/glheader.h"
41 #include "main/context.h"
42 #include "main/dispatch.h"
43 #include "main/enums.h"
44 #include "main/hash.h"
45 #include "main/mtypes.h"
46 #include "main/pipelineobj.h"
47 #include "main/shaderapi.h"
48 #include "main/shaderobj.h"
49 #include "main/transformfeedback.h"
50 #include "main/uniforms.h"
51 #include "program/program.h"
52 #include "program/prog_print.h"
53 #include "program/prog_parameter.h"
54 #include "util/ralloc.h"
55 #include "util/hash_table.h"
57 #include "../glsl/glsl_parser_extras.h"
58 #include "../glsl/ir.h"
59 #include "../glsl/ir_uniform.h"
60 #include "../glsl/program.h"
62 /** Define this to enable shader substitution (see below) */
63 #define SHADER_SUBST 0
67 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
70 _mesa_get_shader_flags(void)
72 GLbitfield flags
= 0x0;
73 const char *env
= getenv("MESA_GLSL");
76 if (strstr(env
, "dump_on_error"))
77 flags
|= GLSL_DUMP_ON_ERROR
;
78 else if (strstr(env
, "dump"))
80 if (strstr(env
, "log"))
82 if (strstr(env
, "nopvert"))
83 flags
|= GLSL_NOP_VERT
;
84 if (strstr(env
, "nopfrag"))
85 flags
|= GLSL_NOP_FRAG
;
86 if (strstr(env
, "nopt"))
88 else if (strstr(env
, "opt"))
90 if (strstr(env
, "uniform"))
91 flags
|= GLSL_UNIFORMS
;
92 if (strstr(env
, "useprog"))
93 flags
|= GLSL_USE_PROG
;
94 if (strstr(env
, "errors"))
95 flags
|= GLSL_REPORT_ERRORS
;
103 * Initialize context's shader state.
106 _mesa_init_shader_state(struct gl_context
*ctx
)
108 /* Device drivers may override these to control what kind of instructions
109 * are generated by the GLSL compiler.
111 struct gl_shader_compiler_options options
;
114 memset(&options
, 0, sizeof(options
));
115 options
.MaxUnrollIterations
= 32;
116 options
.MaxIfDepth
= UINT_MAX
;
118 /* Default pragma settings */
119 options
.DefaultPragmas
.Optimize
= GL_TRUE
;
121 for (sh
= 0; sh
< MESA_SHADER_STAGES
; ++sh
)
122 memcpy(&ctx
->Const
.ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
124 ctx
->Shader
.Flags
= _mesa_get_shader_flags();
126 if (ctx
->Shader
.Flags
!= 0)
127 ctx
->Const
.GenerateTemporaryNames
= true;
129 /* Extended for ARB_separate_shader_objects */
130 ctx
->Shader
.RefCount
= 1;
131 mtx_init(&ctx
->Shader
.Mutex
, mtx_plain
);
136 * Free the per-context shader-related state.
139 _mesa_free_shader_state(struct gl_context
*ctx
)
142 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
143 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentProgram
[i
],
146 _mesa_reference_shader_program(ctx
, &ctx
->Shader
._CurrentFragmentProgram
,
148 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
150 /* Extended for ARB_separate_shader_objects */
151 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, NULL
);
153 assert(ctx
->Shader
.RefCount
== 1);
154 mtx_destroy(&ctx
->Shader
.Mutex
);
159 * Copy string from <src> to <dst>, up to maxLength characters, returning
160 * length of <dst> in <length>.
161 * \param src the strings source
162 * \param maxLength max chars to copy
163 * \param length returns number of chars copied
164 * \param dst the string destination
167 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
168 GLsizei
*length
, const GLchar
*src
)
171 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
182 * Confirm that the a shader type is valid and supported by the implementation
184 * \param ctx Current GL context
185 * \param type Shader target
189 _mesa_validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
191 /* Note: when building built-in GLSL functions, this function may be
192 * invoked with ctx == NULL. In that case, we can only validate that it's
193 * a shader target we recognize, not that it's supported in the current
194 * context. But that's fine--we don't need any further validation than
195 * that when building built-in GLSL functions.
199 case GL_FRAGMENT_SHADER
:
200 return ctx
== NULL
|| ctx
->Extensions
.ARB_fragment_shader
;
201 case GL_VERTEX_SHADER
:
202 return ctx
== NULL
|| ctx
->Extensions
.ARB_vertex_shader
;
203 case GL_GEOMETRY_SHADER_ARB
:
204 return ctx
== NULL
|| _mesa_has_geometry_shaders(ctx
);
205 case GL_COMPUTE_SHADER
:
206 return ctx
== NULL
|| ctx
->Extensions
.ARB_compute_shader
;
214 is_program(struct gl_context
*ctx
, GLuint name
)
216 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
217 return shProg
? GL_TRUE
: GL_FALSE
;
222 is_shader(struct gl_context
*ctx
, GLuint name
)
224 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
225 return shader
? GL_TRUE
: GL_FALSE
;
230 * Attach shader to a shader program.
233 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
235 struct gl_shader_program
*shProg
;
236 struct gl_shader
*sh
;
239 const bool same_type_disallowed
= _mesa_is_gles(ctx
);
241 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
245 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
250 n
= shProg
->NumShaders
;
251 for (i
= 0; i
< n
; i
++) {
252 if (shProg
->Shaders
[i
] == sh
) {
253 /* The shader is already attched to this program. The
254 * GL_ARB_shader_objects spec says:
256 * "The error INVALID_OPERATION is generated by AttachObjectARB
257 * if <obj> is already attached to <containerObj>."
259 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
261 } else if (same_type_disallowed
&&
262 shProg
->Shaders
[i
]->Type
== sh
->Type
) {
263 /* Shader with the same type is already attached to this program,
264 * OpenGL ES 2.0 and 3.0 specs say:
266 * "Multiple shader objects of the same type may not be attached
267 * to a single program object. [...] The error INVALID_OPERATION
268 * is generated if [...] another shader object of the same type
269 * as shader is already attached to program."
271 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
277 shProg
->Shaders
= realloc(shProg
->Shaders
,
278 (n
+ 1) * sizeof(struct gl_shader
*));
279 if (!shProg
->Shaders
) {
280 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
285 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
286 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
287 shProg
->NumShaders
++;
292 create_shader(struct gl_context
*ctx
, GLenum type
)
294 struct gl_shader
*sh
;
297 if (!_mesa_validate_shader_target(ctx
, type
)) {
298 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(type)");
302 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
303 sh
= ctx
->Driver
.NewShader(ctx
, name
, type
);
304 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, sh
);
311 create_shader_program(struct gl_context
*ctx
)
314 struct gl_shader_program
*shProg
;
316 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
318 shProg
= ctx
->Driver
.NewShaderProgram(name
);
320 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, shProg
);
322 assert(shProg
->RefCount
== 1);
329 * Delete a shader program. Actually, just decrement the program's
330 * reference count and mark it as DeletePending.
331 * Used to implement glDeleteProgram() and glDeleteObjectARB().
334 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
337 * NOTE: deleting shaders/programs works a bit differently than
338 * texture objects (and buffer objects, etc). Shader/program
339 * handles/IDs exist in the hash table until the object is really
340 * deleted (refcount==0). With texture objects, the handle/ID is
341 * removed from the hash table in glDeleteTextures() while the tex
342 * object itself might linger until its refcount goes to zero.
344 struct gl_shader_program
*shProg
;
346 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
350 if (!shProg
->DeletePending
) {
351 shProg
->DeletePending
= GL_TRUE
;
353 /* effectively, decr shProg's refcount */
354 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
360 delete_shader(struct gl_context
*ctx
, GLuint shader
)
362 struct gl_shader
*sh
;
364 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
368 if (!sh
->DeletePending
) {
369 sh
->DeletePending
= GL_TRUE
;
371 /* effectively, decr sh's refcount */
372 _mesa_reference_shader(ctx
, &sh
, NULL
);
378 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
380 struct gl_shader_program
*shProg
;
384 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
388 n
= shProg
->NumShaders
;
390 for (i
= 0; i
< n
; i
++) {
391 if (shProg
->Shaders
[i
]->Name
== shader
) {
393 struct gl_shader
**newList
;
396 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
398 /* alloc new, smaller array */
399 newList
= malloc((n
- 1) * sizeof(struct gl_shader
*));
401 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
404 /* Copy old list entries to new list, skipping removed entry at [i] */
405 for (j
= 0; j
< i
; j
++) {
406 newList
[j
] = shProg
->Shaders
[j
];
409 newList
[j
++] = shProg
->Shaders
[i
];
412 /* Free old list and install new one */
413 free(shProg
->Shaders
);
414 shProg
->Shaders
= newList
;
415 shProg
->NumShaders
= n
- 1;
418 /* sanity check - make sure the new list's entries are sensible */
419 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
420 assert(shProg
->Shaders
[j
]->Type
== GL_VERTEX_SHADER
||
421 shProg
->Shaders
[j
]->Type
== GL_GEOMETRY_SHADER
||
422 shProg
->Shaders
[j
]->Type
== GL_FRAGMENT_SHADER
);
423 assert(shProg
->Shaders
[j
]->RefCount
> 0);
434 if (is_shader(ctx
, shader
) || is_program(ctx
, shader
))
435 err
= GL_INVALID_OPERATION
;
437 err
= GL_INVALID_VALUE
;
438 _mesa_error(ctx
, err
, "glDetachShader(shader)");
445 * Return list of shaders attached to shader program.
448 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
449 GLsizei
*count
, GLuint
*obj
)
451 struct gl_shader_program
*shProg
;
454 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetAttachedShaders(maxCount < 0)");
459 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
463 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
464 obj
[i
] = shProg
->Shaders
[i
]->Name
;
473 * glGetHandleARB() - return ID/name of currently bound shader program.
476 get_handle(struct gl_context
*ctx
, GLenum pname
)
478 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
479 if (ctx
->_Shader
->ActiveProgram
)
480 return ctx
->_Shader
->ActiveProgram
->Name
;
485 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
492 * Check if a geometry shader query is valid at this time. If not, report an
493 * error and return false.
495 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
497 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
498 * are queried for a program which has not been linked successfully, or
499 * which does not contain objects to form a geometry shader, then an
500 * INVALID_OPERATION error is generated."
503 check_gs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
505 if (shProg
->LinkStatus
&&
506 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] != NULL
) {
510 _mesa_error(ctx
, GL_INVALID_OPERATION
,
511 "glGetProgramv(linked geometry shader required)");
517 * glGetProgramiv() - get shader program state.
518 * Note that this is for GLSL shader programs, not ARB vertex/fragment
519 * programs (see glGetProgramivARB).
522 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
,
525 struct gl_shader_program
*shProg
526 = _mesa_lookup_shader_program(ctx
, program
);
528 /* Is transform feedback available in this context?
531 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.EXT_transform_feedback
)
532 || ctx
->API
== API_OPENGL_CORE
533 || _mesa_is_gles3(ctx
);
535 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
536 * and GL 3.2) are available in this context
538 const bool has_core_gs
= _mesa_is_desktop_gl(ctx
) && ctx
->Version
>= 32;
540 /* Are uniform buffer objects available in this context?
543 (ctx
->API
== API_OPENGL_COMPAT
&&
544 ctx
->Extensions
.ARB_uniform_buffer_object
)
545 || ctx
->API
== API_OPENGL_CORE
546 || _mesa_is_gles3(ctx
);
549 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramiv(program)");
554 case GL_DELETE_STATUS
:
555 *params
= shProg
->DeletePending
;
558 *params
= shProg
->LinkStatus
;
560 case GL_VALIDATE_STATUS
:
561 *params
= shProg
->Validated
;
563 case GL_INFO_LOG_LENGTH
:
564 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
566 case GL_ATTACHED_SHADERS
:
567 *params
= shProg
->NumShaders
;
569 case GL_ACTIVE_ATTRIBUTES
:
570 *params
= _mesa_count_active_attribs(shProg
);
572 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
573 *params
= _mesa_longest_attribute_name_length(shProg
);
575 case GL_ACTIVE_UNIFORMS
:
576 *params
= shProg
->NumUserUniformStorage
- shProg
->NumHiddenUniforms
;
578 case GL_ACTIVE_UNIFORM_MAX_LENGTH
: {
581 const unsigned num_uniforms
=
582 shProg
->NumUserUniformStorage
- shProg
->NumHiddenUniforms
;
584 for (i
= 0; i
< num_uniforms
; i
++) {
585 /* Add one for the terminating NUL character for a non-array, and
586 * 4 for the "[0]" and the NUL for an array.
588 const GLint len
= strlen(shProg
->UniformStorage
[i
].name
) + 1 +
589 ((shProg
->UniformStorage
[i
].array_elements
!= 0) ? 3 : 0);
598 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
601 *params
= shProg
->TransformFeedback
.NumVarying
;
603 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
: {
609 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
610 /* Add one for the terminating NUL character.
613 strlen(shProg
->TransformFeedback
.VaryingNames
[i
]) + 1;
622 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
625 *params
= shProg
->TransformFeedback
.BufferMode
;
627 case GL_GEOMETRY_VERTICES_OUT
:
630 if (check_gs_query(ctx
, shProg
))
631 *params
= shProg
->Geom
.VerticesOut
;
633 case GL_GEOMETRY_SHADER_INVOCATIONS
:
634 if (!has_core_gs
|| !ctx
->Extensions
.ARB_gpu_shader5
)
636 if (check_gs_query(ctx
, shProg
))
637 *params
= shProg
->Geom
.Invocations
;
639 case GL_GEOMETRY_INPUT_TYPE
:
642 if (check_gs_query(ctx
, shProg
))
643 *params
= shProg
->Geom
.InputType
;
645 case GL_GEOMETRY_OUTPUT_TYPE
:
648 if (check_gs_query(ctx
, shProg
))
649 *params
= shProg
->Geom
.OutputType
;
651 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
: {
658 for (i
= 0; i
< shProg
->NumUniformBlocks
; i
++) {
659 /* Add one for the terminating NUL character.
661 const GLint len
= strlen(shProg
->UniformBlocks
[i
].Name
) + 1;
670 case GL_ACTIVE_UNIFORM_BLOCKS
:
674 *params
= shProg
->NumUniformBlocks
;
676 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
677 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
678 * only available with desktop OpenGL 3.0+ with the
679 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
681 * On desktop, we ignore the 3.0+ requirement because it is silly.
683 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles3(ctx
))
686 *params
= shProg
->BinaryRetreivableHint
;
688 case GL_PROGRAM_BINARY_LENGTH
:
691 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
:
692 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
695 *params
= shProg
->NumAtomicBuffers
;
697 case GL_COMPUTE_WORK_GROUP_SIZE
: {
699 if (!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_compute_shader
)
701 if (!shProg
->LinkStatus
) {
702 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(program not "
706 if (shProg
->_LinkedShaders
[MESA_SHADER_COMPUTE
] == NULL
) {
707 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(no compute "
711 for (i
= 0; i
< 3; i
++)
712 params
[i
] = shProg
->Comp
.LocalSize
[i
];
715 case GL_PROGRAM_SEPARABLE
:
716 *params
= shProg
->SeparateShader
;
722 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname=%s)",
723 _mesa_lookup_enum_by_nr(pname
));
728 * glGetShaderiv() - get GLSL shader state
731 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
733 struct gl_shader
*shader
=
734 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
742 *params
= shader
->Type
;
744 case GL_DELETE_STATUS
:
745 *params
= shader
->DeletePending
;
747 case GL_COMPILE_STATUS
:
748 *params
= shader
->CompileStatus
;
750 case GL_INFO_LOG_LENGTH
:
751 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
753 case GL_SHADER_SOURCE_LENGTH
:
754 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
757 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
764 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
765 GLsizei
*length
, GLchar
*infoLog
)
767 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, program
);
769 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(program)");
772 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
777 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
778 GLsizei
*length
, GLchar
*infoLog
)
780 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shader
);
782 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(shader)");
785 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
790 * Return shader source code.
793 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
794 GLsizei
*length
, GLchar
*sourceOut
)
796 struct gl_shader
*sh
;
799 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderSource(bufSize < 0)");
803 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
807 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
812 * Set/replace shader source code. A helper function used by
813 * glShaderSource[ARB].
816 shader_source(struct gl_context
*ctx
, GLuint shader
, const GLchar
*source
)
818 struct gl_shader
*sh
;
820 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glShaderSource");
824 /* free old shader source string and install new one */
825 free((void *)sh
->Source
);
827 sh
->CompileStatus
= GL_FALSE
;
829 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
838 compile_shader(struct gl_context
*ctx
, GLuint shaderObj
)
840 struct gl_shader
*sh
;
841 struct gl_shader_compiler_options
*options
;
843 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glCompileShader");
847 options
= &ctx
->Const
.ShaderCompilerOptions
[sh
->Stage
];
849 /* set default pragma state for shader */
850 sh
->Pragmas
= options
->DefaultPragmas
;
853 /* If the user called glCompileShader without first calling
854 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
856 sh
->CompileStatus
= GL_FALSE
;
858 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
859 fprintf(stderr
, "GLSL source for %s shader %d:\n",
860 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
861 fprintf(stderr
, "%s\n", sh
->Source
);
865 /* this call will set the shader->CompileStatus field to indicate if
866 * compilation was successful.
868 _mesa_glsl_compile_shader(ctx
, sh
, false, false);
870 if (ctx
->_Shader
->Flags
& GLSL_LOG
) {
871 _mesa_write_shader_to_file(sh
);
874 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
875 if (sh
->CompileStatus
) {
876 fprintf(stderr
, "GLSL IR for shader %d:\n", sh
->Name
);
877 _mesa_print_ir(stderr
, sh
->ir
, NULL
);
878 fprintf(stderr
, "\n\n");
880 fprintf(stderr
, "GLSL shader %d failed to compile.\n", sh
->Name
);
882 if (sh
->InfoLog
&& sh
->InfoLog
[0] != 0) {
883 fprintf(stderr
, "GLSL shader %d info log:\n", sh
->Name
);
884 fprintf(stderr
, "%s\n", sh
->InfoLog
);
890 if (!sh
->CompileStatus
) {
891 if (ctx
->_Shader
->Flags
& GLSL_DUMP_ON_ERROR
) {
892 fprintf(stderr
, "GLSL source for %s shader %d:\n",
893 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
894 fprintf(stderr
, "%s\n", sh
->Source
);
895 fprintf(stderr
, "Info Log:\n%s\n", sh
->InfoLog
);
899 if (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
) {
900 _mesa_debug(ctx
, "Error compiling shader %u:\n%s\n",
901 sh
->Name
, sh
->InfoLog
);
908 * Link a program's shaders.
911 link_program(struct gl_context
*ctx
, GLuint program
)
913 struct gl_shader_program
*shProg
;
915 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glLinkProgram");
919 /* From the ARB_transform_feedback2 specification:
920 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
921 * the name of a program being used by one or more transform feedback
922 * objects, even if the objects are not currently bound or are paused."
924 if (_mesa_transform_feedback_is_using_program(ctx
, shProg
)) {
925 _mesa_error(ctx
, GL_INVALID_OPERATION
,
926 "glLinkProgram(transform feedback is using the program)");
930 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
932 _mesa_glsl_link_shader(ctx
, shProg
);
934 if (shProg
->LinkStatus
== GL_FALSE
&&
935 (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
)) {
936 _mesa_debug(ctx
, "Error linking program %u:\n%s\n",
937 shProg
->Name
, shProg
->InfoLog
);
944 printf("Link %u shaders in program %u: %s\n",
945 shProg
->NumShaders
, shProg
->Name
,
946 shProg
->LinkStatus
? "Success" : "Failed");
948 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
949 printf(" shader %u, type 0x%x\n",
950 shProg
->Shaders
[i
]->Name
,
951 shProg
->Shaders
[i
]->Type
);
958 * Print basic shader info (for debug).
961 print_shader_info(const struct gl_shader_program
*shProg
)
965 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
966 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
967 printf(" %s shader %u, checksum %u\n",
968 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
969 shProg
->Shaders
[i
]->Name
,
970 shProg
->Shaders
[i
]->SourceChecksum
);
972 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
])
973 printf(" vert prog %u\n",
974 shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
->Id
);
975 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
])
976 printf(" frag prog %u\n",
977 shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
->Id
);
978 if (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
])
979 printf(" geom prog %u\n",
980 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->Program
->Id
);
985 * Use the named shader program for subsequent glUniform calls
988 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
991 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
992 _mesa_error(ctx
, GL_INVALID_OPERATION
,
993 "%s(program %u not linked)", caller
, shProg
->Name
);
997 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
998 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
1004 use_shader_program(struct gl_context
*ctx
, GLenum type
,
1005 struct gl_shader_program
*shProg
,
1006 struct gl_pipeline_object
*shTarget
)
1008 struct gl_shader_program
**target
;
1009 gl_shader_stage stage
= _mesa_shader_enum_to_shader_stage(type
);
1011 target
= &shTarget
->CurrentProgram
[stage
];
1012 if ((shProg
== NULL
) || (shProg
->_LinkedShaders
[stage
] == NULL
))
1015 if (*target
!= shProg
) {
1016 /* Program is current, flush it */
1017 if (shTarget
== ctx
->_Shader
) {
1018 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
1021 /* If the shader is also bound as the current rendering shader, unbind
1022 * it from that binding point as well. This ensures that the correct
1023 * semantics of glDeleteProgram are maintained.
1026 case GL_VERTEX_SHADER
:
1027 /* Empty for now. */
1029 case GL_GEOMETRY_SHADER_ARB
:
1030 /* Empty for now. */
1032 case GL_COMPUTE_SHADER
:
1033 /* Empty for now. */
1035 case GL_FRAGMENT_SHADER
:
1036 if (*target
== ctx
->_Shader
->_CurrentFragmentProgram
) {
1037 _mesa_reference_shader_program(ctx
,
1038 &ctx
->_Shader
->_CurrentFragmentProgram
,
1044 _mesa_reference_shader_program(ctx
, target
, shProg
);
1051 * Use the named shader program for subsequent rendering.
1054 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1056 use_shader_program(ctx
, GL_VERTEX_SHADER
, shProg
, &ctx
->Shader
);
1057 use_shader_program(ctx
, GL_GEOMETRY_SHADER_ARB
, shProg
, &ctx
->Shader
);
1058 use_shader_program(ctx
, GL_FRAGMENT_SHADER
, shProg
, &ctx
->Shader
);
1059 use_shader_program(ctx
, GL_COMPUTE_SHADER
, shProg
, &ctx
->Shader
);
1060 _mesa_active_program(ctx
, shProg
, "glUseProgram");
1062 if (ctx
->Driver
.UseProgram
)
1063 ctx
->Driver
.UseProgram(ctx
, shProg
);
1068 * Do validation of the given shader program.
1069 * \param errMsg returns error message if validation fails.
1070 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1073 validate_shader_program(const struct gl_shader_program
*shProg
,
1076 if (!shProg
->LinkStatus
) {
1080 /* From the GL spec, a program is invalid if any of these are true:
1082 any two active samplers in the current program object are of
1083 different types, but refer to the same texture image unit,
1085 any active sampler in the current program object refers to a texture
1086 image unit where fixed-function fragment processing accesses a
1087 texture target that does not match the sampler type, or
1089 the sum of the number of active samplers in the program and the
1090 number of texture image units enabled for fixed-function fragment
1091 processing exceeds the combined limit on the total number of texture
1092 image units allowed.
1096 * Check: any two active samplers in the current program object are of
1097 * different types, but refer to the same texture image unit,
1099 if (!_mesa_sampler_uniforms_are_valid(shProg
, errMsg
, 100))
1107 * Called via glValidateProgram()
1110 validate_program(struct gl_context
*ctx
, GLuint program
)
1112 struct gl_shader_program
*shProg
;
1113 char errMsg
[100] = "";
1115 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1120 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
1121 if (!shProg
->Validated
) {
1122 /* update info log */
1123 if (shProg
->InfoLog
) {
1124 ralloc_free(shProg
->InfoLog
);
1126 shProg
->InfoLog
= ralloc_strdup(shProg
, errMsg
);
1133 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1135 GET_CURRENT_CONTEXT(ctx
);
1136 attach_shader(ctx
, program
, shader
);
1141 _mesa_AttachShader(GLuint program
, GLuint shader
)
1143 GET_CURRENT_CONTEXT(ctx
);
1144 attach_shader(ctx
, program
, shader
);
1149 _mesa_CompileShader(GLhandleARB shaderObj
)
1151 GET_CURRENT_CONTEXT(ctx
);
1152 if (MESA_VERBOSE
& VERBOSE_API
)
1153 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
1154 compile_shader(ctx
, shaderObj
);
1159 _mesa_CreateShader(GLenum type
)
1161 GET_CURRENT_CONTEXT(ctx
);
1162 if (MESA_VERBOSE
& VERBOSE_API
)
1163 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type
));
1164 return create_shader(ctx
, type
);
1168 GLhandleARB GLAPIENTRY
1169 _mesa_CreateShaderObjectARB(GLenum type
)
1171 GET_CURRENT_CONTEXT(ctx
);
1172 return create_shader(ctx
, type
);
1177 _mesa_CreateProgram(void)
1179 GET_CURRENT_CONTEXT(ctx
);
1180 if (MESA_VERBOSE
& VERBOSE_API
)
1181 _mesa_debug(ctx
, "glCreateProgram\n");
1182 return create_shader_program(ctx
);
1186 GLhandleARB GLAPIENTRY
1187 _mesa_CreateProgramObjectARB(void)
1189 GET_CURRENT_CONTEXT(ctx
);
1190 return create_shader_program(ctx
);
1195 _mesa_DeleteObjectARB(GLhandleARB obj
)
1197 if (MESA_VERBOSE
& VERBOSE_API
) {
1198 GET_CURRENT_CONTEXT(ctx
);
1199 _mesa_debug(ctx
, "glDeleteObjectARB(%u)\n", obj
);
1203 GET_CURRENT_CONTEXT(ctx
);
1204 FLUSH_VERTICES(ctx
, 0);
1205 if (is_program(ctx
, obj
)) {
1206 delete_shader_program(ctx
, obj
);
1208 else if (is_shader(ctx
, obj
)) {
1209 delete_shader(ctx
, obj
);
1219 _mesa_DeleteProgram(GLuint name
)
1222 GET_CURRENT_CONTEXT(ctx
);
1223 FLUSH_VERTICES(ctx
, 0);
1224 delete_shader_program(ctx
, name
);
1230 _mesa_DeleteShader(GLuint name
)
1233 GET_CURRENT_CONTEXT(ctx
);
1234 FLUSH_VERTICES(ctx
, 0);
1235 delete_shader(ctx
, name
);
1241 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1243 GET_CURRENT_CONTEXT(ctx
);
1244 detach_shader(ctx
, program
, shader
);
1249 _mesa_DetachShader(GLuint program
, GLuint shader
)
1251 GET_CURRENT_CONTEXT(ctx
);
1252 detach_shader(ctx
, program
, shader
);
1257 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1258 GLsizei
* count
, GLhandleARB
* obj
)
1260 GET_CURRENT_CONTEXT(ctx
);
1261 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1266 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1267 GLsizei
*count
, GLuint
*obj
)
1269 GET_CURRENT_CONTEXT(ctx
);
1270 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1275 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1276 GLcharARB
* infoLog
)
1278 GET_CURRENT_CONTEXT(ctx
);
1279 if (is_program(ctx
, object
)) {
1280 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1282 else if (is_shader(ctx
, object
)) {
1283 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1286 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1292 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1294 GET_CURRENT_CONTEXT(ctx
);
1295 /* Implement in terms of GetProgramiv, GetShaderiv */
1296 if (is_program(ctx
, object
)) {
1297 if (pname
== GL_OBJECT_TYPE_ARB
) {
1298 *params
= GL_PROGRAM_OBJECT_ARB
;
1301 get_programiv(ctx
, object
, pname
, params
);
1304 else if (is_shader(ctx
, object
)) {
1305 if (pname
== GL_OBJECT_TYPE_ARB
) {
1306 *params
= GL_SHADER_OBJECT_ARB
;
1309 get_shaderiv(ctx
, object
, pname
, params
);
1313 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1319 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1322 GLint iparams
[1]; /* XXX is one element enough? */
1323 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1324 params
[0] = (GLfloat
) iparams
[0];
1329 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1331 GET_CURRENT_CONTEXT(ctx
);
1332 get_programiv(ctx
, program
, pname
, params
);
1337 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1339 GET_CURRENT_CONTEXT(ctx
);
1340 get_shaderiv(ctx
, shader
, pname
, params
);
1345 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1346 GLsizei
*length
, GLchar
*infoLog
)
1348 GET_CURRENT_CONTEXT(ctx
);
1349 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1354 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1355 GLsizei
*length
, GLchar
*infoLog
)
1357 GET_CURRENT_CONTEXT(ctx
);
1358 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1363 _mesa_GetShaderSource(GLhandleARB shader
, GLsizei maxLength
,
1364 GLsizei
*length
, GLcharARB
*sourceOut
)
1366 GET_CURRENT_CONTEXT(ctx
);
1367 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1371 GLhandleARB GLAPIENTRY
1372 _mesa_GetHandleARB(GLenum pname
)
1374 GET_CURRENT_CONTEXT(ctx
);
1375 return get_handle(ctx
, pname
);
1379 GLboolean GLAPIENTRY
1380 _mesa_IsProgram(GLuint name
)
1382 GET_CURRENT_CONTEXT(ctx
);
1383 return is_program(ctx
, name
);
1387 GLboolean GLAPIENTRY
1388 _mesa_IsShader(GLuint name
)
1390 GET_CURRENT_CONTEXT(ctx
);
1391 return is_shader(ctx
, name
);
1396 _mesa_LinkProgram(GLhandleARB programObj
)
1398 GET_CURRENT_CONTEXT(ctx
);
1399 link_program(ctx
, programObj
);
1405 * Read shader source code from a file.
1406 * Useful for debugging to override an app's shader.
1409 read_shader(const char *fname
)
1411 int shader_size
= 0;
1412 FILE *f
= fopen(fname
, "r");
1413 GLcharARB
*buffer
, *shader
;
1420 /* allocate enough room for the entire shader */
1421 fseek(f
, 0, SEEK_END
);
1422 shader_size
= ftell(f
);
1424 assert(shader_size
);
1426 /* add one for terminating zero */
1429 buffer
= malloc(shader_size
);
1432 len
= fread(buffer
, 1, shader_size
, f
);
1437 shader
= _mesa_strdup(buffer
);
1445 * Called via glShaderSource() and glShaderSourceARB() API functions.
1446 * Basically, concatenate the source code strings into one long string
1447 * and pass it to _mesa_shader_source().
1450 _mesa_ShaderSource(GLhandleARB shaderObj
, GLsizei count
,
1451 const GLcharARB
* const * string
, const GLint
* length
)
1453 GET_CURRENT_CONTEXT(ctx
);
1455 GLsizei i
, totalLength
;
1459 if (!shaderObj
|| string
== NULL
) {
1460 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1465 * This array holds offsets of where the appropriate string ends, thus the
1466 * last element will be set to the total length of the source code.
1468 offsets
= malloc(count
* sizeof(GLint
));
1469 if (offsets
== NULL
) {
1470 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1474 for (i
= 0; i
< count
; i
++) {
1475 if (string
[i
] == NULL
) {
1476 free((GLvoid
*) offsets
);
1477 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1478 "glShaderSourceARB(null string)");
1481 if (length
== NULL
|| length
[i
] < 0)
1482 offsets
[i
] = strlen(string
[i
]);
1484 offsets
[i
] = length
[i
];
1485 /* accumulate string lengths */
1487 offsets
[i
] += offsets
[i
- 1];
1490 /* Total length of source string is sum off all strings plus two.
1491 * One extra byte for terminating zero, another extra byte to silence
1492 * valgrind warnings in the parser/grammer code.
1494 totalLength
= offsets
[count
- 1] + 2;
1495 source
= malloc(totalLength
* sizeof(GLcharARB
));
1496 if (source
== NULL
) {
1497 free((GLvoid
*) offsets
);
1498 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1502 for (i
= 0; i
< count
; i
++) {
1503 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1504 memcpy(source
+ start
, string
[i
],
1505 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1507 source
[totalLength
- 1] = '\0';
1508 source
[totalLength
- 2] = '\0';
1511 /* Compute the shader's source code checksum then try to open a file
1512 * named newshader_<CHECKSUM>. If it exists, use it in place of the
1513 * original shader source code. For debugging.
1516 GLcharARB
*newSource
;
1518 checksum
= _mesa_str_checksum(source
);
1520 _mesa_snprintf(filename
, sizeof(filename
), "newshader_%d", checksum
);
1522 newSource
= read_shader(filename
);
1524 fprintf(stderr
, "Mesa: Replacing shader %u chksum=%d with %s\n",
1525 shaderObj
, checksum
, filename
);
1531 shader_source(ctx
, shaderObj
, source
);
1534 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shaderObj
);
1536 sh
->SourceChecksum
= checksum
; /* save original checksum */
1544 _mesa_UseProgram(GLhandleARB program
)
1546 GET_CURRENT_CONTEXT(ctx
);
1547 struct gl_shader_program
*shProg
;
1549 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1550 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1551 "glUseProgram(transform feedback active)");
1556 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1560 if (!shProg
->LinkStatus
) {
1561 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1562 "glUseProgram(program %u not linked)", program
);
1567 if (ctx
->_Shader
->Flags
& GLSL_USE_PROG
) {
1568 print_shader_info(shProg
);
1575 /* The ARB_separate_shader_object spec says:
1577 * "The executable code for an individual shader stage is taken from
1578 * the current program for that stage. If there is a current program
1579 * object established by UseProgram, that program is considered current
1580 * for all stages. Otherwise, if there is a bound program pipeline
1581 * object (section 2.14.PPO), the program bound to the appropriate
1582 * stage of the pipeline object is considered current."
1585 /* Attach shader state to the binding point */
1586 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, &ctx
->Shader
);
1587 /* Update the program */
1588 _mesa_use_program(ctx
, shProg
);
1590 /* Must be done first: detach the progam */
1591 _mesa_use_program(ctx
, shProg
);
1592 /* Unattach shader_state binding point */
1593 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, ctx
->Pipeline
.Default
);
1594 /* If a pipeline was bound, rebind it */
1595 if (ctx
->Pipeline
.Current
) {
1596 _mesa_BindProgramPipeline(ctx
->Pipeline
.Current
->Name
);
1603 _mesa_ValidateProgram(GLhandleARB program
)
1605 GET_CURRENT_CONTEXT(ctx
);
1606 validate_program(ctx
, program
);
1611 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1614 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1615 GLint
* range
, GLint
* precision
)
1617 const struct gl_program_constants
*limits
;
1618 const struct gl_precision
*p
;
1619 GET_CURRENT_CONTEXT(ctx
);
1621 switch (shadertype
) {
1622 case GL_VERTEX_SHADER
:
1623 limits
= &ctx
->Const
.Program
[MESA_SHADER_VERTEX
];
1625 case GL_FRAGMENT_SHADER
:
1626 limits
= &ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
];
1629 _mesa_error(ctx
, GL_INVALID_ENUM
,
1630 "glGetShaderPrecisionFormat(shadertype)");
1634 switch (precisiontype
) {
1636 p
= &limits
->LowFloat
;
1638 case GL_MEDIUM_FLOAT
:
1639 p
= &limits
->MediumFloat
;
1642 p
= &limits
->HighFloat
;
1645 p
= &limits
->LowInt
;
1648 p
= &limits
->MediumInt
;
1651 p
= &limits
->HighInt
;
1654 _mesa_error(ctx
, GL_INVALID_ENUM
,
1655 "glGetShaderPrecisionFormat(precisiontype)");
1659 range
[0] = p
->RangeMin
;
1660 range
[1] = p
->RangeMax
;
1661 precision
[0] = p
->Precision
;
1666 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1669 _mesa_ReleaseShaderCompiler(void)
1671 _mesa_destroy_shader_compiler_caches();
1676 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1679 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1680 const void* binary
, GLint length
)
1682 GET_CURRENT_CONTEXT(ctx
);
1685 (void) binaryformat
;
1688 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glShaderBinary");
1693 _mesa_GetProgramBinary(GLuint program
, GLsizei bufSize
, GLsizei
*length
,
1694 GLenum
*binaryFormat
, GLvoid
*binary
)
1696 struct gl_shader_program
*shProg
;
1697 GLsizei length_dummy
;
1698 GET_CURRENT_CONTEXT(ctx
);
1701 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramBinary(bufSize < 0)");
1705 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramBinary");
1709 /* The ARB_get_program_binary spec says:
1711 * "If <length> is NULL, then no length is returned."
1713 * Ensure that length always points to valid storage to avoid multiple NULL
1714 * pointer checks below.
1717 length
= &length_dummy
;
1720 /* The ARB_get_program_binary spec says:
1722 * "When a program object's LINK_STATUS is FALSE, its program binary
1723 * length is zero, and a call to GetProgramBinary will generate an
1724 * INVALID_OPERATION error.
1726 if (!shProg
->LinkStatus
) {
1727 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1728 "glGetProgramBinary(program %u not linked)",
1735 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1736 "glGetProgramBinary(driver supports zero binary formats)");
1738 (void) binaryFormat
;
1743 _mesa_ProgramBinary(GLuint program
, GLenum binaryFormat
,
1744 const GLvoid
*binary
, GLsizei length
)
1746 struct gl_shader_program
*shProg
;
1747 GET_CURRENT_CONTEXT(ctx
);
1749 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramBinary");
1753 (void) binaryFormat
;
1756 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
1758 * "If a negative number is provided where an argument of type sizei or
1759 * sizeiptr is specified, an INVALID_VALUE error is generated."
1762 _mesa_error(ctx
, GL_INVALID_VALUE
, "glProgramBinary(length < 0)");
1766 /* The ARB_get_program_binary spec says:
1768 * "<binaryFormat> and <binary> must be those returned by a previous
1769 * call to GetProgramBinary, and <length> must be the length of the
1770 * program binary as returned by GetProgramBinary or GetProgramiv with
1771 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
1772 * setting the LINK_STATUS of <program> to FALSE, if these conditions
1775 * Since any value of binaryFormat passed "is not one of those specified as
1776 * allowable for [this] command, an INVALID_ENUM error is generated."
1778 shProg
->LinkStatus
= GL_FALSE
;
1779 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramBinary");
1784 _mesa_ProgramParameteri(GLuint program
, GLenum pname
, GLint value
)
1786 struct gl_shader_program
*shProg
;
1787 GET_CURRENT_CONTEXT(ctx
);
1789 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1790 "glProgramParameteri");
1795 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
1796 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1797 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1798 * even be in the dispatch table, so we shouldn't need to expclicitly
1801 * On desktop, we ignore the 3.0+ requirement because it is silly.
1804 /* The ARB_get_program_binary extension spec says:
1806 * "An INVALID_VALUE error is generated if the <value> argument to
1807 * ProgramParameteri is not TRUE or FALSE."
1809 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
1813 /* No need to notify the driver. Any changes will actually take effect
1814 * the next time the shader is linked.
1816 * The ARB_get_program_binary extension spec says:
1818 * "To indicate that a program binary is likely to be retrieved,
1819 * ProgramParameteri should be called with <pname>
1820 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
1821 * will not be in effect until the next time LinkProgram or
1822 * ProgramBinary has been called successfully."
1824 * The resloution of issue 9 in the extension spec also says:
1826 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
1827 * to indicate to the GL implementation that this program will
1828 * likely be saved with GetProgramBinary at some point. This will
1829 * give the GL implementation the opportunity to track any state
1830 * changes made to the program before being saved such that when it
1831 * is loaded again a recompile can be avoided."
1833 shProg
->BinaryRetreivableHint
= value
;
1836 case GL_PROGRAM_SEPARABLE
:
1837 /* Spec imply that the behavior is the same as ARB_get_program_binary
1838 * Chapter 7.3 Program Objects
1840 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
1843 shProg
->SeparateShader
= value
;
1847 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteri(pname=%s)",
1848 _mesa_lookup_enum_by_nr(pname
));
1853 _mesa_error(ctx
, GL_INVALID_VALUE
,
1854 "glProgramParameteri(pname=%s, value=%d): "
1855 "value must be 0 or 1.",
1856 _mesa_lookup_enum_by_nr(pname
),
1862 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
1863 struct gl_shader_program
*shProg
,
1864 struct gl_pipeline_object
*shTarget
)
1866 use_shader_program(ctx
, type
, shProg
, shTarget
);
1868 if (ctx
->Driver
.UseProgram
)
1869 ctx
->Driver
.UseProgram(ctx
, shProg
);
1874 _mesa_create_shader_program(struct gl_context
* ctx
, GLboolean separate
,
1875 GLenum type
, GLsizei count
, const GLchar
* const *strings
)
1877 const GLuint shader
= create_shader(ctx
, type
);
1881 _mesa_ShaderSource(shader
, count
, strings
, NULL
);
1883 compile_shader(ctx
, shader
);
1885 program
= create_shader_program(ctx
);
1887 struct gl_shader_program
*shProg
;
1888 struct gl_shader
*sh
;
1889 GLint compiled
= GL_FALSE
;
1891 shProg
= _mesa_lookup_shader_program(ctx
, program
);
1892 sh
= _mesa_lookup_shader(ctx
, shader
);
1894 shProg
->SeparateShader
= separate
;
1896 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
1898 attach_shader(ctx
, program
, shader
);
1899 link_program(ctx
, program
);
1900 detach_shader(ctx
, program
, shader
);
1904 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
1905 append
-error
-to
-info
-log
;
1906 shProg
->LinkStatus
= GL_FALSE
;
1911 ralloc_strcat(&shProg
->InfoLog
, sh
->InfoLog
);
1914 delete_shader(ctx
, shader
);
1922 * Copy program-specific data generated by linking from the gl_shader_program
1923 * object to a specific gl_program object.
1926 _mesa_copy_linked_program_data(gl_shader_stage type
,
1927 const struct gl_shader_program
*src
,
1928 struct gl_program
*dst
)
1931 case MESA_SHADER_VERTEX
:
1932 dst
->UsesClipDistanceOut
= src
->Vert
.UsesClipDistance
;
1934 case MESA_SHADER_GEOMETRY
: {
1935 struct gl_geometry_program
*dst_gp
= (struct gl_geometry_program
*) dst
;
1936 dst_gp
->VerticesIn
= src
->Geom
.VerticesIn
;
1937 dst_gp
->VerticesOut
= src
->Geom
.VerticesOut
;
1938 dst_gp
->Invocations
= src
->Geom
.Invocations
;
1939 dst_gp
->InputType
= src
->Geom
.InputType
;
1940 dst_gp
->OutputType
= src
->Geom
.OutputType
;
1941 dst
->UsesClipDistanceOut
= src
->Geom
.UsesClipDistance
;
1942 dst_gp
->UsesEndPrimitive
= src
->Geom
.UsesEndPrimitive
;
1943 dst_gp
->UsesStreams
= src
->Geom
.UsesStreams
;
1946 case MESA_SHADER_FRAGMENT
: {
1947 struct gl_fragment_program
*dst_fp
= (struct gl_fragment_program
*) dst
;
1948 dst_fp
->FragDepthLayout
= src
->FragDepthLayout
;
1951 case MESA_SHADER_COMPUTE
: {
1952 struct gl_compute_program
*dst_cp
= (struct gl_compute_program
*) dst
;
1954 for (i
= 0; i
< 3; i
++)
1955 dst_cp
->LocalSize
[i
] = src
->Comp
.LocalSize
[i
];
1964 * ARB_separate_shader_objects: Compile & Link Program
1967 _mesa_CreateShaderProgramv(GLenum type
, GLsizei count
,
1968 const GLchar
* const *strings
)
1970 GET_CURRENT_CONTEXT(ctx
);
1972 return _mesa_create_shader_program(ctx
, GL_TRUE
, type
, count
, strings
);