2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "glsl/glsl_parser_extras.h"
54 #include "glsl/ir_uniform.h"
55 #include "glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
65 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
68 _mesa_get_shader_flags(void)
70 GLbitfield flags
= 0x0;
71 const char *env
= getenv("MESA_GLSL");
74 if (strstr(env
, "dump_on_error"))
75 flags
|= GLSL_DUMP_ON_ERROR
;
76 else if (strstr(env
, "dump"))
78 if (strstr(env
, "log"))
80 if (strstr(env
, "nopvert"))
81 flags
|= GLSL_NOP_VERT
;
82 if (strstr(env
, "nopfrag"))
83 flags
|= GLSL_NOP_FRAG
;
84 if (strstr(env
, "nopt"))
86 else if (strstr(env
, "opt"))
88 if (strstr(env
, "uniform"))
89 flags
|= GLSL_UNIFORMS
;
90 if (strstr(env
, "useprog"))
91 flags
|= GLSL_USE_PROG
;
92 if (strstr(env
, "errors"))
93 flags
|= GLSL_REPORT_ERRORS
;
101 * Initialize context's shader state.
104 _mesa_init_shader_state(struct gl_context
*ctx
)
106 /* Device drivers may override these to control what kind of instructions
107 * are generated by the GLSL compiler.
109 struct gl_shader_compiler_options options
;
113 memset(&options
, 0, sizeof(options
));
114 options
.MaxUnrollIterations
= 32;
115 options
.MaxIfDepth
= UINT_MAX
;
117 for (sh
= 0; sh
< MESA_SHADER_STAGES
; ++sh
)
118 memcpy(&ctx
->Const
.ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
120 ctx
->Shader
.Flags
= _mesa_get_shader_flags();
122 if (ctx
->Shader
.Flags
!= 0)
123 ctx
->Const
.GenerateTemporaryNames
= true;
125 /* Extended for ARB_separate_shader_objects */
126 ctx
->Shader
.RefCount
= 1;
127 mtx_init(&ctx
->Shader
.Mutex
, mtx_plain
);
129 ctx
->TessCtrlProgram
.patch_vertices
= 3;
130 for (i
= 0; i
< 4; ++i
)
131 ctx
->TessCtrlProgram
.patch_default_outer_level
[i
] = 1.0;
132 for (i
= 0; i
< 2; ++i
)
133 ctx
->TessCtrlProgram
.patch_default_inner_level
[i
] = 1.0;
138 * Free the per-context shader-related state.
141 _mesa_free_shader_state(struct gl_context
*ctx
)
144 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
145 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentProgram
[i
],
148 _mesa_reference_shader_program(ctx
, &ctx
->Shader
._CurrentFragmentProgram
,
150 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
152 /* Extended for ARB_separate_shader_objects */
153 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, NULL
);
155 assert(ctx
->Shader
.RefCount
== 1);
156 mtx_destroy(&ctx
->Shader
.Mutex
);
161 * Copy string from <src> to <dst>, up to maxLength characters, returning
162 * length of <dst> in <length>.
163 * \param src the strings source
164 * \param maxLength max chars to copy
165 * \param length returns number of chars copied
166 * \param dst the string destination
169 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
170 GLsizei
*length
, const GLchar
*src
)
173 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
184 * Confirm that the a shader type is valid and supported by the implementation
186 * \param ctx Current GL context
187 * \param type Shader target
191 _mesa_validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
193 /* Note: when building built-in GLSL functions, this function may be
194 * invoked with ctx == NULL. In that case, we can only validate that it's
195 * a shader target we recognize, not that it's supported in the current
196 * context. But that's fine--we don't need any further validation than
197 * that when building built-in GLSL functions.
201 case GL_FRAGMENT_SHADER
:
202 return ctx
== NULL
|| ctx
->Extensions
.ARB_fragment_shader
;
203 case GL_VERTEX_SHADER
:
204 return ctx
== NULL
|| ctx
->Extensions
.ARB_vertex_shader
;
205 case GL_GEOMETRY_SHADER_ARB
:
206 return ctx
== NULL
|| _mesa_has_geometry_shaders(ctx
);
207 case GL_TESS_CONTROL_SHADER
:
208 case GL_TESS_EVALUATION_SHADER
:
209 return ctx
== NULL
|| _mesa_has_tessellation(ctx
);
210 case GL_COMPUTE_SHADER
:
211 return ctx
== NULL
|| ctx
->Extensions
.ARB_compute_shader
;
219 is_program(struct gl_context
*ctx
, GLuint name
)
221 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
222 return shProg
? GL_TRUE
: GL_FALSE
;
227 is_shader(struct gl_context
*ctx
, GLuint name
)
229 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
230 return shader
? GL_TRUE
: GL_FALSE
;
235 * Attach shader to a shader program.
238 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
240 struct gl_shader_program
*shProg
;
241 struct gl_shader
*sh
;
244 const bool same_type_disallowed
= _mesa_is_gles(ctx
);
246 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
250 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
255 n
= shProg
->NumShaders
;
256 for (i
= 0; i
< n
; i
++) {
257 if (shProg
->Shaders
[i
] == sh
) {
258 /* The shader is already attched to this program. The
259 * GL_ARB_shader_objects spec says:
261 * "The error INVALID_OPERATION is generated by AttachObjectARB
262 * if <obj> is already attached to <containerObj>."
264 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
266 } else if (same_type_disallowed
&&
267 shProg
->Shaders
[i
]->Type
== sh
->Type
) {
268 /* Shader with the same type is already attached to this program,
269 * OpenGL ES 2.0 and 3.0 specs say:
271 * "Multiple shader objects of the same type may not be attached
272 * to a single program object. [...] The error INVALID_OPERATION
273 * is generated if [...] another shader object of the same type
274 * as shader is already attached to program."
276 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
282 shProg
->Shaders
= realloc(shProg
->Shaders
,
283 (n
+ 1) * sizeof(struct gl_shader
*));
284 if (!shProg
->Shaders
) {
285 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
290 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
291 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
292 shProg
->NumShaders
++;
297 create_shader(struct gl_context
*ctx
, GLenum type
)
299 struct gl_shader
*sh
;
302 if (!_mesa_validate_shader_target(ctx
, type
)) {
303 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(type)");
307 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
308 sh
= ctx
->Driver
.NewShader(ctx
, name
, type
);
309 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, sh
);
316 create_shader_program(struct gl_context
*ctx
)
319 struct gl_shader_program
*shProg
;
321 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
323 shProg
= _mesa_new_shader_program(name
);
325 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, shProg
);
327 assert(shProg
->RefCount
== 1);
334 * Delete a shader program. Actually, just decrement the program's
335 * reference count and mark it as DeletePending.
336 * Used to implement glDeleteProgram() and glDeleteObjectARB().
339 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
342 * NOTE: deleting shaders/programs works a bit differently than
343 * texture objects (and buffer objects, etc). Shader/program
344 * handles/IDs exist in the hash table until the object is really
345 * deleted (refcount==0). With texture objects, the handle/ID is
346 * removed from the hash table in glDeleteTextures() while the tex
347 * object itself might linger until its refcount goes to zero.
349 struct gl_shader_program
*shProg
;
351 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
355 if (!shProg
->DeletePending
) {
356 shProg
->DeletePending
= GL_TRUE
;
358 /* effectively, decr shProg's refcount */
359 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
365 delete_shader(struct gl_context
*ctx
, GLuint shader
)
367 struct gl_shader
*sh
;
369 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
373 if (!sh
->DeletePending
) {
374 sh
->DeletePending
= GL_TRUE
;
376 /* effectively, decr sh's refcount */
377 _mesa_reference_shader(ctx
, &sh
, NULL
);
383 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
385 struct gl_shader_program
*shProg
;
389 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
393 n
= shProg
->NumShaders
;
395 for (i
= 0; i
< n
; i
++) {
396 if (shProg
->Shaders
[i
]->Name
== shader
) {
398 struct gl_shader
**newList
;
401 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
403 /* alloc new, smaller array */
404 newList
= malloc((n
- 1) * sizeof(struct gl_shader
*));
406 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
409 /* Copy old list entries to new list, skipping removed entry at [i] */
410 for (j
= 0; j
< i
; j
++) {
411 newList
[j
] = shProg
->Shaders
[j
];
414 newList
[j
++] = shProg
->Shaders
[i
];
417 /* Free old list and install new one */
418 free(shProg
->Shaders
);
419 shProg
->Shaders
= newList
;
420 shProg
->NumShaders
= n
- 1;
423 /* sanity check - make sure the new list's entries are sensible */
424 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
425 assert(shProg
->Shaders
[j
]->Type
== GL_VERTEX_SHADER
||
426 shProg
->Shaders
[j
]->Type
== GL_TESS_CONTROL_SHADER
||
427 shProg
->Shaders
[j
]->Type
== GL_TESS_EVALUATION_SHADER
||
428 shProg
->Shaders
[j
]->Type
== GL_GEOMETRY_SHADER
||
429 shProg
->Shaders
[j
]->Type
== GL_FRAGMENT_SHADER
);
430 assert(shProg
->Shaders
[j
]->RefCount
> 0);
441 if (is_shader(ctx
, shader
) || is_program(ctx
, shader
))
442 err
= GL_INVALID_OPERATION
;
444 err
= GL_INVALID_VALUE
;
445 _mesa_error(ctx
, err
, "glDetachShader(shader)");
452 * Return list of shaders attached to shader program.
455 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
456 GLsizei
*count
, GLuint
*obj
)
458 struct gl_shader_program
*shProg
;
461 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetAttachedShaders(maxCount < 0)");
466 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
470 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
471 obj
[i
] = shProg
->Shaders
[i
]->Name
;
480 * glGetHandleARB() - return ID/name of currently bound shader program.
483 get_handle(struct gl_context
*ctx
, GLenum pname
)
485 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
486 if (ctx
->_Shader
->ActiveProgram
)
487 return ctx
->_Shader
->ActiveProgram
->Name
;
492 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
499 * Check if a geometry shader query is valid at this time. If not, report an
500 * error and return false.
502 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
504 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
505 * are queried for a program which has not been linked successfully, or
506 * which does not contain objects to form a geometry shader, then an
507 * INVALID_OPERATION error is generated."
510 check_gs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
512 if (shProg
->LinkStatus
&&
513 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] != NULL
) {
517 _mesa_error(ctx
, GL_INVALID_OPERATION
,
518 "glGetProgramv(linked geometry shader required)");
524 * Check if a tessellation control shader query is valid at this time.
525 * If not, report an error and return false.
527 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
529 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
530 * not been linked successfully, or which does not contain objects to
531 * form a tessellation control shader, then an INVALID_OPERATION error is
535 check_tcs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
537 if (shProg
->LinkStatus
&&
538 shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
] != NULL
) {
542 _mesa_error(ctx
, GL_INVALID_OPERATION
,
543 "glGetProgramv(linked tessellation control shader required)");
549 * Check if a tessellation evaluation shader query is valid at this time.
550 * If not, report an error and return false.
552 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
554 * "If any of the pname values in this paragraph are queried for a program
555 * which has not been linked successfully, or which does not contain
556 * objects to form a tessellation evaluation shader, then an
557 * INVALID_OPERATION error is generated."
561 check_tes_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
563 if (shProg
->LinkStatus
&&
564 shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
] != NULL
) {
568 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramv(linked tessellation "
569 "evaluation shader required)");
575 * glGetProgramiv() - get shader program state.
576 * Note that this is for GLSL shader programs, not ARB vertex/fragment
577 * programs (see glGetProgramivARB).
580 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
,
583 struct gl_shader_program
*shProg
584 = _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramiv(program)");
586 /* Is transform feedback available in this context?
589 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.EXT_transform_feedback
)
590 || ctx
->API
== API_OPENGL_CORE
591 || _mesa_is_gles3(ctx
);
593 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
594 * and GL 3.2) are available in this context
596 const bool has_core_gs
= _mesa_has_geometry_shaders(ctx
);
597 const bool has_tess
= _mesa_has_tessellation(ctx
);
599 /* Are uniform buffer objects available in this context?
602 (ctx
->API
== API_OPENGL_COMPAT
&&
603 ctx
->Extensions
.ARB_uniform_buffer_object
)
604 || ctx
->API
== API_OPENGL_CORE
605 || _mesa_is_gles3(ctx
);
612 case GL_DELETE_STATUS
:
613 *params
= shProg
->DeletePending
;
616 *params
= shProg
->LinkStatus
;
618 case GL_VALIDATE_STATUS
:
619 *params
= shProg
->Validated
;
621 case GL_INFO_LOG_LENGTH
:
622 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
624 case GL_ATTACHED_SHADERS
:
625 *params
= shProg
->NumShaders
;
627 case GL_ACTIVE_ATTRIBUTES
:
628 *params
= _mesa_count_active_attribs(shProg
);
630 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
631 *params
= _mesa_longest_attribute_name_length(shProg
);
633 case GL_ACTIVE_UNIFORMS
: {
635 const unsigned num_uniforms
=
636 shProg
->NumUniformStorage
- shProg
->NumHiddenUniforms
;
637 for (*params
= 0, i
= 0; i
< num_uniforms
; i
++) {
638 if (!shProg
->UniformStorage
[i
].is_shader_storage
)
643 case GL_ACTIVE_UNIFORM_MAX_LENGTH
: {
646 const unsigned num_uniforms
=
647 shProg
->NumUniformStorage
- shProg
->NumHiddenUniforms
;
649 for (i
= 0; i
< num_uniforms
; i
++) {
650 if (shProg
->UniformStorage
[i
].is_shader_storage
)
653 /* Add one for the terminating NUL character for a non-array, and
654 * 4 for the "[0]" and the NUL for an array.
656 const GLint len
= strlen(shProg
->UniformStorage
[i
].name
) + 1 +
657 ((shProg
->UniformStorage
[i
].array_elements
!= 0) ? 3 : 0);
666 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
669 *params
= shProg
->TransformFeedback
.NumVarying
;
671 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
: {
677 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
678 /* Add one for the terminating NUL character.
681 strlen(shProg
->TransformFeedback
.VaryingNames
[i
]) + 1;
690 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
693 *params
= shProg
->TransformFeedback
.BufferMode
;
695 case GL_GEOMETRY_VERTICES_OUT
:
698 if (check_gs_query(ctx
, shProg
))
699 *params
= shProg
->Geom
.VerticesOut
;
701 case GL_GEOMETRY_SHADER_INVOCATIONS
:
702 if (!has_core_gs
|| !ctx
->Extensions
.ARB_gpu_shader5
)
704 if (check_gs_query(ctx
, shProg
))
705 *params
= shProg
->Geom
.Invocations
;
707 case GL_GEOMETRY_INPUT_TYPE
:
710 if (check_gs_query(ctx
, shProg
))
711 *params
= shProg
->Geom
.InputType
;
713 case GL_GEOMETRY_OUTPUT_TYPE
:
716 if (check_gs_query(ctx
, shProg
))
717 *params
= shProg
->Geom
.OutputType
;
719 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
: {
726 for (i
= 0; i
< shProg
->NumUniformBlocks
; i
++) {
727 /* Add one for the terminating NUL character.
729 const GLint len
= strlen(shProg
->UniformBlocks
[i
]->Name
) + 1;
738 case GL_ACTIVE_UNIFORM_BLOCKS
:
742 *params
= shProg
->NumUniformBlocks
;
744 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
745 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
746 * only available with desktop OpenGL 3.0+ with the
747 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
749 * On desktop, we ignore the 3.0+ requirement because it is silly.
751 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles3(ctx
))
754 *params
= shProg
->BinaryRetreivableHint
;
756 case GL_PROGRAM_BINARY_LENGTH
:
759 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
:
760 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
763 *params
= shProg
->NumAtomicBuffers
;
765 case GL_COMPUTE_WORK_GROUP_SIZE
: {
767 if (!_mesa_has_compute_shaders(ctx
))
769 if (!shProg
->LinkStatus
) {
770 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(program not "
774 if (shProg
->_LinkedShaders
[MESA_SHADER_COMPUTE
] == NULL
) {
775 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(no compute "
779 for (i
= 0; i
< 3; i
++)
780 params
[i
] = shProg
->Comp
.LocalSize
[i
];
783 case GL_PROGRAM_SEPARABLE
:
784 /* If the program has not been linked, return initial value 0. */
785 *params
= (shProg
->LinkStatus
== GL_FALSE
) ? 0 : shProg
->SeparateShader
;
788 /* ARB_tessellation_shader */
789 case GL_TESS_CONTROL_OUTPUT_VERTICES
:
792 if (check_tcs_query(ctx
, shProg
))
793 *params
= shProg
->TessCtrl
.VerticesOut
;
795 case GL_TESS_GEN_MODE
:
798 if (check_tes_query(ctx
, shProg
))
799 *params
= shProg
->TessEval
.PrimitiveMode
;
801 case GL_TESS_GEN_SPACING
:
804 if (check_tes_query(ctx
, shProg
))
805 *params
= shProg
->TessEval
.Spacing
;
807 case GL_TESS_GEN_VERTEX_ORDER
:
810 if (check_tes_query(ctx
, shProg
))
811 *params
= shProg
->TessEval
.VertexOrder
;
813 case GL_TESS_GEN_POINT_MODE
:
816 if (check_tes_query(ctx
, shProg
))
817 *params
= shProg
->TessEval
.PointMode
;
823 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname=%s)",
824 _mesa_enum_to_string(pname
));
829 * glGetShaderiv() - get GLSL shader state
832 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
834 struct gl_shader
*shader
=
835 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
843 *params
= shader
->Type
;
845 case GL_DELETE_STATUS
:
846 *params
= shader
->DeletePending
;
848 case GL_COMPILE_STATUS
:
849 *params
= shader
->CompileStatus
;
851 case GL_INFO_LOG_LENGTH
:
852 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
854 case GL_SHADER_SOURCE_LENGTH
:
855 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
858 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
865 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
866 GLsizei
*length
, GLchar
*infoLog
)
868 struct gl_shader_program
*shProg
;
870 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
871 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
873 * "If a negative number is provided where an argument of type sizei or
874 * sizeiptr is specified, an INVALID_VALUE error is generated."
877 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(bufSize < 0)");
881 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
882 "glGetProgramInfoLog(program)");
887 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
892 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
893 GLsizei
*length
, GLchar
*infoLog
)
895 struct gl_shader
*sh
;
897 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
898 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
900 * "If a negative number is provided where an argument of type sizei or
901 * sizeiptr is specified, an INVALID_VALUE error is generated."
904 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(bufSize < 0)");
908 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderInfoLog(shader)");
913 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
918 * Return shader source code.
921 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
922 GLsizei
*length
, GLchar
*sourceOut
)
924 struct gl_shader
*sh
;
927 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderSource(bufSize < 0)");
931 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
935 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
940 * Set/replace shader source code. A helper function used by
941 * glShaderSource[ARB].
944 shader_source(struct gl_shader
*sh
, const GLchar
*source
)
948 /* free old shader source string and install new one */
949 free((void *)sh
->Source
);
951 sh
->CompileStatus
= GL_FALSE
;
953 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
962 compile_shader(struct gl_context
*ctx
, GLuint shaderObj
)
964 struct gl_shader
*sh
;
966 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glCompileShader");
971 /* If the user called glCompileShader without first calling
972 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
974 sh
->CompileStatus
= GL_FALSE
;
976 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
977 _mesa_log("GLSL source for %s shader %d:\n",
978 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
979 _mesa_log("%s\n", sh
->Source
);
982 /* this call will set the shader->CompileStatus field to indicate if
983 * compilation was successful.
985 _mesa_glsl_compile_shader(ctx
, sh
, false, false);
987 if (ctx
->_Shader
->Flags
& GLSL_LOG
) {
988 _mesa_write_shader_to_file(sh
);
991 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
992 if (sh
->CompileStatus
) {
993 _mesa_log("GLSL IR for shader %d:\n", sh
->Name
);
994 _mesa_print_ir(_mesa_get_log_file(), sh
->ir
, NULL
);
997 _mesa_log("GLSL shader %d failed to compile.\n", sh
->Name
);
999 if (sh
->InfoLog
&& sh
->InfoLog
[0] != 0) {
1000 _mesa_log("GLSL shader %d info log:\n", sh
->Name
);
1001 _mesa_log("%s\n", sh
->InfoLog
);
1006 if (!sh
->CompileStatus
) {
1007 if (ctx
->_Shader
->Flags
& GLSL_DUMP_ON_ERROR
) {
1008 _mesa_log("GLSL source for %s shader %d:\n",
1009 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
1010 _mesa_log("%s\n", sh
->Source
);
1011 _mesa_log("Info Log:\n%s\n", sh
->InfoLog
);
1014 if (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
) {
1015 _mesa_debug(ctx
, "Error compiling shader %u:\n%s\n",
1016 sh
->Name
, sh
->InfoLog
);
1023 * Link a program's shaders.
1026 link_program(struct gl_context
*ctx
, GLuint program
)
1028 struct gl_shader_program
*shProg
;
1030 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glLinkProgram");
1034 /* From the ARB_transform_feedback2 specification:
1035 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1036 * the name of a program being used by one or more transform feedback
1037 * objects, even if the objects are not currently bound or are paused."
1039 if (_mesa_transform_feedback_is_using_program(ctx
, shProg
)) {
1040 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1041 "glLinkProgram(transform feedback is using the program)");
1045 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
1047 _mesa_glsl_link_shader(ctx
, shProg
);
1049 if (shProg
->LinkStatus
== GL_FALSE
&&
1050 (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
)) {
1051 _mesa_debug(ctx
, "Error linking program %u:\n%s\n",
1052 shProg
->Name
, shProg
->InfoLog
);
1059 printf("Link %u shaders in program %u: %s\n",
1060 shProg
->NumShaders
, shProg
->Name
,
1061 shProg
->LinkStatus
? "Success" : "Failed");
1063 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
1064 printf(" shader %u, type 0x%x\n",
1065 shProg
->Shaders
[i
]->Name
,
1066 shProg
->Shaders
[i
]->Type
);
1073 * Print basic shader info (for debug).
1076 print_shader_info(const struct gl_shader_program
*shProg
)
1080 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
1081 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
1082 printf(" %s shader %u, checksum %u\n",
1083 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
1084 shProg
->Shaders
[i
]->Name
,
1085 shProg
->Shaders
[i
]->SourceChecksum
);
1087 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
])
1088 printf(" vert prog %u\n",
1089 shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
->Id
);
1090 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
])
1091 printf(" frag prog %u\n",
1092 shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
->Id
);
1093 if (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
])
1094 printf(" geom prog %u\n",
1095 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->Program
->Id
);
1096 if (shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
])
1097 printf(" tesc prog %u\n",
1098 shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
]->Program
->Id
);
1099 if (shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
])
1100 printf(" tese prog %u\n",
1101 shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->Program
->Id
);
1106 * Use the named shader program for subsequent glUniform calls
1109 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
1112 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
1113 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1114 "%s(program %u not linked)", caller
, shProg
->Name
);
1118 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
1119 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
1125 use_shader_program(struct gl_context
*ctx
, gl_shader_stage stage
,
1126 struct gl_shader_program
*shProg
,
1127 struct gl_pipeline_object
*shTarget
)
1129 struct gl_shader_program
**target
;
1131 target
= &shTarget
->CurrentProgram
[stage
];
1132 if ((shProg
!= NULL
) && (shProg
->_LinkedShaders
[stage
] == NULL
))
1135 if (*target
!= shProg
) {
1136 /* Program is current, flush it */
1137 if (shTarget
== ctx
->_Shader
) {
1138 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
1141 /* If the shader is also bound as the current rendering shader, unbind
1142 * it from that binding point as well. This ensures that the correct
1143 * semantics of glDeleteProgram are maintained.
1146 case MESA_SHADER_VERTEX
:
1147 case MESA_SHADER_TESS_CTRL
:
1148 case MESA_SHADER_TESS_EVAL
:
1149 case MESA_SHADER_GEOMETRY
:
1150 case MESA_SHADER_COMPUTE
:
1151 /* Empty for now. */
1153 case MESA_SHADER_FRAGMENT
:
1154 if (*target
== ctx
->_Shader
->_CurrentFragmentProgram
) {
1155 _mesa_reference_shader_program(ctx
,
1156 &ctx
->_Shader
->_CurrentFragmentProgram
,
1162 _mesa_reference_shader_program(ctx
, target
, shProg
);
1169 * Use the named shader program for subsequent rendering.
1172 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1175 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++)
1176 use_shader_program(ctx
, i
, shProg
, &ctx
->Shader
);
1177 _mesa_active_program(ctx
, shProg
, "glUseProgram");
1179 _mesa_shader_program_init_subroutine_defaults(shProg
);
1180 if (ctx
->Driver
.UseProgram
)
1181 ctx
->Driver
.UseProgram(ctx
, shProg
);
1186 * Do validation of the given shader program.
1187 * \param errMsg returns error message if validation fails.
1188 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1191 validate_shader_program(const struct gl_shader_program
*shProg
,
1194 if (!shProg
->LinkStatus
) {
1198 /* From the GL spec, a program is invalid if any of these are true:
1200 any two active samplers in the current program object are of
1201 different types, but refer to the same texture image unit,
1203 any active sampler in the current program object refers to a texture
1204 image unit where fixed-function fragment processing accesses a
1205 texture target that does not match the sampler type, or
1207 the sum of the number of active samplers in the program and the
1208 number of texture image units enabled for fixed-function fragment
1209 processing exceeds the combined limit on the total number of texture
1210 image units allowed.
1214 * Check: any two active samplers in the current program object are of
1215 * different types, but refer to the same texture image unit,
1217 if (!_mesa_sampler_uniforms_are_valid(shProg
, errMsg
, 100))
1225 * Called via glValidateProgram()
1228 validate_program(struct gl_context
*ctx
, GLuint program
)
1230 struct gl_shader_program
*shProg
;
1231 char errMsg
[100] = "";
1233 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1238 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
1239 if (!shProg
->Validated
) {
1240 /* update info log */
1241 if (shProg
->InfoLog
) {
1242 ralloc_free(shProg
->InfoLog
);
1244 shProg
->InfoLog
= ralloc_strdup(shProg
, errMsg
);
1251 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1253 GET_CURRENT_CONTEXT(ctx
);
1254 attach_shader(ctx
, program
, shader
);
1259 _mesa_AttachShader(GLuint program
, GLuint shader
)
1261 GET_CURRENT_CONTEXT(ctx
);
1262 attach_shader(ctx
, program
, shader
);
1267 _mesa_CompileShader(GLhandleARB shaderObj
)
1269 GET_CURRENT_CONTEXT(ctx
);
1270 if (MESA_VERBOSE
& VERBOSE_API
)
1271 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
1272 compile_shader(ctx
, shaderObj
);
1277 _mesa_CreateShader(GLenum type
)
1279 GET_CURRENT_CONTEXT(ctx
);
1280 if (MESA_VERBOSE
& VERBOSE_API
)
1281 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_enum_to_string(type
));
1282 return create_shader(ctx
, type
);
1286 GLhandleARB GLAPIENTRY
1287 _mesa_CreateShaderObjectARB(GLenum type
)
1289 GET_CURRENT_CONTEXT(ctx
);
1290 return create_shader(ctx
, type
);
1295 _mesa_CreateProgram(void)
1297 GET_CURRENT_CONTEXT(ctx
);
1298 if (MESA_VERBOSE
& VERBOSE_API
)
1299 _mesa_debug(ctx
, "glCreateProgram\n");
1300 return create_shader_program(ctx
);
1304 GLhandleARB GLAPIENTRY
1305 _mesa_CreateProgramObjectARB(void)
1307 GET_CURRENT_CONTEXT(ctx
);
1308 return create_shader_program(ctx
);
1313 _mesa_DeleteObjectARB(GLhandleARB obj
)
1315 if (MESA_VERBOSE
& VERBOSE_API
) {
1316 GET_CURRENT_CONTEXT(ctx
);
1317 _mesa_debug(ctx
, "glDeleteObjectARB(%u)\n", obj
);
1321 GET_CURRENT_CONTEXT(ctx
);
1322 FLUSH_VERTICES(ctx
, 0);
1323 if (is_program(ctx
, obj
)) {
1324 delete_shader_program(ctx
, obj
);
1326 else if (is_shader(ctx
, obj
)) {
1327 delete_shader(ctx
, obj
);
1337 _mesa_DeleteProgram(GLuint name
)
1340 GET_CURRENT_CONTEXT(ctx
);
1341 FLUSH_VERTICES(ctx
, 0);
1342 delete_shader_program(ctx
, name
);
1348 _mesa_DeleteShader(GLuint name
)
1351 GET_CURRENT_CONTEXT(ctx
);
1352 FLUSH_VERTICES(ctx
, 0);
1353 delete_shader(ctx
, name
);
1359 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1361 GET_CURRENT_CONTEXT(ctx
);
1362 detach_shader(ctx
, program
, shader
);
1367 _mesa_DetachShader(GLuint program
, GLuint shader
)
1369 GET_CURRENT_CONTEXT(ctx
);
1370 detach_shader(ctx
, program
, shader
);
1375 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1376 GLsizei
* count
, GLhandleARB
* obj
)
1378 GET_CURRENT_CONTEXT(ctx
);
1379 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1384 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1385 GLsizei
*count
, GLuint
*obj
)
1387 GET_CURRENT_CONTEXT(ctx
);
1388 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1393 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1394 GLcharARB
* infoLog
)
1396 GET_CURRENT_CONTEXT(ctx
);
1397 if (is_program(ctx
, object
)) {
1398 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1400 else if (is_shader(ctx
, object
)) {
1401 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1404 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1410 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1412 GET_CURRENT_CONTEXT(ctx
);
1413 /* Implement in terms of GetProgramiv, GetShaderiv */
1414 if (is_program(ctx
, object
)) {
1415 if (pname
== GL_OBJECT_TYPE_ARB
) {
1416 *params
= GL_PROGRAM_OBJECT_ARB
;
1419 get_programiv(ctx
, object
, pname
, params
);
1422 else if (is_shader(ctx
, object
)) {
1423 if (pname
== GL_OBJECT_TYPE_ARB
) {
1424 *params
= GL_SHADER_OBJECT_ARB
;
1427 get_shaderiv(ctx
, object
, pname
, params
);
1431 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1437 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1440 GLint iparams
[1] = {0}; /* XXX is one element enough? */
1441 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1442 params
[0] = (GLfloat
) iparams
[0];
1447 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1449 GET_CURRENT_CONTEXT(ctx
);
1450 get_programiv(ctx
, program
, pname
, params
);
1455 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1457 GET_CURRENT_CONTEXT(ctx
);
1458 get_shaderiv(ctx
, shader
, pname
, params
);
1463 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1464 GLsizei
*length
, GLchar
*infoLog
)
1466 GET_CURRENT_CONTEXT(ctx
);
1467 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1472 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1473 GLsizei
*length
, GLchar
*infoLog
)
1475 GET_CURRENT_CONTEXT(ctx
);
1476 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1481 _mesa_GetShaderSource(GLhandleARB shader
, GLsizei maxLength
,
1482 GLsizei
*length
, GLcharARB
*sourceOut
)
1484 GET_CURRENT_CONTEXT(ctx
);
1485 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1489 GLhandleARB GLAPIENTRY
1490 _mesa_GetHandleARB(GLenum pname
)
1492 GET_CURRENT_CONTEXT(ctx
);
1493 return get_handle(ctx
, pname
);
1497 GLboolean GLAPIENTRY
1498 _mesa_IsProgram(GLuint name
)
1500 GET_CURRENT_CONTEXT(ctx
);
1501 return is_program(ctx
, name
);
1505 GLboolean GLAPIENTRY
1506 _mesa_IsShader(GLuint name
)
1508 GET_CURRENT_CONTEXT(ctx
);
1509 return is_shader(ctx
, name
);
1514 _mesa_LinkProgram(GLhandleARB programObj
)
1516 GET_CURRENT_CONTEXT(ctx
);
1517 if (MESA_VERBOSE
& VERBOSE_API
)
1518 _mesa_debug(ctx
, "glLinkProgram %u\n", programObj
);
1519 link_program(ctx
, programObj
);
1522 #if defined(HAVE_SHA1)
1524 * Generate a SHA-1 hash value string for given source string.
1527 generate_sha1(const char *source
, char sha_str
[64])
1529 unsigned char sha
[20];
1530 _mesa_sha1_compute(source
, strlen(source
), sha
);
1531 _mesa_sha1_format(sha_str
, sha
);
1535 * Construct a full path for shader replacement functionality using
1538 * <path>/<stage prefix>_<CHECKSUM>.glsl
1541 construct_name(const gl_shader_stage stage
, const char *source
,
1542 const char *path
, char *name
, unsigned length
)
1545 static const char *types
[] = {
1546 "VS", "TC", "TE", "GS", "FS", "CS",
1549 generate_sha1(source
, sha
);
1550 _mesa_snprintf(name
, length
, "%s/%s_%s.glsl", path
, types
[stage
],
1555 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1558 dump_shader(const gl_shader_stage stage
, const char *source
)
1560 char name
[PATH_MAX
];
1561 static bool path_exists
= true;
1568 dump_path
= getenv("MESA_SHADER_DUMP_PATH");
1570 path_exists
= false;
1574 construct_name(stage
, source
, dump_path
, name
, PATH_MAX
);
1576 f
= fopen(name
, "w");
1581 GET_CURRENT_CONTEXT(ctx
);
1582 _mesa_warning(ctx
, "could not open %s for dumping shader (%s)", name
,
1588 * Read shader source code from a file.
1589 * Useful for debugging to override an app's shader.
1592 read_shader(const gl_shader_stage stage
, const char *source
)
1594 char name
[PATH_MAX
];
1596 static bool path_exists
= true;
1597 int len
, shader_size
= 0;
1604 read_path
= getenv("MESA_SHADER_READ_PATH");
1606 path_exists
= false;
1610 construct_name(stage
, source
, read_path
, name
, PATH_MAX
);
1612 f
= fopen(name
, "r");
1616 /* allocate enough room for the entire shader */
1617 fseek(f
, 0, SEEK_END
);
1618 shader_size
= ftell(f
);
1620 assert(shader_size
);
1622 /* add one for terminating zero */
1625 buffer
= malloc(shader_size
);
1628 len
= fread(buffer
, 1, shader_size
, f
);
1635 #endif /* HAVE_SHA1 */
1638 * Called via glShaderSource() and glShaderSourceARB() API functions.
1639 * Basically, concatenate the source code strings into one long string
1640 * and pass it to _mesa_shader_source().
1643 _mesa_ShaderSource(GLhandleARB shaderObj
, GLsizei count
,
1644 const GLcharARB
* const * string
, const GLint
* length
)
1646 GET_CURRENT_CONTEXT(ctx
);
1648 GLsizei i
, totalLength
;
1650 struct gl_shader
*sh
;
1652 #if defined(HAVE_SHA1)
1653 GLcharARB
*replacement
;
1654 #endif /* HAVE_SHA1 */
1656 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glShaderSourceARB");
1660 if (string
== NULL
) {
1661 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1666 * This array holds offsets of where the appropriate string ends, thus the
1667 * last element will be set to the total length of the source code.
1669 offsets
= malloc(count
* sizeof(GLint
));
1670 if (offsets
== NULL
) {
1671 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1675 for (i
= 0; i
< count
; i
++) {
1676 if (string
[i
] == NULL
) {
1677 free((GLvoid
*) offsets
);
1678 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1679 "glShaderSourceARB(null string)");
1682 if (length
== NULL
|| length
[i
] < 0)
1683 offsets
[i
] = strlen(string
[i
]);
1685 offsets
[i
] = length
[i
];
1686 /* accumulate string lengths */
1688 offsets
[i
] += offsets
[i
- 1];
1691 /* Total length of source string is sum off all strings plus two.
1692 * One extra byte for terminating zero, another extra byte to silence
1693 * valgrind warnings in the parser/grammer code.
1695 totalLength
= offsets
[count
- 1] + 2;
1696 source
= malloc(totalLength
* sizeof(GLcharARB
));
1697 if (source
== NULL
) {
1698 free((GLvoid
*) offsets
);
1699 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1703 for (i
= 0; i
< count
; i
++) {
1704 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1705 memcpy(source
+ start
, string
[i
],
1706 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1708 source
[totalLength
- 1] = '\0';
1709 source
[totalLength
- 2] = '\0';
1711 #if defined(HAVE_SHA1)
1712 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1713 * if corresponding entry found from MESA_SHADER_READ_PATH.
1715 dump_shader(sh
->Stage
, source
);
1717 replacement
= read_shader(sh
->Stage
, source
);
1720 source
= replacement
;
1722 #endif /* HAVE_SHA1 */
1724 shader_source(sh
, source
);
1731 _mesa_UseProgram(GLhandleARB program
)
1733 GET_CURRENT_CONTEXT(ctx
);
1734 struct gl_shader_program
*shProg
;
1736 if (MESA_VERBOSE
& VERBOSE_API
)
1737 _mesa_debug(ctx
, "glUseProgram %u\n", program
);
1739 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1740 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1741 "glUseProgram(transform feedback active)");
1746 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1750 if (!shProg
->LinkStatus
) {
1751 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1752 "glUseProgram(program %u not linked)", program
);
1757 if (ctx
->_Shader
->Flags
& GLSL_USE_PROG
) {
1758 print_shader_info(shProg
);
1765 /* The ARB_separate_shader_object spec says:
1767 * "The executable code for an individual shader stage is taken from
1768 * the current program for that stage. If there is a current program
1769 * object established by UseProgram, that program is considered current
1770 * for all stages. Otherwise, if there is a bound program pipeline
1771 * object (section 2.14.PPO), the program bound to the appropriate
1772 * stage of the pipeline object is considered current."
1775 /* Attach shader state to the binding point */
1776 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, &ctx
->Shader
);
1777 /* Update the program */
1778 _mesa_use_program(ctx
, shProg
);
1780 /* Must be done first: detach the progam */
1781 _mesa_use_program(ctx
, shProg
);
1782 /* Unattach shader_state binding point */
1783 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, ctx
->Pipeline
.Default
);
1784 /* If a pipeline was bound, rebind it */
1785 if (ctx
->Pipeline
.Current
) {
1786 _mesa_BindProgramPipeline(ctx
->Pipeline
.Current
->Name
);
1793 _mesa_ValidateProgram(GLhandleARB program
)
1795 GET_CURRENT_CONTEXT(ctx
);
1796 validate_program(ctx
, program
);
1801 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1804 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1805 GLint
* range
, GLint
* precision
)
1807 const struct gl_program_constants
*limits
;
1808 const struct gl_precision
*p
;
1809 GET_CURRENT_CONTEXT(ctx
);
1811 switch (shadertype
) {
1812 case GL_VERTEX_SHADER
:
1813 limits
= &ctx
->Const
.Program
[MESA_SHADER_VERTEX
];
1815 case GL_FRAGMENT_SHADER
:
1816 limits
= &ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
];
1819 _mesa_error(ctx
, GL_INVALID_ENUM
,
1820 "glGetShaderPrecisionFormat(shadertype)");
1824 switch (precisiontype
) {
1826 p
= &limits
->LowFloat
;
1828 case GL_MEDIUM_FLOAT
:
1829 p
= &limits
->MediumFloat
;
1832 p
= &limits
->HighFloat
;
1835 p
= &limits
->LowInt
;
1838 p
= &limits
->MediumInt
;
1841 p
= &limits
->HighInt
;
1844 _mesa_error(ctx
, GL_INVALID_ENUM
,
1845 "glGetShaderPrecisionFormat(precisiontype)");
1849 range
[0] = p
->RangeMin
;
1850 range
[1] = p
->RangeMax
;
1851 precision
[0] = p
->Precision
;
1856 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1859 _mesa_ReleaseShaderCompiler(void)
1861 _mesa_destroy_shader_compiler_caches();
1866 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1869 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1870 const void* binary
, GLint length
)
1872 GET_CURRENT_CONTEXT(ctx
);
1874 (void) binaryformat
;
1877 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1878 * page 88 of the OpenGL 4.5 specs state:
1880 * "An INVALID_VALUE error is generated if count or length is negative.
1881 * An INVALID_ENUM error is generated if binaryformat is not a supported
1882 * format returned in SHADER_BINARY_FORMATS."
1884 if (n
< 0 || length
< 0) {
1885 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderBinary(count or length < 0)");
1889 _mesa_error(ctx
, GL_INVALID_ENUM
, "glShaderBinary(format)");
1894 _mesa_GetProgramBinary(GLuint program
, GLsizei bufSize
, GLsizei
*length
,
1895 GLenum
*binaryFormat
, GLvoid
*binary
)
1897 struct gl_shader_program
*shProg
;
1898 GLsizei length_dummy
;
1899 GET_CURRENT_CONTEXT(ctx
);
1902 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramBinary(bufSize < 0)");
1906 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramBinary");
1910 /* The ARB_get_program_binary spec says:
1912 * "If <length> is NULL, then no length is returned."
1914 * Ensure that length always points to valid storage to avoid multiple NULL
1915 * pointer checks below.
1918 length
= &length_dummy
;
1921 /* The ARB_get_program_binary spec says:
1923 * "When a program object's LINK_STATUS is FALSE, its program binary
1924 * length is zero, and a call to GetProgramBinary will generate an
1925 * INVALID_OPERATION error.
1927 if (!shProg
->LinkStatus
) {
1928 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1929 "glGetProgramBinary(program %u not linked)",
1936 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1937 "glGetProgramBinary(driver supports zero binary formats)");
1939 (void) binaryFormat
;
1944 _mesa_ProgramBinary(GLuint program
, GLenum binaryFormat
,
1945 const GLvoid
*binary
, GLsizei length
)
1947 struct gl_shader_program
*shProg
;
1948 GET_CURRENT_CONTEXT(ctx
);
1950 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramBinary");
1954 (void) binaryFormat
;
1957 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
1959 * "If a negative number is provided where an argument of type sizei or
1960 * sizeiptr is specified, an INVALID_VALUE error is generated."
1963 _mesa_error(ctx
, GL_INVALID_VALUE
, "glProgramBinary(length < 0)");
1967 /* The ARB_get_program_binary spec says:
1969 * "<binaryFormat> and <binary> must be those returned by a previous
1970 * call to GetProgramBinary, and <length> must be the length of the
1971 * program binary as returned by GetProgramBinary or GetProgramiv with
1972 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
1973 * setting the LINK_STATUS of <program> to FALSE, if these conditions
1976 * Since any value of binaryFormat passed "is not one of those specified as
1977 * allowable for [this] command, an INVALID_ENUM error is generated."
1979 shProg
->LinkStatus
= GL_FALSE
;
1980 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramBinary");
1985 _mesa_ProgramParameteri(GLuint program
, GLenum pname
, GLint value
)
1987 struct gl_shader_program
*shProg
;
1988 GET_CURRENT_CONTEXT(ctx
);
1990 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1991 "glProgramParameteri");
1996 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
1997 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1998 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1999 * even be in the dispatch table, so we shouldn't need to expclicitly
2002 * On desktop, we ignore the 3.0+ requirement because it is silly.
2005 /* The ARB_get_program_binary extension spec says:
2007 * "An INVALID_VALUE error is generated if the <value> argument to
2008 * ProgramParameteri is not TRUE or FALSE."
2010 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
2014 /* No need to notify the driver. Any changes will actually take effect
2015 * the next time the shader is linked.
2017 * The ARB_get_program_binary extension spec says:
2019 * "To indicate that a program binary is likely to be retrieved,
2020 * ProgramParameteri should be called with <pname>
2021 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2022 * will not be in effect until the next time LinkProgram or
2023 * ProgramBinary has been called successfully."
2025 * The resloution of issue 9 in the extension spec also says:
2027 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2028 * to indicate to the GL implementation that this program will
2029 * likely be saved with GetProgramBinary at some point. This will
2030 * give the GL implementation the opportunity to track any state
2031 * changes made to the program before being saved such that when it
2032 * is loaded again a recompile can be avoided."
2034 shProg
->BinaryRetreivableHint
= value
;
2037 case GL_PROGRAM_SEPARABLE
:
2038 /* Spec imply that the behavior is the same as ARB_get_program_binary
2039 * Chapter 7.3 Program Objects
2041 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
2044 shProg
->SeparateShader
= value
;
2048 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteri(pname=%s)",
2049 _mesa_enum_to_string(pname
));
2054 _mesa_error(ctx
, GL_INVALID_VALUE
,
2055 "glProgramParameteri(pname=%s, value=%d): "
2056 "value must be 0 or 1.",
2057 _mesa_enum_to_string(pname
),
2063 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
2064 struct gl_shader_program
*shProg
,
2065 struct gl_pipeline_object
*shTarget
)
2067 gl_shader_stage stage
= _mesa_shader_enum_to_shader_stage(type
);
2068 use_shader_program(ctx
, stage
, shProg
, shTarget
);
2070 if (ctx
->Driver
.UseProgram
)
2071 ctx
->Driver
.UseProgram(ctx
, shProg
);
2076 * Copy program-specific data generated by linking from the gl_shader_program
2077 * object to a specific gl_program object.
2080 _mesa_copy_linked_program_data(gl_shader_stage type
,
2081 const struct gl_shader_program
*src
,
2082 struct gl_program
*dst
)
2085 case MESA_SHADER_VERTEX
:
2086 dst
->ClipDistanceArraySize
= src
->Vert
.ClipDistanceArraySize
;
2088 case MESA_SHADER_TESS_CTRL
: {
2089 struct gl_tess_ctrl_program
*dst_tcp
=
2090 (struct gl_tess_ctrl_program
*) dst
;
2091 dst_tcp
->VerticesOut
= src
->TessCtrl
.VerticesOut
;
2094 case MESA_SHADER_TESS_EVAL
: {
2095 struct gl_tess_eval_program
*dst_tep
=
2096 (struct gl_tess_eval_program
*) dst
;
2097 dst_tep
->PrimitiveMode
= src
->TessEval
.PrimitiveMode
;
2098 dst_tep
->Spacing
= src
->TessEval
.Spacing
;
2099 dst_tep
->VertexOrder
= src
->TessEval
.VertexOrder
;
2100 dst_tep
->PointMode
= src
->TessEval
.PointMode
;
2101 dst
->ClipDistanceArraySize
= src
->TessEval
.ClipDistanceArraySize
;
2104 case MESA_SHADER_GEOMETRY
: {
2105 struct gl_geometry_program
*dst_gp
= (struct gl_geometry_program
*) dst
;
2106 dst_gp
->VerticesIn
= src
->Geom
.VerticesIn
;
2107 dst_gp
->VerticesOut
= src
->Geom
.VerticesOut
;
2108 dst_gp
->Invocations
= src
->Geom
.Invocations
;
2109 dst_gp
->InputType
= src
->Geom
.InputType
;
2110 dst_gp
->OutputType
= src
->Geom
.OutputType
;
2111 dst
->ClipDistanceArraySize
= src
->Geom
.ClipDistanceArraySize
;
2112 dst_gp
->UsesEndPrimitive
= src
->Geom
.UsesEndPrimitive
;
2113 dst_gp
->UsesStreams
= src
->Geom
.UsesStreams
;
2116 case MESA_SHADER_FRAGMENT
: {
2117 struct gl_fragment_program
*dst_fp
= (struct gl_fragment_program
*) dst
;
2118 dst_fp
->FragDepthLayout
= src
->FragDepthLayout
;
2121 case MESA_SHADER_COMPUTE
: {
2122 struct gl_compute_program
*dst_cp
= (struct gl_compute_program
*) dst
;
2124 for (i
= 0; i
< 3; i
++)
2125 dst_cp
->LocalSize
[i
] = src
->Comp
.LocalSize
[i
];
2134 * ARB_separate_shader_objects: Compile & Link Program
2137 _mesa_CreateShaderProgramv(GLenum type
, GLsizei count
,
2138 const GLchar
* const *strings
)
2140 GET_CURRENT_CONTEXT(ctx
);
2142 const GLuint shader
= create_shader(ctx
, type
);
2146 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2147 * GL_INVALID_VALUE should be generated if count < 0
2150 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCreateShaderProgram (count < 0)");
2155 _mesa_ShaderSource(shader
, count
, strings
, NULL
);
2157 compile_shader(ctx
, shader
);
2159 program
= create_shader_program(ctx
);
2161 struct gl_shader_program
*shProg
;
2162 struct gl_shader
*sh
;
2163 GLint compiled
= GL_FALSE
;
2165 shProg
= _mesa_lookup_shader_program(ctx
, program
);
2166 sh
= _mesa_lookup_shader(ctx
, shader
);
2168 shProg
->SeparateShader
= GL_TRUE
;
2170 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
2172 attach_shader(ctx
, program
, shader
);
2173 link_program(ctx
, program
);
2174 detach_shader(ctx
, program
, shader
);
2178 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
2179 append
-error
-to
-info
-log
;
2180 shProg
->LinkStatus
= GL_FALSE
;
2185 ralloc_strcat(&shProg
->InfoLog
, sh
->InfoLog
);
2188 delete_shader(ctx
, shader
);
2196 * For GL_ARB_tessellation_shader
2198 extern void GLAPIENTRY
2199 _mesa_PatchParameteri(GLenum pname
, GLint value
)
2201 GET_CURRENT_CONTEXT(ctx
);
2203 if (!_mesa_has_tessellation(ctx
)) {
2204 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glPatchParameteri");
2208 if (pname
!= GL_PATCH_VERTICES
) {
2209 _mesa_error(ctx
, GL_INVALID_ENUM
, "glPatchParameteri");
2213 if (value
<= 0 || value
> ctx
->Const
.MaxPatchVertices
) {
2214 _mesa_error(ctx
, GL_INVALID_VALUE
, "glPatchParameteri");
2218 ctx
->TessCtrlProgram
.patch_vertices
= value
;
2222 extern void GLAPIENTRY
2223 _mesa_PatchParameterfv(GLenum pname
, const GLfloat
*values
)
2225 GET_CURRENT_CONTEXT(ctx
);
2227 if (!_mesa_has_tessellation(ctx
)) {
2228 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glPatchParameterfv");
2233 case GL_PATCH_DEFAULT_OUTER_LEVEL
:
2234 FLUSH_VERTICES(ctx
, 0);
2235 memcpy(ctx
->TessCtrlProgram
.patch_default_outer_level
, values
,
2236 4 * sizeof(GLfloat
));
2237 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewDefaultTessLevels
;
2239 case GL_PATCH_DEFAULT_INNER_LEVEL
:
2240 FLUSH_VERTICES(ctx
, 0);
2241 memcpy(ctx
->TessCtrlProgram
.patch_default_inner_level
, values
,
2242 2 * sizeof(GLfloat
));
2243 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewDefaultTessLevels
;
2246 _mesa_error(ctx
, GL_INVALID_ENUM
, "glPatchParameterfv");
2252 * ARB_shader_subroutine
2255 _mesa_GetSubroutineUniformLocation(GLuint program
, GLenum shadertype
,
2258 GET_CURRENT_CONTEXT(ctx
);
2259 const char *api_name
= "glGetSubroutineUniformLocation";
2260 struct gl_shader_program
*shProg
;
2261 GLenum resource_type
;
2262 gl_shader_stage stage
;
2264 if (!_mesa_has_shader_subroutine(ctx
)) {
2265 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2269 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2270 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2274 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2278 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2279 if (!shProg
->_LinkedShaders
[stage
]) {
2280 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2284 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2285 return _mesa_program_resource_location(shProg
, resource_type
, name
);
2289 _mesa_GetSubroutineIndex(GLuint program
, GLenum shadertype
,
2292 GET_CURRENT_CONTEXT(ctx
);
2293 const char *api_name
= "glGetSubroutineIndex";
2294 struct gl_shader_program
*shProg
;
2295 struct gl_program_resource
*res
;
2296 GLenum resource_type
;
2297 gl_shader_stage stage
;
2299 if (!_mesa_has_shader_subroutine(ctx
)) {
2300 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2304 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2305 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2309 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2313 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2314 if (!shProg
->_LinkedShaders
[stage
]) {
2315 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2319 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2320 res
= _mesa_program_resource_find_name(shProg
, resource_type
, name
, NULL
);
2322 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2326 return _mesa_program_resource_index(shProg
, res
);
2331 _mesa_GetActiveSubroutineUniformiv(GLuint program
, GLenum shadertype
,
2332 GLuint index
, GLenum pname
, GLint
*values
)
2334 GET_CURRENT_CONTEXT(ctx
);
2335 const char *api_name
= "glGetActiveSubroutineUniformiv";
2336 struct gl_shader_program
*shProg
;
2337 struct gl_shader
*sh
;
2338 gl_shader_stage stage
;
2339 struct gl_program_resource
*res
;
2340 const struct gl_uniform_storage
*uni
;
2341 GLenum resource_type
;
2344 if (!_mesa_has_shader_subroutine(ctx
)) {
2345 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2349 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2350 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2354 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2358 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2359 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2361 sh
= shProg
->_LinkedShaders
[stage
];
2363 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2368 case GL_NUM_COMPATIBLE_SUBROUTINES
: {
2369 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2372 values
[0] = uni
->num_compatible_subroutines
;
2376 case GL_COMPATIBLE_SUBROUTINES
: {
2377 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2381 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2382 struct gl_subroutine_function
*fn
= &sh
->SubroutineFunctions
[i
];
2383 for (j
= 0; j
< fn
->num_compat_types
; j
++) {
2384 if (fn
->types
[j
] == uni
->type
) {
2385 values
[count
++] = i
;
2393 case GL_UNIFORM_SIZE
:
2394 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2397 values
[0] = uni
->array_elements
? uni
->array_elements
: 1;
2400 case GL_UNIFORM_NAME_LENGTH
:
2401 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2403 values
[0] = strlen(_mesa_program_resource_name(res
)) + 1
2404 + ((_mesa_program_resource_array_size(res
) != 0) ? 3 : 0);;
2408 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2415 _mesa_GetActiveSubroutineUniformName(GLuint program
, GLenum shadertype
,
2416 GLuint index
, GLsizei bufsize
,
2417 GLsizei
*length
, GLchar
*name
)
2419 GET_CURRENT_CONTEXT(ctx
);
2420 const char *api_name
= "glGetActiveSubroutineUniformName";
2421 struct gl_shader_program
*shProg
;
2422 GLenum resource_type
;
2423 gl_shader_stage stage
;
2425 if (!_mesa_has_shader_subroutine(ctx
)) {
2426 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2430 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2431 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2435 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2439 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2440 if (!shProg
->_LinkedShaders
[stage
]) {
2441 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2445 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2446 /* get program resource name */
2447 _mesa_get_program_resource_name(shProg
, resource_type
,
2449 length
, name
, api_name
);
2454 _mesa_GetActiveSubroutineName(GLuint program
, GLenum shadertype
,
2455 GLuint index
, GLsizei bufsize
,
2456 GLsizei
*length
, GLchar
*name
)
2458 GET_CURRENT_CONTEXT(ctx
);
2459 const char *api_name
= "glGetActiveSubroutineName";
2460 struct gl_shader_program
*shProg
;
2461 GLenum resource_type
;
2462 gl_shader_stage stage
;
2464 if (!_mesa_has_shader_subroutine(ctx
)) {
2465 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2469 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2470 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2474 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2478 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2479 if (!shProg
->_LinkedShaders
[stage
]) {
2480 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2483 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2484 _mesa_get_program_resource_name(shProg
, resource_type
,
2486 length
, name
, api_name
);
2491 _mesa_UniformSubroutinesuiv(GLenum shadertype
, GLsizei count
,
2492 const GLuint
*indices
)
2494 GET_CURRENT_CONTEXT(ctx
);
2495 const char *api_name
= "glUniformSubroutinesuiv";
2496 struct gl_shader_program
*shProg
;
2497 struct gl_shader
*sh
;
2498 gl_shader_stage stage
;
2501 if (!_mesa_has_shader_subroutine(ctx
)) {
2502 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2506 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2507 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2511 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2512 shProg
= ctx
->_Shader
->CurrentProgram
[stage
];
2514 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2518 sh
= shProg
->_LinkedShaders
[stage
];
2520 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2524 if (count
!= sh
->NumSubroutineUniformRemapTable
) {
2525 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2531 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2532 int uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2535 for (j
= i
; j
< i
+ uni_count
; j
++) {
2536 struct gl_subroutine_function
*subfn
;
2537 if (indices
[j
] >= sh
->NumSubroutineFunctions
) {
2538 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2542 subfn
= &sh
->SubroutineFunctions
[indices
[j
]];
2543 for (k
= 0; k
< subfn
->num_compat_types
; k
++) {
2544 if (subfn
->types
[k
] == uni
->type
)
2547 if (k
== subfn
->num_compat_types
) {
2548 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2555 FLUSH_VERTICES(ctx
, _NEW_PROGRAM_CONSTANTS
);
2558 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2559 int uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2561 memcpy(&uni
->storage
[0], &indices
[i
],
2562 sizeof(GLuint
) * uni_count
);
2564 uni
->initialized
= true;
2565 _mesa_propagate_uniforms_to_driver_storage(uni
, 0, uni_count
);
2572 _mesa_GetUniformSubroutineuiv(GLenum shadertype
, GLint location
,
2575 GET_CURRENT_CONTEXT(ctx
);
2576 const char *api_name
= "glGetUniformSubroutineuiv";
2577 struct gl_shader_program
*shProg
;
2578 struct gl_shader
*sh
;
2579 gl_shader_stage stage
;
2581 if (!_mesa_has_shader_subroutine(ctx
)) {
2582 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2586 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2587 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2591 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2592 shProg
= ctx
->_Shader
->CurrentProgram
[stage
];
2594 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2598 sh
= shProg
->_LinkedShaders
[stage
];
2600 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2604 if (location
>= sh
->NumSubroutineUniformRemapTable
) {
2605 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2610 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[location
];
2611 int offset
= location
- uni
->opaque
[stage
].index
;
2612 memcpy(params
, &uni
->storage
[offset
],
2619 _mesa_GetProgramStageiv(GLuint program
, GLenum shadertype
,
2620 GLenum pname
, GLint
*values
)
2622 GET_CURRENT_CONTEXT(ctx
);
2623 const char *api_name
= "glGetProgramStageiv";
2624 struct gl_shader_program
*shProg
;
2625 struct gl_shader
*sh
;
2626 gl_shader_stage stage
;
2628 if (!_mesa_has_shader_subroutine(ctx
)) {
2629 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2633 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2634 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2638 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2642 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2643 sh
= shProg
->_LinkedShaders
[stage
];
2645 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2650 case GL_ACTIVE_SUBROUTINES
:
2651 values
[0] = sh
->NumSubroutineFunctions
;
2653 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
:
2654 values
[0] = sh
->NumSubroutineUniformRemapTable
;
2656 case GL_ACTIVE_SUBROUTINE_UNIFORMS
:
2657 values
[0] = sh
->NumSubroutineUniformTypes
;
2659 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH
:
2663 GLenum resource_type
;
2664 struct gl_program_resource
*res
;
2666 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2667 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2668 res
= _mesa_program_resource_find_index(shProg
, resource_type
, i
);
2670 const GLint len
= strlen(_mesa_program_resource_name(res
)) + 1;
2675 values
[0] = max_len
;
2678 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
:
2682 GLenum resource_type
;
2683 struct gl_program_resource
*res
;
2685 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2686 for (i
= 0; i
< sh
->NumSubroutineUniformRemapTable
; i
++) {
2687 res
= _mesa_program_resource_find_index(shProg
, resource_type
, i
);
2689 const GLint len
= strlen(_mesa_program_resource_name(res
)) + 1
2690 + ((_mesa_program_resource_array_size(res
) != 0) ? 3 : 0);
2696 values
[0] = max_len
;
2700 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s", api_name
);
2707 find_compat_subroutine(struct gl_shader
*sh
, const struct glsl_type
*type
)
2711 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2712 struct gl_subroutine_function
*fn
= &sh
->SubroutineFunctions
[i
];
2713 for (j
= 0; j
< fn
->num_compat_types
; j
++) {
2714 if (fn
->types
[j
] == type
)
2722 _mesa_shader_init_subroutine_defaults(struct gl_shader
*sh
)
2726 for (i
= 0; i
< sh
->NumSubroutineUniformRemapTable
; i
++) {
2727 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2733 uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2734 val
= find_compat_subroutine(sh
, uni
->type
);
2736 for (j
= 0; j
< uni_count
; j
++)
2737 memcpy(&uni
->storage
[j
], &val
, sizeof(int));
2738 uni
->initialized
= true;
2739 _mesa_propagate_uniforms_to_driver_storage(uni
, 0, uni_count
);
2744 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program
*shProg
)
2751 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2752 if (!shProg
->_LinkedShaders
[i
])
2755 _mesa_shader_init_subroutine_defaults(shProg
->_LinkedShaders
[i
]);