glsl: bail out early in _mesa_ShaderSource if no shaderobj
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include "main/glheader.h"
41 #include "main/context.h"
42 #include "main/dispatch.h"
43 #include "main/enums.h"
44 #include "main/hash.h"
45 #include "main/mtypes.h"
46 #include "main/pipelineobj.h"
47 #include "main/shaderapi.h"
48 #include "main/shaderobj.h"
49 #include "main/transformfeedback.h"
50 #include "main/uniforms.h"
51 #include "program/program.h"
52 #include "program/prog_print.h"
53 #include "program/prog_parameter.h"
54 #include "util/ralloc.h"
55 #include "util/hash_table.h"
56 #include "util/mesa-sha1.h"
57 #include <stdbool.h>
58 #include "../glsl/glsl_parser_extras.h"
59 #include "../glsl/ir.h"
60 #include "../glsl/ir_uniform.h"
61 #include "../glsl/program.h"
62
63
64 /**
65 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
66 */
67 GLbitfield
68 _mesa_get_shader_flags(void)
69 {
70 GLbitfield flags = 0x0;
71 const char *env = getenv("MESA_GLSL");
72
73 if (env) {
74 if (strstr(env, "dump_on_error"))
75 flags |= GLSL_DUMP_ON_ERROR;
76 else if (strstr(env, "dump"))
77 flags |= GLSL_DUMP;
78 if (strstr(env, "log"))
79 flags |= GLSL_LOG;
80 if (strstr(env, "nopvert"))
81 flags |= GLSL_NOP_VERT;
82 if (strstr(env, "nopfrag"))
83 flags |= GLSL_NOP_FRAG;
84 if (strstr(env, "nopt"))
85 flags |= GLSL_NO_OPT;
86 else if (strstr(env, "opt"))
87 flags |= GLSL_OPT;
88 if (strstr(env, "uniform"))
89 flags |= GLSL_UNIFORMS;
90 if (strstr(env, "useprog"))
91 flags |= GLSL_USE_PROG;
92 if (strstr(env, "errors"))
93 flags |= GLSL_REPORT_ERRORS;
94 }
95
96 return flags;
97 }
98
99
100 /**
101 * Initialize context's shader state.
102 */
103 void
104 _mesa_init_shader_state(struct gl_context *ctx)
105 {
106 /* Device drivers may override these to control what kind of instructions
107 * are generated by the GLSL compiler.
108 */
109 struct gl_shader_compiler_options options;
110 gl_shader_stage sh;
111 int i;
112
113 memset(&options, 0, sizeof(options));
114 options.MaxUnrollIterations = 32;
115 options.MaxIfDepth = UINT_MAX;
116
117 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
118 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
119
120 ctx->Shader.Flags = _mesa_get_shader_flags();
121
122 if (ctx->Shader.Flags != 0)
123 ctx->Const.GenerateTemporaryNames = true;
124
125 /* Extended for ARB_separate_shader_objects */
126 ctx->Shader.RefCount = 1;
127 mtx_init(&ctx->Shader.Mutex, mtx_plain);
128
129 ctx->TessCtrlProgram.patch_vertices = 3;
130 for (i = 0; i < 4; ++i)
131 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
132 for (i = 0; i < 2; ++i)
133 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
134 }
135
136
137 /**
138 * Free the per-context shader-related state.
139 */
140 void
141 _mesa_free_shader_state(struct gl_context *ctx)
142 {
143 int i;
144 for (i = 0; i < MESA_SHADER_STAGES; i++) {
145 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
146 NULL);
147 }
148 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
149 NULL);
150 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
151
152 /* Extended for ARB_separate_shader_objects */
153 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
154
155 assert(ctx->Shader.RefCount == 1);
156 mtx_destroy(&ctx->Shader.Mutex);
157 }
158
159
160 /**
161 * Copy string from <src> to <dst>, up to maxLength characters, returning
162 * length of <dst> in <length>.
163 * \param src the strings source
164 * \param maxLength max chars to copy
165 * \param length returns number of chars copied
166 * \param dst the string destination
167 */
168 void
169 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
170 GLsizei *length, const GLchar *src)
171 {
172 GLsizei len;
173 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
174 dst[len] = src[len];
175 if (maxLength > 0)
176 dst[len] = 0;
177 if (length)
178 *length = len;
179 }
180
181
182
183 /**
184 * Confirm that the a shader type is valid and supported by the implementation
185 *
186 * \param ctx Current GL context
187 * \param type Shader target
188 *
189 */
190 bool
191 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
192 {
193 /* Note: when building built-in GLSL functions, this function may be
194 * invoked with ctx == NULL. In that case, we can only validate that it's
195 * a shader target we recognize, not that it's supported in the current
196 * context. But that's fine--we don't need any further validation than
197 * that when building built-in GLSL functions.
198 */
199
200 switch (type) {
201 case GL_FRAGMENT_SHADER:
202 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
203 case GL_VERTEX_SHADER:
204 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
205 case GL_GEOMETRY_SHADER_ARB:
206 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
207 case GL_TESS_CONTROL_SHADER:
208 case GL_TESS_EVALUATION_SHADER:
209 return ctx == NULL || _mesa_has_tessellation(ctx);
210 case GL_COMPUTE_SHADER:
211 return ctx == NULL || ctx->Extensions.ARB_compute_shader;
212 default:
213 return false;
214 }
215 }
216
217
218 static GLboolean
219 is_program(struct gl_context *ctx, GLuint name)
220 {
221 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
222 return shProg ? GL_TRUE : GL_FALSE;
223 }
224
225
226 static GLboolean
227 is_shader(struct gl_context *ctx, GLuint name)
228 {
229 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
230 return shader ? GL_TRUE : GL_FALSE;
231 }
232
233
234 /**
235 * Attach shader to a shader program.
236 */
237 static void
238 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
239 {
240 struct gl_shader_program *shProg;
241 struct gl_shader *sh;
242 GLuint i, n;
243
244 const bool same_type_disallowed = _mesa_is_gles(ctx);
245
246 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
247 if (!shProg)
248 return;
249
250 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
251 if (!sh) {
252 return;
253 }
254
255 n = shProg->NumShaders;
256 for (i = 0; i < n; i++) {
257 if (shProg->Shaders[i] == sh) {
258 /* The shader is already attched to this program. The
259 * GL_ARB_shader_objects spec says:
260 *
261 * "The error INVALID_OPERATION is generated by AttachObjectARB
262 * if <obj> is already attached to <containerObj>."
263 */
264 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
265 return;
266 } else if (same_type_disallowed &&
267 shProg->Shaders[i]->Type == sh->Type) {
268 /* Shader with the same type is already attached to this program,
269 * OpenGL ES 2.0 and 3.0 specs say:
270 *
271 * "Multiple shader objects of the same type may not be attached
272 * to a single program object. [...] The error INVALID_OPERATION
273 * is generated if [...] another shader object of the same type
274 * as shader is already attached to program."
275 */
276 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
277 return;
278 }
279 }
280
281 /* grow list */
282 shProg->Shaders = realloc(shProg->Shaders,
283 (n + 1) * sizeof(struct gl_shader *));
284 if (!shProg->Shaders) {
285 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
286 return;
287 }
288
289 /* append */
290 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
291 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
292 shProg->NumShaders++;
293 }
294
295
296 static GLuint
297 create_shader(struct gl_context *ctx, GLenum type)
298 {
299 struct gl_shader *sh;
300 GLuint name;
301
302 if (!_mesa_validate_shader_target(ctx, type)) {
303 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
304 return 0;
305 }
306
307 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
308 sh = ctx->Driver.NewShader(ctx, name, type);
309 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
310
311 return name;
312 }
313
314
315 static GLuint
316 create_shader_program(struct gl_context *ctx)
317 {
318 GLuint name;
319 struct gl_shader_program *shProg;
320
321 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
322
323 shProg = ctx->Driver.NewShaderProgram(name);
324
325 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
326
327 assert(shProg->RefCount == 1);
328
329 return name;
330 }
331
332
333 /**
334 * Delete a shader program. Actually, just decrement the program's
335 * reference count and mark it as DeletePending.
336 * Used to implement glDeleteProgram() and glDeleteObjectARB().
337 */
338 static void
339 delete_shader_program(struct gl_context *ctx, GLuint name)
340 {
341 /*
342 * NOTE: deleting shaders/programs works a bit differently than
343 * texture objects (and buffer objects, etc). Shader/program
344 * handles/IDs exist in the hash table until the object is really
345 * deleted (refcount==0). With texture objects, the handle/ID is
346 * removed from the hash table in glDeleteTextures() while the tex
347 * object itself might linger until its refcount goes to zero.
348 */
349 struct gl_shader_program *shProg;
350
351 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
352 if (!shProg)
353 return;
354
355 if (!shProg->DeletePending) {
356 shProg->DeletePending = GL_TRUE;
357
358 /* effectively, decr shProg's refcount */
359 _mesa_reference_shader_program(ctx, &shProg, NULL);
360 }
361 }
362
363
364 static void
365 delete_shader(struct gl_context *ctx, GLuint shader)
366 {
367 struct gl_shader *sh;
368
369 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
370 if (!sh)
371 return;
372
373 if (!sh->DeletePending) {
374 sh->DeletePending = GL_TRUE;
375
376 /* effectively, decr sh's refcount */
377 _mesa_reference_shader(ctx, &sh, NULL);
378 }
379 }
380
381
382 static void
383 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
384 {
385 struct gl_shader_program *shProg;
386 GLuint n;
387 GLuint i, j;
388
389 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
390 if (!shProg)
391 return;
392
393 n = shProg->NumShaders;
394
395 for (i = 0; i < n; i++) {
396 if (shProg->Shaders[i]->Name == shader) {
397 /* found it */
398 struct gl_shader **newList;
399
400 /* release */
401 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
402
403 /* alloc new, smaller array */
404 newList = malloc((n - 1) * sizeof(struct gl_shader *));
405 if (!newList) {
406 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
407 return;
408 }
409 /* Copy old list entries to new list, skipping removed entry at [i] */
410 for (j = 0; j < i; j++) {
411 newList[j] = shProg->Shaders[j];
412 }
413 while (++i < n) {
414 newList[j++] = shProg->Shaders[i];
415 }
416
417 /* Free old list and install new one */
418 free(shProg->Shaders);
419 shProg->Shaders = newList;
420 shProg->NumShaders = n - 1;
421
422 #ifdef DEBUG
423 /* sanity check - make sure the new list's entries are sensible */
424 for (j = 0; j < shProg->NumShaders; j++) {
425 assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
426 shProg->Shaders[j]->Type == GL_TESS_CONTROL_SHADER ||
427 shProg->Shaders[j]->Type == GL_TESS_EVALUATION_SHADER ||
428 shProg->Shaders[j]->Type == GL_GEOMETRY_SHADER ||
429 shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
430 assert(shProg->Shaders[j]->RefCount > 0);
431 }
432 #endif
433
434 return;
435 }
436 }
437
438 /* not found */
439 {
440 GLenum err;
441 if (is_shader(ctx, shader) || is_program(ctx, shader))
442 err = GL_INVALID_OPERATION;
443 else
444 err = GL_INVALID_VALUE;
445 _mesa_error(ctx, err, "glDetachShader(shader)");
446 return;
447 }
448 }
449
450
451 /**
452 * Return list of shaders attached to shader program.
453 */
454 static void
455 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
456 GLsizei *count, GLuint *obj)
457 {
458 struct gl_shader_program *shProg;
459
460 if (maxCount < 0) {
461 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
462 return;
463 }
464
465 shProg =
466 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
467
468 if (shProg) {
469 GLuint i;
470 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
471 obj[i] = shProg->Shaders[i]->Name;
472 }
473 if (count)
474 *count = i;
475 }
476 }
477
478
479 /**
480 * glGetHandleARB() - return ID/name of currently bound shader program.
481 */
482 static GLuint
483 get_handle(struct gl_context *ctx, GLenum pname)
484 {
485 if (pname == GL_PROGRAM_OBJECT_ARB) {
486 if (ctx->_Shader->ActiveProgram)
487 return ctx->_Shader->ActiveProgram->Name;
488 else
489 return 0;
490 }
491 else {
492 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
493 return 0;
494 }
495 }
496
497
498 /**
499 * Check if a geometry shader query is valid at this time. If not, report an
500 * error and return false.
501 *
502 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
503 *
504 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
505 * are queried for a program which has not been linked successfully, or
506 * which does not contain objects to form a geometry shader, then an
507 * INVALID_OPERATION error is generated."
508 */
509 static bool
510 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
511 {
512 if (shProg->LinkStatus &&
513 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
514 return true;
515 }
516
517 _mesa_error(ctx, GL_INVALID_OPERATION,
518 "glGetProgramv(linked geometry shader required)");
519 return false;
520 }
521
522
523 /**
524 * Check if a tessellation control shader query is valid at this time.
525 * If not, report an error and return false.
526 *
527 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
528 *
529 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
530 * not been linked successfully, or which does not contain objects to
531 * form a tessellation control shader, then an INVALID_OPERATION error is
532 * generated."
533 */
534 static bool
535 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
536 {
537 if (shProg->LinkStatus &&
538 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
539 return true;
540 }
541
542 _mesa_error(ctx, GL_INVALID_OPERATION,
543 "glGetProgramv(linked tessellation control shader required)");
544 return false;
545 }
546
547
548 /**
549 * Check if a tessellation evaluation shader query is valid at this time.
550 * If not, report an error and return false.
551 *
552 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
553 *
554 * "If any of the pname values in this paragraph are queried for a program
555 * which has not been linked successfully, or which does not contain
556 * objects to form a tessellation evaluation shader, then an
557 * INVALID_OPERATION error is generated."
558 *
559 */
560 static bool
561 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
562 {
563 if (shProg->LinkStatus &&
564 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
565 return true;
566 }
567
568 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
569 "evaluation shader required)");
570 return false;
571 }
572
573
574 /**
575 * glGetProgramiv() - get shader program state.
576 * Note that this is for GLSL shader programs, not ARB vertex/fragment
577 * programs (see glGetProgramivARB).
578 */
579 static void
580 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
581 GLint *params)
582 {
583 struct gl_shader_program *shProg
584 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
585
586 /* Is transform feedback available in this context?
587 */
588 const bool has_xfb =
589 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
590 || ctx->API == API_OPENGL_CORE
591 || _mesa_is_gles3(ctx);
592
593 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
594 * and GL 3.2) are available in this context
595 */
596 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
597 const bool has_tess = _mesa_has_tessellation(ctx);
598
599 /* Are uniform buffer objects available in this context?
600 */
601 const bool has_ubo =
602 (ctx->API == API_OPENGL_COMPAT &&
603 ctx->Extensions.ARB_uniform_buffer_object)
604 || ctx->API == API_OPENGL_CORE
605 || _mesa_is_gles3(ctx);
606
607 if (!shProg) {
608 return;
609 }
610
611 switch (pname) {
612 case GL_DELETE_STATUS:
613 *params = shProg->DeletePending;
614 return;
615 case GL_LINK_STATUS:
616 *params = shProg->LinkStatus;
617 return;
618 case GL_VALIDATE_STATUS:
619 *params = shProg->Validated;
620 return;
621 case GL_INFO_LOG_LENGTH:
622 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
623 return;
624 case GL_ATTACHED_SHADERS:
625 *params = shProg->NumShaders;
626 return;
627 case GL_ACTIVE_ATTRIBUTES:
628 *params = _mesa_count_active_attribs(shProg);
629 return;
630 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
631 *params = _mesa_longest_attribute_name_length(shProg);
632 return;
633 case GL_ACTIVE_UNIFORMS:
634 *params = shProg->NumUniformStorage - shProg->NumHiddenUniforms;
635 return;
636 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
637 unsigned i;
638 GLint max_len = 0;
639 const unsigned num_uniforms =
640 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
641
642 for (i = 0; i < num_uniforms; i++) {
643 /* Add one for the terminating NUL character for a non-array, and
644 * 4 for the "[0]" and the NUL for an array.
645 */
646 const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
647 ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
648
649 if (len > max_len)
650 max_len = len;
651 }
652
653 *params = max_len;
654 return;
655 }
656 case GL_TRANSFORM_FEEDBACK_VARYINGS:
657 if (!has_xfb)
658 break;
659 *params = shProg->TransformFeedback.NumVarying;
660 return;
661 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
662 unsigned i;
663 GLint max_len = 0;
664 if (!has_xfb)
665 break;
666
667 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
668 /* Add one for the terminating NUL character.
669 */
670 const GLint len =
671 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
672
673 if (len > max_len)
674 max_len = len;
675 }
676
677 *params = max_len;
678 return;
679 }
680 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
681 if (!has_xfb)
682 break;
683 *params = shProg->TransformFeedback.BufferMode;
684 return;
685 case GL_GEOMETRY_VERTICES_OUT:
686 if (!has_core_gs)
687 break;
688 if (check_gs_query(ctx, shProg))
689 *params = shProg->Geom.VerticesOut;
690 return;
691 case GL_GEOMETRY_SHADER_INVOCATIONS:
692 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
693 break;
694 if (check_gs_query(ctx, shProg))
695 *params = shProg->Geom.Invocations;
696 return;
697 case GL_GEOMETRY_INPUT_TYPE:
698 if (!has_core_gs)
699 break;
700 if (check_gs_query(ctx, shProg))
701 *params = shProg->Geom.InputType;
702 return;
703 case GL_GEOMETRY_OUTPUT_TYPE:
704 if (!has_core_gs)
705 break;
706 if (check_gs_query(ctx, shProg))
707 *params = shProg->Geom.OutputType;
708 return;
709 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
710 unsigned i;
711 GLint max_len = 0;
712
713 if (!has_ubo)
714 break;
715
716 for (i = 0; i < shProg->NumUniformBlocks; i++) {
717 /* Add one for the terminating NUL character.
718 */
719 const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
720
721 if (len > max_len)
722 max_len = len;
723 }
724
725 *params = max_len;
726 return;
727 }
728 case GL_ACTIVE_UNIFORM_BLOCKS:
729 if (!has_ubo)
730 break;
731
732 *params = shProg->NumUniformBlocks;
733 return;
734 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
735 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
736 * only available with desktop OpenGL 3.0+ with the
737 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
738 *
739 * On desktop, we ignore the 3.0+ requirement because it is silly.
740 */
741 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
742 break;
743
744 *params = shProg->BinaryRetreivableHint;
745 return;
746 case GL_PROGRAM_BINARY_LENGTH:
747 *params = 0;
748 return;
749 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
750 if (!ctx->Extensions.ARB_shader_atomic_counters)
751 break;
752
753 *params = shProg->NumAtomicBuffers;
754 return;
755 case GL_COMPUTE_WORK_GROUP_SIZE: {
756 int i;
757 if (!_mesa_has_compute_shaders(ctx))
758 break;
759 if (!shProg->LinkStatus) {
760 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
761 "linked)");
762 return;
763 }
764 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
765 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
766 "shaders)");
767 return;
768 }
769 for (i = 0; i < 3; i++)
770 params[i] = shProg->Comp.LocalSize[i];
771 return;
772 }
773 case GL_PROGRAM_SEPARABLE:
774 /* If the program has not been linked, return initial value 0. */
775 *params = (shProg->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
776 return;
777
778 /* ARB_tessellation_shader */
779 case GL_TESS_CONTROL_OUTPUT_VERTICES:
780 if (!has_tess)
781 break;
782 if (check_tcs_query(ctx, shProg))
783 *params = shProg->TessCtrl.VerticesOut;
784 return;
785 case GL_TESS_GEN_MODE:
786 if (!has_tess)
787 break;
788 if (check_tes_query(ctx, shProg))
789 *params = shProg->TessEval.PrimitiveMode;
790 return;
791 case GL_TESS_GEN_SPACING:
792 if (!has_tess)
793 break;
794 if (check_tes_query(ctx, shProg))
795 *params = shProg->TessEval.Spacing;
796 return;
797 case GL_TESS_GEN_VERTEX_ORDER:
798 if (!has_tess)
799 break;
800 if (check_tes_query(ctx, shProg))
801 *params = shProg->TessEval.VertexOrder;
802 return;
803 case GL_TESS_GEN_POINT_MODE:
804 if (!has_tess)
805 break;
806 if (check_tes_query(ctx, shProg))
807 *params = shProg->TessEval.PointMode;
808 return;
809 default:
810 break;
811 }
812
813 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
814 _mesa_enum_to_string(pname));
815 }
816
817
818 /**
819 * glGetShaderiv() - get GLSL shader state
820 */
821 static void
822 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
823 {
824 struct gl_shader *shader =
825 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
826
827 if (!shader) {
828 return;
829 }
830
831 switch (pname) {
832 case GL_SHADER_TYPE:
833 *params = shader->Type;
834 break;
835 case GL_DELETE_STATUS:
836 *params = shader->DeletePending;
837 break;
838 case GL_COMPILE_STATUS:
839 *params = shader->CompileStatus;
840 break;
841 case GL_INFO_LOG_LENGTH:
842 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
843 break;
844 case GL_SHADER_SOURCE_LENGTH:
845 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
846 break;
847 default:
848 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
849 return;
850 }
851 }
852
853
854 static void
855 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
856 GLsizei *length, GLchar *infoLog)
857 {
858 struct gl_shader_program *shProg;
859
860 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
861 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
862 *
863 * "If a negative number is provided where an argument of type sizei or
864 * sizeiptr is specified, an INVALID_VALUE error is generated."
865 */
866 if (bufSize < 0) {
867 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
868 return;
869 }
870
871 shProg = _mesa_lookup_shader_program_err(ctx, program,
872 "glGetProgramInfoLog(program)");
873 if (!shProg) {
874 return;
875 }
876
877 _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
878 }
879
880
881 static void
882 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
883 GLsizei *length, GLchar *infoLog)
884 {
885 struct gl_shader *sh;
886
887 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
888 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
889 *
890 * "If a negative number is provided where an argument of type sizei or
891 * sizeiptr is specified, an INVALID_VALUE error is generated."
892 */
893 if (bufSize < 0) {
894 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
895 return;
896 }
897
898 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
899 if (!sh) {
900 return;
901 }
902
903 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
904 }
905
906
907 /**
908 * Return shader source code.
909 */
910 static void
911 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
912 GLsizei *length, GLchar *sourceOut)
913 {
914 struct gl_shader *sh;
915
916 if (maxLength < 0) {
917 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
918 return;
919 }
920
921 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
922 if (!sh) {
923 return;
924 }
925 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
926 }
927
928
929 /**
930 * Set/replace shader source code. A helper function used by
931 * glShaderSource[ARB].
932 */
933 static void
934 shader_source(struct gl_shader *sh, const GLchar *source)
935 {
936 assert(sh);
937
938 /* free old shader source string and install new one */
939 free((void *)sh->Source);
940 sh->Source = source;
941 sh->CompileStatus = GL_FALSE;
942 #ifdef DEBUG
943 sh->SourceChecksum = _mesa_str_checksum(sh->Source);
944 #endif
945 }
946
947
948 /**
949 * Compile a shader.
950 */
951 static void
952 compile_shader(struct gl_context *ctx, GLuint shaderObj)
953 {
954 struct gl_shader *sh;
955
956 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
957 if (!sh)
958 return;
959
960 if (!sh->Source) {
961 /* If the user called glCompileShader without first calling
962 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
963 */
964 sh->CompileStatus = GL_FALSE;
965 } else {
966 if (ctx->_Shader->Flags & GLSL_DUMP) {
967 _mesa_log("GLSL source for %s shader %d:\n",
968 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
969 _mesa_log("%s\n", sh->Source);
970 }
971
972 /* this call will set the shader->CompileStatus field to indicate if
973 * compilation was successful.
974 */
975 _mesa_glsl_compile_shader(ctx, sh, false, false);
976
977 if (ctx->_Shader->Flags & GLSL_LOG) {
978 _mesa_write_shader_to_file(sh);
979 }
980
981 if (ctx->_Shader->Flags & GLSL_DUMP) {
982 if (sh->CompileStatus) {
983 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
984 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
985 _mesa_log("\n\n");
986 } else {
987 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
988 }
989 if (sh->InfoLog && sh->InfoLog[0] != 0) {
990 _mesa_log("GLSL shader %d info log:\n", sh->Name);
991 _mesa_log("%s\n", sh->InfoLog);
992 }
993 }
994 }
995
996 if (!sh->CompileStatus) {
997 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
998 _mesa_log("GLSL source for %s shader %d:\n",
999 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1000 _mesa_log("%s\n", sh->Source);
1001 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1002 }
1003
1004 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1005 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1006 sh->Name, sh->InfoLog);
1007 }
1008 }
1009 }
1010
1011
1012 /**
1013 * Link a program's shaders.
1014 */
1015 static void
1016 link_program(struct gl_context *ctx, GLuint program)
1017 {
1018 struct gl_shader_program *shProg;
1019
1020 shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
1021 if (!shProg)
1022 return;
1023
1024 /* From the ARB_transform_feedback2 specification:
1025 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1026 * the name of a program being used by one or more transform feedback
1027 * objects, even if the objects are not currently bound or are paused."
1028 */
1029 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1030 _mesa_error(ctx, GL_INVALID_OPERATION,
1031 "glLinkProgram(transform feedback is using the program)");
1032 return;
1033 }
1034
1035 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1036
1037 _mesa_glsl_link_shader(ctx, shProg);
1038
1039 if (shProg->LinkStatus == GL_FALSE &&
1040 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1041 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1042 shProg->Name, shProg->InfoLog);
1043 }
1044
1045 /* debug code */
1046 if (0) {
1047 GLuint i;
1048
1049 printf("Link %u shaders in program %u: %s\n",
1050 shProg->NumShaders, shProg->Name,
1051 shProg->LinkStatus ? "Success" : "Failed");
1052
1053 for (i = 0; i < shProg->NumShaders; i++) {
1054 printf(" shader %u, type 0x%x\n",
1055 shProg->Shaders[i]->Name,
1056 shProg->Shaders[i]->Type);
1057 }
1058 }
1059 }
1060
1061
1062 /**
1063 * Print basic shader info (for debug).
1064 */
1065 static void
1066 print_shader_info(const struct gl_shader_program *shProg)
1067 {
1068 GLuint i;
1069
1070 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1071 for (i = 0; i < shProg->NumShaders; i++) {
1072 printf(" %s shader %u, checksum %u\n",
1073 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1074 shProg->Shaders[i]->Name,
1075 shProg->Shaders[i]->SourceChecksum);
1076 }
1077 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1078 printf(" vert prog %u\n",
1079 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1080 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1081 printf(" frag prog %u\n",
1082 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1083 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1084 printf(" geom prog %u\n",
1085 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1086 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1087 printf(" tesc prog %u\n",
1088 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1089 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1090 printf(" tese prog %u\n",
1091 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1092 }
1093
1094
1095 /**
1096 * Use the named shader program for subsequent glUniform calls
1097 */
1098 void
1099 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1100 const char *caller)
1101 {
1102 if ((shProg != NULL) && !shProg->LinkStatus) {
1103 _mesa_error(ctx, GL_INVALID_OPERATION,
1104 "%s(program %u not linked)", caller, shProg->Name);
1105 return;
1106 }
1107
1108 if (ctx->Shader.ActiveProgram != shProg) {
1109 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1110 }
1111 }
1112
1113
1114 static void
1115 use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
1116 struct gl_shader_program *shProg,
1117 struct gl_pipeline_object *shTarget)
1118 {
1119 struct gl_shader_program **target;
1120
1121 target = &shTarget->CurrentProgram[stage];
1122 if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
1123 shProg = NULL;
1124
1125 if (*target != shProg) {
1126 /* Program is current, flush it */
1127 if (shTarget == ctx->_Shader) {
1128 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1129 }
1130
1131 /* If the shader is also bound as the current rendering shader, unbind
1132 * it from that binding point as well. This ensures that the correct
1133 * semantics of glDeleteProgram are maintained.
1134 */
1135 switch (stage) {
1136 case MESA_SHADER_VERTEX:
1137 case MESA_SHADER_TESS_CTRL:
1138 case MESA_SHADER_TESS_EVAL:
1139 case MESA_SHADER_GEOMETRY:
1140 case MESA_SHADER_COMPUTE:
1141 /* Empty for now. */
1142 break;
1143 case MESA_SHADER_FRAGMENT:
1144 if (*target == ctx->_Shader->_CurrentFragmentProgram) {
1145 _mesa_reference_shader_program(ctx,
1146 &ctx->_Shader->_CurrentFragmentProgram,
1147 NULL);
1148 }
1149 break;
1150 }
1151
1152 _mesa_reference_shader_program(ctx, target, shProg);
1153 return;
1154 }
1155 }
1156
1157
1158 /**
1159 * Use the named shader program for subsequent rendering.
1160 */
1161 void
1162 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1163 {
1164 int i;
1165 for (i = 0; i < MESA_SHADER_STAGES; i++)
1166 use_shader_program(ctx, i, shProg, &ctx->Shader);
1167 _mesa_active_program(ctx, shProg, "glUseProgram");
1168
1169 _mesa_shader_program_init_subroutine_defaults(shProg);
1170 if (ctx->Driver.UseProgram)
1171 ctx->Driver.UseProgram(ctx, shProg);
1172 }
1173
1174
1175 /**
1176 * Do validation of the given shader program.
1177 * \param errMsg returns error message if validation fails.
1178 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1179 */
1180 static GLboolean
1181 validate_shader_program(const struct gl_shader_program *shProg,
1182 char *errMsg)
1183 {
1184 if (!shProg->LinkStatus) {
1185 return GL_FALSE;
1186 }
1187
1188 /* From the GL spec, a program is invalid if any of these are true:
1189
1190 any two active samplers in the current program object are of
1191 different types, but refer to the same texture image unit,
1192
1193 any active sampler in the current program object refers to a texture
1194 image unit where fixed-function fragment processing accesses a
1195 texture target that does not match the sampler type, or
1196
1197 the sum of the number of active samplers in the program and the
1198 number of texture image units enabled for fixed-function fragment
1199 processing exceeds the combined limit on the total number of texture
1200 image units allowed.
1201 */
1202
1203 /*
1204 * Check: any two active samplers in the current program object are of
1205 * different types, but refer to the same texture image unit,
1206 */
1207 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1208 return GL_FALSE;
1209
1210 return GL_TRUE;
1211 }
1212
1213
1214 /**
1215 * Called via glValidateProgram()
1216 */
1217 static void
1218 validate_program(struct gl_context *ctx, GLuint program)
1219 {
1220 struct gl_shader_program *shProg;
1221 char errMsg[100] = "";
1222
1223 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1224 if (!shProg) {
1225 return;
1226 }
1227
1228 shProg->Validated = validate_shader_program(shProg, errMsg);
1229 if (!shProg->Validated) {
1230 /* update info log */
1231 if (shProg->InfoLog) {
1232 ralloc_free(shProg->InfoLog);
1233 }
1234 shProg->InfoLog = ralloc_strdup(shProg, errMsg);
1235 }
1236 }
1237
1238
1239
1240 void GLAPIENTRY
1241 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1242 {
1243 GET_CURRENT_CONTEXT(ctx);
1244 attach_shader(ctx, program, shader);
1245 }
1246
1247
1248 void GLAPIENTRY
1249 _mesa_AttachShader(GLuint program, GLuint shader)
1250 {
1251 GET_CURRENT_CONTEXT(ctx);
1252 attach_shader(ctx, program, shader);
1253 }
1254
1255
1256 void GLAPIENTRY
1257 _mesa_CompileShader(GLhandleARB shaderObj)
1258 {
1259 GET_CURRENT_CONTEXT(ctx);
1260 if (MESA_VERBOSE & VERBOSE_API)
1261 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1262 compile_shader(ctx, shaderObj);
1263 }
1264
1265
1266 GLuint GLAPIENTRY
1267 _mesa_CreateShader(GLenum type)
1268 {
1269 GET_CURRENT_CONTEXT(ctx);
1270 if (MESA_VERBOSE & VERBOSE_API)
1271 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1272 return create_shader(ctx, type);
1273 }
1274
1275
1276 GLhandleARB GLAPIENTRY
1277 _mesa_CreateShaderObjectARB(GLenum type)
1278 {
1279 GET_CURRENT_CONTEXT(ctx);
1280 return create_shader(ctx, type);
1281 }
1282
1283
1284 GLuint GLAPIENTRY
1285 _mesa_CreateProgram(void)
1286 {
1287 GET_CURRENT_CONTEXT(ctx);
1288 if (MESA_VERBOSE & VERBOSE_API)
1289 _mesa_debug(ctx, "glCreateProgram\n");
1290 return create_shader_program(ctx);
1291 }
1292
1293
1294 GLhandleARB GLAPIENTRY
1295 _mesa_CreateProgramObjectARB(void)
1296 {
1297 GET_CURRENT_CONTEXT(ctx);
1298 return create_shader_program(ctx);
1299 }
1300
1301
1302 void GLAPIENTRY
1303 _mesa_DeleteObjectARB(GLhandleARB obj)
1304 {
1305 if (MESA_VERBOSE & VERBOSE_API) {
1306 GET_CURRENT_CONTEXT(ctx);
1307 _mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj);
1308 }
1309
1310 if (obj) {
1311 GET_CURRENT_CONTEXT(ctx);
1312 FLUSH_VERTICES(ctx, 0);
1313 if (is_program(ctx, obj)) {
1314 delete_shader_program(ctx, obj);
1315 }
1316 else if (is_shader(ctx, obj)) {
1317 delete_shader(ctx, obj);
1318 }
1319 else {
1320 /* error? */
1321 }
1322 }
1323 }
1324
1325
1326 void GLAPIENTRY
1327 _mesa_DeleteProgram(GLuint name)
1328 {
1329 if (name) {
1330 GET_CURRENT_CONTEXT(ctx);
1331 FLUSH_VERTICES(ctx, 0);
1332 delete_shader_program(ctx, name);
1333 }
1334 }
1335
1336
1337 void GLAPIENTRY
1338 _mesa_DeleteShader(GLuint name)
1339 {
1340 if (name) {
1341 GET_CURRENT_CONTEXT(ctx);
1342 FLUSH_VERTICES(ctx, 0);
1343 delete_shader(ctx, name);
1344 }
1345 }
1346
1347
1348 void GLAPIENTRY
1349 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1350 {
1351 GET_CURRENT_CONTEXT(ctx);
1352 detach_shader(ctx, program, shader);
1353 }
1354
1355
1356 void GLAPIENTRY
1357 _mesa_DetachShader(GLuint program, GLuint shader)
1358 {
1359 GET_CURRENT_CONTEXT(ctx);
1360 detach_shader(ctx, program, shader);
1361 }
1362
1363
1364 void GLAPIENTRY
1365 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1366 GLsizei * count, GLhandleARB * obj)
1367 {
1368 GET_CURRENT_CONTEXT(ctx);
1369 get_attached_shaders(ctx, container, maxCount, count, obj);
1370 }
1371
1372
1373 void GLAPIENTRY
1374 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1375 GLsizei *count, GLuint *obj)
1376 {
1377 GET_CURRENT_CONTEXT(ctx);
1378 get_attached_shaders(ctx, program, maxCount, count, obj);
1379 }
1380
1381
1382 void GLAPIENTRY
1383 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1384 GLcharARB * infoLog)
1385 {
1386 GET_CURRENT_CONTEXT(ctx);
1387 if (is_program(ctx, object)) {
1388 get_program_info_log(ctx, object, maxLength, length, infoLog);
1389 }
1390 else if (is_shader(ctx, object)) {
1391 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1392 }
1393 else {
1394 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1395 }
1396 }
1397
1398
1399 void GLAPIENTRY
1400 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1401 {
1402 GET_CURRENT_CONTEXT(ctx);
1403 /* Implement in terms of GetProgramiv, GetShaderiv */
1404 if (is_program(ctx, object)) {
1405 if (pname == GL_OBJECT_TYPE_ARB) {
1406 *params = GL_PROGRAM_OBJECT_ARB;
1407 }
1408 else {
1409 get_programiv(ctx, object, pname, params);
1410 }
1411 }
1412 else if (is_shader(ctx, object)) {
1413 if (pname == GL_OBJECT_TYPE_ARB) {
1414 *params = GL_SHADER_OBJECT_ARB;
1415 }
1416 else {
1417 get_shaderiv(ctx, object, pname, params);
1418 }
1419 }
1420 else {
1421 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1422 }
1423 }
1424
1425
1426 void GLAPIENTRY
1427 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1428 GLfloat *params)
1429 {
1430 GLint iparams[1] = {0}; /* XXX is one element enough? */
1431 _mesa_GetObjectParameterivARB(object, pname, iparams);
1432 params[0] = (GLfloat) iparams[0];
1433 }
1434
1435
1436 void GLAPIENTRY
1437 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1438 {
1439 GET_CURRENT_CONTEXT(ctx);
1440 get_programiv(ctx, program, pname, params);
1441 }
1442
1443
1444 void GLAPIENTRY
1445 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1446 {
1447 GET_CURRENT_CONTEXT(ctx);
1448 get_shaderiv(ctx, shader, pname, params);
1449 }
1450
1451
1452 void GLAPIENTRY
1453 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1454 GLsizei *length, GLchar *infoLog)
1455 {
1456 GET_CURRENT_CONTEXT(ctx);
1457 get_program_info_log(ctx, program, bufSize, length, infoLog);
1458 }
1459
1460
1461 void GLAPIENTRY
1462 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1463 GLsizei *length, GLchar *infoLog)
1464 {
1465 GET_CURRENT_CONTEXT(ctx);
1466 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1467 }
1468
1469
1470 void GLAPIENTRY
1471 _mesa_GetShaderSource(GLhandleARB shader, GLsizei maxLength,
1472 GLsizei *length, GLcharARB *sourceOut)
1473 {
1474 GET_CURRENT_CONTEXT(ctx);
1475 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1476 }
1477
1478
1479 GLhandleARB GLAPIENTRY
1480 _mesa_GetHandleARB(GLenum pname)
1481 {
1482 GET_CURRENT_CONTEXT(ctx);
1483 return get_handle(ctx, pname);
1484 }
1485
1486
1487 GLboolean GLAPIENTRY
1488 _mesa_IsProgram(GLuint name)
1489 {
1490 GET_CURRENT_CONTEXT(ctx);
1491 return is_program(ctx, name);
1492 }
1493
1494
1495 GLboolean GLAPIENTRY
1496 _mesa_IsShader(GLuint name)
1497 {
1498 GET_CURRENT_CONTEXT(ctx);
1499 return is_shader(ctx, name);
1500 }
1501
1502
1503 void GLAPIENTRY
1504 _mesa_LinkProgram(GLhandleARB programObj)
1505 {
1506 GET_CURRENT_CONTEXT(ctx);
1507 link_program(ctx, programObj);
1508 }
1509
1510 #if defined(HAVE_SHA1)
1511 /**
1512 * Generate a SHA-1 hash value string for given source string.
1513 */
1514 static void
1515 generate_sha1(const char *source, char sha_str[64])
1516 {
1517 unsigned char sha[20];
1518 _mesa_sha1_compute(source, strlen(source), sha);
1519 _mesa_sha1_format(sha_str, sha);
1520 }
1521
1522 /**
1523 * Construct a full path for shader replacement functionality using
1524 * following format:
1525 *
1526 * <path>/<stage prefix>_<CHECKSUM>.glsl
1527 */
1528 static void
1529 construct_name(const gl_shader_stage stage, const char *source,
1530 const char *path, char *name, unsigned length)
1531 {
1532 char sha[64];
1533 static const char *types[] = {
1534 "VS", "TC", "TE", "GS", "FS", "CS",
1535 };
1536
1537 generate_sha1(source, sha);
1538 _mesa_snprintf(name, length, "%s/%s_%s.glsl", path, types[stage],
1539 sha);
1540 }
1541
1542 /**
1543 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1544 */
1545 static void
1546 dump_shader(const gl_shader_stage stage, const char *source)
1547 {
1548 char name[PATH_MAX];
1549 static bool path_exists = true;
1550 char *dump_path;
1551 FILE *f;
1552
1553 if (!path_exists)
1554 return;
1555
1556 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1557 if (!dump_path) {
1558 path_exists = false;
1559 return;
1560 }
1561
1562 construct_name(stage, source, dump_path, name, PATH_MAX);
1563
1564 f = fopen(name, "w");
1565 if (f) {
1566 fputs(source, f);
1567 fclose(f);
1568 } else {
1569 GET_CURRENT_CONTEXT(ctx);
1570 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1571 strerror(errno));
1572 }
1573 }
1574
1575 /**
1576 * Read shader source code from a file.
1577 * Useful for debugging to override an app's shader.
1578 */
1579 static GLcharARB *
1580 read_shader(const gl_shader_stage stage, const char *source)
1581 {
1582 char name[PATH_MAX];
1583 char *read_path;
1584 static bool path_exists = true;
1585 int len, shader_size = 0;
1586 GLcharARB *buffer;
1587 FILE *f;
1588
1589 if (!path_exists)
1590 return NULL;
1591
1592 read_path = getenv("MESA_SHADER_READ_PATH");
1593 if (!read_path) {
1594 path_exists = false;
1595 return NULL;
1596 }
1597
1598 construct_name(stage, source, read_path, name, PATH_MAX);
1599
1600 f = fopen(name, "r");
1601 if (!f)
1602 return NULL;
1603
1604 /* allocate enough room for the entire shader */
1605 fseek(f, 0, SEEK_END);
1606 shader_size = ftell(f);
1607 rewind(f);
1608 assert(shader_size);
1609
1610 /* add one for terminating zero */
1611 shader_size++;
1612
1613 buffer = malloc(shader_size);
1614 assert(buffer);
1615
1616 len = fread(buffer, 1, shader_size, f);
1617 buffer[len] = 0;
1618
1619 fclose(f);
1620
1621 return buffer;
1622 }
1623 #endif /* HAVE_SHA1 */
1624
1625 /**
1626 * Called via glShaderSource() and glShaderSourceARB() API functions.
1627 * Basically, concatenate the source code strings into one long string
1628 * and pass it to _mesa_shader_source().
1629 */
1630 void GLAPIENTRY
1631 _mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count,
1632 const GLcharARB * const * string, const GLint * length)
1633 {
1634 GET_CURRENT_CONTEXT(ctx);
1635 GLint *offsets;
1636 GLsizei i, totalLength;
1637 GLcharARB *source;
1638 struct gl_shader *sh;
1639
1640 #if defined(HAVE_SHA1)
1641 GLcharARB *replacement;
1642 #endif /* HAVE_SHA1 */
1643
1644 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1645 if (!sh)
1646 return;
1647
1648 if (string == NULL) {
1649 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1650 return;
1651 }
1652
1653 /*
1654 * This array holds offsets of where the appropriate string ends, thus the
1655 * last element will be set to the total length of the source code.
1656 */
1657 offsets = malloc(count * sizeof(GLint));
1658 if (offsets == NULL) {
1659 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1660 return;
1661 }
1662
1663 for (i = 0; i < count; i++) {
1664 if (string[i] == NULL) {
1665 free((GLvoid *) offsets);
1666 _mesa_error(ctx, GL_INVALID_OPERATION,
1667 "glShaderSourceARB(null string)");
1668 return;
1669 }
1670 if (length == NULL || length[i] < 0)
1671 offsets[i] = strlen(string[i]);
1672 else
1673 offsets[i] = length[i];
1674 /* accumulate string lengths */
1675 if (i > 0)
1676 offsets[i] += offsets[i - 1];
1677 }
1678
1679 /* Total length of source string is sum off all strings plus two.
1680 * One extra byte for terminating zero, another extra byte to silence
1681 * valgrind warnings in the parser/grammer code.
1682 */
1683 totalLength = offsets[count - 1] + 2;
1684 source = malloc(totalLength * sizeof(GLcharARB));
1685 if (source == NULL) {
1686 free((GLvoid *) offsets);
1687 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1688 return;
1689 }
1690
1691 for (i = 0; i < count; i++) {
1692 GLint start = (i > 0) ? offsets[i - 1] : 0;
1693 memcpy(source + start, string[i],
1694 (offsets[i] - start) * sizeof(GLcharARB));
1695 }
1696 source[totalLength - 1] = '\0';
1697 source[totalLength - 2] = '\0';
1698
1699 #if defined(HAVE_SHA1)
1700 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1701 * if corresponding entry found from MESA_SHADER_READ_PATH.
1702 */
1703 dump_shader(sh->Stage, source);
1704
1705 replacement = read_shader(sh->Stage, source);
1706 if (replacement) {
1707 free(source);
1708 source = replacement;
1709 }
1710 #endif /* HAVE_SHA1 */
1711
1712 shader_source(sh, source);
1713
1714 free(offsets);
1715 }
1716
1717
1718 void GLAPIENTRY
1719 _mesa_UseProgram(GLhandleARB program)
1720 {
1721 GET_CURRENT_CONTEXT(ctx);
1722 struct gl_shader_program *shProg;
1723
1724 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1725 _mesa_error(ctx, GL_INVALID_OPERATION,
1726 "glUseProgram(transform feedback active)");
1727 return;
1728 }
1729
1730 if (program) {
1731 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1732 if (!shProg) {
1733 return;
1734 }
1735 if (!shProg->LinkStatus) {
1736 _mesa_error(ctx, GL_INVALID_OPERATION,
1737 "glUseProgram(program %u not linked)", program);
1738 return;
1739 }
1740
1741 /* debug code */
1742 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1743 print_shader_info(shProg);
1744 }
1745 }
1746 else {
1747 shProg = NULL;
1748 }
1749
1750 /* The ARB_separate_shader_object spec says:
1751 *
1752 * "The executable code for an individual shader stage is taken from
1753 * the current program for that stage. If there is a current program
1754 * object established by UseProgram, that program is considered current
1755 * for all stages. Otherwise, if there is a bound program pipeline
1756 * object (section 2.14.PPO), the program bound to the appropriate
1757 * stage of the pipeline object is considered current."
1758 */
1759 if (program) {
1760 /* Attach shader state to the binding point */
1761 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1762 /* Update the program */
1763 _mesa_use_program(ctx, shProg);
1764 } else {
1765 /* Must be done first: detach the progam */
1766 _mesa_use_program(ctx, shProg);
1767 /* Unattach shader_state binding point */
1768 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1769 /* If a pipeline was bound, rebind it */
1770 if (ctx->Pipeline.Current) {
1771 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1772 }
1773 }
1774 }
1775
1776
1777 void GLAPIENTRY
1778 _mesa_ValidateProgram(GLhandleARB program)
1779 {
1780 GET_CURRENT_CONTEXT(ctx);
1781 validate_program(ctx, program);
1782 }
1783
1784
1785 /**
1786 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1787 */
1788 void GLAPIENTRY
1789 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1790 GLint* range, GLint* precision)
1791 {
1792 const struct gl_program_constants *limits;
1793 const struct gl_precision *p;
1794 GET_CURRENT_CONTEXT(ctx);
1795
1796 switch (shadertype) {
1797 case GL_VERTEX_SHADER:
1798 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1799 break;
1800 case GL_FRAGMENT_SHADER:
1801 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1802 break;
1803 default:
1804 _mesa_error(ctx, GL_INVALID_ENUM,
1805 "glGetShaderPrecisionFormat(shadertype)");
1806 return;
1807 }
1808
1809 switch (precisiontype) {
1810 case GL_LOW_FLOAT:
1811 p = &limits->LowFloat;
1812 break;
1813 case GL_MEDIUM_FLOAT:
1814 p = &limits->MediumFloat;
1815 break;
1816 case GL_HIGH_FLOAT:
1817 p = &limits->HighFloat;
1818 break;
1819 case GL_LOW_INT:
1820 p = &limits->LowInt;
1821 break;
1822 case GL_MEDIUM_INT:
1823 p = &limits->MediumInt;
1824 break;
1825 case GL_HIGH_INT:
1826 p = &limits->HighInt;
1827 break;
1828 default:
1829 _mesa_error(ctx, GL_INVALID_ENUM,
1830 "glGetShaderPrecisionFormat(precisiontype)");
1831 return;
1832 }
1833
1834 range[0] = p->RangeMin;
1835 range[1] = p->RangeMax;
1836 precision[0] = p->Precision;
1837 }
1838
1839
1840 /**
1841 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1842 */
1843 void GLAPIENTRY
1844 _mesa_ReleaseShaderCompiler(void)
1845 {
1846 _mesa_destroy_shader_compiler_caches();
1847 }
1848
1849
1850 /**
1851 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1852 */
1853 void GLAPIENTRY
1854 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1855 const void* binary, GLint length)
1856 {
1857 GET_CURRENT_CONTEXT(ctx);
1858 (void) shaders;
1859 (void) binaryformat;
1860 (void) binary;
1861
1862 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1863 * page 88 of the OpenGL 4.5 specs state:
1864 *
1865 * "An INVALID_VALUE error is generated if count or length is negative.
1866 * An INVALID_ENUM error is generated if binaryformat is not a supported
1867 * format returned in SHADER_BINARY_FORMATS."
1868 */
1869 if (n < 0 || length < 0) {
1870 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
1871 return;
1872 }
1873
1874 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
1875 }
1876
1877
1878 void GLAPIENTRY
1879 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1880 GLenum *binaryFormat, GLvoid *binary)
1881 {
1882 struct gl_shader_program *shProg;
1883 GLsizei length_dummy;
1884 GET_CURRENT_CONTEXT(ctx);
1885
1886 if (bufSize < 0){
1887 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1888 return;
1889 }
1890
1891 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1892 if (!shProg)
1893 return;
1894
1895 /* The ARB_get_program_binary spec says:
1896 *
1897 * "If <length> is NULL, then no length is returned."
1898 *
1899 * Ensure that length always points to valid storage to avoid multiple NULL
1900 * pointer checks below.
1901 */
1902 if (length == NULL)
1903 length = &length_dummy;
1904
1905
1906 /* The ARB_get_program_binary spec says:
1907 *
1908 * "When a program object's LINK_STATUS is FALSE, its program binary
1909 * length is zero, and a call to GetProgramBinary will generate an
1910 * INVALID_OPERATION error.
1911 */
1912 if (!shProg->LinkStatus) {
1913 _mesa_error(ctx, GL_INVALID_OPERATION,
1914 "glGetProgramBinary(program %u not linked)",
1915 shProg->Name);
1916 *length = 0;
1917 return;
1918 }
1919
1920 *length = 0;
1921 _mesa_error(ctx, GL_INVALID_OPERATION,
1922 "glGetProgramBinary(driver supports zero binary formats)");
1923
1924 (void) binaryFormat;
1925 (void) binary;
1926 }
1927
1928 void GLAPIENTRY
1929 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
1930 const GLvoid *binary, GLsizei length)
1931 {
1932 struct gl_shader_program *shProg;
1933 GET_CURRENT_CONTEXT(ctx);
1934
1935 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
1936 if (!shProg)
1937 return;
1938
1939 (void) binaryFormat;
1940 (void) binary;
1941
1942 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
1943 *
1944 * "If a negative number is provided where an argument of type sizei or
1945 * sizeiptr is specified, an INVALID_VALUE error is generated."
1946 */
1947 if (length < 0) {
1948 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
1949 return;
1950 }
1951
1952 /* The ARB_get_program_binary spec says:
1953 *
1954 * "<binaryFormat> and <binary> must be those returned by a previous
1955 * call to GetProgramBinary, and <length> must be the length of the
1956 * program binary as returned by GetProgramBinary or GetProgramiv with
1957 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
1958 * setting the LINK_STATUS of <program> to FALSE, if these conditions
1959 * are not met."
1960 *
1961 * Since any value of binaryFormat passed "is not one of those specified as
1962 * allowable for [this] command, an INVALID_ENUM error is generated."
1963 */
1964 shProg->LinkStatus = GL_FALSE;
1965 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
1966 }
1967
1968
1969 void GLAPIENTRY
1970 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
1971 {
1972 struct gl_shader_program *shProg;
1973 GET_CURRENT_CONTEXT(ctx);
1974
1975 shProg = _mesa_lookup_shader_program_err(ctx, program,
1976 "glProgramParameteri");
1977 if (!shProg)
1978 return;
1979
1980 switch (pname) {
1981 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
1982 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1983 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1984 * even be in the dispatch table, so we shouldn't need to expclicitly
1985 * check here.
1986 *
1987 * On desktop, we ignore the 3.0+ requirement because it is silly.
1988 */
1989
1990 /* The ARB_get_program_binary extension spec says:
1991 *
1992 * "An INVALID_VALUE error is generated if the <value> argument to
1993 * ProgramParameteri is not TRUE or FALSE."
1994 */
1995 if (value != GL_TRUE && value != GL_FALSE) {
1996 goto invalid_value;
1997 }
1998
1999 /* No need to notify the driver. Any changes will actually take effect
2000 * the next time the shader is linked.
2001 *
2002 * The ARB_get_program_binary extension spec says:
2003 *
2004 * "To indicate that a program binary is likely to be retrieved,
2005 * ProgramParameteri should be called with <pname>
2006 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2007 * will not be in effect until the next time LinkProgram or
2008 * ProgramBinary has been called successfully."
2009 *
2010 * The resloution of issue 9 in the extension spec also says:
2011 *
2012 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2013 * to indicate to the GL implementation that this program will
2014 * likely be saved with GetProgramBinary at some point. This will
2015 * give the GL implementation the opportunity to track any state
2016 * changes made to the program before being saved such that when it
2017 * is loaded again a recompile can be avoided."
2018 */
2019 shProg->BinaryRetreivableHint = value;
2020 return;
2021
2022 case GL_PROGRAM_SEPARABLE:
2023 /* Spec imply that the behavior is the same as ARB_get_program_binary
2024 * Chapter 7.3 Program Objects
2025 */
2026 if (value != GL_TRUE && value != GL_FALSE) {
2027 goto invalid_value;
2028 }
2029 shProg->SeparateShader = value;
2030 return;
2031
2032 default:
2033 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2034 _mesa_enum_to_string(pname));
2035 return;
2036 }
2037
2038 invalid_value:
2039 _mesa_error(ctx, GL_INVALID_VALUE,
2040 "glProgramParameteri(pname=%s, value=%d): "
2041 "value must be 0 or 1.",
2042 _mesa_enum_to_string(pname),
2043 value);
2044 }
2045
2046
2047 void
2048 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
2049 struct gl_shader_program *shProg,
2050 struct gl_pipeline_object *shTarget)
2051 {
2052 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
2053 use_shader_program(ctx, stage, shProg, shTarget);
2054
2055 if (ctx->Driver.UseProgram)
2056 ctx->Driver.UseProgram(ctx, shProg);
2057 }
2058
2059
2060 /**
2061 * Copy program-specific data generated by linking from the gl_shader_program
2062 * object to a specific gl_program object.
2063 */
2064 void
2065 _mesa_copy_linked_program_data(gl_shader_stage type,
2066 const struct gl_shader_program *src,
2067 struct gl_program *dst)
2068 {
2069 switch (type) {
2070 case MESA_SHADER_VERTEX:
2071 dst->UsesClipDistanceOut = src->Vert.UsesClipDistance;
2072 break;
2073 case MESA_SHADER_TESS_CTRL: {
2074 struct gl_tess_ctrl_program *dst_tcp =
2075 (struct gl_tess_ctrl_program *) dst;
2076 dst_tcp->VerticesOut = src->TessCtrl.VerticesOut;
2077 break;
2078 }
2079 case MESA_SHADER_TESS_EVAL: {
2080 struct gl_tess_eval_program *dst_tep =
2081 (struct gl_tess_eval_program *) dst;
2082 dst_tep->PrimitiveMode = src->TessEval.PrimitiveMode;
2083 dst_tep->Spacing = src->TessEval.Spacing;
2084 dst_tep->VertexOrder = src->TessEval.VertexOrder;
2085 dst_tep->PointMode = src->TessEval.PointMode;
2086 dst->UsesClipDistanceOut = src->TessEval.UsesClipDistance;
2087 break;
2088 }
2089 case MESA_SHADER_GEOMETRY: {
2090 struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
2091 dst_gp->VerticesIn = src->Geom.VerticesIn;
2092 dst_gp->VerticesOut = src->Geom.VerticesOut;
2093 dst_gp->Invocations = src->Geom.Invocations;
2094 dst_gp->InputType = src->Geom.InputType;
2095 dst_gp->OutputType = src->Geom.OutputType;
2096 dst->UsesClipDistanceOut = src->Geom.UsesClipDistance;
2097 dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
2098 dst_gp->UsesStreams = src->Geom.UsesStreams;
2099 break;
2100 }
2101 case MESA_SHADER_FRAGMENT: {
2102 struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
2103 dst_fp->FragDepthLayout = src->FragDepthLayout;
2104 break;
2105 }
2106 case MESA_SHADER_COMPUTE: {
2107 struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
2108 int i;
2109 for (i = 0; i < 3; i++)
2110 dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
2111 break;
2112 }
2113 default:
2114 break;
2115 }
2116 }
2117
2118 /**
2119 * ARB_separate_shader_objects: Compile & Link Program
2120 */
2121 GLuint GLAPIENTRY
2122 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2123 const GLchar* const *strings)
2124 {
2125 GET_CURRENT_CONTEXT(ctx);
2126
2127 const GLuint shader = create_shader(ctx, type);
2128 GLuint program = 0;
2129
2130 /*
2131 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2132 * GL_INVALID_VALUE should be generated if count < 0
2133 */
2134 if (count < 0) {
2135 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2136 return program;
2137 }
2138
2139 if (shader) {
2140 _mesa_ShaderSource(shader, count, strings, NULL);
2141
2142 compile_shader(ctx, shader);
2143
2144 program = create_shader_program(ctx);
2145 if (program) {
2146 struct gl_shader_program *shProg;
2147 struct gl_shader *sh;
2148 GLint compiled = GL_FALSE;
2149
2150 shProg = _mesa_lookup_shader_program(ctx, program);
2151 sh = _mesa_lookup_shader(ctx, shader);
2152
2153 shProg->SeparateShader = GL_TRUE;
2154
2155 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2156 if (compiled) {
2157 attach_shader(ctx, program, shader);
2158 link_program(ctx, program);
2159 detach_shader(ctx, program, shader);
2160
2161 #if 0
2162 /* Possibly... */
2163 if (active-user-defined-varyings-in-linked-program) {
2164 append-error-to-info-log;
2165 shProg->LinkStatus = GL_FALSE;
2166 }
2167 #endif
2168 }
2169 if (sh->InfoLog)
2170 ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
2171 }
2172
2173 delete_shader(ctx, shader);
2174 }
2175
2176 return program;
2177 }
2178
2179
2180 /**
2181 * For GL_ARB_tessellation_shader
2182 */
2183 extern void GLAPIENTRY
2184 _mesa_PatchParameteri(GLenum pname, GLint value)
2185 {
2186 GET_CURRENT_CONTEXT(ctx);
2187
2188 if (!_mesa_has_tessellation(ctx)) {
2189 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2190 return;
2191 }
2192
2193 if (pname != GL_PATCH_VERTICES) {
2194 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2195 return;
2196 }
2197
2198 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2199 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2200 return;
2201 }
2202
2203 ctx->TessCtrlProgram.patch_vertices = value;
2204 }
2205
2206
2207 extern void GLAPIENTRY
2208 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2209 {
2210 GET_CURRENT_CONTEXT(ctx);
2211
2212 if (!_mesa_has_tessellation(ctx)) {
2213 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2214 return;
2215 }
2216
2217 switch(pname) {
2218 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2219 FLUSH_VERTICES(ctx, 0);
2220 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2221 4 * sizeof(GLfloat));
2222 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2223 return;
2224 case GL_PATCH_DEFAULT_INNER_LEVEL:
2225 FLUSH_VERTICES(ctx, 0);
2226 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2227 2 * sizeof(GLfloat));
2228 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2229 return;
2230 default:
2231 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2232 return;
2233 }
2234 }
2235
2236 /**
2237 * ARB_shader_subroutine
2238 */
2239 GLint GLAPIENTRY
2240 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2241 const GLchar *name)
2242 {
2243 GET_CURRENT_CONTEXT(ctx);
2244 const char *api_name = "glGetSubroutineUniformLocation";
2245 struct gl_shader_program *shProg;
2246 GLenum resource_type;
2247 gl_shader_stage stage;
2248
2249 if (!_mesa_has_shader_subroutine(ctx)) {
2250 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2251 return -1;
2252 }
2253
2254 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2255 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2256 return -1;
2257 }
2258
2259 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2260 if (!shProg)
2261 return -1;
2262
2263 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2264 if (!shProg->_LinkedShaders[stage]) {
2265 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2266 return -1;
2267 }
2268
2269 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2270 return _mesa_program_resource_location(shProg, resource_type, name);
2271 }
2272
2273 GLuint GLAPIENTRY
2274 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2275 const GLchar *name)
2276 {
2277 GET_CURRENT_CONTEXT(ctx);
2278 const char *api_name = "glGetSubroutineIndex";
2279 struct gl_shader_program *shProg;
2280 struct gl_program_resource *res;
2281 GLenum resource_type;
2282 gl_shader_stage stage;
2283
2284 if (!_mesa_has_shader_subroutine(ctx)) {
2285 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2286 return -1;
2287 }
2288
2289 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2290 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2291 return -1;
2292 }
2293
2294 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2295 if (!shProg)
2296 return -1;
2297
2298 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2299 if (!shProg->_LinkedShaders[stage]) {
2300 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2301 return -1;
2302 }
2303
2304 resource_type = _mesa_shader_stage_to_subroutine(stage);
2305 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2306 if (!res) {
2307 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2308 return -1;
2309 }
2310
2311 return _mesa_program_resource_index(shProg, res);
2312 }
2313
2314
2315 GLvoid GLAPIENTRY
2316 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2317 GLuint index, GLenum pname, GLint *values)
2318 {
2319 GET_CURRENT_CONTEXT(ctx);
2320 const char *api_name = "glGetActiveSubroutineUniformiv";
2321 struct gl_shader_program *shProg;
2322 struct gl_shader *sh;
2323 gl_shader_stage stage;
2324 struct gl_program_resource *res;
2325 const struct gl_uniform_storage *uni;
2326 GLenum resource_type;
2327 int count, i, j;
2328
2329 if (!_mesa_has_shader_subroutine(ctx)) {
2330 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2331 return;
2332 }
2333
2334 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2335 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2336 return;
2337 }
2338
2339 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2340 if (!shProg)
2341 return;
2342
2343 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2344 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2345
2346 sh = shProg->_LinkedShaders[stage];
2347 if (!sh) {
2348 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2349 return;
2350 }
2351
2352 switch (pname) {
2353 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2354 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2355 if (res) {
2356 uni = res->Data;
2357 values[0] = uni->num_compatible_subroutines;
2358 }
2359 break;
2360 }
2361 case GL_COMPATIBLE_SUBROUTINES: {
2362 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2363 if (res) {
2364 uni = res->Data;
2365 count = 0;
2366 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2367 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2368 for (j = 0; j < fn->num_compat_types; j++) {
2369 if (fn->types[j] == uni->type) {
2370 values[count++] = i;
2371 break;
2372 }
2373 }
2374 }
2375 }
2376 break;
2377 }
2378 case GL_UNIFORM_SIZE:
2379 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2380 if (res) {
2381 uni = res->Data;
2382 values[0] = uni->array_elements ? uni->array_elements : 1;
2383 }
2384 break;
2385 case GL_UNIFORM_NAME_LENGTH:
2386 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2387 if (res) {
2388 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2389 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);;
2390 }
2391 break;
2392 default:
2393 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2394 return;
2395 }
2396 }
2397
2398
2399 GLvoid GLAPIENTRY
2400 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2401 GLuint index, GLsizei bufsize,
2402 GLsizei *length, GLchar *name)
2403 {
2404 GET_CURRENT_CONTEXT(ctx);
2405 const char *api_name = "glGetActiveSubroutineUniformName";
2406 struct gl_shader_program *shProg;
2407 GLenum resource_type;
2408 gl_shader_stage stage;
2409
2410 if (!_mesa_has_shader_subroutine(ctx)) {
2411 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2412 return;
2413 }
2414
2415 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2416 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2417 return;
2418 }
2419
2420 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2421 if (!shProg)
2422 return;
2423
2424 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2425 if (!shProg->_LinkedShaders[stage]) {
2426 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2427 return;
2428 }
2429
2430 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2431 /* get program resource name */
2432 _mesa_get_program_resource_name(shProg, resource_type,
2433 index, bufsize,
2434 length, name, api_name);
2435 }
2436
2437
2438 GLvoid GLAPIENTRY
2439 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2440 GLuint index, GLsizei bufsize,
2441 GLsizei *length, GLchar *name)
2442 {
2443 GET_CURRENT_CONTEXT(ctx);
2444 const char *api_name = "glGetActiveSubroutineName";
2445 struct gl_shader_program *shProg;
2446 GLenum resource_type;
2447 gl_shader_stage stage;
2448
2449 if (!_mesa_has_shader_subroutine(ctx)) {
2450 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2451 return;
2452 }
2453
2454 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2455 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2456 return;
2457 }
2458
2459 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2460 if (!shProg)
2461 return;
2462
2463 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2464 if (!shProg->_LinkedShaders[stage]) {
2465 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2466 return;
2467 }
2468 resource_type = _mesa_shader_stage_to_subroutine(stage);
2469 _mesa_get_program_resource_name(shProg, resource_type,
2470 index, bufsize,
2471 length, name, api_name);
2472 }
2473
2474
2475 GLvoid GLAPIENTRY
2476 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2477 const GLuint *indices)
2478 {
2479 GET_CURRENT_CONTEXT(ctx);
2480 const char *api_name = "glUniformSubroutinesuiv";
2481 struct gl_shader_program *shProg;
2482 struct gl_shader *sh;
2483 gl_shader_stage stage;
2484 int i;
2485
2486 if (!_mesa_has_shader_subroutine(ctx)) {
2487 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2488 return;
2489 }
2490
2491 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2492 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2493 return;
2494 }
2495
2496 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2497 shProg = ctx->_Shader->CurrentProgram[stage];
2498 if (!shProg) {
2499 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2500 return;
2501 }
2502
2503 sh = shProg->_LinkedShaders[stage];
2504 if (!sh) {
2505 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2506 return;
2507 }
2508
2509 if (count != sh->NumSubroutineUniformRemapTable) {
2510 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2511 return;
2512 }
2513
2514 i = 0;
2515 do {
2516 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2517 int uni_count = uni->array_elements ? uni->array_elements : 1;
2518 int j, k;
2519
2520 for (j = i; j < i + uni_count; j++) {
2521 struct gl_subroutine_function *subfn;
2522 if (indices[j] >= sh->NumSubroutineFunctions) {
2523 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2524 return;
2525 }
2526
2527 subfn = &sh->SubroutineFunctions[indices[j]];
2528 for (k = 0; k < subfn->num_compat_types; k++) {
2529 if (subfn->types[k] == uni->type)
2530 break;
2531 }
2532 if (k == subfn->num_compat_types) {
2533 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2534 return;
2535 }
2536 }
2537 i += uni_count;
2538 } while(i < count);
2539
2540 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2541 i = 0;
2542 do {
2543 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2544 int uni_count = uni->array_elements ? uni->array_elements : 1;
2545
2546 memcpy(&uni->storage[0], &indices[i],
2547 sizeof(GLuint) * uni_count);
2548
2549 uni->initialized = true;
2550 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2551 i += uni_count;
2552 } while(i < count);
2553 }
2554
2555
2556 GLvoid GLAPIENTRY
2557 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2558 GLuint *params)
2559 {
2560 GET_CURRENT_CONTEXT(ctx);
2561 const char *api_name = "glGetUniformSubroutineuiv";
2562 struct gl_shader_program *shProg;
2563 struct gl_shader *sh;
2564 gl_shader_stage stage;
2565
2566 if (!_mesa_has_shader_subroutine(ctx)) {
2567 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2568 return;
2569 }
2570
2571 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2572 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2573 return;
2574 }
2575
2576 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2577 shProg = ctx->_Shader->CurrentProgram[stage];
2578 if (!shProg) {
2579 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2580 return;
2581 }
2582
2583 sh = shProg->_LinkedShaders[stage];
2584 if (!sh) {
2585 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2586 return;
2587 }
2588
2589 if (location >= sh->NumSubroutineUniformRemapTable) {
2590 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2591 return;
2592 }
2593
2594 {
2595 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[location];
2596 int offset = location - uni->subroutine[stage].index;
2597 memcpy(params, &uni->storage[offset],
2598 sizeof(GLuint));
2599 }
2600 }
2601
2602
2603 GLvoid GLAPIENTRY
2604 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2605 GLenum pname, GLint *values)
2606 {
2607 GET_CURRENT_CONTEXT(ctx);
2608 const char *api_name = "glGetProgramStageiv";
2609 struct gl_shader_program *shProg;
2610 struct gl_shader *sh;
2611 gl_shader_stage stage;
2612
2613 if (!_mesa_has_shader_subroutine(ctx)) {
2614 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2615 return;
2616 }
2617
2618 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2619 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2620 return;
2621 }
2622
2623 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2624 if (!shProg)
2625 return;
2626
2627 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2628 sh = shProg->_LinkedShaders[stage];
2629 if (!sh) {
2630 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2631 return;
2632 }
2633
2634 switch (pname) {
2635 case GL_ACTIVE_SUBROUTINES:
2636 values[0] = sh->NumSubroutineFunctions;
2637 break;
2638 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2639 values[0] = sh->NumSubroutineUniformRemapTable;
2640 break;
2641 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2642 values[0] = sh->NumSubroutineUniformTypes;
2643 break;
2644 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2645 {
2646 unsigned i;
2647 GLint max_len = 0;
2648 GLenum resource_type;
2649 struct gl_program_resource *res;
2650
2651 resource_type = _mesa_shader_stage_to_subroutine(stage);
2652 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2653 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2654 if (res) {
2655 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2656 if (len > max_len)
2657 max_len = len;
2658 }
2659 }
2660 values[0] = max_len;
2661 break;
2662 }
2663 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2664 {
2665 unsigned i;
2666 GLint max_len = 0;
2667 GLenum resource_type;
2668 struct gl_program_resource *res;
2669
2670 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2671 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2672 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2673 if (res) {
2674 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
2675 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2676
2677 if (len > max_len)
2678 max_len = len;
2679 }
2680 }
2681 values[0] = max_len;
2682 break;
2683 }
2684 default:
2685 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2686 values[0] = -1;
2687 break;
2688 }
2689 }
2690
2691 static int
2692 find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
2693 {
2694 int i, j;
2695
2696 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2697 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2698 for (j = 0; j < fn->num_compat_types; j++) {
2699 if (fn->types[j] == type)
2700 return i;
2701 }
2702 }
2703 return 0;
2704 }
2705
2706 static void
2707 _mesa_shader_init_subroutine_defaults(struct gl_shader *sh)
2708 {
2709 int i, j;
2710
2711 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2712 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2713 int uni_count;
2714 int val;
2715
2716 if (!uni)
2717 continue;
2718 uni_count = uni->array_elements ? uni->array_elements : 1;
2719 val = find_compat_subroutine(sh, uni->type);
2720
2721 for (j = 0; j < uni_count; j++)
2722 memcpy(&uni->storage[j], &val, sizeof(int));
2723 uni->initialized = true;
2724 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2725 }
2726 }
2727
2728 void
2729 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg)
2730 {
2731 int i;
2732
2733 if (!shProg)
2734 return;
2735
2736 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2737 if (!shProg->_LinkedShaders[i])
2738 continue;
2739
2740 _mesa_shader_init_subroutine_defaults(shProg->_LinkedShaders[i]);
2741 }
2742 }