2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
40 #include "main/glheader.h"
41 #include "main/context.h"
42 #include "main/dispatch.h"
43 #include "main/enums.h"
44 #include "main/hash.h"
45 #include "main/mtypes.h"
46 #include "main/pipelineobj.h"
47 #include "main/shaderapi.h"
48 #include "main/shaderobj.h"
49 #include "main/transformfeedback.h"
50 #include "main/uniforms.h"
51 #include "program/program.h"
52 #include "program/prog_print.h"
53 #include "program/prog_parameter.h"
54 #include "util/ralloc.h"
55 #include "util/hash_table.h"
56 #include "util/mesa-sha1.h"
58 #include "../glsl/glsl_parser_extras.h"
59 #include "../glsl/ir.h"
60 #include "../glsl/ir_uniform.h"
61 #include "../glsl/program.h"
65 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
68 _mesa_get_shader_flags(void)
70 GLbitfield flags
= 0x0;
71 const char *env
= getenv("MESA_GLSL");
74 if (strstr(env
, "dump_on_error"))
75 flags
|= GLSL_DUMP_ON_ERROR
;
76 else if (strstr(env
, "dump"))
78 if (strstr(env
, "log"))
80 if (strstr(env
, "nopvert"))
81 flags
|= GLSL_NOP_VERT
;
82 if (strstr(env
, "nopfrag"))
83 flags
|= GLSL_NOP_FRAG
;
84 if (strstr(env
, "nopt"))
86 else if (strstr(env
, "opt"))
88 if (strstr(env
, "uniform"))
89 flags
|= GLSL_UNIFORMS
;
90 if (strstr(env
, "useprog"))
91 flags
|= GLSL_USE_PROG
;
92 if (strstr(env
, "errors"))
93 flags
|= GLSL_REPORT_ERRORS
;
101 * Initialize context's shader state.
104 _mesa_init_shader_state(struct gl_context
*ctx
)
106 /* Device drivers may override these to control what kind of instructions
107 * are generated by the GLSL compiler.
109 struct gl_shader_compiler_options options
;
113 memset(&options
, 0, sizeof(options
));
114 options
.MaxUnrollIterations
= 32;
115 options
.MaxIfDepth
= UINT_MAX
;
117 for (sh
= 0; sh
< MESA_SHADER_STAGES
; ++sh
)
118 memcpy(&ctx
->Const
.ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
120 ctx
->Shader
.Flags
= _mesa_get_shader_flags();
122 if (ctx
->Shader
.Flags
!= 0)
123 ctx
->Const
.GenerateTemporaryNames
= true;
125 /* Extended for ARB_separate_shader_objects */
126 ctx
->Shader
.RefCount
= 1;
127 mtx_init(&ctx
->Shader
.Mutex
, mtx_plain
);
129 ctx
->TessCtrlProgram
.patch_vertices
= 3;
130 for (i
= 0; i
< 4; ++i
)
131 ctx
->TessCtrlProgram
.patch_default_outer_level
[i
] = 1.0;
132 for (i
= 0; i
< 2; ++i
)
133 ctx
->TessCtrlProgram
.patch_default_inner_level
[i
] = 1.0;
138 * Free the per-context shader-related state.
141 _mesa_free_shader_state(struct gl_context
*ctx
)
144 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
145 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentProgram
[i
],
148 _mesa_reference_shader_program(ctx
, &ctx
->Shader
._CurrentFragmentProgram
,
150 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
152 /* Extended for ARB_separate_shader_objects */
153 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, NULL
);
155 assert(ctx
->Shader
.RefCount
== 1);
156 mtx_destroy(&ctx
->Shader
.Mutex
);
161 * Copy string from <src> to <dst>, up to maxLength characters, returning
162 * length of <dst> in <length>.
163 * \param src the strings source
164 * \param maxLength max chars to copy
165 * \param length returns number of chars copied
166 * \param dst the string destination
169 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
170 GLsizei
*length
, const GLchar
*src
)
173 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
184 * Confirm that the a shader type is valid and supported by the implementation
186 * \param ctx Current GL context
187 * \param type Shader target
191 _mesa_validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
193 /* Note: when building built-in GLSL functions, this function may be
194 * invoked with ctx == NULL. In that case, we can only validate that it's
195 * a shader target we recognize, not that it's supported in the current
196 * context. But that's fine--we don't need any further validation than
197 * that when building built-in GLSL functions.
201 case GL_FRAGMENT_SHADER
:
202 return ctx
== NULL
|| ctx
->Extensions
.ARB_fragment_shader
;
203 case GL_VERTEX_SHADER
:
204 return ctx
== NULL
|| ctx
->Extensions
.ARB_vertex_shader
;
205 case GL_GEOMETRY_SHADER_ARB
:
206 return ctx
== NULL
|| _mesa_has_geometry_shaders(ctx
);
207 case GL_TESS_CONTROL_SHADER
:
208 case GL_TESS_EVALUATION_SHADER
:
209 return ctx
== NULL
|| _mesa_has_tessellation(ctx
);
210 case GL_COMPUTE_SHADER
:
211 return ctx
== NULL
|| ctx
->Extensions
.ARB_compute_shader
;
219 is_program(struct gl_context
*ctx
, GLuint name
)
221 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
222 return shProg
? GL_TRUE
: GL_FALSE
;
227 is_shader(struct gl_context
*ctx
, GLuint name
)
229 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
230 return shader
? GL_TRUE
: GL_FALSE
;
235 * Attach shader to a shader program.
238 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
240 struct gl_shader_program
*shProg
;
241 struct gl_shader
*sh
;
244 const bool same_type_disallowed
= _mesa_is_gles(ctx
);
246 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
250 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
255 n
= shProg
->NumShaders
;
256 for (i
= 0; i
< n
; i
++) {
257 if (shProg
->Shaders
[i
] == sh
) {
258 /* The shader is already attched to this program. The
259 * GL_ARB_shader_objects spec says:
261 * "The error INVALID_OPERATION is generated by AttachObjectARB
262 * if <obj> is already attached to <containerObj>."
264 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
266 } else if (same_type_disallowed
&&
267 shProg
->Shaders
[i
]->Type
== sh
->Type
) {
268 /* Shader with the same type is already attached to this program,
269 * OpenGL ES 2.0 and 3.0 specs say:
271 * "Multiple shader objects of the same type may not be attached
272 * to a single program object. [...] The error INVALID_OPERATION
273 * is generated if [...] another shader object of the same type
274 * as shader is already attached to program."
276 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
282 shProg
->Shaders
= realloc(shProg
->Shaders
,
283 (n
+ 1) * sizeof(struct gl_shader
*));
284 if (!shProg
->Shaders
) {
285 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
290 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
291 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
292 shProg
->NumShaders
++;
297 create_shader(struct gl_context
*ctx
, GLenum type
)
299 struct gl_shader
*sh
;
302 if (!_mesa_validate_shader_target(ctx
, type
)) {
303 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(type)");
307 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
308 sh
= ctx
->Driver
.NewShader(ctx
, name
, type
);
309 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, sh
);
316 create_shader_program(struct gl_context
*ctx
)
319 struct gl_shader_program
*shProg
;
321 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
323 shProg
= ctx
->Driver
.NewShaderProgram(name
);
325 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, shProg
);
327 assert(shProg
->RefCount
== 1);
334 * Delete a shader program. Actually, just decrement the program's
335 * reference count and mark it as DeletePending.
336 * Used to implement glDeleteProgram() and glDeleteObjectARB().
339 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
342 * NOTE: deleting shaders/programs works a bit differently than
343 * texture objects (and buffer objects, etc). Shader/program
344 * handles/IDs exist in the hash table until the object is really
345 * deleted (refcount==0). With texture objects, the handle/ID is
346 * removed from the hash table in glDeleteTextures() while the tex
347 * object itself might linger until its refcount goes to zero.
349 struct gl_shader_program
*shProg
;
351 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
355 if (!shProg
->DeletePending
) {
356 shProg
->DeletePending
= GL_TRUE
;
358 /* effectively, decr shProg's refcount */
359 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
365 delete_shader(struct gl_context
*ctx
, GLuint shader
)
367 struct gl_shader
*sh
;
369 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
373 if (!sh
->DeletePending
) {
374 sh
->DeletePending
= GL_TRUE
;
376 /* effectively, decr sh's refcount */
377 _mesa_reference_shader(ctx
, &sh
, NULL
);
383 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
385 struct gl_shader_program
*shProg
;
389 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
393 n
= shProg
->NumShaders
;
395 for (i
= 0; i
< n
; i
++) {
396 if (shProg
->Shaders
[i
]->Name
== shader
) {
398 struct gl_shader
**newList
;
401 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
403 /* alloc new, smaller array */
404 newList
= malloc((n
- 1) * sizeof(struct gl_shader
*));
406 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
409 /* Copy old list entries to new list, skipping removed entry at [i] */
410 for (j
= 0; j
< i
; j
++) {
411 newList
[j
] = shProg
->Shaders
[j
];
414 newList
[j
++] = shProg
->Shaders
[i
];
417 /* Free old list and install new one */
418 free(shProg
->Shaders
);
419 shProg
->Shaders
= newList
;
420 shProg
->NumShaders
= n
- 1;
423 /* sanity check - make sure the new list's entries are sensible */
424 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
425 assert(shProg
->Shaders
[j
]->Type
== GL_VERTEX_SHADER
||
426 shProg
->Shaders
[j
]->Type
== GL_TESS_CONTROL_SHADER
||
427 shProg
->Shaders
[j
]->Type
== GL_TESS_EVALUATION_SHADER
||
428 shProg
->Shaders
[j
]->Type
== GL_GEOMETRY_SHADER
||
429 shProg
->Shaders
[j
]->Type
== GL_FRAGMENT_SHADER
);
430 assert(shProg
->Shaders
[j
]->RefCount
> 0);
441 if (is_shader(ctx
, shader
) || is_program(ctx
, shader
))
442 err
= GL_INVALID_OPERATION
;
444 err
= GL_INVALID_VALUE
;
445 _mesa_error(ctx
, err
, "glDetachShader(shader)");
452 * Return list of shaders attached to shader program.
455 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
456 GLsizei
*count
, GLuint
*obj
)
458 struct gl_shader_program
*shProg
;
461 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetAttachedShaders(maxCount < 0)");
466 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
470 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
471 obj
[i
] = shProg
->Shaders
[i
]->Name
;
480 * glGetHandleARB() - return ID/name of currently bound shader program.
483 get_handle(struct gl_context
*ctx
, GLenum pname
)
485 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
486 if (ctx
->_Shader
->ActiveProgram
)
487 return ctx
->_Shader
->ActiveProgram
->Name
;
492 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
499 * Check if a geometry shader query is valid at this time. If not, report an
500 * error and return false.
502 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
504 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
505 * are queried for a program which has not been linked successfully, or
506 * which does not contain objects to form a geometry shader, then an
507 * INVALID_OPERATION error is generated."
510 check_gs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
512 if (shProg
->LinkStatus
&&
513 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] != NULL
) {
517 _mesa_error(ctx
, GL_INVALID_OPERATION
,
518 "glGetProgramv(linked geometry shader required)");
524 * Check if a tessellation control shader query is valid at this time.
525 * If not, report an error and return false.
527 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
529 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
530 * not been linked successfully, or which does not contain objects to
531 * form a tessellation control shader, then an INVALID_OPERATION error is
535 check_tcs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
537 if (shProg
->LinkStatus
&&
538 shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
] != NULL
) {
542 _mesa_error(ctx
, GL_INVALID_OPERATION
,
543 "glGetProgramv(linked tessellation control shader required)");
549 * Check if a tessellation evaluation shader query is valid at this time.
550 * If not, report an error and return false.
552 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
554 * "If any of the pname values in this paragraph are queried for a program
555 * which has not been linked successfully, or which does not contain
556 * objects to form a tessellation evaluation shader, then an
557 * INVALID_OPERATION error is generated."
561 check_tes_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
563 if (shProg
->LinkStatus
&&
564 shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
] != NULL
) {
568 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramv(linked tessellation "
569 "evaluation shader required)");
575 * glGetProgramiv() - get shader program state.
576 * Note that this is for GLSL shader programs, not ARB vertex/fragment
577 * programs (see glGetProgramivARB).
580 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
,
583 struct gl_shader_program
*shProg
584 = _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramiv(program)");
586 /* Is transform feedback available in this context?
589 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.EXT_transform_feedback
)
590 || ctx
->API
== API_OPENGL_CORE
591 || _mesa_is_gles3(ctx
);
593 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
594 * and GL 3.2) are available in this context
596 const bool has_core_gs
= _mesa_has_geometry_shaders(ctx
);
597 const bool has_tess
= _mesa_has_tessellation(ctx
);
599 /* Are uniform buffer objects available in this context?
602 (ctx
->API
== API_OPENGL_COMPAT
&&
603 ctx
->Extensions
.ARB_uniform_buffer_object
)
604 || ctx
->API
== API_OPENGL_CORE
605 || _mesa_is_gles3(ctx
);
612 case GL_DELETE_STATUS
:
613 *params
= shProg
->DeletePending
;
616 *params
= shProg
->LinkStatus
;
618 case GL_VALIDATE_STATUS
:
619 *params
= shProg
->Validated
;
621 case GL_INFO_LOG_LENGTH
:
622 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
624 case GL_ATTACHED_SHADERS
:
625 *params
= shProg
->NumShaders
;
627 case GL_ACTIVE_ATTRIBUTES
:
628 *params
= _mesa_count_active_attribs(shProg
);
630 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
631 *params
= _mesa_longest_attribute_name_length(shProg
);
633 case GL_ACTIVE_UNIFORMS
:
634 *params
= shProg
->NumUniformStorage
- shProg
->NumHiddenUniforms
;
636 case GL_ACTIVE_UNIFORM_MAX_LENGTH
: {
639 const unsigned num_uniforms
=
640 shProg
->NumUniformStorage
- shProg
->NumHiddenUniforms
;
642 for (i
= 0; i
< num_uniforms
; i
++) {
643 /* Add one for the terminating NUL character for a non-array, and
644 * 4 for the "[0]" and the NUL for an array.
646 const GLint len
= strlen(shProg
->UniformStorage
[i
].name
) + 1 +
647 ((shProg
->UniformStorage
[i
].array_elements
!= 0) ? 3 : 0);
656 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
659 *params
= shProg
->TransformFeedback
.NumVarying
;
661 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
: {
667 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
668 /* Add one for the terminating NUL character.
671 strlen(shProg
->TransformFeedback
.VaryingNames
[i
]) + 1;
680 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
683 *params
= shProg
->TransformFeedback
.BufferMode
;
685 case GL_GEOMETRY_VERTICES_OUT
:
688 if (check_gs_query(ctx
, shProg
))
689 *params
= shProg
->Geom
.VerticesOut
;
691 case GL_GEOMETRY_SHADER_INVOCATIONS
:
692 if (!has_core_gs
|| !ctx
->Extensions
.ARB_gpu_shader5
)
694 if (check_gs_query(ctx
, shProg
))
695 *params
= shProg
->Geom
.Invocations
;
697 case GL_GEOMETRY_INPUT_TYPE
:
700 if (check_gs_query(ctx
, shProg
))
701 *params
= shProg
->Geom
.InputType
;
703 case GL_GEOMETRY_OUTPUT_TYPE
:
706 if (check_gs_query(ctx
, shProg
))
707 *params
= shProg
->Geom
.OutputType
;
709 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
: {
716 for (i
= 0; i
< shProg
->NumUniformBlocks
; i
++) {
717 /* Add one for the terminating NUL character.
719 const GLint len
= strlen(shProg
->UniformBlocks
[i
].Name
) + 1;
728 case GL_ACTIVE_UNIFORM_BLOCKS
:
732 *params
= shProg
->NumUniformBlocks
;
734 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
735 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
736 * only available with desktop OpenGL 3.0+ with the
737 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
739 * On desktop, we ignore the 3.0+ requirement because it is silly.
741 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles3(ctx
))
744 *params
= shProg
->BinaryRetreivableHint
;
746 case GL_PROGRAM_BINARY_LENGTH
:
749 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
:
750 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
753 *params
= shProg
->NumAtomicBuffers
;
755 case GL_COMPUTE_WORK_GROUP_SIZE
: {
757 if (!_mesa_has_compute_shaders(ctx
))
759 if (!shProg
->LinkStatus
) {
760 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(program not "
764 if (shProg
->_LinkedShaders
[MESA_SHADER_COMPUTE
] == NULL
) {
765 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(no compute "
769 for (i
= 0; i
< 3; i
++)
770 params
[i
] = shProg
->Comp
.LocalSize
[i
];
773 case GL_PROGRAM_SEPARABLE
:
774 /* If the program has not been linked, return initial value 0. */
775 *params
= (shProg
->LinkStatus
== GL_FALSE
) ? 0 : shProg
->SeparateShader
;
778 /* ARB_tessellation_shader */
779 case GL_TESS_CONTROL_OUTPUT_VERTICES
:
782 if (check_tcs_query(ctx
, shProg
))
783 *params
= shProg
->TessCtrl
.VerticesOut
;
785 case GL_TESS_GEN_MODE
:
788 if (check_tes_query(ctx
, shProg
))
789 *params
= shProg
->TessEval
.PrimitiveMode
;
791 case GL_TESS_GEN_SPACING
:
794 if (check_tes_query(ctx
, shProg
))
795 *params
= shProg
->TessEval
.Spacing
;
797 case GL_TESS_GEN_VERTEX_ORDER
:
800 if (check_tes_query(ctx
, shProg
))
801 *params
= shProg
->TessEval
.VertexOrder
;
803 case GL_TESS_GEN_POINT_MODE
:
806 if (check_tes_query(ctx
, shProg
))
807 *params
= shProg
->TessEval
.PointMode
;
813 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname=%s)",
814 _mesa_enum_to_string(pname
));
819 * glGetShaderiv() - get GLSL shader state
822 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
824 struct gl_shader
*shader
=
825 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
833 *params
= shader
->Type
;
835 case GL_DELETE_STATUS
:
836 *params
= shader
->DeletePending
;
838 case GL_COMPILE_STATUS
:
839 *params
= shader
->CompileStatus
;
841 case GL_INFO_LOG_LENGTH
:
842 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
844 case GL_SHADER_SOURCE_LENGTH
:
845 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
848 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
855 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
856 GLsizei
*length
, GLchar
*infoLog
)
858 struct gl_shader_program
*shProg
;
860 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
861 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
863 * "If a negative number is provided where an argument of type sizei or
864 * sizeiptr is specified, an INVALID_VALUE error is generated."
867 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(bufSize < 0)");
871 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
872 "glGetProgramInfoLog(program)");
877 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
882 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
883 GLsizei
*length
, GLchar
*infoLog
)
885 struct gl_shader
*sh
;
887 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
888 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
890 * "If a negative number is provided where an argument of type sizei or
891 * sizeiptr is specified, an INVALID_VALUE error is generated."
894 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(bufSize < 0)");
898 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderInfoLog(shader)");
903 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
908 * Return shader source code.
911 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
912 GLsizei
*length
, GLchar
*sourceOut
)
914 struct gl_shader
*sh
;
917 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderSource(bufSize < 0)");
921 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
925 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
930 * Set/replace shader source code. A helper function used by
931 * glShaderSource[ARB].
934 shader_source(struct gl_shader
*sh
, const GLchar
*source
)
938 /* free old shader source string and install new one */
939 free((void *)sh
->Source
);
941 sh
->CompileStatus
= GL_FALSE
;
943 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
952 compile_shader(struct gl_context
*ctx
, GLuint shaderObj
)
954 struct gl_shader
*sh
;
956 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glCompileShader");
961 /* If the user called glCompileShader without first calling
962 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
964 sh
->CompileStatus
= GL_FALSE
;
966 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
967 _mesa_log("GLSL source for %s shader %d:\n",
968 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
969 _mesa_log("%s\n", sh
->Source
);
972 /* this call will set the shader->CompileStatus field to indicate if
973 * compilation was successful.
975 _mesa_glsl_compile_shader(ctx
, sh
, false, false);
977 if (ctx
->_Shader
->Flags
& GLSL_LOG
) {
978 _mesa_write_shader_to_file(sh
);
981 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
982 if (sh
->CompileStatus
) {
983 _mesa_log("GLSL IR for shader %d:\n", sh
->Name
);
984 _mesa_print_ir(_mesa_get_log_file(), sh
->ir
, NULL
);
987 _mesa_log("GLSL shader %d failed to compile.\n", sh
->Name
);
989 if (sh
->InfoLog
&& sh
->InfoLog
[0] != 0) {
990 _mesa_log("GLSL shader %d info log:\n", sh
->Name
);
991 _mesa_log("%s\n", sh
->InfoLog
);
996 if (!sh
->CompileStatus
) {
997 if (ctx
->_Shader
->Flags
& GLSL_DUMP_ON_ERROR
) {
998 _mesa_log("GLSL source for %s shader %d:\n",
999 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
1000 _mesa_log("%s\n", sh
->Source
);
1001 _mesa_log("Info Log:\n%s\n", sh
->InfoLog
);
1004 if (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
) {
1005 _mesa_debug(ctx
, "Error compiling shader %u:\n%s\n",
1006 sh
->Name
, sh
->InfoLog
);
1013 * Link a program's shaders.
1016 link_program(struct gl_context
*ctx
, GLuint program
)
1018 struct gl_shader_program
*shProg
;
1020 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glLinkProgram");
1024 /* From the ARB_transform_feedback2 specification:
1025 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1026 * the name of a program being used by one or more transform feedback
1027 * objects, even if the objects are not currently bound or are paused."
1029 if (_mesa_transform_feedback_is_using_program(ctx
, shProg
)) {
1030 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1031 "glLinkProgram(transform feedback is using the program)");
1035 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
1037 _mesa_glsl_link_shader(ctx
, shProg
);
1039 if (shProg
->LinkStatus
== GL_FALSE
&&
1040 (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
)) {
1041 _mesa_debug(ctx
, "Error linking program %u:\n%s\n",
1042 shProg
->Name
, shProg
->InfoLog
);
1049 printf("Link %u shaders in program %u: %s\n",
1050 shProg
->NumShaders
, shProg
->Name
,
1051 shProg
->LinkStatus
? "Success" : "Failed");
1053 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
1054 printf(" shader %u, type 0x%x\n",
1055 shProg
->Shaders
[i
]->Name
,
1056 shProg
->Shaders
[i
]->Type
);
1063 * Print basic shader info (for debug).
1066 print_shader_info(const struct gl_shader_program
*shProg
)
1070 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
1071 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
1072 printf(" %s shader %u, checksum %u\n",
1073 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
1074 shProg
->Shaders
[i
]->Name
,
1075 shProg
->Shaders
[i
]->SourceChecksum
);
1077 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
])
1078 printf(" vert prog %u\n",
1079 shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
->Id
);
1080 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
])
1081 printf(" frag prog %u\n",
1082 shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
->Id
);
1083 if (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
])
1084 printf(" geom prog %u\n",
1085 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->Program
->Id
);
1086 if (shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
])
1087 printf(" tesc prog %u\n",
1088 shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
]->Program
->Id
);
1089 if (shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
])
1090 printf(" tese prog %u\n",
1091 shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->Program
->Id
);
1096 * Use the named shader program for subsequent glUniform calls
1099 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
1102 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
1103 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1104 "%s(program %u not linked)", caller
, shProg
->Name
);
1108 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
1109 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
1115 use_shader_program(struct gl_context
*ctx
, gl_shader_stage stage
,
1116 struct gl_shader_program
*shProg
,
1117 struct gl_pipeline_object
*shTarget
)
1119 struct gl_shader_program
**target
;
1121 target
= &shTarget
->CurrentProgram
[stage
];
1122 if ((shProg
!= NULL
) && (shProg
->_LinkedShaders
[stage
] == NULL
))
1125 if (*target
!= shProg
) {
1126 /* Program is current, flush it */
1127 if (shTarget
== ctx
->_Shader
) {
1128 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
1131 /* If the shader is also bound as the current rendering shader, unbind
1132 * it from that binding point as well. This ensures that the correct
1133 * semantics of glDeleteProgram are maintained.
1136 case MESA_SHADER_VERTEX
:
1137 case MESA_SHADER_TESS_CTRL
:
1138 case MESA_SHADER_TESS_EVAL
:
1139 case MESA_SHADER_GEOMETRY
:
1140 case MESA_SHADER_COMPUTE
:
1141 /* Empty for now. */
1143 case MESA_SHADER_FRAGMENT
:
1144 if (*target
== ctx
->_Shader
->_CurrentFragmentProgram
) {
1145 _mesa_reference_shader_program(ctx
,
1146 &ctx
->_Shader
->_CurrentFragmentProgram
,
1152 _mesa_reference_shader_program(ctx
, target
, shProg
);
1159 * Use the named shader program for subsequent rendering.
1162 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1165 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++)
1166 use_shader_program(ctx
, i
, shProg
, &ctx
->Shader
);
1167 _mesa_active_program(ctx
, shProg
, "glUseProgram");
1169 _mesa_shader_program_init_subroutine_defaults(shProg
);
1170 if (ctx
->Driver
.UseProgram
)
1171 ctx
->Driver
.UseProgram(ctx
, shProg
);
1176 * Do validation of the given shader program.
1177 * \param errMsg returns error message if validation fails.
1178 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1181 validate_shader_program(const struct gl_shader_program
*shProg
,
1184 if (!shProg
->LinkStatus
) {
1188 /* From the GL spec, a program is invalid if any of these are true:
1190 any two active samplers in the current program object are of
1191 different types, but refer to the same texture image unit,
1193 any active sampler in the current program object refers to a texture
1194 image unit where fixed-function fragment processing accesses a
1195 texture target that does not match the sampler type, or
1197 the sum of the number of active samplers in the program and the
1198 number of texture image units enabled for fixed-function fragment
1199 processing exceeds the combined limit on the total number of texture
1200 image units allowed.
1204 * Check: any two active samplers in the current program object are of
1205 * different types, but refer to the same texture image unit,
1207 if (!_mesa_sampler_uniforms_are_valid(shProg
, errMsg
, 100))
1215 * Called via glValidateProgram()
1218 validate_program(struct gl_context
*ctx
, GLuint program
)
1220 struct gl_shader_program
*shProg
;
1221 char errMsg
[100] = "";
1223 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1228 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
1229 if (!shProg
->Validated
) {
1230 /* update info log */
1231 if (shProg
->InfoLog
) {
1232 ralloc_free(shProg
->InfoLog
);
1234 shProg
->InfoLog
= ralloc_strdup(shProg
, errMsg
);
1241 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1243 GET_CURRENT_CONTEXT(ctx
);
1244 attach_shader(ctx
, program
, shader
);
1249 _mesa_AttachShader(GLuint program
, GLuint shader
)
1251 GET_CURRENT_CONTEXT(ctx
);
1252 attach_shader(ctx
, program
, shader
);
1257 _mesa_CompileShader(GLhandleARB shaderObj
)
1259 GET_CURRENT_CONTEXT(ctx
);
1260 if (MESA_VERBOSE
& VERBOSE_API
)
1261 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
1262 compile_shader(ctx
, shaderObj
);
1267 _mesa_CreateShader(GLenum type
)
1269 GET_CURRENT_CONTEXT(ctx
);
1270 if (MESA_VERBOSE
& VERBOSE_API
)
1271 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_enum_to_string(type
));
1272 return create_shader(ctx
, type
);
1276 GLhandleARB GLAPIENTRY
1277 _mesa_CreateShaderObjectARB(GLenum type
)
1279 GET_CURRENT_CONTEXT(ctx
);
1280 return create_shader(ctx
, type
);
1285 _mesa_CreateProgram(void)
1287 GET_CURRENT_CONTEXT(ctx
);
1288 if (MESA_VERBOSE
& VERBOSE_API
)
1289 _mesa_debug(ctx
, "glCreateProgram\n");
1290 return create_shader_program(ctx
);
1294 GLhandleARB GLAPIENTRY
1295 _mesa_CreateProgramObjectARB(void)
1297 GET_CURRENT_CONTEXT(ctx
);
1298 return create_shader_program(ctx
);
1303 _mesa_DeleteObjectARB(GLhandleARB obj
)
1305 if (MESA_VERBOSE
& VERBOSE_API
) {
1306 GET_CURRENT_CONTEXT(ctx
);
1307 _mesa_debug(ctx
, "glDeleteObjectARB(%u)\n", obj
);
1311 GET_CURRENT_CONTEXT(ctx
);
1312 FLUSH_VERTICES(ctx
, 0);
1313 if (is_program(ctx
, obj
)) {
1314 delete_shader_program(ctx
, obj
);
1316 else if (is_shader(ctx
, obj
)) {
1317 delete_shader(ctx
, obj
);
1327 _mesa_DeleteProgram(GLuint name
)
1330 GET_CURRENT_CONTEXT(ctx
);
1331 FLUSH_VERTICES(ctx
, 0);
1332 delete_shader_program(ctx
, name
);
1338 _mesa_DeleteShader(GLuint name
)
1341 GET_CURRENT_CONTEXT(ctx
);
1342 FLUSH_VERTICES(ctx
, 0);
1343 delete_shader(ctx
, name
);
1349 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1351 GET_CURRENT_CONTEXT(ctx
);
1352 detach_shader(ctx
, program
, shader
);
1357 _mesa_DetachShader(GLuint program
, GLuint shader
)
1359 GET_CURRENT_CONTEXT(ctx
);
1360 detach_shader(ctx
, program
, shader
);
1365 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1366 GLsizei
* count
, GLhandleARB
* obj
)
1368 GET_CURRENT_CONTEXT(ctx
);
1369 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1374 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1375 GLsizei
*count
, GLuint
*obj
)
1377 GET_CURRENT_CONTEXT(ctx
);
1378 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1383 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1384 GLcharARB
* infoLog
)
1386 GET_CURRENT_CONTEXT(ctx
);
1387 if (is_program(ctx
, object
)) {
1388 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1390 else if (is_shader(ctx
, object
)) {
1391 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1394 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1400 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1402 GET_CURRENT_CONTEXT(ctx
);
1403 /* Implement in terms of GetProgramiv, GetShaderiv */
1404 if (is_program(ctx
, object
)) {
1405 if (pname
== GL_OBJECT_TYPE_ARB
) {
1406 *params
= GL_PROGRAM_OBJECT_ARB
;
1409 get_programiv(ctx
, object
, pname
, params
);
1412 else if (is_shader(ctx
, object
)) {
1413 if (pname
== GL_OBJECT_TYPE_ARB
) {
1414 *params
= GL_SHADER_OBJECT_ARB
;
1417 get_shaderiv(ctx
, object
, pname
, params
);
1421 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1427 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1430 GLint iparams
[1] = {0}; /* XXX is one element enough? */
1431 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1432 params
[0] = (GLfloat
) iparams
[0];
1437 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1439 GET_CURRENT_CONTEXT(ctx
);
1440 get_programiv(ctx
, program
, pname
, params
);
1445 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1447 GET_CURRENT_CONTEXT(ctx
);
1448 get_shaderiv(ctx
, shader
, pname
, params
);
1453 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1454 GLsizei
*length
, GLchar
*infoLog
)
1456 GET_CURRENT_CONTEXT(ctx
);
1457 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1462 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1463 GLsizei
*length
, GLchar
*infoLog
)
1465 GET_CURRENT_CONTEXT(ctx
);
1466 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1471 _mesa_GetShaderSource(GLhandleARB shader
, GLsizei maxLength
,
1472 GLsizei
*length
, GLcharARB
*sourceOut
)
1474 GET_CURRENT_CONTEXT(ctx
);
1475 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1479 GLhandleARB GLAPIENTRY
1480 _mesa_GetHandleARB(GLenum pname
)
1482 GET_CURRENT_CONTEXT(ctx
);
1483 return get_handle(ctx
, pname
);
1487 GLboolean GLAPIENTRY
1488 _mesa_IsProgram(GLuint name
)
1490 GET_CURRENT_CONTEXT(ctx
);
1491 return is_program(ctx
, name
);
1495 GLboolean GLAPIENTRY
1496 _mesa_IsShader(GLuint name
)
1498 GET_CURRENT_CONTEXT(ctx
);
1499 return is_shader(ctx
, name
);
1504 _mesa_LinkProgram(GLhandleARB programObj
)
1506 GET_CURRENT_CONTEXT(ctx
);
1507 link_program(ctx
, programObj
);
1510 #if defined(HAVE_SHA1)
1512 * Generate a SHA-1 hash value string for given source string.
1515 generate_sha1(const char *source
, char sha_str
[64])
1517 unsigned char sha
[20];
1518 _mesa_sha1_compute(source
, strlen(source
), sha
);
1519 _mesa_sha1_format(sha_str
, sha
);
1523 * Construct a full path for shader replacement functionality using
1526 * <path>/<stage prefix>_<CHECKSUM>.glsl
1529 construct_name(const gl_shader_stage stage
, const char *source
,
1530 const char *path
, char *name
, unsigned length
)
1533 static const char *types
[] = {
1534 "VS", "TC", "TE", "GS", "FS", "CS",
1537 generate_sha1(source
, sha
);
1538 _mesa_snprintf(name
, length
, "%s/%s_%s.glsl", path
, types
[stage
],
1543 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1546 dump_shader(const gl_shader_stage stage
, const char *source
)
1548 char name
[PATH_MAX
];
1549 static bool path_exists
= true;
1556 dump_path
= getenv("MESA_SHADER_DUMP_PATH");
1558 path_exists
= false;
1562 construct_name(stage
, source
, dump_path
, name
, PATH_MAX
);
1564 f
= fopen(name
, "w");
1569 GET_CURRENT_CONTEXT(ctx
);
1570 _mesa_warning(ctx
, "could not open %s for dumping shader (%s)", name
,
1576 * Read shader source code from a file.
1577 * Useful for debugging to override an app's shader.
1580 read_shader(const gl_shader_stage stage
, const char *source
)
1582 char name
[PATH_MAX
];
1584 static bool path_exists
= true;
1585 int len
, shader_size
= 0;
1592 read_path
= getenv("MESA_SHADER_READ_PATH");
1594 path_exists
= false;
1598 construct_name(stage
, source
, read_path
, name
, PATH_MAX
);
1600 f
= fopen(name
, "r");
1604 /* allocate enough room for the entire shader */
1605 fseek(f
, 0, SEEK_END
);
1606 shader_size
= ftell(f
);
1608 assert(shader_size
);
1610 /* add one for terminating zero */
1613 buffer
= malloc(shader_size
);
1616 len
= fread(buffer
, 1, shader_size
, f
);
1623 #endif /* HAVE_SHA1 */
1626 * Called via glShaderSource() and glShaderSourceARB() API functions.
1627 * Basically, concatenate the source code strings into one long string
1628 * and pass it to _mesa_shader_source().
1631 _mesa_ShaderSource(GLhandleARB shaderObj
, GLsizei count
,
1632 const GLcharARB
* const * string
, const GLint
* length
)
1634 GET_CURRENT_CONTEXT(ctx
);
1636 GLsizei i
, totalLength
;
1638 struct gl_shader
*sh
;
1640 #if defined(HAVE_SHA1)
1641 GLcharARB
*replacement
;
1642 #endif /* HAVE_SHA1 */
1644 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glShaderSourceARB");
1648 if (string
== NULL
) {
1649 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1654 * This array holds offsets of where the appropriate string ends, thus the
1655 * last element will be set to the total length of the source code.
1657 offsets
= malloc(count
* sizeof(GLint
));
1658 if (offsets
== NULL
) {
1659 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1663 for (i
= 0; i
< count
; i
++) {
1664 if (string
[i
] == NULL
) {
1665 free((GLvoid
*) offsets
);
1666 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1667 "glShaderSourceARB(null string)");
1670 if (length
== NULL
|| length
[i
] < 0)
1671 offsets
[i
] = strlen(string
[i
]);
1673 offsets
[i
] = length
[i
];
1674 /* accumulate string lengths */
1676 offsets
[i
] += offsets
[i
- 1];
1679 /* Total length of source string is sum off all strings plus two.
1680 * One extra byte for terminating zero, another extra byte to silence
1681 * valgrind warnings in the parser/grammer code.
1683 totalLength
= offsets
[count
- 1] + 2;
1684 source
= malloc(totalLength
* sizeof(GLcharARB
));
1685 if (source
== NULL
) {
1686 free((GLvoid
*) offsets
);
1687 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1691 for (i
= 0; i
< count
; i
++) {
1692 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1693 memcpy(source
+ start
, string
[i
],
1694 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1696 source
[totalLength
- 1] = '\0';
1697 source
[totalLength
- 2] = '\0';
1699 #if defined(HAVE_SHA1)
1700 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1701 * if corresponding entry found from MESA_SHADER_READ_PATH.
1703 dump_shader(sh
->Stage
, source
);
1705 replacement
= read_shader(sh
->Stage
, source
);
1708 source
= replacement
;
1710 #endif /* HAVE_SHA1 */
1712 shader_source(sh
, source
);
1719 _mesa_UseProgram(GLhandleARB program
)
1721 GET_CURRENT_CONTEXT(ctx
);
1722 struct gl_shader_program
*shProg
;
1724 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1725 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1726 "glUseProgram(transform feedback active)");
1731 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1735 if (!shProg
->LinkStatus
) {
1736 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1737 "glUseProgram(program %u not linked)", program
);
1742 if (ctx
->_Shader
->Flags
& GLSL_USE_PROG
) {
1743 print_shader_info(shProg
);
1750 /* The ARB_separate_shader_object spec says:
1752 * "The executable code for an individual shader stage is taken from
1753 * the current program for that stage. If there is a current program
1754 * object established by UseProgram, that program is considered current
1755 * for all stages. Otherwise, if there is a bound program pipeline
1756 * object (section 2.14.PPO), the program bound to the appropriate
1757 * stage of the pipeline object is considered current."
1760 /* Attach shader state to the binding point */
1761 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, &ctx
->Shader
);
1762 /* Update the program */
1763 _mesa_use_program(ctx
, shProg
);
1765 /* Must be done first: detach the progam */
1766 _mesa_use_program(ctx
, shProg
);
1767 /* Unattach shader_state binding point */
1768 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, ctx
->Pipeline
.Default
);
1769 /* If a pipeline was bound, rebind it */
1770 if (ctx
->Pipeline
.Current
) {
1771 _mesa_BindProgramPipeline(ctx
->Pipeline
.Current
->Name
);
1778 _mesa_ValidateProgram(GLhandleARB program
)
1780 GET_CURRENT_CONTEXT(ctx
);
1781 validate_program(ctx
, program
);
1786 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1789 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1790 GLint
* range
, GLint
* precision
)
1792 const struct gl_program_constants
*limits
;
1793 const struct gl_precision
*p
;
1794 GET_CURRENT_CONTEXT(ctx
);
1796 switch (shadertype
) {
1797 case GL_VERTEX_SHADER
:
1798 limits
= &ctx
->Const
.Program
[MESA_SHADER_VERTEX
];
1800 case GL_FRAGMENT_SHADER
:
1801 limits
= &ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
];
1804 _mesa_error(ctx
, GL_INVALID_ENUM
,
1805 "glGetShaderPrecisionFormat(shadertype)");
1809 switch (precisiontype
) {
1811 p
= &limits
->LowFloat
;
1813 case GL_MEDIUM_FLOAT
:
1814 p
= &limits
->MediumFloat
;
1817 p
= &limits
->HighFloat
;
1820 p
= &limits
->LowInt
;
1823 p
= &limits
->MediumInt
;
1826 p
= &limits
->HighInt
;
1829 _mesa_error(ctx
, GL_INVALID_ENUM
,
1830 "glGetShaderPrecisionFormat(precisiontype)");
1834 range
[0] = p
->RangeMin
;
1835 range
[1] = p
->RangeMax
;
1836 precision
[0] = p
->Precision
;
1841 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1844 _mesa_ReleaseShaderCompiler(void)
1846 _mesa_destroy_shader_compiler_caches();
1851 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1854 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1855 const void* binary
, GLint length
)
1857 GET_CURRENT_CONTEXT(ctx
);
1859 (void) binaryformat
;
1862 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1863 * page 88 of the OpenGL 4.5 specs state:
1865 * "An INVALID_VALUE error is generated if count or length is negative.
1866 * An INVALID_ENUM error is generated if binaryformat is not a supported
1867 * format returned in SHADER_BINARY_FORMATS."
1869 if (n
< 0 || length
< 0) {
1870 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderBinary(count or length < 0)");
1874 _mesa_error(ctx
, GL_INVALID_ENUM
, "glShaderBinary(format)");
1879 _mesa_GetProgramBinary(GLuint program
, GLsizei bufSize
, GLsizei
*length
,
1880 GLenum
*binaryFormat
, GLvoid
*binary
)
1882 struct gl_shader_program
*shProg
;
1883 GLsizei length_dummy
;
1884 GET_CURRENT_CONTEXT(ctx
);
1887 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramBinary(bufSize < 0)");
1891 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramBinary");
1895 /* The ARB_get_program_binary spec says:
1897 * "If <length> is NULL, then no length is returned."
1899 * Ensure that length always points to valid storage to avoid multiple NULL
1900 * pointer checks below.
1903 length
= &length_dummy
;
1906 /* The ARB_get_program_binary spec says:
1908 * "When a program object's LINK_STATUS is FALSE, its program binary
1909 * length is zero, and a call to GetProgramBinary will generate an
1910 * INVALID_OPERATION error.
1912 if (!shProg
->LinkStatus
) {
1913 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1914 "glGetProgramBinary(program %u not linked)",
1921 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1922 "glGetProgramBinary(driver supports zero binary formats)");
1924 (void) binaryFormat
;
1929 _mesa_ProgramBinary(GLuint program
, GLenum binaryFormat
,
1930 const GLvoid
*binary
, GLsizei length
)
1932 struct gl_shader_program
*shProg
;
1933 GET_CURRENT_CONTEXT(ctx
);
1935 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramBinary");
1939 (void) binaryFormat
;
1942 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
1944 * "If a negative number is provided where an argument of type sizei or
1945 * sizeiptr is specified, an INVALID_VALUE error is generated."
1948 _mesa_error(ctx
, GL_INVALID_VALUE
, "glProgramBinary(length < 0)");
1952 /* The ARB_get_program_binary spec says:
1954 * "<binaryFormat> and <binary> must be those returned by a previous
1955 * call to GetProgramBinary, and <length> must be the length of the
1956 * program binary as returned by GetProgramBinary or GetProgramiv with
1957 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
1958 * setting the LINK_STATUS of <program> to FALSE, if these conditions
1961 * Since any value of binaryFormat passed "is not one of those specified as
1962 * allowable for [this] command, an INVALID_ENUM error is generated."
1964 shProg
->LinkStatus
= GL_FALSE
;
1965 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramBinary");
1970 _mesa_ProgramParameteri(GLuint program
, GLenum pname
, GLint value
)
1972 struct gl_shader_program
*shProg
;
1973 GET_CURRENT_CONTEXT(ctx
);
1975 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1976 "glProgramParameteri");
1981 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
1982 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1983 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1984 * even be in the dispatch table, so we shouldn't need to expclicitly
1987 * On desktop, we ignore the 3.0+ requirement because it is silly.
1990 /* The ARB_get_program_binary extension spec says:
1992 * "An INVALID_VALUE error is generated if the <value> argument to
1993 * ProgramParameteri is not TRUE or FALSE."
1995 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
1999 /* No need to notify the driver. Any changes will actually take effect
2000 * the next time the shader is linked.
2002 * The ARB_get_program_binary extension spec says:
2004 * "To indicate that a program binary is likely to be retrieved,
2005 * ProgramParameteri should be called with <pname>
2006 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2007 * will not be in effect until the next time LinkProgram or
2008 * ProgramBinary has been called successfully."
2010 * The resloution of issue 9 in the extension spec also says:
2012 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2013 * to indicate to the GL implementation that this program will
2014 * likely be saved with GetProgramBinary at some point. This will
2015 * give the GL implementation the opportunity to track any state
2016 * changes made to the program before being saved such that when it
2017 * is loaded again a recompile can be avoided."
2019 shProg
->BinaryRetreivableHint
= value
;
2022 case GL_PROGRAM_SEPARABLE
:
2023 /* Spec imply that the behavior is the same as ARB_get_program_binary
2024 * Chapter 7.3 Program Objects
2026 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
2029 shProg
->SeparateShader
= value
;
2033 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteri(pname=%s)",
2034 _mesa_enum_to_string(pname
));
2039 _mesa_error(ctx
, GL_INVALID_VALUE
,
2040 "glProgramParameteri(pname=%s, value=%d): "
2041 "value must be 0 or 1.",
2042 _mesa_enum_to_string(pname
),
2048 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
2049 struct gl_shader_program
*shProg
,
2050 struct gl_pipeline_object
*shTarget
)
2052 gl_shader_stage stage
= _mesa_shader_enum_to_shader_stage(type
);
2053 use_shader_program(ctx
, stage
, shProg
, shTarget
);
2055 if (ctx
->Driver
.UseProgram
)
2056 ctx
->Driver
.UseProgram(ctx
, shProg
);
2061 * Copy program-specific data generated by linking from the gl_shader_program
2062 * object to a specific gl_program object.
2065 _mesa_copy_linked_program_data(gl_shader_stage type
,
2066 const struct gl_shader_program
*src
,
2067 struct gl_program
*dst
)
2070 case MESA_SHADER_VERTEX
:
2071 dst
->UsesClipDistanceOut
= src
->Vert
.UsesClipDistance
;
2073 case MESA_SHADER_TESS_CTRL
: {
2074 struct gl_tess_ctrl_program
*dst_tcp
=
2075 (struct gl_tess_ctrl_program
*) dst
;
2076 dst_tcp
->VerticesOut
= src
->TessCtrl
.VerticesOut
;
2079 case MESA_SHADER_TESS_EVAL
: {
2080 struct gl_tess_eval_program
*dst_tep
=
2081 (struct gl_tess_eval_program
*) dst
;
2082 dst_tep
->PrimitiveMode
= src
->TessEval
.PrimitiveMode
;
2083 dst_tep
->Spacing
= src
->TessEval
.Spacing
;
2084 dst_tep
->VertexOrder
= src
->TessEval
.VertexOrder
;
2085 dst_tep
->PointMode
= src
->TessEval
.PointMode
;
2086 dst
->UsesClipDistanceOut
= src
->TessEval
.UsesClipDistance
;
2089 case MESA_SHADER_GEOMETRY
: {
2090 struct gl_geometry_program
*dst_gp
= (struct gl_geometry_program
*) dst
;
2091 dst_gp
->VerticesIn
= src
->Geom
.VerticesIn
;
2092 dst_gp
->VerticesOut
= src
->Geom
.VerticesOut
;
2093 dst_gp
->Invocations
= src
->Geom
.Invocations
;
2094 dst_gp
->InputType
= src
->Geom
.InputType
;
2095 dst_gp
->OutputType
= src
->Geom
.OutputType
;
2096 dst
->UsesClipDistanceOut
= src
->Geom
.UsesClipDistance
;
2097 dst_gp
->UsesEndPrimitive
= src
->Geom
.UsesEndPrimitive
;
2098 dst_gp
->UsesStreams
= src
->Geom
.UsesStreams
;
2101 case MESA_SHADER_FRAGMENT
: {
2102 struct gl_fragment_program
*dst_fp
= (struct gl_fragment_program
*) dst
;
2103 dst_fp
->FragDepthLayout
= src
->FragDepthLayout
;
2106 case MESA_SHADER_COMPUTE
: {
2107 struct gl_compute_program
*dst_cp
= (struct gl_compute_program
*) dst
;
2109 for (i
= 0; i
< 3; i
++)
2110 dst_cp
->LocalSize
[i
] = src
->Comp
.LocalSize
[i
];
2119 * ARB_separate_shader_objects: Compile & Link Program
2122 _mesa_CreateShaderProgramv(GLenum type
, GLsizei count
,
2123 const GLchar
* const *strings
)
2125 GET_CURRENT_CONTEXT(ctx
);
2127 const GLuint shader
= create_shader(ctx
, type
);
2131 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2132 * GL_INVALID_VALUE should be generated if count < 0
2135 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCreateShaderProgram (count < 0)");
2140 _mesa_ShaderSource(shader
, count
, strings
, NULL
);
2142 compile_shader(ctx
, shader
);
2144 program
= create_shader_program(ctx
);
2146 struct gl_shader_program
*shProg
;
2147 struct gl_shader
*sh
;
2148 GLint compiled
= GL_FALSE
;
2150 shProg
= _mesa_lookup_shader_program(ctx
, program
);
2151 sh
= _mesa_lookup_shader(ctx
, shader
);
2153 shProg
->SeparateShader
= GL_TRUE
;
2155 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
2157 attach_shader(ctx
, program
, shader
);
2158 link_program(ctx
, program
);
2159 detach_shader(ctx
, program
, shader
);
2163 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
2164 append
-error
-to
-info
-log
;
2165 shProg
->LinkStatus
= GL_FALSE
;
2170 ralloc_strcat(&shProg
->InfoLog
, sh
->InfoLog
);
2173 delete_shader(ctx
, shader
);
2181 * For GL_ARB_tessellation_shader
2183 extern void GLAPIENTRY
2184 _mesa_PatchParameteri(GLenum pname
, GLint value
)
2186 GET_CURRENT_CONTEXT(ctx
);
2188 if (!_mesa_has_tessellation(ctx
)) {
2189 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glPatchParameteri");
2193 if (pname
!= GL_PATCH_VERTICES
) {
2194 _mesa_error(ctx
, GL_INVALID_ENUM
, "glPatchParameteri");
2198 if (value
<= 0 || value
> ctx
->Const
.MaxPatchVertices
) {
2199 _mesa_error(ctx
, GL_INVALID_VALUE
, "glPatchParameteri");
2203 ctx
->TessCtrlProgram
.patch_vertices
= value
;
2207 extern void GLAPIENTRY
2208 _mesa_PatchParameterfv(GLenum pname
, const GLfloat
*values
)
2210 GET_CURRENT_CONTEXT(ctx
);
2212 if (!_mesa_has_tessellation(ctx
)) {
2213 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glPatchParameterfv");
2218 case GL_PATCH_DEFAULT_OUTER_LEVEL
:
2219 FLUSH_VERTICES(ctx
, 0);
2220 memcpy(ctx
->TessCtrlProgram
.patch_default_outer_level
, values
,
2221 4 * sizeof(GLfloat
));
2222 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewDefaultTessLevels
;
2224 case GL_PATCH_DEFAULT_INNER_LEVEL
:
2225 FLUSH_VERTICES(ctx
, 0);
2226 memcpy(ctx
->TessCtrlProgram
.patch_default_inner_level
, values
,
2227 2 * sizeof(GLfloat
));
2228 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewDefaultTessLevels
;
2231 _mesa_error(ctx
, GL_INVALID_ENUM
, "glPatchParameterfv");
2237 * ARB_shader_subroutine
2240 _mesa_GetSubroutineUniformLocation(GLuint program
, GLenum shadertype
,
2243 GET_CURRENT_CONTEXT(ctx
);
2244 const char *api_name
= "glGetSubroutineUniformLocation";
2245 struct gl_shader_program
*shProg
;
2246 GLenum resource_type
;
2247 gl_shader_stage stage
;
2249 if (!_mesa_has_shader_subroutine(ctx
)) {
2250 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2254 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2255 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2259 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2263 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2264 if (!shProg
->_LinkedShaders
[stage
]) {
2265 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2269 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2270 return _mesa_program_resource_location(shProg
, resource_type
, name
);
2274 _mesa_GetSubroutineIndex(GLuint program
, GLenum shadertype
,
2277 GET_CURRENT_CONTEXT(ctx
);
2278 const char *api_name
= "glGetSubroutineIndex";
2279 struct gl_shader_program
*shProg
;
2280 struct gl_program_resource
*res
;
2281 GLenum resource_type
;
2282 gl_shader_stage stage
;
2284 if (!_mesa_has_shader_subroutine(ctx
)) {
2285 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2289 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2290 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2294 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2298 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2299 if (!shProg
->_LinkedShaders
[stage
]) {
2300 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2304 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2305 res
= _mesa_program_resource_find_name(shProg
, resource_type
, name
, NULL
);
2307 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2311 return _mesa_program_resource_index(shProg
, res
);
2316 _mesa_GetActiveSubroutineUniformiv(GLuint program
, GLenum shadertype
,
2317 GLuint index
, GLenum pname
, GLint
*values
)
2319 GET_CURRENT_CONTEXT(ctx
);
2320 const char *api_name
= "glGetActiveSubroutineUniformiv";
2321 struct gl_shader_program
*shProg
;
2322 struct gl_shader
*sh
;
2323 gl_shader_stage stage
;
2324 struct gl_program_resource
*res
;
2325 const struct gl_uniform_storage
*uni
;
2326 GLenum resource_type
;
2329 if (!_mesa_has_shader_subroutine(ctx
)) {
2330 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2334 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2335 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2339 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2343 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2344 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2346 sh
= shProg
->_LinkedShaders
[stage
];
2348 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2353 case GL_NUM_COMPATIBLE_SUBROUTINES
: {
2354 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2357 values
[0] = uni
->num_compatible_subroutines
;
2361 case GL_COMPATIBLE_SUBROUTINES
: {
2362 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2366 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2367 struct gl_subroutine_function
*fn
= &sh
->SubroutineFunctions
[i
];
2368 for (j
= 0; j
< fn
->num_compat_types
; j
++) {
2369 if (fn
->types
[j
] == uni
->type
) {
2370 values
[count
++] = i
;
2378 case GL_UNIFORM_SIZE
:
2379 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2382 values
[0] = uni
->array_elements
? uni
->array_elements
: 1;
2385 case GL_UNIFORM_NAME_LENGTH
:
2386 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2388 values
[0] = strlen(_mesa_program_resource_name(res
)) + 1
2389 + ((_mesa_program_resource_array_size(res
) != 0) ? 3 : 0);;
2393 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2400 _mesa_GetActiveSubroutineUniformName(GLuint program
, GLenum shadertype
,
2401 GLuint index
, GLsizei bufsize
,
2402 GLsizei
*length
, GLchar
*name
)
2404 GET_CURRENT_CONTEXT(ctx
);
2405 const char *api_name
= "glGetActiveSubroutineUniformName";
2406 struct gl_shader_program
*shProg
;
2407 GLenum resource_type
;
2408 gl_shader_stage stage
;
2410 if (!_mesa_has_shader_subroutine(ctx
)) {
2411 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2415 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2416 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2420 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2424 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2425 if (!shProg
->_LinkedShaders
[stage
]) {
2426 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2430 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2431 /* get program resource name */
2432 _mesa_get_program_resource_name(shProg
, resource_type
,
2434 length
, name
, api_name
);
2439 _mesa_GetActiveSubroutineName(GLuint program
, GLenum shadertype
,
2440 GLuint index
, GLsizei bufsize
,
2441 GLsizei
*length
, GLchar
*name
)
2443 GET_CURRENT_CONTEXT(ctx
);
2444 const char *api_name
= "glGetActiveSubroutineName";
2445 struct gl_shader_program
*shProg
;
2446 GLenum resource_type
;
2447 gl_shader_stage stage
;
2449 if (!_mesa_has_shader_subroutine(ctx
)) {
2450 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2454 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2455 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2459 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2463 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2464 if (!shProg
->_LinkedShaders
[stage
]) {
2465 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2468 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2469 _mesa_get_program_resource_name(shProg
, resource_type
,
2471 length
, name
, api_name
);
2476 _mesa_UniformSubroutinesuiv(GLenum shadertype
, GLsizei count
,
2477 const GLuint
*indices
)
2479 GET_CURRENT_CONTEXT(ctx
);
2480 const char *api_name
= "glUniformSubroutinesuiv";
2481 struct gl_shader_program
*shProg
;
2482 struct gl_shader
*sh
;
2483 gl_shader_stage stage
;
2486 if (!_mesa_has_shader_subroutine(ctx
)) {
2487 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2491 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2492 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2496 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2497 shProg
= ctx
->_Shader
->CurrentProgram
[stage
];
2499 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2503 sh
= shProg
->_LinkedShaders
[stage
];
2505 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2509 if (count
!= sh
->NumSubroutineUniformRemapTable
) {
2510 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2516 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2517 int uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2520 for (j
= i
; j
< i
+ uni_count
; j
++) {
2521 struct gl_subroutine_function
*subfn
;
2522 if (indices
[j
] >= sh
->NumSubroutineFunctions
) {
2523 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2527 subfn
= &sh
->SubroutineFunctions
[indices
[j
]];
2528 for (k
= 0; k
< subfn
->num_compat_types
; k
++) {
2529 if (subfn
->types
[k
] == uni
->type
)
2532 if (k
== subfn
->num_compat_types
) {
2533 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2540 FLUSH_VERTICES(ctx
, _NEW_PROGRAM_CONSTANTS
);
2543 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2544 int uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2546 memcpy(&uni
->storage
[0], &indices
[i
],
2547 sizeof(GLuint
) * uni_count
);
2549 uni
->initialized
= true;
2550 _mesa_propagate_uniforms_to_driver_storage(uni
, 0, uni_count
);
2557 _mesa_GetUniformSubroutineuiv(GLenum shadertype
, GLint location
,
2560 GET_CURRENT_CONTEXT(ctx
);
2561 const char *api_name
= "glGetUniformSubroutineuiv";
2562 struct gl_shader_program
*shProg
;
2563 struct gl_shader
*sh
;
2564 gl_shader_stage stage
;
2566 if (!_mesa_has_shader_subroutine(ctx
)) {
2567 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2571 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2572 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2576 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2577 shProg
= ctx
->_Shader
->CurrentProgram
[stage
];
2579 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2583 sh
= shProg
->_LinkedShaders
[stage
];
2585 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2589 if (location
>= sh
->NumSubroutineUniformRemapTable
) {
2590 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2595 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[location
];
2596 int offset
= location
- uni
->subroutine
[stage
].index
;
2597 memcpy(params
, &uni
->storage
[offset
],
2604 _mesa_GetProgramStageiv(GLuint program
, GLenum shadertype
,
2605 GLenum pname
, GLint
*values
)
2607 GET_CURRENT_CONTEXT(ctx
);
2608 const char *api_name
= "glGetProgramStageiv";
2609 struct gl_shader_program
*shProg
;
2610 struct gl_shader
*sh
;
2611 gl_shader_stage stage
;
2613 if (!_mesa_has_shader_subroutine(ctx
)) {
2614 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2618 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2619 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2623 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2627 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2628 sh
= shProg
->_LinkedShaders
[stage
];
2630 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2635 case GL_ACTIVE_SUBROUTINES
:
2636 values
[0] = sh
->NumSubroutineFunctions
;
2638 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
:
2639 values
[0] = sh
->NumSubroutineUniformRemapTable
;
2641 case GL_ACTIVE_SUBROUTINE_UNIFORMS
:
2642 values
[0] = sh
->NumSubroutineUniformTypes
;
2644 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH
:
2648 GLenum resource_type
;
2649 struct gl_program_resource
*res
;
2651 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2652 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2653 res
= _mesa_program_resource_find_index(shProg
, resource_type
, i
);
2655 const GLint len
= strlen(_mesa_program_resource_name(res
)) + 1;
2660 values
[0] = max_len
;
2663 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
:
2667 GLenum resource_type
;
2668 struct gl_program_resource
*res
;
2670 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2671 for (i
= 0; i
< sh
->NumSubroutineUniformRemapTable
; i
++) {
2672 res
= _mesa_program_resource_find_index(shProg
, resource_type
, i
);
2674 const GLint len
= strlen(_mesa_program_resource_name(res
)) + 1
2675 + ((_mesa_program_resource_array_size(res
) != 0) ? 3 : 0);
2681 values
[0] = max_len
;
2685 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s", api_name
);
2692 find_compat_subroutine(struct gl_shader
*sh
, const struct glsl_type
*type
)
2696 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2697 struct gl_subroutine_function
*fn
= &sh
->SubroutineFunctions
[i
];
2698 for (j
= 0; j
< fn
->num_compat_types
; j
++) {
2699 if (fn
->types
[j
] == type
)
2707 _mesa_shader_init_subroutine_defaults(struct gl_shader
*sh
)
2711 for (i
= 0; i
< sh
->NumSubroutineUniformRemapTable
; i
++) {
2712 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2718 uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2719 val
= find_compat_subroutine(sh
, uni
->type
);
2721 for (j
= 0; j
< uni_count
; j
++)
2722 memcpy(&uni
->storage
[j
], &val
, sizeof(int));
2723 uni
->initialized
= true;
2724 _mesa_propagate_uniforms_to_driver_storage(uni
, 0, uni_count
);
2729 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program
*shProg
)
2736 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2737 if (!shProg
->_LinkedShaders
[i
])
2740 _mesa_shader_init_subroutine_defaults(shProg
->_LinkedShaders
[i
]);