main: Add MESA_VERBOSE=api for LinkProgram & UseProgram
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "glsl/glsl_parser_extras.h"
53 #include "glsl/ir.h"
54 #include "glsl/ir_uniform.h"
55 #include "glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62
63
64 /**
65 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
66 */
67 GLbitfield
68 _mesa_get_shader_flags(void)
69 {
70 GLbitfield flags = 0x0;
71 const char *env = getenv("MESA_GLSL");
72
73 if (env) {
74 if (strstr(env, "dump_on_error"))
75 flags |= GLSL_DUMP_ON_ERROR;
76 else if (strstr(env, "dump"))
77 flags |= GLSL_DUMP;
78 if (strstr(env, "log"))
79 flags |= GLSL_LOG;
80 if (strstr(env, "nopvert"))
81 flags |= GLSL_NOP_VERT;
82 if (strstr(env, "nopfrag"))
83 flags |= GLSL_NOP_FRAG;
84 if (strstr(env, "nopt"))
85 flags |= GLSL_NO_OPT;
86 else if (strstr(env, "opt"))
87 flags |= GLSL_OPT;
88 if (strstr(env, "uniform"))
89 flags |= GLSL_UNIFORMS;
90 if (strstr(env, "useprog"))
91 flags |= GLSL_USE_PROG;
92 if (strstr(env, "errors"))
93 flags |= GLSL_REPORT_ERRORS;
94 }
95
96 return flags;
97 }
98
99
100 /**
101 * Initialize context's shader state.
102 */
103 void
104 _mesa_init_shader_state(struct gl_context *ctx)
105 {
106 /* Device drivers may override these to control what kind of instructions
107 * are generated by the GLSL compiler.
108 */
109 struct gl_shader_compiler_options options;
110 gl_shader_stage sh;
111 int i;
112
113 memset(&options, 0, sizeof(options));
114 options.MaxUnrollIterations = 32;
115 options.MaxIfDepth = UINT_MAX;
116
117 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
118 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
119
120 ctx->Shader.Flags = _mesa_get_shader_flags();
121
122 if (ctx->Shader.Flags != 0)
123 ctx->Const.GenerateTemporaryNames = true;
124
125 /* Extended for ARB_separate_shader_objects */
126 ctx->Shader.RefCount = 1;
127 mtx_init(&ctx->Shader.Mutex, mtx_plain);
128
129 ctx->TessCtrlProgram.patch_vertices = 3;
130 for (i = 0; i < 4; ++i)
131 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
132 for (i = 0; i < 2; ++i)
133 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
134 }
135
136
137 /**
138 * Free the per-context shader-related state.
139 */
140 void
141 _mesa_free_shader_state(struct gl_context *ctx)
142 {
143 int i;
144 for (i = 0; i < MESA_SHADER_STAGES; i++) {
145 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
146 NULL);
147 }
148 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
149 NULL);
150 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
151
152 /* Extended for ARB_separate_shader_objects */
153 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
154
155 assert(ctx->Shader.RefCount == 1);
156 mtx_destroy(&ctx->Shader.Mutex);
157 }
158
159
160 /**
161 * Copy string from <src> to <dst>, up to maxLength characters, returning
162 * length of <dst> in <length>.
163 * \param src the strings source
164 * \param maxLength max chars to copy
165 * \param length returns number of chars copied
166 * \param dst the string destination
167 */
168 void
169 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
170 GLsizei *length, const GLchar *src)
171 {
172 GLsizei len;
173 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
174 dst[len] = src[len];
175 if (maxLength > 0)
176 dst[len] = 0;
177 if (length)
178 *length = len;
179 }
180
181
182
183 /**
184 * Confirm that the a shader type is valid and supported by the implementation
185 *
186 * \param ctx Current GL context
187 * \param type Shader target
188 *
189 */
190 bool
191 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
192 {
193 /* Note: when building built-in GLSL functions, this function may be
194 * invoked with ctx == NULL. In that case, we can only validate that it's
195 * a shader target we recognize, not that it's supported in the current
196 * context. But that's fine--we don't need any further validation than
197 * that when building built-in GLSL functions.
198 */
199
200 switch (type) {
201 case GL_FRAGMENT_SHADER:
202 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
203 case GL_VERTEX_SHADER:
204 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
205 case GL_GEOMETRY_SHADER_ARB:
206 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
207 case GL_TESS_CONTROL_SHADER:
208 case GL_TESS_EVALUATION_SHADER:
209 return ctx == NULL || _mesa_has_tessellation(ctx);
210 case GL_COMPUTE_SHADER:
211 return ctx == NULL || ctx->Extensions.ARB_compute_shader;
212 default:
213 return false;
214 }
215 }
216
217
218 static GLboolean
219 is_program(struct gl_context *ctx, GLuint name)
220 {
221 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
222 return shProg ? GL_TRUE : GL_FALSE;
223 }
224
225
226 static GLboolean
227 is_shader(struct gl_context *ctx, GLuint name)
228 {
229 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
230 return shader ? GL_TRUE : GL_FALSE;
231 }
232
233
234 /**
235 * Attach shader to a shader program.
236 */
237 static void
238 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
239 {
240 struct gl_shader_program *shProg;
241 struct gl_shader *sh;
242 GLuint i, n;
243
244 const bool same_type_disallowed = _mesa_is_gles(ctx);
245
246 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
247 if (!shProg)
248 return;
249
250 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
251 if (!sh) {
252 return;
253 }
254
255 n = shProg->NumShaders;
256 for (i = 0; i < n; i++) {
257 if (shProg->Shaders[i] == sh) {
258 /* The shader is already attched to this program. The
259 * GL_ARB_shader_objects spec says:
260 *
261 * "The error INVALID_OPERATION is generated by AttachObjectARB
262 * if <obj> is already attached to <containerObj>."
263 */
264 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
265 return;
266 } else if (same_type_disallowed &&
267 shProg->Shaders[i]->Type == sh->Type) {
268 /* Shader with the same type is already attached to this program,
269 * OpenGL ES 2.0 and 3.0 specs say:
270 *
271 * "Multiple shader objects of the same type may not be attached
272 * to a single program object. [...] The error INVALID_OPERATION
273 * is generated if [...] another shader object of the same type
274 * as shader is already attached to program."
275 */
276 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
277 return;
278 }
279 }
280
281 /* grow list */
282 shProg->Shaders = realloc(shProg->Shaders,
283 (n + 1) * sizeof(struct gl_shader *));
284 if (!shProg->Shaders) {
285 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
286 return;
287 }
288
289 /* append */
290 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
291 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
292 shProg->NumShaders++;
293 }
294
295
296 static GLuint
297 create_shader(struct gl_context *ctx, GLenum type)
298 {
299 struct gl_shader *sh;
300 GLuint name;
301
302 if (!_mesa_validate_shader_target(ctx, type)) {
303 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
304 return 0;
305 }
306
307 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
308 sh = ctx->Driver.NewShader(ctx, name, type);
309 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
310
311 return name;
312 }
313
314
315 static GLuint
316 create_shader_program(struct gl_context *ctx)
317 {
318 GLuint name;
319 struct gl_shader_program *shProg;
320
321 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
322
323 shProg = _mesa_new_shader_program(name);
324
325 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
326
327 assert(shProg->RefCount == 1);
328
329 return name;
330 }
331
332
333 /**
334 * Delete a shader program. Actually, just decrement the program's
335 * reference count and mark it as DeletePending.
336 * Used to implement glDeleteProgram() and glDeleteObjectARB().
337 */
338 static void
339 delete_shader_program(struct gl_context *ctx, GLuint name)
340 {
341 /*
342 * NOTE: deleting shaders/programs works a bit differently than
343 * texture objects (and buffer objects, etc). Shader/program
344 * handles/IDs exist in the hash table until the object is really
345 * deleted (refcount==0). With texture objects, the handle/ID is
346 * removed from the hash table in glDeleteTextures() while the tex
347 * object itself might linger until its refcount goes to zero.
348 */
349 struct gl_shader_program *shProg;
350
351 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
352 if (!shProg)
353 return;
354
355 if (!shProg->DeletePending) {
356 shProg->DeletePending = GL_TRUE;
357
358 /* effectively, decr shProg's refcount */
359 _mesa_reference_shader_program(ctx, &shProg, NULL);
360 }
361 }
362
363
364 static void
365 delete_shader(struct gl_context *ctx, GLuint shader)
366 {
367 struct gl_shader *sh;
368
369 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
370 if (!sh)
371 return;
372
373 if (!sh->DeletePending) {
374 sh->DeletePending = GL_TRUE;
375
376 /* effectively, decr sh's refcount */
377 _mesa_reference_shader(ctx, &sh, NULL);
378 }
379 }
380
381
382 static void
383 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
384 {
385 struct gl_shader_program *shProg;
386 GLuint n;
387 GLuint i, j;
388
389 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
390 if (!shProg)
391 return;
392
393 n = shProg->NumShaders;
394
395 for (i = 0; i < n; i++) {
396 if (shProg->Shaders[i]->Name == shader) {
397 /* found it */
398 struct gl_shader **newList;
399
400 /* release */
401 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
402
403 /* alloc new, smaller array */
404 newList = malloc((n - 1) * sizeof(struct gl_shader *));
405 if (!newList) {
406 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
407 return;
408 }
409 /* Copy old list entries to new list, skipping removed entry at [i] */
410 for (j = 0; j < i; j++) {
411 newList[j] = shProg->Shaders[j];
412 }
413 while (++i < n) {
414 newList[j++] = shProg->Shaders[i];
415 }
416
417 /* Free old list and install new one */
418 free(shProg->Shaders);
419 shProg->Shaders = newList;
420 shProg->NumShaders = n - 1;
421
422 #ifdef DEBUG
423 /* sanity check - make sure the new list's entries are sensible */
424 for (j = 0; j < shProg->NumShaders; j++) {
425 assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
426 shProg->Shaders[j]->Type == GL_TESS_CONTROL_SHADER ||
427 shProg->Shaders[j]->Type == GL_TESS_EVALUATION_SHADER ||
428 shProg->Shaders[j]->Type == GL_GEOMETRY_SHADER ||
429 shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
430 assert(shProg->Shaders[j]->RefCount > 0);
431 }
432 #endif
433
434 return;
435 }
436 }
437
438 /* not found */
439 {
440 GLenum err;
441 if (is_shader(ctx, shader) || is_program(ctx, shader))
442 err = GL_INVALID_OPERATION;
443 else
444 err = GL_INVALID_VALUE;
445 _mesa_error(ctx, err, "glDetachShader(shader)");
446 return;
447 }
448 }
449
450
451 /**
452 * Return list of shaders attached to shader program.
453 */
454 static void
455 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
456 GLsizei *count, GLuint *obj)
457 {
458 struct gl_shader_program *shProg;
459
460 if (maxCount < 0) {
461 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
462 return;
463 }
464
465 shProg =
466 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
467
468 if (shProg) {
469 GLuint i;
470 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
471 obj[i] = shProg->Shaders[i]->Name;
472 }
473 if (count)
474 *count = i;
475 }
476 }
477
478
479 /**
480 * glGetHandleARB() - return ID/name of currently bound shader program.
481 */
482 static GLuint
483 get_handle(struct gl_context *ctx, GLenum pname)
484 {
485 if (pname == GL_PROGRAM_OBJECT_ARB) {
486 if (ctx->_Shader->ActiveProgram)
487 return ctx->_Shader->ActiveProgram->Name;
488 else
489 return 0;
490 }
491 else {
492 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
493 return 0;
494 }
495 }
496
497
498 /**
499 * Check if a geometry shader query is valid at this time. If not, report an
500 * error and return false.
501 *
502 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
503 *
504 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
505 * are queried for a program which has not been linked successfully, or
506 * which does not contain objects to form a geometry shader, then an
507 * INVALID_OPERATION error is generated."
508 */
509 static bool
510 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
511 {
512 if (shProg->LinkStatus &&
513 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
514 return true;
515 }
516
517 _mesa_error(ctx, GL_INVALID_OPERATION,
518 "glGetProgramv(linked geometry shader required)");
519 return false;
520 }
521
522
523 /**
524 * Check if a tessellation control shader query is valid at this time.
525 * If not, report an error and return false.
526 *
527 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
528 *
529 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
530 * not been linked successfully, or which does not contain objects to
531 * form a tessellation control shader, then an INVALID_OPERATION error is
532 * generated."
533 */
534 static bool
535 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
536 {
537 if (shProg->LinkStatus &&
538 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
539 return true;
540 }
541
542 _mesa_error(ctx, GL_INVALID_OPERATION,
543 "glGetProgramv(linked tessellation control shader required)");
544 return false;
545 }
546
547
548 /**
549 * Check if a tessellation evaluation shader query is valid at this time.
550 * If not, report an error and return false.
551 *
552 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
553 *
554 * "If any of the pname values in this paragraph are queried for a program
555 * which has not been linked successfully, or which does not contain
556 * objects to form a tessellation evaluation shader, then an
557 * INVALID_OPERATION error is generated."
558 *
559 */
560 static bool
561 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
562 {
563 if (shProg->LinkStatus &&
564 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
565 return true;
566 }
567
568 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
569 "evaluation shader required)");
570 return false;
571 }
572
573
574 /**
575 * glGetProgramiv() - get shader program state.
576 * Note that this is for GLSL shader programs, not ARB vertex/fragment
577 * programs (see glGetProgramivARB).
578 */
579 static void
580 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
581 GLint *params)
582 {
583 struct gl_shader_program *shProg
584 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
585
586 /* Is transform feedback available in this context?
587 */
588 const bool has_xfb =
589 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
590 || ctx->API == API_OPENGL_CORE
591 || _mesa_is_gles3(ctx);
592
593 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
594 * and GL 3.2) are available in this context
595 */
596 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
597 const bool has_tess = _mesa_has_tessellation(ctx);
598
599 /* Are uniform buffer objects available in this context?
600 */
601 const bool has_ubo =
602 (ctx->API == API_OPENGL_COMPAT &&
603 ctx->Extensions.ARB_uniform_buffer_object)
604 || ctx->API == API_OPENGL_CORE
605 || _mesa_is_gles3(ctx);
606
607 if (!shProg) {
608 return;
609 }
610
611 switch (pname) {
612 case GL_DELETE_STATUS:
613 *params = shProg->DeletePending;
614 return;
615 case GL_LINK_STATUS:
616 *params = shProg->LinkStatus;
617 return;
618 case GL_VALIDATE_STATUS:
619 *params = shProg->Validated;
620 return;
621 case GL_INFO_LOG_LENGTH:
622 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
623 return;
624 case GL_ATTACHED_SHADERS:
625 *params = shProg->NumShaders;
626 return;
627 case GL_ACTIVE_ATTRIBUTES:
628 *params = _mesa_count_active_attribs(shProg);
629 return;
630 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
631 *params = _mesa_longest_attribute_name_length(shProg);
632 return;
633 case GL_ACTIVE_UNIFORMS: {
634 unsigned i;
635 const unsigned num_uniforms =
636 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
637 for (*params = 0, i = 0; i < num_uniforms; i++) {
638 if (!shProg->UniformStorage[i].is_shader_storage)
639 (*params)++;
640 }
641 return;
642 }
643 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
644 unsigned i;
645 GLint max_len = 0;
646 const unsigned num_uniforms =
647 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
648
649 for (i = 0; i < num_uniforms; i++) {
650 if (shProg->UniformStorage[i].is_shader_storage)
651 continue;
652
653 /* Add one for the terminating NUL character for a non-array, and
654 * 4 for the "[0]" and the NUL for an array.
655 */
656 const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
657 ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
658
659 if (len > max_len)
660 max_len = len;
661 }
662
663 *params = max_len;
664 return;
665 }
666 case GL_TRANSFORM_FEEDBACK_VARYINGS:
667 if (!has_xfb)
668 break;
669 *params = shProg->TransformFeedback.NumVarying;
670 return;
671 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
672 unsigned i;
673 GLint max_len = 0;
674 if (!has_xfb)
675 break;
676
677 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
678 /* Add one for the terminating NUL character.
679 */
680 const GLint len =
681 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
682
683 if (len > max_len)
684 max_len = len;
685 }
686
687 *params = max_len;
688 return;
689 }
690 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
691 if (!has_xfb)
692 break;
693 *params = shProg->TransformFeedback.BufferMode;
694 return;
695 case GL_GEOMETRY_VERTICES_OUT:
696 if (!has_core_gs)
697 break;
698 if (check_gs_query(ctx, shProg))
699 *params = shProg->Geom.VerticesOut;
700 return;
701 case GL_GEOMETRY_SHADER_INVOCATIONS:
702 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
703 break;
704 if (check_gs_query(ctx, shProg))
705 *params = shProg->Geom.Invocations;
706 return;
707 case GL_GEOMETRY_INPUT_TYPE:
708 if (!has_core_gs)
709 break;
710 if (check_gs_query(ctx, shProg))
711 *params = shProg->Geom.InputType;
712 return;
713 case GL_GEOMETRY_OUTPUT_TYPE:
714 if (!has_core_gs)
715 break;
716 if (check_gs_query(ctx, shProg))
717 *params = shProg->Geom.OutputType;
718 return;
719 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
720 unsigned i;
721 GLint max_len = 0;
722
723 if (!has_ubo)
724 break;
725
726 for (i = 0; i < shProg->NumUniformBlocks; i++) {
727 /* Add one for the terminating NUL character.
728 */
729 const GLint len = strlen(shProg->UniformBlocks[i]->Name) + 1;
730
731 if (len > max_len)
732 max_len = len;
733 }
734
735 *params = max_len;
736 return;
737 }
738 case GL_ACTIVE_UNIFORM_BLOCKS:
739 if (!has_ubo)
740 break;
741
742 *params = shProg->NumUniformBlocks;
743 return;
744 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
745 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
746 * only available with desktop OpenGL 3.0+ with the
747 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
748 *
749 * On desktop, we ignore the 3.0+ requirement because it is silly.
750 */
751 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
752 break;
753
754 *params = shProg->BinaryRetreivableHint;
755 return;
756 case GL_PROGRAM_BINARY_LENGTH:
757 *params = 0;
758 return;
759 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
760 if (!ctx->Extensions.ARB_shader_atomic_counters)
761 break;
762
763 *params = shProg->NumAtomicBuffers;
764 return;
765 case GL_COMPUTE_WORK_GROUP_SIZE: {
766 int i;
767 if (!_mesa_has_compute_shaders(ctx))
768 break;
769 if (!shProg->LinkStatus) {
770 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
771 "linked)");
772 return;
773 }
774 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
775 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
776 "shaders)");
777 return;
778 }
779 for (i = 0; i < 3; i++)
780 params[i] = shProg->Comp.LocalSize[i];
781 return;
782 }
783 case GL_PROGRAM_SEPARABLE:
784 /* If the program has not been linked, return initial value 0. */
785 *params = (shProg->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
786 return;
787
788 /* ARB_tessellation_shader */
789 case GL_TESS_CONTROL_OUTPUT_VERTICES:
790 if (!has_tess)
791 break;
792 if (check_tcs_query(ctx, shProg))
793 *params = shProg->TessCtrl.VerticesOut;
794 return;
795 case GL_TESS_GEN_MODE:
796 if (!has_tess)
797 break;
798 if (check_tes_query(ctx, shProg))
799 *params = shProg->TessEval.PrimitiveMode;
800 return;
801 case GL_TESS_GEN_SPACING:
802 if (!has_tess)
803 break;
804 if (check_tes_query(ctx, shProg))
805 *params = shProg->TessEval.Spacing;
806 return;
807 case GL_TESS_GEN_VERTEX_ORDER:
808 if (!has_tess)
809 break;
810 if (check_tes_query(ctx, shProg))
811 *params = shProg->TessEval.VertexOrder;
812 return;
813 case GL_TESS_GEN_POINT_MODE:
814 if (!has_tess)
815 break;
816 if (check_tes_query(ctx, shProg))
817 *params = shProg->TessEval.PointMode;
818 return;
819 default:
820 break;
821 }
822
823 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
824 _mesa_enum_to_string(pname));
825 }
826
827
828 /**
829 * glGetShaderiv() - get GLSL shader state
830 */
831 static void
832 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
833 {
834 struct gl_shader *shader =
835 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
836
837 if (!shader) {
838 return;
839 }
840
841 switch (pname) {
842 case GL_SHADER_TYPE:
843 *params = shader->Type;
844 break;
845 case GL_DELETE_STATUS:
846 *params = shader->DeletePending;
847 break;
848 case GL_COMPILE_STATUS:
849 *params = shader->CompileStatus;
850 break;
851 case GL_INFO_LOG_LENGTH:
852 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
853 break;
854 case GL_SHADER_SOURCE_LENGTH:
855 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
856 break;
857 default:
858 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
859 return;
860 }
861 }
862
863
864 static void
865 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
866 GLsizei *length, GLchar *infoLog)
867 {
868 struct gl_shader_program *shProg;
869
870 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
871 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
872 *
873 * "If a negative number is provided where an argument of type sizei or
874 * sizeiptr is specified, an INVALID_VALUE error is generated."
875 */
876 if (bufSize < 0) {
877 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
878 return;
879 }
880
881 shProg = _mesa_lookup_shader_program_err(ctx, program,
882 "glGetProgramInfoLog(program)");
883 if (!shProg) {
884 return;
885 }
886
887 _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
888 }
889
890
891 static void
892 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
893 GLsizei *length, GLchar *infoLog)
894 {
895 struct gl_shader *sh;
896
897 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
898 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
899 *
900 * "If a negative number is provided where an argument of type sizei or
901 * sizeiptr is specified, an INVALID_VALUE error is generated."
902 */
903 if (bufSize < 0) {
904 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
905 return;
906 }
907
908 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
909 if (!sh) {
910 return;
911 }
912
913 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
914 }
915
916
917 /**
918 * Return shader source code.
919 */
920 static void
921 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
922 GLsizei *length, GLchar *sourceOut)
923 {
924 struct gl_shader *sh;
925
926 if (maxLength < 0) {
927 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
928 return;
929 }
930
931 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
932 if (!sh) {
933 return;
934 }
935 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
936 }
937
938
939 /**
940 * Set/replace shader source code. A helper function used by
941 * glShaderSource[ARB].
942 */
943 static void
944 shader_source(struct gl_shader *sh, const GLchar *source)
945 {
946 assert(sh);
947
948 /* free old shader source string and install new one */
949 free((void *)sh->Source);
950 sh->Source = source;
951 sh->CompileStatus = GL_FALSE;
952 #ifdef DEBUG
953 sh->SourceChecksum = _mesa_str_checksum(sh->Source);
954 #endif
955 }
956
957
958 /**
959 * Compile a shader.
960 */
961 static void
962 compile_shader(struct gl_context *ctx, GLuint shaderObj)
963 {
964 struct gl_shader *sh;
965
966 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
967 if (!sh)
968 return;
969
970 if (!sh->Source) {
971 /* If the user called glCompileShader without first calling
972 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
973 */
974 sh->CompileStatus = GL_FALSE;
975 } else {
976 if (ctx->_Shader->Flags & GLSL_DUMP) {
977 _mesa_log("GLSL source for %s shader %d:\n",
978 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
979 _mesa_log("%s\n", sh->Source);
980 }
981
982 /* this call will set the shader->CompileStatus field to indicate if
983 * compilation was successful.
984 */
985 _mesa_glsl_compile_shader(ctx, sh, false, false);
986
987 if (ctx->_Shader->Flags & GLSL_LOG) {
988 _mesa_write_shader_to_file(sh);
989 }
990
991 if (ctx->_Shader->Flags & GLSL_DUMP) {
992 if (sh->CompileStatus) {
993 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
994 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
995 _mesa_log("\n\n");
996 } else {
997 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
998 }
999 if (sh->InfoLog && sh->InfoLog[0] != 0) {
1000 _mesa_log("GLSL shader %d info log:\n", sh->Name);
1001 _mesa_log("%s\n", sh->InfoLog);
1002 }
1003 }
1004 }
1005
1006 if (!sh->CompileStatus) {
1007 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1008 _mesa_log("GLSL source for %s shader %d:\n",
1009 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1010 _mesa_log("%s\n", sh->Source);
1011 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1012 }
1013
1014 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1015 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1016 sh->Name, sh->InfoLog);
1017 }
1018 }
1019 }
1020
1021
1022 /**
1023 * Link a program's shaders.
1024 */
1025 static void
1026 link_program(struct gl_context *ctx, GLuint program)
1027 {
1028 struct gl_shader_program *shProg;
1029
1030 shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
1031 if (!shProg)
1032 return;
1033
1034 /* From the ARB_transform_feedback2 specification:
1035 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1036 * the name of a program being used by one or more transform feedback
1037 * objects, even if the objects are not currently bound or are paused."
1038 */
1039 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1040 _mesa_error(ctx, GL_INVALID_OPERATION,
1041 "glLinkProgram(transform feedback is using the program)");
1042 return;
1043 }
1044
1045 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1046
1047 _mesa_glsl_link_shader(ctx, shProg);
1048
1049 if (shProg->LinkStatus == GL_FALSE &&
1050 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1051 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1052 shProg->Name, shProg->InfoLog);
1053 }
1054
1055 /* debug code */
1056 if (0) {
1057 GLuint i;
1058
1059 printf("Link %u shaders in program %u: %s\n",
1060 shProg->NumShaders, shProg->Name,
1061 shProg->LinkStatus ? "Success" : "Failed");
1062
1063 for (i = 0; i < shProg->NumShaders; i++) {
1064 printf(" shader %u, type 0x%x\n",
1065 shProg->Shaders[i]->Name,
1066 shProg->Shaders[i]->Type);
1067 }
1068 }
1069 }
1070
1071
1072 /**
1073 * Print basic shader info (for debug).
1074 */
1075 static void
1076 print_shader_info(const struct gl_shader_program *shProg)
1077 {
1078 GLuint i;
1079
1080 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1081 for (i = 0; i < shProg->NumShaders; i++) {
1082 printf(" %s shader %u, checksum %u\n",
1083 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1084 shProg->Shaders[i]->Name,
1085 shProg->Shaders[i]->SourceChecksum);
1086 }
1087 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1088 printf(" vert prog %u\n",
1089 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1090 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1091 printf(" frag prog %u\n",
1092 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1093 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1094 printf(" geom prog %u\n",
1095 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1096 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1097 printf(" tesc prog %u\n",
1098 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1099 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1100 printf(" tese prog %u\n",
1101 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1102 }
1103
1104
1105 /**
1106 * Use the named shader program for subsequent glUniform calls
1107 */
1108 void
1109 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1110 const char *caller)
1111 {
1112 if ((shProg != NULL) && !shProg->LinkStatus) {
1113 _mesa_error(ctx, GL_INVALID_OPERATION,
1114 "%s(program %u not linked)", caller, shProg->Name);
1115 return;
1116 }
1117
1118 if (ctx->Shader.ActiveProgram != shProg) {
1119 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1120 }
1121 }
1122
1123
1124 static void
1125 use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
1126 struct gl_shader_program *shProg,
1127 struct gl_pipeline_object *shTarget)
1128 {
1129 struct gl_shader_program **target;
1130
1131 target = &shTarget->CurrentProgram[stage];
1132 if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
1133 shProg = NULL;
1134
1135 if (*target != shProg) {
1136 /* Program is current, flush it */
1137 if (shTarget == ctx->_Shader) {
1138 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1139 }
1140
1141 /* If the shader is also bound as the current rendering shader, unbind
1142 * it from that binding point as well. This ensures that the correct
1143 * semantics of glDeleteProgram are maintained.
1144 */
1145 switch (stage) {
1146 case MESA_SHADER_VERTEX:
1147 case MESA_SHADER_TESS_CTRL:
1148 case MESA_SHADER_TESS_EVAL:
1149 case MESA_SHADER_GEOMETRY:
1150 case MESA_SHADER_COMPUTE:
1151 /* Empty for now. */
1152 break;
1153 case MESA_SHADER_FRAGMENT:
1154 if (*target == ctx->_Shader->_CurrentFragmentProgram) {
1155 _mesa_reference_shader_program(ctx,
1156 &ctx->_Shader->_CurrentFragmentProgram,
1157 NULL);
1158 }
1159 break;
1160 }
1161
1162 _mesa_reference_shader_program(ctx, target, shProg);
1163 return;
1164 }
1165 }
1166
1167
1168 /**
1169 * Use the named shader program for subsequent rendering.
1170 */
1171 void
1172 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1173 {
1174 int i;
1175 for (i = 0; i < MESA_SHADER_STAGES; i++)
1176 use_shader_program(ctx, i, shProg, &ctx->Shader);
1177 _mesa_active_program(ctx, shProg, "glUseProgram");
1178
1179 _mesa_shader_program_init_subroutine_defaults(shProg);
1180 if (ctx->Driver.UseProgram)
1181 ctx->Driver.UseProgram(ctx, shProg);
1182 }
1183
1184
1185 /**
1186 * Do validation of the given shader program.
1187 * \param errMsg returns error message if validation fails.
1188 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1189 */
1190 static GLboolean
1191 validate_shader_program(const struct gl_shader_program *shProg,
1192 char *errMsg)
1193 {
1194 if (!shProg->LinkStatus) {
1195 return GL_FALSE;
1196 }
1197
1198 /* From the GL spec, a program is invalid if any of these are true:
1199
1200 any two active samplers in the current program object are of
1201 different types, but refer to the same texture image unit,
1202
1203 any active sampler in the current program object refers to a texture
1204 image unit where fixed-function fragment processing accesses a
1205 texture target that does not match the sampler type, or
1206
1207 the sum of the number of active samplers in the program and the
1208 number of texture image units enabled for fixed-function fragment
1209 processing exceeds the combined limit on the total number of texture
1210 image units allowed.
1211 */
1212
1213 /*
1214 * Check: any two active samplers in the current program object are of
1215 * different types, but refer to the same texture image unit,
1216 */
1217 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1218 return GL_FALSE;
1219
1220 return GL_TRUE;
1221 }
1222
1223
1224 /**
1225 * Called via glValidateProgram()
1226 */
1227 static void
1228 validate_program(struct gl_context *ctx, GLuint program)
1229 {
1230 struct gl_shader_program *shProg;
1231 char errMsg[100] = "";
1232
1233 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1234 if (!shProg) {
1235 return;
1236 }
1237
1238 shProg->Validated = validate_shader_program(shProg, errMsg);
1239 if (!shProg->Validated) {
1240 /* update info log */
1241 if (shProg->InfoLog) {
1242 ralloc_free(shProg->InfoLog);
1243 }
1244 shProg->InfoLog = ralloc_strdup(shProg, errMsg);
1245 }
1246 }
1247
1248
1249
1250 void GLAPIENTRY
1251 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1252 {
1253 GET_CURRENT_CONTEXT(ctx);
1254 attach_shader(ctx, program, shader);
1255 }
1256
1257
1258 void GLAPIENTRY
1259 _mesa_AttachShader(GLuint program, GLuint shader)
1260 {
1261 GET_CURRENT_CONTEXT(ctx);
1262 attach_shader(ctx, program, shader);
1263 }
1264
1265
1266 void GLAPIENTRY
1267 _mesa_CompileShader(GLhandleARB shaderObj)
1268 {
1269 GET_CURRENT_CONTEXT(ctx);
1270 if (MESA_VERBOSE & VERBOSE_API)
1271 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1272 compile_shader(ctx, shaderObj);
1273 }
1274
1275
1276 GLuint GLAPIENTRY
1277 _mesa_CreateShader(GLenum type)
1278 {
1279 GET_CURRENT_CONTEXT(ctx);
1280 if (MESA_VERBOSE & VERBOSE_API)
1281 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1282 return create_shader(ctx, type);
1283 }
1284
1285
1286 GLhandleARB GLAPIENTRY
1287 _mesa_CreateShaderObjectARB(GLenum type)
1288 {
1289 GET_CURRENT_CONTEXT(ctx);
1290 return create_shader(ctx, type);
1291 }
1292
1293
1294 GLuint GLAPIENTRY
1295 _mesa_CreateProgram(void)
1296 {
1297 GET_CURRENT_CONTEXT(ctx);
1298 if (MESA_VERBOSE & VERBOSE_API)
1299 _mesa_debug(ctx, "glCreateProgram\n");
1300 return create_shader_program(ctx);
1301 }
1302
1303
1304 GLhandleARB GLAPIENTRY
1305 _mesa_CreateProgramObjectARB(void)
1306 {
1307 GET_CURRENT_CONTEXT(ctx);
1308 return create_shader_program(ctx);
1309 }
1310
1311
1312 void GLAPIENTRY
1313 _mesa_DeleteObjectARB(GLhandleARB obj)
1314 {
1315 if (MESA_VERBOSE & VERBOSE_API) {
1316 GET_CURRENT_CONTEXT(ctx);
1317 _mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj);
1318 }
1319
1320 if (obj) {
1321 GET_CURRENT_CONTEXT(ctx);
1322 FLUSH_VERTICES(ctx, 0);
1323 if (is_program(ctx, obj)) {
1324 delete_shader_program(ctx, obj);
1325 }
1326 else if (is_shader(ctx, obj)) {
1327 delete_shader(ctx, obj);
1328 }
1329 else {
1330 /* error? */
1331 }
1332 }
1333 }
1334
1335
1336 void GLAPIENTRY
1337 _mesa_DeleteProgram(GLuint name)
1338 {
1339 if (name) {
1340 GET_CURRENT_CONTEXT(ctx);
1341 FLUSH_VERTICES(ctx, 0);
1342 delete_shader_program(ctx, name);
1343 }
1344 }
1345
1346
1347 void GLAPIENTRY
1348 _mesa_DeleteShader(GLuint name)
1349 {
1350 if (name) {
1351 GET_CURRENT_CONTEXT(ctx);
1352 FLUSH_VERTICES(ctx, 0);
1353 delete_shader(ctx, name);
1354 }
1355 }
1356
1357
1358 void GLAPIENTRY
1359 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1360 {
1361 GET_CURRENT_CONTEXT(ctx);
1362 detach_shader(ctx, program, shader);
1363 }
1364
1365
1366 void GLAPIENTRY
1367 _mesa_DetachShader(GLuint program, GLuint shader)
1368 {
1369 GET_CURRENT_CONTEXT(ctx);
1370 detach_shader(ctx, program, shader);
1371 }
1372
1373
1374 void GLAPIENTRY
1375 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1376 GLsizei * count, GLhandleARB * obj)
1377 {
1378 GET_CURRENT_CONTEXT(ctx);
1379 get_attached_shaders(ctx, container, maxCount, count, obj);
1380 }
1381
1382
1383 void GLAPIENTRY
1384 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1385 GLsizei *count, GLuint *obj)
1386 {
1387 GET_CURRENT_CONTEXT(ctx);
1388 get_attached_shaders(ctx, program, maxCount, count, obj);
1389 }
1390
1391
1392 void GLAPIENTRY
1393 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1394 GLcharARB * infoLog)
1395 {
1396 GET_CURRENT_CONTEXT(ctx);
1397 if (is_program(ctx, object)) {
1398 get_program_info_log(ctx, object, maxLength, length, infoLog);
1399 }
1400 else if (is_shader(ctx, object)) {
1401 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1402 }
1403 else {
1404 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1405 }
1406 }
1407
1408
1409 void GLAPIENTRY
1410 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1411 {
1412 GET_CURRENT_CONTEXT(ctx);
1413 /* Implement in terms of GetProgramiv, GetShaderiv */
1414 if (is_program(ctx, object)) {
1415 if (pname == GL_OBJECT_TYPE_ARB) {
1416 *params = GL_PROGRAM_OBJECT_ARB;
1417 }
1418 else {
1419 get_programiv(ctx, object, pname, params);
1420 }
1421 }
1422 else if (is_shader(ctx, object)) {
1423 if (pname == GL_OBJECT_TYPE_ARB) {
1424 *params = GL_SHADER_OBJECT_ARB;
1425 }
1426 else {
1427 get_shaderiv(ctx, object, pname, params);
1428 }
1429 }
1430 else {
1431 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1432 }
1433 }
1434
1435
1436 void GLAPIENTRY
1437 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1438 GLfloat *params)
1439 {
1440 GLint iparams[1] = {0}; /* XXX is one element enough? */
1441 _mesa_GetObjectParameterivARB(object, pname, iparams);
1442 params[0] = (GLfloat) iparams[0];
1443 }
1444
1445
1446 void GLAPIENTRY
1447 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1448 {
1449 GET_CURRENT_CONTEXT(ctx);
1450 get_programiv(ctx, program, pname, params);
1451 }
1452
1453
1454 void GLAPIENTRY
1455 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1456 {
1457 GET_CURRENT_CONTEXT(ctx);
1458 get_shaderiv(ctx, shader, pname, params);
1459 }
1460
1461
1462 void GLAPIENTRY
1463 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1464 GLsizei *length, GLchar *infoLog)
1465 {
1466 GET_CURRENT_CONTEXT(ctx);
1467 get_program_info_log(ctx, program, bufSize, length, infoLog);
1468 }
1469
1470
1471 void GLAPIENTRY
1472 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1473 GLsizei *length, GLchar *infoLog)
1474 {
1475 GET_CURRENT_CONTEXT(ctx);
1476 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1477 }
1478
1479
1480 void GLAPIENTRY
1481 _mesa_GetShaderSource(GLhandleARB shader, GLsizei maxLength,
1482 GLsizei *length, GLcharARB *sourceOut)
1483 {
1484 GET_CURRENT_CONTEXT(ctx);
1485 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1486 }
1487
1488
1489 GLhandleARB GLAPIENTRY
1490 _mesa_GetHandleARB(GLenum pname)
1491 {
1492 GET_CURRENT_CONTEXT(ctx);
1493 return get_handle(ctx, pname);
1494 }
1495
1496
1497 GLboolean GLAPIENTRY
1498 _mesa_IsProgram(GLuint name)
1499 {
1500 GET_CURRENT_CONTEXT(ctx);
1501 return is_program(ctx, name);
1502 }
1503
1504
1505 GLboolean GLAPIENTRY
1506 _mesa_IsShader(GLuint name)
1507 {
1508 GET_CURRENT_CONTEXT(ctx);
1509 return is_shader(ctx, name);
1510 }
1511
1512
1513 void GLAPIENTRY
1514 _mesa_LinkProgram(GLhandleARB programObj)
1515 {
1516 GET_CURRENT_CONTEXT(ctx);
1517 if (MESA_VERBOSE & VERBOSE_API)
1518 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1519 link_program(ctx, programObj);
1520 }
1521
1522 #if defined(HAVE_SHA1)
1523 /**
1524 * Generate a SHA-1 hash value string for given source string.
1525 */
1526 static void
1527 generate_sha1(const char *source, char sha_str[64])
1528 {
1529 unsigned char sha[20];
1530 _mesa_sha1_compute(source, strlen(source), sha);
1531 _mesa_sha1_format(sha_str, sha);
1532 }
1533
1534 /**
1535 * Construct a full path for shader replacement functionality using
1536 * following format:
1537 *
1538 * <path>/<stage prefix>_<CHECKSUM>.glsl
1539 */
1540 static void
1541 construct_name(const gl_shader_stage stage, const char *source,
1542 const char *path, char *name, unsigned length)
1543 {
1544 char sha[64];
1545 static const char *types[] = {
1546 "VS", "TC", "TE", "GS", "FS", "CS",
1547 };
1548
1549 generate_sha1(source, sha);
1550 _mesa_snprintf(name, length, "%s/%s_%s.glsl", path, types[stage],
1551 sha);
1552 }
1553
1554 /**
1555 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1556 */
1557 static void
1558 dump_shader(const gl_shader_stage stage, const char *source)
1559 {
1560 char name[PATH_MAX];
1561 static bool path_exists = true;
1562 char *dump_path;
1563 FILE *f;
1564
1565 if (!path_exists)
1566 return;
1567
1568 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1569 if (!dump_path) {
1570 path_exists = false;
1571 return;
1572 }
1573
1574 construct_name(stage, source, dump_path, name, PATH_MAX);
1575
1576 f = fopen(name, "w");
1577 if (f) {
1578 fputs(source, f);
1579 fclose(f);
1580 } else {
1581 GET_CURRENT_CONTEXT(ctx);
1582 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1583 strerror(errno));
1584 }
1585 }
1586
1587 /**
1588 * Read shader source code from a file.
1589 * Useful for debugging to override an app's shader.
1590 */
1591 static GLcharARB *
1592 read_shader(const gl_shader_stage stage, const char *source)
1593 {
1594 char name[PATH_MAX];
1595 char *read_path;
1596 static bool path_exists = true;
1597 int len, shader_size = 0;
1598 GLcharARB *buffer;
1599 FILE *f;
1600
1601 if (!path_exists)
1602 return NULL;
1603
1604 read_path = getenv("MESA_SHADER_READ_PATH");
1605 if (!read_path) {
1606 path_exists = false;
1607 return NULL;
1608 }
1609
1610 construct_name(stage, source, read_path, name, PATH_MAX);
1611
1612 f = fopen(name, "r");
1613 if (!f)
1614 return NULL;
1615
1616 /* allocate enough room for the entire shader */
1617 fseek(f, 0, SEEK_END);
1618 shader_size = ftell(f);
1619 rewind(f);
1620 assert(shader_size);
1621
1622 /* add one for terminating zero */
1623 shader_size++;
1624
1625 buffer = malloc(shader_size);
1626 assert(buffer);
1627
1628 len = fread(buffer, 1, shader_size, f);
1629 buffer[len] = 0;
1630
1631 fclose(f);
1632
1633 return buffer;
1634 }
1635 #endif /* HAVE_SHA1 */
1636
1637 /**
1638 * Called via glShaderSource() and glShaderSourceARB() API functions.
1639 * Basically, concatenate the source code strings into one long string
1640 * and pass it to _mesa_shader_source().
1641 */
1642 void GLAPIENTRY
1643 _mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count,
1644 const GLcharARB * const * string, const GLint * length)
1645 {
1646 GET_CURRENT_CONTEXT(ctx);
1647 GLint *offsets;
1648 GLsizei i, totalLength;
1649 GLcharARB *source;
1650 struct gl_shader *sh;
1651
1652 #if defined(HAVE_SHA1)
1653 GLcharARB *replacement;
1654 #endif /* HAVE_SHA1 */
1655
1656 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1657 if (!sh)
1658 return;
1659
1660 if (string == NULL) {
1661 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1662 return;
1663 }
1664
1665 /*
1666 * This array holds offsets of where the appropriate string ends, thus the
1667 * last element will be set to the total length of the source code.
1668 */
1669 offsets = malloc(count * sizeof(GLint));
1670 if (offsets == NULL) {
1671 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1672 return;
1673 }
1674
1675 for (i = 0; i < count; i++) {
1676 if (string[i] == NULL) {
1677 free((GLvoid *) offsets);
1678 _mesa_error(ctx, GL_INVALID_OPERATION,
1679 "glShaderSourceARB(null string)");
1680 return;
1681 }
1682 if (length == NULL || length[i] < 0)
1683 offsets[i] = strlen(string[i]);
1684 else
1685 offsets[i] = length[i];
1686 /* accumulate string lengths */
1687 if (i > 0)
1688 offsets[i] += offsets[i - 1];
1689 }
1690
1691 /* Total length of source string is sum off all strings plus two.
1692 * One extra byte for terminating zero, another extra byte to silence
1693 * valgrind warnings in the parser/grammer code.
1694 */
1695 totalLength = offsets[count - 1] + 2;
1696 source = malloc(totalLength * sizeof(GLcharARB));
1697 if (source == NULL) {
1698 free((GLvoid *) offsets);
1699 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1700 return;
1701 }
1702
1703 for (i = 0; i < count; i++) {
1704 GLint start = (i > 0) ? offsets[i - 1] : 0;
1705 memcpy(source + start, string[i],
1706 (offsets[i] - start) * sizeof(GLcharARB));
1707 }
1708 source[totalLength - 1] = '\0';
1709 source[totalLength - 2] = '\0';
1710
1711 #if defined(HAVE_SHA1)
1712 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1713 * if corresponding entry found from MESA_SHADER_READ_PATH.
1714 */
1715 dump_shader(sh->Stage, source);
1716
1717 replacement = read_shader(sh->Stage, source);
1718 if (replacement) {
1719 free(source);
1720 source = replacement;
1721 }
1722 #endif /* HAVE_SHA1 */
1723
1724 shader_source(sh, source);
1725
1726 free(offsets);
1727 }
1728
1729
1730 void GLAPIENTRY
1731 _mesa_UseProgram(GLhandleARB program)
1732 {
1733 GET_CURRENT_CONTEXT(ctx);
1734 struct gl_shader_program *shProg;
1735
1736 if (MESA_VERBOSE & VERBOSE_API)
1737 _mesa_debug(ctx, "glUseProgram %u\n", program);
1738
1739 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1740 _mesa_error(ctx, GL_INVALID_OPERATION,
1741 "glUseProgram(transform feedback active)");
1742 return;
1743 }
1744
1745 if (program) {
1746 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1747 if (!shProg) {
1748 return;
1749 }
1750 if (!shProg->LinkStatus) {
1751 _mesa_error(ctx, GL_INVALID_OPERATION,
1752 "glUseProgram(program %u not linked)", program);
1753 return;
1754 }
1755
1756 /* debug code */
1757 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1758 print_shader_info(shProg);
1759 }
1760 }
1761 else {
1762 shProg = NULL;
1763 }
1764
1765 /* The ARB_separate_shader_object spec says:
1766 *
1767 * "The executable code for an individual shader stage is taken from
1768 * the current program for that stage. If there is a current program
1769 * object established by UseProgram, that program is considered current
1770 * for all stages. Otherwise, if there is a bound program pipeline
1771 * object (section 2.14.PPO), the program bound to the appropriate
1772 * stage of the pipeline object is considered current."
1773 */
1774 if (program) {
1775 /* Attach shader state to the binding point */
1776 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1777 /* Update the program */
1778 _mesa_use_program(ctx, shProg);
1779 } else {
1780 /* Must be done first: detach the progam */
1781 _mesa_use_program(ctx, shProg);
1782 /* Unattach shader_state binding point */
1783 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1784 /* If a pipeline was bound, rebind it */
1785 if (ctx->Pipeline.Current) {
1786 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1787 }
1788 }
1789 }
1790
1791
1792 void GLAPIENTRY
1793 _mesa_ValidateProgram(GLhandleARB program)
1794 {
1795 GET_CURRENT_CONTEXT(ctx);
1796 validate_program(ctx, program);
1797 }
1798
1799
1800 /**
1801 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1802 */
1803 void GLAPIENTRY
1804 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1805 GLint* range, GLint* precision)
1806 {
1807 const struct gl_program_constants *limits;
1808 const struct gl_precision *p;
1809 GET_CURRENT_CONTEXT(ctx);
1810
1811 switch (shadertype) {
1812 case GL_VERTEX_SHADER:
1813 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1814 break;
1815 case GL_FRAGMENT_SHADER:
1816 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1817 break;
1818 default:
1819 _mesa_error(ctx, GL_INVALID_ENUM,
1820 "glGetShaderPrecisionFormat(shadertype)");
1821 return;
1822 }
1823
1824 switch (precisiontype) {
1825 case GL_LOW_FLOAT:
1826 p = &limits->LowFloat;
1827 break;
1828 case GL_MEDIUM_FLOAT:
1829 p = &limits->MediumFloat;
1830 break;
1831 case GL_HIGH_FLOAT:
1832 p = &limits->HighFloat;
1833 break;
1834 case GL_LOW_INT:
1835 p = &limits->LowInt;
1836 break;
1837 case GL_MEDIUM_INT:
1838 p = &limits->MediumInt;
1839 break;
1840 case GL_HIGH_INT:
1841 p = &limits->HighInt;
1842 break;
1843 default:
1844 _mesa_error(ctx, GL_INVALID_ENUM,
1845 "glGetShaderPrecisionFormat(precisiontype)");
1846 return;
1847 }
1848
1849 range[0] = p->RangeMin;
1850 range[1] = p->RangeMax;
1851 precision[0] = p->Precision;
1852 }
1853
1854
1855 /**
1856 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1857 */
1858 void GLAPIENTRY
1859 _mesa_ReleaseShaderCompiler(void)
1860 {
1861 _mesa_destroy_shader_compiler_caches();
1862 }
1863
1864
1865 /**
1866 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1867 */
1868 void GLAPIENTRY
1869 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1870 const void* binary, GLint length)
1871 {
1872 GET_CURRENT_CONTEXT(ctx);
1873 (void) shaders;
1874 (void) binaryformat;
1875 (void) binary;
1876
1877 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1878 * page 88 of the OpenGL 4.5 specs state:
1879 *
1880 * "An INVALID_VALUE error is generated if count or length is negative.
1881 * An INVALID_ENUM error is generated if binaryformat is not a supported
1882 * format returned in SHADER_BINARY_FORMATS."
1883 */
1884 if (n < 0 || length < 0) {
1885 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
1886 return;
1887 }
1888
1889 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
1890 }
1891
1892
1893 void GLAPIENTRY
1894 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1895 GLenum *binaryFormat, GLvoid *binary)
1896 {
1897 struct gl_shader_program *shProg;
1898 GLsizei length_dummy;
1899 GET_CURRENT_CONTEXT(ctx);
1900
1901 if (bufSize < 0){
1902 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1903 return;
1904 }
1905
1906 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1907 if (!shProg)
1908 return;
1909
1910 /* The ARB_get_program_binary spec says:
1911 *
1912 * "If <length> is NULL, then no length is returned."
1913 *
1914 * Ensure that length always points to valid storage to avoid multiple NULL
1915 * pointer checks below.
1916 */
1917 if (length == NULL)
1918 length = &length_dummy;
1919
1920
1921 /* The ARB_get_program_binary spec says:
1922 *
1923 * "When a program object's LINK_STATUS is FALSE, its program binary
1924 * length is zero, and a call to GetProgramBinary will generate an
1925 * INVALID_OPERATION error.
1926 */
1927 if (!shProg->LinkStatus) {
1928 _mesa_error(ctx, GL_INVALID_OPERATION,
1929 "glGetProgramBinary(program %u not linked)",
1930 shProg->Name);
1931 *length = 0;
1932 return;
1933 }
1934
1935 *length = 0;
1936 _mesa_error(ctx, GL_INVALID_OPERATION,
1937 "glGetProgramBinary(driver supports zero binary formats)");
1938
1939 (void) binaryFormat;
1940 (void) binary;
1941 }
1942
1943 void GLAPIENTRY
1944 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
1945 const GLvoid *binary, GLsizei length)
1946 {
1947 struct gl_shader_program *shProg;
1948 GET_CURRENT_CONTEXT(ctx);
1949
1950 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
1951 if (!shProg)
1952 return;
1953
1954 (void) binaryFormat;
1955 (void) binary;
1956
1957 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
1958 *
1959 * "If a negative number is provided where an argument of type sizei or
1960 * sizeiptr is specified, an INVALID_VALUE error is generated."
1961 */
1962 if (length < 0) {
1963 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
1964 return;
1965 }
1966
1967 /* The ARB_get_program_binary spec says:
1968 *
1969 * "<binaryFormat> and <binary> must be those returned by a previous
1970 * call to GetProgramBinary, and <length> must be the length of the
1971 * program binary as returned by GetProgramBinary or GetProgramiv with
1972 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
1973 * setting the LINK_STATUS of <program> to FALSE, if these conditions
1974 * are not met."
1975 *
1976 * Since any value of binaryFormat passed "is not one of those specified as
1977 * allowable for [this] command, an INVALID_ENUM error is generated."
1978 */
1979 shProg->LinkStatus = GL_FALSE;
1980 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
1981 }
1982
1983
1984 void GLAPIENTRY
1985 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
1986 {
1987 struct gl_shader_program *shProg;
1988 GET_CURRENT_CONTEXT(ctx);
1989
1990 shProg = _mesa_lookup_shader_program_err(ctx, program,
1991 "glProgramParameteri");
1992 if (!shProg)
1993 return;
1994
1995 switch (pname) {
1996 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
1997 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1998 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1999 * even be in the dispatch table, so we shouldn't need to expclicitly
2000 * check here.
2001 *
2002 * On desktop, we ignore the 3.0+ requirement because it is silly.
2003 */
2004
2005 /* The ARB_get_program_binary extension spec says:
2006 *
2007 * "An INVALID_VALUE error is generated if the <value> argument to
2008 * ProgramParameteri is not TRUE or FALSE."
2009 */
2010 if (value != GL_TRUE && value != GL_FALSE) {
2011 goto invalid_value;
2012 }
2013
2014 /* No need to notify the driver. Any changes will actually take effect
2015 * the next time the shader is linked.
2016 *
2017 * The ARB_get_program_binary extension spec says:
2018 *
2019 * "To indicate that a program binary is likely to be retrieved,
2020 * ProgramParameteri should be called with <pname>
2021 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2022 * will not be in effect until the next time LinkProgram or
2023 * ProgramBinary has been called successfully."
2024 *
2025 * The resloution of issue 9 in the extension spec also says:
2026 *
2027 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2028 * to indicate to the GL implementation that this program will
2029 * likely be saved with GetProgramBinary at some point. This will
2030 * give the GL implementation the opportunity to track any state
2031 * changes made to the program before being saved such that when it
2032 * is loaded again a recompile can be avoided."
2033 */
2034 shProg->BinaryRetreivableHint = value;
2035 return;
2036
2037 case GL_PROGRAM_SEPARABLE:
2038 /* Spec imply that the behavior is the same as ARB_get_program_binary
2039 * Chapter 7.3 Program Objects
2040 */
2041 if (value != GL_TRUE && value != GL_FALSE) {
2042 goto invalid_value;
2043 }
2044 shProg->SeparateShader = value;
2045 return;
2046
2047 default:
2048 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2049 _mesa_enum_to_string(pname));
2050 return;
2051 }
2052
2053 invalid_value:
2054 _mesa_error(ctx, GL_INVALID_VALUE,
2055 "glProgramParameteri(pname=%s, value=%d): "
2056 "value must be 0 or 1.",
2057 _mesa_enum_to_string(pname),
2058 value);
2059 }
2060
2061
2062 void
2063 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
2064 struct gl_shader_program *shProg,
2065 struct gl_pipeline_object *shTarget)
2066 {
2067 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
2068 use_shader_program(ctx, stage, shProg, shTarget);
2069
2070 if (ctx->Driver.UseProgram)
2071 ctx->Driver.UseProgram(ctx, shProg);
2072 }
2073
2074
2075 /**
2076 * Copy program-specific data generated by linking from the gl_shader_program
2077 * object to a specific gl_program object.
2078 */
2079 void
2080 _mesa_copy_linked_program_data(gl_shader_stage type,
2081 const struct gl_shader_program *src,
2082 struct gl_program *dst)
2083 {
2084 switch (type) {
2085 case MESA_SHADER_VERTEX:
2086 dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
2087 break;
2088 case MESA_SHADER_TESS_CTRL: {
2089 struct gl_tess_ctrl_program *dst_tcp =
2090 (struct gl_tess_ctrl_program *) dst;
2091 dst_tcp->VerticesOut = src->TessCtrl.VerticesOut;
2092 break;
2093 }
2094 case MESA_SHADER_TESS_EVAL: {
2095 struct gl_tess_eval_program *dst_tep =
2096 (struct gl_tess_eval_program *) dst;
2097 dst_tep->PrimitiveMode = src->TessEval.PrimitiveMode;
2098 dst_tep->Spacing = src->TessEval.Spacing;
2099 dst_tep->VertexOrder = src->TessEval.VertexOrder;
2100 dst_tep->PointMode = src->TessEval.PointMode;
2101 dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
2102 break;
2103 }
2104 case MESA_SHADER_GEOMETRY: {
2105 struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
2106 dst_gp->VerticesIn = src->Geom.VerticesIn;
2107 dst_gp->VerticesOut = src->Geom.VerticesOut;
2108 dst_gp->Invocations = src->Geom.Invocations;
2109 dst_gp->InputType = src->Geom.InputType;
2110 dst_gp->OutputType = src->Geom.OutputType;
2111 dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
2112 dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
2113 dst_gp->UsesStreams = src->Geom.UsesStreams;
2114 break;
2115 }
2116 case MESA_SHADER_FRAGMENT: {
2117 struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
2118 dst_fp->FragDepthLayout = src->FragDepthLayout;
2119 break;
2120 }
2121 case MESA_SHADER_COMPUTE: {
2122 struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
2123 int i;
2124 for (i = 0; i < 3; i++)
2125 dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
2126 break;
2127 }
2128 default:
2129 break;
2130 }
2131 }
2132
2133 /**
2134 * ARB_separate_shader_objects: Compile & Link Program
2135 */
2136 GLuint GLAPIENTRY
2137 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2138 const GLchar* const *strings)
2139 {
2140 GET_CURRENT_CONTEXT(ctx);
2141
2142 const GLuint shader = create_shader(ctx, type);
2143 GLuint program = 0;
2144
2145 /*
2146 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2147 * GL_INVALID_VALUE should be generated if count < 0
2148 */
2149 if (count < 0) {
2150 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2151 return program;
2152 }
2153
2154 if (shader) {
2155 _mesa_ShaderSource(shader, count, strings, NULL);
2156
2157 compile_shader(ctx, shader);
2158
2159 program = create_shader_program(ctx);
2160 if (program) {
2161 struct gl_shader_program *shProg;
2162 struct gl_shader *sh;
2163 GLint compiled = GL_FALSE;
2164
2165 shProg = _mesa_lookup_shader_program(ctx, program);
2166 sh = _mesa_lookup_shader(ctx, shader);
2167
2168 shProg->SeparateShader = GL_TRUE;
2169
2170 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2171 if (compiled) {
2172 attach_shader(ctx, program, shader);
2173 link_program(ctx, program);
2174 detach_shader(ctx, program, shader);
2175
2176 #if 0
2177 /* Possibly... */
2178 if (active-user-defined-varyings-in-linked-program) {
2179 append-error-to-info-log;
2180 shProg->LinkStatus = GL_FALSE;
2181 }
2182 #endif
2183 }
2184 if (sh->InfoLog)
2185 ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
2186 }
2187
2188 delete_shader(ctx, shader);
2189 }
2190
2191 return program;
2192 }
2193
2194
2195 /**
2196 * For GL_ARB_tessellation_shader
2197 */
2198 extern void GLAPIENTRY
2199 _mesa_PatchParameteri(GLenum pname, GLint value)
2200 {
2201 GET_CURRENT_CONTEXT(ctx);
2202
2203 if (!_mesa_has_tessellation(ctx)) {
2204 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2205 return;
2206 }
2207
2208 if (pname != GL_PATCH_VERTICES) {
2209 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2210 return;
2211 }
2212
2213 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2214 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2215 return;
2216 }
2217
2218 ctx->TessCtrlProgram.patch_vertices = value;
2219 }
2220
2221
2222 extern void GLAPIENTRY
2223 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2224 {
2225 GET_CURRENT_CONTEXT(ctx);
2226
2227 if (!_mesa_has_tessellation(ctx)) {
2228 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2229 return;
2230 }
2231
2232 switch(pname) {
2233 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2234 FLUSH_VERTICES(ctx, 0);
2235 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2236 4 * sizeof(GLfloat));
2237 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2238 return;
2239 case GL_PATCH_DEFAULT_INNER_LEVEL:
2240 FLUSH_VERTICES(ctx, 0);
2241 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2242 2 * sizeof(GLfloat));
2243 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2244 return;
2245 default:
2246 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2247 return;
2248 }
2249 }
2250
2251 /**
2252 * ARB_shader_subroutine
2253 */
2254 GLint GLAPIENTRY
2255 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2256 const GLchar *name)
2257 {
2258 GET_CURRENT_CONTEXT(ctx);
2259 const char *api_name = "glGetSubroutineUniformLocation";
2260 struct gl_shader_program *shProg;
2261 GLenum resource_type;
2262 gl_shader_stage stage;
2263
2264 if (!_mesa_has_shader_subroutine(ctx)) {
2265 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2266 return -1;
2267 }
2268
2269 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2270 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2271 return -1;
2272 }
2273
2274 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2275 if (!shProg)
2276 return -1;
2277
2278 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2279 if (!shProg->_LinkedShaders[stage]) {
2280 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2281 return -1;
2282 }
2283
2284 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2285 return _mesa_program_resource_location(shProg, resource_type, name);
2286 }
2287
2288 GLuint GLAPIENTRY
2289 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2290 const GLchar *name)
2291 {
2292 GET_CURRENT_CONTEXT(ctx);
2293 const char *api_name = "glGetSubroutineIndex";
2294 struct gl_shader_program *shProg;
2295 struct gl_program_resource *res;
2296 GLenum resource_type;
2297 gl_shader_stage stage;
2298
2299 if (!_mesa_has_shader_subroutine(ctx)) {
2300 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2301 return -1;
2302 }
2303
2304 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2305 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2306 return -1;
2307 }
2308
2309 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2310 if (!shProg)
2311 return -1;
2312
2313 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2314 if (!shProg->_LinkedShaders[stage]) {
2315 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2316 return -1;
2317 }
2318
2319 resource_type = _mesa_shader_stage_to_subroutine(stage);
2320 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2321 if (!res) {
2322 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2323 return -1;
2324 }
2325
2326 return _mesa_program_resource_index(shProg, res);
2327 }
2328
2329
2330 GLvoid GLAPIENTRY
2331 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2332 GLuint index, GLenum pname, GLint *values)
2333 {
2334 GET_CURRENT_CONTEXT(ctx);
2335 const char *api_name = "glGetActiveSubroutineUniformiv";
2336 struct gl_shader_program *shProg;
2337 struct gl_shader *sh;
2338 gl_shader_stage stage;
2339 struct gl_program_resource *res;
2340 const struct gl_uniform_storage *uni;
2341 GLenum resource_type;
2342 int count, i, j;
2343
2344 if (!_mesa_has_shader_subroutine(ctx)) {
2345 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2346 return;
2347 }
2348
2349 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2350 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2351 return;
2352 }
2353
2354 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2355 if (!shProg)
2356 return;
2357
2358 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2359 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2360
2361 sh = shProg->_LinkedShaders[stage];
2362 if (!sh) {
2363 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2364 return;
2365 }
2366
2367 switch (pname) {
2368 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2369 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2370 if (res) {
2371 uni = res->Data;
2372 values[0] = uni->num_compatible_subroutines;
2373 }
2374 break;
2375 }
2376 case GL_COMPATIBLE_SUBROUTINES: {
2377 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2378 if (res) {
2379 uni = res->Data;
2380 count = 0;
2381 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2382 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2383 for (j = 0; j < fn->num_compat_types; j++) {
2384 if (fn->types[j] == uni->type) {
2385 values[count++] = i;
2386 break;
2387 }
2388 }
2389 }
2390 }
2391 break;
2392 }
2393 case GL_UNIFORM_SIZE:
2394 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2395 if (res) {
2396 uni = res->Data;
2397 values[0] = uni->array_elements ? uni->array_elements : 1;
2398 }
2399 break;
2400 case GL_UNIFORM_NAME_LENGTH:
2401 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2402 if (res) {
2403 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2404 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);;
2405 }
2406 break;
2407 default:
2408 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2409 return;
2410 }
2411 }
2412
2413
2414 GLvoid GLAPIENTRY
2415 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2416 GLuint index, GLsizei bufsize,
2417 GLsizei *length, GLchar *name)
2418 {
2419 GET_CURRENT_CONTEXT(ctx);
2420 const char *api_name = "glGetActiveSubroutineUniformName";
2421 struct gl_shader_program *shProg;
2422 GLenum resource_type;
2423 gl_shader_stage stage;
2424
2425 if (!_mesa_has_shader_subroutine(ctx)) {
2426 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2427 return;
2428 }
2429
2430 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2431 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2432 return;
2433 }
2434
2435 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2436 if (!shProg)
2437 return;
2438
2439 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2440 if (!shProg->_LinkedShaders[stage]) {
2441 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2442 return;
2443 }
2444
2445 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2446 /* get program resource name */
2447 _mesa_get_program_resource_name(shProg, resource_type,
2448 index, bufsize,
2449 length, name, api_name);
2450 }
2451
2452
2453 GLvoid GLAPIENTRY
2454 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2455 GLuint index, GLsizei bufsize,
2456 GLsizei *length, GLchar *name)
2457 {
2458 GET_CURRENT_CONTEXT(ctx);
2459 const char *api_name = "glGetActiveSubroutineName";
2460 struct gl_shader_program *shProg;
2461 GLenum resource_type;
2462 gl_shader_stage stage;
2463
2464 if (!_mesa_has_shader_subroutine(ctx)) {
2465 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2466 return;
2467 }
2468
2469 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2470 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2471 return;
2472 }
2473
2474 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2475 if (!shProg)
2476 return;
2477
2478 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2479 if (!shProg->_LinkedShaders[stage]) {
2480 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2481 return;
2482 }
2483 resource_type = _mesa_shader_stage_to_subroutine(stage);
2484 _mesa_get_program_resource_name(shProg, resource_type,
2485 index, bufsize,
2486 length, name, api_name);
2487 }
2488
2489
2490 GLvoid GLAPIENTRY
2491 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2492 const GLuint *indices)
2493 {
2494 GET_CURRENT_CONTEXT(ctx);
2495 const char *api_name = "glUniformSubroutinesuiv";
2496 struct gl_shader_program *shProg;
2497 struct gl_shader *sh;
2498 gl_shader_stage stage;
2499 int i;
2500
2501 if (!_mesa_has_shader_subroutine(ctx)) {
2502 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2503 return;
2504 }
2505
2506 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2507 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2508 return;
2509 }
2510
2511 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2512 shProg = ctx->_Shader->CurrentProgram[stage];
2513 if (!shProg) {
2514 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2515 return;
2516 }
2517
2518 sh = shProg->_LinkedShaders[stage];
2519 if (!sh) {
2520 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2521 return;
2522 }
2523
2524 if (count != sh->NumSubroutineUniformRemapTable) {
2525 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2526 return;
2527 }
2528
2529 i = 0;
2530 do {
2531 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2532 int uni_count = uni->array_elements ? uni->array_elements : 1;
2533 int j, k;
2534
2535 for (j = i; j < i + uni_count; j++) {
2536 struct gl_subroutine_function *subfn;
2537 if (indices[j] >= sh->NumSubroutineFunctions) {
2538 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2539 return;
2540 }
2541
2542 subfn = &sh->SubroutineFunctions[indices[j]];
2543 for (k = 0; k < subfn->num_compat_types; k++) {
2544 if (subfn->types[k] == uni->type)
2545 break;
2546 }
2547 if (k == subfn->num_compat_types) {
2548 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2549 return;
2550 }
2551 }
2552 i += uni_count;
2553 } while(i < count);
2554
2555 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2556 i = 0;
2557 do {
2558 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2559 int uni_count = uni->array_elements ? uni->array_elements : 1;
2560
2561 memcpy(&uni->storage[0], &indices[i],
2562 sizeof(GLuint) * uni_count);
2563
2564 uni->initialized = true;
2565 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2566 i += uni_count;
2567 } while(i < count);
2568 }
2569
2570
2571 GLvoid GLAPIENTRY
2572 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2573 GLuint *params)
2574 {
2575 GET_CURRENT_CONTEXT(ctx);
2576 const char *api_name = "glGetUniformSubroutineuiv";
2577 struct gl_shader_program *shProg;
2578 struct gl_shader *sh;
2579 gl_shader_stage stage;
2580
2581 if (!_mesa_has_shader_subroutine(ctx)) {
2582 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2583 return;
2584 }
2585
2586 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2587 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2588 return;
2589 }
2590
2591 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2592 shProg = ctx->_Shader->CurrentProgram[stage];
2593 if (!shProg) {
2594 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2595 return;
2596 }
2597
2598 sh = shProg->_LinkedShaders[stage];
2599 if (!sh) {
2600 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2601 return;
2602 }
2603
2604 if (location >= sh->NumSubroutineUniformRemapTable) {
2605 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2606 return;
2607 }
2608
2609 {
2610 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[location];
2611 int offset = location - uni->opaque[stage].index;
2612 memcpy(params, &uni->storage[offset],
2613 sizeof(GLuint));
2614 }
2615 }
2616
2617
2618 GLvoid GLAPIENTRY
2619 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2620 GLenum pname, GLint *values)
2621 {
2622 GET_CURRENT_CONTEXT(ctx);
2623 const char *api_name = "glGetProgramStageiv";
2624 struct gl_shader_program *shProg;
2625 struct gl_shader *sh;
2626 gl_shader_stage stage;
2627
2628 if (!_mesa_has_shader_subroutine(ctx)) {
2629 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2630 return;
2631 }
2632
2633 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2634 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2635 return;
2636 }
2637
2638 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2639 if (!shProg)
2640 return;
2641
2642 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2643 sh = shProg->_LinkedShaders[stage];
2644 if (!sh) {
2645 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2646 return;
2647 }
2648
2649 switch (pname) {
2650 case GL_ACTIVE_SUBROUTINES:
2651 values[0] = sh->NumSubroutineFunctions;
2652 break;
2653 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2654 values[0] = sh->NumSubroutineUniformRemapTable;
2655 break;
2656 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2657 values[0] = sh->NumSubroutineUniformTypes;
2658 break;
2659 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2660 {
2661 unsigned i;
2662 GLint max_len = 0;
2663 GLenum resource_type;
2664 struct gl_program_resource *res;
2665
2666 resource_type = _mesa_shader_stage_to_subroutine(stage);
2667 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2668 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2669 if (res) {
2670 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2671 if (len > max_len)
2672 max_len = len;
2673 }
2674 }
2675 values[0] = max_len;
2676 break;
2677 }
2678 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2679 {
2680 unsigned i;
2681 GLint max_len = 0;
2682 GLenum resource_type;
2683 struct gl_program_resource *res;
2684
2685 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2686 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2687 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2688 if (res) {
2689 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
2690 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2691
2692 if (len > max_len)
2693 max_len = len;
2694 }
2695 }
2696 values[0] = max_len;
2697 break;
2698 }
2699 default:
2700 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2701 values[0] = -1;
2702 break;
2703 }
2704 }
2705
2706 static int
2707 find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
2708 {
2709 int i, j;
2710
2711 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2712 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2713 for (j = 0; j < fn->num_compat_types; j++) {
2714 if (fn->types[j] == type)
2715 return i;
2716 }
2717 }
2718 return 0;
2719 }
2720
2721 static void
2722 _mesa_shader_init_subroutine_defaults(struct gl_shader *sh)
2723 {
2724 int i, j;
2725
2726 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2727 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2728 int uni_count;
2729 int val;
2730
2731 if (!uni)
2732 continue;
2733 uni_count = uni->array_elements ? uni->array_elements : 1;
2734 val = find_compat_subroutine(sh, uni->type);
2735
2736 for (j = 0; j < uni_count; j++)
2737 memcpy(&uni->storage[j], &val, sizeof(int));
2738 uni->initialized = true;
2739 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2740 }
2741 }
2742
2743 void
2744 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg)
2745 {
2746 int i;
2747
2748 if (!shProg)
2749 return;
2750
2751 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2752 if (!shProg->_LinkedShaders[i])
2753 continue;
2754
2755 _mesa_shader_init_subroutine_defaults(shProg->_LinkedShaders[i]);
2756 }
2757 }