2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
40 #include "main/glheader.h"
41 #include "main/context.h"
42 #include "main/dispatch.h"
43 #include "main/enums.h"
44 #include "main/hash.h"
45 #include "main/hash_table.h"
46 #include "main/mtypes.h"
47 #include "main/shaderapi.h"
48 #include "main/shaderobj.h"
49 #include "main/transformfeedback.h"
50 #include "main/uniforms.h"
51 #include "program/program.h"
52 #include "program/prog_print.h"
53 #include "program/prog_parameter.h"
56 #include "../glsl/glsl_parser_extras.h"
57 #include "../glsl/ir.h"
58 #include "../glsl/ir_uniform.h"
59 #include "../glsl/program.h"
61 /** Define this to enable shader substitution (see below) */
62 #define SHADER_SUBST 0
66 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
69 get_shader_flags(void)
71 GLbitfield flags
= 0x0;
72 const char *env
= _mesa_getenv("MESA_GLSL");
75 if (strstr(env
, "dump_on_error"))
76 flags
|= GLSL_DUMP_ON_ERROR
;
77 else if (strstr(env
, "dump"))
79 if (strstr(env
, "log"))
81 if (strstr(env
, "nopvert"))
82 flags
|= GLSL_NOP_VERT
;
83 if (strstr(env
, "nopfrag"))
84 flags
|= GLSL_NOP_FRAG
;
85 if (strstr(env
, "nopt"))
87 else if (strstr(env
, "opt"))
89 if (strstr(env
, "uniform"))
90 flags
|= GLSL_UNIFORMS
;
91 if (strstr(env
, "useprog"))
92 flags
|= GLSL_USE_PROG
;
93 if (strstr(env
, "errors"))
94 flags
|= GLSL_REPORT_ERRORS
;
102 * Initialize context's shader state.
105 _mesa_init_shader_state(struct gl_context
*ctx
)
107 /* Device drivers may override these to control what kind of instructions
108 * are generated by the GLSL compiler.
110 struct gl_shader_compiler_options options
;
113 memset(&options
, 0, sizeof(options
));
114 options
.MaxUnrollIterations
= 32;
115 options
.MaxIfDepth
= UINT_MAX
;
117 /* Default pragma settings */
118 options
.DefaultPragmas
.Optimize
= GL_TRUE
;
120 for (sh
= 0; sh
< MESA_SHADER_STAGES
; ++sh
)
121 memcpy(&ctx
->ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
123 ctx
->Shader
.Flags
= get_shader_flags();
128 * Free the per-context shader-related state.
131 _mesa_free_shader_state(struct gl_context
*ctx
)
134 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
135 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentProgram
[i
],
138 _mesa_reference_shader_program(ctx
, &ctx
->Shader
._CurrentFragmentProgram
,
140 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
145 * Copy string from <src> to <dst>, up to maxLength characters, returning
146 * length of <dst> in <length>.
147 * \param src the strings source
148 * \param maxLength max chars to copy
149 * \param length returns number of chars copied
150 * \param dst the string destination
153 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
154 GLsizei
*length
, const GLchar
*src
)
157 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
168 * Confirm that the a shader type is valid and supported by the implementation
170 * \param ctx Current GL context
171 * \param type Shader target
175 _mesa_validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
177 /* Note: when building built-in GLSL functions, this function may be
178 * invoked with ctx == NULL. In that case, we can only validate that it's
179 * a shader target we recognize, not that it's supported in the current
180 * context. But that's fine--we don't need any further validation than
181 * that when building built-in GLSL functions.
185 case GL_FRAGMENT_SHADER
:
186 return ctx
== NULL
|| ctx
->Extensions
.ARB_fragment_shader
;
187 case GL_VERTEX_SHADER
:
188 return ctx
== NULL
|| ctx
->Extensions
.ARB_vertex_shader
;
189 case GL_GEOMETRY_SHADER_ARB
:
190 return ctx
== NULL
|| _mesa_has_geometry_shaders(ctx
);
191 case GL_COMPUTE_SHADER
:
192 return ctx
== NULL
|| ctx
->Extensions
.ARB_compute_shader
;
200 is_program(struct gl_context
*ctx
, GLuint name
)
202 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
203 return shProg
? GL_TRUE
: GL_FALSE
;
208 is_shader(struct gl_context
*ctx
, GLuint name
)
210 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
211 return shader
? GL_TRUE
: GL_FALSE
;
216 * Attach shader to a shader program.
219 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
221 struct gl_shader_program
*shProg
;
222 struct gl_shader
*sh
;
225 const bool same_type_disallowed
= _mesa_is_gles(ctx
);
227 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
231 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
236 n
= shProg
->NumShaders
;
237 for (i
= 0; i
< n
; i
++) {
238 if (shProg
->Shaders
[i
] == sh
) {
239 /* The shader is already attched to this program. The
240 * GL_ARB_shader_objects spec says:
242 * "The error INVALID_OPERATION is generated by AttachObjectARB
243 * if <obj> is already attached to <containerObj>."
245 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
247 } else if (same_type_disallowed
&&
248 shProg
->Shaders
[i
]->Type
== sh
->Type
) {
249 /* Shader with the same type is already attached to this program,
250 * OpenGL ES 2.0 and 3.0 specs say:
252 * "Multiple shader objects of the same type may not be attached
253 * to a single program object. [...] The error INVALID_OPERATION
254 * is generated if [...] another shader object of the same type
255 * as shader is already attached to program."
257 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
263 shProg
->Shaders
= (struct gl_shader
**)
264 _mesa_realloc(shProg
->Shaders
,
265 n
* sizeof(struct gl_shader
*),
266 (n
+ 1) * sizeof(struct gl_shader
*));
267 if (!shProg
->Shaders
) {
268 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
273 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
274 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
275 shProg
->NumShaders
++;
280 create_shader(struct gl_context
*ctx
, GLenum type
)
282 struct gl_shader
*sh
;
285 if (!_mesa_validate_shader_target(ctx
, type
)) {
286 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(type)");
290 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
291 sh
= ctx
->Driver
.NewShader(ctx
, name
, type
);
292 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, sh
);
299 create_shader_program(struct gl_context
*ctx
)
302 struct gl_shader_program
*shProg
;
304 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
306 shProg
= ctx
->Driver
.NewShaderProgram(ctx
, name
);
308 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, shProg
);
310 assert(shProg
->RefCount
== 1);
317 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
321 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
324 * NOTE: deleting shaders/programs works a bit differently than
325 * texture objects (and buffer objects, etc). Shader/program
326 * handles/IDs exist in the hash table until the object is really
327 * deleted (refcount==0). With texture objects, the handle/ID is
328 * removed from the hash table in glDeleteTextures() while the tex
329 * object itself might linger until its refcount goes to zero.
331 struct gl_shader_program
*shProg
;
333 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
337 if (!shProg
->DeletePending
) {
338 shProg
->DeletePending
= GL_TRUE
;
340 /* effectively, decr shProg's refcount */
341 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
347 delete_shader(struct gl_context
*ctx
, GLuint shader
)
349 struct gl_shader
*sh
;
351 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
355 if (!sh
->DeletePending
) {
356 sh
->DeletePending
= GL_TRUE
;
358 /* effectively, decr sh's refcount */
359 _mesa_reference_shader(ctx
, &sh
, NULL
);
365 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
367 struct gl_shader_program
*shProg
;
371 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
375 n
= shProg
->NumShaders
;
377 for (i
= 0; i
< n
; i
++) {
378 if (shProg
->Shaders
[i
]->Name
== shader
) {
380 struct gl_shader
**newList
;
383 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
385 /* alloc new, smaller array */
386 newList
= malloc((n
- 1) * sizeof(struct gl_shader
*));
388 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
391 /* Copy old list entries to new list, skipping removed entry at [i] */
392 for (j
= 0; j
< i
; j
++) {
393 newList
[j
] = shProg
->Shaders
[j
];
396 newList
[j
++] = shProg
->Shaders
[i
];
399 /* Free old list and install new one */
400 free(shProg
->Shaders
);
401 shProg
->Shaders
= newList
;
402 shProg
->NumShaders
= n
- 1;
405 /* sanity check - make sure the new list's entries are sensible */
406 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
407 assert(shProg
->Shaders
[j
]->Type
== GL_VERTEX_SHADER
||
408 shProg
->Shaders
[j
]->Type
== GL_GEOMETRY_SHADER
||
409 shProg
->Shaders
[j
]->Type
== GL_FRAGMENT_SHADER
);
410 assert(shProg
->Shaders
[j
]->RefCount
> 0);
421 if (is_shader(ctx
, shader
))
422 err
= GL_INVALID_OPERATION
;
423 else if (is_program(ctx
, shader
))
424 err
= GL_INVALID_OPERATION
;
426 err
= GL_INVALID_VALUE
;
427 _mesa_error(ctx
, err
, "glDetachShader(shader)");
434 * Return list of shaders attached to shader program.
437 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
438 GLsizei
*count
, GLuint
*obj
)
440 struct gl_shader_program
*shProg
=
441 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
444 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
445 obj
[i
] = shProg
->Shaders
[i
]->Name
;
454 * glGetHandleARB() - return ID/name of currently bound shader program.
457 get_handle(struct gl_context
*ctx
, GLenum pname
)
459 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
460 if (ctx
->Shader
.ActiveProgram
)
461 return ctx
->Shader
.ActiveProgram
->Name
;
466 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
473 * Check if a geometry shader query is valid at this time. If not, report an
474 * error and return false.
476 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
478 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
479 * are queried for a program which has not been linked successfully, or
480 * which does not contain objects to form a geometry shader, then an
481 * INVALID_OPERATION error is generated."
484 check_gs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
486 if (shProg
->LinkStatus
&&
487 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] != NULL
) {
491 _mesa_error(ctx
, GL_INVALID_OPERATION
,
492 "glGetProgramv(linked geometry shader required)");
498 * glGetProgramiv() - get shader program state.
499 * Note that this is for GLSL shader programs, not ARB vertex/fragment
500 * programs (see glGetProgramivARB).
503 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
, GLint
*params
)
505 struct gl_shader_program
*shProg
506 = _mesa_lookup_shader_program(ctx
, program
);
508 /* Is transform feedback available in this context?
511 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.EXT_transform_feedback
)
512 || ctx
->API
== API_OPENGL_CORE
513 || _mesa_is_gles3(ctx
);
515 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
516 * and GL 3.2) are available in this context
518 const bool has_core_gs
= _mesa_is_desktop_gl(ctx
) && ctx
->Version
>= 32;
520 /* Are uniform buffer objects available in this context?
523 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.ARB_uniform_buffer_object
)
524 || ctx
->API
== API_OPENGL_CORE
525 || _mesa_is_gles3(ctx
);
528 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramiv(program)");
533 case GL_DELETE_STATUS
:
534 *params
= shProg
->DeletePending
;
537 *params
= shProg
->LinkStatus
;
539 case GL_VALIDATE_STATUS
:
540 *params
= shProg
->Validated
;
542 case GL_INFO_LOG_LENGTH
:
543 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
545 case GL_ATTACHED_SHADERS
:
546 *params
= shProg
->NumShaders
;
548 case GL_ACTIVE_ATTRIBUTES
:
549 *params
= _mesa_count_active_attribs(shProg
);
551 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
552 *params
= _mesa_longest_attribute_name_length(shProg
);
554 case GL_ACTIVE_UNIFORMS
:
555 *params
= shProg
->NumUserUniformStorage
;
557 case GL_ACTIVE_UNIFORM_MAX_LENGTH
: {
561 for (i
= 0; i
< shProg
->NumUserUniformStorage
; i
++) {
562 /* Add one for the terminating NUL character for a non-array, and
563 * 4 for the "[0]" and the NUL for an array.
565 const GLint len
= strlen(shProg
->UniformStorage
[i
].name
) + 1 +
566 ((shProg
->UniformStorage
[i
].array_elements
!= 0) ? 3 : 0);
575 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
578 *params
= shProg
->TransformFeedback
.NumVarying
;
580 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
: {
586 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
587 /* Add one for the terminating NUL character.
589 const GLint len
= strlen(shProg
->TransformFeedback
.VaryingNames
[i
]) + 1;
598 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
601 *params
= shProg
->TransformFeedback
.BufferMode
;
603 case GL_GEOMETRY_VERTICES_OUT
:
606 if (check_gs_query(ctx
, shProg
))
607 *params
= shProg
->Geom
.VerticesOut
;
609 case GL_GEOMETRY_INPUT_TYPE
:
612 if (check_gs_query(ctx
, shProg
))
613 *params
= shProg
->Geom
.InputType
;
615 case GL_GEOMETRY_OUTPUT_TYPE
:
618 if (check_gs_query(ctx
, shProg
))
619 *params
= shProg
->Geom
.OutputType
;
621 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
: {
628 for (i
= 0; i
< shProg
->NumUniformBlocks
; i
++) {
629 /* Add one for the terminating NUL character.
631 const GLint len
= strlen(shProg
->UniformBlocks
[i
].Name
) + 1;
640 case GL_ACTIVE_UNIFORM_BLOCKS
:
644 *params
= shProg
->NumUniformBlocks
;
646 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
647 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
648 * only available with desktop OpenGL 3.0+ with the
649 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
651 * On desktop, we ignore the 3.0+ requirement because it is silly.
653 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles3(ctx
))
656 *params
= shProg
->BinaryRetreivableHint
;
658 case GL_PROGRAM_BINARY_LENGTH
:
661 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
:
662 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
665 *params
= shProg
->NumAtomicBuffers
;
667 case GL_COMPUTE_WORK_GROUP_SIZE
: {
669 if (!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_compute_shader
)
671 if (!shProg
->LinkStatus
) {
672 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(program not "
676 if (shProg
->_LinkedShaders
[MESA_SHADER_COMPUTE
] == NULL
) {
677 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(no compute "
681 for (i
= 0; i
< 3; i
++)
682 params
[i
] = shProg
->Comp
.LocalSize
[i
];
689 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname=%s)",
690 _mesa_lookup_enum_by_nr(pname
));
695 * glGetShaderiv() - get GLSL shader state
698 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
700 struct gl_shader
*shader
=
701 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
709 *params
= shader
->Type
;
711 case GL_DELETE_STATUS
:
712 *params
= shader
->DeletePending
;
714 case GL_COMPILE_STATUS
:
715 *params
= shader
->CompileStatus
;
717 case GL_INFO_LOG_LENGTH
:
718 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
720 case GL_SHADER_SOURCE_LENGTH
:
721 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
724 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
731 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
732 GLsizei
*length
, GLchar
*infoLog
)
734 struct gl_shader_program
*shProg
735 = _mesa_lookup_shader_program(ctx
, program
);
737 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(program)");
740 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
745 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
746 GLsizei
*length
, GLchar
*infoLog
)
748 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shader
);
750 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(shader)");
753 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
758 * Return shader source code.
761 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
762 GLsizei
*length
, GLchar
*sourceOut
)
764 struct gl_shader
*sh
;
765 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
769 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
774 * Set/replace shader source code. A helper function used by
775 * glShaderSource[ARB] and glCreateShaderProgramEXT.
778 shader_source(struct gl_context
*ctx
, GLuint shader
, const GLchar
*source
)
780 struct gl_shader
*sh
;
782 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glShaderSource");
786 /* free old shader source string and install new one */
787 free((void *)sh
->Source
);
789 sh
->CompileStatus
= GL_FALSE
;
791 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
800 compile_shader(struct gl_context
*ctx
, GLuint shaderObj
)
802 struct gl_shader
*sh
;
803 struct gl_shader_compiler_options
*options
;
805 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glCompileShader");
809 options
= &ctx
->ShaderCompilerOptions
[sh
->Stage
];
811 /* set default pragma state for shader */
812 sh
->Pragmas
= options
->DefaultPragmas
;
815 /* If the user called glCompileShader without first calling
816 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
818 sh
->CompileStatus
= GL_FALSE
;
820 if (ctx
->Shader
.Flags
& GLSL_DUMP
) {
821 printf("GLSL source for %s shader %d:\n",
822 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
823 printf("%s\n", sh
->Source
);
826 /* this call will set the shader->CompileStatus field to indicate if
827 * compilation was successful.
829 _mesa_glsl_compile_shader(ctx
, sh
, false, false);
831 if (ctx
->Shader
.Flags
& GLSL_LOG
) {
832 _mesa_write_shader_to_file(sh
);
835 if (ctx
->Shader
.Flags
& GLSL_DUMP
) {
836 if (sh
->CompileStatus
) {
837 printf("GLSL IR for shader %d:\n", sh
->Name
);
838 _mesa_print_ir(sh
->ir
, NULL
);
841 printf("GLSL shader %d failed to compile.\n", sh
->Name
);
843 if (sh
->InfoLog
&& sh
->InfoLog
[0] != 0) {
844 printf("GLSL shader %d info log:\n", sh
->Name
);
845 printf("%s\n", sh
->InfoLog
);
851 if (!sh
->CompileStatus
) {
852 if (ctx
->Shader
.Flags
& GLSL_DUMP_ON_ERROR
) {
853 fprintf(stderr
, "GLSL source for %s shader %d:\n",
854 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
855 fprintf(stderr
, "%s\n", sh
->Source
);
856 fprintf(stderr
, "Info Log:\n%s\n", sh
->InfoLog
);
860 if (ctx
->Shader
.Flags
& GLSL_REPORT_ERRORS
) {
861 _mesa_debug(ctx
, "Error compiling shader %u:\n%s\n",
862 sh
->Name
, sh
->InfoLog
);
869 * Link a program's shaders.
872 link_program(struct gl_context
*ctx
, GLuint program
)
874 struct gl_shader_program
*shProg
;
876 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glLinkProgram");
880 /* From the ARB_transform_feedback2 specification:
881 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
882 * the name of a program being used by one or more transform feedback
883 * objects, even if the objects are not currently bound or are paused."
885 if (_mesa_transform_feedback_is_using_program(ctx
, shProg
)) {
886 _mesa_error(ctx
, GL_INVALID_OPERATION
,
887 "glLinkProgram(transform feedback is using the program)");
891 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
893 _mesa_glsl_link_shader(ctx
, shProg
);
895 if (shProg
->LinkStatus
== GL_FALSE
&&
896 (ctx
->Shader
.Flags
& GLSL_REPORT_ERRORS
)) {
897 _mesa_debug(ctx
, "Error linking program %u:\n%s\n",
898 shProg
->Name
, shProg
->InfoLog
);
905 printf("Link %u shaders in program %u: %s\n",
906 shProg
->NumShaders
, shProg
->Name
,
907 shProg
->LinkStatus
? "Success" : "Failed");
909 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
910 printf(" shader %u, type 0x%x\n",
911 shProg
->Shaders
[i
]->Name
,
912 shProg
->Shaders
[i
]->Type
);
919 * Print basic shader info (for debug).
922 print_shader_info(const struct gl_shader_program
*shProg
)
926 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
927 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
928 printf(" %s shader %u, checksum %u\n",
929 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
930 shProg
->Shaders
[i
]->Name
,
931 shProg
->Shaders
[i
]->SourceChecksum
);
933 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
])
934 printf(" vert prog %u\n",
935 shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
->Id
);
936 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
])
937 printf(" frag prog %u\n",
938 shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
->Id
);
939 if (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
])
940 printf(" geom prog %u\n",
941 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->Program
->Id
);
946 * Use the named shader program for subsequent glUniform calls
949 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
952 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
953 _mesa_error(ctx
, GL_INVALID_OPERATION
,
954 "%s(program %u not linked)", caller
, shProg
->Name
);
958 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
959 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
966 use_shader_program(struct gl_context
*ctx
, GLenum type
,
967 struct gl_shader_program
*shProg
)
969 struct gl_shader_program
**target
;
970 gl_shader_stage stage
= _mesa_shader_enum_to_shader_stage(type
);
972 target
= &ctx
->Shader
.CurrentProgram
[stage
];
973 if ((shProg
== NULL
) || (shProg
->_LinkedShaders
[stage
] == NULL
))
976 if (*target
!= shProg
) {
977 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
979 /* If the shader is also bound as the current rendering shader, unbind
980 * it from that binding point as well. This ensures that the correct
981 * semantics of glDeleteProgram are maintained.
984 case GL_VERTEX_SHADER
:
987 case GL_GEOMETRY_SHADER_ARB
:
990 case GL_COMPUTE_SHADER
:
993 case GL_FRAGMENT_SHADER
:
994 if (*target
== ctx
->Shader
._CurrentFragmentProgram
) {
995 _mesa_reference_shader_program(ctx
,
996 &ctx
->Shader
._CurrentFragmentProgram
,
1002 _mesa_reference_shader_program(ctx
, target
, shProg
);
1008 * Use the named shader program for subsequent rendering.
1011 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1013 use_shader_program(ctx
, GL_VERTEX_SHADER
, shProg
);
1014 use_shader_program(ctx
, GL_GEOMETRY_SHADER_ARB
, shProg
);
1015 use_shader_program(ctx
, GL_FRAGMENT_SHADER
, shProg
);
1016 use_shader_program(ctx
, GL_COMPUTE_SHADER
, shProg
);
1017 _mesa_active_program(ctx
, shProg
, "glUseProgram");
1019 if (ctx
->Driver
.UseProgram
)
1020 ctx
->Driver
.UseProgram(ctx
, shProg
);
1025 * Do validation of the given shader program.
1026 * \param errMsg returns error message if validation fails.
1027 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1030 validate_shader_program(const struct gl_shader_program
*shProg
,
1033 if (!shProg
->LinkStatus
) {
1037 /* From the GL spec, a program is invalid if any of these are true:
1039 any two active samplers in the current program object are of
1040 different types, but refer to the same texture image unit,
1042 any active sampler in the current program object refers to a texture
1043 image unit where fixed-function fragment processing accesses a
1044 texture target that does not match the sampler type, or
1046 the sum of the number of active samplers in the program and the
1047 number of texture image units enabled for fixed-function fragment
1048 processing exceeds the combined limit on the total number of texture
1049 image units allowed.
1054 * Check: any two active samplers in the current program object are of
1055 * different types, but refer to the same texture image unit,
1057 if (!_mesa_sampler_uniforms_are_valid(shProg
, errMsg
, 100))
1065 * Called via glValidateProgram()
1068 validate_program(struct gl_context
*ctx
, GLuint program
)
1070 struct gl_shader_program
*shProg
;
1071 char errMsg
[100] = "";
1073 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1078 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
1079 if (!shProg
->Validated
) {
1080 /* update info log */
1081 if (shProg
->InfoLog
) {
1082 ralloc_free(shProg
->InfoLog
);
1084 shProg
->InfoLog
= ralloc_strdup(shProg
, errMsg
);
1091 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1093 GET_CURRENT_CONTEXT(ctx
);
1094 attach_shader(ctx
, program
, shader
);
1099 _mesa_AttachShader(GLuint program
, GLuint shader
)
1101 GET_CURRENT_CONTEXT(ctx
);
1102 attach_shader(ctx
, program
, shader
);
1107 _mesa_CompileShader(GLhandleARB shaderObj
)
1109 GET_CURRENT_CONTEXT(ctx
);
1110 if (MESA_VERBOSE
& VERBOSE_API
)
1111 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
1112 compile_shader(ctx
, shaderObj
);
1117 _mesa_CreateShader(GLenum type
)
1119 GET_CURRENT_CONTEXT(ctx
);
1120 if (MESA_VERBOSE
& VERBOSE_API
)
1121 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type
));
1122 return create_shader(ctx
, type
);
1126 GLhandleARB GLAPIENTRY
1127 _mesa_CreateShaderObjectARB(GLenum type
)
1129 GET_CURRENT_CONTEXT(ctx
);
1130 return create_shader(ctx
, type
);
1135 _mesa_CreateProgram(void)
1137 GET_CURRENT_CONTEXT(ctx
);
1138 if (MESA_VERBOSE
& VERBOSE_API
)
1139 _mesa_debug(ctx
, "glCreateProgram\n");
1140 return create_shader_program(ctx
);
1144 GLhandleARB GLAPIENTRY
1145 _mesa_CreateProgramObjectARB(void)
1147 GET_CURRENT_CONTEXT(ctx
);
1148 return create_shader_program(ctx
);
1153 _mesa_DeleteObjectARB(GLhandleARB obj
)
1155 if (MESA_VERBOSE
& VERBOSE_API
) {
1156 GET_CURRENT_CONTEXT(ctx
);
1157 _mesa_debug(ctx
, "glDeleteObjectARB(%u)\n", obj
);
1161 GET_CURRENT_CONTEXT(ctx
);
1162 FLUSH_VERTICES(ctx
, 0);
1163 if (is_program(ctx
, obj
)) {
1164 delete_shader_program(ctx
, obj
);
1166 else if (is_shader(ctx
, obj
)) {
1167 delete_shader(ctx
, obj
);
1177 _mesa_DeleteProgram(GLuint name
)
1180 GET_CURRENT_CONTEXT(ctx
);
1181 FLUSH_VERTICES(ctx
, 0);
1182 delete_shader_program(ctx
, name
);
1188 _mesa_DeleteShader(GLuint name
)
1191 GET_CURRENT_CONTEXT(ctx
);
1192 FLUSH_VERTICES(ctx
, 0);
1193 delete_shader(ctx
, name
);
1199 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1201 GET_CURRENT_CONTEXT(ctx
);
1202 detach_shader(ctx
, program
, shader
);
1207 _mesa_DetachShader(GLuint program
, GLuint shader
)
1209 GET_CURRENT_CONTEXT(ctx
);
1210 detach_shader(ctx
, program
, shader
);
1215 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1216 GLsizei
* count
, GLhandleARB
* obj
)
1218 GET_CURRENT_CONTEXT(ctx
);
1219 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1224 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1225 GLsizei
*count
, GLuint
*obj
)
1227 GET_CURRENT_CONTEXT(ctx
);
1228 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1233 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1234 GLcharARB
* infoLog
)
1236 GET_CURRENT_CONTEXT(ctx
);
1237 if (is_program(ctx
, object
)) {
1238 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1240 else if (is_shader(ctx
, object
)) {
1241 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1244 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1250 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1252 GET_CURRENT_CONTEXT(ctx
);
1253 /* Implement in terms of GetProgramiv, GetShaderiv */
1254 if (is_program(ctx
, object
)) {
1255 if (pname
== GL_OBJECT_TYPE_ARB
) {
1256 *params
= GL_PROGRAM_OBJECT_ARB
;
1259 get_programiv(ctx
, object
, pname
, params
);
1262 else if (is_shader(ctx
, object
)) {
1263 if (pname
== GL_OBJECT_TYPE_ARB
) {
1264 *params
= GL_SHADER_OBJECT_ARB
;
1267 get_shaderiv(ctx
, object
, pname
, params
);
1271 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1277 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1280 GLint iparams
[1]; /* XXX is one element enough? */
1281 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1282 params
[0] = (GLfloat
) iparams
[0];
1287 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1289 GET_CURRENT_CONTEXT(ctx
);
1290 get_programiv(ctx
, program
, pname
, params
);
1295 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1297 GET_CURRENT_CONTEXT(ctx
);
1298 get_shaderiv(ctx
, shader
, pname
, params
);
1303 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1304 GLsizei
*length
, GLchar
*infoLog
)
1306 GET_CURRENT_CONTEXT(ctx
);
1307 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1312 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1313 GLsizei
*length
, GLchar
*infoLog
)
1315 GET_CURRENT_CONTEXT(ctx
);
1316 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1321 _mesa_GetShaderSource(GLhandleARB shader
, GLsizei maxLength
,
1322 GLsizei
*length
, GLcharARB
*sourceOut
)
1324 GET_CURRENT_CONTEXT(ctx
);
1325 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1329 GLhandleARB GLAPIENTRY
1330 _mesa_GetHandleARB(GLenum pname
)
1332 GET_CURRENT_CONTEXT(ctx
);
1333 return get_handle(ctx
, pname
);
1337 GLboolean GLAPIENTRY
1338 _mesa_IsProgram(GLuint name
)
1340 GET_CURRENT_CONTEXT(ctx
);
1341 return is_program(ctx
, name
);
1345 GLboolean GLAPIENTRY
1346 _mesa_IsShader(GLuint name
)
1348 GET_CURRENT_CONTEXT(ctx
);
1349 return is_shader(ctx
, name
);
1354 _mesa_LinkProgram(GLhandleARB programObj
)
1356 GET_CURRENT_CONTEXT(ctx
);
1357 link_program(ctx
, programObj
);
1363 * Read shader source code from a file.
1364 * Useful for debugging to override an app's shader.
1367 read_shader(const char *fname
)
1369 const int max
= 50*1000;
1370 FILE *f
= fopen(fname
, "r");
1371 GLcharARB
*buffer
, *shader
;
1378 buffer
= malloc(max
);
1379 len
= fread(buffer
, 1, max
, f
);
1384 shader
= _mesa_strdup(buffer
);
1392 * Called via glShaderSource() and glShaderSourceARB() API functions.
1393 * Basically, concatenate the source code strings into one long string
1394 * and pass it to _mesa_shader_source().
1397 _mesa_ShaderSource(GLhandleARB shaderObj
, GLsizei count
,
1398 const GLcharARB
* const * string
, const GLint
* length
)
1400 GET_CURRENT_CONTEXT(ctx
);
1402 GLsizei i
, totalLength
;
1406 if (!shaderObj
|| string
== NULL
) {
1407 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1412 * This array holds offsets of where the appropriate string ends, thus the
1413 * last element will be set to the total length of the source code.
1415 offsets
= malloc(count
* sizeof(GLint
));
1416 if (offsets
== NULL
) {
1417 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1421 for (i
= 0; i
< count
; i
++) {
1422 if (string
[i
] == NULL
) {
1423 free((GLvoid
*) offsets
);
1424 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1425 "glShaderSourceARB(null string)");
1428 if (length
== NULL
|| length
[i
] < 0)
1429 offsets
[i
] = strlen(string
[i
]);
1431 offsets
[i
] = length
[i
];
1432 /* accumulate string lengths */
1434 offsets
[i
] += offsets
[i
- 1];
1437 /* Total length of source string is sum off all strings plus two.
1438 * One extra byte for terminating zero, another extra byte to silence
1439 * valgrind warnings in the parser/grammer code.
1441 totalLength
= offsets
[count
- 1] + 2;
1442 source
= malloc(totalLength
* sizeof(GLcharARB
));
1443 if (source
== NULL
) {
1444 free((GLvoid
*) offsets
);
1445 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1449 for (i
= 0; i
< count
; i
++) {
1450 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1451 memcpy(source
+ start
, string
[i
],
1452 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1454 source
[totalLength
- 1] = '\0';
1455 source
[totalLength
- 2] = '\0';
1458 /* Compute the shader's source code checksum then try to open a file
1459 * named newshader_<CHECKSUM>. If it exists, use it in place of the
1460 * original shader source code. For debugging.
1463 GLcharARB
*newSource
;
1465 checksum
= _mesa_str_checksum(source
);
1467 _mesa_snprintf(filename
, sizeof(filename
), "newshader_%d", checksum
);
1469 newSource
= read_shader(filename
);
1471 fprintf(stderr
, "Mesa: Replacing shader %u chksum=%d with %s\n",
1472 shaderObj
, checksum
, filename
);
1478 shader_source(ctx
, shaderObj
, source
);
1481 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shaderObj
);
1483 sh
->SourceChecksum
= checksum
; /* save original checksum */
1491 _mesa_UseProgram(GLhandleARB program
)
1493 GET_CURRENT_CONTEXT(ctx
);
1494 struct gl_shader_program
*shProg
;
1496 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1497 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1498 "glUseProgram(transform feedback active)");
1503 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1507 if (!shProg
->LinkStatus
) {
1508 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1509 "glUseProgram(program %u not linked)", program
);
1514 if (ctx
->Shader
.Flags
& GLSL_USE_PROG
) {
1515 print_shader_info(shProg
);
1522 _mesa_use_program(ctx
, shProg
);
1527 _mesa_ValidateProgram(GLhandleARB program
)
1529 GET_CURRENT_CONTEXT(ctx
);
1530 validate_program(ctx
, program
);
1535 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1538 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1539 GLint
* range
, GLint
* precision
)
1541 const struct gl_program_constants
*limits
;
1542 const struct gl_precision
*p
;
1543 GET_CURRENT_CONTEXT(ctx
);
1545 switch (shadertype
) {
1546 case GL_VERTEX_SHADER
:
1547 limits
= &ctx
->Const
.Program
[MESA_SHADER_VERTEX
];
1549 case GL_FRAGMENT_SHADER
:
1550 limits
= &ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
];
1553 _mesa_error(ctx
, GL_INVALID_ENUM
,
1554 "glGetShaderPrecisionFormat(shadertype)");
1558 switch (precisiontype
) {
1560 p
= &limits
->LowFloat
;
1562 case GL_MEDIUM_FLOAT
:
1563 p
= &limits
->MediumFloat
;
1566 p
= &limits
->HighFloat
;
1569 p
= &limits
->LowInt
;
1572 p
= &limits
->MediumInt
;
1575 p
= &limits
->HighInt
;
1578 _mesa_error(ctx
, GL_INVALID_ENUM
,
1579 "glGetShaderPrecisionFormat(precisiontype)");
1583 range
[0] = p
->RangeMin
;
1584 range
[1] = p
->RangeMax
;
1585 precision
[0] = p
->Precision
;
1590 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1593 _mesa_ReleaseShaderCompiler(void)
1595 _mesa_destroy_shader_compiler_caches();
1600 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1603 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1604 const void* binary
, GLint length
)
1606 GET_CURRENT_CONTEXT(ctx
);
1609 (void) binaryformat
;
1612 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1617 _mesa_GetProgramBinary(GLuint program
, GLsizei bufSize
, GLsizei
*length
,
1618 GLenum
*binaryFormat
, GLvoid
*binary
)
1620 struct gl_shader_program
*shProg
;
1621 GET_CURRENT_CONTEXT(ctx
);
1623 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramBinary");
1627 if (!shProg
->LinkStatus
) {
1628 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1629 "glGetProgramBinary(program %u not linked)",
1635 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramBinary(bufSize < 0)");
1639 /* The ARB_get_program_binary spec says:
1641 * "If <length> is NULL, then no length is returned."
1646 (void) binaryFormat
;
1651 _mesa_ProgramBinary(GLuint program
, GLenum binaryFormat
,
1652 const GLvoid
*binary
, GLsizei length
)
1654 struct gl_shader_program
*shProg
;
1655 GET_CURRENT_CONTEXT(ctx
);
1657 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramBinary");
1661 (void) binaryFormat
;
1664 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1669 _mesa_ProgramParameteri(GLuint program
, GLenum pname
, GLint value
)
1671 struct gl_shader_program
*shProg
;
1672 GET_CURRENT_CONTEXT(ctx
);
1674 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1675 "glProgramParameteri");
1680 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
1681 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1682 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1683 * even be in the dispatch table, so we shouldn't need to expclicitly
1686 * On desktop, we ignore the 3.0+ requirement because it is silly.
1689 /* The ARB_get_program_binary extension spec says:
1691 * "An INVALID_VALUE error is generated if the <value> argument to
1692 * ProgramParameteri is not TRUE or FALSE."
1694 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
1695 _mesa_error(ctx
, GL_INVALID_VALUE
,
1696 "glProgramParameteri(pname=%s, value=%d): "
1697 "value must be 0 or 1.",
1698 _mesa_lookup_enum_by_nr(pname
),
1703 /* No need to notify the driver. Any changes will actually take effect
1704 * the next time the shader is linked.
1706 * The ARB_get_program_binary extension spec says:
1708 * "To indicate that a program binary is likely to be retrieved,
1709 * ProgramParameteri should be called with <pname>
1710 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
1711 * will not be in effect until the next time LinkProgram or
1712 * ProgramBinary has been called successfully."
1714 * The resloution of issue 9 in the extension spec also says:
1716 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
1717 * to indicate to the GL implementation that this program will
1718 * likely be saved with GetProgramBinary at some point. This will
1719 * give the GL implementation the opportunity to track any state
1720 * changes made to the program before being saved such that when it
1721 * is loaded again a recompile can be avoided."
1723 shProg
->BinaryRetreivableHint
= value
;
1729 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteri(pname=%s)",
1730 _mesa_lookup_enum_by_nr(pname
));
1734 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
1735 struct gl_shader_program
*shProg
)
1737 use_shader_program(ctx
, type
, shProg
);
1739 if (ctx
->Driver
.UseProgram
)
1740 ctx
->Driver
.UseProgram(ctx
, shProg
);
1745 * For GL_EXT_separate_shader_objects
1748 _mesa_UseShaderProgramEXT(GLenum type
, GLuint program
)
1750 GET_CURRENT_CONTEXT(ctx
);
1751 struct gl_shader_program
*shProg
= NULL
;
1753 if (!_mesa_validate_shader_target(ctx
, type
)) {
1754 _mesa_error(ctx
, GL_INVALID_ENUM
, "glUseShaderProgramEXT(type)");
1758 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1759 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1760 "glUseShaderProgramEXT(transform feedback is active)");
1765 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1766 "glUseShaderProgramEXT");
1770 if (!shProg
->LinkStatus
) {
1771 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1772 "glUseShaderProgramEXT(program not linked)");
1777 _mesa_use_shader_program(ctx
, type
, shProg
);
1782 * For GL_EXT_separate_shader_objects
1785 _mesa_ActiveProgramEXT(GLuint program
)
1787 GET_CURRENT_CONTEXT(ctx
);
1788 struct gl_shader_program
*shProg
= (program
!= 0)
1789 ? _mesa_lookup_shader_program_err(ctx
, program
, "glActiveProgramEXT")
1792 _mesa_active_program(ctx
, shProg
, "glActiveProgramEXT");
1798 * For GL_EXT_separate_shader_objects
1801 _mesa_CreateShaderProgramEXT(GLenum type
, const GLchar
*string
)
1803 GET_CURRENT_CONTEXT(ctx
);
1804 const GLuint shader
= create_shader(ctx
, type
);
1808 shader_source(ctx
, shader
, _mesa_strdup(string
));
1809 compile_shader(ctx
, shader
);
1811 program
= create_shader_program(ctx
);
1813 struct gl_shader_program
*shProg
;
1814 struct gl_shader
*sh
;
1815 GLint compiled
= GL_FALSE
;
1817 shProg
= _mesa_lookup_shader_program(ctx
, program
);
1818 sh
= _mesa_lookup_shader(ctx
, shader
);
1820 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
1822 attach_shader(ctx
, program
, shader
);
1823 link_program(ctx
, program
);
1824 detach_shader(ctx
, program
, shader
);
1828 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
1829 append
-error
-to
-info
-log
;
1830 shProg
->LinkStatus
= GL_FALSE
;
1835 ralloc_strcat(&shProg
->InfoLog
, sh
->InfoLog
);
1838 delete_shader(ctx
, shader
);
1846 * Copy program-specific data generated by linking from the gl_shader_program
1847 * object to a specific gl_program object.
1850 _mesa_copy_linked_program_data(gl_shader_stage type
,
1851 const struct gl_shader_program
*src
,
1852 struct gl_program
*dst
)
1855 case MESA_SHADER_VERTEX
:
1856 dst
->UsesClipDistanceOut
= src
->Vert
.UsesClipDistance
;
1858 case MESA_SHADER_GEOMETRY
: {
1859 struct gl_geometry_program
*dst_gp
= (struct gl_geometry_program
*) dst
;
1860 dst_gp
->VerticesIn
= src
->Geom
.VerticesIn
;
1861 dst_gp
->VerticesOut
= src
->Geom
.VerticesOut
;
1862 dst_gp
->Invocations
= src
->Geom
.Invocations
;
1863 dst_gp
->InputType
= src
->Geom
.InputType
;
1864 dst_gp
->OutputType
= src
->Geom
.OutputType
;
1865 dst
->UsesClipDistanceOut
= src
->Geom
.UsesClipDistance
;
1866 dst_gp
->UsesEndPrimitive
= src
->Geom
.UsesEndPrimitive
;
1869 case MESA_SHADER_COMPUTE
: {
1870 struct gl_compute_program
*dst_cp
= (struct gl_compute_program
*) dst
;
1872 for (i
= 0; i
< 3; i
++)
1873 dst_cp
->LocalSize
[i
] = src
->Comp
.LocalSize
[i
];