Merge remote-tracking branch 'public/master' into vulkan
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62
63
64 /**
65 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
66 */
67 GLbitfield
68 _mesa_get_shader_flags(void)
69 {
70 GLbitfield flags = 0x0;
71 const char *env = getenv("MESA_GLSL");
72
73 if (env) {
74 if (strstr(env, "dump_on_error"))
75 flags |= GLSL_DUMP_ON_ERROR;
76 else if (strstr(env, "dump"))
77 flags |= GLSL_DUMP;
78 if (strstr(env, "log"))
79 flags |= GLSL_LOG;
80 if (strstr(env, "nopvert"))
81 flags |= GLSL_NOP_VERT;
82 if (strstr(env, "nopfrag"))
83 flags |= GLSL_NOP_FRAG;
84 if (strstr(env, "nopt"))
85 flags |= GLSL_NO_OPT;
86 else if (strstr(env, "opt"))
87 flags |= GLSL_OPT;
88 if (strstr(env, "uniform"))
89 flags |= GLSL_UNIFORMS;
90 if (strstr(env, "useprog"))
91 flags |= GLSL_USE_PROG;
92 if (strstr(env, "errors"))
93 flags |= GLSL_REPORT_ERRORS;
94 }
95
96 return flags;
97 }
98
99
100 /**
101 * Initialize context's shader state.
102 */
103 void
104 _mesa_init_shader_state(struct gl_context *ctx)
105 {
106 /* Device drivers may override these to control what kind of instructions
107 * are generated by the GLSL compiler.
108 */
109 struct gl_shader_compiler_options options;
110 gl_shader_stage sh;
111 int i;
112
113 memset(&options, 0, sizeof(options));
114 options.MaxUnrollIterations = 32;
115 options.MaxIfDepth = UINT_MAX;
116
117 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
118 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
119
120 ctx->Shader.Flags = _mesa_get_shader_flags();
121
122 if (ctx->Shader.Flags != 0)
123 ctx->Const.GenerateTemporaryNames = true;
124
125 /* Extended for ARB_separate_shader_objects */
126 ctx->Shader.RefCount = 1;
127 mtx_init(&ctx->Shader.Mutex, mtx_plain);
128
129 ctx->TessCtrlProgram.patch_vertices = 3;
130 for (i = 0; i < 4; ++i)
131 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
132 for (i = 0; i < 2; ++i)
133 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
134 }
135
136
137 /**
138 * Free the per-context shader-related state.
139 */
140 void
141 _mesa_free_shader_state(struct gl_context *ctx)
142 {
143 int i;
144 for (i = 0; i < MESA_SHADER_STAGES; i++) {
145 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
146 NULL);
147 }
148 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
149 NULL);
150 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
151
152 /* Extended for ARB_separate_shader_objects */
153 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
154
155 assert(ctx->Shader.RefCount == 1);
156 mtx_destroy(&ctx->Shader.Mutex);
157 }
158
159
160 /**
161 * Copy string from <src> to <dst>, up to maxLength characters, returning
162 * length of <dst> in <length>.
163 * \param src the strings source
164 * \param maxLength max chars to copy
165 * \param length returns number of chars copied
166 * \param dst the string destination
167 */
168 void
169 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
170 GLsizei *length, const GLchar *src)
171 {
172 GLsizei len;
173 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
174 dst[len] = src[len];
175 if (maxLength > 0)
176 dst[len] = 0;
177 if (length)
178 *length = len;
179 }
180
181
182
183 /**
184 * Confirm that the a shader type is valid and supported by the implementation
185 *
186 * \param ctx Current GL context
187 * \param type Shader target
188 *
189 */
190 bool
191 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
192 {
193 /* Note: when building built-in GLSL functions, this function may be
194 * invoked with ctx == NULL. In that case, we can only validate that it's
195 * a shader target we recognize, not that it's supported in the current
196 * context. But that's fine--we don't need any further validation than
197 * that when building built-in GLSL functions.
198 */
199
200 switch (type) {
201 case GL_FRAGMENT_SHADER:
202 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
203 case GL_VERTEX_SHADER:
204 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
205 case GL_GEOMETRY_SHADER_ARB:
206 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
207 case GL_TESS_CONTROL_SHADER:
208 case GL_TESS_EVALUATION_SHADER:
209 return ctx == NULL || _mesa_has_tessellation(ctx);
210 case GL_COMPUTE_SHADER:
211 return ctx == NULL || _mesa_has_compute_shaders(ctx);
212 default:
213 return false;
214 }
215 }
216
217
218 static GLboolean
219 is_program(struct gl_context *ctx, GLuint name)
220 {
221 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
222 return shProg ? GL_TRUE : GL_FALSE;
223 }
224
225
226 static GLboolean
227 is_shader(struct gl_context *ctx, GLuint name)
228 {
229 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
230 return shader ? GL_TRUE : GL_FALSE;
231 }
232
233
234 /**
235 * Attach shader to a shader program.
236 */
237 static void
238 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
239 {
240 struct gl_shader_program *shProg;
241 struct gl_shader *sh;
242 GLuint i, n;
243
244 const bool same_type_disallowed = _mesa_is_gles(ctx);
245
246 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
247 if (!shProg)
248 return;
249
250 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
251 if (!sh) {
252 return;
253 }
254
255 n = shProg->NumShaders;
256 for (i = 0; i < n; i++) {
257 if (shProg->Shaders[i] == sh) {
258 /* The shader is already attched to this program. The
259 * GL_ARB_shader_objects spec says:
260 *
261 * "The error INVALID_OPERATION is generated by AttachObjectARB
262 * if <obj> is already attached to <containerObj>."
263 */
264 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
265 return;
266 } else if (same_type_disallowed &&
267 shProg->Shaders[i]->Type == sh->Type) {
268 /* Shader with the same type is already attached to this program,
269 * OpenGL ES 2.0 and 3.0 specs say:
270 *
271 * "Multiple shader objects of the same type may not be attached
272 * to a single program object. [...] The error INVALID_OPERATION
273 * is generated if [...] another shader object of the same type
274 * as shader is already attached to program."
275 */
276 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
277 return;
278 }
279 }
280
281 /* grow list */
282 shProg->Shaders = realloc(shProg->Shaders,
283 (n + 1) * sizeof(struct gl_shader *));
284 if (!shProg->Shaders) {
285 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
286 return;
287 }
288
289 /* append */
290 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
291 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
292 shProg->NumShaders++;
293 }
294
295
296 static GLuint
297 create_shader(struct gl_context *ctx, GLenum type)
298 {
299 struct gl_shader *sh;
300 GLuint name;
301
302 if (!_mesa_validate_shader_target(ctx, type)) {
303 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)",
304 _mesa_enum_to_string(type));
305 return 0;
306 }
307
308 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
309 sh = ctx->Driver.NewShader(ctx, name, type);
310 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
311
312 return name;
313 }
314
315
316 static GLuint
317 create_shader_program(struct gl_context *ctx)
318 {
319 GLuint name;
320 struct gl_shader_program *shProg;
321
322 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
323
324 shProg = _mesa_new_shader_program(name);
325
326 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
327
328 assert(shProg->RefCount == 1);
329
330 return name;
331 }
332
333
334 /**
335 * Delete a shader program. Actually, just decrement the program's
336 * reference count and mark it as DeletePending.
337 * Used to implement glDeleteProgram() and glDeleteObjectARB().
338 */
339 static void
340 delete_shader_program(struct gl_context *ctx, GLuint name)
341 {
342 /*
343 * NOTE: deleting shaders/programs works a bit differently than
344 * texture objects (and buffer objects, etc). Shader/program
345 * handles/IDs exist in the hash table until the object is really
346 * deleted (refcount==0). With texture objects, the handle/ID is
347 * removed from the hash table in glDeleteTextures() while the tex
348 * object itself might linger until its refcount goes to zero.
349 */
350 struct gl_shader_program *shProg;
351
352 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
353 if (!shProg)
354 return;
355
356 if (!shProg->DeletePending) {
357 shProg->DeletePending = GL_TRUE;
358
359 /* effectively, decr shProg's refcount */
360 _mesa_reference_shader_program(ctx, &shProg, NULL);
361 }
362 }
363
364
365 static void
366 delete_shader(struct gl_context *ctx, GLuint shader)
367 {
368 struct gl_shader *sh;
369
370 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
371 if (!sh)
372 return;
373
374 if (!sh->DeletePending) {
375 sh->DeletePending = GL_TRUE;
376
377 /* effectively, decr sh's refcount */
378 _mesa_reference_shader(ctx, &sh, NULL);
379 }
380 }
381
382
383 static void
384 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
385 {
386 struct gl_shader_program *shProg;
387 GLuint n;
388 GLuint i, j;
389
390 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
391 if (!shProg)
392 return;
393
394 n = shProg->NumShaders;
395
396 for (i = 0; i < n; i++) {
397 if (shProg->Shaders[i]->Name == shader) {
398 /* found it */
399 struct gl_shader **newList;
400
401 /* release */
402 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
403
404 /* alloc new, smaller array */
405 newList = malloc((n - 1) * sizeof(struct gl_shader *));
406 if (!newList) {
407 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
408 return;
409 }
410 /* Copy old list entries to new list, skipping removed entry at [i] */
411 for (j = 0; j < i; j++) {
412 newList[j] = shProg->Shaders[j];
413 }
414 while (++i < n) {
415 newList[j++] = shProg->Shaders[i];
416 }
417
418 /* Free old list and install new one */
419 free(shProg->Shaders);
420 shProg->Shaders = newList;
421 shProg->NumShaders = n - 1;
422
423 #ifdef DEBUG
424 /* sanity check - make sure the new list's entries are sensible */
425 for (j = 0; j < shProg->NumShaders; j++) {
426 assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
427 shProg->Shaders[j]->Type == GL_TESS_CONTROL_SHADER ||
428 shProg->Shaders[j]->Type == GL_TESS_EVALUATION_SHADER ||
429 shProg->Shaders[j]->Type == GL_GEOMETRY_SHADER ||
430 shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
431 assert(shProg->Shaders[j]->RefCount > 0);
432 }
433 #endif
434
435 return;
436 }
437 }
438
439 /* not found */
440 {
441 GLenum err;
442 if (is_shader(ctx, shader) || is_program(ctx, shader))
443 err = GL_INVALID_OPERATION;
444 else
445 err = GL_INVALID_VALUE;
446 _mesa_error(ctx, err, "glDetachShader(shader)");
447 return;
448 }
449 }
450
451
452 /**
453 * Return list of shaders attached to shader program.
454 */
455 static void
456 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
457 GLsizei *count, GLuint *obj)
458 {
459 struct gl_shader_program *shProg;
460
461 if (maxCount < 0) {
462 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
463 return;
464 }
465
466 shProg =
467 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
468
469 if (shProg) {
470 GLuint i;
471 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
472 obj[i] = shProg->Shaders[i]->Name;
473 }
474 if (count)
475 *count = i;
476 }
477 }
478
479
480 /**
481 * glGetHandleARB() - return ID/name of currently bound shader program.
482 */
483 static GLuint
484 get_handle(struct gl_context *ctx, GLenum pname)
485 {
486 if (pname == GL_PROGRAM_OBJECT_ARB) {
487 if (ctx->_Shader->ActiveProgram)
488 return ctx->_Shader->ActiveProgram->Name;
489 else
490 return 0;
491 }
492 else {
493 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
494 return 0;
495 }
496 }
497
498
499 /**
500 * Check if a geometry shader query is valid at this time. If not, report an
501 * error and return false.
502 *
503 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
504 *
505 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
506 * are queried for a program which has not been linked successfully, or
507 * which does not contain objects to form a geometry shader, then an
508 * INVALID_OPERATION error is generated."
509 */
510 static bool
511 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
512 {
513 if (shProg->LinkStatus &&
514 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
515 return true;
516 }
517
518 _mesa_error(ctx, GL_INVALID_OPERATION,
519 "glGetProgramv(linked geometry shader required)");
520 return false;
521 }
522
523
524 /**
525 * Check if a tessellation control shader query is valid at this time.
526 * If not, report an error and return false.
527 *
528 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
529 *
530 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
531 * not been linked successfully, or which does not contain objects to
532 * form a tessellation control shader, then an INVALID_OPERATION error is
533 * generated."
534 */
535 static bool
536 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
537 {
538 if (shProg->LinkStatus &&
539 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
540 return true;
541 }
542
543 _mesa_error(ctx, GL_INVALID_OPERATION,
544 "glGetProgramv(linked tessellation control shader required)");
545 return false;
546 }
547
548
549 /**
550 * Check if a tessellation evaluation shader query is valid at this time.
551 * If not, report an error and return false.
552 *
553 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
554 *
555 * "If any of the pname values in this paragraph are queried for a program
556 * which has not been linked successfully, or which does not contain
557 * objects to form a tessellation evaluation shader, then an
558 * INVALID_OPERATION error is generated."
559 *
560 */
561 static bool
562 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
563 {
564 if (shProg->LinkStatus &&
565 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
566 return true;
567 }
568
569 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
570 "evaluation shader required)");
571 return false;
572 }
573
574
575 /**
576 * glGetProgramiv() - get shader program state.
577 * Note that this is for GLSL shader programs, not ARB vertex/fragment
578 * programs (see glGetProgramivARB).
579 */
580 static void
581 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
582 GLint *params)
583 {
584 struct gl_shader_program *shProg
585 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
586
587 /* Is transform feedback available in this context?
588 */
589 const bool has_xfb =
590 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
591 || ctx->API == API_OPENGL_CORE
592 || _mesa_is_gles3(ctx);
593
594 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
595 * and GL 3.2) are available in this context
596 */
597 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
598 const bool has_tess = _mesa_has_tessellation(ctx);
599
600 /* Are uniform buffer objects available in this context?
601 */
602 const bool has_ubo =
603 (ctx->API == API_OPENGL_COMPAT &&
604 ctx->Extensions.ARB_uniform_buffer_object)
605 || ctx->API == API_OPENGL_CORE
606 || _mesa_is_gles3(ctx);
607
608 if (!shProg) {
609 return;
610 }
611
612 switch (pname) {
613 case GL_DELETE_STATUS:
614 *params = shProg->DeletePending;
615 return;
616 case GL_LINK_STATUS:
617 *params = shProg->LinkStatus;
618 return;
619 case GL_VALIDATE_STATUS:
620 *params = shProg->Validated;
621 return;
622 case GL_INFO_LOG_LENGTH:
623 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
624 return;
625 case GL_ATTACHED_SHADERS:
626 *params = shProg->NumShaders;
627 return;
628 case GL_ACTIVE_ATTRIBUTES:
629 *params = _mesa_count_active_attribs(shProg);
630 return;
631 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
632 *params = _mesa_longest_attribute_name_length(shProg);
633 return;
634 case GL_ACTIVE_UNIFORMS: {
635 unsigned i;
636 const unsigned num_uniforms =
637 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
638 for (*params = 0, i = 0; i < num_uniforms; i++) {
639 if (!shProg->UniformStorage[i].is_shader_storage)
640 (*params)++;
641 }
642 return;
643 }
644 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
645 unsigned i;
646 GLint max_len = 0;
647 const unsigned num_uniforms =
648 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
649
650 for (i = 0; i < num_uniforms; i++) {
651 if (shProg->UniformStorage[i].is_shader_storage)
652 continue;
653
654 /* Add one for the terminating NUL character for a non-array, and
655 * 4 for the "[0]" and the NUL for an array.
656 */
657 const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
658 ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
659
660 if (len > max_len)
661 max_len = len;
662 }
663
664 *params = max_len;
665 return;
666 }
667 case GL_TRANSFORM_FEEDBACK_VARYINGS:
668 if (!has_xfb)
669 break;
670 *params = shProg->TransformFeedback.NumVarying;
671 return;
672 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
673 unsigned i;
674 GLint max_len = 0;
675 if (!has_xfb)
676 break;
677
678 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
679 /* Add one for the terminating NUL character.
680 */
681 const GLint len =
682 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
683
684 if (len > max_len)
685 max_len = len;
686 }
687
688 *params = max_len;
689 return;
690 }
691 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
692 if (!has_xfb)
693 break;
694 *params = shProg->TransformFeedback.BufferMode;
695 return;
696 case GL_GEOMETRY_VERTICES_OUT:
697 if (!has_core_gs)
698 break;
699 if (check_gs_query(ctx, shProg))
700 *params = shProg->Geom.VerticesOut;
701 return;
702 case GL_GEOMETRY_SHADER_INVOCATIONS:
703 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
704 break;
705 if (check_gs_query(ctx, shProg))
706 *params = shProg->Geom.Invocations;
707 return;
708 case GL_GEOMETRY_INPUT_TYPE:
709 if (!has_core_gs)
710 break;
711 if (check_gs_query(ctx, shProg))
712 *params = shProg->Geom.InputType;
713 return;
714 case GL_GEOMETRY_OUTPUT_TYPE:
715 if (!has_core_gs)
716 break;
717 if (check_gs_query(ctx, shProg))
718 *params = shProg->Geom.OutputType;
719 return;
720 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
721 unsigned i;
722 GLint max_len = 0;
723
724 if (!has_ubo)
725 break;
726
727 for (i = 0; i < shProg->NumUniformBlocks; i++) {
728 /* Add one for the terminating NUL character.
729 */
730 const GLint len = strlen(shProg->UniformBlocks[i]->Name) + 1;
731
732 if (len > max_len)
733 max_len = len;
734 }
735
736 *params = max_len;
737 return;
738 }
739 case GL_ACTIVE_UNIFORM_BLOCKS:
740 if (!has_ubo)
741 break;
742
743 *params = shProg->NumUniformBlocks;
744 return;
745 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
746 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
747 * only available with desktop OpenGL 3.0+ with the
748 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
749 *
750 * On desktop, we ignore the 3.0+ requirement because it is silly.
751 */
752 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
753 break;
754
755 *params = shProg->BinaryRetreivableHint;
756 return;
757 case GL_PROGRAM_BINARY_LENGTH:
758 *params = 0;
759 return;
760 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
761 if (!ctx->Extensions.ARB_shader_atomic_counters)
762 break;
763
764 *params = shProg->NumAtomicBuffers;
765 return;
766 case GL_COMPUTE_WORK_GROUP_SIZE: {
767 int i;
768 if (!_mesa_has_compute_shaders(ctx))
769 break;
770 if (!shProg->LinkStatus) {
771 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
772 "linked)");
773 return;
774 }
775 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
776 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
777 "shaders)");
778 return;
779 }
780 for (i = 0; i < 3; i++)
781 params[i] = shProg->Comp.LocalSize[i];
782 return;
783 }
784 case GL_PROGRAM_SEPARABLE:
785 /* If the program has not been linked, return initial value 0. */
786 *params = (shProg->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
787 return;
788
789 /* ARB_tessellation_shader */
790 case GL_TESS_CONTROL_OUTPUT_VERTICES:
791 if (!has_tess)
792 break;
793 if (check_tcs_query(ctx, shProg))
794 *params = shProg->TessCtrl.VerticesOut;
795 return;
796 case GL_TESS_GEN_MODE:
797 if (!has_tess)
798 break;
799 if (check_tes_query(ctx, shProg))
800 *params = shProg->TessEval.PrimitiveMode;
801 return;
802 case GL_TESS_GEN_SPACING:
803 if (!has_tess)
804 break;
805 if (check_tes_query(ctx, shProg))
806 *params = shProg->TessEval.Spacing;
807 return;
808 case GL_TESS_GEN_VERTEX_ORDER:
809 if (!has_tess)
810 break;
811 if (check_tes_query(ctx, shProg))
812 *params = shProg->TessEval.VertexOrder;
813 return;
814 case GL_TESS_GEN_POINT_MODE:
815 if (!has_tess)
816 break;
817 if (check_tes_query(ctx, shProg))
818 *params = shProg->TessEval.PointMode;
819 return;
820 default:
821 break;
822 }
823
824 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
825 _mesa_enum_to_string(pname));
826 }
827
828
829 /**
830 * glGetShaderiv() - get GLSL shader state
831 */
832 static void
833 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
834 {
835 struct gl_shader *shader =
836 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
837
838 if (!shader) {
839 return;
840 }
841
842 switch (pname) {
843 case GL_SHADER_TYPE:
844 *params = shader->Type;
845 break;
846 case GL_DELETE_STATUS:
847 *params = shader->DeletePending;
848 break;
849 case GL_COMPILE_STATUS:
850 *params = shader->CompileStatus;
851 break;
852 case GL_INFO_LOG_LENGTH:
853 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
854 break;
855 case GL_SHADER_SOURCE_LENGTH:
856 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
857 break;
858 default:
859 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
860 return;
861 }
862 }
863
864
865 static void
866 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
867 GLsizei *length, GLchar *infoLog)
868 {
869 struct gl_shader_program *shProg;
870
871 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
872 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
873 *
874 * "If a negative number is provided where an argument of type sizei or
875 * sizeiptr is specified, an INVALID_VALUE error is generated."
876 */
877 if (bufSize < 0) {
878 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
879 return;
880 }
881
882 shProg = _mesa_lookup_shader_program_err(ctx, program,
883 "glGetProgramInfoLog(program)");
884 if (!shProg) {
885 return;
886 }
887
888 _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
889 }
890
891
892 static void
893 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
894 GLsizei *length, GLchar *infoLog)
895 {
896 struct gl_shader *sh;
897
898 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
899 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
900 *
901 * "If a negative number is provided where an argument of type sizei or
902 * sizeiptr is specified, an INVALID_VALUE error is generated."
903 */
904 if (bufSize < 0) {
905 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
906 return;
907 }
908
909 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
910 if (!sh) {
911 return;
912 }
913
914 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
915 }
916
917
918 /**
919 * Return shader source code.
920 */
921 static void
922 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
923 GLsizei *length, GLchar *sourceOut)
924 {
925 struct gl_shader *sh;
926
927 if (maxLength < 0) {
928 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
929 return;
930 }
931
932 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
933 if (!sh) {
934 return;
935 }
936 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
937 }
938
939
940 /**
941 * Set/replace shader source code. A helper function used by
942 * glShaderSource[ARB].
943 */
944 static void
945 shader_source(struct gl_shader *sh, const GLchar *source)
946 {
947 assert(sh);
948
949 /* free old shader source string and install new one */
950 free((void *)sh->Source);
951 sh->Source = source;
952 sh->CompileStatus = GL_FALSE;
953 #ifdef DEBUG
954 sh->SourceChecksum = _mesa_str_checksum(sh->Source);
955 #endif
956 }
957
958
959 /**
960 * Compile a shader.
961 */
962 void
963 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
964 {
965 if (!sh)
966 return;
967
968 if (!sh->Source) {
969 /* If the user called glCompileShader without first calling
970 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
971 */
972 sh->CompileStatus = GL_FALSE;
973 } else {
974 if (ctx->_Shader->Flags & GLSL_DUMP) {
975 _mesa_log("GLSL source for %s shader %d:\n",
976 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
977 _mesa_log("%s\n", sh->Source);
978 }
979
980 /* this call will set the shader->CompileStatus field to indicate if
981 * compilation was successful.
982 */
983 _mesa_glsl_compile_shader(ctx, sh, false, false);
984
985 if (ctx->_Shader->Flags & GLSL_LOG) {
986 _mesa_write_shader_to_file(sh);
987 }
988
989 if (ctx->_Shader->Flags & GLSL_DUMP) {
990 if (sh->CompileStatus) {
991 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
992 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
993 _mesa_log("\n\n");
994 } else {
995 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
996 }
997 if (sh->InfoLog && sh->InfoLog[0] != 0) {
998 _mesa_log("GLSL shader %d info log:\n", sh->Name);
999 _mesa_log("%s\n", sh->InfoLog);
1000 }
1001 }
1002 }
1003
1004 if (!sh->CompileStatus) {
1005 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1006 _mesa_log("GLSL source for %s shader %d:\n",
1007 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1008 _mesa_log("%s\n", sh->Source);
1009 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1010 }
1011
1012 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1013 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1014 sh->Name, sh->InfoLog);
1015 }
1016 }
1017 }
1018
1019
1020 /**
1021 * Link a program's shaders.
1022 */
1023 void
1024 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1025 {
1026 if (!shProg)
1027 return;
1028
1029 /* From the ARB_transform_feedback2 specification:
1030 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1031 * the name of a program being used by one or more transform feedback
1032 * objects, even if the objects are not currently bound or are paused."
1033 */
1034 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1035 _mesa_error(ctx, GL_INVALID_OPERATION,
1036 "glLinkProgram(transform feedback is using the program)");
1037 return;
1038 }
1039
1040 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1041
1042 _mesa_glsl_link_shader(ctx, shProg);
1043
1044 if (shProg->LinkStatus == GL_FALSE &&
1045 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1046 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1047 shProg->Name, shProg->InfoLog);
1048 }
1049
1050 /* debug code */
1051 if (0) {
1052 GLuint i;
1053
1054 printf("Link %u shaders in program %u: %s\n",
1055 shProg->NumShaders, shProg->Name,
1056 shProg->LinkStatus ? "Success" : "Failed");
1057
1058 for (i = 0; i < shProg->NumShaders; i++) {
1059 printf(" shader %u, type 0x%x\n",
1060 shProg->Shaders[i]->Name,
1061 shProg->Shaders[i]->Type);
1062 }
1063 }
1064 }
1065
1066
1067 /**
1068 * Print basic shader info (for debug).
1069 */
1070 static void
1071 print_shader_info(const struct gl_shader_program *shProg)
1072 {
1073 GLuint i;
1074
1075 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1076 for (i = 0; i < shProg->NumShaders; i++) {
1077 printf(" %s shader %u, checksum %u\n",
1078 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1079 shProg->Shaders[i]->Name,
1080 shProg->Shaders[i]->SourceChecksum);
1081 }
1082 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1083 printf(" vert prog %u\n",
1084 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1085 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1086 printf(" frag prog %u\n",
1087 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1088 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1089 printf(" geom prog %u\n",
1090 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1091 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1092 printf(" tesc prog %u\n",
1093 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1094 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1095 printf(" tese prog %u\n",
1096 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1097 }
1098
1099
1100 /**
1101 * Use the named shader program for subsequent glUniform calls
1102 */
1103 void
1104 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1105 const char *caller)
1106 {
1107 if ((shProg != NULL) && !shProg->LinkStatus) {
1108 _mesa_error(ctx, GL_INVALID_OPERATION,
1109 "%s(program %u not linked)", caller, shProg->Name);
1110 return;
1111 }
1112
1113 if (ctx->Shader.ActiveProgram != shProg) {
1114 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1115 }
1116 }
1117
1118
1119 static void
1120 use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
1121 struct gl_shader_program *shProg,
1122 struct gl_pipeline_object *shTarget)
1123 {
1124 struct gl_shader_program **target;
1125
1126 target = &shTarget->CurrentProgram[stage];
1127 if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
1128 shProg = NULL;
1129
1130 if (*target != shProg) {
1131 /* Program is current, flush it */
1132 if (shTarget == ctx->_Shader) {
1133 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1134 }
1135
1136 /* If the shader is also bound as the current rendering shader, unbind
1137 * it from that binding point as well. This ensures that the correct
1138 * semantics of glDeleteProgram are maintained.
1139 */
1140 switch (stage) {
1141 case MESA_SHADER_VERTEX:
1142 case MESA_SHADER_TESS_CTRL:
1143 case MESA_SHADER_TESS_EVAL:
1144 case MESA_SHADER_GEOMETRY:
1145 case MESA_SHADER_COMPUTE:
1146 /* Empty for now. */
1147 break;
1148 case MESA_SHADER_FRAGMENT:
1149 if (*target == ctx->_Shader->_CurrentFragmentProgram) {
1150 _mesa_reference_shader_program(ctx,
1151 &ctx->_Shader->_CurrentFragmentProgram,
1152 NULL);
1153 }
1154 break;
1155 }
1156
1157 _mesa_reference_shader_program(ctx, target, shProg);
1158 return;
1159 }
1160 }
1161
1162
1163 /**
1164 * Use the named shader program for subsequent rendering.
1165 */
1166 void
1167 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1168 {
1169 int i;
1170 for (i = 0; i < MESA_SHADER_STAGES; i++)
1171 use_shader_program(ctx, i, shProg, &ctx->Shader);
1172 _mesa_active_program(ctx, shProg, "glUseProgram");
1173
1174 _mesa_shader_program_init_subroutine_defaults(shProg);
1175 if (ctx->Driver.UseProgram)
1176 ctx->Driver.UseProgram(ctx, shProg);
1177 }
1178
1179
1180 /**
1181 * Do validation of the given shader program.
1182 * \param errMsg returns error message if validation fails.
1183 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1184 */
1185 static GLboolean
1186 validate_shader_program(const struct gl_shader_program *shProg,
1187 char *errMsg)
1188 {
1189 if (!shProg->LinkStatus) {
1190 return GL_FALSE;
1191 }
1192
1193 /* From the GL spec, a program is invalid if any of these are true:
1194
1195 any two active samplers in the current program object are of
1196 different types, but refer to the same texture image unit,
1197
1198 any active sampler in the current program object refers to a texture
1199 image unit where fixed-function fragment processing accesses a
1200 texture target that does not match the sampler type, or
1201
1202 the sum of the number of active samplers in the program and the
1203 number of texture image units enabled for fixed-function fragment
1204 processing exceeds the combined limit on the total number of texture
1205 image units allowed.
1206 */
1207
1208 /*
1209 * Check: any two active samplers in the current program object are of
1210 * different types, but refer to the same texture image unit,
1211 */
1212 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1213 return GL_FALSE;
1214
1215 return GL_TRUE;
1216 }
1217
1218
1219 /**
1220 * Called via glValidateProgram()
1221 */
1222 static void
1223 validate_program(struct gl_context *ctx, GLuint program)
1224 {
1225 struct gl_shader_program *shProg;
1226 char errMsg[100] = "";
1227
1228 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1229 if (!shProg) {
1230 return;
1231 }
1232
1233 shProg->Validated = validate_shader_program(shProg, errMsg);
1234 if (!shProg->Validated) {
1235 /* update info log */
1236 if (shProg->InfoLog) {
1237 ralloc_free(shProg->InfoLog);
1238 }
1239 shProg->InfoLog = ralloc_strdup(shProg, errMsg);
1240 }
1241 }
1242
1243
1244
1245 void GLAPIENTRY
1246 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1247 {
1248 GET_CURRENT_CONTEXT(ctx);
1249 attach_shader(ctx, program, shader);
1250 }
1251
1252
1253 void GLAPIENTRY
1254 _mesa_AttachShader(GLuint program, GLuint shader)
1255 {
1256 GET_CURRENT_CONTEXT(ctx);
1257 attach_shader(ctx, program, shader);
1258 }
1259
1260
1261 void GLAPIENTRY
1262 _mesa_CompileShader(GLuint shaderObj)
1263 {
1264 GET_CURRENT_CONTEXT(ctx);
1265 if (MESA_VERBOSE & VERBOSE_API)
1266 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1267 _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
1268 "glCompileShader"));
1269 }
1270
1271
1272 GLuint GLAPIENTRY
1273 _mesa_CreateShader(GLenum type)
1274 {
1275 GET_CURRENT_CONTEXT(ctx);
1276 if (MESA_VERBOSE & VERBOSE_API)
1277 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1278 return create_shader(ctx, type);
1279 }
1280
1281
1282 GLhandleARB GLAPIENTRY
1283 _mesa_CreateShaderObjectARB(GLenum type)
1284 {
1285 GET_CURRENT_CONTEXT(ctx);
1286 return create_shader(ctx, type);
1287 }
1288
1289
1290 GLuint GLAPIENTRY
1291 _mesa_CreateProgram(void)
1292 {
1293 GET_CURRENT_CONTEXT(ctx);
1294 if (MESA_VERBOSE & VERBOSE_API)
1295 _mesa_debug(ctx, "glCreateProgram\n");
1296 return create_shader_program(ctx);
1297 }
1298
1299
1300 GLhandleARB GLAPIENTRY
1301 _mesa_CreateProgramObjectARB(void)
1302 {
1303 GET_CURRENT_CONTEXT(ctx);
1304 return create_shader_program(ctx);
1305 }
1306
1307
1308 void GLAPIENTRY
1309 _mesa_DeleteObjectARB(GLhandleARB obj)
1310 {
1311 if (MESA_VERBOSE & VERBOSE_API) {
1312 GET_CURRENT_CONTEXT(ctx);
1313 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
1314 }
1315
1316 if (obj) {
1317 GET_CURRENT_CONTEXT(ctx);
1318 FLUSH_VERTICES(ctx, 0);
1319 if (is_program(ctx, obj)) {
1320 delete_shader_program(ctx, obj);
1321 }
1322 else if (is_shader(ctx, obj)) {
1323 delete_shader(ctx, obj);
1324 }
1325 else {
1326 /* error? */
1327 }
1328 }
1329 }
1330
1331
1332 void GLAPIENTRY
1333 _mesa_DeleteProgram(GLuint name)
1334 {
1335 if (name) {
1336 GET_CURRENT_CONTEXT(ctx);
1337 FLUSH_VERTICES(ctx, 0);
1338 delete_shader_program(ctx, name);
1339 }
1340 }
1341
1342
1343 void GLAPIENTRY
1344 _mesa_DeleteShader(GLuint name)
1345 {
1346 if (name) {
1347 GET_CURRENT_CONTEXT(ctx);
1348 FLUSH_VERTICES(ctx, 0);
1349 delete_shader(ctx, name);
1350 }
1351 }
1352
1353
1354 void GLAPIENTRY
1355 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1356 {
1357 GET_CURRENT_CONTEXT(ctx);
1358 detach_shader(ctx, program, shader);
1359 }
1360
1361
1362 void GLAPIENTRY
1363 _mesa_DetachShader(GLuint program, GLuint shader)
1364 {
1365 GET_CURRENT_CONTEXT(ctx);
1366 detach_shader(ctx, program, shader);
1367 }
1368
1369
1370 void GLAPIENTRY
1371 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1372 GLsizei * count, GLhandleARB * obj)
1373 {
1374 GET_CURRENT_CONTEXT(ctx);
1375 get_attached_shaders(ctx, container, maxCount, count, obj);
1376 }
1377
1378
1379 void GLAPIENTRY
1380 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1381 GLsizei *count, GLuint *obj)
1382 {
1383 GET_CURRENT_CONTEXT(ctx);
1384 get_attached_shaders(ctx, program, maxCount, count, obj);
1385 }
1386
1387
1388 void GLAPIENTRY
1389 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1390 GLcharARB * infoLog)
1391 {
1392 GET_CURRENT_CONTEXT(ctx);
1393 if (is_program(ctx, object)) {
1394 get_program_info_log(ctx, object, maxLength, length, infoLog);
1395 }
1396 else if (is_shader(ctx, object)) {
1397 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1398 }
1399 else {
1400 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1401 }
1402 }
1403
1404
1405 void GLAPIENTRY
1406 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1407 {
1408 GET_CURRENT_CONTEXT(ctx);
1409 /* Implement in terms of GetProgramiv, GetShaderiv */
1410 if (is_program(ctx, object)) {
1411 if (pname == GL_OBJECT_TYPE_ARB) {
1412 *params = GL_PROGRAM_OBJECT_ARB;
1413 }
1414 else {
1415 get_programiv(ctx, object, pname, params);
1416 }
1417 }
1418 else if (is_shader(ctx, object)) {
1419 if (pname == GL_OBJECT_TYPE_ARB) {
1420 *params = GL_SHADER_OBJECT_ARB;
1421 }
1422 else {
1423 get_shaderiv(ctx, object, pname, params);
1424 }
1425 }
1426 else {
1427 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1428 }
1429 }
1430
1431
1432 void GLAPIENTRY
1433 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1434 GLfloat *params)
1435 {
1436 GLint iparams[1] = {0}; /* XXX is one element enough? */
1437 _mesa_GetObjectParameterivARB(object, pname, iparams);
1438 params[0] = (GLfloat) iparams[0];
1439 }
1440
1441
1442 void GLAPIENTRY
1443 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1444 {
1445 GET_CURRENT_CONTEXT(ctx);
1446 get_programiv(ctx, program, pname, params);
1447 }
1448
1449
1450 void GLAPIENTRY
1451 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1452 {
1453 GET_CURRENT_CONTEXT(ctx);
1454 get_shaderiv(ctx, shader, pname, params);
1455 }
1456
1457
1458 void GLAPIENTRY
1459 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1460 GLsizei *length, GLchar *infoLog)
1461 {
1462 GET_CURRENT_CONTEXT(ctx);
1463 get_program_info_log(ctx, program, bufSize, length, infoLog);
1464 }
1465
1466
1467 void GLAPIENTRY
1468 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1469 GLsizei *length, GLchar *infoLog)
1470 {
1471 GET_CURRENT_CONTEXT(ctx);
1472 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1473 }
1474
1475
1476 void GLAPIENTRY
1477 _mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
1478 GLsizei *length, GLchar *sourceOut)
1479 {
1480 GET_CURRENT_CONTEXT(ctx);
1481 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1482 }
1483
1484
1485 GLhandleARB GLAPIENTRY
1486 _mesa_GetHandleARB(GLenum pname)
1487 {
1488 GET_CURRENT_CONTEXT(ctx);
1489 return get_handle(ctx, pname);
1490 }
1491
1492
1493 GLboolean GLAPIENTRY
1494 _mesa_IsProgram(GLuint name)
1495 {
1496 GET_CURRENT_CONTEXT(ctx);
1497 return is_program(ctx, name);
1498 }
1499
1500
1501 GLboolean GLAPIENTRY
1502 _mesa_IsShader(GLuint name)
1503 {
1504 GET_CURRENT_CONTEXT(ctx);
1505 return is_shader(ctx, name);
1506 }
1507
1508
1509 void GLAPIENTRY
1510 _mesa_LinkProgram(GLuint programObj)
1511 {
1512 GET_CURRENT_CONTEXT(ctx);
1513 if (MESA_VERBOSE & VERBOSE_API)
1514 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1515 _mesa_link_program(ctx, _mesa_lookup_shader_program_err(ctx, programObj,
1516 "glLinkProgram"));
1517 }
1518
1519 #if defined(HAVE_SHA1)
1520 /**
1521 * Generate a SHA-1 hash value string for given source string.
1522 */
1523 static void
1524 generate_sha1(const char *source, char sha_str[64])
1525 {
1526 unsigned char sha[20];
1527 _mesa_sha1_compute(source, strlen(source), sha);
1528 _mesa_sha1_format(sha_str, sha);
1529 }
1530
1531 /**
1532 * Construct a full path for shader replacement functionality using
1533 * following format:
1534 *
1535 * <path>/<stage prefix>_<CHECKSUM>.glsl
1536 */
1537 static void
1538 construct_name(const gl_shader_stage stage, const char *source,
1539 const char *path, char *name, unsigned length)
1540 {
1541 char sha[64];
1542 static const char *types[] = {
1543 "VS", "TC", "TE", "GS", "FS", "CS",
1544 };
1545
1546 generate_sha1(source, sha);
1547 _mesa_snprintf(name, length, "%s/%s_%s.glsl", path, types[stage],
1548 sha);
1549 }
1550
1551 /**
1552 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1553 */
1554 static void
1555 dump_shader(const gl_shader_stage stage, const char *source)
1556 {
1557 char name[PATH_MAX];
1558 static bool path_exists = true;
1559 char *dump_path;
1560 FILE *f;
1561
1562 if (!path_exists)
1563 return;
1564
1565 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1566 if (!dump_path) {
1567 path_exists = false;
1568 return;
1569 }
1570
1571 construct_name(stage, source, dump_path, name, PATH_MAX);
1572
1573 f = fopen(name, "w");
1574 if (f) {
1575 fputs(source, f);
1576 fclose(f);
1577 } else {
1578 GET_CURRENT_CONTEXT(ctx);
1579 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1580 strerror(errno));
1581 }
1582 }
1583
1584 /**
1585 * Read shader source code from a file.
1586 * Useful for debugging to override an app's shader.
1587 */
1588 static GLcharARB *
1589 read_shader(const gl_shader_stage stage, const char *source)
1590 {
1591 char name[PATH_MAX];
1592 char *read_path;
1593 static bool path_exists = true;
1594 int len, shader_size = 0;
1595 GLcharARB *buffer;
1596 FILE *f;
1597
1598 if (!path_exists)
1599 return NULL;
1600
1601 read_path = getenv("MESA_SHADER_READ_PATH");
1602 if (!read_path) {
1603 path_exists = false;
1604 return NULL;
1605 }
1606
1607 construct_name(stage, source, read_path, name, PATH_MAX);
1608
1609 f = fopen(name, "r");
1610 if (!f)
1611 return NULL;
1612
1613 /* allocate enough room for the entire shader */
1614 fseek(f, 0, SEEK_END);
1615 shader_size = ftell(f);
1616 rewind(f);
1617 assert(shader_size);
1618
1619 /* add one for terminating zero */
1620 shader_size++;
1621
1622 buffer = malloc(shader_size);
1623 assert(buffer);
1624
1625 len = fread(buffer, 1, shader_size, f);
1626 buffer[len] = 0;
1627
1628 fclose(f);
1629
1630 return buffer;
1631 }
1632 #endif /* HAVE_SHA1 */
1633
1634 /**
1635 * Called via glShaderSource() and glShaderSourceARB() API functions.
1636 * Basically, concatenate the source code strings into one long string
1637 * and pass it to _mesa_shader_source().
1638 */
1639 void GLAPIENTRY
1640 _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
1641 const GLchar * const * string, const GLint * length)
1642 {
1643 GET_CURRENT_CONTEXT(ctx);
1644 GLint *offsets;
1645 GLsizei i, totalLength;
1646 GLcharARB *source;
1647 struct gl_shader *sh;
1648
1649 #if defined(HAVE_SHA1)
1650 GLcharARB *replacement;
1651 #endif /* HAVE_SHA1 */
1652
1653 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1654 if (!sh)
1655 return;
1656
1657 if (string == NULL) {
1658 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1659 return;
1660 }
1661
1662 /*
1663 * This array holds offsets of where the appropriate string ends, thus the
1664 * last element will be set to the total length of the source code.
1665 */
1666 offsets = malloc(count * sizeof(GLint));
1667 if (offsets == NULL) {
1668 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1669 return;
1670 }
1671
1672 for (i = 0; i < count; i++) {
1673 if (string[i] == NULL) {
1674 free((GLvoid *) offsets);
1675 _mesa_error(ctx, GL_INVALID_OPERATION,
1676 "glShaderSourceARB(null string)");
1677 return;
1678 }
1679 if (length == NULL || length[i] < 0)
1680 offsets[i] = strlen(string[i]);
1681 else
1682 offsets[i] = length[i];
1683 /* accumulate string lengths */
1684 if (i > 0)
1685 offsets[i] += offsets[i - 1];
1686 }
1687
1688 /* Total length of source string is sum off all strings plus two.
1689 * One extra byte for terminating zero, another extra byte to silence
1690 * valgrind warnings in the parser/grammer code.
1691 */
1692 totalLength = offsets[count - 1] + 2;
1693 source = malloc(totalLength * sizeof(GLcharARB));
1694 if (source == NULL) {
1695 free((GLvoid *) offsets);
1696 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1697 return;
1698 }
1699
1700 for (i = 0; i < count; i++) {
1701 GLint start = (i > 0) ? offsets[i - 1] : 0;
1702 memcpy(source + start, string[i],
1703 (offsets[i] - start) * sizeof(GLcharARB));
1704 }
1705 source[totalLength - 1] = '\0';
1706 source[totalLength - 2] = '\0';
1707
1708 #if defined(HAVE_SHA1)
1709 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1710 * if corresponding entry found from MESA_SHADER_READ_PATH.
1711 */
1712 dump_shader(sh->Stage, source);
1713
1714 replacement = read_shader(sh->Stage, source);
1715 if (replacement) {
1716 free(source);
1717 source = replacement;
1718 }
1719 #endif /* HAVE_SHA1 */
1720
1721 shader_source(sh, source);
1722
1723 free(offsets);
1724 }
1725
1726
1727 void GLAPIENTRY
1728 _mesa_UseProgram(GLuint program)
1729 {
1730 GET_CURRENT_CONTEXT(ctx);
1731 struct gl_shader_program *shProg;
1732
1733 if (MESA_VERBOSE & VERBOSE_API)
1734 _mesa_debug(ctx, "glUseProgram %u\n", program);
1735
1736 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1737 _mesa_error(ctx, GL_INVALID_OPERATION,
1738 "glUseProgram(transform feedback active)");
1739 return;
1740 }
1741
1742 if (program) {
1743 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1744 if (!shProg) {
1745 return;
1746 }
1747 if (!shProg->LinkStatus) {
1748 _mesa_error(ctx, GL_INVALID_OPERATION,
1749 "glUseProgram(program %u not linked)", program);
1750 return;
1751 }
1752
1753 /* debug code */
1754 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1755 print_shader_info(shProg);
1756 }
1757 }
1758 else {
1759 shProg = NULL;
1760 }
1761
1762 /* The ARB_separate_shader_object spec says:
1763 *
1764 * "The executable code for an individual shader stage is taken from
1765 * the current program for that stage. If there is a current program
1766 * object established by UseProgram, that program is considered current
1767 * for all stages. Otherwise, if there is a bound program pipeline
1768 * object (section 2.14.PPO), the program bound to the appropriate
1769 * stage of the pipeline object is considered current."
1770 */
1771 if (program) {
1772 /* Attach shader state to the binding point */
1773 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1774 /* Update the program */
1775 _mesa_use_program(ctx, shProg);
1776 } else {
1777 /* Must be done first: detach the progam */
1778 _mesa_use_program(ctx, shProg);
1779 /* Unattach shader_state binding point */
1780 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1781 /* If a pipeline was bound, rebind it */
1782 if (ctx->Pipeline.Current) {
1783 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1784 }
1785 }
1786 }
1787
1788
1789 void GLAPIENTRY
1790 _mesa_ValidateProgram(GLuint program)
1791 {
1792 GET_CURRENT_CONTEXT(ctx);
1793 validate_program(ctx, program);
1794 }
1795
1796
1797 /**
1798 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1799 */
1800 void GLAPIENTRY
1801 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1802 GLint* range, GLint* precision)
1803 {
1804 const struct gl_program_constants *limits;
1805 const struct gl_precision *p;
1806 GET_CURRENT_CONTEXT(ctx);
1807
1808 switch (shadertype) {
1809 case GL_VERTEX_SHADER:
1810 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1811 break;
1812 case GL_FRAGMENT_SHADER:
1813 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1814 break;
1815 default:
1816 _mesa_error(ctx, GL_INVALID_ENUM,
1817 "glGetShaderPrecisionFormat(shadertype)");
1818 return;
1819 }
1820
1821 switch (precisiontype) {
1822 case GL_LOW_FLOAT:
1823 p = &limits->LowFloat;
1824 break;
1825 case GL_MEDIUM_FLOAT:
1826 p = &limits->MediumFloat;
1827 break;
1828 case GL_HIGH_FLOAT:
1829 p = &limits->HighFloat;
1830 break;
1831 case GL_LOW_INT:
1832 p = &limits->LowInt;
1833 break;
1834 case GL_MEDIUM_INT:
1835 p = &limits->MediumInt;
1836 break;
1837 case GL_HIGH_INT:
1838 p = &limits->HighInt;
1839 break;
1840 default:
1841 _mesa_error(ctx, GL_INVALID_ENUM,
1842 "glGetShaderPrecisionFormat(precisiontype)");
1843 return;
1844 }
1845
1846 range[0] = p->RangeMin;
1847 range[1] = p->RangeMax;
1848 precision[0] = p->Precision;
1849 }
1850
1851
1852 /**
1853 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1854 */
1855 void GLAPIENTRY
1856 _mesa_ReleaseShaderCompiler(void)
1857 {
1858 _mesa_destroy_shader_compiler_caches();
1859 }
1860
1861
1862 /**
1863 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1864 */
1865 void GLAPIENTRY
1866 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1867 const void* binary, GLint length)
1868 {
1869 GET_CURRENT_CONTEXT(ctx);
1870 (void) shaders;
1871 (void) binaryformat;
1872 (void) binary;
1873
1874 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1875 * page 88 of the OpenGL 4.5 specs state:
1876 *
1877 * "An INVALID_VALUE error is generated if count or length is negative.
1878 * An INVALID_ENUM error is generated if binaryformat is not a supported
1879 * format returned in SHADER_BINARY_FORMATS."
1880 */
1881 if (n < 0 || length < 0) {
1882 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
1883 return;
1884 }
1885
1886 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
1887 }
1888
1889
1890 void GLAPIENTRY
1891 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1892 GLenum *binaryFormat, GLvoid *binary)
1893 {
1894 struct gl_shader_program *shProg;
1895 GLsizei length_dummy;
1896 GET_CURRENT_CONTEXT(ctx);
1897
1898 if (bufSize < 0){
1899 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1900 return;
1901 }
1902
1903 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1904 if (!shProg)
1905 return;
1906
1907 /* The ARB_get_program_binary spec says:
1908 *
1909 * "If <length> is NULL, then no length is returned."
1910 *
1911 * Ensure that length always points to valid storage to avoid multiple NULL
1912 * pointer checks below.
1913 */
1914 if (length == NULL)
1915 length = &length_dummy;
1916
1917
1918 /* The ARB_get_program_binary spec says:
1919 *
1920 * "When a program object's LINK_STATUS is FALSE, its program binary
1921 * length is zero, and a call to GetProgramBinary will generate an
1922 * INVALID_OPERATION error.
1923 */
1924 if (!shProg->LinkStatus) {
1925 _mesa_error(ctx, GL_INVALID_OPERATION,
1926 "glGetProgramBinary(program %u not linked)",
1927 shProg->Name);
1928 *length = 0;
1929 return;
1930 }
1931
1932 *length = 0;
1933 _mesa_error(ctx, GL_INVALID_OPERATION,
1934 "glGetProgramBinary(driver supports zero binary formats)");
1935
1936 (void) binaryFormat;
1937 (void) binary;
1938 }
1939
1940 void GLAPIENTRY
1941 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
1942 const GLvoid *binary, GLsizei length)
1943 {
1944 struct gl_shader_program *shProg;
1945 GET_CURRENT_CONTEXT(ctx);
1946
1947 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
1948 if (!shProg)
1949 return;
1950
1951 (void) binaryFormat;
1952 (void) binary;
1953
1954 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
1955 *
1956 * "If a negative number is provided where an argument of type sizei or
1957 * sizeiptr is specified, an INVALID_VALUE error is generated."
1958 */
1959 if (length < 0) {
1960 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
1961 return;
1962 }
1963
1964 /* The ARB_get_program_binary spec says:
1965 *
1966 * "<binaryFormat> and <binary> must be those returned by a previous
1967 * call to GetProgramBinary, and <length> must be the length of the
1968 * program binary as returned by GetProgramBinary or GetProgramiv with
1969 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
1970 * setting the LINK_STATUS of <program> to FALSE, if these conditions
1971 * are not met."
1972 *
1973 * Since any value of binaryFormat passed "is not one of those specified as
1974 * allowable for [this] command, an INVALID_ENUM error is generated."
1975 */
1976 shProg->LinkStatus = GL_FALSE;
1977 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
1978 }
1979
1980
1981 void GLAPIENTRY
1982 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
1983 {
1984 struct gl_shader_program *shProg;
1985 GET_CURRENT_CONTEXT(ctx);
1986
1987 shProg = _mesa_lookup_shader_program_err(ctx, program,
1988 "glProgramParameteri");
1989 if (!shProg)
1990 return;
1991
1992 switch (pname) {
1993 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
1994 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1995 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1996 * even be in the dispatch table, so we shouldn't need to expclicitly
1997 * check here.
1998 *
1999 * On desktop, we ignore the 3.0+ requirement because it is silly.
2000 */
2001
2002 /* The ARB_get_program_binary extension spec says:
2003 *
2004 * "An INVALID_VALUE error is generated if the <value> argument to
2005 * ProgramParameteri is not TRUE or FALSE."
2006 */
2007 if (value != GL_TRUE && value != GL_FALSE) {
2008 goto invalid_value;
2009 }
2010
2011 /* No need to notify the driver. Any changes will actually take effect
2012 * the next time the shader is linked.
2013 *
2014 * The ARB_get_program_binary extension spec says:
2015 *
2016 * "To indicate that a program binary is likely to be retrieved,
2017 * ProgramParameteri should be called with <pname>
2018 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2019 * will not be in effect until the next time LinkProgram or
2020 * ProgramBinary has been called successfully."
2021 *
2022 * The resloution of issue 9 in the extension spec also says:
2023 *
2024 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2025 * to indicate to the GL implementation that this program will
2026 * likely be saved with GetProgramBinary at some point. This will
2027 * give the GL implementation the opportunity to track any state
2028 * changes made to the program before being saved such that when it
2029 * is loaded again a recompile can be avoided."
2030 */
2031 shProg->BinaryRetreivableHint = value;
2032 return;
2033
2034 case GL_PROGRAM_SEPARABLE:
2035 /* Spec imply that the behavior is the same as ARB_get_program_binary
2036 * Chapter 7.3 Program Objects
2037 */
2038 if (value != GL_TRUE && value != GL_FALSE) {
2039 goto invalid_value;
2040 }
2041 shProg->SeparateShader = value;
2042 return;
2043
2044 default:
2045 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2046 _mesa_enum_to_string(pname));
2047 return;
2048 }
2049
2050 invalid_value:
2051 _mesa_error(ctx, GL_INVALID_VALUE,
2052 "glProgramParameteri(pname=%s, value=%d): "
2053 "value must be 0 or 1.",
2054 _mesa_enum_to_string(pname),
2055 value);
2056 }
2057
2058
2059 void
2060 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
2061 struct gl_shader_program *shProg,
2062 struct gl_pipeline_object *shTarget)
2063 {
2064 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
2065 use_shader_program(ctx, stage, shProg, shTarget);
2066
2067 if (ctx->Driver.UseProgram)
2068 ctx->Driver.UseProgram(ctx, shProg);
2069 }
2070
2071
2072 /**
2073 * Copy program-specific data generated by linking from the gl_shader_program
2074 * object to a specific gl_program object.
2075 */
2076 void
2077 _mesa_copy_linked_program_data(gl_shader_stage type,
2078 const struct gl_shader_program *src,
2079 struct gl_program *dst)
2080 {
2081 switch (type) {
2082 case MESA_SHADER_VERTEX:
2083 dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
2084 break;
2085 case MESA_SHADER_TESS_CTRL: {
2086 struct gl_tess_ctrl_program *dst_tcp =
2087 (struct gl_tess_ctrl_program *) dst;
2088 dst_tcp->VerticesOut = src->TessCtrl.VerticesOut;
2089 break;
2090 }
2091 case MESA_SHADER_TESS_EVAL: {
2092 struct gl_tess_eval_program *dst_tep =
2093 (struct gl_tess_eval_program *) dst;
2094 dst_tep->PrimitiveMode = src->TessEval.PrimitiveMode;
2095 dst_tep->Spacing = src->TessEval.Spacing;
2096 dst_tep->VertexOrder = src->TessEval.VertexOrder;
2097 dst_tep->PointMode = src->TessEval.PointMode;
2098 dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
2099 break;
2100 }
2101 case MESA_SHADER_GEOMETRY: {
2102 struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
2103 dst_gp->VerticesIn = src->Geom.VerticesIn;
2104 dst_gp->VerticesOut = src->Geom.VerticesOut;
2105 dst_gp->Invocations = src->Geom.Invocations;
2106 dst_gp->InputType = src->Geom.InputType;
2107 dst_gp->OutputType = src->Geom.OutputType;
2108 dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
2109 dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
2110 dst_gp->UsesStreams = src->Geom.UsesStreams;
2111 break;
2112 }
2113 case MESA_SHADER_FRAGMENT: {
2114 struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
2115 dst_fp->FragDepthLayout = src->FragDepthLayout;
2116 break;
2117 }
2118 case MESA_SHADER_COMPUTE: {
2119 struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
2120 int i;
2121 for (i = 0; i < 3; i++)
2122 dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
2123 dst_cp->SharedSize = src->Comp.SharedSize;
2124 break;
2125 }
2126 default:
2127 break;
2128 }
2129 }
2130
2131 /**
2132 * ARB_separate_shader_objects: Compile & Link Program
2133 */
2134 GLuint GLAPIENTRY
2135 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2136 const GLchar* const *strings)
2137 {
2138 GET_CURRENT_CONTEXT(ctx);
2139
2140 const GLuint shader = create_shader(ctx, type);
2141 GLuint program = 0;
2142
2143 /*
2144 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2145 * GL_INVALID_VALUE should be generated if count < 0
2146 */
2147 if (count < 0) {
2148 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2149 return program;
2150 }
2151
2152 if (shader) {
2153 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
2154
2155 _mesa_ShaderSource(shader, count, strings, NULL);
2156 _mesa_compile_shader(ctx, sh);
2157
2158 program = create_shader_program(ctx);
2159 if (program) {
2160 struct gl_shader_program *shProg;
2161 GLint compiled = GL_FALSE;
2162
2163 shProg = _mesa_lookup_shader_program(ctx, program);
2164
2165 shProg->SeparateShader = GL_TRUE;
2166
2167 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2168 if (compiled) {
2169 attach_shader(ctx, program, shader);
2170 _mesa_link_program(ctx, shProg);
2171 detach_shader(ctx, program, shader);
2172
2173 #if 0
2174 /* Possibly... */
2175 if (active-user-defined-varyings-in-linked-program) {
2176 append-error-to-info-log;
2177 shProg->LinkStatus = GL_FALSE;
2178 }
2179 #endif
2180 }
2181 if (sh->InfoLog)
2182 ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
2183 }
2184
2185 delete_shader(ctx, shader);
2186 }
2187
2188 return program;
2189 }
2190
2191
2192 /**
2193 * For GL_ARB_tessellation_shader
2194 */
2195 extern void GLAPIENTRY
2196 _mesa_PatchParameteri(GLenum pname, GLint value)
2197 {
2198 GET_CURRENT_CONTEXT(ctx);
2199
2200 if (!_mesa_has_tessellation(ctx)) {
2201 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2202 return;
2203 }
2204
2205 if (pname != GL_PATCH_VERTICES) {
2206 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2207 return;
2208 }
2209
2210 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2211 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2212 return;
2213 }
2214
2215 ctx->TessCtrlProgram.patch_vertices = value;
2216 }
2217
2218
2219 extern void GLAPIENTRY
2220 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2221 {
2222 GET_CURRENT_CONTEXT(ctx);
2223
2224 if (!_mesa_has_tessellation(ctx)) {
2225 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2226 return;
2227 }
2228
2229 switch(pname) {
2230 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2231 FLUSH_VERTICES(ctx, 0);
2232 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2233 4 * sizeof(GLfloat));
2234 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2235 return;
2236 case GL_PATCH_DEFAULT_INNER_LEVEL:
2237 FLUSH_VERTICES(ctx, 0);
2238 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2239 2 * sizeof(GLfloat));
2240 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2241 return;
2242 default:
2243 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2244 return;
2245 }
2246 }
2247
2248 /**
2249 * ARB_shader_subroutine
2250 */
2251 GLint GLAPIENTRY
2252 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2253 const GLchar *name)
2254 {
2255 GET_CURRENT_CONTEXT(ctx);
2256 const char *api_name = "glGetSubroutineUniformLocation";
2257 struct gl_shader_program *shProg;
2258 GLenum resource_type;
2259 gl_shader_stage stage;
2260
2261 if (!_mesa_has_shader_subroutine(ctx)) {
2262 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2263 return -1;
2264 }
2265
2266 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2267 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2268 return -1;
2269 }
2270
2271 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2272 if (!shProg)
2273 return -1;
2274
2275 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2276 if (!shProg->_LinkedShaders[stage]) {
2277 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2278 return -1;
2279 }
2280
2281 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2282 return _mesa_program_resource_location(shProg, resource_type, name);
2283 }
2284
2285 GLuint GLAPIENTRY
2286 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2287 const GLchar *name)
2288 {
2289 GET_CURRENT_CONTEXT(ctx);
2290 const char *api_name = "glGetSubroutineIndex";
2291 struct gl_shader_program *shProg;
2292 struct gl_program_resource *res;
2293 GLenum resource_type;
2294 gl_shader_stage stage;
2295
2296 if (!_mesa_has_shader_subroutine(ctx)) {
2297 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2298 return -1;
2299 }
2300
2301 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2302 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2303 return -1;
2304 }
2305
2306 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2307 if (!shProg)
2308 return -1;
2309
2310 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2311 if (!shProg->_LinkedShaders[stage]) {
2312 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2313 return -1;
2314 }
2315
2316 resource_type = _mesa_shader_stage_to_subroutine(stage);
2317 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2318 if (!res) {
2319 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2320 return -1;
2321 }
2322
2323 return _mesa_program_resource_index(shProg, res);
2324 }
2325
2326
2327 GLvoid GLAPIENTRY
2328 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2329 GLuint index, GLenum pname, GLint *values)
2330 {
2331 GET_CURRENT_CONTEXT(ctx);
2332 const char *api_name = "glGetActiveSubroutineUniformiv";
2333 struct gl_shader_program *shProg;
2334 struct gl_shader *sh;
2335 gl_shader_stage stage;
2336 struct gl_program_resource *res;
2337 const struct gl_uniform_storage *uni;
2338 GLenum resource_type;
2339 int count, i, j;
2340
2341 if (!_mesa_has_shader_subroutine(ctx)) {
2342 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2343 return;
2344 }
2345
2346 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2347 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2348 return;
2349 }
2350
2351 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2352 if (!shProg)
2353 return;
2354
2355 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2356 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2357
2358 sh = shProg->_LinkedShaders[stage];
2359 if (!sh) {
2360 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2361 return;
2362 }
2363
2364 switch (pname) {
2365 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2366 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2367 if (res) {
2368 uni = res->Data;
2369 values[0] = uni->num_compatible_subroutines;
2370 }
2371 break;
2372 }
2373 case GL_COMPATIBLE_SUBROUTINES: {
2374 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2375 if (res) {
2376 uni = res->Data;
2377 count = 0;
2378 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2379 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2380 for (j = 0; j < fn->num_compat_types; j++) {
2381 if (fn->types[j] == uni->type) {
2382 values[count++] = i;
2383 break;
2384 }
2385 }
2386 }
2387 }
2388 break;
2389 }
2390 case GL_UNIFORM_SIZE:
2391 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2392 if (res) {
2393 uni = res->Data;
2394 values[0] = uni->array_elements ? uni->array_elements : 1;
2395 }
2396 break;
2397 case GL_UNIFORM_NAME_LENGTH:
2398 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2399 if (res) {
2400 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2401 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);;
2402 }
2403 break;
2404 default:
2405 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2406 return;
2407 }
2408 }
2409
2410
2411 GLvoid GLAPIENTRY
2412 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2413 GLuint index, GLsizei bufsize,
2414 GLsizei *length, GLchar *name)
2415 {
2416 GET_CURRENT_CONTEXT(ctx);
2417 const char *api_name = "glGetActiveSubroutineUniformName";
2418 struct gl_shader_program *shProg;
2419 GLenum resource_type;
2420 gl_shader_stage stage;
2421
2422 if (!_mesa_has_shader_subroutine(ctx)) {
2423 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2424 return;
2425 }
2426
2427 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2428 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2429 return;
2430 }
2431
2432 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2433 if (!shProg)
2434 return;
2435
2436 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2437 if (!shProg->_LinkedShaders[stage]) {
2438 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2439 return;
2440 }
2441
2442 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2443 /* get program resource name */
2444 _mesa_get_program_resource_name(shProg, resource_type,
2445 index, bufsize,
2446 length, name, api_name);
2447 }
2448
2449
2450 GLvoid GLAPIENTRY
2451 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2452 GLuint index, GLsizei bufsize,
2453 GLsizei *length, GLchar *name)
2454 {
2455 GET_CURRENT_CONTEXT(ctx);
2456 const char *api_name = "glGetActiveSubroutineName";
2457 struct gl_shader_program *shProg;
2458 GLenum resource_type;
2459 gl_shader_stage stage;
2460
2461 if (!_mesa_has_shader_subroutine(ctx)) {
2462 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2463 return;
2464 }
2465
2466 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2467 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2468 return;
2469 }
2470
2471 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2472 if (!shProg)
2473 return;
2474
2475 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2476 if (!shProg->_LinkedShaders[stage]) {
2477 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2478 return;
2479 }
2480 resource_type = _mesa_shader_stage_to_subroutine(stage);
2481 _mesa_get_program_resource_name(shProg, resource_type,
2482 index, bufsize,
2483 length, name, api_name);
2484 }
2485
2486
2487 GLvoid GLAPIENTRY
2488 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2489 const GLuint *indices)
2490 {
2491 GET_CURRENT_CONTEXT(ctx);
2492 const char *api_name = "glUniformSubroutinesuiv";
2493 struct gl_shader_program *shProg;
2494 struct gl_shader *sh;
2495 gl_shader_stage stage;
2496 int i;
2497
2498 if (!_mesa_has_shader_subroutine(ctx)) {
2499 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2500 return;
2501 }
2502
2503 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2504 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2505 return;
2506 }
2507
2508 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2509 shProg = ctx->_Shader->CurrentProgram[stage];
2510 if (!shProg) {
2511 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2512 return;
2513 }
2514
2515 sh = shProg->_LinkedShaders[stage];
2516 if (!sh) {
2517 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2518 return;
2519 }
2520
2521 if (count != sh->NumSubroutineUniformRemapTable) {
2522 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2523 return;
2524 }
2525
2526 i = 0;
2527 do {
2528 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2529 if (uni == NULL) {
2530 i++;
2531 continue;
2532 }
2533
2534 int uni_count = uni->array_elements ? uni->array_elements : 1;
2535 int j, k;
2536
2537 for (j = i; j < i + uni_count; j++) {
2538 struct gl_subroutine_function *subfn;
2539 if (indices[j] >= sh->NumSubroutineFunctions) {
2540 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2541 return;
2542 }
2543
2544 subfn = &sh->SubroutineFunctions[indices[j]];
2545 for (k = 0; k < subfn->num_compat_types; k++) {
2546 if (subfn->types[k] == uni->type)
2547 break;
2548 }
2549 if (k == subfn->num_compat_types) {
2550 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2551 return;
2552 }
2553 }
2554 i += uni_count;
2555 } while(i < count);
2556
2557 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2558 i = 0;
2559 do {
2560 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2561 if (uni == NULL) {
2562 i++;
2563 continue;
2564 }
2565
2566 int uni_count = uni->array_elements ? uni->array_elements : 1;
2567
2568 memcpy(&uni->storage[0], &indices[i],
2569 sizeof(GLuint) * uni_count);
2570
2571 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2572 i += uni_count;
2573 } while(i < count);
2574 }
2575
2576
2577 GLvoid GLAPIENTRY
2578 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2579 GLuint *params)
2580 {
2581 GET_CURRENT_CONTEXT(ctx);
2582 const char *api_name = "glGetUniformSubroutineuiv";
2583 struct gl_shader_program *shProg;
2584 struct gl_shader *sh;
2585 gl_shader_stage stage;
2586
2587 if (!_mesa_has_shader_subroutine(ctx)) {
2588 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2589 return;
2590 }
2591
2592 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2593 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2594 return;
2595 }
2596
2597 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2598 shProg = ctx->_Shader->CurrentProgram[stage];
2599 if (!shProg) {
2600 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2601 return;
2602 }
2603
2604 sh = shProg->_LinkedShaders[stage];
2605 if (!sh) {
2606 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2607 return;
2608 }
2609
2610 if (location >= sh->NumSubroutineUniformRemapTable) {
2611 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2612 return;
2613 }
2614
2615 {
2616 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[location];
2617 int offset = location - uni->opaque[stage].index;
2618 memcpy(params, &uni->storage[offset],
2619 sizeof(GLuint));
2620 }
2621 }
2622
2623
2624 GLvoid GLAPIENTRY
2625 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2626 GLenum pname, GLint *values)
2627 {
2628 GET_CURRENT_CONTEXT(ctx);
2629 const char *api_name = "glGetProgramStageiv";
2630 struct gl_shader_program *shProg;
2631 struct gl_shader *sh;
2632 gl_shader_stage stage;
2633
2634 if (!_mesa_has_shader_subroutine(ctx)) {
2635 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2636 return;
2637 }
2638
2639 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2640 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2641 return;
2642 }
2643
2644 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2645 if (!shProg)
2646 return;
2647
2648 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2649 sh = shProg->_LinkedShaders[stage];
2650 if (!sh) {
2651 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2652 return;
2653 }
2654
2655 switch (pname) {
2656 case GL_ACTIVE_SUBROUTINES:
2657 values[0] = sh->NumSubroutineFunctions;
2658 break;
2659 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2660 values[0] = sh->NumSubroutineUniformRemapTable;
2661 break;
2662 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2663 values[0] = sh->NumSubroutineUniformTypes;
2664 break;
2665 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2666 {
2667 unsigned i;
2668 GLint max_len = 0;
2669 GLenum resource_type;
2670 struct gl_program_resource *res;
2671
2672 resource_type = _mesa_shader_stage_to_subroutine(stage);
2673 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2674 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2675 if (res) {
2676 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2677 if (len > max_len)
2678 max_len = len;
2679 }
2680 }
2681 values[0] = max_len;
2682 break;
2683 }
2684 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2685 {
2686 unsigned i;
2687 GLint max_len = 0;
2688 GLenum resource_type;
2689 struct gl_program_resource *res;
2690
2691 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2692 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2693 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2694 if (res) {
2695 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
2696 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2697
2698 if (len > max_len)
2699 max_len = len;
2700 }
2701 }
2702 values[0] = max_len;
2703 break;
2704 }
2705 default:
2706 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2707 values[0] = -1;
2708 break;
2709 }
2710 }
2711
2712 static int
2713 find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
2714 {
2715 int i, j;
2716
2717 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2718 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2719 for (j = 0; j < fn->num_compat_types; j++) {
2720 if (fn->types[j] == type)
2721 return i;
2722 }
2723 }
2724 return 0;
2725 }
2726
2727 static void
2728 _mesa_shader_init_subroutine_defaults(struct gl_shader *sh)
2729 {
2730 int i, j;
2731
2732 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2733 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2734 int uni_count;
2735 int val;
2736
2737 if (!uni)
2738 continue;
2739 uni_count = uni->array_elements ? uni->array_elements : 1;
2740 val = find_compat_subroutine(sh, uni->type);
2741
2742 for (j = 0; j < uni_count; j++)
2743 memcpy(&uni->storage[j], &val, sizeof(int));
2744
2745 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2746 }
2747 }
2748
2749 void
2750 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg)
2751 {
2752 int i;
2753
2754 if (!shProg)
2755 return;
2756
2757 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2758 if (!shProg->_LinkedShaders[i])
2759 continue;
2760
2761 _mesa_shader_init_subroutine_defaults(shProg->_LinkedShaders[i]);
2762 }
2763 }