2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62 #include "util/crc32.h"
65 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
68 _mesa_get_shader_flags(void)
70 GLbitfield flags
= 0x0;
71 const char *env
= getenv("MESA_GLSL");
74 if (strstr(env
, "dump_on_error"))
75 flags
|= GLSL_DUMP_ON_ERROR
;
76 else if (strstr(env
, "dump"))
78 if (strstr(env
, "log"))
80 if (strstr(env
, "nopvert"))
81 flags
|= GLSL_NOP_VERT
;
82 if (strstr(env
, "nopfrag"))
83 flags
|= GLSL_NOP_FRAG
;
84 if (strstr(env
, "nopt"))
86 else if (strstr(env
, "opt"))
88 if (strstr(env
, "uniform"))
89 flags
|= GLSL_UNIFORMS
;
90 if (strstr(env
, "useprog"))
91 flags
|= GLSL_USE_PROG
;
92 if (strstr(env
, "errors"))
93 flags
|= GLSL_REPORT_ERRORS
;
100 * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
103 _mesa_get_shader_capture_path(void)
105 static bool read_env_var
= false;
106 static const char *path
= NULL
;
109 path
= getenv("MESA_SHADER_CAPTURE_PATH");
117 * Initialize context's shader state.
120 _mesa_init_shader_state(struct gl_context
*ctx
)
122 /* Device drivers may override these to control what kind of instructions
123 * are generated by the GLSL compiler.
125 struct gl_shader_compiler_options options
;
129 memset(&options
, 0, sizeof(options
));
130 options
.MaxUnrollIterations
= 32;
131 options
.MaxIfDepth
= UINT_MAX
;
133 for (sh
= 0; sh
< MESA_SHADER_STAGES
; ++sh
)
134 memcpy(&ctx
->Const
.ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
136 ctx
->Shader
.Flags
= _mesa_get_shader_flags();
138 if (ctx
->Shader
.Flags
!= 0)
139 ctx
->Const
.GenerateTemporaryNames
= true;
141 /* Extended for ARB_separate_shader_objects */
142 ctx
->Shader
.RefCount
= 1;
143 mtx_init(&ctx
->Shader
.Mutex
, mtx_plain
);
145 ctx
->TessCtrlProgram
.patch_vertices
= 3;
146 for (i
= 0; i
< 4; ++i
)
147 ctx
->TessCtrlProgram
.patch_default_outer_level
[i
] = 1.0;
148 for (i
= 0; i
< 2; ++i
)
149 ctx
->TessCtrlProgram
.patch_default_inner_level
[i
] = 1.0;
154 * Free the per-context shader-related state.
157 _mesa_free_shader_state(struct gl_context
*ctx
)
160 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
161 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentProgram
[i
],
164 _mesa_reference_program(ctx
, &ctx
->Shader
._CurrentFragmentProgram
, NULL
);
165 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
167 /* Extended for ARB_separate_shader_objects */
168 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, NULL
);
170 assert(ctx
->Shader
.RefCount
== 1);
171 mtx_destroy(&ctx
->Shader
.Mutex
);
176 * Copy string from <src> to <dst>, up to maxLength characters, returning
177 * length of <dst> in <length>.
178 * \param src the strings source
179 * \param maxLength max chars to copy
180 * \param length returns number of chars copied
181 * \param dst the string destination
184 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
185 GLsizei
*length
, const GLchar
*src
)
188 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
199 * Confirm that the a shader type is valid and supported by the implementation
201 * \param ctx Current GL context
202 * \param type Shader target
206 _mesa_validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
208 /* Note: when building built-in GLSL functions, this function may be
209 * invoked with ctx == NULL. In that case, we can only validate that it's
210 * a shader target we recognize, not that it's supported in the current
211 * context. But that's fine--we don't need any further validation than
212 * that when building built-in GLSL functions.
216 case GL_FRAGMENT_SHADER
:
217 return ctx
== NULL
|| ctx
->Extensions
.ARB_fragment_shader
;
218 case GL_VERTEX_SHADER
:
219 return ctx
== NULL
|| ctx
->Extensions
.ARB_vertex_shader
;
220 case GL_GEOMETRY_SHADER_ARB
:
221 return ctx
== NULL
|| _mesa_has_geometry_shaders(ctx
);
222 case GL_TESS_CONTROL_SHADER
:
223 case GL_TESS_EVALUATION_SHADER
:
224 return ctx
== NULL
|| _mesa_has_tessellation(ctx
);
225 case GL_COMPUTE_SHADER
:
226 return ctx
== NULL
|| _mesa_has_compute_shaders(ctx
);
234 is_program(struct gl_context
*ctx
, GLuint name
)
236 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
237 return shProg
? GL_TRUE
: GL_FALSE
;
242 is_shader(struct gl_context
*ctx
, GLuint name
)
244 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
245 return shader
? GL_TRUE
: GL_FALSE
;
250 * Attach shader to a shader program.
253 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
255 struct gl_shader_program
*shProg
;
256 struct gl_shader
*sh
;
259 const bool same_type_disallowed
= _mesa_is_gles(ctx
);
261 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
265 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
270 n
= shProg
->NumShaders
;
271 for (i
= 0; i
< n
; i
++) {
272 if (shProg
->Shaders
[i
] == sh
) {
273 /* The shader is already attched to this program. The
274 * GL_ARB_shader_objects spec says:
276 * "The error INVALID_OPERATION is generated by AttachObjectARB
277 * if <obj> is already attached to <containerObj>."
279 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
281 } else if (same_type_disallowed
&&
282 shProg
->Shaders
[i
]->Stage
== sh
->Stage
) {
283 /* Shader with the same type is already attached to this program,
284 * OpenGL ES 2.0 and 3.0 specs say:
286 * "Multiple shader objects of the same type may not be attached
287 * to a single program object. [...] The error INVALID_OPERATION
288 * is generated if [...] another shader object of the same type
289 * as shader is already attached to program."
291 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
297 shProg
->Shaders
= realloc(shProg
->Shaders
,
298 (n
+ 1) * sizeof(struct gl_shader
*));
299 if (!shProg
->Shaders
) {
300 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
305 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
306 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
307 shProg
->NumShaders
++;
312 create_shader(struct gl_context
*ctx
, GLenum type
)
314 struct gl_shader
*sh
;
317 if (!_mesa_validate_shader_target(ctx
, type
)) {
318 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(%s)",
319 _mesa_enum_to_string(type
));
323 _mesa_HashLockMutex(ctx
->Shared
->ShaderObjects
);
324 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
325 sh
= _mesa_new_shader(name
, _mesa_shader_enum_to_shader_stage(type
));
327 _mesa_HashInsertLocked(ctx
->Shared
->ShaderObjects
, name
, sh
);
328 _mesa_HashUnlockMutex(ctx
->Shared
->ShaderObjects
);
335 create_shader_program(struct gl_context
*ctx
)
338 struct gl_shader_program
*shProg
;
340 _mesa_HashLockMutex(ctx
->Shared
->ShaderObjects
);
342 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
344 shProg
= _mesa_new_shader_program(name
);
346 _mesa_HashInsertLocked(ctx
->Shared
->ShaderObjects
, name
, shProg
);
348 assert(shProg
->RefCount
== 1);
350 _mesa_HashUnlockMutex(ctx
->Shared
->ShaderObjects
);
357 * Delete a shader program. Actually, just decrement the program's
358 * reference count and mark it as DeletePending.
359 * Used to implement glDeleteProgram() and glDeleteObjectARB().
362 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
365 * NOTE: deleting shaders/programs works a bit differently than
366 * texture objects (and buffer objects, etc). Shader/program
367 * handles/IDs exist in the hash table until the object is really
368 * deleted (refcount==0). With texture objects, the handle/ID is
369 * removed from the hash table in glDeleteTextures() while the tex
370 * object itself might linger until its refcount goes to zero.
372 struct gl_shader_program
*shProg
;
374 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
378 if (!shProg
->DeletePending
) {
379 shProg
->DeletePending
= GL_TRUE
;
381 /* effectively, decr shProg's refcount */
382 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
388 delete_shader(struct gl_context
*ctx
, GLuint shader
)
390 struct gl_shader
*sh
;
392 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
396 if (!sh
->DeletePending
) {
397 sh
->DeletePending
= GL_TRUE
;
399 /* effectively, decr sh's refcount */
400 _mesa_reference_shader(ctx
, &sh
, NULL
);
406 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
408 struct gl_shader_program
*shProg
;
412 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
416 n
= shProg
->NumShaders
;
418 for (i
= 0; i
< n
; i
++) {
419 if (shProg
->Shaders
[i
]->Name
== shader
) {
421 struct gl_shader
**newList
;
424 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
426 /* alloc new, smaller array */
427 newList
= malloc((n
- 1) * sizeof(struct gl_shader
*));
429 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
432 /* Copy old list entries to new list, skipping removed entry at [i] */
433 for (j
= 0; j
< i
; j
++) {
434 newList
[j
] = shProg
->Shaders
[j
];
437 newList
[j
++] = shProg
->Shaders
[i
];
440 /* Free old list and install new one */
441 free(shProg
->Shaders
);
442 shProg
->Shaders
= newList
;
443 shProg
->NumShaders
= n
- 1;
446 /* sanity check - make sure the new list's entries are sensible */
447 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
448 assert(shProg
->Shaders
[j
]->Stage
== MESA_SHADER_VERTEX
||
449 shProg
->Shaders
[j
]->Stage
== MESA_SHADER_TESS_CTRL
||
450 shProg
->Shaders
[j
]->Stage
== MESA_SHADER_TESS_EVAL
||
451 shProg
->Shaders
[j
]->Stage
== MESA_SHADER_GEOMETRY
||
452 shProg
->Shaders
[j
]->Stage
== MESA_SHADER_FRAGMENT
);
453 assert(shProg
->Shaders
[j
]->RefCount
> 0);
464 if (is_shader(ctx
, shader
) || is_program(ctx
, shader
))
465 err
= GL_INVALID_OPERATION
;
467 err
= GL_INVALID_VALUE
;
468 _mesa_error(ctx
, err
, "glDetachShader(shader)");
475 * Return list of shaders attached to shader program.
478 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
479 GLsizei
*count
, GLuint
*obj
)
481 struct gl_shader_program
*shProg
;
484 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetAttachedShaders(maxCount < 0)");
489 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
493 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
494 obj
[i
] = shProg
->Shaders
[i
]->Name
;
503 * glGetHandleARB() - return ID/name of currently bound shader program.
506 get_handle(struct gl_context
*ctx
, GLenum pname
)
508 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
509 if (ctx
->_Shader
->ActiveProgram
)
510 return ctx
->_Shader
->ActiveProgram
->Name
;
515 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
522 * Check if a geometry shader query is valid at this time. If not, report an
523 * error and return false.
525 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
527 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
528 * are queried for a program which has not been linked successfully, or
529 * which does not contain objects to form a geometry shader, then an
530 * INVALID_OPERATION error is generated."
533 check_gs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
535 if (shProg
->data
->LinkStatus
&&
536 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] != NULL
) {
540 _mesa_error(ctx
, GL_INVALID_OPERATION
,
541 "glGetProgramv(linked geometry shader required)");
547 * Check if a tessellation control shader query is valid at this time.
548 * If not, report an error and return false.
550 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
552 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
553 * not been linked successfully, or which does not contain objects to
554 * form a tessellation control shader, then an INVALID_OPERATION error is
558 check_tcs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
560 if (shProg
->data
->LinkStatus
&&
561 shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
] != NULL
) {
565 _mesa_error(ctx
, GL_INVALID_OPERATION
,
566 "glGetProgramv(linked tessellation control shader required)");
572 * Check if a tessellation evaluation shader query is valid at this time.
573 * If not, report an error and return false.
575 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
577 * "If any of the pname values in this paragraph are queried for a program
578 * which has not been linked successfully, or which does not contain
579 * objects to form a tessellation evaluation shader, then an
580 * INVALID_OPERATION error is generated."
584 check_tes_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
586 if (shProg
->data
->LinkStatus
&&
587 shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
] != NULL
) {
591 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramv(linked tessellation "
592 "evaluation shader required)");
598 * glGetProgramiv() - get shader program state.
599 * Note that this is for GLSL shader programs, not ARB vertex/fragment
600 * programs (see glGetProgramivARB).
603 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
,
606 struct gl_shader_program
*shProg
607 = _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramiv(program)");
609 /* Is transform feedback available in this context?
612 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.EXT_transform_feedback
)
613 || ctx
->API
== API_OPENGL_CORE
614 || _mesa_is_gles3(ctx
);
616 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
617 * and GL 3.2) are available in this context
619 const bool has_core_gs
= _mesa_has_geometry_shaders(ctx
);
620 const bool has_tess
= _mesa_has_tessellation(ctx
);
622 /* Are uniform buffer objects available in this context?
625 (ctx
->API
== API_OPENGL_COMPAT
&&
626 ctx
->Extensions
.ARB_uniform_buffer_object
)
627 || ctx
->API
== API_OPENGL_CORE
628 || _mesa_is_gles3(ctx
);
635 case GL_DELETE_STATUS
:
636 *params
= shProg
->DeletePending
;
639 *params
= shProg
->data
->LinkStatus
;
641 case GL_VALIDATE_STATUS
:
642 *params
= shProg
->data
->Validated
;
644 case GL_INFO_LOG_LENGTH
:
645 *params
= (shProg
->data
->InfoLog
&& shProg
->data
->InfoLog
[0] != '\0') ?
646 strlen(shProg
->data
->InfoLog
) + 1 : 0;
648 case GL_ATTACHED_SHADERS
:
649 *params
= shProg
->NumShaders
;
651 case GL_ACTIVE_ATTRIBUTES
:
652 *params
= _mesa_count_active_attribs(shProg
);
654 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
655 *params
= _mesa_longest_attribute_name_length(shProg
);
657 case GL_ACTIVE_UNIFORMS
: {
659 const unsigned num_uniforms
=
660 shProg
->data
->NumUniformStorage
- shProg
->data
->NumHiddenUniforms
;
661 for (*params
= 0, i
= 0; i
< num_uniforms
; i
++) {
662 if (!shProg
->data
->UniformStorage
[i
].is_shader_storage
)
667 case GL_ACTIVE_UNIFORM_MAX_LENGTH
: {
670 const unsigned num_uniforms
=
671 shProg
->data
->NumUniformStorage
- shProg
->data
->NumHiddenUniforms
;
673 for (i
= 0; i
< num_uniforms
; i
++) {
674 if (shProg
->data
->UniformStorage
[i
].is_shader_storage
)
677 /* Add one for the terminating NUL character for a non-array, and
678 * 4 for the "[0]" and the NUL for an array.
680 const GLint len
= strlen(shProg
->data
->UniformStorage
[i
].name
) + 1 +
681 ((shProg
->data
->UniformStorage
[i
].array_elements
!= 0) ? 3 : 0);
690 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
693 *params
= shProg
->TransformFeedback
.NumVarying
;
695 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
: {
701 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
702 /* Add one for the terminating NUL character.
705 strlen(shProg
->TransformFeedback
.VaryingNames
[i
]) + 1;
714 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
717 *params
= shProg
->TransformFeedback
.BufferMode
;
719 case GL_GEOMETRY_VERTICES_OUT
:
722 if (check_gs_query(ctx
, shProg
)) {
723 *params
= shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->
724 info
.Geom
.VerticesOut
;
727 case GL_GEOMETRY_SHADER_INVOCATIONS
:
728 if (!has_core_gs
|| !ctx
->Extensions
.ARB_gpu_shader5
)
730 if (check_gs_query(ctx
, shProg
)) {
731 *params
= shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->
732 info
.Geom
.Invocations
;
735 case GL_GEOMETRY_INPUT_TYPE
:
738 if (check_gs_query(ctx
, shProg
)) {
739 *params
= shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->
743 case GL_GEOMETRY_OUTPUT_TYPE
:
746 if (check_gs_query(ctx
, shProg
)) {
747 *params
= shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->
748 info
.Geom
.OutputType
;
751 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
: {
758 for (i
= 0; i
< shProg
->data
->NumUniformBlocks
; i
++) {
759 /* Add one for the terminating NUL character.
761 const GLint len
= strlen(shProg
->data
->UniformBlocks
[i
].Name
) + 1;
770 case GL_ACTIVE_UNIFORM_BLOCKS
:
774 *params
= shProg
->data
->NumUniformBlocks
;
776 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
777 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
778 * only available with desktop OpenGL 3.0+ with the
779 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
781 * On desktop, we ignore the 3.0+ requirement because it is silly.
783 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles3(ctx
))
786 *params
= shProg
->BinaryRetreivableHint
;
788 case GL_PROGRAM_BINARY_LENGTH
:
791 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
:
792 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
795 *params
= shProg
->data
->NumAtomicBuffers
;
797 case GL_COMPUTE_WORK_GROUP_SIZE
: {
799 if (!_mesa_has_compute_shaders(ctx
))
801 if (!shProg
->data
->LinkStatus
) {
802 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(program not "
806 if (shProg
->_LinkedShaders
[MESA_SHADER_COMPUTE
] == NULL
) {
807 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(no compute "
811 for (i
= 0; i
< 3; i
++)
812 params
[i
] = shProg
->Comp
.LocalSize
[i
];
815 case GL_PROGRAM_SEPARABLE
:
816 /* If the program has not been linked, return initial value 0. */
817 *params
= (shProg
->data
->LinkStatus
== GL_FALSE
) ? 0 : shProg
->SeparateShader
;
820 /* ARB_tessellation_shader */
821 case GL_TESS_CONTROL_OUTPUT_VERTICES
:
824 if (check_tcs_query(ctx
, shProg
)) {
825 *params
= shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
]->
826 info
.TessCtrl
.VerticesOut
;
829 case GL_TESS_GEN_MODE
:
832 if (check_tes_query(ctx
, shProg
)) {
833 *params
= shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->
834 info
.TessEval
.PrimitiveMode
;
837 case GL_TESS_GEN_SPACING
:
840 if (check_tes_query(ctx
, shProg
)) {
841 *params
= shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->
842 info
.TessEval
.Spacing
;
845 case GL_TESS_GEN_VERTEX_ORDER
:
848 if (check_tes_query(ctx
, shProg
)) {
849 *params
= shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->
850 info
.TessEval
.VertexOrder
;
853 case GL_TESS_GEN_POINT_MODE
:
856 if (check_tes_query(ctx
, shProg
)) {
857 *params
= shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->
858 info
.TessEval
.PointMode
;
865 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname=%s)",
866 _mesa_enum_to_string(pname
));
871 * glGetShaderiv() - get GLSL shader state
874 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
876 struct gl_shader
*shader
=
877 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
885 *params
= shader
->Type
;
887 case GL_DELETE_STATUS
:
888 *params
= shader
->DeletePending
;
890 case GL_COMPILE_STATUS
:
891 *params
= shader
->CompileStatus
;
893 case GL_INFO_LOG_LENGTH
:
894 *params
= (shader
->InfoLog
&& shader
->InfoLog
[0] != '\0') ?
895 strlen(shader
->InfoLog
) + 1 : 0;
897 case GL_SHADER_SOURCE_LENGTH
:
898 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
901 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
908 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
909 GLsizei
*length
, GLchar
*infoLog
)
911 struct gl_shader_program
*shProg
;
913 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
914 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
916 * "If a negative number is provided where an argument of type sizei or
917 * sizeiptr is specified, an INVALID_VALUE error is generated."
920 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(bufSize < 0)");
924 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
925 "glGetProgramInfoLog(program)");
930 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->data
->InfoLog
);
935 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
936 GLsizei
*length
, GLchar
*infoLog
)
938 struct gl_shader
*sh
;
940 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
941 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
943 * "If a negative number is provided where an argument of type sizei or
944 * sizeiptr is specified, an INVALID_VALUE error is generated."
947 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(bufSize < 0)");
951 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderInfoLog(shader)");
956 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
961 * Return shader source code.
964 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
965 GLsizei
*length
, GLchar
*sourceOut
)
967 struct gl_shader
*sh
;
970 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderSource(bufSize < 0)");
974 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
978 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
983 * Set/replace shader source code. A helper function used by
984 * glShaderSource[ARB].
987 shader_source(struct gl_shader
*sh
, const GLchar
*source
)
991 /* free old shader source string and install new one */
992 free((void *)sh
->Source
);
995 sh
->SourceChecksum
= util_hash_crc32(sh
->Source
, strlen(sh
->Source
));
1004 _mesa_compile_shader(struct gl_context
*ctx
, struct gl_shader
*sh
)
1010 /* If the user called glCompileShader without first calling
1011 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
1013 sh
->CompileStatus
= GL_FALSE
;
1015 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
1016 _mesa_log("GLSL source for %s shader %d:\n",
1017 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
1018 _mesa_log("%s\n", sh
->Source
);
1021 /* this call will set the shader->CompileStatus field to indicate if
1022 * compilation was successful.
1024 _mesa_glsl_compile_shader(ctx
, sh
, false, false);
1026 if (ctx
->_Shader
->Flags
& GLSL_LOG
) {
1027 _mesa_write_shader_to_file(sh
);
1030 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
1031 if (sh
->CompileStatus
) {
1033 _mesa_log("GLSL IR for shader %d:\n", sh
->Name
);
1034 _mesa_print_ir(_mesa_get_log_file(), sh
->ir
, NULL
);
1036 _mesa_log("No GLSL IR for shader %d (shader may be from "
1037 "cache)\n", sh
->Name
);
1041 _mesa_log("GLSL shader %d failed to compile.\n", sh
->Name
);
1043 if (sh
->InfoLog
&& sh
->InfoLog
[0] != 0) {
1044 _mesa_log("GLSL shader %d info log:\n", sh
->Name
);
1045 _mesa_log("%s\n", sh
->InfoLog
);
1050 if (!sh
->CompileStatus
) {
1051 if (ctx
->_Shader
->Flags
& GLSL_DUMP_ON_ERROR
) {
1052 _mesa_log("GLSL source for %s shader %d:\n",
1053 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
1054 _mesa_log("%s\n", sh
->Source
);
1055 _mesa_log("Info Log:\n%s\n", sh
->InfoLog
);
1058 if (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
) {
1059 _mesa_debug(ctx
, "Error compiling shader %u:\n%s\n",
1060 sh
->Name
, sh
->InfoLog
);
1067 * Link a program's shaders.
1070 _mesa_link_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1075 /* From the ARB_transform_feedback2 specification:
1076 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1077 * the name of a program being used by one or more transform feedback
1078 * objects, even if the objects are not currently bound or are paused."
1080 if (_mesa_transform_feedback_is_using_program(ctx
, shProg
)) {
1081 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1082 "glLinkProgram(transform feedback is using the program)");
1086 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
1088 _mesa_glsl_link_shader(ctx
, shProg
);
1090 /* Capture .shader_test files. */
1091 const char *capture_path
= _mesa_get_shader_capture_path();
1092 if (shProg
->Name
!= 0 && shProg
->Name
!= ~0 && capture_path
!= NULL
) {
1094 char *filename
= ralloc_asprintf(NULL
, "%s/%u.shader_test",
1095 capture_path
, shProg
->Name
);
1096 file
= fopen(filename
, "w");
1098 fprintf(file
, "[require]\nGLSL%s >= %u.%02u\n",
1099 shProg
->IsES
? " ES" : "",
1100 shProg
->data
->Version
/ 100, shProg
->data
->Version
% 100);
1101 if (shProg
->SeparateShader
)
1102 fprintf(file
, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
1103 fprintf(file
, "\n");
1105 for (unsigned i
= 0; i
< shProg
->NumShaders
; i
++) {
1106 fprintf(file
, "[%s shader]\n%s\n",
1107 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
1108 shProg
->Shaders
[i
]->Source
);
1112 _mesa_warning(ctx
, "Failed to open %s", filename
);
1115 ralloc_free(filename
);
1118 if (shProg
->data
->LinkStatus
== GL_FALSE
&&
1119 (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
)) {
1120 _mesa_debug(ctx
, "Error linking program %u:\n%s\n",
1121 shProg
->Name
, shProg
->data
->InfoLog
);
1128 printf("Link %u shaders in program %u: %s\n",
1129 shProg
->NumShaders
, shProg
->Name
,
1130 shProg
->data
->LinkStatus
? "Success" : "Failed");
1132 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
1133 printf(" shader %u, stage %u\n",
1134 shProg
->Shaders
[i
]->Name
,
1135 shProg
->Shaders
[i
]->Stage
);
1142 * Print basic shader info (for debug).
1145 print_shader_info(const struct gl_shader_program
*shProg
)
1149 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
1150 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
1152 printf(" %s shader %u, checksum %u\n",
1153 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
1154 shProg
->Shaders
[i
]->Name
,
1155 shProg
->Shaders
[i
]->SourceChecksum
);
1157 printf(" %s shader %u\n",
1158 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
1159 shProg
->Shaders
[i
]->Name
);
1162 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
])
1163 printf(" vert prog %u\n",
1164 shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
->Id
);
1165 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
])
1166 printf(" frag prog %u\n",
1167 shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
->Id
);
1168 if (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
])
1169 printf(" geom prog %u\n",
1170 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->Program
->Id
);
1171 if (shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
])
1172 printf(" tesc prog %u\n",
1173 shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
]->Program
->Id
);
1174 if (shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
])
1175 printf(" tese prog %u\n",
1176 shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->Program
->Id
);
1181 * Use the named shader program for subsequent glUniform calls
1184 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
1187 if ((shProg
!= NULL
) && !shProg
->data
->LinkStatus
) {
1188 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1189 "%s(program %u not linked)", caller
, shProg
->Name
);
1193 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
1194 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
1200 use_shader_program(struct gl_context
*ctx
, gl_shader_stage stage
,
1201 struct gl_shader_program
*shProg
,
1202 struct gl_pipeline_object
*shTarget
)
1204 struct gl_shader_program
**target
;
1206 target
= &shTarget
->CurrentProgram
[stage
];
1207 if ((shProg
!= NULL
) && (shProg
->_LinkedShaders
[stage
] == NULL
))
1211 _mesa_shader_program_init_subroutine_defaults(ctx
, shProg
);
1213 if (*target
!= shProg
) {
1214 /* Program is current, flush it */
1215 if (shTarget
== ctx
->_Shader
) {
1216 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
1219 /* If the shader is also bound as the current rendering shader, unbind
1220 * it from that binding point as well. This ensures that the correct
1221 * semantics of glDeleteProgram are maintained.
1224 case MESA_SHADER_VERTEX
:
1225 case MESA_SHADER_TESS_CTRL
:
1226 case MESA_SHADER_TESS_EVAL
:
1227 case MESA_SHADER_GEOMETRY
:
1228 case MESA_SHADER_COMPUTE
:
1229 /* Empty for now. */
1231 case MESA_SHADER_FRAGMENT
:
1232 if (*target
!= NULL
&&
1233 ((*target
)->_LinkedShaders
[MESA_SHADER_FRAGMENT
] &&
1234 (*target
)->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
==
1235 ctx
->_Shader
->_CurrentFragmentProgram
)) {
1236 _mesa_reference_program(ctx
,
1237 &ctx
->_Shader
->_CurrentFragmentProgram
,
1243 _mesa_reference_shader_program(ctx
, target
, shProg
);
1250 * Use the named shader program for subsequent rendering.
1253 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1256 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++)
1257 use_shader_program(ctx
, i
, shProg
, &ctx
->Shader
);
1258 _mesa_active_program(ctx
, shProg
, "glUseProgram");
1263 * Do validation of the given shader program.
1264 * \param errMsg returns error message if validation fails.
1265 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1268 validate_shader_program(const struct gl_shader_program
*shProg
,
1271 if (!shProg
->data
->LinkStatus
) {
1275 /* From the GL spec, a program is invalid if any of these are true:
1277 any two active samplers in the current program object are of
1278 different types, but refer to the same texture image unit,
1280 any active sampler in the current program object refers to a texture
1281 image unit where fixed-function fragment processing accesses a
1282 texture target that does not match the sampler type, or
1284 the sum of the number of active samplers in the program and the
1285 number of texture image units enabled for fixed-function fragment
1286 processing exceeds the combined limit on the total number of texture
1287 image units allowed.
1291 * Check: any two active samplers in the current program object are of
1292 * different types, but refer to the same texture image unit,
1294 if (!_mesa_sampler_uniforms_are_valid(shProg
, errMsg
, 100))
1302 * Called via glValidateProgram()
1305 validate_program(struct gl_context
*ctx
, GLuint program
)
1307 struct gl_shader_program
*shProg
;
1308 char errMsg
[100] = "";
1310 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1315 shProg
->data
->Validated
= validate_shader_program(shProg
, errMsg
);
1316 if (!shProg
->data
->Validated
) {
1317 /* update info log */
1318 if (shProg
->data
->InfoLog
) {
1319 ralloc_free(shProg
->data
->InfoLog
);
1321 shProg
->data
->InfoLog
= ralloc_strdup(shProg
->data
, errMsg
);
1328 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1330 GET_CURRENT_CONTEXT(ctx
);
1331 attach_shader(ctx
, program
, shader
);
1336 _mesa_AttachShader(GLuint program
, GLuint shader
)
1338 GET_CURRENT_CONTEXT(ctx
);
1339 attach_shader(ctx
, program
, shader
);
1344 _mesa_CompileShader(GLuint shaderObj
)
1346 GET_CURRENT_CONTEXT(ctx
);
1347 if (MESA_VERBOSE
& VERBOSE_API
)
1348 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
1349 _mesa_compile_shader(ctx
, _mesa_lookup_shader_err(ctx
, shaderObj
,
1350 "glCompileShader"));
1355 _mesa_CreateShader(GLenum type
)
1357 GET_CURRENT_CONTEXT(ctx
);
1358 if (MESA_VERBOSE
& VERBOSE_API
)
1359 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_enum_to_string(type
));
1360 return create_shader(ctx
, type
);
1364 GLhandleARB GLAPIENTRY
1365 _mesa_CreateShaderObjectARB(GLenum type
)
1367 GET_CURRENT_CONTEXT(ctx
);
1368 return create_shader(ctx
, type
);
1373 _mesa_CreateProgram(void)
1375 GET_CURRENT_CONTEXT(ctx
);
1376 if (MESA_VERBOSE
& VERBOSE_API
)
1377 _mesa_debug(ctx
, "glCreateProgram\n");
1378 return create_shader_program(ctx
);
1382 GLhandleARB GLAPIENTRY
1383 _mesa_CreateProgramObjectARB(void)
1385 GET_CURRENT_CONTEXT(ctx
);
1386 return create_shader_program(ctx
);
1391 _mesa_DeleteObjectARB(GLhandleARB obj
)
1393 if (MESA_VERBOSE
& VERBOSE_API
) {
1394 GET_CURRENT_CONTEXT(ctx
);
1395 _mesa_debug(ctx
, "glDeleteObjectARB(%lu)\n", (unsigned long)obj
);
1399 GET_CURRENT_CONTEXT(ctx
);
1400 FLUSH_VERTICES(ctx
, 0);
1401 if (is_program(ctx
, obj
)) {
1402 delete_shader_program(ctx
, obj
);
1404 else if (is_shader(ctx
, obj
)) {
1405 delete_shader(ctx
, obj
);
1415 _mesa_DeleteProgram(GLuint name
)
1418 GET_CURRENT_CONTEXT(ctx
);
1419 FLUSH_VERTICES(ctx
, 0);
1420 delete_shader_program(ctx
, name
);
1426 _mesa_DeleteShader(GLuint name
)
1429 GET_CURRENT_CONTEXT(ctx
);
1430 FLUSH_VERTICES(ctx
, 0);
1431 delete_shader(ctx
, name
);
1437 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1439 GET_CURRENT_CONTEXT(ctx
);
1440 detach_shader(ctx
, program
, shader
);
1445 _mesa_DetachShader(GLuint program
, GLuint shader
)
1447 GET_CURRENT_CONTEXT(ctx
);
1448 detach_shader(ctx
, program
, shader
);
1453 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1454 GLsizei
* count
, GLhandleARB
* obj
)
1456 GET_CURRENT_CONTEXT(ctx
);
1457 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1462 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1463 GLsizei
*count
, GLuint
*obj
)
1465 GET_CURRENT_CONTEXT(ctx
);
1466 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1471 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1472 GLcharARB
* infoLog
)
1474 GET_CURRENT_CONTEXT(ctx
);
1475 if (is_program(ctx
, object
)) {
1476 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1478 else if (is_shader(ctx
, object
)) {
1479 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1482 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1488 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1490 GET_CURRENT_CONTEXT(ctx
);
1491 /* Implement in terms of GetProgramiv, GetShaderiv */
1492 if (is_program(ctx
, object
)) {
1493 if (pname
== GL_OBJECT_TYPE_ARB
) {
1494 *params
= GL_PROGRAM_OBJECT_ARB
;
1497 get_programiv(ctx
, object
, pname
, params
);
1500 else if (is_shader(ctx
, object
)) {
1501 if (pname
== GL_OBJECT_TYPE_ARB
) {
1502 *params
= GL_SHADER_OBJECT_ARB
;
1505 get_shaderiv(ctx
, object
, pname
, params
);
1509 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1515 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1518 GLint iparams
[1] = {0}; /* XXX is one element enough? */
1519 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1520 params
[0] = (GLfloat
) iparams
[0];
1525 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1527 GET_CURRENT_CONTEXT(ctx
);
1528 get_programiv(ctx
, program
, pname
, params
);
1533 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1535 GET_CURRENT_CONTEXT(ctx
);
1536 get_shaderiv(ctx
, shader
, pname
, params
);
1541 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1542 GLsizei
*length
, GLchar
*infoLog
)
1544 GET_CURRENT_CONTEXT(ctx
);
1545 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1550 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1551 GLsizei
*length
, GLchar
*infoLog
)
1553 GET_CURRENT_CONTEXT(ctx
);
1554 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1559 _mesa_GetShaderSource(GLuint shader
, GLsizei maxLength
,
1560 GLsizei
*length
, GLchar
*sourceOut
)
1562 GET_CURRENT_CONTEXT(ctx
);
1563 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1567 GLhandleARB GLAPIENTRY
1568 _mesa_GetHandleARB(GLenum pname
)
1570 GET_CURRENT_CONTEXT(ctx
);
1571 return get_handle(ctx
, pname
);
1575 GLboolean GLAPIENTRY
1576 _mesa_IsProgram(GLuint name
)
1578 GET_CURRENT_CONTEXT(ctx
);
1579 return is_program(ctx
, name
);
1583 GLboolean GLAPIENTRY
1584 _mesa_IsShader(GLuint name
)
1586 GET_CURRENT_CONTEXT(ctx
);
1587 return is_shader(ctx
, name
);
1592 _mesa_LinkProgram(GLuint programObj
)
1594 GET_CURRENT_CONTEXT(ctx
);
1595 if (MESA_VERBOSE
& VERBOSE_API
)
1596 _mesa_debug(ctx
, "glLinkProgram %u\n", programObj
);
1597 _mesa_link_program(ctx
, _mesa_lookup_shader_program_err(ctx
, programObj
,
1601 #if defined(HAVE_SHA1)
1603 * Generate a SHA-1 hash value string for given source string.
1606 generate_sha1(const char *source
, char sha_str
[64])
1608 unsigned char sha
[20];
1609 _mesa_sha1_compute(source
, strlen(source
), sha
);
1610 _mesa_sha1_format(sha_str
, sha
);
1614 * Construct a full path for shader replacement functionality using
1617 * <path>/<stage prefix>_<CHECKSUM>.glsl
1620 construct_name(const gl_shader_stage stage
, const char *source
,
1624 static const char *types
[] = {
1625 "VS", "TC", "TE", "GS", "FS", "CS",
1628 generate_sha1(source
, sha
);
1629 return ralloc_asprintf(NULL
, "%s/%s_%s.glsl", path
, types
[stage
], sha
);
1633 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1636 dump_shader(const gl_shader_stage stage
, const char *source
)
1638 static bool path_exists
= true;
1645 dump_path
= getenv("MESA_SHADER_DUMP_PATH");
1647 path_exists
= false;
1651 char *name
= construct_name(stage
, source
, dump_path
);
1653 f
= fopen(name
, "w");
1658 GET_CURRENT_CONTEXT(ctx
);
1659 _mesa_warning(ctx
, "could not open %s for dumping shader (%s)", name
,
1666 * Read shader source code from a file.
1667 * Useful for debugging to override an app's shader.
1670 read_shader(const gl_shader_stage stage
, const char *source
)
1673 static bool path_exists
= true;
1674 int len
, shader_size
= 0;
1681 read_path
= getenv("MESA_SHADER_READ_PATH");
1683 path_exists
= false;
1687 char *name
= construct_name(stage
, source
, read_path
);
1688 f
= fopen(name
, "r");
1693 /* allocate enough room for the entire shader */
1694 fseek(f
, 0, SEEK_END
);
1695 shader_size
= ftell(f
);
1697 assert(shader_size
);
1699 /* add one for terminating zero */
1702 buffer
= malloc(shader_size
);
1705 len
= fread(buffer
, 1, shader_size
, f
);
1712 #endif /* HAVE_SHA1 */
1715 * Called via glShaderSource() and glShaderSourceARB() API functions.
1716 * Basically, concatenate the source code strings into one long string
1717 * and pass it to _mesa_shader_source().
1720 _mesa_ShaderSource(GLuint shaderObj
, GLsizei count
,
1721 const GLchar
* const * string
, const GLint
* length
)
1723 GET_CURRENT_CONTEXT(ctx
);
1725 GLsizei i
, totalLength
;
1727 struct gl_shader
*sh
;
1729 #if defined(HAVE_SHA1)
1730 GLcharARB
*replacement
;
1731 #endif /* HAVE_SHA1 */
1733 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glShaderSourceARB");
1737 if (string
== NULL
) {
1738 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1743 * This array holds offsets of where the appropriate string ends, thus the
1744 * last element will be set to the total length of the source code.
1746 offsets
= malloc(count
* sizeof(GLint
));
1747 if (offsets
== NULL
) {
1748 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1752 for (i
= 0; i
< count
; i
++) {
1753 if (string
[i
] == NULL
) {
1754 free((GLvoid
*) offsets
);
1755 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1756 "glShaderSourceARB(null string)");
1759 if (length
== NULL
|| length
[i
] < 0)
1760 offsets
[i
] = strlen(string
[i
]);
1762 offsets
[i
] = length
[i
];
1763 /* accumulate string lengths */
1765 offsets
[i
] += offsets
[i
- 1];
1768 /* Total length of source string is sum off all strings plus two.
1769 * One extra byte for terminating zero, another extra byte to silence
1770 * valgrind warnings in the parser/grammer code.
1772 totalLength
= offsets
[count
- 1] + 2;
1773 source
= malloc(totalLength
* sizeof(GLcharARB
));
1774 if (source
== NULL
) {
1775 free((GLvoid
*) offsets
);
1776 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1780 for (i
= 0; i
< count
; i
++) {
1781 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1782 memcpy(source
+ start
, string
[i
],
1783 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1785 source
[totalLength
- 1] = '\0';
1786 source
[totalLength
- 2] = '\0';
1788 #if defined(HAVE_SHA1)
1789 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1790 * if corresponding entry found from MESA_SHADER_READ_PATH.
1792 dump_shader(sh
->Stage
, source
);
1794 replacement
= read_shader(sh
->Stage
, source
);
1797 source
= replacement
;
1799 #endif /* HAVE_SHA1 */
1801 shader_source(sh
, source
);
1808 _mesa_UseProgram(GLuint program
)
1810 GET_CURRENT_CONTEXT(ctx
);
1811 struct gl_shader_program
*shProg
;
1813 if (MESA_VERBOSE
& VERBOSE_API
)
1814 _mesa_debug(ctx
, "glUseProgram %u\n", program
);
1816 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1817 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1818 "glUseProgram(transform feedback active)");
1823 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1827 if (!shProg
->data
->LinkStatus
) {
1828 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1829 "glUseProgram(program %u not linked)", program
);
1834 if (ctx
->_Shader
->Flags
& GLSL_USE_PROG
) {
1835 print_shader_info(shProg
);
1842 /* The ARB_separate_shader_object spec says:
1844 * "The executable code for an individual shader stage is taken from
1845 * the current program for that stage. If there is a current program
1846 * object established by UseProgram, that program is considered current
1847 * for all stages. Otherwise, if there is a bound program pipeline
1848 * object (section 2.14.PPO), the program bound to the appropriate
1849 * stage of the pipeline object is considered current."
1852 /* Attach shader state to the binding point */
1853 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, &ctx
->Shader
);
1854 /* Update the program */
1855 _mesa_use_program(ctx
, shProg
);
1857 /* Must be done first: detach the progam */
1858 _mesa_use_program(ctx
, shProg
);
1859 /* Unattach shader_state binding point */
1860 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, ctx
->Pipeline
.Default
);
1861 /* If a pipeline was bound, rebind it */
1862 if (ctx
->Pipeline
.Current
) {
1863 _mesa_BindProgramPipeline(ctx
->Pipeline
.Current
->Name
);
1870 _mesa_ValidateProgram(GLuint program
)
1872 GET_CURRENT_CONTEXT(ctx
);
1873 validate_program(ctx
, program
);
1878 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1881 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1882 GLint
* range
, GLint
* precision
)
1884 const struct gl_program_constants
*limits
;
1885 const struct gl_precision
*p
;
1886 GET_CURRENT_CONTEXT(ctx
);
1888 switch (shadertype
) {
1889 case GL_VERTEX_SHADER
:
1890 limits
= &ctx
->Const
.Program
[MESA_SHADER_VERTEX
];
1892 case GL_FRAGMENT_SHADER
:
1893 limits
= &ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
];
1896 _mesa_error(ctx
, GL_INVALID_ENUM
,
1897 "glGetShaderPrecisionFormat(shadertype)");
1901 switch (precisiontype
) {
1903 p
= &limits
->LowFloat
;
1905 case GL_MEDIUM_FLOAT
:
1906 p
= &limits
->MediumFloat
;
1909 p
= &limits
->HighFloat
;
1912 p
= &limits
->LowInt
;
1915 p
= &limits
->MediumInt
;
1918 p
= &limits
->HighInt
;
1921 _mesa_error(ctx
, GL_INVALID_ENUM
,
1922 "glGetShaderPrecisionFormat(precisiontype)");
1926 range
[0] = p
->RangeMin
;
1927 range
[1] = p
->RangeMax
;
1928 precision
[0] = p
->Precision
;
1933 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1936 _mesa_ReleaseShaderCompiler(void)
1938 _mesa_destroy_shader_compiler_caches();
1943 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1946 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1947 const void* binary
, GLint length
)
1949 GET_CURRENT_CONTEXT(ctx
);
1951 (void) binaryformat
;
1954 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1955 * page 88 of the OpenGL 4.5 specs state:
1957 * "An INVALID_VALUE error is generated if count or length is negative.
1958 * An INVALID_ENUM error is generated if binaryformat is not a supported
1959 * format returned in SHADER_BINARY_FORMATS."
1961 if (n
< 0 || length
< 0) {
1962 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderBinary(count or length < 0)");
1966 _mesa_error(ctx
, GL_INVALID_ENUM
, "glShaderBinary(format)");
1971 _mesa_GetProgramBinary(GLuint program
, GLsizei bufSize
, GLsizei
*length
,
1972 GLenum
*binaryFormat
, GLvoid
*binary
)
1974 struct gl_shader_program
*shProg
;
1975 GLsizei length_dummy
;
1976 GET_CURRENT_CONTEXT(ctx
);
1979 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramBinary(bufSize < 0)");
1983 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramBinary");
1987 /* The ARB_get_program_binary spec says:
1989 * "If <length> is NULL, then no length is returned."
1991 * Ensure that length always points to valid storage to avoid multiple NULL
1992 * pointer checks below.
1995 length
= &length_dummy
;
1998 /* The ARB_get_program_binary spec says:
2000 * "When a program object's LINK_STATUS is FALSE, its program binary
2001 * length is zero, and a call to GetProgramBinary will generate an
2002 * INVALID_OPERATION error.
2004 if (!shProg
->data
->LinkStatus
) {
2005 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2006 "glGetProgramBinary(program %u not linked)",
2013 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2014 "glGetProgramBinary(driver supports zero binary formats)");
2016 (void) binaryFormat
;
2021 _mesa_ProgramBinary(GLuint program
, GLenum binaryFormat
,
2022 const GLvoid
*binary
, GLsizei length
)
2024 struct gl_shader_program
*shProg
;
2025 GET_CURRENT_CONTEXT(ctx
);
2027 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramBinary");
2031 (void) binaryFormat
;
2034 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
2036 * "If a negative number is provided where an argument of type sizei or
2037 * sizeiptr is specified, an INVALID_VALUE error is generated."
2040 _mesa_error(ctx
, GL_INVALID_VALUE
, "glProgramBinary(length < 0)");
2044 /* The ARB_get_program_binary spec says:
2046 * "<binaryFormat> and <binary> must be those returned by a previous
2047 * call to GetProgramBinary, and <length> must be the length of the
2048 * program binary as returned by GetProgramBinary or GetProgramiv with
2049 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
2050 * setting the LINK_STATUS of <program> to FALSE, if these conditions
2053 * Since any value of binaryFormat passed "is not one of those specified as
2054 * allowable for [this] command, an INVALID_ENUM error is generated."
2056 shProg
->data
->LinkStatus
= GL_FALSE
;
2057 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramBinary");
2062 _mesa_ProgramParameteri(GLuint program
, GLenum pname
, GLint value
)
2064 struct gl_shader_program
*shProg
;
2065 GET_CURRENT_CONTEXT(ctx
);
2067 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
2068 "glProgramParameteri");
2073 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
2074 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2075 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2076 * even be in the dispatch table, so we shouldn't need to expclicitly
2079 * On desktop, we ignore the 3.0+ requirement because it is silly.
2082 /* The ARB_get_program_binary extension spec says:
2084 * "An INVALID_VALUE error is generated if the <value> argument to
2085 * ProgramParameteri is not TRUE or FALSE."
2087 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
2091 /* No need to notify the driver. Any changes will actually take effect
2092 * the next time the shader is linked.
2094 * The ARB_get_program_binary extension spec says:
2096 * "To indicate that a program binary is likely to be retrieved,
2097 * ProgramParameteri should be called with <pname>
2098 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2099 * will not be in effect until the next time LinkProgram or
2100 * ProgramBinary has been called successfully."
2102 * The resloution of issue 9 in the extension spec also says:
2104 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2105 * to indicate to the GL implementation that this program will
2106 * likely be saved with GetProgramBinary at some point. This will
2107 * give the GL implementation the opportunity to track any state
2108 * changes made to the program before being saved such that when it
2109 * is loaded again a recompile can be avoided."
2111 shProg
->BinaryRetreivableHint
= value
;
2114 case GL_PROGRAM_SEPARABLE
:
2115 /* Spec imply that the behavior is the same as ARB_get_program_binary
2116 * Chapter 7.3 Program Objects
2118 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
2121 shProg
->SeparateShader
= value
;
2125 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteri(pname=%s)",
2126 _mesa_enum_to_string(pname
));
2131 _mesa_error(ctx
, GL_INVALID_VALUE
,
2132 "glProgramParameteri(pname=%s, value=%d): "
2133 "value must be 0 or 1.",
2134 _mesa_enum_to_string(pname
),
2140 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
2141 struct gl_shader_program
*shProg
,
2142 struct gl_pipeline_object
*shTarget
)
2144 gl_shader_stage stage
= _mesa_shader_enum_to_shader_stage(type
);
2145 use_shader_program(ctx
, stage
, shProg
, shTarget
);
2150 * Copy program-specific data generated by linking from the gl_shader_program
2151 * object to the gl_program object referred to by the gl_linked_shader.
2153 * This function expects _mesa_reference_program() to have been previously
2154 * called setting the gl_linked_shaders program reference.
2157 _mesa_copy_linked_program_data(const struct gl_shader_program
*src
,
2158 struct gl_linked_shader
*dst_sh
)
2160 assert(dst_sh
->Program
);
2162 struct gl_program
*dst
= dst_sh
->Program
;
2164 dst
->info
.num_images
= dst_sh
->NumImages
;
2165 dst
->info
.separate_shader
= src
->SeparateShader
;
2167 switch (dst_sh
->Stage
) {
2168 case MESA_SHADER_VERTEX
:
2169 dst
->ClipDistanceArraySize
= src
->Vert
.ClipDistanceArraySize
;
2170 dst
->CullDistanceArraySize
= src
->Vert
.CullDistanceArraySize
;
2172 case MESA_SHADER_TESS_CTRL
: {
2173 dst
->info
.tcs
.vertices_out
= dst_sh
->info
.TessCtrl
.VerticesOut
;
2176 case MESA_SHADER_TESS_EVAL
: {
2177 dst
->info
.tes
.primitive_mode
= dst_sh
->info
.TessEval
.PrimitiveMode
;
2178 dst
->info
.tes
.spacing
= dst_sh
->info
.TessEval
.Spacing
;
2179 dst
->info
.tes
.ccw
= dst_sh
->info
.TessEval
.VertexOrder
== GL_CCW
;
2180 dst
->info
.tes
.point_mode
= dst_sh
->info
.TessEval
.PointMode
;
2181 dst
->ClipDistanceArraySize
= src
->TessEval
.ClipDistanceArraySize
;
2182 dst
->CullDistanceArraySize
= src
->TessEval
.CullDistanceArraySize
;
2185 case MESA_SHADER_GEOMETRY
: {
2186 dst
->info
.gs
.vertices_in
= src
->Geom
.VerticesIn
;
2187 dst
->info
.gs
.vertices_out
= dst_sh
->info
.Geom
.VerticesOut
;
2188 dst
->info
.gs
.invocations
= dst_sh
->info
.Geom
.Invocations
;
2189 dst
->info
.gs
.input_primitive
= dst_sh
->info
.Geom
.InputType
;
2190 dst
->info
.gs
.output_primitive
= dst_sh
->info
.Geom
.OutputType
;
2191 dst
->ClipDistanceArraySize
= src
->Geom
.ClipDistanceArraySize
;
2192 dst
->CullDistanceArraySize
= src
->Geom
.CullDistanceArraySize
;
2193 dst
->info
.gs
.uses_end_primitive
= src
->Geom
.UsesEndPrimitive
;
2194 dst
->info
.gs
.uses_streams
= src
->Geom
.UsesStreams
;
2197 case MESA_SHADER_FRAGMENT
: {
2198 dst
->info
.fs
.depth_layout
= src
->FragDepthLayout
;
2199 dst
->info
.fs
.early_fragment_tests
= dst_sh
->info
.EarlyFragmentTests
;
2200 dst
->info
.fs
.inner_coverage
= dst_sh
->info
.InnerCoverage
;
2201 dst
->info
.fs
.post_depth_coverage
= dst_sh
->info
.PostDepthCoverage
;
2204 case MESA_SHADER_COMPUTE
: {
2205 for (int i
= 0; i
< 3; i
++)
2206 dst
->info
.cs
.local_size
[i
] = src
->Comp
.LocalSize
[i
];
2207 dst
->info
.cs
.shared_size
= src
->Comp
.SharedSize
;
2208 dst
->info
.cs
.local_size_variable
= src
->Comp
.LocalSizeVariable
;
2217 * ARB_separate_shader_objects: Compile & Link Program
2220 _mesa_CreateShaderProgramv(GLenum type
, GLsizei count
,
2221 const GLchar
* const *strings
)
2223 GET_CURRENT_CONTEXT(ctx
);
2225 const GLuint shader
= create_shader(ctx
, type
);
2229 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2230 * GL_INVALID_VALUE should be generated if count < 0
2233 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCreateShaderProgram (count < 0)");
2238 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shader
);
2240 _mesa_ShaderSource(shader
, count
, strings
, NULL
);
2241 _mesa_compile_shader(ctx
, sh
);
2243 program
= create_shader_program(ctx
);
2245 struct gl_shader_program
*shProg
;
2246 GLint compiled
= GL_FALSE
;
2248 shProg
= _mesa_lookup_shader_program(ctx
, program
);
2250 shProg
->SeparateShader
= GL_TRUE
;
2252 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
2254 attach_shader(ctx
, program
, shader
);
2255 _mesa_link_program(ctx
, shProg
);
2256 detach_shader(ctx
, program
, shader
);
2260 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
2261 append
-error
-to
-info
-log
;
2262 shProg
->data
->LinkStatus
= GL_FALSE
;
2267 ralloc_strcat(&shProg
->data
->InfoLog
, sh
->InfoLog
);
2270 delete_shader(ctx
, shader
);
2278 * For GL_ARB_tessellation_shader
2280 extern void GLAPIENTRY
2281 _mesa_PatchParameteri(GLenum pname
, GLint value
)
2283 GET_CURRENT_CONTEXT(ctx
);
2285 if (!_mesa_has_tessellation(ctx
)) {
2286 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glPatchParameteri");
2290 if (pname
!= GL_PATCH_VERTICES
) {
2291 _mesa_error(ctx
, GL_INVALID_ENUM
, "glPatchParameteri");
2295 if (value
<= 0 || value
> ctx
->Const
.MaxPatchVertices
) {
2296 _mesa_error(ctx
, GL_INVALID_VALUE
, "glPatchParameteri");
2300 ctx
->TessCtrlProgram
.patch_vertices
= value
;
2304 extern void GLAPIENTRY
2305 _mesa_PatchParameterfv(GLenum pname
, const GLfloat
*values
)
2307 GET_CURRENT_CONTEXT(ctx
);
2309 if (!_mesa_has_tessellation(ctx
)) {
2310 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glPatchParameterfv");
2315 case GL_PATCH_DEFAULT_OUTER_LEVEL
:
2316 FLUSH_VERTICES(ctx
, 0);
2317 memcpy(ctx
->TessCtrlProgram
.patch_default_outer_level
, values
,
2318 4 * sizeof(GLfloat
));
2319 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewDefaultTessLevels
;
2321 case GL_PATCH_DEFAULT_INNER_LEVEL
:
2322 FLUSH_VERTICES(ctx
, 0);
2323 memcpy(ctx
->TessCtrlProgram
.patch_default_inner_level
, values
,
2324 2 * sizeof(GLfloat
));
2325 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewDefaultTessLevels
;
2328 _mesa_error(ctx
, GL_INVALID_ENUM
, "glPatchParameterfv");
2334 * ARB_shader_subroutine
2337 _mesa_GetSubroutineUniformLocation(GLuint program
, GLenum shadertype
,
2340 GET_CURRENT_CONTEXT(ctx
);
2341 const char *api_name
= "glGetSubroutineUniformLocation";
2342 struct gl_shader_program
*shProg
;
2343 GLenum resource_type
;
2344 gl_shader_stage stage
;
2346 if (!_mesa_has_ARB_shader_subroutine(ctx
)) {
2347 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2351 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2352 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2356 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2360 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2361 if (!shProg
->_LinkedShaders
[stage
]) {
2362 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2366 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2367 return _mesa_program_resource_location(shProg
, resource_type
, name
);
2371 _mesa_GetSubroutineIndex(GLuint program
, GLenum shadertype
,
2374 GET_CURRENT_CONTEXT(ctx
);
2375 const char *api_name
= "glGetSubroutineIndex";
2376 struct gl_shader_program
*shProg
;
2377 struct gl_program_resource
*res
;
2378 GLenum resource_type
;
2379 gl_shader_stage stage
;
2381 if (!_mesa_has_ARB_shader_subroutine(ctx
)) {
2382 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2386 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2387 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2391 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2395 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2396 if (!shProg
->_LinkedShaders
[stage
]) {
2397 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2401 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2402 res
= _mesa_program_resource_find_name(shProg
, resource_type
, name
, NULL
);
2407 return _mesa_program_resource_index(shProg
, res
);
2412 _mesa_GetActiveSubroutineUniformiv(GLuint program
, GLenum shadertype
,
2413 GLuint index
, GLenum pname
, GLint
*values
)
2415 GET_CURRENT_CONTEXT(ctx
);
2416 const char *api_name
= "glGetActiveSubroutineUniformiv";
2417 struct gl_shader_program
*shProg
;
2418 struct gl_linked_shader
*sh
;
2419 gl_shader_stage stage
;
2420 struct gl_program_resource
*res
;
2421 const struct gl_uniform_storage
*uni
;
2422 GLenum resource_type
;
2425 if (!_mesa_has_ARB_shader_subroutine(ctx
)) {
2426 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2430 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2431 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2435 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2439 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2440 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2442 sh
= shProg
->_LinkedShaders
[stage
];
2444 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2448 struct gl_program
*p
= shProg
->_LinkedShaders
[stage
]->Program
;
2449 if (index
>= p
->sh
.NumSubroutineUniforms
) {
2450 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name
);
2455 case GL_NUM_COMPATIBLE_SUBROUTINES
: {
2456 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2459 values
[0] = uni
->num_compatible_subroutines
;
2463 case GL_COMPATIBLE_SUBROUTINES
: {
2464 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2468 for (i
= 0; i
< p
->sh
.NumSubroutineFunctions
; i
++) {
2469 struct gl_subroutine_function
*fn
= &p
->sh
.SubroutineFunctions
[i
];
2470 for (j
= 0; j
< fn
->num_compat_types
; j
++) {
2471 if (fn
->types
[j
] == uni
->type
) {
2472 values
[count
++] = i
;
2480 case GL_UNIFORM_SIZE
:
2481 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2484 values
[0] = uni
->array_elements
? uni
->array_elements
: 1;
2487 case GL_UNIFORM_NAME_LENGTH
:
2488 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2490 values
[0] = strlen(_mesa_program_resource_name(res
)) + 1
2491 + ((_mesa_program_resource_array_size(res
) != 0) ? 3 : 0);
2495 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2502 _mesa_GetActiveSubroutineUniformName(GLuint program
, GLenum shadertype
,
2503 GLuint index
, GLsizei bufsize
,
2504 GLsizei
*length
, GLchar
*name
)
2506 GET_CURRENT_CONTEXT(ctx
);
2507 const char *api_name
= "glGetActiveSubroutineUniformName";
2508 struct gl_shader_program
*shProg
;
2509 GLenum resource_type
;
2510 gl_shader_stage stage
;
2512 if (!_mesa_has_ARB_shader_subroutine(ctx
)) {
2513 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2517 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2518 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2522 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2526 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2527 if (!shProg
->_LinkedShaders
[stage
]) {
2528 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2532 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2533 /* get program resource name */
2534 _mesa_get_program_resource_name(shProg
, resource_type
,
2536 length
, name
, api_name
);
2541 _mesa_GetActiveSubroutineName(GLuint program
, GLenum shadertype
,
2542 GLuint index
, GLsizei bufsize
,
2543 GLsizei
*length
, GLchar
*name
)
2545 GET_CURRENT_CONTEXT(ctx
);
2546 const char *api_name
= "glGetActiveSubroutineName";
2547 struct gl_shader_program
*shProg
;
2548 GLenum resource_type
;
2549 gl_shader_stage stage
;
2551 if (!_mesa_has_ARB_shader_subroutine(ctx
)) {
2552 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2556 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2557 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2561 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2565 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2566 if (!shProg
->_LinkedShaders
[stage
]) {
2567 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2570 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2571 _mesa_get_program_resource_name(shProg
, resource_type
,
2573 length
, name
, api_name
);
2577 _mesa_UniformSubroutinesuiv(GLenum shadertype
, GLsizei count
,
2578 const GLuint
*indices
)
2580 GET_CURRENT_CONTEXT(ctx
);
2581 const char *api_name
= "glUniformSubroutinesuiv";
2582 struct gl_shader_program
*shProg
;
2583 struct gl_linked_shader
*sh
;
2584 gl_shader_stage stage
;
2587 if (!_mesa_has_ARB_shader_subroutine(ctx
)) {
2588 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2592 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2593 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2597 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2598 shProg
= ctx
->_Shader
->CurrentProgram
[stage
];
2600 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2604 sh
= shProg
->_LinkedShaders
[stage
];
2606 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2610 struct gl_program
*p
= shProg
->_LinkedShaders
[stage
]->Program
;
2611 if (count
!= p
->sh
.NumSubroutineUniformRemapTable
) {
2612 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2618 struct gl_uniform_storage
*uni
= p
->sh
.SubroutineUniformRemapTable
[i
];
2624 int uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2627 for (j
= i
; j
< i
+ uni_count
; j
++) {
2628 struct gl_subroutine_function
*subfn
= NULL
;
2629 if (indices
[j
] > p
->sh
.MaxSubroutineFunctionIndex
) {
2630 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2634 for (f
= 0; f
< p
->sh
.NumSubroutineFunctions
; f
++) {
2635 if (p
->sh
.SubroutineFunctions
[f
].index
== indices
[j
])
2636 subfn
= &p
->sh
.SubroutineFunctions
[f
];
2643 for (k
= 0; k
< subfn
->num_compat_types
; k
++) {
2644 if (subfn
->types
[k
] == uni
->type
)
2647 if (k
== subfn
->num_compat_types
) {
2648 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2652 ctx
->SubroutineIndex
[p
->info
.stage
].IndexPtr
[j
] = indices
[j
];
2657 FLUSH_VERTICES(ctx
, _NEW_PROGRAM_CONSTANTS
);
2662 _mesa_GetUniformSubroutineuiv(GLenum shadertype
, GLint location
,
2665 GET_CURRENT_CONTEXT(ctx
);
2666 const char *api_name
= "glGetUniformSubroutineuiv";
2667 struct gl_shader_program
*shProg
;
2668 struct gl_linked_shader
*sh
;
2669 gl_shader_stage stage
;
2671 if (!_mesa_has_ARB_shader_subroutine(ctx
)) {
2672 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2676 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2677 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2681 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2682 shProg
= ctx
->_Shader
->CurrentProgram
[stage
];
2684 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2688 sh
= shProg
->_LinkedShaders
[stage
];
2690 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2694 struct gl_program
*p
= sh
->Program
;
2695 if (location
>= p
->sh
.NumSubroutineUniformRemapTable
) {
2696 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2700 *params
= ctx
->SubroutineIndex
[p
->info
.stage
].IndexPtr
[location
];
2705 _mesa_GetProgramStageiv(GLuint program
, GLenum shadertype
,
2706 GLenum pname
, GLint
*values
)
2708 GET_CURRENT_CONTEXT(ctx
);
2709 const char *api_name
= "glGetProgramStageiv";
2710 struct gl_shader_program
*shProg
;
2711 struct gl_linked_shader
*sh
;
2712 gl_shader_stage stage
;
2714 if (!_mesa_has_ARB_shader_subroutine(ctx
)) {
2715 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2719 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2720 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2724 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2728 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2729 sh
= shProg
->_LinkedShaders
[stage
];
2731 /* ARB_shader_subroutine doesn't ask the program to be linked, or list any
2732 * INVALID_OPERATION in the case of not be linked.
2734 * And for some pnames, like GL_ACTIVE_SUBROUTINE_UNIFORMS, you can ask the
2735 * same info using other specs (ARB_program_interface_query), without the
2736 * need of the program to be linked, being the value for that case 0.
2738 * But at the same time, some other methods require the program to be
2739 * linked for pname related to locations, so it would be inconsistent to
2740 * not do the same here. So we are:
2741 * * Return GL_INVALID_OPERATION if not linked only for locations.
2742 * * Setting a default value of 0, to be returned if not linked.
2746 if (pname
== GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
) {
2747 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2752 struct gl_program
*p
= sh
->Program
;
2754 case GL_ACTIVE_SUBROUTINES
:
2755 values
[0] = p
->sh
.NumSubroutineFunctions
;
2757 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
:
2758 values
[0] = p
->sh
.NumSubroutineUniformRemapTable
;
2760 case GL_ACTIVE_SUBROUTINE_UNIFORMS
:
2761 values
[0] = p
->sh
.NumSubroutineUniforms
;
2763 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH
:
2767 GLenum resource_type
;
2768 struct gl_program_resource
*res
;
2770 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2771 for (i
= 0; i
< p
->sh
.NumSubroutineFunctions
; i
++) {
2772 res
= _mesa_program_resource_find_index(shProg
, resource_type
, i
);
2774 const GLint len
= strlen(_mesa_program_resource_name(res
)) + 1;
2779 values
[0] = max_len
;
2782 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
:
2786 GLenum resource_type
;
2787 struct gl_program_resource
*res
;
2789 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2790 for (i
= 0; i
< p
->sh
.NumSubroutineUniformRemapTable
; i
++) {
2791 res
= _mesa_program_resource_find_index(shProg
, resource_type
, i
);
2793 const GLint len
= strlen(_mesa_program_resource_name(res
)) + 1
2794 + ((_mesa_program_resource_array_size(res
) != 0) ? 3 : 0);
2800 values
[0] = max_len
;
2804 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s", api_name
);
2811 find_compat_subroutine(struct gl_program
*p
, const struct glsl_type
*type
)
2815 for (i
= 0; i
< p
->sh
.NumSubroutineFunctions
; i
++) {
2816 struct gl_subroutine_function
*fn
= &p
->sh
.SubroutineFunctions
[i
];
2817 for (j
= 0; j
< fn
->num_compat_types
; j
++) {
2818 if (fn
->types
[j
] == type
)
2826 _mesa_shader_write_subroutine_index(struct gl_context
*ctx
,
2827 struct gl_program
*p
)
2831 if (p
->sh
.NumSubroutineUniformRemapTable
== 0)
2836 struct gl_uniform_storage
*uni
= p
->sh
.SubroutineUniformRemapTable
[i
];
2845 uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2846 for (j
= 0; j
< uni_count
; j
++) {
2847 val
= ctx
->SubroutineIndex
[p
->info
.stage
].IndexPtr
[i
+ j
];
2848 memcpy(&uni
->storage
[j
], &val
, sizeof(int));
2851 _mesa_propagate_uniforms_to_driver_storage(uni
, 0, uni_count
);
2853 } while(i
< p
->sh
.NumSubroutineUniformRemapTable
);
2857 _mesa_shader_write_subroutine_indices(struct gl_context
*ctx
,
2858 gl_shader_stage stage
)
2860 if (ctx
->_Shader
->CurrentProgram
[stage
] &&
2861 ctx
->_Shader
->CurrentProgram
[stage
]->_LinkedShaders
[stage
])
2862 _mesa_shader_write_subroutine_index(ctx
,
2863 ctx
->_Shader
->CurrentProgram
[stage
]->_LinkedShaders
[stage
]->Program
);
2867 _mesa_program_init_subroutine_defaults(struct gl_context
*ctx
,
2868 struct gl_program
*p
)
2872 struct gl_subroutine_index_binding
*binding
= &ctx
->SubroutineIndex
[p
->info
.stage
];
2873 if (binding
->NumIndex
!= p
->sh
.NumSubroutineUniformRemapTable
) {
2874 binding
->IndexPtr
= realloc(binding
->IndexPtr
,
2875 p
->sh
.NumSubroutineUniformRemapTable
* (sizeof(GLuint
)));
2876 binding
->NumIndex
= p
->sh
.NumSubroutineUniformRemapTable
;
2879 for (int i
= 0; i
< p
->sh
.NumSubroutineUniformRemapTable
; i
++) {
2880 struct gl_uniform_storage
*uni
= p
->sh
.SubroutineUniformRemapTable
[i
];
2885 binding
->IndexPtr
[i
] = find_compat_subroutine(p
, uni
->type
);
2890 _mesa_shader_program_init_subroutine_defaults(struct gl_context
*ctx
,
2891 struct gl_shader_program
*shProg
)
2898 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2899 if (!shProg
->_LinkedShaders
[i
])
2902 _mesa_program_init_subroutine_defaults(ctx
, shProg
->_LinkedShaders
[i
]->Program
);