compiler: Change shader_info->tes.vertex_order into a ccw boolean.
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62 #include "util/crc32.h"
63
64 /**
65 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
66 */
67 GLbitfield
68 _mesa_get_shader_flags(void)
69 {
70 GLbitfield flags = 0x0;
71 const char *env = getenv("MESA_GLSL");
72
73 if (env) {
74 if (strstr(env, "dump_on_error"))
75 flags |= GLSL_DUMP_ON_ERROR;
76 else if (strstr(env, "dump"))
77 flags |= GLSL_DUMP;
78 if (strstr(env, "log"))
79 flags |= GLSL_LOG;
80 if (strstr(env, "nopvert"))
81 flags |= GLSL_NOP_VERT;
82 if (strstr(env, "nopfrag"))
83 flags |= GLSL_NOP_FRAG;
84 if (strstr(env, "nopt"))
85 flags |= GLSL_NO_OPT;
86 else if (strstr(env, "opt"))
87 flags |= GLSL_OPT;
88 if (strstr(env, "uniform"))
89 flags |= GLSL_UNIFORMS;
90 if (strstr(env, "useprog"))
91 flags |= GLSL_USE_PROG;
92 if (strstr(env, "errors"))
93 flags |= GLSL_REPORT_ERRORS;
94 }
95
96 return flags;
97 }
98
99 /**
100 * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
101 */
102 const char *
103 _mesa_get_shader_capture_path(void)
104 {
105 static bool read_env_var = false;
106 static const char *path = NULL;
107
108 if (!read_env_var) {
109 path = getenv("MESA_SHADER_CAPTURE_PATH");
110 read_env_var = true;
111 }
112
113 return path;
114 }
115
116 /**
117 * Initialize context's shader state.
118 */
119 void
120 _mesa_init_shader_state(struct gl_context *ctx)
121 {
122 /* Device drivers may override these to control what kind of instructions
123 * are generated by the GLSL compiler.
124 */
125 struct gl_shader_compiler_options options;
126 gl_shader_stage sh;
127 int i;
128
129 memset(&options, 0, sizeof(options));
130 options.MaxUnrollIterations = 32;
131 options.MaxIfDepth = UINT_MAX;
132
133 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
134 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
135
136 ctx->Shader.Flags = _mesa_get_shader_flags();
137
138 if (ctx->Shader.Flags != 0)
139 ctx->Const.GenerateTemporaryNames = true;
140
141 /* Extended for ARB_separate_shader_objects */
142 ctx->Shader.RefCount = 1;
143 mtx_init(&ctx->Shader.Mutex, mtx_plain);
144
145 ctx->TessCtrlProgram.patch_vertices = 3;
146 for (i = 0; i < 4; ++i)
147 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
148 for (i = 0; i < 2; ++i)
149 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
150 }
151
152
153 /**
154 * Free the per-context shader-related state.
155 */
156 void
157 _mesa_free_shader_state(struct gl_context *ctx)
158 {
159 int i;
160 for (i = 0; i < MESA_SHADER_STAGES; i++) {
161 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
162 NULL);
163 }
164 _mesa_reference_program(ctx, &ctx->Shader._CurrentFragmentProgram, NULL);
165 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
166
167 /* Extended for ARB_separate_shader_objects */
168 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
169
170 assert(ctx->Shader.RefCount == 1);
171 mtx_destroy(&ctx->Shader.Mutex);
172 }
173
174
175 /**
176 * Copy string from <src> to <dst>, up to maxLength characters, returning
177 * length of <dst> in <length>.
178 * \param src the strings source
179 * \param maxLength max chars to copy
180 * \param length returns number of chars copied
181 * \param dst the string destination
182 */
183 void
184 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
185 GLsizei *length, const GLchar *src)
186 {
187 GLsizei len;
188 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
189 dst[len] = src[len];
190 if (maxLength > 0)
191 dst[len] = 0;
192 if (length)
193 *length = len;
194 }
195
196
197
198 /**
199 * Confirm that the a shader type is valid and supported by the implementation
200 *
201 * \param ctx Current GL context
202 * \param type Shader target
203 *
204 */
205 bool
206 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
207 {
208 /* Note: when building built-in GLSL functions, this function may be
209 * invoked with ctx == NULL. In that case, we can only validate that it's
210 * a shader target we recognize, not that it's supported in the current
211 * context. But that's fine--we don't need any further validation than
212 * that when building built-in GLSL functions.
213 */
214
215 switch (type) {
216 case GL_FRAGMENT_SHADER:
217 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
218 case GL_VERTEX_SHADER:
219 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
220 case GL_GEOMETRY_SHADER_ARB:
221 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
222 case GL_TESS_CONTROL_SHADER:
223 case GL_TESS_EVALUATION_SHADER:
224 return ctx == NULL || _mesa_has_tessellation(ctx);
225 case GL_COMPUTE_SHADER:
226 return ctx == NULL || _mesa_has_compute_shaders(ctx);
227 default:
228 return false;
229 }
230 }
231
232
233 static GLboolean
234 is_program(struct gl_context *ctx, GLuint name)
235 {
236 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
237 return shProg ? GL_TRUE : GL_FALSE;
238 }
239
240
241 static GLboolean
242 is_shader(struct gl_context *ctx, GLuint name)
243 {
244 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
245 return shader ? GL_TRUE : GL_FALSE;
246 }
247
248
249 /**
250 * Attach shader to a shader program.
251 */
252 static void
253 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
254 {
255 struct gl_shader_program *shProg;
256 struct gl_shader *sh;
257 GLuint i, n;
258
259 const bool same_type_disallowed = _mesa_is_gles(ctx);
260
261 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
262 if (!shProg)
263 return;
264
265 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
266 if (!sh) {
267 return;
268 }
269
270 n = shProg->NumShaders;
271 for (i = 0; i < n; i++) {
272 if (shProg->Shaders[i] == sh) {
273 /* The shader is already attched to this program. The
274 * GL_ARB_shader_objects spec says:
275 *
276 * "The error INVALID_OPERATION is generated by AttachObjectARB
277 * if <obj> is already attached to <containerObj>."
278 */
279 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
280 return;
281 } else if (same_type_disallowed &&
282 shProg->Shaders[i]->Stage == sh->Stage) {
283 /* Shader with the same type is already attached to this program,
284 * OpenGL ES 2.0 and 3.0 specs say:
285 *
286 * "Multiple shader objects of the same type may not be attached
287 * to a single program object. [...] The error INVALID_OPERATION
288 * is generated if [...] another shader object of the same type
289 * as shader is already attached to program."
290 */
291 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
292 return;
293 }
294 }
295
296 /* grow list */
297 shProg->Shaders = realloc(shProg->Shaders,
298 (n + 1) * sizeof(struct gl_shader *));
299 if (!shProg->Shaders) {
300 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
301 return;
302 }
303
304 /* append */
305 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
306 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
307 shProg->NumShaders++;
308 }
309
310
311 static GLuint
312 create_shader(struct gl_context *ctx, GLenum type)
313 {
314 struct gl_shader *sh;
315 GLuint name;
316
317 if (!_mesa_validate_shader_target(ctx, type)) {
318 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)",
319 _mesa_enum_to_string(type));
320 return 0;
321 }
322
323 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
324 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
325 sh = _mesa_new_shader(name, _mesa_shader_enum_to_shader_stage(type));
326 sh->Type = type;
327 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
328 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
329
330 return name;
331 }
332
333
334 static GLuint
335 create_shader_program(struct gl_context *ctx)
336 {
337 GLuint name;
338 struct gl_shader_program *shProg;
339
340 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
341
342 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
343
344 shProg = _mesa_new_shader_program(name);
345
346 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg);
347
348 assert(shProg->RefCount == 1);
349
350 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
351
352 return name;
353 }
354
355
356 /**
357 * Delete a shader program. Actually, just decrement the program's
358 * reference count and mark it as DeletePending.
359 * Used to implement glDeleteProgram() and glDeleteObjectARB().
360 */
361 static void
362 delete_shader_program(struct gl_context *ctx, GLuint name)
363 {
364 /*
365 * NOTE: deleting shaders/programs works a bit differently than
366 * texture objects (and buffer objects, etc). Shader/program
367 * handles/IDs exist in the hash table until the object is really
368 * deleted (refcount==0). With texture objects, the handle/ID is
369 * removed from the hash table in glDeleteTextures() while the tex
370 * object itself might linger until its refcount goes to zero.
371 */
372 struct gl_shader_program *shProg;
373
374 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
375 if (!shProg)
376 return;
377
378 if (!shProg->DeletePending) {
379 shProg->DeletePending = GL_TRUE;
380
381 /* effectively, decr shProg's refcount */
382 _mesa_reference_shader_program(ctx, &shProg, NULL);
383 }
384 }
385
386
387 static void
388 delete_shader(struct gl_context *ctx, GLuint shader)
389 {
390 struct gl_shader *sh;
391
392 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
393 if (!sh)
394 return;
395
396 if (!sh->DeletePending) {
397 sh->DeletePending = GL_TRUE;
398
399 /* effectively, decr sh's refcount */
400 _mesa_reference_shader(ctx, &sh, NULL);
401 }
402 }
403
404
405 static void
406 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
407 {
408 struct gl_shader_program *shProg;
409 GLuint n;
410 GLuint i, j;
411
412 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
413 if (!shProg)
414 return;
415
416 n = shProg->NumShaders;
417
418 for (i = 0; i < n; i++) {
419 if (shProg->Shaders[i]->Name == shader) {
420 /* found it */
421 struct gl_shader **newList;
422
423 /* release */
424 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
425
426 /* alloc new, smaller array */
427 newList = malloc((n - 1) * sizeof(struct gl_shader *));
428 if (!newList) {
429 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
430 return;
431 }
432 /* Copy old list entries to new list, skipping removed entry at [i] */
433 for (j = 0; j < i; j++) {
434 newList[j] = shProg->Shaders[j];
435 }
436 while (++i < n) {
437 newList[j++] = shProg->Shaders[i];
438 }
439
440 /* Free old list and install new one */
441 free(shProg->Shaders);
442 shProg->Shaders = newList;
443 shProg->NumShaders = n - 1;
444
445 #ifdef DEBUG
446 /* sanity check - make sure the new list's entries are sensible */
447 for (j = 0; j < shProg->NumShaders; j++) {
448 assert(shProg->Shaders[j]->Stage == MESA_SHADER_VERTEX ||
449 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_CTRL ||
450 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_EVAL ||
451 shProg->Shaders[j]->Stage == MESA_SHADER_GEOMETRY ||
452 shProg->Shaders[j]->Stage == MESA_SHADER_FRAGMENT);
453 assert(shProg->Shaders[j]->RefCount > 0);
454 }
455 #endif
456
457 return;
458 }
459 }
460
461 /* not found */
462 {
463 GLenum err;
464 if (is_shader(ctx, shader) || is_program(ctx, shader))
465 err = GL_INVALID_OPERATION;
466 else
467 err = GL_INVALID_VALUE;
468 _mesa_error(ctx, err, "glDetachShader(shader)");
469 return;
470 }
471 }
472
473
474 /**
475 * Return list of shaders attached to shader program.
476 */
477 static void
478 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
479 GLsizei *count, GLuint *obj)
480 {
481 struct gl_shader_program *shProg;
482
483 if (maxCount < 0) {
484 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
485 return;
486 }
487
488 shProg =
489 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
490
491 if (shProg) {
492 GLuint i;
493 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
494 obj[i] = shProg->Shaders[i]->Name;
495 }
496 if (count)
497 *count = i;
498 }
499 }
500
501
502 /**
503 * glGetHandleARB() - return ID/name of currently bound shader program.
504 */
505 static GLuint
506 get_handle(struct gl_context *ctx, GLenum pname)
507 {
508 if (pname == GL_PROGRAM_OBJECT_ARB) {
509 if (ctx->_Shader->ActiveProgram)
510 return ctx->_Shader->ActiveProgram->Name;
511 else
512 return 0;
513 }
514 else {
515 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
516 return 0;
517 }
518 }
519
520
521 /**
522 * Check if a geometry shader query is valid at this time. If not, report an
523 * error and return false.
524 *
525 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
526 *
527 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
528 * are queried for a program which has not been linked successfully, or
529 * which does not contain objects to form a geometry shader, then an
530 * INVALID_OPERATION error is generated."
531 */
532 static bool
533 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
534 {
535 if (shProg->data->LinkStatus &&
536 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
537 return true;
538 }
539
540 _mesa_error(ctx, GL_INVALID_OPERATION,
541 "glGetProgramv(linked geometry shader required)");
542 return false;
543 }
544
545
546 /**
547 * Check if a tessellation control shader query is valid at this time.
548 * If not, report an error and return false.
549 *
550 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
551 *
552 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
553 * not been linked successfully, or which does not contain objects to
554 * form a tessellation control shader, then an INVALID_OPERATION error is
555 * generated."
556 */
557 static bool
558 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
559 {
560 if (shProg->data->LinkStatus &&
561 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
562 return true;
563 }
564
565 _mesa_error(ctx, GL_INVALID_OPERATION,
566 "glGetProgramv(linked tessellation control shader required)");
567 return false;
568 }
569
570
571 /**
572 * Check if a tessellation evaluation shader query is valid at this time.
573 * If not, report an error and return false.
574 *
575 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
576 *
577 * "If any of the pname values in this paragraph are queried for a program
578 * which has not been linked successfully, or which does not contain
579 * objects to form a tessellation evaluation shader, then an
580 * INVALID_OPERATION error is generated."
581 *
582 */
583 static bool
584 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
585 {
586 if (shProg->data->LinkStatus &&
587 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
588 return true;
589 }
590
591 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
592 "evaluation shader required)");
593 return false;
594 }
595
596
597 /**
598 * glGetProgramiv() - get shader program state.
599 * Note that this is for GLSL shader programs, not ARB vertex/fragment
600 * programs (see glGetProgramivARB).
601 */
602 static void
603 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
604 GLint *params)
605 {
606 struct gl_shader_program *shProg
607 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
608
609 /* Is transform feedback available in this context?
610 */
611 const bool has_xfb =
612 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
613 || ctx->API == API_OPENGL_CORE
614 || _mesa_is_gles3(ctx);
615
616 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
617 * and GL 3.2) are available in this context
618 */
619 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
620 const bool has_tess = _mesa_has_tessellation(ctx);
621
622 /* Are uniform buffer objects available in this context?
623 */
624 const bool has_ubo =
625 (ctx->API == API_OPENGL_COMPAT &&
626 ctx->Extensions.ARB_uniform_buffer_object)
627 || ctx->API == API_OPENGL_CORE
628 || _mesa_is_gles3(ctx);
629
630 if (!shProg) {
631 return;
632 }
633
634 switch (pname) {
635 case GL_DELETE_STATUS:
636 *params = shProg->DeletePending;
637 return;
638 case GL_LINK_STATUS:
639 *params = shProg->data->LinkStatus;
640 return;
641 case GL_VALIDATE_STATUS:
642 *params = shProg->data->Validated;
643 return;
644 case GL_INFO_LOG_LENGTH:
645 *params = (shProg->data->InfoLog && shProg->data->InfoLog[0] != '\0') ?
646 strlen(shProg->data->InfoLog) + 1 : 0;
647 return;
648 case GL_ATTACHED_SHADERS:
649 *params = shProg->NumShaders;
650 return;
651 case GL_ACTIVE_ATTRIBUTES:
652 *params = _mesa_count_active_attribs(shProg);
653 return;
654 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
655 *params = _mesa_longest_attribute_name_length(shProg);
656 return;
657 case GL_ACTIVE_UNIFORMS: {
658 unsigned i;
659 const unsigned num_uniforms =
660 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
661 for (*params = 0, i = 0; i < num_uniforms; i++) {
662 if (!shProg->data->UniformStorage[i].is_shader_storage)
663 (*params)++;
664 }
665 return;
666 }
667 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
668 unsigned i;
669 GLint max_len = 0;
670 const unsigned num_uniforms =
671 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
672
673 for (i = 0; i < num_uniforms; i++) {
674 if (shProg->data->UniformStorage[i].is_shader_storage)
675 continue;
676
677 /* Add one for the terminating NUL character for a non-array, and
678 * 4 for the "[0]" and the NUL for an array.
679 */
680 const GLint len = strlen(shProg->data->UniformStorage[i].name) + 1 +
681 ((shProg->data->UniformStorage[i].array_elements != 0) ? 3 : 0);
682
683 if (len > max_len)
684 max_len = len;
685 }
686
687 *params = max_len;
688 return;
689 }
690 case GL_TRANSFORM_FEEDBACK_VARYINGS:
691 if (!has_xfb)
692 break;
693 *params = shProg->TransformFeedback.NumVarying;
694 return;
695 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
696 unsigned i;
697 GLint max_len = 0;
698 if (!has_xfb)
699 break;
700
701 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
702 /* Add one for the terminating NUL character.
703 */
704 const GLint len =
705 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
706
707 if (len > max_len)
708 max_len = len;
709 }
710
711 *params = max_len;
712 return;
713 }
714 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
715 if (!has_xfb)
716 break;
717 *params = shProg->TransformFeedback.BufferMode;
718 return;
719 case GL_GEOMETRY_VERTICES_OUT:
720 if (!has_core_gs)
721 break;
722 if (check_gs_query(ctx, shProg)) {
723 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
724 info.Geom.VerticesOut;
725 }
726 return;
727 case GL_GEOMETRY_SHADER_INVOCATIONS:
728 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
729 break;
730 if (check_gs_query(ctx, shProg)) {
731 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
732 info.Geom.Invocations;
733 }
734 return;
735 case GL_GEOMETRY_INPUT_TYPE:
736 if (!has_core_gs)
737 break;
738 if (check_gs_query(ctx, shProg)) {
739 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
740 info.Geom.InputType;
741 }
742 return;
743 case GL_GEOMETRY_OUTPUT_TYPE:
744 if (!has_core_gs)
745 break;
746 if (check_gs_query(ctx, shProg)) {
747 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
748 info.Geom.OutputType;
749 }
750 return;
751 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
752 unsigned i;
753 GLint max_len = 0;
754
755 if (!has_ubo)
756 break;
757
758 for (i = 0; i < shProg->data->NumUniformBlocks; i++) {
759 /* Add one for the terminating NUL character.
760 */
761 const GLint len = strlen(shProg->data->UniformBlocks[i].Name) + 1;
762
763 if (len > max_len)
764 max_len = len;
765 }
766
767 *params = max_len;
768 return;
769 }
770 case GL_ACTIVE_UNIFORM_BLOCKS:
771 if (!has_ubo)
772 break;
773
774 *params = shProg->data->NumUniformBlocks;
775 return;
776 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
777 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
778 * only available with desktop OpenGL 3.0+ with the
779 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
780 *
781 * On desktop, we ignore the 3.0+ requirement because it is silly.
782 */
783 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
784 break;
785
786 *params = shProg->BinaryRetreivableHint;
787 return;
788 case GL_PROGRAM_BINARY_LENGTH:
789 *params = 0;
790 return;
791 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
792 if (!ctx->Extensions.ARB_shader_atomic_counters)
793 break;
794
795 *params = shProg->data->NumAtomicBuffers;
796 return;
797 case GL_COMPUTE_WORK_GROUP_SIZE: {
798 int i;
799 if (!_mesa_has_compute_shaders(ctx))
800 break;
801 if (!shProg->data->LinkStatus) {
802 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
803 "linked)");
804 return;
805 }
806 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
807 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
808 "shaders)");
809 return;
810 }
811 for (i = 0; i < 3; i++)
812 params[i] = shProg->Comp.LocalSize[i];
813 return;
814 }
815 case GL_PROGRAM_SEPARABLE:
816 /* If the program has not been linked, return initial value 0. */
817 *params = (shProg->data->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
818 return;
819
820 /* ARB_tessellation_shader */
821 case GL_TESS_CONTROL_OUTPUT_VERTICES:
822 if (!has_tess)
823 break;
824 if (check_tcs_query(ctx, shProg)) {
825 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
826 info.TessCtrl.VerticesOut;
827 }
828 return;
829 case GL_TESS_GEN_MODE:
830 if (!has_tess)
831 break;
832 if (check_tes_query(ctx, shProg)) {
833 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
834 info.TessEval.PrimitiveMode;
835 }
836 return;
837 case GL_TESS_GEN_SPACING:
838 if (!has_tess)
839 break;
840 if (check_tes_query(ctx, shProg)) {
841 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
842 info.TessEval.Spacing;
843 }
844 return;
845 case GL_TESS_GEN_VERTEX_ORDER:
846 if (!has_tess)
847 break;
848 if (check_tes_query(ctx, shProg)) {
849 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
850 info.TessEval.VertexOrder;
851 }
852 return;
853 case GL_TESS_GEN_POINT_MODE:
854 if (!has_tess)
855 break;
856 if (check_tes_query(ctx, shProg)) {
857 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
858 info.TessEval.PointMode;
859 }
860 return;
861 default:
862 break;
863 }
864
865 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
866 _mesa_enum_to_string(pname));
867 }
868
869
870 /**
871 * glGetShaderiv() - get GLSL shader state
872 */
873 static void
874 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
875 {
876 struct gl_shader *shader =
877 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
878
879 if (!shader) {
880 return;
881 }
882
883 switch (pname) {
884 case GL_SHADER_TYPE:
885 *params = shader->Type;
886 break;
887 case GL_DELETE_STATUS:
888 *params = shader->DeletePending;
889 break;
890 case GL_COMPILE_STATUS:
891 *params = shader->CompileStatus;
892 break;
893 case GL_INFO_LOG_LENGTH:
894 *params = (shader->InfoLog && shader->InfoLog[0] != '\0') ?
895 strlen(shader->InfoLog) + 1 : 0;
896 break;
897 case GL_SHADER_SOURCE_LENGTH:
898 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
899 break;
900 default:
901 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
902 return;
903 }
904 }
905
906
907 static void
908 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
909 GLsizei *length, GLchar *infoLog)
910 {
911 struct gl_shader_program *shProg;
912
913 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
914 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
915 *
916 * "If a negative number is provided where an argument of type sizei or
917 * sizeiptr is specified, an INVALID_VALUE error is generated."
918 */
919 if (bufSize < 0) {
920 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
921 return;
922 }
923
924 shProg = _mesa_lookup_shader_program_err(ctx, program,
925 "glGetProgramInfoLog(program)");
926 if (!shProg) {
927 return;
928 }
929
930 _mesa_copy_string(infoLog, bufSize, length, shProg->data->InfoLog);
931 }
932
933
934 static void
935 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
936 GLsizei *length, GLchar *infoLog)
937 {
938 struct gl_shader *sh;
939
940 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
941 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
942 *
943 * "If a negative number is provided where an argument of type sizei or
944 * sizeiptr is specified, an INVALID_VALUE error is generated."
945 */
946 if (bufSize < 0) {
947 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
948 return;
949 }
950
951 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
952 if (!sh) {
953 return;
954 }
955
956 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
957 }
958
959
960 /**
961 * Return shader source code.
962 */
963 static void
964 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
965 GLsizei *length, GLchar *sourceOut)
966 {
967 struct gl_shader *sh;
968
969 if (maxLength < 0) {
970 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
971 return;
972 }
973
974 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
975 if (!sh) {
976 return;
977 }
978 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
979 }
980
981
982 /**
983 * Set/replace shader source code. A helper function used by
984 * glShaderSource[ARB].
985 */
986 static void
987 shader_source(struct gl_shader *sh, const GLchar *source)
988 {
989 assert(sh);
990
991 /* free old shader source string and install new one */
992 free((void *)sh->Source);
993 sh->Source = source;
994 #ifdef DEBUG
995 sh->SourceChecksum = util_hash_crc32(sh->Source, strlen(sh->Source));
996 #endif
997 }
998
999
1000 /**
1001 * Compile a shader.
1002 */
1003 void
1004 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
1005 {
1006 if (!sh)
1007 return;
1008
1009 if (!sh->Source) {
1010 /* If the user called glCompileShader without first calling
1011 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
1012 */
1013 sh->CompileStatus = GL_FALSE;
1014 } else {
1015 if (ctx->_Shader->Flags & GLSL_DUMP) {
1016 _mesa_log("GLSL source for %s shader %d:\n",
1017 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1018 _mesa_log("%s\n", sh->Source);
1019 }
1020
1021 /* this call will set the shader->CompileStatus field to indicate if
1022 * compilation was successful.
1023 */
1024 _mesa_glsl_compile_shader(ctx, sh, false, false);
1025
1026 if (ctx->_Shader->Flags & GLSL_LOG) {
1027 _mesa_write_shader_to_file(sh);
1028 }
1029
1030 if (ctx->_Shader->Flags & GLSL_DUMP) {
1031 if (sh->CompileStatus) {
1032 if (sh->ir) {
1033 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
1034 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
1035 } else {
1036 _mesa_log("No GLSL IR for shader %d (shader may be from "
1037 "cache)\n", sh->Name);
1038 }
1039 _mesa_log("\n\n");
1040 } else {
1041 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
1042 }
1043 if (sh->InfoLog && sh->InfoLog[0] != 0) {
1044 _mesa_log("GLSL shader %d info log:\n", sh->Name);
1045 _mesa_log("%s\n", sh->InfoLog);
1046 }
1047 }
1048 }
1049
1050 if (!sh->CompileStatus) {
1051 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1052 _mesa_log("GLSL source for %s shader %d:\n",
1053 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1054 _mesa_log("%s\n", sh->Source);
1055 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1056 }
1057
1058 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1059 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1060 sh->Name, sh->InfoLog);
1061 }
1062 }
1063 }
1064
1065
1066 /**
1067 * Link a program's shaders.
1068 */
1069 void
1070 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1071 {
1072 if (!shProg)
1073 return;
1074
1075 /* From the ARB_transform_feedback2 specification:
1076 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1077 * the name of a program being used by one or more transform feedback
1078 * objects, even if the objects are not currently bound or are paused."
1079 */
1080 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1081 _mesa_error(ctx, GL_INVALID_OPERATION,
1082 "glLinkProgram(transform feedback is using the program)");
1083 return;
1084 }
1085
1086 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1087
1088 _mesa_glsl_link_shader(ctx, shProg);
1089
1090 /* Capture .shader_test files. */
1091 const char *capture_path = _mesa_get_shader_capture_path();
1092 if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
1093 FILE *file;
1094 char *filename = ralloc_asprintf(NULL, "%s/%u.shader_test",
1095 capture_path, shProg->Name);
1096 file = fopen(filename, "w");
1097 if (file) {
1098 fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
1099 shProg->IsES ? " ES" : "",
1100 shProg->data->Version / 100, shProg->data->Version % 100);
1101 if (shProg->SeparateShader)
1102 fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
1103 fprintf(file, "\n");
1104
1105 for (unsigned i = 0; i < shProg->NumShaders; i++) {
1106 fprintf(file, "[%s shader]\n%s\n",
1107 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1108 shProg->Shaders[i]->Source);
1109 }
1110 fclose(file);
1111 } else {
1112 _mesa_warning(ctx, "Failed to open %s", filename);
1113 }
1114
1115 ralloc_free(filename);
1116 }
1117
1118 if (shProg->data->LinkStatus == GL_FALSE &&
1119 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1120 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1121 shProg->Name, shProg->data->InfoLog);
1122 }
1123
1124 /* debug code */
1125 if (0) {
1126 GLuint i;
1127
1128 printf("Link %u shaders in program %u: %s\n",
1129 shProg->NumShaders, shProg->Name,
1130 shProg->data->LinkStatus ? "Success" : "Failed");
1131
1132 for (i = 0; i < shProg->NumShaders; i++) {
1133 printf(" shader %u, stage %u\n",
1134 shProg->Shaders[i]->Name,
1135 shProg->Shaders[i]->Stage);
1136 }
1137 }
1138 }
1139
1140
1141 /**
1142 * Print basic shader info (for debug).
1143 */
1144 static void
1145 print_shader_info(const struct gl_shader_program *shProg)
1146 {
1147 GLuint i;
1148
1149 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1150 for (i = 0; i < shProg->NumShaders; i++) {
1151 #ifdef DEBUG
1152 printf(" %s shader %u, checksum %u\n",
1153 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1154 shProg->Shaders[i]->Name,
1155 shProg->Shaders[i]->SourceChecksum);
1156 #else
1157 printf(" %s shader %u\n",
1158 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1159 shProg->Shaders[i]->Name);
1160 #endif
1161 }
1162 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1163 printf(" vert prog %u\n",
1164 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1165 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1166 printf(" frag prog %u\n",
1167 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1168 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1169 printf(" geom prog %u\n",
1170 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1171 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1172 printf(" tesc prog %u\n",
1173 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1174 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1175 printf(" tese prog %u\n",
1176 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1177 }
1178
1179
1180 /**
1181 * Use the named shader program for subsequent glUniform calls
1182 */
1183 void
1184 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1185 const char *caller)
1186 {
1187 if ((shProg != NULL) && !shProg->data->LinkStatus) {
1188 _mesa_error(ctx, GL_INVALID_OPERATION,
1189 "%s(program %u not linked)", caller, shProg->Name);
1190 return;
1191 }
1192
1193 if (ctx->Shader.ActiveProgram != shProg) {
1194 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1195 }
1196 }
1197
1198
1199 static void
1200 use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
1201 struct gl_shader_program *shProg,
1202 struct gl_pipeline_object *shTarget)
1203 {
1204 struct gl_shader_program **target;
1205
1206 target = &shTarget->CurrentProgram[stage];
1207 if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
1208 shProg = NULL;
1209
1210 if (shProg)
1211 _mesa_shader_program_init_subroutine_defaults(ctx, shProg);
1212
1213 if (*target != shProg) {
1214 /* Program is current, flush it */
1215 if (shTarget == ctx->_Shader) {
1216 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1217 }
1218
1219 /* If the shader is also bound as the current rendering shader, unbind
1220 * it from that binding point as well. This ensures that the correct
1221 * semantics of glDeleteProgram are maintained.
1222 */
1223 switch (stage) {
1224 case MESA_SHADER_VERTEX:
1225 case MESA_SHADER_TESS_CTRL:
1226 case MESA_SHADER_TESS_EVAL:
1227 case MESA_SHADER_GEOMETRY:
1228 case MESA_SHADER_COMPUTE:
1229 /* Empty for now. */
1230 break;
1231 case MESA_SHADER_FRAGMENT:
1232 if (*target != NULL &&
1233 ((*target)->_LinkedShaders[MESA_SHADER_FRAGMENT] &&
1234 (*target)->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program ==
1235 ctx->_Shader->_CurrentFragmentProgram)) {
1236 _mesa_reference_program(ctx,
1237 &ctx->_Shader->_CurrentFragmentProgram,
1238 NULL);
1239 }
1240 break;
1241 }
1242
1243 _mesa_reference_shader_program(ctx, target, shProg);
1244 return;
1245 }
1246 }
1247
1248
1249 /**
1250 * Use the named shader program for subsequent rendering.
1251 */
1252 void
1253 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1254 {
1255 int i;
1256 for (i = 0; i < MESA_SHADER_STAGES; i++)
1257 use_shader_program(ctx, i, shProg, &ctx->Shader);
1258 _mesa_active_program(ctx, shProg, "glUseProgram");
1259 }
1260
1261
1262 /**
1263 * Do validation of the given shader program.
1264 * \param errMsg returns error message if validation fails.
1265 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1266 */
1267 static GLboolean
1268 validate_shader_program(const struct gl_shader_program *shProg,
1269 char *errMsg)
1270 {
1271 if (!shProg->data->LinkStatus) {
1272 return GL_FALSE;
1273 }
1274
1275 /* From the GL spec, a program is invalid if any of these are true:
1276
1277 any two active samplers in the current program object are of
1278 different types, but refer to the same texture image unit,
1279
1280 any active sampler in the current program object refers to a texture
1281 image unit where fixed-function fragment processing accesses a
1282 texture target that does not match the sampler type, or
1283
1284 the sum of the number of active samplers in the program and the
1285 number of texture image units enabled for fixed-function fragment
1286 processing exceeds the combined limit on the total number of texture
1287 image units allowed.
1288 */
1289
1290 /*
1291 * Check: any two active samplers in the current program object are of
1292 * different types, but refer to the same texture image unit,
1293 */
1294 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1295 return GL_FALSE;
1296
1297 return GL_TRUE;
1298 }
1299
1300
1301 /**
1302 * Called via glValidateProgram()
1303 */
1304 static void
1305 validate_program(struct gl_context *ctx, GLuint program)
1306 {
1307 struct gl_shader_program *shProg;
1308 char errMsg[100] = "";
1309
1310 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1311 if (!shProg) {
1312 return;
1313 }
1314
1315 shProg->data->Validated = validate_shader_program(shProg, errMsg);
1316 if (!shProg->data->Validated) {
1317 /* update info log */
1318 if (shProg->data->InfoLog) {
1319 ralloc_free(shProg->data->InfoLog);
1320 }
1321 shProg->data->InfoLog = ralloc_strdup(shProg->data, errMsg);
1322 }
1323 }
1324
1325
1326
1327 void GLAPIENTRY
1328 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1329 {
1330 GET_CURRENT_CONTEXT(ctx);
1331 attach_shader(ctx, program, shader);
1332 }
1333
1334
1335 void GLAPIENTRY
1336 _mesa_AttachShader(GLuint program, GLuint shader)
1337 {
1338 GET_CURRENT_CONTEXT(ctx);
1339 attach_shader(ctx, program, shader);
1340 }
1341
1342
1343 void GLAPIENTRY
1344 _mesa_CompileShader(GLuint shaderObj)
1345 {
1346 GET_CURRENT_CONTEXT(ctx);
1347 if (MESA_VERBOSE & VERBOSE_API)
1348 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1349 _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
1350 "glCompileShader"));
1351 }
1352
1353
1354 GLuint GLAPIENTRY
1355 _mesa_CreateShader(GLenum type)
1356 {
1357 GET_CURRENT_CONTEXT(ctx);
1358 if (MESA_VERBOSE & VERBOSE_API)
1359 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1360 return create_shader(ctx, type);
1361 }
1362
1363
1364 GLhandleARB GLAPIENTRY
1365 _mesa_CreateShaderObjectARB(GLenum type)
1366 {
1367 GET_CURRENT_CONTEXT(ctx);
1368 return create_shader(ctx, type);
1369 }
1370
1371
1372 GLuint GLAPIENTRY
1373 _mesa_CreateProgram(void)
1374 {
1375 GET_CURRENT_CONTEXT(ctx);
1376 if (MESA_VERBOSE & VERBOSE_API)
1377 _mesa_debug(ctx, "glCreateProgram\n");
1378 return create_shader_program(ctx);
1379 }
1380
1381
1382 GLhandleARB GLAPIENTRY
1383 _mesa_CreateProgramObjectARB(void)
1384 {
1385 GET_CURRENT_CONTEXT(ctx);
1386 return create_shader_program(ctx);
1387 }
1388
1389
1390 void GLAPIENTRY
1391 _mesa_DeleteObjectARB(GLhandleARB obj)
1392 {
1393 if (MESA_VERBOSE & VERBOSE_API) {
1394 GET_CURRENT_CONTEXT(ctx);
1395 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
1396 }
1397
1398 if (obj) {
1399 GET_CURRENT_CONTEXT(ctx);
1400 FLUSH_VERTICES(ctx, 0);
1401 if (is_program(ctx, obj)) {
1402 delete_shader_program(ctx, obj);
1403 }
1404 else if (is_shader(ctx, obj)) {
1405 delete_shader(ctx, obj);
1406 }
1407 else {
1408 /* error? */
1409 }
1410 }
1411 }
1412
1413
1414 void GLAPIENTRY
1415 _mesa_DeleteProgram(GLuint name)
1416 {
1417 if (name) {
1418 GET_CURRENT_CONTEXT(ctx);
1419 FLUSH_VERTICES(ctx, 0);
1420 delete_shader_program(ctx, name);
1421 }
1422 }
1423
1424
1425 void GLAPIENTRY
1426 _mesa_DeleteShader(GLuint name)
1427 {
1428 if (name) {
1429 GET_CURRENT_CONTEXT(ctx);
1430 FLUSH_VERTICES(ctx, 0);
1431 delete_shader(ctx, name);
1432 }
1433 }
1434
1435
1436 void GLAPIENTRY
1437 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1438 {
1439 GET_CURRENT_CONTEXT(ctx);
1440 detach_shader(ctx, program, shader);
1441 }
1442
1443
1444 void GLAPIENTRY
1445 _mesa_DetachShader(GLuint program, GLuint shader)
1446 {
1447 GET_CURRENT_CONTEXT(ctx);
1448 detach_shader(ctx, program, shader);
1449 }
1450
1451
1452 void GLAPIENTRY
1453 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1454 GLsizei * count, GLhandleARB * obj)
1455 {
1456 GET_CURRENT_CONTEXT(ctx);
1457 get_attached_shaders(ctx, container, maxCount, count, obj);
1458 }
1459
1460
1461 void GLAPIENTRY
1462 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1463 GLsizei *count, GLuint *obj)
1464 {
1465 GET_CURRENT_CONTEXT(ctx);
1466 get_attached_shaders(ctx, program, maxCount, count, obj);
1467 }
1468
1469
1470 void GLAPIENTRY
1471 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1472 GLcharARB * infoLog)
1473 {
1474 GET_CURRENT_CONTEXT(ctx);
1475 if (is_program(ctx, object)) {
1476 get_program_info_log(ctx, object, maxLength, length, infoLog);
1477 }
1478 else if (is_shader(ctx, object)) {
1479 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1480 }
1481 else {
1482 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1483 }
1484 }
1485
1486
1487 void GLAPIENTRY
1488 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1489 {
1490 GET_CURRENT_CONTEXT(ctx);
1491 /* Implement in terms of GetProgramiv, GetShaderiv */
1492 if (is_program(ctx, object)) {
1493 if (pname == GL_OBJECT_TYPE_ARB) {
1494 *params = GL_PROGRAM_OBJECT_ARB;
1495 }
1496 else {
1497 get_programiv(ctx, object, pname, params);
1498 }
1499 }
1500 else if (is_shader(ctx, object)) {
1501 if (pname == GL_OBJECT_TYPE_ARB) {
1502 *params = GL_SHADER_OBJECT_ARB;
1503 }
1504 else {
1505 get_shaderiv(ctx, object, pname, params);
1506 }
1507 }
1508 else {
1509 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1510 }
1511 }
1512
1513
1514 void GLAPIENTRY
1515 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1516 GLfloat *params)
1517 {
1518 GLint iparams[1] = {0}; /* XXX is one element enough? */
1519 _mesa_GetObjectParameterivARB(object, pname, iparams);
1520 params[0] = (GLfloat) iparams[0];
1521 }
1522
1523
1524 void GLAPIENTRY
1525 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1526 {
1527 GET_CURRENT_CONTEXT(ctx);
1528 get_programiv(ctx, program, pname, params);
1529 }
1530
1531
1532 void GLAPIENTRY
1533 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1534 {
1535 GET_CURRENT_CONTEXT(ctx);
1536 get_shaderiv(ctx, shader, pname, params);
1537 }
1538
1539
1540 void GLAPIENTRY
1541 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1542 GLsizei *length, GLchar *infoLog)
1543 {
1544 GET_CURRENT_CONTEXT(ctx);
1545 get_program_info_log(ctx, program, bufSize, length, infoLog);
1546 }
1547
1548
1549 void GLAPIENTRY
1550 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1551 GLsizei *length, GLchar *infoLog)
1552 {
1553 GET_CURRENT_CONTEXT(ctx);
1554 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1555 }
1556
1557
1558 void GLAPIENTRY
1559 _mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
1560 GLsizei *length, GLchar *sourceOut)
1561 {
1562 GET_CURRENT_CONTEXT(ctx);
1563 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1564 }
1565
1566
1567 GLhandleARB GLAPIENTRY
1568 _mesa_GetHandleARB(GLenum pname)
1569 {
1570 GET_CURRENT_CONTEXT(ctx);
1571 return get_handle(ctx, pname);
1572 }
1573
1574
1575 GLboolean GLAPIENTRY
1576 _mesa_IsProgram(GLuint name)
1577 {
1578 GET_CURRENT_CONTEXT(ctx);
1579 return is_program(ctx, name);
1580 }
1581
1582
1583 GLboolean GLAPIENTRY
1584 _mesa_IsShader(GLuint name)
1585 {
1586 GET_CURRENT_CONTEXT(ctx);
1587 return is_shader(ctx, name);
1588 }
1589
1590
1591 void GLAPIENTRY
1592 _mesa_LinkProgram(GLuint programObj)
1593 {
1594 GET_CURRENT_CONTEXT(ctx);
1595 if (MESA_VERBOSE & VERBOSE_API)
1596 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1597 _mesa_link_program(ctx, _mesa_lookup_shader_program_err(ctx, programObj,
1598 "glLinkProgram"));
1599 }
1600
1601 #if defined(HAVE_SHA1)
1602 /**
1603 * Generate a SHA-1 hash value string for given source string.
1604 */
1605 static void
1606 generate_sha1(const char *source, char sha_str[64])
1607 {
1608 unsigned char sha[20];
1609 _mesa_sha1_compute(source, strlen(source), sha);
1610 _mesa_sha1_format(sha_str, sha);
1611 }
1612
1613 /**
1614 * Construct a full path for shader replacement functionality using
1615 * following format:
1616 *
1617 * <path>/<stage prefix>_<CHECKSUM>.glsl
1618 */
1619 static char *
1620 construct_name(const gl_shader_stage stage, const char *source,
1621 const char *path)
1622 {
1623 char sha[64];
1624 static const char *types[] = {
1625 "VS", "TC", "TE", "GS", "FS", "CS",
1626 };
1627
1628 generate_sha1(source, sha);
1629 return ralloc_asprintf(NULL, "%s/%s_%s.glsl", path, types[stage], sha);
1630 }
1631
1632 /**
1633 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1634 */
1635 static void
1636 dump_shader(const gl_shader_stage stage, const char *source)
1637 {
1638 static bool path_exists = true;
1639 char *dump_path;
1640 FILE *f;
1641
1642 if (!path_exists)
1643 return;
1644
1645 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1646 if (!dump_path) {
1647 path_exists = false;
1648 return;
1649 }
1650
1651 char *name = construct_name(stage, source, dump_path);
1652
1653 f = fopen(name, "w");
1654 if (f) {
1655 fputs(source, f);
1656 fclose(f);
1657 } else {
1658 GET_CURRENT_CONTEXT(ctx);
1659 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1660 strerror(errno));
1661 }
1662 ralloc_free(name);
1663 }
1664
1665 /**
1666 * Read shader source code from a file.
1667 * Useful for debugging to override an app's shader.
1668 */
1669 static GLcharARB *
1670 read_shader(const gl_shader_stage stage, const char *source)
1671 {
1672 char *read_path;
1673 static bool path_exists = true;
1674 int len, shader_size = 0;
1675 GLcharARB *buffer;
1676 FILE *f;
1677
1678 if (!path_exists)
1679 return NULL;
1680
1681 read_path = getenv("MESA_SHADER_READ_PATH");
1682 if (!read_path) {
1683 path_exists = false;
1684 return NULL;
1685 }
1686
1687 char *name = construct_name(stage, source, read_path);
1688 f = fopen(name, "r");
1689 ralloc_free(name);
1690 if (!f)
1691 return NULL;
1692
1693 /* allocate enough room for the entire shader */
1694 fseek(f, 0, SEEK_END);
1695 shader_size = ftell(f);
1696 rewind(f);
1697 assert(shader_size);
1698
1699 /* add one for terminating zero */
1700 shader_size++;
1701
1702 buffer = malloc(shader_size);
1703 assert(buffer);
1704
1705 len = fread(buffer, 1, shader_size, f);
1706 buffer[len] = 0;
1707
1708 fclose(f);
1709
1710 return buffer;
1711 }
1712 #endif /* HAVE_SHA1 */
1713
1714 /**
1715 * Called via glShaderSource() and glShaderSourceARB() API functions.
1716 * Basically, concatenate the source code strings into one long string
1717 * and pass it to _mesa_shader_source().
1718 */
1719 void GLAPIENTRY
1720 _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
1721 const GLchar * const * string, const GLint * length)
1722 {
1723 GET_CURRENT_CONTEXT(ctx);
1724 GLint *offsets;
1725 GLsizei i, totalLength;
1726 GLcharARB *source;
1727 struct gl_shader *sh;
1728
1729 #if defined(HAVE_SHA1)
1730 GLcharARB *replacement;
1731 #endif /* HAVE_SHA1 */
1732
1733 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1734 if (!sh)
1735 return;
1736
1737 if (string == NULL) {
1738 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1739 return;
1740 }
1741
1742 /*
1743 * This array holds offsets of where the appropriate string ends, thus the
1744 * last element will be set to the total length of the source code.
1745 */
1746 offsets = malloc(count * sizeof(GLint));
1747 if (offsets == NULL) {
1748 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1749 return;
1750 }
1751
1752 for (i = 0; i < count; i++) {
1753 if (string[i] == NULL) {
1754 free((GLvoid *) offsets);
1755 _mesa_error(ctx, GL_INVALID_OPERATION,
1756 "glShaderSourceARB(null string)");
1757 return;
1758 }
1759 if (length == NULL || length[i] < 0)
1760 offsets[i] = strlen(string[i]);
1761 else
1762 offsets[i] = length[i];
1763 /* accumulate string lengths */
1764 if (i > 0)
1765 offsets[i] += offsets[i - 1];
1766 }
1767
1768 /* Total length of source string is sum off all strings plus two.
1769 * One extra byte for terminating zero, another extra byte to silence
1770 * valgrind warnings in the parser/grammer code.
1771 */
1772 totalLength = offsets[count - 1] + 2;
1773 source = malloc(totalLength * sizeof(GLcharARB));
1774 if (source == NULL) {
1775 free((GLvoid *) offsets);
1776 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1777 return;
1778 }
1779
1780 for (i = 0; i < count; i++) {
1781 GLint start = (i > 0) ? offsets[i - 1] : 0;
1782 memcpy(source + start, string[i],
1783 (offsets[i] - start) * sizeof(GLcharARB));
1784 }
1785 source[totalLength - 1] = '\0';
1786 source[totalLength - 2] = '\0';
1787
1788 #if defined(HAVE_SHA1)
1789 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1790 * if corresponding entry found from MESA_SHADER_READ_PATH.
1791 */
1792 dump_shader(sh->Stage, source);
1793
1794 replacement = read_shader(sh->Stage, source);
1795 if (replacement) {
1796 free(source);
1797 source = replacement;
1798 }
1799 #endif /* HAVE_SHA1 */
1800
1801 shader_source(sh, source);
1802
1803 free(offsets);
1804 }
1805
1806
1807 void GLAPIENTRY
1808 _mesa_UseProgram(GLuint program)
1809 {
1810 GET_CURRENT_CONTEXT(ctx);
1811 struct gl_shader_program *shProg;
1812
1813 if (MESA_VERBOSE & VERBOSE_API)
1814 _mesa_debug(ctx, "glUseProgram %u\n", program);
1815
1816 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1817 _mesa_error(ctx, GL_INVALID_OPERATION,
1818 "glUseProgram(transform feedback active)");
1819 return;
1820 }
1821
1822 if (program) {
1823 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1824 if (!shProg) {
1825 return;
1826 }
1827 if (!shProg->data->LinkStatus) {
1828 _mesa_error(ctx, GL_INVALID_OPERATION,
1829 "glUseProgram(program %u not linked)", program);
1830 return;
1831 }
1832
1833 /* debug code */
1834 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1835 print_shader_info(shProg);
1836 }
1837 }
1838 else {
1839 shProg = NULL;
1840 }
1841
1842 /* The ARB_separate_shader_object spec says:
1843 *
1844 * "The executable code for an individual shader stage is taken from
1845 * the current program for that stage. If there is a current program
1846 * object established by UseProgram, that program is considered current
1847 * for all stages. Otherwise, if there is a bound program pipeline
1848 * object (section 2.14.PPO), the program bound to the appropriate
1849 * stage of the pipeline object is considered current."
1850 */
1851 if (program) {
1852 /* Attach shader state to the binding point */
1853 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1854 /* Update the program */
1855 _mesa_use_program(ctx, shProg);
1856 } else {
1857 /* Must be done first: detach the progam */
1858 _mesa_use_program(ctx, shProg);
1859 /* Unattach shader_state binding point */
1860 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1861 /* If a pipeline was bound, rebind it */
1862 if (ctx->Pipeline.Current) {
1863 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1864 }
1865 }
1866 }
1867
1868
1869 void GLAPIENTRY
1870 _mesa_ValidateProgram(GLuint program)
1871 {
1872 GET_CURRENT_CONTEXT(ctx);
1873 validate_program(ctx, program);
1874 }
1875
1876
1877 /**
1878 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1879 */
1880 void GLAPIENTRY
1881 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1882 GLint* range, GLint* precision)
1883 {
1884 const struct gl_program_constants *limits;
1885 const struct gl_precision *p;
1886 GET_CURRENT_CONTEXT(ctx);
1887
1888 switch (shadertype) {
1889 case GL_VERTEX_SHADER:
1890 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1891 break;
1892 case GL_FRAGMENT_SHADER:
1893 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1894 break;
1895 default:
1896 _mesa_error(ctx, GL_INVALID_ENUM,
1897 "glGetShaderPrecisionFormat(shadertype)");
1898 return;
1899 }
1900
1901 switch (precisiontype) {
1902 case GL_LOW_FLOAT:
1903 p = &limits->LowFloat;
1904 break;
1905 case GL_MEDIUM_FLOAT:
1906 p = &limits->MediumFloat;
1907 break;
1908 case GL_HIGH_FLOAT:
1909 p = &limits->HighFloat;
1910 break;
1911 case GL_LOW_INT:
1912 p = &limits->LowInt;
1913 break;
1914 case GL_MEDIUM_INT:
1915 p = &limits->MediumInt;
1916 break;
1917 case GL_HIGH_INT:
1918 p = &limits->HighInt;
1919 break;
1920 default:
1921 _mesa_error(ctx, GL_INVALID_ENUM,
1922 "glGetShaderPrecisionFormat(precisiontype)");
1923 return;
1924 }
1925
1926 range[0] = p->RangeMin;
1927 range[1] = p->RangeMax;
1928 precision[0] = p->Precision;
1929 }
1930
1931
1932 /**
1933 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1934 */
1935 void GLAPIENTRY
1936 _mesa_ReleaseShaderCompiler(void)
1937 {
1938 _mesa_destroy_shader_compiler_caches();
1939 }
1940
1941
1942 /**
1943 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1944 */
1945 void GLAPIENTRY
1946 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1947 const void* binary, GLint length)
1948 {
1949 GET_CURRENT_CONTEXT(ctx);
1950 (void) shaders;
1951 (void) binaryformat;
1952 (void) binary;
1953
1954 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1955 * page 88 of the OpenGL 4.5 specs state:
1956 *
1957 * "An INVALID_VALUE error is generated if count or length is negative.
1958 * An INVALID_ENUM error is generated if binaryformat is not a supported
1959 * format returned in SHADER_BINARY_FORMATS."
1960 */
1961 if (n < 0 || length < 0) {
1962 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
1963 return;
1964 }
1965
1966 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
1967 }
1968
1969
1970 void GLAPIENTRY
1971 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1972 GLenum *binaryFormat, GLvoid *binary)
1973 {
1974 struct gl_shader_program *shProg;
1975 GLsizei length_dummy;
1976 GET_CURRENT_CONTEXT(ctx);
1977
1978 if (bufSize < 0){
1979 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1980 return;
1981 }
1982
1983 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1984 if (!shProg)
1985 return;
1986
1987 /* The ARB_get_program_binary spec says:
1988 *
1989 * "If <length> is NULL, then no length is returned."
1990 *
1991 * Ensure that length always points to valid storage to avoid multiple NULL
1992 * pointer checks below.
1993 */
1994 if (length == NULL)
1995 length = &length_dummy;
1996
1997
1998 /* The ARB_get_program_binary spec says:
1999 *
2000 * "When a program object's LINK_STATUS is FALSE, its program binary
2001 * length is zero, and a call to GetProgramBinary will generate an
2002 * INVALID_OPERATION error.
2003 */
2004 if (!shProg->data->LinkStatus) {
2005 _mesa_error(ctx, GL_INVALID_OPERATION,
2006 "glGetProgramBinary(program %u not linked)",
2007 shProg->Name);
2008 *length = 0;
2009 return;
2010 }
2011
2012 *length = 0;
2013 _mesa_error(ctx, GL_INVALID_OPERATION,
2014 "glGetProgramBinary(driver supports zero binary formats)");
2015
2016 (void) binaryFormat;
2017 (void) binary;
2018 }
2019
2020 void GLAPIENTRY
2021 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
2022 const GLvoid *binary, GLsizei length)
2023 {
2024 struct gl_shader_program *shProg;
2025 GET_CURRENT_CONTEXT(ctx);
2026
2027 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
2028 if (!shProg)
2029 return;
2030
2031 (void) binaryFormat;
2032 (void) binary;
2033
2034 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
2035 *
2036 * "If a negative number is provided where an argument of type sizei or
2037 * sizeiptr is specified, an INVALID_VALUE error is generated."
2038 */
2039 if (length < 0) {
2040 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
2041 return;
2042 }
2043
2044 /* The ARB_get_program_binary spec says:
2045 *
2046 * "<binaryFormat> and <binary> must be those returned by a previous
2047 * call to GetProgramBinary, and <length> must be the length of the
2048 * program binary as returned by GetProgramBinary or GetProgramiv with
2049 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
2050 * setting the LINK_STATUS of <program> to FALSE, if these conditions
2051 * are not met."
2052 *
2053 * Since any value of binaryFormat passed "is not one of those specified as
2054 * allowable for [this] command, an INVALID_ENUM error is generated."
2055 */
2056 shProg->data->LinkStatus = GL_FALSE;
2057 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
2058 }
2059
2060
2061 void GLAPIENTRY
2062 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
2063 {
2064 struct gl_shader_program *shProg;
2065 GET_CURRENT_CONTEXT(ctx);
2066
2067 shProg = _mesa_lookup_shader_program_err(ctx, program,
2068 "glProgramParameteri");
2069 if (!shProg)
2070 return;
2071
2072 switch (pname) {
2073 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
2074 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2075 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2076 * even be in the dispatch table, so we shouldn't need to expclicitly
2077 * check here.
2078 *
2079 * On desktop, we ignore the 3.0+ requirement because it is silly.
2080 */
2081
2082 /* The ARB_get_program_binary extension spec says:
2083 *
2084 * "An INVALID_VALUE error is generated if the <value> argument to
2085 * ProgramParameteri is not TRUE or FALSE."
2086 */
2087 if (value != GL_TRUE && value != GL_FALSE) {
2088 goto invalid_value;
2089 }
2090
2091 /* No need to notify the driver. Any changes will actually take effect
2092 * the next time the shader is linked.
2093 *
2094 * The ARB_get_program_binary extension spec says:
2095 *
2096 * "To indicate that a program binary is likely to be retrieved,
2097 * ProgramParameteri should be called with <pname>
2098 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2099 * will not be in effect until the next time LinkProgram or
2100 * ProgramBinary has been called successfully."
2101 *
2102 * The resloution of issue 9 in the extension spec also says:
2103 *
2104 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2105 * to indicate to the GL implementation that this program will
2106 * likely be saved with GetProgramBinary at some point. This will
2107 * give the GL implementation the opportunity to track any state
2108 * changes made to the program before being saved such that when it
2109 * is loaded again a recompile can be avoided."
2110 */
2111 shProg->BinaryRetreivableHint = value;
2112 return;
2113
2114 case GL_PROGRAM_SEPARABLE:
2115 /* Spec imply that the behavior is the same as ARB_get_program_binary
2116 * Chapter 7.3 Program Objects
2117 */
2118 if (value != GL_TRUE && value != GL_FALSE) {
2119 goto invalid_value;
2120 }
2121 shProg->SeparateShader = value;
2122 return;
2123
2124 default:
2125 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2126 _mesa_enum_to_string(pname));
2127 return;
2128 }
2129
2130 invalid_value:
2131 _mesa_error(ctx, GL_INVALID_VALUE,
2132 "glProgramParameteri(pname=%s, value=%d): "
2133 "value must be 0 or 1.",
2134 _mesa_enum_to_string(pname),
2135 value);
2136 }
2137
2138
2139 void
2140 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
2141 struct gl_shader_program *shProg,
2142 struct gl_pipeline_object *shTarget)
2143 {
2144 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
2145 use_shader_program(ctx, stage, shProg, shTarget);
2146 }
2147
2148
2149 /**
2150 * Copy program-specific data generated by linking from the gl_shader_program
2151 * object to the gl_program object referred to by the gl_linked_shader.
2152 *
2153 * This function expects _mesa_reference_program() to have been previously
2154 * called setting the gl_linked_shaders program reference.
2155 */
2156 void
2157 _mesa_copy_linked_program_data(const struct gl_shader_program *src,
2158 struct gl_linked_shader *dst_sh)
2159 {
2160 assert(dst_sh->Program);
2161
2162 struct gl_program *dst = dst_sh->Program;
2163
2164 dst->info.num_images = dst_sh->NumImages;
2165 dst->info.separate_shader = src->SeparateShader;
2166
2167 switch (dst_sh->Stage) {
2168 case MESA_SHADER_VERTEX:
2169 dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
2170 dst->CullDistanceArraySize = src->Vert.CullDistanceArraySize;
2171 break;
2172 case MESA_SHADER_TESS_CTRL: {
2173 dst->info.tcs.vertices_out = dst_sh->info.TessCtrl.VerticesOut;
2174 break;
2175 }
2176 case MESA_SHADER_TESS_EVAL: {
2177 dst->info.tes.primitive_mode = dst_sh->info.TessEval.PrimitiveMode;
2178 dst->info.tes.spacing = dst_sh->info.TessEval.Spacing;
2179 dst->info.tes.ccw = dst_sh->info.TessEval.VertexOrder == GL_CCW;
2180 dst->info.tes.point_mode = dst_sh->info.TessEval.PointMode;
2181 dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
2182 dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
2183 break;
2184 }
2185 case MESA_SHADER_GEOMETRY: {
2186 dst->info.gs.vertices_in = src->Geom.VerticesIn;
2187 dst->info.gs.vertices_out = dst_sh->info.Geom.VerticesOut;
2188 dst->info.gs.invocations = dst_sh->info.Geom.Invocations;
2189 dst->info.gs.input_primitive = dst_sh->info.Geom.InputType;
2190 dst->info.gs.output_primitive = dst_sh->info.Geom.OutputType;
2191 dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
2192 dst->CullDistanceArraySize = src->Geom.CullDistanceArraySize;
2193 dst->info.gs.uses_end_primitive = src->Geom.UsesEndPrimitive;
2194 dst->info.gs.uses_streams = src->Geom.UsesStreams;
2195 break;
2196 }
2197 case MESA_SHADER_FRAGMENT: {
2198 dst->info.fs.depth_layout = src->FragDepthLayout;
2199 dst->info.fs.early_fragment_tests = dst_sh->info.EarlyFragmentTests;
2200 dst->info.fs.inner_coverage = dst_sh->info.InnerCoverage;
2201 dst->info.fs.post_depth_coverage = dst_sh->info.PostDepthCoverage;
2202 break;
2203 }
2204 case MESA_SHADER_COMPUTE: {
2205 for (int i = 0; i < 3; i++)
2206 dst->info.cs.local_size[i] = src->Comp.LocalSize[i];
2207 dst->info.cs.shared_size = src->Comp.SharedSize;
2208 dst->info.cs.local_size_variable = src->Comp.LocalSizeVariable;
2209 break;
2210 }
2211 default:
2212 break;
2213 }
2214 }
2215
2216 /**
2217 * ARB_separate_shader_objects: Compile & Link Program
2218 */
2219 GLuint GLAPIENTRY
2220 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2221 const GLchar* const *strings)
2222 {
2223 GET_CURRENT_CONTEXT(ctx);
2224
2225 const GLuint shader = create_shader(ctx, type);
2226 GLuint program = 0;
2227
2228 /*
2229 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2230 * GL_INVALID_VALUE should be generated if count < 0
2231 */
2232 if (count < 0) {
2233 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2234 return program;
2235 }
2236
2237 if (shader) {
2238 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
2239
2240 _mesa_ShaderSource(shader, count, strings, NULL);
2241 _mesa_compile_shader(ctx, sh);
2242
2243 program = create_shader_program(ctx);
2244 if (program) {
2245 struct gl_shader_program *shProg;
2246 GLint compiled = GL_FALSE;
2247
2248 shProg = _mesa_lookup_shader_program(ctx, program);
2249
2250 shProg->SeparateShader = GL_TRUE;
2251
2252 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2253 if (compiled) {
2254 attach_shader(ctx, program, shader);
2255 _mesa_link_program(ctx, shProg);
2256 detach_shader(ctx, program, shader);
2257
2258 #if 0
2259 /* Possibly... */
2260 if (active-user-defined-varyings-in-linked-program) {
2261 append-error-to-info-log;
2262 shProg->data->LinkStatus = GL_FALSE;
2263 }
2264 #endif
2265 }
2266 if (sh->InfoLog)
2267 ralloc_strcat(&shProg->data->InfoLog, sh->InfoLog);
2268 }
2269
2270 delete_shader(ctx, shader);
2271 }
2272
2273 return program;
2274 }
2275
2276
2277 /**
2278 * For GL_ARB_tessellation_shader
2279 */
2280 extern void GLAPIENTRY
2281 _mesa_PatchParameteri(GLenum pname, GLint value)
2282 {
2283 GET_CURRENT_CONTEXT(ctx);
2284
2285 if (!_mesa_has_tessellation(ctx)) {
2286 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2287 return;
2288 }
2289
2290 if (pname != GL_PATCH_VERTICES) {
2291 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2292 return;
2293 }
2294
2295 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2296 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2297 return;
2298 }
2299
2300 ctx->TessCtrlProgram.patch_vertices = value;
2301 }
2302
2303
2304 extern void GLAPIENTRY
2305 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2306 {
2307 GET_CURRENT_CONTEXT(ctx);
2308
2309 if (!_mesa_has_tessellation(ctx)) {
2310 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2311 return;
2312 }
2313
2314 switch(pname) {
2315 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2316 FLUSH_VERTICES(ctx, 0);
2317 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2318 4 * sizeof(GLfloat));
2319 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2320 return;
2321 case GL_PATCH_DEFAULT_INNER_LEVEL:
2322 FLUSH_VERTICES(ctx, 0);
2323 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2324 2 * sizeof(GLfloat));
2325 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2326 return;
2327 default:
2328 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2329 return;
2330 }
2331 }
2332
2333 /**
2334 * ARB_shader_subroutine
2335 */
2336 GLint GLAPIENTRY
2337 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2338 const GLchar *name)
2339 {
2340 GET_CURRENT_CONTEXT(ctx);
2341 const char *api_name = "glGetSubroutineUniformLocation";
2342 struct gl_shader_program *shProg;
2343 GLenum resource_type;
2344 gl_shader_stage stage;
2345
2346 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2347 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2348 return -1;
2349 }
2350
2351 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2352 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2353 return -1;
2354 }
2355
2356 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2357 if (!shProg)
2358 return -1;
2359
2360 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2361 if (!shProg->_LinkedShaders[stage]) {
2362 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2363 return -1;
2364 }
2365
2366 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2367 return _mesa_program_resource_location(shProg, resource_type, name);
2368 }
2369
2370 GLuint GLAPIENTRY
2371 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2372 const GLchar *name)
2373 {
2374 GET_CURRENT_CONTEXT(ctx);
2375 const char *api_name = "glGetSubroutineIndex";
2376 struct gl_shader_program *shProg;
2377 struct gl_program_resource *res;
2378 GLenum resource_type;
2379 gl_shader_stage stage;
2380
2381 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2382 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2383 return -1;
2384 }
2385
2386 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2387 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2388 return -1;
2389 }
2390
2391 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2392 if (!shProg)
2393 return -1;
2394
2395 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2396 if (!shProg->_LinkedShaders[stage]) {
2397 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2398 return -1;
2399 }
2400
2401 resource_type = _mesa_shader_stage_to_subroutine(stage);
2402 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2403 if (!res) {
2404 return -1;
2405 }
2406
2407 return _mesa_program_resource_index(shProg, res);
2408 }
2409
2410
2411 GLvoid GLAPIENTRY
2412 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2413 GLuint index, GLenum pname, GLint *values)
2414 {
2415 GET_CURRENT_CONTEXT(ctx);
2416 const char *api_name = "glGetActiveSubroutineUniformiv";
2417 struct gl_shader_program *shProg;
2418 struct gl_linked_shader *sh;
2419 gl_shader_stage stage;
2420 struct gl_program_resource *res;
2421 const struct gl_uniform_storage *uni;
2422 GLenum resource_type;
2423 int count, i, j;
2424
2425 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2426 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2427 return;
2428 }
2429
2430 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2431 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2432 return;
2433 }
2434
2435 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2436 if (!shProg)
2437 return;
2438
2439 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2440 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2441
2442 sh = shProg->_LinkedShaders[stage];
2443 if (!sh) {
2444 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2445 return;
2446 }
2447
2448 struct gl_program *p = shProg->_LinkedShaders[stage]->Program;
2449 if (index >= p->sh.NumSubroutineUniforms) {
2450 _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
2451 return;
2452 }
2453
2454 switch (pname) {
2455 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2456 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2457 if (res) {
2458 uni = res->Data;
2459 values[0] = uni->num_compatible_subroutines;
2460 }
2461 break;
2462 }
2463 case GL_COMPATIBLE_SUBROUTINES: {
2464 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2465 if (res) {
2466 uni = res->Data;
2467 count = 0;
2468 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
2469 struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
2470 for (j = 0; j < fn->num_compat_types; j++) {
2471 if (fn->types[j] == uni->type) {
2472 values[count++] = i;
2473 break;
2474 }
2475 }
2476 }
2477 }
2478 break;
2479 }
2480 case GL_UNIFORM_SIZE:
2481 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2482 if (res) {
2483 uni = res->Data;
2484 values[0] = uni->array_elements ? uni->array_elements : 1;
2485 }
2486 break;
2487 case GL_UNIFORM_NAME_LENGTH:
2488 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2489 if (res) {
2490 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2491 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2492 }
2493 break;
2494 default:
2495 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2496 return;
2497 }
2498 }
2499
2500
2501 GLvoid GLAPIENTRY
2502 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2503 GLuint index, GLsizei bufsize,
2504 GLsizei *length, GLchar *name)
2505 {
2506 GET_CURRENT_CONTEXT(ctx);
2507 const char *api_name = "glGetActiveSubroutineUniformName";
2508 struct gl_shader_program *shProg;
2509 GLenum resource_type;
2510 gl_shader_stage stage;
2511
2512 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2513 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2514 return;
2515 }
2516
2517 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2518 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2519 return;
2520 }
2521
2522 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2523 if (!shProg)
2524 return;
2525
2526 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2527 if (!shProg->_LinkedShaders[stage]) {
2528 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2529 return;
2530 }
2531
2532 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2533 /* get program resource name */
2534 _mesa_get_program_resource_name(shProg, resource_type,
2535 index, bufsize,
2536 length, name, api_name);
2537 }
2538
2539
2540 GLvoid GLAPIENTRY
2541 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2542 GLuint index, GLsizei bufsize,
2543 GLsizei *length, GLchar *name)
2544 {
2545 GET_CURRENT_CONTEXT(ctx);
2546 const char *api_name = "glGetActiveSubroutineName";
2547 struct gl_shader_program *shProg;
2548 GLenum resource_type;
2549 gl_shader_stage stage;
2550
2551 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2552 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2553 return;
2554 }
2555
2556 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2557 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2558 return;
2559 }
2560
2561 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2562 if (!shProg)
2563 return;
2564
2565 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2566 if (!shProg->_LinkedShaders[stage]) {
2567 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2568 return;
2569 }
2570 resource_type = _mesa_shader_stage_to_subroutine(stage);
2571 _mesa_get_program_resource_name(shProg, resource_type,
2572 index, bufsize,
2573 length, name, api_name);
2574 }
2575
2576 GLvoid GLAPIENTRY
2577 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2578 const GLuint *indices)
2579 {
2580 GET_CURRENT_CONTEXT(ctx);
2581 const char *api_name = "glUniformSubroutinesuiv";
2582 struct gl_shader_program *shProg;
2583 struct gl_linked_shader *sh;
2584 gl_shader_stage stage;
2585 int i;
2586
2587 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2588 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2589 return;
2590 }
2591
2592 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2593 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2594 return;
2595 }
2596
2597 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2598 shProg = ctx->_Shader->CurrentProgram[stage];
2599 if (!shProg) {
2600 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2601 return;
2602 }
2603
2604 sh = shProg->_LinkedShaders[stage];
2605 if (!sh) {
2606 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2607 return;
2608 }
2609
2610 struct gl_program *p = shProg->_LinkedShaders[stage]->Program;
2611 if (count != p->sh.NumSubroutineUniformRemapTable) {
2612 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2613 return;
2614 }
2615
2616 i = 0;
2617 do {
2618 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
2619 if (uni == NULL) {
2620 i++;
2621 continue;
2622 }
2623
2624 int uni_count = uni->array_elements ? uni->array_elements : 1;
2625 int j, k, f;
2626
2627 for (j = i; j < i + uni_count; j++) {
2628 struct gl_subroutine_function *subfn = NULL;
2629 if (indices[j] > p->sh.MaxSubroutineFunctionIndex) {
2630 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2631 return;
2632 }
2633
2634 for (f = 0; f < p->sh.NumSubroutineFunctions; f++) {
2635 if (p->sh.SubroutineFunctions[f].index == indices[j])
2636 subfn = &p->sh.SubroutineFunctions[f];
2637 }
2638
2639 if (!subfn) {
2640 continue;
2641 }
2642
2643 for (k = 0; k < subfn->num_compat_types; k++) {
2644 if (subfn->types[k] == uni->type)
2645 break;
2646 }
2647 if (k == subfn->num_compat_types) {
2648 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2649 return;
2650 }
2651
2652 ctx->SubroutineIndex[p->info.stage].IndexPtr[j] = indices[j];
2653 }
2654 i += uni_count;
2655 } while(i < count);
2656
2657 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2658 }
2659
2660
2661 GLvoid GLAPIENTRY
2662 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2663 GLuint *params)
2664 {
2665 GET_CURRENT_CONTEXT(ctx);
2666 const char *api_name = "glGetUniformSubroutineuiv";
2667 struct gl_shader_program *shProg;
2668 struct gl_linked_shader *sh;
2669 gl_shader_stage stage;
2670
2671 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2672 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2673 return;
2674 }
2675
2676 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2677 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2678 return;
2679 }
2680
2681 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2682 shProg = ctx->_Shader->CurrentProgram[stage];
2683 if (!shProg) {
2684 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2685 return;
2686 }
2687
2688 sh = shProg->_LinkedShaders[stage];
2689 if (!sh) {
2690 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2691 return;
2692 }
2693
2694 struct gl_program *p = sh->Program;
2695 if (location >= p->sh.NumSubroutineUniformRemapTable) {
2696 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2697 return;
2698 }
2699
2700 *params = ctx->SubroutineIndex[p->info.stage].IndexPtr[location];
2701 }
2702
2703
2704 GLvoid GLAPIENTRY
2705 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2706 GLenum pname, GLint *values)
2707 {
2708 GET_CURRENT_CONTEXT(ctx);
2709 const char *api_name = "glGetProgramStageiv";
2710 struct gl_shader_program *shProg;
2711 struct gl_linked_shader *sh;
2712 gl_shader_stage stage;
2713
2714 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2715 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2716 return;
2717 }
2718
2719 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2720 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2721 return;
2722 }
2723
2724 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2725 if (!shProg)
2726 return;
2727
2728 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2729 sh = shProg->_LinkedShaders[stage];
2730
2731 /* ARB_shader_subroutine doesn't ask the program to be linked, or list any
2732 * INVALID_OPERATION in the case of not be linked.
2733 *
2734 * And for some pnames, like GL_ACTIVE_SUBROUTINE_UNIFORMS, you can ask the
2735 * same info using other specs (ARB_program_interface_query), without the
2736 * need of the program to be linked, being the value for that case 0.
2737 *
2738 * But at the same time, some other methods require the program to be
2739 * linked for pname related to locations, so it would be inconsistent to
2740 * not do the same here. So we are:
2741 * * Return GL_INVALID_OPERATION if not linked only for locations.
2742 * * Setting a default value of 0, to be returned if not linked.
2743 */
2744 if (!sh) {
2745 values[0] = 0;
2746 if (pname == GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS) {
2747 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2748 }
2749 return;
2750 }
2751
2752 struct gl_program *p = sh->Program;
2753 switch (pname) {
2754 case GL_ACTIVE_SUBROUTINES:
2755 values[0] = p->sh.NumSubroutineFunctions;
2756 break;
2757 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2758 values[0] = p->sh.NumSubroutineUniformRemapTable;
2759 break;
2760 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2761 values[0] = p->sh.NumSubroutineUniforms;
2762 break;
2763 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2764 {
2765 unsigned i;
2766 GLint max_len = 0;
2767 GLenum resource_type;
2768 struct gl_program_resource *res;
2769
2770 resource_type = _mesa_shader_stage_to_subroutine(stage);
2771 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
2772 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2773 if (res) {
2774 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2775 if (len > max_len)
2776 max_len = len;
2777 }
2778 }
2779 values[0] = max_len;
2780 break;
2781 }
2782 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2783 {
2784 unsigned i;
2785 GLint max_len = 0;
2786 GLenum resource_type;
2787 struct gl_program_resource *res;
2788
2789 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2790 for (i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
2791 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2792 if (res) {
2793 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
2794 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2795
2796 if (len > max_len)
2797 max_len = len;
2798 }
2799 }
2800 values[0] = max_len;
2801 break;
2802 }
2803 default:
2804 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2805 values[0] = -1;
2806 break;
2807 }
2808 }
2809
2810 static int
2811 find_compat_subroutine(struct gl_program *p, const struct glsl_type *type)
2812 {
2813 int i, j;
2814
2815 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
2816 struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
2817 for (j = 0; j < fn->num_compat_types; j++) {
2818 if (fn->types[j] == type)
2819 return i;
2820 }
2821 }
2822 return 0;
2823 }
2824
2825 static void
2826 _mesa_shader_write_subroutine_index(struct gl_context *ctx,
2827 struct gl_program *p)
2828 {
2829 int i, j;
2830
2831 if (p->sh.NumSubroutineUniformRemapTable == 0)
2832 return;
2833
2834 i = 0;
2835 do {
2836 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
2837 int uni_count;
2838 int val;
2839
2840 if (!uni) {
2841 i++;
2842 continue;
2843 }
2844
2845 uni_count = uni->array_elements ? uni->array_elements : 1;
2846 for (j = 0; j < uni_count; j++) {
2847 val = ctx->SubroutineIndex[p->info.stage].IndexPtr[i + j];
2848 memcpy(&uni->storage[j], &val, sizeof(int));
2849 }
2850
2851 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2852 i += uni_count;
2853 } while(i < p->sh.NumSubroutineUniformRemapTable);
2854 }
2855
2856 void
2857 _mesa_shader_write_subroutine_indices(struct gl_context *ctx,
2858 gl_shader_stage stage)
2859 {
2860 if (ctx->_Shader->CurrentProgram[stage] &&
2861 ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage])
2862 _mesa_shader_write_subroutine_index(ctx,
2863 ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage]->Program);
2864 }
2865
2866 static void
2867 _mesa_program_init_subroutine_defaults(struct gl_context *ctx,
2868 struct gl_program *p)
2869 {
2870 assert(p);
2871
2872 struct gl_subroutine_index_binding *binding = &ctx->SubroutineIndex[p->info.stage];
2873 if (binding->NumIndex != p->sh.NumSubroutineUniformRemapTable) {
2874 binding->IndexPtr = realloc(binding->IndexPtr,
2875 p->sh.NumSubroutineUniformRemapTable * (sizeof(GLuint)));
2876 binding->NumIndex = p->sh.NumSubroutineUniformRemapTable;
2877 }
2878
2879 for (int i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
2880 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
2881
2882 if (!uni)
2883 continue;
2884
2885 binding->IndexPtr[i] = find_compat_subroutine(p, uni->type);
2886 }
2887 }
2888
2889 void
2890 _mesa_shader_program_init_subroutine_defaults(struct gl_context *ctx,
2891 struct gl_shader_program *shProg)
2892 {
2893 int i;
2894
2895 if (!shProg)
2896 return;
2897
2898 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2899 if (!shProg->_LinkedShaders[i])
2900 continue;
2901
2902 _mesa_program_init_subroutine_defaults(ctx, shProg->_LinkedShaders[i]->Program);
2903 }
2904 }