mesa: use util_hash_crc32 instead of _mesa_str_checksum
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62 #include "util/crc32.h"
63
64 /**
65 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
66 */
67 GLbitfield
68 _mesa_get_shader_flags(void)
69 {
70 GLbitfield flags = 0x0;
71 const char *env = getenv("MESA_GLSL");
72
73 if (env) {
74 if (strstr(env, "dump_on_error"))
75 flags |= GLSL_DUMP_ON_ERROR;
76 else if (strstr(env, "dump"))
77 flags |= GLSL_DUMP;
78 if (strstr(env, "log"))
79 flags |= GLSL_LOG;
80 if (strstr(env, "nopvert"))
81 flags |= GLSL_NOP_VERT;
82 if (strstr(env, "nopfrag"))
83 flags |= GLSL_NOP_FRAG;
84 if (strstr(env, "nopt"))
85 flags |= GLSL_NO_OPT;
86 else if (strstr(env, "opt"))
87 flags |= GLSL_OPT;
88 if (strstr(env, "uniform"))
89 flags |= GLSL_UNIFORMS;
90 if (strstr(env, "useprog"))
91 flags |= GLSL_USE_PROG;
92 if (strstr(env, "errors"))
93 flags |= GLSL_REPORT_ERRORS;
94 }
95
96 return flags;
97 }
98
99 /**
100 * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
101 */
102 const char *
103 _mesa_get_shader_capture_path(void)
104 {
105 static bool read_env_var = false;
106 static const char *path = NULL;
107
108 if (!read_env_var) {
109 path = getenv("MESA_SHADER_CAPTURE_PATH");
110 read_env_var = true;
111 }
112
113 return path;
114 }
115
116 /**
117 * Initialize context's shader state.
118 */
119 void
120 _mesa_init_shader_state(struct gl_context *ctx)
121 {
122 /* Device drivers may override these to control what kind of instructions
123 * are generated by the GLSL compiler.
124 */
125 struct gl_shader_compiler_options options;
126 gl_shader_stage sh;
127 int i;
128
129 memset(&options, 0, sizeof(options));
130 options.MaxUnrollIterations = 32;
131 options.MaxIfDepth = UINT_MAX;
132
133 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
134 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
135
136 ctx->Shader.Flags = _mesa_get_shader_flags();
137
138 if (ctx->Shader.Flags != 0)
139 ctx->Const.GenerateTemporaryNames = true;
140
141 /* Extended for ARB_separate_shader_objects */
142 ctx->Shader.RefCount = 1;
143 mtx_init(&ctx->Shader.Mutex, mtx_plain);
144
145 ctx->TessCtrlProgram.patch_vertices = 3;
146 for (i = 0; i < 4; ++i)
147 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
148 for (i = 0; i < 2; ++i)
149 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
150 }
151
152
153 /**
154 * Free the per-context shader-related state.
155 */
156 void
157 _mesa_free_shader_state(struct gl_context *ctx)
158 {
159 int i;
160 for (i = 0; i < MESA_SHADER_STAGES; i++) {
161 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
162 NULL);
163 }
164 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
165 NULL);
166 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
167
168 /* Extended for ARB_separate_shader_objects */
169 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
170
171 assert(ctx->Shader.RefCount == 1);
172 mtx_destroy(&ctx->Shader.Mutex);
173 }
174
175
176 /**
177 * Copy string from <src> to <dst>, up to maxLength characters, returning
178 * length of <dst> in <length>.
179 * \param src the strings source
180 * \param maxLength max chars to copy
181 * \param length returns number of chars copied
182 * \param dst the string destination
183 */
184 void
185 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
186 GLsizei *length, const GLchar *src)
187 {
188 GLsizei len;
189 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
190 dst[len] = src[len];
191 if (maxLength > 0)
192 dst[len] = 0;
193 if (length)
194 *length = len;
195 }
196
197
198
199 /**
200 * Confirm that the a shader type is valid and supported by the implementation
201 *
202 * \param ctx Current GL context
203 * \param type Shader target
204 *
205 */
206 bool
207 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
208 {
209 /* Note: when building built-in GLSL functions, this function may be
210 * invoked with ctx == NULL. In that case, we can only validate that it's
211 * a shader target we recognize, not that it's supported in the current
212 * context. But that's fine--we don't need any further validation than
213 * that when building built-in GLSL functions.
214 */
215
216 switch (type) {
217 case GL_FRAGMENT_SHADER:
218 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
219 case GL_VERTEX_SHADER:
220 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
221 case GL_GEOMETRY_SHADER_ARB:
222 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
223 case GL_TESS_CONTROL_SHADER:
224 case GL_TESS_EVALUATION_SHADER:
225 return ctx == NULL || _mesa_has_tessellation(ctx);
226 case GL_COMPUTE_SHADER:
227 return ctx == NULL || _mesa_has_compute_shaders(ctx);
228 default:
229 return false;
230 }
231 }
232
233
234 static GLboolean
235 is_program(struct gl_context *ctx, GLuint name)
236 {
237 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
238 return shProg ? GL_TRUE : GL_FALSE;
239 }
240
241
242 static GLboolean
243 is_shader(struct gl_context *ctx, GLuint name)
244 {
245 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
246 return shader ? GL_TRUE : GL_FALSE;
247 }
248
249
250 /**
251 * Attach shader to a shader program.
252 */
253 static void
254 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
255 {
256 struct gl_shader_program *shProg;
257 struct gl_shader *sh;
258 GLuint i, n;
259
260 const bool same_type_disallowed = _mesa_is_gles(ctx);
261
262 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
263 if (!shProg)
264 return;
265
266 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
267 if (!sh) {
268 return;
269 }
270
271 n = shProg->NumShaders;
272 for (i = 0; i < n; i++) {
273 if (shProg->Shaders[i] == sh) {
274 /* The shader is already attched to this program. The
275 * GL_ARB_shader_objects spec says:
276 *
277 * "The error INVALID_OPERATION is generated by AttachObjectARB
278 * if <obj> is already attached to <containerObj>."
279 */
280 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
281 return;
282 } else if (same_type_disallowed &&
283 shProg->Shaders[i]->Stage == sh->Stage) {
284 /* Shader with the same type is already attached to this program,
285 * OpenGL ES 2.0 and 3.0 specs say:
286 *
287 * "Multiple shader objects of the same type may not be attached
288 * to a single program object. [...] The error INVALID_OPERATION
289 * is generated if [...] another shader object of the same type
290 * as shader is already attached to program."
291 */
292 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
293 return;
294 }
295 }
296
297 /* grow list */
298 shProg->Shaders = realloc(shProg->Shaders,
299 (n + 1) * sizeof(struct gl_shader *));
300 if (!shProg->Shaders) {
301 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
302 return;
303 }
304
305 /* append */
306 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
307 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
308 shProg->NumShaders++;
309 }
310
311
312 static GLuint
313 create_shader(struct gl_context *ctx, GLenum type)
314 {
315 struct gl_shader *sh;
316 GLuint name;
317
318 if (!_mesa_validate_shader_target(ctx, type)) {
319 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)",
320 _mesa_enum_to_string(type));
321 return 0;
322 }
323
324 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
325 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
326 sh = _mesa_new_shader(name, _mesa_shader_enum_to_shader_stage(type));
327 sh->Type = type;
328 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
329 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
330
331 return name;
332 }
333
334
335 static GLuint
336 create_shader_program(struct gl_context *ctx)
337 {
338 GLuint name;
339 struct gl_shader_program *shProg;
340
341 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
342
343 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
344
345 shProg = _mesa_new_shader_program(name);
346
347 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg);
348
349 assert(shProg->RefCount == 1);
350
351 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
352
353 return name;
354 }
355
356
357 /**
358 * Delete a shader program. Actually, just decrement the program's
359 * reference count and mark it as DeletePending.
360 * Used to implement glDeleteProgram() and glDeleteObjectARB().
361 */
362 static void
363 delete_shader_program(struct gl_context *ctx, GLuint name)
364 {
365 /*
366 * NOTE: deleting shaders/programs works a bit differently than
367 * texture objects (and buffer objects, etc). Shader/program
368 * handles/IDs exist in the hash table until the object is really
369 * deleted (refcount==0). With texture objects, the handle/ID is
370 * removed from the hash table in glDeleteTextures() while the tex
371 * object itself might linger until its refcount goes to zero.
372 */
373 struct gl_shader_program *shProg;
374
375 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
376 if (!shProg)
377 return;
378
379 if (!shProg->DeletePending) {
380 shProg->DeletePending = GL_TRUE;
381
382 /* effectively, decr shProg's refcount */
383 _mesa_reference_shader_program(ctx, &shProg, NULL);
384 }
385 }
386
387
388 static void
389 delete_shader(struct gl_context *ctx, GLuint shader)
390 {
391 struct gl_shader *sh;
392
393 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
394 if (!sh)
395 return;
396
397 if (!sh->DeletePending) {
398 sh->DeletePending = GL_TRUE;
399
400 /* effectively, decr sh's refcount */
401 _mesa_reference_shader(ctx, &sh, NULL);
402 }
403 }
404
405
406 static void
407 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
408 {
409 struct gl_shader_program *shProg;
410 GLuint n;
411 GLuint i, j;
412
413 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
414 if (!shProg)
415 return;
416
417 n = shProg->NumShaders;
418
419 for (i = 0; i < n; i++) {
420 if (shProg->Shaders[i]->Name == shader) {
421 /* found it */
422 struct gl_shader **newList;
423
424 /* release */
425 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
426
427 /* alloc new, smaller array */
428 newList = malloc((n - 1) * sizeof(struct gl_shader *));
429 if (!newList) {
430 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
431 return;
432 }
433 /* Copy old list entries to new list, skipping removed entry at [i] */
434 for (j = 0; j < i; j++) {
435 newList[j] = shProg->Shaders[j];
436 }
437 while (++i < n) {
438 newList[j++] = shProg->Shaders[i];
439 }
440
441 /* Free old list and install new one */
442 free(shProg->Shaders);
443 shProg->Shaders = newList;
444 shProg->NumShaders = n - 1;
445
446 #ifdef DEBUG
447 /* sanity check - make sure the new list's entries are sensible */
448 for (j = 0; j < shProg->NumShaders; j++) {
449 assert(shProg->Shaders[j]->Stage == MESA_SHADER_VERTEX ||
450 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_CTRL ||
451 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_EVAL ||
452 shProg->Shaders[j]->Stage == MESA_SHADER_GEOMETRY ||
453 shProg->Shaders[j]->Stage == MESA_SHADER_FRAGMENT);
454 assert(shProg->Shaders[j]->RefCount > 0);
455 }
456 #endif
457
458 return;
459 }
460 }
461
462 /* not found */
463 {
464 GLenum err;
465 if (is_shader(ctx, shader) || is_program(ctx, shader))
466 err = GL_INVALID_OPERATION;
467 else
468 err = GL_INVALID_VALUE;
469 _mesa_error(ctx, err, "glDetachShader(shader)");
470 return;
471 }
472 }
473
474
475 /**
476 * Return list of shaders attached to shader program.
477 */
478 static void
479 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
480 GLsizei *count, GLuint *obj)
481 {
482 struct gl_shader_program *shProg;
483
484 if (maxCount < 0) {
485 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
486 return;
487 }
488
489 shProg =
490 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
491
492 if (shProg) {
493 GLuint i;
494 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
495 obj[i] = shProg->Shaders[i]->Name;
496 }
497 if (count)
498 *count = i;
499 }
500 }
501
502
503 /**
504 * glGetHandleARB() - return ID/name of currently bound shader program.
505 */
506 static GLuint
507 get_handle(struct gl_context *ctx, GLenum pname)
508 {
509 if (pname == GL_PROGRAM_OBJECT_ARB) {
510 if (ctx->_Shader->ActiveProgram)
511 return ctx->_Shader->ActiveProgram->Name;
512 else
513 return 0;
514 }
515 else {
516 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
517 return 0;
518 }
519 }
520
521
522 /**
523 * Check if a geometry shader query is valid at this time. If not, report an
524 * error and return false.
525 *
526 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
527 *
528 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
529 * are queried for a program which has not been linked successfully, or
530 * which does not contain objects to form a geometry shader, then an
531 * INVALID_OPERATION error is generated."
532 */
533 static bool
534 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
535 {
536 if (shProg->data->LinkStatus &&
537 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
538 return true;
539 }
540
541 _mesa_error(ctx, GL_INVALID_OPERATION,
542 "glGetProgramv(linked geometry shader required)");
543 return false;
544 }
545
546
547 /**
548 * Check if a tessellation control shader query is valid at this time.
549 * If not, report an error and return false.
550 *
551 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
552 *
553 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
554 * not been linked successfully, or which does not contain objects to
555 * form a tessellation control shader, then an INVALID_OPERATION error is
556 * generated."
557 */
558 static bool
559 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
560 {
561 if (shProg->data->LinkStatus &&
562 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
563 return true;
564 }
565
566 _mesa_error(ctx, GL_INVALID_OPERATION,
567 "glGetProgramv(linked tessellation control shader required)");
568 return false;
569 }
570
571
572 /**
573 * Check if a tessellation evaluation shader query is valid at this time.
574 * If not, report an error and return false.
575 *
576 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
577 *
578 * "If any of the pname values in this paragraph are queried for a program
579 * which has not been linked successfully, or which does not contain
580 * objects to form a tessellation evaluation shader, then an
581 * INVALID_OPERATION error is generated."
582 *
583 */
584 static bool
585 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
586 {
587 if (shProg->data->LinkStatus &&
588 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
589 return true;
590 }
591
592 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
593 "evaluation shader required)");
594 return false;
595 }
596
597
598 /**
599 * glGetProgramiv() - get shader program state.
600 * Note that this is for GLSL shader programs, not ARB vertex/fragment
601 * programs (see glGetProgramivARB).
602 */
603 static void
604 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
605 GLint *params)
606 {
607 struct gl_shader_program *shProg
608 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
609
610 /* Is transform feedback available in this context?
611 */
612 const bool has_xfb =
613 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
614 || ctx->API == API_OPENGL_CORE
615 || _mesa_is_gles3(ctx);
616
617 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
618 * and GL 3.2) are available in this context
619 */
620 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
621 const bool has_tess = _mesa_has_tessellation(ctx);
622
623 /* Are uniform buffer objects available in this context?
624 */
625 const bool has_ubo =
626 (ctx->API == API_OPENGL_COMPAT &&
627 ctx->Extensions.ARB_uniform_buffer_object)
628 || ctx->API == API_OPENGL_CORE
629 || _mesa_is_gles3(ctx);
630
631 if (!shProg) {
632 return;
633 }
634
635 switch (pname) {
636 case GL_DELETE_STATUS:
637 *params = shProg->DeletePending;
638 return;
639 case GL_LINK_STATUS:
640 *params = shProg->data->LinkStatus;
641 return;
642 case GL_VALIDATE_STATUS:
643 *params = shProg->data->Validated;
644 return;
645 case GL_INFO_LOG_LENGTH:
646 *params = (shProg->data->InfoLog && shProg->data->InfoLog[0] != '\0') ?
647 strlen(shProg->data->InfoLog) + 1 : 0;
648 return;
649 case GL_ATTACHED_SHADERS:
650 *params = shProg->NumShaders;
651 return;
652 case GL_ACTIVE_ATTRIBUTES:
653 *params = _mesa_count_active_attribs(shProg);
654 return;
655 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
656 *params = _mesa_longest_attribute_name_length(shProg);
657 return;
658 case GL_ACTIVE_UNIFORMS: {
659 unsigned i;
660 const unsigned num_uniforms =
661 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
662 for (*params = 0, i = 0; i < num_uniforms; i++) {
663 if (!shProg->data->UniformStorage[i].is_shader_storage)
664 (*params)++;
665 }
666 return;
667 }
668 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
669 unsigned i;
670 GLint max_len = 0;
671 const unsigned num_uniforms =
672 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
673
674 for (i = 0; i < num_uniforms; i++) {
675 if (shProg->data->UniformStorage[i].is_shader_storage)
676 continue;
677
678 /* Add one for the terminating NUL character for a non-array, and
679 * 4 for the "[0]" and the NUL for an array.
680 */
681 const GLint len = strlen(shProg->data->UniformStorage[i].name) + 1 +
682 ((shProg->data->UniformStorage[i].array_elements != 0) ? 3 : 0);
683
684 if (len > max_len)
685 max_len = len;
686 }
687
688 *params = max_len;
689 return;
690 }
691 case GL_TRANSFORM_FEEDBACK_VARYINGS:
692 if (!has_xfb)
693 break;
694 *params = shProg->TransformFeedback.NumVarying;
695 return;
696 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
697 unsigned i;
698 GLint max_len = 0;
699 if (!has_xfb)
700 break;
701
702 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
703 /* Add one for the terminating NUL character.
704 */
705 const GLint len =
706 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
707
708 if (len > max_len)
709 max_len = len;
710 }
711
712 *params = max_len;
713 return;
714 }
715 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
716 if (!has_xfb)
717 break;
718 *params = shProg->TransformFeedback.BufferMode;
719 return;
720 case GL_GEOMETRY_VERTICES_OUT:
721 if (!has_core_gs)
722 break;
723 if (check_gs_query(ctx, shProg)) {
724 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
725 info.Geom.VerticesOut;
726 }
727 return;
728 case GL_GEOMETRY_SHADER_INVOCATIONS:
729 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
730 break;
731 if (check_gs_query(ctx, shProg)) {
732 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
733 info.Geom.Invocations;
734 }
735 return;
736 case GL_GEOMETRY_INPUT_TYPE:
737 if (!has_core_gs)
738 break;
739 if (check_gs_query(ctx, shProg)) {
740 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
741 info.Geom.InputType;
742 }
743 return;
744 case GL_GEOMETRY_OUTPUT_TYPE:
745 if (!has_core_gs)
746 break;
747 if (check_gs_query(ctx, shProg)) {
748 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
749 info.Geom.OutputType;
750 }
751 return;
752 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
753 unsigned i;
754 GLint max_len = 0;
755
756 if (!has_ubo)
757 break;
758
759 for (i = 0; i < shProg->data->NumUniformBlocks; i++) {
760 /* Add one for the terminating NUL character.
761 */
762 const GLint len = strlen(shProg->data->UniformBlocks[i].Name) + 1;
763
764 if (len > max_len)
765 max_len = len;
766 }
767
768 *params = max_len;
769 return;
770 }
771 case GL_ACTIVE_UNIFORM_BLOCKS:
772 if (!has_ubo)
773 break;
774
775 *params = shProg->data->NumUniformBlocks;
776 return;
777 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
778 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
779 * only available with desktop OpenGL 3.0+ with the
780 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
781 *
782 * On desktop, we ignore the 3.0+ requirement because it is silly.
783 */
784 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
785 break;
786
787 *params = shProg->BinaryRetreivableHint;
788 return;
789 case GL_PROGRAM_BINARY_LENGTH:
790 *params = 0;
791 return;
792 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
793 if (!ctx->Extensions.ARB_shader_atomic_counters)
794 break;
795
796 *params = shProg->data->NumAtomicBuffers;
797 return;
798 case GL_COMPUTE_WORK_GROUP_SIZE: {
799 int i;
800 if (!_mesa_has_compute_shaders(ctx))
801 break;
802 if (!shProg->data->LinkStatus) {
803 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
804 "linked)");
805 return;
806 }
807 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
808 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
809 "shaders)");
810 return;
811 }
812 for (i = 0; i < 3; i++)
813 params[i] = shProg->Comp.LocalSize[i];
814 return;
815 }
816 case GL_PROGRAM_SEPARABLE:
817 /* If the program has not been linked, return initial value 0. */
818 *params = (shProg->data->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
819 return;
820
821 /* ARB_tessellation_shader */
822 case GL_TESS_CONTROL_OUTPUT_VERTICES:
823 if (!has_tess)
824 break;
825 if (check_tcs_query(ctx, shProg)) {
826 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
827 info.TessCtrl.VerticesOut;
828 }
829 return;
830 case GL_TESS_GEN_MODE:
831 if (!has_tess)
832 break;
833 if (check_tes_query(ctx, shProg)) {
834 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
835 info.TessEval.PrimitiveMode;
836 }
837 return;
838 case GL_TESS_GEN_SPACING:
839 if (!has_tess)
840 break;
841 if (check_tes_query(ctx, shProg)) {
842 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
843 info.TessEval.Spacing;
844 }
845 return;
846 case GL_TESS_GEN_VERTEX_ORDER:
847 if (!has_tess)
848 break;
849 if (check_tes_query(ctx, shProg)) {
850 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
851 info.TessEval.VertexOrder;
852 }
853 return;
854 case GL_TESS_GEN_POINT_MODE:
855 if (!has_tess)
856 break;
857 if (check_tes_query(ctx, shProg)) {
858 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
859 info.TessEval.PointMode;
860 }
861 return;
862 default:
863 break;
864 }
865
866 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
867 _mesa_enum_to_string(pname));
868 }
869
870
871 /**
872 * glGetShaderiv() - get GLSL shader state
873 */
874 static void
875 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
876 {
877 struct gl_shader *shader =
878 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
879
880 if (!shader) {
881 return;
882 }
883
884 switch (pname) {
885 case GL_SHADER_TYPE:
886 *params = shader->Type;
887 break;
888 case GL_DELETE_STATUS:
889 *params = shader->DeletePending;
890 break;
891 case GL_COMPILE_STATUS:
892 *params = shader->CompileStatus;
893 break;
894 case GL_INFO_LOG_LENGTH:
895 *params = (shader->InfoLog && shader->InfoLog[0] != '\0') ?
896 strlen(shader->InfoLog) + 1 : 0;
897 break;
898 case GL_SHADER_SOURCE_LENGTH:
899 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
900 break;
901 default:
902 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
903 return;
904 }
905 }
906
907
908 static void
909 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
910 GLsizei *length, GLchar *infoLog)
911 {
912 struct gl_shader_program *shProg;
913
914 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
915 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
916 *
917 * "If a negative number is provided where an argument of type sizei or
918 * sizeiptr is specified, an INVALID_VALUE error is generated."
919 */
920 if (bufSize < 0) {
921 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
922 return;
923 }
924
925 shProg = _mesa_lookup_shader_program_err(ctx, program,
926 "glGetProgramInfoLog(program)");
927 if (!shProg) {
928 return;
929 }
930
931 _mesa_copy_string(infoLog, bufSize, length, shProg->data->InfoLog);
932 }
933
934
935 static void
936 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
937 GLsizei *length, GLchar *infoLog)
938 {
939 struct gl_shader *sh;
940
941 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
942 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
943 *
944 * "If a negative number is provided where an argument of type sizei or
945 * sizeiptr is specified, an INVALID_VALUE error is generated."
946 */
947 if (bufSize < 0) {
948 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
949 return;
950 }
951
952 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
953 if (!sh) {
954 return;
955 }
956
957 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
958 }
959
960
961 /**
962 * Return shader source code.
963 */
964 static void
965 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
966 GLsizei *length, GLchar *sourceOut)
967 {
968 struct gl_shader *sh;
969
970 if (maxLength < 0) {
971 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
972 return;
973 }
974
975 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
976 if (!sh) {
977 return;
978 }
979 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
980 }
981
982
983 /**
984 * Set/replace shader source code. A helper function used by
985 * glShaderSource[ARB].
986 */
987 static void
988 shader_source(struct gl_shader *sh, const GLchar *source)
989 {
990 assert(sh);
991
992 /* free old shader source string and install new one */
993 free((void *)sh->Source);
994 sh->Source = source;
995 #ifdef DEBUG
996 sh->SourceChecksum = util_hash_crc32(sh->Source, strlen(sh->Source));
997 #endif
998 }
999
1000
1001 /**
1002 * Compile a shader.
1003 */
1004 void
1005 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
1006 {
1007 if (!sh)
1008 return;
1009
1010 if (!sh->Source) {
1011 /* If the user called glCompileShader without first calling
1012 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
1013 */
1014 sh->CompileStatus = GL_FALSE;
1015 } else {
1016 if (ctx->_Shader->Flags & GLSL_DUMP) {
1017 _mesa_log("GLSL source for %s shader %d:\n",
1018 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1019 _mesa_log("%s\n", sh->Source);
1020 }
1021
1022 /* this call will set the shader->CompileStatus field to indicate if
1023 * compilation was successful.
1024 */
1025 _mesa_glsl_compile_shader(ctx, sh, false, false);
1026
1027 if (ctx->_Shader->Flags & GLSL_LOG) {
1028 _mesa_write_shader_to_file(sh);
1029 }
1030
1031 if (ctx->_Shader->Flags & GLSL_DUMP) {
1032 if (sh->CompileStatus) {
1033 if (sh->ir) {
1034 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
1035 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
1036 } else {
1037 _mesa_log("No GLSL IR for shader %d (shader may be from "
1038 "cache)\n", sh->Name);
1039 }
1040 _mesa_log("\n\n");
1041 } else {
1042 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
1043 }
1044 if (sh->InfoLog && sh->InfoLog[0] != 0) {
1045 _mesa_log("GLSL shader %d info log:\n", sh->Name);
1046 _mesa_log("%s\n", sh->InfoLog);
1047 }
1048 }
1049 }
1050
1051 if (!sh->CompileStatus) {
1052 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1053 _mesa_log("GLSL source for %s shader %d:\n",
1054 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1055 _mesa_log("%s\n", sh->Source);
1056 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1057 }
1058
1059 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1060 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1061 sh->Name, sh->InfoLog);
1062 }
1063 }
1064 }
1065
1066
1067 /**
1068 * Link a program's shaders.
1069 */
1070 void
1071 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1072 {
1073 if (!shProg)
1074 return;
1075
1076 /* From the ARB_transform_feedback2 specification:
1077 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1078 * the name of a program being used by one or more transform feedback
1079 * objects, even if the objects are not currently bound or are paused."
1080 */
1081 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1082 _mesa_error(ctx, GL_INVALID_OPERATION,
1083 "glLinkProgram(transform feedback is using the program)");
1084 return;
1085 }
1086
1087 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1088
1089 _mesa_glsl_link_shader(ctx, shProg);
1090
1091 /* Capture .shader_test files. */
1092 const char *capture_path = _mesa_get_shader_capture_path();
1093 if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
1094 FILE *file;
1095 char *filename = ralloc_asprintf(NULL, "%s/%u.shader_test",
1096 capture_path, shProg->Name);
1097 file = fopen(filename, "w");
1098 if (file) {
1099 fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
1100 shProg->IsES ? " ES" : "",
1101 shProg->Version / 100, shProg->Version % 100);
1102 if (shProg->SeparateShader)
1103 fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
1104 fprintf(file, "\n");
1105
1106 for (unsigned i = 0; i < shProg->NumShaders; i++) {
1107 fprintf(file, "[%s shader]\n%s\n",
1108 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1109 shProg->Shaders[i]->Source);
1110 }
1111 fclose(file);
1112 } else {
1113 _mesa_warning(ctx, "Failed to open %s", filename);
1114 }
1115
1116 ralloc_free(filename);
1117 }
1118
1119 if (shProg->data->LinkStatus == GL_FALSE &&
1120 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1121 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1122 shProg->Name, shProg->data->InfoLog);
1123 }
1124
1125 /* debug code */
1126 if (0) {
1127 GLuint i;
1128
1129 printf("Link %u shaders in program %u: %s\n",
1130 shProg->NumShaders, shProg->Name,
1131 shProg->data->LinkStatus ? "Success" : "Failed");
1132
1133 for (i = 0; i < shProg->NumShaders; i++) {
1134 printf(" shader %u, stage %u\n",
1135 shProg->Shaders[i]->Name,
1136 shProg->Shaders[i]->Stage);
1137 }
1138 }
1139 }
1140
1141
1142 /**
1143 * Print basic shader info (for debug).
1144 */
1145 static void
1146 print_shader_info(const struct gl_shader_program *shProg)
1147 {
1148 GLuint i;
1149
1150 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1151 for (i = 0; i < shProg->NumShaders; i++) {
1152 printf(" %s shader %u, checksum %u\n",
1153 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1154 shProg->Shaders[i]->Name,
1155 shProg->Shaders[i]->SourceChecksum);
1156 }
1157 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1158 printf(" vert prog %u\n",
1159 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1160 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1161 printf(" frag prog %u\n",
1162 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1163 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1164 printf(" geom prog %u\n",
1165 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1166 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1167 printf(" tesc prog %u\n",
1168 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1169 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1170 printf(" tese prog %u\n",
1171 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1172 }
1173
1174
1175 /**
1176 * Use the named shader program for subsequent glUniform calls
1177 */
1178 void
1179 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1180 const char *caller)
1181 {
1182 if ((shProg != NULL) && !shProg->data->LinkStatus) {
1183 _mesa_error(ctx, GL_INVALID_OPERATION,
1184 "%s(program %u not linked)", caller, shProg->Name);
1185 return;
1186 }
1187
1188 if (ctx->Shader.ActiveProgram != shProg) {
1189 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1190 }
1191 }
1192
1193
1194 static void
1195 use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
1196 struct gl_shader_program *shProg,
1197 struct gl_pipeline_object *shTarget)
1198 {
1199 struct gl_shader_program **target;
1200
1201 target = &shTarget->CurrentProgram[stage];
1202 if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
1203 shProg = NULL;
1204
1205 if (shProg)
1206 _mesa_shader_program_init_subroutine_defaults(ctx, shProg);
1207
1208 if (*target != shProg) {
1209 /* Program is current, flush it */
1210 if (shTarget == ctx->_Shader) {
1211 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1212 }
1213
1214 /* If the shader is also bound as the current rendering shader, unbind
1215 * it from that binding point as well. This ensures that the correct
1216 * semantics of glDeleteProgram are maintained.
1217 */
1218 switch (stage) {
1219 case MESA_SHADER_VERTEX:
1220 case MESA_SHADER_TESS_CTRL:
1221 case MESA_SHADER_TESS_EVAL:
1222 case MESA_SHADER_GEOMETRY:
1223 case MESA_SHADER_COMPUTE:
1224 /* Empty for now. */
1225 break;
1226 case MESA_SHADER_FRAGMENT:
1227 if (*target == ctx->_Shader->_CurrentFragmentProgram) {
1228 _mesa_reference_shader_program(ctx,
1229 &ctx->_Shader->_CurrentFragmentProgram,
1230 NULL);
1231 }
1232 break;
1233 }
1234
1235 _mesa_reference_shader_program(ctx, target, shProg);
1236 return;
1237 }
1238 }
1239
1240
1241 /**
1242 * Use the named shader program for subsequent rendering.
1243 */
1244 void
1245 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1246 {
1247 int i;
1248 for (i = 0; i < MESA_SHADER_STAGES; i++)
1249 use_shader_program(ctx, i, shProg, &ctx->Shader);
1250 _mesa_active_program(ctx, shProg, "glUseProgram");
1251 }
1252
1253
1254 /**
1255 * Do validation of the given shader program.
1256 * \param errMsg returns error message if validation fails.
1257 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1258 */
1259 static GLboolean
1260 validate_shader_program(const struct gl_shader_program *shProg,
1261 char *errMsg)
1262 {
1263 if (!shProg->data->LinkStatus) {
1264 return GL_FALSE;
1265 }
1266
1267 /* From the GL spec, a program is invalid if any of these are true:
1268
1269 any two active samplers in the current program object are of
1270 different types, but refer to the same texture image unit,
1271
1272 any active sampler in the current program object refers to a texture
1273 image unit where fixed-function fragment processing accesses a
1274 texture target that does not match the sampler type, or
1275
1276 the sum of the number of active samplers in the program and the
1277 number of texture image units enabled for fixed-function fragment
1278 processing exceeds the combined limit on the total number of texture
1279 image units allowed.
1280 */
1281
1282 /*
1283 * Check: any two active samplers in the current program object are of
1284 * different types, but refer to the same texture image unit,
1285 */
1286 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1287 return GL_FALSE;
1288
1289 return GL_TRUE;
1290 }
1291
1292
1293 /**
1294 * Called via glValidateProgram()
1295 */
1296 static void
1297 validate_program(struct gl_context *ctx, GLuint program)
1298 {
1299 struct gl_shader_program *shProg;
1300 char errMsg[100] = "";
1301
1302 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1303 if (!shProg) {
1304 return;
1305 }
1306
1307 shProg->data->Validated = validate_shader_program(shProg, errMsg);
1308 if (!shProg->data->Validated) {
1309 /* update info log */
1310 if (shProg->data->InfoLog) {
1311 ralloc_free(shProg->data->InfoLog);
1312 }
1313 shProg->data->InfoLog = ralloc_strdup(shProg->data, errMsg);
1314 }
1315 }
1316
1317
1318
1319 void GLAPIENTRY
1320 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1321 {
1322 GET_CURRENT_CONTEXT(ctx);
1323 attach_shader(ctx, program, shader);
1324 }
1325
1326
1327 void GLAPIENTRY
1328 _mesa_AttachShader(GLuint program, GLuint shader)
1329 {
1330 GET_CURRENT_CONTEXT(ctx);
1331 attach_shader(ctx, program, shader);
1332 }
1333
1334
1335 void GLAPIENTRY
1336 _mesa_CompileShader(GLuint shaderObj)
1337 {
1338 GET_CURRENT_CONTEXT(ctx);
1339 if (MESA_VERBOSE & VERBOSE_API)
1340 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1341 _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
1342 "glCompileShader"));
1343 }
1344
1345
1346 GLuint GLAPIENTRY
1347 _mesa_CreateShader(GLenum type)
1348 {
1349 GET_CURRENT_CONTEXT(ctx);
1350 if (MESA_VERBOSE & VERBOSE_API)
1351 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1352 return create_shader(ctx, type);
1353 }
1354
1355
1356 GLhandleARB GLAPIENTRY
1357 _mesa_CreateShaderObjectARB(GLenum type)
1358 {
1359 GET_CURRENT_CONTEXT(ctx);
1360 return create_shader(ctx, type);
1361 }
1362
1363
1364 GLuint GLAPIENTRY
1365 _mesa_CreateProgram(void)
1366 {
1367 GET_CURRENT_CONTEXT(ctx);
1368 if (MESA_VERBOSE & VERBOSE_API)
1369 _mesa_debug(ctx, "glCreateProgram\n");
1370 return create_shader_program(ctx);
1371 }
1372
1373
1374 GLhandleARB GLAPIENTRY
1375 _mesa_CreateProgramObjectARB(void)
1376 {
1377 GET_CURRENT_CONTEXT(ctx);
1378 return create_shader_program(ctx);
1379 }
1380
1381
1382 void GLAPIENTRY
1383 _mesa_DeleteObjectARB(GLhandleARB obj)
1384 {
1385 if (MESA_VERBOSE & VERBOSE_API) {
1386 GET_CURRENT_CONTEXT(ctx);
1387 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
1388 }
1389
1390 if (obj) {
1391 GET_CURRENT_CONTEXT(ctx);
1392 FLUSH_VERTICES(ctx, 0);
1393 if (is_program(ctx, obj)) {
1394 delete_shader_program(ctx, obj);
1395 }
1396 else if (is_shader(ctx, obj)) {
1397 delete_shader(ctx, obj);
1398 }
1399 else {
1400 /* error? */
1401 }
1402 }
1403 }
1404
1405
1406 void GLAPIENTRY
1407 _mesa_DeleteProgram(GLuint name)
1408 {
1409 if (name) {
1410 GET_CURRENT_CONTEXT(ctx);
1411 FLUSH_VERTICES(ctx, 0);
1412 delete_shader_program(ctx, name);
1413 }
1414 }
1415
1416
1417 void GLAPIENTRY
1418 _mesa_DeleteShader(GLuint name)
1419 {
1420 if (name) {
1421 GET_CURRENT_CONTEXT(ctx);
1422 FLUSH_VERTICES(ctx, 0);
1423 delete_shader(ctx, name);
1424 }
1425 }
1426
1427
1428 void GLAPIENTRY
1429 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1430 {
1431 GET_CURRENT_CONTEXT(ctx);
1432 detach_shader(ctx, program, shader);
1433 }
1434
1435
1436 void GLAPIENTRY
1437 _mesa_DetachShader(GLuint program, GLuint shader)
1438 {
1439 GET_CURRENT_CONTEXT(ctx);
1440 detach_shader(ctx, program, shader);
1441 }
1442
1443
1444 void GLAPIENTRY
1445 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1446 GLsizei * count, GLhandleARB * obj)
1447 {
1448 GET_CURRENT_CONTEXT(ctx);
1449 get_attached_shaders(ctx, container, maxCount, count, obj);
1450 }
1451
1452
1453 void GLAPIENTRY
1454 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1455 GLsizei *count, GLuint *obj)
1456 {
1457 GET_CURRENT_CONTEXT(ctx);
1458 get_attached_shaders(ctx, program, maxCount, count, obj);
1459 }
1460
1461
1462 void GLAPIENTRY
1463 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1464 GLcharARB * infoLog)
1465 {
1466 GET_CURRENT_CONTEXT(ctx);
1467 if (is_program(ctx, object)) {
1468 get_program_info_log(ctx, object, maxLength, length, infoLog);
1469 }
1470 else if (is_shader(ctx, object)) {
1471 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1472 }
1473 else {
1474 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1475 }
1476 }
1477
1478
1479 void GLAPIENTRY
1480 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1481 {
1482 GET_CURRENT_CONTEXT(ctx);
1483 /* Implement in terms of GetProgramiv, GetShaderiv */
1484 if (is_program(ctx, object)) {
1485 if (pname == GL_OBJECT_TYPE_ARB) {
1486 *params = GL_PROGRAM_OBJECT_ARB;
1487 }
1488 else {
1489 get_programiv(ctx, object, pname, params);
1490 }
1491 }
1492 else if (is_shader(ctx, object)) {
1493 if (pname == GL_OBJECT_TYPE_ARB) {
1494 *params = GL_SHADER_OBJECT_ARB;
1495 }
1496 else {
1497 get_shaderiv(ctx, object, pname, params);
1498 }
1499 }
1500 else {
1501 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1502 }
1503 }
1504
1505
1506 void GLAPIENTRY
1507 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1508 GLfloat *params)
1509 {
1510 GLint iparams[1] = {0}; /* XXX is one element enough? */
1511 _mesa_GetObjectParameterivARB(object, pname, iparams);
1512 params[0] = (GLfloat) iparams[0];
1513 }
1514
1515
1516 void GLAPIENTRY
1517 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1518 {
1519 GET_CURRENT_CONTEXT(ctx);
1520 get_programiv(ctx, program, pname, params);
1521 }
1522
1523
1524 void GLAPIENTRY
1525 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1526 {
1527 GET_CURRENT_CONTEXT(ctx);
1528 get_shaderiv(ctx, shader, pname, params);
1529 }
1530
1531
1532 void GLAPIENTRY
1533 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1534 GLsizei *length, GLchar *infoLog)
1535 {
1536 GET_CURRENT_CONTEXT(ctx);
1537 get_program_info_log(ctx, program, bufSize, length, infoLog);
1538 }
1539
1540
1541 void GLAPIENTRY
1542 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1543 GLsizei *length, GLchar *infoLog)
1544 {
1545 GET_CURRENT_CONTEXT(ctx);
1546 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1547 }
1548
1549
1550 void GLAPIENTRY
1551 _mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
1552 GLsizei *length, GLchar *sourceOut)
1553 {
1554 GET_CURRENT_CONTEXT(ctx);
1555 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1556 }
1557
1558
1559 GLhandleARB GLAPIENTRY
1560 _mesa_GetHandleARB(GLenum pname)
1561 {
1562 GET_CURRENT_CONTEXT(ctx);
1563 return get_handle(ctx, pname);
1564 }
1565
1566
1567 GLboolean GLAPIENTRY
1568 _mesa_IsProgram(GLuint name)
1569 {
1570 GET_CURRENT_CONTEXT(ctx);
1571 return is_program(ctx, name);
1572 }
1573
1574
1575 GLboolean GLAPIENTRY
1576 _mesa_IsShader(GLuint name)
1577 {
1578 GET_CURRENT_CONTEXT(ctx);
1579 return is_shader(ctx, name);
1580 }
1581
1582
1583 void GLAPIENTRY
1584 _mesa_LinkProgram(GLuint programObj)
1585 {
1586 GET_CURRENT_CONTEXT(ctx);
1587 if (MESA_VERBOSE & VERBOSE_API)
1588 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1589 _mesa_link_program(ctx, _mesa_lookup_shader_program_err(ctx, programObj,
1590 "glLinkProgram"));
1591 }
1592
1593 #if defined(HAVE_SHA1)
1594 /**
1595 * Generate a SHA-1 hash value string for given source string.
1596 */
1597 static void
1598 generate_sha1(const char *source, char sha_str[64])
1599 {
1600 unsigned char sha[20];
1601 _mesa_sha1_compute(source, strlen(source), sha);
1602 _mesa_sha1_format(sha_str, sha);
1603 }
1604
1605 /**
1606 * Construct a full path for shader replacement functionality using
1607 * following format:
1608 *
1609 * <path>/<stage prefix>_<CHECKSUM>.glsl
1610 */
1611 static char *
1612 construct_name(const gl_shader_stage stage, const char *source,
1613 const char *path)
1614 {
1615 char sha[64];
1616 static const char *types[] = {
1617 "VS", "TC", "TE", "GS", "FS", "CS",
1618 };
1619
1620 generate_sha1(source, sha);
1621 return ralloc_asprintf(NULL, "%s/%s_%s.glsl", path, types[stage], sha);
1622 }
1623
1624 /**
1625 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1626 */
1627 static void
1628 dump_shader(const gl_shader_stage stage, const char *source)
1629 {
1630 static bool path_exists = true;
1631 char *dump_path;
1632 FILE *f;
1633
1634 if (!path_exists)
1635 return;
1636
1637 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1638 if (!dump_path) {
1639 path_exists = false;
1640 return;
1641 }
1642
1643 char *name = construct_name(stage, source, dump_path);
1644
1645 f = fopen(name, "w");
1646 if (f) {
1647 fputs(source, f);
1648 fclose(f);
1649 } else {
1650 GET_CURRENT_CONTEXT(ctx);
1651 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1652 strerror(errno));
1653 }
1654 ralloc_free(name);
1655 }
1656
1657 /**
1658 * Read shader source code from a file.
1659 * Useful for debugging to override an app's shader.
1660 */
1661 static GLcharARB *
1662 read_shader(const gl_shader_stage stage, const char *source)
1663 {
1664 char *read_path;
1665 static bool path_exists = true;
1666 int len, shader_size = 0;
1667 GLcharARB *buffer;
1668 FILE *f;
1669
1670 if (!path_exists)
1671 return NULL;
1672
1673 read_path = getenv("MESA_SHADER_READ_PATH");
1674 if (!read_path) {
1675 path_exists = false;
1676 return NULL;
1677 }
1678
1679 char *name = construct_name(stage, source, read_path);
1680 f = fopen(name, "r");
1681 ralloc_free(name);
1682 if (!f)
1683 return NULL;
1684
1685 /* allocate enough room for the entire shader */
1686 fseek(f, 0, SEEK_END);
1687 shader_size = ftell(f);
1688 rewind(f);
1689 assert(shader_size);
1690
1691 /* add one for terminating zero */
1692 shader_size++;
1693
1694 buffer = malloc(shader_size);
1695 assert(buffer);
1696
1697 len = fread(buffer, 1, shader_size, f);
1698 buffer[len] = 0;
1699
1700 fclose(f);
1701
1702 return buffer;
1703 }
1704 #endif /* HAVE_SHA1 */
1705
1706 /**
1707 * Called via glShaderSource() and glShaderSourceARB() API functions.
1708 * Basically, concatenate the source code strings into one long string
1709 * and pass it to _mesa_shader_source().
1710 */
1711 void GLAPIENTRY
1712 _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
1713 const GLchar * const * string, const GLint * length)
1714 {
1715 GET_CURRENT_CONTEXT(ctx);
1716 GLint *offsets;
1717 GLsizei i, totalLength;
1718 GLcharARB *source;
1719 struct gl_shader *sh;
1720
1721 #if defined(HAVE_SHA1)
1722 GLcharARB *replacement;
1723 #endif /* HAVE_SHA1 */
1724
1725 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1726 if (!sh)
1727 return;
1728
1729 if (string == NULL) {
1730 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1731 return;
1732 }
1733
1734 /*
1735 * This array holds offsets of where the appropriate string ends, thus the
1736 * last element will be set to the total length of the source code.
1737 */
1738 offsets = malloc(count * sizeof(GLint));
1739 if (offsets == NULL) {
1740 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1741 return;
1742 }
1743
1744 for (i = 0; i < count; i++) {
1745 if (string[i] == NULL) {
1746 free((GLvoid *) offsets);
1747 _mesa_error(ctx, GL_INVALID_OPERATION,
1748 "glShaderSourceARB(null string)");
1749 return;
1750 }
1751 if (length == NULL || length[i] < 0)
1752 offsets[i] = strlen(string[i]);
1753 else
1754 offsets[i] = length[i];
1755 /* accumulate string lengths */
1756 if (i > 0)
1757 offsets[i] += offsets[i - 1];
1758 }
1759
1760 /* Total length of source string is sum off all strings plus two.
1761 * One extra byte for terminating zero, another extra byte to silence
1762 * valgrind warnings in the parser/grammer code.
1763 */
1764 totalLength = offsets[count - 1] + 2;
1765 source = malloc(totalLength * sizeof(GLcharARB));
1766 if (source == NULL) {
1767 free((GLvoid *) offsets);
1768 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1769 return;
1770 }
1771
1772 for (i = 0; i < count; i++) {
1773 GLint start = (i > 0) ? offsets[i - 1] : 0;
1774 memcpy(source + start, string[i],
1775 (offsets[i] - start) * sizeof(GLcharARB));
1776 }
1777 source[totalLength - 1] = '\0';
1778 source[totalLength - 2] = '\0';
1779
1780 #if defined(HAVE_SHA1)
1781 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1782 * if corresponding entry found from MESA_SHADER_READ_PATH.
1783 */
1784 dump_shader(sh->Stage, source);
1785
1786 replacement = read_shader(sh->Stage, source);
1787 if (replacement) {
1788 free(source);
1789 source = replacement;
1790 }
1791 #endif /* HAVE_SHA1 */
1792
1793 shader_source(sh, source);
1794
1795 free(offsets);
1796 }
1797
1798
1799 void GLAPIENTRY
1800 _mesa_UseProgram(GLuint program)
1801 {
1802 GET_CURRENT_CONTEXT(ctx);
1803 struct gl_shader_program *shProg;
1804
1805 if (MESA_VERBOSE & VERBOSE_API)
1806 _mesa_debug(ctx, "glUseProgram %u\n", program);
1807
1808 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1809 _mesa_error(ctx, GL_INVALID_OPERATION,
1810 "glUseProgram(transform feedback active)");
1811 return;
1812 }
1813
1814 if (program) {
1815 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1816 if (!shProg) {
1817 return;
1818 }
1819 if (!shProg->data->LinkStatus) {
1820 _mesa_error(ctx, GL_INVALID_OPERATION,
1821 "glUseProgram(program %u not linked)", program);
1822 return;
1823 }
1824
1825 /* debug code */
1826 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1827 print_shader_info(shProg);
1828 }
1829 }
1830 else {
1831 shProg = NULL;
1832 }
1833
1834 /* The ARB_separate_shader_object spec says:
1835 *
1836 * "The executable code for an individual shader stage is taken from
1837 * the current program for that stage. If there is a current program
1838 * object established by UseProgram, that program is considered current
1839 * for all stages. Otherwise, if there is a bound program pipeline
1840 * object (section 2.14.PPO), the program bound to the appropriate
1841 * stage of the pipeline object is considered current."
1842 */
1843 if (program) {
1844 /* Attach shader state to the binding point */
1845 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1846 /* Update the program */
1847 _mesa_use_program(ctx, shProg);
1848 } else {
1849 /* Must be done first: detach the progam */
1850 _mesa_use_program(ctx, shProg);
1851 /* Unattach shader_state binding point */
1852 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1853 /* If a pipeline was bound, rebind it */
1854 if (ctx->Pipeline.Current) {
1855 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1856 }
1857 }
1858 }
1859
1860
1861 void GLAPIENTRY
1862 _mesa_ValidateProgram(GLuint program)
1863 {
1864 GET_CURRENT_CONTEXT(ctx);
1865 validate_program(ctx, program);
1866 }
1867
1868
1869 /**
1870 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1871 */
1872 void GLAPIENTRY
1873 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1874 GLint* range, GLint* precision)
1875 {
1876 const struct gl_program_constants *limits;
1877 const struct gl_precision *p;
1878 GET_CURRENT_CONTEXT(ctx);
1879
1880 switch (shadertype) {
1881 case GL_VERTEX_SHADER:
1882 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1883 break;
1884 case GL_FRAGMENT_SHADER:
1885 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1886 break;
1887 default:
1888 _mesa_error(ctx, GL_INVALID_ENUM,
1889 "glGetShaderPrecisionFormat(shadertype)");
1890 return;
1891 }
1892
1893 switch (precisiontype) {
1894 case GL_LOW_FLOAT:
1895 p = &limits->LowFloat;
1896 break;
1897 case GL_MEDIUM_FLOAT:
1898 p = &limits->MediumFloat;
1899 break;
1900 case GL_HIGH_FLOAT:
1901 p = &limits->HighFloat;
1902 break;
1903 case GL_LOW_INT:
1904 p = &limits->LowInt;
1905 break;
1906 case GL_MEDIUM_INT:
1907 p = &limits->MediumInt;
1908 break;
1909 case GL_HIGH_INT:
1910 p = &limits->HighInt;
1911 break;
1912 default:
1913 _mesa_error(ctx, GL_INVALID_ENUM,
1914 "glGetShaderPrecisionFormat(precisiontype)");
1915 return;
1916 }
1917
1918 range[0] = p->RangeMin;
1919 range[1] = p->RangeMax;
1920 precision[0] = p->Precision;
1921 }
1922
1923
1924 /**
1925 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1926 */
1927 void GLAPIENTRY
1928 _mesa_ReleaseShaderCompiler(void)
1929 {
1930 _mesa_destroy_shader_compiler_caches();
1931 }
1932
1933
1934 /**
1935 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1936 */
1937 void GLAPIENTRY
1938 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1939 const void* binary, GLint length)
1940 {
1941 GET_CURRENT_CONTEXT(ctx);
1942 (void) shaders;
1943 (void) binaryformat;
1944 (void) binary;
1945
1946 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1947 * page 88 of the OpenGL 4.5 specs state:
1948 *
1949 * "An INVALID_VALUE error is generated if count or length is negative.
1950 * An INVALID_ENUM error is generated if binaryformat is not a supported
1951 * format returned in SHADER_BINARY_FORMATS."
1952 */
1953 if (n < 0 || length < 0) {
1954 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
1955 return;
1956 }
1957
1958 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
1959 }
1960
1961
1962 void GLAPIENTRY
1963 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1964 GLenum *binaryFormat, GLvoid *binary)
1965 {
1966 struct gl_shader_program *shProg;
1967 GLsizei length_dummy;
1968 GET_CURRENT_CONTEXT(ctx);
1969
1970 if (bufSize < 0){
1971 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1972 return;
1973 }
1974
1975 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1976 if (!shProg)
1977 return;
1978
1979 /* The ARB_get_program_binary spec says:
1980 *
1981 * "If <length> is NULL, then no length is returned."
1982 *
1983 * Ensure that length always points to valid storage to avoid multiple NULL
1984 * pointer checks below.
1985 */
1986 if (length == NULL)
1987 length = &length_dummy;
1988
1989
1990 /* The ARB_get_program_binary spec says:
1991 *
1992 * "When a program object's LINK_STATUS is FALSE, its program binary
1993 * length is zero, and a call to GetProgramBinary will generate an
1994 * INVALID_OPERATION error.
1995 */
1996 if (!shProg->data->LinkStatus) {
1997 _mesa_error(ctx, GL_INVALID_OPERATION,
1998 "glGetProgramBinary(program %u not linked)",
1999 shProg->Name);
2000 *length = 0;
2001 return;
2002 }
2003
2004 *length = 0;
2005 _mesa_error(ctx, GL_INVALID_OPERATION,
2006 "glGetProgramBinary(driver supports zero binary formats)");
2007
2008 (void) binaryFormat;
2009 (void) binary;
2010 }
2011
2012 void GLAPIENTRY
2013 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
2014 const GLvoid *binary, GLsizei length)
2015 {
2016 struct gl_shader_program *shProg;
2017 GET_CURRENT_CONTEXT(ctx);
2018
2019 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
2020 if (!shProg)
2021 return;
2022
2023 (void) binaryFormat;
2024 (void) binary;
2025
2026 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
2027 *
2028 * "If a negative number is provided where an argument of type sizei or
2029 * sizeiptr is specified, an INVALID_VALUE error is generated."
2030 */
2031 if (length < 0) {
2032 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
2033 return;
2034 }
2035
2036 /* The ARB_get_program_binary spec says:
2037 *
2038 * "<binaryFormat> and <binary> must be those returned by a previous
2039 * call to GetProgramBinary, and <length> must be the length of the
2040 * program binary as returned by GetProgramBinary or GetProgramiv with
2041 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
2042 * setting the LINK_STATUS of <program> to FALSE, if these conditions
2043 * are not met."
2044 *
2045 * Since any value of binaryFormat passed "is not one of those specified as
2046 * allowable for [this] command, an INVALID_ENUM error is generated."
2047 */
2048 shProg->data->LinkStatus = GL_FALSE;
2049 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
2050 }
2051
2052
2053 void GLAPIENTRY
2054 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
2055 {
2056 struct gl_shader_program *shProg;
2057 GET_CURRENT_CONTEXT(ctx);
2058
2059 shProg = _mesa_lookup_shader_program_err(ctx, program,
2060 "glProgramParameteri");
2061 if (!shProg)
2062 return;
2063
2064 switch (pname) {
2065 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
2066 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2067 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2068 * even be in the dispatch table, so we shouldn't need to expclicitly
2069 * check here.
2070 *
2071 * On desktop, we ignore the 3.0+ requirement because it is silly.
2072 */
2073
2074 /* The ARB_get_program_binary extension spec says:
2075 *
2076 * "An INVALID_VALUE error is generated if the <value> argument to
2077 * ProgramParameteri is not TRUE or FALSE."
2078 */
2079 if (value != GL_TRUE && value != GL_FALSE) {
2080 goto invalid_value;
2081 }
2082
2083 /* No need to notify the driver. Any changes will actually take effect
2084 * the next time the shader is linked.
2085 *
2086 * The ARB_get_program_binary extension spec says:
2087 *
2088 * "To indicate that a program binary is likely to be retrieved,
2089 * ProgramParameteri should be called with <pname>
2090 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2091 * will not be in effect until the next time LinkProgram or
2092 * ProgramBinary has been called successfully."
2093 *
2094 * The resloution of issue 9 in the extension spec also says:
2095 *
2096 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2097 * to indicate to the GL implementation that this program will
2098 * likely be saved with GetProgramBinary at some point. This will
2099 * give the GL implementation the opportunity to track any state
2100 * changes made to the program before being saved such that when it
2101 * is loaded again a recompile can be avoided."
2102 */
2103 shProg->BinaryRetreivableHint = value;
2104 return;
2105
2106 case GL_PROGRAM_SEPARABLE:
2107 /* Spec imply that the behavior is the same as ARB_get_program_binary
2108 * Chapter 7.3 Program Objects
2109 */
2110 if (value != GL_TRUE && value != GL_FALSE) {
2111 goto invalid_value;
2112 }
2113 shProg->SeparateShader = value;
2114 return;
2115
2116 default:
2117 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2118 _mesa_enum_to_string(pname));
2119 return;
2120 }
2121
2122 invalid_value:
2123 _mesa_error(ctx, GL_INVALID_VALUE,
2124 "glProgramParameteri(pname=%s, value=%d): "
2125 "value must be 0 or 1.",
2126 _mesa_enum_to_string(pname),
2127 value);
2128 }
2129
2130
2131 void
2132 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
2133 struct gl_shader_program *shProg,
2134 struct gl_pipeline_object *shTarget)
2135 {
2136 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
2137 use_shader_program(ctx, stage, shProg, shTarget);
2138 }
2139
2140
2141 /**
2142 * Copy program-specific data generated by linking from the gl_shader_program
2143 * object to the gl_program object referred to by the gl_linked_shader.
2144 *
2145 * This function expects _mesa_reference_program() to have been previously
2146 * called setting the gl_linked_shaders program reference.
2147 */
2148 void
2149 _mesa_copy_linked_program_data(const struct gl_shader_program *src,
2150 struct gl_linked_shader *dst_sh)
2151 {
2152 assert(dst_sh->Program);
2153
2154 struct gl_program *dst = dst_sh->Program;
2155
2156 dst->info.num_images = dst_sh->NumImages;
2157
2158 switch (dst_sh->Stage) {
2159 case MESA_SHADER_VERTEX:
2160 dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
2161 dst->CullDistanceArraySize = src->Vert.CullDistanceArraySize;
2162 break;
2163 case MESA_SHADER_TESS_CTRL: {
2164 dst->info.tcs.vertices_out = dst_sh->info.TessCtrl.VerticesOut;
2165 break;
2166 }
2167 case MESA_SHADER_TESS_EVAL: {
2168 dst->info.tes.primitive_mode = dst_sh->info.TessEval.PrimitiveMode;
2169 dst->info.tes.spacing = dst_sh->info.TessEval.Spacing;
2170 dst->info.tes.vertex_order = dst_sh->info.TessEval.VertexOrder;
2171 dst->info.tes.point_mode = dst_sh->info.TessEval.PointMode;
2172 dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
2173 dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
2174 break;
2175 }
2176 case MESA_SHADER_GEOMETRY: {
2177 dst->info.gs.vertices_in = src->Geom.VerticesIn;
2178 dst->info.gs.vertices_out = dst_sh->info.Geom.VerticesOut;
2179 dst->info.gs.invocations = dst_sh->info.Geom.Invocations;
2180 dst->info.gs.input_primitive = dst_sh->info.Geom.InputType;
2181 dst->info.gs.output_primitive = dst_sh->info.Geom.OutputType;
2182 dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
2183 dst->CullDistanceArraySize = src->Geom.CullDistanceArraySize;
2184 dst->info.gs.uses_end_primitive = src->Geom.UsesEndPrimitive;
2185 dst->info.gs.uses_streams = src->Geom.UsesStreams;
2186 break;
2187 }
2188 case MESA_SHADER_FRAGMENT: {
2189 dst->info.fs.depth_layout = src->FragDepthLayout;
2190 dst->info.fs.early_fragment_tests = dst_sh->info.EarlyFragmentTests;
2191 break;
2192 }
2193 case MESA_SHADER_COMPUTE: {
2194 for (int i = 0; i < 3; i++)
2195 dst->info.cs.local_size[i] = src->Comp.LocalSize[i];
2196 dst->info.cs.shared_size = src->Comp.SharedSize;
2197 break;
2198 }
2199 default:
2200 break;
2201 }
2202 }
2203
2204 /**
2205 * ARB_separate_shader_objects: Compile & Link Program
2206 */
2207 GLuint GLAPIENTRY
2208 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2209 const GLchar* const *strings)
2210 {
2211 GET_CURRENT_CONTEXT(ctx);
2212
2213 const GLuint shader = create_shader(ctx, type);
2214 GLuint program = 0;
2215
2216 /*
2217 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2218 * GL_INVALID_VALUE should be generated if count < 0
2219 */
2220 if (count < 0) {
2221 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2222 return program;
2223 }
2224
2225 if (shader) {
2226 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
2227
2228 _mesa_ShaderSource(shader, count, strings, NULL);
2229 _mesa_compile_shader(ctx, sh);
2230
2231 program = create_shader_program(ctx);
2232 if (program) {
2233 struct gl_shader_program *shProg;
2234 GLint compiled = GL_FALSE;
2235
2236 shProg = _mesa_lookup_shader_program(ctx, program);
2237
2238 shProg->SeparateShader = GL_TRUE;
2239
2240 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2241 if (compiled) {
2242 attach_shader(ctx, program, shader);
2243 _mesa_link_program(ctx, shProg);
2244 detach_shader(ctx, program, shader);
2245
2246 #if 0
2247 /* Possibly... */
2248 if (active-user-defined-varyings-in-linked-program) {
2249 append-error-to-info-log;
2250 shProg->data->LinkStatus = GL_FALSE;
2251 }
2252 #endif
2253 }
2254 if (sh->InfoLog)
2255 ralloc_strcat(&shProg->data->InfoLog, sh->InfoLog);
2256 }
2257
2258 delete_shader(ctx, shader);
2259 }
2260
2261 return program;
2262 }
2263
2264
2265 /**
2266 * For GL_ARB_tessellation_shader
2267 */
2268 extern void GLAPIENTRY
2269 _mesa_PatchParameteri(GLenum pname, GLint value)
2270 {
2271 GET_CURRENT_CONTEXT(ctx);
2272
2273 if (!_mesa_has_tessellation(ctx)) {
2274 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2275 return;
2276 }
2277
2278 if (pname != GL_PATCH_VERTICES) {
2279 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2280 return;
2281 }
2282
2283 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2284 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2285 return;
2286 }
2287
2288 ctx->TessCtrlProgram.patch_vertices = value;
2289 }
2290
2291
2292 extern void GLAPIENTRY
2293 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2294 {
2295 GET_CURRENT_CONTEXT(ctx);
2296
2297 if (!_mesa_has_tessellation(ctx)) {
2298 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2299 return;
2300 }
2301
2302 switch(pname) {
2303 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2304 FLUSH_VERTICES(ctx, 0);
2305 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2306 4 * sizeof(GLfloat));
2307 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2308 return;
2309 case GL_PATCH_DEFAULT_INNER_LEVEL:
2310 FLUSH_VERTICES(ctx, 0);
2311 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2312 2 * sizeof(GLfloat));
2313 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2314 return;
2315 default:
2316 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2317 return;
2318 }
2319 }
2320
2321 /**
2322 * ARB_shader_subroutine
2323 */
2324 GLint GLAPIENTRY
2325 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2326 const GLchar *name)
2327 {
2328 GET_CURRENT_CONTEXT(ctx);
2329 const char *api_name = "glGetSubroutineUniformLocation";
2330 struct gl_shader_program *shProg;
2331 GLenum resource_type;
2332 gl_shader_stage stage;
2333
2334 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2335 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2336 return -1;
2337 }
2338
2339 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2340 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2341 return -1;
2342 }
2343
2344 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2345 if (!shProg)
2346 return -1;
2347
2348 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2349 if (!shProg->_LinkedShaders[stage]) {
2350 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2351 return -1;
2352 }
2353
2354 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2355 return _mesa_program_resource_location(shProg, resource_type, name);
2356 }
2357
2358 GLuint GLAPIENTRY
2359 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2360 const GLchar *name)
2361 {
2362 GET_CURRENT_CONTEXT(ctx);
2363 const char *api_name = "glGetSubroutineIndex";
2364 struct gl_shader_program *shProg;
2365 struct gl_program_resource *res;
2366 GLenum resource_type;
2367 gl_shader_stage stage;
2368
2369 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2370 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2371 return -1;
2372 }
2373
2374 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2375 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2376 return -1;
2377 }
2378
2379 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2380 if (!shProg)
2381 return -1;
2382
2383 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2384 if (!shProg->_LinkedShaders[stage]) {
2385 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2386 return -1;
2387 }
2388
2389 resource_type = _mesa_shader_stage_to_subroutine(stage);
2390 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2391 if (!res) {
2392 return -1;
2393 }
2394
2395 return _mesa_program_resource_index(shProg, res);
2396 }
2397
2398
2399 GLvoid GLAPIENTRY
2400 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2401 GLuint index, GLenum pname, GLint *values)
2402 {
2403 GET_CURRENT_CONTEXT(ctx);
2404 const char *api_name = "glGetActiveSubroutineUniformiv";
2405 struct gl_shader_program *shProg;
2406 struct gl_linked_shader *sh;
2407 gl_shader_stage stage;
2408 struct gl_program_resource *res;
2409 const struct gl_uniform_storage *uni;
2410 GLenum resource_type;
2411 int count, i, j;
2412
2413 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2414 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2415 return;
2416 }
2417
2418 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2419 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2420 return;
2421 }
2422
2423 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2424 if (!shProg)
2425 return;
2426
2427 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2428 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2429
2430 sh = shProg->_LinkedShaders[stage];
2431 if (!sh) {
2432 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2433 return;
2434 }
2435
2436 if (index >= sh->NumSubroutineUniforms) {
2437 _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
2438 return;
2439 }
2440
2441 switch (pname) {
2442 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2443 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2444 if (res) {
2445 uni = res->Data;
2446 values[0] = uni->num_compatible_subroutines;
2447 }
2448 break;
2449 }
2450 case GL_COMPATIBLE_SUBROUTINES: {
2451 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2452 if (res) {
2453 uni = res->Data;
2454 count = 0;
2455 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2456 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2457 for (j = 0; j < fn->num_compat_types; j++) {
2458 if (fn->types[j] == uni->type) {
2459 values[count++] = i;
2460 break;
2461 }
2462 }
2463 }
2464 }
2465 break;
2466 }
2467 case GL_UNIFORM_SIZE:
2468 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2469 if (res) {
2470 uni = res->Data;
2471 values[0] = uni->array_elements ? uni->array_elements : 1;
2472 }
2473 break;
2474 case GL_UNIFORM_NAME_LENGTH:
2475 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2476 if (res) {
2477 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2478 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2479 }
2480 break;
2481 default:
2482 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2483 return;
2484 }
2485 }
2486
2487
2488 GLvoid GLAPIENTRY
2489 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2490 GLuint index, GLsizei bufsize,
2491 GLsizei *length, GLchar *name)
2492 {
2493 GET_CURRENT_CONTEXT(ctx);
2494 const char *api_name = "glGetActiveSubroutineUniformName";
2495 struct gl_shader_program *shProg;
2496 GLenum resource_type;
2497 gl_shader_stage stage;
2498
2499 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2500 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2501 return;
2502 }
2503
2504 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2505 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2506 return;
2507 }
2508
2509 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2510 if (!shProg)
2511 return;
2512
2513 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2514 if (!shProg->_LinkedShaders[stage]) {
2515 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2516 return;
2517 }
2518
2519 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2520 /* get program resource name */
2521 _mesa_get_program_resource_name(shProg, resource_type,
2522 index, bufsize,
2523 length, name, api_name);
2524 }
2525
2526
2527 GLvoid GLAPIENTRY
2528 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2529 GLuint index, GLsizei bufsize,
2530 GLsizei *length, GLchar *name)
2531 {
2532 GET_CURRENT_CONTEXT(ctx);
2533 const char *api_name = "glGetActiveSubroutineName";
2534 struct gl_shader_program *shProg;
2535 GLenum resource_type;
2536 gl_shader_stage stage;
2537
2538 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2539 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2540 return;
2541 }
2542
2543 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2544 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2545 return;
2546 }
2547
2548 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2549 if (!shProg)
2550 return;
2551
2552 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2553 if (!shProg->_LinkedShaders[stage]) {
2554 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2555 return;
2556 }
2557 resource_type = _mesa_shader_stage_to_subroutine(stage);
2558 _mesa_get_program_resource_name(shProg, resource_type,
2559 index, bufsize,
2560 length, name, api_name);
2561 }
2562
2563 GLvoid GLAPIENTRY
2564 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2565 const GLuint *indices)
2566 {
2567 GET_CURRENT_CONTEXT(ctx);
2568 const char *api_name = "glUniformSubroutinesuiv";
2569 struct gl_shader_program *shProg;
2570 struct gl_linked_shader *sh;
2571 gl_shader_stage stage;
2572 int i;
2573
2574 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2575 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2576 return;
2577 }
2578
2579 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2580 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2581 return;
2582 }
2583
2584 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2585 shProg = ctx->_Shader->CurrentProgram[stage];
2586 if (!shProg) {
2587 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2588 return;
2589 }
2590
2591 sh = shProg->_LinkedShaders[stage];
2592 if (!sh) {
2593 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2594 return;
2595 }
2596
2597 if (count != sh->NumSubroutineUniformRemapTable) {
2598 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2599 return;
2600 }
2601
2602 i = 0;
2603 do {
2604 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2605 if (uni == NULL) {
2606 i++;
2607 continue;
2608 }
2609
2610 int uni_count = uni->array_elements ? uni->array_elements : 1;
2611 int j, k, f;
2612
2613 for (j = i; j < i + uni_count; j++) {
2614 struct gl_subroutine_function *subfn = NULL;
2615 if (indices[j] > sh->MaxSubroutineFunctionIndex) {
2616 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2617 return;
2618 }
2619
2620 for (f = 0; f < sh->NumSubroutineFunctions; f++) {
2621 if (sh->SubroutineFunctions[f].index == indices[j])
2622 subfn = &sh->SubroutineFunctions[f];
2623 }
2624
2625 if (!subfn) {
2626 continue;
2627 }
2628
2629 for (k = 0; k < subfn->num_compat_types; k++) {
2630 if (subfn->types[k] == uni->type)
2631 break;
2632 }
2633 if (k == subfn->num_compat_types) {
2634 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2635 return;
2636 }
2637
2638 ctx->SubroutineIndex[sh->Stage].IndexPtr[j] = indices[j];
2639 }
2640 i += uni_count;
2641 } while(i < count);
2642
2643 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2644 }
2645
2646
2647 GLvoid GLAPIENTRY
2648 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2649 GLuint *params)
2650 {
2651 GET_CURRENT_CONTEXT(ctx);
2652 const char *api_name = "glGetUniformSubroutineuiv";
2653 struct gl_shader_program *shProg;
2654 struct gl_linked_shader *sh;
2655 gl_shader_stage stage;
2656
2657 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2658 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2659 return;
2660 }
2661
2662 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2663 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2664 return;
2665 }
2666
2667 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2668 shProg = ctx->_Shader->CurrentProgram[stage];
2669 if (!shProg) {
2670 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2671 return;
2672 }
2673
2674 sh = shProg->_LinkedShaders[stage];
2675 if (!sh) {
2676 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2677 return;
2678 }
2679
2680 if (location >= sh->NumSubroutineUniformRemapTable) {
2681 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2682 return;
2683 }
2684
2685 *params = ctx->SubroutineIndex[sh->Stage].IndexPtr[location];
2686 }
2687
2688
2689 GLvoid GLAPIENTRY
2690 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2691 GLenum pname, GLint *values)
2692 {
2693 GET_CURRENT_CONTEXT(ctx);
2694 const char *api_name = "glGetProgramStageiv";
2695 struct gl_shader_program *shProg;
2696 struct gl_linked_shader *sh;
2697 gl_shader_stage stage;
2698
2699 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2700 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2701 return;
2702 }
2703
2704 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2705 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2706 return;
2707 }
2708
2709 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2710 if (!shProg)
2711 return;
2712
2713 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2714 sh = shProg->_LinkedShaders[stage];
2715
2716 /* ARB_shader_subroutine doesn't ask the program to be linked, or list any
2717 * INVALID_OPERATION in the case of not be linked.
2718 *
2719 * And for some pnames, like GL_ACTIVE_SUBROUTINE_UNIFORMS, you can ask the
2720 * same info using other specs (ARB_program_interface_query), without the
2721 * need of the program to be linked, being the value for that case 0.
2722 *
2723 * But at the same time, some other methods require the program to be
2724 * linked for pname related to locations, so it would be inconsistent to
2725 * not do the same here. So we are:
2726 * * Return GL_INVALID_OPERATION if not linked only for locations.
2727 * * Setting a default value of 0, to be returned if not linked.
2728 */
2729 if (!sh) {
2730 values[0] = 0;
2731 if (pname == GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS) {
2732 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2733 }
2734 return;
2735 }
2736
2737 switch (pname) {
2738 case GL_ACTIVE_SUBROUTINES:
2739 values[0] = sh->NumSubroutineFunctions;
2740 break;
2741 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2742 values[0] = sh->NumSubroutineUniformRemapTable;
2743 break;
2744 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2745 values[0] = sh->NumSubroutineUniforms;
2746 break;
2747 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2748 {
2749 unsigned i;
2750 GLint max_len = 0;
2751 GLenum resource_type;
2752 struct gl_program_resource *res;
2753
2754 resource_type = _mesa_shader_stage_to_subroutine(stage);
2755 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2756 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2757 if (res) {
2758 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2759 if (len > max_len)
2760 max_len = len;
2761 }
2762 }
2763 values[0] = max_len;
2764 break;
2765 }
2766 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2767 {
2768 unsigned i;
2769 GLint max_len = 0;
2770 GLenum resource_type;
2771 struct gl_program_resource *res;
2772
2773 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2774 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2775 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2776 if (res) {
2777 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
2778 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2779
2780 if (len > max_len)
2781 max_len = len;
2782 }
2783 }
2784 values[0] = max_len;
2785 break;
2786 }
2787 default:
2788 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2789 values[0] = -1;
2790 break;
2791 }
2792 }
2793
2794 static int
2795 find_compat_subroutine(struct gl_linked_shader *sh,
2796 const struct glsl_type *type)
2797 {
2798 int i, j;
2799
2800 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2801 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2802 for (j = 0; j < fn->num_compat_types; j++) {
2803 if (fn->types[j] == type)
2804 return i;
2805 }
2806 }
2807 return 0;
2808 }
2809
2810 static void
2811 _mesa_shader_write_subroutine_index(struct gl_context *ctx,
2812 struct gl_linked_shader *sh)
2813 {
2814 int i, j;
2815
2816 if (sh->NumSubroutineUniformRemapTable == 0)
2817 return;
2818
2819 i = 0;
2820 do {
2821 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2822 int uni_count;
2823 int val;
2824
2825 if (!uni) {
2826 i++;
2827 continue;
2828 }
2829
2830 uni_count = uni->array_elements ? uni->array_elements : 1;
2831 for (j = 0; j < uni_count; j++) {
2832 val = ctx->SubroutineIndex[sh->Stage].IndexPtr[i + j];
2833 memcpy(&uni->storage[j], &val, sizeof(int));
2834 }
2835
2836 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2837 i += uni_count;
2838 } while(i < sh->NumSubroutineUniformRemapTable);
2839 }
2840
2841 void
2842 _mesa_shader_write_subroutine_indices(struct gl_context *ctx,
2843 gl_shader_stage stage)
2844 {
2845 if (ctx->_Shader->CurrentProgram[stage] &&
2846 ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage])
2847 _mesa_shader_write_subroutine_index(ctx,
2848 ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage]);
2849 }
2850
2851 static void
2852 _mesa_shader_init_subroutine_defaults(struct gl_context *ctx,
2853 struct gl_linked_shader *sh)
2854 {
2855 int i;
2856 struct gl_subroutine_index_binding *binding = &ctx->SubroutineIndex[sh->Stage];
2857 if (binding->NumIndex != sh->NumSubroutineUniformRemapTable) {
2858 binding->IndexPtr = realloc(binding->IndexPtr,
2859 sh->NumSubroutineUniformRemapTable * (sizeof(GLuint)));
2860 binding->NumIndex = sh->NumSubroutineUniformRemapTable;
2861 }
2862
2863 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2864 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2865
2866 if (!uni)
2867 continue;
2868
2869 binding->IndexPtr[i] = find_compat_subroutine(sh, uni->type);
2870 }
2871 }
2872
2873 void
2874 _mesa_shader_program_init_subroutine_defaults(struct gl_context *ctx,
2875 struct gl_shader_program *shProg)
2876 {
2877 int i;
2878
2879 if (!shProg)
2880 return;
2881
2882 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2883 if (!shProg->_LinkedShaders[i])
2884 continue;
2885
2886 _mesa_shader_init_subroutine_defaults(ctx, shProg->_LinkedShaders[i]);
2887 }
2888 }