2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
65 #define PATH_MAX _MAX_PATH
69 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
72 _mesa_get_shader_flags(void)
74 GLbitfield flags
= 0x0;
75 const char *env
= getenv("MESA_GLSL");
78 if (strstr(env
, "dump_on_error"))
79 flags
|= GLSL_DUMP_ON_ERROR
;
80 else if (strstr(env
, "dump"))
82 if (strstr(env
, "log"))
84 if (strstr(env
, "nopvert"))
85 flags
|= GLSL_NOP_VERT
;
86 if (strstr(env
, "nopfrag"))
87 flags
|= GLSL_NOP_FRAG
;
88 if (strstr(env
, "nopt"))
90 else if (strstr(env
, "opt"))
92 if (strstr(env
, "uniform"))
93 flags
|= GLSL_UNIFORMS
;
94 if (strstr(env
, "useprog"))
95 flags
|= GLSL_USE_PROG
;
96 if (strstr(env
, "errors"))
97 flags
|= GLSL_REPORT_ERRORS
;
104 * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
107 _mesa_get_shader_capture_path(void)
109 static bool read_env_var
= false;
110 static const char *path
= NULL
;
113 path
= getenv("MESA_SHADER_CAPTURE_PATH");
116 strlen(path
) > PATH_MAX
- strlen("/fp-4294967295.shader_test")) {
117 GET_CURRENT_CONTEXT(ctx
);
118 _mesa_warning(ctx
, "MESA_SHADER_CAPTURE_PATH too long; ignoring "
119 "request to capture shaders");
128 * Initialize context's shader state.
131 _mesa_init_shader_state(struct gl_context
*ctx
)
133 /* Device drivers may override these to control what kind of instructions
134 * are generated by the GLSL compiler.
136 struct gl_shader_compiler_options options
;
140 memset(&options
, 0, sizeof(options
));
141 options
.MaxUnrollIterations
= 32;
142 options
.MaxIfDepth
= UINT_MAX
;
144 for (sh
= 0; sh
< MESA_SHADER_STAGES
; ++sh
)
145 memcpy(&ctx
->Const
.ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
147 ctx
->Shader
.Flags
= _mesa_get_shader_flags();
149 if (ctx
->Shader
.Flags
!= 0)
150 ctx
->Const
.GenerateTemporaryNames
= true;
152 /* Extended for ARB_separate_shader_objects */
153 ctx
->Shader
.RefCount
= 1;
154 mtx_init(&ctx
->Shader
.Mutex
, mtx_plain
);
156 ctx
->TessCtrlProgram
.patch_vertices
= 3;
157 for (i
= 0; i
< 4; ++i
)
158 ctx
->TessCtrlProgram
.patch_default_outer_level
[i
] = 1.0;
159 for (i
= 0; i
< 2; ++i
)
160 ctx
->TessCtrlProgram
.patch_default_inner_level
[i
] = 1.0;
165 * Free the per-context shader-related state.
168 _mesa_free_shader_state(struct gl_context
*ctx
)
171 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
172 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentProgram
[i
],
175 _mesa_reference_shader_program(ctx
, &ctx
->Shader
._CurrentFragmentProgram
,
177 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
179 /* Extended for ARB_separate_shader_objects */
180 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, NULL
);
182 assert(ctx
->Shader
.RefCount
== 1);
183 mtx_destroy(&ctx
->Shader
.Mutex
);
188 * Copy string from <src> to <dst>, up to maxLength characters, returning
189 * length of <dst> in <length>.
190 * \param src the strings source
191 * \param maxLength max chars to copy
192 * \param length returns number of chars copied
193 * \param dst the string destination
196 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
197 GLsizei
*length
, const GLchar
*src
)
200 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
211 * Confirm that the a shader type is valid and supported by the implementation
213 * \param ctx Current GL context
214 * \param type Shader target
218 _mesa_validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
220 /* Note: when building built-in GLSL functions, this function may be
221 * invoked with ctx == NULL. In that case, we can only validate that it's
222 * a shader target we recognize, not that it's supported in the current
223 * context. But that's fine--we don't need any further validation than
224 * that when building built-in GLSL functions.
228 case GL_FRAGMENT_SHADER
:
229 return ctx
== NULL
|| ctx
->Extensions
.ARB_fragment_shader
;
230 case GL_VERTEX_SHADER
:
231 return ctx
== NULL
|| ctx
->Extensions
.ARB_vertex_shader
;
232 case GL_GEOMETRY_SHADER_ARB
:
233 return ctx
== NULL
|| _mesa_has_geometry_shaders(ctx
);
234 case GL_TESS_CONTROL_SHADER
:
235 case GL_TESS_EVALUATION_SHADER
:
236 return ctx
== NULL
|| _mesa_has_tessellation(ctx
);
237 case GL_COMPUTE_SHADER
:
238 return ctx
== NULL
|| _mesa_has_compute_shaders(ctx
);
246 is_program(struct gl_context
*ctx
, GLuint name
)
248 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
249 return shProg
? GL_TRUE
: GL_FALSE
;
254 is_shader(struct gl_context
*ctx
, GLuint name
)
256 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
257 return shader
? GL_TRUE
: GL_FALSE
;
262 * Attach shader to a shader program.
265 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
267 struct gl_shader_program
*shProg
;
268 struct gl_shader
*sh
;
271 const bool same_type_disallowed
= _mesa_is_gles(ctx
);
273 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
277 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
282 n
= shProg
->NumShaders
;
283 for (i
= 0; i
< n
; i
++) {
284 if (shProg
->Shaders
[i
] == sh
) {
285 /* The shader is already attched to this program. The
286 * GL_ARB_shader_objects spec says:
288 * "The error INVALID_OPERATION is generated by AttachObjectARB
289 * if <obj> is already attached to <containerObj>."
291 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
293 } else if (same_type_disallowed
&&
294 shProg
->Shaders
[i
]->Stage
== sh
->Stage
) {
295 /* Shader with the same type is already attached to this program,
296 * OpenGL ES 2.0 and 3.0 specs say:
298 * "Multiple shader objects of the same type may not be attached
299 * to a single program object. [...] The error INVALID_OPERATION
300 * is generated if [...] another shader object of the same type
301 * as shader is already attached to program."
303 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
309 shProg
->Shaders
= realloc(shProg
->Shaders
,
310 (n
+ 1) * sizeof(struct gl_shader
*));
311 if (!shProg
->Shaders
) {
312 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
317 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
318 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
319 shProg
->NumShaders
++;
324 create_shader(struct gl_context
*ctx
, GLenum type
)
326 struct gl_shader
*sh
;
329 if (!_mesa_validate_shader_target(ctx
, type
)) {
330 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(%s)",
331 _mesa_enum_to_string(type
));
335 _mesa_HashLockMutex(ctx
->Shared
->ShaderObjects
);
336 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
337 sh
= ctx
->Driver
.NewShader(ctx
, name
,
338 _mesa_shader_enum_to_shader_stage(type
));
340 _mesa_HashInsertLocked(ctx
->Shared
->ShaderObjects
, name
, sh
);
341 _mesa_HashUnlockMutex(ctx
->Shared
->ShaderObjects
);
348 create_shader_program(struct gl_context
*ctx
)
351 struct gl_shader_program
*shProg
;
353 _mesa_HashLockMutex(ctx
->Shared
->ShaderObjects
);
355 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
357 shProg
= _mesa_new_shader_program(name
);
359 _mesa_HashInsertLocked(ctx
->Shared
->ShaderObjects
, name
, shProg
);
361 assert(shProg
->RefCount
== 1);
363 _mesa_HashUnlockMutex(ctx
->Shared
->ShaderObjects
);
370 * Delete a shader program. Actually, just decrement the program's
371 * reference count and mark it as DeletePending.
372 * Used to implement glDeleteProgram() and glDeleteObjectARB().
375 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
378 * NOTE: deleting shaders/programs works a bit differently than
379 * texture objects (and buffer objects, etc). Shader/program
380 * handles/IDs exist in the hash table until the object is really
381 * deleted (refcount==0). With texture objects, the handle/ID is
382 * removed from the hash table in glDeleteTextures() while the tex
383 * object itself might linger until its refcount goes to zero.
385 struct gl_shader_program
*shProg
;
387 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
391 if (!shProg
->DeletePending
) {
392 shProg
->DeletePending
= GL_TRUE
;
394 /* effectively, decr shProg's refcount */
395 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
401 delete_shader(struct gl_context
*ctx
, GLuint shader
)
403 struct gl_shader
*sh
;
405 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
409 if (!sh
->DeletePending
) {
410 sh
->DeletePending
= GL_TRUE
;
412 /* effectively, decr sh's refcount */
413 _mesa_reference_shader(ctx
, &sh
, NULL
);
419 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
421 struct gl_shader_program
*shProg
;
425 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
429 n
= shProg
->NumShaders
;
431 for (i
= 0; i
< n
; i
++) {
432 if (shProg
->Shaders
[i
]->Name
== shader
) {
434 struct gl_shader
**newList
;
437 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
439 /* alloc new, smaller array */
440 newList
= malloc((n
- 1) * sizeof(struct gl_shader
*));
442 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
445 /* Copy old list entries to new list, skipping removed entry at [i] */
446 for (j
= 0; j
< i
; j
++) {
447 newList
[j
] = shProg
->Shaders
[j
];
450 newList
[j
++] = shProg
->Shaders
[i
];
453 /* Free old list and install new one */
454 free(shProg
->Shaders
);
455 shProg
->Shaders
= newList
;
456 shProg
->NumShaders
= n
- 1;
459 /* sanity check - make sure the new list's entries are sensible */
460 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
461 assert(shProg
->Shaders
[j
]->Stage
== MESA_SHADER_VERTEX
||
462 shProg
->Shaders
[j
]->Stage
== MESA_SHADER_TESS_CTRL
||
463 shProg
->Shaders
[j
]->Stage
== MESA_SHADER_TESS_EVAL
||
464 shProg
->Shaders
[j
]->Stage
== MESA_SHADER_GEOMETRY
||
465 shProg
->Shaders
[j
]->Stage
== MESA_SHADER_FRAGMENT
);
466 assert(shProg
->Shaders
[j
]->RefCount
> 0);
477 if (is_shader(ctx
, shader
) || is_program(ctx
, shader
))
478 err
= GL_INVALID_OPERATION
;
480 err
= GL_INVALID_VALUE
;
481 _mesa_error(ctx
, err
, "glDetachShader(shader)");
488 * Return list of shaders attached to shader program.
491 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
492 GLsizei
*count
, GLuint
*obj
)
494 struct gl_shader_program
*shProg
;
497 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetAttachedShaders(maxCount < 0)");
502 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
506 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
507 obj
[i
] = shProg
->Shaders
[i
]->Name
;
516 * glGetHandleARB() - return ID/name of currently bound shader program.
519 get_handle(struct gl_context
*ctx
, GLenum pname
)
521 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
522 if (ctx
->_Shader
->ActiveProgram
)
523 return ctx
->_Shader
->ActiveProgram
->Name
;
528 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
535 * Check if a geometry shader query is valid at this time. If not, report an
536 * error and return false.
538 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
540 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
541 * are queried for a program which has not been linked successfully, or
542 * which does not contain objects to form a geometry shader, then an
543 * INVALID_OPERATION error is generated."
546 check_gs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
548 if (shProg
->LinkStatus
&&
549 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] != NULL
) {
553 _mesa_error(ctx
, GL_INVALID_OPERATION
,
554 "glGetProgramv(linked geometry shader required)");
560 * Check if a tessellation control shader query is valid at this time.
561 * If not, report an error and return false.
563 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
565 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
566 * not been linked successfully, or which does not contain objects to
567 * form a tessellation control shader, then an INVALID_OPERATION error is
571 check_tcs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
573 if (shProg
->LinkStatus
&&
574 shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
] != NULL
) {
578 _mesa_error(ctx
, GL_INVALID_OPERATION
,
579 "glGetProgramv(linked tessellation control shader required)");
585 * Check if a tessellation evaluation shader query is valid at this time.
586 * If not, report an error and return false.
588 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
590 * "If any of the pname values in this paragraph are queried for a program
591 * which has not been linked successfully, or which does not contain
592 * objects to form a tessellation evaluation shader, then an
593 * INVALID_OPERATION error is generated."
597 check_tes_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
599 if (shProg
->LinkStatus
&&
600 shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
] != NULL
) {
604 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramv(linked tessellation "
605 "evaluation shader required)");
611 * glGetProgramiv() - get shader program state.
612 * Note that this is for GLSL shader programs, not ARB vertex/fragment
613 * programs (see glGetProgramivARB).
616 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
,
619 struct gl_shader_program
*shProg
620 = _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramiv(program)");
622 /* Is transform feedback available in this context?
625 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.EXT_transform_feedback
)
626 || ctx
->API
== API_OPENGL_CORE
627 || _mesa_is_gles3(ctx
);
629 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
630 * and GL 3.2) are available in this context
632 const bool has_core_gs
= _mesa_has_geometry_shaders(ctx
);
633 const bool has_tess
= _mesa_has_tessellation(ctx
);
635 /* Are uniform buffer objects available in this context?
638 (ctx
->API
== API_OPENGL_COMPAT
&&
639 ctx
->Extensions
.ARB_uniform_buffer_object
)
640 || ctx
->API
== API_OPENGL_CORE
641 || _mesa_is_gles3(ctx
);
648 case GL_DELETE_STATUS
:
649 *params
= shProg
->DeletePending
;
652 *params
= shProg
->LinkStatus
;
654 case GL_VALIDATE_STATUS
:
655 *params
= shProg
->Validated
;
657 case GL_INFO_LOG_LENGTH
:
658 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
660 case GL_ATTACHED_SHADERS
:
661 *params
= shProg
->NumShaders
;
663 case GL_ACTIVE_ATTRIBUTES
:
664 *params
= _mesa_count_active_attribs(shProg
);
666 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
667 *params
= _mesa_longest_attribute_name_length(shProg
);
669 case GL_ACTIVE_UNIFORMS
: {
671 const unsigned num_uniforms
=
672 shProg
->NumUniformStorage
- shProg
->NumHiddenUniforms
;
673 for (*params
= 0, i
= 0; i
< num_uniforms
; i
++) {
674 if (!shProg
->UniformStorage
[i
].is_shader_storage
)
679 case GL_ACTIVE_UNIFORM_MAX_LENGTH
: {
682 const unsigned num_uniforms
=
683 shProg
->NumUniformStorage
- shProg
->NumHiddenUniforms
;
685 for (i
= 0; i
< num_uniforms
; i
++) {
686 if (shProg
->UniformStorage
[i
].is_shader_storage
)
689 /* Add one for the terminating NUL character for a non-array, and
690 * 4 for the "[0]" and the NUL for an array.
692 const GLint len
= strlen(shProg
->UniformStorage
[i
].name
) + 1 +
693 ((shProg
->UniformStorage
[i
].array_elements
!= 0) ? 3 : 0);
702 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
705 *params
= shProg
->TransformFeedback
.NumVarying
;
707 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
: {
713 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
714 /* Add one for the terminating NUL character.
717 strlen(shProg
->TransformFeedback
.VaryingNames
[i
]) + 1;
726 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
729 *params
= shProg
->TransformFeedback
.BufferMode
;
731 case GL_GEOMETRY_VERTICES_OUT
:
734 if (check_gs_query(ctx
, shProg
))
735 *params
= shProg
->Geom
.VerticesOut
;
737 case GL_GEOMETRY_SHADER_INVOCATIONS
:
738 if (!has_core_gs
|| !ctx
->Extensions
.ARB_gpu_shader5
)
740 if (check_gs_query(ctx
, shProg
))
741 *params
= shProg
->Geom
.Invocations
;
743 case GL_GEOMETRY_INPUT_TYPE
:
746 if (check_gs_query(ctx
, shProg
))
747 *params
= shProg
->Geom
.InputType
;
749 case GL_GEOMETRY_OUTPUT_TYPE
:
752 if (check_gs_query(ctx
, shProg
))
753 *params
= shProg
->Geom
.OutputType
;
755 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
: {
762 for (i
= 0; i
< shProg
->NumUniformBlocks
; i
++) {
763 /* Add one for the terminating NUL character.
765 const GLint len
= strlen(shProg
->UniformBlocks
[i
].Name
) + 1;
774 case GL_ACTIVE_UNIFORM_BLOCKS
:
778 *params
= shProg
->NumUniformBlocks
;
780 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
781 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
782 * only available with desktop OpenGL 3.0+ with the
783 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
785 * On desktop, we ignore the 3.0+ requirement because it is silly.
787 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles3(ctx
))
790 *params
= shProg
->BinaryRetreivableHint
;
792 case GL_PROGRAM_BINARY_LENGTH
:
795 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
:
796 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
799 *params
= shProg
->NumAtomicBuffers
;
801 case GL_COMPUTE_WORK_GROUP_SIZE
: {
803 if (!_mesa_has_compute_shaders(ctx
))
805 if (!shProg
->LinkStatus
) {
806 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(program not "
810 if (shProg
->_LinkedShaders
[MESA_SHADER_COMPUTE
] == NULL
) {
811 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(no compute "
815 for (i
= 0; i
< 3; i
++)
816 params
[i
] = shProg
->Comp
.LocalSize
[i
];
819 case GL_PROGRAM_SEPARABLE
:
820 /* If the program has not been linked, return initial value 0. */
821 *params
= (shProg
->LinkStatus
== GL_FALSE
) ? 0 : shProg
->SeparateShader
;
824 /* ARB_tessellation_shader */
825 case GL_TESS_CONTROL_OUTPUT_VERTICES
:
828 if (check_tcs_query(ctx
, shProg
))
829 *params
= shProg
->TessCtrl
.VerticesOut
;
831 case GL_TESS_GEN_MODE
:
834 if (check_tes_query(ctx
, shProg
))
835 *params
= shProg
->TessEval
.PrimitiveMode
;
837 case GL_TESS_GEN_SPACING
:
840 if (check_tes_query(ctx
, shProg
))
841 *params
= shProg
->TessEval
.Spacing
;
843 case GL_TESS_GEN_VERTEX_ORDER
:
846 if (check_tes_query(ctx
, shProg
))
847 *params
= shProg
->TessEval
.VertexOrder
;
849 case GL_TESS_GEN_POINT_MODE
:
852 if (check_tes_query(ctx
, shProg
))
853 *params
= shProg
->TessEval
.PointMode
;
859 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname=%s)",
860 _mesa_enum_to_string(pname
));
865 * glGetShaderiv() - get GLSL shader state
868 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
870 struct gl_shader
*shader
=
871 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
879 *params
= shader
->Type
;
881 case GL_DELETE_STATUS
:
882 *params
= shader
->DeletePending
;
884 case GL_COMPILE_STATUS
:
885 *params
= shader
->CompileStatus
;
887 case GL_INFO_LOG_LENGTH
:
888 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
890 case GL_SHADER_SOURCE_LENGTH
:
891 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
894 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
901 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
902 GLsizei
*length
, GLchar
*infoLog
)
904 struct gl_shader_program
*shProg
;
906 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
907 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
909 * "If a negative number is provided where an argument of type sizei or
910 * sizeiptr is specified, an INVALID_VALUE error is generated."
913 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(bufSize < 0)");
917 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
918 "glGetProgramInfoLog(program)");
923 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
928 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
929 GLsizei
*length
, GLchar
*infoLog
)
931 struct gl_shader
*sh
;
933 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
934 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
936 * "If a negative number is provided where an argument of type sizei or
937 * sizeiptr is specified, an INVALID_VALUE error is generated."
940 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(bufSize < 0)");
944 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderInfoLog(shader)");
949 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
954 * Return shader source code.
957 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
958 GLsizei
*length
, GLchar
*sourceOut
)
960 struct gl_shader
*sh
;
963 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderSource(bufSize < 0)");
967 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
971 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
976 * Set/replace shader source code. A helper function used by
977 * glShaderSource[ARB].
980 shader_source(struct gl_shader
*sh
, const GLchar
*source
)
984 /* free old shader source string and install new one */
985 free((void *)sh
->Source
);
988 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
997 _mesa_compile_shader(struct gl_context
*ctx
, struct gl_shader
*sh
)
1003 /* If the user called glCompileShader without first calling
1004 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
1006 sh
->CompileStatus
= GL_FALSE
;
1008 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
1009 _mesa_log("GLSL source for %s shader %d:\n",
1010 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
1011 _mesa_log("%s\n", sh
->Source
);
1014 /* this call will set the shader->CompileStatus field to indicate if
1015 * compilation was successful.
1017 _mesa_glsl_compile_shader(ctx
, sh
, false, false);
1019 if (ctx
->_Shader
->Flags
& GLSL_LOG
) {
1020 _mesa_write_shader_to_file(sh
);
1023 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
1024 if (sh
->CompileStatus
) {
1025 _mesa_log("GLSL IR for shader %d:\n", sh
->Name
);
1026 _mesa_print_ir(_mesa_get_log_file(), sh
->ir
, NULL
);
1029 _mesa_log("GLSL shader %d failed to compile.\n", sh
->Name
);
1031 if (sh
->InfoLog
&& sh
->InfoLog
[0] != 0) {
1032 _mesa_log("GLSL shader %d info log:\n", sh
->Name
);
1033 _mesa_log("%s\n", sh
->InfoLog
);
1038 if (!sh
->CompileStatus
) {
1039 if (ctx
->_Shader
->Flags
& GLSL_DUMP_ON_ERROR
) {
1040 _mesa_log("GLSL source for %s shader %d:\n",
1041 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
1042 _mesa_log("%s\n", sh
->Source
);
1043 _mesa_log("Info Log:\n%s\n", sh
->InfoLog
);
1046 if (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
) {
1047 _mesa_debug(ctx
, "Error compiling shader %u:\n%s\n",
1048 sh
->Name
, sh
->InfoLog
);
1055 * Link a program's shaders.
1058 _mesa_link_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1063 /* From the ARB_transform_feedback2 specification:
1064 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1065 * the name of a program being used by one or more transform feedback
1066 * objects, even if the objects are not currently bound or are paused."
1068 if (_mesa_transform_feedback_is_using_program(ctx
, shProg
)) {
1069 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1070 "glLinkProgram(transform feedback is using the program)");
1074 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
1076 _mesa_glsl_link_shader(ctx
, shProg
);
1078 /* Capture .shader_test files. */
1079 const char *capture_path
= _mesa_get_shader_capture_path();
1080 if (shProg
->Name
!= 0 && capture_path
!= NULL
) {
1082 char filename
[PATH_MAX
];
1084 _mesa_snprintf(filename
, sizeof(filename
), "%s/%u.shader_test",
1085 capture_path
, shProg
->Name
);
1087 file
= fopen(filename
, "w");
1089 fprintf(file
, "[require]\nGLSL%s >= %u.%02u\n",
1090 shProg
->IsES
? " ES" : "",
1091 shProg
->Version
/ 100, shProg
->Version
% 100);
1092 if (shProg
->SeparateShader
)
1093 fprintf(file
, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
1094 fprintf(file
, "\n");
1096 for (unsigned i
= 0; i
< shProg
->NumShaders
; i
++) {
1097 fprintf(file
, "[%s shader]\n%s\n",
1098 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
1099 shProg
->Shaders
[i
]->Source
);
1103 _mesa_warning(ctx
, "Failed to open %s", filename
);
1107 if (shProg
->LinkStatus
== GL_FALSE
&&
1108 (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
)) {
1109 _mesa_debug(ctx
, "Error linking program %u:\n%s\n",
1110 shProg
->Name
, shProg
->InfoLog
);
1117 printf("Link %u shaders in program %u: %s\n",
1118 shProg
->NumShaders
, shProg
->Name
,
1119 shProg
->LinkStatus
? "Success" : "Failed");
1121 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
1122 printf(" shader %u, stage %u\n",
1123 shProg
->Shaders
[i
]->Name
,
1124 shProg
->Shaders
[i
]->Stage
);
1131 * Print basic shader info (for debug).
1134 print_shader_info(const struct gl_shader_program
*shProg
)
1138 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
1139 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
1140 printf(" %s shader %u, checksum %u\n",
1141 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
1142 shProg
->Shaders
[i
]->Name
,
1143 shProg
->Shaders
[i
]->SourceChecksum
);
1145 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
])
1146 printf(" vert prog %u\n",
1147 shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
->Id
);
1148 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
])
1149 printf(" frag prog %u\n",
1150 shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
->Id
);
1151 if (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
])
1152 printf(" geom prog %u\n",
1153 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->Program
->Id
);
1154 if (shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
])
1155 printf(" tesc prog %u\n",
1156 shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
]->Program
->Id
);
1157 if (shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
])
1158 printf(" tese prog %u\n",
1159 shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->Program
->Id
);
1164 * Use the named shader program for subsequent glUniform calls
1167 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
1170 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
1171 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1172 "%s(program %u not linked)", caller
, shProg
->Name
);
1176 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
1177 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
1183 use_shader_program(struct gl_context
*ctx
, gl_shader_stage stage
,
1184 struct gl_shader_program
*shProg
,
1185 struct gl_pipeline_object
*shTarget
)
1187 struct gl_shader_program
**target
;
1189 target
= &shTarget
->CurrentProgram
[stage
];
1190 if ((shProg
!= NULL
) && (shProg
->_LinkedShaders
[stage
] == NULL
))
1194 _mesa_shader_program_init_subroutine_defaults(shProg
);
1196 if (*target
!= shProg
) {
1197 /* Program is current, flush it */
1198 if (shTarget
== ctx
->_Shader
) {
1199 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
1202 /* If the shader is also bound as the current rendering shader, unbind
1203 * it from that binding point as well. This ensures that the correct
1204 * semantics of glDeleteProgram are maintained.
1207 case MESA_SHADER_VERTEX
:
1208 case MESA_SHADER_TESS_CTRL
:
1209 case MESA_SHADER_TESS_EVAL
:
1210 case MESA_SHADER_GEOMETRY
:
1211 case MESA_SHADER_COMPUTE
:
1212 /* Empty for now. */
1214 case MESA_SHADER_FRAGMENT
:
1215 if (*target
== ctx
->_Shader
->_CurrentFragmentProgram
) {
1216 _mesa_reference_shader_program(ctx
,
1217 &ctx
->_Shader
->_CurrentFragmentProgram
,
1223 _mesa_reference_shader_program(ctx
, target
, shProg
);
1230 * Use the named shader program for subsequent rendering.
1233 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1236 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++)
1237 use_shader_program(ctx
, i
, shProg
, &ctx
->Shader
);
1238 _mesa_active_program(ctx
, shProg
, "glUseProgram");
1240 if (ctx
->Driver
.UseProgram
)
1241 ctx
->Driver
.UseProgram(ctx
, shProg
);
1246 * Do validation of the given shader program.
1247 * \param errMsg returns error message if validation fails.
1248 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1251 validate_shader_program(const struct gl_shader_program
*shProg
,
1254 if (!shProg
->LinkStatus
) {
1258 /* From the GL spec, a program is invalid if any of these are true:
1260 any two active samplers in the current program object are of
1261 different types, but refer to the same texture image unit,
1263 any active sampler in the current program object refers to a texture
1264 image unit where fixed-function fragment processing accesses a
1265 texture target that does not match the sampler type, or
1267 the sum of the number of active samplers in the program and the
1268 number of texture image units enabled for fixed-function fragment
1269 processing exceeds the combined limit on the total number of texture
1270 image units allowed.
1274 * Check: any two active samplers in the current program object are of
1275 * different types, but refer to the same texture image unit,
1277 if (!_mesa_sampler_uniforms_are_valid(shProg
, errMsg
, 100))
1285 * Called via glValidateProgram()
1288 validate_program(struct gl_context
*ctx
, GLuint program
)
1290 struct gl_shader_program
*shProg
;
1291 char errMsg
[100] = "";
1293 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1298 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
1299 if (!shProg
->Validated
) {
1300 /* update info log */
1301 if (shProg
->InfoLog
) {
1302 ralloc_free(shProg
->InfoLog
);
1304 shProg
->InfoLog
= ralloc_strdup(shProg
, errMsg
);
1311 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1313 GET_CURRENT_CONTEXT(ctx
);
1314 attach_shader(ctx
, program
, shader
);
1319 _mesa_AttachShader(GLuint program
, GLuint shader
)
1321 GET_CURRENT_CONTEXT(ctx
);
1322 attach_shader(ctx
, program
, shader
);
1327 _mesa_CompileShader(GLuint shaderObj
)
1329 GET_CURRENT_CONTEXT(ctx
);
1330 if (MESA_VERBOSE
& VERBOSE_API
)
1331 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
1332 _mesa_compile_shader(ctx
, _mesa_lookup_shader_err(ctx
, shaderObj
,
1333 "glCompileShader"));
1338 _mesa_CreateShader(GLenum type
)
1340 GET_CURRENT_CONTEXT(ctx
);
1341 if (MESA_VERBOSE
& VERBOSE_API
)
1342 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_enum_to_string(type
));
1343 return create_shader(ctx
, type
);
1347 GLhandleARB GLAPIENTRY
1348 _mesa_CreateShaderObjectARB(GLenum type
)
1350 GET_CURRENT_CONTEXT(ctx
);
1351 return create_shader(ctx
, type
);
1356 _mesa_CreateProgram(void)
1358 GET_CURRENT_CONTEXT(ctx
);
1359 if (MESA_VERBOSE
& VERBOSE_API
)
1360 _mesa_debug(ctx
, "glCreateProgram\n");
1361 return create_shader_program(ctx
);
1365 GLhandleARB GLAPIENTRY
1366 _mesa_CreateProgramObjectARB(void)
1368 GET_CURRENT_CONTEXT(ctx
);
1369 return create_shader_program(ctx
);
1374 _mesa_DeleteObjectARB(GLhandleARB obj
)
1376 if (MESA_VERBOSE
& VERBOSE_API
) {
1377 GET_CURRENT_CONTEXT(ctx
);
1378 _mesa_debug(ctx
, "glDeleteObjectARB(%lu)\n", (unsigned long)obj
);
1382 GET_CURRENT_CONTEXT(ctx
);
1383 FLUSH_VERTICES(ctx
, 0);
1384 if (is_program(ctx
, obj
)) {
1385 delete_shader_program(ctx
, obj
);
1387 else if (is_shader(ctx
, obj
)) {
1388 delete_shader(ctx
, obj
);
1398 _mesa_DeleteProgram(GLuint name
)
1401 GET_CURRENT_CONTEXT(ctx
);
1402 FLUSH_VERTICES(ctx
, 0);
1403 delete_shader_program(ctx
, name
);
1409 _mesa_DeleteShader(GLuint name
)
1412 GET_CURRENT_CONTEXT(ctx
);
1413 FLUSH_VERTICES(ctx
, 0);
1414 delete_shader(ctx
, name
);
1420 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1422 GET_CURRENT_CONTEXT(ctx
);
1423 detach_shader(ctx
, program
, shader
);
1428 _mesa_DetachShader(GLuint program
, GLuint shader
)
1430 GET_CURRENT_CONTEXT(ctx
);
1431 detach_shader(ctx
, program
, shader
);
1436 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1437 GLsizei
* count
, GLhandleARB
* obj
)
1439 GET_CURRENT_CONTEXT(ctx
);
1440 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1445 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1446 GLsizei
*count
, GLuint
*obj
)
1448 GET_CURRENT_CONTEXT(ctx
);
1449 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1454 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1455 GLcharARB
* infoLog
)
1457 GET_CURRENT_CONTEXT(ctx
);
1458 if (is_program(ctx
, object
)) {
1459 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1461 else if (is_shader(ctx
, object
)) {
1462 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1465 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1471 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1473 GET_CURRENT_CONTEXT(ctx
);
1474 /* Implement in terms of GetProgramiv, GetShaderiv */
1475 if (is_program(ctx
, object
)) {
1476 if (pname
== GL_OBJECT_TYPE_ARB
) {
1477 *params
= GL_PROGRAM_OBJECT_ARB
;
1480 get_programiv(ctx
, object
, pname
, params
);
1483 else if (is_shader(ctx
, object
)) {
1484 if (pname
== GL_OBJECT_TYPE_ARB
) {
1485 *params
= GL_SHADER_OBJECT_ARB
;
1488 get_shaderiv(ctx
, object
, pname
, params
);
1492 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1498 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1501 GLint iparams
[1] = {0}; /* XXX is one element enough? */
1502 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1503 params
[0] = (GLfloat
) iparams
[0];
1508 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1510 GET_CURRENT_CONTEXT(ctx
);
1511 get_programiv(ctx
, program
, pname
, params
);
1516 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1518 GET_CURRENT_CONTEXT(ctx
);
1519 get_shaderiv(ctx
, shader
, pname
, params
);
1524 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1525 GLsizei
*length
, GLchar
*infoLog
)
1527 GET_CURRENT_CONTEXT(ctx
);
1528 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1533 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1534 GLsizei
*length
, GLchar
*infoLog
)
1536 GET_CURRENT_CONTEXT(ctx
);
1537 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1542 _mesa_GetShaderSource(GLuint shader
, GLsizei maxLength
,
1543 GLsizei
*length
, GLchar
*sourceOut
)
1545 GET_CURRENT_CONTEXT(ctx
);
1546 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1550 GLhandleARB GLAPIENTRY
1551 _mesa_GetHandleARB(GLenum pname
)
1553 GET_CURRENT_CONTEXT(ctx
);
1554 return get_handle(ctx
, pname
);
1558 GLboolean GLAPIENTRY
1559 _mesa_IsProgram(GLuint name
)
1561 GET_CURRENT_CONTEXT(ctx
);
1562 return is_program(ctx
, name
);
1566 GLboolean GLAPIENTRY
1567 _mesa_IsShader(GLuint name
)
1569 GET_CURRENT_CONTEXT(ctx
);
1570 return is_shader(ctx
, name
);
1575 _mesa_LinkProgram(GLuint programObj
)
1577 GET_CURRENT_CONTEXT(ctx
);
1578 if (MESA_VERBOSE
& VERBOSE_API
)
1579 _mesa_debug(ctx
, "glLinkProgram %u\n", programObj
);
1580 _mesa_link_program(ctx
, _mesa_lookup_shader_program_err(ctx
, programObj
,
1584 #if defined(HAVE_SHA1)
1586 * Generate a SHA-1 hash value string for given source string.
1589 generate_sha1(const char *source
, char sha_str
[64])
1591 unsigned char sha
[20];
1592 _mesa_sha1_compute(source
, strlen(source
), sha
);
1593 _mesa_sha1_format(sha_str
, sha
);
1597 * Construct a full path for shader replacement functionality using
1600 * <path>/<stage prefix>_<CHECKSUM>.glsl
1603 construct_name(const gl_shader_stage stage
, const char *source
,
1604 const char *path
, char *name
, unsigned length
)
1607 static const char *types
[] = {
1608 "VS", "TC", "TE", "GS", "FS", "CS",
1611 generate_sha1(source
, sha
);
1612 _mesa_snprintf(name
, length
, "%s/%s_%s.glsl", path
, types
[stage
],
1617 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1620 dump_shader(const gl_shader_stage stage
, const char *source
)
1622 char name
[PATH_MAX
];
1623 static bool path_exists
= true;
1630 dump_path
= getenv("MESA_SHADER_DUMP_PATH");
1632 path_exists
= false;
1636 construct_name(stage
, source
, dump_path
, name
, PATH_MAX
);
1638 f
= fopen(name
, "w");
1643 GET_CURRENT_CONTEXT(ctx
);
1644 _mesa_warning(ctx
, "could not open %s for dumping shader (%s)", name
,
1650 * Read shader source code from a file.
1651 * Useful for debugging to override an app's shader.
1654 read_shader(const gl_shader_stage stage
, const char *source
)
1656 char name
[PATH_MAX
];
1658 static bool path_exists
= true;
1659 int len
, shader_size
= 0;
1666 read_path
= getenv("MESA_SHADER_READ_PATH");
1668 path_exists
= false;
1672 construct_name(stage
, source
, read_path
, name
, PATH_MAX
);
1674 f
= fopen(name
, "r");
1678 /* allocate enough room for the entire shader */
1679 fseek(f
, 0, SEEK_END
);
1680 shader_size
= ftell(f
);
1682 assert(shader_size
);
1684 /* add one for terminating zero */
1687 buffer
= malloc(shader_size
);
1690 len
= fread(buffer
, 1, shader_size
, f
);
1697 #endif /* HAVE_SHA1 */
1700 * Called via glShaderSource() and glShaderSourceARB() API functions.
1701 * Basically, concatenate the source code strings into one long string
1702 * and pass it to _mesa_shader_source().
1705 _mesa_ShaderSource(GLuint shaderObj
, GLsizei count
,
1706 const GLchar
* const * string
, const GLint
* length
)
1708 GET_CURRENT_CONTEXT(ctx
);
1710 GLsizei i
, totalLength
;
1712 struct gl_shader
*sh
;
1714 #if defined(HAVE_SHA1)
1715 GLcharARB
*replacement
;
1716 #endif /* HAVE_SHA1 */
1718 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glShaderSourceARB");
1722 if (string
== NULL
) {
1723 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1728 * This array holds offsets of where the appropriate string ends, thus the
1729 * last element will be set to the total length of the source code.
1731 offsets
= malloc(count
* sizeof(GLint
));
1732 if (offsets
== NULL
) {
1733 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1737 for (i
= 0; i
< count
; i
++) {
1738 if (string
[i
] == NULL
) {
1739 free((GLvoid
*) offsets
);
1740 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1741 "glShaderSourceARB(null string)");
1744 if (length
== NULL
|| length
[i
] < 0)
1745 offsets
[i
] = strlen(string
[i
]);
1747 offsets
[i
] = length
[i
];
1748 /* accumulate string lengths */
1750 offsets
[i
] += offsets
[i
- 1];
1753 /* Total length of source string is sum off all strings plus two.
1754 * One extra byte for terminating zero, another extra byte to silence
1755 * valgrind warnings in the parser/grammer code.
1757 totalLength
= offsets
[count
- 1] + 2;
1758 source
= malloc(totalLength
* sizeof(GLcharARB
));
1759 if (source
== NULL
) {
1760 free((GLvoid
*) offsets
);
1761 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1765 for (i
= 0; i
< count
; i
++) {
1766 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1767 memcpy(source
+ start
, string
[i
],
1768 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1770 source
[totalLength
- 1] = '\0';
1771 source
[totalLength
- 2] = '\0';
1773 #if defined(HAVE_SHA1)
1774 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1775 * if corresponding entry found from MESA_SHADER_READ_PATH.
1777 dump_shader(sh
->Stage
, source
);
1779 replacement
= read_shader(sh
->Stage
, source
);
1782 source
= replacement
;
1784 #endif /* HAVE_SHA1 */
1786 shader_source(sh
, source
);
1793 _mesa_UseProgram(GLuint program
)
1795 GET_CURRENT_CONTEXT(ctx
);
1796 struct gl_shader_program
*shProg
;
1798 if (MESA_VERBOSE
& VERBOSE_API
)
1799 _mesa_debug(ctx
, "glUseProgram %u\n", program
);
1801 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1802 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1803 "glUseProgram(transform feedback active)");
1808 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1812 if (!shProg
->LinkStatus
) {
1813 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1814 "glUseProgram(program %u not linked)", program
);
1819 if (ctx
->_Shader
->Flags
& GLSL_USE_PROG
) {
1820 print_shader_info(shProg
);
1827 /* The ARB_separate_shader_object spec says:
1829 * "The executable code for an individual shader stage is taken from
1830 * the current program for that stage. If there is a current program
1831 * object established by UseProgram, that program is considered current
1832 * for all stages. Otherwise, if there is a bound program pipeline
1833 * object (section 2.14.PPO), the program bound to the appropriate
1834 * stage of the pipeline object is considered current."
1837 /* Attach shader state to the binding point */
1838 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, &ctx
->Shader
);
1839 /* Update the program */
1840 _mesa_use_program(ctx
, shProg
);
1842 /* Must be done first: detach the progam */
1843 _mesa_use_program(ctx
, shProg
);
1844 /* Unattach shader_state binding point */
1845 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, ctx
->Pipeline
.Default
);
1846 /* If a pipeline was bound, rebind it */
1847 if (ctx
->Pipeline
.Current
) {
1848 _mesa_BindProgramPipeline(ctx
->Pipeline
.Current
->Name
);
1855 _mesa_ValidateProgram(GLuint program
)
1857 GET_CURRENT_CONTEXT(ctx
);
1858 validate_program(ctx
, program
);
1863 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1866 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1867 GLint
* range
, GLint
* precision
)
1869 const struct gl_program_constants
*limits
;
1870 const struct gl_precision
*p
;
1871 GET_CURRENT_CONTEXT(ctx
);
1873 switch (shadertype
) {
1874 case GL_VERTEX_SHADER
:
1875 limits
= &ctx
->Const
.Program
[MESA_SHADER_VERTEX
];
1877 case GL_FRAGMENT_SHADER
:
1878 limits
= &ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
];
1881 _mesa_error(ctx
, GL_INVALID_ENUM
,
1882 "glGetShaderPrecisionFormat(shadertype)");
1886 switch (precisiontype
) {
1888 p
= &limits
->LowFloat
;
1890 case GL_MEDIUM_FLOAT
:
1891 p
= &limits
->MediumFloat
;
1894 p
= &limits
->HighFloat
;
1897 p
= &limits
->LowInt
;
1900 p
= &limits
->MediumInt
;
1903 p
= &limits
->HighInt
;
1906 _mesa_error(ctx
, GL_INVALID_ENUM
,
1907 "glGetShaderPrecisionFormat(precisiontype)");
1911 range
[0] = p
->RangeMin
;
1912 range
[1] = p
->RangeMax
;
1913 precision
[0] = p
->Precision
;
1918 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1921 _mesa_ReleaseShaderCompiler(void)
1923 _mesa_destroy_shader_compiler_caches();
1928 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1931 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1932 const void* binary
, GLint length
)
1934 GET_CURRENT_CONTEXT(ctx
);
1936 (void) binaryformat
;
1939 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1940 * page 88 of the OpenGL 4.5 specs state:
1942 * "An INVALID_VALUE error is generated if count or length is negative.
1943 * An INVALID_ENUM error is generated if binaryformat is not a supported
1944 * format returned in SHADER_BINARY_FORMATS."
1946 if (n
< 0 || length
< 0) {
1947 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderBinary(count or length < 0)");
1951 _mesa_error(ctx
, GL_INVALID_ENUM
, "glShaderBinary(format)");
1956 _mesa_GetProgramBinary(GLuint program
, GLsizei bufSize
, GLsizei
*length
,
1957 GLenum
*binaryFormat
, GLvoid
*binary
)
1959 struct gl_shader_program
*shProg
;
1960 GLsizei length_dummy
;
1961 GET_CURRENT_CONTEXT(ctx
);
1964 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramBinary(bufSize < 0)");
1968 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramBinary");
1972 /* The ARB_get_program_binary spec says:
1974 * "If <length> is NULL, then no length is returned."
1976 * Ensure that length always points to valid storage to avoid multiple NULL
1977 * pointer checks below.
1980 length
= &length_dummy
;
1983 /* The ARB_get_program_binary spec says:
1985 * "When a program object's LINK_STATUS is FALSE, its program binary
1986 * length is zero, and a call to GetProgramBinary will generate an
1987 * INVALID_OPERATION error.
1989 if (!shProg
->LinkStatus
) {
1990 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1991 "glGetProgramBinary(program %u not linked)",
1998 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1999 "glGetProgramBinary(driver supports zero binary formats)");
2001 (void) binaryFormat
;
2006 _mesa_ProgramBinary(GLuint program
, GLenum binaryFormat
,
2007 const GLvoid
*binary
, GLsizei length
)
2009 struct gl_shader_program
*shProg
;
2010 GET_CURRENT_CONTEXT(ctx
);
2012 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramBinary");
2016 (void) binaryFormat
;
2019 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
2021 * "If a negative number is provided where an argument of type sizei or
2022 * sizeiptr is specified, an INVALID_VALUE error is generated."
2025 _mesa_error(ctx
, GL_INVALID_VALUE
, "glProgramBinary(length < 0)");
2029 /* The ARB_get_program_binary spec says:
2031 * "<binaryFormat> and <binary> must be those returned by a previous
2032 * call to GetProgramBinary, and <length> must be the length of the
2033 * program binary as returned by GetProgramBinary or GetProgramiv with
2034 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
2035 * setting the LINK_STATUS of <program> to FALSE, if these conditions
2038 * Since any value of binaryFormat passed "is not one of those specified as
2039 * allowable for [this] command, an INVALID_ENUM error is generated."
2041 shProg
->LinkStatus
= GL_FALSE
;
2042 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramBinary");
2047 _mesa_ProgramParameteri(GLuint program
, GLenum pname
, GLint value
)
2049 struct gl_shader_program
*shProg
;
2050 GET_CURRENT_CONTEXT(ctx
);
2052 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
2053 "glProgramParameteri");
2058 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
2059 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2060 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2061 * even be in the dispatch table, so we shouldn't need to expclicitly
2064 * On desktop, we ignore the 3.0+ requirement because it is silly.
2067 /* The ARB_get_program_binary extension spec says:
2069 * "An INVALID_VALUE error is generated if the <value> argument to
2070 * ProgramParameteri is not TRUE or FALSE."
2072 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
2076 /* No need to notify the driver. Any changes will actually take effect
2077 * the next time the shader is linked.
2079 * The ARB_get_program_binary extension spec says:
2081 * "To indicate that a program binary is likely to be retrieved,
2082 * ProgramParameteri should be called with <pname>
2083 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2084 * will not be in effect until the next time LinkProgram or
2085 * ProgramBinary has been called successfully."
2087 * The resloution of issue 9 in the extension spec also says:
2089 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2090 * to indicate to the GL implementation that this program will
2091 * likely be saved with GetProgramBinary at some point. This will
2092 * give the GL implementation the opportunity to track any state
2093 * changes made to the program before being saved such that when it
2094 * is loaded again a recompile can be avoided."
2096 shProg
->BinaryRetreivableHint
= value
;
2099 case GL_PROGRAM_SEPARABLE
:
2100 /* Spec imply that the behavior is the same as ARB_get_program_binary
2101 * Chapter 7.3 Program Objects
2103 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
2106 shProg
->SeparateShader
= value
;
2110 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteri(pname=%s)",
2111 _mesa_enum_to_string(pname
));
2116 _mesa_error(ctx
, GL_INVALID_VALUE
,
2117 "glProgramParameteri(pname=%s, value=%d): "
2118 "value must be 0 or 1.",
2119 _mesa_enum_to_string(pname
),
2125 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
2126 struct gl_shader_program
*shProg
,
2127 struct gl_pipeline_object
*shTarget
)
2129 gl_shader_stage stage
= _mesa_shader_enum_to_shader_stage(type
);
2130 use_shader_program(ctx
, stage
, shProg
, shTarget
);
2132 if (ctx
->Driver
.UseProgram
)
2133 ctx
->Driver
.UseProgram(ctx
, shProg
);
2138 * Copy program-specific data generated by linking from the gl_shader_program
2139 * object to a specific gl_program object.
2142 _mesa_copy_linked_program_data(gl_shader_stage type
,
2143 const struct gl_shader_program
*src
,
2144 struct gl_program
*dst
)
2147 case MESA_SHADER_VERTEX
:
2148 dst
->ClipDistanceArraySize
= src
->Vert
.ClipDistanceArraySize
;
2149 dst
->CullDistanceArraySize
= src
->Vert
.CullDistanceArraySize
;
2151 case MESA_SHADER_TESS_CTRL
: {
2152 struct gl_tess_ctrl_program
*dst_tcp
=
2153 (struct gl_tess_ctrl_program
*) dst
;
2154 dst_tcp
->VerticesOut
= src
->TessCtrl
.VerticesOut
;
2157 case MESA_SHADER_TESS_EVAL
: {
2158 struct gl_tess_eval_program
*dst_tep
=
2159 (struct gl_tess_eval_program
*) dst
;
2160 dst_tep
->PrimitiveMode
= src
->TessEval
.PrimitiveMode
;
2161 dst_tep
->Spacing
= src
->TessEval
.Spacing
;
2162 dst_tep
->VertexOrder
= src
->TessEval
.VertexOrder
;
2163 dst_tep
->PointMode
= src
->TessEval
.PointMode
;
2164 dst
->ClipDistanceArraySize
= src
->TessEval
.ClipDistanceArraySize
;
2165 dst
->CullDistanceArraySize
= src
->TessEval
.CullDistanceArraySize
;
2168 case MESA_SHADER_GEOMETRY
: {
2169 struct gl_geometry_program
*dst_gp
= (struct gl_geometry_program
*) dst
;
2170 dst_gp
->VerticesIn
= src
->Geom
.VerticesIn
;
2171 dst_gp
->VerticesOut
= src
->Geom
.VerticesOut
;
2172 dst_gp
->Invocations
= src
->Geom
.Invocations
;
2173 dst_gp
->InputType
= src
->Geom
.InputType
;
2174 dst_gp
->OutputType
= src
->Geom
.OutputType
;
2175 dst
->ClipDistanceArraySize
= src
->Geom
.ClipDistanceArraySize
;
2176 dst
->CullDistanceArraySize
= src
->Geom
.CullDistanceArraySize
;
2177 dst_gp
->UsesEndPrimitive
= src
->Geom
.UsesEndPrimitive
;
2178 dst_gp
->UsesStreams
= src
->Geom
.UsesStreams
;
2181 case MESA_SHADER_FRAGMENT
: {
2182 struct gl_fragment_program
*dst_fp
= (struct gl_fragment_program
*) dst
;
2183 dst_fp
->FragDepthLayout
= src
->FragDepthLayout
;
2186 case MESA_SHADER_COMPUTE
: {
2187 struct gl_compute_program
*dst_cp
= (struct gl_compute_program
*) dst
;
2189 for (i
= 0; i
< 3; i
++)
2190 dst_cp
->LocalSize
[i
] = src
->Comp
.LocalSize
[i
];
2191 dst_cp
->SharedSize
= src
->Comp
.SharedSize
;
2200 * ARB_separate_shader_objects: Compile & Link Program
2203 _mesa_CreateShaderProgramv(GLenum type
, GLsizei count
,
2204 const GLchar
* const *strings
)
2206 GET_CURRENT_CONTEXT(ctx
);
2208 const GLuint shader
= create_shader(ctx
, type
);
2212 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2213 * GL_INVALID_VALUE should be generated if count < 0
2216 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCreateShaderProgram (count < 0)");
2221 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shader
);
2223 _mesa_ShaderSource(shader
, count
, strings
, NULL
);
2224 _mesa_compile_shader(ctx
, sh
);
2226 program
= create_shader_program(ctx
);
2228 struct gl_shader_program
*shProg
;
2229 GLint compiled
= GL_FALSE
;
2231 shProg
= _mesa_lookup_shader_program(ctx
, program
);
2233 shProg
->SeparateShader
= GL_TRUE
;
2235 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
2237 attach_shader(ctx
, program
, shader
);
2238 _mesa_link_program(ctx
, shProg
);
2239 detach_shader(ctx
, program
, shader
);
2243 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
2244 append
-error
-to
-info
-log
;
2245 shProg
->LinkStatus
= GL_FALSE
;
2250 ralloc_strcat(&shProg
->InfoLog
, sh
->InfoLog
);
2253 delete_shader(ctx
, shader
);
2261 * For GL_ARB_tessellation_shader
2263 extern void GLAPIENTRY
2264 _mesa_PatchParameteri(GLenum pname
, GLint value
)
2266 GET_CURRENT_CONTEXT(ctx
);
2268 if (!_mesa_has_tessellation(ctx
)) {
2269 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glPatchParameteri");
2273 if (pname
!= GL_PATCH_VERTICES
) {
2274 _mesa_error(ctx
, GL_INVALID_ENUM
, "glPatchParameteri");
2278 if (value
<= 0 || value
> ctx
->Const
.MaxPatchVertices
) {
2279 _mesa_error(ctx
, GL_INVALID_VALUE
, "glPatchParameteri");
2283 ctx
->TessCtrlProgram
.patch_vertices
= value
;
2287 extern void GLAPIENTRY
2288 _mesa_PatchParameterfv(GLenum pname
, const GLfloat
*values
)
2290 GET_CURRENT_CONTEXT(ctx
);
2292 if (!_mesa_has_tessellation(ctx
)) {
2293 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glPatchParameterfv");
2298 case GL_PATCH_DEFAULT_OUTER_LEVEL
:
2299 FLUSH_VERTICES(ctx
, 0);
2300 memcpy(ctx
->TessCtrlProgram
.patch_default_outer_level
, values
,
2301 4 * sizeof(GLfloat
));
2302 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewDefaultTessLevels
;
2304 case GL_PATCH_DEFAULT_INNER_LEVEL
:
2305 FLUSH_VERTICES(ctx
, 0);
2306 memcpy(ctx
->TessCtrlProgram
.patch_default_inner_level
, values
,
2307 2 * sizeof(GLfloat
));
2308 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewDefaultTessLevels
;
2311 _mesa_error(ctx
, GL_INVALID_ENUM
, "glPatchParameterfv");
2317 * ARB_shader_subroutine
2320 _mesa_GetSubroutineUniformLocation(GLuint program
, GLenum shadertype
,
2323 GET_CURRENT_CONTEXT(ctx
);
2324 const char *api_name
= "glGetSubroutineUniformLocation";
2325 struct gl_shader_program
*shProg
;
2326 GLenum resource_type
;
2327 gl_shader_stage stage
;
2329 if (!_mesa_has_shader_subroutine(ctx
)) {
2330 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2334 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2335 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2339 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2343 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2344 if (!shProg
->_LinkedShaders
[stage
]) {
2345 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2349 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2350 return _mesa_program_resource_location(shProg
, resource_type
, name
);
2354 _mesa_GetSubroutineIndex(GLuint program
, GLenum shadertype
,
2357 GET_CURRENT_CONTEXT(ctx
);
2358 const char *api_name
= "glGetSubroutineIndex";
2359 struct gl_shader_program
*shProg
;
2360 struct gl_program_resource
*res
;
2361 GLenum resource_type
;
2362 gl_shader_stage stage
;
2364 if (!_mesa_has_shader_subroutine(ctx
)) {
2365 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2369 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2370 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2374 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2378 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2379 if (!shProg
->_LinkedShaders
[stage
]) {
2380 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2384 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2385 res
= _mesa_program_resource_find_name(shProg
, resource_type
, name
, NULL
);
2390 return _mesa_program_resource_index(shProg
, res
);
2395 _mesa_GetActiveSubroutineUniformiv(GLuint program
, GLenum shadertype
,
2396 GLuint index
, GLenum pname
, GLint
*values
)
2398 GET_CURRENT_CONTEXT(ctx
);
2399 const char *api_name
= "glGetActiveSubroutineUniformiv";
2400 struct gl_shader_program
*shProg
;
2401 struct gl_shader
*sh
;
2402 gl_shader_stage stage
;
2403 struct gl_program_resource
*res
;
2404 const struct gl_uniform_storage
*uni
;
2405 GLenum resource_type
;
2408 if (!_mesa_has_shader_subroutine(ctx
)) {
2409 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2413 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2414 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2418 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2422 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2423 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2425 sh
= shProg
->_LinkedShaders
[stage
];
2427 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2431 if (index
>= sh
->NumSubroutineUniforms
) {
2432 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name
);
2437 case GL_NUM_COMPATIBLE_SUBROUTINES
: {
2438 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2441 values
[0] = uni
->num_compatible_subroutines
;
2445 case GL_COMPATIBLE_SUBROUTINES
: {
2446 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2450 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2451 struct gl_subroutine_function
*fn
= &sh
->SubroutineFunctions
[i
];
2452 for (j
= 0; j
< fn
->num_compat_types
; j
++) {
2453 if (fn
->types
[j
] == uni
->type
) {
2454 values
[count
++] = i
;
2462 case GL_UNIFORM_SIZE
:
2463 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2466 values
[0] = uni
->array_elements
? uni
->array_elements
: 1;
2469 case GL_UNIFORM_NAME_LENGTH
:
2470 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2472 values
[0] = strlen(_mesa_program_resource_name(res
)) + 1
2473 + ((_mesa_program_resource_array_size(res
) != 0) ? 3 : 0);
2477 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2484 _mesa_GetActiveSubroutineUniformName(GLuint program
, GLenum shadertype
,
2485 GLuint index
, GLsizei bufsize
,
2486 GLsizei
*length
, GLchar
*name
)
2488 GET_CURRENT_CONTEXT(ctx
);
2489 const char *api_name
= "glGetActiveSubroutineUniformName";
2490 struct gl_shader_program
*shProg
;
2491 GLenum resource_type
;
2492 gl_shader_stage stage
;
2494 if (!_mesa_has_shader_subroutine(ctx
)) {
2495 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2499 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2500 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2504 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2508 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2509 if (!shProg
->_LinkedShaders
[stage
]) {
2510 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2514 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2515 /* get program resource name */
2516 _mesa_get_program_resource_name(shProg
, resource_type
,
2518 length
, name
, api_name
);
2523 _mesa_GetActiveSubroutineName(GLuint program
, GLenum shadertype
,
2524 GLuint index
, GLsizei bufsize
,
2525 GLsizei
*length
, GLchar
*name
)
2527 GET_CURRENT_CONTEXT(ctx
);
2528 const char *api_name
= "glGetActiveSubroutineName";
2529 struct gl_shader_program
*shProg
;
2530 GLenum resource_type
;
2531 gl_shader_stage stage
;
2533 if (!_mesa_has_shader_subroutine(ctx
)) {
2534 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2538 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2539 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2543 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2547 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2548 if (!shProg
->_LinkedShaders
[stage
]) {
2549 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2552 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2553 _mesa_get_program_resource_name(shProg
, resource_type
,
2555 length
, name
, api_name
);
2560 _mesa_UniformSubroutinesuiv(GLenum shadertype
, GLsizei count
,
2561 const GLuint
*indices
)
2563 GET_CURRENT_CONTEXT(ctx
);
2564 const char *api_name
= "glUniformSubroutinesuiv";
2565 struct gl_shader_program
*shProg
;
2566 struct gl_shader
*sh
;
2567 gl_shader_stage stage
;
2570 if (!_mesa_has_shader_subroutine(ctx
)) {
2571 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2575 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2576 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2580 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2581 shProg
= ctx
->_Shader
->CurrentProgram
[stage
];
2583 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2587 sh
= shProg
->_LinkedShaders
[stage
];
2589 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2593 if (count
!= sh
->NumSubroutineUniformRemapTable
) {
2594 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2600 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2606 int uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2609 for (j
= i
; j
< i
+ uni_count
; j
++) {
2610 struct gl_subroutine_function
*subfn
= NULL
;
2611 if (indices
[j
] > sh
->MaxSubroutineFunctionIndex
) {
2612 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2616 for (f
= 0; f
< sh
->NumSubroutineFunctions
; f
++) {
2617 if (sh
->SubroutineFunctions
[f
].index
== indices
[j
])
2618 subfn
= &sh
->SubroutineFunctions
[f
];
2625 for (k
= 0; k
< subfn
->num_compat_types
; k
++) {
2626 if (subfn
->types
[k
] == uni
->type
)
2629 if (k
== subfn
->num_compat_types
) {
2630 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2637 FLUSH_VERTICES(ctx
, _NEW_PROGRAM_CONSTANTS
);
2640 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2646 int uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2648 memcpy(&uni
->storage
[0], &indices
[i
],
2649 sizeof(GLuint
) * uni_count
);
2651 _mesa_propagate_uniforms_to_driver_storage(uni
, 0, uni_count
);
2658 _mesa_GetUniformSubroutineuiv(GLenum shadertype
, GLint location
,
2661 GET_CURRENT_CONTEXT(ctx
);
2662 const char *api_name
= "glGetUniformSubroutineuiv";
2663 struct gl_shader_program
*shProg
;
2664 struct gl_shader
*sh
;
2665 gl_shader_stage stage
;
2667 if (!_mesa_has_shader_subroutine(ctx
)) {
2668 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2672 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2673 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2677 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2678 shProg
= ctx
->_Shader
->CurrentProgram
[stage
];
2680 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2684 sh
= shProg
->_LinkedShaders
[stage
];
2686 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2690 if (location
>= sh
->NumSubroutineUniformRemapTable
) {
2691 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2696 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[location
];
2697 int offset
= location
- uni
->opaque
[stage
].index
;
2698 memcpy(params
, &uni
->storage
[offset
],
2705 _mesa_GetProgramStageiv(GLuint program
, GLenum shadertype
,
2706 GLenum pname
, GLint
*values
)
2708 GET_CURRENT_CONTEXT(ctx
);
2709 const char *api_name
= "glGetProgramStageiv";
2710 struct gl_shader_program
*shProg
;
2711 struct gl_shader
*sh
;
2712 gl_shader_stage stage
;
2714 if (!_mesa_has_shader_subroutine(ctx
)) {
2715 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2719 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2720 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2724 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2728 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2729 sh
= shProg
->_LinkedShaders
[stage
];
2731 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2736 case GL_ACTIVE_SUBROUTINES
:
2737 values
[0] = sh
->NumSubroutineFunctions
;
2739 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
:
2740 values
[0] = sh
->NumSubroutineUniformRemapTable
;
2742 case GL_ACTIVE_SUBROUTINE_UNIFORMS
:
2743 values
[0] = sh
->NumSubroutineUniforms
;
2745 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH
:
2749 GLenum resource_type
;
2750 struct gl_program_resource
*res
;
2752 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2753 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2754 res
= _mesa_program_resource_find_index(shProg
, resource_type
, i
);
2756 const GLint len
= strlen(_mesa_program_resource_name(res
)) + 1;
2761 values
[0] = max_len
;
2764 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
:
2768 GLenum resource_type
;
2769 struct gl_program_resource
*res
;
2771 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2772 for (i
= 0; i
< sh
->NumSubroutineUniformRemapTable
; i
++) {
2773 res
= _mesa_program_resource_find_index(shProg
, resource_type
, i
);
2775 const GLint len
= strlen(_mesa_program_resource_name(res
)) + 1
2776 + ((_mesa_program_resource_array_size(res
) != 0) ? 3 : 0);
2782 values
[0] = max_len
;
2786 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s", api_name
);
2793 find_compat_subroutine(struct gl_shader
*sh
, const struct glsl_type
*type
)
2797 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2798 struct gl_subroutine_function
*fn
= &sh
->SubroutineFunctions
[i
];
2799 for (j
= 0; j
< fn
->num_compat_types
; j
++) {
2800 if (fn
->types
[j
] == type
)
2808 _mesa_shader_init_subroutine_defaults(struct gl_shader
*sh
)
2812 for (i
= 0; i
< sh
->NumSubroutineUniformRemapTable
; i
++) {
2813 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2819 uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2820 val
= find_compat_subroutine(sh
, uni
->type
);
2822 for (j
= 0; j
< uni_count
; j
++)
2823 memcpy(&uni
->storage
[j
], &val
, sizeof(int));
2825 _mesa_propagate_uniforms_to_driver_storage(uni
, 0, uni_count
);
2830 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program
*shProg
)
2837 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2838 if (!shProg
->_LinkedShaders
[i
])
2841 _mesa_shader_init_subroutine_defaults(shProg
->_LinkedShaders
[i
]);