mesa/subroutines: don't generate error in GetSubroutineIndex.
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62
63
64 /**
65 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
66 */
67 GLbitfield
68 _mesa_get_shader_flags(void)
69 {
70 GLbitfield flags = 0x0;
71 const char *env = getenv("MESA_GLSL");
72
73 if (env) {
74 if (strstr(env, "dump_on_error"))
75 flags |= GLSL_DUMP_ON_ERROR;
76 else if (strstr(env, "dump"))
77 flags |= GLSL_DUMP;
78 if (strstr(env, "log"))
79 flags |= GLSL_LOG;
80 if (strstr(env, "nopvert"))
81 flags |= GLSL_NOP_VERT;
82 if (strstr(env, "nopfrag"))
83 flags |= GLSL_NOP_FRAG;
84 if (strstr(env, "nopt"))
85 flags |= GLSL_NO_OPT;
86 else if (strstr(env, "opt"))
87 flags |= GLSL_OPT;
88 if (strstr(env, "uniform"))
89 flags |= GLSL_UNIFORMS;
90 if (strstr(env, "useprog"))
91 flags |= GLSL_USE_PROG;
92 if (strstr(env, "errors"))
93 flags |= GLSL_REPORT_ERRORS;
94 }
95
96 return flags;
97 }
98
99
100 /**
101 * Initialize context's shader state.
102 */
103 void
104 _mesa_init_shader_state(struct gl_context *ctx)
105 {
106 /* Device drivers may override these to control what kind of instructions
107 * are generated by the GLSL compiler.
108 */
109 struct gl_shader_compiler_options options;
110 gl_shader_stage sh;
111 int i;
112
113 memset(&options, 0, sizeof(options));
114 options.MaxUnrollIterations = 32;
115 options.MaxIfDepth = UINT_MAX;
116
117 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
118 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
119
120 ctx->Shader.Flags = _mesa_get_shader_flags();
121
122 if (ctx->Shader.Flags != 0)
123 ctx->Const.GenerateTemporaryNames = true;
124
125 /* Extended for ARB_separate_shader_objects */
126 ctx->Shader.RefCount = 1;
127 mtx_init(&ctx->Shader.Mutex, mtx_plain);
128
129 ctx->TessCtrlProgram.patch_vertices = 3;
130 for (i = 0; i < 4; ++i)
131 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
132 for (i = 0; i < 2; ++i)
133 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
134 }
135
136
137 /**
138 * Free the per-context shader-related state.
139 */
140 void
141 _mesa_free_shader_state(struct gl_context *ctx)
142 {
143 int i;
144 for (i = 0; i < MESA_SHADER_STAGES; i++) {
145 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
146 NULL);
147 }
148 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
149 NULL);
150 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
151
152 /* Extended for ARB_separate_shader_objects */
153 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
154
155 assert(ctx->Shader.RefCount == 1);
156 mtx_destroy(&ctx->Shader.Mutex);
157 }
158
159
160 /**
161 * Copy string from <src> to <dst>, up to maxLength characters, returning
162 * length of <dst> in <length>.
163 * \param src the strings source
164 * \param maxLength max chars to copy
165 * \param length returns number of chars copied
166 * \param dst the string destination
167 */
168 void
169 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
170 GLsizei *length, const GLchar *src)
171 {
172 GLsizei len;
173 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
174 dst[len] = src[len];
175 if (maxLength > 0)
176 dst[len] = 0;
177 if (length)
178 *length = len;
179 }
180
181
182
183 /**
184 * Confirm that the a shader type is valid and supported by the implementation
185 *
186 * \param ctx Current GL context
187 * \param type Shader target
188 *
189 */
190 bool
191 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
192 {
193 /* Note: when building built-in GLSL functions, this function may be
194 * invoked with ctx == NULL. In that case, we can only validate that it's
195 * a shader target we recognize, not that it's supported in the current
196 * context. But that's fine--we don't need any further validation than
197 * that when building built-in GLSL functions.
198 */
199
200 switch (type) {
201 case GL_FRAGMENT_SHADER:
202 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
203 case GL_VERTEX_SHADER:
204 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
205 case GL_GEOMETRY_SHADER_ARB:
206 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
207 case GL_TESS_CONTROL_SHADER:
208 case GL_TESS_EVALUATION_SHADER:
209 return ctx == NULL || _mesa_has_tessellation(ctx);
210 case GL_COMPUTE_SHADER:
211 return ctx == NULL || _mesa_has_compute_shaders(ctx);
212 default:
213 return false;
214 }
215 }
216
217
218 static GLboolean
219 is_program(struct gl_context *ctx, GLuint name)
220 {
221 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
222 return shProg ? GL_TRUE : GL_FALSE;
223 }
224
225
226 static GLboolean
227 is_shader(struct gl_context *ctx, GLuint name)
228 {
229 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
230 return shader ? GL_TRUE : GL_FALSE;
231 }
232
233
234 /**
235 * Attach shader to a shader program.
236 */
237 static void
238 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
239 {
240 struct gl_shader_program *shProg;
241 struct gl_shader *sh;
242 GLuint i, n;
243
244 const bool same_type_disallowed = _mesa_is_gles(ctx);
245
246 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
247 if (!shProg)
248 return;
249
250 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
251 if (!sh) {
252 return;
253 }
254
255 n = shProg->NumShaders;
256 for (i = 0; i < n; i++) {
257 if (shProg->Shaders[i] == sh) {
258 /* The shader is already attched to this program. The
259 * GL_ARB_shader_objects spec says:
260 *
261 * "The error INVALID_OPERATION is generated by AttachObjectARB
262 * if <obj> is already attached to <containerObj>."
263 */
264 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
265 return;
266 } else if (same_type_disallowed &&
267 shProg->Shaders[i]->Type == sh->Type) {
268 /* Shader with the same type is already attached to this program,
269 * OpenGL ES 2.0 and 3.0 specs say:
270 *
271 * "Multiple shader objects of the same type may not be attached
272 * to a single program object. [...] The error INVALID_OPERATION
273 * is generated if [...] another shader object of the same type
274 * as shader is already attached to program."
275 */
276 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
277 return;
278 }
279 }
280
281 /* grow list */
282 shProg->Shaders = realloc(shProg->Shaders,
283 (n + 1) * sizeof(struct gl_shader *));
284 if (!shProg->Shaders) {
285 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
286 return;
287 }
288
289 /* append */
290 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
291 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
292 shProg->NumShaders++;
293 }
294
295
296 static GLuint
297 create_shader(struct gl_context *ctx, GLenum type)
298 {
299 struct gl_shader *sh;
300 GLuint name;
301
302 if (!_mesa_validate_shader_target(ctx, type)) {
303 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)",
304 _mesa_enum_to_string(type));
305 return 0;
306 }
307
308 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
309 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
310 sh = ctx->Driver.NewShader(ctx, name, type);
311 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
312 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
313
314 return name;
315 }
316
317
318 static GLuint
319 create_shader_program(struct gl_context *ctx)
320 {
321 GLuint name;
322 struct gl_shader_program *shProg;
323
324 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
325
326 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
327
328 shProg = _mesa_new_shader_program(name);
329
330 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg);
331
332 assert(shProg->RefCount == 1);
333
334 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
335
336 return name;
337 }
338
339
340 /**
341 * Delete a shader program. Actually, just decrement the program's
342 * reference count and mark it as DeletePending.
343 * Used to implement glDeleteProgram() and glDeleteObjectARB().
344 */
345 static void
346 delete_shader_program(struct gl_context *ctx, GLuint name)
347 {
348 /*
349 * NOTE: deleting shaders/programs works a bit differently than
350 * texture objects (and buffer objects, etc). Shader/program
351 * handles/IDs exist in the hash table until the object is really
352 * deleted (refcount==0). With texture objects, the handle/ID is
353 * removed from the hash table in glDeleteTextures() while the tex
354 * object itself might linger until its refcount goes to zero.
355 */
356 struct gl_shader_program *shProg;
357
358 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
359 if (!shProg)
360 return;
361
362 if (!shProg->DeletePending) {
363 shProg->DeletePending = GL_TRUE;
364
365 /* effectively, decr shProg's refcount */
366 _mesa_reference_shader_program(ctx, &shProg, NULL);
367 }
368 }
369
370
371 static void
372 delete_shader(struct gl_context *ctx, GLuint shader)
373 {
374 struct gl_shader *sh;
375
376 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
377 if (!sh)
378 return;
379
380 if (!sh->DeletePending) {
381 sh->DeletePending = GL_TRUE;
382
383 /* effectively, decr sh's refcount */
384 _mesa_reference_shader(ctx, &sh, NULL);
385 }
386 }
387
388
389 static void
390 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
391 {
392 struct gl_shader_program *shProg;
393 GLuint n;
394 GLuint i, j;
395
396 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
397 if (!shProg)
398 return;
399
400 n = shProg->NumShaders;
401
402 for (i = 0; i < n; i++) {
403 if (shProg->Shaders[i]->Name == shader) {
404 /* found it */
405 struct gl_shader **newList;
406
407 /* release */
408 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
409
410 /* alloc new, smaller array */
411 newList = malloc((n - 1) * sizeof(struct gl_shader *));
412 if (!newList) {
413 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
414 return;
415 }
416 /* Copy old list entries to new list, skipping removed entry at [i] */
417 for (j = 0; j < i; j++) {
418 newList[j] = shProg->Shaders[j];
419 }
420 while (++i < n) {
421 newList[j++] = shProg->Shaders[i];
422 }
423
424 /* Free old list and install new one */
425 free(shProg->Shaders);
426 shProg->Shaders = newList;
427 shProg->NumShaders = n - 1;
428
429 #ifdef DEBUG
430 /* sanity check - make sure the new list's entries are sensible */
431 for (j = 0; j < shProg->NumShaders; j++) {
432 assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
433 shProg->Shaders[j]->Type == GL_TESS_CONTROL_SHADER ||
434 shProg->Shaders[j]->Type == GL_TESS_EVALUATION_SHADER ||
435 shProg->Shaders[j]->Type == GL_GEOMETRY_SHADER ||
436 shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
437 assert(shProg->Shaders[j]->RefCount > 0);
438 }
439 #endif
440
441 return;
442 }
443 }
444
445 /* not found */
446 {
447 GLenum err;
448 if (is_shader(ctx, shader) || is_program(ctx, shader))
449 err = GL_INVALID_OPERATION;
450 else
451 err = GL_INVALID_VALUE;
452 _mesa_error(ctx, err, "glDetachShader(shader)");
453 return;
454 }
455 }
456
457
458 /**
459 * Return list of shaders attached to shader program.
460 */
461 static void
462 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
463 GLsizei *count, GLuint *obj)
464 {
465 struct gl_shader_program *shProg;
466
467 if (maxCount < 0) {
468 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
469 return;
470 }
471
472 shProg =
473 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
474
475 if (shProg) {
476 GLuint i;
477 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
478 obj[i] = shProg->Shaders[i]->Name;
479 }
480 if (count)
481 *count = i;
482 }
483 }
484
485
486 /**
487 * glGetHandleARB() - return ID/name of currently bound shader program.
488 */
489 static GLuint
490 get_handle(struct gl_context *ctx, GLenum pname)
491 {
492 if (pname == GL_PROGRAM_OBJECT_ARB) {
493 if (ctx->_Shader->ActiveProgram)
494 return ctx->_Shader->ActiveProgram->Name;
495 else
496 return 0;
497 }
498 else {
499 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
500 return 0;
501 }
502 }
503
504
505 /**
506 * Check if a geometry shader query is valid at this time. If not, report an
507 * error and return false.
508 *
509 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
510 *
511 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
512 * are queried for a program which has not been linked successfully, or
513 * which does not contain objects to form a geometry shader, then an
514 * INVALID_OPERATION error is generated."
515 */
516 static bool
517 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
518 {
519 if (shProg->LinkStatus &&
520 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
521 return true;
522 }
523
524 _mesa_error(ctx, GL_INVALID_OPERATION,
525 "glGetProgramv(linked geometry shader required)");
526 return false;
527 }
528
529
530 /**
531 * Check if a tessellation control shader query is valid at this time.
532 * If not, report an error and return false.
533 *
534 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
535 *
536 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
537 * not been linked successfully, or which does not contain objects to
538 * form a tessellation control shader, then an INVALID_OPERATION error is
539 * generated."
540 */
541 static bool
542 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
543 {
544 if (shProg->LinkStatus &&
545 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
546 return true;
547 }
548
549 _mesa_error(ctx, GL_INVALID_OPERATION,
550 "glGetProgramv(linked tessellation control shader required)");
551 return false;
552 }
553
554
555 /**
556 * Check if a tessellation evaluation shader query is valid at this time.
557 * If not, report an error and return false.
558 *
559 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
560 *
561 * "If any of the pname values in this paragraph are queried for a program
562 * which has not been linked successfully, or which does not contain
563 * objects to form a tessellation evaluation shader, then an
564 * INVALID_OPERATION error is generated."
565 *
566 */
567 static bool
568 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
569 {
570 if (shProg->LinkStatus &&
571 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
572 return true;
573 }
574
575 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
576 "evaluation shader required)");
577 return false;
578 }
579
580
581 /**
582 * glGetProgramiv() - get shader program state.
583 * Note that this is for GLSL shader programs, not ARB vertex/fragment
584 * programs (see glGetProgramivARB).
585 */
586 static void
587 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
588 GLint *params)
589 {
590 struct gl_shader_program *shProg
591 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
592
593 /* Is transform feedback available in this context?
594 */
595 const bool has_xfb =
596 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
597 || ctx->API == API_OPENGL_CORE
598 || _mesa_is_gles3(ctx);
599
600 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
601 * and GL 3.2) are available in this context
602 */
603 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
604 const bool has_tess = _mesa_has_tessellation(ctx);
605
606 /* Are uniform buffer objects available in this context?
607 */
608 const bool has_ubo =
609 (ctx->API == API_OPENGL_COMPAT &&
610 ctx->Extensions.ARB_uniform_buffer_object)
611 || ctx->API == API_OPENGL_CORE
612 || _mesa_is_gles3(ctx);
613
614 if (!shProg) {
615 return;
616 }
617
618 switch (pname) {
619 case GL_DELETE_STATUS:
620 *params = shProg->DeletePending;
621 return;
622 case GL_LINK_STATUS:
623 *params = shProg->LinkStatus;
624 return;
625 case GL_VALIDATE_STATUS:
626 *params = shProg->Validated;
627 return;
628 case GL_INFO_LOG_LENGTH:
629 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
630 return;
631 case GL_ATTACHED_SHADERS:
632 *params = shProg->NumShaders;
633 return;
634 case GL_ACTIVE_ATTRIBUTES:
635 *params = _mesa_count_active_attribs(shProg);
636 return;
637 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
638 *params = _mesa_longest_attribute_name_length(shProg);
639 return;
640 case GL_ACTIVE_UNIFORMS: {
641 unsigned i;
642 const unsigned num_uniforms =
643 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
644 for (*params = 0, i = 0; i < num_uniforms; i++) {
645 if (!shProg->UniformStorage[i].is_shader_storage)
646 (*params)++;
647 }
648 return;
649 }
650 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
651 unsigned i;
652 GLint max_len = 0;
653 const unsigned num_uniforms =
654 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
655
656 for (i = 0; i < num_uniforms; i++) {
657 if (shProg->UniformStorage[i].is_shader_storage)
658 continue;
659
660 /* Add one for the terminating NUL character for a non-array, and
661 * 4 for the "[0]" and the NUL for an array.
662 */
663 const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
664 ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
665
666 if (len > max_len)
667 max_len = len;
668 }
669
670 *params = max_len;
671 return;
672 }
673 case GL_TRANSFORM_FEEDBACK_VARYINGS:
674 if (!has_xfb)
675 break;
676 *params = shProg->TransformFeedback.NumVarying;
677 return;
678 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
679 unsigned i;
680 GLint max_len = 0;
681 if (!has_xfb)
682 break;
683
684 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
685 /* Add one for the terminating NUL character.
686 */
687 const GLint len =
688 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
689
690 if (len > max_len)
691 max_len = len;
692 }
693
694 *params = max_len;
695 return;
696 }
697 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
698 if (!has_xfb)
699 break;
700 *params = shProg->TransformFeedback.BufferMode;
701 return;
702 case GL_GEOMETRY_VERTICES_OUT:
703 if (!has_core_gs)
704 break;
705 if (check_gs_query(ctx, shProg))
706 *params = shProg->Geom.VerticesOut;
707 return;
708 case GL_GEOMETRY_SHADER_INVOCATIONS:
709 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
710 break;
711 if (check_gs_query(ctx, shProg))
712 *params = shProg->Geom.Invocations;
713 return;
714 case GL_GEOMETRY_INPUT_TYPE:
715 if (!has_core_gs)
716 break;
717 if (check_gs_query(ctx, shProg))
718 *params = shProg->Geom.InputType;
719 return;
720 case GL_GEOMETRY_OUTPUT_TYPE:
721 if (!has_core_gs)
722 break;
723 if (check_gs_query(ctx, shProg))
724 *params = shProg->Geom.OutputType;
725 return;
726 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
727 unsigned i;
728 GLint max_len = 0;
729
730 if (!has_ubo)
731 break;
732
733 for (i = 0; i < shProg->NumUniformBlocks; i++) {
734 /* Add one for the terminating NUL character.
735 */
736 const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
737
738 if (len > max_len)
739 max_len = len;
740 }
741
742 *params = max_len;
743 return;
744 }
745 case GL_ACTIVE_UNIFORM_BLOCKS:
746 if (!has_ubo)
747 break;
748
749 *params = shProg->NumUniformBlocks;
750 return;
751 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
752 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
753 * only available with desktop OpenGL 3.0+ with the
754 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
755 *
756 * On desktop, we ignore the 3.0+ requirement because it is silly.
757 */
758 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
759 break;
760
761 *params = shProg->BinaryRetreivableHint;
762 return;
763 case GL_PROGRAM_BINARY_LENGTH:
764 *params = 0;
765 return;
766 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
767 if (!ctx->Extensions.ARB_shader_atomic_counters)
768 break;
769
770 *params = shProg->NumAtomicBuffers;
771 return;
772 case GL_COMPUTE_WORK_GROUP_SIZE: {
773 int i;
774 if (!_mesa_has_compute_shaders(ctx))
775 break;
776 if (!shProg->LinkStatus) {
777 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
778 "linked)");
779 return;
780 }
781 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
782 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
783 "shaders)");
784 return;
785 }
786 for (i = 0; i < 3; i++)
787 params[i] = shProg->Comp.LocalSize[i];
788 return;
789 }
790 case GL_PROGRAM_SEPARABLE:
791 /* If the program has not been linked, return initial value 0. */
792 *params = (shProg->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
793 return;
794
795 /* ARB_tessellation_shader */
796 case GL_TESS_CONTROL_OUTPUT_VERTICES:
797 if (!has_tess)
798 break;
799 if (check_tcs_query(ctx, shProg))
800 *params = shProg->TessCtrl.VerticesOut;
801 return;
802 case GL_TESS_GEN_MODE:
803 if (!has_tess)
804 break;
805 if (check_tes_query(ctx, shProg))
806 *params = shProg->TessEval.PrimitiveMode;
807 return;
808 case GL_TESS_GEN_SPACING:
809 if (!has_tess)
810 break;
811 if (check_tes_query(ctx, shProg))
812 *params = shProg->TessEval.Spacing;
813 return;
814 case GL_TESS_GEN_VERTEX_ORDER:
815 if (!has_tess)
816 break;
817 if (check_tes_query(ctx, shProg))
818 *params = shProg->TessEval.VertexOrder;
819 return;
820 case GL_TESS_GEN_POINT_MODE:
821 if (!has_tess)
822 break;
823 if (check_tes_query(ctx, shProg))
824 *params = shProg->TessEval.PointMode;
825 return;
826 default:
827 break;
828 }
829
830 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
831 _mesa_enum_to_string(pname));
832 }
833
834
835 /**
836 * glGetShaderiv() - get GLSL shader state
837 */
838 static void
839 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
840 {
841 struct gl_shader *shader =
842 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
843
844 if (!shader) {
845 return;
846 }
847
848 switch (pname) {
849 case GL_SHADER_TYPE:
850 *params = shader->Type;
851 break;
852 case GL_DELETE_STATUS:
853 *params = shader->DeletePending;
854 break;
855 case GL_COMPILE_STATUS:
856 *params = shader->CompileStatus;
857 break;
858 case GL_INFO_LOG_LENGTH:
859 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
860 break;
861 case GL_SHADER_SOURCE_LENGTH:
862 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
863 break;
864 default:
865 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
866 return;
867 }
868 }
869
870
871 static void
872 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
873 GLsizei *length, GLchar *infoLog)
874 {
875 struct gl_shader_program *shProg;
876
877 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
878 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
879 *
880 * "If a negative number is provided where an argument of type sizei or
881 * sizeiptr is specified, an INVALID_VALUE error is generated."
882 */
883 if (bufSize < 0) {
884 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
885 return;
886 }
887
888 shProg = _mesa_lookup_shader_program_err(ctx, program,
889 "glGetProgramInfoLog(program)");
890 if (!shProg) {
891 return;
892 }
893
894 _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
895 }
896
897
898 static void
899 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
900 GLsizei *length, GLchar *infoLog)
901 {
902 struct gl_shader *sh;
903
904 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
905 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
906 *
907 * "If a negative number is provided where an argument of type sizei or
908 * sizeiptr is specified, an INVALID_VALUE error is generated."
909 */
910 if (bufSize < 0) {
911 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
912 return;
913 }
914
915 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
916 if (!sh) {
917 return;
918 }
919
920 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
921 }
922
923
924 /**
925 * Return shader source code.
926 */
927 static void
928 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
929 GLsizei *length, GLchar *sourceOut)
930 {
931 struct gl_shader *sh;
932
933 if (maxLength < 0) {
934 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
935 return;
936 }
937
938 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
939 if (!sh) {
940 return;
941 }
942 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
943 }
944
945
946 /**
947 * Set/replace shader source code. A helper function used by
948 * glShaderSource[ARB].
949 */
950 static void
951 shader_source(struct gl_shader *sh, const GLchar *source)
952 {
953 assert(sh);
954
955 /* free old shader source string and install new one */
956 free((void *)sh->Source);
957 sh->Source = source;
958 #ifdef DEBUG
959 sh->SourceChecksum = _mesa_str_checksum(sh->Source);
960 #endif
961 }
962
963
964 /**
965 * Compile a shader.
966 */
967 void
968 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
969 {
970 if (!sh)
971 return;
972
973 if (!sh->Source) {
974 /* If the user called glCompileShader without first calling
975 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
976 */
977 sh->CompileStatus = GL_FALSE;
978 } else {
979 if (ctx->_Shader->Flags & GLSL_DUMP) {
980 _mesa_log("GLSL source for %s shader %d:\n",
981 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
982 _mesa_log("%s\n", sh->Source);
983 }
984
985 /* this call will set the shader->CompileStatus field to indicate if
986 * compilation was successful.
987 */
988 _mesa_glsl_compile_shader(ctx, sh, false, false);
989
990 if (ctx->_Shader->Flags & GLSL_LOG) {
991 _mesa_write_shader_to_file(sh);
992 }
993
994 if (ctx->_Shader->Flags & GLSL_DUMP) {
995 if (sh->CompileStatus) {
996 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
997 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
998 _mesa_log("\n\n");
999 } else {
1000 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
1001 }
1002 if (sh->InfoLog && sh->InfoLog[0] != 0) {
1003 _mesa_log("GLSL shader %d info log:\n", sh->Name);
1004 _mesa_log("%s\n", sh->InfoLog);
1005 }
1006 }
1007 }
1008
1009 if (!sh->CompileStatus) {
1010 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1011 _mesa_log("GLSL source for %s shader %d:\n",
1012 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1013 _mesa_log("%s\n", sh->Source);
1014 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1015 }
1016
1017 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1018 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1019 sh->Name, sh->InfoLog);
1020 }
1021 }
1022 }
1023
1024
1025 /**
1026 * Link a program's shaders.
1027 */
1028 void
1029 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1030 {
1031 if (!shProg)
1032 return;
1033
1034 /* From the ARB_transform_feedback2 specification:
1035 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1036 * the name of a program being used by one or more transform feedback
1037 * objects, even if the objects are not currently bound or are paused."
1038 */
1039 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1040 _mesa_error(ctx, GL_INVALID_OPERATION,
1041 "glLinkProgram(transform feedback is using the program)");
1042 return;
1043 }
1044
1045 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1046
1047 _mesa_glsl_link_shader(ctx, shProg);
1048
1049 if (shProg->LinkStatus == GL_FALSE &&
1050 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1051 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1052 shProg->Name, shProg->InfoLog);
1053 }
1054
1055 /* debug code */
1056 if (0) {
1057 GLuint i;
1058
1059 printf("Link %u shaders in program %u: %s\n",
1060 shProg->NumShaders, shProg->Name,
1061 shProg->LinkStatus ? "Success" : "Failed");
1062
1063 for (i = 0; i < shProg->NumShaders; i++) {
1064 printf(" shader %u, type 0x%x\n",
1065 shProg->Shaders[i]->Name,
1066 shProg->Shaders[i]->Type);
1067 }
1068 }
1069 }
1070
1071
1072 /**
1073 * Print basic shader info (for debug).
1074 */
1075 static void
1076 print_shader_info(const struct gl_shader_program *shProg)
1077 {
1078 GLuint i;
1079
1080 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1081 for (i = 0; i < shProg->NumShaders; i++) {
1082 printf(" %s shader %u, checksum %u\n",
1083 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1084 shProg->Shaders[i]->Name,
1085 shProg->Shaders[i]->SourceChecksum);
1086 }
1087 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1088 printf(" vert prog %u\n",
1089 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1090 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1091 printf(" frag prog %u\n",
1092 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1093 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1094 printf(" geom prog %u\n",
1095 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1096 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1097 printf(" tesc prog %u\n",
1098 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1099 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1100 printf(" tese prog %u\n",
1101 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1102 }
1103
1104
1105 /**
1106 * Use the named shader program for subsequent glUniform calls
1107 */
1108 void
1109 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1110 const char *caller)
1111 {
1112 if ((shProg != NULL) && !shProg->LinkStatus) {
1113 _mesa_error(ctx, GL_INVALID_OPERATION,
1114 "%s(program %u not linked)", caller, shProg->Name);
1115 return;
1116 }
1117
1118 if (ctx->Shader.ActiveProgram != shProg) {
1119 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1120 }
1121 }
1122
1123
1124 static void
1125 use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
1126 struct gl_shader_program *shProg,
1127 struct gl_pipeline_object *shTarget)
1128 {
1129 struct gl_shader_program **target;
1130
1131 target = &shTarget->CurrentProgram[stage];
1132 if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
1133 shProg = NULL;
1134
1135 if (*target != shProg) {
1136 /* Program is current, flush it */
1137 if (shTarget == ctx->_Shader) {
1138 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1139 }
1140
1141 /* If the shader is also bound as the current rendering shader, unbind
1142 * it from that binding point as well. This ensures that the correct
1143 * semantics of glDeleteProgram are maintained.
1144 */
1145 switch (stage) {
1146 case MESA_SHADER_VERTEX:
1147 case MESA_SHADER_TESS_CTRL:
1148 case MESA_SHADER_TESS_EVAL:
1149 case MESA_SHADER_GEOMETRY:
1150 case MESA_SHADER_COMPUTE:
1151 /* Empty for now. */
1152 break;
1153 case MESA_SHADER_FRAGMENT:
1154 if (*target == ctx->_Shader->_CurrentFragmentProgram) {
1155 _mesa_reference_shader_program(ctx,
1156 &ctx->_Shader->_CurrentFragmentProgram,
1157 NULL);
1158 }
1159 break;
1160 }
1161
1162 _mesa_reference_shader_program(ctx, target, shProg);
1163 return;
1164 }
1165 }
1166
1167
1168 /**
1169 * Use the named shader program for subsequent rendering.
1170 */
1171 void
1172 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1173 {
1174 int i;
1175 for (i = 0; i < MESA_SHADER_STAGES; i++)
1176 use_shader_program(ctx, i, shProg, &ctx->Shader);
1177 _mesa_active_program(ctx, shProg, "glUseProgram");
1178
1179 _mesa_shader_program_init_subroutine_defaults(shProg);
1180 if (ctx->Driver.UseProgram)
1181 ctx->Driver.UseProgram(ctx, shProg);
1182 }
1183
1184
1185 /**
1186 * Do validation of the given shader program.
1187 * \param errMsg returns error message if validation fails.
1188 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1189 */
1190 static GLboolean
1191 validate_shader_program(const struct gl_shader_program *shProg,
1192 char *errMsg)
1193 {
1194 if (!shProg->LinkStatus) {
1195 return GL_FALSE;
1196 }
1197
1198 /* From the GL spec, a program is invalid if any of these are true:
1199
1200 any two active samplers in the current program object are of
1201 different types, but refer to the same texture image unit,
1202
1203 any active sampler in the current program object refers to a texture
1204 image unit where fixed-function fragment processing accesses a
1205 texture target that does not match the sampler type, or
1206
1207 the sum of the number of active samplers in the program and the
1208 number of texture image units enabled for fixed-function fragment
1209 processing exceeds the combined limit on the total number of texture
1210 image units allowed.
1211 */
1212
1213 /*
1214 * Check: any two active samplers in the current program object are of
1215 * different types, but refer to the same texture image unit,
1216 */
1217 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1218 return GL_FALSE;
1219
1220 return GL_TRUE;
1221 }
1222
1223
1224 /**
1225 * Called via glValidateProgram()
1226 */
1227 static void
1228 validate_program(struct gl_context *ctx, GLuint program)
1229 {
1230 struct gl_shader_program *shProg;
1231 char errMsg[100] = "";
1232
1233 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1234 if (!shProg) {
1235 return;
1236 }
1237
1238 shProg->Validated = validate_shader_program(shProg, errMsg);
1239 if (!shProg->Validated) {
1240 /* update info log */
1241 if (shProg->InfoLog) {
1242 ralloc_free(shProg->InfoLog);
1243 }
1244 shProg->InfoLog = ralloc_strdup(shProg, errMsg);
1245 }
1246 }
1247
1248
1249
1250 void GLAPIENTRY
1251 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1252 {
1253 GET_CURRENT_CONTEXT(ctx);
1254 attach_shader(ctx, program, shader);
1255 }
1256
1257
1258 void GLAPIENTRY
1259 _mesa_AttachShader(GLuint program, GLuint shader)
1260 {
1261 GET_CURRENT_CONTEXT(ctx);
1262 attach_shader(ctx, program, shader);
1263 }
1264
1265
1266 void GLAPIENTRY
1267 _mesa_CompileShader(GLuint shaderObj)
1268 {
1269 GET_CURRENT_CONTEXT(ctx);
1270 if (MESA_VERBOSE & VERBOSE_API)
1271 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1272 _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
1273 "glCompileShader"));
1274 }
1275
1276
1277 GLuint GLAPIENTRY
1278 _mesa_CreateShader(GLenum type)
1279 {
1280 GET_CURRENT_CONTEXT(ctx);
1281 if (MESA_VERBOSE & VERBOSE_API)
1282 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1283 return create_shader(ctx, type);
1284 }
1285
1286
1287 GLhandleARB GLAPIENTRY
1288 _mesa_CreateShaderObjectARB(GLenum type)
1289 {
1290 GET_CURRENT_CONTEXT(ctx);
1291 return create_shader(ctx, type);
1292 }
1293
1294
1295 GLuint GLAPIENTRY
1296 _mesa_CreateProgram(void)
1297 {
1298 GET_CURRENT_CONTEXT(ctx);
1299 if (MESA_VERBOSE & VERBOSE_API)
1300 _mesa_debug(ctx, "glCreateProgram\n");
1301 return create_shader_program(ctx);
1302 }
1303
1304
1305 GLhandleARB GLAPIENTRY
1306 _mesa_CreateProgramObjectARB(void)
1307 {
1308 GET_CURRENT_CONTEXT(ctx);
1309 return create_shader_program(ctx);
1310 }
1311
1312
1313 void GLAPIENTRY
1314 _mesa_DeleteObjectARB(GLhandleARB obj)
1315 {
1316 if (MESA_VERBOSE & VERBOSE_API) {
1317 GET_CURRENT_CONTEXT(ctx);
1318 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
1319 }
1320
1321 if (obj) {
1322 GET_CURRENT_CONTEXT(ctx);
1323 FLUSH_VERTICES(ctx, 0);
1324 if (is_program(ctx, obj)) {
1325 delete_shader_program(ctx, obj);
1326 }
1327 else if (is_shader(ctx, obj)) {
1328 delete_shader(ctx, obj);
1329 }
1330 else {
1331 /* error? */
1332 }
1333 }
1334 }
1335
1336
1337 void GLAPIENTRY
1338 _mesa_DeleteProgram(GLuint name)
1339 {
1340 if (name) {
1341 GET_CURRENT_CONTEXT(ctx);
1342 FLUSH_VERTICES(ctx, 0);
1343 delete_shader_program(ctx, name);
1344 }
1345 }
1346
1347
1348 void GLAPIENTRY
1349 _mesa_DeleteShader(GLuint name)
1350 {
1351 if (name) {
1352 GET_CURRENT_CONTEXT(ctx);
1353 FLUSH_VERTICES(ctx, 0);
1354 delete_shader(ctx, name);
1355 }
1356 }
1357
1358
1359 void GLAPIENTRY
1360 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1361 {
1362 GET_CURRENT_CONTEXT(ctx);
1363 detach_shader(ctx, program, shader);
1364 }
1365
1366
1367 void GLAPIENTRY
1368 _mesa_DetachShader(GLuint program, GLuint shader)
1369 {
1370 GET_CURRENT_CONTEXT(ctx);
1371 detach_shader(ctx, program, shader);
1372 }
1373
1374
1375 void GLAPIENTRY
1376 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1377 GLsizei * count, GLhandleARB * obj)
1378 {
1379 GET_CURRENT_CONTEXT(ctx);
1380 get_attached_shaders(ctx, container, maxCount, count, obj);
1381 }
1382
1383
1384 void GLAPIENTRY
1385 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1386 GLsizei *count, GLuint *obj)
1387 {
1388 GET_CURRENT_CONTEXT(ctx);
1389 get_attached_shaders(ctx, program, maxCount, count, obj);
1390 }
1391
1392
1393 void GLAPIENTRY
1394 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1395 GLcharARB * infoLog)
1396 {
1397 GET_CURRENT_CONTEXT(ctx);
1398 if (is_program(ctx, object)) {
1399 get_program_info_log(ctx, object, maxLength, length, infoLog);
1400 }
1401 else if (is_shader(ctx, object)) {
1402 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1403 }
1404 else {
1405 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1406 }
1407 }
1408
1409
1410 void GLAPIENTRY
1411 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1412 {
1413 GET_CURRENT_CONTEXT(ctx);
1414 /* Implement in terms of GetProgramiv, GetShaderiv */
1415 if (is_program(ctx, object)) {
1416 if (pname == GL_OBJECT_TYPE_ARB) {
1417 *params = GL_PROGRAM_OBJECT_ARB;
1418 }
1419 else {
1420 get_programiv(ctx, object, pname, params);
1421 }
1422 }
1423 else if (is_shader(ctx, object)) {
1424 if (pname == GL_OBJECT_TYPE_ARB) {
1425 *params = GL_SHADER_OBJECT_ARB;
1426 }
1427 else {
1428 get_shaderiv(ctx, object, pname, params);
1429 }
1430 }
1431 else {
1432 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1433 }
1434 }
1435
1436
1437 void GLAPIENTRY
1438 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1439 GLfloat *params)
1440 {
1441 GLint iparams[1] = {0}; /* XXX is one element enough? */
1442 _mesa_GetObjectParameterivARB(object, pname, iparams);
1443 params[0] = (GLfloat) iparams[0];
1444 }
1445
1446
1447 void GLAPIENTRY
1448 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1449 {
1450 GET_CURRENT_CONTEXT(ctx);
1451 get_programiv(ctx, program, pname, params);
1452 }
1453
1454
1455 void GLAPIENTRY
1456 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1457 {
1458 GET_CURRENT_CONTEXT(ctx);
1459 get_shaderiv(ctx, shader, pname, params);
1460 }
1461
1462
1463 void GLAPIENTRY
1464 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1465 GLsizei *length, GLchar *infoLog)
1466 {
1467 GET_CURRENT_CONTEXT(ctx);
1468 get_program_info_log(ctx, program, bufSize, length, infoLog);
1469 }
1470
1471
1472 void GLAPIENTRY
1473 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1474 GLsizei *length, GLchar *infoLog)
1475 {
1476 GET_CURRENT_CONTEXT(ctx);
1477 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1478 }
1479
1480
1481 void GLAPIENTRY
1482 _mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
1483 GLsizei *length, GLchar *sourceOut)
1484 {
1485 GET_CURRENT_CONTEXT(ctx);
1486 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1487 }
1488
1489
1490 GLhandleARB GLAPIENTRY
1491 _mesa_GetHandleARB(GLenum pname)
1492 {
1493 GET_CURRENT_CONTEXT(ctx);
1494 return get_handle(ctx, pname);
1495 }
1496
1497
1498 GLboolean GLAPIENTRY
1499 _mesa_IsProgram(GLuint name)
1500 {
1501 GET_CURRENT_CONTEXT(ctx);
1502 return is_program(ctx, name);
1503 }
1504
1505
1506 GLboolean GLAPIENTRY
1507 _mesa_IsShader(GLuint name)
1508 {
1509 GET_CURRENT_CONTEXT(ctx);
1510 return is_shader(ctx, name);
1511 }
1512
1513
1514 void GLAPIENTRY
1515 _mesa_LinkProgram(GLuint programObj)
1516 {
1517 GET_CURRENT_CONTEXT(ctx);
1518 if (MESA_VERBOSE & VERBOSE_API)
1519 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1520 _mesa_link_program(ctx, _mesa_lookup_shader_program_err(ctx, programObj,
1521 "glLinkProgram"));
1522 }
1523
1524 #if defined(HAVE_SHA1)
1525 /**
1526 * Generate a SHA-1 hash value string for given source string.
1527 */
1528 static void
1529 generate_sha1(const char *source, char sha_str[64])
1530 {
1531 unsigned char sha[20];
1532 _mesa_sha1_compute(source, strlen(source), sha);
1533 _mesa_sha1_format(sha_str, sha);
1534 }
1535
1536 /**
1537 * Construct a full path for shader replacement functionality using
1538 * following format:
1539 *
1540 * <path>/<stage prefix>_<CHECKSUM>.glsl
1541 */
1542 static void
1543 construct_name(const gl_shader_stage stage, const char *source,
1544 const char *path, char *name, unsigned length)
1545 {
1546 char sha[64];
1547 static const char *types[] = {
1548 "VS", "TC", "TE", "GS", "FS", "CS",
1549 };
1550
1551 generate_sha1(source, sha);
1552 _mesa_snprintf(name, length, "%s/%s_%s.glsl", path, types[stage],
1553 sha);
1554 }
1555
1556 /**
1557 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1558 */
1559 static void
1560 dump_shader(const gl_shader_stage stage, const char *source)
1561 {
1562 char name[PATH_MAX];
1563 static bool path_exists = true;
1564 char *dump_path;
1565 FILE *f;
1566
1567 if (!path_exists)
1568 return;
1569
1570 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1571 if (!dump_path) {
1572 path_exists = false;
1573 return;
1574 }
1575
1576 construct_name(stage, source, dump_path, name, PATH_MAX);
1577
1578 f = fopen(name, "w");
1579 if (f) {
1580 fputs(source, f);
1581 fclose(f);
1582 } else {
1583 GET_CURRENT_CONTEXT(ctx);
1584 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1585 strerror(errno));
1586 }
1587 }
1588
1589 /**
1590 * Read shader source code from a file.
1591 * Useful for debugging to override an app's shader.
1592 */
1593 static GLcharARB *
1594 read_shader(const gl_shader_stage stage, const char *source)
1595 {
1596 char name[PATH_MAX];
1597 char *read_path;
1598 static bool path_exists = true;
1599 int len, shader_size = 0;
1600 GLcharARB *buffer;
1601 FILE *f;
1602
1603 if (!path_exists)
1604 return NULL;
1605
1606 read_path = getenv("MESA_SHADER_READ_PATH");
1607 if (!read_path) {
1608 path_exists = false;
1609 return NULL;
1610 }
1611
1612 construct_name(stage, source, read_path, name, PATH_MAX);
1613
1614 f = fopen(name, "r");
1615 if (!f)
1616 return NULL;
1617
1618 /* allocate enough room for the entire shader */
1619 fseek(f, 0, SEEK_END);
1620 shader_size = ftell(f);
1621 rewind(f);
1622 assert(shader_size);
1623
1624 /* add one for terminating zero */
1625 shader_size++;
1626
1627 buffer = malloc(shader_size);
1628 assert(buffer);
1629
1630 len = fread(buffer, 1, shader_size, f);
1631 buffer[len] = 0;
1632
1633 fclose(f);
1634
1635 return buffer;
1636 }
1637 #endif /* HAVE_SHA1 */
1638
1639 /**
1640 * Called via glShaderSource() and glShaderSourceARB() API functions.
1641 * Basically, concatenate the source code strings into one long string
1642 * and pass it to _mesa_shader_source().
1643 */
1644 void GLAPIENTRY
1645 _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
1646 const GLchar * const * string, const GLint * length)
1647 {
1648 GET_CURRENT_CONTEXT(ctx);
1649 GLint *offsets;
1650 GLsizei i, totalLength;
1651 GLcharARB *source;
1652 struct gl_shader *sh;
1653
1654 #if defined(HAVE_SHA1)
1655 GLcharARB *replacement;
1656 #endif /* HAVE_SHA1 */
1657
1658 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1659 if (!sh)
1660 return;
1661
1662 if (string == NULL) {
1663 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1664 return;
1665 }
1666
1667 /*
1668 * This array holds offsets of where the appropriate string ends, thus the
1669 * last element will be set to the total length of the source code.
1670 */
1671 offsets = malloc(count * sizeof(GLint));
1672 if (offsets == NULL) {
1673 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1674 return;
1675 }
1676
1677 for (i = 0; i < count; i++) {
1678 if (string[i] == NULL) {
1679 free((GLvoid *) offsets);
1680 _mesa_error(ctx, GL_INVALID_OPERATION,
1681 "glShaderSourceARB(null string)");
1682 return;
1683 }
1684 if (length == NULL || length[i] < 0)
1685 offsets[i] = strlen(string[i]);
1686 else
1687 offsets[i] = length[i];
1688 /* accumulate string lengths */
1689 if (i > 0)
1690 offsets[i] += offsets[i - 1];
1691 }
1692
1693 /* Total length of source string is sum off all strings plus two.
1694 * One extra byte for terminating zero, another extra byte to silence
1695 * valgrind warnings in the parser/grammer code.
1696 */
1697 totalLength = offsets[count - 1] + 2;
1698 source = malloc(totalLength * sizeof(GLcharARB));
1699 if (source == NULL) {
1700 free((GLvoid *) offsets);
1701 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1702 return;
1703 }
1704
1705 for (i = 0; i < count; i++) {
1706 GLint start = (i > 0) ? offsets[i - 1] : 0;
1707 memcpy(source + start, string[i],
1708 (offsets[i] - start) * sizeof(GLcharARB));
1709 }
1710 source[totalLength - 1] = '\0';
1711 source[totalLength - 2] = '\0';
1712
1713 #if defined(HAVE_SHA1)
1714 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1715 * if corresponding entry found from MESA_SHADER_READ_PATH.
1716 */
1717 dump_shader(sh->Stage, source);
1718
1719 replacement = read_shader(sh->Stage, source);
1720 if (replacement) {
1721 free(source);
1722 source = replacement;
1723 }
1724 #endif /* HAVE_SHA1 */
1725
1726 shader_source(sh, source);
1727
1728 free(offsets);
1729 }
1730
1731
1732 void GLAPIENTRY
1733 _mesa_UseProgram(GLuint program)
1734 {
1735 GET_CURRENT_CONTEXT(ctx);
1736 struct gl_shader_program *shProg;
1737
1738 if (MESA_VERBOSE & VERBOSE_API)
1739 _mesa_debug(ctx, "glUseProgram %u\n", program);
1740
1741 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1742 _mesa_error(ctx, GL_INVALID_OPERATION,
1743 "glUseProgram(transform feedback active)");
1744 return;
1745 }
1746
1747 if (program) {
1748 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1749 if (!shProg) {
1750 return;
1751 }
1752 if (!shProg->LinkStatus) {
1753 _mesa_error(ctx, GL_INVALID_OPERATION,
1754 "glUseProgram(program %u not linked)", program);
1755 return;
1756 }
1757
1758 /* debug code */
1759 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1760 print_shader_info(shProg);
1761 }
1762 }
1763 else {
1764 shProg = NULL;
1765 }
1766
1767 /* The ARB_separate_shader_object spec says:
1768 *
1769 * "The executable code for an individual shader stage is taken from
1770 * the current program for that stage. If there is a current program
1771 * object established by UseProgram, that program is considered current
1772 * for all stages. Otherwise, if there is a bound program pipeline
1773 * object (section 2.14.PPO), the program bound to the appropriate
1774 * stage of the pipeline object is considered current."
1775 */
1776 if (program) {
1777 /* Attach shader state to the binding point */
1778 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1779 /* Update the program */
1780 _mesa_use_program(ctx, shProg);
1781 } else {
1782 /* Must be done first: detach the progam */
1783 _mesa_use_program(ctx, shProg);
1784 /* Unattach shader_state binding point */
1785 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1786 /* If a pipeline was bound, rebind it */
1787 if (ctx->Pipeline.Current) {
1788 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1789 }
1790 }
1791 }
1792
1793
1794 void GLAPIENTRY
1795 _mesa_ValidateProgram(GLuint program)
1796 {
1797 GET_CURRENT_CONTEXT(ctx);
1798 validate_program(ctx, program);
1799 }
1800
1801
1802 /**
1803 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1804 */
1805 void GLAPIENTRY
1806 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1807 GLint* range, GLint* precision)
1808 {
1809 const struct gl_program_constants *limits;
1810 const struct gl_precision *p;
1811 GET_CURRENT_CONTEXT(ctx);
1812
1813 switch (shadertype) {
1814 case GL_VERTEX_SHADER:
1815 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1816 break;
1817 case GL_FRAGMENT_SHADER:
1818 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1819 break;
1820 default:
1821 _mesa_error(ctx, GL_INVALID_ENUM,
1822 "glGetShaderPrecisionFormat(shadertype)");
1823 return;
1824 }
1825
1826 switch (precisiontype) {
1827 case GL_LOW_FLOAT:
1828 p = &limits->LowFloat;
1829 break;
1830 case GL_MEDIUM_FLOAT:
1831 p = &limits->MediumFloat;
1832 break;
1833 case GL_HIGH_FLOAT:
1834 p = &limits->HighFloat;
1835 break;
1836 case GL_LOW_INT:
1837 p = &limits->LowInt;
1838 break;
1839 case GL_MEDIUM_INT:
1840 p = &limits->MediumInt;
1841 break;
1842 case GL_HIGH_INT:
1843 p = &limits->HighInt;
1844 break;
1845 default:
1846 _mesa_error(ctx, GL_INVALID_ENUM,
1847 "glGetShaderPrecisionFormat(precisiontype)");
1848 return;
1849 }
1850
1851 range[0] = p->RangeMin;
1852 range[1] = p->RangeMax;
1853 precision[0] = p->Precision;
1854 }
1855
1856
1857 /**
1858 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1859 */
1860 void GLAPIENTRY
1861 _mesa_ReleaseShaderCompiler(void)
1862 {
1863 _mesa_destroy_shader_compiler_caches();
1864 }
1865
1866
1867 /**
1868 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1869 */
1870 void GLAPIENTRY
1871 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1872 const void* binary, GLint length)
1873 {
1874 GET_CURRENT_CONTEXT(ctx);
1875 (void) shaders;
1876 (void) binaryformat;
1877 (void) binary;
1878
1879 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1880 * page 88 of the OpenGL 4.5 specs state:
1881 *
1882 * "An INVALID_VALUE error is generated if count or length is negative.
1883 * An INVALID_ENUM error is generated if binaryformat is not a supported
1884 * format returned in SHADER_BINARY_FORMATS."
1885 */
1886 if (n < 0 || length < 0) {
1887 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
1888 return;
1889 }
1890
1891 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
1892 }
1893
1894
1895 void GLAPIENTRY
1896 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1897 GLenum *binaryFormat, GLvoid *binary)
1898 {
1899 struct gl_shader_program *shProg;
1900 GLsizei length_dummy;
1901 GET_CURRENT_CONTEXT(ctx);
1902
1903 if (bufSize < 0){
1904 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1905 return;
1906 }
1907
1908 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1909 if (!shProg)
1910 return;
1911
1912 /* The ARB_get_program_binary spec says:
1913 *
1914 * "If <length> is NULL, then no length is returned."
1915 *
1916 * Ensure that length always points to valid storage to avoid multiple NULL
1917 * pointer checks below.
1918 */
1919 if (length == NULL)
1920 length = &length_dummy;
1921
1922
1923 /* The ARB_get_program_binary spec says:
1924 *
1925 * "When a program object's LINK_STATUS is FALSE, its program binary
1926 * length is zero, and a call to GetProgramBinary will generate an
1927 * INVALID_OPERATION error.
1928 */
1929 if (!shProg->LinkStatus) {
1930 _mesa_error(ctx, GL_INVALID_OPERATION,
1931 "glGetProgramBinary(program %u not linked)",
1932 shProg->Name);
1933 *length = 0;
1934 return;
1935 }
1936
1937 *length = 0;
1938 _mesa_error(ctx, GL_INVALID_OPERATION,
1939 "glGetProgramBinary(driver supports zero binary formats)");
1940
1941 (void) binaryFormat;
1942 (void) binary;
1943 }
1944
1945 void GLAPIENTRY
1946 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
1947 const GLvoid *binary, GLsizei length)
1948 {
1949 struct gl_shader_program *shProg;
1950 GET_CURRENT_CONTEXT(ctx);
1951
1952 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
1953 if (!shProg)
1954 return;
1955
1956 (void) binaryFormat;
1957 (void) binary;
1958
1959 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
1960 *
1961 * "If a negative number is provided where an argument of type sizei or
1962 * sizeiptr is specified, an INVALID_VALUE error is generated."
1963 */
1964 if (length < 0) {
1965 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
1966 return;
1967 }
1968
1969 /* The ARB_get_program_binary spec says:
1970 *
1971 * "<binaryFormat> and <binary> must be those returned by a previous
1972 * call to GetProgramBinary, and <length> must be the length of the
1973 * program binary as returned by GetProgramBinary or GetProgramiv with
1974 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
1975 * setting the LINK_STATUS of <program> to FALSE, if these conditions
1976 * are not met."
1977 *
1978 * Since any value of binaryFormat passed "is not one of those specified as
1979 * allowable for [this] command, an INVALID_ENUM error is generated."
1980 */
1981 shProg->LinkStatus = GL_FALSE;
1982 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
1983 }
1984
1985
1986 void GLAPIENTRY
1987 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
1988 {
1989 struct gl_shader_program *shProg;
1990 GET_CURRENT_CONTEXT(ctx);
1991
1992 shProg = _mesa_lookup_shader_program_err(ctx, program,
1993 "glProgramParameteri");
1994 if (!shProg)
1995 return;
1996
1997 switch (pname) {
1998 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
1999 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2000 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2001 * even be in the dispatch table, so we shouldn't need to expclicitly
2002 * check here.
2003 *
2004 * On desktop, we ignore the 3.0+ requirement because it is silly.
2005 */
2006
2007 /* The ARB_get_program_binary extension spec says:
2008 *
2009 * "An INVALID_VALUE error is generated if the <value> argument to
2010 * ProgramParameteri is not TRUE or FALSE."
2011 */
2012 if (value != GL_TRUE && value != GL_FALSE) {
2013 goto invalid_value;
2014 }
2015
2016 /* No need to notify the driver. Any changes will actually take effect
2017 * the next time the shader is linked.
2018 *
2019 * The ARB_get_program_binary extension spec says:
2020 *
2021 * "To indicate that a program binary is likely to be retrieved,
2022 * ProgramParameteri should be called with <pname>
2023 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2024 * will not be in effect until the next time LinkProgram or
2025 * ProgramBinary has been called successfully."
2026 *
2027 * The resloution of issue 9 in the extension spec also says:
2028 *
2029 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2030 * to indicate to the GL implementation that this program will
2031 * likely be saved with GetProgramBinary at some point. This will
2032 * give the GL implementation the opportunity to track any state
2033 * changes made to the program before being saved such that when it
2034 * is loaded again a recompile can be avoided."
2035 */
2036 shProg->BinaryRetreivableHint = value;
2037 return;
2038
2039 case GL_PROGRAM_SEPARABLE:
2040 /* Spec imply that the behavior is the same as ARB_get_program_binary
2041 * Chapter 7.3 Program Objects
2042 */
2043 if (value != GL_TRUE && value != GL_FALSE) {
2044 goto invalid_value;
2045 }
2046 shProg->SeparateShader = value;
2047 return;
2048
2049 default:
2050 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2051 _mesa_enum_to_string(pname));
2052 return;
2053 }
2054
2055 invalid_value:
2056 _mesa_error(ctx, GL_INVALID_VALUE,
2057 "glProgramParameteri(pname=%s, value=%d): "
2058 "value must be 0 or 1.",
2059 _mesa_enum_to_string(pname),
2060 value);
2061 }
2062
2063
2064 void
2065 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
2066 struct gl_shader_program *shProg,
2067 struct gl_pipeline_object *shTarget)
2068 {
2069 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
2070 use_shader_program(ctx, stage, shProg, shTarget);
2071
2072 if (ctx->Driver.UseProgram)
2073 ctx->Driver.UseProgram(ctx, shProg);
2074 }
2075
2076
2077 /**
2078 * Copy program-specific data generated by linking from the gl_shader_program
2079 * object to a specific gl_program object.
2080 */
2081 void
2082 _mesa_copy_linked_program_data(gl_shader_stage type,
2083 const struct gl_shader_program *src,
2084 struct gl_program *dst)
2085 {
2086 switch (type) {
2087 case MESA_SHADER_VERTEX:
2088 dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
2089 dst->CullDistanceArraySize = src->Vert.CullDistanceArraySize;
2090 break;
2091 case MESA_SHADER_TESS_CTRL: {
2092 struct gl_tess_ctrl_program *dst_tcp =
2093 (struct gl_tess_ctrl_program *) dst;
2094 dst_tcp->VerticesOut = src->TessCtrl.VerticesOut;
2095 break;
2096 }
2097 case MESA_SHADER_TESS_EVAL: {
2098 struct gl_tess_eval_program *dst_tep =
2099 (struct gl_tess_eval_program *) dst;
2100 dst_tep->PrimitiveMode = src->TessEval.PrimitiveMode;
2101 dst_tep->Spacing = src->TessEval.Spacing;
2102 dst_tep->VertexOrder = src->TessEval.VertexOrder;
2103 dst_tep->PointMode = src->TessEval.PointMode;
2104 dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
2105 dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
2106 break;
2107 }
2108 case MESA_SHADER_GEOMETRY: {
2109 struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
2110 dst_gp->VerticesIn = src->Geom.VerticesIn;
2111 dst_gp->VerticesOut = src->Geom.VerticesOut;
2112 dst_gp->Invocations = src->Geom.Invocations;
2113 dst_gp->InputType = src->Geom.InputType;
2114 dst_gp->OutputType = src->Geom.OutputType;
2115 dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
2116 dst->CullDistanceArraySize = src->Geom.CullDistanceArraySize;
2117 dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
2118 dst_gp->UsesStreams = src->Geom.UsesStreams;
2119 break;
2120 }
2121 case MESA_SHADER_FRAGMENT: {
2122 struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
2123 dst_fp->FragDepthLayout = src->FragDepthLayout;
2124 break;
2125 }
2126 case MESA_SHADER_COMPUTE: {
2127 struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
2128 int i;
2129 for (i = 0; i < 3; i++)
2130 dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
2131 dst_cp->SharedSize = src->Comp.SharedSize;
2132 break;
2133 }
2134 default:
2135 break;
2136 }
2137 }
2138
2139 /**
2140 * ARB_separate_shader_objects: Compile & Link Program
2141 */
2142 GLuint GLAPIENTRY
2143 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2144 const GLchar* const *strings)
2145 {
2146 GET_CURRENT_CONTEXT(ctx);
2147
2148 const GLuint shader = create_shader(ctx, type);
2149 GLuint program = 0;
2150
2151 /*
2152 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2153 * GL_INVALID_VALUE should be generated if count < 0
2154 */
2155 if (count < 0) {
2156 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2157 return program;
2158 }
2159
2160 if (shader) {
2161 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
2162
2163 _mesa_ShaderSource(shader, count, strings, NULL);
2164 _mesa_compile_shader(ctx, sh);
2165
2166 program = create_shader_program(ctx);
2167 if (program) {
2168 struct gl_shader_program *shProg;
2169 GLint compiled = GL_FALSE;
2170
2171 shProg = _mesa_lookup_shader_program(ctx, program);
2172
2173 shProg->SeparateShader = GL_TRUE;
2174
2175 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2176 if (compiled) {
2177 attach_shader(ctx, program, shader);
2178 _mesa_link_program(ctx, shProg);
2179 detach_shader(ctx, program, shader);
2180
2181 #if 0
2182 /* Possibly... */
2183 if (active-user-defined-varyings-in-linked-program) {
2184 append-error-to-info-log;
2185 shProg->LinkStatus = GL_FALSE;
2186 }
2187 #endif
2188 }
2189 if (sh->InfoLog)
2190 ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
2191 }
2192
2193 delete_shader(ctx, shader);
2194 }
2195
2196 return program;
2197 }
2198
2199
2200 /**
2201 * For GL_ARB_tessellation_shader
2202 */
2203 extern void GLAPIENTRY
2204 _mesa_PatchParameteri(GLenum pname, GLint value)
2205 {
2206 GET_CURRENT_CONTEXT(ctx);
2207
2208 if (!_mesa_has_tessellation(ctx)) {
2209 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2210 return;
2211 }
2212
2213 if (pname != GL_PATCH_VERTICES) {
2214 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2215 return;
2216 }
2217
2218 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2219 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2220 return;
2221 }
2222
2223 ctx->TessCtrlProgram.patch_vertices = value;
2224 }
2225
2226
2227 extern void GLAPIENTRY
2228 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2229 {
2230 GET_CURRENT_CONTEXT(ctx);
2231
2232 if (!_mesa_has_tessellation(ctx)) {
2233 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2234 return;
2235 }
2236
2237 switch(pname) {
2238 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2239 FLUSH_VERTICES(ctx, 0);
2240 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2241 4 * sizeof(GLfloat));
2242 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2243 return;
2244 case GL_PATCH_DEFAULT_INNER_LEVEL:
2245 FLUSH_VERTICES(ctx, 0);
2246 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2247 2 * sizeof(GLfloat));
2248 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2249 return;
2250 default:
2251 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2252 return;
2253 }
2254 }
2255
2256 /**
2257 * ARB_shader_subroutine
2258 */
2259 GLint GLAPIENTRY
2260 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2261 const GLchar *name)
2262 {
2263 GET_CURRENT_CONTEXT(ctx);
2264 const char *api_name = "glGetSubroutineUniformLocation";
2265 struct gl_shader_program *shProg;
2266 GLenum resource_type;
2267 gl_shader_stage stage;
2268
2269 if (!_mesa_has_shader_subroutine(ctx)) {
2270 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2271 return -1;
2272 }
2273
2274 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2275 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2276 return -1;
2277 }
2278
2279 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2280 if (!shProg)
2281 return -1;
2282
2283 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2284 if (!shProg->_LinkedShaders[stage]) {
2285 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2286 return -1;
2287 }
2288
2289 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2290 return _mesa_program_resource_location(shProg, resource_type, name);
2291 }
2292
2293 GLuint GLAPIENTRY
2294 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2295 const GLchar *name)
2296 {
2297 GET_CURRENT_CONTEXT(ctx);
2298 const char *api_name = "glGetSubroutineIndex";
2299 struct gl_shader_program *shProg;
2300 struct gl_program_resource *res;
2301 GLenum resource_type;
2302 gl_shader_stage stage;
2303
2304 if (!_mesa_has_shader_subroutine(ctx)) {
2305 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2306 return -1;
2307 }
2308
2309 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2310 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2311 return -1;
2312 }
2313
2314 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2315 if (!shProg)
2316 return -1;
2317
2318 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2319 if (!shProg->_LinkedShaders[stage]) {
2320 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2321 return -1;
2322 }
2323
2324 resource_type = _mesa_shader_stage_to_subroutine(stage);
2325 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2326 if (!res) {
2327 return -1;
2328 }
2329
2330 return _mesa_program_resource_index(shProg, res);
2331 }
2332
2333
2334 GLvoid GLAPIENTRY
2335 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2336 GLuint index, GLenum pname, GLint *values)
2337 {
2338 GET_CURRENT_CONTEXT(ctx);
2339 const char *api_name = "glGetActiveSubroutineUniformiv";
2340 struct gl_shader_program *shProg;
2341 struct gl_shader *sh;
2342 gl_shader_stage stage;
2343 struct gl_program_resource *res;
2344 const struct gl_uniform_storage *uni;
2345 GLenum resource_type;
2346 int count, i, j;
2347
2348 if (!_mesa_has_shader_subroutine(ctx)) {
2349 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2350 return;
2351 }
2352
2353 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2354 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2355 return;
2356 }
2357
2358 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2359 if (!shProg)
2360 return;
2361
2362 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2363 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2364
2365 sh = shProg->_LinkedShaders[stage];
2366 if (!sh) {
2367 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2368 return;
2369 }
2370
2371 if (index >= sh->NumSubroutineUniformTypes) {
2372 _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
2373 return;
2374 }
2375
2376 switch (pname) {
2377 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2378 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2379 if (res) {
2380 uni = res->Data;
2381 values[0] = uni->num_compatible_subroutines;
2382 }
2383 break;
2384 }
2385 case GL_COMPATIBLE_SUBROUTINES: {
2386 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2387 if (res) {
2388 uni = res->Data;
2389 count = 0;
2390 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2391 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2392 for (j = 0; j < fn->num_compat_types; j++) {
2393 if (fn->types[j] == uni->type) {
2394 values[count++] = i;
2395 break;
2396 }
2397 }
2398 }
2399 }
2400 break;
2401 }
2402 case GL_UNIFORM_SIZE:
2403 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2404 if (res) {
2405 uni = res->Data;
2406 values[0] = uni->array_elements ? uni->array_elements : 1;
2407 }
2408 break;
2409 case GL_UNIFORM_NAME_LENGTH:
2410 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2411 if (res) {
2412 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2413 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2414 }
2415 break;
2416 default:
2417 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2418 return;
2419 }
2420 }
2421
2422
2423 GLvoid GLAPIENTRY
2424 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2425 GLuint index, GLsizei bufsize,
2426 GLsizei *length, GLchar *name)
2427 {
2428 GET_CURRENT_CONTEXT(ctx);
2429 const char *api_name = "glGetActiveSubroutineUniformName";
2430 struct gl_shader_program *shProg;
2431 GLenum resource_type;
2432 gl_shader_stage stage;
2433
2434 if (!_mesa_has_shader_subroutine(ctx)) {
2435 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2436 return;
2437 }
2438
2439 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2440 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2441 return;
2442 }
2443
2444 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2445 if (!shProg)
2446 return;
2447
2448 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2449 if (!shProg->_LinkedShaders[stage]) {
2450 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2451 return;
2452 }
2453
2454 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2455 /* get program resource name */
2456 _mesa_get_program_resource_name(shProg, resource_type,
2457 index, bufsize,
2458 length, name, api_name);
2459 }
2460
2461
2462 GLvoid GLAPIENTRY
2463 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2464 GLuint index, GLsizei bufsize,
2465 GLsizei *length, GLchar *name)
2466 {
2467 GET_CURRENT_CONTEXT(ctx);
2468 const char *api_name = "glGetActiveSubroutineName";
2469 struct gl_shader_program *shProg;
2470 GLenum resource_type;
2471 gl_shader_stage stage;
2472
2473 if (!_mesa_has_shader_subroutine(ctx)) {
2474 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2475 return;
2476 }
2477
2478 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2479 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2480 return;
2481 }
2482
2483 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2484 if (!shProg)
2485 return;
2486
2487 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2488 if (!shProg->_LinkedShaders[stage]) {
2489 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2490 return;
2491 }
2492 resource_type = _mesa_shader_stage_to_subroutine(stage);
2493 _mesa_get_program_resource_name(shProg, resource_type,
2494 index, bufsize,
2495 length, name, api_name);
2496 }
2497
2498
2499 GLvoid GLAPIENTRY
2500 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2501 const GLuint *indices)
2502 {
2503 GET_CURRENT_CONTEXT(ctx);
2504 const char *api_name = "glUniformSubroutinesuiv";
2505 struct gl_shader_program *shProg;
2506 struct gl_shader *sh;
2507 gl_shader_stage stage;
2508 int i;
2509
2510 if (!_mesa_has_shader_subroutine(ctx)) {
2511 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2512 return;
2513 }
2514
2515 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2516 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2517 return;
2518 }
2519
2520 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2521 shProg = ctx->_Shader->CurrentProgram[stage];
2522 if (!shProg) {
2523 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2524 return;
2525 }
2526
2527 sh = shProg->_LinkedShaders[stage];
2528 if (!sh) {
2529 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2530 return;
2531 }
2532
2533 if (count != sh->NumSubroutineUniformRemapTable) {
2534 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2535 return;
2536 }
2537
2538 i = 0;
2539 do {
2540 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2541 if (uni == NULL) {
2542 i++;
2543 continue;
2544 }
2545
2546 int uni_count = uni->array_elements ? uni->array_elements : 1;
2547 int j, k;
2548
2549 for (j = i; j < i + uni_count; j++) {
2550 struct gl_subroutine_function *subfn;
2551 if (indices[j] >= sh->NumSubroutineFunctions) {
2552 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2553 return;
2554 }
2555
2556 subfn = &sh->SubroutineFunctions[indices[j]];
2557 for (k = 0; k < subfn->num_compat_types; k++) {
2558 if (subfn->types[k] == uni->type)
2559 break;
2560 }
2561 if (k == subfn->num_compat_types) {
2562 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2563 return;
2564 }
2565 }
2566 i += uni_count;
2567 } while(i < count);
2568
2569 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2570 i = 0;
2571 do {
2572 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2573 if (uni == NULL) {
2574 i++;
2575 continue;
2576 }
2577
2578 int uni_count = uni->array_elements ? uni->array_elements : 1;
2579
2580 memcpy(&uni->storage[0], &indices[i],
2581 sizeof(GLuint) * uni_count);
2582
2583 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2584 i += uni_count;
2585 } while(i < count);
2586 }
2587
2588
2589 GLvoid GLAPIENTRY
2590 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2591 GLuint *params)
2592 {
2593 GET_CURRENT_CONTEXT(ctx);
2594 const char *api_name = "glGetUniformSubroutineuiv";
2595 struct gl_shader_program *shProg;
2596 struct gl_shader *sh;
2597 gl_shader_stage stage;
2598
2599 if (!_mesa_has_shader_subroutine(ctx)) {
2600 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2601 return;
2602 }
2603
2604 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2605 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2606 return;
2607 }
2608
2609 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2610 shProg = ctx->_Shader->CurrentProgram[stage];
2611 if (!shProg) {
2612 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2613 return;
2614 }
2615
2616 sh = shProg->_LinkedShaders[stage];
2617 if (!sh) {
2618 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2619 return;
2620 }
2621
2622 if (location >= sh->NumSubroutineUniformRemapTable) {
2623 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2624 return;
2625 }
2626
2627 {
2628 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[location];
2629 int offset = location - uni->opaque[stage].index;
2630 memcpy(params, &uni->storage[offset],
2631 sizeof(GLuint));
2632 }
2633 }
2634
2635
2636 GLvoid GLAPIENTRY
2637 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2638 GLenum pname, GLint *values)
2639 {
2640 GET_CURRENT_CONTEXT(ctx);
2641 const char *api_name = "glGetProgramStageiv";
2642 struct gl_shader_program *shProg;
2643 struct gl_shader *sh;
2644 gl_shader_stage stage;
2645
2646 if (!_mesa_has_shader_subroutine(ctx)) {
2647 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2648 return;
2649 }
2650
2651 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2652 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2653 return;
2654 }
2655
2656 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2657 if (!shProg)
2658 return;
2659
2660 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2661 sh = shProg->_LinkedShaders[stage];
2662 if (!sh) {
2663 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2664 return;
2665 }
2666
2667 switch (pname) {
2668 case GL_ACTIVE_SUBROUTINES:
2669 values[0] = sh->NumSubroutineFunctions;
2670 break;
2671 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2672 values[0] = sh->NumSubroutineUniformRemapTable;
2673 break;
2674 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2675 values[0] = sh->NumSubroutineUniformTypes;
2676 break;
2677 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2678 {
2679 unsigned i;
2680 GLint max_len = 0;
2681 GLenum resource_type;
2682 struct gl_program_resource *res;
2683
2684 resource_type = _mesa_shader_stage_to_subroutine(stage);
2685 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2686 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2687 if (res) {
2688 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2689 if (len > max_len)
2690 max_len = len;
2691 }
2692 }
2693 values[0] = max_len;
2694 break;
2695 }
2696 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2697 {
2698 unsigned i;
2699 GLint max_len = 0;
2700 GLenum resource_type;
2701 struct gl_program_resource *res;
2702
2703 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2704 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2705 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2706 if (res) {
2707 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
2708 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2709
2710 if (len > max_len)
2711 max_len = len;
2712 }
2713 }
2714 values[0] = max_len;
2715 break;
2716 }
2717 default:
2718 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2719 values[0] = -1;
2720 break;
2721 }
2722 }
2723
2724 static int
2725 find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
2726 {
2727 int i, j;
2728
2729 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2730 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2731 for (j = 0; j < fn->num_compat_types; j++) {
2732 if (fn->types[j] == type)
2733 return i;
2734 }
2735 }
2736 return 0;
2737 }
2738
2739 static void
2740 _mesa_shader_init_subroutine_defaults(struct gl_shader *sh)
2741 {
2742 int i, j;
2743
2744 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2745 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2746 int uni_count;
2747 int val;
2748
2749 if (!uni)
2750 continue;
2751 uni_count = uni->array_elements ? uni->array_elements : 1;
2752 val = find_compat_subroutine(sh, uni->type);
2753
2754 for (j = 0; j < uni_count; j++)
2755 memcpy(&uni->storage[j], &val, sizeof(int));
2756
2757 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2758 }
2759 }
2760
2761 void
2762 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg)
2763 {
2764 int i;
2765
2766 if (!shProg)
2767 return;
2768
2769 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2770 if (!shProg->_LinkedShaders[i])
2771 continue;
2772
2773 _mesa_shader_init_subroutine_defaults(shProg->_LinkedShaders[i]);
2774 }
2775 }