mesa: Remove warning that geometry shader support is experimental.
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include "main/glheader.h"
41 #include "main/context.h"
42 #include "main/dispatch.h"
43 #include "main/enums.h"
44 #include "main/hash.h"
45 #include "main/hash_table.h"
46 #include "main/mtypes.h"
47 #include "main/shaderapi.h"
48 #include "main/shaderobj.h"
49 #include "main/transformfeedback.h"
50 #include "main/uniforms.h"
51 #include "program/program.h"
52 #include "program/prog_print.h"
53 #include "program/prog_parameter.h"
54 #include "ralloc.h"
55 #include <stdbool.h>
56 #include "../glsl/glsl_parser_extras.h"
57 #include "../glsl/ir.h"
58 #include "../glsl/ir_uniform.h"
59 #include "../glsl/program.h"
60
61 /** Define this to enable shader substitution (see below) */
62 #define SHADER_SUBST 0
63
64
65 /**
66 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
67 */
68 static GLbitfield
69 get_shader_flags(void)
70 {
71 GLbitfield flags = 0x0;
72 const char *env = _mesa_getenv("MESA_GLSL");
73
74 if (env) {
75 if (strstr(env, "dump_on_error"))
76 flags |= GLSL_DUMP_ON_ERROR;
77 else if (strstr(env, "dump"))
78 flags |= GLSL_DUMP;
79 if (strstr(env, "log"))
80 flags |= GLSL_LOG;
81 if (strstr(env, "nopvert"))
82 flags |= GLSL_NOP_VERT;
83 if (strstr(env, "nopfrag"))
84 flags |= GLSL_NOP_FRAG;
85 if (strstr(env, "nopt"))
86 flags |= GLSL_NO_OPT;
87 else if (strstr(env, "opt"))
88 flags |= GLSL_OPT;
89 if (strstr(env, "uniform"))
90 flags |= GLSL_UNIFORMS;
91 if (strstr(env, "useprog"))
92 flags |= GLSL_USE_PROG;
93 if (strstr(env, "errors"))
94 flags |= GLSL_REPORT_ERRORS;
95 }
96
97 return flags;
98 }
99
100
101 /**
102 * Initialize context's shader state.
103 */
104 void
105 _mesa_init_shader_state(struct gl_context *ctx)
106 {
107 /* Device drivers may override these to control what kind of instructions
108 * are generated by the GLSL compiler.
109 */
110 struct gl_shader_compiler_options options;
111 gl_shader_type sh;
112
113 memset(&options, 0, sizeof(options));
114 options.MaxUnrollIterations = 32;
115 options.MaxIfDepth = UINT_MAX;
116
117 /* Default pragma settings */
118 options.DefaultPragmas.Optimize = GL_TRUE;
119
120 for (sh = 0; sh < MESA_SHADER_TYPES; ++sh)
121 memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
122
123 ctx->Shader.Flags = get_shader_flags();
124 }
125
126
127 /**
128 * Free the per-context shader-related state.
129 */
130 void
131 _mesa_free_shader_state(struct gl_context *ctx)
132 {
133 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentVertexProgram, NULL);
134 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentGeometryProgram,
135 NULL);
136 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentFragmentProgram,
137 NULL);
138 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
139 NULL);
140 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
141 }
142
143
144 /**
145 * Copy string from <src> to <dst>, up to maxLength characters, returning
146 * length of <dst> in <length>.
147 * \param src the strings source
148 * \param maxLength max chars to copy
149 * \param length returns number of chars copied
150 * \param dst the string destination
151 */
152 void
153 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
154 GLsizei *length, const GLchar *src)
155 {
156 GLsizei len;
157 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
158 dst[len] = src[len];
159 if (maxLength > 0)
160 dst[len] = 0;
161 if (length)
162 *length = len;
163 }
164
165
166
167 /**
168 * Confirm that the a shader type is valid and supported by the implementation
169 *
170 * \param ctx Current GL context
171 * \param type Shader target
172 *
173 */
174 static bool
175 validate_shader_target(const struct gl_context *ctx, GLenum type)
176 {
177 switch (type) {
178 case GL_FRAGMENT_SHADER:
179 return ctx->Extensions.ARB_fragment_shader;
180 case GL_VERTEX_SHADER:
181 return ctx->Extensions.ARB_vertex_shader;
182 case GL_GEOMETRY_SHADER_ARB:
183 return _mesa_has_geometry_shaders(ctx);
184 default:
185 return false;
186 }
187 }
188
189
190 static GLboolean
191 is_program(struct gl_context *ctx, GLuint name)
192 {
193 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
194 return shProg ? GL_TRUE : GL_FALSE;
195 }
196
197
198 static GLboolean
199 is_shader(struct gl_context *ctx, GLuint name)
200 {
201 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
202 return shader ? GL_TRUE : GL_FALSE;
203 }
204
205
206 /**
207 * Attach shader to a shader program.
208 */
209 static void
210 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
211 {
212 struct gl_shader_program *shProg;
213 struct gl_shader *sh;
214 GLuint i, n;
215
216 const bool same_type_disallowed = _mesa_is_gles(ctx);
217
218 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
219 if (!shProg)
220 return;
221
222 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
223 if (!sh) {
224 return;
225 }
226
227 n = shProg->NumShaders;
228 for (i = 0; i < n; i++) {
229 if (shProg->Shaders[i] == sh) {
230 /* The shader is already attched to this program. The
231 * GL_ARB_shader_objects spec says:
232 *
233 * "The error INVALID_OPERATION is generated by AttachObjectARB
234 * if <obj> is already attached to <containerObj>."
235 */
236 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
237 return;
238 } else if (same_type_disallowed &&
239 shProg->Shaders[i]->Type == sh->Type) {
240 /* Shader with the same type is already attached to this program,
241 * OpenGL ES 2.0 and 3.0 specs say:
242 *
243 * "Multiple shader objects of the same type may not be attached
244 * to a single program object. [...] The error INVALID_OPERATION
245 * is generated if [...] another shader object of the same type
246 * as shader is already attached to program."
247 */
248 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
249 return;
250 }
251 }
252
253 /* grow list */
254 shProg->Shaders = (struct gl_shader **)
255 _mesa_realloc(shProg->Shaders,
256 n * sizeof(struct gl_shader *),
257 (n + 1) * sizeof(struct gl_shader *));
258 if (!shProg->Shaders) {
259 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
260 return;
261 }
262
263 /* append */
264 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
265 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
266 shProg->NumShaders++;
267 }
268
269
270 static GLuint
271 create_shader(struct gl_context *ctx, GLenum type)
272 {
273 struct gl_shader *sh;
274 GLuint name;
275
276 if (!validate_shader_target(ctx, type)) {
277 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
278 return 0;
279 }
280
281 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
282 sh = ctx->Driver.NewShader(ctx, name, type);
283 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
284
285 return name;
286 }
287
288
289 static GLuint
290 create_shader_program(struct gl_context *ctx)
291 {
292 GLuint name;
293 struct gl_shader_program *shProg;
294
295 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
296
297 shProg = ctx->Driver.NewShaderProgram(ctx, name);
298
299 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
300
301 assert(shProg->RefCount == 1);
302
303 return name;
304 }
305
306
307 /**
308 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
309 * DeleteProgramARB.
310 */
311 static void
312 delete_shader_program(struct gl_context *ctx, GLuint name)
313 {
314 /*
315 * NOTE: deleting shaders/programs works a bit differently than
316 * texture objects (and buffer objects, etc). Shader/program
317 * handles/IDs exist in the hash table until the object is really
318 * deleted (refcount==0). With texture objects, the handle/ID is
319 * removed from the hash table in glDeleteTextures() while the tex
320 * object itself might linger until its refcount goes to zero.
321 */
322 struct gl_shader_program *shProg;
323
324 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
325 if (!shProg)
326 return;
327
328 if (!shProg->DeletePending) {
329 shProg->DeletePending = GL_TRUE;
330
331 /* effectively, decr shProg's refcount */
332 _mesa_reference_shader_program(ctx, &shProg, NULL);
333 }
334 }
335
336
337 static void
338 delete_shader(struct gl_context *ctx, GLuint shader)
339 {
340 struct gl_shader *sh;
341
342 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
343 if (!sh)
344 return;
345
346 if (!sh->DeletePending) {
347 sh->DeletePending = GL_TRUE;
348
349 /* effectively, decr sh's refcount */
350 _mesa_reference_shader(ctx, &sh, NULL);
351 }
352 }
353
354
355 static void
356 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
357 {
358 struct gl_shader_program *shProg;
359 GLuint n;
360 GLuint i, j;
361
362 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
363 if (!shProg)
364 return;
365
366 n = shProg->NumShaders;
367
368 for (i = 0; i < n; i++) {
369 if (shProg->Shaders[i]->Name == shader) {
370 /* found it */
371 struct gl_shader **newList;
372
373 /* release */
374 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
375
376 /* alloc new, smaller array */
377 newList =
378 malloc((n - 1) * sizeof(struct gl_shader *));
379 if (!newList) {
380 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
381 return;
382 }
383 for (j = 0; j < i; j++) {
384 newList[j] = shProg->Shaders[j];
385 }
386 while (++i < n)
387 newList[j++] = shProg->Shaders[i];
388 free(shProg->Shaders);
389
390 shProg->Shaders = newList;
391 shProg->NumShaders = n - 1;
392
393 #ifdef DEBUG
394 /* sanity check */
395 {
396 for (j = 0; j < shProg->NumShaders; j++) {
397 assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
398 shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
399 assert(shProg->Shaders[j]->RefCount > 0);
400 }
401 }
402 #endif
403
404 return;
405 }
406 }
407
408 /* not found */
409 {
410 GLenum err;
411 if (is_shader(ctx, shader))
412 err = GL_INVALID_OPERATION;
413 else if (is_program(ctx, shader))
414 err = GL_INVALID_OPERATION;
415 else
416 err = GL_INVALID_VALUE;
417 _mesa_error(ctx, err, "glDetachProgram(shader)");
418 return;
419 }
420 }
421
422
423 /**
424 * Return list of shaders attached to shader program.
425 */
426 static void
427 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
428 GLsizei *count, GLuint *obj)
429 {
430 struct gl_shader_program *shProg =
431 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
432 if (shProg) {
433 GLuint i;
434 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
435 obj[i] = shProg->Shaders[i]->Name;
436 }
437 if (count)
438 *count = i;
439 }
440 }
441
442
443 /**
444 * glGetHandleARB() - return ID/name of currently bound shader program.
445 */
446 static GLuint
447 get_handle(struct gl_context *ctx, GLenum pname)
448 {
449 if (pname == GL_PROGRAM_OBJECT_ARB) {
450 if (ctx->Shader.ActiveProgram)
451 return ctx->Shader.ActiveProgram->Name;
452 else
453 return 0;
454 }
455 else {
456 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
457 return 0;
458 }
459 }
460
461
462 /**
463 * glGetProgramiv() - get shader program state.
464 * Note that this is for GLSL shader programs, not ARB vertex/fragment
465 * programs (see glGetProgramivARB).
466 */
467 static void
468 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *params)
469 {
470 struct gl_shader_program *shProg
471 = _mesa_lookup_shader_program(ctx, program);
472
473 /* Is transform feedback available in this context?
474 */
475 const bool has_xfb =
476 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
477 || ctx->API == API_OPENGL_CORE
478 || _mesa_is_gles3(ctx);
479
480 /* Are geometry shaders available in this context?
481 */
482 const bool has_gs = _mesa_has_geometry_shaders(ctx);
483
484 /* Are uniform buffer objects available in this context?
485 */
486 const bool has_ubo =
487 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_uniform_buffer_object)
488 || ctx->API == API_OPENGL_CORE
489 || _mesa_is_gles3(ctx);
490
491 if (!shProg) {
492 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)");
493 return;
494 }
495
496 switch (pname) {
497 case GL_DELETE_STATUS:
498 *params = shProg->DeletePending;
499 return;
500 case GL_LINK_STATUS:
501 *params = shProg->LinkStatus;
502 return;
503 case GL_VALIDATE_STATUS:
504 *params = shProg->Validated;
505 return;
506 case GL_INFO_LOG_LENGTH:
507 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
508 return;
509 case GL_ATTACHED_SHADERS:
510 *params = shProg->NumShaders;
511 return;
512 case GL_ACTIVE_ATTRIBUTES:
513 *params = _mesa_count_active_attribs(shProg);
514 return;
515 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
516 *params = _mesa_longest_attribute_name_length(shProg);
517 return;
518 case GL_ACTIVE_UNIFORMS:
519 *params = shProg->NumUserUniformStorage;
520 return;
521 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
522 unsigned i;
523 GLint max_len = 0;
524
525 for (i = 0; i < shProg->NumUserUniformStorage; i++) {
526 /* Add one for the terminating NUL character for a non-array, and
527 * 4 for the "[0]" and the NUL for an array.
528 */
529 const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
530 ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
531
532 if (len > max_len)
533 max_len = len;
534 }
535
536 *params = max_len;
537 return;
538 }
539 case GL_TRANSFORM_FEEDBACK_VARYINGS:
540 if (!has_xfb)
541 break;
542 *params = shProg->TransformFeedback.NumVarying;
543 return;
544 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
545 unsigned i;
546 GLint max_len = 0;
547 if (!has_xfb)
548 break;
549
550 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
551 /* Add one for the terminating NUL character.
552 */
553 const GLint len = strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
554
555 if (len > max_len)
556 max_len = len;
557 }
558
559 *params = max_len;
560 return;
561 }
562 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
563 if (!has_xfb)
564 break;
565 *params = shProg->TransformFeedback.BufferMode;
566 return;
567 case GL_GEOMETRY_VERTICES_OUT_ARB:
568 if (!has_gs)
569 break;
570 *params = shProg->Geom.VerticesOut;
571 return;
572 case GL_GEOMETRY_INPUT_TYPE_ARB:
573 if (!has_gs)
574 break;
575 *params = shProg->Geom.InputType;
576 return;
577 case GL_GEOMETRY_OUTPUT_TYPE_ARB:
578 if (!has_gs)
579 break;
580 *params = shProg->Geom.OutputType;
581 return;
582 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
583 unsigned i;
584 GLint max_len = 0;
585
586 if (!has_ubo)
587 break;
588
589 for (i = 0; i < shProg->NumUniformBlocks; i++) {
590 /* Add one for the terminating NUL character.
591 */
592 const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
593
594 if (len > max_len)
595 max_len = len;
596 }
597
598 *params = max_len;
599 return;
600 }
601 case GL_ACTIVE_UNIFORM_BLOCKS:
602 if (!has_ubo)
603 break;
604
605 *params = shProg->NumUniformBlocks;
606 return;
607 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
608 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
609 * only available with desktop OpenGL 3.0+ with the
610 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
611 *
612 * On desktop, we ignore the 3.0+ requirement because it is silly.
613 */
614 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
615 break;
616
617 *params = shProg->BinaryRetreivableHint;
618 return;
619 case GL_PROGRAM_BINARY_LENGTH:
620 *params = 0;
621 return;
622 default:
623 break;
624 }
625
626 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
627 _mesa_lookup_enum_by_nr(pname));
628 }
629
630
631 /**
632 * glGetShaderiv() - get GLSL shader state
633 */
634 static void
635 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
636 {
637 struct gl_shader *shader =
638 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
639
640 if (!shader) {
641 return;
642 }
643
644 switch (pname) {
645 case GL_SHADER_TYPE:
646 *params = shader->Type;
647 break;
648 case GL_DELETE_STATUS:
649 *params = shader->DeletePending;
650 break;
651 case GL_COMPILE_STATUS:
652 *params = shader->CompileStatus;
653 break;
654 case GL_INFO_LOG_LENGTH:
655 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
656 break;
657 case GL_SHADER_SOURCE_LENGTH:
658 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
659 break;
660 default:
661 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
662 return;
663 }
664 }
665
666
667 static void
668 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
669 GLsizei *length, GLchar *infoLog)
670 {
671 struct gl_shader_program *shProg
672 = _mesa_lookup_shader_program(ctx, program);
673 if (!shProg) {
674 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)");
675 return;
676 }
677 _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
678 }
679
680
681 static void
682 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
683 GLsizei *length, GLchar *infoLog)
684 {
685 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
686 if (!sh) {
687 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)");
688 return;
689 }
690 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
691 }
692
693
694 /**
695 * Return shader source code.
696 */
697 static void
698 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
699 GLsizei *length, GLchar *sourceOut)
700 {
701 struct gl_shader *sh;
702 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
703 if (!sh) {
704 return;
705 }
706 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
707 }
708
709
710 /**
711 * Set/replace shader source code. A helper function used by
712 * glShaderSource[ARB] and glCreateShaderProgramEXT.
713 */
714 static void
715 shader_source(struct gl_context *ctx, GLuint shader, const GLchar *source)
716 {
717 struct gl_shader *sh;
718
719 sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource");
720 if (!sh)
721 return;
722
723 /* free old shader source string and install new one */
724 free((void *)sh->Source);
725 sh->Source = source;
726 sh->CompileStatus = GL_FALSE;
727 #ifdef DEBUG
728 sh->SourceChecksum = _mesa_str_checksum(sh->Source);
729 #endif
730 }
731
732
733 /**
734 * Compile a shader.
735 */
736 static void
737 compile_shader(struct gl_context *ctx, GLuint shaderObj)
738 {
739 struct gl_shader *sh;
740 struct gl_shader_compiler_options *options;
741
742 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
743 if (!sh)
744 return;
745
746 options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(sh->Type)];
747
748 /* set default pragma state for shader */
749 sh->Pragmas = options->DefaultPragmas;
750
751 if (!sh->Source) {
752 /* If the user called glCompileShader without first calling
753 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
754 */
755 sh->CompileStatus = GL_FALSE;
756 } else {
757 if (ctx->Shader.Flags & GLSL_DUMP) {
758 printf("GLSL source for %s shader %d:\n",
759 _mesa_glsl_shader_target_name(sh->Type), sh->Name);
760 printf("%s\n", sh->Source);
761 }
762
763 /* this call will set the shader->CompileStatus field to indicate if
764 * compilation was successful.
765 */
766 _mesa_glsl_compile_shader(ctx, sh, false, false);
767
768 if (ctx->Shader.Flags & GLSL_LOG) {
769 _mesa_write_shader_to_file(sh);
770 }
771
772 if (ctx->Shader.Flags & GLSL_DUMP) {
773 if (sh->CompileStatus) {
774 printf("GLSL IR for shader %d:\n", sh->Name);
775 _mesa_print_ir(sh->ir, NULL);
776 printf("\n\n");
777 } else {
778 printf("GLSL shader %d failed to compile.\n", sh->Name);
779 }
780 if (sh->InfoLog && sh->InfoLog[0] != 0) {
781 printf("GLSL shader %d info log:\n", sh->Name);
782 printf("%s\n", sh->InfoLog);
783 }
784 }
785
786 }
787
788 if (!sh->CompileStatus) {
789 if (ctx->Shader.Flags & GLSL_DUMP_ON_ERROR) {
790 fprintf(stderr, "GLSL source for %s shader %d:\n",
791 _mesa_glsl_shader_target_name(sh->Type), sh->Name);
792 fprintf(stderr, "%s\n", sh->Source);
793 }
794
795 if (ctx->Shader.Flags & GLSL_REPORT_ERRORS) {
796 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
797 sh->Name, sh->InfoLog);
798 }
799 }
800 }
801
802
803 /**
804 * Link a program's shaders.
805 */
806 static void
807 link_program(struct gl_context *ctx, GLuint program)
808 {
809 struct gl_shader_program *shProg;
810
811 shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
812 if (!shProg)
813 return;
814
815 /* From the ARB_transform_feedback2 specification:
816 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
817 * the name of a program being used by one or more transform feedback
818 * objects, even if the objects are not currently bound or are paused."
819 */
820 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
821 _mesa_error(ctx, GL_INVALID_OPERATION,
822 "glLinkProgram(transform feedback is using the program)");
823 return;
824 }
825
826 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
827
828 _mesa_glsl_link_shader(ctx, shProg);
829
830 if (shProg->LinkStatus == GL_FALSE &&
831 (ctx->Shader.Flags & GLSL_REPORT_ERRORS)) {
832 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
833 shProg->Name, shProg->InfoLog);
834 }
835
836 /* debug code */
837 if (0) {
838 GLuint i;
839
840 printf("Link %u shaders in program %u: %s\n",
841 shProg->NumShaders, shProg->Name,
842 shProg->LinkStatus ? "Success" : "Failed");
843
844 for (i = 0; i < shProg->NumShaders; i++) {
845 printf(" shader %u, type 0x%x\n",
846 shProg->Shaders[i]->Name,
847 shProg->Shaders[i]->Type);
848 }
849 }
850 }
851
852
853 /**
854 * Print basic shader info (for debug).
855 */
856 static void
857 print_shader_info(const struct gl_shader_program *shProg)
858 {
859 GLuint i;
860
861 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
862 for (i = 0; i < shProg->NumShaders; i++) {
863 printf(" %s shader %u, checksum %u\n",
864 _mesa_glsl_shader_target_name(shProg->Shaders[i]->Type),
865 shProg->Shaders[i]->Name,
866 shProg->Shaders[i]->SourceChecksum);
867 }
868 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
869 printf(" vert prog %u\n",
870 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
871 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
872 printf(" frag prog %u\n",
873 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
874 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
875 printf(" geom prog %u\n",
876 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
877 }
878
879
880 /**
881 * Use the named shader program for subsequent glUniform calls
882 */
883 void
884 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
885 const char *caller)
886 {
887 if ((shProg != NULL) && !shProg->LinkStatus) {
888 _mesa_error(ctx, GL_INVALID_OPERATION,
889 "%s(program %u not linked)", caller, shProg->Name);
890 return;
891 }
892
893 if (ctx->Shader.ActiveProgram != shProg) {
894 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
895 }
896 }
897
898 /**
899 */
900 static bool
901 use_shader_program(struct gl_context *ctx, GLenum type,
902 struct gl_shader_program *shProg)
903 {
904 struct gl_shader_program **target;
905
906 switch (type) {
907 case GL_VERTEX_SHADER:
908 target = &ctx->Shader.CurrentVertexProgram;
909 if ((shProg == NULL)
910 || (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)) {
911 shProg = NULL;
912 }
913 break;
914 case GL_GEOMETRY_SHADER_ARB:
915 target = &ctx->Shader.CurrentGeometryProgram;
916 if ((shProg == NULL)
917 || (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] == NULL)) {
918 shProg = NULL;
919 }
920 break;
921 case GL_FRAGMENT_SHADER:
922 target = &ctx->Shader.CurrentFragmentProgram;
923 if ((shProg == NULL)
924 || (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)) {
925 shProg = NULL;
926 }
927 break;
928 default:
929 return false;
930 }
931
932 if (*target != shProg) {
933 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
934
935 /* If the shader is also bound as the current rendering shader, unbind
936 * it from that binding point as well. This ensures that the correct
937 * semantics of glDeleteProgram are maintained.
938 */
939 switch (type) {
940 case GL_VERTEX_SHADER:
941 /* Empty for now. */
942 break;
943 case GL_GEOMETRY_SHADER_ARB:
944 /* Empty for now. */
945 break;
946 case GL_FRAGMENT_SHADER:
947 if (*target == ctx->Shader._CurrentFragmentProgram) {
948 _mesa_reference_shader_program(ctx,
949 &ctx->Shader._CurrentFragmentProgram,
950 NULL);
951 }
952 break;
953 }
954
955 _mesa_reference_shader_program(ctx, target, shProg);
956 return true;
957 }
958
959 return false;
960 }
961
962 /**
963 * Use the named shader program for subsequent rendering.
964 */
965 void
966 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
967 {
968 use_shader_program(ctx, GL_VERTEX_SHADER, shProg);
969 use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg);
970 use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg);
971 _mesa_active_program(ctx, shProg, "glUseProgram");
972
973 if (ctx->Driver.UseProgram)
974 ctx->Driver.UseProgram(ctx, shProg);
975 }
976
977
978 /**
979 * Do validation of the given shader program.
980 * \param errMsg returns error message if validation fails.
981 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
982 */
983 static GLboolean
984 validate_shader_program(const struct gl_shader_program *shProg,
985 char *errMsg)
986 {
987 if (!shProg->LinkStatus) {
988 return GL_FALSE;
989 }
990
991 /* From the GL spec, a program is invalid if any of these are true:
992
993 any two active samplers in the current program object are of
994 different types, but refer to the same texture image unit,
995
996 any active sampler in the current program object refers to a texture
997 image unit where fixed-function fragment processing accesses a
998 texture target that does not match the sampler type, or
999
1000 the sum of the number of active samplers in the program and the
1001 number of texture image units enabled for fixed-function fragment
1002 processing exceeds the combined limit on the total number of texture
1003 image units allowed.
1004 */
1005
1006
1007 /*
1008 * Check: any two active samplers in the current program object are of
1009 * different types, but refer to the same texture image unit,
1010 */
1011 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1012 return GL_FALSE;
1013
1014 return GL_TRUE;
1015 }
1016
1017
1018 /**
1019 * Called via glValidateProgram()
1020 */
1021 static void
1022 validate_program(struct gl_context *ctx, GLuint program)
1023 {
1024 struct gl_shader_program *shProg;
1025 char errMsg[100] = "";
1026
1027 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1028 if (!shProg) {
1029 return;
1030 }
1031
1032 shProg->Validated = validate_shader_program(shProg, errMsg);
1033 if (!shProg->Validated) {
1034 /* update info log */
1035 if (shProg->InfoLog) {
1036 ralloc_free(shProg->InfoLog);
1037 }
1038 shProg->InfoLog = ralloc_strdup(shProg, errMsg);
1039 }
1040 }
1041
1042
1043
1044 void GLAPIENTRY
1045 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1046 {
1047 GET_CURRENT_CONTEXT(ctx);
1048 attach_shader(ctx, program, shader);
1049 }
1050
1051
1052 void GLAPIENTRY
1053 _mesa_AttachShader(GLuint program, GLuint shader)
1054 {
1055 GET_CURRENT_CONTEXT(ctx);
1056 attach_shader(ctx, program, shader);
1057 }
1058
1059
1060 void GLAPIENTRY
1061 _mesa_CompileShader(GLhandleARB shaderObj)
1062 {
1063 GET_CURRENT_CONTEXT(ctx);
1064 if (MESA_VERBOSE & VERBOSE_API)
1065 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1066 compile_shader(ctx, shaderObj);
1067 }
1068
1069
1070 GLuint GLAPIENTRY
1071 _mesa_CreateShader(GLenum type)
1072 {
1073 GET_CURRENT_CONTEXT(ctx);
1074 if (MESA_VERBOSE & VERBOSE_API)
1075 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type));
1076 return create_shader(ctx, type);
1077 }
1078
1079
1080 GLhandleARB GLAPIENTRY
1081 _mesa_CreateShaderObjectARB(GLenum type)
1082 {
1083 GET_CURRENT_CONTEXT(ctx);
1084 return create_shader(ctx, type);
1085 }
1086
1087
1088 GLuint GLAPIENTRY
1089 _mesa_CreateProgram(void)
1090 {
1091 GET_CURRENT_CONTEXT(ctx);
1092 if (MESA_VERBOSE & VERBOSE_API)
1093 _mesa_debug(ctx, "glCreateProgram\n");
1094 return create_shader_program(ctx);
1095 }
1096
1097
1098 GLhandleARB GLAPIENTRY
1099 _mesa_CreateProgramObjectARB(void)
1100 {
1101 GET_CURRENT_CONTEXT(ctx);
1102 return create_shader_program(ctx);
1103 }
1104
1105
1106 void GLAPIENTRY
1107 _mesa_DeleteObjectARB(GLhandleARB obj)
1108 {
1109 if (MESA_VERBOSE & VERBOSE_API) {
1110 GET_CURRENT_CONTEXT(ctx);
1111 _mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj);
1112 }
1113
1114 if (obj) {
1115 GET_CURRENT_CONTEXT(ctx);
1116 FLUSH_VERTICES(ctx, 0);
1117 if (is_program(ctx, obj)) {
1118 delete_shader_program(ctx, obj);
1119 }
1120 else if (is_shader(ctx, obj)) {
1121 delete_shader(ctx, obj);
1122 }
1123 else {
1124 /* error? */
1125 }
1126 }
1127 }
1128
1129
1130 void GLAPIENTRY
1131 _mesa_DeleteProgram(GLuint name)
1132 {
1133 if (name) {
1134 GET_CURRENT_CONTEXT(ctx);
1135 FLUSH_VERTICES(ctx, 0);
1136 delete_shader_program(ctx, name);
1137 }
1138 }
1139
1140
1141 void GLAPIENTRY
1142 _mesa_DeleteShader(GLuint name)
1143 {
1144 if (name) {
1145 GET_CURRENT_CONTEXT(ctx);
1146 FLUSH_VERTICES(ctx, 0);
1147 delete_shader(ctx, name);
1148 }
1149 }
1150
1151
1152 void GLAPIENTRY
1153 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1154 {
1155 GET_CURRENT_CONTEXT(ctx);
1156 detach_shader(ctx, program, shader);
1157 }
1158
1159
1160 void GLAPIENTRY
1161 _mesa_DetachShader(GLuint program, GLuint shader)
1162 {
1163 GET_CURRENT_CONTEXT(ctx);
1164 detach_shader(ctx, program, shader);
1165 }
1166
1167
1168 void GLAPIENTRY
1169 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1170 GLsizei * count, GLhandleARB * obj)
1171 {
1172 GET_CURRENT_CONTEXT(ctx);
1173 get_attached_shaders(ctx, container, maxCount, count, obj);
1174 }
1175
1176
1177 void GLAPIENTRY
1178 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1179 GLsizei *count, GLuint *obj)
1180 {
1181 GET_CURRENT_CONTEXT(ctx);
1182 get_attached_shaders(ctx, program, maxCount, count, obj);
1183 }
1184
1185
1186 void GLAPIENTRY
1187 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1188 GLcharARB * infoLog)
1189 {
1190 GET_CURRENT_CONTEXT(ctx);
1191 if (is_program(ctx, object)) {
1192 get_program_info_log(ctx, object, maxLength, length, infoLog);
1193 }
1194 else if (is_shader(ctx, object)) {
1195 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1196 }
1197 else {
1198 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1199 }
1200 }
1201
1202
1203 void GLAPIENTRY
1204 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1205 {
1206 GET_CURRENT_CONTEXT(ctx);
1207 /* Implement in terms of GetProgramiv, GetShaderiv */
1208 if (is_program(ctx, object)) {
1209 if (pname == GL_OBJECT_TYPE_ARB) {
1210 *params = GL_PROGRAM_OBJECT_ARB;
1211 }
1212 else {
1213 get_programiv(ctx, object, pname, params);
1214 }
1215 }
1216 else if (is_shader(ctx, object)) {
1217 if (pname == GL_OBJECT_TYPE_ARB) {
1218 *params = GL_SHADER_OBJECT_ARB;
1219 }
1220 else {
1221 get_shaderiv(ctx, object, pname, params);
1222 }
1223 }
1224 else {
1225 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1226 }
1227 }
1228
1229
1230 void GLAPIENTRY
1231 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1232 GLfloat *params)
1233 {
1234 GLint iparams[1]; /* XXX is one element enough? */
1235 _mesa_GetObjectParameterivARB(object, pname, iparams);
1236 params[0] = (GLfloat) iparams[0];
1237 }
1238
1239
1240 void GLAPIENTRY
1241 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1242 {
1243 GET_CURRENT_CONTEXT(ctx);
1244 get_programiv(ctx, program, pname, params);
1245 }
1246
1247
1248 void GLAPIENTRY
1249 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1250 {
1251 GET_CURRENT_CONTEXT(ctx);
1252 get_shaderiv(ctx, shader, pname, params);
1253 }
1254
1255
1256 void GLAPIENTRY
1257 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1258 GLsizei *length, GLchar *infoLog)
1259 {
1260 GET_CURRENT_CONTEXT(ctx);
1261 get_program_info_log(ctx, program, bufSize, length, infoLog);
1262 }
1263
1264
1265 void GLAPIENTRY
1266 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1267 GLsizei *length, GLchar *infoLog)
1268 {
1269 GET_CURRENT_CONTEXT(ctx);
1270 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1271 }
1272
1273
1274 void GLAPIENTRY
1275 _mesa_GetShaderSource(GLhandleARB shader, GLsizei maxLength,
1276 GLsizei *length, GLcharARB *sourceOut)
1277 {
1278 GET_CURRENT_CONTEXT(ctx);
1279 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1280 }
1281
1282
1283 GLhandleARB GLAPIENTRY
1284 _mesa_GetHandleARB(GLenum pname)
1285 {
1286 GET_CURRENT_CONTEXT(ctx);
1287 return get_handle(ctx, pname);
1288 }
1289
1290
1291 GLboolean GLAPIENTRY
1292 _mesa_IsProgram(GLuint name)
1293 {
1294 GET_CURRENT_CONTEXT(ctx);
1295 return is_program(ctx, name);
1296 }
1297
1298
1299 GLboolean GLAPIENTRY
1300 _mesa_IsShader(GLuint name)
1301 {
1302 GET_CURRENT_CONTEXT(ctx);
1303 return is_shader(ctx, name);
1304 }
1305
1306
1307 void GLAPIENTRY
1308 _mesa_LinkProgram(GLhandleARB programObj)
1309 {
1310 GET_CURRENT_CONTEXT(ctx);
1311 link_program(ctx, programObj);
1312 }
1313
1314
1315
1316 /**
1317 * Read shader source code from a file.
1318 * Useful for debugging to override an app's shader.
1319 */
1320 static GLcharARB *
1321 read_shader(const char *fname)
1322 {
1323 const int max = 50*1000;
1324 FILE *f = fopen(fname, "r");
1325 GLcharARB *buffer, *shader;
1326 int len;
1327
1328 if (!f) {
1329 return NULL;
1330 }
1331
1332 buffer = malloc(max);
1333 len = fread(buffer, 1, max, f);
1334 buffer[len] = 0;
1335
1336 fclose(f);
1337
1338 shader = _mesa_strdup(buffer);
1339 free(buffer);
1340
1341 return shader;
1342 }
1343
1344
1345 /**
1346 * Called via glShaderSource() and glShaderSourceARB() API functions.
1347 * Basically, concatenate the source code strings into one long string
1348 * and pass it to _mesa_shader_source().
1349 */
1350 void GLAPIENTRY
1351 _mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count,
1352 const GLcharARB * const * string, const GLint * length)
1353 {
1354 GET_CURRENT_CONTEXT(ctx);
1355 GLint *offsets;
1356 GLsizei i, totalLength;
1357 GLcharARB *source;
1358 GLuint checksum;
1359
1360 if (!shaderObj || string == NULL) {
1361 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1362 return;
1363 }
1364
1365 /*
1366 * This array holds offsets of where the appropriate string ends, thus the
1367 * last element will be set to the total length of the source code.
1368 */
1369 offsets = malloc(count * sizeof(GLint));
1370 if (offsets == NULL) {
1371 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1372 return;
1373 }
1374
1375 for (i = 0; i < count; i++) {
1376 if (string[i] == NULL) {
1377 free((GLvoid *) offsets);
1378 _mesa_error(ctx, GL_INVALID_OPERATION,
1379 "glShaderSourceARB(null string)");
1380 return;
1381 }
1382 if (length == NULL || length[i] < 0)
1383 offsets[i] = strlen(string[i]);
1384 else
1385 offsets[i] = length[i];
1386 /* accumulate string lengths */
1387 if (i > 0)
1388 offsets[i] += offsets[i - 1];
1389 }
1390
1391 /* Total length of source string is sum off all strings plus two.
1392 * One extra byte for terminating zero, another extra byte to silence
1393 * valgrind warnings in the parser/grammer code.
1394 */
1395 totalLength = offsets[count - 1] + 2;
1396 source = malloc(totalLength * sizeof(GLcharARB));
1397 if (source == NULL) {
1398 free((GLvoid *) offsets);
1399 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1400 return;
1401 }
1402
1403 for (i = 0; i < count; i++) {
1404 GLint start = (i > 0) ? offsets[i - 1] : 0;
1405 memcpy(source + start, string[i],
1406 (offsets[i] - start) * sizeof(GLcharARB));
1407 }
1408 source[totalLength - 1] = '\0';
1409 source[totalLength - 2] = '\0';
1410
1411 if (SHADER_SUBST) {
1412 /* Compute the shader's source code checksum then try to open a file
1413 * named newshader_<CHECKSUM>. If it exists, use it in place of the
1414 * original shader source code. For debugging.
1415 */
1416 char filename[100];
1417 GLcharARB *newSource;
1418
1419 checksum = _mesa_str_checksum(source);
1420
1421 _mesa_snprintf(filename, sizeof(filename), "newshader_%d", checksum);
1422
1423 newSource = read_shader(filename);
1424 if (newSource) {
1425 fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n",
1426 shaderObj, checksum, filename);
1427 free(source);
1428 source = newSource;
1429 }
1430 }
1431
1432 shader_source(ctx, shaderObj, source);
1433
1434 if (SHADER_SUBST) {
1435 struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
1436 if (sh)
1437 sh->SourceChecksum = checksum; /* save original checksum */
1438 }
1439
1440 free(offsets);
1441 }
1442
1443
1444 void GLAPIENTRY
1445 _mesa_UseProgram(GLhandleARB program)
1446 {
1447 GET_CURRENT_CONTEXT(ctx);
1448 struct gl_shader_program *shProg;
1449
1450 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1451 _mesa_error(ctx, GL_INVALID_OPERATION,
1452 "glUseProgram(transform feedback active)");
1453 return;
1454 }
1455
1456 if (program) {
1457 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1458 if (!shProg) {
1459 return;
1460 }
1461 if (!shProg->LinkStatus) {
1462 _mesa_error(ctx, GL_INVALID_OPERATION,
1463 "glUseProgram(program %u not linked)", program);
1464 return;
1465 }
1466
1467 /* debug code */
1468 if (ctx->Shader.Flags & GLSL_USE_PROG) {
1469 print_shader_info(shProg);
1470 }
1471 }
1472 else {
1473 shProg = NULL;
1474 }
1475
1476 _mesa_use_program(ctx, shProg);
1477 }
1478
1479
1480 void GLAPIENTRY
1481 _mesa_ValidateProgram(GLhandleARB program)
1482 {
1483 GET_CURRENT_CONTEXT(ctx);
1484 validate_program(ctx, program);
1485 }
1486
1487
1488 /**
1489 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1490 */
1491 void GLAPIENTRY
1492 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1493 GLint* range, GLint* precision)
1494 {
1495 const struct gl_program_constants *limits;
1496 const struct gl_precision *p;
1497 GET_CURRENT_CONTEXT(ctx);
1498
1499 switch (shadertype) {
1500 case GL_VERTEX_SHADER:
1501 limits = &ctx->Const.VertexProgram;
1502 break;
1503 case GL_FRAGMENT_SHADER:
1504 limits = &ctx->Const.FragmentProgram;
1505 break;
1506 default:
1507 _mesa_error(ctx, GL_INVALID_ENUM,
1508 "glGetShaderPrecisionFormat(shadertype)");
1509 return;
1510 }
1511
1512 switch (precisiontype) {
1513 case GL_LOW_FLOAT:
1514 p = &limits->LowFloat;
1515 break;
1516 case GL_MEDIUM_FLOAT:
1517 p = &limits->MediumFloat;
1518 break;
1519 case GL_HIGH_FLOAT:
1520 p = &limits->HighFloat;
1521 break;
1522 case GL_LOW_INT:
1523 p = &limits->LowInt;
1524 break;
1525 case GL_MEDIUM_INT:
1526 p = &limits->MediumInt;
1527 break;
1528 case GL_HIGH_INT:
1529 p = &limits->HighInt;
1530 break;
1531 default:
1532 _mesa_error(ctx, GL_INVALID_ENUM,
1533 "glGetShaderPrecisionFormat(precisiontype)");
1534 return;
1535 }
1536
1537 range[0] = p->RangeMin;
1538 range[1] = p->RangeMax;
1539 precision[0] = p->Precision;
1540 }
1541
1542
1543 /**
1544 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1545 */
1546 void GLAPIENTRY
1547 _mesa_ReleaseShaderCompiler(void)
1548 {
1549 _mesa_destroy_shader_compiler_caches();
1550 }
1551
1552
1553 /**
1554 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1555 */
1556 void GLAPIENTRY
1557 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1558 const void* binary, GLint length)
1559 {
1560 GET_CURRENT_CONTEXT(ctx);
1561 (void) n;
1562 (void) shaders;
1563 (void) binaryformat;
1564 (void) binary;
1565 (void) length;
1566 _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
1567 }
1568
1569
1570 void GLAPIENTRY
1571 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1572 GLenum *binaryFormat, GLvoid *binary)
1573 {
1574 struct gl_shader_program *shProg;
1575 GET_CURRENT_CONTEXT(ctx);
1576
1577 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1578 if (!shProg)
1579 return;
1580
1581 if (!shProg->LinkStatus) {
1582 _mesa_error(ctx, GL_INVALID_OPERATION,
1583 "glGetProgramBinary(program %u not linked)",
1584 shProg->Name);
1585 return;
1586 }
1587
1588 if (bufSize < 0){
1589 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1590 return;
1591 }
1592
1593 /* The ARB_get_program_binary spec says:
1594 *
1595 * "If <length> is NULL, then no length is returned."
1596 */
1597 if (length != NULL)
1598 *length = 0;
1599
1600 (void) binaryFormat;
1601 (void) binary;
1602 }
1603
1604 void GLAPIENTRY
1605 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
1606 const GLvoid *binary, GLsizei length)
1607 {
1608 struct gl_shader_program *shProg;
1609 GET_CURRENT_CONTEXT(ctx);
1610
1611 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
1612 if (!shProg)
1613 return;
1614
1615 (void) binaryFormat;
1616 (void) binary;
1617 (void) length;
1618 _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
1619 }
1620
1621
1622 void GLAPIENTRY
1623 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
1624 {
1625 struct gl_shader_program *shProg;
1626 GET_CURRENT_CONTEXT(ctx);
1627
1628 shProg = _mesa_lookup_shader_program_err(ctx, program,
1629 "glProgramParameteri");
1630 if (!shProg)
1631 return;
1632
1633 switch (pname) {
1634 case GL_GEOMETRY_VERTICES_OUT_ARB:
1635 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_geometry_shader4)
1636 break;
1637
1638 if (value < 0 ||
1639 (unsigned) value > ctx->Const.MaxGeometryOutputVertices) {
1640 _mesa_error(ctx, GL_INVALID_VALUE,
1641 "glProgramParameteri(GL_GEOMETRY_VERTICES_OUT_ARB=%d)",
1642 value);
1643 return;
1644 }
1645 shProg->Geom.VerticesOut = value;
1646 return;
1647 case GL_GEOMETRY_INPUT_TYPE_ARB:
1648 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_geometry_shader4)
1649 break;
1650
1651 switch (value) {
1652 case GL_POINTS:
1653 case GL_LINES:
1654 case GL_LINES_ADJACENCY_ARB:
1655 case GL_TRIANGLES:
1656 case GL_TRIANGLES_ADJACENCY_ARB:
1657 shProg->Geom.InputType = value;
1658 break;
1659 default:
1660 _mesa_error(ctx, GL_INVALID_VALUE,
1661 "glProgramParameteri(geometry input type = %s)",
1662 _mesa_lookup_enum_by_nr(value));
1663 return;
1664 }
1665 return;
1666 case GL_GEOMETRY_OUTPUT_TYPE_ARB:
1667 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_geometry_shader4)
1668 break;
1669
1670 switch (value) {
1671 case GL_POINTS:
1672 case GL_LINE_STRIP:
1673 case GL_TRIANGLE_STRIP:
1674 shProg->Geom.OutputType = value;
1675 break;
1676 default:
1677 _mesa_error(ctx, GL_INVALID_VALUE,
1678 "glProgramParameteri(geometry output type = %s)",
1679 _mesa_lookup_enum_by_nr(value));
1680 return;
1681 }
1682 return;
1683 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
1684 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1685 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1686 * even be in the dispatch table, so we shouldn't need to expclicitly
1687 * check here.
1688 *
1689 * On desktop, we ignore the 3.0+ requirement because it is silly.
1690 */
1691
1692 /* The ARB_get_program_binary extension spec says:
1693 *
1694 * "An INVALID_VALUE error is generated if the <value> argument to
1695 * ProgramParameteri is not TRUE or FALSE."
1696 */
1697 if (value != GL_TRUE && value != GL_FALSE) {
1698 _mesa_error(ctx, GL_INVALID_VALUE,
1699 "glProgramParameteri(pname=%s, value=%d): "
1700 "value must be 0 or 1.",
1701 _mesa_lookup_enum_by_nr(pname),
1702 value);
1703 return;
1704 }
1705
1706 /* No need to notify the driver. Any changes will actually take effect
1707 * the next time the shader is linked.
1708 *
1709 * The ARB_get_program_binary extension spec says:
1710 *
1711 * "To indicate that a program binary is likely to be retrieved,
1712 * ProgramParameteri should be called with <pname>
1713 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
1714 * will not be in effect until the next time LinkProgram or
1715 * ProgramBinary has been called successfully."
1716 *
1717 * The resloution of issue 9 in the extension spec also says:
1718 *
1719 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
1720 * to indicate to the GL implementation that this program will
1721 * likely be saved with GetProgramBinary at some point. This will
1722 * give the GL implementation the opportunity to track any state
1723 * changes made to the program before being saved such that when it
1724 * is loaded again a recompile can be avoided."
1725 */
1726 shProg->BinaryRetreivableHint = value;
1727 return;
1728 default:
1729 break;
1730 }
1731
1732 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
1733 _mesa_lookup_enum_by_nr(pname));
1734 }
1735
1736 void
1737 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
1738 struct gl_shader_program *shProg)
1739 {
1740 use_shader_program(ctx, type, shProg);
1741
1742 if (ctx->Driver.UseProgram)
1743 ctx->Driver.UseProgram(ctx, shProg);
1744 }
1745
1746
1747 /**
1748 * For GL_EXT_separate_shader_objects
1749 */
1750 void GLAPIENTRY
1751 _mesa_UseShaderProgramEXT(GLenum type, GLuint program)
1752 {
1753 GET_CURRENT_CONTEXT(ctx);
1754 struct gl_shader_program *shProg = NULL;
1755
1756 if (!validate_shader_target(ctx, type)) {
1757 _mesa_error(ctx, GL_INVALID_ENUM, "glUseShaderProgramEXT(type)");
1758 return;
1759 }
1760
1761 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1762 _mesa_error(ctx, GL_INVALID_OPERATION,
1763 "glUseShaderProgramEXT(transform feedback is active)");
1764 return;
1765 }
1766
1767 if (program) {
1768 shProg = _mesa_lookup_shader_program_err(ctx, program,
1769 "glUseShaderProgramEXT");
1770 if (shProg == NULL)
1771 return;
1772
1773 if (!shProg->LinkStatus) {
1774 _mesa_error(ctx, GL_INVALID_OPERATION,
1775 "glUseShaderProgramEXT(program not linked)");
1776 return;
1777 }
1778 }
1779
1780 _mesa_use_shader_program(ctx, type, shProg);
1781 }
1782
1783
1784 /**
1785 * For GL_EXT_separate_shader_objects
1786 */
1787 void GLAPIENTRY
1788 _mesa_ActiveProgramEXT(GLuint program)
1789 {
1790 GET_CURRENT_CONTEXT(ctx);
1791 struct gl_shader_program *shProg = (program != 0)
1792 ? _mesa_lookup_shader_program_err(ctx, program, "glActiveProgramEXT")
1793 : NULL;
1794
1795 _mesa_active_program(ctx, shProg, "glActiveProgramEXT");
1796 return;
1797 }
1798
1799
1800 /**
1801 * For GL_EXT_separate_shader_objects
1802 */
1803 GLuint GLAPIENTRY
1804 _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string)
1805 {
1806 GET_CURRENT_CONTEXT(ctx);
1807 const GLuint shader = create_shader(ctx, type);
1808 GLuint program = 0;
1809
1810 if (shader) {
1811 shader_source(ctx, shader, _mesa_strdup(string));
1812 compile_shader(ctx, shader);
1813
1814 program = create_shader_program(ctx);
1815 if (program) {
1816 struct gl_shader_program *shProg;
1817 struct gl_shader *sh;
1818 GLint compiled = GL_FALSE;
1819
1820 shProg = _mesa_lookup_shader_program(ctx, program);
1821 sh = _mesa_lookup_shader(ctx, shader);
1822
1823 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
1824 if (compiled) {
1825 attach_shader(ctx, program, shader);
1826 link_program(ctx, program);
1827 detach_shader(ctx, program, shader);
1828
1829 #if 0
1830 /* Possibly... */
1831 if (active-user-defined-varyings-in-linked-program) {
1832 append-error-to-info-log;
1833 shProg->LinkStatus = GL_FALSE;
1834 }
1835 #endif
1836 }
1837
1838 ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
1839 }
1840
1841 delete_shader(ctx, shader);
1842 }
1843
1844 return program;
1845 }
1846
1847
1848 /**
1849 * Copy program-specific data generated by linking from the gl_shader_program
1850 * object to a specific gl_program object.
1851 */
1852 void
1853 _mesa_copy_linked_program_data(gl_shader_type type,
1854 const struct gl_shader_program *src,
1855 struct gl_program *dst)
1856 {
1857 switch (type) {
1858 case MESA_SHADER_VERTEX: {
1859 struct gl_vertex_program *dst_vp = (struct gl_vertex_program *) dst;
1860 dst_vp->UsesClipDistance = src->Vert.UsesClipDistance;
1861 }
1862 break;
1863 case MESA_SHADER_GEOMETRY: {
1864 struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
1865 dst_gp->VerticesIn = src->Geom.VerticesIn;
1866 dst_gp->VerticesOut = src->Geom.VerticesOut;
1867 dst_gp->InputType = src->Geom.InputType;
1868 dst_gp->OutputType = src->Geom.OutputType;
1869 dst_gp->UsesClipDistance = src->Geom.UsesClipDistance;
1870 dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
1871 }
1872 break;
1873 default:
1874 break;
1875 }
1876 }