2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
40 #include "main/glheader.h"
41 #include "main/context.h"
42 #include "main/dispatch.h"
43 #include "main/enums.h"
44 #include "main/hash.h"
45 #include "main/hash_table.h"
46 #include "main/mtypes.h"
47 #include "main/shaderapi.h"
48 #include "main/shaderobj.h"
49 #include "main/transformfeedback.h"
50 #include "main/uniforms.h"
51 #include "program/program.h"
52 #include "program/prog_print.h"
53 #include "program/prog_parameter.h"
56 #include "../glsl/glsl_parser_extras.h"
57 #include "../glsl/ir.h"
58 #include "../glsl/ir_uniform.h"
59 #include "../glsl/program.h"
61 /** Define this to enable shader substitution (see below) */
62 #define SHADER_SUBST 0
66 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
69 get_shader_flags(void)
71 GLbitfield flags
= 0x0;
72 const char *env
= _mesa_getenv("MESA_GLSL");
75 if (strstr(env
, "dump_on_error"))
76 flags
|= GLSL_DUMP_ON_ERROR
;
77 else if (strstr(env
, "dump"))
79 if (strstr(env
, "log"))
81 if (strstr(env
, "nopvert"))
82 flags
|= GLSL_NOP_VERT
;
83 if (strstr(env
, "nopfrag"))
84 flags
|= GLSL_NOP_FRAG
;
85 if (strstr(env
, "nopt"))
87 else if (strstr(env
, "opt"))
89 if (strstr(env
, "uniform"))
90 flags
|= GLSL_UNIFORMS
;
91 if (strstr(env
, "useprog"))
92 flags
|= GLSL_USE_PROG
;
93 if (strstr(env
, "errors"))
94 flags
|= GLSL_REPORT_ERRORS
;
102 * Initialize context's shader state.
105 _mesa_init_shader_state(struct gl_context
*ctx
)
107 /* Device drivers may override these to control what kind of instructions
108 * are generated by the GLSL compiler.
110 struct gl_shader_compiler_options options
;
113 memset(&options
, 0, sizeof(options
));
114 options
.MaxUnrollIterations
= 32;
115 options
.MaxIfDepth
= UINT_MAX
;
117 /* Default pragma settings */
118 options
.DefaultPragmas
.Optimize
= GL_TRUE
;
120 for (sh
= 0; sh
< MESA_SHADER_STAGES
; ++sh
)
121 memcpy(&ctx
->ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
123 ctx
->Shader
.Flags
= get_shader_flags();
128 * Free the per-context shader-related state.
131 _mesa_free_shader_state(struct gl_context
*ctx
)
134 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
135 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentProgram
[i
],
138 _mesa_reference_shader_program(ctx
, &ctx
->Shader
._CurrentFragmentProgram
,
140 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
145 * Copy string from <src> to <dst>, up to maxLength characters, returning
146 * length of <dst> in <length>.
147 * \param src the strings source
148 * \param maxLength max chars to copy
149 * \param length returns number of chars copied
150 * \param dst the string destination
153 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
154 GLsizei
*length
, const GLchar
*src
)
157 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
168 * Confirm that the a shader type is valid and supported by the implementation
170 * \param ctx Current GL context
171 * \param type Shader target
175 _mesa_validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
177 /* Note: when building built-in GLSL functions, this function may be
178 * invoked with ctx == NULL. In that case, we can only validate that it's
179 * a shader target we recognize, not that it's supported in the current
180 * context. But that's fine--we don't need any further validation than
181 * that when building built-in GLSL functions.
185 case GL_FRAGMENT_SHADER
:
186 return ctx
== NULL
|| ctx
->Extensions
.ARB_fragment_shader
;
187 case GL_VERTEX_SHADER
:
188 return ctx
== NULL
|| ctx
->Extensions
.ARB_vertex_shader
;
189 case GL_GEOMETRY_SHADER_ARB
:
190 return ctx
== NULL
|| _mesa_has_geometry_shaders(ctx
);
191 case GL_COMPUTE_SHADER
:
192 return ctx
== NULL
|| ctx
->Extensions
.ARB_compute_shader
;
200 is_program(struct gl_context
*ctx
, GLuint name
)
202 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
203 return shProg
? GL_TRUE
: GL_FALSE
;
208 is_shader(struct gl_context
*ctx
, GLuint name
)
210 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
211 return shader
? GL_TRUE
: GL_FALSE
;
216 * Attach shader to a shader program.
219 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
221 struct gl_shader_program
*shProg
;
222 struct gl_shader
*sh
;
225 const bool same_type_disallowed
= _mesa_is_gles(ctx
);
227 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
231 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
236 n
= shProg
->NumShaders
;
237 for (i
= 0; i
< n
; i
++) {
238 if (shProg
->Shaders
[i
] == sh
) {
239 /* The shader is already attched to this program. The
240 * GL_ARB_shader_objects spec says:
242 * "The error INVALID_OPERATION is generated by AttachObjectARB
243 * if <obj> is already attached to <containerObj>."
245 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
247 } else if (same_type_disallowed
&&
248 shProg
->Shaders
[i
]->Type
== sh
->Type
) {
249 /* Shader with the same type is already attached to this program,
250 * OpenGL ES 2.0 and 3.0 specs say:
252 * "Multiple shader objects of the same type may not be attached
253 * to a single program object. [...] The error INVALID_OPERATION
254 * is generated if [...] another shader object of the same type
255 * as shader is already attached to program."
257 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
263 shProg
->Shaders
= (struct gl_shader
**)
264 _mesa_realloc(shProg
->Shaders
,
265 n
* sizeof(struct gl_shader
*),
266 (n
+ 1) * sizeof(struct gl_shader
*));
267 if (!shProg
->Shaders
) {
268 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
273 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
274 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
275 shProg
->NumShaders
++;
280 create_shader(struct gl_context
*ctx
, GLenum type
)
282 struct gl_shader
*sh
;
285 if (!_mesa_validate_shader_target(ctx
, type
)) {
286 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(type)");
290 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
291 sh
= ctx
->Driver
.NewShader(ctx
, name
, type
);
292 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, sh
);
299 create_shader_program(struct gl_context
*ctx
)
302 struct gl_shader_program
*shProg
;
304 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
306 shProg
= ctx
->Driver
.NewShaderProgram(ctx
, name
);
308 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, shProg
);
310 assert(shProg
->RefCount
== 1);
317 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
321 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
324 * NOTE: deleting shaders/programs works a bit differently than
325 * texture objects (and buffer objects, etc). Shader/program
326 * handles/IDs exist in the hash table until the object is really
327 * deleted (refcount==0). With texture objects, the handle/ID is
328 * removed from the hash table in glDeleteTextures() while the tex
329 * object itself might linger until its refcount goes to zero.
331 struct gl_shader_program
*shProg
;
333 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
337 if (!shProg
->DeletePending
) {
338 shProg
->DeletePending
= GL_TRUE
;
340 /* effectively, decr shProg's refcount */
341 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
347 delete_shader(struct gl_context
*ctx
, GLuint shader
)
349 struct gl_shader
*sh
;
351 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
355 if (!sh
->DeletePending
) {
356 sh
->DeletePending
= GL_TRUE
;
358 /* effectively, decr sh's refcount */
359 _mesa_reference_shader(ctx
, &sh
, NULL
);
365 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
367 struct gl_shader_program
*shProg
;
371 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
375 n
= shProg
->NumShaders
;
377 for (i
= 0; i
< n
; i
++) {
378 if (shProg
->Shaders
[i
]->Name
== shader
) {
380 struct gl_shader
**newList
;
383 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
385 /* alloc new, smaller array */
386 newList
= malloc((n
- 1) * sizeof(struct gl_shader
*));
388 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
391 /* Copy old list entries to new list, skipping removed entry at [i] */
392 for (j
= 0; j
< i
; j
++) {
393 newList
[j
] = shProg
->Shaders
[j
];
396 newList
[j
++] = shProg
->Shaders
[i
];
399 /* Free old list and install new one */
400 free(shProg
->Shaders
);
401 shProg
->Shaders
= newList
;
402 shProg
->NumShaders
= n
- 1;
405 /* sanity check - make sure the new list's entries are sensible */
406 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
407 assert(shProg
->Shaders
[j
]->Type
== GL_VERTEX_SHADER
||
408 shProg
->Shaders
[j
]->Type
== GL_GEOMETRY_SHADER
||
409 shProg
->Shaders
[j
]->Type
== GL_FRAGMENT_SHADER
);
410 assert(shProg
->Shaders
[j
]->RefCount
> 0);
421 if (is_shader(ctx
, shader
))
422 err
= GL_INVALID_OPERATION
;
423 else if (is_program(ctx
, shader
))
424 err
= GL_INVALID_OPERATION
;
426 err
= GL_INVALID_VALUE
;
427 _mesa_error(ctx
, err
, "glDetachShader(shader)");
434 * Return list of shaders attached to shader program.
437 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
438 GLsizei
*count
, GLuint
*obj
)
440 struct gl_shader_program
*shProg
=
441 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
444 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
445 obj
[i
] = shProg
->Shaders
[i
]->Name
;
454 * glGetHandleARB() - return ID/name of currently bound shader program.
457 get_handle(struct gl_context
*ctx
, GLenum pname
)
459 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
460 if (ctx
->Shader
.ActiveProgram
)
461 return ctx
->Shader
.ActiveProgram
->Name
;
466 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
473 * Check if a geometry shader query is valid at this time. If not, report an
474 * error and return false.
476 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
478 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
479 * are queried for a program which has not been linked successfully, or
480 * which does not contain objects to form a geometry shader, then an
481 * INVALID_OPERATION error is generated."
484 check_gs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
486 if (shProg
->LinkStatus
&&
487 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] != NULL
) {
491 _mesa_error(ctx
, GL_INVALID_OPERATION
,
492 "glGetProgramv(linked geometry shader required)");
498 * glGetProgramiv() - get shader program state.
499 * Note that this is for GLSL shader programs, not ARB vertex/fragment
500 * programs (see glGetProgramivARB).
503 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
, GLint
*params
)
505 struct gl_shader_program
*shProg
506 = _mesa_lookup_shader_program(ctx
, program
);
508 /* Is transform feedback available in this context?
511 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.EXT_transform_feedback
)
512 || ctx
->API
== API_OPENGL_CORE
513 || _mesa_is_gles3(ctx
);
515 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
516 * and GL 3.2) are available in this context
518 const bool has_core_gs
= _mesa_is_desktop_gl(ctx
) && ctx
->Version
>= 32;
520 /* Are uniform buffer objects available in this context?
523 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.ARB_uniform_buffer_object
)
524 || ctx
->API
== API_OPENGL_CORE
525 || _mesa_is_gles3(ctx
);
528 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramiv(program)");
533 case GL_DELETE_STATUS
:
534 *params
= shProg
->DeletePending
;
537 *params
= shProg
->LinkStatus
;
539 case GL_VALIDATE_STATUS
:
540 *params
= shProg
->Validated
;
542 case GL_INFO_LOG_LENGTH
:
543 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
545 case GL_ATTACHED_SHADERS
:
546 *params
= shProg
->NumShaders
;
548 case GL_ACTIVE_ATTRIBUTES
:
549 *params
= _mesa_count_active_attribs(shProg
);
551 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
552 *params
= _mesa_longest_attribute_name_length(shProg
);
554 case GL_ACTIVE_UNIFORMS
:
555 *params
= shProg
->NumUserUniformStorage
;
557 case GL_ACTIVE_UNIFORM_MAX_LENGTH
: {
561 for (i
= 0; i
< shProg
->NumUserUniformStorage
; i
++) {
562 /* Add one for the terminating NUL character for a non-array, and
563 * 4 for the "[0]" and the NUL for an array.
565 const GLint len
= strlen(shProg
->UniformStorage
[i
].name
) + 1 +
566 ((shProg
->UniformStorage
[i
].array_elements
!= 0) ? 3 : 0);
575 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
578 *params
= shProg
->TransformFeedback
.NumVarying
;
580 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
: {
586 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
587 /* Add one for the terminating NUL character.
589 const GLint len
= strlen(shProg
->TransformFeedback
.VaryingNames
[i
]) + 1;
598 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
601 *params
= shProg
->TransformFeedback
.BufferMode
;
603 case GL_GEOMETRY_VERTICES_OUT
:
606 if (check_gs_query(ctx
, shProg
))
607 *params
= shProg
->Geom
.VerticesOut
;
609 case GL_GEOMETRY_SHADER_INVOCATIONS
:
610 if (!has_core_gs
|| !ctx
->Extensions
.ARB_gpu_shader5
)
612 if (check_gs_query(ctx
, shProg
))
613 *params
= shProg
->Geom
.Invocations
;
615 case GL_GEOMETRY_INPUT_TYPE
:
618 if (check_gs_query(ctx
, shProg
))
619 *params
= shProg
->Geom
.InputType
;
621 case GL_GEOMETRY_OUTPUT_TYPE
:
624 if (check_gs_query(ctx
, shProg
))
625 *params
= shProg
->Geom
.OutputType
;
627 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
: {
634 for (i
= 0; i
< shProg
->NumUniformBlocks
; i
++) {
635 /* Add one for the terminating NUL character.
637 const GLint len
= strlen(shProg
->UniformBlocks
[i
].Name
) + 1;
646 case GL_ACTIVE_UNIFORM_BLOCKS
:
650 *params
= shProg
->NumUniformBlocks
;
652 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
653 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
654 * only available with desktop OpenGL 3.0+ with the
655 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
657 * On desktop, we ignore the 3.0+ requirement because it is silly.
659 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles3(ctx
))
662 *params
= shProg
->BinaryRetreivableHint
;
664 case GL_PROGRAM_BINARY_LENGTH
:
667 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
:
668 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
671 *params
= shProg
->NumAtomicBuffers
;
673 case GL_COMPUTE_WORK_GROUP_SIZE
: {
675 if (!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_compute_shader
)
677 if (!shProg
->LinkStatus
) {
678 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(program not "
682 if (shProg
->_LinkedShaders
[MESA_SHADER_COMPUTE
] == NULL
) {
683 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(no compute "
687 for (i
= 0; i
< 3; i
++)
688 params
[i
] = shProg
->Comp
.LocalSize
[i
];
695 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname=%s)",
696 _mesa_lookup_enum_by_nr(pname
));
701 * glGetShaderiv() - get GLSL shader state
704 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
706 struct gl_shader
*shader
=
707 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
715 *params
= shader
->Type
;
717 case GL_DELETE_STATUS
:
718 *params
= shader
->DeletePending
;
720 case GL_COMPILE_STATUS
:
721 *params
= shader
->CompileStatus
;
723 case GL_INFO_LOG_LENGTH
:
724 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
726 case GL_SHADER_SOURCE_LENGTH
:
727 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
730 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
737 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
738 GLsizei
*length
, GLchar
*infoLog
)
740 struct gl_shader_program
*shProg
741 = _mesa_lookup_shader_program(ctx
, program
);
743 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(program)");
746 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
751 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
752 GLsizei
*length
, GLchar
*infoLog
)
754 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shader
);
756 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(shader)");
759 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
764 * Return shader source code.
767 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
768 GLsizei
*length
, GLchar
*sourceOut
)
770 struct gl_shader
*sh
;
771 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
775 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
780 * Set/replace shader source code. A helper function used by
781 * glShaderSource[ARB] and glCreateShaderProgramEXT.
784 shader_source(struct gl_context
*ctx
, GLuint shader
, const GLchar
*source
)
786 struct gl_shader
*sh
;
788 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glShaderSource");
792 /* free old shader source string and install new one */
793 free((void *)sh
->Source
);
795 sh
->CompileStatus
= GL_FALSE
;
797 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
806 compile_shader(struct gl_context
*ctx
, GLuint shaderObj
)
808 struct gl_shader
*sh
;
809 struct gl_shader_compiler_options
*options
;
811 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glCompileShader");
815 options
= &ctx
->ShaderCompilerOptions
[sh
->Stage
];
817 /* set default pragma state for shader */
818 sh
->Pragmas
= options
->DefaultPragmas
;
821 /* If the user called glCompileShader without first calling
822 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
824 sh
->CompileStatus
= GL_FALSE
;
826 if (ctx
->Shader
.Flags
& GLSL_DUMP
) {
827 printf("GLSL source for %s shader %d:\n",
828 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
829 printf("%s\n", sh
->Source
);
832 /* this call will set the shader->CompileStatus field to indicate if
833 * compilation was successful.
835 _mesa_glsl_compile_shader(ctx
, sh
, false, false);
837 if (ctx
->Shader
.Flags
& GLSL_LOG
) {
838 _mesa_write_shader_to_file(sh
);
841 if (ctx
->Shader
.Flags
& GLSL_DUMP
) {
842 if (sh
->CompileStatus
) {
843 printf("GLSL IR for shader %d:\n", sh
->Name
);
844 _mesa_print_ir(sh
->ir
, NULL
);
847 printf("GLSL shader %d failed to compile.\n", sh
->Name
);
849 if (sh
->InfoLog
&& sh
->InfoLog
[0] != 0) {
850 printf("GLSL shader %d info log:\n", sh
->Name
);
851 printf("%s\n", sh
->InfoLog
);
857 if (!sh
->CompileStatus
) {
858 if (ctx
->Shader
.Flags
& GLSL_DUMP_ON_ERROR
) {
859 fprintf(stderr
, "GLSL source for %s shader %d:\n",
860 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
861 fprintf(stderr
, "%s\n", sh
->Source
);
862 fprintf(stderr
, "Info Log:\n%s\n", sh
->InfoLog
);
866 if (ctx
->Shader
.Flags
& GLSL_REPORT_ERRORS
) {
867 _mesa_debug(ctx
, "Error compiling shader %u:\n%s\n",
868 sh
->Name
, sh
->InfoLog
);
875 * Link a program's shaders.
878 link_program(struct gl_context
*ctx
, GLuint program
)
880 struct gl_shader_program
*shProg
;
882 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glLinkProgram");
886 /* From the ARB_transform_feedback2 specification:
887 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
888 * the name of a program being used by one or more transform feedback
889 * objects, even if the objects are not currently bound or are paused."
891 if (_mesa_transform_feedback_is_using_program(ctx
, shProg
)) {
892 _mesa_error(ctx
, GL_INVALID_OPERATION
,
893 "glLinkProgram(transform feedback is using the program)");
897 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
899 _mesa_glsl_link_shader(ctx
, shProg
);
901 if (shProg
->LinkStatus
== GL_FALSE
&&
902 (ctx
->Shader
.Flags
& GLSL_REPORT_ERRORS
)) {
903 _mesa_debug(ctx
, "Error linking program %u:\n%s\n",
904 shProg
->Name
, shProg
->InfoLog
);
911 printf("Link %u shaders in program %u: %s\n",
912 shProg
->NumShaders
, shProg
->Name
,
913 shProg
->LinkStatus
? "Success" : "Failed");
915 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
916 printf(" shader %u, type 0x%x\n",
917 shProg
->Shaders
[i
]->Name
,
918 shProg
->Shaders
[i
]->Type
);
925 * Print basic shader info (for debug).
928 print_shader_info(const struct gl_shader_program
*shProg
)
932 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
933 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
934 printf(" %s shader %u, checksum %u\n",
935 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
936 shProg
->Shaders
[i
]->Name
,
937 shProg
->Shaders
[i
]->SourceChecksum
);
939 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
])
940 printf(" vert prog %u\n",
941 shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
->Id
);
942 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
])
943 printf(" frag prog %u\n",
944 shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
->Id
);
945 if (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
])
946 printf(" geom prog %u\n",
947 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->Program
->Id
);
952 * Use the named shader program for subsequent glUniform calls
955 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
958 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
959 _mesa_error(ctx
, GL_INVALID_OPERATION
,
960 "%s(program %u not linked)", caller
, shProg
->Name
);
964 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
965 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
972 use_shader_program(struct gl_context
*ctx
, GLenum type
,
973 struct gl_shader_program
*shProg
)
975 struct gl_shader_program
**target
;
976 gl_shader_stage stage
= _mesa_shader_enum_to_shader_stage(type
);
978 target
= &ctx
->Shader
.CurrentProgram
[stage
];
979 if ((shProg
== NULL
) || (shProg
->_LinkedShaders
[stage
] == NULL
))
982 if (*target
!= shProg
) {
983 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
985 /* If the shader is also bound as the current rendering shader, unbind
986 * it from that binding point as well. This ensures that the correct
987 * semantics of glDeleteProgram are maintained.
990 case GL_VERTEX_SHADER
:
993 case GL_GEOMETRY_SHADER_ARB
:
996 case GL_COMPUTE_SHADER
:
999 case GL_FRAGMENT_SHADER
:
1000 if (*target
== ctx
->Shader
._CurrentFragmentProgram
) {
1001 _mesa_reference_shader_program(ctx
,
1002 &ctx
->Shader
._CurrentFragmentProgram
,
1008 _mesa_reference_shader_program(ctx
, target
, shProg
);
1014 * Use the named shader program for subsequent rendering.
1017 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1019 use_shader_program(ctx
, GL_VERTEX_SHADER
, shProg
);
1020 use_shader_program(ctx
, GL_GEOMETRY_SHADER_ARB
, shProg
);
1021 use_shader_program(ctx
, GL_FRAGMENT_SHADER
, shProg
);
1022 use_shader_program(ctx
, GL_COMPUTE_SHADER
, shProg
);
1023 _mesa_active_program(ctx
, shProg
, "glUseProgram");
1025 if (ctx
->Driver
.UseProgram
)
1026 ctx
->Driver
.UseProgram(ctx
, shProg
);
1031 * Do validation of the given shader program.
1032 * \param errMsg returns error message if validation fails.
1033 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1036 validate_shader_program(const struct gl_shader_program
*shProg
,
1039 if (!shProg
->LinkStatus
) {
1043 /* From the GL spec, a program is invalid if any of these are true:
1045 any two active samplers in the current program object are of
1046 different types, but refer to the same texture image unit,
1048 any active sampler in the current program object refers to a texture
1049 image unit where fixed-function fragment processing accesses a
1050 texture target that does not match the sampler type, or
1052 the sum of the number of active samplers in the program and the
1053 number of texture image units enabled for fixed-function fragment
1054 processing exceeds the combined limit on the total number of texture
1055 image units allowed.
1060 * Check: any two active samplers in the current program object are of
1061 * different types, but refer to the same texture image unit,
1063 if (!_mesa_sampler_uniforms_are_valid(shProg
, errMsg
, 100))
1071 * Called via glValidateProgram()
1074 validate_program(struct gl_context
*ctx
, GLuint program
)
1076 struct gl_shader_program
*shProg
;
1077 char errMsg
[100] = "";
1079 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1084 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
1085 if (!shProg
->Validated
) {
1086 /* update info log */
1087 if (shProg
->InfoLog
) {
1088 ralloc_free(shProg
->InfoLog
);
1090 shProg
->InfoLog
= ralloc_strdup(shProg
, errMsg
);
1097 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1099 GET_CURRENT_CONTEXT(ctx
);
1100 attach_shader(ctx
, program
, shader
);
1105 _mesa_AttachShader(GLuint program
, GLuint shader
)
1107 GET_CURRENT_CONTEXT(ctx
);
1108 attach_shader(ctx
, program
, shader
);
1113 _mesa_CompileShader(GLhandleARB shaderObj
)
1115 GET_CURRENT_CONTEXT(ctx
);
1116 if (MESA_VERBOSE
& VERBOSE_API
)
1117 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
1118 compile_shader(ctx
, shaderObj
);
1123 _mesa_CreateShader(GLenum type
)
1125 GET_CURRENT_CONTEXT(ctx
);
1126 if (MESA_VERBOSE
& VERBOSE_API
)
1127 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type
));
1128 return create_shader(ctx
, type
);
1132 GLhandleARB GLAPIENTRY
1133 _mesa_CreateShaderObjectARB(GLenum type
)
1135 GET_CURRENT_CONTEXT(ctx
);
1136 return create_shader(ctx
, type
);
1141 _mesa_CreateProgram(void)
1143 GET_CURRENT_CONTEXT(ctx
);
1144 if (MESA_VERBOSE
& VERBOSE_API
)
1145 _mesa_debug(ctx
, "glCreateProgram\n");
1146 return create_shader_program(ctx
);
1150 GLhandleARB GLAPIENTRY
1151 _mesa_CreateProgramObjectARB(void)
1153 GET_CURRENT_CONTEXT(ctx
);
1154 return create_shader_program(ctx
);
1159 _mesa_DeleteObjectARB(GLhandleARB obj
)
1161 if (MESA_VERBOSE
& VERBOSE_API
) {
1162 GET_CURRENT_CONTEXT(ctx
);
1163 _mesa_debug(ctx
, "glDeleteObjectARB(%u)\n", obj
);
1167 GET_CURRENT_CONTEXT(ctx
);
1168 FLUSH_VERTICES(ctx
, 0);
1169 if (is_program(ctx
, obj
)) {
1170 delete_shader_program(ctx
, obj
);
1172 else if (is_shader(ctx
, obj
)) {
1173 delete_shader(ctx
, obj
);
1183 _mesa_DeleteProgram(GLuint name
)
1186 GET_CURRENT_CONTEXT(ctx
);
1187 FLUSH_VERTICES(ctx
, 0);
1188 delete_shader_program(ctx
, name
);
1194 _mesa_DeleteShader(GLuint name
)
1197 GET_CURRENT_CONTEXT(ctx
);
1198 FLUSH_VERTICES(ctx
, 0);
1199 delete_shader(ctx
, name
);
1205 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1207 GET_CURRENT_CONTEXT(ctx
);
1208 detach_shader(ctx
, program
, shader
);
1213 _mesa_DetachShader(GLuint program
, GLuint shader
)
1215 GET_CURRENT_CONTEXT(ctx
);
1216 detach_shader(ctx
, program
, shader
);
1221 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1222 GLsizei
* count
, GLhandleARB
* obj
)
1224 GET_CURRENT_CONTEXT(ctx
);
1225 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1230 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1231 GLsizei
*count
, GLuint
*obj
)
1233 GET_CURRENT_CONTEXT(ctx
);
1234 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1239 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1240 GLcharARB
* infoLog
)
1242 GET_CURRENT_CONTEXT(ctx
);
1243 if (is_program(ctx
, object
)) {
1244 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1246 else if (is_shader(ctx
, object
)) {
1247 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1250 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1256 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1258 GET_CURRENT_CONTEXT(ctx
);
1259 /* Implement in terms of GetProgramiv, GetShaderiv */
1260 if (is_program(ctx
, object
)) {
1261 if (pname
== GL_OBJECT_TYPE_ARB
) {
1262 *params
= GL_PROGRAM_OBJECT_ARB
;
1265 get_programiv(ctx
, object
, pname
, params
);
1268 else if (is_shader(ctx
, object
)) {
1269 if (pname
== GL_OBJECT_TYPE_ARB
) {
1270 *params
= GL_SHADER_OBJECT_ARB
;
1273 get_shaderiv(ctx
, object
, pname
, params
);
1277 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1283 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1286 GLint iparams
[1]; /* XXX is one element enough? */
1287 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1288 params
[0] = (GLfloat
) iparams
[0];
1293 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1295 GET_CURRENT_CONTEXT(ctx
);
1296 get_programiv(ctx
, program
, pname
, params
);
1301 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1303 GET_CURRENT_CONTEXT(ctx
);
1304 get_shaderiv(ctx
, shader
, pname
, params
);
1309 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1310 GLsizei
*length
, GLchar
*infoLog
)
1312 GET_CURRENT_CONTEXT(ctx
);
1313 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1318 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1319 GLsizei
*length
, GLchar
*infoLog
)
1321 GET_CURRENT_CONTEXT(ctx
);
1322 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1327 _mesa_GetShaderSource(GLhandleARB shader
, GLsizei maxLength
,
1328 GLsizei
*length
, GLcharARB
*sourceOut
)
1330 GET_CURRENT_CONTEXT(ctx
);
1331 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1335 GLhandleARB GLAPIENTRY
1336 _mesa_GetHandleARB(GLenum pname
)
1338 GET_CURRENT_CONTEXT(ctx
);
1339 return get_handle(ctx
, pname
);
1343 GLboolean GLAPIENTRY
1344 _mesa_IsProgram(GLuint name
)
1346 GET_CURRENT_CONTEXT(ctx
);
1347 return is_program(ctx
, name
);
1351 GLboolean GLAPIENTRY
1352 _mesa_IsShader(GLuint name
)
1354 GET_CURRENT_CONTEXT(ctx
);
1355 return is_shader(ctx
, name
);
1360 _mesa_LinkProgram(GLhandleARB programObj
)
1362 GET_CURRENT_CONTEXT(ctx
);
1363 link_program(ctx
, programObj
);
1369 * Read shader source code from a file.
1370 * Useful for debugging to override an app's shader.
1373 read_shader(const char *fname
)
1375 const int max
= 50*1000;
1376 FILE *f
= fopen(fname
, "r");
1377 GLcharARB
*buffer
, *shader
;
1384 buffer
= malloc(max
);
1385 len
= fread(buffer
, 1, max
, f
);
1390 shader
= _mesa_strdup(buffer
);
1398 * Called via glShaderSource() and glShaderSourceARB() API functions.
1399 * Basically, concatenate the source code strings into one long string
1400 * and pass it to _mesa_shader_source().
1403 _mesa_ShaderSource(GLhandleARB shaderObj
, GLsizei count
,
1404 const GLcharARB
* const * string
, const GLint
* length
)
1406 GET_CURRENT_CONTEXT(ctx
);
1408 GLsizei i
, totalLength
;
1412 if (!shaderObj
|| string
== NULL
) {
1413 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1418 * This array holds offsets of where the appropriate string ends, thus the
1419 * last element will be set to the total length of the source code.
1421 offsets
= malloc(count
* sizeof(GLint
));
1422 if (offsets
== NULL
) {
1423 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1427 for (i
= 0; i
< count
; i
++) {
1428 if (string
[i
] == NULL
) {
1429 free((GLvoid
*) offsets
);
1430 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1431 "glShaderSourceARB(null string)");
1434 if (length
== NULL
|| length
[i
] < 0)
1435 offsets
[i
] = strlen(string
[i
]);
1437 offsets
[i
] = length
[i
];
1438 /* accumulate string lengths */
1440 offsets
[i
] += offsets
[i
- 1];
1443 /* Total length of source string is sum off all strings plus two.
1444 * One extra byte for terminating zero, another extra byte to silence
1445 * valgrind warnings in the parser/grammer code.
1447 totalLength
= offsets
[count
- 1] + 2;
1448 source
= malloc(totalLength
* sizeof(GLcharARB
));
1449 if (source
== NULL
) {
1450 free((GLvoid
*) offsets
);
1451 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1455 for (i
= 0; i
< count
; i
++) {
1456 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1457 memcpy(source
+ start
, string
[i
],
1458 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1460 source
[totalLength
- 1] = '\0';
1461 source
[totalLength
- 2] = '\0';
1464 /* Compute the shader's source code checksum then try to open a file
1465 * named newshader_<CHECKSUM>. If it exists, use it in place of the
1466 * original shader source code. For debugging.
1469 GLcharARB
*newSource
;
1471 checksum
= _mesa_str_checksum(source
);
1473 _mesa_snprintf(filename
, sizeof(filename
), "newshader_%d", checksum
);
1475 newSource
= read_shader(filename
);
1477 fprintf(stderr
, "Mesa: Replacing shader %u chksum=%d with %s\n",
1478 shaderObj
, checksum
, filename
);
1484 shader_source(ctx
, shaderObj
, source
);
1487 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shaderObj
);
1489 sh
->SourceChecksum
= checksum
; /* save original checksum */
1497 _mesa_UseProgram(GLhandleARB program
)
1499 GET_CURRENT_CONTEXT(ctx
);
1500 struct gl_shader_program
*shProg
;
1502 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1503 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1504 "glUseProgram(transform feedback active)");
1509 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1513 if (!shProg
->LinkStatus
) {
1514 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1515 "glUseProgram(program %u not linked)", program
);
1520 if (ctx
->Shader
.Flags
& GLSL_USE_PROG
) {
1521 print_shader_info(shProg
);
1528 _mesa_use_program(ctx
, shProg
);
1533 _mesa_ValidateProgram(GLhandleARB program
)
1535 GET_CURRENT_CONTEXT(ctx
);
1536 validate_program(ctx
, program
);
1541 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1544 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1545 GLint
* range
, GLint
* precision
)
1547 const struct gl_program_constants
*limits
;
1548 const struct gl_precision
*p
;
1549 GET_CURRENT_CONTEXT(ctx
);
1551 switch (shadertype
) {
1552 case GL_VERTEX_SHADER
:
1553 limits
= &ctx
->Const
.Program
[MESA_SHADER_VERTEX
];
1555 case GL_FRAGMENT_SHADER
:
1556 limits
= &ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
];
1559 _mesa_error(ctx
, GL_INVALID_ENUM
,
1560 "glGetShaderPrecisionFormat(shadertype)");
1564 switch (precisiontype
) {
1566 p
= &limits
->LowFloat
;
1568 case GL_MEDIUM_FLOAT
:
1569 p
= &limits
->MediumFloat
;
1572 p
= &limits
->HighFloat
;
1575 p
= &limits
->LowInt
;
1578 p
= &limits
->MediumInt
;
1581 p
= &limits
->HighInt
;
1584 _mesa_error(ctx
, GL_INVALID_ENUM
,
1585 "glGetShaderPrecisionFormat(precisiontype)");
1589 range
[0] = p
->RangeMin
;
1590 range
[1] = p
->RangeMax
;
1591 precision
[0] = p
->Precision
;
1596 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1599 _mesa_ReleaseShaderCompiler(void)
1601 _mesa_destroy_shader_compiler_caches();
1606 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1609 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1610 const void* binary
, GLint length
)
1612 GET_CURRENT_CONTEXT(ctx
);
1615 (void) binaryformat
;
1618 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1623 _mesa_GetProgramBinary(GLuint program
, GLsizei bufSize
, GLsizei
*length
,
1624 GLenum
*binaryFormat
, GLvoid
*binary
)
1626 struct gl_shader_program
*shProg
;
1627 GET_CURRENT_CONTEXT(ctx
);
1629 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramBinary");
1633 if (!shProg
->LinkStatus
) {
1634 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1635 "glGetProgramBinary(program %u not linked)",
1641 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramBinary(bufSize < 0)");
1645 /* The ARB_get_program_binary spec says:
1647 * "If <length> is NULL, then no length is returned."
1652 (void) binaryFormat
;
1657 _mesa_ProgramBinary(GLuint program
, GLenum binaryFormat
,
1658 const GLvoid
*binary
, GLsizei length
)
1660 struct gl_shader_program
*shProg
;
1661 GET_CURRENT_CONTEXT(ctx
);
1663 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramBinary");
1667 (void) binaryFormat
;
1670 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1675 _mesa_ProgramParameteri(GLuint program
, GLenum pname
, GLint value
)
1677 struct gl_shader_program
*shProg
;
1678 GET_CURRENT_CONTEXT(ctx
);
1680 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1681 "glProgramParameteri");
1686 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
1687 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1688 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1689 * even be in the dispatch table, so we shouldn't need to expclicitly
1692 * On desktop, we ignore the 3.0+ requirement because it is silly.
1695 /* The ARB_get_program_binary extension spec says:
1697 * "An INVALID_VALUE error is generated if the <value> argument to
1698 * ProgramParameteri is not TRUE or FALSE."
1700 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
1701 _mesa_error(ctx
, GL_INVALID_VALUE
,
1702 "glProgramParameteri(pname=%s, value=%d): "
1703 "value must be 0 or 1.",
1704 _mesa_lookup_enum_by_nr(pname
),
1709 /* No need to notify the driver. Any changes will actually take effect
1710 * the next time the shader is linked.
1712 * The ARB_get_program_binary extension spec says:
1714 * "To indicate that a program binary is likely to be retrieved,
1715 * ProgramParameteri should be called with <pname>
1716 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
1717 * will not be in effect until the next time LinkProgram or
1718 * ProgramBinary has been called successfully."
1720 * The resloution of issue 9 in the extension spec also says:
1722 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
1723 * to indicate to the GL implementation that this program will
1724 * likely be saved with GetProgramBinary at some point. This will
1725 * give the GL implementation the opportunity to track any state
1726 * changes made to the program before being saved such that when it
1727 * is loaded again a recompile can be avoided."
1729 shProg
->BinaryRetreivableHint
= value
;
1735 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteri(pname=%s)",
1736 _mesa_lookup_enum_by_nr(pname
));
1740 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
1741 struct gl_shader_program
*shProg
)
1743 use_shader_program(ctx
, type
, shProg
);
1745 if (ctx
->Driver
.UseProgram
)
1746 ctx
->Driver
.UseProgram(ctx
, shProg
);
1751 * For GL_EXT_separate_shader_objects
1754 _mesa_UseShaderProgramEXT(GLenum type
, GLuint program
)
1756 GET_CURRENT_CONTEXT(ctx
);
1757 struct gl_shader_program
*shProg
= NULL
;
1759 if (!_mesa_validate_shader_target(ctx
, type
)) {
1760 _mesa_error(ctx
, GL_INVALID_ENUM
, "glUseShaderProgramEXT(type)");
1764 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1765 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1766 "glUseShaderProgramEXT(transform feedback is active)");
1771 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1772 "glUseShaderProgramEXT");
1776 if (!shProg
->LinkStatus
) {
1777 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1778 "glUseShaderProgramEXT(program not linked)");
1783 _mesa_use_shader_program(ctx
, type
, shProg
);
1788 * For GL_EXT_separate_shader_objects
1791 _mesa_ActiveProgramEXT(GLuint program
)
1793 GET_CURRENT_CONTEXT(ctx
);
1794 struct gl_shader_program
*shProg
= (program
!= 0)
1795 ? _mesa_lookup_shader_program_err(ctx
, program
, "glActiveProgramEXT")
1798 _mesa_active_program(ctx
, shProg
, "glActiveProgramEXT");
1804 * For GL_EXT_separate_shader_objects
1807 _mesa_CreateShaderProgramEXT(GLenum type
, const GLchar
*string
)
1809 GET_CURRENT_CONTEXT(ctx
);
1810 const GLuint shader
= create_shader(ctx
, type
);
1814 shader_source(ctx
, shader
, _mesa_strdup(string
));
1815 compile_shader(ctx
, shader
);
1817 program
= create_shader_program(ctx
);
1819 struct gl_shader_program
*shProg
;
1820 struct gl_shader
*sh
;
1821 GLint compiled
= GL_FALSE
;
1823 shProg
= _mesa_lookup_shader_program(ctx
, program
);
1824 sh
= _mesa_lookup_shader(ctx
, shader
);
1826 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
1828 attach_shader(ctx
, program
, shader
);
1829 link_program(ctx
, program
);
1830 detach_shader(ctx
, program
, shader
);
1834 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
1835 append
-error
-to
-info
-log
;
1836 shProg
->LinkStatus
= GL_FALSE
;
1841 ralloc_strcat(&shProg
->InfoLog
, sh
->InfoLog
);
1844 delete_shader(ctx
, shader
);
1852 * Copy program-specific data generated by linking from the gl_shader_program
1853 * object to a specific gl_program object.
1856 _mesa_copy_linked_program_data(gl_shader_stage type
,
1857 const struct gl_shader_program
*src
,
1858 struct gl_program
*dst
)
1861 case MESA_SHADER_VERTEX
:
1862 dst
->UsesClipDistanceOut
= src
->Vert
.UsesClipDistance
;
1864 case MESA_SHADER_GEOMETRY
: {
1865 struct gl_geometry_program
*dst_gp
= (struct gl_geometry_program
*) dst
;
1866 dst_gp
->VerticesIn
= src
->Geom
.VerticesIn
;
1867 dst_gp
->VerticesOut
= src
->Geom
.VerticesOut
;
1868 dst_gp
->Invocations
= src
->Geom
.Invocations
;
1869 dst_gp
->InputType
= src
->Geom
.InputType
;
1870 dst_gp
->OutputType
= src
->Geom
.OutputType
;
1871 dst
->UsesClipDistanceOut
= src
->Geom
.UsesClipDistance
;
1872 dst_gp
->UsesEndPrimitive
= src
->Geom
.UsesEndPrimitive
;
1875 case MESA_SHADER_COMPUTE
: {
1876 struct gl_compute_program
*dst_cp
= (struct gl_compute_program
*) dst
;
1878 for (i
= 0; i
< 3; i
++)
1879 dst_cp
->LocalSize
[i
] = src
->Comp
.LocalSize
[i
];