mesa/glsl: stop using GL shader type internally
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62
63 #ifdef _MSC_VER
64 #include <stdlib.h>
65 #define PATH_MAX _MAX_PATH
66 #endif
67
68 /**
69 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
70 */
71 GLbitfield
72 _mesa_get_shader_flags(void)
73 {
74 GLbitfield flags = 0x0;
75 const char *env = getenv("MESA_GLSL");
76
77 if (env) {
78 if (strstr(env, "dump_on_error"))
79 flags |= GLSL_DUMP_ON_ERROR;
80 else if (strstr(env, "dump"))
81 flags |= GLSL_DUMP;
82 if (strstr(env, "log"))
83 flags |= GLSL_LOG;
84 if (strstr(env, "nopvert"))
85 flags |= GLSL_NOP_VERT;
86 if (strstr(env, "nopfrag"))
87 flags |= GLSL_NOP_FRAG;
88 if (strstr(env, "nopt"))
89 flags |= GLSL_NO_OPT;
90 else if (strstr(env, "opt"))
91 flags |= GLSL_OPT;
92 if (strstr(env, "uniform"))
93 flags |= GLSL_UNIFORMS;
94 if (strstr(env, "useprog"))
95 flags |= GLSL_USE_PROG;
96 if (strstr(env, "errors"))
97 flags |= GLSL_REPORT_ERRORS;
98 }
99
100 return flags;
101 }
102
103 /**
104 * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
105 */
106 const char *
107 _mesa_get_shader_capture_path(void)
108 {
109 static bool read_env_var = false;
110 static const char *path = NULL;
111
112 if (!read_env_var) {
113 path = getenv("MESA_SHADER_CAPTURE_PATH");
114 read_env_var = true;
115 if (path &&
116 strlen(path) > PATH_MAX - strlen("/fp-4294967295.shader_test")) {
117 GET_CURRENT_CONTEXT(ctx);
118 _mesa_warning(ctx, "MESA_SHADER_CAPTURE_PATH too long; ignoring "
119 "request to capture shaders");
120 path = NULL;
121 }
122 }
123
124 return path;
125 }
126
127 /**
128 * Initialize context's shader state.
129 */
130 void
131 _mesa_init_shader_state(struct gl_context *ctx)
132 {
133 /* Device drivers may override these to control what kind of instructions
134 * are generated by the GLSL compiler.
135 */
136 struct gl_shader_compiler_options options;
137 gl_shader_stage sh;
138 int i;
139
140 memset(&options, 0, sizeof(options));
141 options.MaxUnrollIterations = 32;
142 options.MaxIfDepth = UINT_MAX;
143
144 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
145 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
146
147 ctx->Shader.Flags = _mesa_get_shader_flags();
148
149 if (ctx->Shader.Flags != 0)
150 ctx->Const.GenerateTemporaryNames = true;
151
152 /* Extended for ARB_separate_shader_objects */
153 ctx->Shader.RefCount = 1;
154 mtx_init(&ctx->Shader.Mutex, mtx_plain);
155
156 ctx->TessCtrlProgram.patch_vertices = 3;
157 for (i = 0; i < 4; ++i)
158 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
159 for (i = 0; i < 2; ++i)
160 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
161 }
162
163
164 /**
165 * Free the per-context shader-related state.
166 */
167 void
168 _mesa_free_shader_state(struct gl_context *ctx)
169 {
170 int i;
171 for (i = 0; i < MESA_SHADER_STAGES; i++) {
172 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
173 NULL);
174 }
175 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
176 NULL);
177 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
178
179 /* Extended for ARB_separate_shader_objects */
180 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
181
182 assert(ctx->Shader.RefCount == 1);
183 mtx_destroy(&ctx->Shader.Mutex);
184 }
185
186
187 /**
188 * Copy string from <src> to <dst>, up to maxLength characters, returning
189 * length of <dst> in <length>.
190 * \param src the strings source
191 * \param maxLength max chars to copy
192 * \param length returns number of chars copied
193 * \param dst the string destination
194 */
195 void
196 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
197 GLsizei *length, const GLchar *src)
198 {
199 GLsizei len;
200 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
201 dst[len] = src[len];
202 if (maxLength > 0)
203 dst[len] = 0;
204 if (length)
205 *length = len;
206 }
207
208
209
210 /**
211 * Confirm that the a shader type is valid and supported by the implementation
212 *
213 * \param ctx Current GL context
214 * \param type Shader target
215 *
216 */
217 bool
218 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
219 {
220 /* Note: when building built-in GLSL functions, this function may be
221 * invoked with ctx == NULL. In that case, we can only validate that it's
222 * a shader target we recognize, not that it's supported in the current
223 * context. But that's fine--we don't need any further validation than
224 * that when building built-in GLSL functions.
225 */
226
227 switch (type) {
228 case GL_FRAGMENT_SHADER:
229 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
230 case GL_VERTEX_SHADER:
231 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
232 case GL_GEOMETRY_SHADER_ARB:
233 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
234 case GL_TESS_CONTROL_SHADER:
235 case GL_TESS_EVALUATION_SHADER:
236 return ctx == NULL || _mesa_has_tessellation(ctx);
237 case GL_COMPUTE_SHADER:
238 return ctx == NULL || _mesa_has_compute_shaders(ctx);
239 default:
240 return false;
241 }
242 }
243
244
245 static GLboolean
246 is_program(struct gl_context *ctx, GLuint name)
247 {
248 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
249 return shProg ? GL_TRUE : GL_FALSE;
250 }
251
252
253 static GLboolean
254 is_shader(struct gl_context *ctx, GLuint name)
255 {
256 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
257 return shader ? GL_TRUE : GL_FALSE;
258 }
259
260
261 /**
262 * Attach shader to a shader program.
263 */
264 static void
265 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
266 {
267 struct gl_shader_program *shProg;
268 struct gl_shader *sh;
269 GLuint i, n;
270
271 const bool same_type_disallowed = _mesa_is_gles(ctx);
272
273 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
274 if (!shProg)
275 return;
276
277 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
278 if (!sh) {
279 return;
280 }
281
282 n = shProg->NumShaders;
283 for (i = 0; i < n; i++) {
284 if (shProg->Shaders[i] == sh) {
285 /* The shader is already attched to this program. The
286 * GL_ARB_shader_objects spec says:
287 *
288 * "The error INVALID_OPERATION is generated by AttachObjectARB
289 * if <obj> is already attached to <containerObj>."
290 */
291 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
292 return;
293 } else if (same_type_disallowed &&
294 shProg->Shaders[i]->Stage == sh->Stage) {
295 /* Shader with the same type is already attached to this program,
296 * OpenGL ES 2.0 and 3.0 specs say:
297 *
298 * "Multiple shader objects of the same type may not be attached
299 * to a single program object. [...] The error INVALID_OPERATION
300 * is generated if [...] another shader object of the same type
301 * as shader is already attached to program."
302 */
303 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
304 return;
305 }
306 }
307
308 /* grow list */
309 shProg->Shaders = realloc(shProg->Shaders,
310 (n + 1) * sizeof(struct gl_shader *));
311 if (!shProg->Shaders) {
312 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
313 return;
314 }
315
316 /* append */
317 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
318 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
319 shProg->NumShaders++;
320 }
321
322
323 static GLuint
324 create_shader(struct gl_context *ctx, GLenum type)
325 {
326 struct gl_shader *sh;
327 GLuint name;
328
329 if (!_mesa_validate_shader_target(ctx, type)) {
330 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)",
331 _mesa_enum_to_string(type));
332 return 0;
333 }
334
335 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
336 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
337 sh = ctx->Driver.NewShader(ctx, name,
338 _mesa_shader_enum_to_shader_stage(type));
339 sh->Type = type;
340 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
341 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
342
343 return name;
344 }
345
346
347 static GLuint
348 create_shader_program(struct gl_context *ctx)
349 {
350 GLuint name;
351 struct gl_shader_program *shProg;
352
353 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
354
355 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
356
357 shProg = _mesa_new_shader_program(name);
358
359 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg);
360
361 assert(shProg->RefCount == 1);
362
363 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
364
365 return name;
366 }
367
368
369 /**
370 * Delete a shader program. Actually, just decrement the program's
371 * reference count and mark it as DeletePending.
372 * Used to implement glDeleteProgram() and glDeleteObjectARB().
373 */
374 static void
375 delete_shader_program(struct gl_context *ctx, GLuint name)
376 {
377 /*
378 * NOTE: deleting shaders/programs works a bit differently than
379 * texture objects (and buffer objects, etc). Shader/program
380 * handles/IDs exist in the hash table until the object is really
381 * deleted (refcount==0). With texture objects, the handle/ID is
382 * removed from the hash table in glDeleteTextures() while the tex
383 * object itself might linger until its refcount goes to zero.
384 */
385 struct gl_shader_program *shProg;
386
387 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
388 if (!shProg)
389 return;
390
391 if (!shProg->DeletePending) {
392 shProg->DeletePending = GL_TRUE;
393
394 /* effectively, decr shProg's refcount */
395 _mesa_reference_shader_program(ctx, &shProg, NULL);
396 }
397 }
398
399
400 static void
401 delete_shader(struct gl_context *ctx, GLuint shader)
402 {
403 struct gl_shader *sh;
404
405 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
406 if (!sh)
407 return;
408
409 if (!sh->DeletePending) {
410 sh->DeletePending = GL_TRUE;
411
412 /* effectively, decr sh's refcount */
413 _mesa_reference_shader(ctx, &sh, NULL);
414 }
415 }
416
417
418 static void
419 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
420 {
421 struct gl_shader_program *shProg;
422 GLuint n;
423 GLuint i, j;
424
425 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
426 if (!shProg)
427 return;
428
429 n = shProg->NumShaders;
430
431 for (i = 0; i < n; i++) {
432 if (shProg->Shaders[i]->Name == shader) {
433 /* found it */
434 struct gl_shader **newList;
435
436 /* release */
437 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
438
439 /* alloc new, smaller array */
440 newList = malloc((n - 1) * sizeof(struct gl_shader *));
441 if (!newList) {
442 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
443 return;
444 }
445 /* Copy old list entries to new list, skipping removed entry at [i] */
446 for (j = 0; j < i; j++) {
447 newList[j] = shProg->Shaders[j];
448 }
449 while (++i < n) {
450 newList[j++] = shProg->Shaders[i];
451 }
452
453 /* Free old list and install new one */
454 free(shProg->Shaders);
455 shProg->Shaders = newList;
456 shProg->NumShaders = n - 1;
457
458 #ifdef DEBUG
459 /* sanity check - make sure the new list's entries are sensible */
460 for (j = 0; j < shProg->NumShaders; j++) {
461 assert(shProg->Shaders[j]->Stage == MESA_SHADER_VERTEX ||
462 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_CTRL ||
463 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_EVAL ||
464 shProg->Shaders[j]->Stage == MESA_SHADER_GEOMETRY ||
465 shProg->Shaders[j]->Stage == MESA_SHADER_FRAGMENT);
466 assert(shProg->Shaders[j]->RefCount > 0);
467 }
468 #endif
469
470 return;
471 }
472 }
473
474 /* not found */
475 {
476 GLenum err;
477 if (is_shader(ctx, shader) || is_program(ctx, shader))
478 err = GL_INVALID_OPERATION;
479 else
480 err = GL_INVALID_VALUE;
481 _mesa_error(ctx, err, "glDetachShader(shader)");
482 return;
483 }
484 }
485
486
487 /**
488 * Return list of shaders attached to shader program.
489 */
490 static void
491 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
492 GLsizei *count, GLuint *obj)
493 {
494 struct gl_shader_program *shProg;
495
496 if (maxCount < 0) {
497 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
498 return;
499 }
500
501 shProg =
502 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
503
504 if (shProg) {
505 GLuint i;
506 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
507 obj[i] = shProg->Shaders[i]->Name;
508 }
509 if (count)
510 *count = i;
511 }
512 }
513
514
515 /**
516 * glGetHandleARB() - return ID/name of currently bound shader program.
517 */
518 static GLuint
519 get_handle(struct gl_context *ctx, GLenum pname)
520 {
521 if (pname == GL_PROGRAM_OBJECT_ARB) {
522 if (ctx->_Shader->ActiveProgram)
523 return ctx->_Shader->ActiveProgram->Name;
524 else
525 return 0;
526 }
527 else {
528 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
529 return 0;
530 }
531 }
532
533
534 /**
535 * Check if a geometry shader query is valid at this time. If not, report an
536 * error and return false.
537 *
538 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
539 *
540 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
541 * are queried for a program which has not been linked successfully, or
542 * which does not contain objects to form a geometry shader, then an
543 * INVALID_OPERATION error is generated."
544 */
545 static bool
546 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
547 {
548 if (shProg->LinkStatus &&
549 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
550 return true;
551 }
552
553 _mesa_error(ctx, GL_INVALID_OPERATION,
554 "glGetProgramv(linked geometry shader required)");
555 return false;
556 }
557
558
559 /**
560 * Check if a tessellation control shader query is valid at this time.
561 * If not, report an error and return false.
562 *
563 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
564 *
565 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
566 * not been linked successfully, or which does not contain objects to
567 * form a tessellation control shader, then an INVALID_OPERATION error is
568 * generated."
569 */
570 static bool
571 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
572 {
573 if (shProg->LinkStatus &&
574 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
575 return true;
576 }
577
578 _mesa_error(ctx, GL_INVALID_OPERATION,
579 "glGetProgramv(linked tessellation control shader required)");
580 return false;
581 }
582
583
584 /**
585 * Check if a tessellation evaluation shader query is valid at this time.
586 * If not, report an error and return false.
587 *
588 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
589 *
590 * "If any of the pname values in this paragraph are queried for a program
591 * which has not been linked successfully, or which does not contain
592 * objects to form a tessellation evaluation shader, then an
593 * INVALID_OPERATION error is generated."
594 *
595 */
596 static bool
597 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
598 {
599 if (shProg->LinkStatus &&
600 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
601 return true;
602 }
603
604 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
605 "evaluation shader required)");
606 return false;
607 }
608
609
610 /**
611 * glGetProgramiv() - get shader program state.
612 * Note that this is for GLSL shader programs, not ARB vertex/fragment
613 * programs (see glGetProgramivARB).
614 */
615 static void
616 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
617 GLint *params)
618 {
619 struct gl_shader_program *shProg
620 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
621
622 /* Is transform feedback available in this context?
623 */
624 const bool has_xfb =
625 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
626 || ctx->API == API_OPENGL_CORE
627 || _mesa_is_gles3(ctx);
628
629 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
630 * and GL 3.2) are available in this context
631 */
632 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
633 const bool has_tess = _mesa_has_tessellation(ctx);
634
635 /* Are uniform buffer objects available in this context?
636 */
637 const bool has_ubo =
638 (ctx->API == API_OPENGL_COMPAT &&
639 ctx->Extensions.ARB_uniform_buffer_object)
640 || ctx->API == API_OPENGL_CORE
641 || _mesa_is_gles3(ctx);
642
643 if (!shProg) {
644 return;
645 }
646
647 switch (pname) {
648 case GL_DELETE_STATUS:
649 *params = shProg->DeletePending;
650 return;
651 case GL_LINK_STATUS:
652 *params = shProg->LinkStatus;
653 return;
654 case GL_VALIDATE_STATUS:
655 *params = shProg->Validated;
656 return;
657 case GL_INFO_LOG_LENGTH:
658 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
659 return;
660 case GL_ATTACHED_SHADERS:
661 *params = shProg->NumShaders;
662 return;
663 case GL_ACTIVE_ATTRIBUTES:
664 *params = _mesa_count_active_attribs(shProg);
665 return;
666 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
667 *params = _mesa_longest_attribute_name_length(shProg);
668 return;
669 case GL_ACTIVE_UNIFORMS: {
670 unsigned i;
671 const unsigned num_uniforms =
672 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
673 for (*params = 0, i = 0; i < num_uniforms; i++) {
674 if (!shProg->UniformStorage[i].is_shader_storage)
675 (*params)++;
676 }
677 return;
678 }
679 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
680 unsigned i;
681 GLint max_len = 0;
682 const unsigned num_uniforms =
683 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
684
685 for (i = 0; i < num_uniforms; i++) {
686 if (shProg->UniformStorage[i].is_shader_storage)
687 continue;
688
689 /* Add one for the terminating NUL character for a non-array, and
690 * 4 for the "[0]" and the NUL for an array.
691 */
692 const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
693 ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
694
695 if (len > max_len)
696 max_len = len;
697 }
698
699 *params = max_len;
700 return;
701 }
702 case GL_TRANSFORM_FEEDBACK_VARYINGS:
703 if (!has_xfb)
704 break;
705 *params = shProg->TransformFeedback.NumVarying;
706 return;
707 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
708 unsigned i;
709 GLint max_len = 0;
710 if (!has_xfb)
711 break;
712
713 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
714 /* Add one for the terminating NUL character.
715 */
716 const GLint len =
717 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
718
719 if (len > max_len)
720 max_len = len;
721 }
722
723 *params = max_len;
724 return;
725 }
726 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
727 if (!has_xfb)
728 break;
729 *params = shProg->TransformFeedback.BufferMode;
730 return;
731 case GL_GEOMETRY_VERTICES_OUT:
732 if (!has_core_gs)
733 break;
734 if (check_gs_query(ctx, shProg))
735 *params = shProg->Geom.VerticesOut;
736 return;
737 case GL_GEOMETRY_SHADER_INVOCATIONS:
738 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
739 break;
740 if (check_gs_query(ctx, shProg))
741 *params = shProg->Geom.Invocations;
742 return;
743 case GL_GEOMETRY_INPUT_TYPE:
744 if (!has_core_gs)
745 break;
746 if (check_gs_query(ctx, shProg))
747 *params = shProg->Geom.InputType;
748 return;
749 case GL_GEOMETRY_OUTPUT_TYPE:
750 if (!has_core_gs)
751 break;
752 if (check_gs_query(ctx, shProg))
753 *params = shProg->Geom.OutputType;
754 return;
755 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
756 unsigned i;
757 GLint max_len = 0;
758
759 if (!has_ubo)
760 break;
761
762 for (i = 0; i < shProg->NumUniformBlocks; i++) {
763 /* Add one for the terminating NUL character.
764 */
765 const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
766
767 if (len > max_len)
768 max_len = len;
769 }
770
771 *params = max_len;
772 return;
773 }
774 case GL_ACTIVE_UNIFORM_BLOCKS:
775 if (!has_ubo)
776 break;
777
778 *params = shProg->NumUniformBlocks;
779 return;
780 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
781 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
782 * only available with desktop OpenGL 3.0+ with the
783 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
784 *
785 * On desktop, we ignore the 3.0+ requirement because it is silly.
786 */
787 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
788 break;
789
790 *params = shProg->BinaryRetreivableHint;
791 return;
792 case GL_PROGRAM_BINARY_LENGTH:
793 *params = 0;
794 return;
795 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
796 if (!ctx->Extensions.ARB_shader_atomic_counters)
797 break;
798
799 *params = shProg->NumAtomicBuffers;
800 return;
801 case GL_COMPUTE_WORK_GROUP_SIZE: {
802 int i;
803 if (!_mesa_has_compute_shaders(ctx))
804 break;
805 if (!shProg->LinkStatus) {
806 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
807 "linked)");
808 return;
809 }
810 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
811 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
812 "shaders)");
813 return;
814 }
815 for (i = 0; i < 3; i++)
816 params[i] = shProg->Comp.LocalSize[i];
817 return;
818 }
819 case GL_PROGRAM_SEPARABLE:
820 /* If the program has not been linked, return initial value 0. */
821 *params = (shProg->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
822 return;
823
824 /* ARB_tessellation_shader */
825 case GL_TESS_CONTROL_OUTPUT_VERTICES:
826 if (!has_tess)
827 break;
828 if (check_tcs_query(ctx, shProg))
829 *params = shProg->TessCtrl.VerticesOut;
830 return;
831 case GL_TESS_GEN_MODE:
832 if (!has_tess)
833 break;
834 if (check_tes_query(ctx, shProg))
835 *params = shProg->TessEval.PrimitiveMode;
836 return;
837 case GL_TESS_GEN_SPACING:
838 if (!has_tess)
839 break;
840 if (check_tes_query(ctx, shProg))
841 *params = shProg->TessEval.Spacing;
842 return;
843 case GL_TESS_GEN_VERTEX_ORDER:
844 if (!has_tess)
845 break;
846 if (check_tes_query(ctx, shProg))
847 *params = shProg->TessEval.VertexOrder;
848 return;
849 case GL_TESS_GEN_POINT_MODE:
850 if (!has_tess)
851 break;
852 if (check_tes_query(ctx, shProg))
853 *params = shProg->TessEval.PointMode;
854 return;
855 default:
856 break;
857 }
858
859 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
860 _mesa_enum_to_string(pname));
861 }
862
863
864 /**
865 * glGetShaderiv() - get GLSL shader state
866 */
867 static void
868 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
869 {
870 struct gl_shader *shader =
871 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
872
873 if (!shader) {
874 return;
875 }
876
877 switch (pname) {
878 case GL_SHADER_TYPE:
879 *params = shader->Type;
880 break;
881 case GL_DELETE_STATUS:
882 *params = shader->DeletePending;
883 break;
884 case GL_COMPILE_STATUS:
885 *params = shader->CompileStatus;
886 break;
887 case GL_INFO_LOG_LENGTH:
888 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
889 break;
890 case GL_SHADER_SOURCE_LENGTH:
891 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
892 break;
893 default:
894 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
895 return;
896 }
897 }
898
899
900 static void
901 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
902 GLsizei *length, GLchar *infoLog)
903 {
904 struct gl_shader_program *shProg;
905
906 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
907 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
908 *
909 * "If a negative number is provided where an argument of type sizei or
910 * sizeiptr is specified, an INVALID_VALUE error is generated."
911 */
912 if (bufSize < 0) {
913 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
914 return;
915 }
916
917 shProg = _mesa_lookup_shader_program_err(ctx, program,
918 "glGetProgramInfoLog(program)");
919 if (!shProg) {
920 return;
921 }
922
923 _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
924 }
925
926
927 static void
928 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
929 GLsizei *length, GLchar *infoLog)
930 {
931 struct gl_shader *sh;
932
933 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
934 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
935 *
936 * "If a negative number is provided where an argument of type sizei or
937 * sizeiptr is specified, an INVALID_VALUE error is generated."
938 */
939 if (bufSize < 0) {
940 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
941 return;
942 }
943
944 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
945 if (!sh) {
946 return;
947 }
948
949 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
950 }
951
952
953 /**
954 * Return shader source code.
955 */
956 static void
957 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
958 GLsizei *length, GLchar *sourceOut)
959 {
960 struct gl_shader *sh;
961
962 if (maxLength < 0) {
963 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
964 return;
965 }
966
967 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
968 if (!sh) {
969 return;
970 }
971 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
972 }
973
974
975 /**
976 * Set/replace shader source code. A helper function used by
977 * glShaderSource[ARB].
978 */
979 static void
980 shader_source(struct gl_shader *sh, const GLchar *source)
981 {
982 assert(sh);
983
984 /* free old shader source string and install new one */
985 free((void *)sh->Source);
986 sh->Source = source;
987 #ifdef DEBUG
988 sh->SourceChecksum = _mesa_str_checksum(sh->Source);
989 #endif
990 }
991
992
993 /**
994 * Compile a shader.
995 */
996 void
997 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
998 {
999 if (!sh)
1000 return;
1001
1002 if (!sh->Source) {
1003 /* If the user called glCompileShader without first calling
1004 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
1005 */
1006 sh->CompileStatus = GL_FALSE;
1007 } else {
1008 if (ctx->_Shader->Flags & GLSL_DUMP) {
1009 _mesa_log("GLSL source for %s shader %d:\n",
1010 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1011 _mesa_log("%s\n", sh->Source);
1012 }
1013
1014 /* this call will set the shader->CompileStatus field to indicate if
1015 * compilation was successful.
1016 */
1017 _mesa_glsl_compile_shader(ctx, sh, false, false);
1018
1019 if (ctx->_Shader->Flags & GLSL_LOG) {
1020 _mesa_write_shader_to_file(sh);
1021 }
1022
1023 if (ctx->_Shader->Flags & GLSL_DUMP) {
1024 if (sh->CompileStatus) {
1025 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
1026 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
1027 _mesa_log("\n\n");
1028 } else {
1029 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
1030 }
1031 if (sh->InfoLog && sh->InfoLog[0] != 0) {
1032 _mesa_log("GLSL shader %d info log:\n", sh->Name);
1033 _mesa_log("%s\n", sh->InfoLog);
1034 }
1035 }
1036 }
1037
1038 if (!sh->CompileStatus) {
1039 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1040 _mesa_log("GLSL source for %s shader %d:\n",
1041 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1042 _mesa_log("%s\n", sh->Source);
1043 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1044 }
1045
1046 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1047 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1048 sh->Name, sh->InfoLog);
1049 }
1050 }
1051 }
1052
1053
1054 /**
1055 * Link a program's shaders.
1056 */
1057 void
1058 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1059 {
1060 if (!shProg)
1061 return;
1062
1063 /* From the ARB_transform_feedback2 specification:
1064 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1065 * the name of a program being used by one or more transform feedback
1066 * objects, even if the objects are not currently bound or are paused."
1067 */
1068 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1069 _mesa_error(ctx, GL_INVALID_OPERATION,
1070 "glLinkProgram(transform feedback is using the program)");
1071 return;
1072 }
1073
1074 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1075
1076 _mesa_glsl_link_shader(ctx, shProg);
1077
1078 /* Capture .shader_test files. */
1079 const char *capture_path = _mesa_get_shader_capture_path();
1080 if (shProg->Name != 0 && capture_path != NULL) {
1081 FILE *file;
1082 char filename[PATH_MAX];
1083
1084 _mesa_snprintf(filename, sizeof(filename), "%s/%u.shader_test",
1085 capture_path, shProg->Name);
1086
1087 file = fopen(filename, "w");
1088 if (file) {
1089 fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
1090 shProg->IsES ? " ES" : "",
1091 shProg->Version / 100, shProg->Version % 100);
1092 if (shProg->SeparateShader)
1093 fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
1094 fprintf(file, "\n");
1095
1096 for (unsigned i = 0; i < shProg->NumShaders; i++) {
1097 fprintf(file, "[%s shader]\n%s\n",
1098 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1099 shProg->Shaders[i]->Source);
1100 }
1101 fclose(file);
1102 } else {
1103 _mesa_warning(ctx, "Failed to open %s", filename);
1104 }
1105 }
1106
1107 if (shProg->LinkStatus == GL_FALSE &&
1108 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1109 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1110 shProg->Name, shProg->InfoLog);
1111 }
1112
1113 /* debug code */
1114 if (0) {
1115 GLuint i;
1116
1117 printf("Link %u shaders in program %u: %s\n",
1118 shProg->NumShaders, shProg->Name,
1119 shProg->LinkStatus ? "Success" : "Failed");
1120
1121 for (i = 0; i < shProg->NumShaders; i++) {
1122 printf(" shader %u, stage %u\n",
1123 shProg->Shaders[i]->Name,
1124 shProg->Shaders[i]->Stage);
1125 }
1126 }
1127 }
1128
1129
1130 /**
1131 * Print basic shader info (for debug).
1132 */
1133 static void
1134 print_shader_info(const struct gl_shader_program *shProg)
1135 {
1136 GLuint i;
1137
1138 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1139 for (i = 0; i < shProg->NumShaders; i++) {
1140 printf(" %s shader %u, checksum %u\n",
1141 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1142 shProg->Shaders[i]->Name,
1143 shProg->Shaders[i]->SourceChecksum);
1144 }
1145 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1146 printf(" vert prog %u\n",
1147 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1148 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1149 printf(" frag prog %u\n",
1150 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1151 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1152 printf(" geom prog %u\n",
1153 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1154 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1155 printf(" tesc prog %u\n",
1156 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1157 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1158 printf(" tese prog %u\n",
1159 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1160 }
1161
1162
1163 /**
1164 * Use the named shader program for subsequent glUniform calls
1165 */
1166 void
1167 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1168 const char *caller)
1169 {
1170 if ((shProg != NULL) && !shProg->LinkStatus) {
1171 _mesa_error(ctx, GL_INVALID_OPERATION,
1172 "%s(program %u not linked)", caller, shProg->Name);
1173 return;
1174 }
1175
1176 if (ctx->Shader.ActiveProgram != shProg) {
1177 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1178 }
1179 }
1180
1181
1182 static void
1183 use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
1184 struct gl_shader_program *shProg,
1185 struct gl_pipeline_object *shTarget)
1186 {
1187 struct gl_shader_program **target;
1188
1189 target = &shTarget->CurrentProgram[stage];
1190 if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
1191 shProg = NULL;
1192
1193 if (shProg)
1194 _mesa_shader_program_init_subroutine_defaults(shProg);
1195
1196 if (*target != shProg) {
1197 /* Program is current, flush it */
1198 if (shTarget == ctx->_Shader) {
1199 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1200 }
1201
1202 /* If the shader is also bound as the current rendering shader, unbind
1203 * it from that binding point as well. This ensures that the correct
1204 * semantics of glDeleteProgram are maintained.
1205 */
1206 switch (stage) {
1207 case MESA_SHADER_VERTEX:
1208 case MESA_SHADER_TESS_CTRL:
1209 case MESA_SHADER_TESS_EVAL:
1210 case MESA_SHADER_GEOMETRY:
1211 case MESA_SHADER_COMPUTE:
1212 /* Empty for now. */
1213 break;
1214 case MESA_SHADER_FRAGMENT:
1215 if (*target == ctx->_Shader->_CurrentFragmentProgram) {
1216 _mesa_reference_shader_program(ctx,
1217 &ctx->_Shader->_CurrentFragmentProgram,
1218 NULL);
1219 }
1220 break;
1221 }
1222
1223 _mesa_reference_shader_program(ctx, target, shProg);
1224 return;
1225 }
1226 }
1227
1228
1229 /**
1230 * Use the named shader program for subsequent rendering.
1231 */
1232 void
1233 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1234 {
1235 int i;
1236 for (i = 0; i < MESA_SHADER_STAGES; i++)
1237 use_shader_program(ctx, i, shProg, &ctx->Shader);
1238 _mesa_active_program(ctx, shProg, "glUseProgram");
1239
1240 if (ctx->Driver.UseProgram)
1241 ctx->Driver.UseProgram(ctx, shProg);
1242 }
1243
1244
1245 /**
1246 * Do validation of the given shader program.
1247 * \param errMsg returns error message if validation fails.
1248 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1249 */
1250 static GLboolean
1251 validate_shader_program(const struct gl_shader_program *shProg,
1252 char *errMsg)
1253 {
1254 if (!shProg->LinkStatus) {
1255 return GL_FALSE;
1256 }
1257
1258 /* From the GL spec, a program is invalid if any of these are true:
1259
1260 any two active samplers in the current program object are of
1261 different types, but refer to the same texture image unit,
1262
1263 any active sampler in the current program object refers to a texture
1264 image unit where fixed-function fragment processing accesses a
1265 texture target that does not match the sampler type, or
1266
1267 the sum of the number of active samplers in the program and the
1268 number of texture image units enabled for fixed-function fragment
1269 processing exceeds the combined limit on the total number of texture
1270 image units allowed.
1271 */
1272
1273 /*
1274 * Check: any two active samplers in the current program object are of
1275 * different types, but refer to the same texture image unit,
1276 */
1277 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1278 return GL_FALSE;
1279
1280 return GL_TRUE;
1281 }
1282
1283
1284 /**
1285 * Called via glValidateProgram()
1286 */
1287 static void
1288 validate_program(struct gl_context *ctx, GLuint program)
1289 {
1290 struct gl_shader_program *shProg;
1291 char errMsg[100] = "";
1292
1293 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1294 if (!shProg) {
1295 return;
1296 }
1297
1298 shProg->Validated = validate_shader_program(shProg, errMsg);
1299 if (!shProg->Validated) {
1300 /* update info log */
1301 if (shProg->InfoLog) {
1302 ralloc_free(shProg->InfoLog);
1303 }
1304 shProg->InfoLog = ralloc_strdup(shProg, errMsg);
1305 }
1306 }
1307
1308
1309
1310 void GLAPIENTRY
1311 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1312 {
1313 GET_CURRENT_CONTEXT(ctx);
1314 attach_shader(ctx, program, shader);
1315 }
1316
1317
1318 void GLAPIENTRY
1319 _mesa_AttachShader(GLuint program, GLuint shader)
1320 {
1321 GET_CURRENT_CONTEXT(ctx);
1322 attach_shader(ctx, program, shader);
1323 }
1324
1325
1326 void GLAPIENTRY
1327 _mesa_CompileShader(GLuint shaderObj)
1328 {
1329 GET_CURRENT_CONTEXT(ctx);
1330 if (MESA_VERBOSE & VERBOSE_API)
1331 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1332 _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
1333 "glCompileShader"));
1334 }
1335
1336
1337 GLuint GLAPIENTRY
1338 _mesa_CreateShader(GLenum type)
1339 {
1340 GET_CURRENT_CONTEXT(ctx);
1341 if (MESA_VERBOSE & VERBOSE_API)
1342 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1343 return create_shader(ctx, type);
1344 }
1345
1346
1347 GLhandleARB GLAPIENTRY
1348 _mesa_CreateShaderObjectARB(GLenum type)
1349 {
1350 GET_CURRENT_CONTEXT(ctx);
1351 return create_shader(ctx, type);
1352 }
1353
1354
1355 GLuint GLAPIENTRY
1356 _mesa_CreateProgram(void)
1357 {
1358 GET_CURRENT_CONTEXT(ctx);
1359 if (MESA_VERBOSE & VERBOSE_API)
1360 _mesa_debug(ctx, "glCreateProgram\n");
1361 return create_shader_program(ctx);
1362 }
1363
1364
1365 GLhandleARB GLAPIENTRY
1366 _mesa_CreateProgramObjectARB(void)
1367 {
1368 GET_CURRENT_CONTEXT(ctx);
1369 return create_shader_program(ctx);
1370 }
1371
1372
1373 void GLAPIENTRY
1374 _mesa_DeleteObjectARB(GLhandleARB obj)
1375 {
1376 if (MESA_VERBOSE & VERBOSE_API) {
1377 GET_CURRENT_CONTEXT(ctx);
1378 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
1379 }
1380
1381 if (obj) {
1382 GET_CURRENT_CONTEXT(ctx);
1383 FLUSH_VERTICES(ctx, 0);
1384 if (is_program(ctx, obj)) {
1385 delete_shader_program(ctx, obj);
1386 }
1387 else if (is_shader(ctx, obj)) {
1388 delete_shader(ctx, obj);
1389 }
1390 else {
1391 /* error? */
1392 }
1393 }
1394 }
1395
1396
1397 void GLAPIENTRY
1398 _mesa_DeleteProgram(GLuint name)
1399 {
1400 if (name) {
1401 GET_CURRENT_CONTEXT(ctx);
1402 FLUSH_VERTICES(ctx, 0);
1403 delete_shader_program(ctx, name);
1404 }
1405 }
1406
1407
1408 void GLAPIENTRY
1409 _mesa_DeleteShader(GLuint name)
1410 {
1411 if (name) {
1412 GET_CURRENT_CONTEXT(ctx);
1413 FLUSH_VERTICES(ctx, 0);
1414 delete_shader(ctx, name);
1415 }
1416 }
1417
1418
1419 void GLAPIENTRY
1420 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1421 {
1422 GET_CURRENT_CONTEXT(ctx);
1423 detach_shader(ctx, program, shader);
1424 }
1425
1426
1427 void GLAPIENTRY
1428 _mesa_DetachShader(GLuint program, GLuint shader)
1429 {
1430 GET_CURRENT_CONTEXT(ctx);
1431 detach_shader(ctx, program, shader);
1432 }
1433
1434
1435 void GLAPIENTRY
1436 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1437 GLsizei * count, GLhandleARB * obj)
1438 {
1439 GET_CURRENT_CONTEXT(ctx);
1440 get_attached_shaders(ctx, container, maxCount, count, obj);
1441 }
1442
1443
1444 void GLAPIENTRY
1445 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1446 GLsizei *count, GLuint *obj)
1447 {
1448 GET_CURRENT_CONTEXT(ctx);
1449 get_attached_shaders(ctx, program, maxCount, count, obj);
1450 }
1451
1452
1453 void GLAPIENTRY
1454 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1455 GLcharARB * infoLog)
1456 {
1457 GET_CURRENT_CONTEXT(ctx);
1458 if (is_program(ctx, object)) {
1459 get_program_info_log(ctx, object, maxLength, length, infoLog);
1460 }
1461 else if (is_shader(ctx, object)) {
1462 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1463 }
1464 else {
1465 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1466 }
1467 }
1468
1469
1470 void GLAPIENTRY
1471 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1472 {
1473 GET_CURRENT_CONTEXT(ctx);
1474 /* Implement in terms of GetProgramiv, GetShaderiv */
1475 if (is_program(ctx, object)) {
1476 if (pname == GL_OBJECT_TYPE_ARB) {
1477 *params = GL_PROGRAM_OBJECT_ARB;
1478 }
1479 else {
1480 get_programiv(ctx, object, pname, params);
1481 }
1482 }
1483 else if (is_shader(ctx, object)) {
1484 if (pname == GL_OBJECT_TYPE_ARB) {
1485 *params = GL_SHADER_OBJECT_ARB;
1486 }
1487 else {
1488 get_shaderiv(ctx, object, pname, params);
1489 }
1490 }
1491 else {
1492 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1493 }
1494 }
1495
1496
1497 void GLAPIENTRY
1498 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1499 GLfloat *params)
1500 {
1501 GLint iparams[1] = {0}; /* XXX is one element enough? */
1502 _mesa_GetObjectParameterivARB(object, pname, iparams);
1503 params[0] = (GLfloat) iparams[0];
1504 }
1505
1506
1507 void GLAPIENTRY
1508 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1509 {
1510 GET_CURRENT_CONTEXT(ctx);
1511 get_programiv(ctx, program, pname, params);
1512 }
1513
1514
1515 void GLAPIENTRY
1516 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1517 {
1518 GET_CURRENT_CONTEXT(ctx);
1519 get_shaderiv(ctx, shader, pname, params);
1520 }
1521
1522
1523 void GLAPIENTRY
1524 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1525 GLsizei *length, GLchar *infoLog)
1526 {
1527 GET_CURRENT_CONTEXT(ctx);
1528 get_program_info_log(ctx, program, bufSize, length, infoLog);
1529 }
1530
1531
1532 void GLAPIENTRY
1533 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1534 GLsizei *length, GLchar *infoLog)
1535 {
1536 GET_CURRENT_CONTEXT(ctx);
1537 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1538 }
1539
1540
1541 void GLAPIENTRY
1542 _mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
1543 GLsizei *length, GLchar *sourceOut)
1544 {
1545 GET_CURRENT_CONTEXT(ctx);
1546 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1547 }
1548
1549
1550 GLhandleARB GLAPIENTRY
1551 _mesa_GetHandleARB(GLenum pname)
1552 {
1553 GET_CURRENT_CONTEXT(ctx);
1554 return get_handle(ctx, pname);
1555 }
1556
1557
1558 GLboolean GLAPIENTRY
1559 _mesa_IsProgram(GLuint name)
1560 {
1561 GET_CURRENT_CONTEXT(ctx);
1562 return is_program(ctx, name);
1563 }
1564
1565
1566 GLboolean GLAPIENTRY
1567 _mesa_IsShader(GLuint name)
1568 {
1569 GET_CURRENT_CONTEXT(ctx);
1570 return is_shader(ctx, name);
1571 }
1572
1573
1574 void GLAPIENTRY
1575 _mesa_LinkProgram(GLuint programObj)
1576 {
1577 GET_CURRENT_CONTEXT(ctx);
1578 if (MESA_VERBOSE & VERBOSE_API)
1579 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1580 _mesa_link_program(ctx, _mesa_lookup_shader_program_err(ctx, programObj,
1581 "glLinkProgram"));
1582 }
1583
1584 #if defined(HAVE_SHA1)
1585 /**
1586 * Generate a SHA-1 hash value string for given source string.
1587 */
1588 static void
1589 generate_sha1(const char *source, char sha_str[64])
1590 {
1591 unsigned char sha[20];
1592 _mesa_sha1_compute(source, strlen(source), sha);
1593 _mesa_sha1_format(sha_str, sha);
1594 }
1595
1596 /**
1597 * Construct a full path for shader replacement functionality using
1598 * following format:
1599 *
1600 * <path>/<stage prefix>_<CHECKSUM>.glsl
1601 */
1602 static void
1603 construct_name(const gl_shader_stage stage, const char *source,
1604 const char *path, char *name, unsigned length)
1605 {
1606 char sha[64];
1607 static const char *types[] = {
1608 "VS", "TC", "TE", "GS", "FS", "CS",
1609 };
1610
1611 generate_sha1(source, sha);
1612 _mesa_snprintf(name, length, "%s/%s_%s.glsl", path, types[stage],
1613 sha);
1614 }
1615
1616 /**
1617 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1618 */
1619 static void
1620 dump_shader(const gl_shader_stage stage, const char *source)
1621 {
1622 char name[PATH_MAX];
1623 static bool path_exists = true;
1624 char *dump_path;
1625 FILE *f;
1626
1627 if (!path_exists)
1628 return;
1629
1630 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1631 if (!dump_path) {
1632 path_exists = false;
1633 return;
1634 }
1635
1636 construct_name(stage, source, dump_path, name, PATH_MAX);
1637
1638 f = fopen(name, "w");
1639 if (f) {
1640 fputs(source, f);
1641 fclose(f);
1642 } else {
1643 GET_CURRENT_CONTEXT(ctx);
1644 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1645 strerror(errno));
1646 }
1647 }
1648
1649 /**
1650 * Read shader source code from a file.
1651 * Useful for debugging to override an app's shader.
1652 */
1653 static GLcharARB *
1654 read_shader(const gl_shader_stage stage, const char *source)
1655 {
1656 char name[PATH_MAX];
1657 char *read_path;
1658 static bool path_exists = true;
1659 int len, shader_size = 0;
1660 GLcharARB *buffer;
1661 FILE *f;
1662
1663 if (!path_exists)
1664 return NULL;
1665
1666 read_path = getenv("MESA_SHADER_READ_PATH");
1667 if (!read_path) {
1668 path_exists = false;
1669 return NULL;
1670 }
1671
1672 construct_name(stage, source, read_path, name, PATH_MAX);
1673
1674 f = fopen(name, "r");
1675 if (!f)
1676 return NULL;
1677
1678 /* allocate enough room for the entire shader */
1679 fseek(f, 0, SEEK_END);
1680 shader_size = ftell(f);
1681 rewind(f);
1682 assert(shader_size);
1683
1684 /* add one for terminating zero */
1685 shader_size++;
1686
1687 buffer = malloc(shader_size);
1688 assert(buffer);
1689
1690 len = fread(buffer, 1, shader_size, f);
1691 buffer[len] = 0;
1692
1693 fclose(f);
1694
1695 return buffer;
1696 }
1697 #endif /* HAVE_SHA1 */
1698
1699 /**
1700 * Called via glShaderSource() and glShaderSourceARB() API functions.
1701 * Basically, concatenate the source code strings into one long string
1702 * and pass it to _mesa_shader_source().
1703 */
1704 void GLAPIENTRY
1705 _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
1706 const GLchar * const * string, const GLint * length)
1707 {
1708 GET_CURRENT_CONTEXT(ctx);
1709 GLint *offsets;
1710 GLsizei i, totalLength;
1711 GLcharARB *source;
1712 struct gl_shader *sh;
1713
1714 #if defined(HAVE_SHA1)
1715 GLcharARB *replacement;
1716 #endif /* HAVE_SHA1 */
1717
1718 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1719 if (!sh)
1720 return;
1721
1722 if (string == NULL) {
1723 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1724 return;
1725 }
1726
1727 /*
1728 * This array holds offsets of where the appropriate string ends, thus the
1729 * last element will be set to the total length of the source code.
1730 */
1731 offsets = malloc(count * sizeof(GLint));
1732 if (offsets == NULL) {
1733 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1734 return;
1735 }
1736
1737 for (i = 0; i < count; i++) {
1738 if (string[i] == NULL) {
1739 free((GLvoid *) offsets);
1740 _mesa_error(ctx, GL_INVALID_OPERATION,
1741 "glShaderSourceARB(null string)");
1742 return;
1743 }
1744 if (length == NULL || length[i] < 0)
1745 offsets[i] = strlen(string[i]);
1746 else
1747 offsets[i] = length[i];
1748 /* accumulate string lengths */
1749 if (i > 0)
1750 offsets[i] += offsets[i - 1];
1751 }
1752
1753 /* Total length of source string is sum off all strings plus two.
1754 * One extra byte for terminating zero, another extra byte to silence
1755 * valgrind warnings in the parser/grammer code.
1756 */
1757 totalLength = offsets[count - 1] + 2;
1758 source = malloc(totalLength * sizeof(GLcharARB));
1759 if (source == NULL) {
1760 free((GLvoid *) offsets);
1761 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1762 return;
1763 }
1764
1765 for (i = 0; i < count; i++) {
1766 GLint start = (i > 0) ? offsets[i - 1] : 0;
1767 memcpy(source + start, string[i],
1768 (offsets[i] - start) * sizeof(GLcharARB));
1769 }
1770 source[totalLength - 1] = '\0';
1771 source[totalLength - 2] = '\0';
1772
1773 #if defined(HAVE_SHA1)
1774 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1775 * if corresponding entry found from MESA_SHADER_READ_PATH.
1776 */
1777 dump_shader(sh->Stage, source);
1778
1779 replacement = read_shader(sh->Stage, source);
1780 if (replacement) {
1781 free(source);
1782 source = replacement;
1783 }
1784 #endif /* HAVE_SHA1 */
1785
1786 shader_source(sh, source);
1787
1788 free(offsets);
1789 }
1790
1791
1792 void GLAPIENTRY
1793 _mesa_UseProgram(GLuint program)
1794 {
1795 GET_CURRENT_CONTEXT(ctx);
1796 struct gl_shader_program *shProg;
1797
1798 if (MESA_VERBOSE & VERBOSE_API)
1799 _mesa_debug(ctx, "glUseProgram %u\n", program);
1800
1801 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1802 _mesa_error(ctx, GL_INVALID_OPERATION,
1803 "glUseProgram(transform feedback active)");
1804 return;
1805 }
1806
1807 if (program) {
1808 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1809 if (!shProg) {
1810 return;
1811 }
1812 if (!shProg->LinkStatus) {
1813 _mesa_error(ctx, GL_INVALID_OPERATION,
1814 "glUseProgram(program %u not linked)", program);
1815 return;
1816 }
1817
1818 /* debug code */
1819 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1820 print_shader_info(shProg);
1821 }
1822 }
1823 else {
1824 shProg = NULL;
1825 }
1826
1827 /* The ARB_separate_shader_object spec says:
1828 *
1829 * "The executable code for an individual shader stage is taken from
1830 * the current program for that stage. If there is a current program
1831 * object established by UseProgram, that program is considered current
1832 * for all stages. Otherwise, if there is a bound program pipeline
1833 * object (section 2.14.PPO), the program bound to the appropriate
1834 * stage of the pipeline object is considered current."
1835 */
1836 if (program) {
1837 /* Attach shader state to the binding point */
1838 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1839 /* Update the program */
1840 _mesa_use_program(ctx, shProg);
1841 } else {
1842 /* Must be done first: detach the progam */
1843 _mesa_use_program(ctx, shProg);
1844 /* Unattach shader_state binding point */
1845 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1846 /* If a pipeline was bound, rebind it */
1847 if (ctx->Pipeline.Current) {
1848 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1849 }
1850 }
1851 }
1852
1853
1854 void GLAPIENTRY
1855 _mesa_ValidateProgram(GLuint program)
1856 {
1857 GET_CURRENT_CONTEXT(ctx);
1858 validate_program(ctx, program);
1859 }
1860
1861
1862 /**
1863 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1864 */
1865 void GLAPIENTRY
1866 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1867 GLint* range, GLint* precision)
1868 {
1869 const struct gl_program_constants *limits;
1870 const struct gl_precision *p;
1871 GET_CURRENT_CONTEXT(ctx);
1872
1873 switch (shadertype) {
1874 case GL_VERTEX_SHADER:
1875 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1876 break;
1877 case GL_FRAGMENT_SHADER:
1878 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1879 break;
1880 default:
1881 _mesa_error(ctx, GL_INVALID_ENUM,
1882 "glGetShaderPrecisionFormat(shadertype)");
1883 return;
1884 }
1885
1886 switch (precisiontype) {
1887 case GL_LOW_FLOAT:
1888 p = &limits->LowFloat;
1889 break;
1890 case GL_MEDIUM_FLOAT:
1891 p = &limits->MediumFloat;
1892 break;
1893 case GL_HIGH_FLOAT:
1894 p = &limits->HighFloat;
1895 break;
1896 case GL_LOW_INT:
1897 p = &limits->LowInt;
1898 break;
1899 case GL_MEDIUM_INT:
1900 p = &limits->MediumInt;
1901 break;
1902 case GL_HIGH_INT:
1903 p = &limits->HighInt;
1904 break;
1905 default:
1906 _mesa_error(ctx, GL_INVALID_ENUM,
1907 "glGetShaderPrecisionFormat(precisiontype)");
1908 return;
1909 }
1910
1911 range[0] = p->RangeMin;
1912 range[1] = p->RangeMax;
1913 precision[0] = p->Precision;
1914 }
1915
1916
1917 /**
1918 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1919 */
1920 void GLAPIENTRY
1921 _mesa_ReleaseShaderCompiler(void)
1922 {
1923 _mesa_destroy_shader_compiler_caches();
1924 }
1925
1926
1927 /**
1928 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1929 */
1930 void GLAPIENTRY
1931 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1932 const void* binary, GLint length)
1933 {
1934 GET_CURRENT_CONTEXT(ctx);
1935 (void) shaders;
1936 (void) binaryformat;
1937 (void) binary;
1938
1939 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1940 * page 88 of the OpenGL 4.5 specs state:
1941 *
1942 * "An INVALID_VALUE error is generated if count or length is negative.
1943 * An INVALID_ENUM error is generated if binaryformat is not a supported
1944 * format returned in SHADER_BINARY_FORMATS."
1945 */
1946 if (n < 0 || length < 0) {
1947 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
1948 return;
1949 }
1950
1951 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
1952 }
1953
1954
1955 void GLAPIENTRY
1956 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1957 GLenum *binaryFormat, GLvoid *binary)
1958 {
1959 struct gl_shader_program *shProg;
1960 GLsizei length_dummy;
1961 GET_CURRENT_CONTEXT(ctx);
1962
1963 if (bufSize < 0){
1964 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1965 return;
1966 }
1967
1968 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1969 if (!shProg)
1970 return;
1971
1972 /* The ARB_get_program_binary spec says:
1973 *
1974 * "If <length> is NULL, then no length is returned."
1975 *
1976 * Ensure that length always points to valid storage to avoid multiple NULL
1977 * pointer checks below.
1978 */
1979 if (length == NULL)
1980 length = &length_dummy;
1981
1982
1983 /* The ARB_get_program_binary spec says:
1984 *
1985 * "When a program object's LINK_STATUS is FALSE, its program binary
1986 * length is zero, and a call to GetProgramBinary will generate an
1987 * INVALID_OPERATION error.
1988 */
1989 if (!shProg->LinkStatus) {
1990 _mesa_error(ctx, GL_INVALID_OPERATION,
1991 "glGetProgramBinary(program %u not linked)",
1992 shProg->Name);
1993 *length = 0;
1994 return;
1995 }
1996
1997 *length = 0;
1998 _mesa_error(ctx, GL_INVALID_OPERATION,
1999 "glGetProgramBinary(driver supports zero binary formats)");
2000
2001 (void) binaryFormat;
2002 (void) binary;
2003 }
2004
2005 void GLAPIENTRY
2006 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
2007 const GLvoid *binary, GLsizei length)
2008 {
2009 struct gl_shader_program *shProg;
2010 GET_CURRENT_CONTEXT(ctx);
2011
2012 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
2013 if (!shProg)
2014 return;
2015
2016 (void) binaryFormat;
2017 (void) binary;
2018
2019 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
2020 *
2021 * "If a negative number is provided where an argument of type sizei or
2022 * sizeiptr is specified, an INVALID_VALUE error is generated."
2023 */
2024 if (length < 0) {
2025 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
2026 return;
2027 }
2028
2029 /* The ARB_get_program_binary spec says:
2030 *
2031 * "<binaryFormat> and <binary> must be those returned by a previous
2032 * call to GetProgramBinary, and <length> must be the length of the
2033 * program binary as returned by GetProgramBinary or GetProgramiv with
2034 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
2035 * setting the LINK_STATUS of <program> to FALSE, if these conditions
2036 * are not met."
2037 *
2038 * Since any value of binaryFormat passed "is not one of those specified as
2039 * allowable for [this] command, an INVALID_ENUM error is generated."
2040 */
2041 shProg->LinkStatus = GL_FALSE;
2042 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
2043 }
2044
2045
2046 void GLAPIENTRY
2047 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
2048 {
2049 struct gl_shader_program *shProg;
2050 GET_CURRENT_CONTEXT(ctx);
2051
2052 shProg = _mesa_lookup_shader_program_err(ctx, program,
2053 "glProgramParameteri");
2054 if (!shProg)
2055 return;
2056
2057 switch (pname) {
2058 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
2059 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2060 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2061 * even be in the dispatch table, so we shouldn't need to expclicitly
2062 * check here.
2063 *
2064 * On desktop, we ignore the 3.0+ requirement because it is silly.
2065 */
2066
2067 /* The ARB_get_program_binary extension spec says:
2068 *
2069 * "An INVALID_VALUE error is generated if the <value> argument to
2070 * ProgramParameteri is not TRUE or FALSE."
2071 */
2072 if (value != GL_TRUE && value != GL_FALSE) {
2073 goto invalid_value;
2074 }
2075
2076 /* No need to notify the driver. Any changes will actually take effect
2077 * the next time the shader is linked.
2078 *
2079 * The ARB_get_program_binary extension spec says:
2080 *
2081 * "To indicate that a program binary is likely to be retrieved,
2082 * ProgramParameteri should be called with <pname>
2083 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2084 * will not be in effect until the next time LinkProgram or
2085 * ProgramBinary has been called successfully."
2086 *
2087 * The resloution of issue 9 in the extension spec also says:
2088 *
2089 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2090 * to indicate to the GL implementation that this program will
2091 * likely be saved with GetProgramBinary at some point. This will
2092 * give the GL implementation the opportunity to track any state
2093 * changes made to the program before being saved such that when it
2094 * is loaded again a recompile can be avoided."
2095 */
2096 shProg->BinaryRetreivableHint = value;
2097 return;
2098
2099 case GL_PROGRAM_SEPARABLE:
2100 /* Spec imply that the behavior is the same as ARB_get_program_binary
2101 * Chapter 7.3 Program Objects
2102 */
2103 if (value != GL_TRUE && value != GL_FALSE) {
2104 goto invalid_value;
2105 }
2106 shProg->SeparateShader = value;
2107 return;
2108
2109 default:
2110 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2111 _mesa_enum_to_string(pname));
2112 return;
2113 }
2114
2115 invalid_value:
2116 _mesa_error(ctx, GL_INVALID_VALUE,
2117 "glProgramParameteri(pname=%s, value=%d): "
2118 "value must be 0 or 1.",
2119 _mesa_enum_to_string(pname),
2120 value);
2121 }
2122
2123
2124 void
2125 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
2126 struct gl_shader_program *shProg,
2127 struct gl_pipeline_object *shTarget)
2128 {
2129 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
2130 use_shader_program(ctx, stage, shProg, shTarget);
2131
2132 if (ctx->Driver.UseProgram)
2133 ctx->Driver.UseProgram(ctx, shProg);
2134 }
2135
2136
2137 /**
2138 * Copy program-specific data generated by linking from the gl_shader_program
2139 * object to a specific gl_program object.
2140 */
2141 void
2142 _mesa_copy_linked_program_data(gl_shader_stage type,
2143 const struct gl_shader_program *src,
2144 struct gl_program *dst)
2145 {
2146 switch (type) {
2147 case MESA_SHADER_VERTEX:
2148 dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
2149 dst->CullDistanceArraySize = src->Vert.CullDistanceArraySize;
2150 break;
2151 case MESA_SHADER_TESS_CTRL: {
2152 struct gl_tess_ctrl_program *dst_tcp =
2153 (struct gl_tess_ctrl_program *) dst;
2154 dst_tcp->VerticesOut = src->TessCtrl.VerticesOut;
2155 break;
2156 }
2157 case MESA_SHADER_TESS_EVAL: {
2158 struct gl_tess_eval_program *dst_tep =
2159 (struct gl_tess_eval_program *) dst;
2160 dst_tep->PrimitiveMode = src->TessEval.PrimitiveMode;
2161 dst_tep->Spacing = src->TessEval.Spacing;
2162 dst_tep->VertexOrder = src->TessEval.VertexOrder;
2163 dst_tep->PointMode = src->TessEval.PointMode;
2164 dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
2165 dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
2166 break;
2167 }
2168 case MESA_SHADER_GEOMETRY: {
2169 struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
2170 dst_gp->VerticesIn = src->Geom.VerticesIn;
2171 dst_gp->VerticesOut = src->Geom.VerticesOut;
2172 dst_gp->Invocations = src->Geom.Invocations;
2173 dst_gp->InputType = src->Geom.InputType;
2174 dst_gp->OutputType = src->Geom.OutputType;
2175 dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
2176 dst->CullDistanceArraySize = src->Geom.CullDistanceArraySize;
2177 dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
2178 dst_gp->UsesStreams = src->Geom.UsesStreams;
2179 break;
2180 }
2181 case MESA_SHADER_FRAGMENT: {
2182 struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
2183 dst_fp->FragDepthLayout = src->FragDepthLayout;
2184 break;
2185 }
2186 case MESA_SHADER_COMPUTE: {
2187 struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
2188 int i;
2189 for (i = 0; i < 3; i++)
2190 dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
2191 dst_cp->SharedSize = src->Comp.SharedSize;
2192 break;
2193 }
2194 default:
2195 break;
2196 }
2197 }
2198
2199 /**
2200 * ARB_separate_shader_objects: Compile & Link Program
2201 */
2202 GLuint GLAPIENTRY
2203 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2204 const GLchar* const *strings)
2205 {
2206 GET_CURRENT_CONTEXT(ctx);
2207
2208 const GLuint shader = create_shader(ctx, type);
2209 GLuint program = 0;
2210
2211 /*
2212 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2213 * GL_INVALID_VALUE should be generated if count < 0
2214 */
2215 if (count < 0) {
2216 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2217 return program;
2218 }
2219
2220 if (shader) {
2221 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
2222
2223 _mesa_ShaderSource(shader, count, strings, NULL);
2224 _mesa_compile_shader(ctx, sh);
2225
2226 program = create_shader_program(ctx);
2227 if (program) {
2228 struct gl_shader_program *shProg;
2229 GLint compiled = GL_FALSE;
2230
2231 shProg = _mesa_lookup_shader_program(ctx, program);
2232
2233 shProg->SeparateShader = GL_TRUE;
2234
2235 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2236 if (compiled) {
2237 attach_shader(ctx, program, shader);
2238 _mesa_link_program(ctx, shProg);
2239 detach_shader(ctx, program, shader);
2240
2241 #if 0
2242 /* Possibly... */
2243 if (active-user-defined-varyings-in-linked-program) {
2244 append-error-to-info-log;
2245 shProg->LinkStatus = GL_FALSE;
2246 }
2247 #endif
2248 }
2249 if (sh->InfoLog)
2250 ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
2251 }
2252
2253 delete_shader(ctx, shader);
2254 }
2255
2256 return program;
2257 }
2258
2259
2260 /**
2261 * For GL_ARB_tessellation_shader
2262 */
2263 extern void GLAPIENTRY
2264 _mesa_PatchParameteri(GLenum pname, GLint value)
2265 {
2266 GET_CURRENT_CONTEXT(ctx);
2267
2268 if (!_mesa_has_tessellation(ctx)) {
2269 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2270 return;
2271 }
2272
2273 if (pname != GL_PATCH_VERTICES) {
2274 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2275 return;
2276 }
2277
2278 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2279 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2280 return;
2281 }
2282
2283 ctx->TessCtrlProgram.patch_vertices = value;
2284 }
2285
2286
2287 extern void GLAPIENTRY
2288 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2289 {
2290 GET_CURRENT_CONTEXT(ctx);
2291
2292 if (!_mesa_has_tessellation(ctx)) {
2293 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2294 return;
2295 }
2296
2297 switch(pname) {
2298 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2299 FLUSH_VERTICES(ctx, 0);
2300 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2301 4 * sizeof(GLfloat));
2302 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2303 return;
2304 case GL_PATCH_DEFAULT_INNER_LEVEL:
2305 FLUSH_VERTICES(ctx, 0);
2306 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2307 2 * sizeof(GLfloat));
2308 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2309 return;
2310 default:
2311 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2312 return;
2313 }
2314 }
2315
2316 /**
2317 * ARB_shader_subroutine
2318 */
2319 GLint GLAPIENTRY
2320 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2321 const GLchar *name)
2322 {
2323 GET_CURRENT_CONTEXT(ctx);
2324 const char *api_name = "glGetSubroutineUniformLocation";
2325 struct gl_shader_program *shProg;
2326 GLenum resource_type;
2327 gl_shader_stage stage;
2328
2329 if (!_mesa_has_shader_subroutine(ctx)) {
2330 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2331 return -1;
2332 }
2333
2334 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2335 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2336 return -1;
2337 }
2338
2339 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2340 if (!shProg)
2341 return -1;
2342
2343 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2344 if (!shProg->_LinkedShaders[stage]) {
2345 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2346 return -1;
2347 }
2348
2349 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2350 return _mesa_program_resource_location(shProg, resource_type, name);
2351 }
2352
2353 GLuint GLAPIENTRY
2354 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2355 const GLchar *name)
2356 {
2357 GET_CURRENT_CONTEXT(ctx);
2358 const char *api_name = "glGetSubroutineIndex";
2359 struct gl_shader_program *shProg;
2360 struct gl_program_resource *res;
2361 GLenum resource_type;
2362 gl_shader_stage stage;
2363
2364 if (!_mesa_has_shader_subroutine(ctx)) {
2365 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2366 return -1;
2367 }
2368
2369 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2370 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2371 return -1;
2372 }
2373
2374 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2375 if (!shProg)
2376 return -1;
2377
2378 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2379 if (!shProg->_LinkedShaders[stage]) {
2380 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2381 return -1;
2382 }
2383
2384 resource_type = _mesa_shader_stage_to_subroutine(stage);
2385 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2386 if (!res) {
2387 return -1;
2388 }
2389
2390 return _mesa_program_resource_index(shProg, res);
2391 }
2392
2393
2394 GLvoid GLAPIENTRY
2395 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2396 GLuint index, GLenum pname, GLint *values)
2397 {
2398 GET_CURRENT_CONTEXT(ctx);
2399 const char *api_name = "glGetActiveSubroutineUniformiv";
2400 struct gl_shader_program *shProg;
2401 struct gl_shader *sh;
2402 gl_shader_stage stage;
2403 struct gl_program_resource *res;
2404 const struct gl_uniform_storage *uni;
2405 GLenum resource_type;
2406 int count, i, j;
2407
2408 if (!_mesa_has_shader_subroutine(ctx)) {
2409 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2410 return;
2411 }
2412
2413 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2414 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2415 return;
2416 }
2417
2418 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2419 if (!shProg)
2420 return;
2421
2422 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2423 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2424
2425 sh = shProg->_LinkedShaders[stage];
2426 if (!sh) {
2427 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2428 return;
2429 }
2430
2431 if (index >= sh->NumSubroutineUniforms) {
2432 _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
2433 return;
2434 }
2435
2436 switch (pname) {
2437 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2438 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2439 if (res) {
2440 uni = res->Data;
2441 values[0] = uni->num_compatible_subroutines;
2442 }
2443 break;
2444 }
2445 case GL_COMPATIBLE_SUBROUTINES: {
2446 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2447 if (res) {
2448 uni = res->Data;
2449 count = 0;
2450 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2451 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2452 for (j = 0; j < fn->num_compat_types; j++) {
2453 if (fn->types[j] == uni->type) {
2454 values[count++] = i;
2455 break;
2456 }
2457 }
2458 }
2459 }
2460 break;
2461 }
2462 case GL_UNIFORM_SIZE:
2463 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2464 if (res) {
2465 uni = res->Data;
2466 values[0] = uni->array_elements ? uni->array_elements : 1;
2467 }
2468 break;
2469 case GL_UNIFORM_NAME_LENGTH:
2470 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2471 if (res) {
2472 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2473 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2474 }
2475 break;
2476 default:
2477 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2478 return;
2479 }
2480 }
2481
2482
2483 GLvoid GLAPIENTRY
2484 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2485 GLuint index, GLsizei bufsize,
2486 GLsizei *length, GLchar *name)
2487 {
2488 GET_CURRENT_CONTEXT(ctx);
2489 const char *api_name = "glGetActiveSubroutineUniformName";
2490 struct gl_shader_program *shProg;
2491 GLenum resource_type;
2492 gl_shader_stage stage;
2493
2494 if (!_mesa_has_shader_subroutine(ctx)) {
2495 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2496 return;
2497 }
2498
2499 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2500 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2501 return;
2502 }
2503
2504 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2505 if (!shProg)
2506 return;
2507
2508 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2509 if (!shProg->_LinkedShaders[stage]) {
2510 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2511 return;
2512 }
2513
2514 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2515 /* get program resource name */
2516 _mesa_get_program_resource_name(shProg, resource_type,
2517 index, bufsize,
2518 length, name, api_name);
2519 }
2520
2521
2522 GLvoid GLAPIENTRY
2523 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2524 GLuint index, GLsizei bufsize,
2525 GLsizei *length, GLchar *name)
2526 {
2527 GET_CURRENT_CONTEXT(ctx);
2528 const char *api_name = "glGetActiveSubroutineName";
2529 struct gl_shader_program *shProg;
2530 GLenum resource_type;
2531 gl_shader_stage stage;
2532
2533 if (!_mesa_has_shader_subroutine(ctx)) {
2534 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2535 return;
2536 }
2537
2538 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2539 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2540 return;
2541 }
2542
2543 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2544 if (!shProg)
2545 return;
2546
2547 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2548 if (!shProg->_LinkedShaders[stage]) {
2549 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2550 return;
2551 }
2552 resource_type = _mesa_shader_stage_to_subroutine(stage);
2553 _mesa_get_program_resource_name(shProg, resource_type,
2554 index, bufsize,
2555 length, name, api_name);
2556 }
2557
2558
2559 GLvoid GLAPIENTRY
2560 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2561 const GLuint *indices)
2562 {
2563 GET_CURRENT_CONTEXT(ctx);
2564 const char *api_name = "glUniformSubroutinesuiv";
2565 struct gl_shader_program *shProg;
2566 struct gl_shader *sh;
2567 gl_shader_stage stage;
2568 int i;
2569
2570 if (!_mesa_has_shader_subroutine(ctx)) {
2571 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2572 return;
2573 }
2574
2575 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2576 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2577 return;
2578 }
2579
2580 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2581 shProg = ctx->_Shader->CurrentProgram[stage];
2582 if (!shProg) {
2583 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2584 return;
2585 }
2586
2587 sh = shProg->_LinkedShaders[stage];
2588 if (!sh) {
2589 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2590 return;
2591 }
2592
2593 if (count != sh->NumSubroutineUniformRemapTable) {
2594 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2595 return;
2596 }
2597
2598 i = 0;
2599 do {
2600 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2601 if (uni == NULL) {
2602 i++;
2603 continue;
2604 }
2605
2606 int uni_count = uni->array_elements ? uni->array_elements : 1;
2607 int j, k, f;
2608
2609 for (j = i; j < i + uni_count; j++) {
2610 struct gl_subroutine_function *subfn = NULL;
2611 if (indices[j] > sh->MaxSubroutineFunctionIndex) {
2612 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2613 return;
2614 }
2615
2616 for (f = 0; f < sh->NumSubroutineFunctions; f++) {
2617 if (sh->SubroutineFunctions[f].index == indices[j])
2618 subfn = &sh->SubroutineFunctions[f];
2619 }
2620
2621 if (!subfn) {
2622 continue;
2623 }
2624
2625 for (k = 0; k < subfn->num_compat_types; k++) {
2626 if (subfn->types[k] == uni->type)
2627 break;
2628 }
2629 if (k == subfn->num_compat_types) {
2630 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2631 return;
2632 }
2633 }
2634 i += uni_count;
2635 } while(i < count);
2636
2637 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2638 i = 0;
2639 do {
2640 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2641 if (uni == NULL) {
2642 i++;
2643 continue;
2644 }
2645
2646 int uni_count = uni->array_elements ? uni->array_elements : 1;
2647
2648 memcpy(&uni->storage[0], &indices[i],
2649 sizeof(GLuint) * uni_count);
2650
2651 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2652 i += uni_count;
2653 } while(i < count);
2654 }
2655
2656
2657 GLvoid GLAPIENTRY
2658 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2659 GLuint *params)
2660 {
2661 GET_CURRENT_CONTEXT(ctx);
2662 const char *api_name = "glGetUniformSubroutineuiv";
2663 struct gl_shader_program *shProg;
2664 struct gl_shader *sh;
2665 gl_shader_stage stage;
2666
2667 if (!_mesa_has_shader_subroutine(ctx)) {
2668 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2669 return;
2670 }
2671
2672 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2673 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2674 return;
2675 }
2676
2677 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2678 shProg = ctx->_Shader->CurrentProgram[stage];
2679 if (!shProg) {
2680 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2681 return;
2682 }
2683
2684 sh = shProg->_LinkedShaders[stage];
2685 if (!sh) {
2686 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2687 return;
2688 }
2689
2690 if (location >= sh->NumSubroutineUniformRemapTable) {
2691 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2692 return;
2693 }
2694
2695 {
2696 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[location];
2697 int offset = location - uni->opaque[stage].index;
2698 memcpy(params, &uni->storage[offset],
2699 sizeof(GLuint));
2700 }
2701 }
2702
2703
2704 GLvoid GLAPIENTRY
2705 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2706 GLenum pname, GLint *values)
2707 {
2708 GET_CURRENT_CONTEXT(ctx);
2709 const char *api_name = "glGetProgramStageiv";
2710 struct gl_shader_program *shProg;
2711 struct gl_shader *sh;
2712 gl_shader_stage stage;
2713
2714 if (!_mesa_has_shader_subroutine(ctx)) {
2715 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2716 return;
2717 }
2718
2719 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2720 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2721 return;
2722 }
2723
2724 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2725 if (!shProg)
2726 return;
2727
2728 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2729 sh = shProg->_LinkedShaders[stage];
2730 if (!sh) {
2731 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2732 return;
2733 }
2734
2735 switch (pname) {
2736 case GL_ACTIVE_SUBROUTINES:
2737 values[0] = sh->NumSubroutineFunctions;
2738 break;
2739 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2740 values[0] = sh->NumSubroutineUniformRemapTable;
2741 break;
2742 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2743 values[0] = sh->NumSubroutineUniforms;
2744 break;
2745 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2746 {
2747 unsigned i;
2748 GLint max_len = 0;
2749 GLenum resource_type;
2750 struct gl_program_resource *res;
2751
2752 resource_type = _mesa_shader_stage_to_subroutine(stage);
2753 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2754 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2755 if (res) {
2756 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2757 if (len > max_len)
2758 max_len = len;
2759 }
2760 }
2761 values[0] = max_len;
2762 break;
2763 }
2764 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2765 {
2766 unsigned i;
2767 GLint max_len = 0;
2768 GLenum resource_type;
2769 struct gl_program_resource *res;
2770
2771 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2772 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2773 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2774 if (res) {
2775 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
2776 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2777
2778 if (len > max_len)
2779 max_len = len;
2780 }
2781 }
2782 values[0] = max_len;
2783 break;
2784 }
2785 default:
2786 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2787 values[0] = -1;
2788 break;
2789 }
2790 }
2791
2792 static int
2793 find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
2794 {
2795 int i, j;
2796
2797 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2798 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2799 for (j = 0; j < fn->num_compat_types; j++) {
2800 if (fn->types[j] == type)
2801 return i;
2802 }
2803 }
2804 return 0;
2805 }
2806
2807 static void
2808 _mesa_shader_init_subroutine_defaults(struct gl_shader *sh)
2809 {
2810 int i, j;
2811
2812 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2813 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2814 int uni_count;
2815 int val;
2816
2817 if (!uni)
2818 continue;
2819 uni_count = uni->array_elements ? uni->array_elements : 1;
2820 val = find_compat_subroutine(sh, uni->type);
2821
2822 for (j = 0; j < uni_count; j++)
2823 memcpy(&uni->storage[j], &val, sizeof(int));
2824
2825 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2826 }
2827 }
2828
2829 void
2830 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg)
2831 {
2832 int i;
2833
2834 if (!shProg)
2835 return;
2836
2837 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2838 if (!shProg->_LinkedShaders[i])
2839 continue;
2840
2841 _mesa_shader_init_subroutine_defaults(shProg->_LinkedShaders[i]);
2842 }
2843 }