2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
40 #include "main/glheader.h"
41 #include "main/context.h"
42 #include "main/dispatch.h"
43 #include "main/enums.h"
44 #include "main/hash.h"
45 #include "main/hash_table.h"
46 #include "main/mtypes.h"
47 #include "main/shaderapi.h"
48 #include "main/shaderobj.h"
49 #include "main/transformfeedback.h"
50 #include "main/uniforms.h"
51 #include "program/program.h"
52 #include "program/prog_print.h"
53 #include "program/prog_parameter.h"
56 #include "../glsl/glsl_parser_extras.h"
57 #include "../glsl/ir.h"
58 #include "../glsl/ir_uniform.h"
59 #include "../glsl/program.h"
61 /** Define this to enable shader substitution (see below) */
62 #define SHADER_SUBST 0
66 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
69 get_shader_flags(void)
71 GLbitfield flags
= 0x0;
72 const char *env
= _mesa_getenv("MESA_GLSL");
75 if (strstr(env
, "dump_on_error"))
76 flags
|= GLSL_DUMP_ON_ERROR
;
77 else if (strstr(env
, "dump"))
79 if (strstr(env
, "log"))
81 if (strstr(env
, "nopvert"))
82 flags
|= GLSL_NOP_VERT
;
83 if (strstr(env
, "nopfrag"))
84 flags
|= GLSL_NOP_FRAG
;
85 if (strstr(env
, "nopt"))
87 else if (strstr(env
, "opt"))
89 if (strstr(env
, "uniform"))
90 flags
|= GLSL_UNIFORMS
;
91 if (strstr(env
, "useprog"))
92 flags
|= GLSL_USE_PROG
;
93 if (strstr(env
, "errors"))
94 flags
|= GLSL_REPORT_ERRORS
;
102 * Initialize context's shader state.
105 _mesa_init_shader_state(struct gl_context
*ctx
)
107 /* Device drivers may override these to control what kind of instructions
108 * are generated by the GLSL compiler.
110 struct gl_shader_compiler_options options
;
113 memset(&options
, 0, sizeof(options
));
114 options
.MaxUnrollIterations
= 32;
115 options
.MaxIfDepth
= UINT_MAX
;
117 /* Default pragma settings */
118 options
.DefaultPragmas
.Optimize
= GL_TRUE
;
120 for (sh
= 0; sh
< MESA_SHADER_STAGES
; ++sh
)
121 memcpy(&ctx
->ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
123 ctx
->Shader
.Flags
= get_shader_flags();
128 * Free the per-context shader-related state.
131 _mesa_free_shader_state(struct gl_context
*ctx
)
133 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentVertexProgram
, NULL
);
134 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentGeometryProgram
,
136 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentFragmentProgram
,
138 _mesa_reference_shader_program(ctx
, &ctx
->Shader
._CurrentFragmentProgram
,
140 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
145 * Copy string from <src> to <dst>, up to maxLength characters, returning
146 * length of <dst> in <length>.
147 * \param src the strings source
148 * \param maxLength max chars to copy
149 * \param length returns number of chars copied
150 * \param dst the string destination
153 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
154 GLsizei
*length
, const GLchar
*src
)
157 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
168 * Confirm that the a shader type is valid and supported by the implementation
170 * \param ctx Current GL context
171 * \param type Shader target
175 validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
178 case GL_FRAGMENT_SHADER
:
179 return ctx
->Extensions
.ARB_fragment_shader
;
180 case GL_VERTEX_SHADER
:
181 return ctx
->Extensions
.ARB_vertex_shader
;
182 case GL_GEOMETRY_SHADER_ARB
:
183 return _mesa_has_geometry_shaders(ctx
);
191 is_program(struct gl_context
*ctx
, GLuint name
)
193 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
194 return shProg
? GL_TRUE
: GL_FALSE
;
199 is_shader(struct gl_context
*ctx
, GLuint name
)
201 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
202 return shader
? GL_TRUE
: GL_FALSE
;
207 * Attach shader to a shader program.
210 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
212 struct gl_shader_program
*shProg
;
213 struct gl_shader
*sh
;
216 const bool same_type_disallowed
= _mesa_is_gles(ctx
);
218 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
222 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
227 n
= shProg
->NumShaders
;
228 for (i
= 0; i
< n
; i
++) {
229 if (shProg
->Shaders
[i
] == sh
) {
230 /* The shader is already attched to this program. The
231 * GL_ARB_shader_objects spec says:
233 * "The error INVALID_OPERATION is generated by AttachObjectARB
234 * if <obj> is already attached to <containerObj>."
236 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
238 } else if (same_type_disallowed
&&
239 shProg
->Shaders
[i
]->Type
== sh
->Type
) {
240 /* Shader with the same type is already attached to this program,
241 * OpenGL ES 2.0 and 3.0 specs say:
243 * "Multiple shader objects of the same type may not be attached
244 * to a single program object. [...] The error INVALID_OPERATION
245 * is generated if [...] another shader object of the same type
246 * as shader is already attached to program."
248 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
254 shProg
->Shaders
= (struct gl_shader
**)
255 _mesa_realloc(shProg
->Shaders
,
256 n
* sizeof(struct gl_shader
*),
257 (n
+ 1) * sizeof(struct gl_shader
*));
258 if (!shProg
->Shaders
) {
259 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
264 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
265 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
266 shProg
->NumShaders
++;
271 create_shader(struct gl_context
*ctx
, GLenum type
)
273 struct gl_shader
*sh
;
276 if (!validate_shader_target(ctx
, type
)) {
277 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(type)");
281 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
282 sh
= ctx
->Driver
.NewShader(ctx
, name
, type
);
283 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, sh
);
290 create_shader_program(struct gl_context
*ctx
)
293 struct gl_shader_program
*shProg
;
295 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
297 shProg
= ctx
->Driver
.NewShaderProgram(ctx
, name
);
299 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, shProg
);
301 assert(shProg
->RefCount
== 1);
308 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
312 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
315 * NOTE: deleting shaders/programs works a bit differently than
316 * texture objects (and buffer objects, etc). Shader/program
317 * handles/IDs exist in the hash table until the object is really
318 * deleted (refcount==0). With texture objects, the handle/ID is
319 * removed from the hash table in glDeleteTextures() while the tex
320 * object itself might linger until its refcount goes to zero.
322 struct gl_shader_program
*shProg
;
324 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
328 if (!shProg
->DeletePending
) {
329 shProg
->DeletePending
= GL_TRUE
;
331 /* effectively, decr shProg's refcount */
332 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
338 delete_shader(struct gl_context
*ctx
, GLuint shader
)
340 struct gl_shader
*sh
;
342 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
346 if (!sh
->DeletePending
) {
347 sh
->DeletePending
= GL_TRUE
;
349 /* effectively, decr sh's refcount */
350 _mesa_reference_shader(ctx
, &sh
, NULL
);
356 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
358 struct gl_shader_program
*shProg
;
362 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
366 n
= shProg
->NumShaders
;
368 for (i
= 0; i
< n
; i
++) {
369 if (shProg
->Shaders
[i
]->Name
== shader
) {
371 struct gl_shader
**newList
;
374 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
376 /* alloc new, smaller array */
378 malloc((n
- 1) * sizeof(struct gl_shader
*));
380 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
383 for (j
= 0; j
< i
; j
++) {
384 newList
[j
] = shProg
->Shaders
[j
];
387 newList
[j
++] = shProg
->Shaders
[i
];
388 free(shProg
->Shaders
);
390 shProg
->Shaders
= newList
;
391 shProg
->NumShaders
= n
- 1;
396 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
397 assert(shProg
->Shaders
[j
]->Type
== GL_VERTEX_SHADER
||
398 shProg
->Shaders
[j
]->Type
== GL_FRAGMENT_SHADER
);
399 assert(shProg
->Shaders
[j
]->RefCount
> 0);
411 if (is_shader(ctx
, shader
))
412 err
= GL_INVALID_OPERATION
;
413 else if (is_program(ctx
, shader
))
414 err
= GL_INVALID_OPERATION
;
416 err
= GL_INVALID_VALUE
;
417 _mesa_error(ctx
, err
, "glDetachShader(shader)");
424 * Return list of shaders attached to shader program.
427 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
428 GLsizei
*count
, GLuint
*obj
)
430 struct gl_shader_program
*shProg
=
431 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
434 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
435 obj
[i
] = shProg
->Shaders
[i
]->Name
;
444 * glGetHandleARB() - return ID/name of currently bound shader program.
447 get_handle(struct gl_context
*ctx
, GLenum pname
)
449 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
450 if (ctx
->Shader
.ActiveProgram
)
451 return ctx
->Shader
.ActiveProgram
->Name
;
456 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
463 * Check if a geometry shader query is valid at this time. If not, report an
464 * error and return false.
466 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
468 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
469 * are queried for a program which has not been linked successfully, or
470 * which does not contain objects to form a geometry shader, then an
471 * INVALID_OPERATION error is generated."
474 check_gs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
476 if (shProg
->LinkStatus
&&
477 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] != NULL
) {
481 _mesa_error(ctx
, GL_INVALID_OPERATION
,
482 "glGetProgramv(linked geometry shader required)");
488 * glGetProgramiv() - get shader program state.
489 * Note that this is for GLSL shader programs, not ARB vertex/fragment
490 * programs (see glGetProgramivARB).
493 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
, GLint
*params
)
495 struct gl_shader_program
*shProg
496 = _mesa_lookup_shader_program(ctx
, program
);
498 /* Is transform feedback available in this context?
501 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.EXT_transform_feedback
)
502 || ctx
->API
== API_OPENGL_CORE
503 || _mesa_is_gles3(ctx
);
505 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
506 * and GL 3.2) are available in this context
508 const bool has_core_gs
= _mesa_is_desktop_gl(ctx
) && ctx
->Version
>= 32;
510 /* Are uniform buffer objects available in this context?
513 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.ARB_uniform_buffer_object
)
514 || ctx
->API
== API_OPENGL_CORE
515 || _mesa_is_gles3(ctx
);
518 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramiv(program)");
523 case GL_DELETE_STATUS
:
524 *params
= shProg
->DeletePending
;
527 *params
= shProg
->LinkStatus
;
529 case GL_VALIDATE_STATUS
:
530 *params
= shProg
->Validated
;
532 case GL_INFO_LOG_LENGTH
:
533 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
535 case GL_ATTACHED_SHADERS
:
536 *params
= shProg
->NumShaders
;
538 case GL_ACTIVE_ATTRIBUTES
:
539 *params
= _mesa_count_active_attribs(shProg
);
541 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
542 *params
= _mesa_longest_attribute_name_length(shProg
);
544 case GL_ACTIVE_UNIFORMS
:
545 *params
= shProg
->NumUserUniformStorage
;
547 case GL_ACTIVE_UNIFORM_MAX_LENGTH
: {
551 for (i
= 0; i
< shProg
->NumUserUniformStorage
; i
++) {
552 /* Add one for the terminating NUL character for a non-array, and
553 * 4 for the "[0]" and the NUL for an array.
555 const GLint len
= strlen(shProg
->UniformStorage
[i
].name
) + 1 +
556 ((shProg
->UniformStorage
[i
].array_elements
!= 0) ? 3 : 0);
565 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
568 *params
= shProg
->TransformFeedback
.NumVarying
;
570 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
: {
576 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
577 /* Add one for the terminating NUL character.
579 const GLint len
= strlen(shProg
->TransformFeedback
.VaryingNames
[i
]) + 1;
588 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
591 *params
= shProg
->TransformFeedback
.BufferMode
;
593 case GL_GEOMETRY_VERTICES_OUT
:
596 if (check_gs_query(ctx
, shProg
))
597 *params
= shProg
->Geom
.VerticesOut
;
599 case GL_GEOMETRY_INPUT_TYPE
:
602 if (check_gs_query(ctx
, shProg
))
603 *params
= shProg
->Geom
.InputType
;
605 case GL_GEOMETRY_OUTPUT_TYPE
:
608 if (check_gs_query(ctx
, shProg
))
609 *params
= shProg
->Geom
.OutputType
;
611 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
: {
618 for (i
= 0; i
< shProg
->NumUniformBlocks
; i
++) {
619 /* Add one for the terminating NUL character.
621 const GLint len
= strlen(shProg
->UniformBlocks
[i
].Name
) + 1;
630 case GL_ACTIVE_UNIFORM_BLOCKS
:
634 *params
= shProg
->NumUniformBlocks
;
636 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
637 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
638 * only available with desktop OpenGL 3.0+ with the
639 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
641 * On desktop, we ignore the 3.0+ requirement because it is silly.
643 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles3(ctx
))
646 *params
= shProg
->BinaryRetreivableHint
;
648 case GL_PROGRAM_BINARY_LENGTH
:
651 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
:
652 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
655 *params
= shProg
->NumAtomicBuffers
;
661 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname=%s)",
662 _mesa_lookup_enum_by_nr(pname
));
667 * glGetShaderiv() - get GLSL shader state
670 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
672 struct gl_shader
*shader
=
673 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
681 *params
= shader
->Type
;
683 case GL_DELETE_STATUS
:
684 *params
= shader
->DeletePending
;
686 case GL_COMPILE_STATUS
:
687 *params
= shader
->CompileStatus
;
689 case GL_INFO_LOG_LENGTH
:
690 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
692 case GL_SHADER_SOURCE_LENGTH
:
693 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
696 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
703 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
704 GLsizei
*length
, GLchar
*infoLog
)
706 struct gl_shader_program
*shProg
707 = _mesa_lookup_shader_program(ctx
, program
);
709 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(program)");
712 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
717 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
718 GLsizei
*length
, GLchar
*infoLog
)
720 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shader
);
722 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(shader)");
725 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
730 * Return shader source code.
733 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
734 GLsizei
*length
, GLchar
*sourceOut
)
736 struct gl_shader
*sh
;
737 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
741 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
746 * Set/replace shader source code. A helper function used by
747 * glShaderSource[ARB] and glCreateShaderProgramEXT.
750 shader_source(struct gl_context
*ctx
, GLuint shader
, const GLchar
*source
)
752 struct gl_shader
*sh
;
754 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glShaderSource");
758 /* free old shader source string and install new one */
759 free((void *)sh
->Source
);
761 sh
->CompileStatus
= GL_FALSE
;
763 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
772 compile_shader(struct gl_context
*ctx
, GLuint shaderObj
)
774 struct gl_shader
*sh
;
775 struct gl_shader_compiler_options
*options
;
777 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glCompileShader");
781 options
= &ctx
->ShaderCompilerOptions
[sh
->Stage
];
783 /* set default pragma state for shader */
784 sh
->Pragmas
= options
->DefaultPragmas
;
787 /* If the user called glCompileShader without first calling
788 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
790 sh
->CompileStatus
= GL_FALSE
;
792 if (ctx
->Shader
.Flags
& GLSL_DUMP
) {
793 printf("GLSL source for %s shader %d:\n",
794 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
795 printf("%s\n", sh
->Source
);
798 /* this call will set the shader->CompileStatus field to indicate if
799 * compilation was successful.
801 _mesa_glsl_compile_shader(ctx
, sh
, false, false);
803 if (ctx
->Shader
.Flags
& GLSL_LOG
) {
804 _mesa_write_shader_to_file(sh
);
807 if (ctx
->Shader
.Flags
& GLSL_DUMP
) {
808 if (sh
->CompileStatus
) {
809 printf("GLSL IR for shader %d:\n", sh
->Name
);
810 _mesa_print_ir(sh
->ir
, NULL
);
813 printf("GLSL shader %d failed to compile.\n", sh
->Name
);
815 if (sh
->InfoLog
&& sh
->InfoLog
[0] != 0) {
816 printf("GLSL shader %d info log:\n", sh
->Name
);
817 printf("%s\n", sh
->InfoLog
);
823 if (!sh
->CompileStatus
) {
824 if (ctx
->Shader
.Flags
& GLSL_DUMP_ON_ERROR
) {
825 fprintf(stderr
, "GLSL source for %s shader %d:\n",
826 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
827 fprintf(stderr
, "%s\n", sh
->Source
);
828 fprintf(stderr
, "Info Log:\n%s\n", sh
->InfoLog
);
832 if (ctx
->Shader
.Flags
& GLSL_REPORT_ERRORS
) {
833 _mesa_debug(ctx
, "Error compiling shader %u:\n%s\n",
834 sh
->Name
, sh
->InfoLog
);
841 * Link a program's shaders.
844 link_program(struct gl_context
*ctx
, GLuint program
)
846 struct gl_shader_program
*shProg
;
848 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glLinkProgram");
852 /* From the ARB_transform_feedback2 specification:
853 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
854 * the name of a program being used by one or more transform feedback
855 * objects, even if the objects are not currently bound or are paused."
857 if (_mesa_transform_feedback_is_using_program(ctx
, shProg
)) {
858 _mesa_error(ctx
, GL_INVALID_OPERATION
,
859 "glLinkProgram(transform feedback is using the program)");
863 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
865 _mesa_glsl_link_shader(ctx
, shProg
);
867 if (shProg
->LinkStatus
== GL_FALSE
&&
868 (ctx
->Shader
.Flags
& GLSL_REPORT_ERRORS
)) {
869 _mesa_debug(ctx
, "Error linking program %u:\n%s\n",
870 shProg
->Name
, shProg
->InfoLog
);
877 printf("Link %u shaders in program %u: %s\n",
878 shProg
->NumShaders
, shProg
->Name
,
879 shProg
->LinkStatus
? "Success" : "Failed");
881 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
882 printf(" shader %u, type 0x%x\n",
883 shProg
->Shaders
[i
]->Name
,
884 shProg
->Shaders
[i
]->Type
);
891 * Print basic shader info (for debug).
894 print_shader_info(const struct gl_shader_program
*shProg
)
898 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
899 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
900 printf(" %s shader %u, checksum %u\n",
901 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
902 shProg
->Shaders
[i
]->Name
,
903 shProg
->Shaders
[i
]->SourceChecksum
);
905 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
])
906 printf(" vert prog %u\n",
907 shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
->Id
);
908 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
])
909 printf(" frag prog %u\n",
910 shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
->Id
);
911 if (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
])
912 printf(" geom prog %u\n",
913 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->Program
->Id
);
918 * Use the named shader program for subsequent glUniform calls
921 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
924 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
925 _mesa_error(ctx
, GL_INVALID_OPERATION
,
926 "%s(program %u not linked)", caller
, shProg
->Name
);
930 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
931 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
938 use_shader_program(struct gl_context
*ctx
, GLenum type
,
939 struct gl_shader_program
*shProg
)
941 struct gl_shader_program
**target
;
944 case GL_VERTEX_SHADER
:
945 target
= &ctx
->Shader
.CurrentVertexProgram
;
947 || (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
] == NULL
)) {
951 case GL_GEOMETRY_SHADER_ARB
:
952 target
= &ctx
->Shader
.CurrentGeometryProgram
;
954 || (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] == NULL
)) {
958 case GL_FRAGMENT_SHADER
:
959 target
= &ctx
->Shader
.CurrentFragmentProgram
;
961 || (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
] == NULL
)) {
969 if (*target
!= shProg
) {
970 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
972 /* If the shader is also bound as the current rendering shader, unbind
973 * it from that binding point as well. This ensures that the correct
974 * semantics of glDeleteProgram are maintained.
977 case GL_VERTEX_SHADER
:
980 case GL_GEOMETRY_SHADER_ARB
:
983 case GL_FRAGMENT_SHADER
:
984 if (*target
== ctx
->Shader
._CurrentFragmentProgram
) {
985 _mesa_reference_shader_program(ctx
,
986 &ctx
->Shader
._CurrentFragmentProgram
,
992 _mesa_reference_shader_program(ctx
, target
, shProg
);
998 * Use the named shader program for subsequent rendering.
1001 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1003 use_shader_program(ctx
, GL_VERTEX_SHADER
, shProg
);
1004 use_shader_program(ctx
, GL_GEOMETRY_SHADER_ARB
, shProg
);
1005 use_shader_program(ctx
, GL_FRAGMENT_SHADER
, shProg
);
1006 _mesa_active_program(ctx
, shProg
, "glUseProgram");
1008 if (ctx
->Driver
.UseProgram
)
1009 ctx
->Driver
.UseProgram(ctx
, shProg
);
1014 * Do validation of the given shader program.
1015 * \param errMsg returns error message if validation fails.
1016 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1019 validate_shader_program(const struct gl_shader_program
*shProg
,
1022 if (!shProg
->LinkStatus
) {
1026 /* From the GL spec, a program is invalid if any of these are true:
1028 any two active samplers in the current program object are of
1029 different types, but refer to the same texture image unit,
1031 any active sampler in the current program object refers to a texture
1032 image unit where fixed-function fragment processing accesses a
1033 texture target that does not match the sampler type, or
1035 the sum of the number of active samplers in the program and the
1036 number of texture image units enabled for fixed-function fragment
1037 processing exceeds the combined limit on the total number of texture
1038 image units allowed.
1043 * Check: any two active samplers in the current program object are of
1044 * different types, but refer to the same texture image unit,
1046 if (!_mesa_sampler_uniforms_are_valid(shProg
, errMsg
, 100))
1054 * Called via glValidateProgram()
1057 validate_program(struct gl_context
*ctx
, GLuint program
)
1059 struct gl_shader_program
*shProg
;
1060 char errMsg
[100] = "";
1062 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1067 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
1068 if (!shProg
->Validated
) {
1069 /* update info log */
1070 if (shProg
->InfoLog
) {
1071 ralloc_free(shProg
->InfoLog
);
1073 shProg
->InfoLog
= ralloc_strdup(shProg
, errMsg
);
1080 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1082 GET_CURRENT_CONTEXT(ctx
);
1083 attach_shader(ctx
, program
, shader
);
1088 _mesa_AttachShader(GLuint program
, GLuint shader
)
1090 GET_CURRENT_CONTEXT(ctx
);
1091 attach_shader(ctx
, program
, shader
);
1096 _mesa_CompileShader(GLhandleARB shaderObj
)
1098 GET_CURRENT_CONTEXT(ctx
);
1099 if (MESA_VERBOSE
& VERBOSE_API
)
1100 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
1101 compile_shader(ctx
, shaderObj
);
1106 _mesa_CreateShader(GLenum type
)
1108 GET_CURRENT_CONTEXT(ctx
);
1109 if (MESA_VERBOSE
& VERBOSE_API
)
1110 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type
));
1111 return create_shader(ctx
, type
);
1115 GLhandleARB GLAPIENTRY
1116 _mesa_CreateShaderObjectARB(GLenum type
)
1118 GET_CURRENT_CONTEXT(ctx
);
1119 return create_shader(ctx
, type
);
1124 _mesa_CreateProgram(void)
1126 GET_CURRENT_CONTEXT(ctx
);
1127 if (MESA_VERBOSE
& VERBOSE_API
)
1128 _mesa_debug(ctx
, "glCreateProgram\n");
1129 return create_shader_program(ctx
);
1133 GLhandleARB GLAPIENTRY
1134 _mesa_CreateProgramObjectARB(void)
1136 GET_CURRENT_CONTEXT(ctx
);
1137 return create_shader_program(ctx
);
1142 _mesa_DeleteObjectARB(GLhandleARB obj
)
1144 if (MESA_VERBOSE
& VERBOSE_API
) {
1145 GET_CURRENT_CONTEXT(ctx
);
1146 _mesa_debug(ctx
, "glDeleteObjectARB(%u)\n", obj
);
1150 GET_CURRENT_CONTEXT(ctx
);
1151 FLUSH_VERTICES(ctx
, 0);
1152 if (is_program(ctx
, obj
)) {
1153 delete_shader_program(ctx
, obj
);
1155 else if (is_shader(ctx
, obj
)) {
1156 delete_shader(ctx
, obj
);
1166 _mesa_DeleteProgram(GLuint name
)
1169 GET_CURRENT_CONTEXT(ctx
);
1170 FLUSH_VERTICES(ctx
, 0);
1171 delete_shader_program(ctx
, name
);
1177 _mesa_DeleteShader(GLuint name
)
1180 GET_CURRENT_CONTEXT(ctx
);
1181 FLUSH_VERTICES(ctx
, 0);
1182 delete_shader(ctx
, name
);
1188 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1190 GET_CURRENT_CONTEXT(ctx
);
1191 detach_shader(ctx
, program
, shader
);
1196 _mesa_DetachShader(GLuint program
, GLuint shader
)
1198 GET_CURRENT_CONTEXT(ctx
);
1199 detach_shader(ctx
, program
, shader
);
1204 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1205 GLsizei
* count
, GLhandleARB
* obj
)
1207 GET_CURRENT_CONTEXT(ctx
);
1208 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1213 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1214 GLsizei
*count
, GLuint
*obj
)
1216 GET_CURRENT_CONTEXT(ctx
);
1217 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1222 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1223 GLcharARB
* infoLog
)
1225 GET_CURRENT_CONTEXT(ctx
);
1226 if (is_program(ctx
, object
)) {
1227 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1229 else if (is_shader(ctx
, object
)) {
1230 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1233 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1239 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1241 GET_CURRENT_CONTEXT(ctx
);
1242 /* Implement in terms of GetProgramiv, GetShaderiv */
1243 if (is_program(ctx
, object
)) {
1244 if (pname
== GL_OBJECT_TYPE_ARB
) {
1245 *params
= GL_PROGRAM_OBJECT_ARB
;
1248 get_programiv(ctx
, object
, pname
, params
);
1251 else if (is_shader(ctx
, object
)) {
1252 if (pname
== GL_OBJECT_TYPE_ARB
) {
1253 *params
= GL_SHADER_OBJECT_ARB
;
1256 get_shaderiv(ctx
, object
, pname
, params
);
1260 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1266 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1269 GLint iparams
[1]; /* XXX is one element enough? */
1270 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1271 params
[0] = (GLfloat
) iparams
[0];
1276 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1278 GET_CURRENT_CONTEXT(ctx
);
1279 get_programiv(ctx
, program
, pname
, params
);
1284 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1286 GET_CURRENT_CONTEXT(ctx
);
1287 get_shaderiv(ctx
, shader
, pname
, params
);
1292 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1293 GLsizei
*length
, GLchar
*infoLog
)
1295 GET_CURRENT_CONTEXT(ctx
);
1296 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1301 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1302 GLsizei
*length
, GLchar
*infoLog
)
1304 GET_CURRENT_CONTEXT(ctx
);
1305 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1310 _mesa_GetShaderSource(GLhandleARB shader
, GLsizei maxLength
,
1311 GLsizei
*length
, GLcharARB
*sourceOut
)
1313 GET_CURRENT_CONTEXT(ctx
);
1314 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1318 GLhandleARB GLAPIENTRY
1319 _mesa_GetHandleARB(GLenum pname
)
1321 GET_CURRENT_CONTEXT(ctx
);
1322 return get_handle(ctx
, pname
);
1326 GLboolean GLAPIENTRY
1327 _mesa_IsProgram(GLuint name
)
1329 GET_CURRENT_CONTEXT(ctx
);
1330 return is_program(ctx
, name
);
1334 GLboolean GLAPIENTRY
1335 _mesa_IsShader(GLuint name
)
1337 GET_CURRENT_CONTEXT(ctx
);
1338 return is_shader(ctx
, name
);
1343 _mesa_LinkProgram(GLhandleARB programObj
)
1345 GET_CURRENT_CONTEXT(ctx
);
1346 link_program(ctx
, programObj
);
1352 * Read shader source code from a file.
1353 * Useful for debugging to override an app's shader.
1356 read_shader(const char *fname
)
1358 const int max
= 50*1000;
1359 FILE *f
= fopen(fname
, "r");
1360 GLcharARB
*buffer
, *shader
;
1367 buffer
= malloc(max
);
1368 len
= fread(buffer
, 1, max
, f
);
1373 shader
= _mesa_strdup(buffer
);
1381 * Called via glShaderSource() and glShaderSourceARB() API functions.
1382 * Basically, concatenate the source code strings into one long string
1383 * and pass it to _mesa_shader_source().
1386 _mesa_ShaderSource(GLhandleARB shaderObj
, GLsizei count
,
1387 const GLcharARB
* const * string
, const GLint
* length
)
1389 GET_CURRENT_CONTEXT(ctx
);
1391 GLsizei i
, totalLength
;
1395 if (!shaderObj
|| string
== NULL
) {
1396 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1401 * This array holds offsets of where the appropriate string ends, thus the
1402 * last element will be set to the total length of the source code.
1404 offsets
= malloc(count
* sizeof(GLint
));
1405 if (offsets
== NULL
) {
1406 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1410 for (i
= 0; i
< count
; i
++) {
1411 if (string
[i
] == NULL
) {
1412 free((GLvoid
*) offsets
);
1413 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1414 "glShaderSourceARB(null string)");
1417 if (length
== NULL
|| length
[i
] < 0)
1418 offsets
[i
] = strlen(string
[i
]);
1420 offsets
[i
] = length
[i
];
1421 /* accumulate string lengths */
1423 offsets
[i
] += offsets
[i
- 1];
1426 /* Total length of source string is sum off all strings plus two.
1427 * One extra byte for terminating zero, another extra byte to silence
1428 * valgrind warnings in the parser/grammer code.
1430 totalLength
= offsets
[count
- 1] + 2;
1431 source
= malloc(totalLength
* sizeof(GLcharARB
));
1432 if (source
== NULL
) {
1433 free((GLvoid
*) offsets
);
1434 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1438 for (i
= 0; i
< count
; i
++) {
1439 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1440 memcpy(source
+ start
, string
[i
],
1441 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1443 source
[totalLength
- 1] = '\0';
1444 source
[totalLength
- 2] = '\0';
1447 /* Compute the shader's source code checksum then try to open a file
1448 * named newshader_<CHECKSUM>. If it exists, use it in place of the
1449 * original shader source code. For debugging.
1452 GLcharARB
*newSource
;
1454 checksum
= _mesa_str_checksum(source
);
1456 _mesa_snprintf(filename
, sizeof(filename
), "newshader_%d", checksum
);
1458 newSource
= read_shader(filename
);
1460 fprintf(stderr
, "Mesa: Replacing shader %u chksum=%d with %s\n",
1461 shaderObj
, checksum
, filename
);
1467 shader_source(ctx
, shaderObj
, source
);
1470 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shaderObj
);
1472 sh
->SourceChecksum
= checksum
; /* save original checksum */
1480 _mesa_UseProgram(GLhandleARB program
)
1482 GET_CURRENT_CONTEXT(ctx
);
1483 struct gl_shader_program
*shProg
;
1485 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1486 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1487 "glUseProgram(transform feedback active)");
1492 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1496 if (!shProg
->LinkStatus
) {
1497 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1498 "glUseProgram(program %u not linked)", program
);
1503 if (ctx
->Shader
.Flags
& GLSL_USE_PROG
) {
1504 print_shader_info(shProg
);
1511 _mesa_use_program(ctx
, shProg
);
1516 _mesa_ValidateProgram(GLhandleARB program
)
1518 GET_CURRENT_CONTEXT(ctx
);
1519 validate_program(ctx
, program
);
1524 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1527 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1528 GLint
* range
, GLint
* precision
)
1530 const struct gl_program_constants
*limits
;
1531 const struct gl_precision
*p
;
1532 GET_CURRENT_CONTEXT(ctx
);
1534 switch (shadertype
) {
1535 case GL_VERTEX_SHADER
:
1536 limits
= &ctx
->Const
.Program
[MESA_SHADER_VERTEX
];
1538 case GL_FRAGMENT_SHADER
:
1539 limits
= &ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
];
1542 _mesa_error(ctx
, GL_INVALID_ENUM
,
1543 "glGetShaderPrecisionFormat(shadertype)");
1547 switch (precisiontype
) {
1549 p
= &limits
->LowFloat
;
1551 case GL_MEDIUM_FLOAT
:
1552 p
= &limits
->MediumFloat
;
1555 p
= &limits
->HighFloat
;
1558 p
= &limits
->LowInt
;
1561 p
= &limits
->MediumInt
;
1564 p
= &limits
->HighInt
;
1567 _mesa_error(ctx
, GL_INVALID_ENUM
,
1568 "glGetShaderPrecisionFormat(precisiontype)");
1572 range
[0] = p
->RangeMin
;
1573 range
[1] = p
->RangeMax
;
1574 precision
[0] = p
->Precision
;
1579 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1582 _mesa_ReleaseShaderCompiler(void)
1584 _mesa_destroy_shader_compiler_caches();
1589 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1592 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1593 const void* binary
, GLint length
)
1595 GET_CURRENT_CONTEXT(ctx
);
1598 (void) binaryformat
;
1601 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1606 _mesa_GetProgramBinary(GLuint program
, GLsizei bufSize
, GLsizei
*length
,
1607 GLenum
*binaryFormat
, GLvoid
*binary
)
1609 struct gl_shader_program
*shProg
;
1610 GET_CURRENT_CONTEXT(ctx
);
1612 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramBinary");
1616 if (!shProg
->LinkStatus
) {
1617 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1618 "glGetProgramBinary(program %u not linked)",
1624 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramBinary(bufSize < 0)");
1628 /* The ARB_get_program_binary spec says:
1630 * "If <length> is NULL, then no length is returned."
1635 (void) binaryFormat
;
1640 _mesa_ProgramBinary(GLuint program
, GLenum binaryFormat
,
1641 const GLvoid
*binary
, GLsizei length
)
1643 struct gl_shader_program
*shProg
;
1644 GET_CURRENT_CONTEXT(ctx
);
1646 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramBinary");
1650 (void) binaryFormat
;
1653 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1658 _mesa_ProgramParameteri(GLuint program
, GLenum pname
, GLint value
)
1660 struct gl_shader_program
*shProg
;
1661 GET_CURRENT_CONTEXT(ctx
);
1663 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1664 "glProgramParameteri");
1669 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
1670 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1671 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1672 * even be in the dispatch table, so we shouldn't need to expclicitly
1675 * On desktop, we ignore the 3.0+ requirement because it is silly.
1678 /* The ARB_get_program_binary extension spec says:
1680 * "An INVALID_VALUE error is generated if the <value> argument to
1681 * ProgramParameteri is not TRUE or FALSE."
1683 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
1684 _mesa_error(ctx
, GL_INVALID_VALUE
,
1685 "glProgramParameteri(pname=%s, value=%d): "
1686 "value must be 0 or 1.",
1687 _mesa_lookup_enum_by_nr(pname
),
1692 /* No need to notify the driver. Any changes will actually take effect
1693 * the next time the shader is linked.
1695 * The ARB_get_program_binary extension spec says:
1697 * "To indicate that a program binary is likely to be retrieved,
1698 * ProgramParameteri should be called with <pname>
1699 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
1700 * will not be in effect until the next time LinkProgram or
1701 * ProgramBinary has been called successfully."
1703 * The resloution of issue 9 in the extension spec also says:
1705 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
1706 * to indicate to the GL implementation that this program will
1707 * likely be saved with GetProgramBinary at some point. This will
1708 * give the GL implementation the opportunity to track any state
1709 * changes made to the program before being saved such that when it
1710 * is loaded again a recompile can be avoided."
1712 shProg
->BinaryRetreivableHint
= value
;
1718 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteri(pname=%s)",
1719 _mesa_lookup_enum_by_nr(pname
));
1723 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
1724 struct gl_shader_program
*shProg
)
1726 use_shader_program(ctx
, type
, shProg
);
1728 if (ctx
->Driver
.UseProgram
)
1729 ctx
->Driver
.UseProgram(ctx
, shProg
);
1734 * For GL_EXT_separate_shader_objects
1737 _mesa_UseShaderProgramEXT(GLenum type
, GLuint program
)
1739 GET_CURRENT_CONTEXT(ctx
);
1740 struct gl_shader_program
*shProg
= NULL
;
1742 if (!validate_shader_target(ctx
, type
)) {
1743 _mesa_error(ctx
, GL_INVALID_ENUM
, "glUseShaderProgramEXT(type)");
1747 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1748 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1749 "glUseShaderProgramEXT(transform feedback is active)");
1754 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1755 "glUseShaderProgramEXT");
1759 if (!shProg
->LinkStatus
) {
1760 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1761 "glUseShaderProgramEXT(program not linked)");
1766 _mesa_use_shader_program(ctx
, type
, shProg
);
1771 * For GL_EXT_separate_shader_objects
1774 _mesa_ActiveProgramEXT(GLuint program
)
1776 GET_CURRENT_CONTEXT(ctx
);
1777 struct gl_shader_program
*shProg
= (program
!= 0)
1778 ? _mesa_lookup_shader_program_err(ctx
, program
, "glActiveProgramEXT")
1781 _mesa_active_program(ctx
, shProg
, "glActiveProgramEXT");
1787 * For GL_EXT_separate_shader_objects
1790 _mesa_CreateShaderProgramEXT(GLenum type
, const GLchar
*string
)
1792 GET_CURRENT_CONTEXT(ctx
);
1793 const GLuint shader
= create_shader(ctx
, type
);
1797 shader_source(ctx
, shader
, _mesa_strdup(string
));
1798 compile_shader(ctx
, shader
);
1800 program
= create_shader_program(ctx
);
1802 struct gl_shader_program
*shProg
;
1803 struct gl_shader
*sh
;
1804 GLint compiled
= GL_FALSE
;
1806 shProg
= _mesa_lookup_shader_program(ctx
, program
);
1807 sh
= _mesa_lookup_shader(ctx
, shader
);
1809 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
1811 attach_shader(ctx
, program
, shader
);
1812 link_program(ctx
, program
);
1813 detach_shader(ctx
, program
, shader
);
1817 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
1818 append
-error
-to
-info
-log
;
1819 shProg
->LinkStatus
= GL_FALSE
;
1824 ralloc_strcat(&shProg
->InfoLog
, sh
->InfoLog
);
1827 delete_shader(ctx
, shader
);
1835 * Copy program-specific data generated by linking from the gl_shader_program
1836 * object to a specific gl_program object.
1839 _mesa_copy_linked_program_data(gl_shader_stage type
,
1840 const struct gl_shader_program
*src
,
1841 struct gl_program
*dst
)
1844 case MESA_SHADER_VERTEX
:
1845 dst
->UsesClipDistanceOut
= src
->Vert
.UsesClipDistance
;
1847 case MESA_SHADER_GEOMETRY
: {
1848 struct gl_geometry_program
*dst_gp
= (struct gl_geometry_program
*) dst
;
1849 dst_gp
->VerticesIn
= src
->Geom
.VerticesIn
;
1850 dst_gp
->VerticesOut
= src
->Geom
.VerticesOut
;
1851 dst_gp
->InputType
= src
->Geom
.InputType
;
1852 dst_gp
->OutputType
= src
->Geom
.OutputType
;
1853 dst
->UsesClipDistanceOut
= src
->Geom
.UsesClipDistance
;
1854 dst_gp
->UsesEndPrimitive
= src
->Geom
.UsesEndPrimitive
;